@glassly/engine 0.3.2-dev.586 → 0.3.2-dev.596

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Files changed (70) hide show
  1. package/build/engine.d.ts +14 -0
  2. package/build/engine.d.ts.map +1 -1
  3. package/build/engine.js +4 -0
  4. package/build/engine.js.map +1 -1
  5. package/build/facades/glasses.d.ts +20 -0
  6. package/build/facades/glasses.d.ts.map +1 -1
  7. package/build/facades/glasses.js +21 -0
  8. package/build/facades/glasses.js.map +1 -1
  9. package/build/facades/pairing.js +1 -1
  10. package/build/facades/pairing.js.map +1 -1
  11. package/build/generated/releaseMetadata.js +3 -3
  12. package/build/generated/releaseMetadata.js.map +1 -1
  13. package/build/index.d.ts +2 -0
  14. package/build/index.d.ts.map +1 -1
  15. package/build/index.js +2 -0
  16. package/build/index.js.map +1 -1
  17. package/build/services/DeviceEventRouter.d.ts.map +1 -1
  18. package/build/services/DeviceEventRouter.js +5 -0
  19. package/build/services/DeviceEventRouter.js.map +1 -1
  20. package/build/services/GestureDotsService.d.ts +9 -9
  21. package/build/services/GestureDotsService.d.ts.map +1 -1
  22. package/build/services/GestureDotsService.js +75 -50
  23. package/build/services/GestureDotsService.js.map +1 -1
  24. package/build/services/GlassesTouchInput.d.ts +1 -1
  25. package/build/services/GlassesTouchInput.d.ts.map +1 -1
  26. package/build/services/GlassesTouchInput.js +7 -4
  27. package/build/services/GlassesTouchInput.js.map +1 -1
  28. package/build/services/gestureDotGlyphs.d.ts +1 -1
  29. package/build/services/gestureDotGlyphs.d.ts.map +1 -1
  30. package/build/services/gestureDotGlyphs.js +5 -0
  31. package/build/services/gestureDotGlyphs.js.map +1 -1
  32. package/build/services/neuralBand/MetaAuth.d.ts +31 -0
  33. package/build/services/neuralBand/MetaAuth.d.ts.map +1 -0
  34. package/build/services/neuralBand/MetaAuth.js +161 -0
  35. package/build/services/neuralBand/MetaAuth.js.map +1 -0
  36. package/build/services/neuralBand/NeuralBandInput.d.ts +50 -0
  37. package/build/services/neuralBand/NeuralBandInput.d.ts.map +1 -0
  38. package/build/services/neuralBand/NeuralBandInput.js +114 -0
  39. package/build/services/neuralBand/NeuralBandInput.js.map +1 -0
  40. package/build/services/neuralBand/NeuralBandSettingsSync.d.ts +3 -0
  41. package/build/services/neuralBand/NeuralBandSettingsSync.d.ts.map +1 -0
  42. package/build/services/neuralBand/NeuralBandSettingsSync.js +52 -0
  43. package/build/services/neuralBand/NeuralBandSettingsSync.js.map +1 -0
  44. package/build/services/neuralBand/sha256.d.ts +7 -0
  45. package/build/services/neuralBand/sha256.d.ts.map +1 -0
  46. package/build/services/neuralBand/sha256.js +68 -0
  47. package/build/services/neuralBand/sha256.js.map +1 -0
  48. package/build/stores/settings.d.ts.map +1 -1
  49. package/build/stores/settings.js +18 -0
  50. package/build/stores/settings.js.map +1 -1
  51. package/build/types/enums.d.ts +2 -1
  52. package/build/types/enums.d.ts.map +1 -1
  53. package/build/types/enums.js +1 -0
  54. package/build/types/enums.js.map +1 -1
  55. package/package.json +7 -7
  56. package/src/engine.ts +4 -0
  57. package/src/facades/glasses.ts +27 -0
  58. package/src/facades/pairing.ts +1 -1
  59. package/src/generated/releaseMetadata.ts +3 -3
  60. package/src/index.ts +14 -0
  61. package/src/services/DeviceEventRouter.ts +5 -0
  62. package/src/services/GestureDotsService.ts +72 -49
  63. package/src/services/GlassesTouchInput.ts +13 -5
  64. package/src/services/gestureDotGlyphs.ts +6 -1
  65. package/src/services/neuralBand/MetaAuth.ts +192 -0
  66. package/src/services/neuralBand/NeuralBandInput.ts +148 -0
  67. package/src/services/neuralBand/NeuralBandSettingsSync.ts +63 -0
  68. package/src/services/neuralBand/sha256.ts +70 -0
  69. package/src/stores/settings.ts +18 -0
  70. package/src/types/enums.ts +1 -0
@@ -1 +1 @@
1
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Judgment rule: read models, commands, pure\n * functions and types belong here; anything that mutates runtime state or\n * exposes a raw store/service remains private to the Glassly host.\n * See cloud/docs/issues/020-glasses-status-boundary/integration-review.md §D.\n */\n\n// The namespaced OEM-facing engine API (the \"(A) host API\"). See ./engine.\nexport {engine} from \"./engine\"\nexport type {\n ReportAttachmentInput,\n ReportContext,\n ReportDetails,\n ReportStatus,\n ReportTrigger,\n ReportSubmitResult,\n EngineSubmitReportInput,\n} from \"./facades/reports\"\nexport type {IslandNotification, IslandNotificationKind} from \"./facades/notifications\"\nexport type {PresentationOwner} from \"./services/notifications/notificationPolicy\"\nexport {DEFAULT_HIDDEN_PACKAGES, isGatedByDevTools, isSystemMiniapp} from \"./stores/appVisibility\"\nexport type {WifiSearchResult} from \"./facades/glassesWifi\"\nexport type {IdentitySnapshot} from \"./services/PairingIdentity\"\nexport type {DisplayMirrorEvent} from \"./facades/displayMirror\"\nexport type {\n IslandConfigureOptions,\n IslandAuth,\n IslandConfigValues,\n IslandAnalytics,\n IslandUiSeams,\n ScanQrOptions,\n ScanQrResult,\n SubjectTokenType,\n} from \"./runtime/bootstrap\"\n\n// Settings contract: the typed key registry (schema descriptors — the same\n// surface engine.settings.descriptor()/keys() reads), the per-key React hook\n// (the hook layer, same precedent as the apps hooks below), and the pure\n// device-model key helpers. The raw useSettingsStore stays internal;\n// imperative access goes through engine.settings.\nexport {SETTINGS, useSetting, AI_DATA_CONSENT_VERSION} from \"./stores/settings\"\nexport {isCfwFirmwareVersion, isCustomDashboardEligible} from \"./services/pages/pageEligibility\"\n\n// AI tier registry: the curated per-tier model dropdown options and helpers\n// the Settings > AI Models screen renders. Resolution itself runs inside\n// LocalMiniappRuntime; the screen only reads/writes the ai_model_* settings.\nexport {AI_TIERS, TIER_MODEL_OPTIONS, parseTierSetting} from \"./services/AiTierResolution\"\nexport type {AiTier, AiTierProvider, TierModelOption} from \"./services/AiTierResolution\"\n\n// Shared user memory timeline (engine.memory / Settings > Memory). Entry and\n// session shapes are canonical in @glassly/miniapp (the session.memory\n// surface); the stats read model is engine-side.\nexport type {MemoryStats} from \"./services/MemoryStore\"\nexport type {SpeakerProfile} from \"./services/SpeakerProfileStore\"\nexport type {EnrollOutcome} from \"./facades/speakers\"\nexport {MENTRA_LIVE_SETTING_KEYS, getBluetoothSettingKeysForDevice} from \"./stores/bluetoothSettingKeys\"\n\n// Runtime-shared constants and contract DTOs.\nexport {ISLAND_SETTINGS_KEYS} from \"./runtime/config\"\nexport type {CloudClientStatusSnapshot, MiniappAuthToken, InteropAuditEvent, TtsSynthesisResult} from \"./runtime/config\"\n\n// Pure readiness predicates over glasses connection state.\nexport {\n isGlassesConnected,\n isGlassesReady,\n isGlassesLinkLayerBusy,\n waitForGlassesReady,\n type GlassesConnectionStatus,\n type WaitForGlassesReadyOptions,\n} from \"./services/GlassesReadiness\"\n// Pure connect/reconnect decision helpers (host UI renders the outcome).\nexport {\n decideReconnect,\n decideConnectButtonAction,\n type ReconnectDecision,\n type ReconnectDecisionInput,\n type ConnectButtonAction,\n} from \"./services/ConnectionCoordinator\"\n\n// OTA read-model types for host OTA UI (progress screen, error mapping,\n// progress section) — the check/install machinery itself is internal.\nexport type {\n VersionInfo,\n MtkPatch,\n BesFirmware,\n VersionJson,\n OtaCheckResult,\n OtaCheckCurrentGlassesResult,\n OtaCheckCurrentGlassesOptions,\n} from \"./services/OtaUpdateCheckService\"\n// OTA install policy (watchdog timings + failure copy) + display-state\n// derivation, consumed by the OTA screens and their tests.\nexport {\n MINIMUM_OTA_STATUS_BUILD,\n MAX_RETRIES,\n RETRY_INTERVAL_MS,\n PROGRESS_TIMEOUT_MS,\n DOWNLOAD_STUCK_TIMEOUT_MS,\n MTK_INSTALL_TIMEOUT_MS,\n GLOBAL_OTA_TIMEOUT_MS,\n PING_INTERVAL_MS,\n QUERY_REPLY_TIMEOUT_MS,\n BES_RESTART_TIMEOUT_MS,\n OtaProgressMessages,\n} from \"./services/otaInstallPolicy\"\nexport {deriveDisplayState} from \"./services/otaDisplayState\"\nexport type {DisplayState} from \"./services/otaDisplayState\"\nexport type {\n OtaProgress,\n OtaProgressStatus,\n OtaStatus,\n OtaUpdateInfo,\n ReleaseChangelog,\n OtaSnapshot,\n OtaInstallSnapshot,\n} from \"./facades/ota\"\nexport {\n beginOtaAutoChain,\n clearOtaAutoChainReconnectWait,\n isOtaAutoChainActive,\n otaAutoChainFingerprint,\n otaAutoChainReconnectWaitRemaining,\n stopOtaAutoChain,\n tryAdvanceOtaAutoChain,\n MAX_OTA_AUTO_CHAIN_PASSES,\n OTA_AUTO_CHAIN_RECONNECT_TIMEOUT_MS,\n} from \"./services/OtaAutoChain\"\nexport type {OtaAutoChainAdvanceResult} from \"./services/OtaAutoChain\"\nexport {\n BES_INSTALL_RESTART_MESSAGE,\n getOtaErrorMessage,\n shouldRequireGlassesRebootForBesFailure,\n shouldShowChangeWifiForOtaDownloadFailure,\n} from \"./services/OtaErrorMapping\"\n\n// Gallery read models: engine.gallery.onNotice payload types, the media\n// permission helper + display-name derivation host gallery UI uses, and the\n// glasses-camera DTO types (re-exported through the host @/types/asg shim).\nexport type {GalleryNotice, GalleryNoticeCode} from \"./services/asg/galleryNotices\"\nexport {MediaLibraryPermissions} from \"./utils/permissions/MediaLibraryPermissions\"\nexport {deriveGalleryDisplayName} from \"./utils/permissions/galleryDisplayName\"\nexport type {\n PhotoInfo,\n CaptureFile,\n CaptureGroup,\n GalleryResponse,\n ServerStatus,\n HealthResponse,\n GalleryEvent,\n} from \"./types/asg\"\n\n// Bluetooth SDK event types host UI subscribes to via engine facades (the\n// BluetoothSdk singleton passthrough itself is internal).\nexport type {PairFailureEvent, GlassesNotReadyEvent} from \"@glassly/bluetooth-sdk\"\n\n// Cloud connection status enum (read model; the connection store is internal).\nexport {WebSocketStatus} from \"./stores/connection\"\n\n// App-list hook layer + pure list helpers (the raw useAppStatusStore and\n// installAppStoreHooks wiring are internal).