@glassly/engine 0.3.2-beta.572 → 0.3.2-beta.602

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (151) hide show
  1. package/README.md +1 -1
  2. package/build/engine.d.ts +15 -1
  3. package/build/engine.d.ts.map +1 -1
  4. package/build/engine.js +7 -3
  5. package/build/engine.js.map +1 -1
  6. package/build/facades/dev.d.ts +2 -2
  7. package/build/facades/dev.d.ts.map +1 -1
  8. package/build/facades/dev.js +2 -2
  9. package/build/facades/dev.js.map +1 -1
  10. package/build/facades/glasses.d.ts +20 -0
  11. package/build/facades/glasses.d.ts.map +1 -1
  12. package/build/facades/glasses.js +21 -0
  13. package/build/facades/glasses.js.map +1 -1
  14. package/build/facades/pairing.js +1 -1
  15. package/build/facades/pairing.js.map +1 -1
  16. package/build/facades/reports.js +2 -2
  17. package/build/facades/reports.js.map +1 -1
  18. package/build/facades/session.d.ts +1 -1
  19. package/build/facades/session.js +2 -2
  20. package/build/facades/session.js.map +1 -1
  21. package/build/generated/releaseMetadata.js +3 -3
  22. package/build/generated/releaseMetadata.js.map +1 -1
  23. package/build/index.d.ts +3 -1
  24. package/build/index.d.ts.map +1 -1
  25. package/build/index.js +3 -1
  26. package/build/index.js.map +1 -1
  27. package/build/runtime/bootstrap.d.ts +2 -2
  28. package/build/runtime/bootstrap.d.ts.map +1 -1
  29. package/build/runtime/bootstrap.js.map +1 -1
  30. package/build/services/CloudAudioSubscriptionSync.d.ts +2 -2
  31. package/build/services/CloudAudioSubscriptionSync.js +2 -2
  32. package/build/services/CloudAudioSubscriptionSync.js.map +1 -1
  33. package/build/services/CloudClientService.d.ts +2 -2
  34. package/build/services/CloudClientService.d.ts.map +1 -1
  35. package/build/services/CloudClientService.js +4 -4
  36. package/build/services/CloudClientService.js.map +1 -1
  37. package/build/services/CloudTranscriptE2EMetrics.d.ts +2 -2
  38. package/build/services/CloudTranscriptE2EMetrics.d.ts.map +1 -1
  39. package/build/services/CloudTranscriptE2EMetrics.js +3 -3
  40. package/build/services/CloudTranscriptE2EMetrics.js.map +1 -1
  41. package/build/services/DeviceEventRouter.d.ts.map +1 -1
  42. package/build/services/DeviceEventRouter.js +5 -0
  43. package/build/services/DeviceEventRouter.js.map +1 -1
  44. package/build/services/GestureDotsService.d.ts +9 -9
  45. package/build/services/GestureDotsService.d.ts.map +1 -1
  46. package/build/services/GestureDotsService.js +75 -50
  47. package/build/services/GestureDotsService.js.map +1 -1
  48. package/build/services/GlassesTouchInput.d.ts +1 -1
  49. package/build/services/GlassesTouchInput.d.ts.map +1 -1
  50. package/build/services/GlassesTouchInput.js +7 -4
  51. package/build/services/GlassesTouchInput.js.map +1 -1
  52. package/build/services/LocalMiniappRuntime.d.ts +1 -1
  53. package/build/services/LocalMiniappRuntime.d.ts.map +1 -1
  54. package/build/services/LocalMiniappRuntime.js +32 -8
  55. package/build/services/LocalMiniappRuntime.js.map +1 -1
  56. package/build/services/LocalSttFallbackCoordinator.d.ts +5 -2
  57. package/build/services/LocalSttFallbackCoordinator.d.ts.map +1 -1
  58. package/build/services/LocalSttFallbackCoordinator.js +7 -3
  59. package/build/services/LocalSttFallbackCoordinator.js.map +1 -1
  60. package/build/services/PhonePhotoCoordinator.d.ts +1 -1
  61. package/build/services/PhonePhotoCoordinator.js +4 -4
  62. package/build/services/PhonePhotoCoordinator.js.map +1 -1
  63. package/build/services/PhoneStreamCoordinator.d.ts +1 -1
  64. package/build/services/PhoneStreamCoordinator.js +1 -1
  65. package/build/services/PhoneStreamCoordinator.js.map +1 -1
  66. package/build/services/SupportProfileSync.d.ts +1 -1
  67. package/build/services/SupportProfileSync.js +2 -2
  68. package/build/services/SupportProfileSync.js.map +1 -1
  69. package/build/services/TranscriptionRouting.d.ts +6 -1
  70. package/build/services/TranscriptionRouting.d.ts.map +1 -1
  71. package/build/services/TranscriptionRouting.js +7 -3
  72. package/build/services/TranscriptionRouting.js.map +1 -1
  73. package/build/services/cloudStreamApi.d.ts +2 -2
  74. package/build/services/cloudStreamApi.js +2 -2
  75. package/build/services/cloudStreamApi.js.map +1 -1
  76. package/build/services/gestureDotGlyphs.d.ts +1 -1
  77. package/build/services/gestureDotGlyphs.d.ts.map +1 -1
  78. package/build/services/gestureDotGlyphs.js +5 -0
  79. package/build/services/gestureDotGlyphs.js.map +1 -1
  80. package/build/services/neuralBand/MetaAuth.d.ts +31 -0
  81. package/build/services/neuralBand/MetaAuth.d.ts.map +1 -0
  82. package/build/services/neuralBand/MetaAuth.js +161 -0
  83. package/build/services/neuralBand/MetaAuth.js.map +1 -0
  84. package/build/services/neuralBand/NeuralBandInput.d.ts +50 -0
  85. package/build/services/neuralBand/NeuralBandInput.d.ts.map +1 -0
  86. package/build/services/neuralBand/NeuralBandInput.js +114 -0
  87. package/build/services/neuralBand/NeuralBandInput.js.map +1 -0
  88. package/build/services/neuralBand/NeuralBandSettingsSync.d.ts +3 -0
  89. package/build/services/neuralBand/NeuralBandSettingsSync.d.ts.map +1 -0
  90. package/build/services/neuralBand/NeuralBandSettingsSync.js +52 -0
  91. package/build/services/neuralBand/NeuralBandSettingsSync.js.map +1 -0
  92. package/build/services/neuralBand/sha256.d.ts +7 -0
  93. package/build/services/neuralBand/sha256.d.ts.map +1 -0
  94. package/build/services/neuralBand/sha256.js +68 -0
  95. package/build/services/neuralBand/sha256.js.map +1 -0
  96. package/build/services/settingsBridge.d.ts +12 -4
  97. package/build/services/settingsBridge.d.ts.map +1 -1
  98. package/build/services/settingsBridge.js +13 -4
  99. package/build/services/settingsBridge.js.map +1 -1
  100. package/build/services/soniox/SonioxRealtimeClient.d.ts +2 -2
  101. package/build/services/soniox/SonioxRealtimeClient.js +2 -2
  102. package/build/services/soniox/SonioxRealtimeClient.js.map +1 -1
  103. package/build/services/soniox/SonioxTokenAssembler.d.ts +1 -1
  104. package/build/services/soniox/SonioxTokenAssembler.js +1 -1
  105. package/build/services/soniox/SonioxTokenAssembler.js.map +1 -1
  106. package/build/stores/cloudClientStatus.js +1 -1
  107. package/build/stores/cloudClientStatus.js.map +1 -1
  108. package/build/stores/settings.d.ts.map +1 -1
  109. package/build/stores/settings.js +25 -7
  110. package/build/stores/settings.js.map +1 -1
  111. package/build/types/enums.d.ts +2 -1
  112. package/build/types/enums.d.ts.map +1 -1
  113. package/build/types/enums.js +1 -0
  114. package/build/types/enums.js.map +1 -1
  115. package/build/utils/cloudClient/cloudSecureStore.js +2 -2
  116. package/build/utils/cloudClient/cloudSecureStore.js.map +1 -1
  117. package/package.json +7 -7
  118. package/src/engine.ts +7 -3
  119. package/src/facades/dev.ts +2 -2
  120. package/src/facades/glasses.ts +27 -0
  121. package/src/facades/pairing.ts +1 -1
  122. package/src/facades/reports.ts +2 -2
