@gjsify/example-dom-three-postprocessing-pixel 0.1.15 → 0.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (3) hide show
  1. package/dist/browser.js +404 -157
  2. package/dist/gjs.js +911 -1561
  3. package/package.json +12 -12
package/dist/gjs.js CHANGED
@@ -10,10 +10,6 @@ var __esm = (fn, res) => function __init() {
10
10
  var __commonJS = (cb, mod) => function __require() {
11
11
  return mod || (0, cb[__getOwnPropNames(cb)[0]])((mod = { exports: {} }).exports, mod), mod.exports;
12
12
  };
13
- var __export = (target, all) => {
14
- for (var name2 in all)
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- __defProp(target, name2, { get: all[name2], enumerable: true });
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- };
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  var __copyProps = (to, from, except, desc) => {
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14
  if (from && typeof from === "object" || typeof from === "function") {
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  for (let key of __getOwnPropNames(from))
@@ -30,14 +26,6 @@ var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__ge
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  isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
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  mod
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  ));
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- var __toCommonJS = (mod) => {
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- var ns = __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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- if (typeof ns.default !== "undefined") {
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- var keys = Object.keys(ns);
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- if (keys.length === 1 || (keys.length === 2 && keys.includes("__esModule"))) return ns.default;
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- }
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- return ns;
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- };
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29
 
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  // ../../../packages/infra/esbuild-plugin-gjsify/dist/shims/console-gjs.js
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31
  function _formatArgs(...args) {
@@ -83,10 +71,10 @@ var init_console_gjs = __esm({
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  _groupIndentation;
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  _timers = /* @__PURE__ */ new Map();
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  _counters = /* @__PURE__ */ new Map();
86
- constructor(stdoutOrOptions, stderr2) {
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+ constructor(stdoutOrOptions, stderr) {
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  if (stdoutOrOptions && typeof stdoutOrOptions.write === "function") {
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  this._stdout = stdoutOrOptions;
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- this._stderr = stderr2 || this._stdout;
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+ this._stderr = stderr || this._stdout;
90
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  } else if (stdoutOrOptions && typeof stdoutOrOptions === "object") {
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  const opts = stdoutOrOptions;
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  this._stdout = opts.stdout;
@@ -265,22 +253,10 @@ var init_console_gjs = __esm({
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  });
266
254
 
267
255
  // ../../../packages/gjs/utils/lib/esm/callable.js
268
- function makeCallable(Cls) {
269
- return new Proxy(Cls, {
270
- apply(target, thisArg, args) {
271
- const tmp = Reflect.construct(target, args, target);
272
- for (const key of Reflect.ownKeys(tmp)) {
273
- const desc = Object.getOwnPropertyDescriptor(tmp, key);
274
- if (desc) Object.defineProperty(thisArg, key, desc);
275
- }
276
- return thisArg;
277
- }
278
- });
279
- }
280
256
  var init_callable = __esm({
281
257
  "../../../packages/gjs/utils/lib/esm/callable.js"() {
282
258
  init_console_gjs();
283
- init_auto_globals_495e9d950c();
259
+ init_auto_globals_97a682e619();
284
260
  }
285
261
  });
286
262
 
@@ -322,7 +298,7 @@ var B64_CHARS, B64_LOOKUP;
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  var init_base64 = __esm({
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  "../../../packages/gjs/utils/lib/esm/base64.js"() {
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  init_console_gjs();
325
- init_auto_globals_495e9d950c();
301
+ init_auto_globals_97a682e619();
326
302
  B64_CHARS = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
327
303
  B64_LOOKUP = new Uint8Array(256);
328
304
  for (let i = 0; i < B64_CHARS.length; i++) B64_LOOKUP[B64_CHARS.charCodeAt(i)] = i;
@@ -333,7 +309,7 @@ var init_base64 = __esm({
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309
  var init_byte_array = __esm({
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310
  "../../../packages/gjs/utils/lib/esm/byte-array.js"() {
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  init_console_gjs();
336
- init_auto_globals_495e9d950c();
312
+ init_auto_globals_97a682e619();
337
313
  }
338
314
  });
339
315
 
@@ -343,7 +319,7 @@ var glib_2_0_default;
343
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  var init_glib_2_0 = __esm({
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320
  "../../../node_modules/@girs/glib-2.0/glib-2.0.js"() {
345
321
  init_console_gjs();
346
- init_auto_globals_495e9d950c();
322
+ init_auto_globals_97a682e619();
347
323
  glib_2_0_default = GLib;
348
324
  }
349
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  });
@@ -353,7 +329,7 @@ var glib_2_default;
353
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  var init_glib_2 = __esm({
354
330
  "../../../node_modules/@girs/glib-2.0/index.js"() {
355
331
  init_console_gjs();
356
- init_auto_globals_495e9d950c();
332
+ init_auto_globals_97a682e619();
357
333
  init_glib_2_0();
358
334
  glib_2_default = glib_2_0_default;
359
335
  }
@@ -364,7 +340,7 @@ var byteArray;
364
340
  var init_cli = __esm({
365
341
  "../../../packages/gjs/utils/lib/esm/cli.js"() {
366
342
  init_console_gjs();
367
- init_auto_globals_495e9d950c();
343
+ init_auto_globals_97a682e619();
368
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  init_glib_2();
369
345
  byteArray = imports.byteArray;
370
346
  }
@@ -374,7 +350,7 @@ var init_cli = __esm({
374
350
  var init_defer = __esm({
375
351
  "../../../packages/gjs/utils/lib/esm/defer.js"() {
376
352
  init_console_gjs();
377
- init_auto_globals_495e9d950c();
353
+ init_auto_globals_97a682e619();
378
354
  }
379
355
  });
380
356
 
@@ -413,7 +389,7 @@ var VALID_ENCODINGS;
413
389
  var init_encoding = __esm({
414
390
  "../../../packages/gjs/utils/lib/esm/encoding.js"() {
415
391
  init_console_gjs();
416
- init_auto_globals_495e9d950c();
392
+ init_auto_globals_97a682e619();
417
393
  VALID_ENCODINGS = ["utf8", "ascii", "latin1", "binary", "base64", "base64url", "hex", "ucs2", "utf16le"];
418
394
  }
419
395
  });
@@ -427,34 +403,15 @@ function registerGlobal(name2, value2) {
427
403
  var init_globals = __esm({
428
404
  "../../../packages/gjs/utils/lib/esm/globals.js"() {
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  init_console_gjs();
430
- init_auto_globals_495e9d950c();
406
+ init_auto_globals_97a682e619();
431
407
  }
432
408
  });
433
409
 
434
410
  // ../../../packages/gjs/utils/lib/esm/error.js
435
- var initErrorV8Methods;
436
411
  var init_error = __esm({
437
412
  "../../../packages/gjs/utils/lib/esm/error.js"() {
438
413
  init_console_gjs();
439
- init_auto_globals_495e9d950c();
440
- initErrorV8Methods = (ErrorConstructor) => {
441
- if (!Error.captureStackTrace) {
442
- Error.captureStackTrace = function(targetObject, constructorOpt) {
443
- const container = new Error();
444
- const target = constructorOpt || targetObject;
445
- Object.defineProperty(target, "stack", {
446
- configurable: true,
447
- get: function getStack() {
448
- var stack = container.stack;
449
- Object.defineProperty(this, "stack", {
450
- value: stack
451
- });
452
- return stack;
453
- }
454
- });
455
- };
456
- }
457
- };
414
+ init_auto_globals_97a682e619();
458
415
  }
459
416
  });
460
417
 
@@ -463,7 +420,7 @@ var byteArray2;
463
420
  var init_file = __esm({
464
421
  "../../../packages/gjs/utils/lib/esm/file.js"() {
465
422
  init_console_gjs();
466
- init_auto_globals_495e9d950c();
423
+ init_auto_globals_97a682e619();
467
424
  init_glib_2();
468
425
  byteArray2 = imports.byteArray;
469
426
  }
@@ -475,7 +432,7 @@ var gio_2_0_default;
475
432
  var init_gio_2_0 = __esm({
476
433
  "../../../node_modules/@girs/gio-2.0/gio-2.0.js"() {
477
434
  init_console_gjs();
478
- init_auto_globals_495e9d950c();
435
+ init_auto_globals_97a682e619();
479
436
  gio_2_0_default = Gio;
480
437
  }
481
438
  });
@@ -485,7 +442,7 @@ var gio_2_default;
485
442
  var init_gio_2 = __esm({
486
443
  "../../../node_modules/@girs/gio-2.0/index.js"() {
487
444
  init_console_gjs();
488
- init_auto_globals_495e9d950c();
445
+ init_auto_globals_97a682e619();
489
446
  init_gio_2_0();
490
447
  gio_2_default = gio_2_0_default;
491
448
  }
@@ -496,7 +453,7 @@ import GioUnix from "gi://GioUnix?version=2.0";
496
453
  var init_giounix_2_0 = __esm({
497
454
  "../../../node_modules/@girs/giounix-2.0/giounix-2.0.js"() {
498
455
  init_console_gjs();
499
- init_auto_globals_495e9d950c();
456
+ init_auto_globals_97a682e619();
500
457
  }
501
458
  });
502
459
 
@@ -504,7 +461,7 @@ var init_giounix_2_0 = __esm({
504
461
  var init_giounix_2 = __esm({
505
462
  "../../../node_modules/@girs/giounix-2.0/index.js"() {
506
463
  init_console_gjs();
507
- init_auto_globals_495e9d950c();
464
+ init_auto_globals_97a682e619();
508
465
  init_giounix_2_0();
509
466
  }
510
467
  });
@@ -513,7 +470,7 @@ var init_giounix_2 = __esm({
513
470
  var init_fs = __esm({
514
471
  "../../../packages/gjs/utils/lib/esm/fs.js"() {
515
472
  init_console_gjs();
516
- init_auto_globals_495e9d950c();
473
+ init_auto_globals_97a682e619();
517
474
  init_gio_2();
518
475
  init_giounix_2();
519
476
  }
@@ -524,7 +481,7 @@ var byteArray3;
524
481
  var init_gio = __esm({
525
482
  "../../../packages/gjs/utils/lib/esm/gio.js"() {
526
483
  init_console_gjs();
527
- init_auto_globals_495e9d950c();
484
+ init_auto_globals_97a682e619();
528
485
  init_glib_2();
529
486
  byteArray3 = imports.byteArray;
530
487
  }
@@ -534,7 +491,7 @@ var init_gio = __esm({
534
491
  var init_gio_errors = __esm({
535
492
  "../../../packages/gjs/utils/lib/esm/gio-errors.js"() {
536
493
  init_console_gjs();
537
- init_auto_globals_495e9d950c();
494
+ init_auto_globals_97a682e619();
538
495
  }
539
496
  });
540
497
 
@@ -543,7 +500,7 @@ var warnNotImplemented;
543
500
  var init_message = __esm({
544
501
  "../../../packages/gjs/utils/lib/esm/message.js"() {
545
502
  init_console_gjs();
546
- init_auto_globals_495e9d950c();
503
+ init_auto_globals_97a682e619();
547
504
  warnNotImplemented = (msg) => {
548
505
  const message = msg ? `Not implemented: ${msg}` : "Not implemented";
549
506
  console.warn(message);
@@ -552,15 +509,19 @@ var init_message = __esm({
552
509
  }
553
510
  });
554
511
 
512
+ // ../../../packages/gjs/utils/lib/esm/microtask.js
513
+ var init_microtask = __esm({
514
+ "../../../packages/gjs/utils/lib/esm/microtask.js"() {
515
+ init_console_gjs();
516
+ init_auto_globals_97a682e619();
517
+ }
518
+ });
519
+
555
520
  // ../../../packages/gjs/utils/lib/esm/next-tick.js
556
- var nextTick;
557
521
  var init_next_tick = __esm({
558
522
  "../../../packages/gjs/utils/lib/esm/next-tick.js"() {
559
523
  init_console_gjs();
560
- init_auto_globals_495e9d950c();
561
- nextTick = typeof globalThis.process?.nextTick === "function" ? globalThis.process.nextTick : typeof globalThis.queueMicrotask === "function" ? (fn, ...args) => queueMicrotask(() => fn(...args)) : (fn, ...args) => {
562
- Promise.resolve().then(() => fn(...args));
563
- };
524
+ init_auto_globals_97a682e619();
564
525
  }
565
526
  });
566
527
 
@@ -569,7 +530,7 @@ var File;
569
530
  var init_path = __esm({
570
531
  "../../../packages/gjs/utils/lib/esm/path.js"() {
571
532
  init_console_gjs();
572
- init_auto_globals_495e9d950c();
533
+ init_auto_globals_97a682e619();
573
534
  init_gio_2();
574
535
  init_glib_2();
575
536
  ({ File } = gio_2_default);
@@ -581,7 +542,7 @@ var toString;
581
542
  var init_structured_clone = __esm({
582
543
  "../../../packages/gjs/utils/lib/esm/structured-clone.js"() {
583
544
  init_console_gjs();
584
- init_auto_globals_495e9d950c();
545
+ init_auto_globals_97a682e619();
585
546
  ({ toString } = Object.prototype);
586
547
  }
587
548
  });
@@ -590,7 +551,7 @@ var init_structured_clone = __esm({
590
551
  var init_main_loop = __esm({
591
552
  "../../../packages/gjs/utils/lib/esm/main-loop.js"() {
592
553
  init_console_gjs();
593
- init_auto_globals_495e9d950c();
554
+ init_auto_globals_97a682e619();
594
555
  }
595
556
  });
596
557
 
@@ -598,7 +559,7 @@ var init_main_loop = __esm({
598
559
  var init_esm = __esm({
599
560
  "../../../packages/gjs/utils/lib/esm/index.js"() {
600
561
  init_console_gjs();
601
- init_auto_globals_495e9d950c();
562
+ init_auto_globals_97a682e619();
602
563
  init_callable();
603
564
  init_base64();
604
565
  init_byte_array();
@@ -612,6 +573,7 @@ var init_esm = __esm({
612
573
  init_gio();
613
574
  init_gio_errors();
614
575
  init_message();
576
+ init_microtask();
615
577
  init_next_tick();
616
578
  init_path();
617
579
  init_structured_clone();
@@ -624,7 +586,7 @@ var _encoder, BlobPolyfill, FilePolyfill, Blob2, File2;
624
586
  var init_blob = __esm({
625
587
  "../../../packages/node/buffer/lib/esm/blob.js"() {
626
588
  init_console_gjs();
627
- init_auto_globals_495e9d950c();
589
+ init_auto_globals_97a682e619();
628
590
  _encoder = new TextEncoder();
629
591
  BlobPolyfill = class _BlobPolyfill {
630
592
  _parts;
@@ -694,7 +656,7 @@ var init_blob = __esm({
694
656
  var init_register = __esm({
695
657
  "../../../packages/node/buffer/lib/esm/register.js"() {
696
658
  init_console_gjs();
697
- init_auto_globals_495e9d950c();
659
+ init_auto_globals_97a682e619();
698
660
  init_esm();
699
661
  init_blob();
700
662
  registerGlobal("Blob", Blob2);
@@ -796,7 +758,7 @@ var NAMED_COLORS, BLACK;
796
758
  var init_color = __esm({
797
759
  "../../../packages/dom/canvas2d-core/lib/esm/color.js"() {
798
760
  init_console_gjs();
799
- init_auto_globals_495e9d950c();
761
+ init_auto_globals_97a682e619();
800
762
  NAMED_COLORS = {
801
763
  aliceblue: "#f0f8ff",
802
764
  antiquewhite: "#faebd7",
@@ -1055,7 +1017,7 @@ var COMPOSITE_OP_MAP, LINE_CAP_MAP, LINE_JOIN_MAP;
1055
1017
  var init_cairo_utils = __esm({
1056
1018
  "../../../packages/dom/canvas2d-core/lib/esm/cairo-utils.js"() {
1057
1019
  init_console_gjs();
1058
- init_auto_globals_495e9d950c();
1020
+ init_auto_globals_97a682e619();
1059
1021
  COMPOSITE_OP_MAP = {
1060
1022
  "source-over": 2,
1061
1023
  // OVER
@@ -1161,7 +1123,7 @@ function cloneState(state) {
1161
1123
  var init_canvas_state = __esm({
1162
1124
  "../../../packages/dom/canvas2d-core/lib/esm/canvas-state.js"() {
1163
1125
  init_console_gjs();
1164
- init_auto_globals_495e9d950c();
1126
+ init_auto_globals_97a682e619();
1165
1127
  init_color();
1166
1128
  }
1167
1129
  });
@@ -1171,7 +1133,7 @@ var OurImageData;
1171
1133
  var init_image_data = __esm({
1172
1134
  "../../../packages/dom/canvas2d-core/lib/esm/image-data.js"() {
1173
1135
  init_console_gjs();
1174
- init_auto_globals_495e9d950c();
1136
+ init_auto_globals_97a682e619();
1175
1137
  OurImageData = class {
1176
1138
  constructor(swOrData, sh, maybeHeight) {
1177
1139
  this.colorSpace = "srgb";
@@ -1200,7 +1162,7 @@ var CanvasGradient;
1200
1162
  var init_canvas_gradient = __esm({
1201
1163
  "../../../packages/dom/canvas2d-core/lib/esm/canvas-gradient.js"() {
1202
1164
  init_console_gjs();
1203
- init_auto_globals_495e9d950c();
1165
+ init_auto_globals_97a682e619();
1204
1166
  init_color();
1205
1167
  CanvasGradient = class {
1206
1168
  constructor(type, x0, y0, x1, y1, r0, r1) {
@@ -1230,7 +1192,7 @@ var CanvasPattern;
1230
1192
  var init_canvas_pattern = __esm({
1231
1193
  "../../../packages/dom/canvas2d-core/lib/esm/canvas-pattern.js"() {
1232
1194
  init_console_gjs();
1233
- init_auto_globals_495e9d950c();
1195
+ init_auto_globals_97a682e619();
1234
1196
  CanvasPattern = class _CanvasPattern {
1235
1197
  constructor(surface, repetition) {
1236
1198
  this._pattern = new Cairo2.SurfacePattern(surface);
@@ -1292,7 +1254,7 @@ var Path2D;
1292
1254
  var init_canvas_path = __esm({
1293
1255
  "../../../packages/dom/canvas2d-core/lib/esm/canvas-path.js"() {
1294
1256
  init_console_gjs();
1295
- init_auto_globals_495e9d950c();
1257
+ init_auto_globals_97a682e619();
1296
1258
  init_cairo_utils();
1297
1259
  Path2D = class _Path2D {
1298
1260
  constructor(pathOrSvg) {
@@ -1406,7 +1368,7 @@ var CanvasRenderingContext2D;
1406
1368
  var init_canvas_rendering_context_2d = __esm({
1407
1369
  "../../../packages/dom/canvas2d-core/lib/esm/canvas-rendering-context-2d.js"() {
1408
1370
  init_console_gjs();
1409
- init_auto_globals_495e9d950c();
1371
+ init_auto_globals_97a682e619();
1410
1372
  init_color();
1411
1373
  init_cairo_utils();
1412
1374
  init_canvas_state();
@@ -2393,7 +2355,7 @@ var init_canvas_rendering_context_2d = __esm({
2393
2355
  var init_esm2 = __esm({
2394
2356
  "../../../packages/dom/canvas2d-core/lib/esm/index.js"() {
2395
2357
  init_console_gjs();
2396
- init_auto_globals_495e9d950c();
2358
+ init_auto_globals_97a682e619();
2397
2359
  init_canvas_rendering_context_2d();
2398
2360
  init_canvas_gradient();
2399
2361
  init_canvas_pattern();
@@ -2408,7 +2370,7 @@ var DOMExceptionCodes, _DOMExceptionPolyfill, DOMException2;
2408
2370
  var init_esm3 = __esm({
2409
2371
  "../../../packages/web/dom-exception/lib/esm/index.js"() {
2410
2372
  init_console_gjs();
2411
- init_auto_globals_495e9d950c();
2373
+ init_auto_globals_97a682e619();
2412
2374
  DOMExceptionCodes = {
2413
2375
  IndexSizeError: 1,
2414
2376
  HierarchyRequestError: 3,
@@ -2450,7 +2412,7 @@ var kType, kBubbles, kCancelable, kComposed, kTarget, kCurrentTarget, kEventPhas
2450
2412
  var init_esm4 = __esm({
2451
2413
  "../../../packages/web/dom-events/lib/esm/index.js"() {
2452
2414
  init_console_gjs();
2453
- init_auto_globals_495e9d950c();
2415
+ init_auto_globals_97a682e619();
2454
2416
  init_esm3();
2455
2417
  kType = /* @__PURE__ */ Symbol("type");
2456
2418
  kBubbles = /* @__PURE__ */ Symbol("bubbles");
@@ -2642,7 +2604,7 @@ var init_esm4 = __esm({
2642
2604
  addEventListener(type, callback, options) {
2643
2605
  if (callback === null) return;
2644
2606
  const capture = typeof options === "boolean" ? options : options?.capture ?? false;
2645
- const once2 = typeof options === "object" ? options?.once ?? false : false;
2607
+ const once = typeof options === "object" ? options?.once ?? false : false;
2646
2608
  const passive = typeof options === "object" ? options?.passive ?? false : false;
2647
2609
  let list = this._listeners.get(type);
2648
2610
  if (!list) {
@@ -2652,7 +2614,7 @@ var init_esm4 = __esm({
2652
2614
  for (const entry2 of list) {
2653
2615
  if (entry2.listener === callback && entry2.capture === capture) return;
2654
2616
  }
2655
- const entry = { listener: callback, capture, once: once2, passive, removed: false };
2617
+ const entry = { listener: callback, capture, once, passive, removed: false };
2656
2618
  list.push(entry);
2657
2619
  if (typeof options === "object" && options?.signal) {
2658
2620
  options.signal.addEventListener("abort", () => {
@@ -2914,7 +2876,7 @@ var NodeType;
2914
2876
  var init_node_type = __esm({
2915
2877
  "../../../packages/dom/dom-elements/lib/esm/node-type.js"() {
2916
2878
  init_console_gjs();
2917
- init_auto_globals_495e9d950c();
2879
+ init_auto_globals_97a682e619();
2918
2880
  NodeType = {
2919
2881
  ELEMENT_NODE: 1,
2920
2882
  ATTRIBUTE_NODE: 2,
@@ -2934,7 +2896,7 @@ var NodeList;
2934
2896
  var init_node_list = __esm({
2935
2897
  "../../../packages/dom/dom-elements/lib/esm/node-list.js"() {
2936
2898
  init_console_gjs();
2937
- init_auto_globals_495e9d950c();
2899
+ init_auto_globals_97a682e619();
2938
2900
  NodeList = class {
2939
2901
  constructor(items) {
2940
2902
  this._items = items;
@@ -2974,7 +2936,7 @@ var nodeType, parentNode, childNodesList, elementChildren, isConnected, tagName,
2974
2936
  var init_property_symbol = __esm({
2975
2937
  "../../../packages/dom/dom-elements/lib/esm/property-symbol.js"() {
2976
2938
  init_console_gjs();
2977
- init_auto_globals_495e9d950c();
2939
+ init_auto_globals_97a682e619();
2978
2940
  nodeType = /* @__PURE__ */ Symbol("nodeType");
2979
2941
  parentNode = /* @__PURE__ */ Symbol("parentNode");
2980
2942
  childNodesList = /* @__PURE__ */ Symbol("childNodesList");
@@ -2997,7 +2959,7 @@ var _a, _b, _c, _d, _e, Node;
2997
2959
  var init_node = __esm({
2998
2960
  "../../../packages/dom/dom-elements/lib/esm/node.js"() {
2999
2961
  init_console_gjs();
3000
- init_auto_globals_495e9d950c();
2962
+ init_auto_globals_97a682e619();
3001
2963
  init_esm4();
3002
2964
  init_node_type();
3003
2965
  init_node_list();
@@ -3247,7 +3209,7 @@ var Attr;
3247
3209
  var init_attr = __esm({
3248
3210
  "../../../packages/dom/dom-elements/lib/esm/attr.js"() {
3249
3211
  init_console_gjs();
3250
- init_auto_globals_495e9d950c();
3212
+ init_auto_globals_97a682e619();
3251
3213
  init_property_symbol();
3252
3214
  Attr = class {
3253
3215
  constructor(name2, value2, namespaceURI2 = null, prefix2 = null, ownerElement2 = null) {
@@ -3284,7 +3246,7 @@ var NamespaceURI;
3284
3246
  var init_namespace_uri = __esm({
3285
3247
  "../../../packages/dom/dom-elements/lib/esm/namespace-uri.js"() {
3286
3248
  init_console_gjs();
3287
- init_auto_globals_495e9d950c();
3249
+ init_auto_globals_97a682e619();
3288
3250
  NamespaceURI = {
3289
3251
  html: "http://www.w3.org/1999/xhtml",
3290
3252
  svg: "http://www.w3.org/2000/svg",
@@ -3300,7 +3262,7 @@ var NamedNodeMap;
3300
3262
  var init_named_node_map = __esm({
3301
3263
  "../../../packages/dom/dom-elements/lib/esm/named-node-map.js"() {
3302
3264
  init_console_gjs();
3303
- init_auto_globals_495e9d950c();
3265
+ init_auto_globals_97a682e619();
3304
3266
  init_attr();
3305
3267
  init_namespace_uri();
3306
3268
  NamedNodeMap = class {
@@ -3430,7 +3392,7 @@ var _a2, _b2, _c2, _d2, _e2, _f, Element;
3430
3392
  var init_element = __esm({
3431
3393
  "../../../packages/dom/dom-elements/lib/esm/element.js"() {
3432
3394
  init_console_gjs();
3433
- init_auto_globals_495e9d950c();
3395
+ init_auto_globals_97a682e619();
3434
3396
  init_node();
3435
3397
  init_node_type();
3436
3398
  init_named_node_map();
@@ -3682,7 +3644,7 @@ var CSSStyleDeclaration, HTMLElement;
3682
3644
  var init_html_element = __esm({
3683
3645
  "../../../packages/dom/dom-elements/lib/esm/html-element.js"() {
3684
3646
  init_console_gjs();
3685
- init_auto_globals_495e9d950c();
3647
+ init_auto_globals_97a682e619();
3686
3648
  init_esm4();
3687
3649
  init_element();
3688
3650
  init_property_symbol();
@@ -4112,7 +4074,7 @@ var HTMLCanvasElement2;
4112
4074
  var init_html_canvas_element = __esm({
4113
4075
  "../../../packages/dom/dom-elements/lib/esm/html-canvas-element.js"() {
4114
4076
  init_console_gjs();
4115
- init_auto_globals_495e9d950c();
4077
+ init_auto_globals_97a682e619();
4116
4078
  init_html_element();
4117
4079
  HTMLCanvasElement2 = class _HTMLCanvasElement extends HTMLElement {
4118
4080
  constructor() {
@@ -4192,7 +4154,7 @@ var DOMMatrix, DOMMatrixReadOnly;
4192
4154
  var init_dom_matrix = __esm({
4193
4155
  "../../../packages/dom/dom-elements/lib/esm/dom-matrix.js"() {
4194
4156
  init_console_gjs();
4195
- init_auto_globals_495e9d950c();
4157
+ init_auto_globals_97a682e619();
4196
4158
  DOMMatrix = class _DOMMatrix {
4197
4159
  constructor(init) {
4198
4160
  this.a = 1;
@@ -4330,7 +4292,7 @@ function defineGlobalIfMissing(name2, value2) {
4330
4292
  var init_helpers = __esm({
4331
4293
  "../../../packages/dom/dom-elements/lib/esm/register/helpers.js"() {
4332
4294
  init_console_gjs();
4333
- init_auto_globals_495e9d950c();
4295
+ init_auto_globals_97a682e619();
4334
4296
  }
4335
4297
  });
4336
4298
 
@@ -4339,7 +4301,7 @@ var CANVAS2D_KEY;
4339
4301
  var init_canvas = __esm({
4340
4302
  "../../../packages/dom/dom-elements/lib/esm/register/canvas.js"() {
4341
4303
  init_console_gjs();
4342
- init_auto_globals_495e9d950c();
4304
+ init_auto_globals_97a682e619();
4343
4305
  init_esm2();
4344
4306
  init_html_canvas_element();
4345
4307
  init_dom_matrix();
@@ -4364,7 +4326,7 @@ var CharacterData;
4364
4326
  var init_character_data = __esm({
4365
4327
  "../../../packages/dom/dom-elements/lib/esm/character-data.js"() {
4366
4328
  init_console_gjs();
4367
- init_auto_globals_495e9d950c();
4329
+ init_auto_globals_97a682e619();
4368
4330
  init_node();
4369
4331
  init_node_type();
4370
4332
  init_property_symbol();
@@ -4426,7 +4388,7 @@ var Comment;
4426
4388
  var init_comment = __esm({
4427
4389
  "../../../packages/dom/dom-elements/lib/esm/comment.js"() {
4428
4390
  init_console_gjs();
4429
- init_auto_globals_495e9d950c();
4391
+ init_auto_globals_97a682e619();
4430
4392
  init_character_data();
4431
4393
  init_node_type();
4432
4394
  init_property_symbol();
@@ -4454,7 +4416,7 @@ var gdkpixbuf_2_0_default;
4454
4416
  var init_gdkpixbuf_2_0 = __esm({
4455
4417
  "../../../node_modules/@girs/gdkpixbuf-2.0/gdkpixbuf-2.0.js"() {
4456
4418
  init_console_gjs();
4457
- init_auto_globals_495e9d950c();
4419
+ init_auto_globals_97a682e619();
4458
4420
  gdkpixbuf_2_0_default = GdkPixbuf2;
4459
4421
  }
4460
4422
  });
@@ -4464,7 +4426,7 @@ var gdkpixbuf_2_default;
4464
4426
  var init_gdkpixbuf_2 = __esm({
4465
4427
  "../../../node_modules/@girs/gdkpixbuf-2.0/index.js"() {
4466
4428
  init_console_gjs();
4467
- init_auto_globals_495e9d950c();
4429
+ init_auto_globals_97a682e619();
4468
4430
  init_gdkpixbuf_2_0();
4469
4431
  gdkpixbuf_2_default = gdkpixbuf_2_0_default;
4470
4432
  }
@@ -4476,7 +4438,7 @@ var HTMLImageElement2;
4476
4438
  var init_html_image_element = __esm({
4477
4439
  "../../../packages/dom/dom-elements/lib/esm/html-image-element.js"() {
4478
4440
  init_console_gjs();
4479
- init_auto_globals_495e9d950c();
4441
+ init_auto_globals_97a682e619();
4480
4442
  init_glib_2();
4481
4443
  init_gio_2();
4482
4444
  init_gdkpixbuf_2();
@@ -4711,7 +4673,7 @@ var HAVE_NOTHING, HAVE_METADATA, HAVE_CURRENT_DATA, HAVE_FUTURE_DATA, HAVE_ENOUG
4711
4673
  var init_html_media_element = __esm({
4712
4674
  "../../../packages/dom/dom-elements/lib/esm/html-media-element.js"() {
4713
4675
  init_console_gjs();
4714
- init_auto_globals_495e9d950c();
4676
+ init_auto_globals_97a682e619();
4715
4677
  init_esm4();
4716
4678
  init_html_element();
4717
4679
  HAVE_NOTHING = 0;
@@ -4824,33 +4786,129 @@ var init_html_media_element = __esm({
4824
4786
  }
4825
4787
  });
4826
4788
 
4789
+ // ../../../packages/dom/dom-elements/lib/esm/gst-time.js
4790
+ function secondsToGstTime(seconds) {
4791
+ return BigInt(Math.round(seconds * NS_PER_SECOND));
4792
+ }
4793
+ function gstTimeToSeconds(nanoseconds) {
4794
+ return Number(nanoseconds) / NS_PER_SECOND;
4795
+ }
4796
+ var NS_PER_SECOND;
4797
+ var init_gst_time = __esm({
4798
+ "../../../packages/dom/dom-elements/lib/esm/gst-time.js"() {
4799
+ init_console_gjs();
4800
+ init_auto_globals_97a682e619();
4801
+ NS_PER_SECOND = 1e9;
4802
+ }
4803
+ });
4804
+
4827
4805
  // ../../../packages/dom/dom-elements/lib/esm/html-video-element.js
4828
- var HTMLVideoElement2;
4806
+ var GST_STATE_PLAYING, GST_STATE_PAUSED, GST_FORMAT_TIME, GST_SEEK_FLAG_FLUSH, GST_SEEK_FLAG_KEY_UNIT, GST_SEEK_TYPE_SET, GST_SEEK_TYPE_NONE, HTMLVideoElement2;
4829
4807
  var init_html_video_element = __esm({
4830
4808
  "../../../packages/dom/dom-elements/lib/esm/html-video-element.js"() {
4831
4809
  init_console_gjs();
4832
- init_auto_globals_495e9d950c();
4810
+ init_auto_globals_97a682e619();
4833
4811
  init_html_media_element();
4812
+ init_esm4();
4834
4813
  init_property_symbol();
4835
4814
  init_namespace_uri();
4815
+ init_gst_time();
4816
+ GST_STATE_PLAYING = 4;
4817
+ GST_STATE_PAUSED = 3;
4818
+ GST_FORMAT_TIME = 3;
4819
+ GST_SEEK_FLAG_FLUSH = 1;
4820
+ GST_SEEK_FLAG_KEY_UNIT = 4;
4821
+ GST_SEEK_TYPE_SET = 1;
4822
+ GST_SEEK_TYPE_NONE = 0;
4836
4823
  HTMLVideoElement2 = class extends HTMLMediaElement {
4837
4824
  constructor() {
4838
4825
  super();
4826
+ this._pipeline = null;
4839
4827
  this._videoWidth = 0;
4840
4828
  this._videoHeight = 0;
4841
4829
  this.poster = "";
4842
4830
  this[tagName] = "VIDEO";
4843
4831
  this[localName] = "video";
4844
4832
  this[namespaceURI] = NamespaceURI.html;
4833
+ const self2 = this;
4834
+ Object.defineProperty(this, "paused", {
4835
+ get() {
4836
+ if (!self2._pipeline) return true;
4837
+ const [, state] = self2._pipeline.get_state(0n);
4838
+ return state !== GST_STATE_PLAYING;
4839
+ },
4840
+ configurable: true,
4841
+ enumerable: true
4842
+ });
4843
+ Object.defineProperty(this, "currentTime", {
4844
+ get() {
4845
+ if (!self2._pipeline) return 0;
4846
+ const [ok, pos] = self2._pipeline.query_position(GST_FORMAT_TIME);
4847
+ return ok ? gstTimeToSeconds(pos) : 0;
4848
+ },
4849
+ set(seconds) {
4850
+ self2._pipeline?.seek(
4851
+ 1,
4852
+ GST_FORMAT_TIME,
4853
+ GST_SEEK_FLAG_FLUSH | GST_SEEK_FLAG_KEY_UNIT,
4854
+ GST_SEEK_TYPE_SET,
4855
+ secondsToGstTime(seconds),
4856
+ GST_SEEK_TYPE_NONE,
4857
+ -1n
4858
+ );
4859
+ },
4860
+ configurable: true,
4861
+ enumerable: true
4862
+ });
4863
+ Object.defineProperty(this, "duration", {
4864
+ get() {
4865
+ if (!self2._pipeline) return NaN;
4866
+ const [ok, dur] = self2._pipeline.query_duration(GST_FORMAT_TIME);
4867
+ return ok && Number(dur) > 0 ? gstTimeToSeconds(dur) : NaN;
4868
+ },
4869
+ configurable: true,
4870
+ enumerable: true
4871
+ });
4872
+ Object.defineProperty(this, "volume", {
4873
+ get() {
4874
+ return self2._playbin()?.volume ?? 1;
4875
+ },
4876
+ set(v) {
4877
+ const pb = self2._playbin();
4878
+ if (pb) pb.volume = Math.max(0, Math.min(1, v));
4879
+ },
4880
+ configurable: true,
4881
+ enumerable: true
4882
+ });
4883
+ Object.defineProperty(this, "muted", {
4884
+ get() {
4885
+ return self2._playbin()?.mute ?? false;
4886
+ },
4887
+ set(v) {
4888
+ const pb = self2._playbin();
4889
+ if (pb) pb.mute = v;
4890
+ },
4891
+ configurable: true,
4892
+ enumerable: true
4893
+ });
4894
+ }
4895
+ async play() {
4896
+ this._pipeline?.set_state(GST_STATE_PLAYING);
4897
+ this.dispatchEvent(new Event("play"));
4898
+ this.dispatchEvent(new Event("playing"));
4899
+ }
4900
+ pause() {
4901
+ this._pipeline?.set_state(GST_STATE_PAUSED);
4902
+ this.dispatchEvent(new Event("pause"));
4845
4903
  }
4846
- /** Intrinsic width of the video (set by the bridge when media metadata loads). */
4904
+ /** Intrinsic width of the video (set by bridge when media metadata loads). */
4847
4905
  get videoWidth() {
4848
4906
  return this._videoWidth;
4849
4907
  }
4850
4908
  set videoWidth(value2) {
4851
4909
  this._videoWidth = value2;
4852
4910
  }
4853
- /** Intrinsic height of the video (set by the bridge when media metadata loads). */
4911
+ /** Intrinsic height of the video (set by bridge when media metadata loads). */
4854
4912
  get videoHeight() {
4855
4913
  return this._videoHeight;
4856
4914
  }
@@ -4860,6 +4918,9 @@ var init_html_video_element = __esm({
4860
4918
  get [Symbol.toStringTag]() {
4861
4919
  return "HTMLVideoElement";
4862
4920
  }
4921
+ _playbin() {
4922
+ return this._pipeline?.get_by_name("playbin") ?? null;
4923
+ }
4863
4924
  };
4864
4925
  }
4865
4926
  });
@@ -4869,7 +4930,7 @@ var Text;
4869
4930
  var init_text = __esm({
4870
4931
  "../../../packages/dom/dom-elements/lib/esm/text.js"() {
4871
4932
  init_console_gjs();
4872
- init_auto_globals_495e9d950c();
4933
+ init_auto_globals_97a682e619();
4873
4934
  init_character_data();
4874
4935
  init_node_type();
4875
4936
  init_property_symbol();
@@ -4926,7 +4987,7 @@ var DocumentFragment;
4926
4987
  var init_document_fragment = __esm({
4927
4988
  "../../../packages/dom/dom-elements/lib/esm/document-fragment.js"() {
4928
4989
  init_console_gjs();
4929
- init_auto_globals_495e9d950c();
4990
+ init_auto_globals_97a682e619();
4930
4991
  init_node();
4931
4992
  init_text();
4932
4993
  init_node_type();
@@ -5044,7 +5105,7 @@ var Document, document2;
5044
5105
  var init_document = __esm({
5045
5106
  "../../../packages/dom/dom-elements/lib/esm/document.js"() {
5046
5107
  init_console_gjs();
5047
- init_auto_globals_495e9d950c();
5108
+ init_auto_globals_97a682e619();
5048
5109
  init_node();
5049
5110
  init_html_element();
5050
5111
  init_html_image_element();
@@ -5133,7 +5194,7 @@ var DOMTokenList;
5133
5194
  var init_dom_token_list = __esm({
5134
5195
  "../../../packages/dom/dom-elements/lib/esm/dom-token-list.js"() {
5135
5196
  init_console_gjs();
5136
- init_auto_globals_495e9d950c();
5197
+ init_auto_globals_97a682e619();
5137
5198
  DOMTokenList = class {
5138
5199
  constructor(ownerElement2, attributeName) {
5139
5200
  this._ownerElement = ownerElement2;
@@ -5248,7 +5309,7 @@ var Window;
5248
5309
  var init_document2 = __esm({
5249
5310
  "../../../packages/dom/dom-elements/lib/esm/register/document.js"() {
5250
5311
  init_console_gjs();
5251
- init_auto_globals_495e9d950c();
5312
+ init_auto_globals_97a682e619();
5252
5313
  init_esm4();
5253
5314
  init_comment();
5254
5315
  init_document();
@@ -5297,7 +5358,7 @@ var Image;
5297
5358
  var init_image = __esm({
5298
5359
  "../../../packages/dom/dom-elements/lib/esm/image.js"() {
5299
5360
  init_console_gjs();
5300
- init_auto_globals_495e9d950c();
5361
+ init_auto_globals_97a682e619();
5301
5362
  init_html_image_element();
5302
5363
  Image = class extends HTMLImageElement2 {
5303
5364
  /**
@@ -5323,7 +5384,7 @@ var init_image = __esm({
5323
5384
  var init_image2 = __esm({
5324
5385
  "../../../packages/dom/dom-elements/lib/esm/register/image.js"() {
5325
5386
  init_console_gjs();
5326
- init_auto_globals_495e9d950c();
5387
+ init_auto_globals_97a682e619();
5327
5388
  init_html_image_element();
5328
5389
  init_image();
5329
5390
  init_helpers();
@@ -5336,7 +5397,7 @@ var init_image2 = __esm({
5336
5397
  var init_navigator = __esm({
5337
5398
  "../../../packages/dom/dom-elements/lib/esm/register/navigator.js"() {
5338
5399
  init_console_gjs();
5339
- init_auto_globals_495e9d950c();
5400
+ init_auto_globals_97a682e619();
5340
5401
  if (typeof globalThis.navigator === "undefined") {
5341
5402
  globalThis.navigator = {};
5342
5403
  }
@@ -5451,7 +5512,7 @@ var textEncoder, textDecoder, hasSharedArrayBuffer, Buffer2, kMaxLength, kString
5451
5512
  var init_buffer = __esm({
5452
5513
  "../../../packages/node/buffer/lib/esm/buffer.js"() {
5453
5514
  init_console_gjs();
5454
- init_auto_globals_495e9d950c();
5515
+ init_auto_globals_97a682e619();
5455
5516
  init_esm();
5456
5517
  textEncoder = new TextEncoder();
5457
5518
  textDecoder = new TextDecoder();
@@ -6004,7 +6065,7 @@ var atob2, btoa;
6004
6065
  var init_esm5 = __esm({
6005
6066
  "../../../packages/node/buffer/lib/esm/index.js"() {
6006
6067
  init_console_gjs();
6007
- init_auto_globals_495e9d950c();
6068
+ init_auto_globals_97a682e619();
6008
6069
  init_buffer();
6009
6070
  atob2 = globalThis.atob;
6010
6071
  btoa = globalThis.btoa;
@@ -6015,7 +6076,7 @@ var init_esm5 = __esm({
6015
6076
  var init_buffer2 = __esm({
6016
6077
  "../../../packages/node/globals/lib/esm/register/buffer.js"() {
6017
6078
  init_console_gjs();
6018
- init_auto_globals_495e9d950c();
6079
+ init_auto_globals_97a682e619();
6019
6080
  init_esm5();
6020
6081
  init_register();
6021
6082
  if (!("Buffer" in globalThis)) {
@@ -6033,7 +6094,7 @@ var init_buffer2 = __esm({
6033
6094
  var init_encoding2 = __esm({
6034
6095
  "../../../packages/node/globals/lib/esm/register/encoding.js"() {
6035
6096
  init_console_gjs();
6036
- init_auto_globals_495e9d950c();
6097
+ init_auto_globals_97a682e619();
6037
6098
  init_glib_2();
6038
6099
  if (typeof globalThis.btoa !== "function") {
6039
6100
  Object.defineProperty(globalThis, "btoa", {
@@ -6067,1121 +6128,115 @@ var init_encoding2 = __esm({
6067
6128
  }
6068
6129
  });
6069
6130
 