\nexport {\n DUMMY_APPLET,\n saveAppsOrder,\n getAppsOrder,\n sortAppsByPackageNamePriority,\n saveLastOpenTime,\n getLastOpenTime,\n sortAppsByLastOpenTime,\n useApps,\n useStart,\n useStop,\n useSetForeground,\n useClearForeground,\n useRefresh,\n useStopAll,\n useInstall,\n useUninstall,\n useActiveApps,\n useRunningAlwaysOnApps,\n useActiveBackgroundApps,\n useBackgroundApps,\n useActiveForegroundApp,\n useForegroundApp,\n useActiveBackgroundAppsCount,\n useLocalMiniApps,\n type StartOptions,\n type OrderMap,\n} from \"./stores/apps\"\n\n// Pure dev-miniapp launch-route decision (registration itself is internal).\nexport {\n decideDevLaunchRoute,\n type DecideDevLaunchOptions,\n type DevLaunchResult,\n type DevManifest,\n} from \"./utils/devMiniappLaunch\"\nexport {HardwareCompatibility, type CompatibilityResult} from \"./utils/hardware\"\nexport {BgTimer, throttle, debounce} from \"./utils/timers\"\n\n// Hardware types and capability profiles.\nexport {\n HardwareType,\n HardwareRequirementLevel,\n DeviceTypes,\n ControllerTypes,\n HARDWARE_CAPABILITIES,\n getModelCapabilities,\n simulatedGlasses,\n evenRealitiesG1,\n evenRealitiesG2,\n mentraLive,\n nimo,\n rayneoIO,\n vuzixZ100,\n mentraDisplay,\n} from \"./types\"\nexport type {\n HardwareRequirement,\n CameraCapabilities,\n DisplayCapabilities,\n MicrophoneCapabilities,\n SpeakerCapabilities,\n IMUCapabilities,\n ButtonCapabilities,\n LightCapabilities,\n PowerCapabilities,\n Capabilities,\n AppletType,\n AppPermissionType,\n AppletPermission,\n AppletInterface,\n ClientApp,\n} from \"./types\"\n"]}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AAEH,2EAA2E;AAC3E,OAAO,EAAC,MAAM,EAAC,MAAM,UAAU,CAAA;AAY/B,OAAO,EAAC,uBAAuB,EAAE,iBAAiB,EAAE,eAAe,EAAC,MAAM,wBAAwB,CAAA;AAelG,2EAA2E;AAC3E,6EAA6E;AAC7E,yEAAyE;AACzE,qEAAqE;AACrE,kDAAkD;AAClD,OAAO,EAAC,QAAQ,EAAE,UAAU,EAAE,uBAAuB,EAAC,MAAM,mBAAmB,CAAA;AAC/E,OAAO,EAAC,oBAAoB,EAAE,yBAAyB,EAAC,MAAM,kCAAkC,CAAA;AAEhG,4EAA4E;AAC5E,yEAAyE;AACzE,6EAA6E;AAC7E,OAAO,EAAC,QAAQ,EAAE,kBAAkB,EAAE,gBAAgB,EAAC,MAAM,6BAA6B,CAAA;AAS1F,OAAO,EAAC,wBAAwB,EAAE,gCAAgC,EAAC,MAAM,+BAA+B,CAAA;AAExG,8CAA8C;AAC9C,OAAO,EAAC,oBAAoB,EAAC,MAAM,kBAAkB,CAAA;AAGrD,2DAA2D;AAC3D,OAAO,EACL,kBAAkB,EAClB,cAAc,EACd,sBAAsB,EACtB,mBAAmB,GAGpB,MAAM,6BAA6B,CAAA;AACpC,yEAAyE;AACzE,OAAO,EACL,eAAe,EACf,yBAAyB,GAI1B,MAAM,kCAAkC,CAAA;AAazC,uEAAuE;AACvE,2DAA2D;AAC3D,OAAO,EACL,wBAAwB,EACxB,WAAW,EACX,iBAAiB,EACjB,mBAAmB,EACnB,yBAAyB,EACzB,sBAAsB,EACtB,qBAAqB,EACrB,gBAAgB,EAChB,sBAAsB,EACtB,sBAAsB,EACtB,mBAAmB,GACpB,MAAM,6BAA6B,CAAA;AACpC,OAAO,EAAC,kBAAkB,EAAC,MAAM,4BAA4B,CAAA;AAW7D,OAAO,EACL,iBAAiB,EACjB,8BAA8B,EAC9B,oBAAoB,EACpB,uBAAuB,EACvB,kCAAkC,EAClC,gBAAgB,EAChB,sBAAsB,EACtB,yBAAyB,EACzB,mCAAmC,GACpC,MAAM,yBAAyB,CAAA;AAEhC,OAAO,EACL,2BAA2B,EAC3B,kBAAkB,EAClB,uCAAuC,EACvC,yCAAyC,GAC1C,MAAM,4BAA4B,CAAA;AAMnC,OAAO,EAAC,uBAAuB,EAAC,MAAM,6CAA6C,CAAA;AACnF,OAAO,EAAC,wBAAwB,EAAC,MAAM,wCAAwC,CAAA;AAe/E,+EAA+E;AAC/E,OAAO,EAAC,eAAe,EAAC,MAAM,qBAAqB,CAAA;AAEnD,yEAAyE;AACzE,6CAA6C;AAC7C,OAAO,EACL,YAAY,EACZ,aAAa,EACb,YAAY,EACZ,6BAA6B,EAC7B,gBAAgB,EAChB,eAAe,EACf,sBAAsB,EACtB,OAAO,EACP,QAAQ,EACR,OAAO,EACP,gBAAgB,EAChB,kBAAkB,EAClB,UAAU,EACV,UAAU,EACV,UAAU,EACV,YAAY,EACZ,aAAa,EACb,sBAAsB,EACtB,uBAAuB,EACvB,iBAAiB,EACjB,sBAAsB,EACtB,gBAAgB,EAChB,4BAA4B,EAC5B,gBAAgB,GAGjB,MAAM,eAAe,CAAA;AAEtB,4EAA4E;AAC5E,OAAO,EACL,oBAAoB,GAIrB,MAAM,0BAA0B,CAAA;AACjC,OAAO,EAAC,qBAAqB,EAA2B,MAAM,kBAAkB,CAAA;AAChF,OAAO,EAAC,OAAO,EAAE,QAAQ,EAAE,QAAQ,EAAC,MAAM,gBAAgB,CAAA;AAC1D,uFAAuF;AACvF,OAAO,EACL,aAAa,EACb,YAAY,EACZ,eAAe,EACf,aAAa,EACb,WAAW,EACX,eAAe,EACf,KAAK,EACL,WAAW,GAGZ,MAAM,gCAAgC,CAAA;AAGvC,0CAA0C;AAC1C,OAAO,EACL,YAAY,EACZ,wBAAwB,EACxB,WAAW,EACX,eAAe,EACf,qBAAqB,EACrB,oBAAoB,EACpB,gBAAgB,EAChB,eAAe,EACf,eAAe,EACf,UAAU,EACV,IAAI,EACJ,QAAQ,EACR,SAAS,EACT,aAAa,GACd,MAAM,SAAS,CAAA","sourcesContent":["/**\n * `@glassly/engine` — the OEM-facing main entry.\n *\n * The `engine` namespace (configure/start/stop + typed domain facades), the\n * public contract/read-model types, and the pure helpers host UI legitimately\n * renders with (decision functions, sort/order helpers, policy constants,\n * capability tables, timers). Judgment rule: read models, commands, pure\n * functions and types belong here; anything that mutates runtime state or\n * exposes a raw store/service remains private to the Glassly host.\n * See cloud/docs/issues/020-glasses-status-boundary/integration-review.md §D.\n */\n\n// The namespaced OEM-facing engine API (the \"(A) host API\"). See ./engine.\nexport {engine} from \"./engine\"\nexport type {\n ReportAttachmentInput,\n ReportContext,\n ReportDetails,\n ReportStatus,\n ReportTrigger,\n ReportSubmitResult,\n EngineSubmitReportInput,\n} from \"./facades/reports\"\nexport type {IslandNotification, IslandNotificationKind} from \"./facades/notifications\"\nexport type {PresentationOwner} from \"./services/notifications/notificationPolicy\"\nexport {DEFAULT_HIDDEN_PACKAGES, isGatedByDevTools, isSystemMiniapp} from \"./stores/appVisibility\"\nexport type {WifiSearchResult} from \"./facades/glassesWifi\"\nexport type {IdentitySnapshot} from \"./services/PairingIdentity\"\nexport type {DisplayMirrorEvent} from \"./facades/displayMirror\"\nexport type {\n IslandConfigureOptions,\n IslandAuth,\n IslandConfigValues,\n IslandAnalytics,\n IslandUiSeams,\n ScanQrOptions,\n ScanQrResult,\n SubjectTokenType,\n} from \"./runtime/bootstrap\"\n\n// Settings contract: the typed key registry (schema descriptors — the same\n// surface engine.settings.descriptor()/keys() reads), the per-key React hook\n// (the hook layer, same precedent as the apps hooks below), and the pure\n// device-model key helpers. The raw useSettingsStore stays internal;\n// imperative access goes through engine.settings.\nexport {SETTINGS, useSetting, AI_DATA_CONSENT_VERSION} from \"./stores/settings\"\nexport {isCfwFirmwareVersion, isCustomDashboardEligible} from \"./services/pages/pageEligibility\"\n\n// AI tier registry: the curated per-tier model dropdown options and helpers\n// the Settings > AI Models screen renders. Resolution itself runs inside\n// LocalMiniappRuntime; the screen only reads/writes the ai_model_* settings.\nexport {AI_TIERS, TIER_MODEL_OPTIONS, parseTierSetting} from \"./services/AiTierResolution\"\nexport type {AiTier, AiTierProvider, TierModelOption} from \"./services/AiTierResolution\"\n\n// Shared user memory timeline (engine.memory / Settings > Memory). Entry and\n// session shapes are canonical in @glassly/miniapp (the session.memory\n// surface); the stats read model is engine-side.\nexport type {MemoryStats} from \"./services/MemoryStore\"\nexport type {SpeakerProfile} from \"./services/SpeakerProfileStore\"\nexport type {EnrollOutcome} from \"./facades/speakers\"\nexport {MENTRA_LIVE_SETTING_KEYS, getBluetoothSettingKeysForDevice} from \"./stores/bluetoothSettingKeys\"\n\n// Runtime-shared constants and contract DTOs.\nexport {ISLAND_SETTINGS_KEYS} from \"./runtime/config\"\nexport type {CloudClientStatusSnapshot, MiniappAuthToken, InteropAuditEvent, TtsSynthesisResult} from \"./runtime/config\"\n\n// Pure readiness predicates over glasses connection state.\nexport {\n isGlassesConnected,\n isGlassesReady,\n isGlassesLinkLayerBusy,\n waitForGlassesReady,\n type GlassesConnectionStatus,\n type WaitForGlassesReadyOptions,\n} from \"./services/GlassesReadiness\"\n// Pure connect/reconnect decision helpers (host UI renders the outcome).\nexport {\n decideReconnect,\n decideConnectButtonAction,\n type ReconnectDecision,\n type ReconnectDecisionInput,\n type ConnectButtonAction,\n} from \"./services/ConnectionCoordinator\"\n\n// OTA read-model types for host OTA UI (progress screen, error mapping,\n// progress section) — the check/install machinery itself is internal.\nexport type {\n VersionInfo,\n MtkPatch,\n BesFirmware,\n VersionJson,\n OtaCheckResult,\n OtaCheckCurrentGlassesResult,\n OtaCheckCurrentGlassesOptions,\n} from \"./services/OtaUpdateCheckService\"\n// OTA install policy (watchdog timings + failure copy) + display-state\n// derivation, consumed by the OTA screens and their tests.\nexport {\n MINIMUM_OTA_STATUS_BUILD,\n MAX_RETRIES,\n RETRY_INTERVAL_MS,\n PROGRESS_TIMEOUT_MS,\n DOWNLOAD_STUCK_TIMEOUT_MS,\n MTK_INSTALL_TIMEOUT_MS,\n GLOBAL_OTA_TIMEOUT_MS,\n PING_INTERVAL_MS,\n QUERY_REPLY_TIMEOUT_MS,\n BES_RESTART_TIMEOUT_MS,\n OtaProgressMessages,\n} from \"./services/otaInstallPolicy\"\nexport {deriveDisplayState} from \"./services/otaDisplayState\"\nexport type {DisplayState} from \"./services/otaDisplayState\"\nexport type {\n OtaProgress,\n OtaProgressStatus,\n OtaStatus,\n OtaUpdateInfo,\n ReleaseChangelog,\n OtaSnapshot,\n OtaInstallSnapshot,\n} from \"./facades/ota\"\nexport {\n beginOtaAutoChain,\n clearOtaAutoChainReconnectWait,\n isOtaAutoChainActive,\n otaAutoChainFingerprint,\n otaAutoChainReconnectWaitRemaining,\n stopOtaAutoChain,\n tryAdvanceOtaAutoChain,\n MAX_OTA_AUTO_CHAIN_PASSES,\n OTA_AUTO_CHAIN_RECONNECT_TIMEOUT_MS,\n} from \"./services/OtaAutoChain\"\nexport type {OtaAutoChainAdvanceResult} from \"./services/OtaAutoChain\"\nexport {\n BES_INSTALL_RESTART_MESSAGE,\n getOtaErrorMessage,\n shouldRequireGlassesRebootForBesFailure,\n shouldShowChangeWifiForOtaDownloadFailure,\n} from \"./services/OtaErrorMapping\"\n\n// Gallery read models: engine.gallery.onNotice payload types, the media\n// permission helper + display-name derivation host gallery UI uses, and the\n// glasses-camera DTO types (re-exported through the host @/types/asg shim).\nexport type {GalleryNotice, GalleryNoticeCode} from \"./services/asg/galleryNotices\"\nexport {MediaLibraryPermissions} from \"./utils/permissions/MediaLibraryPermissions\"\nexport {deriveGalleryDisplayName} from \"./utils/permissions/galleryDisplayName\"\nexport type {\n PhotoInfo,\n CaptureFile,\n CaptureGroup,\n GalleryResponse,\n ServerStatus,\n HealthResponse,\n GalleryEvent,\n} from \"./types/asg\"\n\n// Bluetooth SDK event types host UI subscribes to via engine facades (the\n// BluetoothSdk singleton passthrough itself is internal).\nexport type {PairFailureEvent, GlassesNotReadyEvent} from \"@glassly/bluetooth-sdk\"\n\n// Cloud connection status enum (read model; the connection store is internal).\nexport {WebSocketStatus} from \"./stores/connection\"\n\n// App-list hook layer + pure list helpers (the raw useAppStatusStore and\n// installAppStoreHooks wiring are internal).