@gjsify/webgl 0.5.1 → 0.5.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
1
- import"./_virtual/_rolldown/runtime.js";import{WebGLContextAttributes as e}from"./webgl-context-attributes.js";import{flag as t}from"./utils.js";import{getOESElementIndexUint as n}from"./extensions/oes-element-index-unit.js";import{getOESStandardDerivatives as r}from"./extensions/oes-standard-derivatives.js";import{getOESTextureFloat as i}from"./extensions/oes-texture-float.js";import{getOESTextureFloatLinear as a}from"./extensions/oes-texture-float-linear.js";import{getSTACKGLDestroyContext as o}from"./extensions/stackgl-destroy-context.js";import{getSTACKGLResizeDrawingBuffer as s}from"./extensions/stackgl-resize-drawing-buffer.js";import{getEXTBlendMinMax as c}from"./extensions/ext-blend-minmax.js";import{getEXTColorBufferFloat as l}from"./extensions/ext-color-buffer-float.js";import{getEXTColorBufferHalfFloat as u}from"./extensions/ext-color-buffer-half-float.js";import{getEXTTextureFilterAnisotropic as d}from"./extensions/ext-texture-filter-anisotropic.js";import{getOESTextureHalfFloat as f}from"./extensions/oes-texture-half-float.js";import{WebGLTextureUnit as p}from"./webgl-texture-unit.js";import{WebGLVertexArrayGlobalState as m,WebGLVertexArrayObjectState as h}from"./webgl-vertex-attribute.js";import{installAllContextMethods as g}from"./context/index.js";import _ from"@girs/gwebgl-0.1";import"@girs/gdkpixbuf-2.0";import*as v from"bit-twiddle";import{warnNotImplemented as y}from"@gjsify/utils";let b=0;const x={oes_element_index_uint:n,oes_texture_float:i,oes_texture_float_linear:a,oes_standard_derivatives:r,stackgl_destroy_context:o,stackgl_resize_drawingbuffer:s,ext_blend_minmax:c,ext_color_buffer_float:l,ext_color_buffer_half_float:u,ext_texture_filter_anisotropic:d,oes_texture_half_float:f};var WebGLContextBase=class{get drawingBufferHeight(){return this.canvas.height||0}get drawingBufferWidth(){return this.canvas.width||0}constructor(n,r={}){this.unpackColorSpace=`srgb`,this.RGBA8=32856,this.DEFAULT_ATTACHMENTS=[],this.DEFAULT_COLOR_ATTACHMENTS=[],this._=0,this._extensions={},this._programs={},this._shaders={},this._textures={},this._framebuffers={},this._renderbuffers={},this._buffers={},this._activeProgram=null,this._activeFramebuffer=null,this._activeRenderbuffer=null,this._checkStencil=!1,this._stencilState=!0,this._activeTextureUnit=0,this._errorStack=[],this._maxTextureSize=0,this._maxTextureLevel=0,this._maxCubeMapSize=0,this._maxCubeMapLevel=0,this._maxRenderbufferSize=0,this._unpackAlignment=4,this._packAlignment=4,this._unpackFlipY=!1,this._unpackPremultAlpha=!1,this._viewport=new Int32Array([0,0,0,0]),this._scissorBox=new Int32Array([0,0,0,0]),this._gtkFboId=0,this._textureUnits=[],this._drawingBuffer=null,this.canvas=n,this._contextAttributes=new e(t(r,`alpha`,!0),t(r,`depth`,!0),t(r,`stencil`,!1),!1,t(r,`premultipliedAlpha`,!0),t(r,`preserveDrawingBuffer`,!1),t(r,`preferLowPowerToHighPerformance`,!1),t(r,`failIfMajorPerformanceCaveat`,!1)),this._contextAttributes.premultipliedAlpha=this._contextAttributes.premultipliedAlpha&&this._contextAttributes.alpha}_init(){let