@gjsify/webgl 0.3.16 → 0.3.18
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/esm/conformance/attribs.spec.js +3 -315
- package/lib/esm/conformance/buffers.spec.js +1 -220
- package/lib/esm/conformance/context.spec.js +3 -302
- package/lib/esm/conformance/programs.spec.js +3 -477
- package/lib/esm/conformance/rendering-basic.spec.js +3 -141
- package/lib/esm/conformance/rendering.spec.js +7 -514
- package/lib/esm/conformance/setup.js +1 -47
- package/lib/esm/conformance/state.spec.js +1 -365
- package/lib/esm/conformance/textures.spec.js +3 -337
- package/lib/esm/conformance/uniforms.spec.js +1 -484
- package/lib/esm/conformance-test.js +1 -25
- package/lib/esm/extensions/ext-blend-minmax.js +1 -18
- package/lib/esm/extensions/ext-color-buffer-float.js +1 -12
- package/lib/esm/extensions/ext-color-buffer-half-float.js +1 -12
- package/lib/esm/extensions/ext-texture-filter-anisotropic.js +1 -18
- package/lib/esm/extensions/oes-element-index-unit.js +1 -13
- package/lib/esm/extensions/oes-standard-derivatives.js +1 -17
- package/lib/esm/extensions/oes-texture-float-linear.js +1 -13
- package/lib/esm/extensions/oes-texture-float.js +1 -13
- package/lib/esm/extensions/oes-texture-half-float.js +1 -19
- package/lib/esm/extensions/stackgl-destroy-context.js +1 -12
- package/lib/esm/extensions/stackgl-resize-drawing-buffer.js +1 -12
- package/lib/esm/html-canvas-element.js +1 -65
- package/lib/esm/index.js +1 -33
- package/lib/esm/linkable.js +1 -50
- package/lib/esm/test-utils.js +4 -186
- package/lib/esm/test.js +1 -11
- package/lib/esm/types/index.js +1 -5
- package/lib/esm/utils.js +1 -201
- package/lib/esm/webgl-active-info.js +1 -11
- package/lib/esm/webgl-bridge.js +1 -167
- package/lib/esm/webgl-buffer.js +1 -19
- package/lib/esm/webgl-context-attributes.js +1 -24
- package/lib/esm/webgl-context-base.js +8 -3069
- package/lib/esm/webgl-drawing-buffer-wrapper.js +1 -11
- package/lib/esm/webgl-framebuffer.js +1 -110
- package/lib/esm/webgl-program.js +1 -27
- package/lib/esm/webgl-query.js +1 -17
- package/lib/esm/webgl-renderbuffer.js +1 -25
- package/lib/esm/webgl-rendering-context.js +1 -175
- package/lib/esm/webgl-sampler.js +1 -17
- package/lib/esm/webgl-shader-precision-format.js +1 -11
- package/lib/esm/webgl-shader.js +1 -25
- package/lib/esm/webgl-sync.js +1 -17
- package/lib/esm/webgl-texture-unit.js +1 -13
- package/lib/esm/webgl-texture.js +1 -23
- package/lib/esm/webgl-transform-feedback.js +1 -17
- package/lib/esm/webgl-uniform-location.js +1 -15
- package/lib/esm/webgl-vertex-array-object.js +1 -23
- package/lib/esm/webgl-vertex-attribute.js +1 -151
- package/lib/esm/webgl1.spec.js +10 -1044
- package/lib/esm/webgl2-rendering-context.js +1 -1218
- package/lib/esm/webgl2.spec.js +45 -1288
- package/lib/types/webgl-bridge.d.ts +9 -9
- package/package.json +9 -9
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import
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//#region src/ts/webgl-vertex-attribute.ts
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var WebGLVertexArrayObjectAttribute = class {
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constructor(ctx, idx) {
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this._isPointer = false;
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this._pointerBuffer = null;
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this._pointerOffset = 0;
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this._pointerSize = 0;
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this._pointerStride = 0;
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this._pointerType = 0;
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this._pointerNormal = false;
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this._divisor = 0;
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this._inputSize = 4;
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this._inputStride = 0;
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this._ctx = ctx;
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this._idx = idx;
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this._pointerType = ctx.FLOAT;
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this._clear();
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}
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_clear() {
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this._isPointer = false;
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this._pointerBuffer = null;
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this._pointerOffset = 0;
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this._pointerSize = 0;
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this._pointerStride = 0;
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this._pointerType = this._ctx.FLOAT;
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this._pointerNormal = false;
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this._divisor = 0;
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this._inputSize = 4;
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this._inputStride = 0;
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}
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};
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var WebGLVertexArrayGlobalAttribute = class {
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constructor(idx) {
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this._idx = 0;
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this._idx = idx;
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this._data = new Float32Array([
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0,