\nexport {\n DUMMY_APPLET,\n saveAppsOrder,\n getAppsOrder,\n sortAppsByPackageNamePriority,\n saveLastOpenTime,\n getLastOpenTime,\n sortAppsByLastOpenTime,\n useApps,\n useStart,\n useStop,\n useSetForeground,\n useClearForeground,\n useRefresh,\n useStopAll,\n useInstall,\n useUninstall,\n useActiveApps,\n useRunningAlwaysOnApps,\n useActiveBackgroundApps,\n useBackgroundApps,\n useActiveForegroundApp,\n useForegroundApp,\n useActiveBackgroundAppsCount,\n useLocalMiniApps,\n type StartOptions,\n type OrderMap,\n} from \"./stores/apps\"\n\n// Pure dev-miniapp launch-route decision (registration itself is internal).\nexport {\n decideDevLaunchRoute,\n type DecideDevLaunchOptions,\n type DevLaunchResult,\n type DevManifest,\n} from \"./utils/devMiniappLaunch\"\nexport {HardwareCompatibility, type CompatibilityResult} from \"./utils/hardware\"\nexport {BgTimer, throttle, debounce} from \"./utils/timers\"\n// Meta Neural Band: the account sign-in a claim needs (the WebView lives in the host).\nexport {\n MetaAuthError,\n authEntryUrl,\n callbackMatches,\n callbackQuery,\n decryptBlob,\n isLoginCallback,\n login,\n tokensQuery,\n type MetaSession,\n type MetaSsoTokens,\n} from \"./services/neuralBand/MetaAuth\"\nexport type {NeuralBandClaimStatus, NeuralBandHandwritingStatus} from \"./services/neuralBand/NeuralBandInput\"\n\n// Hardware types and capability profiles.\nexport {\n HardwareType,\n HardwareRequirementLevel,\n DeviceTypes,\n ControllerTypes,\n HARDWARE_CAPABILITIES,\n getModelCapabilities,\n simulatedGlasses,\n evenRealitiesG1,\n evenRealitiesG2,\n mentraLive,\n nimo,\n rayneoIO,\n vuzixZ100,\n mentraDisplay,\n} from \"./types\"\nexport type {\n HardwareRequirement,\n CameraCapabilities,\n DisplayCapabilities,\n MicrophoneCapabilities,\n SpeakerCapabilities,\n IMUCapabilities,\n ButtonCapabilities,\n LightCapabilities,\n PowerCapabilities,\n Capabilities,\n AppletType,\n AppPermissionType,\n AppletPermission,\n AppletInterface,\n ClientApp,\n} from \"./types\"\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"DeviceEventRouter.d.ts","sourceRoot":"","sources":["../../src/services/DeviceEventRouter.ts"],"names":[],"mappings":"AAyCA,wBAAgB,sBAAsB,IAAI,IAAI,CAmQ7C;AAED,wBAAgB,qBAAqB,IAAI,IAAI,CAI5C"}
1
+ {"version":3,"file":"DeviceEventRouter.d.ts","sourceRoot":"","sources":["../../src/services/DeviceEventRouter.ts"],"names":[],"mappings":"AA0CA,wBAAgB,sBAAsB,IAAI,IAAI,CAuQ7C;AAED,wBAAgB,qBAAqB,IAAI,IAAI,CAI5C"}
@@ -34,6 +34,7 @@ import { retirePendingSelectionOnPromotion } from "./PairingIdentity";
34
34
  import GlobalEventEmitter from "../utils/GlobalEventEmitter";
35
35
  import { asgCameraApi } from "./asg/asgCameraApi";
36
36
  import { dispatchTouchEvent, resetTouchInput } from "./GlassesTouchInput";
37
+ import neuralBandInput from "./neuralBand/NeuralBandInput";
37
38
  import dashboardOpenTrace from "./debug/DashboardOpenTrace";
38
39
  let subs = [];
39
40
  export function startDeviceEventRouter() {
@@ -177,6 +178,10 @@ export function startDeviceEventRouter() {
177
178
  // Physical keyboard bridged through G2 Glassly CFW: raw HID transitions →
178
179
  // layout-translated keyboard_event stream (with synthesized auto-repeat).
179
180
  subs.push(BluetoothSdk.addListener("keyboard_key", (event) => glassesKeyboardInput.handle(event)));
181
+ // Meta Neural Band: its gestures ride touch_event above; these are its own streams.
182
+ subs.push(BluetoothSdk.addListener("neural_band_claim", (event) => neuralBandInput.handleClaim(event)));
183
+ subs.push(BluetoothSdk.addListener("neural_band_handwriting", (event) => neuralBandInput.handleHandwriting(event)));
184
+ subs.push(BluetoothSdk.addListener("neural_band_pointer", (event) => neuralBandInput.handlePointer(event)));
180
185
  subs.push({
181
186
  remove: useGlassesStore.subscribe((s) => s.keyboardConnected === true, (connected) => {
182
187
  if (!connected)
@@ -1 +1 @@
1
- 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* Device-event router — engine-owned. Subscribes to the inbound native BLE/device\n * events and routes them into the engine runtime: device stores, the process event\n * bus, the photo/stream coordinators, and local miniapps (via forwardEvent).\n *\n * Why this exists: engine owns the stores, coordinators, miniapp runtime, and facades,\n * but it never *subscribed to the device* for most events — the host MantleManager was\n * still the event router the whole runtime secretly depended on. So a bare OEM that\n * imported engine + called engine.start() got a connected runtime with almost no device\n * data flowing in (no miniapp input, dead gallery sync, starved coordinators). This\n * service moves those inbound bridges into engine so ANY host gets them.\n *\n * Scope: the engine legs only. The Cloud V1 relays that used to live beside them in\n * MantleManager (touch→cloud, the cloud-SDK stream/photo legs, etc.) were deleted with\n * Cloud V1 app end-of-life.\n *\n * Started by `engine.start()`. Idempotent.\n */\nimport BluetoothSdk from \"@glassly/bluetooth-sdk/internal\"\nimport {shallow} from \"zustand/shallow\"\n\nimport localMiniappRuntime from \"./LocalMiniappRuntime\"\nimport glassesKeyboardInput from \"./GlassesKeyboardInput\"\nimport glassesSensorService from \"./GlassesSensorService\"\nimport localSttFallbackCoordinator from \"./LocalSttFallbackCoordinator\"\nimport localTranslationService from \"./LocalTranslationService\"\nimport speakerLabelResolver from \"./SpeakerLabelResolver\"\nimport {phonePhotoCoordinator} from \"./PhonePhotoCoordinator\"\nimport {phoneStreamCoordinator} from \"./PhoneStreamCoordinator\"\nimport {isGlassesConnected} from \"./GlassesReadiness\"\nimport {useGlassesStore} from \"../stores/glasses\"\nimport {useSettingsStore} from \"../stores/settings\"\nimport {useAppStatusStore} from \"../stores/apps\"\nimport {retirePendingSelectionOnPromotion} from \"./PairingIdentity\"\nimport GlobalEventEmitter from \"../utils/GlobalEventEmitter\"\nimport {asgCameraApi} from \"./asg/asgCameraApi\"\nimport {dispatchTouchEvent, resetTouchInput} from \"./GlassesTouchInput\"\nimport dashboardOpenTrace from \"./debug/DashboardOpenTrace\"\n\nlet subs: Array<{remove: () => void}> = []\n\nexport function startDeviceEventRouter(): void {\n if (subs.length) return\n\n subs.push(\n BluetoothSdk.addListener(\"light_sensor\", ({type: _type, ...reading}) => {\n localMiniappRuntime.forwardEvent(\"light_sensor\", reading)\n }),\n // Stock firmware emits these only inside its nav UI; custom firmware whenever the\n // raw compass runs. Either way they feed the one session.compass stream.\n BluetoothSdk.addListener(\"compass_heading\", ({type: _type, heading, ...reading}) => {\n localMiniappRuntime.forwardEvent(\"glasses_compass\", {degrees: heading, ...reading})\n }),\n BluetoothSdk.addListener(\"compass_calibration\", ({type: _type, ...reading}) => {\n localMiniappRuntime.forwardEvent(\"compass_calibration\", reading)\n }),\n {\n remove: useGlassesStore.subscribe(\n (s) => s.connection,\n (connection) => {\n if (isGlassesConnected(connection)) void glassesSensorService.resync()\n else glassesSensorService.disconnected()\n },\n ),\n },\n {\n // CFW classification lands after device-ready; compass demand recorded before\n // that only reaches the firmware once the scene canvas is published.\n remove: useGlassesStore.subscribe(\n (s) => s.sceneCanvasWidth,\n (width) => {\n if ((width ?? 0) > 0) void glassesSensorService.resync()\n },\n ),\n },\n )\n\n // --- device state → engine stores ---\n\n // Standalone WiFi status → glasses store.\n subs.push(\n BluetoothSdk.addListener(\"wifi_status_change\", (event) => {\n const {type: _type, ...wifi} = event\n useGlassesStore.getState().setGlassesInfo({wifi})\n }),\n )\n\n // Forward glasses Wi-Fi to miniapps (session.glasses.onWifi) from the STORE — the\n // single source of truth — so every path converges here: wifi_status_change,\n // onGlassesStatus, and BLE disconnect. Effective connectivity requires the glasses\n // to be connected AND on Wi-Fi, so a disconnect correctly flips `connected` false.\n subs.push({\n remove: useGlassesStore.subscribe(\n (s) => {\n const connected = isGlassesConnected(s.connection) && s.wifi.state === \"connected\"\n return {\n connected,\n ssid: s.wifi.state === \"connected\" ? s.wifi.ssid : undefined,\n localIp: s.wifi.state === \"connected\" ? s.wifi.localIp : undefined,\n }\n },\n (wifi) => localMiniappRuntime.forwardEvent(\"glasses_wifi\", wifi),\n {equalityFn: shallow},\n ),\n })\n\n // Battery streams follow the store, including initial native hydration and\n // onGlassesStatus patches. G2 can report its level without battery_status;\n // forwarding only that legacy event leaves a running dashboard ring-only.\n subs.push({\n remove: useGlassesStore.subscribe(\n (s) => ({level: s.batteryLevel, charging: s.charging}),\n (battery) => {\n localMiniappRuntime.forwardEvent(\"glasses_battery_update\", {\n type: \"glasses_battery_update\",\n ...battery,\n timestamp: Date.now(),\n })\n },\n {equalityFn: shallow},\n ),\n })\n\n // Legacy standalone events feed the same store subscription.\n subs.push(\n BluetoothSdk.addListener(\"battery_status\", (event) => {\n const state = useGlassesStore.getState()\n state.setBatteryInfo(event.level, event.charging, state.caseBatteryLevel, state.caseCharging)\n }),\n )\n\n // Hotspot status → glasses store + event bus. engine's own gallerySyncService listens\n // on the bus for these, so without this bridge engine's gallery sync is dead.\n subs.push(\n BluetoothSdk.addListener(\"hotspot_status_change\", (event) => {\n const enabled = event.state === \"enabled\"\n const ssid = enabled ? event.ssid : \"\"\n const password = enabled ? event.password : \"\"\n const localIp = enabled ? event.localIp : \"\"\n useGlassesStore.getState().setHotspotInfo(enabled, ssid, password, localIp)\n // Always retarget the ASG camera client: on disable (or an event with no\n // IP) fall back to the localhost default so later calls fail fast instead\n // of hitting the previous network's stale glasses IP.\n asgCameraApi.setServer(localIp || \"localhost\", 8089)\n GlobalEventEmitter.emit(\"hotspot_status_change\", {enabled, ssid, password, local_ip: localIp})\n }),\n )\n subs.push(\n BluetoothSdk.addListener(\"hotspot_error\", (event) => {\n GlobalEventEmitter.emit(\"hotspot_error\", {error_message: event.errorMessage, timestamp: event.timestamp})\n }),\n )\n\n // Glasses gallery content counts → event bus (consumed by gallerySyncService).