@glassly/engine 0.1.0-dev.97 → 0.1.0-dev.98

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,9 +1,9 @@
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  export const ENGINE_RELEASE_METADATA = Object.freeze({
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  "schemaVersion": 1,
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  "familyBaseVersion": "0.1.0",
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- "releaseIdentity": "0.1.0-dev.97",
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- "releaseSetId": "glassly-0.1.0-dev.97",
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- "sourceCommit": "d6a11e4e0a4e8afac8d418e22a9281a8147c0889",
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+ "releaseIdentity": "0.1.0-dev.98",
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+ "releaseSetId": "glassly-0.1.0-dev.98",
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+ "sourceCommit": "2c7feb7c84f8161087b58ef18cf589254ad16ae8",
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  "otaManifestUrl": null,
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  "otaManifestSha256": null
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  });
@@ -1 +1 @@
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- {"version":3,"file":"releaseMetadata.js","sourceRoot":"","sources":["../../src/generated/releaseMetadata.ts"],"names":[],"mappings":"AAWA,MAAM,CAAC,MAAM,uBAAuB,GAAoC,MAAM,CAAC,MAAM,CAAC;IACpF,eAAe,EAAE,CAAC;IAClB,mBAAmB,EAAE,OAAO;IAC5B,iBAAiB,EAAE,cAAc;IACjC,cAAc,EAAE,sBAAsB;IACtC,cAAc,EAAE,0CAA0C;IAC1D,gBAAgB,EAAE,IAAI;IACtB,mBAAmB,EAAE,IAAI;CAC1B,CAAC,CAAA","sourcesContent":["/** Generated by release CI. Do not edit in a release checkout. */\nexport interface EngineReleaseMetadata {\n schemaVersion: 1\n familyBaseVersion: string | null\n releaseIdentity: string | null\n releaseSetId: string | null\n sourceCommit: string | null\n otaManifestUrl: string | null\n otaManifestSha256: string | null\n}\n\nexport const ENGINE_RELEASE_METADATA: Readonly<EngineReleaseMetadata> = Object.freeze({\n \"schemaVersion\": 1,\n \"familyBaseVersion\": \"0.1.0\",\n \"releaseIdentity\": \"0.1.0-dev.97\",\n \"releaseSetId\": \"glassly-0.1.0-dev.97\",\n \"sourceCommit\": \"d6a11e4e0a4e8afac8d418e22a9281a8147c0889\",\n \"otaManifestUrl\": null,\n \"otaManifestSha256\": null\n})\n"]}
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+ {"version":3,"file":"releaseMetadata.js","sourceRoot":"","sources":["../../src/generated/releaseMetadata.ts"],"names":[],"mappings":"AAWA,MAAM,CAAC,MAAM,uBAAuB,GAAoC,MAAM,CAAC,MAAM,CAAC;IACpF,eAAe,EAAE,CAAC;IAClB,mBAAmB,EAAE,OAAO;IAC5B,iBAAiB,EAAE,cAAc;IACjC,cAAc,EAAE,sBAAsB;IACtC,cAAc,EAAE,0CAA0C;IAC1D,gBAAgB,EAAE,IAAI;IACtB,mBAAmB,EAAE,IAAI;CAC1B,CAAC,CAAA","sourcesContent":["/** Generated by release CI. Do not edit in a release checkout. */\nexport interface EngineReleaseMetadata {\n schemaVersion: 1\n familyBaseVersion: string | null\n releaseIdentity: string | null\n releaseSetId: string | null\n sourceCommit: string | null\n otaManifestUrl: string | null\n otaManifestSha256: string | null\n}\n\nexport const ENGINE_RELEASE_METADATA: Readonly<EngineReleaseMetadata> = Object.freeze({\n \"schemaVersion\": 1,\n \"familyBaseVersion\": \"0.1.0\",\n \"releaseIdentity\": \"0.1.0-dev.98\",\n \"releaseSetId\": \"glassly-0.1.0-dev.98\",\n \"sourceCommit\": \"2c7feb7c84f8161087b58ef18cf589254ad16ae8\",\n \"otaManifestUrl\": null,\n \"otaManifestSha256\": null\n})\n"]}
@@ -4,6 +4,11 @@ declare class GestureDotsService {
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  private flashTimer;
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  /** Finger currently on the touch bar (tap_start..tap_end; the CFW forwards holds as these edges). */
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  private held;
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+ /**
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+ * The CFW's tap_then_hold fired during this press (discrete recognition
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+ * event; the tap_end that follows on release is what clears it).