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0,
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0,
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1
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]);
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}
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};
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var WebGLVertexArrayObjectState = class {
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constructor(ctx) {
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this._elementArrayBufferBinding = null;
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const numAttribs = ctx.getParameter(ctx.MAX_VERTEX_ATTRIBS);
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this._attribs = new Array(numAttribs);
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for (let i = 0; i < numAttribs; ++i) {
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this._attribs[i] = new WebGLVertexArrayObjectAttribute(ctx, i);
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}
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this._elementArrayBufferBinding = null;
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}
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setElementArrayBuffer(buffer) {
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if (buffer !== null && !(buffer instanceof WebGLBuffer)) {
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throw new TypeError("setElementArrayBuffer(WebGLBuffer?)");
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}
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const current = this._elementArrayBufferBinding;
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if (current !== buffer) {
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if (current) {
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current._refCount -= 1;
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current._checkDelete();
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}
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if (buffer) {
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buffer._refCount += 1;
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}
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this._elementArrayBufferBinding = buffer;
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}
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}
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cleanUp() {
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const elementArrayBuffer = this._elementArrayBufferBinding;
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if (elementArrayBuffer) {
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elementArrayBuffer._refCount -= 1;
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elementArrayBuffer._checkDelete();
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this._elementArrayBufferBinding = null;
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}
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for (let i = 0; i < this._attribs.length; ++i) {
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const attrib = this._attribs[i];
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if (attrib._pointerBuffer) {
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attrib._pointerBuffer._refCount -= 1;
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attrib._pointerBuffer._checkDelete();
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}
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attrib._clear();
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}
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}
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releaseArrayBuffer(buffer) {
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if (!buffer) {
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return;
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}
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for (let i = 0; i < this._attribs.length; ++i) {
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const attrib = this._attribs[i];
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if (attrib._pointerBuffer === buffer) {
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attrib._pointerBuffer._refCount -= 1;
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attrib._pointerBuffer._checkDelete();
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attrib._clear();
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}
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}
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}
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setVertexAttribPointer(buffer, index, pointerSize, pointerOffset, pointerStride, pointerType, pointerNormal, inputStride, inputSize) {
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const attrib = this._attribs[index];
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if (buffer !== attrib._pointerBuffer) {
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if (attrib._pointerBuffer) {
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attrib._pointerBuffer._refCount -= 1;
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attrib._pointerBuffer._checkDelete();
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}
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if (buffer) {
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buffer._refCount += 1;
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}
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attrib._pointerBuffer = buffer;
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}
