@gjsify/example-dom-three-geometry-teapot 0.1.15 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +404 -157
- package/dist/gjs.js +904 -1554
- package/package.json +12 -12
package/dist/gjs.js
CHANGED
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@@ -10,10 +10,6 @@ var __esm = (fn, res) => function __init() {
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var __commonJS = (cb, mod) => function __require() {
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return mod || (0, cb[__getOwnPropNames(cb)[0]])((mod = { exports: {} }).exports, mod), mod.exports;
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};
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var __export = (target, all) => {
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for (var name2 in all)
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__defProp(target, name2, { get: all[name2], enumerable: true });
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};
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var __copyProps = (to, from, except, desc) => {
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if (from && typeof from === "object" || typeof from === "function") {
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for (let key of __getOwnPropNames(from))
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@@ -30,14 +26,6 @@ var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__ge
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isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
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mod
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));
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var __toCommonJS = (mod) => {
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var ns = __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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if (typeof ns.default !== "undefined") {
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var keys = Object.keys(ns);
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if (keys.length === 1 || (keys.length === 2 && keys.includes("__esModule"))) return ns.default;
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}
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return ns;
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};
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// ../../../packages/infra/esbuild-plugin-gjsify/dist/shims/console-gjs.js
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function _formatArgs(...args) {
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@@ -83,10 +71,10 @@ var init_console_gjs = __esm({
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_groupIndentation;
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_timers = /* @__PURE__ */ new Map();
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_counters = /* @__PURE__ */ new Map();
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constructor(stdoutOrOptions,
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constructor(stdoutOrOptions, stderr) {
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if (stdoutOrOptions && typeof stdoutOrOptions.write === "function") {
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this._stdout = stdoutOrOptions;
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this._stderr =
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this._stderr = stderr || this._stdout;
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} else if (stdoutOrOptions && typeof stdoutOrOptions === "object") {
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const opts = stdoutOrOptions;
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this._stdout = opts.stdout;
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@@ -265,22 +253,10 @@ var init_console_gjs = __esm({
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});
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// ../../../packages/gjs/utils/lib/esm/callable.js
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function makeCallable(Cls) {
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return new Proxy(Cls, {
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apply(target, thisArg, args) {
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const tmp = Reflect.construct(target, args, target);
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for (const key of Reflect.ownKeys(tmp)) {
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const desc = Object.getOwnPropertyDescriptor(tmp, key);
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if (desc) Object.defineProperty(thisArg, key, desc);
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}
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return thisArg;
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}
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});
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}
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var init_callable = __esm({
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"../../../packages/gjs/utils/lib/esm/callable.js"() {
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init_console_gjs();
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-
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init_auto_globals_97a682e619();
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}
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});
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@@ -322,7 +298,7 @@ var B64_CHARS, B64_LOOKUP;
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var init_base64 = __esm({
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"../../../packages/gjs/utils/lib/esm/base64.js"() {
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init_console_gjs();
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-
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init_auto_globals_97a682e619();
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B64_CHARS = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
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B64_LOOKUP = new Uint8Array(256);
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for (let i = 0; i < B64_CHARS.length; i++) B64_LOOKUP[B64_CHARS.charCodeAt(i)] = i;
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@@ -333,7 +309,7 @@ var init_base64 = __esm({
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var init_byte_array = __esm({
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"../../../packages/gjs/utils/lib/esm/byte-array.js"() {
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init_console_gjs();
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init_auto_globals_97a682e619();
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}
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});
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@@ -343,7 +319,7 @@ var glib_2_0_default;
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var init_glib_2_0 = __esm({
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"../../../node_modules/@girs/glib-2.0/glib-2.0.js"() {
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init_console_gjs();
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-
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init_auto_globals_97a682e619();
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glib_2_0_default = GLib;
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}
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});
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@@ -353,7 +329,7 @@ var glib_2_default;
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var init_glib_2 = __esm({
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"../../../node_modules/@girs/glib-2.0/index.js"() {
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init_console_gjs();
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init_auto_globals_97a682e619();
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init_glib_2_0();
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glib_2_default = glib_2_0_default;
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}
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@@ -364,7 +340,7 @@ var byteArray;
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var init_cli = __esm({
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"../../../packages/gjs/utils/lib/esm/cli.js"() {
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init_console_gjs();
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init_auto_globals_97a682e619();
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init_glib_2();
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byteArray = imports.byteArray;
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}
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@@ -374,7 +350,7 @@ var init_cli = __esm({
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var init_defer = __esm({
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"../../../packages/gjs/utils/lib/esm/defer.js"() {
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init_console_gjs();
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init_auto_globals_97a682e619();
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}
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});
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@@ -413,7 +389,7 @@ var VALID_ENCODINGS;
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var init_encoding = __esm({
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"../../../packages/gjs/utils/lib/esm/encoding.js"() {
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init_console_gjs();
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init_auto_globals_97a682e619();
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VALID_ENCODINGS = ["utf8", "ascii", "latin1", "binary", "base64", "base64url", "hex", "ucs2", "utf16le"];
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}
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});
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@@ -427,34 +403,15 @@ function registerGlobal(name2, value2) {
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var init_globals = __esm({
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init_console_gjs();
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init_auto_globals_97a682e619();
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}
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});
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// ../../../packages/gjs/utils/lib/esm/error.js
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var initErrorV8Methods;
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var init_error = __esm({
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init_console_gjs();
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initErrorV8Methods = (ErrorConstructor) => {
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if (!Error.captureStackTrace) {
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Error.captureStackTrace = function(targetObject, constructorOpt) {
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configurable: true,
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get: function getStack() {
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var stack = container.stack;
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value: stack
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});
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return stack;
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}
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});
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};
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}
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};
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init_auto_globals_97a682e619();
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}
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});
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@@ -463,7 +420,7 @@ var byteArray2;
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var init_file = __esm({
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init_console_gjs();
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init_auto_globals_97a682e619();
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init_glib_2();
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byteArray2 = imports.byteArray;
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}
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gio_2_0_default = Gio;
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init_gio_2_0();
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gio_2_default = gio_2_0_default;
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nextTick = typeof globalThis.process?.nextTick === "function" ? globalThis.process.nextTick : typeof globalThis.queueMicrotask === "function" ? (fn, ...args) => queueMicrotask(() => fn(...args)) : (fn, ...args) => {
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init_base64();
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@@ -612,6 +573,7 @@ var init_esm = __esm({
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init_gio();
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init_gio_errors();
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init_message();
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+
init_microtask();
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init_next_tick();
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init_path();
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init_structured_clone();
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@@ -624,7 +586,7 @@ var _encoder, BlobPolyfill, FilePolyfill, Blob2, File2;
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var init_blob = __esm({
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"../../../packages/node/buffer/lib/esm/blob.js"() {
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init_console_gjs();
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-
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+
init_auto_globals_97a682e619();
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_encoder = new TextEncoder();
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BlobPolyfill = class _BlobPolyfill {
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_parts;
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@@ -694,7 +656,7 @@ var init_blob = __esm({
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var init_register = __esm({
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"../../../packages/node/buffer/lib/esm/register.js"() {
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init_console_gjs();
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-
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+
init_auto_globals_97a682e619();
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init_esm();
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init_blob();
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registerGlobal("Blob", Blob2);
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@@ -796,7 +758,7 @@ var NAMED_COLORS, BLACK;
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var init_color = __esm({
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"../../../packages/dom/canvas2d-core/lib/esm/color.js"() {
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init_console_gjs();
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+
init_auto_globals_97a682e619();
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NAMED_COLORS = {
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aliceblue: "#f0f8ff",
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antiquewhite: "#faebd7",
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@@ -1055,7 +1017,7 @@ var COMPOSITE_OP_MAP, LINE_CAP_MAP, LINE_JOIN_MAP;
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var init_cairo_utils = __esm({
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"../../../packages/dom/canvas2d-core/lib/esm/cairo-utils.js"() {
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init_console_gjs();
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-
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+
init_auto_globals_97a682e619();
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COMPOSITE_OP_MAP = {
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"source-over": 2,
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// OVER
|
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@@ -1161,7 +1123,7 @@ function cloneState(state) {
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var init_canvas_state = __esm({
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"../../../packages/dom/canvas2d-core/lib/esm/canvas-state.js"() {
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init_console_gjs();
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-
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+
init_auto_globals_97a682e619();
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init_color();
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}
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});
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@@ -1171,7 +1133,7 @@ var OurImageData;
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var init_image_data = __esm({
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"../../../packages/dom/canvas2d-core/lib/esm/image-data.js"() {
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init_console_gjs();
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-
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+
init_auto_globals_97a682e619();
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OurImageData = class {
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constructor(swOrData, sh, maybeHeight) {
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this.colorSpace = "srgb";
|
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@@ -1200,7 +1162,7 @@ var CanvasGradient;
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var init_canvas_gradient = __esm({
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"../../../packages/dom/canvas2d-core/lib/esm/canvas-gradient.js"() {
|
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init_console_gjs();
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-
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+
init_auto_globals_97a682e619();
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init_color();
|
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CanvasGradient = class {
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constructor(type, x0, y0, x1, y1, r0, r1) {
|
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@@ -1230,7 +1192,7 @@ var CanvasPattern;
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var init_canvas_pattern = __esm({
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"../../../packages/dom/canvas2d-core/lib/esm/canvas-pattern.js"() {
|
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init_console_gjs();
|
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|
-
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+
init_auto_globals_97a682e619();
|
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|
CanvasPattern = class _CanvasPattern {
|
|
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|
constructor(surface, repetition) {
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this._pattern = new Cairo2.SurfacePattern(surface);
|
|
@@ -1292,7 +1254,7 @@ var Path2D;
|
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var init_canvas_path = __esm({
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"../../../packages/dom/canvas2d-core/lib/esm/canvas-path.js"() {
|
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init_console_gjs();
|
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|
-
|
|
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|
+
init_auto_globals_97a682e619();
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init_cairo_utils();
|
|
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Path2D = class _Path2D {
|
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constructor(pathOrSvg) {
|
|
@@ -1406,7 +1368,7 @@ var CanvasRenderingContext2D;
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var init_canvas_rendering_context_2d = __esm({
|
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"../../../packages/dom/canvas2d-core/lib/esm/canvas-rendering-context-2d.js"() {
|
|
1408
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init_console_gjs();
|
|
1409
|
-
|
|
1371
|
+
init_auto_globals_97a682e619();
|
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|
init_color();
|
|
1411
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init_cairo_utils();
|
|
1412
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|
init_canvas_state();
|
|
@@ -2393,7 +2355,7 @@ var init_canvas_rendering_context_2d = __esm({
|
|
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2393
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|
var init_esm2 = __esm({
|
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|
"../../../packages/dom/canvas2d-core/lib/esm/index.js"() {
|
|
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|
init_console_gjs();
|
|
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|
-
|
|
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|
+
init_auto_globals_97a682e619();
|
|
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|
init_canvas_rendering_context_2d();
|
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|
init_canvas_gradient();
|
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init_canvas_pattern();
|
|
@@ -2408,7 +2370,7 @@ var DOMExceptionCodes, _DOMExceptionPolyfill, DOMException2;
|
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var init_esm3 = __esm({
|
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|
"../../../packages/web/dom-exception/lib/esm/index.js"() {
|
|
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|
init_console_gjs();
|
|
2411
|
-
|
|
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|
+
init_auto_globals_97a682e619();
|
|
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|
DOMExceptionCodes = {
|
|
2413
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|
IndexSizeError: 1,
|
|
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|
HierarchyRequestError: 3,
|
|
@@ -2450,7 +2412,7 @@ var kType, kBubbles, kCancelable, kComposed, kTarget, kCurrentTarget, kEventPhas
|
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|
2450
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|
var init_esm4 = __esm({
|
|
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|
"../../../packages/web/dom-events/lib/esm/index.js"() {
|
|
2452
2414
|
init_console_gjs();
|
|
2453
|
-
|
|
2415
|
+
init_auto_globals_97a682e619();
|
|
2454
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|
init_esm3();
|
|
2455
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|
kType = /* @__PURE__ */ Symbol("type");
|
|
2456
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|
kBubbles = /* @__PURE__ */ Symbol("bubbles");
|
|
@@ -2642,7 +2604,7 @@ var init_esm4 = __esm({
|
|
|
2642
2604
|
addEventListener(type, callback, options) {
|
|
2643
2605
|
if (callback === null) return;
|
|
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2606
|
const capture = typeof options === "boolean" ? options : options?.capture ?? false;
|
|
2645
|
-
const
|
|
2607
|
+
const once = typeof options === "object" ? options?.once ?? false : false;
|
|
2646
2608
|
const passive = typeof options === "object" ? options?.passive ?? false : false;
|
|
2647
2609
|
let list = this._listeners.get(type);
|
|
2648
2610
|
if (!list) {
|
|
@@ -2652,7 +2614,7 @@ var init_esm4 = __esm({
|
|
|
2652
2614
|
for (const entry2 of list) {
|
|
2653
2615
|
if (entry2.listener === callback && entry2.capture === capture) return;
|
|
2654
2616
|
}
|
|
2655
|
-
const entry = { listener: callback, capture, once
|
|
2617
|
+
const entry = { listener: callback, capture, once, passive, removed: false };
|
|
2656
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|
list.push(entry);
|
|
2657
2619
|
if (typeof options === "object" && options?.signal) {
|
|
2658
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|
options.signal.addEventListener("abort", () => {
|
|
@@ -2914,7 +2876,7 @@ var NodeType;
|
|
|
2914
2876
|
var init_node_type = __esm({
|
|
2915
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|
"../../../packages/dom/dom-elements/lib/esm/node-type.js"() {
|
|
2916
2878
|
init_console_gjs();
|
|
2917
|
-
|
|
2879
|
+
init_auto_globals_97a682e619();
|
|
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|
NodeType = {
|
|
2919
2881
|
ELEMENT_NODE: 1,
|
|
2920
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|
ATTRIBUTE_NODE: 2,
|
|
@@ -2934,7 +2896,7 @@ var NodeList;
|
|
|
2934
2896
|
var init_node_list = __esm({
|
|
2935
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|
"../../../packages/dom/dom-elements/lib/esm/node-list.js"() {
|
|
2936
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|
init_console_gjs();
|
|
2937
|
-
|
|
2899
|
+
init_auto_globals_97a682e619();
|
|
2938
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|
NodeList = class {
|
|
2939
2901
|
constructor(items) {
|
|
2940
2902
|
this._items = items;
|
|
@@ -2974,7 +2936,7 @@ var nodeType, parentNode, childNodesList, elementChildren, isConnected, tagName,
|
|
|
2974
2936
|
var init_property_symbol = __esm({
|
|
2975
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|
"../../../packages/dom/dom-elements/lib/esm/property-symbol.js"() {
|
|
2976
2938
|
init_console_gjs();
|
|
2977
|
-
|
|
2939
|
+
init_auto_globals_97a682e619();
|
|
2978
2940
|
nodeType = /* @__PURE__ */ Symbol("nodeType");
|
|
2979
2941
|
parentNode = /* @__PURE__ */ Symbol("parentNode");
|
|
2980
2942
|
childNodesList = /* @__PURE__ */ Symbol("childNodesList");
|
|
@@ -2997,7 +2959,7 @@ var _a, _b, _c, _d, _e, Node;
|
|
|
2997
2959
|
var init_node = __esm({
|
|
2998
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|
"../../../packages/dom/dom-elements/lib/esm/node.js"() {
|
|
2999
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|
init_console_gjs();
|
|
3000
|
-
|
|
2962
|
+
init_auto_globals_97a682e619();
|
|
3001
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|
init_esm4();
|
|
3002
2964
|
init_node_type();
|
|
3003
2965
|
init_node_list();
|
|
@@ -3247,7 +3209,7 @@ var Attr;
|
|
|
3247
3209
|
var init_attr = __esm({
|
|
3248
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|
"../../../packages/dom/dom-elements/lib/esm/attr.js"() {
|
|
3249
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|
init_console_gjs();
|
|
3250
|
-
|
|
3212
|
+
init_auto_globals_97a682e619();
|
|
3251
3213
|
init_property_symbol();
|
|
3252
3214
|
Attr = class {
|
|
3253
3215
|
constructor(name2, value2, namespaceURI2 = null, prefix2 = null, ownerElement2 = null) {
|
|
@@ -3284,7 +3246,7 @@ var NamespaceURI;
|
|
|
3284
3246
|
var init_namespace_uri = __esm({
|
|
3285
3247
|
"../../../packages/dom/dom-elements/lib/esm/namespace-uri.js"() {
|
|
3286
3248
|
init_console_gjs();
|
|
3287
|
-
|
|
3249
|
+
init_auto_globals_97a682e619();
|
|
3288
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|
NamespaceURI = {
|
|
3289
3251
|
html: "http://www.w3.org/1999/xhtml",
|
|
3290
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|
svg: "http://www.w3.org/2000/svg",
|
|
@@ -3300,7 +3262,7 @@ var NamedNodeMap;
|
|
|
3300
3262
|
var init_named_node_map = __esm({
|
|
3301
3263
|
"../../../packages/dom/dom-elements/lib/esm/named-node-map.js"() {
|
|
3302
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|
init_console_gjs();
|
|
3303
|
-
|
|
3265
|
+
init_auto_globals_97a682e619();
|
|
3304
3266
|
init_attr();
|
|
3305
3267
|
init_namespace_uri();
|
|
3306
3268
|
NamedNodeMap = class {
|
|
@@ -3430,7 +3392,7 @@ var _a2, _b2, _c2, _d2, _e2, _f, Element;
|
|
|
3430
3392
|
var init_element = __esm({
|
|
3431
3393
|
"../../../packages/dom/dom-elements/lib/esm/element.js"() {
|
|
3432
3394
|
init_console_gjs();
|
|
3433
|
-
|
|
3395
|
+
init_auto_globals_97a682e619();
|
|
3434
3396
|
init_node();
|
|
3435
3397
|
init_node_type();
|
|
3436
3398
|
init_named_node_map();
|
|
@@ -3682,7 +3644,7 @@ var CSSStyleDeclaration, HTMLElement;
|
|
|
3682
3644
|
var init_html_element = __esm({
|
|
3683
3645
|
"../../../packages/dom/dom-elements/lib/esm/html-element.js"() {
|
|
3684
3646
|
init_console_gjs();
|
|
3685
|
-
|
|
3647
|
+
init_auto_globals_97a682e619();
|
|
3686
3648
|
init_esm4();
|
|
3687
3649
|
init_element();
|
|
3688
3650
|
init_property_symbol();
|
|
@@ -4112,7 +4074,7 @@ var HTMLCanvasElement2;
|
|
|
4112
4074
|
var init_html_canvas_element = __esm({
|
|
4113
4075
|
"../../../packages/dom/dom-elements/lib/esm/html-canvas-element.js"() {
|
|
4114
4076
|
init_console_gjs();
|
|
4115
|
-
|
|
4077
|
+
init_auto_globals_97a682e619();
|
|
4116
4078
|
init_html_element();
|
|
4117
4079
|
HTMLCanvasElement2 = class _HTMLCanvasElement extends HTMLElement {
|
|
4118
4080
|
constructor() {
|
|
@@ -4192,7 +4154,7 @@ var DOMMatrix, DOMMatrixReadOnly;
|
|
|
4192
4154
|
var init_dom_matrix = __esm({
|
|
4193
4155
|
"../../../packages/dom/dom-elements/lib/esm/dom-matrix.js"() {
|
|
4194
4156
|
init_console_gjs();
|
|
4195
|
-
|
|
4157
|
+
init_auto_globals_97a682e619();
|
|
4196
4158
|
DOMMatrix = class _DOMMatrix {
|
|
4197
4159
|
constructor(init) {
|
|
4198
4160
|
this.a = 1;
|
|
@@ -4330,7 +4292,7 @@ function defineGlobalIfMissing(name2, value2) {
|
|
|
4330
4292
|
var init_helpers = __esm({
|
|
4331
4293
|
"../../../packages/dom/dom-elements/lib/esm/register/helpers.js"() {
|
|
4332
4294
|
init_console_gjs();
|
|
4333
|
-
|
|
4295
|
+
init_auto_globals_97a682e619();
|
|
4334
4296
|
}
|
|
4335
4297
|
});
|
|
4336
4298
|
|
|
@@ -4339,7 +4301,7 @@ var CANVAS2D_KEY;
|
|
|
4339
4301
|
var init_canvas = __esm({
|
|
4340
4302
|
"../../../packages/dom/dom-elements/lib/esm/register/canvas.js"() {
|
|
4341
4303
|
init_console_gjs();
|
|
4342
|
-
|
|
4304
|
+
init_auto_globals_97a682e619();
|
|
4343
4305
|
init_esm2();
|
|
4344
4306
|
init_html_canvas_element();
|
|
4345
4307
|
init_dom_matrix();
|
|
@@ -4364,7 +4326,7 @@ var CharacterData;
|
|
|
4364
4326
|
var init_character_data = __esm({
|
|
4365
4327
|
"../../../packages/dom/dom-elements/lib/esm/character-data.js"() {
|
|
4366
4328
|
init_console_gjs();
|
|
4367
|
-
|
|
4329
|
+
init_auto_globals_97a682e619();
|
|
4368
4330
|
init_node();
|
|
4369
4331
|
init_node_type();
|
|
4370
4332
|
init_property_symbol();
|
|
@@ -4426,7 +4388,7 @@ var Comment;
|
|
|
4426
4388
|
var init_comment = __esm({
|
|
4427
4389
|
"../../../packages/dom/dom-elements/lib/esm/comment.js"() {
|
|
4428
4390
|
init_console_gjs();
|
|
4429
|
-
|
|
4391
|
+
init_auto_globals_97a682e619();
|
|
4430
4392
|
init_character_data();
|
|
4431
4393
|
init_node_type();
|
|
4432
4394
|
init_property_symbol();
|
|
@@ -4454,7 +4416,7 @@ var gdkpixbuf_2_0_default;
|
|
|
4454
4416
|
var init_gdkpixbuf_2_0 = __esm({
|
|
4455
4417
|
"../../../node_modules/@girs/gdkpixbuf-2.0/gdkpixbuf-2.0.js"() {
|
|
4456
4418
|
init_console_gjs();
|
|
4457
|
-
|
|
4419
|
+
init_auto_globals_97a682e619();
|
|
4458
4420
|
gdkpixbuf_2_0_default = GdkPixbuf2;
|
|
4459
4421
|
}
|
|
4460
4422
|
});
|
|
@@ -4464,7 +4426,7 @@ var gdkpixbuf_2_default;
|
|
|
4464
4426
|
var init_gdkpixbuf_2 = __esm({
|
|
4465
4427
|
"../../../node_modules/@girs/gdkpixbuf-2.0/index.js"() {
|
|
4466
4428
|
init_console_gjs();
|
|
4467
|
-
|
|
4429
|
+
init_auto_globals_97a682e619();
|
|
4468
4430
|
init_gdkpixbuf_2_0();
|
|
4469
4431
|
gdkpixbuf_2_default = gdkpixbuf_2_0_default;
|
|
4470
4432
|
}
|
|
@@ -4476,7 +4438,7 @@ var HTMLImageElement2;
|
|
|
4476
4438
|
var init_html_image_element = __esm({
|
|
4477
4439
|
"../../../packages/dom/dom-elements/lib/esm/html-image-element.js"() {
|
|
4478
4440
|
init_console_gjs();
|
|
4479
|
-
|
|
4441
|
+
init_auto_globals_97a682e619();
|
|
4480