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+ */
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+ private holdRecognized;
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  /** Whether the indicator scene currently has anything on it (needs a clear when the flash ends). */
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  private visible;
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  private unsubs;
@@ -1 +1 @@
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+ {"version":3,"file":"GestureDotsService.d.ts","sourceRoot":"","sources":["../../src/services/GestureDotsService.ts"],"names":[],"mappings":"AA2BA,cAAM,kBAAkB;IACtB,OAAO,CAAC,OAAO,CAAQ;IACvB,OAAO,CAAC,KAAK,CAA+B;IAC5C,OAAO,CAAC,UAAU,CAAsB;IACxC,qGAAqG;IACrG,OAAO,CAAC,IAAI,CAAQ;IACpB;;;OAGG;IACH,OAAO,CAAC,cAAc,CAAQ;IAC9B,oGAAoG;IACpG,OAAO,CAAC,OAAO,CAAQ;IACvB,OAAO,CAAC,MAAM,CAAwB;IAEtC,KAAK,IAAI,IAAI;IAcb,IAAI,IAAI,IAAI;IAaZ,OAAO,CAAC,OAAO;IAIf;;;;OAIG;IACH,WAAW,CAAC,WAAW,EAAE,MAAM,GAAG,IAAI;IAyCtC;;;;;;;;;;OAUG;IACH,OAAO,CAAC,MAAM;CA6Bf;AAED,QAAA,MAAM,kBAAkB,oBAA2B,CAAA;AACnD,eAAe,kBAAkB,CAAA;AACjC,OAAO,EAAC,kBAAkB,EAAC,CAAA"}
@@ -1,8 +1,9 @@
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  /**
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  * Gesture dots — a debug indicator that flashes a small glyph top-right on the
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  * glasses when a touch gesture arrives, while nothing else is on the display:
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- * a filled circle for a single tap, an arrow for a swipe, cleared after a
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- * short pulse. Extracted from the CFW dashboard service; it renders through
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+ * a filled circle for a single tap, an arrow for a swipe (cleared after a
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+ * short pulse), a bullseye while a CFW tap-then-hold is held. Extracted from
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+ * the CFW dashboard service; it renders through
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  * the ordinary scene pipeline, so it works on any positioning device (stock
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  * G2 included), and is gated by the gesture_dots debug setting.
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  *
@@ -27,6 +28,11 @@ class GestureDotsService {
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  flashTimer = null;
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  /** Finger currently on the touch bar (tap_start..tap_end; the CFW forwards holds as these edges). */
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  held = false;
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+ /**
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+ * The CFW's tap_then_hold fired during this press (discrete recognition
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+ * event; the tap_end that follows on release is what clears it).
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+ */
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+ holdRecognized = false;
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  /** Whether the indicator scene currently has anything on it (needs a clear when the flash ends). */
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  visible = false;
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  unsubs = [];
@@ -54,6 +60,7 @@ class GestureDotsService {
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  this.flashTimer = null;
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  this.flash = null;
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  this.held = false;
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+ this.holdRecognized = false;
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  this.visible = false;
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  this.started = false;
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  sceneRenderer.clearApp(DOTS_APP_ID);
@@ -77,6 +84,17 @@ class GestureDotsService {
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  if (this.held === held)
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  return;
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  this.held = held;
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+ if (!held)
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+ this.holdRecognized = false;
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+ this.render();
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+ return;
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+ }
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+ // CFW tap-then-hold (the stock Menu gesture): swap the steady dot for the
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+ // bullseye until release. Recognition arrives mid-press, but set held too
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+ // in case the tap_start edge was missed — the release edge still clears.