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attrib._pointerSize = pointerSize;
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attrib._pointerOffset = pointerOffset;
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attrib._pointerStride = pointerStride;
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attrib._pointerType = pointerType;
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attrib._pointerNormal = pointerNormal;
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attrib._inputStride = inputStride;
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attrib._inputSize = inputSize;
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}
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};
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var WebGLVertexArrayGlobalState = class {
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constructor(ctx) {
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this._arrayBufferBinding = null;
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const numAttribs = ctx.getParameter(ctx.MAX_VERTEX_ATTRIBS);
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this._attribs = new Array(numAttribs);
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for (let i = 0; i < numAttribs; ++i) {
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this._attribs[i] = new WebGLVertexArrayGlobalAttribute(i);
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}
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this._arrayBufferBinding = null;
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}
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setArrayBuffer(buffer) {
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if (buffer !== null && !(buffer instanceof WebGLBuffer)) {
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throw new TypeError("setArrayBuffer(WebGLBuffer?)");
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}
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const current = this._arrayBufferBinding;
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if (current !== buffer) {
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if (current) {
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current._refCount -= 1;
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current._checkDelete();
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}
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if (buffer) {
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buffer._refCount += 1;
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}
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this._arrayBufferBinding = buffer;
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}
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}
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};
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//#endregion
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export { WebGLVertexArrayGlobalAttribute, WebGLVertexArrayGlobalState, WebGLVertexArrayObjectAttribute, WebGLVertexArrayObjectState };
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import{WebGLBuffer as e}from"./webgl-buffer.js";var t=class{constructor(e,t){this._isPointer=!1,this._pointerBuffer=null,this._pointerOffset=0,this._pointerSize=0,this._pointerStride=0,this._pointerType=0,this._pointerNormal=!1,this._divisor=0,this._inputSize=4,this._inputStride=0,this._ctx=e,this._idx=t,this._pointerType=e.FLOAT,this._clear()}_clear(){this._isPointer=!1,this._pointerBuffer=null,this._pointerOffset=0,this._pointerSize=0,this._pointerStride=0,this._pointerType=this._ctx.FLOAT,this._pointerNormal=!1,this._divisor=0,this._inputSize=4,this._inputStride=0}},n=class{constructor(e){this._idx=0,this._idx=e,this._data=new Float32Array([0,0,0,1])}},r=class{constructor(e){this._elementArrayBufferBinding=null;let n=e.getParameter(e.MAX_VERTEX_ATTRIBS);this._attribs=Array(n);for(let r=0;r<n;++r)this._attribs[r]=new t(e,r);this._elementArrayBufferBinding=null}setElementArrayBuffer(t){if(t!==null&&!(t instanceof e))throw TypeError(`setElementArrayBuffer(WebGLBuffer?)`);let n=this._elementArrayBufferBinding;n!==t&&(n&&(--n._refCount,n._checkDelete()),t&&(t._refCount+=1),this._elementArrayBufferBinding=t)}cleanUp(){let e=this._elementArrayBufferBinding;e&&(--e._refCount,e._checkDelete(),this._elementArrayBufferBinding=null);for(let e=0;e<this._attribs.length;++e){let t=this._attribs[e];t._pointerBuffer&&(--t._pointerBuffer._refCount,t._pointerBuffer._checkDelete()),t._clear()}}releaseArrayBuffer(e){if(e)for(let t=0;t<this._attribs.length;++t){let n=this._attribs[t];n._pointerBuffer===e&&(--n._pointerBuffer._refCount,n._pointerBuffer._checkDelete(),n._clear())}}setVertexAttribPointer(e,t,n,r,i,a,o,s,c){let l=this._attribs[t];e!==l._pointerBuffer&&(l._pointerBuffer&&(--l._pointerBuffer._refCount,l._pointerBuffer._checkDelete()),e&&(e._refCount+=1),l._pointerBuffer=e),l._pointerSize=n,l._pointerOffset=r,l._pointerStride=i,l._pointerType=a,l._pointerNormal=o,l._inputStride=s,l._inputSize=c}},i=class{constructor(e){this._arrayBufferBinding=null;let t=e.getParameter(e.MAX_VERTEX_ATTRIBS);this._attribs=Array(t);for(let e=0;e<t;++e)this._attribs[e]=new n(e);this._arrayBufferBinding=null}setArrayBuffer(t){if(t!==null&&!(t instanceof e))throw TypeError(`setArrayBuffer(WebGLBuffer?)`);let n=this._arrayBufferBinding;n!==t&&(n&&(--n._refCount,n._checkDelete()),t&&(t._refCount+=1),this._arrayBufferBinding=t)}};export{n as WebGLVertexArrayGlobalAttribute,i as WebGLVertexArrayGlobalState,t as WebGLVertexArrayObjectAttribute,r as WebGLVertexArrayObjectState};
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