\n subs.push(\n BluetoothSdk.addListener(\"gallery_status\", (event) => {\n GlobalEventEmitter.emit(\"gallery_status\", {\n photos: event.photos,\n videos: event.videos,\n total: event.total,\n has_content: event.hasContent,\n camera_busy: event.cameraBusy,\n })\n }),\n )\n\n // Hardware-originated setting changes (user changes a setting ON the glasses) → store.\n // The inbound complement to GlassesSettingsSync (which only pushes store→device).\n subs.push(\n BluetoothSdk.addListener(\"save_setting\", async (event) => {\n const settings = useSettingsStore.getState()\n // Damp the relay: native re-echoes some settings unconditionally (e.g.\n // the identity block at every handleDeviceReady) — a same-value echo\n // must not become a store write (persistence churn + change-push noise).\n if (settings.getSetting(event.key) !== event.value) {\n await settings.setSetting(event.key, event.value)\n }\n // Two-phase identity: a promoted default retires the pending selection\n // marker. The rule lives with PairingIdentity (a no-op for other keys).\n await retirePendingSelectionOnPromotion(event.key, event.value)\n }),\n )\n\n // --- coordinators (owns()-gated) ---\n\n // Phone-owned photo errors settle the in-flight long-poll fast (vs. timeout).\n // Non-owned photo responses used to forward to the Cloud V1 photo pipeline via\n // restComms; that relay was removed with Cloud V1 app end-of-life, so they drop.\n // Wire v2 sends a short 4-hex BLE requestId; the coordinator maps it back to\n // the cloud requestId (resolveCloudRequestId) before ownership checks.\n subs.push(\n BluetoothSdk.addListener(\"photo_response\", (event) => {\n const cloudRequestId = event.requestId ? phonePhotoCoordinator.resolveCloudRequestId(event.requestId) : \"\"\n if (cloudRequestId && phonePhotoCoordinator.owns(cloudRequestId)) {\n if (event.state === \"error\") {\n phonePhotoCoordinator.handlePhotoError(\n event.requestId ?? cloudRequestId,\n event.errorCode ?? \"GLASSES_ERROR\",\n event.errorMessage ?? \"Glasses reported an error\",\n )\n }\n }\n }),\n )\n\n // Phone-owned stream status / keep-alive → the stream coordinator. The Cloud V1 relay\n // for non-owned streams was removed with Cloud V1 app end-of-life.\n subs.push(\n BluetoothSdk.addListener(\"stream_status\", (event) => {\n if (event.streamId && phoneStreamCoordinator.owns(event.streamId)) {\n phoneStreamCoordinator.handleGlassesStatus(event)\n }\n }),\n )\n subs.push(\n BluetoothSdk.addListener(\"keep_alive_ack\", (event) => {\n if (event.streamId && phoneStreamCoordinator.owns(event.streamId)) {\n phoneStreamCoordinator.handleKeepAliveAck(event)\n }\n }),\n )\n\n // --- device input → local miniapps (forwardEvent is subscriber-gated; a no-op when\n // no miniapp listens). The v1 SocketComms cloud legs for these were removed with\n // the Cloud V1 ripout. ---\n\n subs.push(\n BluetoothSdk.addListener(\"button_press\", (event) => {\n localMiniappRuntime.forwardEvent(\"button_press\", event)\n }),\n )\n subs.push(BluetoothSdk.addListener(\"touch_event\", dispatchTouchEvent))\n // Physical keyboard bridged through G2 Glassly CFW: raw HID transitions →\n // layout-translated keyboard_event stream (with synthesized auto-repeat).\n subs.push(BluetoothSdk.addListener(\"keyboard_key\", (event) => glassesKeyboardInput.handle(event)))\n subs.push({\n remove: useGlassesStore.subscribe(\n (s) => s.keyboardConnected === true,\n (connected) => {\n if (!connected) glassesKeyboardInput.reset()\n },\n ),\n })\n // G2 IMU accelerometer — payload already matches the miniapp AccelData shape.\n subs.push(\n BluetoothSdk.addListener(\"accel_event\", (event) => {\n localMiniappRuntime.forwardEvent(\"accel_event\", {\n x: event.x,\n y: event.y,\n z: event.z,\n timestamp: typeof event.timestamp === \"number\" ? event.timestamp : Date.now(),\n })\n }),\n )\n // Head position — translate native {up:boolean} → SDK {position:\"up\"|\"down\"}.\n // The dashboard miniapp opens on head-up from this stream (ADR-0006).\n subs.push(\n BluetoothSdk.addListener(\"head_up\", (event) => {\n if (event.up) dashboardOpenTrace.trigger(\"head-up\")\n localMiniappRuntime.forwardEvent(\"head_up\", {position: event.up ? \"up\" : \"down\", timestamp: Date.now()})\n }),\n )\n subs.push({remove: dashboardOpenTrace.start()})\n // On-device STT transcripts → local miniapps only while the local engine is\n // active (cloud fallback or an explicit forceLocal subscription). The runtime\n // filters mixed local/cloud delivery per miniapp to avoid double-delivery.\n // forwardEvent is subscriber-gated — a no-op when no miniapp listens.\n // (Was MantleManager.handle_local_transcription; its offline-captions display branch\n // went away with the pseudo captions renderer.)\n subs.push(\n BluetoothSdk.addListener(\"local_transcription\", (event) => {\n if (!localSttFallbackCoordinator.isActive()) return\n const lang = event.transcribeLanguage ?? localSttFallbackCoordinator.getActiveLanguage() ?? \"en-US\"\n // Native stamps resolvedSpeakerId when the voice matched the enrolled\n // profile; surface that as `isUser` (the native join has no\n // confident-other signal, so unmatched stays unannotated).\n localMiniappRuntime.forwardEvent(\n `transcription:${lang}`,\n speakerLabelResolver.annotateLocalTranscript(event),\n \"local\",\n )\n localTranslationService.onLocalTranscript(event, lang)\n }),\n )\n\n // --- glasses swipe-menu app launcher (G2) ---\n subs.push(\n BluetoothSdk.addListener(\"miniapp_selected\", (event) => {\n const packageName = event.packageName as string\n if (!packageName) return\n const app = useAppStatusStore.getState().apps.find((a) => a.packageName === packageName)\n if (!app) return\n // Toggle: stop if running, else start.\n if (app.running) {\n useAppStatusStore.getState().stop(packageName)\n } else {\n useAppStatusStore.getState().start(app, {skipNavigation: true, launchSource: \"glasses\"})\n }\n }),\n )\n}\n\nexport function stopDeviceEventRouter(): void {\n for (const sub of subs) sub.remove()\n subs = []\n resetTouchInput()\n}\n"]}
1
+ 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* Device-event router — engine-owned. Subscribes to the inbound native BLE/device\n * events and routes them into the engine runtime: device stores, the process event\n * bus, the photo/stream coordinators, and local miniapps (via forwardEvent).\n *\n * Why this exists: engine owns the stores, coordinators, miniapp runtime, and facades,\n * but it never *subscribed to the device* for most events — the host MantleManager was\n * still the event router the whole runtime secretly depended on. So a bare OEM that\n * imported engine + called engine.start() got a connected runtime with almost no device\n * data flowing in (no miniapp input, dead gallery sync, starved coordinators). This\n * service moves those inbound bridges into engine so ANY host gets them.\n *\n * Scope: the engine legs only. The Cloud V1 relays that used to live beside them in\n * MantleManager (touch→cloud, the cloud-SDK stream/photo legs, etc.) were deleted with\n * Cloud V1 app end-of-life.\n *\n * Started by `engine.start()`. Idempotent.\n */\nimport BluetoothSdk from \"@glassly/bluetooth-sdk/internal\"\nimport {shallow} from \"zustand/shallow\"\n\nimport localMiniappRuntime from \"./LocalMiniappRuntime\"\nimport glassesKeyboardInput from \"./GlassesKeyboardInput\"\nimport glassesSensorService from \"./GlassesSensorService\"\nimport localSttFallbackCoordinator from \"./LocalSttFallbackCoordinator\"\nimport localTranslationService from \"./LocalTranslationService\"\nimport speakerLabelResolver from \"./SpeakerLabelResolver\"\nimport {phonePhotoCoordinator} from \"./PhonePhotoCoordinator\"\nimport {phoneStreamCoordinator} from \"./PhoneStreamCoordinator\"\nimport {isGlassesConnected} from \"./GlassesReadiness\"\nimport {useGlassesStore} from \"../stores/glasses\"\nimport {useSettingsStore} from \"../stores/settings\"\nimport {useAppStatusStore} from \"../stores/apps\"\nimport {retirePendingSelectionOnPromotion} from \"./PairingIdentity\"\nimport GlobalEventEmitter from \"../utils/GlobalEventEmitter\"\nimport {asgCameraApi} from \"./asg/asgCameraApi\"\nimport {dispatchTouchEvent, resetTouchInput} from \"./GlassesTouchInput\"\nimport neuralBandInput from \"./neuralBand/NeuralBandInput\"\nimport dashboardOpenTrace from \"./debug/DashboardOpenTrace\"\n\nlet subs: Array<{remove: () => void}> = []\n\nexport function startDeviceEventRouter(): void {\n if (subs.length) return\n\n subs.push(\n BluetoothSdk.addListener(\"light_sensor\", ({type: _type, ...reading}) => {\n localMiniappRuntime.forwardEvent(\"light_sensor\", reading)\n }),\n // Stock firmware emits these only inside its nav UI; custom firmware whenever the\n // raw compass runs. Either way they feed the one session.compass stream.\n BluetoothSdk.addListener(\"compass_heading\", ({type: _type, heading, ...reading}) => {\n localMiniappRuntime.forwardEvent(\"glasses_compass\", {degrees: heading, ...reading})\n }),\n BluetoothSdk.addListener(\"compass_calibration\", ({type: _type, ...reading}) => {\n localMiniappRuntime.forwardEvent(\"compass_calibration\", reading)\n }),\n {\n remove: useGlassesStore.subscribe(\n (s) => s.connection,\n (connection) => {\n if (isGlassesConnected(connection)) void glassesSensorService.resync()\n else glassesSensorService.disconnected()\n },\n ),\n },\n {\n // CFW classification lands after device-ready; compass demand recorded before\n // that only reaches the firmware once the scene canvas is published.\n remove: useGlassesStore.subscribe(\n (s) => s.sceneCanvasWidth,\n (width) => {\n if ((width ?? 0) > 0) void glassesSensorService.resync()\n },\n ),\n },\n )\n\n // --- device state → engine stores ---\n\n // Standalone WiFi status → glasses store.\n subs.push(\n BluetoothSdk.addListener(\"wifi_status_change\", (event) => {\n const {type: _type, ...wifi} = event\n useGlassesStore.getState().setGlassesInfo({wifi})\n }),\n )\n\n // Forward glasses Wi-Fi to miniapps (session.glasses.onWifi) from the STORE — the\n // single source of truth — so every path converges here: wifi_status_change,\n // onGlassesStatus, and BLE disconnect. Effective connectivity requires the glasses\n // to be connected AND on Wi-Fi, so a disconnect correctly flips `connected` false.