@gjsify/webgl 0.3.12 → 0.3.14
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/esm/conformance/attribs.spec.js +312 -293
- package/lib/esm/conformance/buffers.spec.js +217 -200
- package/lib/esm/conformance/context.spec.js +295 -295
- package/lib/esm/conformance/programs.spec.js +458 -445
- package/lib/esm/conformance/rendering-basic.spec.js +134 -128
- package/lib/esm/conformance/rendering.spec.js +502 -400
- package/lib/esm/conformance/setup.js +42 -31
- package/lib/esm/conformance/state.spec.js +360 -343
- package/lib/esm/conformance/textures.spec.js +330 -338
- package/lib/esm/conformance/uniforms.spec.js +465 -309
- package/lib/esm/conformance-test.js +24 -22
- package/lib/esm/extensions/ext-blend-minmax.js +16 -16
- package/lib/esm/extensions/ext-color-buffer-float.js +10 -11
- package/lib/esm/extensions/ext-color-buffer-half-float.js +10 -11
- package/lib/esm/extensions/ext-texture-filter-anisotropic.js +16 -16
- package/lib/esm/extensions/oes-element-index-unit.js +11 -12
- package/lib/esm/extensions/oes-standard-derivatives.js +15 -15
- package/lib/esm/extensions/oes-texture-float-linear.js +11 -12
- package/lib/esm/extensions/oes-texture-float.js +11 -12
- package/lib/esm/extensions/oes-texture-half-float.js +17 -17
- package/lib/esm/extensions/stackgl-destroy-context.js +10 -10
- package/lib/esm/extensions/stackgl-resize-drawing-buffer.js +10 -10
- package/lib/esm/html-canvas-element.js +64 -64
- package/lib/esm/index.js +29 -26
- package/lib/esm/linkable.js +49 -49
- package/lib/esm/test-utils.js +158 -107
- package/lib/esm/test.js +8 -4
- package/lib/esm/types/index.js +5 -5
- package/lib/esm/utils.js +164 -187
- package/lib/esm/webgl-active-info.js +10 -9
- package/lib/esm/webgl-bridge.js +162 -147
- package/lib/esm/webgl-buffer.js +17 -15
- package/lib/esm/webgl-context-attributes.js +23 -22
- package/lib/esm/webgl-context-base.js +3039 -3351
- package/lib/esm/webgl-drawing-buffer-wrapper.js +10 -9
- package/lib/esm/webgl-framebuffer.js +108 -106
- package/lib/esm/webgl-program.js +25 -23
- package/lib/esm/webgl-query.js +15 -13
- package/lib/esm/webgl-renderbuffer.js +23 -21
- package/lib/esm/webgl-rendering-context.js +173 -187
- package/lib/esm/webgl-sampler.js +15 -13
- package/lib/esm/webgl-shader-precision-format.js +10 -9
- package/lib/esm/webgl-shader.js +23 -21
- package/lib/esm/webgl-sync.js +15 -13
- package/lib/esm/webgl-texture-unit.js +12 -11
- package/lib/esm/webgl-texture.js +21 -19
- package/lib/esm/webgl-transform-feedback.js +15 -13
- package/lib/esm/webgl-uniform-location.js +14 -13
- package/lib/esm/webgl-vertex-array-object.js +20 -18
- package/lib/esm/webgl-vertex-attribute.js +149 -145
- package/lib/esm/webgl1.spec.js +1039 -650
- package/lib/esm/webgl2-rendering-context.js +1210 -1273
- package/lib/esm/webgl2.spec.js +1284 -1252
- package/package.json +9 -9
- package/lib/esm/@types/glsl-tokenizer/index.d.js +0 -0
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import { Linkable } from "./linkable.js";
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import { WebGLVertexArrayObjectState } from "./webgl-vertex-attribute.js";
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WebGLVertexArrayObject
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//#region src/ts/webgl-vertex-array-object.ts
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var WebGLVertexArrayObject = class extends Linkable {
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constructor(_, ctx) {
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super(_);
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this._ctx = ctx;
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this._objectState = new WebGLVertexArrayObjectState(ctx);
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}
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_performDelete() {
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const ctx = this._ctx;
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if (ctx._vertexObjectState === this._objectState) {
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ctx._vertexObjectState = ctx._defaultVertexObjectState;
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}
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this._objectState.cleanUp();
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delete ctx._vertexArrayObjects[this._ | 0];
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ctx._native2.deleteVertexArray(this._ | 0);
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}
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};
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//#endregion
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export { WebGLVertexArrayObject };
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import { WebGLBuffer } from "./webgl-buffer.js";
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constructor(idx) {
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this._idx = 0;
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this._idx = idx;
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this._data = new Float32Array([0, 0, 0, 1]);
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}
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}
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class WebGLVertexArrayObjectState {
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constructor(ctx) {
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this._elementArrayBufferBinding = null;
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const numAttribs = ctx.getParameter(ctx.MAX_VERTEX_ATTRIBS);
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this._attribs = new Array(numAttribs);
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for (let i = 0; i < numAttribs; ++i) {
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this._attribs[i] = new WebGLVertexArrayObjectAttribute(ctx, i);
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}
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this._elementArrayBufferBinding = null;
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}
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setElementArrayBuffer(buffer) {
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if (buffer !== null && !(buffer instanceof WebGLBuffer)) {
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throw new TypeError("setElementArrayBuffer(WebGLBuffer?)");
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}
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const current = this._elementArrayBufferBinding;
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if (current !== buffer) {
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if (current) {
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current._refCount -= 1;
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current._checkDelete();
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}
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if (buffer) {
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buffer._refCount += 1;
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}
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this._elementArrayBufferBinding = buffer;
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}
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}
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cleanUp() {
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const elementArrayBuffer = this._elementArrayBufferBinding;
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if (elementArrayBuffer) {
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elementArrayBuffer._refCount -= 1;
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elementArrayBuffer._checkDelete();
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this._elementArrayBufferBinding = null;
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}
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for (let i = 0; i < this._attribs.length; ++i) {