e=this._gl.getParameterx(36006);this._gtkFboId=e?.deepUnpack()|0,this._initGLConstants(),this.DEFAULT_ATTACHMENTS=[this.COLOR_ATTACHMENT0,this.DEPTH_ATTACHMENT,this.STENCIL_ATTACHMENT,this.DEPTH_STENCIL_ATTACHMENT],this.DEFAULT_COLOR_ATTACHMENTS=[this.COLOR_ATTACHMENT0];let t=this.drawingBufferWidth||0,n=this.drawingBufferHeight||0;this._=b++;let r=this.getParameter(this.MAX_COMBINED_TEXTURE_IMAGE_UNITS);this._textureUnits=Array.from({length:r});for(let e=0;e<r;++e)this._textureUnits[e]=new p(this,e);this.activeTexture(this.TEXTURE0),this._defaultVertexObjectState=new h(this),this._vertexObjectState=this._defaultVertexObjectState,this._vertexGlobalState=new m(this),this._maxTextureSize=this.getParameter(this.MAX_TEXTURE_SIZE),this._maxTextureLevel=v.log2(v.nextPow2(this._maxTextureSize)),this._maxCubeMapSize=this.getParameter(this.MAX_CUBE_MAP_TEXTURE_SIZE),this._maxCubeMapLevel=v.log2(v.nextPow2(this._maxCubeMapSize)),this._maxRenderbufferSize=this.getParameter(this.MAX_RENDERBUFFER_SIZE),this._unpackAlignment=4,this._packAlignment=4,this._unpackFlipY=!1,this._unpackPremultAlpha=!1,this.bindBuffer(this.ARRAY_BUFFER,null),this.bindBuffer(this.ELEMENT_ARRAY_BUFFER,null),this.bindFramebuffer(this.FRAMEBUFFER,null),this.bindRenderbuffer(this.RENDERBUFFER,null),this.viewport(0,0,t,n),this.scissor(0,0,t,n),this.clearDepth(1),this.clearColor(0,0,0,0),this.clearStencil(0),this.clear(this.COLOR_BUFFER_BIT|this.DEPTH_BUFFER_BIT|this.STENCIL_BUFFER_BIT),this.disable(this.DEPTH_TEST),this.disable(this.STENCIL_TEST),this.disable(this.BLEND),this.disable(this.CULL_FACE),this.disable(this.POLYGON_OFFSET_FILL),this.disable(this.SCISSOR_TEST),this._gl.colorMask(!0,!0,!0,!0)}_initGLConstants(){let e=new _.WebGLRenderingContextBase().get_webgl_constants();for(let[t,n]of Object.entries(e))Object.defineProperty(this,t,{value:n})}_getGlslVersion(e){return e?`100`:`120`}_checkOwns(e){return typeof e==`object`&&!!e&&e._ctx===this}_checkValid(e,t){return e instanceof t&&e._!==0}_checkWrapper(e,t){return this._checkValid(e,t)?this._checkOwns(e)?!0:(this.setError(this.INVALID_OPERATION),!1):(this.setError(this.INVALID_VALUE),!1)}_isObject(e,t,n){if(e!=null&&!(e instanceof n))throw TypeError(t+`(`+n.name+`)`);return!!(this._checkValid(e,n)&&this._checkOwns(e))}_checkStencilState(){return this._checkStencil?(this._checkStencil=!1,this._stencilState=!0,(this.getParameter(this.STENCIL_WRITEMASK)!==this.getParameter(this.STENCIL_BACK_WRITEMASK)||this.getParameter(this.STENCIL_VALUE_MASK)!==this.getParameter(this.STENCIL_BACK_VALUE_MASK)||this.getParameter(this.STENCIL_REF)!==this.getParameter(this.STENCIL_BACK_REF))&&(this.setError(this.INVALID_OPERATION),this._stencilState=!1),this._stencilState):this._stencilState}_validGLSLIdentifier(e){return!(e.indexOf(`webgl_`)===0||e.indexOf(`_webgl_`)===0||e.length>256)}_getParameterDirect(e){return this._gl.getParameterx(e)?.deepUnpack()}getContextAttributes(){return this._contextAttributes}getExtension(e){let t=e.toLowerCase();if(t in this._extensions)return this._extensions[t];let n=x[t]?x[t](this):null;return n&&(this._extensions[t]=n),n}getSupportedExtensions(){let e=[`ANGLE_instanced_arrays`,`STACKGL_resize_drawingbuffer`,`STACKGL_destroy_context`],t=this._gl.getSupportedExtensions();return t?