4442
|
init_glib_2();
|
|
4481
4443
|
init_gio_2();
|
|
4482
4444
|
init_gdkpixbuf_2();
|
|
@@ -4711,7 +4673,7 @@ var HAVE_NOTHING, HAVE_METADATA, HAVE_CURRENT_DATA, HAVE_FUTURE_DATA, HAVE_ENOUG
|
|
|
4711
4673
|
var init_html_media_element = __esm({
|
|
4712
4674
|
"../../../packages/dom/dom-elements/lib/esm/html-media-element.js"() {
|
|
4713
4675
|
init_console_gjs();
|
|
4714
|
-
|
|
4676
|
+
init_auto_globals_97a682e619();
|
|
4715
4677
|
init_esm4();
|
|
4716
4678
|
init_html_element();
|
|
4717
4679
|
HAVE_NOTHING = 0;
|
|
@@ -4824,33 +4786,129 @@ var init_html_media_element = __esm({
|
|
|
4824
4786
|
}
|
|
4825
4787
|
});
|
|
4826
4788
|
|
|
4789
|
+
// ../../../packages/dom/dom-elements/lib/esm/gst-time.js
|
|
4790
|
+
function secondsToGstTime(seconds) {
|
|
4791
|
+
return BigInt(Math.round(seconds * NS_PER_SECOND));
|
|
4792
|
+
}
|
|
4793
|
+
function gstTimeToSeconds(nanoseconds) {
|
|
4794
|
+
return Number(nanoseconds) / NS_PER_SECOND;
|
|
4795
|
+
}
|
|
4796
|
+
var NS_PER_SECOND;
|
|
4797
|
+
var init_gst_time = __esm({
|
|
4798
|
+
"../../../packages/dom/dom-elements/lib/esm/gst-time.js"() {
|
|
4799
|
+
init_console_gjs();
|
|
4800
|
+
init_auto_globals_97a682e619();
|
|
4801
|
+
NS_PER_SECOND = 1e9;
|
|
4802
|
+
}
|
|
4803
|
+
});
|
|
4804
|
+
|
|
4827
4805
|
// ../../../packages/dom/dom-elements/lib/esm/html-video-element.js
|
|
4828
|
-
var HTMLVideoElement2;
|
|
4806
|
+
var GST_STATE_PLAYING, GST_STATE_PAUSED, GST_FORMAT_TIME, GST_SEEK_FLAG_FLUSH, GST_SEEK_FLAG_KEY_UNIT, GST_SEEK_TYPE_SET, GST_SEEK_TYPE_NONE, HTMLVideoElement2;
|
|
4829
4807
|
var init_html_video_element = __esm({
|
|
4830
4808
|
"../../../packages/dom/dom-elements/lib/esm/html-video-element.js"() {
|
|
4831
4809
|
init_console_gjs();
|
|
4832
|
-
|
|
4810
|
+
init_auto_globals_97a682e619();
|
|
4833
4811
|
init_html_media_element();
|
|
4812
|
+
init_esm4();
|
|
4834
4813
|
init_property_symbol();
|
|
4835
4814
|
init_namespace_uri();
|
|
4815
|
+
init_gst_time();
|
|
4816
|
+
GST_STATE_PLAYING = 4;
|
|
4817
|
+
GST_STATE_PAUSED = 3;
|
|
4818
|
+
GST_FORMAT_TIME = 3;
|
|
4819
|
+
GST_SEEK_FLAG_FLUSH = 1;
|
|
4820
|
+
GST_SEEK_FLAG_KEY_UNIT = 4;
|
|
4821
|
+
GST_SEEK_TYPE_SET = 1;
|
|
4822
|
+
GST_SEEK_TYPE_NONE = 0;
|
|
4836
4823
|
HTMLVideoElement2 = class extends HTMLMediaElement {
|
|
4837
4824
|
constructor() {
|
|
4838
4825
|
super();
|
|
4826
|
+
this._pipeline = null;
|
|
4839
4827
|
this._videoWidth = 0;
|
|
4840
4828
|
this._videoHeight = 0;
|
|
4841
4829
|
this.poster = "";
|
|
4842
4830
|
this[tagName] = "VIDEO";
|
|
4843
4831
|
this[localName] = "video";
|
|
4844
4832
|
this[namespaceURI] = NamespaceURI.html;
|
|
4833
|
+
const self2 = this;
|
|
4834
|
+
Object.defineProperty(this, "paused", {
|
|
4835
|
+
get() {
|
|
4836
|
+
if (!self2._pipeline) return true;
|
|
4837
|
+
const [, state] = self2._pipeline.get_state(0n);
|
|
4838
|
+
return state !== GST_STATE_PLAYING;
|
|
4839
|
+
},
|
|
4840
|
+
configurable: true,
|
|
4841
|
+
enumerable: true
|
|
4842
|
+
});
|
|
4843
|
+
Object.defineProperty(this, "currentTime", {
|
|
4844
|
+
get() {
|
|
4845
|
+
if (!self2._pipeline) return 0;
|
|
4846
|
+
const [ok, pos] = self2._pipeline.query_position(GST_FORMAT_TIME);
|
|
4847
|
+
return ok ? gstTimeToSeconds(pos) : 0;
|
|
4848
|
+
},
|
|
4849
|
+
set(seconds) {
|
|
4850
|
+
self2._pipeline?.seek(
|
|
4851
|
+
1,
|
|
4852
|
+
GST_FORMAT_TIME,
|
|
4853
|
+
GST_SEEK_FLAG_FLUSH | GST_SEEK_FLAG_KEY_UNIT,
|
|
4854
|
+
GST_SEEK_TYPE_SET,
|
|
4855
|
+
secondsToGstTime(seconds),
|
|
4856
|
+
GST_SEEK_TYPE_NONE,
|
|
4857
|
+
-1n
|
|
4858
|
+
);
|
|
4859
|
+
},
|
|
4860
|
+
configurable: true,
|
|
4861
|
+
enumerable: true
|
|
4862
|
+
});
|
|
4863
|
+
Object.defineProperty(this, "duration", {
|
|
4864
|
+
get() {
|
|
4865
|
+
if (!self2._pipeline) return NaN;
|
|
4866
|
+
const [ok, dur] = self2._pipeline.query_duration(GST_FORMAT_TIME);
|
|
4867
|
+
return ok && Number(dur) > 0 ? gstTimeToSeconds(dur) : NaN;
|
|
4868
|
+
},
|
|
4869
|
+
configurable: true,
|
|
4870
|
+
enumerable: true
|
|
4871
|
+
});
|
|
4872
|
+
Object.defineProperty(this, "volume", {
|
|
4873
|
+
get() {
|
|
4874
|
+
return self2._playbin()?.volume ?? 1;
|
|
4875
|
+
},
|
|
4876
|
+
set(v) {
|
|
4877
|
+
const pb = self2._playbin();
|
|
4878
|
+
if (pb) pb.volume = Math.max(0, Math.min(1, v));
|
|
4879
|
+
},
|
|
4880
|
+
configurable: true,
|
|
4881
|
+
enumerable: true
|
|
4882
|
+
});
|
|
4883
|
+
Object.defineProperty(this, "muted", {
|
|
4884
|
+
get() {
|
|
4885
|
+
return self2._playbin()?.mute ?? false;
|
|
4886
|
+
},
|
|
4887
|
+
set(v) {
|
|
4888
|
+
const pb = self2._playbin();
|
|
4889
|
+
if (pb) pb.mute = v;
|
|
4890
|
+
},
|
|
4891
|
+
configurable: true,
|
|
4892
|
+
enumerable: true
|
|
4893
|
+
});
|
|
4894
|
+
}
|
|
4895
|
+
async play() {
|
|
4896
|
+
this._pipeline?.set_state(GST_STATE_PLAYING);
|
|
4897
|
+
this.dispatchEvent(new Event("play"));
|
|
4898
|
+
this.dispatchEvent(new Event("playing"));
|
|
4899
|
+
}
|
|
4900
|
+
pause() {
|
|
4901
|
+
this._pipeline?.set_state(GST_STATE_PAUSED);
|
|
4902
|
+
this.dispatchEvent(new Event("pause"));
|
|
4845
4903
|
}
|
|
4846
|
-
/** Intrinsic width of the video (set by
|
|
4904
|
+
/** Intrinsic width of the video (set by bridge when media metadata loads). */
|
|
4847
4905
|
get videoWidth() {
|
|
4848
4906
|
return this._videoWidth;
|
|
4849
4907
|
}
|
|
4850
4908
|
set videoWidth(value2) {
|
|
4851
4909
|
this._videoWidth = value2;
|
|
4852
4910
|
}
|
|
4853
|
-
/** Intrinsic height of the video (set by
|
|
4911
|
+
/** Intrinsic height of the video (set by bridge when media metadata loads). */
|
|
4854
4912
|
get videoHeight() {
|
|
4855
4913
|
return this._videoHeight;
|
|
4856
4914
|
}
|
|
@@ -4860,6 +4918,9 @@ var init_html_video_element = __esm({
|
|
|
4860
4918
|
get [Symbol.toStringTag]() {
|
|
4861
4919
|
return "HTMLVideoElement";
|
|
4862
4920
|
}
|
|
4921
|
+
_playbin() {
|
|
4922
|
+
return this._pipeline?.get_by_name("playbin") ?? null;
|
|
4923
|
+
}
|
|
4863
4924
|
};
|
|
4864
4925
|
}
|
|
4865
4926
|
});
|
|
@@ -4869,7 +4930,7 @@ var Text;
|
|
|
4869
4930
|
var init_text = __esm({
|
|
4870
4931
|
"../../../packages/dom/dom-elements/lib/esm/text.js"() {
|
|
4871
4932
|
init_console_gjs();
|
|
4872
|
-
|
|
4933
|
+
init_auto_globals_97a682e619();
|
|
4873
4934
|
init_character_data();
|
|
4874
4935
|
init_node_type();
|
|
4875
4936
|
init_property_symbol();
|
|
@@ -4926,7 +4987,7 @@ var DocumentFragment;
|
|
|
4926
4987
|
var init_document_fragment = __esm({
|
|
4927
4988
|
"../../../packages/dom/dom-elements/lib/esm/document-fragment.js"() {
|
|
4928
4989
|
init_console_gjs();
|
|
4929
|
-
|
|
4990
|
+
init_auto_globals_97a682e619();
|
|
4930
4991
|
init_node();
|
|
4931
4992
|
init_text();
|
|
4932
4993
|
init_node_type();
|
|
@@ -5044,7 +5105,7 @@ var Document, document2;
|
|
|
5044
5105
|
var init_document = __esm({
|
|
5045
5106
|
"../../../packages/dom/dom-elements/lib/esm/document.js"() {
|
|
5046
5107
|
init_console_gjs();
|
|
5047
|
-
|
|
5108
|
+
init_auto_globals_97a682e619();
|
|
5048
5109
|
init_node();
|
|
5049
5110
|
init_html_element();
|
|
5050
5111
|
init_html_image_element();
|
|
@@ -5133,7 +5194,7 @@ var DOMTokenList;
|
|
|
5133
5194
|
var init_dom_token_list = __esm({
|
|
5134
5195
|
"../../../packages/dom/dom-elements/lib/esm/dom-token-list.js"() {
|
|
5135
5196
|
init_console_gjs();
|
|
5136
|
-
|
|
5197
|
+
init_auto_globals_97a682e619();
|
|
5137
5198
|
DOMTokenList = class {
|
|
5138
5199
|
constructor(ownerElement2, attributeName) {
|
|
5139
5200
|
this._ownerElement = ownerElement2;
|
|
@@ -5248,7 +5309,7 @@ var Window;
|
|
|
5248
5309
|
var init_document2 = __esm({
|
|
5249
5310
|
"../../../packages/dom/dom-elements/lib/esm/register/document.js"() {
|
|
5250
5311
|
init_console_gjs();
|
|
5251
|
-
|
|
5312
|
+
init_auto_globals_97a682e619();
|
|
5252
5313
|
init_esm4();
|
|
5253
5314
|
init_comment();
|
|
5254
5315
|
init_document();
|
|
@@ -5297,7 +5358,7 @@ var Image;
|
|
|
5297
5358
|
var init_image = __esm({
|
|
5298
5359
|
"../../../packages/dom/dom-elements/lib/esm/image.js"() {
|
|
5299
5360
|
init_console_gjs();
|
|
5300
|
-
|
|
5361
|
+
init_auto_globals_97a682e619();
|
|
5301
5362
|
init_html_image_element();
|
|
5302
5363
|
Image = class extends HTMLImageElement2 {
|
|
5303
5364
|
/**
|
|
@@ -5323,7 +5384,7 @@ var init_image = __esm({
|
|
|
5323
5384
|
var init_image2 = __esm({
|
|
5324
5385
|
"../../../packages/dom/dom-elements/lib/esm/register/image.js"() {
|
|
5325
5386
|
init_console_gjs();
|
|
5326
|
-
|
|
5387
|
+
init_auto_globals_97a682e619();
|
|
5327
5388
|
init_html_image_element();
|
|
5328
5389
|
init_image();
|
|
5329
5390
|
init_helpers();
|
|
@@ -5336,7 +5397,7 @@ var init_image2 = __esm({
|
|
|
5336
5397
|
var init_navigator = __esm({
|
|
5337
5398
|
"../../../packages/dom/dom-elements/lib/esm/register/navigator.js"() {
|
|
5338
5399
|
init_console_gjs();
|
|
5339
|
-
|
|
5400
|
+
init_auto_globals_97a682e619();
|
|
5340
5401
|
if (typeof globalThis.navigator === "undefined") {
|
|
5341
5402
|
globalThis.navigator = {};
|
|
5342
5403
|
}
|
|
@@ -5451,7 +5512,7 @@ var textEncoder, textDecoder, hasSharedArrayBuffer, Buffer2, kMaxLength, kString
|
|
|
5451
5512
|
var init_buffer = __esm({
|
|
5452
5513
|
"../../../packages/node/buffer/lib/esm/buffer.js"() {
|
|
5453
5514
|
init_console_gjs();
|
|
5454
|
-
|
|
5515
|
+
init_auto_globals_97a682e619();
|
|
5455
5516
|
init_esm();
|
|
5456
5517
|
textEncoder = new TextEncoder();
|
|
5457
5518
|
textDecoder = new TextDecoder();
|
|
@@ -6004,7 +6065,7 @@ var atob2, btoa;
|
|
|
6004
6065
|
var init_esm5 = __esm({
|
|
6005
6066
|
"../../../packages/node/buffer/lib/esm/index.js"() {
|
|
6006
6067
|
init_console_gjs();
|
|
6007
|
-
|
|
6068
|
+
init_auto_globals_97a682e619();
|
|
6008
6069
|
init_buffer();
|
|
6009
6070
|
atob2 = globalThis.atob;
|
|
6010
6071
|
btoa = globalThis.btoa;
|
|
@@ -6015,7 +6076,7 @@ var init_esm5 = __esm({
|
|
|
6015
6076
|
var init_buffer2 = __esm({
|
|
6016
6077
|
"../../../packages/node/globals/lib/esm/register/buffer.js"() {
|
|
6017
6078
|
init_console_gjs();
|
|
6018
|
-
|
|
6079
|
+
init_auto_globals_97a682e619();
|
|
6019
6080
|
init_esm5();
|
|
6020
6081
|
init_register();
|
|
6021
6082
|
if (!("Buffer" in globalThis)) {
|
|
@@ -6033,7 +6094,7 @@ var init_buffer2 = __esm({
|
|
|
6033
6094
|
var init_encoding2 = __esm({
|
|
6034
6095
|
"../../../packages/node/globals/lib/esm/register/encoding.js"() {
|
|
6035
6096
|
init_console_gjs();
|
|
6036
|
-
|
|
6097
|
+
init_auto_globals_97a682e619();
|
|
6037
6098
|
init_glib_2();
|
|
6038
6099
|
if (typeof globalThis.btoa !== "function") {
|
|
6039
6100
|
Object.defineProperty(globalThis, "btoa", {
|
|
@@ -6067,1121 +6128,115 @@ var init_encoding2 = __esm({
|
|
|
6067
6128
|
}
|
|
6068
6129
|
});
|
|
6069
6130
|
|
|
6070
|
-
// ../../../packages/node/globals/lib/esm/register/
|
|
6071
|
-
|
|
6072
|
-
|
|
6073
|
-
init_console_gjs();
|
|
6074
|
-
init_auto_globals_495e9d950c();
|
|
6075
|
-
if (typeof queueMicrotask !== "function") {
|
|
6076
|
-
Object.defineProperty(globalThis, "queueMicrotask", {
|
|
6077
|
-
value: function queueMicrotask2(callback) {
|
|
6078
|
-
Promise.resolve().then(callback).catch((err) => {
|
|
6079
|
-
setTimeout(() => {
|
|
6080
|
-
throw err;
|
|
6081
|
-
}, 0);
|
|
6082
|
-
});
|
|
6083
|
-
},
|
|
6084
|
-
enumerable: true,
|
|
6085
|
-
writable: true,
|
|
6086
|
-
configurable: true
|
|
6087
|
-
});
|
|
6088
|
-
}
|
|
6089
|
-
}
|
|
6090
|
-
});
|
|
6091
|
-
|
|
6092
|
-
// ../../../packages/node/events/lib/esm/event-emitter.js
|
|
6093
|
-
function onceWrapper() {
|
|
6094
|
-
const { target, type, listener } = this;
|
|
6095
|
-
if (this.wrapperFn) target.removeListener(type, this.wrapperFn);
|
|
6096
|
-
const result = listener.apply(target, arguments);
|
|
6097
|
-
return result;
|
|
6098
|
-
}
|
|
6099
|
-
function _onceWrap(target, type, listener) {
|
|
6100
|
-
const state = { target, type, listener, wrapperFn: void 0 };
|
|
6101
|
-
const wrapped = onceWrapper.bind(state);
|
|
6102
|
-
state.wrapperFn = wrapped;
|
|
6103
|
-
wrapped.listener = listener;
|
|
6104
|
-
return wrapped;
|
|
6131
|
+
// ../../../packages/node/globals/lib/esm/register/timers.js
|
|
6132
|
+
function getGLib() {
|
|
6133
|
+
return globalThis.imports?.gi?.GLib;
|
|
6105
6134
|
}
|
|
6106
|
-
function
|
|
6107
|
-
|
|
6108
|
-
|
|
6109
|
-
|
|
6110
|
-
|
|
6111
|
-
|
|
6112
|
-
|
|
6113
|
-
|
|
6114
|
-
case 3:
|
|
6115
|
-
return [arr[0], arr[1], arr[2]];
|
|
6116
|
-
default:
|
|
6117
|
-
return arr.slice();
|
|
6118
|
-
}
|
|
6119
|
-
}
|
|
6120
|
-
function checkListener(listener) {
|
|
6121
|
-
if (typeof listener !== "function") {
|
|
6122
|
-
throw new TypeError('The "listener" argument must be of type Function. Received type ' + typeof listener);
|
|
6123
|
-
}
|
|
6124
|
-
}
|
|
6125
|
-
function validateNumber(value2, name2) {
|
|
6126
|
-
if (typeof value2 !== "number" || value2 !== value2) {
|
|
6127
|
-
throw new TypeError(`The "${name2}" argument must be of type number. Received type ${typeof value2}`);
|
|
6128
|
-
}
|
|
6129
|
-
}
|
|
6130
|
-
function spliceOne(list, index) {
|
|
6131
|
-
for (; index + 1 < list.length; index++) {
|
|
6132
|
-
list[index] = list[index + 1];
|
|
6135
|
+
function removeById(timeout) {
|
|
6136
|
+
if (timeout instanceof GjsifyTimeout) {
|
|
6137
|
+
timeout._cancel();
|
|
6138
|
+
} else if (typeof timeout === "number") {
|
|
6139
|
+
try {
|
|
6140
|
+
getGLib()?.Source.remove(timeout);
|
|
6141
|
+
} catch {
|
|
6142
|
+
}
|
|
6133
6143
|
}
|
|
6134
|
-
list.pop();
|
|
6135
6144
|
}
|
|
6136
|
-
function
|
|
6137
|
-
|
|
6138
|
-
for (let i = 0; i < ret.length; ++i) {
|
|
6139
|
-
ret[i] = arr[i].listener ?? arr[i];
|
|
6140
|
-
}
|
|
6141
|
-
return ret;
|
|
6145
|
+
function setImmediate(callback, ...args) {
|
|
6146
|
+
return setTimeout(callback, 0, ...args);
|
|
6142
6147
|
}
|
|
6143
|
-
function
|
|
6144
|
-
|
|
6145
|
-
err.name = "AbortError";
|
|
6146
|
-
err.code = "ABORT_ERR";
|
|
6147
|
-
if (signal?.reason) {
|
|
6148
|
-
err.cause = signal.reason;
|
|
6149
|
-
}
|
|
6150
|
-
return err;
|
|
6148
|
+
function clearImmediate(id) {
|
|
6149
|
+
clearTimeout(id);
|
|
6151
6150
|
}
|
|
6152
|
-
var
|
|
6153
|
-
var
|
|
6154
|
-
"../../../packages/node/
|
|
6151
|
+
var _isGjsTimer, GjsifyTimeout;
|
|
6152
|
+
var init_timers = __esm({
|
|
6153
|
+
"../../../packages/node/globals/lib/esm/register/timers.js"() {
|
|
6155
6154
|
init_console_gjs();
|
|
6156
|
-
|
|
6157
|
-
|
|
6158
|
-
|
|
6159
|
-
|
|
6160
|
-
|
|
6161
|
-
|
|
6162
|
-
|
|
6163
|
-
|
|
6164
|
-
|
|
6165
|
-
|
|
6166
|
-
|
|
6167
|
-
|
|
6168
|
-
|
|
6169
|
-
|
|
6170
|
-
|
|
6171
|
-
|
|
6172
|
-
|
|
6173
|
-
|
|
6174
|
-
|
|
6175
|
-
|
|
6176
|
-
|
|
6177
|
-
|
|
6178
|
-
|
|
6179
|
-
|
|
6180
|
-
|
|
6181
|
-
|
|
6182
|
-
|
|
6183
|
-
setMaxListeners(n) {
|
|
6184
|
-
validateNumber(n, "n");
|
|
6185
|
-
if (n < 0) {
|
|
6186
|
-
throw new RangeError('The value of "n" is out of range. It must be a non-negative number. Received ' + n);
|
|
6187
|
-
}
|
|
6188
|
-
this._maxListeners = n;
|
|
6189
|
-
return this;
|
|
6190
|
-
}
|
|
6191
|
-
getMaxListeners() {
|
|
6192
|
-
return this._maxListeners ?? _EventEmitter.defaultMaxListeners;
|
|
6193
|
-
}
|
|
6194
|
-
emit(type, ...args) {
|
|
6195
|
-
const events = this._events;
|
|
6196
|
-
let doError = type === "error";
|
|
6197
|
-
if (events !== void 0) {
|
|
6198
|
-
if (doError && events[_EventEmitter.errorMonitor] !== void 0) {
|
|
6199
|
-
this.emit(_EventEmitter.errorMonitor, ...args);
|
|
6200
|
-
}
|
|
6201
|
-
doError = doError && events.error === void 0;
|
|
6202
|
-
} else if (!doError) {
|
|
6203
|
-
return false;
|
|
6204
|
-
}
|
|
6205
|
-
if (doError) {
|
|
6206
|
-
let er;
|
|
6207
|
-
if (args.length > 0) {
|
|
6208
|
-
er = args[0];
|
|
6209
|
-
} else {
|
|
6210
|
-
er = new Error("Unhandled error.");
|
|
6211
|
-
}
|
|
6212
|
-
if (er instanceof Error) {
|
|
6213
|
-
throw er;
|
|
6214
|
-
}
|
|
6215
|
-
const err = new Error("Unhandled error. (" + er + ")");
|
|
6216
|
-
err.context = er;
|
|
6217
|
-
throw err;
|
|
6218
|
-
}
|
|
6219
|
-
const handler = events[type];
|
|
6220
|
-
if (handler === void 0) {
|
|
6221
|
-
return false;
|
|
6222
|
-
}
|
|
6223
|
-
if (typeof handler === "function") {
|
|
6224
|
-
const result = handler.apply(this, args);
|
|
6225
|
-
if (result !== void 0 && result !== null && this[kCapture]) {
|
|
6226
|
-
this._addCatch(result, type, args);
|
|
6227
|
-
}
|
|
6228
|
-
} else {
|
|
6229
|
-
const listeners = arrayClone(handler);
|
|
6230
|
-
const len = listeners.length;
|
|
6231
|
-
for (let i = 0; i < len; ++i) {
|
|
6232
|
-
const result = listeners[i].apply(this, args);
|
|
6233
|
-
if (result !== void 0 && result !== null && this[kCapture]) {
|
|
6234
|
-
this._addCatch(result, type, args);
|
|
6235
|
-
}
|
|
6236
|
-
}
|
|
6237
|
-
}
|
|
6238
|
-
return true;
|
|
6239
|
-
}
|
|
6240
|
-
_addCatch(result, type, args) {
|
|
6241
|
-
if (typeof result?.then === "function") {
|
|
6242
|
-
result.then(void 0, (err) => {
|
|
6243
|
-
const handler = this[kRejection];
|
|
6244
|
-
if (typeof handler === "function") {
|
|
6245
|
-
handler.call(this, err, type, ...args);
|
|
6246
|
-
} else {
|
|
6247
|
-
const prev = this[kCapture];
|
|
6248
|
-
try {
|
|
6249
|
-
this[kCapture] = false;
|
|
6250
|
-
this.emit("error", err);
|
|
6251
|
-
} finally {
|
|
6252
|
-
this[kCapture] = prev;
|
|
6253
|
-
}
|
|
6254
|
-
}
|
|
6255
|
-
});
|
|
6256
|
-
}
|
|
6257
|
-
}
|
|
6258
|
-
addListener(type, listener) {
|
|
6259
|
-
return this._addListener(type, listener, false);
|
|
6260
|
-
}
|
|
6261
|
-
on(type, listener) {
|
|
6262
|
-
return this._addListener(type, listener, false);
|
|
6263
|
-
}
|
|
6264
|
-
prependListener(type, listener) {
|
|
6265
|
-
return this._addListener(type, listener, true);
|
|
6266
|
-
}
|
|
6267
|
-
_addListener(type, listener, prepend) {
|
|
6268
|
-
checkListener(listener);
|
|
6269
|
-
let events = this._events;
|
|
6270
|
-
if (events === void 0) {
|
|
6271
|
-
events = this._events = /* @__PURE__ */ Object.create(null);
|
|
6272
|
-
this._eventsCount = 0;
|
|
6273
|
-
} else if (events.newListener !== void 0) {
|
|
6274
|
-
this.emit("newListener", type, listener.listener ?? listener);
|
|
6275
|
-
events = this._events;
|
|
6276
|
-
}
|
|
6277
|
-
let existing = events[type];
|
|
6278
|
-
if (existing === void 0) {
|
|
6279
|
-
events[type] = listener;
|
|
6280
|
-
++this._eventsCount;
|
|
6281
|
-
} else if (typeof existing === "function") {
|
|
6282
|
-
events[type] = prepend ? [listener, existing] : [existing, listener];
|
|
6283
|
-
} else {
|
|
6284
|
-
if (prepend) {
|
|
6285
|
-
existing.unshift(listener);
|
|
6286
|
-
} else {
|
|
6287
|
-
existing.push(listener);
|
|
6288
|
-
}
|
|
6289
|
-
}
|
|
6290
|
-
const m = this.getMaxListeners();
|
|
6291
|
-
if (m > 0) {
|
|
6292
|
-
const count2 = typeof events[type] === "function" ? 1 : events[type].length;
|
|
6293
|
-
if (count2 > m && !events[type].warned) {
|
|
6294
|
-
if (typeof events[type] !== "function") {
|
|
6295
|
-
events[type].warned = true;
|
|
6296
|
-
}
|
|
6297
|
-
const w = new Error(
|
|
6298
|
-
`Possible EventEmitter memory leak detected. ${count2} ${String(type)} listeners added to [${this.constructor.name}]. Use emitter.setMaxListeners() to increase limit`
|
|
6299
|
-
);
|
|
6300
|
-
w.name = "MaxListenersExceededWarning";
|
|
6301
|
-
console.warn(w.message);
|
|
6155
|
+
init_auto_globals_97a682e619();
|
|
6156
|
+
_isGjsTimer = getGLib() !== void 0;
|
|
6157
|
+
GjsifyTimeout = class {
|
|
6158
|
+
_id = null;
|
|
6159
|
+
_refed = true;
|
|
6160
|
+
_callback;
|
|
6161
|
+
_delay;
|
|
6162
|
+
_args;
|
|
6163
|
+
_repeat;
|
|
6164
|
+
constructor(callback, delay, args, repeat) {
|
|
6165
|
+
this._callback = callback;
|
|
6166
|
+
this._delay = delay;
|
|
6167
|
+
this._args = args;
|
|
6168
|
+
this._repeat = repeat;
|
|
6169
|
+
this._schedule();
|
|
6170
|
+
}
|
|
6171
|
+
_schedule() {
|
|
6172
|
+
const GLib3 = getGLib();
|
|
6173
|
+
if (!GLib3) return;
|
|
6174
|
+
const timeoutAdd = GLib3.timeout_add.bind(GLib3);
|
|
6175
|
+
this._id = timeoutAdd(GLib3.PRIORITY_DEFAULT, this._delay, () => {
|
|
6176
|
+
try {
|
|
6177
|
+
this._callback.apply(globalThis, this._args);
|
|
6178
|
+
} catch (err) {
|
|
6179
|
+
setTimeout(() => {
|
|
6180
|
+
throw err;
|
|
6181
|
+
}, 0);
|
|
6302
6182
|
}
|
|
6303
|
-
|
|
6304
|
-
|
|
6305
|
-
|
|
6306
|
-
|
|
6307
|
-
checkListener(listener);
|
|
6308
|
-
this.on(type, _onceWrap(this, type, listener));
|
|
6309
|
-
return this;
|
|
6183
|
+
if (this._repeat) return GLib3.SOURCE_CONTINUE;
|
|
6184
|
+
this._id = null;
|
|
6185
|
+
return GLib3.SOURCE_REMOVE;
|
|
6186
|
+
});
|
|
6310
6187
|
}
|
|
6311
|
-
|
|
6312
|
-
|
|
6313
|
-
this.prependListener(type, _onceWrap(this, type, listener));
|
|
6188
|
+
ref() {
|
|
6189
|
+
this._refed = true;
|
|
6314
6190
|
return this;
|
|
6315
6191
|
}
|
|
6316
|
-
|
|
6317
|
-
|
|
6318
|
-
const events = this._events;
|
|
6319
|
-
if (events === void 0) {
|
|
6320
|
-
return this;
|
|
6321
|
-
}
|
|
6322
|
-
const list = events[type];
|
|
6323
|
-
if (list === void 0) {
|
|
6324
|
-
return this;
|
|
6325
|
-
}
|
|
6326
|
-
if (list === listener || list.listener === listener) {
|
|
6327
|
-
if (--this._eventsCount === 0) {
|
|
6328
|
-
this._events = /* @__PURE__ */ Object.create(null);
|
|
6329
|
-
} else {
|
|
6330
|
-
delete events[type];
|
|
6331
|
-
if (events.removeListener) {
|
|
6332
|
-
this.emit("removeListener", type, list.listener ?? listener);
|
|
6333
|
-
}
|
|
6334
|
-
}
|
|
6335
|
-
} else if (typeof list !== "function") {
|
|
6336
|
-
let position = -1;
|
|
6337
|
-
for (let i = list.length - 1; i >= 0; i--) {
|
|
6338
|
-
if (list[i] === listener || list[i].listener === listener) {
|
|
6339
|
-
position = i;
|
|
6340
|
-
break;
|
|
6341
|
-
}
|
|
6342
|
-
}
|
|
6343
|
-
if (position < 0) {
|
|
6344
|
-
return this;
|
|
6345
|
-
}
|
|
6346
|
-
if (position === 0) {
|
|
6347
|
-
list.shift();
|
|
6348
|
-
} else {
|
|
6349
|
-
spliceOne(list, position);
|
|
6350
|
-
}
|
|
6351
|
-
if (list.length === 1) {
|
|
6352
|
-
events[type] = list[0];
|
|
6353
|
-
}
|
|
6354
|
-
if (events.removeListener !== void 0) {
|
|
6355
|
-
this.emit("removeListener", type, listener.listener ?? listener);
|
|
6356
|
-
}
|
|
6357
|
-
}
|
|
6192
|
+
unref() {
|
|
6193
|
+
this._refed = false;
|
|
6358
6194
|
return this;
|
|
6359
6195
|
}
|
|
6360
|
-
|
|
6361
|
-
return this.
|
|
6196
|
+
hasRef() {
|
|
6197
|
+
return this._refed;
|
|
6362
6198
|
}
|
|
6363
|
-
|
|
6364
|
-
|
|
6365
|
-
|
|
6366
|
-
return this;
|
|
6367
|
-
}
|
|
6368
|
-
if (events.removeListener === void 0) {
|
|
6369
|
-
if (arguments.length === 0) {
|
|
6370
|
-
this._events = /* @__PURE__ */ Object.create(null);
|
|
6371
|
-
this._eventsCount = 0;
|
|
6372
|
-
} else if (events[type] !== void 0) {
|
|
6373
|
-
if (--this._eventsCount === 0) {
|
|
6374
|
-
this._events = /* @__PURE__ */ Object.create(null);
|
|
6375
|
-
} else {
|
|
6376
|
-
delete events[type];
|
|
6377
|
-
}
|
|
6378
|
-
}
|
|
6379
|
-
return this;
|
|
6380
|
-
}
|
|
6381
|
-
if (arguments.length === 0) {
|
|
6382
|
-
const keys = Object.keys(events);
|
|
6383
|
-
for (let i = 0; i < keys.length; ++i) {
|
|
6384
|
-
const key = keys[i];
|
|
6385
|
-
if (key === "removeListener") continue;
|
|
6386
|
-
this.removeAllListeners(key);
|
|
6387
|
-
}
|
|
6388
|
-
this.removeAllListeners("removeListener");
|
|
6389
|
-
this._events = /* @__PURE__ */ Object.create(null);
|
|
6390
|
-
this._eventsCount = 0;
|
|
6391
|
-
return this;
|
|
6392
|
-
}
|
|
6393
|
-
const listeners = events[type];
|
|
6394
|
-
if (typeof listeners === "function") {
|
|
6395
|
-
this.removeListener(type, listeners);
|
|
6396
|
-
} else if (listeners !== void 0) {
|
|
6397
|
-
for (let i = listeners.length - 1; i >= 0; i--) {
|
|
6398
|
-
this.removeListener(type, listeners[i]);
|
|
6399
|
-
}
|
|
6400
|
-
}
|
|
6199
|
+
refresh() {
|
|
6200
|
+
this._cancel();
|
|
6201
|
+
this._schedule();
|
|
6401
6202
|
return this;
|
|
6402
6203
|
}
|
|
6403
|
-
|
|
6404
|
-
|
|
6405
|
-
if (events === void 0) {
|
|
6406
|
-
return [];
|
|
6407
|
-
}
|
|
6408
|
-
const evlistener = events[type];
|
|
6409
|
-
if (evlistener === void 0) {
|
|
6410
|
-
return [];
|
|
6411
|
-
}
|
|
6412
|
-
if (typeof evlistener === "function") {
|
|
6413
|
-
return [evlistener.listener ?? evlistener];
|
|
6414
|
-
}
|
|
6415
|
-
return unwrapListeners(evlistener);
|
|
6416
|
-
}
|
|
6417
|
-
rawListeners(type) {
|
|
6418
|
-
const events = this._events;
|
|
6419
|
-
if (events === void 0) {
|
|
6420
|
-
return [];
|
|
6421
|
-
}
|
|
6422
|
-
const evlistener = events[type];
|
|
6423
|
-
if (evlistener === void 0) {
|
|
6424
|
-
return [];
|
|
6425
|
-
}
|
|
6426
|
-
if (typeof evlistener === "function") {
|
|
6427
|
-
return [evlistener];
|
|
6428
|
-
}
|
|
6429
|
-
return arrayClone(evlistener);
|
|
6430
|
-
}
|
|
6431
|
-
listenerCount(type) {
|
|
6432
|
-
const events = this._events;
|
|
6433
|
-
if (events === void 0) {
|
|
6434
|
-
return 0;
|
|
6435
|
-
}
|
|
6436
|
-
const evlistener = events[type];
|
|
6437
|
-
if (evlistener === void 0) {
|
|
6438
|
-
return 0;
|
|
6439
|
-
}
|
|
6440
|
-
if (typeof evlistener === "function") {
|
|
6441
|
-
return 1;
|
|
6442
|
-
}
|
|
6443
|
-
return evlistener.length;
|
|
6444
|
-
}
|
|
6445
|
-
eventNames() {
|
|
6446
|
-
return (this._eventsCount ?? 0) > 0 ? Reflect.ownKeys(this._events) : [];
|
|
6447
|
-
}
|
|
6448
|
-
// -- Static methods --
|
|
6449
|
-
/**
|
|
6450
|
-
* Returns a promise that resolves when the emitter emits the given event,
|
|
6451
|
-
* or rejects if the emitter emits 'error' while waiting.
|
|
6452
|
-
*/
|
|
6453
|
-
static once(emitter, name2, options) {
|
|
6454
|
-
return new Promise((resolve, reject) => {
|
|
6455
|
-
const signal = options?.signal;
|
|
6456
|
-
if (signal?.aborted) {
|
|
6457
|
-
reject(createAbortError(signal));
|
|
6458
|
-
return;
|
|
6459
|
-
}
|
|
6460
|
-
if (typeof emitter.addEventListener === "function") {
|
|
6461
|
-
const eventTarget = emitter;
|
|
6462
|
-
const handler = (...args) => {
|
|
6463
|
-
if (signal) {
|
|
6464
|
-
signal.removeEventListener("abort", abortHandler2);
|
|
6465
|
-
}
|
|
6466
|
-
resolve(args);
|
|
6467
|
-
};
|
|
6468
|
-
const errorHandler2 = (err) => {
|
|
6469
|
-
if (signal) {
|
|
6470
|
-
signal.removeEventListener("abort", abortHandler2);
|
|
6471
|
-
}
|
|
6472
|
-
eventTarget.removeEventListener("error", errorHandler2);
|
|
6473
|
-
reject(err);
|
|
6474
|
-
};
|
|
6475
|
-
const abortHandler2 = () => {
|
|
6476
|
-
eventTarget.removeEventListener(name2, handler);
|
|
6477
|
-
eventTarget.removeEventListener("error", errorHandler2);
|
|
6478
|
-
reject(createAbortError(signal));
|
|
6479
|
-
};
|
|
6480
|
-
eventTarget.addEventListener(name2, handler, { once: true });
|
|
6481
|
-
if (name2 !== "error") {
|
|
6482
|
-
eventTarget.addEventListener("error", errorHandler2, { once: true });
|
|
6483
|
-
}
|
|
6484
|
-
if (signal) {
|
|
6485
|
-
signal.addEventListener("abort", abortHandler2, { once: true });
|
|
6486
|
-
}
|
|
6487
|
-
return;
|
|
6488
|
-
}
|
|
6489
|
-
const ee = emitter;
|
|
6490
|
-
const eventHandler = (...args) => {
|
|
6491
|
-
if (signal) {
|
|
6492
|
-
signal.removeEventListener("abort", abortHandler);
|
|
6493
|
-
}
|
|
6494
|
-
if (errorHandler !== void 0) {
|
|
6495
|
-
ee.removeListener("error", errorHandler);
|
|
6496
|
-
}
|
|
6497
|
-
resolve(args);
|
|
6498
|
-
};
|
|
6499
|
-
let errorHandler;
|
|
6500
|
-
if (name2 !== "error") {
|
|
6501
|
-
errorHandler = (err) => {
|
|
6502
|
-
ee.removeListener(name2, eventHandler);
|
|
6503
|
-
if (signal) {
|
|
6504
|
-
signal.removeEventListener("abort", abortHandler);
|
|
6505
|
-
}
|
|
6506
|
-
reject(err);
|
|
6507
|
-
};
|
|
6508
|
-
ee.once("error", errorHandler);
|
|
6509
|
-
}
|
|
6510
|
-
ee.once(name2, eventHandler);
|
|
6511
|
-
const abortHandler = () => {
|
|
6512
|
-
ee.removeListener(name2, eventHandler);
|
|
6513
|
-
if (errorHandler) {
|
|
6514
|
-
ee.removeListener("error", errorHandler);
|
|
6515
|
-
}
|
|
6516
|
-
reject(createAbortError(signal));
|
|
6517
|
-
};
|
|
6518
|
-
if (signal) {
|
|
6519
|
-
signal.addEventListener("abort", abortHandler, { once: true });
|
|
6520
|
-
}
|
|
6521
|
-
});
|
|
6522
|
-
}
|
|
6523
|
-
/**
|
|
6524
|
-
* Returns an async iterator that yields event arguments each time the emitter emits.
|
|
6525
|
-
*/
|
|
6526
|
-
static on(emitter, event, options) {
|
|
6527
|
-
const signal = options?.signal;
|
|
6528
|
-
if (signal?.aborted) {
|
|
6529
|
-
throw createAbortError(signal);
|
|
6530
|
-
}
|
|
6531
|
-
const highWaterMark = options?.highWaterMark ?? Number.MAX_SAFE_INTEGER;
|
|
6532
|
-
const lowWaterMark = options?.lowWaterMark ?? 1;
|
|
6533
|
-
validateNumber(highWaterMark, "highWaterMark");
|
|
6534
|
-
validateNumber(lowWaterMark, "lowWaterMark");
|
|
6535
|
-
const unconsumedEvents = [];
|
|
6536
|
-
const unconsumedPromises = [];
|
|
6537
|
-
let error3 = null;
|
|
6538
|
-
let finished = false;
|
|
6539
|
-
let paused = false;
|
|
6540
|
-
const eventHandler = (...args) => {
|
|
6541
|
-
if (unconsumedPromises.length > 0) {
|
|
6542
|
-
const { resolve } = unconsumedPromises.shift();
|
|
6543
|
-
resolve({ value: args, done: false });
|
|
6544
|
-
} else {
|
|
6545
|
-
unconsumedEvents.push(args);
|
|
6546
|
-
if (unconsumedEvents.length >= highWaterMark && !paused) {
|
|
6547
|
-
paused = true;
|
|
6548
|
-
if (typeof emitter.pause === "function") {
|
|
6549
|
-
emitter.pause();
|
|
6550
|
-
}
|
|
6551
|
-
}
|
|
6552
|
-
}
|
|
6553
|
-
};
|
|
6554
|
-
const errorHandler = (err) => {
|
|
6555
|
-
error3 = err;
|
|
6556
|
-
if (unconsumedPromises.length > 0) {
|
|
6557
|
-
const { reject } = unconsumedPromises.shift();
|
|
6558
|
-
reject(err);
|
|
6559
|
-
}
|
|
6560
|
-
iterator.return();
|
|
6561
|
-
};
|
|
6562
|
-
const abortHandler = () => {
|
|
6563
|
-
errorHandler(createAbortError(signal));
|
|
6564
|
-
};
|
|
6565
|
-
emitter.on(event, eventHandler);
|
|
6566
|
-
if (event !== "error") {
|
|
6567
|
-
emitter.on("error", errorHandler);
|
|
6568
|
-
}
|
|
6569
|
-
if (signal) {
|
|
6570
|
-
signal.addEventListener("abort", abortHandler, { once: true });
|
|
6571
|
-
}
|
|
6572
|
-
const cleanup = () => {
|
|
6573
|
-
emitter.removeListener(event, eventHandler);
|
|
6574
|
-
emitter.removeListener("error", errorHandler);
|
|
6575
|
-
if (signal) {
|
|
6576
|
-
signal.removeEventListener("abort", abortHandler);
|
|
6577
|
-
}
|
|
6578
|
-
finished = true;
|
|
6579
|
-
for (const { resolve } of unconsumedPromises) {
|
|
6580
|
-
resolve({ value: void 0, done: true });
|
|
6581
|
-
}
|
|
6582
|
-
unconsumedPromises.length = 0;
|
|
6583
|
-
unconsumedEvents.length = 0;
|
|
6584
|
-
};
|
|
6585
|
-
const iterator = {
|
|
6586
|
-
next() {
|
|
6587
|
-
if (unconsumedEvents.length > 0) {
|
|
6588
|
-
const value2 = unconsumedEvents.shift();
|
|
6589
|
-
if (paused && unconsumedEvents.length < lowWaterMark) {
|
|
6590
|
-
paused = false;
|
|
6591
|
-
if (typeof emitter.resume === "function") {
|
|
6592
|
-
emitter.resume();
|
|
6593
|
-
}
|
|
6594
|
-
}
|
|
6595
|
-
return Promise.resolve({ value: value2, done: false });
|
|
6596
|
-
}
|
|
6597
|
-
if (error3) {
|
|
6598
|
-
const p = Promise.reject(error3);
|
|
6599
|
-
error3 = null;
|
|
6600
|
-
return p;
|
|
6601
|
-
}
|
|
6602
|
-
if (finished) {
|
|
6603
|
-
return Promise.resolve({ value: void 0, done: true });
|
|
6604
|
-
}
|
|
6605
|
-
return new Promise((resolve, reject) => {
|
|
6606
|
-
unconsumedPromises.push({ resolve, reject });
|
|
6607
|
-
});
|
|
6608
|
-
},
|
|
6609
|
-
return() {
|
|
6610
|
-
cleanup();
|
|
6611
|
-
return Promise.resolve({ value: void 0, done: true });
|
|
6612
|
-
},
|
|
6613
|
-
throw(err) {
|
|
6614
|
-
if (!finished) {
|
|
6615
|
-
error3 = err;
|
|
6616
|
-
cleanup();
|
|
6617
|
-
}
|
|
6618
|
-
return Promise.reject(err);
|
|
6619
|
-
},
|
|
6620
|
-
[Symbol.asyncIterator]() {
|
|
6621
|
-
return this;
|
|
6622
|
-
}
|
|
6623
|
-
};
|
|
6624
|
-
return iterator;
|
|
6625
|
-
}
|
|
6626
|
-
/**
|
|
6627
|
-
* Returns the number of listeners listening to the event name.