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const attrib = this._attribs[i];
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if (attrib._pointerBuffer) {
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attrib._pointerBuffer._refCount -= 1;
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attrib._pointerBuffer._checkDelete();
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}
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attrib._clear();
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}
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}
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releaseArrayBuffer(buffer) {
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if (!buffer) {
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return;
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}
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for (let i = 0; i < this._attribs.length; ++i) {
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const attrib = this._attribs[i];
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if (attrib._pointerBuffer === buffer) {
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attrib._pointerBuffer._refCount -= 1;
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attrib._pointerBuffer._checkDelete();
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attrib._clear();
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}
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}
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}
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setVertexAttribPointer(buffer, index, pointerSize, pointerOffset, pointerStride, pointerType, pointerNormal, inputStride, inputSize) {
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const attrib = this._attribs[index];
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if (buffer !== attrib._pointerBuffer) {
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if (attrib._pointerBuffer) {
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attrib._pointerBuffer._refCount -= 1;
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attrib._pointerBuffer._checkDelete();
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}
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if (buffer) {
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buffer._refCount += 1;
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}
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attrib._pointerBuffer = buffer;
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}
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attrib._pointerSize = pointerSize;
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attrib._pointerOffset = pointerOffset;
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attrib._pointerStride = pointerStride;
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attrib._pointerType = pointerType;
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attrib._pointerNormal = pointerNormal;
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attrib._inputStride = inputStride;
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attrib._inputSize = inputSize;
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}
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}
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class WebGLVertexArrayGlobalState {
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constructor(ctx) {
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this._arrayBufferBinding = null;
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const numAttribs = ctx.getParameter(ctx.MAX_VERTEX_ATTRIBS);
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this._attribs = new Array(numAttribs);
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for (let i = 0; i < numAttribs; ++i) {
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this._attribs[i] = new WebGLVertexArrayGlobalAttribute(i);
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}
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this._arrayBufferBinding = null;
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}
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setArrayBuffer(buffer) {
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if (buffer !== null && !(buffer instanceof WebGLBuffer)) {
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throw new TypeError("setArrayBuffer(WebGLBuffer?)");
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}
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const current = this._arrayBufferBinding;
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if (current !== buffer) {
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if (current) {
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current._refCount -= 1;
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current._checkDelete();
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}
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if (buffer) {
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buffer._refCount += 1;
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}
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this._arrayBufferBinding = buffer;
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}
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}
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}
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export {
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WebGLVertexArrayGlobalAttribute,
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WebGLVertexArrayGlobalState,
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WebGLVertexArrayObjectAttribute,
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WebGLVertexArrayObjectState
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//#region src/ts/webgl-vertex-attribute.ts
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var WebGLVertexArrayObjectAttribute = class {
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constructor(ctx, idx) {
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this._isPointer = false;
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this._pointerBuffer = null;
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this._pointerOffset = 0;
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this._pointerSize = 0;
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this._pointerStride = 0;
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this._pointerType = 0;
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this._pointerNormal = false;
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this._divisor = 0;
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this._inputSize = 4;
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this._inputStride = 0;
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this._ctx = ctx;
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this._idx = idx;
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this._pointerType = ctx.FLOAT;
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this._clear();
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}
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_clear() {
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this._isPointer = false;
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this._pointerBuffer = null;
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this._pointerOffset = 0;
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this._pointerSize = 0;
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this._pointerStride = 0;
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this._pointerType = this._ctx.FLOAT;
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this._pointerNormal = false;
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this._divisor = 0;
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this._inputSize = 4;