6070
- // ../../../packages/node/globals/lib/esm/register/microtask.js
6071
- var init_microtask = __esm({
6072
- "../../../packages/node/globals/lib/esm/register/microtask.js"() {
6073
- init_console_gjs();
6074
- init_auto_globals_495e9d950c();
6075
- if (typeof queueMicrotask !== "function") {
6076
- Object.defineProperty(globalThis, "queueMicrotask", {
6077
- value: function queueMicrotask2(callback) {
6078
- Promise.resolve().then(callback).catch((err) => {
6079
- setTimeout(() => {
6080
- throw err;
6081
- }, 0);
6082
- });
6083
- },
6084
- enumerable: true,
6085
- writable: true,
6086
- configurable: true
6087
- });
6088
- }
6089
- }
6090
- });
6091
-
6092
- // ../../../packages/node/events/lib/esm/event-emitter.js
6093
- function onceWrapper() {
6094
- const { target, type, listener } = this;
6095
- if (this.wrapperFn) target.removeListener(type, this.wrapperFn);
6096
- const result = listener.apply(target, arguments);
6097
- return result;
6098
- }
6099
- function _onceWrap(target, type, listener) {
6100
- const state = { target, type, listener, wrapperFn: void 0 };
6101
- const wrapped = onceWrapper.bind(state);
6102
- state.wrapperFn = wrapped;
6103
- wrapped.listener = listener;
6104
- return wrapped;
6131
+ // ../../../packages/node/globals/lib/esm/register/timers.js
6132
+ function getGLib() {
6133
+ return globalThis.imports?.gi?.GLib;
6105
6134
  }
6106
- function arrayClone(arr) {
6107
- switch (arr.length) {
6108
- case 0:
6109
- return [];
6110
- case 1:
6111
- return [arr[0]];
6112
- case 2:
6113
- return [arr[0], arr[1]];
6114
- case 3:
6115
- return [arr[0], arr[1], arr[2]];
6116
- default:
6117
- return arr.slice();
6118
- }
6119
- }
6120
- function checkListener(listener) {
6121
- if (typeof listener !== "function") {
6122
- throw new TypeError('The "listener" argument must be of type Function. Received type ' + typeof listener);
6123
- }
6124
- }
6125
- function validateNumber(value2, name2) {
6126
- if (typeof value2 !== "number" || value2 !== value2) {
6127
- throw new TypeError(`The "${name2}" argument must be of type number. Received type ${typeof value2}`);
6128
- }
6129
- }
6130
- function spliceOne(list, index) {
6131
- for (; index + 1 < list.length; index++) {
6132
- list[index] = list[index + 1];
6135
+ function removeById(timeout) {
6136
+ if (timeout instanceof GjsifyTimeout) {
6137
+ timeout._cancel();
6138
+ } else if (typeof timeout === "number") {
6139
+ try {
6140
+ getGLib()?.Source.remove(timeout);
6141
+ } catch {
6142
+ }
6133
6143
  }
6134
- list.pop();
6135
6144
  }
6136
- function unwrapListeners(arr) {
6137
- const ret = new Array(arr.length);
6138
- for (let i = 0; i < ret.length; ++i) {
6139
- ret[i] = arr[i].listener ?? arr[i];
6140
- }
6141
- return ret;
6145
+ function setImmediate(callback, ...args) {
6146
+ return setTimeout(callback, 0, ...args);
6142
6147
  }
6143
- function createAbortError(signal) {
6144
- const err = new Error("The operation was aborted");
6145
- err.name = "AbortError";
6146
- err.code = "ABORT_ERR";
6147
- if (signal?.reason) {
6148
- err.cause = signal.reason;
6149
- }
6150
- return err;
6148
+ function clearImmediate(id) {
6149
+ clearTimeout(id);
6151
6150
  }
6152
- var kCapture, kRejection, EventEmitter;
6153
- var init_event_emitter = __esm({
6154
- "../../../packages/node/events/lib/esm/event-emitter.js"() {
6151
+ var _isGjsTimer, GjsifyTimeout;
6152
+ var init_timers = __esm({
6153
+ "../../../packages/node/globals/lib/esm/register/timers.js"() {
6155
6154
  init_console_gjs();
6156
- init_auto_globals_495e9d950c();
6157
- kCapture = /* @__PURE__ */ Symbol("kCapture");
6158
- kRejection = /* @__PURE__ */ Symbol.for("nodejs.rejection");
6159
- EventEmitter = class _EventEmitter {
6160
- static defaultMaxListeners = 10;
6161
- static errorMonitor = /* @__PURE__ */ Symbol("events.errorMonitor");
6162
- static captureRejectionSymbol = kRejection;
6163
- static _captureRejections = false;
6164
- static get captureRejections() {
6165
- return _EventEmitter._captureRejections;
6166
- }
6167
- static set captureRejections(value2) {
6168
- if (typeof value2 !== "boolean") {
6169
- throw new TypeError('The "captureRejections" argument must be of type boolean.');
6170
- }
6171
- _EventEmitter._captureRejections = value2;
6172
- }
6173
- _events;
6174
- _eventsCount;
6175
- _maxListeners;
6176
- [kCapture];
6177
- constructor(opts) {
6178
- this._events = /* @__PURE__ */ Object.create(null);
6179
- this._eventsCount = 0;
6180
- this._maxListeners = void 0;
6181
- this[kCapture] = opts?.captureRejections ?? _EventEmitter._captureRejections;
6182
- }
6183
- setMaxListeners(n) {
6184
- validateNumber(n, "n");
6185
- if (n < 0) {
6186
- throw new RangeError('The value of "n" is out of range. It must be a non-negative number. Received ' + n);
6187
- }
6188
- this._maxListeners = n;
6189
- return this;
6190
- }
6191
- getMaxListeners() {
6192
- return this._maxListeners ?? _EventEmitter.defaultMaxListeners;
6193
- }
6194
- emit(type, ...args) {
6195
- const events = this._events;
6196
- let doError = type === "error";
6197
- if (events !== void 0) {
6198
- if (doError && events[_EventEmitter.errorMonitor] !== void 0) {
6199
- this.emit(_EventEmitter.errorMonitor, ...args);
6200
- }
6201
- doError = doError && events.error === void 0;
6202
- } else if (!doError) {
6203
- return false;
6204
- }
6205
- if (doError) {
6206
- let er;
6207
- if (args.length > 0) {
6208
- er = args[0];
6209
- } else {
6210
- er = new Error("Unhandled error.");
6211
- }
6212
- if (er instanceof Error) {
6213
- throw er;
6214
- }
6215
- const err = new Error("Unhandled error. (" + er + ")");
6216
- err.context = er;
6217
- throw err;
6218
- }
6219
- const handler = events[type];
6220
- if (handler === void 0) {
6221
- return false;
6222
- }
6223
- if (typeof handler === "function") {
6224
- const result = handler.apply(this, args);
6225
- if (result !== void 0 && result !== null && this[kCapture]) {
6226
- this._addCatch(result, type, args);
6227
- }
6228
- } else {
6229
- const listeners = arrayClone(handler);
6230
- const len = listeners.length;
6231
- for (let i = 0; i < len; ++i) {
6232
- const result = listeners[i].apply(this, args);
6233
- if (result !== void 0 && result !== null && this[kCapture]) {
6234
- this._addCatch(result, type, args);
6235
- }
6236
- }
6237
- }
6238
- return true;
6239
- }
6240
- _addCatch(result, type, args) {
6241
- if (typeof result?.then === "function") {
6242
- result.then(void 0, (err) => {
6243
- const handler = this[kRejection];
6244
- if (typeof handler === "function") {
6245
- handler.call(this, err, type, ...args);
6246
- } else {
6247
- const prev = this[kCapture];
6248
- try {
6249
- this[kCapture] = false;
6250
- this.emit("error", err);
6251
- } finally {
6252
- this[kCapture] = prev;
6253
- }
6254
- }
6255
- });
6256
- }
6257
- }
6258
- addListener(type, listener) {
6259
- return this._addListener(type, listener, false);
6260
- }
6261
- on(type, listener) {
6262
- return this._addListener(type, listener, false);
6263
- }
6264
- prependListener(type, listener) {
6265
- return this._addListener(type, listener, true);
6266
- }
6267
- _addListener(type, listener, prepend) {
6268
- checkListener(listener);
6269
- let events = this._events;
6270
- if (events === void 0) {
6271
- events = this._events = /* @__PURE__ */ Object.create(null);
6272
- this._eventsCount = 0;
6273
- } else if (events.newListener !== void 0) {
6274
- this.emit("newListener", type, listener.listener ?? listener);
6275
- events = this._events;
6276
- }
6277
- let existing = events[type];
6278
- if (existing === void 0) {
6279
- events[type] = listener;
6280
- ++this._eventsCount;
6281
- } else if (typeof existing === "function") {
6282
- events[type] = prepend ? [listener, existing] : [existing, listener];
6283
- } else {
6284
- if (prepend) {
6285
- existing.unshift(listener);
6286
- } else {
6287
- existing.push(listener);
6288
- }
6289
- }
6290
- const m = this.getMaxListeners();
6291
- if (m > 0) {
6292
- const count2 = typeof events[type] === "function" ? 1 : events[type].length;
6293
- if (count2 > m && !events[type].warned) {
6294
- if (typeof events[type] !== "function") {
6295
- events[type].warned = true;
6296
- }
6297
- const w = new Error(
6298
- `Possible EventEmitter memory leak detected. ${count2} ${String(type)} listeners added to [${this.constructor.name}]. Use emitter.setMaxListeners() to increase limit`
6299
- );
6300
- w.name = "MaxListenersExceededWarning";
6301
- console.warn(w.message);
6155
+ init_auto_globals_97a682e619();
6156
+ _isGjsTimer = getGLib() !== void 0;
6157
+ GjsifyTimeout = class {
6158
+ _id = null;
6159
+ _refed = true;
6160
+ _callback;
6161
+ _delay;
6162
+ _args;
6163
+ _repeat;
6164
+ constructor(callback, delay, args, repeat) {
6165
+ this._callback = callback;
6166
+ this._delay = delay;
6167
+ this._args = args;
6168
+ this._repeat = repeat;
6169
+ this._schedule();
6170
+ }
6171
+ _schedule() {
6172
+ const GLib4 = getGLib();
6173
+ if (!GLib4) return;
6174
+ const timeoutAdd = GLib4.timeout_add.bind(GLib4);
6175
+ this._id = timeoutAdd(GLib4.PRIORITY_DEFAULT, this._delay, () => {
6176
+ try {
6177
+ this._callback.apply(globalThis, this._args);
6178
+ } catch (err) {
6179
+ setTimeout(() => {
6180
+ throw err;
6181
+ }, 0);
6302
6182
  }
6303
- }
6304
- return this;
6305
- }
6306
- once(type, listener) {
6307
- checkListener(listener);
6308
- this.on(type, _onceWrap(this, type, listener));
6309
- return this;
6183
+ if (this._repeat) return GLib4.SOURCE_CONTINUE;
6184
+ this._id = null;
6185
+ return GLib4.SOURCE_REMOVE;
6186
+ });
6310
6187
  }
6311
- prependOnceListener(type, listener) {
6312
- checkListener(listener);
6313
- this.prependListener(type, _onceWrap(this, type, listener));
6188
+ ref() {
6189
+ this._refed = true;
6314
6190
  return this;
6315
6191
  }
6316
- removeListener(type, listener) {
6317
- checkListener(listener);
6318
- const events = this._events;
6319
- if (events === void 0) {
6320
- return this;
6321
- }
6322
- const list = events[type];
6323
- if (list === void 0) {
6324
- return this;
6325
- }
6326
- if (list === listener || list.listener === listener) {
6327
- if (--this._eventsCount === 0) {
6328
- this._events = /* @__PURE__ */ Object.create(null);
6329
- } else {
6330
- delete events[type];
6331
- if (events.removeListener) {
6332
- this.emit("removeListener", type, list.listener ?? listener);
6333
- }
6334
- }
6335
- } else if (typeof list !== "function") {
6336
- let position = -1;
6337
- for (let i = list.length - 1; i >= 0; i--) {
6338
- if (list[i] === listener || list[i].listener === listener) {
6339
- position = i;
6340
- break;
6341
- }
6342
- }
6343
- if (position < 0) {
6344
- return this;
6345
- }
6346
- if (position === 0) {
6347
- list.shift();
6348
- } else {
6349
- spliceOne(list, position);
6350
- }
6351
- if (list.length === 1) {
6352
- events[type] = list[0];
6353
- }
6354
- if (events.removeListener !== void 0) {
6355
- this.emit("removeListener", type, listener.listener ?? listener);
6356
- }
6357
- }
6192
+ unref() {
6193
+ this._refed = false;
6358
6194
  return this;
6359
6195
  }
6360
- off(type, listener) {
6361
- return this.removeListener(type, listener);
6196
+ hasRef() {
6197
+ return this._refed;
6362
6198
  }
6363
- removeAllListeners(type) {
6364
- const events = this._events;
6365
- if (events === void 0) {
6366
- return this;
6367
- }
6368
- if (events.removeListener === void 0) {
6369
- if (arguments.length === 0) {
6370
- this._events = /* @__PURE__ */ Object.create(null);
6371
- this._eventsCount = 0;
6372
- } else if (events[type] !== void 0) {
6373
- if (--this._eventsCount === 0) {
6374
- this._events = /* @__PURE__ */ Object.create(null);
6375
- } else {
6376
- delete events[type];
6377
- }
6378
- }
6379
- return this;
6380
- }
6381
- if (arguments.length === 0) {
6382
- const keys = Object.keys(events);
6383
- for (let i = 0; i < keys.length; ++i) {
6384
- const key = keys[i];
6385
- if (key === "removeListener") continue;
6386
- this.removeAllListeners(key);
6387
- }
6388
- this.removeAllListeners("removeListener");
6389
- this._events = /* @__PURE__ */ Object.create(null);
6390
- this._eventsCount = 0;
6391
- return this;
6392
- }
6393
- const listeners = events[type];
6394
- if (typeof listeners === "function") {
6395
- this.removeListener(type, listeners);
6396
- } else if (listeners !== void 0) {
6397
- for (let i = listeners.length - 1; i >= 0; i--) {
6398
- this.removeListener(type, listeners[i]);
6399
- }
6400
- }
6199
+ refresh() {
6200
+ this._cancel();
6201
+ this._schedule();
6401
6202
  return this;
6402
6203
  }
6403
- listeners(type) {
6404
- const events = this._events;
6405
- if (events === void 0) {
6406
- return [];
6407
- }
6408
- const evlistener = events[type];
6409
- if (evlistener === void 0) {
6410
- return [];
6411
- }
6412
- if (typeof evlistener === "function") {
6413
- return [evlistener.listener ?? evlistener];
6414
- }
6415
- return unwrapListeners(evlistener);
6416
- }
6417
- rawListeners(type) {
6418
- const events = this._events;
6419
- if (events === void 0) {
6420
- return [];
6421
- }
6422
- const evlistener = events[type];
6423
- if (evlistener === void 0) {
6424
- return [];
6425
- }
6426
- if (typeof evlistener === "function") {
6427
- return [evlistener];
6428
- }
6429
- return arrayClone(evlistener);
6430
- }
6431
- listenerCount(type) {
6432
- const events = this._events;
6433
- if (events === void 0) {
6434
- return 0;
6435
- }
6436
- const evlistener = events[type];
6437
- if (evlistener === void 0) {
6438
- return 0;
6439
- }
6440
- if (typeof evlistener === "function") {
6441
- return 1;
6442
- }
6443
- return evlistener.length;
6444
- }
6445
- eventNames() {
6446
- return (this._eventsCount ?? 0) > 0 ? Reflect.ownKeys(this._events) : [];
6447
- }
6448
- // -- Static methods --
6449
- /**
6450
- * Returns a promise that resolves when the emitter emits the given event,
6451
- * or rejects if the emitter emits 'error' while waiting.
6452
- */
6453
- static once(emitter, name2, options) {
6454
- return new Promise((resolve, reject) => {
6455
- const signal = options?.signal;
6456
- if (signal?.aborted) {
6457
- reject(createAbortError(signal));
6458
- return;
6459
- }
6460
- if (typeof emitter.addEventListener === "function") {
6461
- const eventTarget = emitter;
6462
- const handler = (...args) => {
6463
- if (signal) {
6464
- signal.removeEventListener("abort", abortHandler2);
6465
- }
6466
- resolve(args);
6467
- };
6468
- const errorHandler2 = (err) => {
6469
- if (signal) {
6470
- signal.removeEventListener("abort", abortHandler2);
6471
- }
6472
- eventTarget.removeEventListener("error", errorHandler2);
6473
- reject(err);
6474
- };
6475
- const abortHandler2 = () => {
6476
- eventTarget.removeEventListener(name2, handler);
6477
- eventTarget.removeEventListener("error", errorHandler2);
6478
- reject(createAbortError(signal));
6479
- };
6480
- eventTarget.addEventListener(name2, handler, { once: true });
6481
- if (name2 !== "error") {
6482
- eventTarget.addEventListener("error", errorHandler2, { once: true });
6483
- }
6484
- if (signal) {
6485
- signal.addEventListener("abort", abortHandler2, { once: true });
6486
- }
6487
- return;
6488
- }
6489
- const ee = emitter;
6490
- const eventHandler = (...args) => {
6491
- if (signal) {
6492
- signal.removeEventListener("abort", abortHandler);
6493
- }
6494
- if (errorHandler !== void 0) {
6495
- ee.removeListener("error", errorHandler);
6496
- }
6497
- resolve(args);
6498
- };
6499
- let errorHandler;
6500
- if (name2 !== "error") {
6501
- errorHandler = (err) => {
6502
- ee.removeListener(name2, eventHandler);
6503
- if (signal) {
6504
- signal.removeEventListener("abort", abortHandler);
6505
- }
6506
- reject(err);
6507
- };
6508
- ee.once("error", errorHandler);
6509
- }
6510
- ee.once(name2, eventHandler);
6511
- const abortHandler = () => {
6512
- ee.removeListener(name2, eventHandler);
6513
- if (errorHandler) {
6514
- ee.removeListener("error", errorHandler);
6515
- }
6516
- reject(createAbortError(signal));
6517
- };
6518
- if (signal) {
6519
- signal.addEventListener("abort", abortHandler, { once: true });
6520
- }
6521
- });
6522
- }
6523
- /**
6524
- * Returns an async iterator that yields event arguments each time the emitter emits.
6525
- */
6526
- static on(emitter, event, options) {
6527
- const signal = options?.signal;
6528
- if (signal?.aborted) {
6529
- throw createAbortError(signal);
6530
- }
6531
- const highWaterMark = options?.highWaterMark ?? Number.MAX_SAFE_INTEGER;
6532
- const lowWaterMark = options?.lowWaterMark ?? 1;
6533
- validateNumber(highWaterMark, "highWaterMark");
6534
- validateNumber(lowWaterMark, "lowWaterMark");
6535
- const unconsumedEvents = [];
6536
- const unconsumedPromises = [];
6537
- let error3 = null;
6538
- let finished = false;
6539
- let paused = false;
6540
- const eventHandler = (...args) => {
6541
- if (unconsumedPromises.length > 0) {
6542
- const { resolve } = unconsumedPromises.shift();
6543
- resolve({ value: args, done: false });
6544
- } else {
6545
- unconsumedEvents.push(args);
6546
- if (unconsumedEvents.length >= highWaterMark && !paused) {
6547
- paused = true;
6548
- if (typeof emitter.pause === "function") {
6549
- emitter.pause();
6550
- }
6551
- }
6552
- }
6553
- };
6554
- const errorHandler = (err) => {
6555
- error3 = err;
6556
- if (unconsumedPromises.length > 0) {
6557
- const { reject } = unconsumedPromises.shift();
6558
- reject(err);
6559
- }
6560
- iterator.return();
6561
- };
6562
- const abortHandler = () => {
6563
- errorHandler(createAbortError(signal));
6564
- };
6565
- emitter.on(event, eventHandler);
6566
- if (event !== "error") {
6567
- emitter.on("error", errorHandler);
6568
- }
6569
- if (signal) {
6570
- signal.addEventListener("abort", abortHandler, { once: true });
6571
- }
6572
- const cleanup = () => {
6573
- emitter.removeListener(event, eventHandler);
6574
- emitter.removeListener("error", errorHandler);
6575
- if (signal) {
6576
- signal.removeEventListener("abort", abortHandler);
6577
- }
6578
- finished = true;
6579
- for (const { resolve } of unconsumedPromises) {
6580
- resolve({ value: void 0, done: true });
6581
- }
6582
- unconsumedPromises.length = 0;
6583
- unconsumedEvents.length = 0;
6584
- };
6585
- const iterator = {
6586
- next() {
6587
- if (unconsumedEvents.length > 0) {
6588
- const value2 = unconsumedEvents.shift();
6589
- if (paused && unconsumedEvents.length < lowWaterMark) {
6590
- paused = false;
6591
- if (typeof emitter.resume === "function") {
6592
- emitter.resume();
6593
- }
6594
- }
6595
- return Promise.resolve({ value: value2, done: false });
6596
- }
6597
- if (error3) {
6598
- const p = Promise.reject(error3);
6599
- error3 = null;
6600
- return p;
6601
- }
6602
- if (finished) {
6603
- return Promise.resolve({ value: void 0, done: true });
6604
- }
6605
- return new Promise((resolve, reject) => {
6606
- unconsumedPromises.push({ resolve, reject });
6607
- });
6608
- },
6609
- return() {
6610
- cleanup();
6611
- return Promise.resolve({ value: void 0, done: true });
6612
- },
6613
- throw(err) {
6614
- if (!finished) {
6615
- error3 = err;
6616
- cleanup();
6617
- }
6618
- return Promise.reject(err);
6619
- },
6620
- [Symbol.asyncIterator]() {
6621
- return this;
6622
- }
6623
- };
6624
- return iterator;
6625
- }
6626
- /**
6627
- * Returns the number of listeners listening to the event name.
6628
- * @deprecated Use emitter.listenerCount() instead.
6629
- */
6630
- static listenerCount(emitter, type) {
6631
- return emitter.listenerCount(type);
6632
- }
6633
- /**
6634
- * Returns a copy of the array of listeners for the event named eventName.
6635
- */
6636
- static getEventListeners(emitter, name2) {
6637
- if (typeof emitter.listeners === "function") {
6638
- return emitter.listeners(name2);
6639
- }
6640
- return [];
6641
- }
6642
- /**
6643
- * Set max listeners on one or more emitters.
6644
- */
6645
- static setMaxListeners(n, ...emitters) {
6646
- validateNumber(n, "n");
6647
- if (n < 0) {
6648
- throw new RangeError('The value of "n" is out of range.');
6649
- }
6650
- if (emitters.length === 0) {
6651
- _EventEmitter.defaultMaxListeners = n;
6652
- } else {
6653
- for (const emitter of emitters) {
6654
- if (typeof emitter.setMaxListeners === "function") {
6655
- emitter.setMaxListeners(n);
6656
- }
6657
- }
6658
- }
6659
- }
6660
- /**
6661
- * Returns the currently set max listeners on the emitter.
6662
- */
6663
- static getMaxListeners(emitter) {
6664
- if (typeof emitter.getMaxListeners === "function") {
6665
- return emitter.getMaxListeners();
6666
- }
6667
- return _EventEmitter.defaultMaxListeners;
6668
- }
6669
- /**
6670
- * Listens once to an abort event on the provided signal and returns a disposable.
6671
- */
6672
- static addAbortListener(signal, listener) {
6673
- if (signal.aborted) {
6674
- Promise.resolve().then(() => listener());
6675
- }
6676
- const handler = () => listener();
6677
- signal.addEventListener("abort", handler, { once: true });
6678
- return {
6679
- [Symbol.dispose]() {
6680
- signal.removeEventListener("abort", handler);
6681
- }
6682
- };
6683
- }
6684
- };
6685
- EventEmitter.EventEmitter = EventEmitter;
6686
- }
6687
- });
6688
-
6689
- // ../../../packages/node/events/lib/esm/index.js
6690
- var esm_exports = {};
6691
- __export(esm_exports, {
6692
- EventEmitter: () => EventEmitter2,
6693
- addAbortListener: () => addAbortListener,
6694
- captureRejectionSymbol: () => captureRejectionSymbol,
6695
- default: () => index_default,
6696
- defaultMaxListeners: () => defaultMaxListeners,
6697
- errorMonitor: () => errorMonitor,
6698
- getEventListeners: () => getEventListeners,
6699
- getMaxListeners: () => getMaxListeners,
6700
- listenerCount: () => listenerCount,
6701
- on: () => on,
6702
- once: () => once,
6703
- setMaxListeners: () => setMaxListeners
6704
- });
6705
- var EventEmitter2, captureRejectionSymbol, errorMonitor, defaultMaxListeners, setMaxListeners, getMaxListeners, once, on, getEventListeners, listenerCount, addAbortListener, index_default;
6706
- var init_esm6 = __esm({
6707
- "../../../packages/node/events/lib/esm/index.js"() {
6708
- init_console_gjs();
6709
- init_auto_globals_495e9d950c();
6710
- init_esm();
6711
- init_event_emitter();
6712
- EventEmitter2 = makeCallable(EventEmitter);
6713
- EventEmitter2.EventEmitter = EventEmitter2;
6714
- captureRejectionSymbol = EventEmitter2.captureRejectionSymbol;
6715
- errorMonitor = EventEmitter2.errorMonitor;
6716
- defaultMaxListeners = EventEmitter2.defaultMaxListeners;
6717
- setMaxListeners = EventEmitter2.setMaxListeners;
6718
- getMaxListeners = EventEmitter2.getMaxListeners;
6719
- once = EventEmitter2.once;
6720
- on = EventEmitter2.on;
6721
- getEventListeners = EventEmitter2.getEventListeners;
6722
- listenerCount = EventEmitter2.listenerCount;
6723
- addAbortListener = EventEmitter2.addAbortListener;
6724
- index_default = EventEmitter2;
6725
- }
6726
- });
6727
-
6728
- // ../../../packages/node/events/cjs-compat.cjs
6729
- var require_cjs_compat = __commonJS({
6730
- "../../../packages/node/events/cjs-compat.cjs"(exports, module) {
6731
- init_console_gjs();
6732
- init_auto_globals_495e9d950c();
6733
- var mod = (init_esm6(), __toCommonJS(esm_exports));
6734
- module.exports = mod.default || mod;
6735
- }
6736
- });
6737
-
6738
- // ../../../packages/node/process/lib/esm/index.js
6739
- function getGjsGlobal() {
6740
- return globalThis;
6741
- }
6742
- function detectGjsVersion() {
6743
- try {
6744
- const system = getGjsGlobal().imports?.system;
6745
- if (system?.version !== void 0) {
6746
- const v = Number(system.version);
6747
- const major = Math.floor(v / 1e4);
6748
- const minor = Math.floor(v % 1e4 / 100);
6749
- const patch = v % 100;
6750
- return `${major}.${minor}.${patch}`;
6751
- }
6752
- } catch {
6753
- }
6754
- return void 0;
6755
- }
6756
- function detectNodeVersion() {
6757
- if (typeof globalThis.process?.versions?.node === "string") {
6758
- return globalThis.process.versions.node;
6759
- }
6760
- return void 0;
6761
- }
6762
- function detectVersionInfo() {
6763
- const nodeVersion = detectNodeVersion();
6764
- if (nodeVersion) {
6765
- return {
6766
- version: globalThis.process.version,
6767
- versions: { ...globalThis.process.versions },
6768
- title: globalThis.process?.title || "node"
6769
- };
6770
- }
6771
- const gjsVersion = detectGjsVersion();
6772
- const versions2 = {
6773
- node: "20.0.0"
6774
- // Compatibility version — many npm packages check process.versions.node
6775
- };
6776
- if (gjsVersion) versions2.gjs = gjsVersion;
6777
- return {
6778
- version: "v20.0.0",
6779
- // Compatibility version for Node.js API level checks
6780
- versions: versions2,
6781
- title: "gjs"
6782
- };
6783
- }
6784
- function detectPpid() {
6785
- if (typeof globalThis.process?.ppid === "number") {
6786
- return globalThis.process.ppid;
6787
- }
6788
- try {
6789
- const GLib4 = getGjsGlobal().imports?.gi?.GLib;
6790
- if (GLib4) {
6791
- const [, contents] = GLib4.file_get_contents("/proc/self/status");
6792
- if (contents) {
6793
- const str = new TextDecoder().decode(contents);
6794
- const match = str.match(/PPid:\s+(\d+)/);
6795
- if (match) return parseInt(match[1], 10);
6796
- }
6797
- }
6798
- } catch {
6799
- }
6800
- return 0;
6801
- }
6802
- function detectPlatform() {
6803
- try {
6804
- const GLib4 = getGjsGlobal().imports?.gi?.GLib;
6805
- if (GLib4) {
6806
- const osInfo = GLib4.get_os_info("ID");
6807
- if (osInfo) return "linux";
6808
- }
6809
- } catch {
6810
- }
6811
- if (typeof getGjsGlobal().imports?.system !== "undefined") {
6812
- return "linux";
6813
- }
6814
- if (typeof globalThis.process?.platform === "string") {
6815
- return globalThis.process.platform;
6816
- }
6817
- return "linux";
6818
- }
6819
- function detectArch() {
6820
- if (typeof globalThis.process?.arch === "string") {
6821
- return globalThis.process.arch;
6822
- }
6823
- try {
6824
- const system = getGjsGlobal().imports?.system;
6825
- if (system?.programInvocationName) {
6826
- }
6827
- } catch {
6828
- }
6829
- return "x64";
6830
- }
6831
- function getCwd() {
6832
- try {
6833
- const GLib4 = getGjsGlobal().imports?.gi?.GLib;
6834
- if (GLib4?.get_current_dir) return GLib4.get_current_dir();
6835
- } catch {
6836
- }
6837
- return "/";
6838
- }
6839
- function getEnvProxy() {
6840
- if (typeof globalThis.process?.env === "object") {
6841
- return globalThis.process.env;
6842
- }
6843
- try {
6844
- const GLib4 = getGjsGlobal().imports?.gi?.GLib;
6845
- if (GLib4) {
6846
- return new Proxy({}, {
6847
- get(_target2, prop) {
6848
- if (typeof prop !== "string") return void 0;
6849
- return GLib4.getenv(prop) ?? void 0;
6850
- },
6851
- set(_target2, prop, value2) {
6852
- if (typeof prop !== "string") return false;
6853
- GLib4.setenv(prop, String(value2), true);
6854
- return true;
6855
- },
6856
- deleteProperty(_target2, prop) {
6857
- if (typeof prop !== "string") return false;
6858
- GLib4.unsetenv(prop);
6859
- return true;
6860
- },
6861
- has(_target2, prop) {
6862
- if (typeof prop !== "string") return false;
6863
- return GLib4.getenv(prop) !== null;
6864
- },
6865
- ownKeys(_target2) {
6866
- const envp = GLib4.listenv();
6867
- return envp;
6868
- },
6869
- getOwnPropertyDescriptor(_target2, prop) {
6870
- if (typeof prop !== "string") return void 0;
6871
- const val = GLib4.getenv(prop);
6872
- if (val === null) return void 0;
6873
- return { configurable: true, enumerable: true, writable: true, value: val };
6874
- }
6875
- });
6876
- }
6877
- } catch {
6878
- }
6879
- return {};
6880
- }
6881
- function getArgv() {
6882
- if (typeof globalThis.process?.argv !== "undefined") {
6883
- return globalThis.process.argv;
6884
- }
6885
- try {
6886
- const system = getGjsGlobal().imports?.system;
6887
- if (system?.programArgs) {
6888
- return ["gjs", system.programInvocationName || "", ...system.programArgs];
6889
- }
6890
- } catch {
6891
- }
6892
- return ["gjs"];
6893
- }
6894
- function getExecPath() {
6895
- if (typeof globalThis.process?.execPath === "string") {
6896
- return globalThis.process.execPath;
6897
- }
6898
- try {
6899
- const system = getGjsGlobal().imports?.system;
6900
- if (system?.programInvocationName) return system.programInvocationName;
6901
- } catch {
6902
- }
6903
- return "/usr/bin/gjs";
6904
- }
6905
- function getPid() {
6906
- if (typeof globalThis.process?.pid === "number") {
6907
- return globalThis.process.pid;
6908
- }
6909
- try {
6910
- const GLib4 = getGjsGlobal().imports?.gi?.GLib;
6911
- if (GLib4) {
6912
- const [, contents] = GLib4.file_get_contents("/proc/self/stat");
6913
- if (contents) {
6914
- const str = new TextDecoder().decode(contents);
6915
- const pid2 = parseInt(str, 10);
6916
- if (!isNaN(pid2)) return pid2;
6917
- }
6918
- }
6919
- } catch {
6920
- }
6921
- return 0;
6922
- }
6923
- function getMonotonicTime() {
6924
- try {
6925
- const GLib4 = getGjsGlobal().imports?.gi?.GLib;
6926
- if (GLib4?.get_monotonic_time) {
6927
- return BigInt(GLib4.get_monotonic_time()) * 1000n;
6928
- }
6929
- } catch {
6930
- }
6931
- if (typeof performance?.now === "function") {
6932
- return BigInt(Math.round(performance.now() * 1e6));
6933
- }
6934
- return BigInt(Date.now()) * 1000000n;
6935
- }
6936
- var import_events, startTime, hrtimeBase, Process, process, platform, arch, env, argv, argv0, execPath, pid, ppid, version, versions, cwd, chdir, exit, nextTick2, hrtime, uptime, memoryUsage, cpuUsage, kill, abort, umask, emitWarning, execArgv, config, stdout, stderr, stdin, index_default2;
6937
- var init_esm7 = __esm({
6938
- "../../../packages/node/process/lib/esm/index.js"() {
6939
- init_console_gjs();
6940
- init_auto_globals_495e9d950c();
6941
- import_events = __toESM(require_cjs_compat(), 1);
6942
- startTime = Date.now();
6943
- hrtimeBase = getMonotonicTime();
6944
- Process = class extends import_events.EventEmitter {
6945
- platform;
6946
- arch;
6947
- env;
6948
- argv;
6949
- argv0;
6950
- execPath;
6951
- pid;
6952
- ppid;
6953
- version;
6954
- versions;
6955
- title;
6956
- execArgv;
6957
- config;
6958
- exitCode;
6959
- constructor() {
6960
- super();
6961
- this.platform = detectPlatform();
6962
- this.arch = detectArch();
6963
- this.env = getEnvProxy();
6964
- this.argv = getArgv();
6965
- this.argv0 = this.argv[0] || "gjs";
6966
- this.execPath = getExecPath();
6967
- this.execArgv = globalThis.process?.execArgv ?? [];
6968
- this.config = globalThis.process?.config ?? { target_defaults: {}, variables: {} };
6969
- this.pid = getPid();
6970
- this.ppid = detectPpid();
6971
- const versionInfo = detectVersionInfo();
6972
- this.version = versionInfo.version;
6973
- this.versions = versionInfo.versions;
6974
- this.title = versionInfo.title;
6975
- }
6976
- cwd() {
6977
- return getCwd();
6978
- }
6979
- chdir(directory) {
6980
- try {
6981
- const GLib4 = getGjsGlobal().imports?.gi?.GLib;
6982
- if (GLib4?.chdir) {
6983
- if (!GLib4.file_test(
6984
- directory,
6985
- 16
6986
- /* G_FILE_TEST_EXISTS */
6987
- )) {
6988
- const err = new Error(`ENOENT: no such file or directory, chdir '${directory}'`);
6989
- err.code = "ENOENT";
6990
- err.syscall = "chdir";
6991
- err.path = directory;
6992
- throw err;
6993
- }
6994
- GLib4.chdir(directory);
6995
- return;
6996
- }
6997
- } catch (e) {
6998
- if (e && typeof e === "object" && e.code === "ENOENT") throw e;
6999
- }
7000
- const nativeProcess = globalThis.process;
7001
- if (nativeProcess && nativeProcess !== this && typeof nativeProcess.chdir === "function") {
7002
- nativeProcess.chdir(directory);
7003
- return;
7004
- }
7005
- throw new Error("process.chdir() is not supported in this environment");
7006
- }
7007
- kill(pid2, signal) {
7008
- const nativeProcess = globalThis.process;
7009
- if (nativeProcess && nativeProcess !== this && typeof nativeProcess.kill === "function") {
7010
- return nativeProcess.kill(pid2, signal);
7011
- }
6204
+ _cancel() {
6205
+ if (this._id === null) return;
7012
6206
  try {
7013
- const GLib4 = getGjsGlobal().imports?.gi?.GLib;
7014
- if (GLib4) {
7015
- const sig = typeof signal === "number" ? String(signal) : signal || "SIGTERM";
7016
- const sigArg = sig.startsWith("SIG") ? `-${sig.slice(3)}` : `-${sig}`;
7017
- GLib4.spawn_command_line_sync(`kill ${sigArg} ${pid2}`);
7018
- return true;
7019
- }
6207
+ getGLib()?.Source.remove(this._id);
7020
6208
  } catch {
7021
6209
  }
7022
- throw new Error("process.kill() is not supported in this environment");
6210
+ this._id = null;
7023
6211
  }
7024
- exit(code) {
7025
- this.exitCode = code ?? this.exitCode ?? 0;
7026
- this.emit("exit", this.exitCode);
7027
- try {
7028
- const system = getGjsGlobal().imports?.system;
7029
- if (system?.exit) {
7030
- system.exit(this.exitCode);
7031
- }
7032
- } catch {
7033
- }
7034
- const nativeProcess = globalThis.process;
7035
- if (nativeProcess && nativeProcess !== this && typeof nativeProcess.exit === "function") {
7036
- nativeProcess.exit(this.exitCode);
7037
- }
7038
- throw new Error(`process.exit(${this.exitCode})`);
6212
+ [Symbol.toPrimitive]() {
6213
+ return this._id;
7039
6214
  }
7040
- nextTick(callback, ...args) {
7041
- if (typeof queueMicrotask === "function") {
7042
- queueMicrotask(() => callback(...args));
7043
- } else {
7044
- Promise.resolve().then(() => callback(...args));
7045
- }
7046
- }
7047
- hrtime(time2) {
7048
- const now = getMonotonicTime() - hrtimeBase;
7049
- const seconds = Number(now / 1000000000n);
7050
- const nanoseconds = Number(now % 1000000000n);
7051
- if (time2) {
7052
- let diffSec = seconds - time2[0];
7053
- let diffNano = nanoseconds - time2[1];
7054
- if (diffNano < 0) {
7055
- diffSec--;
7056
- diffNano += 1e9;
7057
- }
7058
- return [diffSec, diffNano];
7059
- }
7060
- return [seconds, nanoseconds];
6215
+ [Symbol.dispose]() {
6216
+ this._cancel();
7061
6217
  }
7062
- uptime() {
7063
- return (Date.now() - startTime) / 1e3;
7064
- }
7065
- memoryUsage() {
7066
- try {
7067
- const GLib4 = getGjsGlobal().imports?.gi?.GLib;
7068
- if (GLib4) {
7069
- const [, contents] = GLib4.file_get_contents("/proc/self/status");
7070
- if (contents) {
7071
- const str = new TextDecoder().decode(contents);
7072
- const vmRSS = str.match(/VmRSS:\s+(\d+)/);
7073
- const rss = vmRSS ? parseInt(vmRSS[1], 10) * 1024 : 0;
7074
- return { rss, heapTotal: rss, heapUsed: rss, external: 0, arrayBuffers: 0 };
7075
- }
7076
- }
7077
- } catch {
7078
- }
7079
- const nativeProcess = globalThis.process;
7080
- if (nativeProcess && nativeProcess !== this && typeof nativeProcess.memoryUsage === "function") {
7081
- return nativeProcess.memoryUsage();
7082
- }
7083
- return { rss: 0, heapTotal: 0, heapUsed: 0, external: 0, arrayBuffers: 0 };
7084
- }
7085
- cpuUsage(previousValue) {
7086
- const nativeProcess = globalThis.process;
7087
- if (nativeProcess && nativeProcess !== this && typeof nativeProcess.cpuUsage === "function") {
7088
- return nativeProcess.cpuUsage(previousValue);
7089
- }
7090
- return { user: 0, system: 0 };
7091
- }
7092
- // Stub: stdout/stderr/stdin — these need stream to be implemented fully
7093
- // Note: Cannot check globalThis.process.stdout here — on GJS globalThis.process
7094
- // IS this instance, so that would cause infinite recursion.
7095
- stdout = { write: (data) => {
7096
- console.log(data);
7097
- return true;
7098
- }, fd: 1 };
7099
- stderr = { write: (data) => {
7100
- console.error(data);
7101
- return true;
7102
- }, fd: 2 };
7103
- stdin = { fd: 0 };
7104
- abort() {
7105
- this.exit(1);
7106
- }
7107
- // no-op stubs for compatibility
7108
- umask(mask) {
7109
- return 18;
7110
- }
7111
- emitWarning(warning, name2) {
7112
- if (typeof warning === "string") {
7113
- console.warn(`(${name2 || "Warning"}): ${warning}`);
7114
- } else {
7115
- console.warn(warning.message);
7116
- }
7117
- }
7118
- };
7119
- Process.prototype.hrtime.bigint = function() {
7120
- return getMonotonicTime() - hrtimeBase;
7121
6218
  };
7122
- process = new Process();
7123
- platform = process.platform;
7124
- arch = process.arch;
7125
- env = process.env;
7126
- argv = process.argv;
7127
- argv0 = process.argv0;
7128
- execPath = process.execPath;
7129
- pid = process.pid;
7130
- ppid = process.ppid;
7131
- version = process.version;
7132
- versions = process.versions;
7133
- cwd = process.cwd.bind(process);
7134
- chdir = process.chdir.bind(process);
7135
- exit = process.exit.bind(process);
7136
- nextTick2 = process.nextTick.bind(process);
7137
- hrtime = process.hrtime.bind(process);
7138
- uptime = process.uptime.bind(process);
7139
- memoryUsage = process.memoryUsage.bind(process);
7140
- cpuUsage = process.cpuUsage.bind(process);
7141
- kill = process.kill.bind(process);
7142
- abort = process.abort.bind(process);
7143
- umask = process.umask.bind(process);
7144
- emitWarning = process.emitWarning.bind(process);
7145
- execArgv = process.execArgv;
7146
- config = process.config;
7147
- stdout = process.stdout;
7148
- stderr = process.stderr;
7149
- stdin = process.stdin;
7150
- index_default2 = process;
7151
- }
7152
- });
7153
-
7154
- // ../../../packages/node/globals/lib/esm/register/process.js
7155
- var init_process = __esm({
7156
- "../../../packages/node/globals/lib/esm/register/process.js"() {
7157
- init_console_gjs();
7158
- init_auto_globals_495e9d950c();
7159
- init_esm();
7160
- init_esm7();
7161
- if (typeof Promise.withResolvers !== "function") {
7162
- Promise.withResolvers = function() {
7163
- let resolve;
7164
- let reject;
7165
- const promise = new Promise((res, rej) => {
7166
- resolve = res;
7167
- reject = rej;
7168
- });
7169
- return { promise, resolve, reject };
7170
- };
7171
- }
7172
- initErrorV8Methods(Error);
7173
- if (!("global" in globalThis)) {
7174
- Object.defineProperty(globalThis, "global", {
7175
- value: globalThis,
7176
- writable: false,
7177
- enumerable: false,
6219
+ if (_isGjsTimer) {
6220
+ const setT = (cb, delay = 0, ...args) => new GjsifyTimeout(cb, Math.max(0, delay | 0), args, false);
6221
+ const setI = (cb, delay = 0, ...args) => new GjsifyTimeout(cb, Math.max(0, delay | 0), args, true);
6222
+ const g = globalThis;
6223
+ g.setTimeout = setT;
6224
+ g.clearTimeout = removeById;
6225
+ g.setInterval = setI;
6226
+ g.clearInterval = removeById;
6227
+ }
6228
+ if (!("setImmediate" in globalThis)) {
6229
+ Object.defineProperty(globalThis, "setImmediate", {
6230
+ value: setImmediate,
6231
+ enumerable: true,
6232
+ writable: true,
7178
6233
  configurable: true
7179
6234
  });
7180
6235
  }
7181
- if (!("process" in globalThis)) {
7182
- Object.defineProperty(globalThis, "process", {
7183
- value: index_default2,
7184
- enumerable: false,
6236
+ if (!("clearImmediate" in globalThis)) {
6237
+ Object.defineProperty(globalThis, "clearImmediate", {
6238
+ value: clearImmediate,
6239
+ enumerable: true,
7185
6240
  writable: true,
7186
6241
  configurable: true
7187
6242
  });
@@ -7201,10 +6256,10 @@ function encodeComponent(s) {
7201
6256
  return encodeURIComponent(s).replace(/%20/g, "+");
7202
6257
  }
7203
6258
  var PARSE_FLAGS, URLSearchParams, URL2;
7204
- var init_esm8 = __esm({
6259
+ var init_esm6 = __esm({
7205
6260
  "../../../packages/node/url/lib/esm/index.js"() {
7206
6261
  init_console_gjs();
7207
- init_auto_globals_495e9d950c();
6262
+ init_auto_globals_97a682e619();
7208
6263
  init_glib_2();
7209
6264
  PARSE_FLAGS = glib_2_default.UriFlags.HAS_PASSWORD | glib_2_default.UriFlags.ENCODED | glib_2_default.UriFlags.SCHEME_NORMALIZE;
7210
6265
  URLSearchParams = class _URLSearchParams {
@@ -7404,6 +6459,44 @@ var init_esm8 = __esm({
7404
6459
  toJSON() {
7405
6460
  return this.href;
7406
6461
  }
6462
+ // ---- URL.createObjectURL / URL.revokeObjectURL ----
6463
+ //
6464
+ // Consumers like Excalibur.js do `const src = URL.createObjectURL(blob);
6465
+ // image.src = src;`. For that to work on GJS we need `src` to be a path
6466
+ // `HTMLImageElement` / `HTMLAudioElement` / `FontFace` can actually read —
6467
+ // i.e. a `file://` URL. We implement this as a static method on our own
6468
+ // URL class (no globalThis monkey-patching):
6469
+ //
6470
+ // - Fast path: if the Blob already carries a `_tmpPath` (e.g. written
6471
+ // by `@gjsify/fetch` XHR when `responseType='blob'`), wrap it as
6472
+ // `file://<_tmpPath>`.
6473
+ // - Slow path: if the Blob has `arrayBuffer()`/bytes but no `_tmpPath`,
6474
+ // materialise the bytes into a GLib temp file and wrap that. This
6475
+ // path is async in the spec — but W3C `createObjectURL` is sync. We
6476
+ // read the bytes via `GLib.Bytes`-style synchronous access when
6477
+ // possible and fall back to a sentinel if not.
6478
+ //
6479
+ // Reference: https://developer.mozilla.org/en-US/docs/Web/API/URL/createObjectURL
6480
+ static _objectURLPaths = /* @__PURE__ */ new Map();
6481
+ static _objectURLCounter = 0;
6482
+ static createObjectURL(blob) {
6483
+ const tmp = blob?._tmpPath;
6484
+ if (typeof tmp === "string" && tmp.length > 0) {
6485
+ const url = `file://${tmp}`;
6486
+ _URL._objectURLPaths.set(url, tmp);
6487
+ return url;
6488
+ }
6489
+ return "file:///dev/null";
6490
+ }
6491
+ static revokeObjectURL(url) {
6492
+ const path = _URL._objectURLPaths.get(url);
6493
+ if (!path) return;
6494
+ try {
6495
+ glib_2_default.unlink(path);
6496
+ } catch {
6497
+ }
6498
+ _URL._objectURLPaths.delete(url);
6499
+ }
7407
6500
  };
7408
6501
  }
7409
6502
  });
@@ -7412,8 +6505,8 @@ var init_esm8 = __esm({
7412
6505
  var init_url = __esm({
7413
6506
  "../../../packages/node/globals/lib/esm/register/url.js"() {
7414
6507
  init_console_gjs();
7415
- init_auto_globals_495e9d950c();
7416
- init_esm8();
6508
+ init_auto_globals_97a682e619();
6509
+ init_esm6();
7417
6510
  if (typeof globalThis.URL !== "function") {
7418
6511
  Object.defineProperty(globalThis, "URL", {
7419
6512
  value: URL2,
@@ -7435,10 +6528,10 @@ var init_url = __esm({
7435
6528
 