(t.indexOf(`GL_OES_element_index_uint`)>=0&&e.push(`OES_element_index_uint`),t.indexOf(`GL_OES_standard_derivatives`)>=0&&e.push(`OES_standard_derivatives`),t.indexOf(`GL_OES_texture_float`)>=0&&e.push(`OES_texture_float`),t.indexOf(`GL_OES_texture_float_linear`)>=0&&e.push(`OES_texture_float_linear`),(t.indexOf(`GL_OES_texture_half_float`)>=0||t.indexOf(`GL_ARB_half_float_pixel`)>=0)&&e.push(`OES_texture_half_float`),(t.indexOf(`GL_EXT_color_buffer_float`)>=0||t.indexOf(`GL_ARB_color_buffer_float`)>=0)&&e.push(`EXT_color_buffer_float`),t.indexOf(`GL_EXT_color_buffer_half_float`)>=0&&e.push(`EXT_color_buffer_half_float`),t.indexOf(`EXT_draw_buffers`)>=0&&e.push(`WEBGL_draw_buffers`),t.indexOf(`EXT_blend_minmax`)>=0&&e.push(`EXT_blend_minmax`),t.indexOf(`EXT_texture_filter_anisotropic`)>=0&&e.push(`EXT_texture_filter_anisotropic`),t.indexOf(`GL_OES_vertex_array_object`)>=0&&e.push(`OES_vertex_array_object`),e):e}getParameter(e=0){switch(e){case this.ARRAY_BUFFER_BINDING:return this._vertexGlobalState._arrayBufferBinding;case this.ELEMENT_ARRAY_BUFFER_BINDING:return this._vertexObjectState._elementArrayBufferBinding;case this.CURRENT_PROGRAM:return this._activeProgram;case this.FRAMEBUFFER_BINDING:return this._activeFramebuffer;case this.RENDERBUFFER_BINDING:return this._activeRenderbuffer;case this.TEXTURE_BINDING_2D:return this._getActiveTextureUnit()._bind2D;case this.TEXTURE_BINDING_CUBE_MAP:return this._getActiveTextureUnit()._bindCube;case this.VERSION:return`WebGL 1.0 0.0.1`;case this.VENDOR:return``;case this.RENDERER:return`ANGLE`;case this.SHADING_LANGUAGE_VERSION:return`WebGL GLSL ES 1.0 `;case this.COMPRESSED_TEXTURE_FORMATS:return new Uint32Array;case this.SCISSOR_BOX:return new Int32Array(this._scissorBox);case this.VIEWPORT:return new Int32Array(this._viewport);case this.MAX_VIEWPORT_DIMS:return new Int32Array([32767,32767]);case this.ALIASED_LINE_WIDTH_RANGE:case this.ALIASED_POINT_SIZE_RANGE:return new Float32Array([1,1]);case this.DEPTH_RANGE:return new Float32Array([0,1]);case this.BLEND_COLOR:case this.COLOR_CLEAR_VALUE:return new Float32Array(this._gl.getParameterfv(e,4));case this.COLOR_WRITEMASK:{let t=this._gl.getParameteriv(e,4);return[!!t[0],!!t[1],!!t[2],!!t[3]]}case this.DEPTH_CLEAR_VALUE:case this.LINE_WIDTH:case this.POLYGON_OFFSET_FACTOR:case this.POLYGON_OFFSET_UNITS:case this.SAMPLE_COVERAGE_VALUE:return this._gl.getParameterf(e);case this.BLEND:case this.CULL_FACE:case this.DEPTH_TEST:case this.DEPTH_WRITEMASK:case this.DITHER:case this.POLYGON_OFFSET_FILL:case this.SAMPLE_COVERAGE_INVERT:case this.SCISSOR_TEST:case this.STENCIL_TEST:case this.UNPACK_PREMULTIPLY_ALPHA_WEBGL:return!!this._gl.getParameteri(e);case this.UNPACK_FLIP_Y_WEBGL:return this._unpackFlipY;case this.ACTIVE_TEXTURE:case this.ALPHA_BITS:case this.BLEND_DST_ALPHA:case this.BLEND_DST_RGB:case this.BLEND_EQUATION_ALPHA:case this.BLEND_EQUATION_RGB:case this.BLEND_SRC_ALPHA:case this.BLEND_SRC_RGB:case this.BLUE_BITS:case this.CULL_FACE_MODE:case this.DEPTH_BITS:case this.DEPTH_FUNC:case this.FRONT_FACE:case this.GENERATE_MIPMAP_HINT:case this.GREEN_BITS:case this.MAX_COMBINED_TEXTURE_IMAGE_UNITS:case this.MAX_CUBE_MAP_TEXTURE_SIZE:case this.MAX_FRAGMENT_UNIFORM_VECTORS:case this.MAX_RENDERBUFFER_SIZE:case this.MAX_TEXTURE_IMAGE_UNITS:case this.MAX_TEXTURE_SIZE:case this.MAX_VARYING_VECTORS:case this.MAX_VERTEX_ATTRIBS:case