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this._inputStride = 0;
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}
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};
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var WebGLVertexArrayGlobalAttribute = class {
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constructor(idx) {
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this._idx = 0;
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this._idx = idx;
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this._data = new Float32Array([
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0,
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0,
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0,
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]);
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}
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};
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var WebGLVertexArrayObjectState = class {
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constructor(ctx) {
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this._elementArrayBufferBinding = null;
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const numAttribs = ctx.getParameter(ctx.MAX_VERTEX_ATTRIBS);
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this._attribs = new Array(numAttribs);
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for (let i = 0; i < numAttribs; ++i) {
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this._attribs[i] = new WebGLVertexArrayObjectAttribute(ctx, i);
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}
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this._elementArrayBufferBinding = null;
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}
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setElementArrayBuffer(buffer) {
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if (buffer !== null && !(buffer instanceof WebGLBuffer)) {
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throw new TypeError("setElementArrayBuffer(WebGLBuffer?)");
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}
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const current = this._elementArrayBufferBinding;
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if (current !== buffer) {
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if (current) {
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current._refCount -= 1;
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current._checkDelete();
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}
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if (buffer) {
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buffer._refCount += 1;
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}
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this._elementArrayBufferBinding = buffer;
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}
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}
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cleanUp() {
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const elementArrayBuffer = this._elementArrayBufferBinding;
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if (elementArrayBuffer) {
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elementArrayBuffer._refCount -= 1;
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elementArrayBuffer._checkDelete();
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this._elementArrayBufferBinding = null;
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}
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for (let i = 0; i < this._attribs.length; ++i) {
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const attrib = this._attribs[i];
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if (attrib._pointerBuffer) {
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attrib._pointerBuffer._refCount -= 1;
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attrib._pointerBuffer._checkDelete();
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}
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attrib._clear();
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}
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}
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releaseArrayBuffer(buffer) {
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if (!buffer) {
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return;
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}
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for (let i = 0; i < this._attribs.length; ++i) {
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const attrib = this._attribs[i];
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if (attrib._pointerBuffer === buffer) {
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attrib._pointerBuffer._refCount -= 1;
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attrib._pointerBuffer._checkDelete();
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attrib._clear();
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}
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}
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}
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setVertexAttribPointer(buffer, index, pointerSize, pointerOffset, pointerStride, pointerType, pointerNormal, inputStride, inputSize) {
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const attrib = this._attribs[index];
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if (buffer !== attrib._pointerBuffer) {
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if (attrib._pointerBuffer) {
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attrib._pointerBuffer._refCount -= 1;
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attrib._pointerBuffer._checkDelete();
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}
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if (buffer) {
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buffer._refCount += 1;
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}
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attrib._pointerBuffer = buffer;
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}
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attrib._pointerSize = pointerSize;
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attrib._pointerOffset = pointerOffset;
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115
|
+
attrib._pointerStride = pointerStride;
|
|
116
|
+
attrib._pointerType = pointerType;
|
|
117
|
+
attrib._pointerNormal = pointerNormal;
|
|
118
|
+
attrib._inputStride = inputStride;
|
|
119
|
+
attrib._inputSize = inputSize;
|
|
120
|
+
}
|
|
121
|
+
};
|
|
122
|
+
var WebGLVertexArrayGlobalState = class {
|
|
123
|
+
constructor(ctx) {
|
|
124
|
+
this._arrayBufferBinding = null;
|
|
125
|
+
const numAttribs = ctx.getParameter(ctx.MAX_VERTEX_ATTRIBS);
|
|
126
|
+
this._attribs = new Array(numAttribs);
|
|
127
|
+
for (let i = 0; i < numAttribs; ++i) {
|
|
128
|
+
this._attribs[i] = new WebGLVertexArrayGlobalAttribute(i);
|
|
129
|
+
}
|
|
130
|
+
this._arrayBufferBinding = null;
|
|
131
|
+
}
|
|
132
|
+
setArrayBuffer(buffer) {
|
|
133
|
+
if (buffer !== null && !(buffer instanceof WebGLBuffer)) {
|
|
134
|
+
throw new TypeError("setArrayBuffer(WebGLBuffer?)");
|
|
135
|
+
}
|
|
136
|
+
const current = this._arrayBufferBinding;
|
|
137
|
+
if (current !== buffer) {
|
|
138
|
+
if (current) {
|
|
139
|
+
current._refCount -= 1;
|
|
140
|
+
current._checkDelete();
|
|
141
|
+
}
|
|
142
|
+
if (buffer) {
|
|
143
|
+
buffer._refCount += 1;
|
|
144
|
+
}
|
|
145
|
+
this._arrayBufferBinding = buffer;
|
|
146
|
+
}
|
|
147
|
+
}
|
|
148
|
+
};
|
|
149
|
+
|
|
150
|
+
//#endregion
|
|
151
|
+
export { WebGLVertexArrayGlobalAttribute, WebGLVertexArrayGlobalState, WebGLVertexArrayObjectAttribute, WebGLVertexArrayObjectState };
|