|
|
6628
|
-
* @deprecated Use emitter.listenerCount() instead.
|
|
6629
|
-
*/
|
|
6630
|
-
static listenerCount(emitter, type) {
|
|
6631
|
-
return emitter.listenerCount(type);
|
|
6632
|
-
}
|
|
6633
|
-
/**
|
|
6634
|
-
* Returns a copy of the array of listeners for the event named eventName.
|
|
6635
|
-
*/
|
|
6636
|
-
static getEventListeners(emitter, name2) {
|
|
6637
|
-
if (typeof emitter.listeners === "function") {
|
|
6638
|
-
return emitter.listeners(name2);
|
|
6639
|
-
}
|
|
6640
|
-
return [];
|
|
6641
|
-
}
|
|
6642
|
-
/**
|
|
6643
|
-
* Set max listeners on one or more emitters.
|
|
6644
|
-
*/
|
|
6645
|
-
static setMaxListeners(n, ...emitters) {
|
|
6646
|
-
validateNumber(n, "n");
|
|
6647
|
-
if (n < 0) {
|
|
6648
|
-
throw new RangeError('The value of "n" is out of range.');
|
|
6649
|
-
}
|
|
6650
|
-
if (emitters.length === 0) {
|
|
6651
|
-
_EventEmitter.defaultMaxListeners = n;
|
|
6652
|
-
} else {
|
|
6653
|
-
for (const emitter of emitters) {
|
|
6654
|
-
if (typeof emitter.setMaxListeners === "function") {
|
|
6655
|
-
emitter.setMaxListeners(n);
|
|
6656
|
-
}
|
|
6657
|
-
}
|
|
6658
|
-
}
|
|
6659
|
-
}
|
|
6660
|
-
/**
|
|
6661
|
-
* Returns the currently set max listeners on the emitter.
|
|
6662
|
-
*/
|
|
6663
|
-
static getMaxListeners(emitter) {
|
|
6664
|
-
if (typeof emitter.getMaxListeners === "function") {
|
|
6665
|
-
return emitter.getMaxListeners();
|
|
6666
|
-
}
|
|
6667
|
-
return _EventEmitter.defaultMaxListeners;
|
|
6668
|
-
}
|
|
6669
|
-
/**
|
|
6670
|
-
* Listens once to an abort event on the provided signal and returns a disposable.
|
|
6671
|
-
*/
|
|
6672
|
-
static addAbortListener(signal, listener) {
|
|
6673
|
-
if (signal.aborted) {
|
|
6674
|
-
Promise.resolve().then(() => listener());
|
|
6675
|
-
}
|
|
6676
|
-
const handler = () => listener();
|
|
6677
|
-
signal.addEventListener("abort", handler, { once: true });
|
|
6678
|
-
return {
|
|
6679
|
-
[Symbol.dispose]() {
|
|
6680
|
-
signal.removeEventListener("abort", handler);
|
|
6681
|
-
}
|
|
6682
|
-
};
|
|
6683
|
-
}
|
|
6684
|
-
};
|
|
6685
|
-
EventEmitter.EventEmitter = EventEmitter;
|
|
6686
|
-
}
|
|
6687
|
-
});
|
|
6688
|
-
|
|
6689
|
-
// ../../../packages/node/events/lib/esm/index.js
|
|
6690
|
-
var esm_exports = {};
|
|
6691
|
-
__export(esm_exports, {
|
|
6692
|
-
EventEmitter: () => EventEmitter2,
|
|
6693
|
-
addAbortListener: () => addAbortListener,
|
|
6694
|
-
captureRejectionSymbol: () => captureRejectionSymbol,
|
|
6695
|
-
default: () => index_default,
|
|
6696
|
-
defaultMaxListeners: () => defaultMaxListeners,
|
|
6697
|
-
errorMonitor: () => errorMonitor,
|
|
6698
|
-
getEventListeners: () => getEventListeners,
|
|
6699
|
-
getMaxListeners: () => getMaxListeners,
|
|
6700
|
-
listenerCount: () => listenerCount,
|
|
6701
|
-
on: () => on,
|
|
6702
|
-
once: () => once,
|
|
6703
|
-
setMaxListeners: () => setMaxListeners
|
|
6704
|
-
});
|
|
6705
|
-
var EventEmitter2, captureRejectionSymbol, errorMonitor, defaultMaxListeners, setMaxListeners, getMaxListeners, once, on, getEventListeners, listenerCount, addAbortListener, index_default;
|
|
6706
|
-
var init_esm6 = __esm({
|
|
6707
|
-
"../../../packages/node/events/lib/esm/index.js"() {
|
|
6708
|
-
init_console_gjs();
|
|
6709
|
-
init_auto_globals_495e9d950c();
|
|
6710
|
-
init_esm();
|
|
6711
|
-
init_event_emitter();
|
|
6712
|
-
EventEmitter2 = makeCallable(EventEmitter);
|
|
6713
|
-
EventEmitter2.EventEmitter = EventEmitter2;
|
|
6714
|
-
captureRejectionSymbol = EventEmitter2.captureRejectionSymbol;
|
|
6715
|
-
errorMonitor = EventEmitter2.errorMonitor;
|
|
6716
|
-
defaultMaxListeners = EventEmitter2.defaultMaxListeners;
|
|
6717
|
-
setMaxListeners = EventEmitter2.setMaxListeners;
|
|
6718
|
-
getMaxListeners = EventEmitter2.getMaxListeners;
|
|
6719
|
-
once = EventEmitter2.once;
|
|
6720
|
-
on = EventEmitter2.on;
|
|
6721
|
-
getEventListeners = EventEmitter2.getEventListeners;
|
|
6722
|
-
listenerCount = EventEmitter2.listenerCount;
|
|
6723
|
-
addAbortListener = EventEmitter2.addAbortListener;
|
|
6724
|
-
index_default = EventEmitter2;
|
|
6725
|
-
}
|
|
6726
|
-
});
|
|
6727
|
-
|
|
6728
|
-
// ../../../packages/node/events/cjs-compat.cjs
|
|
6729
|
-
var require_cjs_compat = __commonJS({
|
|
6730
|
-
"../../../packages/node/events/cjs-compat.cjs"(exports, module) {
|
|
6731
|
-
init_console_gjs();
|
|
6732
|
-
init_auto_globals_495e9d950c();
|
|
6733
|
-
var mod = (init_esm6(), __toCommonJS(esm_exports));
|
|
6734
|
-
module.exports = mod.default || mod;
|
|
6735
|
-
}
|
|
6736
|
-
});
|
|
6737
|
-
|
|
6738
|
-
// ../../../packages/node/process/lib/esm/index.js
|
|
6739
|
-
function getGjsGlobal() {
|
|
6740
|
-
return globalThis;
|
|
6741
|
-
}
|
|
6742
|
-
function detectGjsVersion() {
|
|
6743
|
-
try {
|
|
6744
|
-
const system = getGjsGlobal().imports?.system;
|
|
6745
|
-
if (system?.version !== void 0) {
|
|
6746
|
-
const v = Number(system.version);
|
|
6747
|
-
const major = Math.floor(v / 1e4);
|
|
6748
|
-
const minor = Math.floor(v % 1e4 / 100);
|
|
6749
|
-
const patch = v % 100;
|
|
6750
|
-
return `${major}.${minor}.${patch}`;
|
|
6751
|
-
}
|
|
6752
|
-
} catch {
|
|
6753
|
-
}
|
|
6754
|
-
return void 0;
|
|
6755
|
-
}
|
|
6756
|
-
function detectNodeVersion() {
|
|
6757
|
-
if (typeof globalThis.process?.versions?.node === "string") {
|
|
6758
|
-
return globalThis.process.versions.node;
|
|
6759
|
-
}
|
|
6760
|
-
return void 0;
|
|
6761
|
-
}
|
|
6762
|
-
function detectVersionInfo() {
|
|
6763
|
-
const nodeVersion = detectNodeVersion();
|
|
6764
|
-
if (nodeVersion) {
|
|
6765
|
-
return {
|
|
6766
|
-
version: globalThis.process.version,
|
|
6767
|
-
versions: { ...globalThis.process.versions },
|
|
6768
|
-
title: globalThis.process?.title || "node"
|
|
6769
|
-
};
|
|
6770
|
-
}
|
|
6771
|
-
const gjsVersion = detectGjsVersion();
|
|
6772
|
-
const versions2 = {
|
|
6773
|
-
node: "20.0.0"
|
|
6774
|
-
// Compatibility version — many npm packages check process.versions.node
|
|
6775
|
-
};
|
|
6776
|
-
if (gjsVersion) versions2.gjs = gjsVersion;
|
|
6777
|
-
return {
|
|
6778
|
-
version: "v20.0.0",
|
|
6779
|
-
// Compatibility version for Node.js API level checks
|
|
6780
|
-
versions: versions2,
|
|
6781
|
-
title: "gjs"
|
|
6782
|
-
};
|
|
6783
|
-
}
|
|
6784
|
-
function detectPpid() {
|
|
6785
|
-
if (typeof globalThis.process?.ppid === "number") {
|
|
6786
|
-
return globalThis.process.ppid;
|
|
6787
|
-
}
|
|
6788
|
-
try {
|
|
6789
|
-
const GLib3 = getGjsGlobal().imports?.gi?.GLib;
|
|
6790
|
-
if (GLib3) {
|
|
6791
|
-
const [, contents] = GLib3.file_get_contents("/proc/self/status");
|
|
6792
|
-
if (contents) {
|
|
6793
|
-
const str = new TextDecoder().decode(contents);
|
|
6794
|
-
const match = str.match(/PPid:\s+(\d+)/);
|
|
6795
|
-
if (match) return parseInt(match[1], 10);
|
|
6796
|
-
}
|
|
6797
|
-
}
|
|
6798
|
-
} catch {
|
|
6799
|
-
}
|
|
6800
|
-
return 0;
|
|
6801
|
-
}
|
|
6802
|
-
function detectPlatform() {
|
|
6803
|
-
try {
|
|
6804
|
-
const GLib3 = getGjsGlobal().imports?.gi?.GLib;
|
|
6805
|
-
if (GLib3) {
|
|
6806
|
-
const osInfo = GLib3.get_os_info("ID");
|
|
6807
|
-
if (osInfo) return "linux";
|
|
6808
|
-
}
|
|
6809
|
-
} catch {
|
|
6810
|
-
}
|
|
6811
|
-
if (typeof getGjsGlobal().imports?.system !== "undefined") {
|
|
6812
|
-
return "linux";
|
|
6813
|
-
}
|
|
6814
|
-
if (typeof globalThis.process?.platform === "string") {
|
|
6815
|
-
return globalThis.process.platform;
|
|
6816
|
-
}
|
|
6817
|
-
return "linux";
|
|
6818
|
-
}
|
|
6819
|
-
function detectArch() {
|
|
6820
|
-
if (typeof globalThis.process?.arch === "string") {
|
|
6821
|
-
return globalThis.process.arch;
|
|
6822
|
-
}
|
|
6823
|
-
try {
|
|
6824
|
-
const system = getGjsGlobal().imports?.system;
|
|
6825
|
-
if (system?.programInvocationName) {
|
|
6826
|
-
}
|
|
6827
|
-
} catch {
|
|
6828
|
-
}
|
|
6829
|
-
return "x64";
|
|
6830
|
-
}
|
|
6831
|
-
function getCwd() {
|
|
6832
|
-
try {
|
|
6833
|
-
const GLib3 = getGjsGlobal().imports?.gi?.GLib;
|
|
6834
|
-
if (GLib3?.get_current_dir) return GLib3.get_current_dir();
|
|
6835
|
-
} catch {
|
|
6836
|
-
}
|
|
6837
|
-
return "/";
|
|
6838
|
-
}
|
|
6839
|
-
function getEnvProxy() {
|
|
6840
|
-
if (typeof globalThis.process?.env === "object") {
|
|
6841
|
-
return globalThis.process.env;
|
|
6842
|
-
}
|
|
6843
|
-
try {
|
|
6844
|
-
const GLib3 = getGjsGlobal().imports?.gi?.GLib;
|
|
6845
|
-
if (GLib3) {
|
|
6846
|
-
return new Proxy({}, {
|
|
6847
|
-
get(_target2, prop) {
|
|
6848
|
-
if (typeof prop !== "string") return void 0;
|
|
6849
|
-
return GLib3.getenv(prop) ?? void 0;
|
|
6850
|
-
},
|
|
6851
|
-
set(_target2, prop, value2) {
|
|
6852
|
-
if (typeof prop !== "string") return false;
|
|
6853
|
-
GLib3.setenv(prop, String(value2), true);
|
|
6854
|
-
return true;
|
|
6855
|
-
},
|
|
6856
|
-
deleteProperty(_target2, prop) {
|
|
6857
|
-
if (typeof prop !== "string") return false;
|
|
6858
|
-
GLib3.unsetenv(prop);
|
|
6859
|
-
return true;
|
|
6860
|
-
},
|
|
6861
|
-
has(_target2, prop) {
|
|
6862
|
-
if (typeof prop !== "string") return false;
|
|
6863
|
-
return GLib3.getenv(prop) !== null;
|
|
6864
|
-
},
|
|
6865
|
-
ownKeys(_target2) {
|
|
6866
|
-
const envp = GLib3.listenv();
|
|
6867
|
-
return envp;
|
|
6868
|
-
},
|
|
6869
|
-
getOwnPropertyDescriptor(_target2, prop) {
|
|
6870
|
-
if (typeof prop !== "string") return void 0;
|
|
6871
|
-
const val = GLib3.getenv(prop);
|
|
6872
|
-
if (val === null) return void 0;
|
|
6873
|
-
return { configurable: true, enumerable: true, writable: true, value: val };
|
|
6874
|
-
}
|
|
6875
|
-
});
|
|
6876
|
-
}
|
|
6877
|
-
} catch {
|
|
6878
|
-
}
|
|
6879
|
-
return {};
|
|
6880
|
-
}
|
|
6881
|
-
function getArgv() {
|
|
6882
|
-
if (typeof globalThis.process?.argv !== "undefined") {
|
|
6883
|
-
return globalThis.process.argv;
|
|
6884
|
-
}
|
|
6885
|
-
try {
|
|
6886
|
-
const system = getGjsGlobal().imports?.system;
|
|
6887
|
-
if (system?.programArgs) {
|
|
6888
|
-
return ["gjs", system.programInvocationName || "", ...system.programArgs];
|
|
6889
|
-
}
|
|
6890
|
-
} catch {
|
|
6891
|
-
}
|
|
6892
|
-
return ["gjs"];
|
|
6893
|
-
}
|
|
6894
|
-
function getExecPath() {
|
|
6895
|
-
if (typeof globalThis.process?.execPath === "string") {
|
|
6896
|
-
return globalThis.process.execPath;
|
|
6897
|
-
}
|
|
6898
|
-
try {
|
|
6899
|
-
const system = getGjsGlobal().imports?.system;
|
|
6900
|
-
if (system?.programInvocationName) return system.programInvocationName;
|
|
6901
|
-
} catch {
|
|
6902
|
-
}
|
|
6903
|
-
return "/usr/bin/gjs";
|
|
6904
|
-
}
|
|
6905
|
-
function getPid() {
|
|
6906
|
-
if (typeof globalThis.process?.pid === "number") {
|
|
6907
|
-
return globalThis.process.pid;
|
|
6908
|
-
}
|
|
6909
|
-
try {
|
|
6910
|
-
const GLib3 = getGjsGlobal().imports?.gi?.GLib;
|
|
6911
|
-
if (GLib3) {
|
|
6912
|
-
const [, contents] = GLib3.file_get_contents("/proc/self/stat");
|
|
6913
|
-
if (contents) {
|
|
6914
|
-
const str = new TextDecoder().decode(contents);
|
|
6915
|
-
const pid2 = parseInt(str, 10);
|
|
6916
|
-
if (!isNaN(pid2)) return pid2;
|
|
6917
|
-
}
|
|
6918
|
-
}
|
|
6919
|
-
} catch {
|
|
6920
|
-
}
|
|
6921
|
-
return 0;
|
|
6922
|
-
}
|
|
6923
|
-
function getMonotonicTime() {
|
|
6924
|
-
try {
|
|
6925
|
-
const GLib3 = getGjsGlobal().imports?.gi?.GLib;
|
|
6926
|
-
if (GLib3?.get_monotonic_time) {
|
|
6927
|
-
return BigInt(GLib3.get_monotonic_time()) * 1000n;
|
|
6928
|
-
}
|
|
6929
|
-
} catch {
|
|
6930
|
-
}
|
|
6931
|
-
if (typeof performance?.now === "function") {
|
|
6932
|
-
return BigInt(Math.round(performance.now() * 1e6));
|
|
6933
|
-
}
|
|
6934
|
-
return BigInt(Date.now()) * 1000000n;
|
|
6935
|
-
}
|
|
6936
|
-
var import_events, startTime, hrtimeBase, Process, process, platform, arch, env, argv, argv0, execPath, pid, ppid, version, versions, cwd, chdir, exit, nextTick2, hrtime, uptime, memoryUsage, cpuUsage, kill, abort, umask, emitWarning, execArgv, config, stdout, stderr, stdin, index_default2;
|
|
6937
|
-
var init_esm7 = __esm({
|
|
6938
|
-
"../../../packages/node/process/lib/esm/index.js"() {
|
|
6939
|
-
init_console_gjs();
|
|
6940
|
-
init_auto_globals_495e9d950c();
|
|
6941
|
-
import_events = __toESM(require_cjs_compat(), 1);
|
|
6942
|
-
startTime = Date.now();
|
|
6943
|
-
hrtimeBase = getMonotonicTime();
|
|
6944
|
-
Process = class extends import_events.EventEmitter {
|
|
6945
|
-
platform;
|
|
6946
|
-
arch;
|
|
6947
|
-
env;
|
|
6948
|
-
argv;
|
|
6949
|
-
argv0;
|
|
6950
|
-
execPath;
|
|
6951
|
-
pid;
|
|
6952
|
-
ppid;
|
|
6953
|
-
version;
|
|
6954
|
-
versions;
|
|
6955
|
-
title;
|
|
6956
|
-
execArgv;
|
|
6957
|
-
config;
|
|
6958
|
-
exitCode;
|
|
6959
|
-
constructor() {
|
|
6960
|
-
super();
|
|
6961
|
-
this.platform = detectPlatform();
|
|
6962
|
-
this.arch = detectArch();
|
|
6963
|
-
this.env = getEnvProxy();
|
|
6964
|
-
this.argv = getArgv();
|
|
6965
|
-
this.argv0 = this.argv[0] || "gjs";
|
|
6966
|
-
this.execPath = getExecPath();
|
|
6967
|
-
this.execArgv = globalThis.process?.execArgv ?? [];
|
|
6968
|
-
this.config = globalThis.process?.config ?? { target_defaults: {}, variables: {} };
|
|
6969
|
-
this.pid = getPid();
|
|
6970
|
-
this.ppid = detectPpid();
|
|
6971
|
-
const versionInfo = detectVersionInfo();
|
|
6972
|
-
this.version = versionInfo.version;
|
|
6973
|
-
this.versions = versionInfo.versions;
|
|
6974
|
-
this.title = versionInfo.title;
|
|
6975
|
-
}
|
|
6976
|
-
cwd() {
|
|
6977
|
-
return getCwd();
|
|
6978
|
-
}
|
|
6979
|
-
chdir(directory) {
|
|
6980
|
-
try {
|
|
6981
|
-
const GLib3 = getGjsGlobal().imports?.gi?.GLib;
|
|
6982
|
-
if (GLib3?.chdir) {
|
|
6983
|
-
if (!GLib3.file_test(
|
|
6984
|
-
directory,
|
|
6985
|
-
16
|
|
6986
|
-
/* G_FILE_TEST_EXISTS */
|
|
6987
|
-
)) {
|
|
6988
|
-
const err = new Error(`ENOENT: no such file or directory, chdir '${directory}'`);
|
|
6989
|
-
err.code = "ENOENT";
|
|
6990
|
-
err.syscall = "chdir";
|
|
6991
|
-
err.path = directory;
|
|
6992
|
-
throw err;
|
|
6993
|
-
}
|
|
6994
|
-
GLib3.chdir(directory);
|
|
6995
|
-
return;
|
|
6996
|
-
}
|
|
6997
|
-
} catch (e) {
|
|
6998
|
-
if (e && typeof e === "object" && e.code === "ENOENT") throw e;
|
|
6999
|
-
}
|
|
7000
|
-
const nativeProcess = globalThis.process;
|
|
7001
|
-
if (nativeProcess && nativeProcess !== this && typeof nativeProcess.chdir === "function") {
|
|
7002
|
-
nativeProcess.chdir(directory);
|
|
7003
|
-
return;
|
|
7004
|
-
}
|
|
7005
|
-
throw new Error("process.chdir() is not supported in this environment");
|
|
7006
|
-
}
|
|
7007
|
-
kill(pid2, signal) {
|
|
7008
|
-
const nativeProcess = globalThis.process;
|
|
7009
|
-
if (nativeProcess && nativeProcess !== this && typeof nativeProcess.kill === "function") {
|
|
7010
|
-
return nativeProcess.kill(pid2, signal);
|
|
7011
|
-
}
|
|
6204
|
+
_cancel() {
|
|
6205
|
+
if (this._id === null) return;
|
|
7012
6206
|
try {
|
|
7013
|
-
|
|
7014
|
-
if (GLib3) {
|
|
7015
|
-
const sig = typeof signal === "number" ? String(signal) : signal || "SIGTERM";
|
|
7016
|
-
const sigArg = sig.startsWith("SIG") ? `-${sig.slice(3)}` : `-${sig}`;
|
|
7017
|
-
GLib3.spawn_command_line_sync(`kill ${sigArg} ${pid2}`);
|
|
7018
|
-
return true;
|
|
7019
|
-
}
|
|
6207
|
+
getGLib()?.Source.remove(this._id);
|
|
7020
6208
|
} catch {
|
|
7021
6209
|
}
|
|
7022
|
-
|
|
6210
|
+
this._id = null;
|
|
7023
6211
|
}
|
|
7024
|
-
|
|
7025
|
-
|
|
7026
|
-
this.emit("exit", this.exitCode);
|
|
7027
|
-
try {
|
|
7028
|
-
const system = getGjsGlobal().imports?.system;
|
|
7029
|
-
if (system?.exit) {
|
|
7030
|
-
system.exit(this.exitCode);
|
|
7031
|
-
}
|
|
7032
|
-
} catch {
|
|
7033
|
-
}
|
|
7034
|
-
const nativeProcess = globalThis.process;
|
|
7035
|
-
if (nativeProcess && nativeProcess !== this && typeof nativeProcess.exit === "function") {
|
|
7036
|
-
nativeProcess.exit(this.exitCode);
|
|
7037
|
-
}
|
|
7038
|
-
throw new Error(`process.exit(${this.exitCode})`);
|
|
6212
|
+
[Symbol.toPrimitive]() {
|
|
6213
|
+
return this._id;
|
|
7039
6214
|
}
|
|
7040
|
-
|
|
7041
|
-
|
|
7042
|
-
queueMicrotask(() => callback(...args));
|
|
7043
|
-
} else {
|
|
7044
|
-
Promise.resolve().then(() => callback(...args));
|
|
7045
|
-
}
|
|
7046
|
-
}
|
|
7047
|
-
hrtime(time2) {
|
|
7048
|
-
const now = getMonotonicTime() - hrtimeBase;
|
|
7049
|
-
const seconds = Number(now / 1000000000n);
|
|
7050
|
-
const nanoseconds = Number(now % 1000000000n);
|
|
7051
|
-
if (time2) {
|
|
7052
|
-
let diffSec = seconds - time2[0];
|
|
7053
|
-
let diffNano = nanoseconds - time2[1];
|
|
7054
|
-
if (diffNano < 0) {
|
|
7055
|
-
diffSec--;
|
|
7056
|
-
diffNano += 1e9;
|
|
7057
|
-
}
|
|
7058
|
-
return [diffSec, diffNano];
|
|
7059
|
-
}
|
|
7060
|
-
return [seconds, nanoseconds];
|
|
6215
|
+
[Symbol.dispose]() {
|
|
6216
|
+
this._cancel();
|
|
7061
6217
|
}
|
|
7062
|
-
uptime() {
|
|
7063
|
-
return (Date.now() - startTime) / 1e3;
|
|
7064
|
-
}
|
|
7065
|
-
memoryUsage() {
|
|
7066
|
-
try {
|
|
7067
|
-
const GLib3 = getGjsGlobal().imports?.gi?.GLib;
|
|
7068
|
-
if (GLib3) {
|
|
7069
|
-
const [, contents] = GLib3.file_get_contents("/proc/self/status");
|
|
7070
|
-
if (contents) {
|
|
7071
|
-
const str = new TextDecoder().decode(contents);
|
|
7072
|
-
const vmRSS = str.match(/VmRSS:\s+(\d+)/);
|
|
7073
|
-
const rss = vmRSS ? parseInt(vmRSS[1], 10) * 1024 : 0;
|
|
7074
|
-
return { rss, heapTotal: rss, heapUsed: rss, external: 0, arrayBuffers: 0 };
|
|
7075
|
-
}
|
|
7076
|
-
}
|
|
7077
|
-
} catch {
|
|
7078
|
-
}
|
|
7079
|
-
const nativeProcess = globalThis.process;
|
|
7080
|
-
if (nativeProcess && nativeProcess !== this && typeof nativeProcess.memoryUsage === "function") {
|
|
7081
|
-
return nativeProcess.memoryUsage();
|
|
7082
|
-
}
|
|
7083
|
-
return { rss: 0, heapTotal: 0, heapUsed: 0, external: 0, arrayBuffers: 0 };
|
|
7084
|
-
}
|
|
7085
|
-
cpuUsage(previousValue) {
|
|
7086
|
-
const nativeProcess = globalThis.process;
|
|
7087
|
-
if (nativeProcess && nativeProcess !== this && typeof nativeProcess.cpuUsage === "function") {
|
|
7088
|
-
return nativeProcess.cpuUsage(previousValue);
|
|
7089
|
-
}
|
|
7090
|
-
return { user: 0, system: 0 };
|
|
7091
|
-
}
|
|
7092
|
-
// Stub: stdout/stderr/stdin — these need stream to be implemented fully
|
|
7093
|
-
// Note: Cannot check globalThis.process.stdout here — on GJS globalThis.process
|
|
7094
|
-
// IS this instance, so that would cause infinite recursion.
|
|
7095
|
-
stdout = { write: (data) => {
|
|
7096
|
-
console.log(data);
|
|
7097
|
-
return true;
|
|
7098
|
-
}, fd: 1 };
|
|
7099
|
-
stderr = { write: (data) => {
|
|
7100
|
-
console.error(data);
|
|
7101
|
-
return true;
|
|
7102
|
-
}, fd: 2 };
|
|
7103
|
-
stdin = { fd: 0 };
|
|
7104
|
-
abort() {
|
|
7105
|
-
this.exit(1);
|
|
7106
|
-
}
|
|
7107
|
-
// no-op stubs for compatibility
|
|
7108
|
-
umask(mask) {
|
|
7109
|
-
return 18;
|
|
7110
|
-
}
|
|
7111
|
-
emitWarning(warning, name2) {
|
|
7112
|
-
if (typeof warning === "string") {
|
|
7113
|
-
console.warn(`(${name2 || "Warning"}): ${warning}`);
|
|
7114
|
-
} else {
|
|
7115
|
-
console.warn(warning.message);
|
|
7116
|
-
}
|
|
7117
|
-
}
|
|
7118
|
-
};
|
|
7119
|
-
Process.prototype.hrtime.bigint = function() {
|
|
7120
|
-
return getMonotonicTime() - hrtimeBase;
|
|
7121
6218
|
};
|
|
7122
|
-
|
|
7123
|
-
|
|
7124
|
-
|
|
7125
|
-
|
|
7126
|
-
|
|
7127
|
-
|
|
7128
|
-
|
|
7129
|
-
|
|
7130
|
-
|
|
7131
|
-
|
|
7132
|
-
|
|
7133
|
-
|
|
7134
|
-
|
|
7135
|
-
|
|
7136
|
-
nextTick2 = process.nextTick.bind(process);
|
|
7137
|
-
hrtime = process.hrtime.bind(process);
|
|
7138
|
-
uptime = process.uptime.bind(process);
|
|
7139
|
-
memoryUsage = process.memoryUsage.bind(process);
|
|
7140
|
-
cpuUsage = process.cpuUsage.bind(process);
|
|
7141
|
-
kill = process.kill.bind(process);
|
|
7142
|
-
abort = process.abort.bind(process);
|
|
7143
|
-
umask = process.umask.bind(process);
|
|
7144
|
-
emitWarning = process.emitWarning.bind(process);
|
|
7145
|
-
execArgv = process.execArgv;
|
|
7146
|
-
config = process.config;
|
|
7147
|
-
stdout = process.stdout;
|
|
7148
|
-
stderr = process.stderr;
|
|
7149
|
-
stdin = process.stdin;
|
|
7150
|
-
index_default2 = process;
|
|
7151
|
-
}
|
|
7152
|
-
});
|
|
7153
|
-
|
|
7154
|
-
// ../../../packages/node/globals/lib/esm/register/process.js
|
|
7155
|
-
var init_process = __esm({
|
|
7156
|
-
"../../../packages/node/globals/lib/esm/register/process.js"() {
|
|
7157
|
-
init_console_gjs();
|
|
7158
|
-
init_auto_globals_495e9d950c();
|
|
7159
|
-
init_esm();
|
|
7160
|
-
init_esm7();
|
|
7161
|
-
if (typeof Promise.withResolvers !== "function") {
|
|
7162
|
-
Promise.withResolvers = function() {
|
|
7163
|
-
let resolve;
|
|
7164
|
-
let reject;
|
|
7165
|
-
const promise = new Promise((res, rej) => {
|
|
7166
|
-
resolve = res;
|
|
7167
|
-
reject = rej;
|
|
7168
|
-
});
|
|
7169
|
-
return { promise, resolve, reject };
|
|
7170
|
-
};
|
|
7171
|
-
}
|
|
7172
|
-
initErrorV8Methods(Error);
|
|
7173
|
-
if (!("global" in globalThis)) {
|
|
7174
|
-
Object.defineProperty(globalThis, "global", {
|
|
7175
|
-
value: globalThis,
|
|
7176
|
-
writable: false,
|
|
7177
|
-
enumerable: false,
|
|
6219
|
+
if (_isGjsTimer) {
|
|
6220
|
+
const setT = (cb, delay = 0, ...args) => new GjsifyTimeout(cb, Math.max(0, delay | 0), args, false);
|
|
6221
|
+
const setI = (cb, delay = 0, ...args) => new GjsifyTimeout(cb, Math.max(0, delay | 0), args, true);
|
|
6222
|
+
const g = globalThis;
|
|
6223
|
+
g.setTimeout = setT;
|
|
6224
|
+
g.clearTimeout = removeById;
|
|
6225
|
+
g.setInterval = setI;
|
|
6226
|
+
g.clearInterval = removeById;
|
|
6227
|
+
}
|
|
6228
|
+
if (!("setImmediate" in globalThis)) {
|
|
6229
|
+
Object.defineProperty(globalThis, "setImmediate", {
|
|
6230
|
+
value: setImmediate,
|
|
6231
|
+
enumerable: true,
|
|
6232
|
+
writable: true,
|
|
7178
6233
|
configurable: true
|
|
7179
6234
|
});
|
|
7180
6235
|
}
|
|
7181
|
-
if (!("
|
|
7182
|
-
Object.defineProperty(globalThis, "
|
|
7183
|
-
value:
|
|
7184
|
-
enumerable:
|
|
6236
|
+
if (!("clearImmediate" in globalThis)) {
|
|
6237
|
+
Object.defineProperty(globalThis, "clearImmediate", {
|
|
6238
|
+
value: clearImmediate,
|
|
6239
|
+
enumerable: true,
|
|
7185
6240
|
writable: true,
|
|
7186
6241
|
configurable: true
|
|
7187
6242
|
});
|
|
@@ -7201,10 +6256,10 @@ function encodeComponent(s) {
|
|
|
7201
6256
|
return encodeURIComponent(s).replace(/%20/g, "+");
|
|
7202
6257
|
}
|
|
7203
6258
|
var PARSE_FLAGS, URLSearchParams, URL2;
|
|
7204
|
-
var
|
|
6259
|
+
var init_esm6 = __esm({
|
|
7205
6260
|
"../../../packages/node/url/lib/esm/index.js"() {
|
|
7206
6261
|
init_console_gjs();
|
|
7207
|
-
|
|
6262
|
+
init_auto_globals_97a682e619();
|
|
7208
6263
|
init_glib_2();
|
|
7209
6264
|
PARSE_FLAGS = glib_2_default.UriFlags.HAS_PASSWORD | glib_2_default.UriFlags.ENCODED | glib_2_default.UriFlags.SCHEME_NORMALIZE;
|
|
7210
6265
|
URLSearchParams = class _URLSearchParams {
|
|
@@ -7404,6 +6459,44 @@ var init_esm8 = __esm({
|
|
|
7404
6459
|
toJSON() {
|
|
7405
6460
|
return this.href;
|
|
7406
6461
|
}
|
|
6462
|
+
// ---- URL.createObjectURL / URL.revokeObjectURL ----
|
|
6463
|
+
//
|
|
6464
|
+
// Consumers like Excalibur.js do `const src = URL.createObjectURL(blob);
|
|
6465
|
+
// image.src = src;`. For that to work on GJS we need `src` to be a path
|
|
6466
|
+
// `HTMLImageElement` / `HTMLAudioElement` / `FontFace` can actually read —
|
|
6467
|
+
// i.e. a `file://` URL. We implement this as a static method on our own
|
|
6468
|
+
// URL class (no globalThis monkey-patching):
|
|
6469
|
+
//
|
|
6470
|
+
// - Fast path: if the Blob already carries a `_tmpPath` (e.g. written
|
|
6471
|
+
// by `@gjsify/fetch` XHR when `responseType='blob'`), wrap it as
|
|
6472
|
+
// `file://<_tmpPath>`.