\n subs.push({\n remove: useGlassesStore.subscribe(\n (s) => {\n const connected = isGlassesConnected(s.connection) && s.wifi.state === \"connected\"\n return {\n connected,\n ssid: s.wifi.state === \"connected\" ? s.wifi.ssid : undefined,\n localIp: s.wifi.state === \"connected\" ? s.wifi.localIp : undefined,\n }\n },\n (wifi) => localMiniappRuntime.forwardEvent(\"glasses_wifi\", wifi),\n {equalityFn: shallow},\n ),\n })\n\n // Battery streams follow the store, including initial native hydration and\n // onGlassesStatus patches. G2 can report its level without battery_status;\n // forwarding only that legacy event leaves a running dashboard ring-only.\n subs.push({\n remove: useGlassesStore.subscribe(\n (s) => ({level: s.batteryLevel, charging: s.charging}),\n (battery) => {\n localMiniappRuntime.forwardEvent(\"glasses_battery_update\", {\n type: \"glasses_battery_update\",\n ...battery,\n timestamp: Date.now(),\n })\n },\n {equalityFn: shallow},\n ),\n })\n\n // Legacy standalone events feed the same store subscription.\n subs.push(\n BluetoothSdk.addListener(\"battery_status\", (event) => {\n const state = useGlassesStore.getState()\n state.setBatteryInfo(event.level, event.charging, state.caseBatteryLevel, state.caseCharging)\n }),\n )\n\n // Hotspot status → glasses store + event bus. engine's own gallerySyncService listens\n // on the bus for these, so without this bridge engine's gallery sync is dead.\n subs.push(\n BluetoothSdk.addListener(\"hotspot_status_change\", (event) => {\n const enabled = event.state === \"enabled\"\n const ssid = enabled ? event.ssid : \"\"\n const password = enabled ? event.password : \"\"\n const localIp = enabled ? event.localIp : \"\"\n useGlassesStore.getState().setHotspotInfo(enabled, ssid, password, localIp)\n // Always retarget the ASG camera client: on disable (or an event with no\n // IP) fall back to the localhost default so later calls fail fast instead\n // of hitting the previous network's stale glasses IP.\n asgCameraApi.setServer(localIp || \"localhost\", 8089)\n GlobalEventEmitter.emit(\"hotspot_status_change\", {enabled, ssid, password, local_ip: localIp})\n }),\n )\n subs.push(\n BluetoothSdk.addListener(\"hotspot_error\", (event) => {\n GlobalEventEmitter.emit(\"hotspot_error\", {error_message: event.errorMessage, timestamp: event.timestamp})\n }),\n )\n\n // Glasses gallery content counts → event bus (consumed by gallerySyncService).\n subs.push(\n BluetoothSdk.addListener(\"gallery_status\", (event) => {\n GlobalEventEmitter.emit(\"gallery_status\", {\n photos: event.photos,\n videos: event.videos,\n total: event.total,\n has_content: event.hasContent,\n camera_busy: event.cameraBusy,\n })\n }),\n )\n\n // Hardware-originated setting changes (user changes a setting ON the glasses) → store.\n // The inbound complement to GlassesSettingsSync (which only pushes store→device).\n subs.push(\n BluetoothSdk.addListener(\"save_setting\", async (event) => {\n const settings = useSettingsStore.getState()\n // Damp the relay: native re-echoes some settings unconditionally (e.g.\n // the identity block at every handleDeviceReady) — a same-value echo\n // must not become a store write (persistence churn + change-push noise).\n if (settings.getSetting(event.key) !== event.value) {\n await settings.setSetting(event.key, event.value)\n }\n // Two-phase identity: a promoted default retires the pending selection\n // marker. The rule lives with PairingIdentity (a no-op for other keys).\n await retirePendingSelectionOnPromotion(event.key, event.value)\n }),\n )\n\n // --- coordinators (owns()-gated) ---\n\n // Phone-owned photo errors settle the in-flight long-poll fast (vs. timeout).\n // Non-owned photo responses used to forward to the Cloud V1 photo pipeline via\n // restComms; that relay was removed with Cloud V1 app end-of-life, so they drop.\n // Wire v2 sends a short 4-hex BLE requestId; the coordinator maps it back to\n // the cloud requestId (resolveCloudRequestId) before ownership checks.\n subs.push(\n BluetoothSdk.addListener(\"photo_response\", (event) => {\n const cloudRequestId = event.requestId ? phonePhotoCoordinator.resolveCloudRequestId(event.requestId) : \"\"\n if (cloudRequestId && phonePhotoCoordinator.owns(cloudRequestId)) {\n if (event.state === \"error\") {\n phonePhotoCoordinator.handlePhotoError(\n event.requestId ?? cloudRequestId,\n event.errorCode ?? \"GLASSES_ERROR\",\n event.errorMessage ?? \"Glasses reported an error\",\n )\n }\n }\n }),\n )\n\n // Phone-owned stream status / keep-alive → the stream coordinator. The Cloud V1 relay\n // for non-owned streams was removed with Cloud V1 app end-of-life.\n subs.push(\n BluetoothSdk.addListener(\"stream_status\", (event) => {\n if (event.streamId && phoneStreamCoordinator.owns(event.streamId)) {\n phoneStreamCoordinator.handleGlassesStatus(event)\n }\n }),\n )\n subs.push(\n BluetoothSdk.addListener(\"keep_alive_ack\", (event) => {\n if (event.streamId && phoneStreamCoordinator.owns(event.streamId)) {\n phoneStreamCoordinator.handleKeepAliveAck(event)\n }\n }),\n )\n\n // --- device input → local miniapps (forwardEvent is subscriber-gated; a no-op when\n // no miniapp listens). The v1 SocketComms cloud legs for these were removed with\n // the Cloud V1 ripout. ---\n\n subs.push(\n BluetoothSdk.addListener(\"button_press\", (event) => {\n localMiniappRuntime.forwardEvent(\"button_press\", event)\n }),\n )\n subs.push(BluetoothSdk.addListener(\"touch_event\", dispatchTouchEvent))\n // Physical keyboard bridged through G2 Glassly CFW: raw HID transitions →\n // layout-translated keyboard_event stream (with synthesized auto-repeat).\n subs.push(BluetoothSdk.addListener(\"keyboard_key\", (event) => glassesKeyboardInput.handle(event)))\n // Meta Neural Band: its gestures ride touch_event above; these are its own streams.\n subs.push(BluetoothSdk.addListener(\"neural_band_claim\", (event) => neuralBandInput.handleClaim(event)))\n subs.push(BluetoothSdk.addListener(\"neural_band_handwriting\", (event) => neuralBandInput.handleHandwriting(event)))\n subs.push(BluetoothSdk.addListener(\"neural_band_pointer\", (event) => neuralBandInput.handlePointer(event)))\n subs.push({\n remove: useGlassesStore.subscribe(\n (s) => s.keyboardConnected === true,\n (connected) => {\n if (!connected) glassesKeyboardInput.reset()\n },\n ),\n })\n // G2 IMU accelerometer — payload already matches the miniapp AccelData shape.\n subs.push(\n BluetoothSdk.addListener(\"accel_event\", (event) => {\n localMiniappRuntime.forwardEvent(\"accel_event\", {\n x: event.x,\n y: event.y,\n z: event.z,\n timestamp: typeof event.timestamp === \"number\" ? event.timestamp : Date.now(),\n })\n }),\n )\n // Head position — translate native {up:boolean} → SDK {position:\"up\"|\"down\"}.\n // The dashboard miniapp opens on head-up from this stream (ADR-0006).\n subs.push(\n BluetoothSdk.addListener(\"head_up\", (event) => {\n if (event.up) dashboardOpenTrace.trigger(\"head-up\")\n localMiniappRuntime.forwardEvent(\"head_up\", {position: event.up ? \"up\" : \"down\", timestamp: Date.now()})\n }),\n )\n subs.push({remove: dashboardOpenTrace.start()})\n // On-device STT transcripts → local miniapps only while the local engine is\n // active (cloud fallback or an explicit forceLocal subscription). The runtime\n // filters mixed local/cloud delivery per miniapp to avoid double-delivery.\n // forwardEvent is subscriber-gated — a no-op when no miniapp listens.\n // (Was MantleManager.handle_local_transcription; its offline-captions display branch\n // went away with the pseudo captions renderer.)\n subs.push(\n BluetoothSdk.addListener(\"local_transcription\", (event) => {\n if (!localSttFallbackCoordinator.isActive()) return\n const lang = event.transcribeLanguage ?? localSttFallbackCoordinator.getActiveLanguage() ?? \"en-US\"\n // Native stamps resolvedSpeakerId when the voice matched the enrolled\n // profile; surface that as `isUser` (the native join has no\n // confident-other signal, so unmatched stays unannotated).\n localMiniappRuntime.forwardEvent(\n `transcription:${lang}`,\n speakerLabelResolver.annotateLocalTranscript(event),\n \"local\",\n )\n localTranslationService.onLocalTranscript(event, lang)\n }),\n )\n\n // --- glasses swipe-menu app launcher (G2) ---\n subs.push(\n BluetoothSdk.addListener(\"miniapp_selected\", (event) => {\n const packageName = event.packageName as string\n if (!packageName) return\n const app = useAppStatusStore.getState().apps.find((a) => a.packageName === packageName)\n if (!app) return\n // Toggle: stop if running, else start.\n if (app.running) {\n useAppStatusStore.getState().stop(packageName)\n } else {\n useAppStatusStore.getState().start(app, {skipNavigation: true, launchSource: \"glasses\"})\n }\n }),\n )\n}\n\nexport function stopDeviceEventRouter(): void {\n for (const sub of subs) sub.remove()\n subs = []\n resetTouchInput()\n}\n"]}
@@ -2,13 +2,10 @@ declare class GestureDotsService {
2
2
  private started;
3
3
  private flash;
4
4
  private flashTimer;
5
- /** Finger currently on the touch bar (tap_start..tap_end; the CFW forwards holds as these edges). */
6
- private held;
7
- /**
8
- * The CFW's tap_then_hold fired during this press (discrete recognition
9
- * event; the tap_end that follows on release is what clears it).
10
- */
11
- private holdRecognized;
5
+ /** Raw controller holds survive hold recognition/dial events until their own release. */
6
+ private presses;
7
+ /** Avoid sending identical images for successive phases of the same press. */
8
+ private renderedGlyph;
12
9
  /** Whether the indicator scene currently has anything on it (needs a clear when the flash ends). */
13
10
  private visible;
14
11
  private unsubs;
@@ -21,10 +18,13 @@ declare class GestureDotsService {
21
18
  /**
22
19
  * Flash a gesture on the indicator. Other gesture names are ignored.
23
20
  * Claimed gestures cancel any earlier press/flash without starting a new
24
- * one: the claimant may also consume the release edge.
21
+ * one: the claimant may also consume the release edge. `fingerIndex` is the
22
+ * Neural Band's finger on its pinches and press edges (1 = middle).