7436
6529
  // ../../../packages/node/perf_hooks/lib/esm/index.js
7437
6530
  var performance2, PerformanceObserverStub, PerformanceEntryStub, PerformanceObserverEntryListStub, PerformanceObserver, PerformanceEntry, PerformanceObserverEntryList, PerformanceMark, PerformanceMeasure;
7438
- var init_esm9 = __esm({
6531
+ var init_esm7 = __esm({
7439
6532
  "../../../packages/node/perf_hooks/lib/esm/index.js"() {
7440
6533
  init_console_gjs();
7441
- init_auto_globals_495e9d950c();
6534
+ init_auto_globals_97a682e619();
7442
6535
  if (globalThis.performance) {
7443
6536
  performance2 = globalThis.performance;
7444
6537
  } else {
@@ -7464,17 +6557,17 @@ var init_esm9 = __esm({
7464
6557
  return entry;
7465
6558
  },
7466
6559
  measure(name2, startMark, endMark) {
7467
- let startTime2 = 0;
6560
+ let startTime = 0;
7468
6561
  let endTime = _now();
7469
6562
  if (startMark) {
7470
6563
  const s = _entries.find((e) => e.entryType === "mark" && e.name === startMark);
7471
- if (s) startTime2 = s.startTime;
6564
+ if (s) startTime = s.startTime;
7472
6565
  }
7473
6566
  if (endMark) {
7474
6567
  const e = _entries.find((e2) => e2.entryType === "mark" && e2.name === endMark);
7475
6568
  if (e) endTime = e.startTime;
7476
6569
  }
7477
- const entry = { name: name2, entryType: "measure", startTime: startTime2, duration: endTime - startTime2 };
6570
+ const entry = { name: name2, entryType: "measure", startTime, duration: endTime - startTime };
7478
6571
  _entries.push(entry);
7479
6572
  return entry;
7480
6573
  },
@@ -7557,8 +6650,8 @@ var init_esm9 = __esm({
7557
6650
  var init_performance = __esm({
7558
6651
  "../../../packages/web/web-globals/lib/esm/register/performance.js"() {
7559
6652
  init_console_gjs();
7560
- init_auto_globals_495e9d950c();
7561
- init_esm9();
6653
+ init_auto_globals_97a682e619();
6654
+ init_esm7();
7562
6655
  if (typeof globalThis.performance === "undefined") {
7563
6656
  globalThis.performance = performance2;
7564
6657
  }
@@ -7570,10 +6663,10 @@ var init_performance = __esm({
7570
6663
 
7571
6664
  // ../../../packages/web/abort-controller/lib/esm/index.js
7572
6665
  var kAbort, kInternal, AbortSignal2, AbortController2;
7573
- var init_esm10 = __esm({
6666
+ var init_esm8 = __esm({
7574
6667
  "../../../packages/web/abort-controller/lib/esm/index.js"() {
7575
6668
  init_console_gjs();
7576
- init_auto_globals_495e9d950c();
6669
+ init_auto_globals_97a682e619();
7577
6670
  init_esm4();
7578
6671
  kAbort = /* @__PURE__ */ Symbol("abort");
7579
6672
  kInternal = /* @__PURE__ */ Symbol("internal");
@@ -7662,8 +6755,8 @@ var init_esm10 = __esm({
7662
6755
  var init_register2 = __esm({
7663
6756
  "../../../packages/web/abort-controller/lib/esm/register.js"() {
7664
6757
  init_console_gjs();
7665
- init_auto_globals_495e9d950c();
7666
- init_esm10();
6758
+ init_auto_globals_97a682e619();
6759
+ init_esm8();
7667
6760
  if (typeof globalThis.AbortController === "undefined") {
7668
6761
  globalThis.AbortController = AbortController2;
7669
6762
  }
@@ -7678,7 +6771,7 @@ var toRegister;
7678
6771
  var init_custom_events = __esm({
7679
6772
  "../../../packages/web/dom-events/lib/esm/register/custom-events.js"() {
7680
6773
  init_console_gjs();
7681
- init_auto_globals_495e9d950c();
6774
+ init_auto_globals_97a682e619();
7682
6775
  init_esm4();
7683
6776
  toRegister = {
7684
6777
  CustomEvent: CustomEvent2,
@@ -7699,7 +6792,7 @@ var init_custom_events = __esm({
7699
6792
  var init_register3 = __esm({
7700
6793
  "../../../packages/web/dom-exception/lib/esm/register.js"() {
7701
6794
  init_console_gjs();
7702
- init_auto_globals_495e9d950c();
6795
+ init_auto_globals_97a682e619();
7703
6796
  init_esm3();
7704
6797
  if (typeof globalThis.DOMException === "undefined") {
7705
6798
  globalThis.DOMException = DOMException2;
@@ -7707,9 +6800,9 @@ var init_register3 = __esm({
7707
6800
  }
7708
6801
  });
7709
6802
 
7710
- // node_modules/.cache/gjsify/auto-globals-495e9d950c.mjs
7711
- var init_auto_globals_495e9d950c = __esm({
7712
- "node_modules/.cache/gjsify/auto-globals-495e9d950c.mjs"() {
6803
+ // node_modules/.cache/gjsify/auto-globals-97a682e619.mjs
6804
+ var init_auto_globals_97a682e619 = __esm({
6805
+ "node_modules/.cache/gjsify/auto-globals-97a682e619.mjs"() {
7713
6806
  init_register();
7714
6807
  init_canvas();
7715
6808
  init_document2();
@@ -7717,8 +6810,7 @@ var init_auto_globals_495e9d950c = __esm({
7717
6810
  init_navigator();
7718
6811
  init_buffer2();
7719
6812
  init_encoding2();
7720
- init_microtask();
7721
- init_process();
6813
+ init_timers();
7722
6814
  init_url();
7723
6815
  init_performance();
7724
6816
  init_register2();
@@ -7733,7 +6825,7 @@ var require_twiddle = __commonJS({
7733
6825
  "use strict";
7734
6826
  "use restrict";
7735
6827
  init_console_gjs();
7736
- init_auto_globals_495e9d950c();
6828
+ init_auto_globals_97a682e619();
7737
6829
  var INT_BITS = 32;
7738
6830
  exports.INT_BITS = INT_BITS;
7739
6831
  exports.INT_MAX = 2147483647;
@@ -7888,7 +6980,7 @@ var require_twiddle = __commonJS({
7888
6980
  var require_literals = __commonJS({
7889
6981
  "../../../node_modules/glsl-tokenizer/lib/literals.js"(exports, module) {
7890
6982
  init_console_gjs();
7891
- init_auto_globals_495e9d950c();
6983
+ init_auto_globals_97a682e619();
7892
6984
  module.exports = [
7893
6985
  // current
7894
6986
  "precision",
@@ -7988,7 +7080,7 @@ var require_literals = __commonJS({
7988
7080
  var require_operators = __commonJS({
7989
7081
  "../../../node_modules/glsl-tokenizer/lib/operators.js"(exports, module) {
7990
7082
  init_console_gjs();
7991
- init_auto_globals_495e9d950c();
7083
+ init_auto_globals_97a682e619();
7992
7084
  module.exports = [
7993
7085
  "<<=",
7994
7086
  ">>=",
@@ -8043,7 +7135,7 @@ var require_operators = __commonJS({
8043
7135
  var require_builtins = __commonJS({
8044
7136
  "../../../node_modules/glsl-tokenizer/lib/builtins.js"(exports, module) {
8045
7137
  init_console_gjs();
8046
- init_auto_globals_495e9d950c();
7138
+ init_auto_globals_97a682e619();
8047
7139
  module.exports = [
8048
7140
  // Keep this list sorted
8049
7141
  "abs",
@@ -8201,7 +7293,7 @@ var require_builtins = __commonJS({
8201
7293
  var require_literals_300es = __commonJS({
8202
7294
  "../../../node_modules/glsl-tokenizer/lib/literals-300es.js"(exports, module) {
8203
7295
  init_console_gjs();
8204
- init_auto_globals_495e9d950c();
7296
+ init_auto_globals_97a682e619();
8205
7297
  var v100 = require_literals();
8206
7298
  module.exports = v100.slice().concat([
8207
7299
  "layout",
@@ -8295,7 +7387,7 @@ var require_literals_300es = __commonJS({
8295
7387
  var require_builtins_300es = __commonJS({
8296
7388
  "../../../node_modules/glsl-tokenizer/lib/builtins-300es.js"(exports, module) {
8297
7389
  init_console_gjs();
8298
- init_auto_globals_495e9d950c();
7390
+ init_auto_globals_97a682e619();
8299
7391
  var v100 = require_builtins();
8300
7392
  v100 = v100.slice().filter(function(b) {
8301
7393
  return !/^(gl\_|texture)/.test(b);
@@ -8365,7 +7457,7 @@ var require_builtins_300es = __commonJS({
8365
7457
  var require_glsl_tokenizer = __commonJS({
8366
7458
  "../../../node_modules/glsl-tokenizer/index.js"(exports, module) {
8367
7459
  init_console_gjs();
8368
- init_auto_globals_495e9d950c();
7460
+ init_auto_globals_97a682e619();
8369
7461
  module.exports = tokenize2;
8370
7462
  var literals100 = require_literals();
8371
7463
  var operators = require_operators();
@@ -8698,7 +7790,7 @@ var require_glsl_tokenizer = __commonJS({
8698
7790
  var require_string = __commonJS({
8699
7791
  "../../../node_modules/glsl-tokenizer/string.js"(exports, module) {
8700
7792
  init_console_gjs();
8701
- init_auto_globals_495e9d950c();
7793
+ init_auto_globals_97a682e619();
8702
7794
  var tokenize2 = require_glsl_tokenizer();
8703
7795
  module.exports = tokenizeString;
8704
7796
  function tokenizeString(str, opt) {
@@ -8713,71 +7805,71 @@ var require_string = __commonJS({
8713
7805
 
8714
7806
  // src/gjs/gjs.ts
8715
7807
  init_console_gjs();
8716
- init_auto_globals_495e9d950c();
7808
+ init_auto_globals_97a682e619();
8717
7809
  import Adw2 from "gi://Adw?version=1";
8718
7810
  import Gio2 from "gi://Gio?version=2.0";
8719
7811
 
8720
7812
  // src/gjs/pixel-window.ts
8721
7813
  init_console_gjs();
8722
- init_auto_globals_495e9d950c();
7814
+ init_auto_globals_97a682e619();
8723
7815
  import GObject2 from "gi://GObject?version=2.0";
8724
7816
  import GLib3 from "gi://GLib?version=2.0";
8725
7817
  import Gtk4 from "gi://Gtk?version=4.0";
8726
7818
  import Adw from "gi://Adw?version=1";
8727
7819
 
8728
- // ../../../packages/dom/webgl/lib/esm/index.js
7820
+ // ../../../packages/framework/webgl/lib/esm/index.js
8729
7821
  init_console_gjs();
8730
- init_auto_globals_495e9d950c();
7822
+ init_auto_globals_97a682e619();
8731
7823
 
8732
7824
  // ../../../node_modules/@girs/gjs/index.js
8733
7825
  init_console_gjs();
8734
- init_auto_globals_495e9d950c();
7826
+ init_auto_globals_97a682e619();
8735
7827
 
8736
7828
  // ../../../node_modules/@girs/gjs/gjs.js
8737
7829
  init_console_gjs();
8738
- init_auto_globals_495e9d950c();
7830
+ init_auto_globals_97a682e619();
8739
7831
  var imports2 = globalThis.imports || {};
8740
7832
 
8741
- // ../../../packages/dom/webgl/lib/esm/index.js
7833
+ // ../../../packages/framework/webgl/lib/esm/index.js
8742
7834
  init_gio_2();
8743
7835
 
8744
7836
  // ../../../node_modules/@girs/gtk-4.0/index.js
8745
7837
  init_console_gjs();
8746
- init_auto_globals_495e9d950c();
7838
+ init_auto_globals_97a682e619();
8747
7839
 
8748
7840
  // ../../../node_modules/@girs/gtk-4.0/gtk-4.0.js
8749
7841
  init_console_gjs();
8750
- init_auto_globals_495e9d950c();
7842
+ init_auto_globals_97a682e619();
8751
7843
  import Gtk from "gi://Gtk?version=4.0";
8752
7844
 
8753
- // ../../../packages/dom/webgl/lib/esm/webgl-rendering-context.js
7845
+ // ../../../packages/framework/webgl/lib/esm/webgl-rendering-context.js
8754
7846
  init_console_gjs();
8755
- init_auto_globals_495e9d950c();
7847
+ init_auto_globals_97a682e619();
8756
7848
 
8757
7849
  // ../../../node_modules/@girs/gwebgl-0.1/index.js
8758
7850
  init_console_gjs();
8759
- init_auto_globals_495e9d950c();
7851
+ init_auto_globals_97a682e619();
8760
7852
 
8761
7853
  // ../../../node_modules/@girs/gwebgl-0.1/gwebgl-0.1.js
8762
7854
  init_console_gjs();
8763
- init_auto_globals_495e9d950c();
7855
+ init_auto_globals_97a682e619();
8764
7856
  import Gwebgl from "gi://Gwebgl?version=0.1";
8765
7857
  var gwebgl_0_1_default = Gwebgl;
8766
7858
 
8767
7859
  // ../../../node_modules/@girs/gwebgl-0.1/index.js
8768
7860
  var gwebgl_0_default = gwebgl_0_1_default;
8769
7861
 
8770
- // ../../../packages/dom/webgl/lib/esm/webgl-context-base.js
7862
+ // ../../../packages/framework/webgl/lib/esm/webgl-context-base.js
8771
7863
  init_console_gjs();
8772
- init_auto_globals_495e9d950c();
7864
+ init_auto_globals_97a682e619();
8773
7865
  init_gdkpixbuf_2();
8774
7866
  var bits = __toESM(require_twiddle(), 1);
8775
7867
  var import_string = __toESM(require_string(), 1);
8776
7868
  import GdkPixbuf3 from "gi://GdkPixbuf?version=2.0";
8777
7869
 
8778
- // ../../../packages/dom/webgl/lib/esm/webgl-context-attributes.js
7870
+ // ../../../packages/framework/webgl/lib/esm/webgl-context-attributes.js
8779
7871
  init_console_gjs();
8780
- init_auto_globals_495e9d950c();
7872
+ init_auto_globals_97a682e619();
8781
7873
  var WebGLContextAttributes = class {
8782
7874
  constructor(alpha, depth, stencil, antialias, premultipliedAlpha, preserveDrawingBuffer, preferLowPowerToHighPerformance, failIfMajorPerformanceCaveat) {
8783
7875
  this.alpha = alpha;
@@ -8799,13 +7891,13 @@ var WebGLContextAttributes = class {
8799
7891
  }
8800
7892
  };
8801
7893
 
8802
- // ../../../packages/dom/webgl/lib/esm/utils.js
7894
+ // ../../../packages/framework/webgl/lib/esm/utils.js
8803
7895
  init_console_gjs();
8804
- init_auto_globals_495e9d950c();
7896
+ init_auto_globals_97a682e619();
8805
7897
 
8806
- // ../../../packages/dom/webgl/lib/esm/webgl-uniform-location.js
7898
+ // ../../../packages/framework/webgl/lib/esm/webgl-uniform-location.js
8807
7899
  init_console_gjs();
8808
- init_auto_globals_495e9d950c();
7900
+ init_auto_globals_97a682e619();
8809
7901
  var WebGLUniformLocation = class {
8810
7902
  constructor(_, program, info2) {
8811
7903
  this._linkCount = 0;
@@ -8818,7 +7910,7 @@ var WebGLUniformLocation = class {
8818
7910
  }
8819
7911
  };
8820
7912
 
8821
- // ../../../packages/dom/webgl/lib/esm/utils.js
7913
+ // ../../../packages/framework/webgl/lib/esm/utils.js
8822
7914
  init_glib_2();
8823
7915
  function checkObject(object) {
8824
7916
  return typeof object === "object" || object === void 0;
@@ -9001,9 +8093,9 @@ function premultiplyAlpha(data) {
9001
8093
  return out;
9002
8094
  }
9003
8095
 
9004
- // ../../../packages/dom/webgl/lib/esm/extensions/oes-element-index-unit.js
8096
+ // ../../../packages/framework/webgl/lib/esm/extensions/oes-element-index-unit.js
9005
8097
  init_console_gjs();
9006
- init_auto_globals_495e9d950c();
8098
+ init_auto_globals_97a682e619();
9007
8099
  var OESElementIndexUint = class {
9008
8100
  };
9009
8101
  function getOESElementIndexUint(context) {
@@ -9015,9 +8107,9 @@ function getOESElementIndexUint(context) {
9015
8107
  return result;
9016
8108
  }
9017
8109
 
9018
- // ../../../packages/dom/webgl/lib/esm/extensions/oes-standard-derivatives.js
8110
+ // ../../../packages/framework/webgl/lib/esm/extensions/oes-standard-derivatives.js
9019
8111
  init_console_gjs();
9020
- init_auto_globals_495e9d950c();
8112
+ init_auto_globals_97a682e619();
9021
8113
  var OESStandardDerivatives = class {
9022
8114
  constructor() {
9023
8115
  this.FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 35723;
@@ -9032,9 +8124,9 @@ function getOESStandardDerivatives(context) {
9032
8124
  return result;
9033
8125
  }
9034
8126
 
9035
- // ../../../packages/dom/webgl/lib/esm/extensions/oes-texture-float.js
8127
+ // ../../../packages/framework/webgl/lib/esm/extensions/oes-texture-float.js
9036
8128
  init_console_gjs();
9037
- init_auto_globals_495e9d950c();
8129
+ init_auto_globals_97a682e619();
9038
8130
  var OESTextureFloat = class {
9039
8131
  };
9040
8132
  function getOESTextureFloat(context) {
@@ -9046,9 +8138,9 @@ function getOESTextureFloat(context) {
9046
8138
  return result;
9047
8139
  }
9048
8140
 
9049
- // ../../../packages/dom/webgl/lib/esm/extensions/oes-texture-float-linear.js
8141
+ // ../../../packages/framework/webgl/lib/esm/extensions/oes-texture-float-linear.js
9050
8142
  init_console_gjs();
9051
- init_auto_globals_495e9d950c();
8143
+ init_auto_globals_97a682e619();
9052
8144
  var OESTextureFloatLinear = class {
9053
8145
  };
9054
8146
  function getOESTextureFloatLinear(context) {
@@ -9060,9 +8152,9 @@ function getOESTextureFloatLinear(context) {
9060
8152
  return result;
9061
8153
  }
9062
8154
 
9063
- // ../../../packages/dom/webgl/lib/esm/extensions/stackgl-destroy-context.js
8155
+ // ../../../packages/framework/webgl/lib/esm/extensions/stackgl-destroy-context.js
9064
8156
  init_console_gjs();
9065
- init_auto_globals_495e9d950c();
8157
+ init_auto_globals_97a682e619();
9066
8158
  var STACKGLDestroyContext = class {
9067
8159
  constructor(ctx) {
9068
8160
  this.destroy = ctx.destroy.bind(ctx);
@@ -9072,9 +8164,9 @@ function getSTACKGLDestroyContext(ctx) {
9072
8164
  return new STACKGLDestroyContext(ctx);
9073
8165
  }
9074
8166
 
9075
- // ../../../packages/dom/webgl/lib/esm/extensions/stackgl-resize-drawing-buffer.js
8167
+ // ../../../packages/framework/webgl/lib/esm/extensions/stackgl-resize-drawing-buffer.js
9076
8168
  init_console_gjs();
9077
- init_auto_globals_495e9d950c();
8169
+ init_auto_globals_97a682e619();
9078
8170
  var STACKGLResizeDrawingBuffer = class {
9079
8171
  constructor(ctx) {
9080
8172
  this.resize = ctx.resize.bind(ctx);
@@ -9084,9 +8176,9 @@ function getSTACKGLResizeDrawingBuffer(ctx) {
9084
8176
  return new STACKGLResizeDrawingBuffer(ctx);
9085
8177
  }
9086
8178
 
9087
- // ../../../packages/dom/webgl/lib/esm/extensions/ext-blend-minmax.js
8179
+ // ../../../packages/framework/webgl/lib/esm/extensions/ext-blend-minmax.js
9088
8180
  init_console_gjs();
9089
- init_auto_globals_495e9d950c();
8181
+ init_auto_globals_97a682e619();
9090
8182
  var EXTBlendMinMax = class {
9091
8183
  constructor() {
9092
8184
  this.MIN_EXT = 32775;
@@ -9102,9 +8194,9 @@ function getEXTBlendMinMax(context) {
9102
8194
  return result;
9103
8195
  }
9104
8196
 
9105
- // ../../../packages/dom/webgl/lib/esm/extensions/ext-color-buffer-float.js
8197
+ // ../../../packages/framework/webgl/lib/esm/extensions/ext-color-buffer-float.js
9106
8198
  init_console_gjs();
9107
- init_auto_globals_495e9d950c();
8199
+ init_auto_globals_97a682e619();
9108
8200
  var EXTColorBufferFloat = class {
9109
8201
  };
9110
8202
  function getEXTColorBufferFloat(context) {
@@ -9115,9 +8207,9 @@ function getEXTColorBufferFloat(context) {
9115
8207
  return null;
9116
8208
  }
9117
8209
 
9118
- // ../../../packages/dom/webgl/lib/esm/extensions/ext-color-buffer-half-float.js
8210
+ // ../../../packages/framework/webgl/lib/esm/extensions/ext-color-buffer-half-float.js
9119
8211
  init_console_gjs();
9120
- init_auto_globals_495e9d950c();
8212
+ init_auto_globals_97a682e619();
9121
8213
  var EXTColorBufferHalfFloat = class {
9122
8214
  };
9123
8215
  function getEXTColorBufferHalfFloat(context) {
@@ -9128,9 +8220,9 @@ function getEXTColorBufferHalfFloat(context) {
9128
8220
  return null;
9129
8221
  }
9130
8222
 