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+ if (gestureName === "tap_then_hold") {
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+ this.held = true;
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+ this.holdRecognized = true;
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  this.render();
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  return;
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  }
@@ -115,7 +133,7 @@ class GestureDotsService {
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  return;
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  if (localDisplayManager.hasActiveDisplay())
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  return;
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- const shown = this.flash ?? (this.held ? "dot" : null);
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+ const shown = this.flash ?? (this.held ? (this.holdRecognized ? "hold" : "dot") : null);
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  if (!this.enabled()) {
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  if (this.visible) {
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  this.visible = false;
@@ -1 +1 @@
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Extracted from the CFW dashboard service; it renders through\n * the ordinary scene pipeline, so it works on any positioning device (stock\n * G2 included), and is gated by the gesture_dots debug setting.\n *\n * The glyphs are pre-baked images (not text): the stock firmware's builtin\n * font has no ●/↑/↓, and a single image element with a stable id and box maps\n * to ONE re-used firmware image container — flash and idle swap its bytes\n * (data-only update, no page rebuild) instead of creating/removing containers.\n */\nimport {SETTINGS, useSettingsStore} from \"../stores/settings\"\nimport type {SceneElementInput} from \"../utils/display/scene\"\nimport {BgTimer} from \"../utils/timers\"\nimport {GESTURE_DOT_GLYPHS, GESTURE_DOT_GLYPH_SIZE, type GestureDotGlyph} from \"./gestureDotGlyphs\"\nimport localDisplayManager from \"./LocalDisplayManager\"\nimport sceneRenderer from \"./SceneRenderer\"\n\nconst DOTS_APP_ID = \"system.gesture-dots\"\n/** How long a gesture stays on the indicator. */\nconst GESTURE_FLASH_MS = 700\nconst MARGIN_X = 16\nconst MARGIN_TOP = 10\n\nclass GestureDotsService {\n private started = false\n private flash: GestureDotGlyph | null = null\n private flashTimer: number | null = null\n /** Finger currently on the touch bar (tap_start..tap_end; the CFW forwards holds as these edges). */\n private held = false\n /** Whether the indicator scene currently has anything on it (needs a clear when the flash ends). */\n private visible = false\n private unsubs: Array<() => void> = []\n\n start(): void {\n if (this.started) return\n this.started = true\n this.unsubs.push(\n // The indicator owns the screen only while it is empty: drop our\n // retained state when something else takes over, and clear any\n // leftover flash when the display empties again.\n localDisplayManager.onActiveDisplayChange((active) => {\n if (active) this.visible = false\n else this.render()\n }),\n )\n }\n\n stop(): void {\n for (const unsub of this.unsubs) unsub()\n this.unsubs = []\n if (this.flashTimer !== null) BgTimer.clearTimeout(this.flashTimer)\n this.flashTimer = null\n this.flash = null\n this.held = false\n this.visible = false\n this.started = false\n sceneRenderer.clearApp(DOTS_APP_ID)\n }\n\n private enabled(): boolean {\n return useSettingsStore.getState().getSetting(SETTINGS.gesture_dots.key) === true\n }\n\n /**\n * Flash a gesture on the indicator. Other gesture names are ignored. The\n * device-event router calls this after the CFW dashboard had its chance to\n * consume the gesture, so dashboard navigation does not flash.