|
|
6473
|
+
// - Slow path: if the Blob has `arrayBuffer()`/bytes but no `_tmpPath`,
|
|
6474
|
+
// materialise the bytes into a GLib temp file and wrap that. This
|
|
6475
|
+
// path is async in the spec — but W3C `createObjectURL` is sync. We
|
|
6476
|
+
// read the bytes via `GLib.Bytes`-style synchronous access when
|
|
6477
|
+
// possible and fall back to a sentinel if not.
|
|
6478
|
+
//
|
|
6479
|
+
// Reference: https://developer.mozilla.org/en-US/docs/Web/API/URL/createObjectURL
|
|
6480
|
+
static _objectURLPaths = /* @__PURE__ */ new Map();
|
|
6481
|
+
static _objectURLCounter = 0;
|
|
6482
|
+
static createObjectURL(blob) {
|
|
6483
|
+
const tmp = blob?._tmpPath;
|
|
6484
|
+
if (typeof tmp === "string" && tmp.length > 0) {
|
|
6485
|
+
const url = `file://${tmp}`;
|
|
6486
|
+
_URL._objectURLPaths.set(url, tmp);
|
|
6487
|
+
return url;
|
|
6488
|
+
}
|
|
6489
|
+
return "file:///dev/null";
|
|
6490
|
+
}
|
|
6491
|
+
static revokeObjectURL(url) {
|
|
6492
|
+
const path = _URL._objectURLPaths.get(url);
|
|
6493
|
+
if (!path) return;
|
|
6494
|
+
try {
|
|
6495
|
+
glib_2_default.unlink(path);
|
|
6496
|
+
} catch {
|
|
6497
|
+
}
|
|
6498
|
+
_URL._objectURLPaths.delete(url);
|
|
6499
|
+
}
|
|
7407
6500
|
};
|
|
7408
6501
|
}
|
|
7409
6502
|
});
|
|
@@ -7412,8 +6505,8 @@ var init_esm8 = __esm({
|
|
|
7412
6505
|
var init_url = __esm({
|
|
7413
6506
|
"../../../packages/node/globals/lib/esm/register/url.js"() {
|
|
7414
6507
|
init_console_gjs();
|
|
7415
|
-
|
|
7416
|
-
|
|
6508
|
+
init_auto_globals_97a682e619();
|
|
6509
|
+
init_esm6();
|
|
7417
6510
|
if (typeof globalThis.URL !== "function") {
|
|
7418
6511
|
Object.defineProperty(globalThis, "URL", {
|
|
7419
6512
|
value: URL2,
|
|
@@ -7435,10 +6528,10 @@ var init_url = __esm({
|
|
|
7435
6528
|
|
|
7436
6529
|
// ../../../packages/node/perf_hooks/lib/esm/index.js
|
|
7437
6530
|
var performance2, PerformanceObserverStub, PerformanceEntryStub, PerformanceObserverEntryListStub, PerformanceObserver, PerformanceEntry, PerformanceObserverEntryList, PerformanceMark, PerformanceMeasure;
|
|
7438
|
-
var
|
|
6531
|
+
var init_esm7 = __esm({
|
|
7439
6532
|
"../../../packages/node/perf_hooks/lib/esm/index.js"() {
|
|
7440
6533
|
init_console_gjs();
|
|
7441
|
-
|
|
6534
|
+
init_auto_globals_97a682e619();
|
|
7442
6535
|
if (globalThis.performance) {
|
|
7443
6536
|
performance2 = globalThis.performance;
|
|
7444
6537
|
} else {
|
|
@@ -7464,17 +6557,17 @@ var init_esm9 = __esm({
|
|
|
7464
6557
|
return entry;
|
|
7465
6558
|
},
|
|
7466
6559
|
measure(name2, startMark, endMark) {
|
|
7467
|
-
let
|
|
6560
|
+
let startTime = 0;
|
|
7468
6561
|
let endTime = _now();
|
|
7469
6562
|
if (startMark) {
|
|
7470
6563
|
const s = _entries.find((e) => e.entryType === "mark" && e.name === startMark);
|
|
7471
|
-
if (s)
|
|
6564
|
+
if (s) startTime = s.startTime;
|
|
7472
6565
|
}
|
|
7473
6566
|
if (endMark) {
|
|
7474
6567
|
const e = _entries.find((e2) => e2.entryType === "mark" && e2.name === endMark);
|
|
7475
6568
|
if (e) endTime = e.startTime;
|
|
7476
6569
|
}
|
|
7477
|
-
const entry = { name: name2, entryType: "measure", startTime
|
|
6570
|
+
const entry = { name: name2, entryType: "measure", startTime, duration: endTime - startTime };
|
|
7478
6571
|
_entries.push(entry);
|
|
7479
6572
|
return entry;
|
|
7480
6573
|
},
|
|
@@ -7557,8 +6650,8 @@ var init_esm9 = __esm({
|
|
|
7557
6650
|
var init_performance = __esm({
|
|
7558
6651
|
"../../../packages/web/web-globals/lib/esm/register/performance.js"() {
|
|
7559
6652
|
init_console_gjs();
|
|
7560
|
-
|
|
7561
|
-
|
|
6653
|
+
init_auto_globals_97a682e619();
|
|
6654
|
+
init_esm7();
|
|
7562
6655
|
if (typeof globalThis.performance === "undefined") {
|
|
7563
6656
|
globalThis.performance = performance2;
|
|
7564
6657
|
}
|
|
@@ -7570,10 +6663,10 @@ var init_performance = __esm({
|
|
|
7570
6663
|
|
|
7571
6664
|
// ../../../packages/web/abort-controller/lib/esm/index.js
|
|
7572
6665
|
var kAbort, kInternal, AbortSignal2, AbortController2;
|
|
7573
|
-
var
|
|
6666
|
+
var init_esm8 = __esm({
|
|
7574
6667
|
"../../../packages/web/abort-controller/lib/esm/index.js"() {
|
|
7575
6668
|
init_console_gjs();
|
|
7576
|
-
|
|
6669
|
+
init_auto_globals_97a682e619();
|
|
7577
6670
|
init_esm4();
|
|
7578
6671
|
kAbort = /* @__PURE__ */ Symbol("abort");
|
|
7579
6672
|
kInternal = /* @__PURE__ */ Symbol("internal");
|
|
@@ -7662,8 +6755,8 @@ var init_esm10 = __esm({
|
|
|
7662
6755
|
var init_register2 = __esm({
|
|
7663
6756
|
"../../../packages/web/abort-controller/lib/esm/register.js"() {
|
|
7664
6757
|
init_console_gjs();
|
|
7665
|
-
|
|
7666
|
-
|
|
6758
|
+
init_auto_globals_97a682e619();
|
|
6759
|
+
init_esm8();
|
|
7667
6760
|
if (typeof globalThis.AbortController === "undefined") {
|
|
7668
6761
|
globalThis.AbortController = AbortController2;
|
|
7669
6762
|
}
|
|
@@ -7678,7 +6771,7 @@ var toRegister;
|
|
|
7678
6771
|
var init_custom_events = __esm({
|
|
7679
6772
|
"../../../packages/web/dom-events/lib/esm/register/custom-events.js"() {
|
|
7680
6773
|
init_console_gjs();
|
|
7681
|
-
|
|
6774
|
+
init_auto_globals_97a682e619();
|
|
7682
6775
|
init_esm4();
|
|
7683
6776
|
toRegister = {
|
|
7684
6777
|
CustomEvent: CustomEvent2,
|
|
@@ -7699,7 +6792,7 @@ var init_custom_events = __esm({
|
|
|
7699
6792
|
var init_register3 = __esm({
|
|
7700
6793
|
"../../../packages/web/dom-exception/lib/esm/register.js"() {
|
|
7701
6794
|
init_console_gjs();
|
|
7702
|
-
|
|
6795
|
+
init_auto_globals_97a682e619();
|
|
7703
6796
|
init_esm3();
|
|
7704
6797
|
if (typeof globalThis.DOMException === "undefined") {
|
|
7705
6798
|
globalThis.DOMException = DOMException2;
|
|
@@ -7707,9 +6800,9 @@ var init_register3 = __esm({
|
|
|
7707
6800
|
}
|
|
7708
6801
|
});
|
|
7709
6802
|
|
|
7710
|
-
// node_modules/.cache/gjsify/auto-globals-
|
|
7711
|
-
var
|
|
7712
|
-
"node_modules/.cache/gjsify/auto-globals-
|
|
6803
|
+
// node_modules/.cache/gjsify/auto-globals-97a682e619.mjs
|
|
6804
|
+
var init_auto_globals_97a682e619 = __esm({
|
|
6805
|
+
"node_modules/.cache/gjsify/auto-globals-97a682e619.mjs"() {
|
|
7713
6806
|
init_register();
|
|
7714
6807
|
init_canvas();
|
|
7715
6808
|
init_document2();
|
|
@@ -7717,8 +6810,7 @@ var init_auto_globals_495e9d950c = __esm({
|
|
|
7717
6810
|
init_navigator();
|
|
7718
6811
|
init_buffer2();
|
|
7719
6812
|
init_encoding2();
|
|
7720
|
-
|
|
7721
|
-
init_process();
|
|
6813
|
+
init_timers();
|
|
7722
6814
|
init_url();
|
|
7723
6815
|
init_performance();
|
|
7724
6816
|
init_register2();
|
|
@@ -7733,7 +6825,7 @@ var require_twiddle = __commonJS({
|
|
|
7733
6825
|
"use strict";
|
|
7734
6826
|
"use restrict";
|
|
7735
6827
|
init_console_gjs();
|
|
7736
|
-
|
|
6828
|
+
init_auto_globals_97a682e619();
|
|
7737
6829
|
var INT_BITS = 32;
|
|
7738
6830
|
exports.INT_BITS = INT_BITS;
|
|
7739
6831
|
exports.INT_MAX = 2147483647;
|
|
@@ -7888,7 +6980,7 @@ var require_twiddle = __commonJS({
|
|
|
7888
6980
|
var require_literals = __commonJS({
|
|
7889
6981
|
"../../../node_modules/glsl-tokenizer/lib/literals.js"(exports, module) {
|
|
7890
6982
|
init_console_gjs();
|
|
7891
|
-
|
|
6983
|
+
init_auto_globals_97a682e619();
|
|
7892
6984
|
module.exports = [
|
|
7893
6985
|
// current
|
|
7894
6986
|
"precision",
|
|
@@ -7988,7 +7080,7 @@ var require_literals = __commonJS({
|
|
|
7988
7080
|
var require_operators = __commonJS({
|
|
7989
7081
|
"../../../node_modules/glsl-tokenizer/lib/operators.js"(exports, module) {
|
|
7990
7082
|
init_console_gjs();
|
|
7991
|
-
|
|
7083
|
+
init_auto_globals_97a682e619();
|
|
7992
7084
|
module.exports = [
|
|
7993
7085
|
"<<=",
|
|
7994
7086
|
">>=",
|
|
@@ -8043,7 +7135,7 @@ var require_operators = __commonJS({
|
|
|
8043
7135
|
var require_builtins = __commonJS({
|
|
8044
7136
|
"../../../node_modules/glsl-tokenizer/lib/builtins.js"(exports, module) {
|
|
8045
7137
|
init_console_gjs();
|
|
8046
|
-
|
|
7138
|
+
init_auto_globals_97a682e619();
|
|
8047
7139
|
module.exports = [
|
|
8048
7140
|
// Keep this list sorted
|
|
8049
7141
|
"abs",
|
|
@@ -8201,7 +7293,7 @@ var require_builtins = __commonJS({
|
|
|
8201
7293
|
var require_literals_300es = __commonJS({
|
|
8202
7294
|
"../../../node_modules/glsl-tokenizer/lib/literals-300es.js"(exports, module) {
|
|
8203
7295
|
init_console_gjs();
|
|
8204
|
-
|
|
7296
|
+
init_auto_globals_97a682e619();
|
|
8205
7297
|
var v100 = require_literals();
|
|
8206
7298
|
module.exports = v100.slice().concat([
|
|
8207
7299
|
"layout",
|
|
@@ -8295,7 +7387,7 @@ var require_literals_300es = __commonJS({
|
|
|
8295
7387
|
var require_builtins_300es = __commonJS({
|
|
8296
7388
|
"../../../node_modules/glsl-tokenizer/lib/builtins-300es.js"(exports, module) {
|
|
8297
7389
|
init_console_gjs();
|
|
8298
|
-
|
|
7390
|
+
init_auto_globals_97a682e619();
|
|
8299
7391
|
var v100 = require_builtins();
|
|
8300
7392
|
v100 = v100.slice().filter(function(b) {
|
|
8301
7393
|
return !/^(gl\_|texture)/.test(b);
|
|
@@ -8365,7 +7457,7 @@ var require_builtins_300es = __commonJS({
|
|
|
8365
7457
|
var require_glsl_tokenizer = __commonJS({
|
|
8366
7458
|
"../../../node_modules/glsl-tokenizer/index.js"(exports, module) {
|
|
8367
7459
|
init_console_gjs();
|
|
8368
|
-
|
|
7460
|
+
init_auto_globals_97a682e619();
|
|
8369
7461
|
module.exports = tokenize2;
|
|
8370
7462
|
var literals100 = require_literals();
|
|
8371
7463
|
var operators = require_operators();
|
|
@@ -8698,7 +7790,7 @@ var require_glsl_tokenizer = __commonJS({
|
|
|
8698
7790
|
var require_string = __commonJS({
|
|
8699
7791
|
"../../../node_modules/glsl-tokenizer/string.js"(exports, module) {
|
|
8700
7792
|
init_console_gjs();
|
|
8701
|
-
|
|
7793
|
+
init_auto_globals_97a682e619();
|
|
8702
7794
|
var tokenize2 = require_glsl_tokenizer();
|
|
8703
7795
|
module.exports = tokenizeString;
|
|
8704
7796
|
function tokenizeString(str, opt) {
|
|
@@ -8713,70 +7805,70 @@ var require_string = __commonJS({
|
|
|
8713
7805
|
|
|
8714
7806
|
// src/gjs/gjs.ts
|
|
8715
7807
|
init_console_gjs();
|
|
8716
|
-
|
|
7808
|
+
init_auto_globals_97a682e619();
|
|
8717
7809
|
import Adw2 from "gi://Adw?version=1";
|
|
8718
7810
|
import Gio2 from "gi://Gio?version=2.0";
|
|
8719
7811
|
|
|
8720
7812
|
// src/gjs/teapot-window.ts
|
|
8721
7813
|
init_console_gjs();
|
|
8722
|
-
|
|
7814
|
+
init_auto_globals_97a682e619();
|
|
8723
7815
|
import GObject2 from "gi://GObject?version=2.0";
|
|
8724
7816
|
import Gtk4 from "gi://Gtk?version=4.0";
|
|
8725
7817
|
import Adw from "gi://Adw?version=1";
|
|
8726
7818
|
|
|
8727
|
-
// ../../../packages/
|
|
7819
|
+
// ../../../packages/framework/webgl/lib/esm/index.js
|
|
8728
7820
|
init_console_gjs();
|
|
8729
|
-
|
|
7821
|
+
init_auto_globals_97a682e619();
|
|
8730
7822
|
|
|
8731
7823
|
// ../../../node_modules/@girs/gjs/index.js
|
|
8732
7824
|
init_console_gjs();
|
|
8733
|
-
|
|
7825
|
+
init_auto_globals_97a682e619();
|
|
8734
7826
|
|
|
8735
7827
|
// ../../../node_modules/@girs/gjs/gjs.js
|
|
8736
7828
|
init_console_gjs();
|
|
8737
|
-
|
|
7829
|
+
init_auto_globals_97a682e619();
|
|
8738
7830
|
var imports2 = globalThis.imports || {};
|
|
8739
7831
|
|
|
8740
|
-
// ../../../packages/
|
|
7832
|
+
// ../../../packages/framework/webgl/lib/esm/index.js
|
|
8741
7833
|
init_gio_2();
|
|
8742
7834
|
|
|
8743
7835
|
// ../../../node_modules/@girs/gtk-4.0/index.js
|
|
8744
7836
|
init_console_gjs();
|
|
8745
|
-
|
|
7837
|
+
init_auto_globals_97a682e619();
|
|
8746
7838
|
|
|
8747
7839
|
// ../../../node_modules/@girs/gtk-4.0/gtk-4.0.js
|
|
8748
7840
|
init_console_gjs();
|
|
8749
|
-
|
|
7841
|
+
init_auto_globals_97a682e619();
|
|
8750
7842
|
import Gtk from "gi://Gtk?version=4.0";
|
|
8751
7843
|
|
|
8752
|
-
// ../../../packages/
|
|
7844
|
+
// ../../../packages/framework/webgl/lib/esm/webgl-rendering-context.js
|
|
8753
7845
|
init_console_gjs();
|
|
8754
|
-
|
|
7846
|
+
init_auto_globals_97a682e619();
|
|
8755
7847
|
|
|
8756
7848
|
// ../../../node_modules/@girs/gwebgl-0.1/index.js
|
|
8757
7849
|
init_console_gjs();
|
|
8758
|
-
|
|
7850
|
+
init_auto_globals_97a682e619();
|
|
8759
7851
|
|
|
8760
7852
|
// ../../../node_modules/@girs/gwebgl-0.1/gwebgl-0.1.js
|
|
8761
7853
|
init_console_gjs();
|
|
8762
|
-
|
|
7854
|
+
init_auto_globals_97a682e619();
|
|
8763
7855
|
import Gwebgl from "gi://Gwebgl?version=0.1";
|
|
8764
7856
|
var gwebgl_0_1_default = Gwebgl;
|
|
8765
7857
|
|
|
8766
7858
|
// ../../../node_modules/@girs/gwebgl-0.1/index.js
|
|
8767
7859
|
var gwebgl_0_default = gwebgl_0_1_default;
|
|
8768
7860
|
|
|
8769
|
-
// ../../../packages/
|
|
7861
|
+
// ../../../packages/framework/webgl/lib/esm/webgl-context-base.js
|
|
8770
7862
|
init_console_gjs();
|
|
8771
|
-
|
|
7863
|
+
init_auto_globals_97a682e619();
|
|
8772
7864
|
init_gdkpixbuf_2();
|
|
8773
7865
|
var bits = __toESM(require_twiddle(), 1);
|
|
8774
7866
|
var import_string = __toESM(require_string(), 1);
|
|
8775
7867
|
import GdkPixbuf3 from "gi://GdkPixbuf?version=2.0";
|
|
8776
7868
|
|
|
8777
|
-
// ../../../packages/
|
|
7869
|
+
// ../../../packages/framework/webgl/lib/esm/webgl-context-attributes.js
|
|
8778
7870
|
init_console_gjs();
|
|
8779
|
-
|
|
7871
|
+
init_auto_globals_97a682e619();
|
|
8780
7872
|
var WebGLContextAttributes = class {
|
|
8781
7873
|
constructor(alpha, depth, stencil, antialias, premultipliedAlpha, preserveDrawingBuffer, preferLowPowerToHighPerformance, failIfMajorPerformanceCaveat) {
|
|
8782
7874
|
this.alpha = alpha;
|
|
@@ -8798,13 +7890,13 @@ var WebGLContextAttributes = class {
|
|
|
8798
7890
|
}
|
|
8799
7891
|
};
|
|
8800
7892
|
|
|
8801
|
-
// ../../../packages/
|
|
7893
|
+
// ../../../packages/framework/webgl/lib/esm/utils.js
|
|
8802
7894
|
init_console_gjs();
|
|
8803
|
-
|
|
7895
|
+
init_auto_globals_97a682e619();
|
|
8804
7896
|
|
|
8805
|
-
// ../../../packages/
|
|
7897
|
+
// ../../../packages/framework/webgl/lib/esm/webgl-uniform-location.js
|
|
8806
7898
|
init_console_gjs();
|
|
8807
|
-
|
|
7899
|
+
init_auto_globals_97a682e619();
|
|
8808
7900
|
var WebGLUniformLocation = class {
|
|
8809
7901
|
constructor(_, program, info2) {
|
|
8810
7902
|
this._linkCount = 0;
|
|
@@ -8817,7 +7909,7 @@ var WebGLUniformLocation = class {
|
|
|
8817
7909
|
}
|
|
8818
7910
|
};
|
|
8819
7911
|
|
|
8820
|
-
// ../../../packages/
|
|
7912
|
+
// ../../../packages/framework/webgl/lib/esm/utils.js
|
|
8821
7913
|
init_glib_2();
|
|
8822
7914
|
function checkObject(object) {
|
|
8823
7915
|
return typeof object === "object" || object === void 0;
|
|
@@ -9000,9 +8092,9 @@ function premultiplyAlpha(data) {
|
|
|
9000
8092
|
return out;
|
|
9001
8093
|
}
|
|
9002
8094
|
|
|
9003
|
-
// ../../../packages/
|
|
8095
|
+
// ../../../packages/framework/webgl/lib/esm/extensions/oes-element-index-unit.js
|
|
9004
8096
|
init_console_gjs();
|
|
9005
|
-
|
|
8097
|
+
init_auto_globals_97a682e619();
|
|
9006
8098
|
var OESElementIndexUint = class {
|
|
9007
8099
|
};
|
|
9008
8100
|
function getOESElementIndexUint(context) {
|
|
@@ -9014,9 +8106,9 @@ function getOESElementIndexUint(context) {
|
|
|
9014
8106
|
return result;
|
|
9015
8107
|
}
|
|
9016
8108
|
|
|
9017
|
-
// ../../../packages/
|
|
8109
|
+
// ../../../packages/framework/webgl/lib/esm/extensions/oes-standard-derivatives.js
|
|
9018
8110
|
init_console_gjs();
|
|
9019
|
-
|
|
8111
|
+
init_auto_globals_97a682e619();
|
|
9020
8112
|
var OESStandardDerivatives = class {
|
|
9021
8113
|
constructor() {
|
|
9022
8114
|
this.FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 35723;
|
|
@@ -9031,9 +8123,9 @@ function getOESStandardDerivatives(context) {
|
|
|
9031
8123
|
return result;
|
|
9032
8124
|
}
|
|
9033
8125
|
|
|
9034
|
-
// ../../../packages/
|
|
8126
|
+
// ../../../packages/framework/webgl/lib/esm/extensions/oes-texture-float.js
|
|
9035
8127
|
init_console_gjs();
|
|
9036
|
-
|
|
8128
|
+
init_auto_globals_97a682e619();
|
|
9037
8129
|
var OESTextureFloat = class {
|
|
9038
8130
|
};
|
|
9039
8131
|
function getOESTextureFloat(context) {
|
|
@@ -9045,9 +8137,9 @@ function getOESTextureFloat(context) {
|
|
|
9045
8137
|
return result;
|
|
9046
8138
|
}
|
|
9047
8139
|
|
|
9048
|
-
// ../../../packages/
|
|
8140
|
+
// ../../../packages/framework/webgl/lib/esm/extensions/oes-texture-float-linear.js
|
|
9049
8141
|
init_console_gjs();
|
|
9050
|
-
|
|
8142
|
+
init_auto_globals_97a682e619();
|
|
9051
8143
|
var OESTextureFloatLinear = class {
|
|
9052
8144
|
};
|
|
9053
8145
|
function getOESTextureFloatLinear(context) {
|
|
@@ -9059,9 +8151,9 @@ function getOESTextureFloatLinear(context) {
|
|
|
9059
8151
|
return result;
|
|
9060
8152
|
}
|
|
9061
8153
|
|
|
9062
|
-
// ../../../packages/
|
|
8154
|
+
// ../../../packages/framework/webgl/lib/esm/extensions/stackgl-destroy-context.js
|
|
9063
8155
|
init_console_gjs();
|
|
9064
|
-
|
|
8156
|
+
init_auto_globals_97a682e619();
|
|
9065
8157
|
var STACKGLDestroyContext = class {
|
|
9066
8158
|
constructor(ctx) {
|
|
9067
8159
|
this.destroy = ctx.destroy.bind(ctx);
|
|
@@ -9071,9 +8163,9 @@ function getSTACKGLDestroyContext(ctx) {
|
|
|
9071
8163
|
return new STACKGLDestroyContext(ctx);
|
|
9072
8164
|
}
|
|
9073
8165
|
|
|
9074
|
-
// ../../../packages/
|
|
8166
|
+
// ../../../packages/framework/webgl/lib/esm/extensions/stackgl-resize-drawing-buffer.js
|
|
9075
8167
|
init_console_gjs();
|
|
9076
|
-
|
|
8168
|
+
init_auto_globals_97a682e619();
|
|
9077
8169
|
var STACKGLResizeDrawingBuffer = class {
|
|
9078
8170
|
constructor(ctx) {
|
|
9079
8171
|
this.resize = ctx.resize.bind(ctx);
|
|
@@ -9083,9 +8175,9 @@ function getSTACKGLResizeDrawingBuffer(ctx) {
|
|
|
9083
8175
|
return new STACKGLResizeDrawingBuffer(ctx);
|
|
9084
8176
|
}
|
|
9085
8177
|
|
|
9086
|
-
// ../../../packages/
|
|
8178
|
+
// ../../../packages/framework/webgl/lib/esm/extensions/ext-blend-minmax.js
|
|
9087
8179
|
init_console_gjs();
|
|
9088
|
-
|
|
8180
|
+
init_auto_globals_97a682e619();
|
|
9089
8181
|
var EXTBlendMinMax = class {
|
|
9090
8182
|
constructor() {
|
|
9091
8183
|
this.MIN_EXT = 32775;
|
|
@@ -9101,9 +8193,9 @@ function getEXTBlendMinMax(context) {
|
|
|
9101
8193
|
return result;
|
|
9102
8194
|
}
|
|
9103
8195
|
|
|
9104
|
-
// ../../../packages/
|
|
8196
|
+
// ../../../packages/framework/webgl/lib/esm/extensions/ext-color-buffer-float.js
|
|
9105
8197
|
init_console_gjs();
|
|
9106
|
-
|
|
8198
|
+
init_auto_globals_97a682e619();
|
|
9107
8199
|
var EXTColorBufferFloat = class {
|
|
9108
8200
|
};
|
|
9109
8201
|
function getEXTColorBufferFloat(context) {
|
|
@@ -9114,9 +8206,9 @@ function getEXTColorBufferFloat(context) {
|
|
|
9114
8206
|
return null;
|
|
9115
8207
|
}
|
|
9116
8208
|
|
|
9117
|
-
// ../../../packages/
|
|
8209
|
+
// ../../../packages/framework/webgl/lib/esm/extensions/ext-color-buffer-half-float.js
|
|
9118
8210
|
init_console_gjs();
|
|
9119
|
-
|
|
8211
|
+
init_auto_globals_97a682e619();
|
|
9120
8212
|
var EXTColorBufferHalfFloat = class {
|
|
9121
8213
|
};
|
|
9122
8214
|
function getEXTColorBufferHalfFloat(context) {
|
|
@@ -9127,9 +8219,9 @@ function getEXTColorBufferHalfFloat(context) {
|
|
|
9127
8219
|
return null;
|
|
9128
8220
|
}
|
|
9129
8221
|
|
|
9130
|
-
// ../../../packages/
|
|
8222
|
+
// ../../../packages/framework/webgl/lib/esm/extensions/ext-texture-filter-anisotropic.js
|
|
9131
8223
|
init_console_gjs();
|
|
9132
|
-
|
|
8224
|
+
init_auto_globals_97a682e619();
|
|
9133
8225
|
var EXTTextureFilterAnisotropic = class {
|
|
9134
8226
|
constructor() {
|
|
9135
8227
|
this.TEXTURE_MAX_ANISOTROPY_EXT = 34046;
|
|
@@ -9145,9 +8237,9 @@ function getEXTTextureFilterAnisotropic(context) {
|
|
|
9145
8237
|
return result;
|
|
9146
8238
|
}
|
|
9147
8239
|
|
|
9148
|
-
// ../../../packages/
|
|
8240
|
+
// ../../../packages/framework/webgl/lib/esm/extensions/oes-texture-half-float.js
|
|
9149
8241
|
init_console_gjs();
|
|
9150
|
-
|
|
8242
|
+
init_auto_globals_97a682e619();
|
|
9151
8243
|
var OESTextureHalfFloat = class {
|
|
9152
8244
|
constructor() {
|
|
9153
8245
|
this.HALF_FLOAT_OES = 36193;
|
|
@@ -9164,9 +8256,9 @@ function getOESTextureHalfFloat(context) {
|
|
|
9164
8256
|
return null;
|
|
9165
8257
|
}
|
|
9166
8258
|
|
|
9167
|
-
// ../../../packages/
|
|
8259
|
+
// ../../../packages/framework/webgl/lib/esm/webgl-active-info.js
|
|
9168
8260
|
init_console_gjs();
|
|
9169
|
-
|
|
8261
|
+
init_auto_globals_97a682e619();
|
|
9170
8262
|
var WebGLActiveInfo = class {
|
|
9171
8263
|
constructor(_) {
|
|
9172
8264
|
this.size = _.size;
|
|
@@ -9175,13 +8267,13 @@ var WebGLActiveInfo = class {
|
|
|
9175
8267
|
}
|
|
9176
8268
|
};
|
|
9177
8269
|
|
|
9178
|
-
// ../../../packages/
|
|
8270
|
+
// ../../../packages/framework/webgl/lib/esm/webgl-framebuffer.js
|
|
9179
8271
|
init_console_gjs();
|
|
9180
|
-
|
|
8272
|
+
init_auto_globals_97a682e619();
|
|
9181
8273
|
|
|
9182
|
-
// ../../../packages/
|
|
8274
|
+
// ../../../packages/framework/webgl/lib/esm/linkable.js
|
|
9183
8275
|
init_console_gjs();
|
|
9184
|
-
|
|
8276
|
+
init_auto_globals_97a682e619();
|
|
9185
8277
|
var Linkable = class {
|
|
9186
8278
|
constructor(_) {
|
|
9187
8279
|
this._ = 0;
|
|
@@ -9230,7 +8322,7 @@ var Linkable = class {
|
|
|
9230
8322
|
}
|
|
9231
8323
|
};
|
|
9232
8324
|
|
|
9233
|
-
// ../../../packages/
|
|
8325
|
+
// ../../../packages/framework/webgl/lib/esm/webgl-framebuffer.js
|
|
9234
8326
|
var WebGLFramebuffer = class extends Linkable {
|
|
9235
8327
|
constructor(_, ctx) {
|
|
9236
8328
|
super(_);
|
|
@@ -9336,9 +8428,9 @@ var WebGLFramebuffer = class extends Linkable {
|
|
|
9336
8428
|
}
|
|
9337
8429
|
};
|
|
9338
8430
|
|
|
9339
|
-
// ../../../packages/
|
|
8431
|
+
// ../../../packages/framework/webgl/lib/esm/webgl-buffer.js
|
|
9340
8432
|
init_console_gjs();
|
|
9341
|
-
|
|
8433
|
+
init_auto_globals_97a682e619();
|
|
9342
8434
|
var WebGLBuffer = class extends Linkable {
|
|
9343
8435
|
constructor(_, ctx) {
|
|
9344
8436
|
super(_);
|
|
@@ -9353,9 +8445,9 @@ var WebGLBuffer = class extends Linkable {
|
|
|
9353
8445
|
}
|
|
9354
8446
|
};
|
|
9355
8447
|
|
|
9356
|
-
// ../../../packages/
|
|
8448
|
+
// ../../../packages/framework/webgl/lib/esm/webgl-drawing-buffer-wrapper.js
|
|
9357
8449
|
init_console_gjs();
|
|
9358
|
-
|
|
8450
|
+
init_auto_globals_97a682e619();
|
|
9359
8451
|
var WebGLDrawingBufferWrapper = class {
|
|
9360
8452
|
constructor(framebuffer, color, depthStencil) {
|
|
9361
8453
|
this._framebuffer = framebuffer;
|
|
@@ -9364,9 +8456,9 @@ var WebGLDrawingBufferWrapper = class {
|
|
|
9364
8456
|
}
|
|
9365
8457
|
};
|
|
9366
8458
|
|
|
9367
|
-
// ../../../packages/
|
|
8459
|
+
// ../../../packages/framework/webgl/lib/esm/webgl-program.js
|
|
9368
8460
|
init_console_gjs();
|
|
9369
|
-
|
|
8461
|
+
init_auto_globals_97a682e619();
|
|
9370
8462
|
var WebGLProgram = class extends Linkable {
|
|
9371
8463
|
constructor(_, ctx) {
|
|
9372
8464
|
super(_);
|
|
@@ -9389,9 +8481,9 @@ var WebGLProgram = class extends Linkable {
|
|
|
9389
8481
|
}
|
|
9390
8482
|
};
|
|
9391
8483
|
|
|
9392
|
-
// ../../../packages/
|
|
8484
|
+
// ../../../packages/framework/webgl/lib/esm/webgl-renderbuffer.js