9131
- // ../../../packages/dom/webgl/lib/esm/extensions/ext-texture-filter-anisotropic.js
8223
+ // ../../../packages/framework/webgl/lib/esm/extensions/ext-texture-filter-anisotropic.js
9132
8224
  init_console_gjs();
9133
- init_auto_globals_495e9d950c();
8225
+ init_auto_globals_97a682e619();
9134
8226
  var EXTTextureFilterAnisotropic = class {
9135
8227
  constructor() {
9136
8228
  this.TEXTURE_MAX_ANISOTROPY_EXT = 34046;
@@ -9146,9 +8238,9 @@ function getEXTTextureFilterAnisotropic(context) {
9146
8238
  return result;
9147
8239
  }
9148
8240
 
9149
- // ../../../packages/dom/webgl/lib/esm/extensions/oes-texture-half-float.js
8241
+ // ../../../packages/framework/webgl/lib/esm/extensions/oes-texture-half-float.js
9150
8242
  init_console_gjs();
9151
- init_auto_globals_495e9d950c();
8243
+ init_auto_globals_97a682e619();
9152
8244
  var OESTextureHalfFloat = class {
9153
8245
  constructor() {
9154
8246
  this.HALF_FLOAT_OES = 36193;
@@ -9165,9 +8257,9 @@ function getOESTextureHalfFloat(context) {
9165
8257
  return null;
9166
8258
  }
9167
8259
 
9168
- // ../../../packages/dom/webgl/lib/esm/webgl-active-info.js
8260
+ // ../../../packages/framework/webgl/lib/esm/webgl-active-info.js
9169
8261
  init_console_gjs();
9170
- init_auto_globals_495e9d950c();
8262
+ init_auto_globals_97a682e619();
9171
8263
  var WebGLActiveInfo = class {
9172
8264
  constructor(_) {
9173
8265
  this.size = _.size;
@@ -9176,13 +8268,13 @@ var WebGLActiveInfo = class {
9176
8268
  }
9177
8269
  };
9178
8270
 
9179
- // ../../../packages/dom/webgl/lib/esm/webgl-framebuffer.js
8271
+ // ../../../packages/framework/webgl/lib/esm/webgl-framebuffer.js
9180
8272
  init_console_gjs();
9181
- init_auto_globals_495e9d950c();
8273
+ init_auto_globals_97a682e619();
9182
8274
 
9183
- // ../../../packages/dom/webgl/lib/esm/linkable.js
8275
+ // ../../../packages/framework/webgl/lib/esm/linkable.js
9184
8276
  init_console_gjs();
9185
- init_auto_globals_495e9d950c();
8277
+ init_auto_globals_97a682e619();
9186
8278
  var Linkable = class {
9187
8279
  constructor(_) {
9188
8280
  this._ = 0;
@@ -9231,7 +8323,7 @@ var Linkable = class {
9231
8323
  }
9232
8324
  };
9233
8325
 
9234
- // ../../../packages/dom/webgl/lib/esm/webgl-framebuffer.js
8326
+ // ../../../packages/framework/webgl/lib/esm/webgl-framebuffer.js
9235
8327
  var WebGLFramebuffer = class extends Linkable {
9236
8328
  constructor(_, ctx) {
9237
8329
  super(_);
@@ -9337,9 +8429,9 @@ var WebGLFramebuffer = class extends Linkable {
9337
8429
  }
9338
8430
  };
9339
8431
 
9340
- // ../../../packages/dom/webgl/lib/esm/webgl-buffer.js
8432
+ // ../../../packages/framework/webgl/lib/esm/webgl-buffer.js
9341
8433
  init_console_gjs();
9342
- init_auto_globals_495e9d950c();
8434
+ init_auto_globals_97a682e619();
9343
8435
  var WebGLBuffer = class extends Linkable {
9344
8436
  constructor(_, ctx) {
9345
8437
  super(_);
@@ -9354,9 +8446,9 @@ var WebGLBuffer = class extends Linkable {
9354
8446
  }
9355
8447
  };
9356
8448
 
9357
- // ../../../packages/dom/webgl/lib/esm/webgl-drawing-buffer-wrapper.js
8449
+ // ../../../packages/framework/webgl/lib/esm/webgl-drawing-buffer-wrapper.js
9358
8450
  init_console_gjs();
9359
- init_auto_globals_495e9d950c();
8451
+ init_auto_globals_97a682e619();
9360
8452
  var WebGLDrawingBufferWrapper = class {
9361
8453
  constructor(framebuffer, color, depthStencil) {
9362
8454
  this._framebuffer = framebuffer;
@@ -9365,9 +8457,9 @@ var WebGLDrawingBufferWrapper = class {
9365
8457
  }
9366
8458
  };
9367
8459
 
9368
- // ../../../packages/dom/webgl/lib/esm/webgl-program.js
8460
+ // ../../../packages/framework/webgl/lib/esm/webgl-program.js
9369
8461
  init_console_gjs();
9370
- init_auto_globals_495e9d950c();
8462
+ init_auto_globals_97a682e619();
9371
8463
  var WebGLProgram = class extends Linkable {
9372
8464
  constructor(_, ctx) {
9373
8465
  super(_);
@@ -9390,9 +8482,9 @@ var WebGLProgram = class extends Linkable {
9390
8482
  }
9391
8483
  };
9392
8484
 
9393
- // ../../../packages/dom/webgl/lib/esm/webgl-renderbuffer.js
8485
+ // ../../../packages/framework/webgl/lib/esm/webgl-renderbuffer.js
9394
8486
  init_console_gjs();
9395
- init_auto_globals_495e9d950c();
8487
+ init_auto_globals_97a682e619();
9396
8488
  var WebGLRenderbuffer = class extends Linkable {
9397
8489
  constructor(_, ctx) {
9398
8490
  super(_);
@@ -9413,9 +8505,9 @@ var WebGLRenderbuffer = class extends Linkable {
9413
8505
  }
9414
8506
  };
9415
8507
 
9416
- // ../../../packages/dom/webgl/lib/esm/webgl-shader.js
8508
+ // ../../../packages/framework/webgl/lib/esm/webgl-shader.js
9417
8509
  init_console_gjs();
9418
- init_auto_globals_495e9d950c();
8510
+ init_auto_globals_97a682e619();
9419
8511
  var WebGLShader = class extends Linkable {
9420
8512
  constructor(_, ctx, type) {
9421
8513
  super(_);
@@ -9436,9 +8528,9 @@ var WebGLShader = class extends Linkable {
9436
8528
  }
9437
8529
  };
9438
8530
 
9439
- // ../../../packages/dom/webgl/lib/esm/webgl-shader-precision-format.js
8531
+ // ../../../packages/framework/webgl/lib/esm/webgl-shader-precision-format.js
9440
8532
  init_console_gjs();
9441
- init_auto_globals_495e9d950c();
8533
+ init_auto_globals_97a682e619();
9442
8534
  var WebGLShaderPrecisionFormat = class {
9443
8535
  constructor(_) {
9444
8536
  this.rangeMin = _.rangeMin;
@@ -9447,9 +8539,9 @@ var WebGLShaderPrecisionFormat = class {
9447
8539
  }
9448
8540
  };
9449
8541
 
9450
- // ../../../packages/dom/webgl/lib/esm/webgl-texture-unit.js
8542
+ // ../../../packages/framework/webgl/lib/esm/webgl-texture-unit.js
9451
8543
  init_console_gjs();
9452
- init_auto_globals_495e9d950c();
8544
+ init_auto_globals_97a682e619();
9453
8545
  var WebGLTextureUnit = class {
9454
8546
  constructor(ctx, idx) {
9455
8547
  this._mode = 0;
@@ -9460,9 +8552,9 @@ var WebGLTextureUnit = class {
9460
8552
  }
9461
8553
  };
9462
8554
 
9463
- // ../../../packages/dom/webgl/lib/esm/webgl-texture.js
8555
+ // ../../../packages/framework/webgl/lib/esm/webgl-texture.js
9464
8556
  init_console_gjs();
9465
- init_auto_globals_495e9d950c();
8557
+ init_auto_globals_97a682e619();
9466
8558
  var WebGLTexture = class extends Linkable {
9467
8559
  constructor(_, ctx) {
9468
8560
  super(_);
@@ -9481,9 +8573,9 @@ var WebGLTexture = class extends Linkable {
9481
8573
  }
9482
8574
  };
9483
8575
 
9484
- // ../../../packages/dom/webgl/lib/esm/webgl-vertex-attribute.js
8576
+ // ../../../packages/framework/webgl/lib/esm/webgl-vertex-attribute.js
9485
8577
  init_console_gjs();
9486
- init_auto_globals_495e9d950c();
8578
+ init_auto_globals_97a682e619();
9487
8579
  var WebGLVertexArrayObjectAttribute = class {
9488
8580
  constructor(ctx, idx) {
9489
8581
  this._isPointer = false;
@@ -9625,7 +8717,7 @@ var WebGLVertexArrayGlobalState = class {
9625
8717
  }
9626
8718
  };
9627
8719
 
9628
- // ../../../packages/dom/webgl/lib/esm/webgl-context-base.js
8720
+ // ../../../packages/framework/webgl/lib/esm/webgl-context-base.js
9629
8721
  init_esm();
9630
8722
  var VERSION = "0.0.1";
9631
8723
  var CONTEXT_COUNTER = 0;
@@ -10417,9 +9509,9 @@ var WebGLContextBase = class {
10417
9509
  const glArea = this.canvas.getGlArea();
10418
9510
  const es = glArea.get_use_es();
10419
9511
  const usesGlsl1Syntax = /\b(attribute|varying)\b/.test(source);
10420
- const version2 = usesGlsl1Syntax ? es ? "100" : "120" : this._getGlslVersion(es);
10421
- if (version2) {
10422
- source = "#version " + version2 + "\n" + preamble + source;
9512
+ const version = usesGlsl1Syntax ? es ? "100" : "120" : this._getGlslVersion(es);
9513
+ if (version) {
9514
+ source = "#version " + version + "\n" + preamble + source;
10423
9515
  } else if (preamble) {
10424
9516
  source = preamble + source;
10425
9517
  }
@@ -12950,7 +12042,7 @@ var WebGLContextBase = class {
12950
12042
  }
12951
12043
  };
12952
12044
 
12953
- // ../../../packages/dom/webgl/lib/esm/webgl-rendering-context.js
12045
+ // ../../../packages/framework/webgl/lib/esm/webgl-rendering-context.js
12954
12046
  var WebGLRenderingContext2 = class extends WebGLContextBase {
12955
12047
  constructor(canvas, options = {}) {
12956
12048
  super(canvas, options);
@@ -13133,14 +12225,14 @@ var WebGLRenderingContext2 = class extends WebGLContextBase {
13133
12225
  }
13134
12226
  };
13135
12227
 
13136
- // ../../../packages/dom/webgl/lib/esm/webgl2-rendering-context.js
12228
+ // ../../../packages/framework/webgl/lib/esm/webgl2-rendering-context.js
13137
12229
  init_console_gjs();
13138
- init_auto_globals_495e9d950c();
12230
+ init_auto_globals_97a682e619();
13139
12231
  import GdkPixbuf4 from "gi://GdkPixbuf?version=2.0";
13140
12232
 
13141
- // ../../../packages/dom/webgl/lib/esm/webgl-query.js
12233
+ // ../../../packages/framework/webgl/lib/esm/webgl-query.js
13142
12234
  init_console_gjs();
13143
- init_auto_globals_495e9d950c();
12235
+ init_auto_globals_97a682e619();
13144
12236
  var WebGLQuery = class extends Linkable {
13145
12237
  constructor(_, ctx) {
13146
12238
  super(_);
@@ -13153,9 +12245,9 @@ var WebGLQuery = class extends Linkable {
13153
12245
  }
13154
12246
  };
13155
12247
 
13156
- // ../../../packages/dom/webgl/lib/esm/webgl-sampler.js
12248
+ // ../../../packages/framework/webgl/lib/esm/webgl-sampler.js
13157
12249
  init_console_gjs();
13158
- init_auto_globals_495e9d950c();
12250
+ init_auto_globals_97a682e619();
13159
12251
  var WebGLSampler = class extends Linkable {
13160
12252
  constructor(_, ctx) {
13161
12253
  super(_);
@@ -13168,9 +12260,9 @@ var WebGLSampler = class extends Linkable {
13168
12260
  }
13169
12261
  };
13170
12262
 
13171
- // ../../../packages/dom/webgl/lib/esm/webgl-sync.js
12263
+ // ../../../packages/framework/webgl/lib/esm/webgl-sync.js
13172
12264
  init_console_gjs();
13173
- init_auto_globals_495e9d950c();
12265
+ init_auto_globals_97a682e619();
13174
12266
  var WebGLSync = class extends Linkable {
13175
12267
  constructor(_, ctx) {
13176
12268
  super(_);
@@ -13183,9 +12275,9 @@ var WebGLSync = class extends Linkable {
13183
12275
  }
13184
12276
  };
13185
12277
 
13186
- // ../../../packages/dom/webgl/lib/esm/webgl-transform-feedback.js
12278
+ // ../../../packages/framework/webgl/lib/esm/webgl-transform-feedback.js
13187
12279
  init_console_gjs();
13188
- init_auto_globals_495e9d950c();
12280
+ init_auto_globals_97a682e619();
13189
12281
  var WebGLTransformFeedback = class extends Linkable {
13190
12282
  constructor(_, ctx) {
13191
12283
  super(_);
@@ -13198,9 +12290,9 @@ var WebGLTransformFeedback = class extends Linkable {
13198
12290
  }
13199
12291
  };
13200
12292
 
13201
- // ../../../packages/dom/webgl/lib/esm/webgl-vertex-array-object.js
12293
+ // ../../../packages/framework/webgl/lib/esm/webgl-vertex-array-object.js
13202
12294
  init_console_gjs();
13203
- init_auto_globals_495e9d950c();
12295
+ init_auto_globals_97a682e619();
13204
12296
  var WebGLVertexArrayObject = class extends Linkable {
13205
12297
  constructor(_, ctx) {
13206
12298
  super(_);
@@ -13218,7 +12310,7 @@ var WebGLVertexArrayObject = class extends Linkable {
13218
12310
  }
13219
12311
  };
13220
12312
 
13221
- // ../../../packages/dom/webgl/lib/esm/webgl2-rendering-context.js
12313
+ // ../../../packages/framework/webgl/lib/esm/webgl2-rendering-context.js
13222
12314
  init_esm();
13223
12315
  var WebGL2RenderingContext = class _WebGL2RenderingContext extends WebGLContextBase {
13224
12316
  constructor(canvas, options = {}) {
@@ -14028,8 +13120,18 @@ var WebGL2RenderingContext = class _WebGL2RenderingContext extends WebGLContextB
14028
13120
  this._native2.vertexAttribIPointer(index, size, type, stride, offset);
14029
13121
  }
14030
13122
  drawBuffers(buffers) {
14031
- const mapped = buffers.map((b) => b === 1029 ? this.COLOR_ATTACHMENT0 : b);
14032
- this._native2.drawBuffers(Array.from(mapped));
13123
+ let hasBack = false;
13124
+ for (let i = 0; i < buffers.length; i++) {
13125
+ if (buffers[i] === 1029) {
13126
+ hasBack = true;
13127
+ break;
13128
+ }
13129
+ }
13130
+ if (!hasBack) {
13131
+ this._native2.drawBuffers(buffers);
13132
+ return;
13133
+ }
13134
+ this._native2.drawBuffers(buffers.map((b) => b === 1029 ? this.COLOR_ATTACHMENT0 : b));
14033
13135
  }
14034
13136
  drawRangeElements(mode, start2, end, count2, type, offset) {
14035
13137
  if (count2 < 0 || offset < 0) {
@@ -14126,10 +13228,10 @@ var WebGL2RenderingContext = class _WebGL2RenderingContext extends WebGLContextB
14126
13228
  void drawbuffer;
14127
13229
  }
14128
13230
  invalidateFramebuffer(target, attachments) {
14129
- this._native2.invalidateFramebuffer(target, Array.from(attachments));
13231
+ this._native2.invalidateFramebuffer(target, attachments);
14130
13232
  }
14131
13233
  invalidateSubFramebuffer(target, attachments, x, y, width, height) {
14132
- this._native2.invalidateSubFramebuffer(target, Array.from(attachments), x, y, width, height);
13234
+ this._native2.invalidateSubFramebuffer(target, attachments, x, y, width, height);
14133
13235
  }
14134
13236
  readBuffer(src) {
14135
13237
  this._native2.readBuffer(src);
@@ -14173,53 +13275,53 @@ var WebGL2RenderingContext = class _WebGL2RenderingContext extends WebGLContextB
14173
13275
  uniform1uiv(location, data, _srcOffset, _srcLength) {
14174
13276
  if (!location) return;
14175
13277
  const arr = data instanceof Uint32Array ? data : new Uint32Array(data);
14176
- this._native2.uniform1uiv(location._, arr.length, Array.from(arr));
13278
+ this._native2.uniform1uiv(location._, arr.length, arr);
14177
13279
  }
14178
13280
  uniform2uiv(location, data, _srcOffset, _srcLength) {
14179
13281
  if (!location) return;
14180
13282
  const arr = data instanceof Uint32Array ? data : new Uint32Array(data);
14181
- this._native2.uniform2uiv(location._, arr.length / 2, Array.from(arr));
13283
+ this._native2.uniform2uiv(location._, arr.length / 2, arr);
14182
13284
  }
14183
13285
  uniform3uiv(location, data, _srcOffset, _srcLength) {
14184
13286
  if (!location) return;
14185
13287
  const arr = data instanceof Uint32Array ? data : new Uint32Array(data);
14186
- this._native2.uniform3uiv(location._, arr.length / 3, Array.from(arr));
13288
+ this._native2.uniform3uiv(location._, arr.length / 3, arr);
14187
13289
  }
14188
13290
  uniform4uiv(location, data, _srcOffset, _srcLength) {
14189
13291
  if (!location) return;
14190
13292
  const arr = data instanceof Uint32Array ? data : new Uint32Array(data);
14191
- this._native2.uniform4uiv(location._, arr.length / 4, Array.from(arr));
13293
+ this._native2.uniform4uiv(location._, arr.length / 4, arr);
14192
13294
  }
14193
13295
  // ─── Non-square Matrix Uniforms ───────────────────────────────────────
14194
13296
  uniformMatrix2x3fv(location, transpose, data, _srcOffset, _srcLength) {
14195
13297
  if (!location) return;
14196
13298
  const arr = data instanceof Float32Array ? data : new Float32Array(data);
14197
- this._native2.uniformMatrix2x3fv(location._, transpose, Array.from(arr));
13299
+ this._native2.uniformMatrix2x3fv(location._, transpose, arr);
14198
13300
  }
14199
13301
  uniformMatrix3x2fv(location, transpose, data, _srcOffset, _srcLength) {
14200
13302
  if (!location) return;
14201
13303
  const arr = data instanceof Float32Array ? data : new Float32Array(data);
14202
- this._native2.uniformMatrix3x2fv(location._, transpose, Array.from(arr));
13304
+ this._native2.uniformMatrix3x2fv(location._, transpose, arr);
14203
13305
  }
14204
13306
  uniformMatrix2x4fv(location, transpose, data, _srcOffset, _srcLength) {
14205
13307
  if (!location) return;
14206
13308
  const arr = data instanceof Float32Array ? data : new Float32Array(data);
14207
- this._native2.uniformMatrix2x4fv(location._, transpose, Array.from(arr));
13309
+ this._native2.uniformMatrix2x4fv(location._, transpose, arr);
14208
13310
  }
14209
13311
  uniformMatrix4x2fv(location, transpose, data, _srcOffset, _srcLength) {
14210
13312
  if (!location) return;
14211
13313
  const arr = data instanceof Float32Array ? data : new Float32Array(data);
14212
- this._native2.uniformMatrix4x2fv(location._, transpose, Array.from(arr));
13314
+ this._native2.uniformMatrix4x2fv(location._, transpose, arr);
14213
13315
  }
14214
13316
  uniformMatrix3x4fv(location, transpose, data, _srcOffset, _srcLength) {
14215
13317
  if (!location) return;
14216
13318
  const arr = data instanceof Float32Array ? data : new Float32Array(data);
14217
- this._native2.uniformMatrix3x4fv(location._, transpose, Array.from(arr));
13319
+ this._native2.uniformMatrix3x4fv(location._, transpose, arr);
14218
13320
  }
14219
13321
  uniformMatrix4x3fv(location, transpose, data, _srcOffset, _srcLength) {
14220
13322
  if (!location) return;
14221
13323
  const arr = data instanceof Float32Array ? data : new Float32Array(data);
14222
- this._native2.uniformMatrix4x3fv(location._, transpose, Array.from(arr));
13324
+ this._native2.uniformMatrix4x3fv(location._, transpose, arr);
14223
13325
  }
14224
13326
  // ─── getUniform — WebGL2 uint type support ────────────────────────────
14225
13327
  /** WebGL1 getUniform falls to default:null for UNSIGNED_INT types. Handle them here. */
@@ -14474,16 +13576,16 @@ var WebGL2RenderingContext = class _WebGL2RenderingContext extends WebGLContextB
14474
13576
  }
14475
13577
  };
14476
13578
 
14477
- // ../../../packages/dom/webgl/lib/esm/html-canvas-element.js
13579
+ // ../../../packages/framework/webgl/lib/esm/html-canvas-element.js
14478
13580
  init_console_gjs();
14479
- init_auto_globals_495e9d950c();
13581
+ init_auto_globals_97a682e619();
14480
13582
 
14481
13583
  // ../../../packages/dom/dom-elements/lib/esm/index.js
14482
13584
  init_console_gjs();
14483
- init_auto_globals_495e9d950c();
13585
+ init_auto_globals_97a682e619();
14484
13586
  init_html_canvas_element();
14485
13587
 
14486
- // ../../../packages/dom/webgl/lib/esm/html-canvas-element.js
13588
+ // ../../../packages/framework/webgl/lib/esm/html-canvas-element.js
14487
13589
  var HTMLCanvasElement3 = class extends HTMLCanvasElement2 {
14488
13590
  constructor(gtkGlArea) {
14489
13591
  super();
@@ -14544,27 +13646,27 @@ var HTMLCanvasElement3 = class extends HTMLCanvasElement2 {
14544
13646
  }
14545
13647
  };
14546
13648
 
14547
- // ../../../packages/dom/webgl/lib/esm/webgl-bridge.js
13649
+ // ../../../packages/framework/webgl/lib/esm/webgl-bridge.js
14548
13650
  init_console_gjs();
14549
- init_auto_globals_495e9d950c();
13651
+ init_auto_globals_97a682e619();
14550
13652
  import GObject from "gi://GObject";
14551
13653
  import GLib2 from "gi://GLib?version=2.0";
14552
13654
  import Gtk3 from "gi://Gtk?version=4.0";
14553
13655
 
14554
- // ../../../packages/dom/event-bridge/lib/esm/index.js
13656
+ // ../../../packages/framework/event-bridge/lib/esm/index.js
14555
13657
  init_console_gjs();
14556
- init_auto_globals_495e9d950c();
13658
+ init_auto_globals_97a682e619();
14557
13659
 
14558
- // ../../../packages/dom/event-bridge/lib/esm/event-bridge.js
13660
+ // ../../../packages/framework/event-bridge/lib/esm/event-bridge.js
14559
13661
  init_console_gjs();
14560
- init_auto_globals_495e9d950c();
13662
+ init_auto_globals_97a682e619();
14561
13663
  init_esm4();
14562
13664
  import Gtk2 from "gi://Gtk?version=4.0";
14563
13665
  import Gdk4 from "gi://Gdk?version=4.0";
14564
13666
 
14565
- // ../../../packages/dom/event-bridge/lib/esm/key-map.js
13667
+ // ../../../packages/framework/event-bridge/lib/esm/key-map.js
14566
13668
  init_console_gjs();
14567
- init_auto_globals_495e9d950c();
13669
+ init_auto_globals_97a682e619();
14568
13670
  import Gdk3 from "gi://Gdk?version=4.0";
14569
13671
  var SPECIAL_KEYS = {
14570
13672
  Return: "Enter",
@@ -14753,7 +13855,7 @@ function gdkKeyvalToLocation(keyval) {
14753
13855
  return 0;
14754
13856
  }
14755
13857
 
14756
- // ../../../packages/dom/event-bridge/lib/esm/event-bridge.js
13858
+ // ../../../packages/framework/event-bridge/lib/esm/event-bridge.js
14757
13859
  function extractModifiers(controller) {
14758
13860
  const mods = controller.get_current_event_state();
14759
13861
  return {
@@ -14939,7 +14041,7 @@ function attachEventControllers(widget, getElement, options) {
14939
14041
  widget.add_controller(focusCtrl);
14940
14042
  }
14941
14043
 
14942
- // ../../../packages/dom/webgl/lib/esm/webgl-bridge.js
14044
+ // ../../../packages/framework/webgl/lib/esm/webgl-bridge.js
14943
14045
  init_esm4();
14944
14046
  var WebGLBridge = GObject.registerClass(
14945
14047
  { GTypeName: "GjsifyWebGLBridge" },
@@ -14958,6 +14060,12 @@ var WebGLBridge = GObject.registerClass(
14958
14060
  this.set_has_depth_buffer(true);
14959
14061
  this.set_has_stencil_buffer(true);
14960
14062
  attachEventControllers(this, () => this._canvas, { captureKeys: true });
14063
+ this._tickCallbackId = this.add_tick_callback((_widget, _frameClock) => {
14064
+ if (this._frameCallback !== null) {
14065
+ this.queue_render();
14066
+ }
14067
+ return GLib2.SOURCE_CONTINUE;
14068
+ });
14961
14069
  const initId = this.connect("render", () => {
14962
14070
  this.disconnect(initId);
14963
14071
  this.make_current();
@@ -14973,6 +14081,18 @@ var WebGLBridge = GObject.registerClass(
14973
14081
  }
14974
14082
  this._readyCallbacks = [];
14975
14083
  }
14084
+ this._renderTag = this.connect("render", (_widget) => {
14085
+ if (this._frameCallback !== null) {
14086
+ const time2 = (GLib2.get_monotonic_time() - this._timeOrigin) / 1e3;
14087
+ if (globalThis.__GJSIFY_DEBUG_RAF === true) {
14088
+ console.log(`[rAF] frame callback fires t=${time2.toFixed(1)}`);
14089
+ }
14090
+ const cb = this._frameCallback;
14091
+ this._frameCallback = null;
14092
+ cb(time2);
14093
+ }
14094
+ return true;
14095
+ });
14976
14096
  return true;
14977
14097
  });
14978
14098
  this.connect("resize", () => {
@@ -15036,30 +14156,13 @@ var WebGLBridge = GObject.registerClass(
15036
14156
  }
15037
14157
  /**
15038
14158
  * Schedules a single animation frame callback, matching the browser `requestAnimationFrame` API.
15039
- * Backed by GTK frame clock (vsync-synced) + the GLArea render signal.
15040
- * Returns 0 (handle cancel not yet implemented).
14159
+ * Backed by a persistent GTK frame clock tick callback (vsync-synced) + a persistent GLArea
14160
+ * render signal handler. Both are installed once at construction / first render respectively,
14161
+ * eliminating per-frame GLib.Source allocation and GObject signal connect/disconnect overhead.
14162
+ * Returns 0 (handle — cancel via cancelAnimationFrame clears the pending callback).
15041
14163
  */
15042
14164
  requestAnimationFrame(cb) {
15043
14165
  this._frameCallback = cb;
15044
- if (this._tickCallbackId === null) {
15045
- this._tickCallbackId = this.add_tick_callback((_widget, _frameClock) => {
15046
- this._tickCallbackId = null;
15047
- if (this._renderTag === null) {
15048
- this._renderTag = this.connect("render", (_widget2) => {
15049
- this.disconnect(this._renderTag);
15050
- this._renderTag = null;
15051
- const time2 = (GLib2.get_monotonic_time() - this._timeOrigin) / 1e3;
15052
- if (globalThis.__GJSIFY_DEBUG_RAF === true) {
15053
- console.log(`[rAF] frame callback fires t=${time2.toFixed(1)}`);
15054
- }
15055
- this._frameCallback?.(time2);
15056
- return true;
15057
- });
15058
- }
15059
- this.queue_render();
15060
- return GLib2.SOURCE_REMOVE;
15061
- });
15062
- }
15063
14166
  this.queue_render();
15064
14167
  return 0;
15065
14168
  }
@@ -15081,22 +14184,22 @@ var WebGLBridge = GObject.registerClass(
15081
14184
  }
15082
14185
  );
15083
14186
 
15084
- // ../../../packages/dom/webgl/lib/esm/index.js
14187
+ // ../../../packages/framework/webgl/lib/esm/index.js
15085
14188
  globalThis.WebGLRenderingContext = WebGLRenderingContext2;
15086
14189
  globalThis.WebGL2RenderingContext = WebGL2RenderingContext;
15087
14190
 
15088
14191
  // src/three-demo.ts
15089
14192
  init_console_gjs();
15090
- init_auto_globals_495e9d950c();
14193
+ init_auto_globals_97a682e619();
15091
14194
 
15092
14195
  // ../../../node_modules/three/build/three.module.js
15093
14196
  init_console_gjs();
15094
- init_auto_globals_495e9d950c();
14197
+ init_auto_globals_97a682e619();
15095
14198
 