this.MAX_VERTEX_TEXTURE_IMAGE_UNITS:case this.MAX_VERTEX_UNIFORM_VECTORS:case this.PACK_ALIGNMENT:case this.RED_BITS:case this.SAMPLE_BUFFERS:case this.SAMPLES:case this.STENCIL_BACK_FAIL:case this.STENCIL_BACK_FUNC:case this.STENCIL_BACK_PASS_DEPTH_FAIL:case this.STENCIL_BACK_PASS_DEPTH_PASS:case this.STENCIL_BACK_REF:case this.STENCIL_BACK_VALUE_MASK:case this.STENCIL_BACK_WRITEMASK:case this.STENCIL_BITS:case this.STENCIL_CLEAR_VALUE:case this.STENCIL_FAIL:case this.STENCIL_FUNC:case this.STENCIL_PASS_DEPTH_FAIL:case this.STENCIL_PASS_DEPTH_PASS:case this.STENCIL_REF:case this.STENCIL_VALUE_MASK:case this.STENCIL_WRITEMASK:case this.SUBPIXEL_BITS:case this.UNPACK_ALIGNMENT:case this.UNPACK_COLORSPACE_CONVERSION_WEBGL:return this._gl.getParameteri(e);case this.IMPLEMENTATION_COLOR_READ_FORMAT:case this.IMPLEMENTATION_COLOR_READ_TYPE:return this._getParameterDirect(e);default:if(this._extensions.webgl_draw_buffers){let t=this._extensions.webgl_draw_buffers;switch(e){case t.DRAW_BUFFER0_WEBGL:case t.DRAW_BUFFER1_WEBGL:case t.DRAW_BUFFER2_WEBGL:case t.DRAW_BUFFER3_WEBGL:case t.DRAW_BUFFER4_WEBGL:case t.DRAW_BUFFER5_WEBGL:case t.DRAW_BUFFER6_WEBGL:case t.DRAW_BUFFER7_WEBGL:case t.DRAW_BUFFER8_WEBGL:case t.DRAW_BUFFER9_WEBGL:case t.DRAW_BUFFER10_WEBGL:case t.DRAW_BUFFER11_WEBGL:case t.DRAW_BUFFER12_WEBGL:case t.DRAW_BUFFER13_WEBGL:case t.DRAW_BUFFER14_WEBGL:case t.DRAW_BUFFER15_WEBGL:return t._buffersState.length===1&&t._buffersState[0]===this.BACK?this.BACK:this._getParameterDirect(e);case t.MAX_DRAW_BUFFERS_WEBGL:case t.MAX_COLOR_ATTACHMENTS_WEBGL:return this._getParameterDirect(e)}}let t=this._extensions.oes_standard_derivatives;if(t&&e===t.FRAGMENT_SHADER_DERIVATIVE_HINT_OES)return this._getParameterDirect(e);let n=this._extensions.ext_texture_filter_anisotropic;if(n&&e===n.MAX_TEXTURE_MAX_ANISOTROPY_EXT)return this._getParameterDirect(e);let r=this._extensions.oes_vertex_array_object;return r&&e===r.VERTEX_ARRAY_BINDING_OES?r._activeVertexArrayObject:(this.setError(this.INVALID_ENUM),null)}}destroy(){y(`destroy`)}};g(WebGLContextBase.prototype);export{WebGLContextBase};
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+ import"./_virtual/_rolldown/runtime.js";import{WebGLContextAttributes as e}from"./webgl-context-attributes.js";import{flag as t}from"./utils.js";import{getOESElementIndexUint as n}from"./extensions/oes-element-index-unit.js";import{getOESStandardDerivatives as r}from"./extensions/oes-standard-derivatives.js";import{getOESTextureFloat as i}from"./extensions/oes-texture-float.js";import{getOESTextureFloatLinear as a}from"./extensions/oes-texture-float-linear.js";import{getSTACKGLDestroyContext as o}from"./extensions/stackgl-destroy-context.js";import{getSTACKGLResizeDrawingBuffer as s}from"./extensions/stackgl-resize-drawing-buffer.js";import{getEXTBlendMinMax as c}from"./extensions/ext-blend-minmax.js";import{getEXTColorBufferFloat as l}from"./extensions/ext-color-buffer-float.js";import{getEXTColorBufferHalfFloat as u}from"./extensions/ext-color-buffer-half-float.js";import{getEXTTextureFilterAnisotropic as d}from"./extensions/ext-texture-filter-anisotropic.js";import{getOESTextureHalfFloat as f}from"./extensions/oes-texture-half-float.js";import{WebGLTextureUnit as p}from"./webgl-texture-unit.js";import{WebGLVertexArrayGlobalState