\n */\n noteGesture(gestureName: string): void {\n if (!this.started || !this.enabled()) return\n // Tap edges show a steady circle for as long as the finger is down (on\n // CFW these arrive for holds: ET_LONG/ET_REL forwarded as\n // tap_start/tap_end), with no timer — tap_end clears it.\n if (gestureName === \"tap_start\" || gestureName === \"tap_end\") {\n const held = gestureName === \"tap_start\"\n if (this.held === held) return\n this.held = held\n this.render()\n return\n }\n const flash: GestureDotGlyph | null =\n gestureName === \"single_tap\"\n ? \"dot\"\n : gestureName === \"swipe_up\"\n ? \"up\"\n : gestureName === \"swipe_down\"\n ? \"down\"\n : null\n if (!flash) return\n this.flash = flash\n if (this.flashTimer !== null) BgTimer.clearTimeout(this.flashTimer)\n this.flashTimer = BgTimer.setTimeout(() => {\n this.flashTimer = null\n this.flash = null\n this.render()\n }, GESTURE_FLASH_MS)\n this.render()\n }\n\n /**\n * Paint or clear the indicator. Nothing is drawn while anything else is on\n * the glasses (miniapp frame or system screen) or when no gesture was just\n * received. The top-right anchor resolves against the device's real canvas,\n * so no size math here.\n *\n * Between flashes the element STAYS in the scene with the blank glyph:\n * removing it would tear down the firmware image container and rebuild the\n * page on every flash (a rebuild storm on stock firmware). Only disabling\n * the setting removes the element outright.\n */\n private render(): void {\n if (!this.started) return\n if (localDisplayManager.hasActiveDisplay()) return\n const shown = this.flash ?? (this.held ? \"dot\" : null)\n if (!this.enabled()) {\n if (this.visible) {\n this.visible = false\n sceneRenderer.emitScene(DOTS_APP_ID, \"main\", [])\n }\n return\n }\n if (!shown && !this.visible) return\n const elements: SceneElementInput[] = [\n {\n type: \"image\",\n id: \"gesture-dot\",\n box: {\n x: MARGIN_X,\n y: MARGIN_TOP,\n w: GESTURE_DOT_GLYPH_SIZE,\n h: GESTURE_DOT_GLYPH_SIZE,\n anchor: \"top-right\",\n },\n data: GESTURE_DOT_GLYPHS[shown ?? \"blank\"],\n },\n ]\n this.visible = true\n sceneRenderer.emitScene(DOTS_APP_ID, \"main\", elements)\n }\n}\n\nconst gestureDotsService = new GestureDotsService()\nexport default gestureDotsService\nexport {GestureDotsService}\n"]}
1
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Extracted from\n * the CFW dashboard service; it renders through\n * the ordinary scene pipeline, so it works on any positioning device (stock\n * G2 included), and is gated by the gesture_dots debug setting.\n *\n * The glyphs are pre-baked images (not text): the stock firmware's builtin\n * font has no ●/↑/↓, and a single image element with a stable id and box maps\n * to ONE re-used firmware image container — flash and idle swap its bytes\n * (data-only update, no page rebuild) instead of creating/removing containers.\n */\nimport {SETTINGS, useSettingsStore} from \"../stores/settings\"\nimport type {SceneElementInput} from \"../utils/display/scene\"\nimport {BgTimer} from \"../utils/timers\"\nimport {GESTURE_DOT_GLYPHS, GESTURE_DOT_GLYPH_SIZE, type GestureDotGlyph} from \"./gestureDotGlyphs\"\nimport localDisplayManager from \"./LocalDisplayManager\"\nimport sceneRenderer from \"./SceneRenderer\"\n\nconst DOTS_APP_ID = \"system.gesture-dots\"\n/** How long a gesture stays on the indicator. */\nconst GESTURE_FLASH_MS = 700\nconst MARGIN_X = 16\nconst MARGIN_TOP = 10\n\nclass GestureDotsService {\n private started = false\n private flash: GestureDotGlyph | null = null\n private flashTimer: number | null = null\n /** Finger currently on the touch bar (tap_start..tap_end; the CFW forwards holds as these edges). */\n private held = false\n /**\n * The CFW's tap_then_hold fired during this press (discrete recognition\n * event; the tap_end that follows on release is what clears it).