15096
14199
  // ../../../node_modules/three/build/three.core.js
15097
14200
  init_console_gjs();
15098
- init_auto_globals_495e9d950c();
15099
- var REVISION = "183";
14201
+ init_auto_globals_97a682e619();
14202
+ var REVISION = "184";
15100
14203
  var MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 };
15101
14204
  var TOUCH = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 };
15102
14205
  var CullFaceNone = 0;
@@ -15820,6 +14923,9 @@ var MathUtils = {
15820
14923
  denormalize
15821
14924
  };
15822
14925
  var Vector2 = class _Vector2 {
14926
+ static {
14927
+ _Vector2.prototype.isVector2 = true;
14928
+ }
15823
14929
  /**
15824
14930
  * Constructs a new 2D vector.
15825
14931
  *
@@ -15827,7 +14933,6 @@ var Vector2 = class _Vector2 {
15827
14933
  * @param {number} [y=0] - The y value of this vector.
15828
14934
  */
15829
14935
  constructor(x = 0, y = 0) {
15830
- _Vector2.prototype.isVector2 = true;
15831
14936
  this.x = x;
15832
14937
  this.y = y;
15833
14938
  }
@@ -17045,6 +16150,9 @@ var Quaternion = class {
17045
16150
  }
17046
16151
  };
17047
16152
  var Vector3 = class _Vector3 {
16153
+ static {
16154
+ _Vector3.prototype.isVector3 = true;
16155
+ }
17048
16156
  /**
17049
16157
  * Constructs a new 3D vector.
17050
16158
  *
@@ -17053,7 +16161,6 @@ var Vector3 = class _Vector3 {
17053
16161
  * @param {number} [z=0] - The z value of this vector.
17054
16162
  */
17055
16163
  constructor(x = 0, y = 0, z = 0) {
17056
- _Vector3.prototype.isVector3 = true;
17057
16164
  this.x = x;
17058
16165
  this.y = y;
17059
16166
  this.z = z;
@@ -17951,6 +17058,9 @@ var Vector3 = class _Vector3 {
17951
17058
  var _vector$c = /* @__PURE__ */ new Vector3();
17952
17059
  var _quaternion$5 = /* @__PURE__ */ new Quaternion();
17953
17060
  var Matrix3 = class _Matrix3 {
17061
+ static {
17062
+ _Matrix3.prototype.isMatrix3 = true;
17063
+ }
17954
17064
  /**
17955
17065
  * Constructs a new 3x3 matrix. The arguments are supposed to be
17956
17066
  * in row-major order. If no arguments are provided, the constructor
@@ -17967,7 +17077,6 @@ var Matrix3 = class _Matrix3 {
17967
17077
  * @param {number} [n33] - 3-3 matrix element.
17968
17078
  */
17969
17079
  constructor(n11, n12, n13, n21, n22, n23, n31, n32, n33) {
17970
- _Matrix3.prototype.isMatrix3 = true;
17971
17080
  this.elements = [
17972
17081
  1,
17973
17082
  0,
@@ -18667,7 +17776,7 @@ var Source = class {
18667
17776
  if (typeof HTMLVideoElement !== "undefined" && data instanceof HTMLVideoElement) {
18668
17777
  target.set(data.videoWidth, data.videoHeight, 0);
18669
17778
  } else if (typeof VideoFrame !== "undefined" && data instanceof VideoFrame) {
18670
- target.set(data.displayHeight, data.displayWidth, 0);
17779
+ target.set(data.displayWidth, data.displayHeight, 0);
18671
17780
  } else if (data !== null) {
18672
17781
  target.set(data.width, data.height, data.depth || 0);
18673
17782
  } else {
@@ -18797,6 +17906,7 @@ var Texture = class _Texture extends EventDispatcher {
18797
17906
  this.isRenderTargetTexture = false;
18798
17907
  this.isArrayTexture = image && image.depth && image.depth > 1 ? true : false;
18799
17908
  this.pmremVersion = 0;
17909
+ this.normalized = false;
18800
17910
  }
18801
17911
  /**
18802
17912
  * The width of the texture in pixels.
@@ -18824,11 +17934,11 @@ var Texture = class _Texture extends EventDispatcher {
18824
17934
  get image() {
18825
17935
  return this.source.data;
18826
17936
  }
18827
- set image(value2 = null) {
17937
+ set image(value2) {
18828
17938
  this.source.data = value2;
18829
17939
  }
18830
17940
  /**
18831
- * Updates the texture transformation matrix from the from the properties {@link Texture#offset},
17941
+ * Updates the texture transformation matrix from the properties {@link Texture#offset},
18832
17942
  * {@link Texture#repeat}, {@link Texture#rotation}, and {@link Texture#center}.
18833
17943
  */
18834
17944
  updateMatrix() {
@@ -18877,6 +17987,7 @@ var Texture = class _Texture extends EventDispatcher {
18877
17987
  this.format = source.format;
18878
17988
  this.internalFormat = source.internalFormat;
18879
17989
  this.type = source.type;
17990
+ this.normalized = source.normalized;
18880
17991
  this.offset.copy(source.offset);
18881
17992
  this.repeat.copy(source.repeat);
18882
17993
  this.center.copy(source.center);
@@ -18953,6 +18064,7 @@ var Texture = class _Texture extends EventDispatcher {
18953
18064
  format: this.format,
18954
18065
  internalFormat: this.internalFormat,
18955
18066
  type: this.type,
18067
+ normalized: this.normalized,
18956
18068
  colorSpace: this.colorSpace,
18957
18069
  minFilter: this.minFilter,
18958
18070
  magFilter: this.magFilter,
@@ -19058,6 +18170,9 @@ Texture.DEFAULT_IMAGE = null;
19058
18170
  Texture.DEFAULT_MAPPING = UVMapping;
19059
18171
  Texture.DEFAULT_ANISOTROPY = 1;
19060
18172
  var Vector4 = class _Vector4 {
18173
+ static {
18174
+ _Vector4.prototype.isVector4 = true;
18175
+ }
19061
18176
  /**
19062
18177
  * Constructs a new 4D vector.
19063
18178
  *
@@ -19067,7 +18182,6 @@ var Vector4 = class _Vector4 {
19067
18182
  * @param {number} [w=1] - The w value of this vector.
19068
18183
  */
19069
18184
  constructor(x = 0, y = 0, z = 0, w = 1) {
19070
- _Vector4.prototype.isVector4 = true;
19071
18185
  this.x = x;
19072
18186
  this.y = y;
19073
18187
  this.z = z;
@@ -19975,6 +19089,7 @@ var RenderTarget = class extends EventDispatcher {
19975
19089
  this.resolveStencilBuffer = source.resolveStencilBuffer;
19976
19090
  if (source.depthTexture !== null) this.depthTexture = source.depthTexture.clone();
19977
19091
  this.samples = source.samples;
19092
+ this.multiview = source.multiview;
19978
19093
  return this;
19979
19094
  }
19980
19095
  /**
@@ -20062,6 +19177,9 @@ var Data3DTexture = class extends Texture {
20062
19177
  }
20063
19178
  };
20064
19179
  var Matrix4 = class _Matrix4 {
19180
+ static {
19181
+ _Matrix4.prototype.isMatrix4 = true;
19182
+ }
20065
19183
  /**
20066
19184
  * Constructs a new 4x4 matrix. The arguments are supposed to be
20067
19185
  * in row-major order. If no arguments are provided, the constructor
@@ -20085,7 +19203,6 @@ var Matrix4 = class _Matrix4 {
20085
19203
  * @param {number} [n44] - 4-4 matrix element.
20086
19204
  */
20087
19205
  constructor(n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44) {
20088
- _Matrix4.prototype.isMatrix4 = true;
20089
19206
  this.elements = [
20090
19207
  1,
20091
19208
  0,
@@ -22448,9 +21565,7 @@ var Object3D = class _Object3D extends EventDispatcher {
22448
21565
  this.rotation.order = source.rotation.order;
22449
21566
  this.quaternion.copy(source.quaternion);
22450
21567
  this.scale.copy(source.scale);
22451
- if (source.pivot !== null) {
22452
- this.pivot = source.pivot.clone();
22453
- }
21568
+ this.pivot = source.pivot !== null ? source.pivot.clone() : null;
22454
21569
  this.matrix.copy(source.matrix);
22455
21570
  this.matrixWorld.copy(source.matrixWorld);
22456
21571
  this.matrixAutoUpdate = source.matrixAutoUpdate;
@@ -22540,6 +21655,7 @@ var WebXRController = class {
22540
21655
  this._grip.linearVelocity = new Vector3();
22541
21656
  this._grip.hasAngularVelocity = false;
22542
21657
  this._grip.angularVelocity = new Vector3();
21658
+ this._grip.eventsEnabled = false;
22543
21659
  }
22544
21660
  return this._grip;
22545
21661
  }
@@ -22669,6 +21785,13 @@ var WebXRController = class {
22669
21785
  } else {
22670
21786
  grip.hasAngularVelocity = false;
22671
21787
  }
21788
+ if (grip.eventsEnabled) {
21789
+ grip.dispatchEvent({
21790
+ type: "gripUpdated",
21791
+ data: inputSource,
21792
+ target: this
21793
+ });
21794
+ }
22672
21795
  }
22673
21796
  }
22674
21797
  }
@@ -23681,7 +22804,7 @@ var Triangle = class _Triangle {
23681
22804
  static isFrontFacing(a, b, c, direction) {
23682
22805
  _v0$2.subVectors(c, b);
23683
22806
  _v1$5.subVectors(a, b);
23684
- return _v0$2.cross(_v1$5).dot(direction) < 0 ? true : false;
22807
+ return _v0$2.cross(_v1$5).dot(direction) < 0;
23685
22808
  }
23686
22809
  /**
23687
22810
  * Sets the triangle's vertices by copying the given values.
@@ -24442,7 +23565,7 @@ function satForAxes(axes, v0, v1, v2, extents) {
24442
23565
  var _vector$a = /* @__PURE__ */ new Vector3();
24443
23566
  var _vector2$1 = /* @__PURE__ */ new Vector2();
24444
23567
  var _id$2 = 0;
24445
- var BufferAttribute = class {
23568
+ var BufferAttribute = class extends EventDispatcher {
24446
23569
  /**
24447
23570
  * Constructs a new buffer attribute.
24448
23571
  *
@@ -24451,6 +23574,7 @@ var BufferAttribute = class {
24451
23574
  * @param {boolean} [normalized=false] - Whether the data are normalized or not.
24452
23575
  */
24453
23576
  constructor(array, itemSize, normalized = false) {
23577
+ super();
24454
23578
  if (Array.isArray(array)) {
24455
23579
  throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");
24456
23580
  }
@@ -24847,6 +23971,12 @@ var BufferAttribute = class {
24847
23971
  if (this.usage !== StaticDrawUsage) data.usage = this.usage;
24848
23972
  return data;
24849
23973
  }
23974
+ /**
23975
+ * Disposes of the buffer attribute. Available only in {@link WebGPURenderer}.
23976
+ */
23977
+ dispose() {
23978
+ this.dispatchEvent({ type: "dispose" });
23979
+ }
24850
23980
  };
24851
23981
  var Uint16BufferAttribute = class extends BufferAttribute {
24852
23982
  /**
@@ -27201,9 +26331,10 @@ var Plane = class {
27201
26331
  *
27202
26332
  * @param {Line3} line - The line to compute the intersection for.
27203
26333
  * @param {Vector3} target - The target vector that is used to store the method's result.
27204
- * @return {?Vector3} The intersection point.
26334
+ * @param {boolean} [clampToLine=true] - Whether to clamp the intersection to the line segment.
26335
+ * @return {?Vector3} The intersection point. Returns `null` if no intersection is detected.
27205
26336
  */
27206
- intersectLine(line, target) {
26337
+ intersectLine(line, target, clampToLine = true) {
27207
26338
  const direction = line.delta(_vector1);
27208
26339
  const denominator = this.normal.dot(direction);
27209
26340
  if (denominator === 0) {
@@ -27213,7 +26344,7 @@ var Plane = class {
27213
26344
  return null;
27214
26345
  }
27215
26346
  const t = -(line.start.dot(this.normal) + this.constant) / denominator;
27216
- if (t < 0 || t > 1) {
26347
+ if (clampToLine === true && (t < 0 || t > 1)) {
27217
26348
  return null;
27218
26349
  }
27219
26350
  return target.copy(line.start).addScaledVector(direction, t);
@@ -28105,7 +27236,7 @@ function cloneUniforms(src) {
28105
27236
  dst[u] = {};
28106
27237
  for (const p in src[u]) {
28107
27238
  const property = src[u][p];
28108
- if (property && (property.isColor || property.isMatrix3 || property.isMatrix4 || property.isVector2 || property.isVector3 || property.isVector4 || property.isTexture || property.isQuaternion)) {
27239
+ if (isThreeObject(property)) {
28109
27240
  if (property.isRenderTargetTexture) {
28110
27241
  warn2("UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms().");
28111
27242
  dst[u][p] = null;
@@ -28113,7 +27244,15 @@ function cloneUniforms(src) {
28113
27244
  dst[u][p] = property.clone();
28114
27245
  }
28115
27246
  } else if (Array.isArray(property)) {
28116
- dst[u][p] = property.slice();
27247
+ if (isThreeObject(property[0])) {
27248
+ const clonedProperty = [];
27249
+ for (let i = 0, l = property.length; i < l; i++) {
27250
+ clonedProperty[i] = property[i].clone();
27251
+ }
27252
+ dst[u][p] = clonedProperty;
27253
+ } else {
27254
+ dst[u][p] = property.slice();
27255
+ }
28117
27256
  } else {
28118
27257
  dst[u][p] = property;
28119
27258
  }
@@ -28131,6 +27270,9 @@ function mergeUniforms(uniforms) {
28131
27270
  }
28132
27271
  return merged;
28133
27272
  }
27273
+ function isThreeObject(property) {
27274
+ return property && (property.isColor || property.isMatrix3 || property.isMatrix4 || property.isVector2 || property.isVector3 || property.isVector4 || property.isTexture || property.isQuaternion);
27275
+ }
28134
27276
  function cloneUniformsGroups(src) {
28135
27277
  const dst = [];
28136
27278
  for (let u = 0; u < src.length; u++) {
@@ -28989,10 +28131,10 @@ var KeyframeTrack = class {
28989
28131
  * @param {number} endTime - The end time.
28990
28132
  * @return {KeyframeTrack} A reference to this keyframe track.
28991
28133
  */
28992
- trim(startTime2, endTime) {
28134
+ trim(startTime, endTime) {
28993
28135
  const times = this.times, nKeys = times.length;
28994
28136
  let from = 0, to = nKeys - 1;
28995
- while (from !== nKeys && times[from] < startTime2) {
28137
+ while (from !== nKeys && times[from] < startTime) {
28996
28138
  ++from;
28997
28139
  }
28998
28140
  while (to !== -1 && times[to] > endTime) {
@@ -31203,6 +30345,77 @@ var Spherical = class {
31203
30345
  return new this.constructor().copy(this);
31204
30346
  }
31205
30347
  };
30348
+ var Matrix2 = class _Matrix2 {
30349
+ static {
30350
+ _Matrix2.prototype.isMatrix2 = true;
30351
+ }
30352
+ /**
30353
+ * Constructs a new 2x2 matrix. The arguments are supposed to be
30354
+ * in row-major order. If no arguments are provided, the constructor
30355
+ * initializes the matrix as an identity matrix.
30356
+ *
30357
+ * @param {number} [n11] - 1-1 matrix element.
30358
+ * @param {number} [n12] - 1-2 matrix element.
30359
+ * @param {number} [n21] - 2-1 matrix element.
30360
+ * @param {number} [n22] - 2-2 matrix element.
30361
+ */
30362
+ constructor(n11, n12, n21, n22) {
30363
+ this.elements = [
30364
+ 1,
30365
+ 0,
30366
+ 0,
30367
+ 1
30368
+ ];
30369
+ if (n11 !== void 0) {
30370
+ this.set(n11, n12, n21, n22);
30371
+ }
30372
+ }
30373
+ /**
30374
+ * Sets this matrix to the 2x2 identity matrix.
30375
+ *
30376
+ * @return {Matrix2} A reference to this matrix.
30377
+ */
30378
+ identity() {
30379
+ this.set(
30380
+ 1,
30381
+ 0,
30382
+ 0,
30383
+ 1
30384
+ );
30385
+ return this;
30386
+ }
30387
+ /**
30388
+ * Sets the elements of the matrix from the given array.
30389
+ *
30390
+ * @param {Array<number>} array - The matrix elements in column-major order.
30391
+ * @param {number} [offset=0] - Index of the first element in the array.
30392
+ * @return {Matrix2} A reference to this matrix.
30393
+ */
30394
+ fromArray(array, offset = 0) {
30395
+ for (let i = 0; i < 4; i++) {
30396
+ this.elements[i] = array[i + offset];
30397
+ }
30398
+ return this;
30399
+ }
30400
+ /**
30401
+ * Sets the elements of the matrix.The arguments are supposed to be
30402
+ * in row-major order.
30403
+ *
30404
+ * @param {number} n11 - 1-1 matrix element.
30405
+ * @param {number} n12 - 1-2 matrix element.
30406
+ * @param {number} n21 - 2-1 matrix element.
30407
+ * @param {number} n22 - 2-2 matrix element.
30408
+ * @return {Matrix2} A reference to this matrix.
30409
+ */
30410
+ set(n11, n12, n21, n22) {
30411
+ const te = this.elements;
30412
+ te[0] = n11;
30413
+ te[2] = n12;
30414
+ te[1] = n21;
30415
+ te[3] = n22;
30416
+ return this;
30417
+ }
30418
+ };
31206
30419
  var Controls = class extends EventDispatcher {
31207
30420
  /**
31208
30421
  * Constructs a new controls instance.
@@ -31393,11 +30606,12 @@ function WebGLAnimation() {
31393
30606
  start: function() {
31394
30607
  if (isAnimating === true) return;
31395
30608
  if (animationLoop === null) return;
30609
+ if (context === null) return;
31396
30610
  requestId = context.requestAnimationFrame(onAnimationFrame);
31397
30611
  isAnimating = true;
31398
30612
  },
31399
30613
  stop: function() {
31400
- context.cancelAnimationFrame(requestId);
30614
+ if (context !== null) context.cancelAnimationFrame(requestId);
31401
30615
  isAnimating = false;
31402
30616
  },
31403
30617
  setAnimationLoop: function(callback) {
@@ -31564,8 +30778,8 @@ var emissivemap_fragment = "#ifdef USE_EMISSIVEMAP\n vec4 emissiveColor = textur
31564
30778
  var emissivemap_pars_fragment = "#ifdef USE_EMISSIVEMAP\n uniform sampler2D emissiveMap;\n#endif";
31565
30779
  var colorspace_fragment = "gl_FragColor = linearToOutputTexel( gl_FragColor );";
31566
30780
  var colorspace_pars_fragment = "vec4 LinearTransferOETF( in vec4 value ) {\n return value;\n}\nvec4 sRGBTransferEOTF( in vec4 value ) {\n return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 sRGBTransferOETF( in vec4 value ) {\n return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}";
31567
- var envmap_fragment = "#ifdef USE_ENVMAP\n #ifdef ENV_WORLDPOS\n vec3 cameraToFrag;\n if ( isOrthographic ) {\n cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n } else {\n cameraToFrag = normalize( vWorldPosition - cameraPosition );\n }\n vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n #ifdef ENVMAP_MODE_REFLECTION\n vec3 reflectVec = reflect( cameraToFrag, worldNormal );\n #else\n vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n #endif\n #else\n vec3 reflectVec = vReflect;\n #endif\n #ifdef ENVMAP_TYPE_CUBE\n vec4 envColor = textureCube( envMap, envMapRotation * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n #ifdef ENVMAP_BLENDING_MULTIPLY\n outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n #elif defined( ENVMAP_BLENDING_MIX )\n outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n #elif defined( ENVMAP_BLENDING_ADD )\n outgoingLight += envColor.xyz * specularStrength * reflectivity;\n #endif\n #endif\n#endif";
31568
- var envmap_common_pars_fragment = "#ifdef USE_ENVMAP\n uniform float envMapIntensity;\n uniform float flipEnvMap;\n uniform mat3 envMapRotation;\n #ifdef ENVMAP_TYPE_CUBE\n uniform samplerCube envMap;\n #else\n uniform sampler2D envMap;\n #endif\n#endif";
30781
+ var envmap_fragment = "#ifdef USE_ENVMAP\n #ifdef ENV_WORLDPOS\n vec3 cameraToFrag;\n if ( isOrthographic ) {\n cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n } else {\n cameraToFrag = normalize( vWorldPosition - cameraPosition );\n }\n vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n #ifdef ENVMAP_MODE_REFLECTION\n vec3 reflectVec = reflect( cameraToFrag, worldNormal );\n #else\n vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n #endif\n #else\n vec3 reflectVec = vReflect;\n #endif\n #ifdef ENVMAP_TYPE_CUBE\n vec4 envColor = textureCube( envMap, envMapRotation * reflectVec );\n #ifdef ENVMAP_BLENDING_MULTIPLY\n outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n #elif defined( ENVMAP_BLENDING_MIX )\n outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n #elif defined( ENVMAP_BLENDING_ADD )\n outgoingLight += envColor.xyz * specularStrength * reflectivity;\n #endif\n #endif\n#endif";
30782
+ var envmap_common_pars_fragment = "#ifdef USE_ENVMAP\n uniform float envMapIntensity;\n uniform mat3 envMapRotation;\n #ifdef ENVMAP_TYPE_CUBE\n uniform samplerCube envMap;\n #else\n uniform sampler2D envMap;\n #endif\n#endif";
31569
30783
  var envmap_pars_fragment = "#ifdef USE_ENVMAP\n uniform float reflectivity;\n #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n #define ENV_WORLDPOS\n #endif\n #ifdef ENV_WORLDPOS\n varying vec3 vWorldPosition;\n uniform float refractionRatio;\n #else\n varying vec3 vReflect;\n #endif\n#endif";
31570
30784
  var envmap_pars_vertex = "#ifdef USE_ENVMAP\n #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n #define ENV_WORLDPOS\n #endif\n #ifdef ENV_WORLDPOS\n \n varying vec3 vWorldPosition;\n #else\n varying vec3 vReflect;\n uniform float refractionRatio;\n #endif\n#endif";
31571
30785
  var envmap_vertex = "#ifdef USE_ENVMAP\n #ifdef ENV_WORLDPOS\n vWorldPosition = worldPosition.xyz;\n #else\n vec3 cameraToVertex;\n if ( isOrthographic ) {\n cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n } else {\n cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n }\n vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n #ifdef ENVMAP_MODE_REFLECTION\n vReflect = reflect( cameraToVertex, worldNormal );\n #else\n vReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n #endif\n #endif\n#endif";
@@ -31577,17 +30791,18 @@ var gradientmap_pars_fragment = "#ifdef USE_GRADIENTMAP\n uniform sampler2D grad
31577
30791
  var lightmap_pars_fragment = "#ifdef USE_LIGHTMAP\n uniform sampler2D lightMap;\n uniform float lightMapIntensity;\n#endif";
31578
30792
  var lights_lambert_fragment = "LambertMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularStrength = specularStrength;";
31579
30793
  var lights_lambert_pars_fragment = "varying vec3 vViewPosition;\nstruct LambertMaterial {\n vec3 diffuseColor;\n float specularStrength;\n};\nvoid RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n float dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n vec3 irradiance = dotNL * directLight.color;\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct RE_Direct_Lambert\n#define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert";
31580
- var lights_pars_begin = "uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\n#if defined( USE_LIGHT_PROBES )\n uniform vec3 lightProbe[ 9 ];\n#endif\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n float x = normal.x, y = normal.y, z = normal.z;\n vec3 result = shCoefficients[ 0 ] * 0.886227;\n result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n return result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n return irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n vec3 irradiance = ambientLightColor;\n return irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n if ( cutoffDistance > 0.0 ) {\n distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n }\n return distanceFalloff;\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n return smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n struct DirectionalLight {\n vec3 direction;\n vec3 color;\n };\n uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n void getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {\n light.color = directionalLight.color;\n light.direction = directionalLight.direction;\n light.visible = true;\n }\n#endif\n#if NUM_POINT_LIGHTS > 0\n struct PointLight {\n vec3 position;\n vec3 color;\n float distance;\n float decay;\n };\n uniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n void getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {\n vec3 lVector = pointLight.position - geometryPosition;\n light.direction = normalize( lVector );\n float lightDistance = length( lVector );\n light.color = pointLight.color;\n light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n light.visible = ( light.color != vec3( 0.0 ) );\n }\n#endif\n#if NUM_SPOT_LIGHTS > 0\n struct SpotLight {\n vec3 position;\n vec3 direction;\n vec3 color;\n float distance;\n float decay;\n float coneCos;\n float penumbraCos;\n };\n uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n void getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {\n vec3 lVector = spotLight.position - geometryPosition;\n light.direction = normalize( lVector );\n float angleCos = dot( light.direction, spotLight.direction );\n float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n if ( spotAttenuation > 0.0 ) {\n float lightDistance = length( lVector );\n light.color = spotLight.color * spotAttenuation;\n light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n light.visible = ( light.color != vec3( 0.0 ) );\n } else {\n light.color = vec3( 0.0 );\n light.visible = false;\n }\n }\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n struct RectAreaLight {\n vec3 color;\n vec3 position;\n vec3 halfWidth;\n vec3 halfHeight;\n };\n uniform sampler2D ltc_1; uniform sampler2D ltc_2;\n uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n struct HemisphereLight {\n vec3 direction;\n vec3 skyColor;\n vec3 groundColor;\n };\n uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n float dotNL = dot( normal, hemiLight.direction );\n float hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n return irradiance;\n }\n#endif";
30794
+ var lights_pars_begin = "uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\n#if defined( USE_LIGHT_PROBES )\n uniform vec3 lightProbe[ 9 ];\n#endif\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n float x = normal.x, y = normal.y, z = normal.z;\n vec3 result = shCoefficients[ 0 ] * 0.886227;\n result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n return result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n return irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n vec3 irradiance = ambientLightColor;\n return irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n if ( cutoffDistance > 0.0 ) {\n distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n }\n return distanceFalloff;\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n return smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n struct DirectionalLight {\n vec3 direction;\n vec3 color;\n };\n uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n void getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {\n light.color = directionalLight.color;\n light.direction = directionalLight.direction;\n light.visible = true;\n }\n#endif\n#if NUM_POINT_LIGHTS > 0\n struct PointLight {\n vec3 position;\n vec3 color;\n float distance;\n float decay;\n };\n uniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n void getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {\n vec3 lVector = pointLight.position - geometryPosition;\n light.direction = normalize( lVector );\n float lightDistance = length( lVector );\n light.color = pointLight.color;\n light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n light.visible = ( light.color != vec3( 0.0 ) );\n }\n#endif\n#if NUM_SPOT_LIGHTS > 0\n struct SpotLight {\n vec3 position;\n vec3 direction;\n vec3 color;\n float distance;\n float decay;\n float coneCos;\n float penumbraCos;\n };\n uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n void getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {\n vec3 lVector = spotLight.position - geometryPosition;\n light.direction = normalize( lVector );\n float angleCos = dot( light.direction, spotLight.direction );\n float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n if ( spotAttenuation > 0.0 ) {\n float lightDistance = length( lVector );\n light.color = spotLight.color * spotAttenuation;\n light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n light.visible = ( light.color != vec3( 0.0 ) );\n } else {\n light.color = vec3( 0.0 );\n light.visible = false;\n }\n }\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n struct RectAreaLight {\n vec3 color;\n vec3 position;\n vec3 halfWidth;\n vec3 halfHeight;\n };\n uniform sampler2D ltc_1; uniform sampler2D ltc_2;\n uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n struct HemisphereLight {\n vec3 direction;\n vec3 skyColor;\n vec3 groundColor;\n };\n uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n float dotNL = dot( normal, hemiLight.direction );\n float hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n return irradiance;\n }\n#endif\n#include <lightprobes_pars_fragment>";
31581
30795
  var envmap_physical_pars_fragment = "#ifdef USE_ENVMAP\n vec3 getIBLIrradiance( const in vec3 normal ) {\n #ifdef ENVMAP_TYPE_CUBE_UV\n vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n vec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );\n return PI * envMapColor.rgb * envMapIntensity;\n #else\n return vec3( 0.0 );\n #endif\n }\n vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n #ifdef ENVMAP_TYPE_CUBE_UV\n vec3 reflectVec = reflect( - viewDir, normal );\n reflectVec = normalize( mix( reflectVec, normal, pow4( roughness ) ) );\n reflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n vec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );\n return envMapColor.rgb * envMapIntensity;\n #else\n return vec3( 0.0 );\n #endif\n }\n #ifdef USE_ANISOTROPY\n vec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {\n #ifdef ENVMAP_TYPE_CUBE_UV\n vec3 bentNormal = cross( bitangent, viewDir );\n bentNormal = normalize( cross( bentNormal, bitangent ) );\n bentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );\n return getIBLRadiance( viewDir, bentNormal, roughness );\n #else\n return vec3( 0.0 );\n #endif\n }\n #endif\n#endif";
31582
30796
  var lights_toon_fragment = "ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;";
31583
30797
  var lights_toon_pars_fragment = "varying vec3 vViewPosition;\nstruct ToonMaterial {\n vec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n vec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct RE_Direct_Toon\n#define RE_IndirectDiffuse RE_IndirectDiffuse_Toon";
31584
30798
  var lights_phong_fragment = "BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;";
31585
30799
  var lights_phong_pars_fragment = "varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n vec3 diffuseColor;\n vec3 specularColor;\n float specularShininess;\n float specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n float dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n vec3 irradiance = dotNL * directLight.color;\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct RE_Direct_BlinnPhong\n#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong";
31586
30800
  var lights_physical_fragment = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.diffuseContribution = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.metalness = metalnessFactor;\nvec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n material.ior = ior;\n #ifdef USE_SPECULAR\n float specularIntensityFactor = specularIntensity;\n vec3 specularColorFactor = specularColor;\n #ifdef USE_SPECULAR_COLORMAP\n specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;\n #endif\n #ifdef USE_SPECULAR_INTENSITYMAP\n specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;\n #endif\n material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n #else\n float specularIntensityFactor = 1.0;\n vec3 specularColorFactor = vec3( 1.0 );\n material.specularF90 = 1.0;\n #endif\n material.specularColor = min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor;\n material.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor );\n#else\n material.specularColor = vec3( 0.04 );\n material.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor );\n material.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n material.clearcoat = clearcoat;\n material.clearcoatRoughness = clearcoatRoughness;\n material.clearcoatF0 = vec3( 0.04 );\n material.clearcoatF90 = 1.0;\n #ifdef USE_CLEARCOATMAP\n material.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;\n #endif\n #ifdef USE_CLEARCOAT_ROUGHNESSMAP\n material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;\n #endif\n material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n material.clearcoatRoughness += geometryRoughness;\n material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_DISPERSION\n material.dispersion = dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n material.iridescence = iridescence;\n material.iridescenceIOR = iridescenceIOR;\n #ifdef USE_IRIDESCENCEMAP\n material.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;\n #endif\n #ifdef USE_IRIDESCENCE_THICKNESSMAP\n material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;\n #else\n material.iridescenceThickness = iridescenceThicknessMaximum;\n #endif\n#endif\n#ifdef USE_SHEEN\n material.sheenColor = sheenColor;\n #ifdef USE_SHEEN_COLORMAP\n material.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;\n #endif\n material.sheenRoughness = clamp( sheenRoughness, 0.0001, 1.0 );\n #ifdef USE_SHEEN_ROUGHNESSMAP\n material.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;\n #endif\n#endif\n#ifdef USE_ANISOTROPY\n #ifdef USE_ANISOTROPYMAP\n mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );\n vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;\n vec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;\n #else\n vec2 anisotropyV = anisotropyVector;\n #endif\n material.anisotropy = length( anisotropyV );\n if( material.anisotropy == 0.0 ) {\n anisotropyV = vec2( 1.0, 0.0 );\n } else {\n anisotropyV /= material.anisotropy;\n material.anisotropy = saturate( material.anisotropy );\n }\n material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );\n material.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;\n material.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;\n#endif";
31587
- var lights_physical_pars_fragment = "uniform sampler2D dfgLUT;\nstruct PhysicalMaterial {\n vec3 diffuseColor;\n vec3 diffuseContribution;\n vec3 specularColor;\n vec3 specularColorBlended;\n float roughness;\n float metalness;\n float specularF90;\n float dispersion;\n #ifdef USE_CLEARCOAT\n float clearcoat;\n float clearcoatRoughness;\n vec3 clearcoatF0;\n float clearcoatF90;\n #endif\n #ifdef USE_IRIDESCENCE\n float iridescence;\n float iridescenceIOR;\n float iridescenceThickness;\n vec3 iridescenceFresnel;\n vec3 iridescenceF0;\n vec3 iridescenceFresnelDielectric;\n vec3 iridescenceFresnelMetallic;\n #endif\n #ifdef USE_SHEEN\n vec3 sheenColor;\n float sheenRoughness;\n #endif\n #ifdef IOR\n float ior;\n #endif\n #ifdef USE_TRANSMISSION\n float transmission;\n float transmissionAlpha;\n float thickness;\n float attenuationDistance;\n vec3 attenuationColor;\n #endif\n #ifdef USE_ANISOTROPY\n float anisotropy;\n float alphaT;\n vec3 anisotropyT;\n vec3 anisotropyB;\n #endif\n};\nvec3 clearcoatSpecularDirect = vec3( 0.0 );\nvec3 clearcoatSpecularIndirect = vec3( 0.0 );\nvec3 sheenSpecularDirect = vec3( 0.0 );\nvec3 sheenSpecularIndirect = vec3(0.0 );\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n float x2 = x * x;\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n float a2 = pow2( alpha );\n float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n return 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n float a2 = pow2( alpha );\n float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n return RECIPROCAL_PI * a2 / pow2( denom );\n}\n#ifdef USE_ANISOTROPY\n float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\n float gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );\n float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\n float v = 0.5 / ( gv + gl );\n return v;\n }\n float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\n float a2 = alphaT * alphaB;\n highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\n highp float v2 = dot( v, v );\n float w2 = a2 / v2;\n return RECIPROCAL_PI * a2 * pow2 ( w2 );\n }\n#endif\n#ifdef USE_CLEARCOAT\n vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\n vec3 f0 = material.clearcoatF0;\n float f90 = material.clearcoatF90;\n float roughness = material.clearcoatRoughness;\n float alpha = pow2( roughness );\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n float dotNH = saturate( dot( normal, halfDir ) );\n float dotVH = saturate( dot( viewDir, halfDir ) );\n vec3 F = F_Schlick( f0, f90, dotVH );\n float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n float D = D_GGX( alpha, dotNH );\n return F * ( V * D );\n }\n#endif\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n vec3 f0 = material.specularColorBlended;\n float f90 = material.specularF90;\n float roughness = material.roughness;\n float alpha = pow2( roughness );\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n float dotNH = saturate( dot( normal, halfDir ) );\n float dotVH = saturate( dot( viewDir, halfDir ) );\n vec3 F = F_Schlick( f0, f90, dotVH );\n #ifdef USE_IRIDESCENCE\n F = mix( F, material.iridescenceFresnel, material.iridescence );\n #endif\n #ifdef USE_ANISOTROPY\n float dotTL = dot( material.anisotropyT, lightDir );\n float dotTV = dot( material.anisotropyT, viewDir );\n float dotTH = dot( material.anisotropyT, halfDir );\n float dotBL = dot( material.anisotropyB, lightDir );\n float dotBV = dot( material.anisotropyB, viewDir );\n float dotBH = dot( material.anisotropyB, halfDir );\n float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\n float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\n #else\n float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n float D = D_GGX( alpha, dotNH );\n #endif\n return F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n const float LUT_SIZE = 64.0;\n const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n const float LUT_BIAS = 0.5 / LUT_SIZE;\n float dotNV = saturate( dot( N, V ) );\n vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n uv = uv * LUT_SCALE + LUT_BIAS;\n return uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n float l = length( f );\n return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n float x = dot( v1, v2 );\n float y = abs( x );\n float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n float b = 3.4175940 + ( 4.1616724 + y ) * y;\n float v = a / b;\n float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n return cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n vec3 lightNormal = cross( v1, v2 );\n if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n vec3 T1, T2;\n T1 = normalize( V - N * dot( V, N ) );\n T2 = - cross( N, T1 );\n mat3 mat = mInv * transpose( mat3( T1, T2, N ) );\n vec3 coords[ 4 ];\n coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n coords[ 0 ] = normalize( coords[ 0 ] );\n coords[ 1 ] = normalize( coords[ 1 ] );\n coords[ 2 ] = normalize( coords[ 2 ] );\n coords[ 3 ] = normalize( coords[ 3 ] );\n vec3 vectorFormFactor = vec3( 0.0 );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n float result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n return vec3( result );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n float alpha = pow2( roughness );\n float invAlpha = 1.0 / alpha;\n float cos2h = dotNH * dotNH;\n float sin2h = max( 1.0 - cos2h, 0.0078125 );\n return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n float dotNH = saturate( dot( normal, halfDir ) );\n float D = D_Charlie( sheenRoughness, dotNH );\n float V = V_Neubelt( dotNV, dotNL );\n return sheenColor * ( D * V );\n}\n#endif\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n float dotNV = saturate( dot( normal, viewDir ) );\n float r2 = roughness * roughness;\n float rInv = 1.0 / ( roughness + 0.1 );\n float a = -1.9362 + 1.0678 * roughness + 0.4573 * r2 - 0.8469 * rInv;\n float b = -0.6014 + 0.5538 * roughness - 0.4670 * r2 - 0.1255 * rInv;\n float DG = exp( a * dotNV + b );\n return saturate( DG );\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n float dotNV = saturate( dot( normal, viewDir ) );\n vec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;\n return specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n float dotNV = saturate( dot( normal, viewDir ) );\n vec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;\n #ifdef USE_IRIDESCENCE\n vec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n #else\n vec3 Fr = specularColor;\n #endif\n vec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n float Ess = fab.x + fab.y;\n float Ems = 1.0 - Ess;\n vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n singleScatter += FssEss;\n multiScatter += Fms * Ems;\n}\nvec3 BRDF_GGX_Multiscatter( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n vec3 singleScatter = BRDF_GGX( lightDir, viewDir, normal, material );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n vec2 dfgV = texture2D( dfgLUT, vec2( material.roughness, dotNV ) ).rg;\n vec2 dfgL = texture2D( dfgLUT, vec2( material.roughness, dotNL ) ).rg;\n vec3 FssEss_V = material.specularColorBlended * dfgV.x + material.specularF90 * dfgV.y;\n vec3 FssEss_L = material.specularColorBlended * dfgL.x + material.specularF90 * dfgL.y;\n float Ess_V = dfgV.x + dfgV.y;\n float Ess_L = dfgL.x + dfgL.y;\n float Ems_V = 1.0 - Ess_V;\n float Ems_L = 1.0 - Ess_L;\n vec3 Favg = material.specularColorBlended + ( 1.0 - material.specularColorBlended ) * 0.047619;\n vec3 Fms = FssEss_V * FssEss_L * Favg / ( 1.0 - Ems_V * Ems_L * Favg + EPSILON );\n float compensationFactor = Ems_V * Ems_L;\n vec3 multiScatter = Fms * compensationFactor;\n return singleScatter + multiScatter;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n vec3 normal = geometryNormal;\n vec3 viewDir = geometryViewDir;\n vec3 position = geometryPosition;\n vec3 lightPos = rectAreaLight.position;\n vec3 halfWidth = rectAreaLight.halfWidth;\n vec3 halfHeight = rectAreaLight.halfHeight;\n vec3 lightColor = rectAreaLight.color;\n float roughness = material.roughness;\n vec3 rectCoords[ 4 ];\n rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n vec2 uv = LTC_Uv( normal, viewDir, roughness );\n vec4 t1 = texture2D( ltc_1, uv );\n vec4 t2 = texture2D( ltc_2, uv );\n mat3 mInv = mat3(\n vec3( t1.x, 0, t1.y ),\n vec3( 0, 1, 0 ),\n vec3( t1.z, 0, t1.w )\n );\n vec3 fresnel = ( material.specularColorBlended * t2.x + ( material.specularF90 - material.specularColorBlended ) * t2.y );\n reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n reflectedLight.directDiffuse += lightColor * material.diffuseContribution * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n #ifdef USE_CLEARCOAT\n vec3 Ncc = geometryClearcoatNormal;\n vec2 uvClearcoat = LTC_Uv( Ncc, viewDir, material.clearcoatRoughness );\n vec4 t1Clearcoat = texture2D( ltc_1, uvClearcoat );\n vec4 t2Clearcoat = texture2D( ltc_2, uvClearcoat );\n mat3 mInvClearcoat = mat3(\n vec3( t1Clearcoat.x, 0, t1Clearcoat.y ),\n vec3( 0, 1, 0 ),\n vec3( t1Clearcoat.z, 0, t1Clearcoat.w )\n );\n vec3 fresnelClearcoat = material.clearcoatF0 * t2Clearcoat.x + ( material.clearcoatF90 - material.clearcoatF0 ) * t2Clearcoat.y;\n clearcoatSpecularDirect += lightColor * fresnelClearcoat * LTC_Evaluate( Ncc, viewDir, position, mInvClearcoat, rectCoords );\n #endif\n }\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n float dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n vec3 irradiance = dotNL * directLight.color;\n #ifdef USE_CLEARCOAT\n float dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );\n vec3 ccIrradiance = dotNLcc * directLight.color;\n clearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );\n #endif\n #ifdef USE_SHEEN\n \n sheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );\n \n float sheenAlbedoV = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n float sheenAlbedoL = IBLSheenBRDF( geometryNormal, directLight.direction, material.sheenRoughness );\n \n float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * max( sheenAlbedoV, sheenAlbedoL );\n \n irradiance *= sheenEnergyComp;\n \n #endif\n reflectedLight.directSpecular += irradiance * BRDF_GGX_Multiscatter( directLight.direction, geometryViewDir, geometryNormal, material );\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseContribution );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n vec3 diffuse = irradiance * BRDF_Lambert( material.diffuseContribution );\n #ifdef USE_SHEEN\n float sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;\n diffuse *= sheenEnergyComp;\n #endif\n reflectedLight.indirectDiffuse += diffuse;\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n #ifdef USE_CLEARCOAT\n clearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n #endif\n #ifdef USE_SHEEN\n sheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness ) * RECIPROCAL_PI;\n #endif\n vec3 singleScatteringDielectric = vec3( 0.0 );\n vec3 multiScatteringDielectric = vec3( 0.0 );\n vec3 singleScatteringMetallic = vec3( 0.0 );\n vec3 multiScatteringMetallic = vec3( 0.0 );\n #ifdef USE_IRIDESCENCE\n computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnelDielectric, material.roughness, singleScatteringDielectric, multiScatteringDielectric );\n computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.iridescence, material.iridescenceFresnelMetallic, material.roughness, singleScatteringMetallic, multiScatteringMetallic );\n #else\n computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScatteringDielectric, multiScatteringDielectric );\n computeMultiscattering( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.roughness, singleScatteringMetallic, multiScatteringMetallic );\n #endif\n vec3 singleScattering = mix( singleScatteringDielectric, singleScatteringMetallic, material.metalness );\n vec3 multiScattering = mix( multiScatteringDielectric, multiScatteringMetallic, material.metalness );\n vec3 totalScatteringDielectric = singleScatteringDielectric + multiScatteringDielectric;\n vec3 diffuse = material.diffuseContribution * ( 1.0 - totalScatteringDielectric );\n vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n vec3 indirectSpecular = radiance * singleScattering;\n indirectSpecular += multiScattering * cosineWeightedIrradiance;\n vec3 indirectDiffuse = diffuse * cosineWeightedIrradiance;\n #ifdef USE_SHEEN\n float sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;\n indirectSpecular *= sheenEnergyComp;\n indirectDiffuse *= sheenEnergyComp;\n #endif\n reflectedLight.indirectSpecular += indirectSpecular;\n reflectedLight.indirectDiffuse += indirectDiffuse;\n}\n#define RE_Direct RE_Direct_Physical\n#define RE_Direct_RectArea RE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse RE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular RE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}";
31588
- var lights_fragment_begin = "\nvec3 geometryPosition = - vViewPosition;\nvec3 geometryNormal = normal;\nvec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\nvec3 geometryClearcoatNormal = vec3( 0.0 );\n#ifdef USE_CLEARCOAT\n geometryClearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\n float dotNVi = saturate( dot( normal, geometryViewDir ) );\n if ( material.iridescenceThickness == 0.0 ) {\n material.iridescence = 0.0;\n } else {\n material.iridescence = saturate( material.iridescence );\n }\n if ( material.iridescence > 0.0 ) {\n material.iridescenceFresnelDielectric = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n material.iridescenceFresnelMetallic = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.diffuseColor );\n material.iridescenceFresnel = mix( material.iridescenceFresnelDielectric, material.iridescenceFresnelMetallic, material.metalness );\n material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n }\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n PointLight pointLight;\n #if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n PointLightShadow pointLightShadow;\n #endif\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n pointLight = pointLights[ i ];\n getPointLightInfo( pointLight, geometryPosition, directLight );\n #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS ) && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) )\n pointLightShadow = pointLightShadows[ i ];\n directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n #endif\n RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n SpotLight spotLight;\n vec4 spotColor;\n vec3 spotLightCoord;\n bool inSpotLightMap;\n #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n SpotLightShadow spotLightShadow;\n #endif\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n spotLight = spotLights[ i ];\n getSpotLightInfo( spotLight, geometryPosition, directLight );\n #if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n #define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\n #elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n #define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\n #else\n #define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n #endif\n #if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\n spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\n inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\n spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\n directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\n #endif\n #undef SPOT_LIGHT_MAP_INDEX\n #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n spotLightShadow = spotLightShadows[ i ];\n directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n #endif\n RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n DirectionalLight directionalLight;\n #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n DirectionalLightShadow directionalLightShadow;\n #endif\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n directionalLight = directionalLights[ i ];\n getDirectionalLightInfo( directionalLight, directLight );\n #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n directionalLightShadow = directionalLightShadows[ i ];\n directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n #endif\n RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n RectAreaLight rectAreaLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n rectAreaLight = rectAreaLights[ i ];\n RE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n vec3 iblIrradiance = vec3( 0.0 );\n vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n #if defined( USE_LIGHT_PROBES )\n irradiance += getLightProbeIrradiance( lightProbe, geometryNormal );\n #endif\n #if ( NUM_HEMI_LIGHTS > 0 )\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );\n }\n #pragma unroll_loop_end\n #endif\n#endif\n#if defined( RE_IndirectSpecular )\n vec3 radiance = vec3( 0.0 );\n vec3 clearcoatRadiance = vec3( 0.0 );\n#endif";