  123. package/src/facades/session.ts +2 -2
  124. package/src/generated/releaseMetadata.ts +3 -3
  125. package/src/index.ts +15 -1
  126. package/src/runtime/bootstrap.ts +2 -2
  127. package/src/services/CloudAudioSubscriptionSync.ts +2 -2
  128. package/src/services/CloudClientService.ts +4 -4
  129. package/src/services/CloudTranscriptE2EMetrics.ts +3 -3
  130. package/src/services/DeviceEventRouter.ts +5 -0
  131. package/src/services/GestureDotsService.ts +72 -49
  132. package/src/services/GlassesTouchInput.ts +13 -5
  133. package/src/services/LocalMiniappRuntime.ts +52 -24
  134. package/src/services/LocalSttFallbackCoordinator.ts +18 -4
  135. package/src/services/PhonePhotoCoordinator.ts +4 -4
  136. package/src/services/PhoneStreamCoordinator.ts +1 -1
  137. package/src/services/SupportProfileSync.ts +2 -2
  138. package/src/services/TranscriptionRouting.ts +12 -4
  139. package/src/services/cloudStreamApi.ts +3 -3
  140. package/src/services/gestureDotGlyphs.ts +6 -1
  141. package/src/services/neuralBand/MetaAuth.ts +192 -0
  142. package/src/services/neuralBand/NeuralBandInput.ts +148 -0
  143. package/src/services/neuralBand/NeuralBandSettingsSync.ts +63 -0
  144. package/src/services/neuralBand/sha256.ts +70 -0
  145. package/src/services/settingsBridge.ts +15 -4
  146. package/src/services/soniox/SonioxRealtimeClient.ts +2 -2
  147. package/src/services/soniox/SonioxTokenAssembler.ts +1 -1
  148. package/src/stores/cloudClientStatus.ts +1 -1
  149. package/src/stores/settings.ts +25 -7
  150. package/src/types/enums.ts +1 -0
  151. package/src/utils/cloudClient/cloudSecureStore.ts +2 -2
@@ -1,8 +1,9 @@
1
1
  /**
2
2
  * Gesture dots — a debug indicator that flashes a small glyph top-right on the
3
3
  * glasses when a touch gesture arrives, while nothing else is on the display:
4
- * a filled circle for a single tap, an arrow for a swipe (cleared after a
5
- * short pulse), a bullseye while a CFW tap-then-hold is held. Extracted from
4
+ * a filled circle for a single tap, two for a double tap, an arrow for a swipe
5
+ * (cleared after a short pulse), a bullseye for a recognized long press.
6
+ * The Neural Band's middle finger (index 1) draws the same shapes hollow. Extracted from
6
7
  * the CFW dashboard service; it renders through
7
8
  * the ordinary scene pipeline, so it works on any positioning device (stock
8
9
  * G2 included), and is gated by the gesture_dots debug setting.
@@ -23,19 +24,26 @@ const DOTS_APP_ID = "system.gesture-dots";
23
24
  const GESTURE_FLASH_MS = 700;
24
25
  const MARGIN_X = 16;
25
26
  const MARGIN_TOP = 10;
26
- // Off: tap_then_hold opens the side menu now.
27
- const HOLD_GLYPH_ENABLED = false;
27
+ /** Gestures that flash a glyph. */
28
+ const FLASH_GLYPHS = {
29
+ single_tap: "dot",
30
+ double_tap: "double",
31
+ long_press: "hold",
32
+ swipe_up: "up",
33
+ swipe_down: "down",
34
+ swipe_left: "left",
35
+ swipe_right: "right",
36
+ };
37
+ /** The band's middle finger draws the filled shapes hollow. */
38
+ const MIDDLE_FINGER_GLYPHS = { dot: "ring", double: "doubleRing" };
28
39
  class GestureDotsService {
29
40
  started = false;
30
41
  flash = null;
31
42
  flashTimer = null;
32
- /** Finger currently on the touch bar (tap_start..tap_end; the CFW forwards holds as these edges). */
33
- held = false;
34
- /**
35
- * The CFW's tap_then_hold fired during this press (discrete recognition
36
- * event; the tap_end that follows on release is what clears it).
37
- */
38
- holdRecognized = false;
43
+ /** Raw controller holds survive hold recognition/dial events until their own release. */
44
+ presses = new Map();
45
+ /** Avoid sending identical images for successive phases of the same press. */
46
+ renderedGlyph = null;
39
47
  /** Whether the indicator scene currently has anything on it (needs a clear when the flash ends). */
40
48
  visible = false;
41
49
  unsubs = [];
@@ -71,13 +79,13 @@ class GestureDotsService {
71
79
  BgTimer.clearTimeout(this.flashTimer);
72
80
  this.flashTimer = null;
73
81
  this.flash = null;
74
- this.held = false;
75
- this.holdRecognized = false;
82
+ this.presses.clear();
76
83
  }
77
84
  /** Another surface owns the display; forget the indicator without painting over it. */
78
85
  relinquish() {
79
86
  this.resetGesture();
80
87
  this.visible = false;
88
+ this.renderedGlyph = null;
81
89
  sceneRenderer.clearApp(DOTS_APP_ID);
82
90
  this.trace("relinquish");
83
91
  }
@@ -87,15 +95,16 @@ class GestureDotsService {
87
95
  /**
88
96
  * Flash a gesture on the indicator. Other gesture names are ignored.
89
97
  * Claimed gestures cancel any earlier press/flash without starting a new
90
- * one: the claimant may also consume the release edge.
98
+ * one: the claimant may also consume the release edge. `fingerIndex` is the
99
+ * Neural Band's finger on its pinches and press edges (1 = middle).
91
100
  */
92
- noteGesture(gestureName, claimed = false) {
101
+ noteGesture(gestureName, claimed = false, fingerIndex) {
93
102
  if (!this.started || !this.enabled())
94
103
  return;
95
- this.applyGesture(gestureName, claimed);
104
+ this.applyGesture(gestureName, claimed, fingerIndex);
96
105
  this.trace("input", { gestureName, claimed });
97
106
  }
98
- applyGesture(gestureName, claimed) {
107
+ applyGesture(gestureName, claimed, fingerIndex) {
99
108
  if (localDisplayManager.hasActiveDisplay() || useDisplayStore.getState().overlayOwner !== null) {
100
109
  this.relinquish();
101
110
  return;
@@ -105,52 +114,63 @@ class GestureDotsService {
105
114
  this.render();
106
115
  return;
107
116
  }
108
- // Tap edges show a steady circle for as long as the finger is down (on
109
- // CFW these arrive for holds: ET_LONG/ET_REL forwarded as
110
- // tap_start/tap_end), with no timer — tap_end clears it. The ring's
111
- // touch_down is the same finger-down edge; the ring's tap_end releases it.
112
- if (gestureName === "tap_start" || gestureName === "touch_down" || gestureName === "tap_end") {
113
- const held = gestureName !== "tap_end";
114
- if (this.held === held)
117
+ const finger = fingerIndex ?? 0;
118
+ const press = this.presses.get(finger);
119
+ if (gestureName === "touch_down" || gestureName === "tap_start") {
120
+ if (press) {
121
+ // Both reports describe one press. Never restart its visual feedback.
122
+ if (gestureName === "touch_down")
123
+ press.raw = true;
115
124
  return;
116
- this.held = held;
117
- if (!held)
118
- this.holdRecognized = false;
125
+ }
126
+ this.clearFlash();
127
+ this.presses.set(finger, { raw: gestureName === "touch_down", glyph: finger === 1 ? "ring" : "dot" });
119
128
  this.render();
120
129
  return;
121
130
  }
122
- if (gestureName === "tap_then_hold" && HOLD_GLYPH_ENABLED) {
123
- this.held = true;
124
- this.holdRecognized = true;
131
+ if (gestureName === "tap_end") {
132
+ if (!press)
133
+ return;
134
+ this.presses.delete(finger);
135
+ // The band's resolved tap arrives after release (double-tap window).