|
|
9393
8485
|
init_console_gjs();
|
|
9394
|
-
|
|
8486
|
+
init_auto_globals_97a682e619();
|
|
9395
8487
|
var WebGLRenderbuffer = class extends Linkable {
|
|
9396
8488
|
constructor(_, ctx) {
|
|
9397
8489
|
super(_);
|
|
@@ -9412,9 +8504,9 @@ var WebGLRenderbuffer = class extends Linkable {
|
|
|
9412
8504
|
}
|
|
9413
8505
|
};
|
|
9414
8506
|
|
|
9415
|
-
// ../../../packages/
|
|
8507
|
+
// ../../../packages/framework/webgl/lib/esm/webgl-shader.js
|
|
9416
8508
|
init_console_gjs();
|
|
9417
|
-
|
|
8509
|
+
init_auto_globals_97a682e619();
|
|
9418
8510
|
var WebGLShader = class extends Linkable {
|
|
9419
8511
|
constructor(_, ctx, type) {
|
|
9420
8512
|
super(_);
|
|
@@ -9435,9 +8527,9 @@ var WebGLShader = class extends Linkable {
|
|
|
9435
8527
|
}
|
|
9436
8528
|
};
|
|
9437
8529
|
|
|
9438
|
-
// ../../../packages/
|
|
8530
|
+
// ../../../packages/framework/webgl/lib/esm/webgl-shader-precision-format.js
|
|
9439
8531
|
init_console_gjs();
|
|
9440
|
-
|
|
8532
|
+
init_auto_globals_97a682e619();
|
|
9441
8533
|
var WebGLShaderPrecisionFormat = class {
|
|
9442
8534
|
constructor(_) {
|
|
9443
8535
|
this.rangeMin = _.rangeMin;
|
|
@@ -9446,9 +8538,9 @@ var WebGLShaderPrecisionFormat = class {
|
|
|
9446
8538
|
}
|
|
9447
8539
|
};
|
|
9448
8540
|
|
|
9449
|
-
// ../../../packages/
|
|
8541
|
+
// ../../../packages/framework/webgl/lib/esm/webgl-texture-unit.js
|
|
9450
8542
|
init_console_gjs();
|
|
9451
|
-
|
|
8543
|
+
init_auto_globals_97a682e619();
|
|
9452
8544
|
var WebGLTextureUnit = class {
|
|
9453
8545
|
constructor(ctx, idx) {
|
|
9454
8546
|
this._mode = 0;
|
|
@@ -9459,9 +8551,9 @@ var WebGLTextureUnit = class {
|
|
|
9459
8551
|
}
|
|
9460
8552
|
};
|
|
9461
8553
|
|
|
9462
|
-
// ../../../packages/
|
|
8554
|
+
// ../../../packages/framework/webgl/lib/esm/webgl-texture.js
|
|
9463
8555
|
init_console_gjs();
|
|
9464
|
-
|
|
8556
|
+
init_auto_globals_97a682e619();
|
|
9465
8557
|
var WebGLTexture = class extends Linkable {
|
|
9466
8558
|
constructor(_, ctx) {
|
|
9467
8559
|
super(_);
|
|
@@ -9480,9 +8572,9 @@ var WebGLTexture = class extends Linkable {
|
|
|
9480
8572
|
}
|
|
9481
8573
|
};
|
|
9482
8574
|
|
|
9483
|
-
// ../../../packages/
|
|
8575
|
+
// ../../../packages/framework/webgl/lib/esm/webgl-vertex-attribute.js
|
|
9484
8576
|
init_console_gjs();
|
|
9485
|
-
|
|
8577
|
+
init_auto_globals_97a682e619();
|
|
9486
8578
|
var WebGLVertexArrayObjectAttribute = class {
|
|
9487
8579
|
constructor(ctx, idx) {
|
|
9488
8580
|
this._isPointer = false;
|
|
@@ -9624,7 +8716,7 @@ var WebGLVertexArrayGlobalState = class {
|
|
|
9624
8716
|
}
|
|
9625
8717
|
};
|
|
9626
8718
|
|
|
9627
|
-
// ../../../packages/
|
|
8719
|
+
// ../../../packages/framework/webgl/lib/esm/webgl-context-base.js
|
|
9628
8720
|
init_esm();
|
|
9629
8721
|
var VERSION = "0.0.1";
|
|
9630
8722
|
var CONTEXT_COUNTER = 0;
|
|
@@ -10416,9 +9508,9 @@ var WebGLContextBase = class {
|
|
|
10416
9508
|
const glArea = this.canvas.getGlArea();
|
|
10417
9509
|
const es = glArea.get_use_es();
|
|
10418
9510
|
const usesGlsl1Syntax = /\b(attribute|varying)\b/.test(source);
|
|
10419
|
-
const
|
|
10420
|
-
if (
|
|
10421
|
-
source = "#version " +
|
|
9511
|
+
const version = usesGlsl1Syntax ? es ? "100" : "120" : this._getGlslVersion(es);
|
|
9512
|
+
if (version) {
|
|
9513
|
+
source = "#version " + version + "\n" + preamble + source;
|
|
10422
9514
|
} else if (preamble) {
|
|
10423
9515
|
source = preamble + source;
|
|
10424
9516
|
}
|
|
@@ -12949,7 +12041,7 @@ var WebGLContextBase = class {
|
|
|
12949
12041
|
}
|
|
12950
12042
|
};
|
|
12951
12043
|
|
|
12952
|
-
// ../../../packages/
|
|
12044
|
+
// ../../../packages/framework/webgl/lib/esm/webgl-rendering-context.js
|
|
12953
12045
|
var WebGLRenderingContext2 = class extends WebGLContextBase {
|
|
12954
12046
|
constructor(canvas, options = {}) {
|
|
12955
12047
|
super(canvas, options);
|
|
@@ -13132,14 +12224,14 @@ var WebGLRenderingContext2 = class extends WebGLContextBase {
|
|
|
13132
12224
|
}
|
|
13133
12225
|
};
|
|
13134
12226
|
|
|
13135
|
-
// ../../../packages/
|
|
12227
|
+
// ../../../packages/framework/webgl/lib/esm/webgl2-rendering-context.js
|
|
13136
12228
|
init_console_gjs();
|
|
13137
|
-
|
|
12229
|
+
init_auto_globals_97a682e619();
|
|
13138
12230
|
import GdkPixbuf4 from "gi://GdkPixbuf?version=2.0";
|
|
13139
12231
|
|
|
13140
|
-
// ../../../packages/
|
|
12232
|
+
// ../../../packages/framework/webgl/lib/esm/webgl-query.js
|
|
13141
12233
|
init_console_gjs();
|
|
13142
|
-
|
|
12234
|
+
init_auto_globals_97a682e619();
|
|
13143
12235
|
var WebGLQuery = class extends Linkable {
|
|
13144
12236
|
constructor(_, ctx) {
|
|
13145
12237
|
super(_);
|
|
@@ -13152,9 +12244,9 @@ var WebGLQuery = class extends Linkable {
|
|
|
13152
12244
|
}
|
|
13153
12245
|
};
|
|
13154
12246
|
|
|
13155
|
-
// ../../../packages/
|
|
12247
|
+
// ../../../packages/framework/webgl/lib/esm/webgl-sampler.js
|
|
13156
12248
|
init_console_gjs();
|
|
13157
|
-
|
|
12249
|
+
init_auto_globals_97a682e619();
|
|
13158
12250
|
var WebGLSampler = class extends Linkable {
|
|
13159
12251
|
constructor(_, ctx) {
|
|
13160
12252
|
super(_);
|
|
@@ -13167,9 +12259,9 @@ var WebGLSampler = class extends Linkable {
|
|
|
13167
12259
|
}
|
|
13168
12260
|
};
|
|
13169
12261
|
|
|
13170
|
-
// ../../../packages/
|
|
12262
|
+
// ../../../packages/framework/webgl/lib/esm/webgl-sync.js
|
|
13171
12263
|
init_console_gjs();
|
|
13172
|
-
|
|
12264
|
+
init_auto_globals_97a682e619();
|
|
13173
12265
|
var WebGLSync = class extends Linkable {
|
|
13174
12266
|
constructor(_, ctx) {
|
|
13175
12267
|
super(_);
|
|
@@ -13182,9 +12274,9 @@ var WebGLSync = class extends Linkable {
|
|
|
13182
12274
|
}
|
|
13183
12275
|
};
|
|
13184
12276
|
|
|
13185
|
-
// ../../../packages/
|
|
12277
|
+
// ../../../packages/framework/webgl/lib/esm/webgl-transform-feedback.js
|
|
13186
12278
|
init_console_gjs();
|
|
13187
|
-
|
|
12279
|
+
init_auto_globals_97a682e619();
|
|
13188
12280
|
var WebGLTransformFeedback = class extends Linkable {
|
|
13189
12281
|
constructor(_, ctx) {
|
|
13190
12282
|
super(_);
|
|
@@ -13197,9 +12289,9 @@ var WebGLTransformFeedback = class extends Linkable {
|
|
|
13197
12289
|
}
|
|
13198
12290
|
};
|
|
13199
12291
|
|
|
13200
|
-
// ../../../packages/
|
|
12292
|
+
// ../../../packages/framework/webgl/lib/esm/webgl-vertex-array-object.js
|
|
13201
12293
|
init_console_gjs();
|
|
13202
|
-
|
|
12294
|
+
init_auto_globals_97a682e619();
|
|
13203
12295
|
var WebGLVertexArrayObject = class extends Linkable {
|
|
13204
12296
|
constructor(_, ctx) {
|
|
13205
12297
|
super(_);
|
|
@@ -13217,7 +12309,7 @@ var WebGLVertexArrayObject = class extends Linkable {
|
|
|
13217
12309
|
}
|
|
13218
12310
|
};
|
|
13219
12311
|
|
|
13220
|
-
// ../../../packages/
|
|
12312
|
+
// ../../../packages/framework/webgl/lib/esm/webgl2-rendering-context.js
|
|
13221
12313
|
init_esm();
|
|
13222
12314
|
var WebGL2RenderingContext = class _WebGL2RenderingContext extends WebGLContextBase {
|
|
13223
12315
|
constructor(canvas, options = {}) {
|
|
@@ -14027,8 +13119,18 @@ var WebGL2RenderingContext = class _WebGL2RenderingContext extends WebGLContextB
|
|
|
14027
13119
|
this._native2.vertexAttribIPointer(index, size, type, stride, offset);
|
|
14028
13120
|
}
|
|
14029
13121
|
drawBuffers(buffers) {
|
|
14030
|
-
|
|
14031
|
-
|
|
13122
|
+
let hasBack = false;
|
|
13123
|
+
for (let i = 0; i < buffers.length; i++) {
|
|
13124
|
+
if (buffers[i] === 1029) {
|
|
13125
|
+
hasBack = true;
|
|
13126
|
+
break;
|
|
13127
|
+
}
|
|
13128
|
+
}
|
|
13129
|
+
if (!hasBack) {
|
|
13130
|
+
this._native2.drawBuffers(buffers);
|
|
13131
|
+
return;
|
|
13132
|
+
}
|
|
13133
|
+
this._native2.drawBuffers(buffers.map((b) => b === 1029 ? this.COLOR_ATTACHMENT0 : b));
|
|
14032
13134
|
}
|
|
14033
13135
|
drawRangeElements(mode, start2, end, count2, type, offset) {
|
|
14034
13136
|
if (count2 < 0 || offset < 0) {
|
|
@@ -14125,10 +13227,10 @@ var WebGL2RenderingContext = class _WebGL2RenderingContext extends WebGLContextB
|
|
|
14125
13227
|
void drawbuffer;
|
|
14126
13228
|
}
|
|
14127
13229
|
invalidateFramebuffer(target, attachments) {
|
|
14128
|
-
this._native2.invalidateFramebuffer(target,
|
|
13230
|
+
this._native2.invalidateFramebuffer(target, attachments);
|
|
14129
13231
|
}
|
|
14130
13232
|
invalidateSubFramebuffer(target, attachments, x, y, width, height) {
|
|
14131
|
-
this._native2.invalidateSubFramebuffer(target,
|
|
13233
|
+
this._native2.invalidateSubFramebuffer(target, attachments, x, y, width, height);
|
|
14132
13234
|
}
|
|
14133
13235
|
readBuffer(src) {
|
|
14134
13236
|
this._native2.readBuffer(src);
|
|
@@ -14172,53 +13274,53 @@ var WebGL2RenderingContext = class _WebGL2RenderingContext extends WebGLContextB
|
|
|
14172
13274
|
uniform1uiv(location, data, _srcOffset, _srcLength) {
|
|
14173
13275
|
if (!location) return;
|
|
14174
13276
|
const arr = data instanceof Uint32Array ? data : new Uint32Array(data);
|
|
14175
|
-
this._native2.uniform1uiv(location._, arr.length,
|
|
13277
|
+
this._native2.uniform1uiv(location._, arr.length, arr);
|
|
14176
13278
|
}
|
|
14177
13279
|
uniform2uiv(location, data, _srcOffset, _srcLength) {
|
|
14178
13280
|
if (!location) return;
|
|
14179
13281
|
const arr = data instanceof Uint32Array ? data : new Uint32Array(data);
|
|
14180
|
-
this._native2.uniform2uiv(location._, arr.length / 2,
|
|
13282
|
+
this._native2.uniform2uiv(location._, arr.length / 2, arr);
|
|
14181
13283
|
}
|
|
14182
13284
|
uniform3uiv(location, data, _srcOffset, _srcLength) {
|
|
14183
13285
|
if (!location) return;
|
|
14184
13286
|
const arr = data instanceof Uint32Array ? data : new Uint32Array(data);
|
|
14185
|
-
this._native2.uniform3uiv(location._, arr.length / 3,
|
|
13287
|
+
this._native2.uniform3uiv(location._, arr.length / 3, arr);
|
|
14186
13288
|
}
|
|
14187
13289
|
uniform4uiv(location, data, _srcOffset, _srcLength) {
|
|
14188
13290
|
if (!location) return;
|
|
14189
13291
|
const arr = data instanceof Uint32Array ? data : new Uint32Array(data);
|
|
14190
|
-
this._native2.uniform4uiv(location._, arr.length / 4,
|
|
13292
|
+
this._native2.uniform4uiv(location._, arr.length / 4, arr);
|
|
14191
13293
|
}
|
|
14192
13294
|
// ─── Non-square Matrix Uniforms ───────────────────────────────────────
|
|
14193
13295
|
uniformMatrix2x3fv(location, transpose, data, _srcOffset, _srcLength) {
|
|
14194
13296
|
if (!location) return;
|
|
14195
13297
|
const arr = data instanceof Float32Array ? data : new Float32Array(data);
|
|
14196
|
-
this._native2.uniformMatrix2x3fv(location._, transpose,
|
|
13298
|
+
this._native2.uniformMatrix2x3fv(location._, transpose, arr);
|
|
14197
13299
|
}
|
|
14198
13300
|
uniformMatrix3x2fv(location, transpose, data, _srcOffset, _srcLength) {
|
|
14199
13301
|
if (!location) return;
|
|
14200
13302
|
const arr = data instanceof Float32Array ? data : new Float32Array(data);
|
|
14201
|
-
this._native2.uniformMatrix3x2fv(location._, transpose,
|
|
13303
|
+
this._native2.uniformMatrix3x2fv(location._, transpose, arr);
|
|
14202
13304
|
}
|
|
14203
13305
|
uniformMatrix2x4fv(location, transpose, data, _srcOffset, _srcLength) {
|
|
14204
13306
|
if (!location) return;
|
|
14205
13307
|
const arr = data instanceof Float32Array ? data : new Float32Array(data);
|
|
14206
|
-
this._native2.uniformMatrix2x4fv(location._, transpose,
|
|
13308
|
+
this._native2.uniformMatrix2x4fv(location._, transpose, arr);
|
|
14207
13309
|
}
|
|
14208
13310
|
uniformMatrix4x2fv(location, transpose, data, _srcOffset, _srcLength) {
|
|
14209
13311
|
if (!location) return;
|
|
14210
13312
|
const arr = data instanceof Float32Array ? data : new Float32Array(data);
|
|
14211
|
-
this._native2.uniformMatrix4x2fv(location._, transpose,
|
|
13313
|
+
this._native2.uniformMatrix4x2fv(location._, transpose, arr);
|
|
14212
13314
|
}
|
|
14213
13315
|
uniformMatrix3x4fv(location, transpose, data, _srcOffset, _srcLength) {
|
|
14214
13316
|
if (!location) return;
|
|
14215
13317
|
const arr = data instanceof Float32Array ? data : new Float32Array(data);
|
|
14216
|
-
this._native2.uniformMatrix3x4fv(location._, transpose,
|
|
13318
|
+
this._native2.uniformMatrix3x4fv(location._, transpose, arr);
|
|
14217
13319
|
}
|
|
14218
13320
|
uniformMatrix4x3fv(location, transpose, data, _srcOffset, _srcLength) {
|
|
14219
13321
|
if (!location) return;
|
|
14220
13322
|
const arr = data instanceof Float32Array ? data : new Float32Array(data);
|
|
14221
|
-
this._native2.uniformMatrix4x3fv(location._, transpose,
|
|
13323
|
+
this._native2.uniformMatrix4x3fv(location._, transpose, arr);
|
|
14222
13324
|
}
|
|
14223
13325
|
// ─── getUniform — WebGL2 uint type support ────────────────────────────
|
|
14224
13326
|
/** WebGL1 getUniform falls to default:null for UNSIGNED_INT types. Handle them here. */
|
|
@@ -14473,16 +13575,16 @@ var WebGL2RenderingContext = class _WebGL2RenderingContext extends WebGLContextB
|
|
|
14473
13575
|
}
|
|
14474
13576
|
};
|
|
14475
13577
|
|
|
14476
|
-
// ../../../packages/
|
|
13578
|
+
// ../../../packages/framework/webgl/lib/esm/html-canvas-element.js
|
|
14477
13579
|
init_console_gjs();
|
|
14478
|
-
|
|
13580
|
+
init_auto_globals_97a682e619();
|
|
14479
13581
|
|
|
14480
13582
|
// ../../../packages/dom/dom-elements/lib/esm/index.js
|
|
14481
13583
|
init_console_gjs();
|
|
14482
|
-
|
|
13584
|
+
init_auto_globals_97a682e619();
|
|
14483
13585
|
init_html_canvas_element();
|
|
14484
13586
|
|
|
14485
|
-
// ../../../packages/
|
|
13587
|
+
// ../../../packages/framework/webgl/lib/esm/html-canvas-element.js
|
|
14486
13588
|
var HTMLCanvasElement3 = class extends HTMLCanvasElement2 {
|
|
14487
13589
|
constructor(gtkGlArea) {
|
|
14488
13590
|
super();
|
|
@@ -14543,27 +13645,27 @@ var HTMLCanvasElement3 = class extends HTMLCanvasElement2 {
|
|
|
14543
13645
|
}
|
|
14544
13646
|
};
|
|
14545
13647
|
|
|
14546
|
-
// ../../../packages/
|
|
13648
|
+
// ../../../packages/framework/webgl/lib/esm/webgl-bridge.js
|
|
14547
13649
|
init_console_gjs();
|
|
14548
|
-
|
|
13650
|
+
init_auto_globals_97a682e619();
|
|
14549
13651
|
import GObject from "gi://GObject";
|
|
14550
13652
|
import GLib2 from "gi://GLib?version=2.0";
|
|
14551
13653
|
import Gtk3 from "gi://Gtk?version=4.0";
|
|
14552
13654
|
|
|
14553
|
-
// ../../../packages/
|
|
13655
|
+
// ../../../packages/framework/event-bridge/lib/esm/index.js
|
|
14554
13656
|
init_console_gjs();
|
|
14555
|
-
|
|
13657
|
+
init_auto_globals_97a682e619();
|
|
14556
13658
|
|
|
14557
|
-
// ../../../packages/
|
|
13659
|
+
// ../../../packages/framework/event-bridge/lib/esm/event-bridge.js
|
|
14558
13660
|
init_console_gjs();
|
|
14559
|
-
|
|
13661
|
+
init_auto_globals_97a682e619();
|
|
14560
13662
|
init_esm4();
|
|
14561
13663
|
import Gtk2 from "gi://Gtk?version=4.0";
|
|
14562
13664
|
import Gdk4 from "gi://Gdk?version=4.0";
|
|
14563
13665
|
|
|
14564
|
-
// ../../../packages/
|
|
13666
|
+
// ../../../packages/framework/event-bridge/lib/esm/key-map.js
|
|
14565
13667
|
init_console_gjs();
|
|
14566
|
-
|
|
13668
|
+
init_auto_globals_97a682e619();
|
|
14567
13669
|
import Gdk3 from "gi://Gdk?version=4.0";
|
|
14568
13670
|
var SPECIAL_KEYS = {
|
|
14569
13671
|
Return: "Enter",
|
|
@@ -14752,7 +13854,7 @@ function gdkKeyvalToLocation(keyval) {
|
|
|
14752
13854
|
return 0;
|
|
14753
13855
|
}
|
|
14754
13856
|
|
|
14755
|
-
// ../../../packages/
|
|
13857
|
+
// ../../../packages/framework/event-bridge/lib/esm/event-bridge.js
|
|
14756
13858
|
function extractModifiers(controller) {
|
|
14757
13859
|
const mods = controller.get_current_event_state();
|
|
14758
13860
|
return {
|
|
@@ -14938,7 +14040,7 @@ function attachEventControllers(widget, getElement, options) {
|
|
|
14938
14040
|
widget.add_controller(focusCtrl);
|
|
14939
14041
|
}
|
|
14940
14042
|
|
|
14941
|
-
// ../../../packages/
|
|
14043
|
+
// ../../../packages/framework/webgl/lib/esm/webgl-bridge.js
|
|
14942
14044
|
init_esm4();
|
|
14943
14045
|
var WebGLBridge = GObject.registerClass(
|
|
14944
14046
|
{ GTypeName: "GjsifyWebGLBridge" },
|
|
@@ -14957,6 +14059,12 @@ var WebGLBridge = GObject.registerClass(
|
|
|
14957
14059
|
this.set_has_depth_buffer(true);
|
|
14958
14060
|
this.set_has_stencil_buffer(true);
|
|
14959
14061
|
attachEventControllers(this, () => this._canvas, { captureKeys: true });
|
|
14062
|
+
this._tickCallbackId = this.add_tick_callback((_widget, _frameClock) => {
|
|
14063
|
+
if (this._frameCallback !== null) {
|
|
14064
|
+
this.queue_render();
|
|
14065
|
+
}
|
|
14066
|
+
return GLib2.SOURCE_CONTINUE;
|
|
14067
|
+
});
|
|
14960
14068
|
const initId = this.connect("render", () => {
|
|
14961
14069
|
this.disconnect(initId);
|
|
14962
14070
|
this.make_current();
|
|
@@ -14972,6 +14080,18 @@ var WebGLBridge = GObject.registerClass(
|
|
|
14972
14080
|
}
|
|
14973
14081
|
this._readyCallbacks = [];
|
|
14974
14082
|
}
|
|
14083
|
+
this._renderTag = this.connect("render", (_widget) => {
|
|
14084
|
+
if (this._frameCallback !== null) {
|
|
14085
|
+
const time2 = (GLib2.get_monotonic_time() - this._timeOrigin) / 1e3;
|
|
14086
|
+
if (globalThis.__GJSIFY_DEBUG_RAF === true) {
|
|
14087
|
+
console.log(`[rAF] frame callback fires t=${time2.toFixed(1)}`);
|
|
14088
|
+
}
|
|
14089
|
+
const cb = this._frameCallback;
|
|
14090
|
+
this._frameCallback = null;
|
|
14091
|
+
cb(time2);
|
|
14092
|
+
}
|
|
14093
|
+
return true;
|
|
14094
|
+
});
|
|
14975
14095
|
return true;
|
|
14976
14096
|
});
|
|
14977
14097
|
this.connect("resize", () => {
|
|
@@ -15035,30 +14155,13 @@ var WebGLBridge = GObject.registerClass(
|
|
|
15035
14155
|
}
|
|
15036
14156
|
/**
|
|
15037
14157
|
* Schedules a single animation frame callback, matching the browser `requestAnimationFrame` API.
|
|
15038
|
-
* Backed by GTK frame clock (vsync-synced) +
|
|
15039
|
-
*
|
|
14158
|
+
* Backed by a persistent GTK frame clock tick callback (vsync-synced) + a persistent GLArea
|
|
14159
|
+
* render signal handler. Both are installed once at construction / first render respectively,
|
|
14160
|
+
* eliminating per-frame GLib.Source allocation and GObject signal connect/disconnect overhead.
|
|
14161
|
+
* Returns 0 (handle — cancel via cancelAnimationFrame clears the pending callback).
|
|
15040
14162
|
*/
|
|
15041
14163
|
requestAnimationFrame(cb) {
|
|
15042
14164
|
this._frameCallback = cb;
|
|
15043
|
-
if (this._tickCallbackId === null) {
|
|
15044
|
-
this._tickCallbackId = this.add_tick_callback((_widget, _frameClock) => {
|
|
15045
|
-
this._tickCallbackId = null;
|
|
15046
|
-
if (this._renderTag === null) {
|
|
15047
|
-
this._renderTag = this.connect("render", (_widget2) => {
|
|
15048
|
-
this.disconnect(this._renderTag);
|
|
15049
|
-
this._renderTag = null;
|
|
15050
|
-
const time2 = (GLib2.get_monotonic_time() - this._timeOrigin) / 1e3;
|
|
15051
|
-
if (globalThis.__GJSIFY_DEBUG_RAF === true) {
|
|
15052
|
-
console.log(`[rAF] frame callback fires t=${time2.toFixed(1)}`);
|
|
15053
|
-
}
|
|
15054
|
-
this._frameCallback?.(time2);
|
|
15055
|
-
return true;
|
|
15056
|
-
});
|
|
15057
|
-
}
|
|
15058
|
-
this.queue_render();
|
|
15059
|
-
return GLib2.SOURCE_REMOVE;
|
|
15060
|
-
});
|
|
15061
|
-
}
|
|
15062
14165
|
this.queue_render();
|
|
15063
14166
|
return 0;
|
|
15064
14167
|
}
|
|
@@ -15080,22 +14183,22 @@ var WebGLBridge = GObject.registerClass(
|
|
|
15080
14183
|
}
|
|
15081
14184
|
);
|
|
15082
14185
|
|
|
15083
|
-
// ../../../packages/
|
|
14186
|
+
// ../../../packages/framework/webgl/lib/esm/index.js
|
|
15084
14187
|
globalThis.WebGLRenderingContext = WebGLRenderingContext2;
|
|
15085
14188
|
globalThis.WebGL2RenderingContext = WebGL2RenderingContext;
|
|
15086
14189
|
|
|
15087
14190
|
// src/three-demo.ts
|
|
15088
14191
|
init_console_gjs();
|
|
15089
|
-
|
|
14192
|
+
init_auto_globals_97a682e619();
|
|
15090
14193
|
|
|
15091
14194
|
// ../../../node_modules/three/build/three.module.js
|
|
15092
14195
|
init_console_gjs();
|
|
15093
|
-
|
|
14196
|
+
init_auto_globals_97a682e619();
|
|
15094
14197
|
|
|
15095
14198
|
// ../../../node_modules/three/build/three.core.js
|
|
15096
14199
|
init_console_gjs();
|
|
15097
|
-
|
|
15098
|
-
var REVISION = "
|
|
14200
|
+
init_auto_globals_97a682e619();
|
|
14201
|
+
var REVISION = "184";
|
|
15099
14202
|
var MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 };
|
|
15100
14203
|
var TOUCH = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 };
|
|
15101
14204
|
var CullFaceNone = 0;
|
|
@@ -15819,6 +14922,9 @@ var MathUtils = {
|
|
|
15819
14922
|
denormalize
|
|
15820
14923
|
};
|
|
15821
14924
|
var Vector2 = class _Vector2 {
|
|
14925
|
+
static {
|
|
14926
|
+
_Vector2.prototype.isVector2 = true;
|
|
14927
|
+
}
|
|
15822
14928
|
/**
|
|
15823
14929
|
* Constructs a new 2D vector.
|
|
15824
14930
|
*
|
|
@@ -15826,7 +14932,6 @@ var Vector2 = class _Vector2 {
|
|
|
15826
14932
|
* @param {number} [y=0] - The y value of this vector.
|
|
15827
14933
|
*/
|
|
15828
14934
|
constructor(x = 0, y = 0) {
|
|
15829
|
-
_Vector2.prototype.isVector2 = true;
|
|
15830
14935
|
this.x = x;
|
|
15831
14936
|
this.y = y;
|
|
15832
14937
|
}
|
|
@@ -17044,6 +16149,9 @@ var Quaternion = class {
|
|
|
17044
16149
|
}
|
|
17045
16150
|
};
|
|
17046
16151
|
var Vector3 = class _Vector3 {
|
|
16152
|
+
static {
|
|
16153
|
+
_Vector3.prototype.isVector3 = true;
|
|
16154
|
+
}
|
|
17047
16155
|
/**
|
|
17048
16156
|
* Constructs a new 3D vector.
|
|
17049
16157
|
*
|
|
@@ -17052,7 +16160,6 @@ var Vector3 = class _Vector3 {
|
|
|
17052
16160
|
* @param {number} [z=0] - The z value of this vector.
|
|
17053
16161
|
*/
|
|
17054
16162
|
constructor(x = 0, y = 0, z = 0) {
|
|
17055
|
-
_Vector3.prototype.isVector3 = true;
|
|
17056
16163
|
this.x = x;
|
|
17057
16164
|
this.y = y;
|
|
17058
16165
|
this.z = z;
|
|
@@ -17950,6 +17057,9 @@ var Vector3 = class _Vector3 {
|
|
|
17950
17057
|
var _vector$c = /* @__PURE__ */ new Vector3();
|
|
17951
17058
|
var _quaternion$5 = /* @__PURE__ */ new Quaternion();
|
|
17952
17059
|
var Matrix3 = class _Matrix3 {
|
|
17060
|
+
static {
|
|
17061
|
+
_Matrix3.prototype.isMatrix3 = true;
|
|
17062
|
+
}
|
|
17953
17063
|
/**
|
|
17954
17064
|
* Constructs a new 3x3 matrix. The arguments are supposed to be
|
|
17955
17065
|
* in row-major order. If no arguments are provided, the constructor
|
|
@@ -17966,7 +17076,6 @@ var Matrix3 = class _Matrix3 {
|
|
|
17966
17076
|
* @param {number} [n33] - 3-3 matrix element.
|
|
17967
17077
|
*/
|
|
17968
17078
|
constructor(n11, n12, n13, n21, n22, n23, n31, n32, n33) {
|
|
17969
|
-
_Matrix3.prototype.isMatrix3 = true;
|
|
17970
17079
|
this.elements = [
|
|
17971
17080
|
1,
|
|
17972
17081
|
0,
|
|
@@ -18666,7 +17775,7 @@ var Source = class {
|
|
|
18666
17775
|
if (typeof HTMLVideoElement !== "undefined" && data instanceof HTMLVideoElement) {
|
|
18667
17776
|
target.set(data.videoWidth, data.videoHeight, 0);
|
|
18668
17777
|
} else if (typeof VideoFrame !== "undefined" && data instanceof VideoFrame) {
|
|
18669
|
-
target.set(data.