\n */\n private holdRecognized = false\n /** Whether the indicator scene currently has anything on it (needs a clear when the flash ends). */\n private visible = false\n private unsubs: Array<() => void> = []\n\n start(): void {\n if (this.started) return\n this.started = true\n this.unsubs.push(\n // The indicator owns the screen only while it is empty: drop our\n // retained state when something else takes over, and clear any\n // leftover flash when the display empties again.\n localDisplayManager.onActiveDisplayChange((active) => {\n if (active) this.visible = false\n else this.render()\n }),\n )\n }\n\n stop(): void {\n for (const unsub of this.unsubs) unsub()\n this.unsubs = []\n if (this.flashTimer !== null) BgTimer.clearTimeout(this.flashTimer)\n this.flashTimer = null\n this.flash = null\n this.held = false\n this.holdRecognized = false\n this.visible = false\n this.started = false\n sceneRenderer.clearApp(DOTS_APP_ID)\n }\n\n private enabled(): boolean {\n return useSettingsStore.getState().getSetting(SETTINGS.gesture_dots.key) === true\n }\n\n /**\n * Flash a gesture on the indicator. Other gesture names are ignored. The\n * device-event router calls this after the CFW dashboard had its chance to\n * consume the gesture, so dashboard navigation does not flash.\n */\n noteGesture(gestureName: string): void {\n if (!this.started || !this.enabled()) return\n // Tap edges show a steady circle for as long as the finger is down (on\n // CFW these arrive for holds: ET_LONG/ET_REL forwarded as\n // tap_start/tap_end), with no timer — tap_end clears it.\n if (gestureName === \"tap_start\" || gestureName === \"tap_end\") {\n const held = gestureName === \"tap_start\"\n if (this.held === held) return\n this.held = held\n if (!held) this.holdRecognized = false\n this.render()\n return\n }\n // CFW tap-then-hold (the stock Menu gesture): swap the steady dot for the\n // bullseye until release. Recognition arrives mid-press, but set held too\n // in case the tap_start edge was missed — the release edge still clears.\n if (gestureName === \"tap_then_hold\") {\n this.held = true\n this.holdRecognized = true\n this.render()\n return\n }\n const flash: GestureDotGlyph | null =\n gestureName === \"single_tap\"\n ? \"dot\"\n : gestureName === \"swipe_up\"\n ? \"up\"\n : gestureName === \"swipe_down\"\n ? \"down\"\n : null\n if (!flash) return\n this.flash = flash\n if (this.flashTimer !== null) BgTimer.clearTimeout(this.flashTimer)\n this.flashTimer = BgTimer.setTimeout(() => {\n this.flashTimer = null\n this.flash = null\n this.render()\n }, GESTURE_FLASH_MS)\n this.render()\n }\n\n /**\n * Paint or clear the indicator. Nothing is drawn while anything else is on\n * the glasses (miniapp frame or system screen) or when no gesture was just\n * received. The top-right anchor resolves against the device's real canvas,\n * so no size math here.\n *\n * Between flashes the element STAYS in the scene with the blank glyph:\n * removing it would tear down the firmware image container and rebuild the\n * page on every flash (a rebuild storm on stock firmware). Only disabling\n * the setting removes the element outright.\n */\n private render(): void {\n if (!this.started) return\n if (localDisplayManager.hasActiveDisplay()) return\n const shown = this.flash ?? (this.held ? (this.holdRecognized ? \"hold\" : \"dot\") : null)\n if (!this.enabled()) {\n if (this.visible) {\n this.visible = false\n sceneRenderer.emitScene(DOTS_APP_ID, \"main\", [])\n }\n return\n }\n if (!shown && !this.visible) return\n const elements: SceneElementInput[] = [\n {\n type: \"image\",\n id: \"gesture-dot\",\n box: {\n x: MARGIN_X,\n y: MARGIN_TOP,\n w: GESTURE_DOT_GLYPH_SIZE,\n h: GESTURE_DOT_GLYPH_SIZE,\n anchor: \"top-right\",\n },\n data: GESTURE_DOT_GLYPHS[shown ?? \"blank\"],\n },\n ]\n this.visible = true\n sceneRenderer.emitScene(DOTS_APP_ID, \"main\", elements)\n }\n}\n\nconst gestureDotsService = new GestureDotsService()\nexport default gestureDotsService\nexport {GestureDotsService}\n"]}