136
+ // Keep the glyph lit across that gap so one pinch never flashes twice.
137
+ if (press.raw && this.presses.size === 0)
138
+ this.startFlash(press.glyph);
125
139
  this.render();
126
140
  return;
127
141
  }
128
- // Any other gesture implies the finger is up, even if tap_end was lost.
129
- const released = this.held;
130
- this.held = false;
131
- this.holdRecognized = false;
132
- const flash = gestureName === "single_tap"
133
- ? "dot"
134
- : gestureName === "swipe_up"
135
- ? "up"
136
- : gestureName === "swipe_down"
137
- ? "down"
138
- : null;
139
- if (!flash) {
140
- if (released)
141
- this.render();
142
+ const shape = FLASH_GLYPHS[gestureName];
143
+ const glyph = shape && finger === 1 ? MIDDLE_FINGER_GLYPHS[shape] ?? shape : shape;
144
+ if (press?.raw && (!glyph || gestureName === "long_press")) {
145
+ // Pinch-and-turn reports do not release a finger. A recognized hold
146
+ // stays visible until tap_end instead of expiring halfway through it.
147
+ if (glyph)
148
+ press.glyph = glyph;
149
+ this.render();
142
150
  return;
143
151
  }
144
- this.flash = flash;
152
+ // Completed taps/swipes become one continuous pulse, even if the device
153
+ // omits tap_end. Older tap_start-only devices retain the same fallback.
154
+ this.presses.delete(finger);
155
+ if (glyph)
156
+ this.startFlash(glyph);
157
+ this.render();
158
+ }
159
+ clearFlash() {
145
160
  if (this.flashTimer !== null)
146
161
  BgTimer.clearTimeout(this.flashTimer);
162
+ this.flashTimer = null;
163
+ this.flash = null;
164
+ }
165
+ startFlash(glyph) {
166
+ this.clearFlash();
167
+ this.flash = glyph;
147
168
  this.flashTimer = BgTimer.setTimeout(() => {
148
169
  this.flashTimer = null;
149
170
  this.flash = null;
150
171
  this.render();
151
172
  this.trace("flash-ended");
152
173
  }, GESTURE_FLASH_MS);
153
- this.render();
154
174
  }
155
175
  /** Debug setting only; no payloads or retained history. Correlate seq with G2PERF. */
156
176
  trace(reason, details = {}) {
@@ -160,7 +180,7 @@ class GestureDotsService {
160
180
  JSON.stringify({
161
181
  t: Date.now(),
162
182
  reason,
163
- held: this.held,
183
+ held: this.presses.size > 0,
164
184
  flash: this.flash,
165
185
  overlay: useDisplayStore.getState().overlayOwner,
166
186
  active: localDisplayManager.hasActiveDisplay(),
@@ -183,16 +203,20 @@ class GestureDotsService {
183
203
  return;
184
204
  if (localDisplayManager.hasActiveDisplay() || useDisplayStore.getState().overlayOwner !== null)
185
205
  return;
186
- const shown = this.flash ?? (this.held ? (this.holdRecognized ? "hold" : "dot") : null);
206
+ const shown = Array.from(this.presses.values()).at(-1)?.glyph ?? this.flash;
187
207
  if (!this.enabled()) {
188
208
  if (this.visible) {
189
209
  this.visible = false;
210
+ this.renderedGlyph = null;
190
211
  sceneRenderer.emitScene(DOTS_APP_ID, "main", []);
191
212
  }
192
213
  return;
193
214
  }
194
215
  if (!shown && !this.visible)
195
216
  return;
217
+ const glyph = shown ?? "blank";
218
+ if (glyph === this.renderedGlyph)
219
+ return;
196
220
  const elements = [
197
221
  {
198
222
  type: "image",
@@ -204,13 +228,14 @@ class GestureDotsService {
204
228
  h: GESTURE_DOT_GLYPH_SIZE,
205
229
  anchor: "top-right",
206
230
  },
207
- data: GESTURE_DOT_GLYPHS[shown ?? "blank"],
231
+ data: GESTURE_DOT_GLYPHS[glyph],
208
232
  },
209
233
  ];
210
234
  this.visible = true;
235
+ this.renderedGlyph = glyph;
211
236
  const result = sceneRenderer.emitScene(DOTS_APP_ID, "main", elements);
212
237
  this.trace("render", {
213
- glyph: shown ?? "blank",
238
+ glyph,
214
239
  ...(result?.kind === "scene" ? { seq: result.seq, sent: result.sent } : {}),
215
240
  });
216
241
  }
@@ -1 +1 @@
1
- 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* Gesture dots — a debug indicator that flashes a small glyph top-right on the\n * glasses when a touch gesture arrives, while nothing else is on the display:\n * a filled circle for a single tap, an arrow for a swipe (cleared after a\n * short pulse), a bullseye while a CFW tap-then-hold is held. Extracted from\n * the CFW dashboard service; it renders through\n * the ordinary scene pipeline, so it works on any positioning device (stock\n * G2 included), and is gated by the gesture_dots debug setting.\n *\n * The glyphs are pre-baked images (not text): the stock firmware's builtin\n * font has no ●/↑/↓, and a single image element with a stable id and box maps\n * to ONE re-used firmware image container — flash and idle swap its bytes\n * (data-only update, no page rebuild) instead of creating/removing containers.\n */\nimport {useDisplayStore} from \"../stores/display\"\nimport {SETTINGS, useSettingsStore} from \"../stores/settings\"\nimport type {SceneElementInput} from \"../utils/display/scene\"\nimport {BgTimer} from \"../utils/timers\"\nimport {GESTURE_DOT_GLYPHS, GESTURE_DOT_GLYPH_SIZE, type GestureDotGlyph} from \"./gestureDotGlyphs\"\nimport localDisplayManager from \"./LocalDisplayManager\"\nimport sceneRenderer from \"./SceneRenderer\"\n\nconst DOTS_APP_ID = \"system.gesture-dots\"\n/** How long a gesture stays on the indicator. */\nconst GESTURE_FLASH_MS = 700\nconst MARGIN_X = 16\nconst MARGIN_TOP = 10\n// Off: tap_then_hold opens the side menu now.\nconst HOLD_GLYPH_ENABLED = false\n\nclass GestureDotsService {\n private started = false\n private flash: GestureDotGlyph | null = null\n private flashTimer: number | null = null\n /** Finger currently on the touch bar (tap_start..tap_end; the CFW forwards holds as these edges). */\n private held = false\n /**\n * The CFW's tap_then_hold fired during this press (discrete recognition\n * event; the tap_end that follows on release is what clears it).\n */\n private holdRecognized = false\n /** Whether the indicator scene currently has anything on it (needs a clear when the flash ends). */\n private visible = false\n private unsubs: Array<() => void> = []\n\n start(): void {\n if (this.started) return\n this.started = true\n this.unsubs.push(\n // The indicator owns the screen only while it is empty: drop our\n // retained state when something else takes over, and clear any\n // leftover flash when the display empties again.\n localDisplayManager.onActiveDisplayChange((active) => {\n if (active) this.relinquish()\n else this.render()\n }),\n // Overlays do not change the retained main display's occupancy.\n useDisplayStore.subscribe(\n (state) => state.overlayOwner,\n (owner) => {\n if (owner !== null) this.relinquish()\n },\n ),\n )\n }\n\n stop(): void {\n for (const unsub of this.unsubs) unsub()\n this.unsubs = []\n this.relinquish()\n this.started = false\n }\n\n private resetGesture(): void {\n if (this.flashTimer !== null) BgTimer.clearTimeout(this.flashTimer)\n this.flashTimer = null\n this.flash = null\n this.held = false\n this.holdRecognized = false\n }\n\n /** Another surface owns the display; forget the indicator without painting over it. */\n private relinquish(): void {\n this.resetGesture()\n this.visible = false\n sceneRenderer.clearApp(DOTS_APP_ID)\n this.trace(\"relinquish\")\n }\n\n private enabled(): boolean {\n return useSettingsStore.getState().getSetting(SETTINGS.gesture_dots.key) === true\n }\n\n /**\n * Flash a gesture on the indicator. Other gesture names are ignored.