|
|
17778
|
+
target.set(data.displayWidth, data.displayHeight, 0);
|
|
18670
17779
|
} else if (data !== null) {
|
|
18671
17780
|
target.set(data.width, data.height, data.depth || 0);
|
|
18672
17781
|
} else {
|
|
@@ -18796,6 +17905,7 @@ var Texture = class _Texture extends EventDispatcher {
|
|
|
18796
17905
|
this.isRenderTargetTexture = false;
|
|
18797
17906
|
this.isArrayTexture = image && image.depth && image.depth > 1 ? true : false;
|
|
18798
17907
|
this.pmremVersion = 0;
|
|
17908
|
+
this.normalized = false;
|
|
18799
17909
|
}
|
|
18800
17910
|
/**
|
|
18801
17911
|
* The width of the texture in pixels.
|
|
@@ -18823,11 +17933,11 @@ var Texture = class _Texture extends EventDispatcher {
|
|
|
18823
17933
|
get image() {
|
|
18824
17934
|
return this.source.data;
|
|
18825
17935
|
}
|
|
18826
|
-
set image(value2
|
|
17936
|
+
set image(value2) {
|
|
18827
17937
|
this.source.data = value2;
|
|
18828
17938
|
}
|
|
18829
17939
|
/**
|
|
18830
|
-
* Updates the texture transformation matrix from the
|
|
17940
|
+
* Updates the texture transformation matrix from the properties {@link Texture#offset},
|
|
18831
17941
|
* {@link Texture#repeat}, {@link Texture#rotation}, and {@link Texture#center}.
|
|
18832
17942
|
*/
|
|
18833
17943
|
updateMatrix() {
|
|
@@ -18876,6 +17986,7 @@ var Texture = class _Texture extends EventDispatcher {
|
|
|
18876
17986
|
this.format = source.format;
|
|
18877
17987
|
this.internalFormat = source.internalFormat;
|
|
18878
17988
|
this.type = source.type;
|
|
17989
|
+
this.normalized = source.normalized;
|
|
18879
17990
|
this.offset.copy(source.offset);
|
|
18880
17991
|
this.repeat.copy(source.repeat);
|
|
18881
17992
|
this.center.copy(source.center);
|
|
@@ -18952,6 +18063,7 @@ var Texture = class _Texture extends EventDispatcher {
|
|
|
18952
18063
|
format: this.format,
|
|
18953
18064
|
internalFormat: this.internalFormat,
|
|
18954
18065
|
type: this.type,
|
|
18066
|
+
normalized: this.normalized,
|
|
18955
18067
|
colorSpace: this.colorSpace,
|
|
18956
18068
|
minFilter: this.minFilter,
|
|
18957
18069
|
magFilter: this.magFilter,
|
|
@@ -19057,6 +18169,9 @@ Texture.DEFAULT_IMAGE = null;
|
|
|
19057
18169
|
Texture.DEFAULT_MAPPING = UVMapping;
|
|
19058
18170
|
Texture.DEFAULT_ANISOTROPY = 1;
|
|
19059
18171
|
var Vector4 = class _Vector4 {
|
|
18172
|
+
static {
|
|
18173
|
+
_Vector4.prototype.isVector4 = true;
|
|
18174
|
+
}
|
|
19060
18175
|
/**
|
|
19061
18176
|
* Constructs a new 4D vector.
|
|
19062
18177
|
*
|
|
@@ -19066,7 +18181,6 @@ var Vector4 = class _Vector4 {
|
|
|
19066
18181
|
* @param {number} [w=1] - The w value of this vector.
|
|
19067
18182
|
*/
|
|
19068
18183
|
constructor(x = 0, y = 0, z = 0, w = 1) {
|
|
19069
|
-
_Vector4.prototype.isVector4 = true;
|
|
19070
18184
|
this.x = x;
|
|
19071
18185
|
this.y = y;
|
|
19072
18186
|
this.z = z;
|
|
@@ -19974,6 +19088,7 @@ var RenderTarget = class extends EventDispatcher {
|
|
|
19974
19088
|
this.resolveStencilBuffer = source.resolveStencilBuffer;
|
|
19975
19089
|
if (source.depthTexture !== null) this.depthTexture = source.depthTexture.clone();
|
|
19976
19090
|
this.samples = source.samples;
|
|
19091
|
+
this.multiview = source.multiview;
|
|
19977
19092
|
return this;
|
|
19978
19093
|
}
|
|
19979
19094
|
/**
|
|
@@ -20061,6 +19176,9 @@ var Data3DTexture = class extends Texture {
|
|
|
20061
19176
|
}
|
|
20062
19177
|
};
|
|
20063
19178
|
var Matrix4 = class _Matrix4 {
|
|
19179
|
+
static {
|
|
19180
|
+
_Matrix4.prototype.isMatrix4 = true;
|
|
19181
|
+
}
|
|
20064
19182
|
/**
|
|
20065
19183
|
* Constructs a new 4x4 matrix. The arguments are supposed to be
|
|
20066
19184
|
* in row-major order. If no arguments are provided, the constructor
|
|
@@ -20084,7 +19202,6 @@ var Matrix4 = class _Matrix4 {
|
|
|
20084
19202
|
* @param {number} [n44] - 4-4 matrix element.
|
|
20085
19203
|
*/
|
|
20086
19204
|
constructor(n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44) {
|
|
20087
|
-
_Matrix4.prototype.isMatrix4 = true;
|
|
20088
19205
|
this.elements = [
|
|
20089
19206
|
1,
|
|
20090
19207
|
0,
|
|
@@ -22447,9 +21564,7 @@ var Object3D = class _Object3D extends EventDispatcher {
|
|
|
22447
21564
|
this.rotation.order = source.rotation.order;
|
|
22448
21565
|
this.quaternion.copy(source.quaternion);
|
|
22449
21566
|
this.scale.copy(source.scale);
|
|
22450
|
-
|
|
22451
|
-
this.pivot = source.pivot.clone();
|
|
22452
|
-
}
|
|
21567
|
+
this.pivot = source.pivot !== null ? source.pivot.clone() : null;
|
|
22453
21568
|
this.matrix.copy(source.matrix);
|
|
22454
21569
|
this.matrixWorld.copy(source.matrixWorld);
|
|
22455
21570
|
this.matrixAutoUpdate = source.matrixAutoUpdate;
|
|
@@ -22539,6 +21654,7 @@ var WebXRController = class {
|
|
|
22539
21654
|
this._grip.linearVelocity = new Vector3();
|
|
22540
21655
|
this._grip.hasAngularVelocity = false;
|
|
22541
21656
|
this._grip.angularVelocity = new Vector3();
|
|
21657
|
+
this._grip.eventsEnabled = false;
|
|
22542
21658
|
}
|
|
22543
21659
|
return this._grip;
|
|
22544
21660
|
}
|
|
@@ -22668,6 +21784,13 @@ var WebXRController = class {
|
|
|
22668
21784
|
} else {
|
|
22669
21785
|
grip.hasAngularVelocity = false;
|
|
22670
21786
|
}
|
|
21787
|
+
if (grip.eventsEnabled) {
|
|
21788
|
+
grip.dispatchEvent({
|
|
21789
|
+
type: "gripUpdated",
|
|
21790
|
+
data: inputSource,
|
|
21791
|
+
target: this
|
|
21792
|
+
});
|
|
21793
|
+
}
|
|
22671
21794
|
}
|
|
22672
21795
|
}
|
|
22673
21796
|
}
|
|
@@ -23680,7 +22803,7 @@ var Triangle = class _Triangle {
|
|
|
23680
22803
|
static isFrontFacing(a, b, c, direction) {
|
|
23681
22804
|
_v0$2.subVectors(c, b);
|
|
23682
22805
|
_v1$5.subVectors(a, b);
|
|
23683
|
-
return _v0$2.cross(_v1$5).dot(direction) < 0
|
|
22806
|
+
return _v0$2.cross(_v1$5).dot(direction) < 0;
|
|
23684
22807
|
}
|
|
23685
22808
|
/**
|
|
23686
22809
|
* Sets the triangle's vertices by copying the given values.
|
|
@@ -24441,7 +23564,7 @@ function satForAxes(axes, v0, v1, v2, extents) {
|
|
|
24441
23564
|
var _vector$a = /* @__PURE__ */ new Vector3();
|
|
24442
23565
|
var _vector2$1 = /* @__PURE__ */ new Vector2();
|
|
24443
23566
|
var _id$2 = 0;
|
|
24444
|
-
var BufferAttribute = class {
|
|
23567
|
+
var BufferAttribute = class extends EventDispatcher {
|
|
24445
23568
|
/**
|
|
24446
23569
|
* Constructs a new buffer attribute.
|
|
24447
23570
|
*
|
|
@@ -24450,6 +23573,7 @@ var BufferAttribute = class {
|
|
|
24450
23573
|
* @param {boolean} [normalized=false] - Whether the data are normalized or not.
|
|
24451
23574
|
*/
|
|
24452
23575
|
constructor(array, itemSize, normalized = false) {
|
|
23576
|
+
super();
|
|
24453
23577
|
if (Array.isArray(array)) {
|
|
24454
23578
|
throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");
|
|
24455
23579
|
}
|
|
@@ -24846,6 +23970,12 @@ var BufferAttribute = class {
|
|
|
24846
23970
|
if (this.usage !== StaticDrawUsage) data.usage = this.usage;
|
|
24847
23971
|
return data;
|
|
24848
23972
|
}
|
|
23973
|
+
/**
|
|
23974
|
+
* Disposes of the buffer attribute. Available only in {@link WebGPURenderer}.
|
|
23975
|
+
*/
|
|
23976
|
+
dispose() {
|
|
23977
|
+
this.dispatchEvent({ type: "dispose" });
|
|
23978
|
+
}
|
|
24849
23979
|
};
|
|
24850
23980
|
var Uint16BufferAttribute = class extends BufferAttribute {
|
|
24851
23981
|
/**
|
|
@@ -27200,9 +26330,10 @@ var Plane = class {
|
|
|
27200
26330
|
*
|
|
27201
26331
|
* @param {Line3} line - The line to compute the intersection for.
|
|
27202
26332
|
* @param {Vector3} target - The target vector that is used to store the method's result.
|
|
27203
|
-
* @
|
|
26333
|
+
* @param {boolean} [clampToLine=true] - Whether to clamp the intersection to the line segment.
|
|
26334
|
+
* @return {?Vector3} The intersection point. Returns `null` if no intersection is detected.
|
|
27204
26335
|
*/
|
|
27205
|
-
intersectLine(line, target) {
|
|
26336
|
+
intersectLine(line, target, clampToLine = true) {
|
|
27206
26337
|
const direction = line.delta(_vector1);
|
|
27207
26338
|
const denominator = this.normal.dot(direction);
|
|
27208
26339
|
if (denominator === 0) {
|
|
@@ -27212,7 +26343,7 @@ var Plane = class {
|
|
|
27212
26343
|
return null;
|
|
27213
26344
|
}
|
|
27214
26345
|
const t = -(line.start.dot(this.normal) + this.constant) / denominator;
|
|
27215
|
-
if (t < 0 || t > 1) {
|
|
26346
|
+
if (clampToLine === true && (t < 0 || t > 1)) {
|
|
27216
26347
|
return null;
|
|
27217
26348
|
}
|
|
27218
26349
|
return target.copy(line.start).addScaledVector(direction, t);
|
|
@@ -27783,7 +26914,7 @@ function cloneUniforms(src) {
|
|
|
27783
26914
|
dst[u] = {};
|
|
27784
26915
|
for (const p in src[u]) {
|
|
27785
26916
|
const property = src[u][p];
|
|
27786
|
-
if (
|
|
26917
|
+
if (isThreeObject(property)) {
|
|
27787
26918
|
if (property.isRenderTargetTexture) {
|
|
27788
26919
|
warn2("UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms().");
|
|
27789
26920
|
dst[u][p] = null;
|
|
@@ -27791,7 +26922,15 @@ function cloneUniforms(src) {
|
|
|
27791
26922
|
dst[u][p] = property.clone();
|
|
27792
26923
|
}
|
|
27793
26924
|
} else if (Array.isArray(property)) {
|
|
27794
|
-
|
|
26925
|
+
if (isThreeObject(property[0])) {
|
|
26926
|
+
const clonedProperty = [];
|
|
26927
|
+
for (let i = 0, l = property.length; i < l; i++) {
|
|
26928
|
+
clonedProperty[i] = property[i].clone();
|
|
26929
|
+
}
|
|
26930
|
+
dst[u][p] = clonedProperty;
|
|
26931
|
+
} else {
|
|
26932
|
+
dst[u][p] = property.slice();
|
|
26933
|
+
}
|
|
27795
26934
|
} else {
|
|
27796
26935
|
dst[u][p] = property;
|
|
27797
26936
|
}
|
|
@@ -27809,6 +26948,9 @@ function mergeUniforms(uniforms) {
|
|
|
27809
26948
|
}
|
|
27810
26949
|
return merged;
|
|
27811
26950
|
}
|
|
26951
|
+
function isThreeObject(property) {
|
|
26952
|
+
return property && (property.isColor || property.isMatrix3 || property.isMatrix4 || property.isVector2 || property.isVector3 || property.isVector4 || property.isTexture || property.isQuaternion);
|
|
26953
|
+
}
|
|
27812
26954
|
function cloneUniformsGroups(src) {
|
|
27813
26955
|
const dst = [];
|
|
27814
26956
|
for (let u = 0; u < src.length; u++) {
|
|
@@ -28707,10 +27849,10 @@ var KeyframeTrack = class {
|
|
|
28707
27849
|
* @param {number} endTime - The end time.
|
|
28708
27850
|
* @return {KeyframeTrack} A reference to this keyframe track.
|
|
28709
27851
|
*/
|
|
28710
|
-
trim(
|
|
27852
|
+
trim(startTime, endTime) {
|
|
28711
27853
|
const times = this.times, nKeys = times.length;
|
|
28712
27854
|
let from = 0, to = nKeys - 1;
|
|
28713
|
-
while (from !== nKeys && times[from] <
|
|
27855
|
+
while (from !== nKeys && times[from] < startTime) {
|
|
28714
27856
|
++from;
|
|
28715
27857
|
}
|
|
28716
27858
|
while (to !== -1 && times[to] > endTime) {
|
|
@@ -30760,6 +29902,77 @@ var Spherical = class {
|
|
|
30760
29902
|
return new this.constructor().copy(this);
|
|
30761
29903
|
}
|
|
30762
29904
|
};
|
|
29905
|
+
var Matrix2 = class _Matrix2 {
|
|
29906
|
+
static {
|
|
29907
|
+
_Matrix2.prototype.isMatrix2 = true;
|
|
29908
|
+
}
|
|
29909
|
+
/**
|
|
29910
|
+
* Constructs a new 2x2 matrix. The arguments are supposed to be
|
|
29911
|
+
* in row-major order. If no arguments are provided, the constructor
|
|
29912
|
+
* initializes the matrix as an identity matrix.
|
|
29913
|
+
*
|
|
29914
|
+
* @param {number} [n11] - 1-1 matrix element.
|
|
29915
|
+
* @param {number} [n12] - 1-2 matrix element.
|
|
29916
|
+
* @param {number} [n21] - 2-1 matrix element.
|
|
29917
|
+
* @param {number} [n22] - 2-2 matrix element.
|
|
29918
|
+
*/
|
|
29919
|
+
constructor(n11, n12, n21, n22) {
|
|
29920
|
+
this.elements = [
|
|
29921
|
+
1,
|
|
29922
|
+
0,
|
|
29923
|
+
0,
|
|
29924
|
+
1
|
|
29925
|
+
];
|
|
29926
|
+
if (n11 !== void 0) {
|
|
29927
|
+
this.set(n11, n12, n21, n22);
|
|
29928
|
+
}
|
|
29929
|
+
}
|
|
29930
|
+
/**
|
|
29931
|
+
* Sets this matrix to the 2x2 identity matrix.
|
|
29932
|
+
*
|
|
29933
|
+
* @return {Matrix2} A reference to this matrix.
|
|
29934
|
+
*/
|
|
29935
|
+
identity() {
|
|
29936
|
+
this.set(
|
|
29937
|
+
1,
|
|
29938
|
+
0,
|
|
29939
|
+
0,
|
|
29940
|
+
1
|
|
29941
|
+
);
|
|
29942
|
+
return this;
|
|
29943
|
+
}
|
|
29944
|
+
/**
|
|
29945
|
+
* Sets the elements of the matrix from the given array.
|
|
29946
|
+
*
|
|
29947
|
+
* @param {Array<number>} array - The matrix elements in column-major order.
|
|
29948
|
+
* @param {number} [offset=0] - Index of the first element in the array.
|
|
29949
|
+
* @return {Matrix2} A reference to this matrix.
|
|
29950
|
+
*/
|
|
29951
|
+
fromArray(array, offset = 0) {
|
|
29952
|
+
for (let i = 0; i < 4; i++) {
|
|
29953
|
+
this.elements[i] = array[i + offset];
|
|
29954
|
+
}
|
|
29955
|
+
return this;
|
|
29956
|
+
}
|
|
29957
|
+
/**
|
|
29958
|
+
* Sets the elements of the matrix.The arguments are supposed to be
|
|
29959
|
+
* in row-major order.
|
|
29960
|
+
*
|
|
29961
|
+
* @param {number} n11 - 1-1 matrix element.
|
|
29962
|
+
* @param {number} n12 - 1-2 matrix element.
|
|
29963
|
+
* @param {number} n21 - 2-1 matrix element.
|
|
29964
|
+
* @param {number} n22 - 2-2 matrix element.
|
|
29965
|
+
* @return {Matrix2} A reference to this matrix.
|
|
29966
|
+
*/
|
|
29967
|
+
set(n11, n12, n21, n22) {
|
|
29968
|
+
const te = this.elements;
|
|
29969
|
+
te[0] = n11;
|
|
29970
|
+
te[2] = n12;
|
|
29971
|
+
te[1] = n21;
|
|
29972
|
+
te[3] = n22;
|
|
29973
|
+
return this;
|
|
29974
|
+
}
|
|
29975
|
+
};
|
|
30763
29976
|
var Controls = class extends EventDispatcher {
|
|
30764
29977
|
/**
|
|
30765
29978
|
* Constructs a new controls instance.
|
|
@@ -30950,11 +30163,12 @@ function WebGLAnimation() {
|
|
|
30950
30163
|
start: function() {
|
|
30951
30164
|
if (isAnimating === true) return;
|
|
30952
30165
|
if (animationLoop === null) return;
|
|
30166
|
+
if (context === null) return;
|
|
30953
30167
|
requestId = context.requestAnimationFrame(onAnimationFrame);
|
|
30954
30168
|
isAnimating = true;
|
|
30955
30169
|
},
|
|
30956
30170
|
stop: function() {
|
|
30957
|
-
context.cancelAnimationFrame(requestId);
|
|
30171
|
+
if (context !== null) context.cancelAnimationFrame(requestId);
|
|
30958
30172
|
isAnimating = false;
|
|
30959
30173
|
},
|
|
30960
30174
|
setAnimationLoop: function(callback) {
|
|
@@ -31121,8 +30335,8 @@ var emissivemap_fragment = "#ifdef USE_EMISSIVEMAP\n vec4 emissiveColor = textur
|
|
|
31121
30335
|
var emissivemap_pars_fragment = "#ifdef USE_EMISSIVEMAP\n uniform sampler2D emissiveMap;\n#endif";
|
|
31122
30336
|
var colorspace_fragment = "gl_FragColor = linearToOutputTexel( gl_FragColor );";
|
|
31123
30337
|
var colorspace_pars_fragment = "vec4 LinearTransferOETF( in vec4 value ) {\n return value;\n}\nvec4 sRGBTransferEOTF( in vec4 value ) {\n return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 sRGBTransferOETF( in vec4 value ) {\n return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}";
|
|
31124
|
-
var envmap_fragment = "#ifdef USE_ENVMAP\n #ifdef ENV_WORLDPOS\n vec3 cameraToFrag;\n if ( isOrthographic ) {\n cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n } else {\n cameraToFrag = normalize( vWorldPosition - cameraPosition );\n }\n vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n #ifdef ENVMAP_MODE_REFLECTION\n vec3 reflectVec = reflect( cameraToFrag, worldNormal );\n #else\n vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n #endif\n #else\n vec3 reflectVec = vReflect;\n #endif\n #ifdef ENVMAP_TYPE_CUBE\n vec4 envColor = textureCube( envMap, envMapRotation *
|
|
31125
|
-
var envmap_common_pars_fragment = "#ifdef USE_ENVMAP\n uniform float envMapIntensity;\n uniform
|
|
30338
|
+
var envmap_fragment = "#ifdef USE_ENVMAP\n #ifdef ENV_WORLDPOS\n vec3 cameraToFrag;\n if ( isOrthographic ) {\n cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n } else {\n cameraToFrag = normalize( vWorldPosition - cameraPosition );\n }\n vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n #ifdef ENVMAP_MODE_REFLECTION\n vec3 reflectVec = reflect( cameraToFrag, worldNormal );\n #else\n vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n #endif\n #else\n vec3 reflectVec = vReflect;\n #endif\n #ifdef ENVMAP_TYPE_CUBE\n vec4 envColor = textureCube( envMap, envMapRotation * reflectVec );\n #ifdef ENVMAP_BLENDING_MULTIPLY\n outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n #elif defined( ENVMAP_BLENDING_MIX )\n outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n #elif defined( ENVMAP_BLENDING_ADD )\n outgoingLight += envColor.xyz * specularStrength * reflectivity;\n #endif\n #endif\n#endif";
|
|
30339
|
+
var envmap_common_pars_fragment = "#ifdef USE_ENVMAP\n uniform float envMapIntensity;\n uniform mat3 envMapRotation;\n #ifdef ENVMAP_TYPE_CUBE\n uniform samplerCube envMap;\n #else\n uniform sampler2D envMap;\n #endif\n#endif";
|
|
31126
30340
|
var envmap_pars_fragment = "#ifdef USE_ENVMAP\n uniform float reflectivity;\n #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n #define ENV_WORLDPOS\n #endif\n #ifdef ENV_WORLDPOS\n varying vec3 vWorldPosition;\n uniform float refractionRatio;\n #else\n varying vec3 vReflect;\n #endif\n#endif";
|
|
31127
30341
|
var envmap_pars_vertex = "#ifdef USE_ENVMAP\n #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n #define ENV_WORLDPOS\n #endif\n #ifdef ENV_WORLDPOS\n \n varying vec3 vWorldPosition;\n #else\n varying vec3 vReflect;\n uniform float refractionRatio;\n #endif\n#endif";
|
|
31128
30342
|
var envmap_vertex = "#ifdef USE_ENVMAP\n #ifdef ENV_WORLDPOS\n vWorldPosition = worldPosition.xyz;\n #else\n vec3 cameraToVertex;\n if ( isOrthographic ) {\n cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n } else {\n cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n }\n vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n #ifdef ENVMAP_MODE_REFLECTION\n vReflect = reflect( cameraToVertex, worldNormal );\n #else\n vReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n #endif\n #endif\n#endif";
|
|
@@ -31134,17 +30348,18 @@ var gradientmap_pars_fragment = "#ifdef USE_GRADIENTMAP\n uniform sampler2D grad
|
|
|
31134
30348
|
var lightmap_pars_fragment = "#ifdef USE_LIGHTMAP\n uniform sampler2D lightMap;\n uniform float lightMapIntensity;\n#endif";
|
|
31135
30349
|
var lights_lambert_fragment = "LambertMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularStrength = specularStrength;";
|
|
31136
30350
|
var lights_lambert_pars_fragment = "varying vec3 vViewPosition;\nstruct LambertMaterial {\n vec3 diffuseColor;\n float specularStrength;\n};\nvoid RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n float dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n vec3 irradiance = dotNL * directLight.color;\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct RE_Direct_Lambert\n#define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert";
|
|
31137
|
-
var lights_pars_begin = "uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\n#if defined( USE_LIGHT_PROBES )\n uniform vec3 lightProbe[ 9 ];\n#endif\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n float x = normal.x, y = normal.y, z = normal.z;\n vec3 result = shCoefficients[ 0 ] * 0.886227;\n result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n return result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n return irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n vec3 irradiance = ambientLightColor;\n return irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n if ( cutoffDistance > 0.0 ) {\n distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n }\n return distanceFalloff;\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n return smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n struct DirectionalLight {\n vec3 direction;\n vec3 color;\n };\n uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n void getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {\n light.color = directionalLight.color;\n light.direction = directionalLight.direction;\n light.visible = true;\n }\n#endif\n#if NUM_POINT_LIGHTS > 0\n struct PointLight {\n vec3 position;\n vec3 color;\n float distance;\n float decay;\n };\n uniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n void getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {\n vec3 lVector = pointLight.position - geometryPosition;\n light.direction = normalize( lVector );\n float lightDistance = length( lVector );\n light.color = pointLight.color;\n light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n light.visible = ( light.color != vec3( 0.0 ) );\n }\n#endif\n#if NUM_SPOT_LIGHTS > 0\n struct SpotLight {\n vec3 position;\n vec3 direction;\n vec3 color;\n float distance;\n float decay;\n float coneCos;\n float penumbraCos;\n };\n uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n void getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {\n vec3 lVector = spotLight.position - geometryPosition;\n light.direction = normalize( lVector );\n float angleCos = dot( light.direction, spotLight.direction );\n float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n if ( spotAttenuation > 0.0 ) {\n float lightDistance = length( lVector );\n light.color = spotLight.color * spotAttenuation;\n light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n light.visible = ( light.color != vec3( 0.0 ) );\n } else {\n light.color = vec3( 0.0 );\n light.visible = false;\n }\n }\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n struct RectAreaLight {\n vec3 color;\n vec3 position;\n vec3 halfWidth;\n vec3 halfHeight;\n };\n uniform sampler2D ltc_1; uniform sampler2D ltc_2;\n uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n struct HemisphereLight {\n vec3 direction;\n vec3 skyColor;\n vec3 groundColor;\n };\n uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n float dotNL = dot( normal, hemiLight.direction );\n float hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n return irradiance;\n }\n#endif";
|
|
30351
|
+
var lights_pars_begin = "uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\n#if defined( USE_LIGHT_PROBES )\n uniform vec3 lightProbe[ 9 ];\n#endif\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n float x = normal.x, y = normal.y, z = normal.z;\n vec3 result = shCoefficients[ 0 ] * 0.886227;\n result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n return result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n return irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n vec3 irradiance = ambientLightColor;\n return irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n if ( cutoffDistance > 0.0 ) {\n distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n }\n return distanceFalloff;\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n return smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n struct DirectionalLight {\n vec3 direction;\n vec3 color;\n };\n uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n void getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {\n light.color = directionalLight.color;\n light.direction = directionalLight.direction;\n light.visible = true;\n }\n#endif\n#if NUM_POINT_LIGHTS > 0\n struct PointLight {\n vec3 position;\n vec3 color;\n float distance;\n float decay;\n };\n uniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n void getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {\n vec3 lVector = pointLight.position - geometryPosition;\n light.direction = normalize( lVector );\n float lightDistance = length( lVector );\n light.color = pointLight.color;\n light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n light.visible = ( light.color != vec3( 0.0 ) );\n }\n#endif\n#if NUM_SPOT_LIGHTS > 0\n struct SpotLight {\n vec3 position;\n vec3 direction;\n vec3 color;\n float distance;\n float decay;\n float coneCos;\n float penumbraCos;\n };\n uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n void getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {\n vec3 lVector = spotLight.position - geometryPosition;\n light.direction = normalize( lVector );\n float angleCos = dot( light.direction, spotLight.direction );\n float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n if ( spotAttenuation > 0.0 ) {\n float lightDistance = length( lVector );\n light.color = spotLight.color * spotAttenuation;\n light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n light.visible = ( light.color != vec3( 0.0 ) );\n } else {\n light.color = vec3( 0.0 );\n light.visible = false;\n }\n }\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n struct RectAreaLight {\n vec3 color;\n vec3 position;\n vec3 halfWidth;\n vec3 halfHeight;\n };\n uniform sampler2D ltc_1; uniform sampler2D ltc_2;\n uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n struct HemisphereLight {\n vec3 direction;\n vec3 skyColor;\n vec3 groundColor;\n };\n uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n float dotNL = dot( normal, hemiLight.direction );\n float hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n return irradiance;\n }\n#endif\n#include <lightprobes_pars_fragment>";
|
|
31138
30352
|
var envmap_physical_pars_fragment = "#ifdef USE_ENVMAP\n vec3 getIBLIrradiance( const in vec3 normal ) {\n #ifdef ENVMAP_TYPE_CUBE_UV\n vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n vec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );\n return PI * envMapColor.rgb * envMapIntensity;\n #else\n return vec3( 0.0 );\n #endif\n }\n vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n #ifdef ENVMAP_TYPE_CUBE_UV\n vec3 reflectVec = reflect( - viewDir, normal );\n reflectVec = normalize( mix( reflectVec, normal, pow4( roughness ) ) );\n reflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n vec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );\n return envMapColor.rgb * envMapIntensity;\n #else\n return vec3( 0.0 );\n #endif\n }\n #ifdef USE_ANISOTROPY\n vec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {\n #ifdef ENVMAP_TYPE_CUBE_UV\n vec3 bentNormal = cross( bitangent, viewDir );\n bentNormal = normalize( cross( bentNormal, bitangent ) );\n bentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );\n return getIBLRadiance( viewDir, bentNormal, roughness );\n #else\n return vec3( 0.0 );\n #endif\n }\n #endif\n#endif";
|
|
31139
30353
|
var lights_toon_fragment = "ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;";
|
|
31140
30354
|
var lights_toon_pars_fragment = "varying vec3 vViewPosition;\nstruct ToonMaterial {\n vec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n vec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct RE_Direct_Toon\n#define RE_IndirectDiffuse RE_IndirectDiffuse_Toon";
|
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31141
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var lights_phong_fragment = "BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;";
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var lights_phong_pars_fragment = "varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n vec3 diffuseColor;\n vec3 specularColor;\n float specularShininess;\n float specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n float dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n vec3 irradiance = dotNL * directLight.color;\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct RE_Direct_BlinnPhong\n#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong";
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var lights_physical_fragment = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.diffuseContribution = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.metalness = metalnessFactor;\nvec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n material.ior = ior;\n #ifdef USE_SPECULAR\n float specularIntensityFactor = specularIntensity;\n vec3 specularColorFactor = specularColor;\n #ifdef USE_SPECULAR_COLORMAP\n specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;\n #endif\n #ifdef USE_SPECULAR_INTENSITYMAP\n specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;\n #endif\n material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n #else\n float specularIntensityFactor = 1.0;\n vec3 specularColorFactor = vec3( 1.0 );\n material.specularF90 = 1.0;\n #endif\n material.specularColor = min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor;\n material.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor );\n#else\n material.specularColor = vec3( 0.04 );\n material.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor );\n material.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n material.clearcoat = clearcoat;\n material.clearcoatRoughness = clearcoatRoughness;\n material.clearcoatF0 = vec3( 0.04 );\n material.clearcoatF90 = 1.0;\n #ifdef USE_CLEARCOATMAP\n material.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;\n #endif\n #ifdef USE_CLEARCOAT_ROUGHNESSMAP\n material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;\n #endif\n material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n material.clearcoatRoughness += geometryRoughness;\n material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_DISPERSION\n material.dispersion = dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n material.iridescence = iridescence;\n material.iridescenceIOR = iridescenceIOR;\n #ifdef USE_IRIDESCENCEMAP\n material.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;\n #endif\n #ifdef USE_IRIDESCENCE_THICKNESSMAP\n material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;\n #else\n material.iridescenceThickness = iridescenceThicknessMaximum;\n #endif\n#endif\n#ifdef USE_SHEEN\n material.sheenColor = sheenColor;\n #ifdef USE_SHEEN_COLORMAP\n material.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;\n #endif\n material.sheenRoughness = clamp( sheenRoughness, 0.0001, 1.0 );\n #ifdef USE_SHEEN_ROUGHNESSMAP\n material.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;\n #endif\n#endif\n#ifdef USE_ANISOTROPY\n #ifdef USE_ANISOTROPYMAP\n mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );\n vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;\n vec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;\n #else\n vec2 anisotropyV = anisotropyVector;\n #endif\n material.anisotropy = length( anisotropyV );\n if( material.anisotropy == 0.0 ) {\n anisotropyV = vec2( 1.0, 0.0 );\n } else {\n anisotropyV /= material.anisotropy;\n material.anisotropy = saturate( material.anisotropy );\n }\n material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );\n material.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;\n material.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;\n#endif";