@@ -3,6 +3,6 @@
3
3
  * 24×24 8-bit grayscale PNGs (white on black) for the gesture-dots indicator.
4
4
  */
5
5
  export declare const GESTURE_DOT_GLYPH_SIZE = 24;
6
- export type GestureDotGlyph = "dot" | "up" | "down" | "blank";
6
+ export type GestureDotGlyph = "dot" | "up" | "down" | "hold" | "blank";
7
7
  export declare const GESTURE_DOT_GLYPHS: Record<GestureDotGlyph, string>;
8
8
  //# sourceMappingURL=gestureDotGlyphs.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"gestureDotGlyphs.d.ts","sourceRoot":"","sources":["../../src/services/gestureDotGlyphs.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,eAAO,MAAM,sBAAsB,KAAK,CAAA;AAExC,MAAM,MAAM,eAAe,GAAG,KAAK,GAAG,IAAI,GAAG,MAAM,GAAG,OAAO,CAAA;AAE7D,eAAO,MAAM,kBAAkB,EAAE,MAAM,CAAC,eAAe,EAAE,MAAM,CAK9D,CAAA"}
1
+ {"version":3,"file":"gestureDotGlyphs.d.ts","sourceRoot":"","sources":["../../src/services/gestureDotGlyphs.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,eAAO,MAAM,sBAAsB,KAAK,CAAA;AAExC,MAAM,MAAM,eAAe,GAAG,KAAK,GAAG,IAAI,GAAG,MAAM,GAAG,MAAM,GAAG,OAAO,CAAA;AAEtE,eAAO,MAAM,kBAAkB,EAAE,MAAM,CAAC,eAAe,EAAE,MAAM,CAM9D,CAAA"}
@@ -7,6 +7,7 @@ export const GESTURE_DOT_GLYPHS = {
7
7
  dot: "iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAAAAADFHGIkAAAALklEQVR4nM2QsQ0AAAjC/P/pmrhqZ+xIF6DqBQyWbwO3gduAmKjQuj7QL/ETEzQmMptl7Q9NBAAAAABJRU5ErkJggg==",
8
8
  up: "iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAAAAADFHGIkAAAAMElEQVR4nGNgoCv4////f1zi2GT+/4ciTHE4RhdHIlDFUUhkcTQKQx9WBw8PCVoBAIcbOcf3xeeBAAAAAElFTkSuQmCC",
9
9
  down: "iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAAAAADFHGIkAAAALUlEQVR4nGNgoC/4/3+4SkBFUCkkNjKJIoMg0GRgGEMGgrC4CQSwuxanR2gEAO1/Ocfgp8uvAAAAAElFTkSuQmCC",
10
+ hold: "iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAAAAADFHGIkAAAAR0lEQVR4nGNgIAj+gwF2UUy5//+xyyDzcLGRedjMhTEwXAKl0Z0Lof7DKbgMhBpQCZzOxedBHEGCMxAJBTXhKGRAA9hFMQEANr7jHQU9fO0AAAAASUVORK5CYII=",
10
11
  blank: "iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAAAAADFHGIkAAAAD0lEQVR4nGNgGAWjgPoAAAJYAAGgxYwDAAAAAElFTkSuQmCC",
11
12
  };
12
13
  //# sourceMappingURL=gestureDotGlyphs.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"gestureDotGlyphs.js","sourceRoot":"","sources":["../../src/services/gestureDotGlyphs.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,MAAM,CAAC,MAAM,sBAAsB,GAAG,EAAE,CAAA;AAIxC,MAAM,CAAC,MAAM,kBAAkB,GAAoC;IACjE,GAAG,EAAE,8IAA8I;IACnJ,EAAE,EAAE,8IAA8I;IAClJ,IAAI,EAAE,0IAA0I;IAChJ,KAAK,EAAE,kGAAkG;CAC1G,CAAA","sourcesContent":["/**\n * GENERATED by scripts/gen-gesture-dot-glyphs.mjs — do not edit by hand.\n * 24×24 8-bit grayscale PNGs (white on black) for the gesture-dots indicator.\n */\nexport const GESTURE_DOT_GLYPH_SIZE = 24\n\nexport type GestureDotGlyph = \"dot\" | \"up\" | \"down\" | \"blank\"\n\nexport const GESTURE_DOT_GLYPHS: Record<GestureDotGlyph, string> = {\n dot: \"iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAAAAADFHGIkAAAALklEQVR4nM2QsQ0AAAjC/P/pmrhqZ+xIF6DqBQyWbwO3gduAmKjQuj7QL/ETEzQmMptl7Q9NBAAAAABJRU5ErkJggg==\",\n up: \"iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAAAAADFHGIkAAAAMElEQVR4nGNgoCv4////f1zi2GT+/4ciTHE4RhdHIlDFUUhkcTQKQx9WBw8PCVoBAIcbOcf3xeeBAAAAAElFTkSuQmCC\",\n down: \"iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAAAAADFHGIkAAAALUlEQVR4nGNgoC/4/3+4SkBFUCkkNjKJIoMg0GRgGEMGgrC4CQSwuxanR2gEAO1/Ocfgp8uvAAAAAElFTkSuQmCC\",\n blank: \"iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAAAAADFHGIkAAAAD0lEQVR4nGNgGAWjgPoAAAJYAAGgxYwDAAAAAElFTkSuQmCC\",\n}\n"]}
1