\n * Claimed gestures cancel any earlier press/flash without starting a new\n * one: the claimant may also consume the release edge.\n */\n noteGesture(gestureName: string, claimed = false): void {\n if (!this.started || !this.enabled()) return\n this.applyGesture(gestureName, claimed)\n this.trace(\"input\", {gestureName, claimed})\n }\n\n private applyGesture(gestureName: string, claimed: boolean): void {\n if (localDisplayManager.hasActiveDisplay() || useDisplayStore.getState().overlayOwner !== null) {\n this.relinquish()\n return\n }\n if (claimed) {\n this.resetGesture()\n this.render()\n return\n }\n // Tap edges show a steady circle for as long as the finger is down (on\n // CFW these arrive for holds: ET_LONG/ET_REL forwarded as\n // tap_start/tap_end), with no timer — tap_end clears it. The ring's\n // touch_down is the same finger-down edge; the ring's tap_end releases it.\n if (gestureName === \"tap_start\" || gestureName === \"touch_down\" || gestureName === \"tap_end\") {\n const held = gestureName !== \"tap_end\"\n if (this.held === held) return\n this.held = held\n if (!held) this.holdRecognized = false\n this.render()\n return\n }\n if (gestureName === \"tap_then_hold\" && HOLD_GLYPH_ENABLED) {\n this.held = true\n this.holdRecognized = true\n this.render()\n return\n }\n // Any other gesture implies the finger is up, even if tap_end was lost.\n const released = this.held\n this.held = false\n this.holdRecognized = false\n const flash: GestureDotGlyph | null =\n gestureName === \"single_tap\"\n ? \"dot\"\n : gestureName === \"swipe_up\"\n ? \"up\"\n : gestureName === \"swipe_down\"\n ? \"down\"\n : null\n if (!flash) {\n if (released) this.render()\n return\n }\n this.flash = flash\n if (this.flashTimer !== null) BgTimer.clearTimeout(this.flashTimer)\n this.flashTimer = BgTimer.setTimeout(() => {\n this.flashTimer = null\n this.flash = null\n this.render()\n this.trace(\"flash-ended\")\n }, GESTURE_FLASH_MS)\n this.render()\n }\n\n /** Debug setting only; no payloads or retained history. Correlate seq with G2PERF. */\n private trace(reason: string, details: Record<string, unknown> = {}): void {\n if (!this.enabled()) return\n console.log(\n \"GESTUREDOTS \" +\n JSON.stringify({\n t: Date.now(),\n reason,\n held: this.held,\n flash: this.flash,\n overlay: useDisplayStore.getState().overlayOwner,\n active: localDisplayManager.hasActiveDisplay(),\n ...details,\n }),\n )\n }\n\n /**\n * Paint or clear the indicator. Nothing is drawn while anything else is on\n * the glasses (miniapp frame or system screen) or when no gesture was just\n * received. The top-right anchor resolves against the device's real canvas,\n * so no size math here.\n *\n * Between flashes the element STAYS in the scene with the blank glyph:\n * removing it would tear down the firmware image container and rebuild the\n * page on every flash (a rebuild storm on stock firmware). Only disabling\n * the setting removes the element outright.\n */\n private render(): void {\n if (!this.started) return\n if (localDisplayManager.hasActiveDisplay() || useDisplayStore.getState().overlayOwner !== null) return\n const shown = this.flash ?? (this.held ? (this.holdRecognized ? \"hold\" : \"dot\") : null)\n if (!this.enabled()) {\n if (this.visible) {\n this.visible = false\n sceneRenderer.emitScene(DOTS_APP_ID, \"main\", [])\n }\n return\n }\n if (!shown && !this.visible) return\n const elements: SceneElementInput[] = [\n {\n type: \"image\",\n id: \"gesture-dot\",\n box: {\n x: MARGIN_X,\n y: MARGIN_TOP,\n w: GESTURE_DOT_GLYPH_SIZE,\n h: GESTURE_DOT_GLYPH_SIZE,\n anchor: \"top-right\",\n },\n data: GESTURE_DOT_GLYPHS[shown ?? \"blank\"],\n },\n ]\n this.visible = true\n const result = sceneRenderer.emitScene(DOTS_APP_ID, \"main\", elements)\n this.trace(\"render\", {\n glyph: shown ?? \"blank\",\n ...(result?.kind === \"scene\" ? {seq: result.seq, sent: result.sent} : {}),\n })\n }\n}\n\nconst gestureDotsService = new GestureDotsService()\nexport default gestureDotsService\nexport {GestureDotsService}\n"]}
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* Gesture dots — a debug indicator that flashes a small glyph top-right on the\n * glasses when a touch gesture arrives, while nothing else is on the display:\n * a filled circle for a single tap, two for a double tap, an arrow for a swipe\n * (cleared after a short pulse), a bullseye for a recognized long press.\n * The Neural Band's middle finger (index 1) draws the same shapes hollow. Extracted from\n * the CFW dashboard service; it renders through\n * the ordinary scene pipeline, so it works on any positioning device (stock\n * G2 included), and is gated by the gesture_dots debug setting.\n *\n * The glyphs are pre-baked images (not text): the stock firmware's builtin\n * font has no ●/↑/↓, and a single image element with a stable id and box maps\n * to ONE re-used firmware image container — flash and idle swap its bytes\n * (data-only update, no page rebuild) instead of creating/removing containers.\n */\nimport {useDisplayStore} from \"../stores/display\"\nimport {SETTINGS, useSettingsStore} from \"../stores/settings\"\nimport type {SceneElementInput} from \"../utils/display/scene\"\nimport {BgTimer} from \"../utils/timers\"\nimport {GESTURE_DOT_GLYPHS, GESTURE_DOT_GLYPH_SIZE, type GestureDotGlyph} from \"./gestureDotGlyphs\"\nimport localDisplayManager from \"./LocalDisplayManager\"\nimport sceneRenderer from \"./SceneRenderer\"\n\nconst DOTS_APP_ID = \"system.gesture-dots\"\n/** How long a gesture stays on the indicator. */\nconst GESTURE_FLASH_MS = 700\nconst MARGIN_X = 16\nconst MARGIN_TOP = 10\n/** Gestures that flash a glyph. */\nconst FLASH_GLYPHS: Record<string, GestureDotGlyph> = {\n single_tap: \"dot\",\n double_tap: \"double\",\n long_press: \"hold\",\n swipe_up: \"up\",\n swipe_down: \"down\",\n swipe_left: \"left\",\n swipe_right: \"right\",\n}\n/** The band's middle finger draws the filled shapes hollow. */\nconst MIDDLE_FINGER_GLYPHS: Partial<Record<GestureDotGlyph, GestureDotGlyph>> = {dot: \"ring\", double: \"doubleRing\"}\n\nclass GestureDotsService {\n private started = false\n private flash: GestureDotGlyph | null = null\n private flashTimer: number | null = null\n /** Raw controller holds survive hold recognition/dial events until their own release. */\n private presses = new Map<number, {raw: boolean; glyph: GestureDotGlyph}>()\n /** Avoid sending identical images for successive phases of the same press. */\n private renderedGlyph: GestureDotGlyph | null = null\n /** Whether the indicator scene currently has anything on it (needs a clear when the flash ends). */\n private visible = false\n private unsubs: Array<() => void> = []\n\n start(): void {\n if (this.started) return\n this.started = true\n this.unsubs.push(\n // The indicator owns the screen only while it is empty: drop our\n // retained state when something else takes over, and clear any\n // leftover flash when the display empties again.\n localDisplayManager.onActiveDisplayChange((active) => {\n if (active) this.relinquish()\n else this.render()\n }),\n // Overlays do not change the retained main display's occupancy.\n useDisplayStore.subscribe(\n (state) => state.overlayOwner,\n (owner) => {\n if (owner !