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var lights_physical_pars_fragment = "uniform sampler2D dfgLUT;\nstruct PhysicalMaterial {\n vec3 diffuseColor;\n vec3 diffuseContribution;\n vec3 specularColor;\n vec3 specularColorBlended;\n float roughness;\n float metalness;\n float specularF90;\n float dispersion;\n #ifdef USE_CLEARCOAT\n float clearcoat;\n float clearcoatRoughness;\n vec3 clearcoatF0;\n float clearcoatF90;\n #endif\n #ifdef USE_IRIDESCENCE\n float iridescence;\n float iridescenceIOR;\n float iridescenceThickness;\n vec3 iridescenceFresnel;\n vec3 iridescenceF0;\n vec3 iridescenceFresnelDielectric;\n vec3 iridescenceFresnelMetallic;\n #endif\n #ifdef USE_SHEEN\n vec3 sheenColor;\n float sheenRoughness;\n #endif\n #ifdef IOR\n float ior;\n #endif\n #ifdef USE_TRANSMISSION\n float transmission;\n float transmissionAlpha;\n float thickness;\n float attenuationDistance;\n vec3 attenuationColor;\n #endif\n #ifdef USE_ANISOTROPY\n float anisotropy;\n float alphaT;\n vec3 anisotropyT;\n vec3 anisotropyB;\n #endif\n};\nvec3 clearcoatSpecularDirect = vec3( 0.0 );\nvec3 clearcoatSpecularIndirect = vec3( 0.0 );\nvec3 sheenSpecularDirect = vec3( 0.0 );\nvec3 sheenSpecularIndirect = vec3(0.0 );\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n float x2 = x * x;\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n float a2 = pow2( alpha );\n float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n return 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n float a2 = pow2( alpha );\n float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n return RECIPROCAL_PI * a2 / pow2( denom );\n}\n#ifdef USE_ANISOTROPY\n float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\n float gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );\n float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\n float v = 0.5 / ( gv + gl );\n return v;\n }\n float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\n float a2 = alphaT * alphaB;\n highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\n highp float v2 = dot( v, v );\n float w2 = a2 / v2;\n return RECIPROCAL_PI * a2 * pow2 ( w2 );\n }\n#endif\n#ifdef USE_CLEARCOAT\n vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\n vec3 f0 = material.clearcoatF0;\n float f90 = material.clearcoatF90;\n float roughness = material.clearcoatRoughness;\n float alpha = pow2( roughness );\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n float dotNH = saturate( dot( normal, halfDir ) );\n float dotVH = saturate( dot( viewDir, halfDir ) );\n vec3 F = F_Schlick( f0, f90, dotVH );\n float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n float D = D_GGX( alpha, dotNH );\n return F * ( V * D );\n }\n#endif\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n vec3 f0 = material.specularColorBlended;\n float f90 = material.specularF90;\n float roughness = material.roughness;\n float alpha = pow2( roughness );\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n float dotNH = saturate( dot( normal, halfDir ) );\n float dotVH = saturate( dot( viewDir, halfDir ) );\n vec3 F = F_Schlick( f0, f90, dotVH );\n #ifdef USE_IRIDESCENCE\n F = mix( F, material.iridescenceFresnel, material.iridescence );\n #endif\n #ifdef USE_ANISOTROPY\n float dotTL = dot( material.anisotropyT, lightDir );\n float dotTV = dot( material.anisotropyT, viewDir );\n float dotTH = dot( material.anisotropyT, halfDir );\n float dotBL = dot( material.anisotropyB, lightDir );\n float dotBV = dot( material.anisotropyB, viewDir );\n float dotBH = dot( material.anisotropyB, halfDir );\n float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\n float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\n #else\n float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n float D = D_GGX( alpha, dotNH );\n #endif\n return F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n const float LUT_SIZE = 64.0;\n const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n const float LUT_BIAS = 0.5 / LUT_SIZE;\n float dotNV = saturate( dot( N, V ) );\n vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n uv = uv * LUT_SCALE + LUT_BIAS;\n return uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n float l = length( f );\n return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n float x = dot( v1, v2 );\n float y = abs( x );\n float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n float b = 3.4175940 + ( 4.1616724 + y ) * y;\n float v = a / b;\n float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n return cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n vec3 lightNormal = cross( v1, v2 );\n if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n vec3 T1, T2;\n T1 = normalize( V - N * dot( V, N ) );\n T2 = - cross( N, T1 );\n mat3 mat = mInv * transpose( mat3( T1, T2, N ) );\n vec3 coords[ 4 ];\n coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n coords[ 0 ] = normalize( coords[ 0 ] );\n coords[ 1 ] = normalize( coords[ 1 ] );\n coords[ 2 ] = normalize( coords[ 2 ] );\n coords[ 3 ] = normalize( coords[ 3 ] );\n vec3 vectorFormFactor = vec3( 0.0 );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n float result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n return vec3( result );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n float alpha = pow2( roughness );\n float invAlpha = 1.0 / alpha;\n float cos2h = dotNH * dotNH;\n float sin2h = max( 1.0 - cos2h, 0.0078125 );\n return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n float dotNH = saturate( dot( normal, halfDir ) );\n float D = D_Charlie( sheenRoughness, dotNH );\n float V = V_Neubelt( dotNV, dotNL );\n return sheenColor * ( D * V );\n}\n#endif\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n float dotNV = saturate( dot( normal, viewDir ) );\n float r2 = roughness * roughness;\n float rInv = 1.0 / ( roughness + 0.1 );\n float a = -1.9362 + 1.0678 * roughness + 0.4573 * r2 - 0.8469 * rInv;\n float b = -0.6014 + 0.5538 * roughness - 0.4670 * r2 - 0.1255 * rInv;\n float DG = exp( a * dotNV + b );\n return saturate( DG );\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n float dotNV = saturate( dot( normal, viewDir ) );\n vec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;\n return specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n float dotNV = saturate( dot( normal, viewDir ) );\n vec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;\n #ifdef USE_IRIDESCENCE\n vec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n #else\n vec3 Fr = specularColor;\n #endif\n vec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n float Ess = fab.x + fab.y;\n float Ems = 1.0 - Ess;\n vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n singleScatter += FssEss;\n multiScatter += Fms * Ems;\n}\nvec3 BRDF_GGX_Multiscatter( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n vec3 singleScatter = BRDF_GGX( lightDir, viewDir, normal, material );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n vec2 dfgV = texture2D( dfgLUT, vec2( material.roughness, dotNV ) ).rg;\n vec2 dfgL = texture2D( dfgLUT, vec2( material.roughness, dotNL ) ).rg;\n vec3 FssEss_V = material.specularColorBlended * dfgV.x + material.specularF90 * dfgV.y;\n vec3 FssEss_L = material.specularColorBlended * dfgL.x + material.specularF90 * dfgL.y;\n float Ess_V = dfgV.x + dfgV.y;\n float Ess_L = dfgL.x + dfgL.y;\n float Ems_V = 1.0 - Ess_V;\n float Ems_L = 1.0 - Ess_L;\n vec3 Favg = material.specularColorBlended + ( 1.0 - material.specularColorBlended ) * 0.047619;\n vec3 Fms = FssEss_V * FssEss_L * Favg / ( 1.0 - Ems_V * Ems_L * Favg + EPSILON );\n float compensationFactor = Ems_V * Ems_L;\n vec3 multiScatter = Fms * compensationFactor;\n return singleScatter + multiScatter;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n vec3 normal = geometryNormal;\n vec3 viewDir = geometryViewDir;\n vec3 position = geometryPosition;\n vec3 lightPos = rectAreaLight.position;\n vec3 halfWidth = rectAreaLight.halfWidth;\n vec3 halfHeight = rectAreaLight.halfHeight;\n vec3 lightColor = rectAreaLight.color;\n float roughness = material.roughness;\n vec3 rectCoords[ 4 ];\n rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n vec2 uv = LTC_Uv( normal, viewDir, roughness );\n vec4 t1 = texture2D( ltc_1, uv );\n vec4 t2 = texture2D( ltc_2, uv );\n mat3 mInv = mat3(\n vec3( t1.x, 0, t1.y ),\n vec3( 0, 1, 0 ),\n vec3( t1.z, 0, t1.w )\n );\n vec3 fresnel = ( material.specularColorBlended * t2.x + ( material.specularF90 - material.specularColorBlended ) * t2.y );\n reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n reflectedLight.directDiffuse += lightColor * material.diffuseContribution * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n #ifdef USE_CLEARCOAT\n vec3 Ncc = geometryClearcoatNormal;\n vec2 uvClearcoat = LTC_Uv( Ncc, viewDir, material.clearcoatRoughness );\n vec4 t1Clearcoat = texture2D( ltc_1, uvClearcoat );\n vec4 t2Clearcoat = texture2D( ltc_2, uvClearcoat );\n mat3 mInvClearcoat = mat3(\n vec3( t1Clearcoat.x, 0, t1Clearcoat.y ),\n vec3( 0, 1, 0 ),\n vec3( t1Clearcoat.z, 0, t1Clearcoat.w )\n );\n vec3 fresnelClearcoat = material.clearcoatF0 * t2Clearcoat.x + ( material.clearcoatF90 - material.clearcoatF0 ) * t2Clearcoat.y;\n clearcoatSpecularDirect += lightColor * fresnelClearcoat * LTC_Evaluate( Ncc, viewDir, position, mInvClearcoat, rectCoords );\n #endif\n }\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n float dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n vec3 irradiance = dotNL * directLight.color;\n #ifdef USE_CLEARCOAT\n float dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );\n vec3 ccIrradiance = dotNLcc * directLight.color;\n clearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );\n #endif\n #ifdef USE_SHEEN\n \n sheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );\n \n float sheenAlbedoV = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n float sheenAlbedoL = IBLSheenBRDF( geometryNormal, directLight.direction, material.sheenRoughness );\n \n float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * max( sheenAlbedoV, sheenAlbedoL );\n \n irradiance *= sheenEnergyComp;\n \n #endif\n reflectedLight.directSpecular += irradiance * BRDF_GGX_Multiscatter( directLight.direction, geometryViewDir, geometryNormal, material );\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseContribution );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n vec3 diffuse = irradiance * BRDF_Lambert( material.diffuseContribution );\n #ifdef USE_SHEEN\n float sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;\n diffuse *= sheenEnergyComp;\n #endif\n reflectedLight.indirectDiffuse += diffuse;\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n #ifdef USE_CLEARCOAT\n clearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n #endif\n #ifdef USE_SHEEN\n sheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness ) * RECIPROCAL_PI;\n #endif\n vec3 singleScatteringDielectric = vec3( 0.0 );\n vec3 multiScatteringDielectric = vec3( 0.0 );\n vec3 singleScatteringMetallic = vec3( 0.0 );\n vec3 multiScatteringMetallic = vec3( 0.0 );\n #ifdef USE_IRIDESCENCE\n computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnelDielectric, material.roughness, singleScatteringDielectric, multiScatteringDielectric );\n computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.iridescence, material.iridescenceFresnelMetallic, material.roughness, singleScatteringMetallic, multiScatteringMetallic );\n #else\n computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScatteringDielectric, multiScatteringDielectric );\n computeMultiscattering( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.roughness, singleScatteringMetallic, multiScatteringMetallic );\n #endif\n vec3 singleScattering = mix( singleScatteringDielectric, singleScatteringMetallic, material.metalness );\n vec3 multiScattering = mix( multiScatteringDielectric, multiScatteringMetallic, material.metalness );\n vec3 totalScatteringDielectric = singleScatteringDielectric + multiScatteringDielectric;\n vec3 diffuse = material.diffuseContribution * ( 1.0 - totalScatteringDielectric );\n vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n vec3 indirectSpecular = radiance * singleScattering;\n indirectSpecular += multiScattering * cosineWeightedIrradiance;\n vec3 indirectDiffuse = diffuse * cosineWeightedIrradiance;\n #ifdef USE_SHEEN\n float sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;\n indirectSpecular *= sheenEnergyComp;\n indirectDiffuse *= sheenEnergyComp;\n #endif\n reflectedLight.indirectSpecular += indirectSpecular;\n reflectedLight.indirectDiffuse += indirectDiffuse;\n}\n#define RE_Direct RE_Direct_Physical\n#define RE_Direct_RectArea RE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse RE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular RE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}";
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var lights_fragment_begin = "\nvec3 geometryPosition = - vViewPosition;\nvec3 geometryNormal = normal;\nvec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\nvec3 geometryClearcoatNormal = vec3( 0.0 );\n#ifdef USE_CLEARCOAT\n geometryClearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\n float dotNVi = saturate( dot( normal, geometryViewDir ) );\n if ( material.iridescenceThickness == 0.0 ) {\n material.iridescence = 0.0;\n } else {\n material.iridescence = saturate( material.iridescence );\n }\n if ( material.iridescence > 0.0 ) {\n material.iridescenceFresnelDielectric = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n material.iridescenceFresnelMetallic = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.diffuseColor );\n material.iridescenceFresnel = mix( material.iridescenceFresnelDielectric, material.iridescenceFresnelMetallic, material.metalness );\n material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n }\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n PointLight pointLight;\n #if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n PointLightShadow pointLightShadow;\n #endif\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n pointLight = pointLights[ i ];\n getPointLightInfo( pointLight, geometryPosition, directLight );\n #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS ) && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) )\n pointLightShadow = pointLightShadows[ i ];\n directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n #endif\n RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n SpotLight spotLight;\n vec4 spotColor;\n vec3 spotLightCoord;\n bool inSpotLightMap;\n #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n SpotLightShadow spotLightShadow;\n #endif\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n spotLight = spotLights[ i ];\n getSpotLightInfo( spotLight, geometryPosition, directLight );\n #if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n #define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\n #elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n #define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\n #else\n #define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n #endif\n #if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\n spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\n inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\n spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\n directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\n #endif\n #undef SPOT_LIGHT_MAP_INDEX\n #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n spotLightShadow = spotLightShadows[ i ];\n directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n #endif\n RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n DirectionalLight directionalLight;\n #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n DirectionalLightShadow directionalLightShadow;\n #endif\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n directionalLight = directionalLights[ i ];\n getDirectionalLightInfo( directionalLight, directLight );\n #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n directionalLightShadow = directionalLightShadows[ i ];\n directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n #endif\n RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n RectAreaLight rectAreaLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n rectAreaLight = rectAreaLights[ i ];\n RE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n vec3 iblIrradiance = vec3( 0.0 );\n vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n #if defined( USE_LIGHT_PROBES )\n irradiance += getLightProbeIrradiance( lightProbe, geometryNormal );\n #endif\n #if ( NUM_HEMI_LIGHTS > 0 )\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );\n }\n #pragma unroll_loop_end\n #endif\n#endif\n#if defined( RE_IndirectSpecular )\n vec3 radiance = vec3( 0.0 );\n vec3 clearcoatRadiance = vec3( 0.0 );\n#endif";
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var lights_physical_pars_fragment = "uniform sampler2D dfgLUT;\nstruct PhysicalMaterial {\n vec3 diffuseColor;\n vec3 diffuseContribution;\n vec3 specularColor;\n vec3 specularColorBlended;\n float roughness;\n float metalness;\n float specularF90;\n float dispersion;\n #ifdef USE_CLEARCOAT\n float clearcoat;\n float clearcoatRoughness;\n vec3 clearcoatF0;\n float clearcoatF90;\n #endif\n #ifdef USE_IRIDESCENCE\n float iridescence;\n float iridescenceIOR;\n float iridescenceThickness;\n vec3 iridescenceFresnel;\n vec3 iridescenceF0;\n vec3 iridescenceFresnelDielectric;\n vec3 iridescenceFresnelMetallic;\n #endif\n #ifdef USE_SHEEN\n vec3 sheenColor;\n float sheenRoughness;\n #endif\n #ifdef IOR\n float ior;\n #endif\n #ifdef USE_TRANSMISSION\n float transmission;\n float transmissionAlpha;\n float thickness;\n float attenuationDistance;\n vec3 attenuationColor;\n #endif\n #ifdef USE_ANISOTROPY\n float anisotropy;\n float alphaT;\n vec3 anisotropyT;\n vec3 anisotropyB;\n #endif\n};\nvec3 clearcoatSpecularDirect = vec3( 0.0 );\nvec3 clearcoatSpecularIndirect = vec3( 0.0 );\nvec3 sheenSpecularDirect = vec3( 0.0 );\nvec3 sheenSpecularIndirect = vec3(0.0 );\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n float x2 = x * x;\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n float a2 = pow2( alpha );\n float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n return 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n float a2 = pow2( alpha );\n float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n return RECIPROCAL_PI * a2 / pow2( denom );\n}\n#ifdef USE_ANISOTROPY\n float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\n float gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );\n float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\n return 0.5 / max( gv + gl, EPSILON );\n }\n float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\n float a2 = alphaT * alphaB;\n highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\n highp float v2 = dot( v, v );\n float w2 = a2 / v2;\n return RECIPROCAL_PI * a2 * pow2 ( w2 );\n }\n#endif\n#ifdef USE_CLEARCOAT\n vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\n vec3 f0 = material.clearcoatF0;\n float f90 = material.clearcoatF90;\n float roughness = material.clearcoatRoughness;\n float alpha = pow2( roughness );\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n float dotNH = saturate( dot( normal, halfDir ) );\n float dotVH = saturate( dot( viewDir, halfDir ) );\n vec3 F = F_Schlick( f0, f90, dotVH );\n float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n float D = D_GGX( alpha, dotNH );\n return F * ( V * D );\n }\n#endif\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n vec3 f0 = material.specularColorBlended;\n float f90 = material.specularF90;\n float roughness = material.roughness;\n float alpha = pow2( roughness );\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n float dotNH = saturate( dot( normal, halfDir ) );\n float dotVH = saturate( dot( viewDir, halfDir ) );\n vec3 F = F_Schlick( f0, f90, dotVH );\n #ifdef USE_IRIDESCENCE\n F = mix( F, material.iridescenceFresnel, material.iridescence );\n #endif\n #ifdef USE_ANISOTROPY\n float dotTL = dot( material.anisotropyT, lightDir );\n float dotTV = dot( material.anisotropyT, viewDir );\n float dotTH = dot( material.anisotropyT, halfDir );\n float dotBL = dot( material.anisotropyB, lightDir );\n float dotBV = dot( material.anisotropyB, viewDir );\n float dotBH = dot( material.anisotropyB, halfDir );\n float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\n float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\n #else\n float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n float D = D_GGX( alpha, dotNH );\n #endif\n return F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n const float LUT_SIZE = 64.0;\n const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n const float LUT_BIAS = 0.5 / LUT_SIZE;\n float dotNV = saturate( dot( N, V ) );\n vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n uv = uv * LUT_SCALE + LUT_BIAS;\n return uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n float l = length( f );\n return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n float x = dot( v1, v2 );\n float y = abs( x );\n float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n float b = 3.4175940 + ( 4.1616724 + y ) * y;\n float v = a / b;\n float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n return cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n vec3 lightNormal = cross( v1, v2 );\n if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n vec3 T1, T2;\n T1 = normalize( V - N * dot( V, N ) );\n T2 = - cross( N, T1 );\n mat3 mat = mInv * transpose( mat3( T1, T2, N ) );\n vec3 coords[ 4 ];\n coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n coords[ 0 ] = normalize( coords[ 0 ] );\n coords[ 1 ] = normalize( coords[ 1 ] );\n coords[ 2 ] = normalize( coords[ 2 ] );\n coords[ 3 ] = normalize( coords[ 3 ] );\n vec3 vectorFormFactor = vec3( 0.0 );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n float result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n return vec3( result );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n float alpha = pow2( roughness );\n float invAlpha = 1.0 / alpha;\n float cos2h = dotNH * dotNH;\n float sin2h = max( 1.0 - cos2h, 0.0078125 );\n return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n float dotNH = saturate( dot( normal, halfDir ) );\n float D = D_Charlie( sheenRoughness, dotNH );\n float V = V_Neubelt( dotNV, dotNL );\n return sheenColor * ( D * V );\n}\n#endif\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n float dotNV = saturate( dot( normal, viewDir ) );\n float r2 = roughness * roughness;\n float rInv = 1.0 / ( roughness + 0.1 );\n float a = -1.9362 + 1.0678 * roughness + 0.4573 * r2 - 0.8469 * rInv;\n float b = -0.6014 + 0.5538 * roughness - 0.4670 * r2 - 0.1255 * rInv;\n float DG = exp( a * dotNV + b );\n return saturate( DG );\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n float dotNV = saturate( dot( normal, viewDir ) );\n vec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;\n return specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n float dotNV = saturate( dot( normal, viewDir ) );\n vec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;\n #ifdef USE_IRIDESCENCE\n vec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n #else\n vec3 Fr = specularColor;\n #endif\n vec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n float Ess = fab.x + fab.y;\n float Ems = 1.0 - Ess;\n vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n singleScatter += FssEss;\n multiScatter += Fms * Ems;\n}\nvec3 BRDF_GGX_Multiscatter( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n vec3 singleScatter = BRDF_GGX( lightDir, viewDir, normal, material );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n vec2 dfgV = texture2D( dfgLUT, vec2( material.roughness, dotNV ) ).rg;\n vec2 dfgL = texture2D( dfgLUT, vec2( material.roughness, dotNL ) ).rg;\n vec3 FssEss_V = material.specularColorBlended * dfgV.x + material.specularF90 * dfgV.y;\n vec3 FssEss_L = material.specularColorBlended * dfgL.x + material.specularF90 * dfgL.y;\n float Ess_V = dfgV.x + dfgV.y;\n float Ess_L = dfgL.x + dfgL.y;\n float Ems_V = 1.0 - Ess_V;\n float Ems_L = 1.0 - Ess_L;\n vec3 Favg = material.specularColorBlended + ( 1.0 - material.specularColorBlended ) * 0.047619;\n vec3 Fms = FssEss_V * FssEss_L * Favg / ( 1.0 - Ems_V * Ems_L * Favg + EPSILON );\n float compensationFactor = Ems_V * Ems_L;\n vec3 multiScatter = Fms * compensationFactor;\n return singleScatter + multiScatter;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n vec3 normal = geometryNormal;\n vec3 viewDir = geometryViewDir;\n vec3 position = geometryPosition;\n vec3 lightPos = rectAreaLight.position;\n vec3 halfWidth = rectAreaLight.halfWidth;\n vec3 halfHeight = rectAreaLight.halfHeight;\n vec3 lightColor = rectAreaLight.color;\n float roughness = material.roughness;\n vec3 rectCoords[ 4 ];\n rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n vec2 uv = LTC_Uv( normal, viewDir, roughness );\n vec4 t1 = texture2D( ltc_1, uv );\n vec4 t2 = texture2D( ltc_2, uv );\n mat3 mInv = mat3(\n vec3( t1.x, 0, t1.y ),\n vec3( 0, 1, 0 ),\n vec3( t1.z, 0, t1.w )\n );\n vec3 fresnel = ( material.specularColorBlended * t2.x + ( material.specularF90 - material.specularColorBlended ) * t2.y );\n reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n reflectedLight.directDiffuse += lightColor * material.diffuseContribution * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n #ifdef USE_CLEARCOAT\n vec3 Ncc = geometryClearcoatNormal;\n vec2 uvClearcoat = LTC_Uv( Ncc, viewDir, material.clearcoatRoughness );\n vec4 t1Clearcoat = texture2D( ltc_1, uvClearcoat );\n vec4 t2Clearcoat = texture2D( ltc_2, uvClearcoat );\n mat3 mInvClearcoat = mat3(\n vec3( t1Clearcoat.x, 0, t1Clearcoat.y ),\n vec3( 0, 1, 0 ),\n vec3( t1Clearcoat.z, 0, t1Clearcoat.w )\n );\n vec3 fresnelClearcoat = material.clearcoatF0 * t2Clearcoat.x + ( material.clearcoatF90 - material.clearcoatF0 ) * t2Clearcoat.y;\n clearcoatSpecularDirect += lightColor * fresnelClearcoat * LTC_Evaluate( Ncc, viewDir, position, mInvClearcoat, rectCoords );\n #endif\n }\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n float dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n vec3 irradiance = dotNL * directLight.color;\n #ifdef USE_CLEARCOAT\n float dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );\n vec3 ccIrradiance = dotNLcc * directLight.color;\n clearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );\n #endif\n #ifdef USE_SHEEN\n \n sheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );\n \n float sheenAlbedoV = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n float sheenAlbedoL = IBLSheenBRDF( geometryNormal, directLight.direction, material.sheenRoughness );\n \n float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * max( sheenAlbedoV, sheenAlbedoL );\n \n irradiance *= sheenEnergyComp;\n \n #endif\n reflectedLight.directSpecular += irradiance * BRDF_GGX_Multiscatter( directLight.direction, geometryViewDir, geometryNormal, material );\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseContribution );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n vec3 diffuse = irradiance * BRDF_Lambert( material.diffuseContribution );\n #ifdef USE_SHEEN\n float sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;\n diffuse *= sheenEnergyComp;\n #endif\n reflectedLight.indirectDiffuse += diffuse;\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n #ifdef USE_CLEARCOAT\n clearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n #endif\n #ifdef USE_SHEEN\n sheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness ) * RECIPROCAL_PI;\n #endif\n vec3 singleScatteringDielectric = vec3( 0.0 );\n vec3 multiScatteringDielectric = vec3( 0.0 );\n vec3 singleScatteringMetallic = vec3( 0.0 );\n vec3 multiScatteringMetallic = vec3( 0.0 );\n #ifdef USE_IRIDESCENCE\n computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnelDielectric, material.roughness, singleScatteringDielectric, multiScatteringDielectric );\n computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.iridescence, material.iridescenceFresnelMetallic, material.roughness, singleScatteringMetallic, multiScatteringMetallic );\n #else\n computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScatteringDielectric, multiScatteringDielectric );\n computeMultiscattering( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.roughness, singleScatteringMetallic, multiScatteringMetallic );\n #endif\n vec3 singleScattering = mix( singleScatteringDielectric, singleScatteringMetallic, material.metalness );\n vec3 multiScattering = mix( multiScatteringDielectric, multiScatteringMetallic, material.metalness );\n vec3 totalScatteringDielectric = singleScatteringDielectric + multiScatteringDielectric;\n vec3 diffuse = material.diffuseContribution * ( 1.0 - totalScatteringDielectric );\n vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n vec3 indirectSpecular = radiance * singleScattering;\n indirectSpecular += multiScattering * cosineWeightedIrradiance;\n vec3 indirectDiffuse = diffuse * cosineWeightedIrradiance;\n #ifdef USE_SHEEN\n float sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;\n indirectSpecular *= sheenEnergyComp;\n indirectDiffuse *= sheenEnergyComp;\n #endif\n reflectedLight.indirectSpecular += indirectSpecular;\n reflectedLight.indirectDiffuse += indirectDiffuse;\n}\n#define RE_Direct RE_Direct_Physical\n#define RE_Direct_RectArea RE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse RE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular RE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}";
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var lights_fragment_begin = "\nvec3 geometryPosition = - vViewPosition;\nvec3 geometryNormal = normal;\nvec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\nvec3 geometryClearcoatNormal = vec3( 0.0 );\n#ifdef USE_CLEARCOAT\n geometryClearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\n float dotNVi = saturate( dot( normal, geometryViewDir ) );\n if ( material.iridescenceThickness == 0.0 ) {\n material.iridescence = 0.0;\n } else {\n material.iridescence = saturate( material.iridescence );\n }\n if ( material.iridescence > 0.0 ) {\n material.iridescenceFresnelDielectric = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n material.iridescenceFresnelMetallic = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.diffuseColor );\n material.iridescenceFresnel = mix( material.iridescenceFresnelDielectric, material.iridescenceFresnelMetallic, material.metalness );\n material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n }\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n PointLight pointLight;\n #if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n PointLightShadow pointLightShadow;\n #endif\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n pointLight = pointLights[ i ];\n getPointLightInfo( pointLight, geometryPosition, directLight );\n #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS ) && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) )\n pointLightShadow = pointLightShadows[ i ];\n directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n #endif\n RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n SpotLight spotLight;\n vec4 spotColor;\n vec3 spotLightCoord;\n bool inSpotLightMap;\n #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n SpotLightShadow spotLightShadow;\n #endif\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n spotLight = spotLights[ i ];\n getSpotLightInfo( spotLight, geometryPosition, directLight );\n #if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n #define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\n #elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n #define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\n #else\n #define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n #endif\n #if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\n spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\n inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\n spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\n directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\n #endif\n #undef SPOT_LIGHT_MAP_INDEX\n #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n spotLightShadow = spotLightShadows[ i ];\n directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n #endif\n RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n DirectionalLight directionalLight;\n #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n DirectionalLightShadow directionalLightShadow;\n #endif\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n directionalLight = directionalLights[ i ];\n getDirectionalLightInfo( directionalLight, directLight );\n #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n directionalLightShadow = directionalLightShadows[ i ];\n directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n #endif\n RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n RectAreaLight rectAreaLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n rectAreaLight = rectAreaLights[ i ];\n RE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n vec3 iblIrradiance = vec3( 0.0 );\n vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n #if defined( USE_LIGHT_PROBES )\n irradiance += getLightProbeIrradiance( lightProbe, geometryNormal );\n #endif\n #if ( NUM_HEMI_LIGHTS > 0 )\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );\n }\n #pragma unroll_loop_end\n #endif\n #ifdef USE_LIGHT_PROBES_GRID\n vec3 probeWorldPos = ( ( vec4( geometryPosition, 1.0 ) - viewMatrix[ 3 ] ) * viewMatrix ).xyz;\n vec3 probeWorldNormal = inverseTransformDirection( geometryNormal, viewMatrix );\n irradiance += getLightProbeGridIrradiance( probeWorldPos, probeWorldNormal );\n #endif\n#endif\n#if defined( RE_IndirectSpecular )\n vec3 radiance = vec3( 0.0 );\n vec3 clearcoatRadiance = vec3( 0.0 );\n#endif";
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var lights_fragment_maps = "#if defined( RE_IndirectDiffuse )\n #ifdef USE_LIGHTMAP\n vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n irradiance += lightMapIrradiance;\n #endif\n #if defined( USE_ENVMAP ) && defined( ENVMAP_TYPE_CUBE_UV )\n #if defined( STANDARD ) || defined( LAMBERT ) || defined( PHONG )\n iblIrradiance += getIBLIrradiance( geometryNormal );\n #endif\n #endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n #ifdef USE_ANISOTROPY\n radiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );\n #else\n radiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );\n #endif\n #ifdef USE_CLEARCOAT\n clearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );\n #endif\n#endif";
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var lights_fragment_end = "#if defined( RE_IndirectDiffuse )\n #if defined( LAMBERT ) || defined( PHONG )\n irradiance += iblIrradiance;\n #endif\n RE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif";
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var lightprobes_pars_fragment = "#ifdef USE_LIGHT_PROBES_GRID\nuniform highp sampler3D probesSH;\nuniform vec3 probesMin;\nuniform vec3 probesMax;\nuniform vec3 probesResolution;\nvec3 getLightProbeGridIrradiance( vec3 worldPos, vec3 worldNormal ) {\n vec3 res = probesResolution;\n vec3 gridRange = probesMax - probesMin;\n vec3 resMinusOne = res - 1.0;\n vec3 probeSpacing = gridRange / resMinusOne;\n vec3 samplePos = worldPos + worldNormal * probeSpacing * 0.5;\n vec3 uvw = clamp( ( samplePos - probesMin ) / gridRange, 0.0, 1.0 );\n uvw = uvw * resMinusOne / res + 0.5 / res;\n float nz = res.z;\n float paddedSlices = nz + 2.0;\n float atlasDepth = 7.0 * paddedSlices;\n float uvZBase = uvw.z * nz + 1.0;\n vec4 s0 = texture( probesSH, vec3( uvw.xy, ( uvZBase ) / atlasDepth ) );\n vec4 s1 = texture( probesSH, vec3( uvw.xy, ( uvZBase + paddedSlices ) / atlasDepth ) );\n vec4 s2 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 2.0 * paddedSlices ) / atlasDepth ) );\n vec4 s3 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 3.0 * paddedSlices ) / atlasDepth ) );\n vec4 s4 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 4.0 * paddedSlices ) / atlasDepth ) );\n vec4 s5 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 5.0 * paddedSlices ) / atlasDepth ) );\n vec4 s6 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 6.0 * paddedSlices ) / atlasDepth ) );\n vec3 c0 = s0.xyz;\n vec3 c1 = vec3( s0.w, s1.xy );\n vec3 c2 = vec3( s1.zw, s2.x );\n vec3 c3 = s2.yzw;\n vec3 c4 = s3.xyz;\n vec3 c5 = vec3( s3.w, s4.xy );\n vec3 c6 = vec3( s4.zw, s5.x );\n vec3 c7 = s5.yzw;\n vec3 c8 = s6.xyz;\n float x = worldNormal.x, y = worldNormal.y, z = worldNormal.z;\n vec3 result = c0 * 0.886227;\n result += c1 * 2.0 * 0.511664 * y;\n result += c2 * 2.0 * 0.511664 * z;\n result += c3 * 2.0 * 0.511664 * x;\n result += c4 * 2.0 * 0.429043 * x * y;\n result += c5 * 2.0 * 0.429043 * y * z;\n result += c6 * ( 0.743125 * z * z - 0.247708 );\n result += c7 * 2.0 * 0.429043 * x * z;\n result += c8 * 0.429043 * ( x * x - y * y );\n return max( result, vec3( 0.0 ) );\n}\n#endif";
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var logdepthbuf_fragment = "#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )\n gl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif";
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var logdepthbuf_pars_fragment = "#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )\n uniform float logDepthBufFC;\n varying float vFragDepth;\n varying float vIsPerspective;\n#endif";
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var logdepthbuf_pars_vertex = "#ifdef USE_LOGARITHMIC_DEPTH_BUFFER\n varying float vFragDepth;\n varying float vIsPerspective;\n#endif";
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@@ -31161,7 +30376,7 @@ var morphnormal_vertex = "#ifdef USE_MORPHNORMALS\n objectNormal *= morphTargetB
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var morphtarget_pars_vertex = "#ifdef USE_MORPHTARGETS\n #ifndef USE_INSTANCING_MORPH\n uniform float morphTargetBaseInfluence;\n uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n #endif\n uniform sampler2DArray morphTargetsTexture;\n uniform ivec2 morphTargetsTextureSize;\n vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\n int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\n int y = texelIndex / morphTargetsTextureSize.x;\n int x = texelIndex - y * morphTargetsTextureSize.x;\n ivec3 morphUV = ivec3( x, y, morphTargetIndex );\n return texelFetch( morphTargetsTexture, morphUV, 0 );\n }\n#endif";
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var morphtarget_vertex = "#ifdef USE_MORPHTARGETS\n transformed *= morphTargetBaseInfluence;\n for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\n }\n#endif";
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var normal_fragment_begin = "float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n vec3 fdx = dFdx( vViewPosition );\n vec3 fdy = dFdy( vViewPosition );\n vec3 normal = normalize( cross( fdx, fdy ) );\n#else\n vec3 normal = normalize( vNormal );\n #ifdef DOUBLE_SIDED\n normal *= faceDirection;\n #endif\n#endif\n#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )\n #ifdef USE_TANGENT\n mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n #else\n mat3 tbn = getTangentFrame( - vViewPosition, normal,\n #if defined( USE_NORMALMAP )\n vNormalMapUv\n #elif defined( USE_CLEARCOAT_NORMALMAP )\n vClearcoatNormalMapUv\n #else\n vUv\n #endif\n );\n #endif\n #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n tbn[0] *= faceDirection;\n tbn[1] *= faceDirection;\n #endif\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n #ifdef USE_TANGENT\n mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n #else\n mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\n #endif\n #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n tbn2[0] *= faceDirection;\n tbn2[1] *= faceDirection;\n #endif\n#endif\nvec3 nonPerturbedNormal = normal;";