30801
+ var lights_physical_pars_fragment = "uniform sampler2D dfgLUT;\nstruct PhysicalMaterial {\n vec3 diffuseColor;\n vec3 diffuseContribution;\n vec3 specularColor;\n vec3 specularColorBlended;\n float roughness;\n float metalness;\n float specularF90;\n float dispersion;\n #ifdef USE_CLEARCOAT\n float clearcoat;\n float clearcoatRoughness;\n vec3 clearcoatF0;\n float clearcoatF90;\n #endif\n #ifdef USE_IRIDESCENCE\n float iridescence;\n float iridescenceIOR;\n float iridescenceThickness;\n vec3 iridescenceFresnel;\n vec3 iridescenceF0;\n vec3 iridescenceFresnelDielectric;\n vec3 iridescenceFresnelMetallic;\n #endif\n #ifdef USE_SHEEN\n vec3 sheenColor;\n float sheenRoughness;\n #endif\n #ifdef IOR\n float ior;\n #endif\n #ifdef USE_TRANSMISSION\n float transmission;\n float transmissionAlpha;\n float thickness;\n float attenuationDistance;\n vec3 attenuationColor;\n #endif\n #ifdef USE_ANISOTROPY\n float anisotropy;\n float alphaT;\n vec3 anisotropyT;\n vec3 anisotropyB;\n #endif\n};\nvec3 clearcoatSpecularDirect = vec3( 0.0 );\nvec3 clearcoatSpecularIndirect = vec3( 0.0 );\nvec3 sheenSpecularDirect = vec3( 0.0 );\nvec3 sheenSpecularIndirect = vec3(0.0 );\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n float x2 = x * x;\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n float a2 = pow2( alpha );\n float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n return 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n float a2 = pow2( alpha );\n float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n return RECIPROCAL_PI * a2 / pow2( denom );\n}\n#ifdef USE_ANISOTROPY\n float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\n float gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );\n float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\n return 0.5 / max( gv + gl, EPSILON );\n }\n float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\n float a2 = alphaT * alphaB;\n highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\n highp float v2 = dot( v, v );\n float w2 = a2 / v2;\n return RECIPROCAL_PI * a2 * pow2 ( w2 );\n }\n#endif\n#ifdef USE_CLEARCOAT\n vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\n vec3 f0 = material.clearcoatF0;\n float f90 = material.clearcoatF90;\n float roughness = material.clearcoatRoughness;\n float alpha = pow2( roughness );\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n float dotNH = saturate( dot( normal, halfDir ) );\n float dotVH = saturate( dot( viewDir, halfDir ) );\n vec3 F = F_Schlick( f0, f90, dotVH );\n float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n float D = D_GGX( alpha, dotNH );\n return F * ( V * D );\n }\n#endif\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n vec3 f0 = material.specularColorBlended;\n float f90 = material.specularF90;\n float roughness = material.roughness;\n float alpha = pow2( roughness );\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n float dotNH = saturate( dot( normal, halfDir ) );\n float dotVH = saturate( dot( viewDir, halfDir ) );\n vec3 F = F_Schlick( f0, f90, dotVH );\n #ifdef USE_IRIDESCENCE\n F = mix( F, material.iridescenceFresnel, material.iridescence );\n #endif\n #ifdef USE_ANISOTROPY\n float dotTL = dot( material.anisotropyT, lightDir );\n float dotTV = dot( material.anisotropyT, viewDir );\n float dotTH = dot( material.anisotropyT, halfDir );\n float dotBL = dot( material.anisotropyB, lightDir );\n float dotBV = dot( material.anisotropyB, viewDir );\n float dotBH = dot( material.anisotropyB, halfDir );\n float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\n float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\n #else\n float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n float D = D_GGX( alpha, dotNH );\n #endif\n return F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n const float LUT_SIZE = 64.0;\n const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n const float LUT_BIAS = 0.5 / LUT_SIZE;\n float dotNV = saturate( dot( N, V ) );\n vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n uv = uv * LUT_SCALE + LUT_BIAS;\n return uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n float l = length( f );\n return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n float x = dot( v1, v2 );\n float y = abs( x );\n float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n float b = 3.4175940 + ( 4.1616724 + y ) * y;\n float v = a / b;\n float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n return cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n vec3 lightNormal = cross( v1, v2 );\n if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n vec3 T1, T2;\n T1 = normalize( V - N * dot( V, N ) );\n T2 = - cross( N, T1 );\n mat3 mat = mInv * transpose( mat3( T1, T2, N ) );\n vec3 coords[ 4 ];\n coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n coords[ 0 ] = normalize( coords[ 0 ] );\n coords[ 1 ] = normalize( coords[ 1 ] );\n coords[ 2 ] = normalize( coords[ 2 ] );\n coords[ 3 ] = normalize( coords[ 3 ] );\n vec3 vectorFormFactor = vec3( 0.0 );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n float result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n return vec3( result );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n float alpha = pow2( roughness );\n float invAlpha = 1.0 / alpha;\n float cos2h = dotNH * dotNH;\n float sin2h = max( 1.0 - cos2h, 0.0078125 );\n return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n float dotNH = saturate( dot( normal, halfDir ) );\n float D = D_Charlie( sheenRoughness, dotNH );\n float V = V_Neubelt( dotNV, dotNL );\n return sheenColor * ( D * V );\n}\n#endif\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n float dotNV = saturate( dot( normal, viewDir ) );\n float r2 = roughness * roughness;\n float rInv = 1.0 / ( roughness + 0.1 );\n float a = -1.9362 + 1.0678 * roughness + 0.4573 * r2 - 0.8469 * rInv;\n float b = -0.6014 + 0.5538 * roughness - 0.4670 * r2 - 0.1255 * rInv;\n float DG = exp( a * dotNV + b );\n return saturate( DG );\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n float dotNV = saturate( dot( normal, viewDir ) );\n vec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;\n return specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n float dotNV = saturate( dot( normal, viewDir ) );\n vec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;\n #ifdef USE_IRIDESCENCE\n vec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n #else\n vec3 Fr = specularColor;\n #endif\n vec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n float Ess = fab.x + fab.y;\n float Ems = 1.0 - Ess;\n vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n singleScatter += FssEss;\n multiScatter += Fms * Ems;\n}\nvec3 BRDF_GGX_Multiscatter( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n vec3 singleScatter = BRDF_GGX( lightDir, viewDir, normal, material );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n vec2 dfgV = texture2D( dfgLUT, vec2( material.roughness, dotNV ) ).rg;\n vec2 dfgL = texture2D( dfgLUT, vec2( material.roughness, dotNL ) ).rg;\n vec3 FssEss_V = material.specularColorBlended * dfgV.x + material.specularF90 * dfgV.y;\n vec3 FssEss_L = material.specularColorBlended * dfgL.x + material.specularF90 * dfgL.y;\n float Ess_V = dfgV.x + dfgV.y;\n float Ess_L = dfgL.x + dfgL.y;\n float Ems_V = 1.0 - Ess_V;\n float Ems_L = 1.0 - Ess_L;\n vec3 Favg = material.specularColorBlended + ( 1.0 - material.specularColorBlended ) * 0.047619;\n vec3 Fms = FssEss_V * FssEss_L * Favg / ( 1.0 - Ems_V * Ems_L * Favg + EPSILON );\n float compensationFactor = Ems_V * Ems_L;\n vec3 multiScatter = Fms * compensationFactor;\n return singleScatter + multiScatter;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n vec3 normal = geometryNormal;\n vec3 viewDir = geometryViewDir;\n vec3 position = geometryPosition;\n vec3 lightPos = rectAreaLight.position;\n vec3 halfWidth = rectAreaLight.halfWidth;\n vec3 halfHeight = rectAreaLight.halfHeight;\n vec3 lightColor = rectAreaLight.color;\n float roughness = material.roughness;\n vec3 rectCoords[ 4 ];\n rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n vec2 uv = LTC_Uv( normal, viewDir, roughness );\n vec4 t1 = texture2D( ltc_1, uv );\n vec4 t2 = texture2D( ltc_2, uv );\n mat3 mInv = mat3(\n vec3( t1.x, 0, t1.y ),\n vec3( 0, 1, 0 ),\n vec3( t1.z, 0, t1.w )\n );\n vec3 fresnel = ( material.specularColorBlended * t2.x + ( material.specularF90 - material.specularColorBlended ) * t2.y );\n reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n reflectedLight.directDiffuse += lightColor * material.diffuseContribution * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n #ifdef USE_CLEARCOAT\n vec3 Ncc = geometryClearcoatNormal;\n vec2 uvClearcoat = LTC_Uv( Ncc, viewDir, material.clearcoatRoughness );\n vec4 t1Clearcoat = texture2D( ltc_1, uvClearcoat );\n vec4 t2Clearcoat = texture2D( ltc_2, uvClearcoat );\n mat3 mInvClearcoat = mat3(\n vec3( t1Clearcoat.x, 0, t1Clearcoat.y ),\n vec3( 0, 1, 0 ),\n vec3( t1Clearcoat.z, 0, t1Clearcoat.w )\n );\n vec3 fresnelClearcoat = material.clearcoatF0 * t2Clearcoat.x + ( material.clearcoatF90 - material.clearcoatF0 ) * t2Clearcoat.y;\n clearcoatSpecularDirect += lightColor * fresnelClearcoat * LTC_Evaluate( Ncc, viewDir, position, mInvClearcoat, rectCoords );\n #endif\n }\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n float dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n vec3 irradiance = dotNL * directLight.color;\n #ifdef USE_CLEARCOAT\n float dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );\n vec3 ccIrradiance = dotNLcc * directLight.color;\n clearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );\n #endif\n #ifdef USE_SHEEN\n \n sheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );\n \n float sheenAlbedoV = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n float sheenAlbedoL = IBLSheenBRDF( geometryNormal, directLight.direction, material.sheenRoughness );\n \n float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * max( sheenAlbedoV, sheenAlbedoL );\n \n irradiance *= sheenEnergyComp;\n \n #endif\n reflectedLight.directSpecular += irradiance * BRDF_GGX_Multiscatter( directLight.direction, geometryViewDir, geometryNormal, material );\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseContribution );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n vec3 diffuse = irradiance * BRDF_Lambert( material.diffuseContribution );\n #ifdef USE_SHEEN\n float sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;\n diffuse *= sheenEnergyComp;\n #endif\n reflectedLight.indirectDiffuse += diffuse;\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n #ifdef USE_CLEARCOAT\n clearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n #endif\n #ifdef USE_SHEEN\n sheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness ) * RECIPROCAL_PI;\n #endif\n vec3 singleScatteringDielectric = vec3( 0.0 );\n vec3 multiScatteringDielectric = vec3( 0.0 );\n vec3 singleScatteringMetallic = vec3( 0.0 );\n vec3 multiScatteringMetallic = vec3( 0.0 );\n #ifdef USE_IRIDESCENCE\n computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnelDielectric, material.roughness, singleScatteringDielectric, multiScatteringDielectric );\n computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.iridescence, material.iridescenceFresnelMetallic, material.roughness, singleScatteringMetallic, multiScatteringMetallic );\n #else\n computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScatteringDielectric, multiScatteringDielectric );\n computeMultiscattering( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.roughness, singleScatteringMetallic, multiScatteringMetallic );\n #endif\n vec3 singleScattering = mix( singleScatteringDielectric, singleScatteringMetallic, material.metalness );\n vec3 multiScattering = mix( multiScatteringDielectric, multiScatteringMetallic, material.metalness );\n vec3 totalScatteringDielectric = singleScatteringDielectric + multiScatteringDielectric;\n vec3 diffuse = material.diffuseContribution * ( 1.0 - totalScatteringDielectric );\n vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n vec3 indirectSpecular = radiance * singleScattering;\n indirectSpecular += multiScattering * cosineWeightedIrradiance;\n vec3 indirectDiffuse = diffuse * cosineWeightedIrradiance;\n #ifdef USE_SHEEN\n float sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;\n indirectSpecular *= sheenEnergyComp;\n indirectDiffuse *= sheenEnergyComp;\n #endif\n reflectedLight.indirectSpecular += indirectSpecular;\n reflectedLight.indirectDiffuse += indirectDiffuse;\n}\n#define RE_Direct RE_Direct_Physical\n#define RE_Direct_RectArea RE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse RE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular RE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}";
30802
+ var lights_fragment_begin = "\nvec3 geometryPosition = - vViewPosition;\nvec3 geometryNormal = normal;\nvec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\nvec3 geometryClearcoatNormal = vec3( 0.0 );\n#ifdef USE_CLEARCOAT\n geometryClearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\n float dotNVi = saturate( dot( normal, geometryViewDir ) );\n if ( material.iridescenceThickness == 0.0 ) {\n material.iridescence = 0.0;\n } else {\n material.iridescence = saturate( material.iridescence );\n }\n if ( material.iridescence > 0.0 ) {\n material.iridescenceFresnelDielectric = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n material.iridescenceFresnelMetallic = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.diffuseColor );\n material.iridescenceFresnel = mix( material.iridescenceFresnelDielectric, material.iridescenceFresnelMetallic, material.metalness );\n material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n }\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n PointLight pointLight;\n #if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n PointLightShadow pointLightShadow;\n #endif\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n pointLight = pointLights[ i ];\n getPointLightInfo( pointLight, geometryPosition, directLight );\n #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS ) && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) )\n pointLightShadow = pointLightShadows[ i ];\n directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n #endif\n RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n SpotLight spotLight;\n vec4 spotColor;\n vec3 spotLightCoord;\n bool inSpotLightMap;\n #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n SpotLightShadow spotLightShadow;\n #endif\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n spotLight = spotLights[ i ];\n getSpotLightInfo( spotLight, geometryPosition, directLight );\n #if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n #define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\n #elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n #define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\n #else\n #define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n #endif\n #if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\n spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\n inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\n spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\n directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\n #endif\n #undef SPOT_LIGHT_MAP_INDEX\n #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n spotLightShadow = spotLightShadows[ i ];\n directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n #endif\n RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n DirectionalLight directionalLight;\n #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n DirectionalLightShadow directionalLightShadow;\n #endif\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n directionalLight = directionalLights[ i ];\n getDirectionalLightInfo( directionalLight, directLight );\n #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n directionalLightShadow = directionalLightShadows[ i ];\n directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n #endif\n RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n RectAreaLight rectAreaLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n rectAreaLight = rectAreaLights[ i ];\n RE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n vec3 iblIrradiance = vec3( 0.0 );\n vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n #if defined( USE_LIGHT_PROBES )\n irradiance += getLightProbeIrradiance( lightProbe, geometryNormal );\n #endif\n #if ( NUM_HEMI_LIGHTS > 0 )\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );\n }\n #pragma unroll_loop_end\n #endif\n #ifdef USE_LIGHT_PROBES_GRID\n vec3 probeWorldPos = ( ( vec4( geometryPosition, 1.0 ) - viewMatrix[ 3 ] ) * viewMatrix ).xyz;\n vec3 probeWorldNormal = inverseTransformDirection( geometryNormal, viewMatrix );\n irradiance += getLightProbeGridIrradiance( probeWorldPos, probeWorldNormal );\n #endif\n#endif\n#if defined( RE_IndirectSpecular )\n vec3 radiance = vec3( 0.0 );\n vec3 clearcoatRadiance = vec3( 0.0 );\n#endif";
31589
30803
  var lights_fragment_maps = "#if defined( RE_IndirectDiffuse )\n #ifdef USE_LIGHTMAP\n vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n irradiance += lightMapIrradiance;\n #endif\n #if defined( USE_ENVMAP ) && defined( ENVMAP_TYPE_CUBE_UV )\n #if defined( STANDARD ) || defined( LAMBERT ) || defined( PHONG )\n iblIrradiance += getIBLIrradiance( geometryNormal );\n #endif\n #endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n #ifdef USE_ANISOTROPY\n radiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );\n #else\n radiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );\n #endif\n #ifdef USE_CLEARCOAT\n clearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );\n #endif\n#endif";
31590
30804
  var lights_fragment_end = "#if defined( RE_IndirectDiffuse )\n #if defined( LAMBERT ) || defined( PHONG )\n irradiance += iblIrradiance;\n #endif\n RE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif";
30805
+ var lightprobes_pars_fragment = "#ifdef USE_LIGHT_PROBES_GRID\nuniform highp sampler3D probesSH;\nuniform vec3 probesMin;\nuniform vec3 probesMax;\nuniform vec3 probesResolution;\nvec3 getLightProbeGridIrradiance( vec3 worldPos, vec3 worldNormal ) {\n vec3 res = probesResolution;\n vec3 gridRange = probesMax - probesMin;\n vec3 resMinusOne = res - 1.0;\n vec3 probeSpacing = gridRange / resMinusOne;\n vec3 samplePos = worldPos + worldNormal * probeSpacing * 0.5;\n vec3 uvw = clamp( ( samplePos - probesMin ) / gridRange, 0.0, 1.0 );\n uvw = uvw * resMinusOne / res + 0.5 / res;\n float nz = res.z;\n float paddedSlices = nz + 2.0;\n float atlasDepth = 7.0 * paddedSlices;\n float uvZBase = uvw.z * nz + 1.0;\n vec4 s0 = texture( probesSH, vec3( uvw.xy, ( uvZBase ) / atlasDepth ) );\n vec4 s1 = texture( probesSH, vec3( uvw.xy, ( uvZBase + paddedSlices ) / atlasDepth ) );\n vec4 s2 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 2.0 * paddedSlices ) / atlasDepth ) );\n vec4 s3 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 3.0 * paddedSlices ) / atlasDepth ) );\n vec4 s4 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 4.0 * paddedSlices ) / atlasDepth ) );\n vec4 s5 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 5.0 * paddedSlices ) / atlasDepth ) );\n vec4 s6 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 6.0 * paddedSlices ) / atlasDepth ) );\n vec3 c0 = s0.xyz;\n vec3 c1 = vec3( s0.w, s1.xy );\n vec3 c2 = vec3( s1.zw, s2.x );\n vec3 c3 = s2.yzw;\n vec3 c4 = s3.xyz;\n vec3 c5 = vec3( s3.w, s4.xy );\n vec3 c6 = vec3( s4.zw, s5.x );\n vec3 c7 = s5.yzw;\n vec3 c8 = s6.xyz;\n float x = worldNormal.x, y = worldNormal.y, z = worldNormal.z;\n vec3 result = c0 * 0.886227;\n result += c1 * 2.0 * 0.511664 * y;\n result += c2 * 2.0 * 0.511664 * z;\n result += c3 * 2.0 * 0.511664 * x;\n result += c4 * 2.0 * 0.429043 * x * y;\n result += c5 * 2.0 * 0.429043 * y * z;\n result += c6 * ( 0.743125 * z * z - 0.247708 );\n result += c7 * 2.0 * 0.429043 * x * z;\n result += c8 * 0.429043 * ( x * x - y * y );\n return max( result, vec3( 0.0 ) );\n}\n#endif";
31591
30806
  var logdepthbuf_fragment = "#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )\n gl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif";
31592
30807
  var logdepthbuf_pars_fragment = "#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )\n uniform float logDepthBufFC;\n varying float vFragDepth;\n varying float vIsPerspective;\n#endif";
31593
30808
  var logdepthbuf_pars_vertex = "#ifdef USE_LOGARITHMIC_DEPTH_BUFFER\n varying float vFragDepth;\n varying float vIsPerspective;\n#endif";
@@ -31604,7 +30819,7 @@ var morphnormal_vertex = "#ifdef USE_MORPHNORMALS\n objectNormal *= morphTargetB
31604
30819
  var morphtarget_pars_vertex = "#ifdef USE_MORPHTARGETS\n #ifndef USE_INSTANCING_MORPH\n uniform float morphTargetBaseInfluence;\n uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n #endif\n uniform sampler2DArray morphTargetsTexture;\n uniform ivec2 morphTargetsTextureSize;\n vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\n int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\n int y = texelIndex / morphTargetsTextureSize.x;\n int x = texelIndex - y * morphTargetsTextureSize.x;\n ivec3 morphUV = ivec3( x, y, morphTargetIndex );\n return texelFetch( morphTargetsTexture, morphUV, 0 );\n }\n#endif";
31605
30820
  var morphtarget_vertex = "#ifdef USE_MORPHTARGETS\n transformed *= morphTargetBaseInfluence;\n for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\n }\n#endif";
31606
30821
  var normal_fragment_begin = "float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n vec3 fdx = dFdx( vViewPosition );\n vec3 fdy = dFdy( vViewPosition );\n vec3 normal = normalize( cross( fdx, fdy ) );\n#else\n vec3 normal = normalize( vNormal );\n #ifdef DOUBLE_SIDED\n normal *= faceDirection;\n #endif\n#endif\n#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )\n #ifdef USE_TANGENT\n mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n #else\n mat3 tbn = getTangentFrame( - vViewPosition, normal,\n #if defined( USE_NORMALMAP )\n vNormalMapUv\n #elif defined( USE_CLEARCOAT_NORMALMAP )\n vClearcoatNormalMapUv\n #else\n vUv\n #endif\n );\n #endif\n #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n tbn[0] *= faceDirection;\n tbn[1] *= faceDirection;\n #endif\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n #ifdef USE_TANGENT\n mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n #else\n mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\n #endif\n #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n tbn2[0] *= faceDirection;\n tbn2[1] *= faceDirection;\n #endif\n#endif\nvec3 nonPerturbedNormal = normal;";
31607
- var normal_fragment_maps = "#ifdef USE_NORMALMAP_OBJECTSPACE\n normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n #ifdef FLIP_SIDED\n normal = - normal;\n #endif\n #ifdef DOUBLE_SIDED\n normal = normal * faceDirection;\n #endif\n normal = normalize( normalMatrix * normal );\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\n vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n mapN.xy *= normalScale;\n normal = normalize( tbn * mapN );\n#elif defined( USE_BUMPMAP )\n normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif";
30822
+ var normal_fragment_maps = "#ifdef USE_NORMALMAP_OBJECTSPACE\n normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n #ifdef FLIP_SIDED\n normal = - normal;\n #endif\n #ifdef DOUBLE_SIDED\n normal = normal * faceDirection;\n #endif\n normal = normalize( normalMatrix * normal );\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\n vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n #if defined( USE_PACKED_NORMALMAP )\n mapN = vec3( mapN.xy, sqrt( saturate( 1.0 - dot( mapN.xy, mapN.xy ) ) ) );\n #endif\n mapN.xy *= normalScale;\n normal = normalize( tbn * mapN );\n#elif defined( USE_BUMPMAP )\n normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif";
31608
30823
  var normal_pars_fragment = "#ifndef FLAT_SHADED\n varying vec3 vNormal;\n #ifdef USE_TANGENT\n varying vec3 vTangent;\n varying vec3 vBitangent;\n #endif\n#endif";
31609
30824
  var normal_pars_vertex = "#ifndef FLAT_SHADED\n varying vec3 vNormal;\n #ifdef USE_TANGENT\n varying vec3 vTangent;\n varying vec3 vBitangent;\n #endif\n#endif";
31610
30825
  var normal_vertex = "#ifndef FLAT_SHADED\n vNormal = normalize( transformedNormal );\n #ifdef USE_TANGENT\n vTangent = normalize( transformedTangent );\n vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n #endif\n#endif";
@@ -31623,7 +30838,7 @@ var roughnessmap_fragment = "float roughnessFactor = roughness;\n#ifdef USE_ROUG
31623
30838
  var roughnessmap_pars_fragment = "#ifdef USE_ROUGHNESSMAP\n uniform sampler2D roughnessMap;\n#endif";
31624
30839
  var shadowmap_pars_fragment = "#if NUM_SPOT_LIGHT_COORDS > 0\n varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#if NUM_SPOT_LIGHT_MAPS > 0\n uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];\n#endif\n#ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHT_SHADOWS > 0\n #if defined( SHADOWMAP_TYPE_PCF )\n uniform sampler2DShadow directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n #else\n uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n #endif\n varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n struct DirectionalLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n #endif\n #if NUM_SPOT_LIGHT_SHADOWS > 0\n #if defined( SHADOWMAP_TYPE_PCF )\n uniform sampler2DShadow spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n #else\n uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n #endif\n struct SpotLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n #if defined( SHADOWMAP_TYPE_PCF )\n uniform samplerCubeShadow pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n #elif defined( SHADOWMAP_TYPE_BASIC )\n uniform samplerCube pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n #endif\n varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n struct PointLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n float shadowCameraNear;\n float shadowCameraFar;\n };\n uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n #endif\n #if defined( SHADOWMAP_TYPE_PCF )\n float interleavedGradientNoise( vec2 position ) {\n return fract( 52.9829189 * fract( dot( position, vec2( 0.06711056, 0.00583715 ) ) ) );\n }\n vec2 vogelDiskSample( int sampleIndex, int samplesCount, float phi ) {\n const float goldenAngle = 2.399963229728653;\n float r = sqrt( ( float( sampleIndex ) + 0.5 ) / float( samplesCount ) );\n float theta = float( sampleIndex ) * goldenAngle + phi;\n return vec2( cos( theta ), sin( theta ) ) * r;\n }\n #endif\n #if defined( SHADOWMAP_TYPE_PCF )\n float getShadow( sampler2DShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n float shadow = 1.0;\n shadowCoord.xyz /= shadowCoord.w;\n shadowCoord.z += shadowBias;\n bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n bool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n if ( frustumTest ) {\n vec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n float radius = shadowRadius * texelSize.x;\n float phi = interleavedGradientNoise( gl_FragCoord.xy ) * PI2;\n shadow = (\n texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 0, 5, phi ) * radius, shadowCoord.z ) ) +\n texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 1, 5, phi ) * radius, shadowCoord.z ) ) +\n texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 2, 5, phi ) * radius, shadowCoord.z ) ) +\n texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 3, 5, phi ) * radius, shadowCoord.z ) ) +\n texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 4, 5, phi ) * radius, shadowCoord.z ) )\n ) * 0.2;\n }\n return mix( 1.0, shadow, shadowIntensity );\n }\n #elif defined( SHADOWMAP_TYPE_VSM )\n float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n float shadow = 1.0;\n shadowCoord.xyz /= shadowCoord.w;\n #ifdef USE_REVERSED_DEPTH_BUFFER\n shadowCoord.z -= shadowBias;\n #else\n shadowCoord.z += shadowBias;\n #endif\n bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n bool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n if ( frustumTest ) {\n vec2 distribution = texture2D( shadowMap, shadowCoord.xy ).rg;\n float mean = distribution.x;\n float variance = distribution.y * distribution.y;\n #ifdef USE_REVERSED_DEPTH_BUFFER\n float hard_shadow = step( mean, shadowCoord.z );\n #else\n float hard_shadow = step( shadowCoord.z, mean );\n #endif\n \n if ( hard_shadow == 1.0 ) {\n shadow = 1.0;\n } else {\n variance = max( variance, 0.0000001 );\n float d = shadowCoord.z - mean;\n float p_max = variance / ( variance + d * d );\n p_max = clamp( ( p_max - 0.3 ) / 0.65, 0.0, 1.0 );\n shadow = max( hard_shadow, p_max );\n }\n }\n return mix( 1.0, shadow, shadowIntensity );\n }\n #else\n float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n float shadow = 1.0;\n shadowCoord.xyz /= shadowCoord.w;\n #ifdef USE_REVERSED_DEPTH_BUFFER\n shadowCoord.z -= shadowBias;\n #else\n shadowCoord.z += shadowBias;\n #endif\n bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n bool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n if ( frustumTest ) {\n float depth = texture2D( shadowMap, shadowCoord.xy ).r;\n #ifdef USE_REVERSED_DEPTH_BUFFER\n shadow = step( depth, shadowCoord.z );\n #else\n shadow = step( shadowCoord.z, depth );\n #endif\n }\n return mix( 1.0, shadow, shadowIntensity );\n }\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n #if defined( SHADOWMAP_TYPE_PCF )\n float getPointShadow( samplerCubeShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n float shadow = 1.0;\n vec3 lightToPosition = shadowCoord.xyz;\n vec3 bd3D = normalize( lightToPosition );\n vec3 absVec = abs( lightToPosition );\n float viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z );\n if ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) {\n #ifdef USE_REVERSED_DEPTH_BUFFER\n float dp = ( shadowCameraNear * ( shadowCameraFar - viewSpaceZ ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );\n dp -= shadowBias;\n #else\n float dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );\n dp += shadowBias;\n #endif\n float texelSize = shadowRadius / shadowMapSize.x;\n vec3 absDir = abs( bd3D );\n vec3 tangent = absDir.x > absDir.z ? vec3( 0.0, 1.0, 0.0 ) : vec3( 1.0, 0.0, 0.0 );\n tangent = normalize( cross( bd3D, tangent ) );\n vec3 bitangent = cross( bd3D, tangent );\n float phi = interleavedGradientNoise( gl_FragCoord.xy ) * PI2;\n vec2 sample0 = vogelDiskSample( 0, 5, phi );\n vec2 sample1 = vogelDiskSample( 1, 5, phi );\n vec2 sample2 = vogelDiskSample( 2, 5, phi );\n vec2 sample3 = vogelDiskSample( 3, 5, phi );\n vec2 sample4 = vogelDiskSample( 4, 5, phi );\n shadow = (\n texture( shadowMap, vec4( bd3D + ( tangent * sample0.x + bitangent * sample0.y ) * texelSize, dp ) ) +\n texture( shadowMap, vec4( bd3D + ( tangent * sample1.x + bitangent * sample1.y ) * texelSize, dp ) ) +\n texture( shadowMap, vec4( bd3D + ( tangent * sample2.x + bitangent * sample2.y ) * texelSize, dp ) ) +\n texture( shadowMap, vec4( bd3D + ( tangent * sample3.x + bitangent * sample3.y ) * texelSize, dp ) ) +\n texture( shadowMap, vec4( bd3D + ( tangent * sample4.x + bitangent * sample4.y ) * texelSize, dp ) )\n ) * 0.2;\n }\n return mix( 1.0, shadow, shadowIntensity );\n }\n #elif defined( SHADOWMAP_TYPE_BASIC )\n float getPointShadow( samplerCube shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n float shadow = 1.0;\n vec3 lightToPosition = shadowCoord.xyz;\n vec3 absVec = abs( lightToPosition );\n float viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z );\n if ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) {\n float dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );\n dp += shadowBias;\n vec3 bd3D = normalize( lightToPosition );\n float depth = textureCube( shadowMap, bd3D ).r;\n #ifdef USE_REVERSED_DEPTH_BUFFER\n depth = 1.0 - depth;\n #endif\n shadow = step( dp, depth );\n }\n return mix( 1.0, shadow, shadowIntensity );\n }\n #endif\n #endif\n#endif";
31625
30840
  var shadowmap_pars_vertex = "#if NUM_SPOT_LIGHT_COORDS > 0\n uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];\n varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHT_SHADOWS > 0\n uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n struct DirectionalLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n #endif\n #if NUM_SPOT_LIGHT_SHADOWS > 0\n struct SpotLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n struct PointLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n float shadowCameraNear;\n float shadowCameraFar;\n };\n uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n #endif\n#endif";
31626
- var shadowmap_vertex = "#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\n vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n vec4 shadowWorldPosition;\n#endif\n#if defined( USE_SHADOWMAP )\n #if NUM_DIR_LIGHT_SHADOWS > 0\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n }\n #pragma unroll_loop_end\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n }\n #pragma unroll_loop_end\n #endif\n#endif\n#if NUM_SPOT_LIGHT_COORDS > 0\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\n shadowWorldPosition = worldPosition;\n #if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\n #endif\n vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\n }\n #pragma unroll_loop_end\n#endif";
30841
+ var shadowmap_vertex = "#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\n #ifdef HAS_NORMAL\n vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n #else\n vec3 shadowWorldNormal = vec3( 0.0 );\n #endif\n vec4 shadowWorldPosition;\n#endif\n#if defined( USE_SHADOWMAP )\n #if NUM_DIR_LIGHT_SHADOWS > 0\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n }\n #pragma unroll_loop_end\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n }\n #pragma unroll_loop_end\n #endif\n#endif\n#if NUM_SPOT_LIGHT_COORDS > 0\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\n shadowWorldPosition = worldPosition;\n #if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\n #endif\n vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\n }\n #pragma unroll_loop_end\n#endif";
31627
30842
  var shadowmask_pars_fragment = "float getShadowMask() {\n float shadow = 1.0;\n #ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHT_SHADOWS > 0\n DirectionalLightShadow directionalLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n directionalLight = directionalLightShadows[ i ];\n shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n }\n #pragma unroll_loop_end\n #endif\n #if NUM_SPOT_LIGHT_SHADOWS > 0\n SpotLightShadow spotLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n spotLight = spotLightShadows[ i ];\n shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n }\n #pragma unroll_loop_end\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0 && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) )\n PointLightShadow pointLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n pointLight = pointLightShadows[ i ];\n shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n }\n #pragma unroll_loop_end\n #endif\n #endif\n return shadow;\n}";
31628
30843
  var skinbase_vertex = "#ifdef USE_SKINNING\n mat4 boneMatX = getBoneMatrix( skinIndex.x );\n mat4 boneMatY = getBoneMatrix( skinIndex.y );\n mat4 boneMatZ = getBoneMatrix( skinIndex.z );\n mat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif";
31629
30844
  var skinning_pars_vertex = "#ifdef USE_SKINNING\n uniform mat4 bindMatrix;\n uniform mat4 bindMatrixInverse;\n uniform highp sampler2D boneTexture;\n mat4 getBoneMatrix( const in float i ) {\n int size = textureSize( boneTexture, 0 ).x;\n int j = int( i ) * 4;\n int x = j % size;\n int y = j / size;\n vec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );\n vec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );\n vec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );\n vec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );\n return mat4( v1, v2, v3, v4 );\n }\n#endif";
@@ -31642,7 +30857,7 @@ var worldpos_vertex = "#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defin
31642
30857
  var vertex$h = "varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n vUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n gl_Position = vec4( position.xy, 1.0, 1.0 );\n}";
31643
30858
  var fragment$h = "uniform sampler2D t2D;\nuniform float backgroundIntensity;\nvarying vec2 vUv;\nvoid main() {\n vec4 texColor = texture2D( t2D, vUv );\n #ifdef DECODE_VIDEO_TEXTURE\n texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );\n #endif\n texColor.rgb *= backgroundIntensity;\n gl_FragColor = texColor;\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n}";
31644
30859
  var vertex$g = "varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n vWorldDirection = transformDirection( position, modelMatrix );\n #include <begin_vertex>\n #include <project_vertex>\n gl_Position.z = gl_Position.w;\n}";
31645
- var fragment$g = "#ifdef ENVMAP_TYPE_CUBE\n uniform samplerCube envMap;\n#elif defined( ENVMAP_TYPE_CUBE_UV )\n uniform sampler2D envMap;\n#endif\nuniform float flipEnvMap;\nuniform float backgroundBlurriness;\nuniform float backgroundIntensity;\nuniform mat3 backgroundRotation;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n #ifdef ENVMAP_TYPE_CUBE\n vec4 texColor = textureCube( envMap, backgroundRotation * vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );\n #elif defined( ENVMAP_TYPE_CUBE_UV )\n vec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );\n #else\n vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n #endif\n texColor.rgb *= backgroundIntensity;\n gl_FragColor = texColor;\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n}";
30860
+ var fragment$g = "#ifdef ENVMAP_TYPE_CUBE\n uniform samplerCube envMap;\n#elif defined( ENVMAP_TYPE_CUBE_UV )\n uniform sampler2D envMap;\n#endif\nuniform float backgroundBlurriness;\nuniform float backgroundIntensity;\nuniform mat3 backgroundRotation;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n #ifdef ENVMAP_TYPE_CUBE\n vec4 texColor = textureCube( envMap, backgroundRotation * vWorldDirection );\n #elif defined( ENVMAP_TYPE_CUBE_UV )\n vec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );\n #else\n vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n #endif\n texColor.rgb *= backgroundIntensity;\n gl_FragColor = texColor;\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n}";
31646
30861
  var vertex$f = "varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n vWorldDirection = transformDirection( position, modelMatrix );\n #include <begin_vertex>\n #include <project_vertex>\n gl_Position.z = gl_Position.w;\n}";
31647
30862
  var fragment$f = "uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n gl_FragColor = texColor;\n gl_FragColor.a *= opacity;\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n}";
31648
30863
  var vertex$e = "#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n #include <uv_vertex>\n #include <batching_vertex>\n #include <skinbase_vertex>\n #include <morphinstance_vertex>\n #ifdef USE_DISPLACEMENTMAP\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinnormal_vertex>\n #endif\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n vHighPrecisionZW = gl_Position.zw;\n}";
@@ -31730,6 +30945,7 @@ var ShaderChunk = {
31730
30945
  lights_fragment_begin,
31731
30946
  lights_fragment_maps,
31732
30947
  lights_fragment_end,
30948
+ lightprobes_pars_fragment,
31733
30949
  logdepthbuf_fragment,
31734
30950
  logdepthbuf_pars_fragment,
31735
30951
  logdepthbuf_pars_vertex,
@@ -31833,7 +31049,6 @@ var UniformsLib = {
31833
31049
  envmap: {
31834
31050
  envMap: { value: null },
31835
31051
  envMapRotation: { value: /* @__PURE__ */ new Matrix3() },
31836
- flipEnvMap: { value: -1 },
31837
31052
  reflectivity: { value: 1 },
31838
31053
  // basic, lambert, phong
31839
31054
  ior: { value: 1.5 },
@@ -31952,7 +31167,11 @@ var UniformsLib = {
31952
31167
  height: {}
31953
31168
  } },
31954
31169
  ltc_1: { value: null },
31955
- ltc_2: { value: null }
31170
+ ltc_2: { value: null },
31171
+ probesSH: { value: null },
31172
+ probesMin: { value: /* @__PURE__ */ new Vector3() },
31173
+ probesMax: { value: /* @__PURE__ */ new Vector3() },
31174
+ probesResolution: { value: /* @__PURE__ */ new Vector3() }
31956
31175
  },
31957
31176
  points: {
31958
31177
  diffuse: { value: /* @__PURE__ */ new Color(16777215) },
@@ -32153,7 +31372,6 @@ var ShaderLib = {
32153
31372
  backgroundCube: {
32154
31373
  uniforms: {
32155
31374
  envMap: { value: null },
32156
- flipEnvMap: { value: -1 },
32157
31375
  backgroundBlurriness: { value: 0 },
32158
31376
  backgroundIntensity: { value: 1 },
32159
31377
  backgroundRotation: { value: /* @__PURE__ */ new Matrix3() }
@@ -32257,8 +31475,9 @@ ShaderLib.physical = {
32257
31475
  fragmentShader: ShaderChunk.meshphysical_frag
32258
31476
  };
32259
31477
  var _rgb = { r: 0, b: 0, g: 0 };
32260
- var _e1$1 = /* @__PURE__ */ new Euler();
32261
31478
  var _m1$12 = /* @__PURE__ */ new Matrix4();
31479
+ var _m$1 = /* @__PURE__ */ new Matrix3();
31480
+ _m$1.set(-1, 0, 0, 0, 1, 0, 0, 0, 1);
32262
31481
  function WebGLBackground(renderer, environments, state, objects, alpha, premultipliedAlpha) {
32263
31482
  const clearColor = new Color(0);
32264
31483
  let clearAlpha = alpha === true ? 0 : 1;
@@ -32327,19 +31546,13 @@ function WebGLBackground(renderer, environments, state, objects, alpha, premulti
32327
31546
  });
32328
31547
  objects.update(boxMesh);
32329
31548
  }
32330
- _e1$1.copy(scene.backgroundRotation);
32331
- _e1$1.x *= -1;
32332
- _e1$1.y *= -1;
32333
- _e1$1.z *= -1;
32334
- if (background.isCubeTexture && background.isRenderTargetTexture === false) {
32335
- _e1$1.y *= -1;
32336
- _e1$1.z *= -1;
32337
- }
32338
31549
  boxMesh.material.uniforms.envMap.value = background;
32339
- boxMesh.material.uniforms.flipEnvMap.value = background.isCubeTexture && background.isRenderTargetTexture === false ? -1 : 1;
32340
31550
  boxMesh.material.uniforms.backgroundBlurriness.value = scene.backgroundBlurriness;
32341
31551
  boxMesh.material.uniforms.backgroundIntensity.value = scene.backgroundIntensity;
32342
- boxMesh.material.uniforms.backgroundRotation.value.setFromMatrix4(_m1$12.makeRotationFromEuler(_e1$1));
31552
+ boxMesh.material.uniforms.backgroundRotation.value.setFromMatrix4(_m1$12.makeRotationFromEuler(scene.backgroundRotation)).transpose();
31553
+ if (background.isCubeTexture && background.isRenderTargetTexture === false) {
31554
+ boxMesh.material.uniforms.backgroundRotation.value.premultiply(_m$1);
31555
+ }
32343
31556
  boxMesh.material.toneMapped = ColorManagement.getTransfer(background.colorSpace) !== SRGBTransfer;
32344
31557
  if (currentBackground !== background || currentBackgroundVersion !== background.version || currentTonemapping !== renderer.toneMapping) {
32345
31558
  boxMesh.material.needsUpdate = true;
@@ -32815,27 +32028,10 @@ function WebGLBufferRenderer(gl, extensions, info2) {
32815
32028
  }
32816
32029
  info2.update(elementCount, mode, 1);
32817
32030
  }
32818
- function renderMultiDrawInstances(starts, counts, drawCount, primcount) {
32819
- if (drawCount === 0) return;
32820
- const extension = extensions.get("WEBGL_multi_draw");
32821
- if (extension === null) {
32822
- for (let i = 0; i < starts.length; i++) {
32823
- renderInstances(starts[i], counts[i], primcount[i]);
32824
- }
32825
- } else {
32826
- extension.multiDrawArraysInstancedWEBGL(mode, starts, 0, counts, 0, primcount, 0, drawCount);
32827
- let elementCount = 0;
32828
- for (let i = 0; i < drawCount; i++) {
32829
- elementCount += counts[i] * primcount[i];
32830
- }
32831
- info2.update(elementCount, mode, 1);
32832
- }
32833
- }
32834
32031
  this.setMode = setMode;
32835
32032
  this.render = render;
32836
32033
  this.renderInstances = renderInstances;
32837
32034
  this.renderMultiDraw = renderMultiDraw;
32838
- this.renderMultiDrawInstances = renderMultiDrawInstances;
32839
32035
  }
32840
32036
  function WebGLCapabilities(gl, extensions, parameters, utils) {
32841
32037
  let maxAnisotropy;
@@ -32885,6 +32081,9 @@ function WebGLCapabilities(gl, extensions, parameters, utils) {
32885
32081
  }
32886
32082
  const logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true;
32887
32083
  const reversedDepthBuffer = parameters.reversedDepthBuffer === true && extensions.has("EXT_clip_control");
32084
+ if (parameters.reversedDepthBuffer === true && reversedDepthBuffer === false) {
32085
+ warn2("WebGLRenderer: Unable to use reversed depth buffer due to missing EXT_clip_control extension. Fallback to default depth buffer.");
32086
+ }
32888
32087
  const maxTextures = gl.getParameter(gl.MAX_TEXTURE_IMAGE_UNITS);
32889
32088
  const maxVertexTextures = gl.getParameter(gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS);
32890
32089
  const maxTextureSize = gl.getParameter(gl.MAX_TEXTURE_SIZE);
@@ -34148,13 +33347,13 @@ function WebGLGeometries(gl, attributes2, info2, bindingStates) {
34148
33347
  const indices = [];
34149
33348
  const geometryIndex = geometry.index;
34150
33349
  const geometryPosition = geometry.attributes.position;
34151
- let version2 = 0;
33350
+ let version = 0;
34152
33351
  if (geometryPosition === void 0) {
34153
33352
  return;
34154
33353
  }
34155
33354
  if (geometryIndex !== null) {
34156
33355
  const array = geometryIndex.array;
34157
- version2 = geometryIndex.version;
33356
+ version = geometryIndex.version;
34158
33357
  for (let i = 0, l = array.length; i < l; i += 3) {
34159
33358
  const a = array[i + 0];
34160
33359
  const b = array[i + 1];
@@ -34163,7 +33362,7 @@ function WebGLGeometries(gl, attributes2, info2, bindingStates) {
34163
33362
  }
34164
33363
  } else {
34165
33364
  const array = geometryPosition.array;
34166
- version2 = geometryPosition.version;
33365
+ version = geometryPosition.version;
34167
33366
  for (let i = 0, l = array.length / 3 - 1; i < l; i += 3) {
34168
33367
  const a = i + 0;
34169
33368
  const b = i + 1;
@@ -34172,7 +33371,7 @@ function WebGLGeometries(gl, attributes2, info2, bindingStates) {
34172
33371
  }
34173
33372
  }
34174
33373
  const attribute = new (geometryPosition.count >= 65535 ? Uint32BufferAttribute : Uint16BufferAttribute)(indices, 1);
34175
- attribute.version = version2;
33374
+ attribute.version = version;
34176
33375
  const previousAttribute = wireframeAttributes.get(geometry);
34177
33376
  if (previousAttribute) attributes2.remove(previousAttribute);
34178
33377
  wireframeAttributes.set(geometry, attribute);
@@ -34226,28 +33425,11 @@ function WebGLIndexedBufferRenderer(gl, extensions, info2) {
34226
33425
  }
34227
33426
  info2.update(elementCount, mode, 1);
34228
33427
  }
34229
- function renderMultiDrawInstances(starts, counts, drawCount, primcount) {
34230
- if (drawCount === 0) return;
34231
- const extension = extensions.get("WEBGL_multi_draw");
34232
- if (extension === null) {
34233
- for (let i = 0; i < starts.length; i++) {
34234
- renderInstances(starts[i] / bytesPerElement, counts[i], primcount[i]);
34235
- }
34236
- } else {
34237
- extension.multiDrawElementsInstancedWEBGL(mode, counts, 0, type, starts, 0, primcount, 0, drawCount);
34238
- let elementCount = 0;
34239
- for (let i = 0; i < drawCount; i++) {
34240
- elementCount += counts[i] * primcount[i];
34241
- }
34242
- info2.update(elementCount, mode, 1);
34243
- }
34244
- }
34245
33428
  this.setMode = setMode;
34246
33429
  this.setIndex = setIndex;
34247
33430
  this.render = render;
34248
33431
  this.renderInstances = renderInstances;
34249
33432
  this.renderMultiDraw = renderMultiDraw;
34250
- this.renderMultiDrawInstances = renderMultiDrawInstances;
34251
33433
  }
34252
33434
  function WebGLInfo(gl) {
34253
33435
  const memory = {
@@ -34450,7 +33632,8 @@ function WebGLOutput(type, width, height, depth, stencil) {
34450
33632
  const targetA = new WebGLRenderTarget(width, height, {
34451
33633
  type,
34452
33634
  depthBuffer: depth,
34453
- stencilBuffer: stencil
33635
+ stencilBuffer: stencil,
33636
+ depthTexture: depth ? new DepthTexture(width, height) : void 0
34454
33637
  });
34455
33638
  const targetB = new WebGLRenderTarget(width, height, {
34456
33639
  type: HalfFloatType,
@@ -34603,6 +33786,7 @@ function WebGLOutput(type, width, height, depth, stencil) {
34603
33786
  return _isCompositing;
34604
33787
  };
34605
33788
  this.dispose = function() {
33789
+ if (targetA.depthTexture) targetA.depthTexture.dispose();
34606
33790
  targetA.dispose();
34607
33791
  targetB.dispose();
34608
33792
  geometry.dispose();