+ {"version":3,"file":"gestureDotGlyphs.js","sourceRoot":"","sources":["../../src/services/gestureDotGlyphs.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,MAAM,CAAC,MAAM,sBAAsB,GAAG,EAAE,CAAA;AAIxC,MAAM,CAAC,MAAM,kBAAkB,GAAoC;IACjE,GAAG,EAAE,8IAA8I;IACnJ,EAAE,EAAE,8IAA8I;IAClJ,IAAI,EAAE,0IAA0I;IAChJ,IAAI,EAAE,8KAA8K;IACpL,KAAK,EAAE,kGAAkG;CAC1G,CAAA","sourcesContent":["/**\n * GENERATED by scripts/gen-gesture-dot-glyphs.mjs — do not edit by hand.\n * 24×24 8-bit grayscale PNGs (white on black) for the gesture-dots indicator.\n */\nexport const GESTURE_DOT_GLYPH_SIZE = 24\n\nexport type GestureDotGlyph = \"dot\" | \"up\" | \"down\" | \"hold\" | \"blank\"\n\nexport const GESTURE_DOT_GLYPHS: Record<GestureDotGlyph, string> = {\n dot: \"iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAAAAADFHGIkAAAALklEQVR4nM2QsQ0AAAjC/P/pmrhqZ+xIF6DqBQyWbwO3gduAmKjQuj7QL/ETEzQmMptl7Q9NBAAAAABJRU5ErkJggg==\",\n up: \"iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAAAAADFHGIkAAAAMElEQVR4nGNgoCv4////f1zi2GT+/4ciTHE4RhdHIlDFUUhkcTQKQx9WBw8PCVoBAIcbOcf3xeeBAAAAAElFTkSuQmCC\",\n down: \"iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAAAAADFHGIkAAAALUlEQVR4nGNgoC/4/3+4SkBFUCkkNjKJIoMg0GRgGEMGgrC4CQSwuxanR2gEAO1/Ocfgp8uvAAAAAElFTkSuQmCC\",\n hold: \"iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAAAAADFHGIkAAAAR0lEQVR4nGNgIAj+gwF2UUy5//+xyyDzcLGRedjMhTEwXAKl0Z0Lof7DKbgMhBpQCZzOxedBHEGCMxAJBTXhKGRAA9hFMQEANr7jHQU9fO0AAAAASUVORK5CYII=\",\n blank: \"iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAAAAADFHGIkAAAAD0lEQVR4nGNgGAWjgPoAAAJYAAGgxYwDAAAAAElFTkSuQmCC\",\n}\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@glassly/engine",
3
- "version": "0.1.0-dev.97",
3
+ "version": "0.1.0-dev.98",
4
4
  "description": "Glassly Engine — miniapp registry, WebView bridge, and miniapp store",
5
5
  "main": "build/index.js",
6
6
  "react-native": "src/index.ts",
@@ -97,17 +97,17 @@
97
97
  "registry": "https://registry.npmjs.org/"
98
98
  },
99
99
  "dependencies": {
100
- "@glassly/bluetooth-sdk": "0.1.0-dev.97",
101
- "@glassly/cloud-client": "0.1.0-dev.97",
102
- "@glassly/cloud-protocol": "0.1.0-dev.97",
103
- "@glassly/crust": "0.1.0-dev.97",
104
- "@glassly/miniapp": "0.1.0-dev.97",
100
+ "@glassly/bluetooth-sdk": "0.1.0-dev.98",
101
+ "@glassly/cloud-client": "0.1.0-dev.98",
102
+ "@glassly/cloud-protocol": "0.1.0-dev.98",
103
+ "@glassly/crust": "0.1.0-dev.98",
104
+ "@glassly/miniapp": "0.1.0-dev.98",
105
105
  "buffer": "^6.0.3",
106
106
  "events": "^3.3.0",
107
107
  "react-native-marked": "8.1.1",
108
108
  "semver": "^7.7.4",
109
109
  "typesafe-ts": "^1.7.1",
110
- "@glassly/llm-providers": "0.1.0-dev.97"
110
+ "@glassly/llm-providers": "0.1.0-dev.98"
111
111
  },
112
112
  "devDependencies": {
113
113
  "@glassly/llm-providers": "workspace:*",
@@ -12,9 +12,9 @@ export interface EngineReleaseMetadata {
12
12
  export const ENGINE_RELEASE_METADATA: Readonly<EngineReleaseMetadata> = Object.freeze({
13
13
  "schemaVersion": 1,
14
14
  "familyBaseVersion": "0.1.0",
15
- "releaseIdentity": "0.1.0-dev.97",
16
- "releaseSetId": "glassly-0.1.0-dev.97",
17
- "sourceCommit": "d6a11e4e0a4e8afac8d418e22a9281a8147c0889",
15
+ "releaseIdentity": "0.1.0-dev.98",
16
+ "releaseSetId": "glassly-0.1.0-dev.98",
17
+ "sourceCommit": "2c7feb7c84f8161087b58ef18cf589254ad16ae8",
18
18
  "otaManifestUrl": null,
19
19
  "otaManifestSha256": null
20
20
  })
@@ -1,8 +1,9 @@
1
1
  /**
2
2
  * Gesture dots — a debug indicator that flashes a small glyph top-right on the
3
3
  * glasses when a touch gesture arrives, while nothing else is on the display:
4
- * a filled circle for a single tap, an arrow for a swipe, cleared after a
5
- * short pulse. Extracted from the CFW dashboard service; it renders through
4
+ * a filled circle for a single tap, an arrow for a swipe (cleared after a
5
+ * short pulse), a bullseye while a CFW tap-then-hold is held. Extracted from
6
+ * the CFW dashboard service; it renders through
6
7
  * the ordinary scene pipeline, so it works on any positioning device (stock
7
8
  * G2 included), and is gated by the gesture_dots debug setting.