25
23
  */
26
- noteGesture(gestureName: string, claimed?: boolean): void;
24
+ noteGesture(gestureName: string, claimed?: boolean, fingerIndex?: number): void;
27
25
  private applyGesture;
26
+ private clearFlash;
27
+ private startFlash;
28
28
  /** Debug setting only; no payloads or retained history. Correlate seq with G2PERF. */
29
29
  private trace;
30
30
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"GestureDotsService.d.ts","sourceRoot":"","sources":["../../src/services/GestureDotsService.ts"],"names":[],"mappings":"AA8BA,cAAM,kBAAkB;IACtB,OAAO,CAAC,OAAO,CAAQ;IACvB,OAAO,CAAC,KAAK,CAA+B;IAC5C,OAAO,CAAC,UAAU,CAAsB;IACxC,qGAAqG;IACrG,OAAO,CAAC,IAAI,CAAQ;IACpB;;;OAGG;IACH,OAAO,CAAC,cAAc,CAAQ;IAC9B,oGAAoG;IACpG,OAAO,CAAC,OAAO,CAAQ;IACvB,OAAO,CAAC,MAAM,CAAwB;IAEtC,KAAK,IAAI,IAAI;IAqBb,IAAI,IAAI,IAAI;IAOZ,OAAO,CAAC,YAAY;IAQpB,uFAAuF;IACvF,OAAO,CAAC,UAAU;IAOlB,OAAO,CAAC,OAAO;IAIf;;;;OAIG;IACH,WAAW,CAAC,WAAW,EAAE,MAAM,EAAE,OAAO,UAAQ,GAAG,IAAI;IAMvD,OAAO,CAAC,YAAY;IAuDpB,sFAAsF;IACtF,OAAO,CAAC,KAAK;IAgBb;;;;;;;;;;OAUG;IACH,OAAO,CAAC,MAAM;CAiCf;AAED,QAAA,MAAM,kBAAkB,oBAA2B,CAAA;AACnD,eAAe,kBAAkB,CAAA;AACjC,OAAO,EAAC,kBAAkB,EAAC,CAAA"}
1
+ {"version":3,"file":"GestureDotsService.d.ts","sourceRoot":"","sources":["../../src/services/GestureDotsService.ts"],"names":[],"mappings":"AAyCA,cAAM,kBAAkB;IACtB,OAAO,CAAC,OAAO,CAAQ;IACvB,OAAO,CAAC,KAAK,CAA+B;IAC5C,OAAO,CAAC,UAAU,CAAsB;IACxC,yFAAyF;IACzF,OAAO,CAAC,OAAO,CAA4D;IAC3E,8EAA8E;IAC9E,OAAO,CAAC,aAAa,CAA+B;IACpD,oGAAoG;IACpG,OAAO,CAAC,OAAO,CAAQ;IACvB,OAAO,CAAC,MAAM,CAAwB;IAEtC,KAAK,IAAI,IAAI;IAqBb,IAAI,IAAI,IAAI;IAOZ,OAAO,CAAC,YAAY;IAOpB,uFAAuF;IACvF,OAAO,CAAC,UAAU;IAQlB,OAAO,CAAC,OAAO;IAIf;;;;;OAKG;IACH,WAAW,CAAC,WAAW,EAAE,MAAM,EAAE,OAAO,UAAQ,EAAE,WAAW,CAAC,EAAE,MAAM,GAAG,IAAI;IAM7E,OAAO,CAAC,YAAY;IAgDpB,OAAO,CAAC,UAAU;IAMlB,OAAO,CAAC,UAAU;IAWlB,sFAAsF;IACtF,OAAO,CAAC,KAAK;IAgBb;;;;;;;;;;OAUG;IACH,OAAO,CAAC,MAAM;CAqCf;AAED,QAAA,MAAM,kBAAkB,oBAA2B,CAAA;AACnD,eAAe,kBAAkB,CAAA;AACjC,OAAO,EAAC,kBAAkB,EAAC,CAAA"}
@@ -1,8 +1,9 @@
1
1
  /**
2
2
  * Gesture dots — a debug indicator that flashes a small glyph top-right on the
3
3
  * glasses when a touch gesture arrives, while nothing else is on the display:
4
- * a filled circle for a single tap, an arrow for a swipe (cleared after a
5
- * short pulse), a bullseye while a CFW tap-then-hold is held. Extracted from
4
+ * a filled circle for a single tap, two for a double tap, an arrow for a swipe
5
+ * (cleared after a short pulse), a bullseye for a recognized long press.
6
+ * The Neural Band's middle finger (index 1) draws the same shapes hollow. Extracted from
6
7
  * the CFW dashboard service; it renders through
7
8
  * the ordinary scene pipeline, so it works on any positioning device (stock
8
9
  * G2 included), and is gated by the gesture_dots debug setting.
@@ -23,19 +24,26 @@ const DOTS_APP_ID = "system.gesture-dots";
23
24
  const GESTURE_FLASH_MS = 700;
24
25
  const MARGIN_X = 16;
25
26
  const MARGIN_TOP = 10;
26
- // Off: tap_then_hold opens the side menu now.
27
- const HOLD_GLYPH_ENABLED = false;
27
+ /** Gestures that flash a glyph. */
28
+ const FLASH_GLYPHS = {
29
+ single_tap: "dot",
30
+ double_tap: "double",
31
+ long_press: "hold",
32
+ swipe_up: "up",
33
+ swipe_down: "down",
34
+ swipe_left: "left",
35
+ swipe_right: "right",
36
+ };
37
+ /** The band's middle finger draws the filled shapes hollow. */
38
+ const MIDDLE_FINGER_GLYPHS = { dot: "ring", double: "doubleRing" };
28
39
  class GestureDotsService {
29
40
  started = false;
30
41
  flash = null;
31
42
  flashTimer = null;
32
- /** Finger currently on the touch bar (tap_start..tap_end; the CFW forwards holds as these edges). */
33
- held = false;
34
- /**
35
- * The CFW's tap_then_hold fired during this press (discrete recognition
36
- * event; the tap_end that follows on release is what clears it).
37
- */
38
- holdRecognized = false;
43
+ /** Raw controller holds survive hold recognition/dial events until their own release. */
44
+ presses = new Map();
45
+ /** Avoid sending identical images for successive phases of the same press. */
46
+ renderedGlyph = null;
39
47
  /** Whether the indicator scene currently has anything on it (needs a clear when the flash ends). */
40
48
  visible = false;
41
49
  unsubs = [];
@@ -71,13 +79,13 @@ class GestureDotsService {
71
79
  BgTimer.clearTimeout(this.flashTimer);
72
80
  this.flashTimer = null;
73
81
  this.flash = null;
74
- this.held = false;
75
- this.holdRecognized = false;
82
+ this.presses.clear();
76
83
  }
77
84
  /** Another surface owns the display; forget the indicator without painting over it. */
78
85
  relinquish() {
79
86
  this.resetGesture();
80
87
  this.visible = false;
88
+ this.renderedGlyph = null;
81
89
  sceneRenderer.clearApp(DOTS_APP_ID);
82
90
  this.trace("relinquish");
83
91
  }
@@ -87,15 +95,16 @@ class GestureDotsService {
87
95
  /**
88
96
  * Flash a gesture on the indicator. Other gesture names are ignored.
89
97
  * Claimed gestures cancel any earlier press/flash without starting a new
90
- * one: the claimant may also consume the release edge.
98
+ * one: the claimant may also consume the release edge. `fingerIndex` is the
99
+ * Neural Band's finger on its pinches and press edges (1 = middle).
91
100
  */
92
- noteGesture(gestureName, claimed = false) {
101
+ noteGesture(gestureName, claimed = false, fingerIndex) {
93
102
  if (!this.started || !this.enabled())
94
103
  return;
95
- this.applyGesture(gestureName, claimed);
104
+ this.applyGesture(gestureName, claimed, fingerIndex);
96
105
  this.trace("input", { gestureName, claimed });
97
106
  }
98
- applyGesture(gestureName, claimed) {
107
+ applyGesture(gestureName, claimed, fingerIndex) {
99
108
  if (localDisplayManager.hasActiveDisplay() || useDisplayStore.getState().overlayOwner !== null) {
100
109
  this.relinquish();
101
110
  return;
@@ -105,52 +114,63 @@ class GestureDotsService {
105
114
  this.render();
106
115
  return;
107
116
  }
108
- // Tap edges show a steady circle for as long as the finger is down (on
109
- // CFW these arrive for holds: ET_LONG/ET_REL forwarded as
110
- // tap_start/tap_end), with no timer — tap_end clears it. The ring's
111
- // touch_down is the same finger-down edge; the ring's tap_end releases it.
112
- if (gestureName === "tap_start" || gestureName === "touch_down" || gestureName === "tap_end") {
113
- const held = gestureName !== "tap_end";
114
- if (this.held === held)
117
+ const finger = fingerIndex ?? 0;
118
+ const press = this.presses.get(finger);
119
+ if (gestureName === "touch_down" || gestureName === "tap_start") {
120
+ if (press) {
121
+ // Both reports describe one press. Never restart its visual feedback.
122
+ if (gestureName === "touch_down")
123
+ press.raw = true;
115
124
  return;
116
- this.held = held;
117
- if (!held)
118
- this.holdRecognized = false;
125
+ }
126
+ this.clearFlash();
127
+ this.presses.set(finger, { raw: gestureName === "touch_down", glyph: finger === 1 ? "ring" : "dot" });
119
128
  this.render();
120
129
  return;
121
130
  }
122
- if (gestureName === "tap_then_hold" && HOLD_GLYPH_ENABLED) {
123
- this.held = true;
124
- this.holdRecognized = true;
131
+ if (gestureName === "tap_end") {
132
+ if (!press)
133
+ return;
134
+ this.presses.delete(finger);
135
+ // The band's resolved tap arrives after release (double-tap window).
136
+ // Keep the glyph lit across that gap so one pinch never flashes twice.
137
+ if (press.raw && this.presses.size === 0)
138
+ this.startFlash(press.glyph);
125
139
  this.render();
126
140
  return;
127
141
  }
128
- // Any other gesture implies the finger is up, even if tap_end was lost.
129
- const released = this.held;
130
- this.held = false;
131
- this.holdRecognized = false;
132
- const flash = gestureName === "single_tap"
133
- ? "dot"
134
- : gestureName === "swipe_up"
135
- ? "up"
136
- : gestureName === "swipe_down"
137
- ? "down"
138
- : null;
139
- if (!flash) {
140
- if (released)
141
- this.render();
142
+ const shape = FLASH_GLYPHS[gestureName];
143
+ const glyph = shape && finger === 1 ? MIDDLE_FINGER_GLYPHS[shape] ?? shape : shape;
144
+ if (press?.raw && (!glyph || gestureName === "long_press")) {
145
+ // Pinch-and-turn reports do not release a finger. A recognized hold
146
+ // stays visible until tap_end instead of expiring halfway through it.
147
+ if (glyph)
148
+ press.glyph = glyph;
149
+ this.render();
142
150
  return;
143
151
  }
144
- this.flash = flash;
152
+ // Completed taps/swipes become one continuous pulse, even if the device
153
+ // omits tap_end. Older tap_start-only devices retain the same fallback.