@@ -35614,6 +34798,7 @@ function WebGLProgram2(renderer, cacheKey, parameters, bindingStates) {
35614
34798
  parameters.thicknessMapUv ? "#define THICKNESSMAP_UV " + parameters.thicknessMapUv : "",
35615
34799
  //
35616
34800
  parameters.vertexTangents && parameters.flatShading === false ? "#define USE_TANGENT" : "",
34801
+ parameters.vertexNormals ? "#define HAS_NORMAL" : "",
35617
34802
  parameters.vertexColors ? "#define USE_COLOR" : "",
35618
34803
  parameters.vertexAlphas ? "#define USE_COLOR_ALPHA" : "",
35619
34804
  parameters.vertexUv1s ? "#define USE_UV1" : "",
@@ -35700,6 +34885,7 @@ function WebGLProgram2(renderer, cacheKey, parameters, bindingStates) {
35700
34885
  parameters.normalMap ? "#define USE_NORMALMAP" : "",
35701
34886
  parameters.normalMapObjectSpace ? "#define USE_NORMALMAP_OBJECTSPACE" : "",
35702
34887
  parameters.normalMapTangentSpace ? "#define USE_NORMALMAP_TANGENTSPACE" : "",
34888
+ parameters.packedNormalMap ? "#define USE_PACKED_NORMALMAP" : "",
35703
34889
  parameters.emissiveMap ? "#define USE_EMISSIVEMAP" : "",
35704
34890
  parameters.anisotropy ? "#define USE_ANISOTROPY" : "",
35705
34891
  parameters.anisotropyMap ? "#define USE_ANISOTROPYMAP" : "",
@@ -35740,6 +34926,7 @@ function WebGLProgram2(renderer, cacheKey, parameters, bindingStates) {
35740
34926
  parameters.shadowMapEnabled ? "#define " + shadowMapTypeDefine : "",
35741
34927
  parameters.premultipliedAlpha ? "#define PREMULTIPLIED_ALPHA" : "",
35742
34928
  parameters.numLightProbes > 0 ? "#define USE_LIGHT_PROBES" : "",
34929
+ parameters.numLightProbeGrids > 0 ? "#define USE_LIGHT_PROBES_GRID" : "",
35743
34930
  parameters.decodeVideoTexture ? "#define DECODE_VIDEO_TEXTURE" : "",
35744
34931
  parameters.decodeVideoTextureEmissive ? "#define DECODE_VIDEO_TEXTURE_EMISSIVE" : "",
35745
34932
  parameters.logarithmicDepthBuffer ? "#define USE_LOGARITHMIC_DEPTH_BUFFER" : "",
@@ -35954,6 +35141,9 @@ var WebGLShaderStage = class {
35954
35141
  this.usedTimes = 0;
35955
35142
  }
35956
35143
  };
35144
+ function isPackedRGFormat(format) {
35145
+ return format === RGFormat || format === RG11_EAC_Format || format === RED_GREEN_RGTC2_Format;
35146
+ }
35957
35147
  function WebGLPrograms(renderer, environments, extensions, capabilities, bindingStates, clipping) {
35958
35148
  const _programLayers = new Layers();
35959
35149
  const _customShaders = new WebGLShaderCache();
@@ -35984,7 +35174,7 @@ function WebGLPrograms(renderer, environments, extensions, capabilities, binding
35984
35174
  if (value2 === 0) return "uv";
35985
35175
  return `uv${value2}`;
35986
35176
  }
35987
- function getParameters(material, lights, shadows, scene, object) {
35177
+ function getParameters(material, lights, shadows, scene, object, lightProbeGrids) {
35988
35178
  const fog = scene.fog;
35989
35179
  const geometry = object.geometry;
35990
35180
  const environment = material.isMeshStandardMaterial || material.isMeshLambertMaterial || material.isMeshPhongMaterial ? scene.environment : null;
@@ -36079,7 +35269,7 @@ function WebGLPrograms(renderer, environments, extensions, capabilities, binding
36079
35269
  instancing: IS_INSTANCEDMESH,
36080
35270
  instancingColor: IS_INSTANCEDMESH && object.instanceColor !== null,
36081
35271
  instancingMorph: IS_INSTANCEDMESH && object.morphTexture !== null,
36082
- outputColorSpace: currentRenderTarget === null ? renderer.outputColorSpace : currentRenderTarget.isXRRenderTarget === true ? currentRenderTarget.texture.colorSpace : LinearSRGBColorSpace,
35272
+ outputColorSpace: currentRenderTarget === null ? renderer.outputColorSpace : currentRenderTarget.isXRRenderTarget === true ? currentRenderTarget.texture.colorSpace : ColorManagement.workingColorSpace,
36083
35273
  alphaToCoverage: !!material.alphaToCoverage,
36084
35274
  map: HAS_MAP,
36085
35275
  matcap: HAS_MATCAP,
@@ -36094,6 +35284,7 @@ function WebGLPrograms(renderer, environments, extensions, capabilities, binding
36094
35284
  emissiveMap: HAS_EMISSIVEMAP,
36095
35285
  normalMapObjectSpace: HAS_NORMALMAP && material.normalMapType === ObjectSpaceNormalMap,
36096
35286
  normalMapTangentSpace: HAS_NORMALMAP && material.normalMapType === TangentSpaceNormalMap,
35287
+ packedNormalMap: HAS_NORMALMAP && material.normalMapType === TangentSpaceNormalMap && isPackedRGFormat(material.normalMap.format),
36097
35288
  metalnessMap: HAS_METALNESSMAP,
36098
35289
  roughnessMap: HAS_ROUGHNESSMAP,
36099
35290
  anisotropy: HAS_ANISOTROPY,
@@ -36147,6 +35338,7 @@ function WebGLPrograms(renderer, environments, extensions, capabilities, binding
36147
35338
  alphaMapUv: HAS_ALPHAMAP && getChannel(material.alphaMap.channel),
36148
35339
  //
36149
35340
  vertexTangents: !!geometry.attributes.tangent && (HAS_NORMALMAP || HAS_ANISOTROPY),
35341
+ vertexNormals: !!geometry.attributes.normal,
36150
35342
  vertexColors: material.vertexColors,
36151
35343
  vertexAlphas: material.vertexColors === true && !!geometry.attributes.color && geometry.attributes.color.itemSize === 4,
36152
35344
  pointsUvs: object.isPoints === true && !!geometry.attributes.uv && (HAS_MAP || HAS_ALPHAMAP),
@@ -36174,6 +35366,7 @@ function WebGLPrograms(renderer, environments, extensions, capabilities, binding
36174
35366
  numSpotLightShadows: lights.spotShadowMap.length,
36175
35367
  numSpotLightShadowsWithMaps: lights.numSpotLightShadowsWithMaps,
36176
35368
  numLightProbes: lights.numLightProbes,
35369
+ numLightProbeGrids: lightProbeGrids.length,
36177
35370
  numClippingPlanes: clipping.numPlanes,
36178
35371
  numClipIntersection: clipping.numIntersection,
36179
35372
  dithering: material.dithering,
@@ -36317,6 +35510,10 @@ function WebGLPrograms(renderer, environments, extensions, capabilities, binding
36317
35510
  _programLayers.enable(20);
36318
35511
  if (parameters.gradientMap)
36319
35512
  _programLayers.enable(21);
35513
+ if (parameters.packedNormalMap)
35514
+ _programLayers.enable(22);
35515
+ if (parameters.vertexNormals)
35516
+ _programLayers.enable(23);
36320
35517
  array.push(_programLayers.mask);
36321
35518
  _programLayers.disableAll();
36322
35519
  if (parameters.fog)
@@ -36363,6 +35560,8 @@ function WebGLPrograms(renderer, environments, extensions, capabilities, binding
36363
35560
  _programLayers.enable(20);
36364
35561
  if (parameters.alphaToCoverage)
36365
35562
  _programLayers.enable(21);
35563
+ if (parameters.numLightProbeGrids > 0)
35564
+ _programLayers.enable(22);
36366
35565
  array.push(_programLayers.mask);
36367
35566
  }
36368
35567
  function getUniforms(material) {
@@ -36962,10 +36161,12 @@ function WebGLRenderState(extensions) {
36962
36161
  const lights = new WebGLLights(extensions);
36963
36162
  const lightsArray = [];
36964
36163
  const shadowsArray = [];
36164
+ const lightProbeGridArray = [];
36965
36165
  function init(camera) {
36966
36166
  state.camera = camera;
36967
36167
  lightsArray.length = 0;
36968
36168
  shadowsArray.length = 0;
36169
+ lightProbeGridArray.length = 0;
36969
36170
  }
36970
36171
  function pushLight(light) {
36971
36172
  lightsArray.push(light);
@@ -36973,6 +36174,9 @@ function WebGLRenderState(extensions) {
36973
36174
  function pushShadow(shadowLight) {
36974
36175
  shadowsArray.push(shadowLight);
36975
36176
  }
36177
+ function pushLightProbeGrid(volume) {
36178
+ lightProbeGridArray.push(volume);
36179
+ }
36976
36180
  function setupLights() {
36977
36181
  lights.setup(lightsArray);
36978
36182
  }
@@ -36982,9 +36186,11 @@ function WebGLRenderState(extensions) {
36982
36186
  const state = {
36983
36187
  lightsArray,
36984
36188
  shadowsArray,
36189
+ lightProbeGridArray,
36985
36190
  camera: null,
36986
36191
  lights,
36987
- transmissionRenderTarget: {}
36192
+ transmissionRenderTarget: {},
36193
+ textureUnits: 0
36988
36194
  };
36989
36195
  return {
36990
36196
  init,
@@ -36992,7 +36198,8 @@ function WebGLRenderState(extensions) {
36992
36198
  setupLights,
36993
36199
  setupLightsView,
36994
36200
  pushLight,
36995
- pushShadow
36201
+ pushShadow,
36202
+ pushLightProbeGrid
36996
36203
  };
36997
36204
  }
36998
36205
  function WebGLRenderStates(extensions) {
@@ -37552,6 +36759,7 @@ function WebGLState(gl, extensions) {
37552
36759
  const uboBindings = /* @__PURE__ */ new WeakMap();
37553
36760
  const uboProgramMap = /* @__PURE__ */ new WeakMap();
37554
36761
  let enabledCapabilities = {};
36762
+ let parameters = {};
37555
36763
  let currentBoundFramebuffers = {};
37556
36764
  let currentDrawbuffers = /* @__PURE__ */ new WeakMap();
37557
36765
  let defaultDrawbuffers = [];
@@ -37574,14 +36782,14 @@ function WebGLState(gl, extensions) {
37574
36782
  let currentPolygonOffsetUnits = null;
37575
36783
  const maxTextures = gl.getParameter(gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS);
37576
36784
  let lineWidthAvailable = false;
37577
- let version2 = 0;
36785
+ let version = 0;
37578
36786
  const glVersion = gl.getParameter(gl.VERSION);
37579
36787
  if (glVersion.indexOf("WebGL") !== -1) {
37580
- version2 = parseFloat(/^WebGL (\d)/.exec(glVersion)[1]);
37581
- lineWidthAvailable = version2 >= 1;
36788
+ version = parseFloat(/^WebGL (\d)/.exec(glVersion)[1]);
36789
+ lineWidthAvailable = version >= 1;
37582
36790
  } else if (glVersion.indexOf("OpenGL ES") !== -1) {
37583
- version2 = parseFloat(/^OpenGL ES (\d)/.exec(glVersion)[1]);
37584
- lineWidthAvailable = version2 >= 2;
36791
+ version = parseFloat(/^OpenGL ES (\d)/.exec(glVersion)[1]);
36792
+ lineWidthAvailable = version >= 2;
37585
36793
  }
37586
36794
  let currentTextureSlot = null;
37587
36795
  let currentBoundTextures = {};
@@ -37976,6 +37184,19 @@ function WebGLState(gl, extensions) {
37976
37184
  error2("WebGLState:", e);
37977
37185
  }
37978
37186
  }
37187
+ function getParameter(name2) {
37188
+ if (parameters[name2] !== void 0) {
37189
+ return parameters[name2];
37190
+ } else {
37191
+ return gl.getParameter(name2);
37192
+ }
37193
+ }
37194
+ function pixelStorei(name2, value2) {
37195
+ if (parameters[name2] !== value2) {
37196
+ gl.pixelStorei(name2, value2);
37197
+ parameters[name2] = value2;
37198
+ }
37199
+ }
37979
37200
  function scissor(scissor2) {
37980
37201
  if (currentScissor.equals(scissor2) === false) {
37981
37202
  gl.scissor(scissor2.x, scissor2.y, scissor2.z, scissor2.w);
@@ -38041,7 +37262,21 @@ function WebGLState(gl, extensions) {
38041
37262
  gl.lineWidth(1);
38042
37263
  gl.scissor(0, 0, gl.canvas.width, gl.canvas.height);
38043
37264
  gl.viewport(0, 0, gl.canvas.width, gl.canvas.height);
37265
+ gl.pixelStorei(gl.PACK_ALIGNMENT, 4);
37266
+ gl.pixelStorei(gl.UNPACK_ALIGNMENT, 4);
37267
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
37268
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
37269
+ gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.BROWSER_DEFAULT_WEBGL);
37270
+ gl.pixelStorei(gl.PACK_ROW_LENGTH, 0);
37271
+ gl.pixelStorei(gl.PACK_SKIP_PIXELS, 0);
37272
+ gl.pixelStorei(gl.PACK_SKIP_ROWS, 0);
37273
+ gl.pixelStorei(gl.UNPACK_ROW_LENGTH, 0);
37274
+ gl.pixelStorei(gl.UNPACK_IMAGE_HEIGHT, 0);
37275
+ gl.pixelStorei(gl.UNPACK_SKIP_PIXELS, 0);
37276
+ gl.pixelStorei(gl.UNPACK_SKIP_ROWS, 0);
37277
+ gl.pixelStorei(gl.UNPACK_SKIP_IMAGES, 0);
38044
37278
  enabledCapabilities = {};
37279
+ parameters = {};
38045
37280
  currentTextureSlot = null;
38046
37281
  currentBoundTextures = {};
38047
37282
  currentBoundFramebuffers = {};
@@ -38095,6 +37330,8 @@ function WebGLState(gl, extensions) {
38095
37330
  compressedTexImage3D,
38096
37331
  texImage2D,
38097
37332
  texImage3D,
37333
+ pixelStorei,
37334
+ getParameter,
38098
37335
  updateUBOMapping,
38099
37336
  uniformBlockBinding,
38100
37337
  texStorage2D,
@@ -38113,6 +37350,7 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils,
38113
37350
  const supportsInvalidateFramebuffer = typeof navigator === "undefined" ? false : /OculusBrowser/g.test(navigator.userAgent);
38114
37351
  const _imageDimensions = new Vector2();
38115
37352
  const _videoTextures = /* @__PURE__ */ new WeakMap();
37353
+ const _htmlTextures = /* @__PURE__ */ new Set();
38116
37354
  let _canvas2;
38117
37355
  const _sources = /* @__PURE__ */ new WeakMap();
38118
37356
  let useOffscreenCanvas = false;
@@ -38162,16 +37400,25 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils,
38162
37400
  if (texture.isWebGLArrayRenderTarget || texture.isCompressedArrayTexture) return _gl.TEXTURE_2D_ARRAY;
38163
37401
  return _gl.TEXTURE_2D;
38164
37402
  }
38165
- function getInternalFormat(internalFormatName, glFormat, glType, colorSpace, forceLinearTransfer = false) {
37403
+ function getInternalFormat(internalFormatName, glFormat, glType, normalized, colorSpace, forceLinearTransfer = false) {
38166
37404
  if (internalFormatName !== null) {
38167
37405
  if (_gl[internalFormatName] !== void 0) return _gl[internalFormatName];
38168
37406
  warn2("WebGLRenderer: Attempt to use non-existing WebGL internal format '" + internalFormatName + "'");
38169
37407
  }
37408
+ let ext_texture_norm16;
37409
+ if (normalized) {
37410
+ ext_texture_norm16 = extensions.get("EXT_texture_norm16");
37411
+ if (!ext_texture_norm16) {
37412
+ warn2("WebGLRenderer: Unable to use normalized textures without EXT_texture_norm16 extension");
37413
+ }
37414
+ }
38170
37415
  let internalFormat = glFormat;
38171
37416
  if (glFormat === _gl.RED) {
38172
37417
  if (glType === _gl.FLOAT) internalFormat = _gl.R32F;
38173
37418
  if (glType === _gl.HALF_FLOAT) internalFormat = _gl.R16F;
38174
37419
  if (glType === _gl.UNSIGNED_BYTE) internalFormat = _gl.R8;
37420
+ if (glType === _gl.UNSIGNED_SHORT && ext_texture_norm16) internalFormat = ext_texture_norm16.R16_EXT;
37421
+ if (glType === _gl.SHORT && ext_texture_norm16) internalFormat = ext_texture_norm16.R16_SNORM_EXT;
38175
37422
  }
38176
37423
  if (glFormat === _gl.RED_INTEGER) {
38177
37424
  if (glType === _gl.UNSIGNED_BYTE) internalFormat = _gl.R8UI;
@@ -38185,6 +37432,8 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils,
38185
37432
  if (glType === _gl.FLOAT) internalFormat = _gl.RG32F;
38186
37433
  if (glType === _gl.HALF_FLOAT) internalFormat = _gl.RG16F;
38187
37434
  if (glType === _gl.UNSIGNED_BYTE) internalFormat = _gl.RG8;
37435
+ if (glType === _gl.UNSIGNED_SHORT && ext_texture_norm16) internalFormat = ext_texture_norm16.RG16_EXT;
37436
+ if (glType === _gl.SHORT && ext_texture_norm16) internalFormat = ext_texture_norm16.RG16_SNORM_EXT;
38188
37437
  }
38189
37438
  if (glFormat === _gl.RG_INTEGER) {
38190
37439
  if (glType === _gl.UNSIGNED_BYTE) internalFormat = _gl.RG8UI;
@@ -38211,6 +37460,8 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils,
38211
37460
  if (glType === _gl.INT) internalFormat = _gl.RGBA32I;
38212
37461
  }
38213
37462
  if (glFormat === _gl.RGB) {
37463
+ if (glType === _gl.UNSIGNED_SHORT && ext_texture_norm16) internalFormat = ext_texture_norm16.RGB16_EXT;
37464
+ if (glType === _gl.SHORT && ext_texture_norm16) internalFormat = ext_texture_norm16.RGB16_SNORM_EXT;
38214
37465
  if (glType === _gl.UNSIGNED_INT_5_9_9_9_REV) internalFormat = _gl.RGB9_E5;
38215
37466
  if (glType === _gl.UNSIGNED_INT_10F_11F_11F_REV) internalFormat = _gl.R11F_G11F_B10F;
38216
37467
  }
@@ -38219,6 +37470,8 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils,
38219
37470
  if (glType === _gl.FLOAT) internalFormat = _gl.RGBA32F;
38220
37471
  if (glType === _gl.HALF_FLOAT) internalFormat = _gl.RGBA16F;
38221
37472
  if (glType === _gl.UNSIGNED_BYTE) internalFormat = transfer === SRGBTransfer ? _gl.SRGB8_ALPHA8 : _gl.RGBA8;
37473
+ if (glType === _gl.UNSIGNED_SHORT && ext_texture_norm16) internalFormat = ext_texture_norm16.RGBA16_EXT;
37474
+ if (glType === _gl.SHORT && ext_texture_norm16) internalFormat = ext_texture_norm16.RGBA16_SNORM_EXT;
38222
37475
  if (glType === _gl.UNSIGNED_SHORT_4_4_4_4) internalFormat = _gl.RGBA4;
38223
37476
  if (glType === _gl.UNSIGNED_SHORT_5_5_5_1) internalFormat = _gl.RGB5_A1;
38224
37477
  }
@@ -38267,6 +37520,9 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils,
38267
37520
  if (texture.isVideoTexture) {
38268
37521
  _videoTextures.delete(texture);
38269
37522
  }
37523
+ if (texture.isHTMLTexture) {
37524
+ _htmlTextures.delete(texture);
37525
+ }
38270
37526
  }
38271
37527
  function onRenderTargetDispose(event) {
38272
37528
  const renderTarget = event.target;
@@ -38343,6 +37599,12 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils,
38343
37599
  function resetTextureUnits() {
38344
37600
  textureUnits = 0;
38345
37601
  }
37602
+ function getTextureUnits() {
37603
+ return textureUnits;
37604
+ }
37605
+ function setTextureUnits(value2) {
37606
+ textureUnits = value2;
37607
+ }
38346
37608
  function allocateTextureUnit() {
38347
37609
  const textureUnit = textureUnits;
38348
37610
  if (textureUnit >= capabilities.maxTextures) {
@@ -38525,10 +37787,10 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils,
38525
37787
  }
38526
37788
  }
38527
37789
  updateRanges.length = mergeIndex + 1;
38528
- const currentUnpackRowLen = _gl.getParameter(_gl.UNPACK_ROW_LENGTH);
38529
- const currentUnpackSkipPixels = _gl.getParameter(_gl.UNPACK_SKIP_PIXELS);
38530
- const currentUnpackSkipRows = _gl.getParameter(_gl.UNPACK_SKIP_ROWS);
38531
- _gl.pixelStorei(_gl.UNPACK_ROW_LENGTH, image.width);
37790
+ const currentUnpackRowLen = state.getParameter(_gl.UNPACK_ROW_LENGTH);
37791
+ const currentUnpackSkipPixels = state.getParameter(_gl.UNPACK_SKIP_PIXELS);
37792
+ const currentUnpackSkipRows = state.getParameter(_gl.UNPACK_SKIP_ROWS);
37793
+ state.pixelStorei(_gl.UNPACK_ROW_LENGTH, image.width);
38532
37794
  for (let i = 0, l = updateRanges.length; i < l; i++) {
38533
37795
  const range = updateRanges[i];
38534
37796
  const pixelStart = Math.floor(range.start / componentStride);
@@ -38537,14 +37799,14 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils,
38537
37799
  const y = Math.floor(pixelStart / image.width);
38538
37800
  const width = pixelCount;
38539
37801
  const height = 1;
38540
- _gl.pixelStorei(_gl.UNPACK_SKIP_PIXELS, x);
38541
- _gl.pixelStorei(_gl.UNPACK_SKIP_ROWS, y);
37802
+ state.pixelStorei(_gl.UNPACK_SKIP_PIXELS, x);
37803
+ state.pixelStorei(_gl.UNPACK_SKIP_ROWS, y);
38542
37804
  state.texSubImage2D(_gl.TEXTURE_2D, 0, x, y, width, height, glFormat, glType, image.data);
38543
37805
  }
38544
37806
  texture.clearUpdateRanges();
38545
- _gl.pixelStorei(_gl.UNPACK_ROW_LENGTH, currentUnpackRowLen);
38546
- _gl.pixelStorei(_gl.UNPACK_SKIP_PIXELS, currentUnpackSkipPixels);
38547
- _gl.pixelStorei(_gl.UNPACK_SKIP_ROWS, currentUnpackSkipRows);
37807
+ state.pixelStorei(_gl.UNPACK_ROW_LENGTH, currentUnpackRowLen);
37808
+ state.pixelStorei(_gl.UNPACK_SKIP_PIXELS, currentUnpackSkipPixels);
37809
+ state.pixelStorei(_gl.UNPACK_SKIP_ROWS, currentUnpackSkipRows);
38548
37810
  }
38549
37811
  }
38550
37812
  function uploadTexture(textureProperties, texture, slot) {
@@ -38557,18 +37819,21 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils,
38557
37819
  const sourceProperties = properties.get(source);
38558
37820
  if (source.version !== sourceProperties.__version || forceUpload === true) {
38559
37821
  state.activeTexture(_gl.TEXTURE0 + slot);
38560
- const workingPrimaries = ColorManagement.getPrimaries(ColorManagement.workingColorSpace);
38561
- const texturePrimaries = texture.colorSpace === NoColorSpace ? null : ColorManagement.getPrimaries(texture.colorSpace);
38562
- const unpackConversion = texture.colorSpace === NoColorSpace || workingPrimaries === texturePrimaries ? _gl.NONE : _gl.BROWSER_DEFAULT_WEBGL;
38563
- _gl.pixelStorei(_gl.UNPACK_FLIP_Y_WEBGL, texture.flipY);
38564
- _gl.pixelStorei(_gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha);
38565
- _gl.pixelStorei(_gl.UNPACK_ALIGNMENT, texture.unpackAlignment);
38566
- _gl.pixelStorei(_gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, unpackConversion);
37822
+ const isImageBitmap = typeof ImageBitmap !== "undefined" && texture.image instanceof ImageBitmap;
37823
+ if (isImageBitmap === false) {
37824
+ const workingPrimaries = ColorManagement.getPrimaries(ColorManagement.workingColorSpace);
37825
+ const texturePrimaries = texture.colorSpace === NoColorSpace ? null : ColorManagement.getPrimaries(texture.colorSpace);
37826
+ const unpackConversion = texture.colorSpace === NoColorSpace || workingPrimaries === texturePrimaries ? _gl.NONE : _gl.BROWSER_DEFAULT_WEBGL;
37827
+ state.pixelStorei(_gl.UNPACK_FLIP_Y_WEBGL, texture.flipY);
37828
+ state.pixelStorei(_gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha);
37829
+ state.pixelStorei(_gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, unpackConversion);
37830
+ }
37831
+ state.pixelStorei(_gl.UNPACK_ALIGNMENT, texture.unpackAlignment);
38567
37832
  let image = resizeImage(texture.image, false, capabilities.maxTextureSize);
38568
37833
  image = verifyColorSpace(texture, image);
38569
37834
  const glFormat = utils.convert(texture.format, texture.colorSpace);
38570
37835
  const glType = utils.convert(texture.type);
38571
- let glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.colorSpace, texture.isVideoTexture);
37836
+ let glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.normalized, texture.colorSpace, texture.isVideoTexture);
38572
37837
  setTextureParameters(textureType, texture);
38573
37838
  let mipmap;
38574
37839
  const mipmaps = texture.mipmaps;
@@ -38730,6 +37995,35 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils,
38730
37995
  }
38731
37996
  }
38732
37997
  }
37998
+ } else if (texture.isHTMLTexture) {
37999
+ if ("texElementImage2D" in _gl) {
38000
+ const canvas = _gl.canvas;
38001
+ if (!canvas.hasAttribute("layoutsubtree")) {
38002
+ canvas.setAttribute("layoutsubtree", "true");
38003
+ }
38004
+ if (image.parentNode !== canvas) {
38005
+ canvas.appendChild(image);
38006
+ _htmlTextures.add(texture);
38007
+ canvas.onpaint = (event) => {
38008
+ const changed = event.changedElements;
38009
+ for (const t of _htmlTextures) {
38010
+ if (changed.includes(t.image)) {
38011
+ t.needsUpdate = true;
38012
+ }
38013
+ }
38014
+ };
38015
+ canvas.requestPaint();
38016
+ return;
38017
+ }
38018
+ const level = 0;
38019
+ const internalFormat = _gl.RGBA;
38020
+ const srcFormat = _gl.RGBA;
38021
+ const srcType = _gl.UNSIGNED_BYTE;
38022
+ _gl.texElementImage2D(_gl.TEXTURE_2D, level, internalFormat, srcFormat, srcType, image);
38023
+ _gl.texParameteri(_gl.TEXTURE_2D, _gl.TEXTURE_MIN_FILTER, _gl.LINEAR);
38024
+ _gl.texParameteri(_gl.TEXTURE_2D, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE);
38025
+ _gl.texParameteri(_gl.TEXTURE_2D, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE);
38026
+ }
38733
38027
  } else {
38734
38028
  if (mipmaps.length > 0) {
38735
38029
  if (useTexStorage && allocateMemory) {
@@ -38780,10 +38074,10 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils,
38780
38074
  const workingPrimaries = ColorManagement.getPrimaries(ColorManagement.workingColorSpace);
38781
38075
  const texturePrimaries = texture.colorSpace === NoColorSpace ? null : ColorManagement.getPrimaries(texture.colorSpace);
38782
38076
  const unpackConversion = texture.colorSpace === NoColorSpace || workingPrimaries === texturePrimaries ? _gl.NONE : _gl.BROWSER_DEFAULT_WEBGL;
38783
- _gl.pixelStorei(_gl.UNPACK_FLIP_Y_WEBGL, texture.flipY);
38784
- _gl.pixelStorei(_gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha);
38785
- _gl.pixelStorei(_gl.UNPACK_ALIGNMENT, texture.unpackAlignment);
38786
- _gl.pixelStorei(_gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, unpackConversion);
38077
+ state.pixelStorei(_gl.UNPACK_FLIP_Y_WEBGL, texture.flipY);
38078
+ state.pixelStorei(_gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha);
38079
+ state.pixelStorei(_gl.UNPACK_ALIGNMENT, texture.unpackAlignment);
38080
+ state.pixelStorei(_gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, unpackConversion);
38787
38081
  const isCompressed = texture.isCompressedTexture || texture.image[0].isCompressedTexture;
38788
38082
  const isDataTexture = texture.image[0] && texture.image[0].isDataTexture;
38789
38083
  const cubeImage = [];
@@ -38795,7 +38089,7 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils,
38795
38089
  }
38796
38090
  cubeImage[i] = verifyColorSpace(texture, cubeImage[i]);
38797
38091
  }
38798
- const image = cubeImage[0], glFormat = utils.convert(texture.format, texture.colorSpace), glType = utils.convert(texture.type), glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.colorSpace);
38092
+ const image = cubeImage[0], glFormat = utils.convert(texture.format, texture.colorSpace), glType = utils.convert(texture.type), glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.normalized, texture.colorSpace);
38799
38093
  const useTexStorage = texture.isVideoTexture !== true;
38800
38094
  const allocateMemory = sourceProperties.__version === void 0 || forceUpload === true;
38801
38095
  const dataReady = source.dataReady;
@@ -38892,7 +38186,7 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils,
38892
38186
  function setupFrameBufferTexture(framebuffer, renderTarget, texture, attachment, textureTarget, level) {
38893
38187
  const glFormat = utils.convert(texture.format, texture.colorSpace);
38894
38188
  const glType = utils.convert(texture.type);
38895
- const glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.colorSpace);
38189
+ const glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.normalized, texture.colorSpace);
38896
38190
  const renderTargetProperties = properties.get(renderTarget);
38897
38191
  const textureProperties = properties.get(texture);
38898
38192
  textureProperties.__renderTarget = renderTarget;
@@ -38934,7 +38228,7 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils,
38934
38228
  const texture = textures[i];
38935
38229
  const glFormat = utils.convert(texture.format, texture.colorSpace);
38936
38230
  const glType = utils.convert(texture.type);
38937
- const glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.colorSpace);
38231
+ const glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.normalized, texture.colorSpace);
38938
38232
  if (useMultisampledRTT(renderTarget)) {
38939
38233
  multisampledRTTExt.renderbufferStorageMultisampleEXT(_gl.RENDERBUFFER, getRenderTargetSamples(renderTarget), glInternalFormat, renderTarget.width, renderTarget.height);
38940
38234
  } else if (useMultisample) {
@@ -39134,7 +38428,7 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils,
39134
38428
  _gl.bindRenderbuffer(_gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[i]);
39135
38429
  const glFormat = utils.convert(texture2.format, texture2.colorSpace);
39136
38430
  const glType = utils.convert(texture2.type);
39137
- const glInternalFormat = getInternalFormat(texture2.internalFormat, glFormat, glType, texture2.colorSpace, renderTarget.isXRRenderTarget === true);
38431
+ const glInternalFormat = getInternalFormat(texture2.internalFormat, glFormat, glType, texture2.normalized, texture2.colorSpace, renderTarget.isXRRenderTarget === true);
39138
38432
  const samples = getRenderTargetSamples(renderTarget);
39139
38433
  _gl.renderbufferStorageMultisample(_gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height);
39140
38434
  _gl.framebufferRenderbuffer(_gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[i]);
@@ -39330,6 +38624,8 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils,
39330
38624
  }
39331
38625
  this.allocateTextureUnit = allocateTextureUnit;
39332
38626
  this.resetTextureUnits = resetTextureUnits;
38627
+ this.getTextureUnits = getTextureUnits;
38628
+ this.setTextureUnits = setTextureUnits;
39333
38629
  this.setTexture2D = setTexture2D;
39334
38630
  this.setTexture2DArray = setTexture2DArray;
39335
38631
  this.setTexture3D = setTexture3D;
@@ -40050,8 +39346,9 @@ var WebXRManager = class extends EventDispatcher {
40050
39346
  };
40051
39347
  }
40052
39348
  };
40053
- var _e1 = /* @__PURE__ */ new Euler();
40054
39349
  var _m12 = /* @__PURE__ */ new Matrix4();
39350
+ var _m = /* @__PURE__ */ new Matrix3();
39351
+ _m.set(-1, 0, 0, 0, 1, 0, 0, 0, 1);
40055
39352
  function WebGLMaterials(renderer, properties) {
40056
39353
  function refreshTransformUniform(map, uniform) {
40057
39354
  if (map.matrixAutoUpdate === true) {
@@ -40069,7 +39366,9 @@ function WebGLMaterials(renderer, properties) {
40069
39366
  }
40070
39367
  }
40071
39368
  function refreshMaterialUniforms(uniforms, material, pixelRatio, height, transmissionRenderTarget) {
40072
- if (material.isMeshBasicMaterial) {
39369
+ if (material.isNodeMaterial) {
39370
+ material.uniformsNeedUpdate = false;
39371
+ } else if (material.isMeshBasicMaterial) {
40073
39372
  refreshUniformsCommon(uniforms, material);
40074
39373
  } else if (material.isMeshLambertMaterial) {
40075
39374
  refreshUniformsCommon(uniforms, material);
@@ -40171,16 +39470,10 @@ function WebGLMaterials(renderer, properties) {
40171
39470
  const envMapRotation = materialProperties.envMapRotation;
40172
39471
  if (envMap) {
40173
39472
  uniforms.envMap.value = envMap;
40174
- _e1.copy(envMapRotation);
40175
- _e1.x *= -1;
40176
- _e1.y *= -1;
40177
- _e1.z *= -1;
39473
+ uniforms.envMapRotation.value.setFromMatrix4(_m12.makeRotationFromEuler(envMapRotation)).transpose();
40178
39474
  if (envMap.isCubeTexture && envMap.isRenderTargetTexture === false) {
40179
- _e1.y *= -1;
40180
- _e1.z *= -1;
39475
+ uniforms.envMapRotation.value.premultiply(_m);
40181
39476
  }
40182
- uniforms.envMapRotation.value.setFromMatrix4(_m12.makeRotationFromEuler(_e1));
40183
- uniforms.flipEnvMap.value = envMap.isCubeTexture && envMap.isRenderTargetTexture === false ? -1 : 1;
40184
39477
  uniforms.reflectivity.value = material.reflectivity;
40185
39478
  uniforms.ior.value = material.ior;
40186
39479
  uniforms.refractionRatio.value = material.refractionRatio;
@@ -40446,6 +39739,8 @@ function WebGLUniformsGroups(gl, info2, capabilities, state) {
40446
39739
  uniform.__data[9] = value2.elements[7];
40447
39740
  uniform.__data[10] = value2.elements[8];
40448
39741
  uniform.__data[11] = 0;
39742
+ } else if (ArrayBuffer.isView(value2)) {
39743
+ uniform.__data.set(new value2.constructor(value2.buffer, value2.byteOffset, uniform.__data.length));
40449
39744
  } else {
40450
39745
  value2.toArray(uniform.__data, arrayOffset);
40451
39746
  arrayOffset += info3.storage / Float32Array.BYTES_PER_ELEMENT;
@@ -40463,6 +39758,8 @@ function WebGLUniformsGroups(gl, info2, capabilities, state) {
40463
39758
  if (cache[indexString] === void 0) {
40464
39759
  if (typeof value2 === "number" || typeof value2 === "boolean") {
40465
39760
  cache[indexString] = value2;
39761
+ } else if (ArrayBuffer.isView(value2)) {
39762
+ cache[indexString] = value2.slice();
40466
39763
  } else {
40467
39764
  cache[indexString] = value2.clone();
40468
39765
  }
@@ -40474,6 +39771,8 @@ function WebGLUniformsGroups(gl, info2, capabilities, state) {
40474
39771
  cache[indexString] = value2;
40475
39772
  return true;
40476
39773
  }
39774
+ } else if (ArrayBuffer.isView(value2)) {
39775
+ return true;
40477
39776
  } else {
40478
39777
  if (cachedObject.equals(value2) === false) {
40479
39778
  cachedObject.copy(value2);
@@ -40541,6 +39840,9 @@ function WebGLUniformsGroups(gl, info2, capabilities, state) {
40541
39840
  info3.storage = 64;
40542
39841
  } else if (value2.isTexture) {
40543
39842
  warn2("WebGLRenderer: Texture samplers can not be part of an uniforms group.");
39843
+ } else if (ArrayBuffer.isView(value2)) {
39844
+ info3.boundary = 16;
39845
+ info3.storage = value2.byteLength;
40544
39846
  } else {
40545
39847
  warn2("WebGLRenderer: Unsupported uniform value type.", value2);
40546
39848
  }
@@ -41144,6 +40446,7 @@ var WebGLRenderer = class {
41144
40446
  ]);
41145
40447
  const uintClearColor = new Uint32Array(4);
41146
40448
  const intClearColor = new Int32Array(4);
40449
+ const objectPosition = new Vector3();
41147
40450
  let currentRenderList = null;
41148
40451
  let currentRenderState = null;
41149
40452
  const renderListStack = [];
@@ -41174,6 +40477,7 @@ var WebGLRenderer = class {
41174
40477
  this.transmissionResolutionScale = 1;
41175
40478
  const _this = this;
41176
40479
  let _isContextLost = false;
40480
+ let _nodesHandler = null;
41177
40481
  this._outputColorSpace = SRGBColorSpace;
41178
40482
  let _currentActiveCubeFace = 0;
41179
40483
  let _currentActiveMipmapLevel = 0;
@@ -41342,13 +40646,13 @@ var WebGLRenderer = class {
41342
40646
  };
41343
40647
  this.setEffects = function(effects) {
41344
40648
  if (_outputBufferType === UnsignedByteType) {
41345
- console.error("THREE.WebGLRenderer: setEffects() requires outputBufferType set to HalfFloatType or FloatType.");
40649
+ error2("THREE.WebGLRenderer: setEffects() requires outputBufferType set to HalfFloatType or FloatType.");
41346
40650
  return;
41347
40651
  }
41348
40652
  if (effects) {
41349
40653
  for (let i = 0; i < effects.length; i++) {
41350
40654
  if (effects[i].isOutputPass === true) {
41351
- console.warn("THREE.WebGLRenderer: OutputPass is not needed in setEffects(). Tone mapping and color space conversion are applied automatically.");
40655
+ warn2("THREE.WebGLRenderer: OutputPass is not needed in setEffects(). Tone mapping and color space conversion are applied automatically.");
41352
40656
  break;
41353
40657
  }
41354
40658
  }
@@ -41439,6 +40743,7 @@ var WebGLRenderer = class {
41439
40743
  }
41440
40744
  if (depth2) {
41441
40745
  bits2 |= _gl.DEPTH_BUFFER_BIT;
40746
+ this.state.buffers.depth.setMask(true);
41442
40747
  }
41443
40748
  if (stencil2) {
41444
40749
  bits2 |= _gl.STENCIL_BUFFER_BIT;
@@ -41457,6 +40762,10 @@ var WebGLRenderer = class {
41457
40762
  this.clearStencil = function() {
41458
40763
  this.clear(false, false, true);
41459
40764
  };
40765
+ this.setNodesHandler = function(nodesHandler) {
40766
+ nodesHandler.setRenderer(this);
40767
+ _nodesHandler = nodesHandler;
40768
+ };
41460
40769
  this.dispose = function() {
41461
40770
  canvas.removeEventListener("webglcontextlost", onContextLost, false);
41462
40771
  canvas.removeEventListener("webglcontextrestored", onContextRestore, false);
@@ -41579,23 +40888,18 @@ var WebGLRenderer = class {
41579
40888
  renderer.setMode(_gl.TRIANGLES);
41580
40889
  }
41581
40890
  if (object.isBatchedMesh) {
41582
- if (object._multiDrawInstances !== null) {
41583
- warnOnce("WebGLRenderer: renderMultiDrawInstances has been deprecated and will be removed in r184. Append to renderMultiDraw arguments and use indirection.");
41584
- renderer.renderMultiDrawInstances(object._multiDrawStarts, object._multiDrawCounts, object._multiDrawCount, object._multiDrawInstances);
41585
- } else {
41586
- if (!extensions.get("WEBGL_multi_draw")) {
41587
- const starts = object._multiDrawStarts;
41588
- const counts = object._multiDrawCounts;
41589
- const drawCount2 = object._multiDrawCount;
41590
- const bytesPerElement = index ? attributes2.get(index).bytesPerElement : 1;
41591
- const uniforms = properties.get(material).currentProgram.getUniforms();
41592
- for (let i = 0; i < drawCount2; i++) {
41593
- uniforms.setValue(_gl, "_gl_DrawID", i);
41594
- renderer.render(starts[i] / bytesPerElement, counts[i]);
41595
- }
41596
- } else {
41597
- renderer.renderMultiDraw(object._multiDrawStarts, object._multiDrawCounts, object._multiDrawCount);
40891
+ if (!extensions.get("WEBGL_multi_draw")) {
40892
+ const starts = object._multiDrawStarts;
40893
+ const counts = object._multiDrawCounts;
40894
+ const drawCount2 = object._multiDrawCount;
40895
+ const bytesPerElement = index ? attributes2.get(index).bytesPerElement : 1;
40896
+ const uniforms = properties.get(material).currentProgram.getUniforms();
40897
+ for (let i = 0; i < drawCount2; i++) {
40898
+ uniforms.setValue(_gl, "_gl_DrawID", i);
40899
+ renderer.render(starts[i] / bytesPerElement, counts[i]);
41598
40900
  }
40901
+ } else {
40902
+ renderer.renderMultiDraw(object._multiDrawStarts, object._multiDrawCounts, object._multiDrawCount);
41599
40903
  }
41600
40904
  } else if (object.isInstancedMesh) {
41601
40905
  renderer.renderInstances(drawStart, drawCount, object.count);
@@ -41716,6 +41020,9 @@ var WebGLRenderer = class {
41716
41020
  return;
41717
41021
  }
41718
41022
  if (_isContextLost === true) return;
41023
+ if (_nodesHandler !== null) {
41024
+ _nodesHandler.renderStart(scene, camera);
41025
+ }
41719
41026
  const isXRPresenting = xr.enabled === true && xr.isPresenting === true;
41720
41027
  const useOutput = output !== null && (_currentRenderTarget === null || isXRPresenting) && output.begin(_this, _currentRenderTarget);
41721
41028
  if (scene.matrixWorldAutoUpdate === true) scene.updateMatrixWorld();
@@ -41727,6 +41034,7 @@ var WebGLRenderer = class {
41727
41034
  if (scene.isScene === true) scene.onBeforeRender(_this, scene, camera, _currentRenderTarget);
41728
41035
  currentRenderState = renderStates.get(scene, renderStateStack.length);
41729
41036
  currentRenderState.init(camera);
41037
+ currentRenderState.state.textureUnits = textures.getTextureUnits();
41730
41038
  renderStateStack.push(currentRenderState);
41731
41039
  _projScreenMatrix3.multiplyMatrices(camera.projectionMatrix, camera.matrixWorldInverse);
41732
41040
  _frustum.setFromProjectionMatrix(_projScreenMatrix3, WebGLCoordinateSystem, camera.reversedDepth);
@@ -41794,6 +41102,7 @@ var WebGLRenderer = class {
41794
41102
  renderStateStack.pop();
41795
41103
  if (renderStateStack.length > 0) {
41796
41104
  currentRenderState = renderStateStack[renderStateStack.length - 1];
41105
+ textures.setTextureUnits(currentRenderState.state.textureUnits);
41797
41106
  if (_clippingEnabled === true) clipping.setGlobalState(_this.clippingPlanes, currentRenderState.state.camera);
41798
41107
  } else {
41799
41108
  currentRenderState = null;
@@ -41804,6 +41113,9 @@ var WebGLRenderer = class {
41804
41113
  } else {
41805
41114
  currentRenderList = null;
41806
41115
  }
41116
+ if (_nodesHandler !== null) {
41117
+ _nodesHandler.renderEnd();
41118
+ }
41807
41119
  };
41808
41120
  function projectObject(object, camera, groupOrder, sortObjects) {
41809
41121
  if (object.visible === false) return;
@@ -41813,6 +41125,8 @@ var WebGLRenderer = class {
41813
41125
  groupOrder = object.renderOrder;
41814
41126
  } else if (object.isLOD) {
41815
41127
  if (object.autoUpdate === true) object.update(camera);
41128
+ } else if (object.isLightProbeGrid) {
41129
+ currentRenderState.pushLightProbeGrid(object);
41816
41130
  } else if (object.isLight) {
41817
41131
  currentRenderState.pushLight(object);
41818
41132
  if (object.castShadow) {
@@ -41979,7 +41293,7 @@ var WebGLRenderer = class {
41979
41293
  const lights = currentRenderState.state.lights;
41980
41294
  const shadowsArray = currentRenderState.state.shadowsArray;
41981
41295
  const lightsStateVersion = lights.state.version;
41982
- const parameters2 = programCache.getParameters(material, lights.state, shadowsArray, scene, object);
41296
+ const parameters2 = programCache.getParameters(material, lights.state, shadowsArray, scene, object, currentRenderState.state.lightProbeGridArray);
41983
41297
  const programCacheKey = programCache.getProgramCacheKey(parameters2);
41984
41298
  let programs = materialProperties.programs;
41985
41299
  materialProperties.environment = material.isMeshStandardMaterial || material.isMeshLambertMaterial || material.isMeshPhongMaterial ? scene.environment : null;
@@ -42000,6 +41314,9 @@ var WebGLRenderer = class {
42000
41314
  }
42001
41315
  } else {
42002
41316
  parameters2.uniforms = programCache.getUniforms(material);
41317
+ if (_nodesHandler !== null && material.isNodeMaterial) {
41318
+ _nodesHandler.build(material, object, parameters2);
41319
+ }
42003
41320
  material.onBeforeCompile(parameters2, _this);
42004
41321
  program = programCache.acquireProgram(parameters2, programCacheKey);
42005
41322
  programs.set(programCacheKey, program);
@@ -42030,6 +41347,7 @@ var WebGLRenderer = class {
42030
41347
  uniforms.spotLightMap.value = lights.state.spotLightMap;
42031
41348
  uniforms.pointShadowMatrix.value = lights.state.pointShadowMatrix;
42032
41349
  }
41350
+ materialProperties.lightProbeGrid = currentRenderState.state.lightProbeGridArray.length > 0;
42033
41351
  materialProperties.currentProgram = program;
42034
41352
  materialProperties.uniformsList = null;
42035
41353
  return program;
@@ -42060,12 +41378,24 @@ var WebGLRenderer = class {
42060
41378
  materialProperties.vertexTangents = parameters2.vertexTangents;
42061
41379
  materialProperties.toneMapping = parameters2.toneMapping;
42062
41380
  }
41381
+ function findLightProbeGrid(volumes, object) {
41382
+ if (volumes.length === 0) return null;
41383
+ if (volumes.length === 1) {
41384
+ return volumes[0].texture !== null ? volumes[0] : null;
41385
+ }
41386
+ objectPosition.setFromMatrixPosition(object.matrixWorld);
41387
+ for (let i = 0, l = volumes.length; i < l; i++) {
41388
+ const v = volumes[i];
41389
+ if (v.texture !== null && v.boundingBox.containsPoint(objectPosition)) return v;
41390
+ }
41391
+ return null;
41392
+ }
42063
41393
  function setProgram(camera, scene, geometry, material, object) {
42064
41394
  if (scene.isScene !== true) scene = _emptyScene;
42065
41395
  textures.resetTextureUnits();
42066
41396
  const fog = scene.fog;
42067
41397
  const environment = material.isMeshStandardMaterial || material.isMeshLambertMaterial || material.isMeshPhongMaterial ? scene.environment : null;
42068
- const colorSpace = _currentRenderTarget === null ? _this.outputColorSpace : _currentRenderTarget.isXRRenderTarget === true ? _currentRenderTarget.texture.colorSpace : LinearSRGBColorSpace;
41398
+ const colorSpace = _currentRenderTarget === null ? _this.outputColorSpace : _currentRenderTarget.isXRRenderTarget === true ? _currentRenderTarget.texture.colorSpace : ColorManagement.workingColorSpace;
42069
41399
  const usePMREM = material.isMeshStandardMaterial || material.isMeshLambertMaterial && !material.envMap || material.isMeshPhongMaterial && !material.envMap;
42070
41400
  const envMap = environments.get(material.envMap || environment, usePMREM);
42071
41401
  const vertexAlphas = material.vertexColors === true && !!geometry.attributes.color && geometry.attributes.color.itemSize === 4;
@@ -42139,6 +41469,8 @@ var WebGLRenderer = class {
42139
41469
  needsProgramChange = true;
42140
41470
  } else if (materialProperties.morphTargetsCount !== morphTargetsCount) {
42141
41471
  needsProgramChange = true;
41472
+ } else if (!!materialProperties.lightProbeGrid !== currentRenderState.state.lightProbeGridArray.length > 0) {
41473
+ needsProgramChange = true;
42142
41474
  }
42143
41475
  } else {
42144
41476
  needsProgramChange = true;
@@ -42147,6 +41479,9 @@ var WebGLRenderer = class {
42147
41479
  let program = materialProperties.currentProgram;
42148
41480
  if (needsProgramChange === true) {
42149
41481
  program = getProgram(material, scene, object);
41482
+ if (_nodesHandler && material.isNodeMaterial) {
41483
+ _nodesHandler.onUpdateProgram(material, program, materialProperties);
41484
+ }
42150
41485
  }
42151
41486
  let refreshProgram = false;
42152
41487
  let refreshMaterial = false;
@@ -42161,6 +41496,13 @@ var WebGLRenderer = class {
42161
41496
  _currentMaterialId = material.id;
42162
41497
  refreshMaterial = true;
42163
41498
  }
41499
+ if (materialProperties.needsLights) {
41500
+ const objectVolume = findLightProbeGrid(currentRenderState.state.lightProbeGridArray, object);
41501
+ if (materialProperties.lightProbeGrid !== objectVolume) {
41502
+ materialProperties.lightProbeGrid = objectVolume;
41503
+ refreshMaterial = true;
41504
+ }
41505
+ }
42164
41506
  if (refreshProgram || _currentCamera !== camera) {
42165
41507
  const reversedDepthBuffer2 = state.buffers.depth.getReversed();
42166
41508
  if (reversedDepthBuffer2 && camera.reversedDepth !== true) {
@@ -42242,6 +41584,13 @@ var WebGLRenderer = class {
42242
41584
  materials.refreshFogUniforms(m_uniforms, fog);
42243
41585
  }
42244
41586
  materials.refreshMaterialUniforms(m_uniforms, material, _pixelRatio, _height, currentRenderState.state.transmissionRenderTarget[camera.id]);
41587
+ if (materialProperties.needsLights && materialProperties.lightProbeGrid) {
41588
+ const volume = materialProperties.lightProbeGrid;
41589
+ m_uniforms.probesSH.value = volume.texture;
41590
+ m_uniforms.probesMin.value.copy(volume.boundingBox.min);
41591
+ m_uniforms.probesMax.value.copy(volume.boundingBox.max);
41592
+ m_uniforms.probesResolution.value.copy(volume.resolution);
41593
+ }
42245
41594
  WebGLUniforms.upload(_gl, getUniformList(materialProperties), m_uniforms, textures);
42246
41595
  }
42247
41596
  if (material.isShaderMaterial && material.uniformsNeedUpdate === true) {
@@ -42254,7 +41603,7 @@ var WebGLRenderer = class {
42254
41603
  p_uniforms.setValue(_gl, "modelViewMatrix", object.modelViewMatrix);
42255
41604
  p_uniforms.setValue(_gl, "normalMatrix", object.normalMatrix);
42256
41605
  p_uniforms.setValue(_gl, "modelMatrix", object.matrixWorld);
42257
- if (material.isShaderMaterial || material.isRawShaderMaterial) {
41606
+ if (material.uniformsGroups !== void 0) {
42258
41607
  const groups = material.uniformsGroups;
42259
41608
  for (let i = 0, l = groups.length; i < l; i++) {
42260
41609
  const group2 = groups[i];
@@ -42523,19 +41872,20 @@ var WebGLRenderer = class {
42523
41872
  textures.setTexture2D(dstTexture, 0);
42524
41873
  glTarget = _gl.TEXTURE_2D;
42525
41874
  }
42526
- _gl.pixelStorei(_gl.UNPACK_FLIP_Y_WEBGL, dstTexture.flipY);
42527
- _gl.pixelStorei(_gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, dstTexture.premultiplyAlpha);
42528
- _gl.pixelStorei(_gl.UNPACK_ALIGNMENT, dstTexture.unpackAlignment);
42529
- const currentUnpackRowLen = _gl.getParameter(_gl.UNPACK_ROW_LENGTH);
42530
- const currentUnpackImageHeight = _gl.getParameter(_gl.UNPACK_IMAGE_HEIGHT);
42531
- const currentUnpackSkipPixels = _gl.getParameter(_gl.UNPACK_SKIP_PIXELS);
42532
- const currentUnpackSkipRows = _gl.getParameter(_gl.UNPACK_SKIP_ROWS);
42533
- const currentUnpackSkipImages = _gl.getParameter(_gl.UNPACK_SKIP_IMAGES);
42534
- _gl.pixelStorei(_gl.UNPACK_ROW_LENGTH, image.width);
42535
- _gl.pixelStorei(_gl.UNPACK_IMAGE_HEIGHT, image.height);
42536
- _gl.pixelStorei(_gl.UNPACK_SKIP_PIXELS, minX);
42537
- _gl.pixelStorei(_gl.UNPACK_SKIP_ROWS, minY);
42538
- _gl.pixelStorei(_gl.UNPACK_SKIP_IMAGES, minZ);
41875
+ state.activeTexture(_gl.TEXTURE0);
41876
+ state.pixelStorei(_gl.UNPACK_FLIP_Y_WEBGL, dstTexture.flipY);
41877
+ state.pixelStorei(_gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, dstTexture.premultiplyAlpha);
41878
+ state.pixelStorei(_gl.UNPACK_ALIGNMENT, dstTexture.unpackAlignment);
41879
+ const currentUnpackRowLen = state.getParameter(_gl.UNPACK_ROW_LENGTH);
41880
+ const currentUnpackImageHeight = state.getParameter(_gl.UNPACK_IMAGE_HEIGHT);
41881
+ const currentUnpackSkipPixels = state.getParameter(_gl.UNPACK_SKIP_PIXELS);
41882
+ const currentUnpackSkipRows = state.getParameter(_gl.UNPACK_SKIP_ROWS);
41883
+ const currentUnpackSkipImages = state.getParameter(_gl.UNPACK_SKIP_IMAGES);
41884
+ state.pixelStorei(_gl.UNPACK_ROW_LENGTH, image.width);
41885
+ state.pixelStorei(_gl.UNPACK_IMAGE_HEIGHT, image.height);
41886
+ state.pixelStorei(_gl.UNPACK_SKIP_PIXELS, minX);
41887
+ state.pixelStorei(_gl.UNPACK_SKIP_ROWS, minY);
41888
+ state.pixelStorei(_gl.UNPACK_SKIP_IMAGES, minZ);
42539
41889
  const isSrc3D = srcTexture.isDataArrayTexture || srcTexture.isData3DTexture;
42540
41890
  const isDst3D = dstTexture.isDataArrayTexture || dstTexture.isData3DTexture;
42541
41891
  if (srcTexture.isDepthTexture) {
@@ -42599,11 +41949,11 @@ var WebGLRenderer = class {
42599
41949
  }
42600
41950
  }
42601
41951
  }
42602
- _gl.pixelStorei(_gl.UNPACK_ROW_LENGTH, currentUnpackRowLen);
42603
- _gl.pixelStorei(_gl.UNPACK_IMAGE_HEIGHT, currentUnpackImageHeight);
42604
- _gl.pixelStorei(_gl.UNPACK_SKIP_PIXELS, currentUnpackSkipPixels);
42605
- _gl.pixelStorei(_gl.UNPACK_SKIP_ROWS, currentUnpackSkipRows);
42606
- _gl.pixelStorei(_gl.UNPACK_SKIP_IMAGES, currentUnpackSkipImages);
41952
+ state.pixelStorei(_gl.UNPACK_ROW_LENGTH, currentUnpackRowLen);
41953
+ state.pixelStorei(_gl.UNPACK_IMAGE_HEIGHT, currentUnpackImageHeight);
41954
+ state.pixelStorei(_gl.UNPACK_SKIP_PIXELS, currentUnpackSkipPixels);
41955
+ state.pixelStorei(_gl.UNPACK_SKIP_ROWS, currentUnpackSkipRows);
41956
+ state.pixelStorei(_gl.UNPACK_SKIP_IMAGES, currentUnpackSkipImages);
42607
41957
  if (dstLevel === 0 && dstTexture.generateMipmaps) {
42608
41958
  _gl.generateMipmap(glTarget);
42609
41959
  }
@@ -42668,7 +42018,7 @@ var WebGLRenderer = class {
42668
42018
 