== null) this.relinquish()\n },\n ),\n )\n }\n\n stop(): void {\n for (const unsub of this.unsubs) unsub()\n this.unsubs = []\n this.relinquish()\n this.started = false\n }\n\n private resetGesture(): void {\n if (this.flashTimer !== null) BgTimer.clearTimeout(this.flashTimer)\n this.flashTimer = null\n this.flash = null\n this.presses.clear()\n }\n\n /** Another surface owns the display; forget the indicator without painting over it. */\n private relinquish(): void {\n this.resetGesture()\n this.visible = false\n this.renderedGlyph = null\n sceneRenderer.clearApp(DOTS_APP_ID)\n this.trace(\"relinquish\")\n }\n\n private enabled(): boolean {\n return useSettingsStore.getState().getSetting(SETTINGS.gesture_dots.key) === true\n }\n\n /**\n * Flash a gesture on the indicator. Other gesture names are ignored.\n * Claimed gestures cancel any earlier press/flash without starting a new\n * one: the claimant may also consume the release edge. `fingerIndex` is the\n * Neural Band's finger on its pinches and press edges (1 = middle).\n */\n noteGesture(gestureName: string, claimed = false, fingerIndex?: number): void {\n if (!this.started || !this.enabled()) return\n this.applyGesture(gestureName, claimed, fingerIndex)\n this.trace(\"input\", {gestureName, claimed})\n }\n\n private applyGesture(gestureName: string, claimed: boolean, fingerIndex?: number): void {\n if (localDisplayManager.hasActiveDisplay() || useDisplayStore.getState().overlayOwner !== null) {\n this.relinquish()\n return\n }\n if (claimed) {\n this.resetGesture()\n this.render()\n return\n }\n const finger = fingerIndex ?? 0\n const press = this.presses.get(finger)\n if (gestureName === \"touch_down\" || gestureName === \"tap_start\") {\n if (press) {\n // Both reports describe one press. Never restart its visual feedback.\n if (gestureName === \"touch_down\") press.raw = true\n return\n }\n this.clearFlash()\n this.presses.set(finger, {raw: gestureName === \"touch_down\", glyph: finger === 1 ? \"ring\" : \"dot\"})\n this.render()\n return\n }\n if (gestureName === \"tap_end\") {\n if (!press) return\n this.presses.delete(finger)\n // The band's resolved tap arrives after release (double-tap window).\n // Keep the glyph lit across that gap so one pinch never flashes twice.\n if (press.raw && this.presses.size === 0) this.startFlash(press.glyph)\n this.render()\n return\n }\n const shape = FLASH_GLYPHS[gestureName]\n const glyph = shape && finger === 1 ? MIDDLE_FINGER_GLYPHS[shape] ?? shape : shape\n if (press?.raw && (!glyph || gestureName === \"long_press\")) {\n // Pinch-and-turn reports do not release a finger. A recognized hold\n // stays visible until tap_end instead of expiring halfway through it.\n if (glyph) press.glyph = glyph\n this.render()\n return\n }\n // Completed taps/swipes become one continuous pulse, even if the device\n // omits tap_end. Older tap_start-only devices retain the same fallback.\n this.presses.delete(finger)\n if (glyph) this.startFlash(glyph)\n this.render()\n }\n\n private clearFlash(): void {\n if (this.flashTimer !== null) BgTimer.clearTimeout(this.flashTimer)\n this.flashTimer = null\n this.flash = null\n }\n\n private startFlash(glyph: GestureDotGlyph): void {\n this.clearFlash()\n this.flash = glyph\n this.flashTimer = BgTimer.setTimeout(() => {\n this.flashTimer = null\n this.flash = null\n this.render()\n this.trace(\"flash-ended\")\n }, GESTURE_FLASH_MS)\n }\n\n /** Debug setting only; no payloads or retained history. Correlate seq with G2PERF. */\n private trace(reason: string, details: Record<string, unknown> = {}): void {\n if (!this.enabled()) return\n console.log(\n \"GESTUREDOTS \" +\n JSON.stringify({\n t: Date.now(),\n reason,\n held: this.presses.size > 0,\n flash: this.flash,\n overlay: useDisplayStore.getState().overlayOwner,\n active: localDisplayManager.hasActiveDisplay(),\n ...details,\n }),\n )\n }\n\n /**\n * Paint or clear the indicator. Nothing is drawn while anything else is on\n * the glasses (miniapp frame or system screen) or when no gesture was just\n * received. The top-right anchor resolves against the device's real canvas,\n * so no size math here.\n *\n * Between flashes the element STAYS in the scene with the blank glyph:\n * removing it would tear down the firmware image container and rebuild the\n * page on every flash (a rebuild storm on stock firmware). Only disabling\n * the setting removes the element outright.\n */\n private render(): void {\n if (!this.started) return\n if (localDisplayManager.hasActiveDisplay() || useDisplayStore.getState().overlayOwner !== null) return\n const shown = Array.from(this.presses.values()).at(-1)?.glyph ?? this.flash\n if (!this.enabled()) {\n if (this.visible) {\n this.visible = false\n this.renderedGlyph = null\n sceneRenderer.emitScene(DOTS_APP_ID, \"main\", [])\n }\n return\n }\n if (!shown && !this.visible) return\n const glyph = shown ?? \"blank\"\n if (glyph === this.renderedGlyph) return\n const elements: SceneElementInput[] = [\n {\n type: \"image\",\n id: \"gesture-dot\",\n box: {\n x: MARGIN_X,\n y: MARGIN_TOP,\n w: GESTURE_DOT_GLYPH_SIZE,\n h: GESTURE_DOT_GLYPH_SIZE,\n anchor: \"top-right\",\n },\n data: GESTURE_DOT_GLYPHS[glyph],\n },\n ]\n this.visible = true\n this.renderedGlyph = glyph\n const result = sceneRenderer.emitScene(DOTS_APP_ID, \"main\", elements)\n this.trace(\"render\", {\n glyph,\n ...(result?.kind === \"scene\" ? {seq: result.seq, sent: result.sent} : {}),\n })\n }\n}\n\nconst gestureDotsService = new GestureDotsService()\nexport default gestureDotsService\nexport {GestureDotsService}\n"]}
@@ -10,5 +10,5 @@ import { type TouchEvent } from "@glassly/bluetooth-sdk";
10
10
  export declare function dispatchTouchEvent(event: TouchEvent): void;
11
11
  export declare function resetTouchInput(): void;
12
12
  /** Phone mirror input uses the same dashboard/miniapp policy as real glasses. */
13
- export declare function sendGesture(gestureName: "single_tap" | "tap_start" | "double_tap" | "tap_end" | "tap_then_hold" | "touch_down" | "swipe_up" | "swipe_down"): void;
13
+ export declare function sendGesture(gestureName: "single_tap" | "tap_start" | "double_tap" | "tap_end" | "tap_then_hold" | "touch_down" | "swipe_up" | "swipe_down" | "swipe_left" | "swipe_right" | "long_press" | "dial_up" | "dial_down"): void;
14
14
  //# sourceMappingURL=GlassesTouchInput.d.ts.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"GlassesTouchInput.d.ts","sourceRoot":"","sources":["../../src/services/GlassesTouchInput.ts"],"names":[],"mappings":"AACA,OAAO,EAAe,KAAK,UAAU,EAAC,MAAM,wBAAwB,CAAA;AAwCpE;;;;;;;GAOG;AACH,wBAAgB,kBAAkB,CAAC,KAAK,EAAE,UAAU,GAAG,IAAI,CAoD1D;AAED,wBAAgB,eAAe,IAAI,IAAI,CAGtC;AAED,iFAAiF;AACjF,wBAAgB,WAAW,CACzB,WAAW,EACP,YAAY,GACZ,WAAW,GACX,YAAY,GACZ,SAAS,GACT,eAAe,GACf,YAAY,GACZ,UAAU,GACV,YAAY,GACZ,YAAY,GACZ,aAAa,GACb,YAAY,GACZ,SAAS,GACT,WAAW,GACd,IAAI,CAQN"}
@@ -47,7 +47,10 @@ function shouldForwardScroll(event) {
47
47
  export function dispatchTouchEvent(event) {
48
48
  const gesture = event.gestureName;
49
49
  const claimant = localMiniappRuntime.gestureClaimant(gesture);
50
- if (gesture === "double_tap") {
50
+ // The Neural Band's middle finger (index 1) shares the tap names but is left
51
+ // to miniapps: the engine's own double-tap behaviors are the index finger's.