154
+ this.presses.delete(finger);
155
+ if (glyph)
156
+ this.startFlash(glyph);
157
+ this.render();
158
+ }
159
+ clearFlash() {
145
160
  if (this.flashTimer !== null)
146
161
  BgTimer.clearTimeout(this.flashTimer);
162
+ this.flashTimer = null;
163
+ this.flash = null;
164
+ }
165
+ startFlash(glyph) {
166
+ this.clearFlash();
167
+ this.flash = glyph;
147
168
  this.flashTimer = BgTimer.setTimeout(() => {
148
169
  this.flashTimer = null;
149
170
  this.flash = null;
150
171
  this.render();
151
172
  this.trace("flash-ended");
152
173
  }, GESTURE_FLASH_MS);
153
- this.render();
154
174
  }
155
175
  /** Debug setting only; no payloads or retained history. Correlate seq with G2PERF. */
156
176
  trace(reason, details = {}) {
@@ -160,7 +180,7 @@ class GestureDotsService {
160
180
  JSON.stringify({
161
181
  t: Date.now(),
162
182
  reason,
163
- held: this.held,
183
+ held: this.presses.size > 0,
164
184
  flash: this.flash,
165
185
  overlay: useDisplayStore.getState().overlayOwner,
166
186
  active: localDisplayManager.hasActiveDisplay(),
@@ -183,16 +203,20 @@ class GestureDotsService {
183
203
  return;
184
204
  if (localDisplayManager.hasActiveDisplay() || useDisplayStore.getState().overlayOwner !== null)
185
205
  return;
186
- const shown = this.flash ?? (this.held ? (this.holdRecognized ? "hold" : "dot") : null);
206
+ const shown = Array.from(this.presses.values()).at(-1)?.glyph ?? this.flash;
187
207
  if (!this.enabled()) {
188
208
  if (this.visible) {
189
209
  this.visible = false;
210
+ this.renderedGlyph = null;
190
211
  sceneRenderer.emitScene(DOTS_APP_ID, "main", []);
191
212
  }
192
213
  return;
193
214
  }
194
215
  if (!shown && !this.visible)
195
216
  return;
217
+ const glyph = shown ?? "blank";
218
+ if (glyph === this.renderedGlyph)
219
+ return;
196
220
  const elements = [
197
221
  {
198
222
  type: "image",
@@ -204,13 +228,14 @@ class GestureDotsService {
204
228
  h: GESTURE_DOT_GLYPH_SIZE,
205
229
  anchor: "top-right",
206
230
  },
207
- data: GESTURE_DOT_GLYPHS[shown ?? "blank"],
231
+ data: GESTURE_DOT_GLYPHS[glyph],
208
232
  },
209
233
  ];
210
234
  this.visible = true;
235
+ this.renderedGlyph = glyph;
211
236
  const result = sceneRenderer.emitScene(DOTS_APP_ID, "main", elements);
212
237
  this.trace("render", {
213
- glyph: shown ?? "blank",
238
+ glyph,
214
239
  ...(result?.kind === "scene" ? { seq: result.seq, sent: result.sent } : {}),
215
240
  });
216
241
  }
@@ -1 +1 @@
1
- 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* Gesture dots — a debug indicator that flashes a small glyph top-right on the\n * glasses when a touch gesture arrives, while nothing else is on the display:\n * a filled circle for a single tap, an arrow for a swipe (cleared after a\n * short pulse), a bullseye while a CFW tap-then-hold is held. Extracted from\n * the CFW dashboard service; it renders through\n * the ordinary scene pipeline, so it works on any positioning device (stock\n * G2 included), and is gated by the gesture_dots debug setting.\n *\n * The glyphs are pre-baked images (not text): the stock firmware's builtin\n * font has no ●/↑/↓, and a single image element with a stable id and box maps\n * to ONE re-used firmware image container — flash and idle swap its bytes\n * (data-only update, no page rebuild) instead of creating/removing containers.\n */\nimport {useDisplayStore} from \"../stores/display\"\nimport {SETTINGS, useSettingsStore} from \"../stores/settings\"\nimport type {SceneElementInput} from \"../utils/display/scene\"\nimport {BgTimer} from \"../utils/timers\"\nimport {GESTURE_DOT_GLYPHS, GESTURE_DOT_GLYPH_SIZE, type GestureDotGlyph} from \"./gestureDotGlyphs\"\nimport localDisplayManager from \"./LocalDisplayManager\"\nimport sceneRenderer from \"./SceneRenderer\"\n\nconst DOTS_APP_ID = \"system.gesture-dots\"\n/** How long a gesture stays on the indicator. */\nconst GESTURE_FLASH_MS = 700\nconst MARGIN_X = 16\nconst MARGIN_TOP = 10\n// Off: tap_then_hold opens the side menu now.\nconst HOLD_GLYPH_ENABLED = false\n\nclass GestureDotsService {\n private started = false\n private flash: GestureDotGlyph | null = null\n private flashTimer: number | null = null\n /** Finger currently on the touch bar (tap_start..tap_end; the CFW forwards holds as these edges). */\n private held = false\n /**\n * The CFW's tap_then_hold fired during this press (discrete recognition\n * event; the tap_end that follows on release is what clears it).\n */\n private holdRecognized = false\n /** Whether the indicator scene currently has anything on it (needs a clear when the flash ends). */\n private visible = false\n private unsubs: Array<() => void> = []\n\n start(): void {\n if (this.started) return\n this.started = true\n this.unsubs.push(\n // The indicator owns the screen only while it is empty: drop our\n // retained state when something else takes over, and clear any\n // leftover flash when the display empties again.\n localDisplayManager.onActiveDisplayChange((active) => {\n if (active) this.relinquish()\n else this.render()\n }),\n // Overlays do not change the retained main display's occupancy.\n useDisplayStore.subscribe(\n (state) => state.overlayOwner,\n (owner) => {\n if (owner !== null) this.relinquish()\n },\n ),\n )\n }\n\n stop(): void {\n for (const unsub of this.unsubs) unsub()\n this.unsubs = []\n this.relinquish()\n this.started = false\n }\n\n private resetGesture(): void {\n if (this.flashTimer !== null) BgTimer.clearTimeout(this.flashTimer)\n this.flashTimer = null\n this.flash = null\n this.held = false\n this.holdRecognized = false\n }\n\n /** Another surface owns the display; forget the indicator without painting over it. */\n private relinquish(): void {\n this.resetGesture()\n this.visible = false\n sceneRenderer.clearApp(DOTS_APP_ID)\n this.trace(\"relinquish\")\n }\n\n private enabled(): boolean {\n return useSettingsStore.getState().getSetting(SETTINGS.gesture_dots.key) === true\n }\n\n /**\n * Flash a gesture on the indicator. Other gesture names are ignored.\n * Claimed gestures cancel any earlier press/flash without starting a new\n * one: the claimant may also consume the release edge.\n */\n noteGesture(gestureName: string, claimed = false): void {\n if (!this.started || !this.enabled()) return\n this.applyGesture(gestureName, claimed)\n this.trace(\"input\", {gestureName, claimed})\n }\n\n private applyGesture(gestureName: string, claimed: boolean): void {\n if (localDisplayManager.hasActiveDisplay() || useDisplayStore.getState().overlayOwner !== null) {\n this.relinquish()\n return\n }\n if (claimed) {\n this.resetGesture()\n this.render()\n return\n }\n // Tap edges show a steady circle for as long as the finger is down (on\n // CFW these arrive for holds: ET_LONG/ET_REL forwarded as\n // tap_start/tap_end), with no timer — tap_end clears it. The ring's\n // touch_down is the same finger-down edge; the ring's tap_end releases it.\n if (gestureName === \"tap_start\" || gestureName === \"touch_down\" || gestureName === \"tap_end\") {\n const held = gestureName !== \"tap_end\"\n if (this.held === held) return\n this.held = held\n if (!held) this.holdRecognized = false\n this.render()\n return\n }\n if (gestureName === \"tap_then_hold\" && HOLD_GLYPH_ENABLED) {\n this.held = true\n this.holdRecognized = true\n this.render()\n return\n }\n // Any other gesture implies the finger is up, even if tap_end was lost.\n const released = this.held\n this.held = false\n this.holdRecognized = false\n const flash: GestureDotGlyph | null =\n gestureName === \"single_tap\"\n ? \"dot\"\n : gestureName === \"swipe_up\"\n ? \"up\"\n : gestureName === \"swipe_down\"\n ? \"down\"\n : null\n if (!flash) {\n if (released) this.render()\n return\n }\n this.flash = flash\n if (this.flashTimer !== null) BgTimer.clearTimeout(this.flashTimer)\n this.flashTimer = BgTimer.setTimeout(() => {\n this.flashTimer = null\n this.flash = null\n this.render()\n this.trace(\"flash-ended\")\n }, GESTURE_FLASH_MS)\n this.render()\n }\n\n /** Debug setting only; no payloads or retained history. Correlate seq with G2PERF. */\n private trace(reason: string, details: Record<string, unknown> = {}): void {\n if (!this.enabled()) return\n console.log(\n \"GESTUREDOTS \" +\n JSON.stringify({\n t: Date.now(),\n reason,\n held: this.held,\n flash: this.flash,\n overlay: useDisplayStore.getState().overlayOwner,\n active: localDisplayManager.hasActiveDisplay(),\n ...details,\n }),\n )\n }\n\n /**\n * Paint or clear the indicator. Nothing is drawn while anything else is on\n * the glasses (miniapp frame or system screen) or when no gesture was just\n * received. The top-right anchor resolves against the device's real canvas,\n * so no size math here.\n *\n * Between flashes the element STAYS in the scene with the blank glyph:\n * removing it would tear down the firmware image container and rebuild the\n * page on every flash (a rebuild storm on stock firmware). Only disabling\n * the setting removes the element outright.\n */\n private render(): void {\n if (!this.started) return\n if (localDisplayManager.hasActiveDisplay() || useDisplayStore.getState().overlayOwner !== null) return\n const shown = this.flash ?? (this.held ? (this.holdRecognized ? \"hold\" : \"dot\") : null)\n if (!this.enabled()) {\n if (this.visible) {\n this.visible = false\n sceneRenderer.emitScene(DOTS_APP_ID, \"main\", [])\n }\n return\n }\n if (!shown && !this.visible) return\n const elements: SceneElementInput[] = [\n {\n type: \"image\",\n id: \"gesture-dot\",\n box: {\n x: MARGIN_X,\n y: MARGIN_TOP,\n w: GESTURE_DOT_GLYPH_SIZE,\n h: GESTURE_DOT_GLYPH_SIZE,\n anchor: \"top-right\",\n },\n data: GESTURE_DOT_GLYPHS[shown ?? \"blank\"],\n },\n ]\n this.visible = true\n const result = sceneRenderer.emitScene(DOTS_APP_ID, \"main\", elements)\n this.trace(\"render\", {\n glyph: shown ?? \"blank\",\n ...(result?.kind === \"scene\" ? {seq: result.seq, sent: result.sent} : {}),\n })\n }\n}\n\nconst gestureDotsService = new GestureDotsService()\nexport default gestureDotsService\nexport {GestureDotsService}\n"]}
1