as m,WebGLVertexArrayObjectState as h}from"./webgl-vertex-attribute.js";import{installAllContextMethods as g}from"./context/index.js";import _ from"@girs/gwebgl-0.1";import"@girs/gdkpixbuf-2.0";import*as v from"bit-twiddle";import{warnNotImplemented as y}from"@gjsify/utils";let b=0;const x={oes_element_index_uint:n,oes_texture_float:i,oes_texture_float_linear:a,oes_standard_derivatives:r,stackgl_destroy_context:o,stackgl_resize_drawingbuffer:s,ext_blend_minmax:c,ext_color_buffer_float:l,ext_color_buffer_half_float:u,ext_texture_filter_anisotropic:d,oes_texture_half_float:f};var WebGLContextBase=class{get drawingBufferHeight(){return this.canvas.height||0}get drawingBufferWidth(){return this.canvas.width||0}constructor(n,r={}){this.drawingBufferColorSpace=`srgb`,this.unpackColorSpace=`srgb`,this.RGBA8=32856,this.DEFAULT_ATTACHMENTS=[],this.DEFAULT_COLOR_ATTACHMENTS=[],this._=0,this._extensions={},this._programs={},this._shaders={},this._textures={},this._framebuffers={},this._renderbuffers={},this._buffers={},this._activeProgram=null,this._activeFramebuffer=null,this._activeRenderbuffer=null,this._checkStencil=!1,this._stencilState=!0,this._activeTextureUnit=0,this._errorStack=[],this._maxTextureSize=0,this._maxTextureLevel=0,this._maxCubeMapSize=0,this._maxCubeMapLevel=0,this._maxRenderbufferSize=0,this._unpackAlignment=4,this._packAlignment=4,this._unpackFlipY=!1,this._unpackPremultAlpha=!1,this._viewport=new Int32Array([0,0,0,0]),this._scissorBox=new Int32Array([0,0,0,0]),this._gtkFboId=0,this._textureUnits=[],this._drawingBuffer=null,this.canvas=n,this._contextAttributes=new e(t(r,`alpha`,!0),t(r,`depth`,!0),t(r,`stencil`,!1),!1,t(r,`premultipliedAlpha`,!0),t(r,`preserveDrawingBuffer`,!1),t(r,`preferLowPowerToHighPerformance`,!1),t(r,`failIfMajorPerformanceCaveat`,!1)),this._contextAttributes.premultipliedAlpha=this._contextAttributes.premultipliedAlpha&&this._contextAttributes.alpha}_init(){let e=this._gl.getParameterx(36006);this._gtkFboId=e?.deepUnpack()|0,this._initGLConstants(),this.DEFAULT_ATTACHMENTS=[this.COLOR_ATTACHMENT0,this.DEPTH_ATTACHMENT,this.STENCIL_ATTACHMENT,this.DEPTH_STENCIL_ATTACHMENT],this.DEFAULT_COLOR_ATTACHMENTS=[this.COLOR_ATTACHMENT0];let t=this.drawingBufferWidth||0,n=this.drawingBufferHeight||0;this._=b++;let r=this.getParameter(this.MAX_COMBINED_TEXTURE_IMAGE_UNITS);this._textureUnits=Array.from({length:r});for(let e=0;e<r;++e)this._textureUnits[e]=new p(this,e);this.activeTexture(this.TEXTURE0),this._defaultVertexObjectState=new h(this),this._vertexObjectState=this._defaultVertexObjectState,this._vertexGlobalState=new m(this),this._maxTextureSize=this.getParameter(this.MAX_TEXTURE_SIZE),this._maxTextureLevel=v.log2(v.nextPow2(this._maxTextureSize)),this._maxCubeMapSize=this.getParameter(this.MAX_CUBE_MAP_TEXTURE_SIZE),this._maxCubeMapLevel=v.log2(v.nextPow2(this._maxCubeMapSize)),this._maxRenderbufferSize=this.getParameter(this.MAX_RENDERBUFFER_SIZE),this._unpackAlignment=4,this._packAlignment=4,this._unpackFlipY=!1,this._unpackPremultAlpha=!1,this.bindBuffer(this.ARRAY_BUFFER,null),this.bindBuffer(this.ELEMENT_ARRAY_BUFFER,null),this.bindFramebuffer(this.FRAMEBUFFER,null),this.bindRenderbuffer(this.RENDERBUFFER,null),this.viewport(0,0,t,n),this.scissor(0,0,t,n),this.clearDepth(1),this.clearColor(0,0,0,0),this.clearStencil(0),this.clear(this.COLOR_BUFFER_BIT|this.DEPTH_BUFFER_BIT|this.STENCIL_BUFFER_BIT),this.disable(this.DEPTH_TEST),this.disable(this.STENCIL_TEST),this.disable(this.BLEND),this.disable(this.CULL_FACE),this.disable(this.POLYGON_OFFSET_FILL),this.disable(this.SCISSOR_TEST),this._gl.colorMask(!0,!0,!0,!0)}_initGLConstants(){let