52
+ const osDoubleTap = gesture === "double_tap" && event.index !== 1;
53
+ if (osDoubleTap) {
51
54
  // A visible main miniapp opts out of OS exit by registering double tap (the
52
55
  // terminal's back-to-menu). The latest claimant still receives it. Otherwise
53
56
  // the tap means "leave the app". The controller shows the bounded OS
@@ -66,7 +69,7 @@ export function dispatchTouchEvent(event) {
66
69
  if (gesture === "double_tap" && isOverlayApp(claimant))
67
70
  dashboardOpenTrace.trigger("double-tap", event.timestamp);
68
71
  // The press may have started before this app claimed its release edge.
69
- gestureDotsService.noteGesture(gesture, true);
72
+ gestureDotsService.noteGesture(gesture, true, event.index);
70
73
  if (!shouldForwardScroll(event))
71
74
  return;
72
75
  localMiniappRuntime.forwardEvent("touch_event", event, undefined, claimant);
@@ -75,7 +78,7 @@ export function dispatchTouchEvent(event) {
75
78
  // Gesture-dots debug indicator (any device, gated by its setting). It
76
79
  // only paints while the screen is otherwise empty. Process even suppressed
77
80
  // scroll repeats here so their completion still clears a held dot.
78
- gestureDotsService.noteGesture(gesture);
81
+ gestureDotsService.noteGesture(gesture, false, event.index);
79
82
  if (!shouldForwardScroll(event))
80
83
  return;
81
84
  localMiniappRuntime.forwardEvent("touch_event", event);
@@ -83,7 +86,7 @@ export function dispatchTouchEvent(event) {
83
86
  // Glassly CFW glasses the dashboard miniapp claims it while it runs
84
87
  // (ADR-0006); stock firmware keeps its native dashboard (ADR-0002). The
85
88
  // modal nav UI owns the screen; showDashboard would fight it.
86
- if (gesture === "double_tap" && !nativeNavigationService.isActive) {
89
+ if (osDoubleTap && !nativeNavigationService.isActive) {
87
90
  useDisplayStore.getState().setDisplayEvent({ layout: { layoutType: "unavailable", reason: "firmware-dashboard" } });
88
91
  void Promise.resolve(BluetoothSdk.showDashboard()).catch((err) => {
89
92
  console.error("DeviceEventRouter: showDashboard failed:", err);
@@ -1 +1 @@
1
- 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{useDisplayStore} from \"../stores/display\"\nimport {DeviceModels, type TouchEvent} from \"@glassly/bluetooth-sdk\"\nimport BluetoothSdk from \"@glassly/bluetooth-sdk/internal\"\n\nimport {useAppStatusStore} from \"../stores/apps\"\nimport {useGlassesStore} from \"../stores/glasses\"\nimport {BgTimer} from \"../utils/timers\"\nimport dashboardOpenTrace from \"./debug/DashboardOpenTrace\"\nimport gestureDotsService from \"./GestureDotsService\"\nimport localDisplayManager from \"./LocalDisplayManager\"\nimport localMiniappRuntime from \"./LocalMiniappRuntime\"\nimport {MiniappExitGesture} from \"./MiniappExitGesture\"\nimport nativeNavigationService from \"./NativeNavigationService\"\nimport {isOverlayApp} from \"./pages/overlayApps\"\n\nconst miniappExitGesture = new MiniappExitGesture({\n getState: () => useAppStatusStore.getState(),\n getVisiblePackageName: () => localDisplayManager.getVisibleMiniappPackageName(),\n beginExitNotice: (packageName, text) => localDisplayManager.beginMiniappExit(packageName, text),\n finishExitNotice: (packageName) => localDisplayManager.finishMiniappExit(packageName),\n cancelExitNotice: (packageName) => localDisplayManager.cancelMiniappExit(packageName),\n setTimeout: (callback, delay) => BgTimer.setTimeout(callback, delay),\n clearTimeout: (timerId) => BgTimer.clearTimeout(timerId),\n})\n\n// Raw ring reports include every scroll step, whether the CFW forwards them\n// (deviceModel G2) or the ring sends them to the phone itself (deviceModel R1);\n// both tag source 2. Rate-limit scroll actions separately from press/release\n// recognition, using native receipt timestamps so a JS backlog does not\n// collapse otherwise separate gestures.\nconst RING_SCROLL_INTERVAL_MS = 100\nlet lastRingScrollAt: number | null = null\n\nfunction shouldForwardScroll(event: TouchEvent): boolean {\n if (event.source !== 2 || (event.gestureName !== \"swipe_up\" && event.gestureName !== \"swipe_down\")) return true\n const elapsed = lastRingScrollAt === null ? null : event.timestamp - lastRingScrollAt\n if (elapsed !== null && elapsed >= 0 && elapsed < RING_SCROLL_INTERVAL_MS) return false\n lastRingScrollAt = event.timestamp\n return true\n}\n\n/**\n * Route both real glasses input and phone mirror controls through the same\n * policy. A claimed gesture goes to the app holding the claim, alone; an\n * unclaimed one goes to every subscriber and then the engine's default. The\n * one rule ahead of the claims: an unclaimed double tap on a miniapp whose\n * frame is visibly on the glasses leaves that app, whoever else claimed the\n * gesture — the dashboard's claim is for the empty screen.\n */\nexport function dispatchTouchEvent(event: TouchEvent): void {\n const gesture = event.gestureName\n const claimant = localMiniappRuntime.gestureClaimant(gesture)\n\n if (gesture === \"double_tap\") {\n // A visible main miniapp opts out of OS exit by registering double tap (the\n // terminal's back-to-menu). The latest claimant still receives it. Otherwise\n // the tap means \"leave the app\". The controller shows the bounded OS\n // notice first, then uses the normal\n // store stop path (and closes its phone overlay).\n const visible = localDisplayManager.getVisibleMiniappPackageName()\n if (\n visible !== null &&\n !localMiniappRuntime.hasGestureClaim(visible, gesture) &&\n miniappExitGesture.tryExitVisibleMiniapp()\n ) {\n gestureDotsService.noteGesture(gesture, true)\n return\n }\n }\n\n if (claimant !== null) {\n // An overlay app claims the double tap on an empty screen to open the dashboard.\n if (gesture === \"double_tap\" && isOverlayApp(claimant)) dashboardOpenTrace.trigger(\"double-tap\", event.timestamp)\n // The press may have started before this app claimed its release edge.\n gestureDotsService.noteGesture(gesture, true)\n if (!shouldForwardScroll(event)) return\n localMiniappRuntime.forwardEvent(\"touch_event\", event, undefined, claimant)\n return\n }\n\n // Gesture-dots debug indicator (any device, gated by its setting). It\n // only paints while the screen is otherwise empty. Process even suppressed\n // scroll repeats here so their completion still clears a held dot.