+ 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* Gesture dots — a debug indicator that flashes a small glyph top-right on the\n * glasses when a touch gesture arrives, while nothing else is on the display:\n * a filled circle for a single tap, two for a double tap, an arrow for a swipe\n * (cleared after a short pulse), a bullseye for a recognized long press.\n * The Neural Band's middle finger (index 1) draws the same shapes hollow. Extracted from\n * the CFW dashboard service; it renders through\n * the ordinary scene pipeline, so it works on any positioning device (stock\n * G2 included), and is gated by the gesture_dots debug setting.\n *\n * The glyphs are pre-baked images (not text): the stock firmware's builtin\n * font has no ●/↑/↓, and a single image element with a stable id and box maps\n * to ONE re-used firmware image container — flash and idle swap its bytes\n * (data-only update, no page rebuild) instead of creating/removing containers.\n */\nimport {useDisplayStore} from \"../stores/display\"\nimport {SETTINGS, useSettingsStore} from \"../stores/settings\"\nimport type {SceneElementInput} from \"../utils/display/scene\"\nimport {BgTimer} from \"../utils/timers\"\nimport {GESTURE_DOT_GLYPHS, GESTURE_DOT_GLYPH_SIZE, type GestureDotGlyph} from \"./gestureDotGlyphs\"\nimport localDisplayManager from \"./LocalDisplayManager\"\nimport sceneRenderer from \"./SceneRenderer\"\n\nconst DOTS_APP_ID = \"system.gesture-dots\"\n/** How long a gesture stays on the indicator. */\nconst GESTURE_FLASH_MS = 700\nconst MARGIN_X = 16\nconst MARGIN_TOP = 10\n/** Gestures that flash a glyph. */\nconst FLASH_GLYPHS: Record<string, GestureDotGlyph> = {\n single_tap: \"dot\",\n double_tap: \"double\",\n long_press: \"hold\",\n swipe_up: \"up\",\n swipe_down: \"down\",\n swipe_left: \"left\",\n swipe_right: \"right\",\n}\n/** The band's middle finger draws the filled shapes hollow. */\nconst MIDDLE_FINGER_GLYPHS: Partial<Record<GestureDotGlyph, GestureDotGlyph>> = {dot: \"ring\", double: \"doubleRing\"}\n\nclass GestureDotsService {\n private started = false\n private flash: GestureDotGlyph | null = null\n private flashTimer: number | null = null\n /** Raw controller holds survive hold recognition/dial events until their own release. */\n private presses = new Map<number, {raw: boolean; glyph: GestureDotGlyph}>()\n /** Avoid sending identical images for successive phases of the same press. */\n private renderedGlyph: GestureDotGlyph | null = null\n /** Whether the indicator scene currently has anything on it (needs a clear when the flash ends). */\n private visible = false\n private unsubs: Array<() => void> = []\n\n start(): void {\n if (this.started) return\n this.started = true\n this.unsubs.push(\n // The indicator owns the screen only while it is empty: drop our\n // retained state when something else takes over, and clear any\n // leftover flash when the display empties again.\n localDisplayManager.onActiveDisplayChange((active) => {\n if (active) this.relinquish()\n else this.render()\n }),\n // Overlays do not change the retained main display's occupancy.\n useDisplayStore.subscribe(\n (state) => state.overlayOwner,\n (owner) => {\n if (owner !== null) this.relinquish()\n },\n ),\n )\n }\n\n stop(): void {\n for (const unsub of this.unsubs) unsub()\n this.unsubs = []\n this.relinquish()\n this.started = false\n }\n\n private resetGesture(): void {\n if (this.flashTimer !== null) BgTimer.clearTimeout(this.flashTimer)\n this.flashTimer = null\n this.flash = null\n this.presses.clear()\n }\n\n /** Another surface owns the display; forget the indicator without painting over it. */\n private relinquish(): void {\n this.resetGesture()\n this.visible = false\n this.renderedGlyph = null\n sceneRenderer.clearApp(DOTS_APP_ID)\n this.trace(\"relinquish\")\n }\n\n private enabled(): boolean {\n return useSettingsStore.getState().getSetting(SETTINGS.gesture_dots.key) === true\n }\n\n /**\n * Flash a gesture on the indicator. Other gesture names are ignored.\n * Claimed gestures cancel any earlier press/flash without starting a new\n * one: the claimant may also consume the release edge. `fingerIndex` is the\n * Neural Band's finger on its pinches and press edges (1 = middle).\n */\n noteGesture(gestureName: string, claimed = false, fingerIndex?: number): void {\n if (!this.started || !this.enabled()) return\n this.applyGesture(gestureName, claimed, fingerIndex)\n this.trace(\"input\", {gestureName, claimed})\n }\n\n private applyGesture(gestureName: string, claimed: boolean, fingerIndex?: number): void {\n if (localDisplayManager.hasActiveDisplay() || useDisplayStore.getState().overlayOwner !== null) {\n this.relinquish()\n return\n }\n if (claimed) {\n this.resetGesture()\n this.render()\n return\n }\n const finger = fingerIndex ?? 0\n const press = this.presses.get(finger)\n if (gestureName === \"touch_down\" || gestureName === \"tap_start\") {\n if (press) {\n // Both reports describe one press. Never restart its visual feedback.\n if (gestureName === \"touch_down\") press.raw = true\n return\n }\n this.clearFlash()\n this.presses.set(finger, {raw: gestureName === \"touch_down\", glyph: finger === 1 ? \"ring\" : \"dot\"})\n this.render()\n return\n }\n if (gestureName === \"tap_end\") {\n if (!press) return\n this.presses.delete(finger)\n // The band's resolved tap arrives after release (double-tap window).\n // Keep the glyph lit across that gap so one pinch never flashes twice.\n if (press.raw && this.presses.size === 0) this.startFlash(press.glyph)\n this.render()\n return\n }\n const shape = FLASH_GLYPHS[gestureName]\n const glyph = shape && finger === 1 ? MIDDLE_FINGER_GLYPHS[shape] ?? shape : shape\n if (press?.raw && (!glyph || gestureName === \"long_press\")) {\n // Pinch-and-turn reports do not release a finger. A recognized hold\n // stays visible until tap_end instead of expiring halfway through it.\n if (glyph) press.glyph = glyph\n this.render()\n return\n }\n // Completed taps/swipes become one continuous pulse, even if the device\n // omits tap_end. Older tap_start-only devices retain the same fallback.\n this.presses.delete(finger)\n if (glyph) this.startFlash(glyph)\n this.render()\n }\n\n private clearFlash(): void {\n if (this.flashTimer !== null) BgTimer.clearTimeout(this.flashTimer)\n this.flashTimer = null\n this.flash = null\n }\n\n private startFlash(glyph: GestureDotGlyph): void {\n this.clearFlash()\n this.flash = glyph\n this.flashTimer = BgTimer.setTimeout(() => {\n this.flashTimer = null\n this.flash = null\n this.render()\n this.trace(\"flash-ended\")\n }, GESTURE_FLASH_MS)\n }\n\n /** Debug setting only; no payloads or retained history. Correlate seq with G2PERF. */\n private trace(reason: string, details: Record<string, unknown> = {}): void {\n if (!this.enabled()) return\n console.log(\n \"GESTUREDOTS \" +\n JSON.stringify({\n t: Date.now(),\n reason,\n held: this.presses.size > 0,\n flash: this.flash,\n overlay: useDisplayStore.getState().overlayOwner,\n active: localDisplayManager.hasActiveDisplay(),\n ...details,\n }),\n )\n }\n\n /**\n * Paint or clear the indicator. Nothing is drawn while anything else is on\n * the glasses (miniapp frame or system screen) or when no gesture was just\n * received. The top-right anchor resolves against the device's real canvas,\n * so no size math here.\n *\n * Between flashes the element STAYS in the scene with the blank glyph:\n * removing it would tear down the firmware image container and rebuild the\n * page on every flash (a rebuild storm on stock firmware). Only disabling\n * the setting removes the element outright.\n */\n private render(): void {\n if (!this.started) return\n if (localDisplayManager.hasActiveDisplay() || useDisplayStore.getState().overlayOwner !== null) return\n const shown = Array.from(this.presses.values()).at(-1)?.glyph ?? this.flash\n if (!this.enabled()) {\n if (this.visible) {\n this.visible = false\n this.renderedGlyph = null\n sceneRenderer.emitScene(DOTS_APP_ID, \"main\", [])\n }\n return\n }\n if (!shown && !this.visible) return\n const glyph = shown ?? \"blank\"\n if (glyph === this.renderedGlyph) return\n const elements: SceneElementInput[] = [\n {\n type: \"image\",\n id: \"gesture-dot\",\n box: {\n x: MARGIN_X,\n y: MARGIN_TOP,\n w: GESTURE_DOT_GLYPH_SIZE,\n h: GESTURE_DOT_GLYPH_SIZE,\n anchor: \"top-right\",\n },\n data: GESTURE_DOT_GLYPHS[glyph],\n },\n ]\n this.visible = true\n this.renderedGlyph = glyph\n const result = sceneRenderer.emitScene(DOTS_APP_ID, \"main\", elements)\n this.trace(\"render\", {\n glyph,\n ...(result?.kind === \"scene\" ? {seq: result.seq, sent: result.sent} : {}),\n })\n }\n}\n\nconst gestureDotsService = new GestureDotsService()\nexport default gestureDotsService\nexport {GestureDotsService}\n"]}
@@ -10,5 +10,5 @@ import { type TouchEvent } from "@glassly/bluetooth-sdk";
10
10
  export declare function dispatchTouchEvent(event: TouchEvent): void;
11
11
  export declare function resetTouchInput(): void;
12
12
  /** Phone mirror input uses the same dashboard/miniapp policy as real glasses. */
13
- export declare function sendGesture(gestureName: "single_tap" | "tap_start" | "double_tap" | "tap_end" | "tap_then_hold" | "touch_down" | "swipe_up" | "swipe_down"): void;
13
+ export declare function sendGesture(gestureName: "single_tap" | "tap_start" | "double_tap" | "tap_end" | "tap_then_hold" | "touch_down" | "swipe_up" | "swipe_down" | "swipe_left" | "swipe_right" | "long_press" | "dial_up" | "dial_down"): void;
14
14
  //# sourceMappingURL=GlassesTouchInput.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"GlassesTouchInput.d.ts","sourceRoot":"","sources":["../../src/services/GlassesTouchInput.ts"],"names":[],"mappings":"AACA,OAAO,EAAe,KAAK,UAAU,EAAC,MAAM,wBAAwB,CAAA;AAwCpE;;;;;;;GAOG;AACH,wBAAgB,kBAAkB,CAAC,KAAK,EAAE,UAAU,GAAG,IAAI,CAiD1D;AAED,wBAAgB,eAAe,IAAI,IAAI,CAGtC;AAED,iFAAiF;AACjF,wBAAgB,WAAW,CACzB,WAAW,EACP,YAAY,GACZ,WAAW,GACX,YAAY,GACZ,SAAS,GACT,eAAe,GACf,YAAY,GACZ,UAAU,GACV,YAAY,GACf,IAAI,CAQN"}
1
+ {"version":3,"file":"GlassesTouchInput.d.ts","sourceRoot":"","sources":["../../src/services/GlassesTouchInput.ts"],"names":[],"mappings":"AACA,OAAO,EAAe,KAAK,UAAU,EAAC,MAAM,wBAAwB,CAAA;AAwCpE;;;;;;;GAOG;AACH,wBAAgB,kBAAkB,CAAC,KAAK,EAAE,UAAU,GAAG,IAAI,CAoD1D;AAED,wBAAgB,eAAe,IAAI,IAAI,CAGtC;AAED,iFAAiF;AACjF,wBAAgB,WAAW,CACzB,WAAW,EACP,YAAY,GACZ,WAAW,GACX,YAAY,GACZ,SAAS,GACT,eAAe,GACf,YAAY,GACZ,UAAU,GACV,YAAY,GACZ,YAAY,GACZ,aAAa,GACb,YAAY,GACZ,SAAS,GACT,WAAW,GACd,IAAI,CAQN"}
@@ -47,7 +47,10 @@ function shouldForwardScroll(event) {
47
47
  export function dispatchTouchEvent(event) {
48
48
  const gesture = event.gestureName;
49
49
  const claimant = localMiniappRuntime.gestureClaimant(gesture);
50
- if (gesture === "double_tap") {
50
+ // The Neural Band's middle finger (index 1) shares the tap names but is left
51
+ // to miniapps: the engine's own double-tap behaviors are the index finger's.
52
+ const osDoubleTap = gesture === "double_tap" && event.index !== 1;
53
+ if (osDoubleTap) {
51
54
  // A visible main miniapp opts out of OS exit by registering double tap (the
52
55
  // terminal's back-to-menu). The latest claimant still receives it. Otherwise
53
56
  // the tap means "leave the app". The controller shows the bounded OS
@@ -66,7 +69,7 @@ export function dispatchTouchEvent(event) {
66
69
  if (gesture === "double_tap" && isOverlayApp(claimant))
67
70
  dashboardOpenTrace.trigger("double-tap", event.timestamp);
68
71
  // The press may have started before this app claimed its release edge.
69
- gestureDotsService.noteGesture(gesture, true);
72
+ gestureDotsService.noteGesture(gesture, true, event.index);
70
73
  if (!shouldForwardScroll(event))
71
74
  return;
72
75
  localMiniappRuntime.forwardEvent("touch_event", event, undefined, claimant);
@@ -75,7 +78,7 @@ export function dispatchTouchEvent(event) {
75
78
  // Gesture-dots debug indicator (any device, gated by its setting). It
76
79
  // only paints while the screen is otherwise empty. Process even suppressed
77
80
  // scroll repeats here so their completion still clears a held dot.
78
- gestureDotsService.noteGesture(gesture);
81
+ gestureDotsService.noteGesture(gesture, false, event.index);
79
82
  if (!shouldForwardScroll(event))
80
83
  return;
81
84
  localMiniappRuntime.forwardEvent("touch_event", event);
@@ -83,7 +86,7 @@ export function dispatchTouchEvent(event) {
83
86
  // Glassly CFW glasses the dashboard miniapp claims it while it runs
84
87
  // (ADR-0006); stock firmware keeps its native dashboard (ADR-0002). The
85
88
  // modal nav UI owns the screen; showDashboard would fight it.
86
- if (gesture === "double_tap" && !nativeNavigationService.isActive) {
89
+ if (osDoubleTap && !nativeNavigationService.isActive) {
87
90
  useDisplayStore.getState().setDisplayEvent({ layout: { layoutType: "unavailable", reason: "firmware-dashboard" } });
88
91
  void Promise.resolve(BluetoothSdk.showDashboard()).catch((err) => {
89
92
  console.error("DeviceEventRouter: showDashboard failed:", err);