e=new _.WebGLRenderingContextBase().get_webgl_constants();for(let[t,n]of Object.entries(e))Object.defineProperty(this,t,{value:n})}_getGlslVersion(e){return e?`100`:`120`}_checkOwns(e){return typeof e==`object`&&!!e&&e._ctx===this}_checkValid(e,t){return e instanceof t&&e._!==0}_checkWrapper(e,t){return this._checkValid(e,t)?this._checkOwns(e)?!0:(this.setError(this.INVALID_OPERATION),!1):(this.setError(this.INVALID_VALUE),!1)}_isObject(e,t,n){if(e!=null&&!(e instanceof n))throw TypeError(t+`(`+n.name+`)`);return!!(this._checkValid(e,n)&&this._checkOwns(e))}_checkStencilState(){return this._checkStencil?(this._checkStencil=!1,this._stencilState=!0,(this.getParameter(this.STENCIL_WRITEMASK)!==this.getParameter(this.STENCIL_BACK_WRITEMASK)||this.getParameter(this.STENCIL_VALUE_MASK)!==this.getParameter(this.STENCIL_BACK_VALUE_MASK)||this.getParameter(this.STENCIL_REF)!==this.getParameter(this.STENCIL_BACK_REF))&&(this.setError(this.INVALID_OPERATION),this._stencilState=!1),this._stencilState):this._stencilState}_validGLSLIdentifier(e){return!(e.indexOf(`webgl_`)===0||e.indexOf(`_webgl_`)===0||e.length>256)}_getParameterDirect(e){return this._gl.getParameterx(e)?.deepUnpack()}getContextAttributes(){return this._contextAttributes}getExtension(e){let t=e.toLowerCase();if(t in this._extensions)return this._extensions[t];let n=x[t]?x[t](this):null;return n&&(this._extensions[t]=n),n}getSupportedExtensions(){let e=[`ANGLE_instanced_arrays`,`STACKGL_resize_drawingbuffer`,`STACKGL_destroy_context`],t=this._gl.getSupportedExtensions();return t?(t.indexOf(`GL_OES_element_index_uint`)>=0&&e.push(`OES_element_index_uint`),t.indexOf(`GL_OES_standard_derivatives`)>=0&&e.push(`OES_standard_derivatives`),t.indexOf(`GL_OES_texture_float`)>=0&&e.push(`OES_texture_float`),t.indexOf(`GL_OES_texture_float_linear`)>=0&&e.push(`OES_texture_float_linear`),(t.indexOf(`GL_OES_texture_half_float`)>=0||t.indexOf(`GL_ARB_half_float_pixel`)>=0)&&e.push(`OES_texture_half_float`),(t.indexOf(`GL_EXT_color_buffer_float`)>=0||t.indexOf(`GL_ARB_color_buffer_float`)>=0)&&e.push(`EXT_color_buffer_float`),t.indexOf(`GL_EXT_color_buffer_half_float`)>=0&&e.push(`EXT_color_buffer_half_float`),t.indexOf(`EXT_draw_buffers`)>=0&&e.push(`WEBGL_draw_buffers`),t.indexOf(`EXT_blend_minmax`)>=0&&e.push(`EXT_blend_minmax`),t.indexOf(`EXT_texture_filter_anisotropic`)>=0&&e.push(`EXT_texture_filter_anisotropic`),t.indexOf(`GL_OES_vertex_array_object`)>=0&&e.push(`OES_vertex_array_object`),e):e}getParameter(e=0){switch(e){case this.ARRAY_BUFFER_BINDING:return this._vertexGlobalState._arrayBufferBinding;case this.ELEMENT_ARRAY_BUFFER_BINDING:return this._vertexObjectState._elementArrayBufferBinding;case this.CURRENT_PROGRAM:return this._activeProgram;case this.FRAMEBUFFER_BINDING:return this._activeFramebuffer;case this.RENDERBUFFER_BINDING:return