\n gestureDotsService.noteGesture(gesture)\n\n if (!shouldForwardScroll(event)) return\n localMiniappRuntime.forwardEvent(\"touch_event\", event)\n\n // Nobody claimed a double tap: the glasses' own dashboard. On eligible\n // Glassly CFW glasses the dashboard miniapp claims it while it runs\n // (ADR-0006); stock firmware keeps its native dashboard (ADR-0002). The\n // modal nav UI owns the screen; showDashboard would fight it.\n if (gesture === \"double_tap\" && !nativeNavigationService.isActive) {\n useDisplayStore.getState().setDisplayEvent({layout: {layoutType: \"unavailable\", reason: \"firmware-dashboard\"}})\n void Promise.resolve(BluetoothSdk.showDashboard()).catch((err) => {\n console.error(\"DeviceEventRouter: showDashboard failed:\", err)\n })\n }\n}\n\nexport function resetTouchInput(): void {\n miniappExitGesture.reset()\n lastRingScrollAt = null\n}\n\n/** Phone mirror input uses the same dashboard/miniapp policy as real glasses. */\nexport function sendGesture(\n gestureName:\n | \"single_tap\"\n | \"tap_start\"\n | \"double_tap\"\n | \"tap_end\"\n | \"tap_then_hold\"\n | \"touch_down\"\n | \"swipe_up\"\n | \"swipe_down\",\n): void {\n const model = useGlassesStore.getState().deviceModel\n dispatchTouchEvent({\n type: \"touch_event\",\n gestureName,\n deviceModel: Object.values(DeviceModels).find((candidate) => candidate === model) ?? DeviceModels.Simulated,\n timestamp: Date.now(),\n })\n}\n"]}
1
+ {"version":3,"file":"GlassesTouchInput.js","sourceRoot":"","sources":["../../src/services/GlassesTouchInput.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,eAAe,EAAC,MAAM,mBAAmB,CAAA;AACjD,OAAO,EAAC,YAAY,EAAkB,MAAM,wBAAwB,CAAA;AACpE,OAAO,YAAY,MAAM,iCAAiC,CAAA;AAE1D,OAAO,EAAC,iBAAiB,EAAC,MAAM,gBAAgB,CAAA;AAChD,OAAO,EAAC,eAAe,EAAC,MAAM,mBAAmB,CAAA;AACjD,OAAO,EAAC,OAAO,EAAC,MAAM,iBAAiB,CAAA;AACvC,OAAO,kBAAkB,MAAM,4BAA4B,CAAA;AAC3D,OAAO,kBAAkB,MAAM,sBAAsB,CAAA;AACrD,OAAO,mBAAmB,MAAM,uBAAuB,CAAA;AACvD,OAAO,mBAAmB,MAAM,uBAAuB,CAAA;AACvD,OAAO,EAAC,kBAAkB,EAAC,MAAM,sBAAsB,CAAA;AACvD,OAAO,uBAAuB,MAAM,2BAA2B,CAAA;AAC/D,OAAO,EAAC,YAAY,EAAC,MAAM,qBAAqB,CAAA;AAEhD,MAAM,kBAAkB,GAAG,IAAI,kBAAkB,CAAC;IAChD,QAAQ,EAAE,GAAG,EAAE,CAAC,iBAAiB,CAAC,QAAQ,EAAE;IAC5C,qBAAqB,EAAE,GAAG,EAAE,CAAC,mBAAmB,CAAC,4BAA4B,EAAE;IAC/E,eAAe,EAAE,CAAC,WAAW,EAAE,IAAI,EAAE,EAAE,CAAC,mBAAmB,CAAC,gBAAgB,CAAC,WAAW,EAAE,IAAI,CAAC;IAC/F,gBAAgB,EAAE,CAAC,WAAW,EAAE,EAAE,CAAC,mBAAmB,CAAC,iBAAiB,CAAC,WAAW,CAAC;IACrF,gBAAgB,EAAE,CAAC,WAAW,EAAE,EAAE,CAAC,mBAAmB,CAAC,iBAAiB,CAAC,WAAW,CAAC;IACrF,UAAU,EAAE,CAAC,QAAQ,EAAE,KAAK,EAAE,EAAE,CAAC,OAAO,CAAC,UAAU,CAAC,QAAQ,EAAE,KAAK,CAAC;IACpE,YAAY,EAAE,CAAC,OAAO,EAAE,EAAE,CAAC,OAAO,CAAC,YAAY,CAAC,OAAO,CAAC;CACzD,CAAC,CAAA;AAEF,4EAA4E;AAC5E,gFAAgF;AAChF,6EAA6E;AAC7E,wEAAwE;AACxE,wCAAwC;AACxC,MAAM,uBAAuB,GAAG,GAAG,CAAA;AACnC,IAAI,gBAAgB,GAAkB,IAAI,CAAA;AAE1C,SAAS,mBAAmB,CAAC,KAAiB;IAC5C,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW,KAAK,UAAU,IAAI,KAAK,CAAC,WAAW,KAAK,YAAY,CAAC;QAAE,OAAO,IAAI,CAAA;IAC/G,MAAM,OAAO,GAAG,gBAAgB,KAAK,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS,GAAG,gBAAgB,CAAA;IACrF,IAAI,OAAO,KAAK,IAAI,IAAI,OAAO,IAAI,CAAC,IAAI,OAAO,GAAG,uBAAuB;QAAE,OAAO,KAAK,CAAA;IACvF,gBAAgB,GAAG,KAAK,CAAC,SAAS,CAAA;IAClC,OAAO,IAAI,CAAA;AACb,CAAC;AAED;;;;;;;GAOG;AACH,MAAM,UAAU,kBAAkB,CAAC,KAAiB;IAClD,MAAM,OAAO,GAAG,KAAK,CAAC,WAAW,CAAA;IACjC,MAAM,QAAQ,GAAG,mBAAmB,CAAC,eAAe,CAAC,OAAO,CAAC,CAAA;IAC7D,6EAA6E;IAC7E,6EAA6E;IAC7E,MAAM,WAAW,GAAG,OAAO,KAAK,YAAY,IAAI,KAAK,CAAC,KAAK,KAAK,CAAC,CAAA;IAEjE,IAAI,WAAW,EAAE,CAAC;QAChB,4EAA4E;QAC5E,6EAA6E;QAC7E,qEAAqE;QACrE,qCAAqC;QACrC,kDAAkD;QAClD,MAAM,OAAO,GAAG,mBAAmB,CAAC,4BAA4B,EAAE,CAAA;QAClE,IACE,OAAO,KAAK,IAAI;YAChB,CAAC,mBAAmB,CAAC,eAAe,CAAC,OAAO,EAAE,OAAO,CAAC;YACtD,kBAAkB,CAAC,qBAAqB,EAAE,EAC1C,CAAC;YACD,kBAAkB,CAAC,WAAW,CAAC,OAAO,EAAE,IAAI,CAAC,CAAA;YAC7C,OAAM;QACR,CAAC;IACH,CAAC;IAED,IAAI,QAAQ,KAAK,IAAI,EAAE,CAAC;QACtB,iFAAiF;QACjF,IAAI,OAAO,KAAK,YAAY,IAAI,YAAY,CAAC,QAAQ,CAAC;YAAE,kBAAkB,CAAC,OAAO,CAAC,YAAY,EAAE,KAAK,CAAC,SAAS,CAAC,CAAA;QACjH,uEAAuE;QACvE,kBAAkB,CAAC,WAAW,CAAC,OAAO,EAAE,IAAI,EAAE,KAAK,CAAC,KAAK,CAAC,CAAA;QAC1D,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC;YAAE,OAAM;QACvC,mBAAmB,CAAC,YAAY,CAAC,aAAa,EAAE,KAAK,EAAE,SAAS,EAAE,QAAQ,CAAC,CAAA;QAC3E,OAAM;IACR,CAAC;IAED,sEAAsE;IACtE,2EAA2E;IAC3E,mEAAmE;IACnE,kBAAkB,CAAC,WAAW,CAAC,OAAO,EAAE,KAAK,EAAE,KAAK,CAAC,KAAK,CAAC,CAAA;IAE3D,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC;QAAE,OAAM;IACvC,mBAAmB,CAAC,YAAY,CAAC,aAAa,EAAE,KAAK,CAAC,CAAA;IAEtD,uEAAuE;IACvE,oEAAoE;IACpE,wEAAwE;IACxE,8DAA8D;IAC9D,IAAI,WAAW,IAAI,CAAC,uBAAuB,CAAC,QAAQ,EAAE,CAAC;QACrD,eAAe,CAAC,QAAQ,EAAE,CAAC,eAAe,CAAC,EAAC,MAAM,EAAE,EAAC,UAAU,EAAE,aAAa,EAAE,MAAM,EAAE,oBAAoB,EAAC,EAAC,CAAC,CAAA;QAC/G,KAAK,OAAO,CAAC,OAAO,CAAC,YAAY,CAAC,aAAa,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC,GAAG,EAAE,EAAE;YAC/D,OAAO,CAAC,KAAK,CAAC,0CAA0C,EAAE,GAAG,CAAC,CAAA;QAChE,CAAC,CAAC,CAAA;IACJ,CAAC;AACH,CAAC;AAED,MAAM,UAAU,eAAe;IAC7B,kBAAkB,CAAC,KAAK,EAAE,CAAA;IAC1B,gBAAgB,GAAG,IAAI,CAAA;AACzB,CAAC;AAED,iFAAiF;AACjF,MAAM,UAAU,WAAW,CACzB,WAae;IAEf,MAAM,KAAK,GAAG,eAAe,CAAC,QAAQ,EAAE,CAAC,WAAW,CAAA;IACpD,kBAAkB,CAAC;QACjB,IAAI,EAAE,aAAa;QACnB,WAAW;QACX,WAAW,EAAE,MAAM,CAAC,MAAM,CAAC,YAAY,CAAC,CAAC,IAAI,CAAC,CAAC,SAAS,EAAE,EAAE,CAAC,SAAS,KAAK,KAAK,CAAC,IAAI,YAAY,CAAC,SAAS;QAC3G,SAAS,EAAE,IAAI,CAAC,GAAG,EAAE;KACtB,CAAC,CAAA;AACJ,CAAC","sourcesContent":["import {useDisplayStore} from \"../stores/display\"\nimport {DeviceModels, type TouchEvent} from \"@glassly/bluetooth-sdk\"\nimport BluetoothSdk from \"@glassly/bluetooth-sdk/internal\"\n\nimport {useAppStatusStore} from \"../stores/apps\"\nimport {useGlassesStore} from \"../stores/glasses\"\nimport {BgTimer} from \"../utils/timers\"\nimport dashboardOpenTrace from \"./debug/DashboardOpenTrace\"\nimport gestureDotsService from \"./GestureDotsService\"\nimport localDisplayManager from \"./LocalDisplayManager\"\nimport localMiniappRuntime from \"./LocalMiniappRuntime\"\nimport {MiniappExitGesture} from \"./MiniappExitGesture\"\nimport nativeNavigationService from \"./NativeNavigationService\"\nimport {isOverlayApp} from \"./pages/overlayApps\"\n\nconst