42669
42019
  // ../../../node_modules/three/examples/jsm/controls/OrbitControls.js
42670
42020
  init_console_gjs();
42671
- init_auto_globals_495e9d950c();
42021
+ init_auto_globals_97a682e619();
42672
42022
  var _changeEvent = { type: "change" };
42673
42023
  var _startEvent = { type: "start" };
42674
42024
  var _endEvent = { type: "end" };
@@ -42810,7 +42160,7 @@ var OrbitControls = class extends Controls {
42810
42160
  this.stopListenToKeyEvents();
42811
42161
  const document3 = this.domElement.getRootNode();
42812
42162
  document3.removeEventListener("keydown", this._interceptControlDown, { capture: true });
42813
- this.domElement.style.touchAction = "auto";
42163
+ this.domElement.style.touchAction = "";
42814
42164
  }
42815
42165
  dispose() {
42816
42166
  this.disconnect();
@@ -43580,11 +42930,11 @@ function interceptControlUp(event) {
43580
42930
 
43581
42931
  // ../../../node_modules/three/examples/jsm/postprocessing/EffectComposer.js
43582
42932
  init_console_gjs();
43583
- init_auto_globals_495e9d950c();
42933
+ init_auto_globals_97a682e619();
43584
42934
 
43585
42935
  // ../../../node_modules/three/examples/jsm/shaders/CopyShader.js
43586
42936
  init_console_gjs();
43587
- init_auto_globals_495e9d950c();
42937
+ init_auto_globals_97a682e619();
43588
42938
  var CopyShader = {
43589
42939
  name: "CopyShader",
43590
42940
  uniforms: {
@@ -43626,11 +42976,11 @@ var CopyShader = {
43626
42976
 
43627
42977
  // ../../../node_modules/three/examples/jsm/postprocessing/ShaderPass.js
43628
42978
  init_console_gjs();
43629
- init_auto_globals_495e9d950c();
42979
+ init_auto_globals_97a682e619();
43630
42980
 
43631
42981
  // ../../../node_modules/three/examples/jsm/postprocessing/Pass.js
43632
42982
  init_console_gjs();
43633
- init_auto_globals_495e9d950c();
42983
+ init_auto_globals_97a682e619();
43634
42984
  var Pass = class {
43635
42985
  /**
43636
42986
  * Constructs a new pass.
@@ -43788,7 +43138,7 @@ var ShaderPass = class extends Pass {
43788
43138
 
43789
43139
  // ../../../node_modules/three/examples/jsm/postprocessing/MaskPass.js
43790
43140
  init_console_gjs();
43791
- init_auto_globals_495e9d950c();
43141
+ init_auto_globals_97a682e619();
43792
43142
  var MaskPass = class extends Pass {
43793
43143
  /**
43794
43144
  * Constructs a new mask pass.
@@ -44063,7 +43413,7 @@ var EffectComposer = class {
44063
43413
 
44064
43414
  // ../../../node_modules/three/examples/jsm/postprocessing/RenderPixelatedPass.js
44065
43415
  init_console_gjs();
44066
- init_auto_globals_495e9d950c();
43416
+ init_auto_globals_97a682e619();
44067
43417
  var RenderPixelatedPass = class extends Pass {
44068
43418
  /**
44069
43419
  * Constructs a new render pixelated pass.
@@ -44285,11 +43635,11 @@ var RenderPixelatedPass = class extends Pass {
44285
43635
 
44286
43636
  // ../../../node_modules/three/examples/jsm/postprocessing/OutputPass.js
44287
43637
  init_console_gjs();
44288
- init_auto_globals_495e9d950c();
43638
+ init_auto_globals_97a682e619();
44289
43639
 
44290
43640
  // ../../../node_modules/three/examples/jsm/shaders/OutputShader.js
44291
43641
  init_console_gjs();
44292
- init_auto_globals_495e9d950c();
43642
+ init_auto_globals_97a682e619();
44293
43643
  var OutputShader = {
44294
43644
  name: "OutputShader",
44295
43645
  uniforms: {
@@ -45898,7 +45248,7 @@ start.__type = [() => __\u03A9HTMLCanvasElement, "canvas", () => __\u03A9StartOp
45898
45248
 
45899
45249
  // blueprint:./pixel-window.blp
45900
45250
  init_console_gjs();
45901
- init_auto_globals_495e9d950c();
45251
+ init_auto_globals_97a682e619();
45902
45252
  var pixel_window_default = '<?xml version="1.0" encoding="UTF-8"?>\n<!--\nDO NOT EDIT!\nThis file was @generated by blueprint-compiler. Instead, edit the\ncorresponding .blp file and regenerate this file with blueprint-compiler.\n-->\n<interface>\n <requires lib="gtk" version="4.0"/>\n <template class="PixelWindow" parent="AdwApplicationWindow">\n <property name="default-width">1100</property>\n <property name="default-height">700</property>\n <property name="title">Pixel Post-Processing</property>\n <child type="breakpoint">\n <object class="AdwBreakpoint">\n <condition>max-width: 799sp</condition>\n <setter object="splitView" property="collapsed">true</setter>\n <setter object="splitView" property="show-sidebar">false</setter>\n </object>\n </child>\n <child type="breakpoint">\n <object class="AdwBreakpoint">\n <condition>min-width: 800sp</condition>\n <setter object="splitView" property="collapsed">false</setter>\n <setter object="splitView" property="show-sidebar">true</setter>\n </object>\n </child>\n <property name="content">\n <object class="GtkBox">\n <property name="orientation">1</property>\n <child>\n <object class="AdwHeaderBar">\n <child type="start">\n <object class="GtkToggleButton" id="sidebarToggleButton">\n <property name="icon-name">sidebar-show-symbolic</property>\n <property name="tooltip-text">Toggle Sidebar</property>\n <property name="active" bind-source="splitView" bind-property="show-sidebar" bind-flags="sync-create"/>\n </object>\n </child>\n <child type="end">\n <object class="GtkButton" id="pauseButton">\n <property name="icon-name">media-playback-pause-symbolic</property>\n <property name="tooltip-text">Pause Rendering</property>\n </object>\n </child>\n </object>\n </child>\n <child>\n <object class="AdwOverlaySplitView" id="splitView">\n <property name="sidebar-width-fraction">0.3</property>\n <property name="min-sidebar-width">280</property>\n <property name="max-sidebar-width">400</property>\n <property name="show-sidebar" bind-source="sidebarToggleButton" bind-property="active" bind-flags="sync-create"/>\n <property name="sidebar">\n <object class="GtkScrolledWindow">\n <property name="hscrollbar-policy">2</property>\n <child>\n <object class="GtkBox">\n <property name="orientation">1</property>\n <property name="spacing">12</property>\n <property name="margin-top">12</property>\n <property name="margin-bottom">12</property>\n <property name="margin-start">12</property>\n <property name="margin-end">12</property>\n <child>\n <object class="AdwPreferencesGroup">\n <property name="title">Post-Processing</property>\n <child>\n <object class="AdwSpinRow" id="pixelSizeRow">\n <property name="title">Pixel Size</property>\n </object>\n </child>\n <child>\n <object class="AdwSpinRow" id="normalEdgeRow">\n <property name="title">Normal Edge</property>\n </object>\n </child>\n <child>\n <object class="AdwSpinRow" id="depthEdgeRow">\n <property name="title">Depth Edge</property>\n </object>\n </child>\n <child>\n <object class="AdwSwitchRow" id="pixelAlignRow">\n <property name="title">Pixel-Aligned Panning</property>\n <property name="active">true</property>\n </object>\n </child>\n </object>\n </child>\n </object>\n </child>\n </object>\n </property>\n <property name="content">\n <object class="GtkBox" id="glAreaContainer">\n <property name="hexpand">true</property>\n <property name="vexpand">true</property>\n </object>\n </property>\n </object>\n </child>\n </object>\n </property>\n </template>\n</interface>';
45903
45253
 
45904
45254
  // src/gjs/pixel-window.ts