this._activeRenderbuffer;case this.TEXTURE_BINDING_2D:return this._getActiveTextureUnit()._bind2D;case this.TEXTURE_BINDING_CUBE_MAP:return this._getActiveTextureUnit()._bindCube;case this.VERSION:return`WebGL 1.0 0.0.1`;case this.VENDOR:return``;case this.RENDERER:return`ANGLE`;case this.SHADING_LANGUAGE_VERSION:return`WebGL GLSL ES 1.0 `;case this.COMPRESSED_TEXTURE_FORMATS:return new Uint32Array;case this.SCISSOR_BOX:return new Int32Array(this._scissorBox);case this.VIEWPORT:return new Int32Array(this._viewport);case this.MAX_VIEWPORT_DIMS:return new Int32Array([32767,32767]);case this.ALIASED_LINE_WIDTH_RANGE:case this.ALIASED_POINT_SIZE_RANGE:return new Float32Array([1,1]);case this.DEPTH_RANGE:return new Float32Array([0,1]);case this.BLEND_COLOR:case this.COLOR_CLEAR_VALUE:return new Float32Array(this._gl.getParameterfv(e,4));case this.COLOR_WRITEMASK:{let t=this._gl.getParameteriv(e,4);return[!!t[0],!!t[1],!!t[2],!!t[3]]}case this.DEPTH_CLEAR_VALUE:case this.LINE_WIDTH:case this.POLYGON_OFFSET_FACTOR:case this.POLYGON_OFFSET_UNITS:case this.SAMPLE_COVERAGE_VALUE:return this._gl.getParameterf(e);case this.BLEND:case this.CULL_FACE:case this.DEPTH_TEST:case this.DEPTH_WRITEMASK:case this.DITHER:case this.POLYGON_OFFSET_FILL:case this.SAMPLE_COVERAGE_INVERT:case this.SCISSOR_TEST:case this.STENCIL_TEST:case this.UNPACK_PREMULTIPLY_ALPHA_WEBGL:return!!this._gl.getParameteri(e);case this.UNPACK_FLIP_Y_WEBGL:return this._unpackFlipY;case this.ACTIVE_TEXTURE:case this.ALPHA_BITS:case this.BLEND_DST_ALPHA:case this.BLEND_DST_RGB:case this.BLEND_EQUATION_ALPHA:case this.BLEND_EQUATION_RGB:case this.BLEND_SRC_ALPHA:case this.BLEND_SRC_RGB:case this.BLUE_BITS:case this.CULL_FACE_MODE:case this.DEPTH_BITS:case this.DEPTH_FUNC:case this.FRONT_FACE:case this.GENERATE_MIPMAP_HINT:case this.GREEN_BITS:return this._gl.getParameteri(e);case this.MAX_RENDERBUFFER_SIZE:return this._maxRenderbufferSize;case this.MAX_COMBINED_TEXTURE_IMAGE_UNITS:case this.MAX_CUBE_MAP_TEXTURE_SIZE:case this.MAX_FRAGMENT_UNIFORM_VECTORS:case this.MAX_TEXTURE_IMAGE_UNITS:case this.MAX_TEXTURE_SIZE:case this.MAX_VARYING_VECTORS:case this.MAX_VERTEX_ATTRIBS:case this.MAX_VERTEX_TEXTURE_IMAGE_UNITS:case this.MAX_VERTEX_UNIFORM_VECTORS:case this.PACK_ALIGNMENT:case this.RED_BITS:case this.SAMPLE_BUFFERS:case this.SAMPLES:case this.STENCIL_BACK_FAIL:case this.STENCIL_BACK_FUNC:case this.STENCIL_BACK_PASS_DEPTH_FAIL:case this.STENCIL_BACK_PASS_DEPTH_PASS:case this.STENCIL_BACK_REF:case this.STENCIL_BACK_VALUE_MASK:case this.STENCIL_BACK_WRITEMASK:case this.STENCIL_BITS:case this.STENCIL_CLEAR_VALUE:case this.STENCIL_FAIL:case this.STENCIL_FUNC:case this.STENCIL_PASS_DEPTH_FAIL:case this.STENCIL_PASS_DEPTH_PASS:case this.STENCIL_REF:case this.STENCIL_VALUE_MASK:case this.STENCIL_WRITEMASK:case this.SUBPIXEL_BITS:case this.UNPACK_ALIGNMENT:case this.UNPACK_COLORSPACE_CONVERSION_WEBGL:return this._gl.getParameteri(e);case this.IMPLEMENTATION_COLOR_READ_FORMAT:case this.IMPLEMENTATION_COLOR_READ_TYPE:return this._getParameterDirect(e);default:if(this._extensions.webgl_draw_buffers){let t=this._extensions.webgl_draw_buffers;switch(e){case t.DRAW_BUFFER0_WEBGL:case t.DRAW_BUFFER1_WEBGL:case t.DRAW_BUFFER2_WEBGL:case t.DRAW_BUFFER3_WEBGL:case t.DRAW_BUFFER4_WEBGL:case