8
9
  *
@@ -30,6 +31,11 @@ class GestureDotsService {
30
31
  private flashTimer: number | null = null
31
32
  /** Finger currently on the touch bar (tap_start..tap_end; the CFW forwards holds as these edges). */
32
33
  private held = false
34
+ /**
35
+ * The CFW's tap_then_hold fired during this press (discrete recognition
36
+ * event; the tap_end that follows on release is what clears it).
37
+ */
38
+ private holdRecognized = false
33
39
  /** Whether the indicator scene currently has anything on it (needs a clear when the flash ends). */
34
40
  private visible = false
35
41
  private unsubs: Array<() => void> = []
@@ -55,6 +61,7 @@ class GestureDotsService {
55
61
  this.flashTimer = null
56
62
  this.flash = null
57
63
  this.held = false
64
+ this.holdRecognized = false
58
65
  this.visible = false
59
66
  this.started = false
60
67
  sceneRenderer.clearApp(DOTS_APP_ID)
@@ -78,6 +85,16 @@ class GestureDotsService {
78
85
  const held = gestureName === "tap_start"
79
86
  if (this.held === held) return
80
87
  this.held = held
88
+ if (!held) this.holdRecognized = false
89
+ this.render()
90
+ return
91
+ }
92
+ // CFW tap-then-hold (the stock Menu gesture): swap the steady dot for the
93
+ // bullseye until release. Recognition arrives mid-press, but set held too
94
+ // in case the tap_start edge was missed — the release edge still clears.
95
+ if (gestureName === "tap_then_hold") {
96
+ this.held = true
97
+ this.holdRecognized = true
81
98
  this.render()
82
99
  return
83
100
  }
@@ -114,7 +131,7 @@ class GestureDotsService {
114
131
  private render(): void {
115
132
  if (!this.started) return
116
133
  if (localDisplayManager.hasActiveDisplay()) return
117
- const shown = this.flash ?? (this.held ? "dot" : null)
134
+ const shown = this.flash ?? (this.held ? (this.holdRecognized ? "hold" : "dot") : null)
118
135
  if (!this.enabled()) {
119
136
  if (this.visible) {
120
137
  this.visible = false
@@ -4,11 +4,12 @@
4
4
  */
5
5
  export const GESTURE_DOT_GLYPH_SIZE = 24
6
6
 
7
- export type GestureDotGlyph = "dot" | "up" | "down" | "blank"
7
+ export type GestureDotGlyph = "dot" | "up" | "down" | "hold" | "blank"
8
8
 
9
9
  export const GESTURE_DOT_GLYPHS: Record<GestureDotGlyph, string> = {
10
10
  dot: "iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAAAAADFHGIkAAAALklEQVR4nM2QsQ0AAAjC/P/pmrhqZ+xIF6DqBQyWbwO3gduAmKjQuj7QL/ETEzQmMptl7Q9NBAAAAABJRU5ErkJggg==",
11
11
  up: "iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAAAAADFHGIkAAAAMElEQVR4nGNgoCv4////f1zi2GT+/4ciTHE4RhdHIlDFUUhkcTQKQx9WBw8PCVoBAIcbOcf3xeeBAAAAAElFTkSuQmCC",
12
12
  down: "iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAAAAADFHGIkAAAALUlEQVR4nGNgoC/4/3+4SkBFUCkkNjKJIoMg0GRgGEMGgrC4CQSwuxanR2gEAO1/Ocfgp8uvAAAAAElFTkSuQmCC",
13
+ hold: "iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAAAAADFHGIkAAAAR0lEQVR4nGNgIAj+gwF2UUy5//+xyyDzcLGRedjMhTEwXAKl0Z0Lof7DKbgMhBpQCZzOxedBHEGCMxAJBTXhKGRAA9hFMQEANr7jHQU9fO0AAAAASUVORK5CYII=",
13
14
  blank: "iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAAAAADFHGIkAAAAD0lEQVR4nGNgGAWjgPoAAAJYAAGgxYwDAAAAAElFTkSuQmCC",
14
15
  }