miniappExitGesture = new MiniappExitGesture({\n getState: () => useAppStatusStore.getState(),\n getVisiblePackageName: () => localDisplayManager.getVisibleMiniappPackageName(),\n beginExitNotice: (packageName, text) => localDisplayManager.beginMiniappExit(packageName, text),\n finishExitNotice: (packageName) => localDisplayManager.finishMiniappExit(packageName),\n cancelExitNotice: (packageName) => localDisplayManager.cancelMiniappExit(packageName),\n setTimeout: (callback, delay) => BgTimer.setTimeout(callback, delay),\n clearTimeout: (timerId) => BgTimer.clearTimeout(timerId),\n})\n\n// Raw ring reports include every scroll step, whether the CFW forwards them\n// (deviceModel G2) or the ring sends them to the phone itself (deviceModel R1);\n// both tag source 2. Rate-limit scroll actions separately from press/release\n// recognition, using native receipt timestamps so a JS backlog does not\n// collapse otherwise separate gestures.\nconst RING_SCROLL_INTERVAL_MS = 100\nlet lastRingScrollAt: number | null = null\n\nfunction shouldForwardScroll(event: TouchEvent): boolean {\n if (event.source !== 2 || (event.gestureName !== \"swipe_up\" && event.gestureName !== \"swipe_down\")) return true\n const elapsed = lastRingScrollAt === null ? null : event.timestamp - lastRingScrollAt\n if (elapsed !== null && elapsed >= 0 && elapsed < RING_SCROLL_INTERVAL_MS) return false\n lastRingScrollAt = event.timestamp\n return true\n}\n\n/**\n * Route both real glasses input and phone mirror controls through the same\n * policy. A claimed gesture goes to the app holding the claim, alone; an\n * unclaimed one goes to every subscriber and then the engine's default. The\n * one rule ahead of the claims: an unclaimed double tap on a miniapp whose\n * frame is visibly on the glasses leaves that app, whoever else claimed the\n * gesture — the dashboard's claim is for the empty screen.\n */\nexport function dispatchTouchEvent(event: TouchEvent): void {\n const gesture = event.gestureName\n const claimant = localMiniappRuntime.gestureClaimant(gesture)\n // The Neural Band's middle finger (index 1) shares the tap names but is left\n // to miniapps: the engine's own double-tap behaviors are the index finger's.\n const osDoubleTap = gesture === \"double_tap\" && event.index !== 1\n\n if (osDoubleTap) {\n // A visible main miniapp opts out of OS exit by registering double tap (the\n // terminal's back-to-menu). The latest claimant still receives it. Otherwise\n // the tap means \"leave the app\". The controller shows the bounded OS\n // notice first, then uses the normal\n // store stop path (and closes its phone overlay).\n const visible = localDisplayManager.getVisibleMiniappPackageName()\n if (\n visible !== null &&\n !localMiniappRuntime.hasGestureClaim(visible, gesture) &&\n miniappExitGesture.tryExitVisibleMiniapp()\n ) {\n gestureDotsService.noteGesture(gesture, true)\n return\n }\n }\n\n if (claimant !== null) {\n // An overlay app claims the double tap on an empty screen to open the dashboard.\n if (gesture === \"double_tap\" && isOverlayApp(claimant)) dashboardOpenTrace.trigger(\"double-tap\", event.timestamp)\n // The press may have started before this app claimed its release edge.\n gestureDotsService.noteGesture(gesture, true, event.index)\n if (!shouldForwardScroll(event)) return\n localMiniappRuntime.forwardEvent(\"touch_event\", event, undefined, claimant)\n return\n }\n\n // Gesture-dots debug indicator (any device, gated by its setting). It\n // only paints while the screen is otherwise empty. Process even suppressed\n // scroll repeats here so their completion still clears a held dot.\n gestureDotsService.noteGesture(gesture, false, event.index)\n\n if (!shouldForwardScroll(event)) return\n localMiniappRuntime.forwardEvent(\"touch_event\", event)\n\n // Nobody claimed a double tap: the glasses' own dashboard. On eligible\n // Glassly CFW glasses the dashboard miniapp claims it while it runs\n // (ADR-0006); stock firmware keeps its native dashboard (ADR-0002). The\n // modal nav UI owns the screen; showDashboard would fight it.\n if (osDoubleTap && !nativeNavigationService.isActive) {\n useDisplayStore.getState().setDisplayEvent({layout: {layoutType: \"unavailable\", reason: \"firmware-dashboard\"}})\n void Promise.resolve(BluetoothSdk.showDashboard()).catch((err) => {\n console.error(\"DeviceEventRouter: showDashboard failed:\", err)\n })\n }\n}\n\nexport function resetTouchInput(): void {\n miniappExitGesture.reset()\n lastRingScrollAt = null\n}\n\n/** Phone mirror input uses the same dashboard/miniapp policy as real glasses. */\nexport function sendGesture(\n gestureName:\n | \"single_tap\"\n | \"tap_start\"\n | \"double_tap\"\n | \"tap_end\"\n | \"tap_then_hold\"\n | \"touch_down\"\n | \"swipe_up\"\n | \"swipe_down\"\n | \"swipe_left\"\n | \"swipe_right\"\n | \"long_press\"\n | \"dial_up\"\n | \"dial_down\",\n): void {\n const model = useGlassesStore.getState().deviceModel\n dispatchTouchEvent({\n type: \"touch_event\",\n gestureName,\n deviceModel: Object.values(DeviceModels).find((candidate) => candidate === model) ?? DeviceModels.Simulated,\n timestamp: Date.now(),\n })\n}\n"]}
@@ -235,7 +235,7 @@ declare class LocalMiniappRuntime {
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  * When the cloud client (re)connects, immediately re-attempt the initial mint
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  * for any handshook app still missing its token, instead of waiting out the
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  * backoff. This is what turns "scan a dev app before the cloud is ready" from
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- * "dead until you manually reconnect Cloud V2" into "authenticates on its own
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+ * "dead until you manually reconnect Cloud" into "authenticates on its own
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  * the instant the connection comes up".
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  */
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  private redriveMiniappAuthDelivery;
@@ -1 +1 @@
1
- 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