t.DRAW_BUFFER5_WEBGL:case t.DRAW_BUFFER6_WEBGL:case t.DRAW_BUFFER7_WEBGL:case t.DRAW_BUFFER8_WEBGL:case t.DRAW_BUFFER9_WEBGL:case t.DRAW_BUFFER10_WEBGL:case t.DRAW_BUFFER11_WEBGL:case t.DRAW_BUFFER12_WEBGL:case t.DRAW_BUFFER13_WEBGL:case t.DRAW_BUFFER14_WEBGL:case t.DRAW_BUFFER15_WEBGL:return t._buffersState.length===1&&t._buffersState[0]===this.BACK?this.BACK:this._getParameterDirect(e);case t.MAX_DRAW_BUFFERS_WEBGL:case t.MAX_COLOR_ATTACHMENTS_WEBGL:return this._getParameterDirect(e)}}let t=this._extensions.oes_standard_derivatives;if(t&&e===t.FRAGMENT_SHADER_DERIVATIVE_HINT_OES)return this._getParameterDirect(e);let n=this._extensions.ext_texture_filter_anisotropic;if(n&&e===n.MAX_TEXTURE_MAX_ANISOTROPY_EXT)return this._getParameterDirect(e);let r=this._extensions.oes_vertex_array_object;return r&&e===r.VERTEX_ARRAY_BINDING_OES?r._activeVertexArrayObject:(this.setError(this.INVALID_ENUM),null)}}destroy(){y(`destroy`)}};g(WebGLContextBase.prototype);export{WebGLContextBase};
@@ -24,11 +24,16 @@ export interface WebGLContextBase extends WebGLConstants {
24
24
  export declare abstract class WebGLContextBase {
25
25
  canvas: HTMLCanvasElement;
26
26
  /**
27
- * Static `PredefinedColorSpace` placeholder — honouring `'display-p3'`
27
+ * The color space used for the WebGL drawing buffer.
28
+ *
29
+ * Per the WebGL spec the default is `'srgb'`. Honouring `'display-p3'`
28
30
  * end-to-end requires per-context surface-format selection through Cairo/GTK
29
- * GL output (no consumer requests it today). Tracked in STATUS.md
30
- * "Open TODOs" under WebGL Workstream D: drawingBufferColorSpace
31
- * colorimetry plumbing.
31
+ * GL output; GTK 4 does not expose a per-surface color-space API today, so
32
+ * this field is a best-effort JS-side stub: the getter/setter work correctly
33
+ * (a value assigned here is readable back), but the GTK GL surface always
34
+ * renders in the display's native color space regardless of this setting.
35
+ * Consumers that only use `'srgb'` (the overwhelming majority) are correct.
36
+ *
32
37
  * @see https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawingBufferColorSpace
33
38
  */
34
39
  drawingBufferColorSpace: PredefinedColorSpace;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@gjsify/webgl",
3
- "version": "0.5.1",
3
+ "version": "0.5.2",
4
4
  "description": "WebGL module for Gjs",
5
5
  "module": "lib/esm/index.js",
6
6
  "types": "lib/types/index.d.ts",
@@ -45,8 +45,8 @@
45
45
  "WebGL"
46
46
  ],
47
47
  "devDependencies": {
48
- "@gjsify/cli": "^0.5.1",
49
- "@gjsify/unit": "^0.5.1",
48
+ "@gjsify/cli": "^0.5.2",
49
+ "@gjsify/unit": "^0.5.2",
50
50
  "@types/bit-twiddle": "^1.0.3",
51
51
  "@types/node": "^25.9.2",
52
52
  "typescript": "^6.0.3"
@@ -56,10 +56,10 @@
56
56
  "@girs/gjs": "4.0.4",
57
57
  "@girs/gtk-4.0": "4.23.0-4.0.4",
58
58
  "@girs/gwebgl-0.1": "0.1.0-4.0.0-rc.5",
59
- "@gjsify/dom-elements": "^0.5.1",
60
- "@gjsify/dom-events": "^0.5.1",
61
- "@gjsify/event-bridge": "^0.5.1",
62
- "@gjsify/utils": "^0.5.1",
59
+ "@gjsify/dom-elements": "^0.5.2",
60
+ "@gjsify/dom-events": "^0.5.2",
61
+ "@gjsify/event-bridge": "^0.5.2",
62
+ "@gjsify/utils": "^0.5.2",
63
63
  "bit-twiddle": "^1.0.2",
64
64
  "glsl-tokenizer": "^2.1.5"
65
65
  },