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var normal_fragment_maps = "#ifdef USE_NORMALMAP_OBJECTSPACE\n normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n #ifdef FLIP_SIDED\n normal = - normal;\n #endif\n #ifdef DOUBLE_SIDED\n normal = normal * faceDirection;\n #endif\n normal = normalize( normalMatrix * normal );\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\n vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n mapN.xy *= normalScale;\n normal = normalize( tbn * mapN );\n#elif defined( USE_BUMPMAP )\n normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif";
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var normal_fragment_maps = "#ifdef USE_NORMALMAP_OBJECTSPACE\n normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n #ifdef FLIP_SIDED\n normal = - normal;\n #endif\n #ifdef DOUBLE_SIDED\n normal = normal * faceDirection;\n #endif\n normal = normalize( normalMatrix * normal );\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\n vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n #if defined( USE_PACKED_NORMALMAP )\n mapN = vec3( mapN.xy, sqrt( saturate( 1.0 - dot( mapN.xy, mapN.xy ) ) ) );\n #endif\n mapN.xy *= normalScale;\n normal = normalize( tbn * mapN );\n#elif defined( USE_BUMPMAP )\n normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif";
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var normal_pars_fragment = "#ifndef FLAT_SHADED\n varying vec3 vNormal;\n #ifdef USE_TANGENT\n varying vec3 vTangent;\n varying vec3 vBitangent;\n #endif\n#endif";
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var normal_pars_vertex = "#ifndef FLAT_SHADED\n varying vec3 vNormal;\n #ifdef USE_TANGENT\n varying vec3 vTangent;\n varying vec3 vBitangent;\n #endif\n#endif";
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var normal_vertex = "#ifndef FLAT_SHADED\n vNormal = normalize( transformedNormal );\n #ifdef USE_TANGENT\n vTangent = normalize( transformedTangent );\n vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n #endif\n#endif";
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@@ -31180,7 +30395,7 @@ var roughnessmap_fragment = "float roughnessFactor = roughness;\n#ifdef USE_ROUG
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var roughnessmap_pars_fragment = "#ifdef USE_ROUGHNESSMAP\n uniform sampler2D roughnessMap;\n#endif";
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var shadowmap_pars_fragment = "#if NUM_SPOT_LIGHT_COORDS > 0\n varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#if NUM_SPOT_LIGHT_MAPS > 0\n uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];\n#endif\n#ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHT_SHADOWS > 0\n #if defined( SHADOWMAP_TYPE_PCF )\n uniform sampler2DShadow directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n #else\n uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n #endif\n varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n struct DirectionalLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n #endif\n #if NUM_SPOT_LIGHT_SHADOWS > 0\n #if defined( SHADOWMAP_TYPE_PCF )\n uniform sampler2DShadow spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n #else\n uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n #endif\n struct SpotLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n #if defined( SHADOWMAP_TYPE_PCF )\n uniform samplerCubeShadow pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n #elif defined( SHADOWMAP_TYPE_BASIC )\n uniform samplerCube pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n #endif\n varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n struct PointLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n float shadowCameraNear;\n float shadowCameraFar;\n };\n uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n #endif\n #if defined( SHADOWMAP_TYPE_PCF )\n float interleavedGradientNoise( vec2 position ) {\n return fract( 52.9829189 * fract( dot( position, vec2( 0.06711056, 0.00583715 ) ) ) );\n }\n vec2 vogelDiskSample( int sampleIndex, int samplesCount, float phi ) {\n const float goldenAngle = 2.399963229728653;\n float r = sqrt( ( float( sampleIndex ) + 0.5 ) / float( samplesCount ) );\n float theta = float( sampleIndex ) * goldenAngle + phi;\n return vec2( cos( theta ), sin( theta ) ) * r;\n }\n #endif\n #if defined( SHADOWMAP_TYPE_PCF )\n float getShadow( sampler2DShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n float shadow = 1.0;\n shadowCoord.xyz /= shadowCoord.w;\n shadowCoord.z += shadowBias;\n bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n bool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n if ( frustumTest ) {\n vec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n float radius = shadowRadius * texelSize.x;\n float phi = interleavedGradientNoise( gl_FragCoord.xy ) * PI2;\n shadow = (\n texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 0, 5, phi ) * radius, shadowCoord.z ) ) +\n texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 1, 5, phi ) * radius, shadowCoord.z ) ) +\n texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 2, 5, phi ) * radius, shadowCoord.z ) ) +\n texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 3, 5, phi ) * radius, shadowCoord.z ) ) +\n texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 4, 5, phi ) * radius, shadowCoord.z ) )\n ) * 0.2;\n }\n return mix( 1.0, shadow, shadowIntensity );\n }\n #elif defined( SHADOWMAP_TYPE_VSM )\n float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n float shadow = 1.0;\n shadowCoord.xyz /= shadowCoord.w;\n #ifdef USE_REVERSED_DEPTH_BUFFER\n shadowCoord.z -= shadowBias;\n #else\n shadowCoord.z += shadowBias;\n #endif\n bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n bool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n if ( frustumTest ) {\n vec2 distribution = texture2D( shadowMap, shadowCoord.xy ).rg;\n float mean = distribution.x;\n float variance = distribution.y * distribution.y;\n #ifdef USE_REVERSED_DEPTH_BUFFER\n float hard_shadow = step( mean, shadowCoord.z );\n #else\n float hard_shadow = step( shadowCoord.z, mean );\n #endif\n \n if ( hard_shadow == 1.0 ) {\n shadow = 1.0;\n } else {\n variance = max( variance, 0.0000001 );\n float d = shadowCoord.z - mean;\n float p_max = variance / ( variance + d * d );\n p_max = clamp( ( p_max - 0.3 ) / 0.65, 0.0, 1.0 );\n shadow = max( hard_shadow, p_max );\n }\n }\n return mix( 1.0, shadow, shadowIntensity );\n }\n #else\n float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n float shadow = 1.0;\n shadowCoord.xyz /= shadowCoord.w;\n #ifdef USE_REVERSED_DEPTH_BUFFER\n shadowCoord.z -= shadowBias;\n #else\n shadowCoord.z += shadowBias;\n #endif\n bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n bool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n if ( frustumTest ) {\n float depth = texture2D( shadowMap, shadowCoord.xy ).r;\n #ifdef USE_REVERSED_DEPTH_BUFFER\n shadow = step( depth, shadowCoord.z );\n #else\n shadow = step( shadowCoord.z, depth );\n #endif\n }\n return mix( 1.0, shadow, shadowIntensity );\n }\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n #if defined( SHADOWMAP_TYPE_PCF )\n float getPointShadow( samplerCubeShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n float shadow = 1.0;\n vec3 lightToPosition = shadowCoord.xyz;\n vec3 bd3D = normalize( lightToPosition );\n vec3 absVec = abs( lightToPosition );\n float viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z );\n if ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) {\n #ifdef USE_REVERSED_DEPTH_BUFFER\n float dp = ( shadowCameraNear * ( shadowCameraFar - viewSpaceZ ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );\n dp -= shadowBias;\n #else\n float dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );\n dp += shadowBias;\n #endif\n float texelSize = shadowRadius / shadowMapSize.x;\n vec3 absDir = abs( bd3D );\n vec3 tangent = absDir.x > absDir.z ? vec3( 0.0, 1.0, 0.0 ) : vec3( 1.0, 0.0, 0.0 );\n tangent = normalize( cross( bd3D, tangent ) );\n vec3 bitangent = cross( bd3D, tangent );\n float phi = interleavedGradientNoise( gl_FragCoord.xy ) * PI2;\n vec2 sample0 = vogelDiskSample( 0, 5, phi );\n vec2 sample1 = vogelDiskSample( 1, 5, phi );\n vec2 sample2 = vogelDiskSample( 2, 5, phi );\n vec2 sample3 = vogelDiskSample( 3, 5, phi );\n vec2 sample4 = vogelDiskSample( 4, 5, phi );\n shadow = (\n texture( shadowMap, vec4( bd3D + ( tangent * sample0.x + bitangent * sample0.y ) * texelSize, dp ) ) +\n texture( shadowMap, vec4( bd3D + ( tangent * sample1.x + bitangent * sample1.y ) * texelSize, dp ) ) +\n texture( shadowMap, vec4( bd3D + ( tangent * sample2.x + bitangent * sample2.y ) * texelSize, dp ) ) +\n texture( shadowMap, vec4( bd3D + ( tangent * sample3.x + bitangent * sample3.y ) * texelSize, dp ) ) +\n texture( shadowMap, vec4( bd3D + ( tangent * sample4.x + bitangent * sample4.y ) * texelSize, dp ) )\n ) * 0.2;\n }\n return mix( 1.0, shadow, shadowIntensity );\n }\n #elif defined( SHADOWMAP_TYPE_BASIC )\n float getPointShadow( samplerCube shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n float shadow = 1.0;\n vec3 lightToPosition = shadowCoord.xyz;\n vec3 absVec = abs( lightToPosition );\n float viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z );\n if ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) {\n float dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );\n dp += shadowBias;\n vec3 bd3D = normalize( lightToPosition );\n float depth = textureCube( shadowMap, bd3D ).r;\n #ifdef USE_REVERSED_DEPTH_BUFFER\n depth = 1.0 - depth;\n #endif\n shadow = step( dp, depth );\n }\n return mix( 1.0, shadow, shadowIntensity );\n }\n #endif\n #endif\n#endif";
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var shadowmap_pars_vertex = "#if NUM_SPOT_LIGHT_COORDS > 0\n uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];\n varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHT_SHADOWS > 0\n uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n struct DirectionalLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n #endif\n #if NUM_SPOT_LIGHT_SHADOWS > 0\n struct SpotLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n struct PointLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n float shadowCameraNear;\n float shadowCameraFar;\n };\n uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n #endif\n#endif";
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31183
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-
var shadowmap_vertex = "#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\n vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n vec4 shadowWorldPosition;\n#endif\n#if defined( USE_SHADOWMAP )\n #if NUM_DIR_LIGHT_SHADOWS > 0\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n }\n #pragma unroll_loop_end\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n }\n #pragma unroll_loop_end\n #endif\n#endif\n#if NUM_SPOT_LIGHT_COORDS > 0\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\n shadowWorldPosition = worldPosition;\n #if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\n #endif\n vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\n }\n #pragma unroll_loop_end\n#endif";
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30398
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+
var shadowmap_vertex = "#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\n #ifdef HAS_NORMAL\n vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n #else\n vec3 shadowWorldNormal = vec3( 0.0 );\n #endif\n vec4 shadowWorldPosition;\n#endif\n#if defined( USE_SHADOWMAP )\n #if NUM_DIR_LIGHT_SHADOWS > 0\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n }\n #pragma unroll_loop_end\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n }\n #pragma unroll_loop_end\n #endif\n#endif\n#if NUM_SPOT_LIGHT_COORDS > 0\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\n shadowWorldPosition = worldPosition;\n #if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\n #endif\n vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\n }\n #pragma unroll_loop_end\n#endif";
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var shadowmask_pars_fragment = "float getShadowMask() {\n float shadow = 1.0;\n #ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHT_SHADOWS > 0\n DirectionalLightShadow directionalLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n directionalLight = directionalLightShadows[ i ];\n shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n }\n #pragma unroll_loop_end\n #endif\n #if NUM_SPOT_LIGHT_SHADOWS > 0\n SpotLightShadow spotLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n spotLight = spotLightShadows[ i ];\n shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n }\n #pragma unroll_loop_end\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0 && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) )\n PointLightShadow pointLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n pointLight = pointLightShadows[ i ];\n shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n }\n #pragma unroll_loop_end\n #endif\n #endif\n return shadow;\n}";
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var skinbase_vertex = "#ifdef USE_SKINNING\n mat4 boneMatX = getBoneMatrix( skinIndex.x );\n mat4 boneMatY = getBoneMatrix( skinIndex.y );\n mat4 boneMatZ = getBoneMatrix( skinIndex.z );\n mat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif";
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var skinning_pars_vertex = "#ifdef USE_SKINNING\n uniform mat4 bindMatrix;\n uniform mat4 bindMatrixInverse;\n uniform highp sampler2D boneTexture;\n mat4 getBoneMatrix( const in float i ) {\n int size = textureSize( boneTexture, 0 ).x;\n int j = int( i ) * 4;\n int x = j % size;\n int y = j / size;\n vec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );\n vec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );\n vec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );\n vec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );\n return mat4( v1, v2, v3, v4 );\n }\n#endif";
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@@ -31199,7 +30414,7 @@ var worldpos_vertex = "#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defin
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31199
30414
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var vertex$h = "varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n vUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n gl_Position = vec4( position.xy, 1.0, 1.0 );\n}";
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var fragment$h = "uniform sampler2D t2D;\nuniform float backgroundIntensity;\nvarying vec2 vUv;\nvoid main() {\n vec4 texColor = texture2D( t2D, vUv );\n #ifdef DECODE_VIDEO_TEXTURE\n texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );\n #endif\n texColor.rgb *= backgroundIntensity;\n gl_FragColor = texColor;\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n}";
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var vertex$g = "varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n vWorldDirection = transformDirection( position, modelMatrix );\n #include <begin_vertex>\n #include <project_vertex>\n gl_Position.z = gl_Position.w;\n}";
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31202
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-
var fragment$g = "#ifdef ENVMAP_TYPE_CUBE\n uniform samplerCube envMap;\n#elif defined( ENVMAP_TYPE_CUBE_UV )\n uniform sampler2D envMap;\n#endif\nuniform float
|
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30417
|
+
var fragment$g = "#ifdef ENVMAP_TYPE_CUBE\n uniform samplerCube envMap;\n#elif defined( ENVMAP_TYPE_CUBE_UV )\n uniform sampler2D envMap;\n#endif\nuniform float backgroundBlurriness;\nuniform float backgroundIntensity;\nuniform mat3 backgroundRotation;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n #ifdef ENVMAP_TYPE_CUBE\n vec4 texColor = textureCube( envMap, backgroundRotation * vWorldDirection );\n #elif defined( ENVMAP_TYPE_CUBE_UV )\n vec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );\n #else\n vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n #endif\n texColor.rgb *= backgroundIntensity;\n gl_FragColor = texColor;\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n}";
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var vertex$f = "varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n vWorldDirection = transformDirection( position, modelMatrix );\n #include <begin_vertex>\n #include <project_vertex>\n gl_Position.z = gl_Position.w;\n}";
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var fragment$f = "uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n gl_FragColor = texColor;\n gl_FragColor.a *= opacity;\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n}";
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var vertex$e = "#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n #include <uv_vertex>\n #include <batching_vertex>\n #include <skinbase_vertex>\n #include <morphinstance_vertex>\n #ifdef USE_DISPLACEMENTMAP\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinnormal_vertex>\n #endif\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n vHighPrecisionZW = gl_Position.zw;\n}";
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@@ -31287,6 +30502,7 @@ var ShaderChunk = {
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lights_fragment_begin,
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31288
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lights_fragment_maps,
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lights_fragment_end,
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30505
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+
lightprobes_pars_fragment,
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logdepthbuf_fragment,
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logdepthbuf_pars_fragment,
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logdepthbuf_pars_vertex,
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@@ -31390,7 +30606,6 @@ var UniformsLib = {
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envmap: {
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envMap: { value: null },
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envMapRotation: { value: /* @__PURE__ */ new Matrix3() },
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31393
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-
flipEnvMap: { value: -1 },
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reflectivity: { value: 1 },
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31395
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// basic, lambert, phong
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ior: { value: 1.5 },
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@@ -31509,7 +30724,11 @@ var UniformsLib = {
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height: {}
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} },
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31511
30726
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ltc_1: { value: null },
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31512
|
-
ltc_2: { value: null }
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30727
|
+
ltc_2: { value: null },
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30728
|
+
probesSH: { value: null },
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30729
|
+
probesMin: { value: /* @__PURE__ */ new Vector3() },
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30730
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+
probesMax: { value: /* @__PURE__ */ new Vector3() },
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30731
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+
probesResolution: { value: /* @__PURE__ */ new Vector3() }
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},
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31514
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points: {
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diffuse: { value: /* @__PURE__ */ new Color(16777215) },
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@@ -31710,7 +30929,6 @@ var ShaderLib = {
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31710
30929
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backgroundCube: {
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31711
30930
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uniforms: {
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31712
30931
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envMap: { value: null },
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31713
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-
flipEnvMap: { value: -1 },
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31714
30932
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backgroundBlurriness: { value: 0 },
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31715
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backgroundIntensity: { value: 1 },
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31716
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backgroundRotation: { value: /* @__PURE__ */ new Matrix3() }
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@@ -31814,8 +31032,9 @@ ShaderLib.physical = {
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31814
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fragmentShader: ShaderChunk.meshphysical_frag
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31815
31033
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};
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31816
31034
|
var _rgb = { r: 0, b: 0, g: 0 };
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31817
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-
var _e1$1 = /* @__PURE__ */ new Euler();
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31818
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var _m1$12 = /* @__PURE__ */ new Matrix4();
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31036
|
+
var _m$1 = /* @__PURE__ */ new Matrix3();
|
|
31037
|
+
_m$1.set(-1, 0, 0, 0, 1, 0, 0, 0, 1);
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31819
31038
|
function WebGLBackground(renderer, environments, state, objects, alpha, premultipliedAlpha) {
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31820
31039
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const clearColor = new Color(0);
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31821
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let clearAlpha = alpha === true ? 0 : 1;
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@@ -31884,19 +31103,13 @@ function WebGLBackground(renderer, environments, state, objects, alpha, premulti
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31884
31103
|
});
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31885
31104
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objects.update(boxMesh);
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31886
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|
}
|
|
31887
|
-
_e1$1.copy(scene.backgroundRotation);
|
|
31888
|
-
_e1$1.x *= -1;
|
|
31889
|
-
_e1$1.y *= -1;
|
|
31890
|
-
_e1$1.z *= -1;
|
|
31891
|
-
if (background.isCubeTexture && background.isRenderTargetTexture === false) {
|
|
31892
|
-
_e1$1.y *= -1;
|
|
31893
|
-
_e1$1.z *= -1;
|
|
31894
|
-
}
|
|
31895
31106
|
boxMesh.material.uniforms.envMap.value = background;
|
|
31896
|
-
boxMesh.material.uniforms.flipEnvMap.value = background.isCubeTexture && background.isRenderTargetTexture === false ? -1 : 1;
|
|
31897
31107
|
boxMesh.material.uniforms.backgroundBlurriness.value = scene.backgroundBlurriness;
|
|
31898
31108
|
boxMesh.material.uniforms.backgroundIntensity.value = scene.backgroundIntensity;
|
|
31899
|
-
boxMesh.material.uniforms.backgroundRotation.value.setFromMatrix4(_m1$12.makeRotationFromEuler(
|
|
31109
|
+
boxMesh.material.uniforms.backgroundRotation.value.setFromMatrix4(_m1$12.makeRotationFromEuler(scene.backgroundRotation)).transpose();
|
|
31110
|
+
if (background.isCubeTexture && background.isRenderTargetTexture === false) {
|
|
31111
|
+
boxMesh.material.uniforms.backgroundRotation.value.premultiply(_m$1);
|
|
31112
|
+
}
|
|
31900
31113
|
boxMesh.material.toneMapped = ColorManagement.getTransfer(background.colorSpace) !== SRGBTransfer;
|
|
31901
31114
|
if (currentBackground !== background || currentBackgroundVersion !== background.version || currentTonemapping !== renderer.toneMapping) {
|
|
31902
31115
|
boxMesh.material.needsUpdate = true;
|
|
@@ -32372,27 +31585,10 @@ function WebGLBufferRenderer(gl, extensions, info2) {
|
|
|
32372
31585
|
}
|
|
32373
31586
|
info2.update(elementCount, mode, 1);
|
|
32374
31587
|
}
|
|
32375
|
-
function renderMultiDrawInstances(starts, counts, drawCount, primcount) {
|
|
32376
|
-
if (drawCount === 0) return;
|
|
32377
|
-
const extension = extensions.get("WEBGL_multi_draw");
|
|
32378
|
-
if (extension === null) {
|
|
32379
|
-
for (let i = 0; i < starts.length; i++) {
|
|
32380
|
-
renderInstances(starts[i], counts[i], primcount[i]);
|
|
32381
|
-
}
|
|
32382
|
-
} else {
|
|
32383
|
-
extension.multiDrawArraysInstancedWEBGL(mode, starts, 0, counts, 0, primcount, 0, drawCount);
|
|
32384
|
-
let elementCount = 0;
|
|
32385
|
-
for (let i = 0; i < drawCount; i++) {
|
|
32386
|
-
elementCount += counts[i] * primcount[i];
|
|
32387
|
-
}
|
|
32388
|
-
info2.update(elementCount, mode, 1);
|
|
32389
|
-
}
|
|
32390
|
-
}
|
|
32391
31588
|
this.setMode = setMode;
|
|
32392
31589
|
this.render = render;
|
|
32393
31590
|
this.renderInstances = renderInstances;
|
|
32394
31591
|
this.renderMultiDraw = renderMultiDraw;
|
|
32395
|
-
this.renderMultiDrawInstances = renderMultiDrawInstances;
|
|
32396
31592
|
}
|
|
32397
31593
|
function WebGLCapabilities(gl, extensions, parameters, utils) {
|
|
32398
31594
|
let maxAnisotropy;
|
|
@@ -32442,6 +31638,9 @@ function WebGLCapabilities(gl, extensions, parameters, utils) {
|
|
|
32442
31638
|
}
|
|
32443
31639
|
const logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true;
|
|
32444
31640
|
const reversedDepthBuffer = parameters.reversedDepthBuffer === true && extensions.has("EXT_clip_control");
|
|
31641
|
+
if (parameters.reversedDepthBuffer === true && reversedDepthBuffer === false) {
|
|
31642
|
+
warn2("WebGLRenderer: Unable to use reversed depth buffer due to missing EXT_clip_control extension. Fallback to default depth buffer.");
|
|
31643
|
+
}
|
|
32445
31644
|
const maxTextures = gl.getParameter(gl.MAX_TEXTURE_IMAGE_UNITS);
|
|
32446
31645
|
const maxVertexTextures = gl.getParameter(gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS);
|
|
32447
31646
|
const maxTextureSize = gl.getParameter(gl.MAX_TEXTURE_SIZE);
|
|
@@ -33705,13 +32904,13 @@ function WebGLGeometries(gl, attributes2, info2, bindingStates) {
|
|
|
33705
32904
|
const indices = [];
|
|
33706
32905
|
const geometryIndex = geometry.index;
|
|
33707
32906
|
const geometryPosition = geometry.attributes.position;
|
|
33708
|
-
let
|
|
32907
|
+
let version = 0;
|
|
33709
32908
|
if (geometryPosition === void 0) {
|
|
33710
32909
|
return;
|
|
33711
32910
|
}
|
|
33712
32911
|
if (geometryIndex !== null) {
|
|
33713
32912
|
const array = geometryIndex.array;
|
|
33714
|
-
|
|
32913
|
+
version = geometryIndex.version;
|
|
33715
32914
|
for (let i = 0, l = array.length; i < l; i += 3) {
|
|
33716
32915
|
const a = array[i + 0];
|
|
33717
32916
|
const b = array[i + 1];
|
|
@@ -33720,7 +32919,7 @@ function WebGLGeometries(gl, attributes2, info2, bindingStates) {
|
|
|
33720
32919
|
}
|
|
33721
32920
|
} else {
|
|
33722
32921
|
const array = geometryPosition.array;
|
|
33723
|
-
|
|
32922
|
+
version = geometryPosition.version;
|
|
33724
32923
|
for (let i = 0, l = array.length / 3 - 1; i < l; i += 3) {
|
|
33725
32924
|
const a = i + 0;
|
|
33726
32925
|
const b = i + 1;
|
|
@@ -33729,7 +32928,7 @@ function WebGLGeometries(gl, attributes2, info2, bindingStates) {
|
|
|
33729
32928
|
}
|
|
33730
32929
|
}
|
|
33731
32930
|
const attribute = new (geometryPosition.count >= 65535 ? Uint32BufferAttribute : Uint16BufferAttribute)(indices, 1);
|
|
33732
|
-
attribute.version =
|
|
32931
|
+
attribute.version = version;
|
|
33733
32932
|
const previousAttribute = wireframeAttributes.get(geometry);
|
|
33734
32933
|
if (previousAttribute) attributes2.remove(previousAttribute);
|
|
33735
32934
|
wireframeAttributes.set(geometry, attribute);
|
|
@@ -33783,28 +32982,11 @@ function WebGLIndexedBufferRenderer(gl, extensions, info2) {
|
|
|
33783
32982
|
}
|
|
33784
32983
|
info2.update(elementCount, mode, 1);
|
|
33785
32984
|
}
|
|
33786
|
-
function renderMultiDrawInstances(starts, counts, drawCount, primcount) {
|
|
33787
|
-
if (drawCount === 0) return;
|
|
33788
|
-
const extension = extensions.get("WEBGL_multi_draw");
|
|
33789
|
-
if (extension === null) {
|
|
33790
|
-
for (let i = 0; i < starts.length; i++) {
|
|
33791
|
-
renderInstances(starts[i] / bytesPerElement, counts[i], primcount[i]);
|
|
33792
|
-
}
|
|
33793
|
-
} else {
|
|
33794
|
-
extension.multiDrawElementsInstancedWEBGL(mode, counts, 0, type, starts, 0, primcount, 0, drawCount);
|
|
33795
|
-
let elementCount = 0;
|
|
33796
|
-
for (let i = 0; i < drawCount; i++) {
|
|
33797
|
-
elementCount += counts[i] * primcount[i];
|
|
33798
|
-
}
|
|
33799
|
-
info2.update(elementCount, mode, 1);
|
|
33800
|
-
}
|
|
33801
|
-
}
|
|
33802
32985
|
this.setMode = setMode;
|
|
33803
32986
|
this.setIndex = setIndex;
|
|
33804
32987
|
this.render = render;
|
|
33805
32988
|
this.renderInstances = renderInstances;
|
|
33806
32989
|
this.renderMultiDraw = renderMultiDraw;
|
|
33807
|
-
this.renderMultiDrawInstances = renderMultiDrawInstances;
|
|
33808
32990
|
}
|
|
33809
32991
|
function WebGLInfo(gl) {
|
|
33810
32992
|
const memory = {
|
|
@@ -34007,7 +33189,8 @@ function WebGLOutput(type, width, height, depth, stencil) {
|
|
|
34007
33189
|
const targetA = new WebGLRenderTarget(width, height, {
|
|
34008
33190
|
type,
|
|
34009
33191
|
depthBuffer: depth,
|
|
34010
|
-
stencilBuffer: stencil
|
|
33192
|
+
stencilBuffer: stencil,
|
|
33193
|
+
depthTexture: depth ? new DepthTexture(width, height) : void 0
|
|
34011
33194
|
});
|
|
34012
33195
|
const targetB = new WebGLRenderTarget(width, height, {
|
|
34013
33196
|
type: HalfFloatType,
|
|
@@ -34160,6 +33343,7 @@ function WebGLOutput(type, width, height, depth, stencil) {
|
|
|
34160
33343
|
return _isCompositing;
|
|
34161
33344
|
};
|
|
34162
33345
|
this.dispose = function() {
|
|
33346
|
+
if (targetA.depthTexture) targetA.depthTexture.dispose();
|
|
34163
33347
|
targetA.dispose();
|
|
34164
33348
|
targetB.dispose();
|
|
34165
33349
|
geometry.dispose();
|
|
@@ -35171,6 +34355,7 @@ function WebGLProgram2(renderer, cacheKey, parameters, bindingStates) {
|
|
|
35171
34355
|
parameters.thicknessMapUv ? "#define THICKNESSMAP_UV " + parameters.thicknessMapUv : "",
|
|
35172
34356
|
//
|
|
35173
34357
|
parameters.vertexTangents && parameters.flatShading === false ? "#define USE_TANGENT" : "",
|
|
34358
|
+
parameters.vertexNormals ? "#define HAS_NORMAL" : "",
|
|
35174
34359
|
parameters.vertexColors ? "#define USE_COLOR" : "",
|
|
35175
34360
|
parameters.vertexAlphas ? "#define USE_COLOR_ALPHA" : "",
|
|
35176
34361
|
parameters.vertexUv1s ? "#define USE_UV1" : "",
|
|
@@ -35257,6 +34442,7 @@ function WebGLProgram2(renderer, cacheKey, parameters, bindingStates) {
|
|
|
35257
34442
|
parameters.normalMap ? "#define USE_NORMALMAP" : "",
|
|
35258
34443
|
parameters.normalMapObjectSpace ? "#define USE_NORMALMAP_OBJECTSPACE" : "",
|
|
35259
34444
|
parameters.normalMapTangentSpace ? "#define USE_NORMALMAP_TANGENTSPACE" : "",
|
|
34445
|
+
parameters.packedNormalMap ? "#define USE_PACKED_NORMALMAP" : "",
|
|
35260
34446
|
parameters.emissiveMap ? "#define USE_EMISSIVEMAP" : "",
|
|
35261
34447
|
parameters.anisotropy ? "#define USE_ANISOTROPY" : "",
|
|
35262
34448
|
parameters.anisotropyMap ? "#define USE_ANISOTROPYMAP" : "",
|
|
@@ -35297,6 +34483,7 @@ function WebGLProgram2(renderer, cacheKey, parameters, bindingStates) {
|
|
|
35297
34483
|
parameters.shadowMapEnabled ? "#define " + shadowMapTypeDefine : "",
|
|
35298
34484
|
parameters.premultipliedAlpha ? "#define PREMULTIPLIED_ALPHA" : "",
|
|
35299
34485
|
parameters.numLightProbes > 0 ? "#define USE_LIGHT_PROBES" : "",
|
|
34486
|
+
parameters.numLightProbeGrids > 0 ? "#define USE_LIGHT_PROBES_GRID" : "",
|
|
35300
34487
|
parameters.decodeVideoTexture ? "#define DECODE_VIDEO_TEXTURE" : "",
|
|
35301
34488
|
parameters.decodeVideoTextureEmissive ? "#define DECODE_VIDEO_TEXTURE_EMISSIVE" : "",
|
|
35302
34489
|
parameters.logarithmicDepthBuffer ? "#define USE_LOGARITHMIC_DEPTH_BUFFER" : "",
|
|
@@ -35511,6 +34698,9 @@ var WebGLShaderStage = class {
|
|
|
35511
34698
|
this.usedTimes = 0;
|
|
35512
34699
|
}
|
|
35513
34700
|
};
|
|
34701
|
+
function isPackedRGFormat(format) {
|
|
34702
|
+
return format === RGFormat || format === RG11_EAC_Format || format === RED_GREEN_RGTC2_Format;
|
|
34703
|
+
}
|
|
35514
34704
|
function WebGLPrograms(renderer, environments, extensions, capabilities, bindingStates, clipping) {
|
|
35515
34705
|
const _programLayers = new Layers();
|
|
35516
34706
|
const _customShaders = new WebGLShaderCache();
|
|
@@ -35541,7 +34731,7 @@ function WebGLPrograms(renderer, environments, extensions, capabilities, binding
|
|
|
35541
34731
|
if (value2 === 0) return "uv";
|
|
35542
34732
|
return `uv${value2}`;
|
|
35543
34733
|
}
|
|
35544
|
-
function getParameters(material, lights, shadows, scene, object) {
|
|
34734
|
+
function getParameters(material, lights, shadows, scene, object, lightProbeGrids) {
|
|
35545
34735
|
const fog = scene.fog;
|
|
35546
34736
|
const geometry = object.geometry;
|
|
35547
34737
|
const environment = material.isMeshStandardMaterial || material.isMeshLambertMaterial || material.isMeshPhongMaterial ? scene.environment : null;
|
|
@@ -35636,7 +34826,7 @@ function WebGLPrograms(renderer, environments, extensions, capabilities, binding
|
|
|
35636
34826
|
instancing: IS_INSTANCEDMESH,
|
|
35637
34827
|
instancingColor: IS_INSTANCEDMESH && object.instanceColor !== null,
|
|
35638
34828
|
instancingMorph: IS_INSTANCEDMESH && object.morphTexture !== null,
|
|
35639
|
-
outputColorSpace: currentRenderTarget === null ? renderer.outputColorSpace : currentRenderTarget.isXRRenderTarget === true ? currentRenderTarget.texture.colorSpace :
|
|
34829
|
+
outputColorSpace: currentRenderTarget === null ? renderer.outputColorSpace : currentRenderTarget.isXRRenderTarget === true ? currentRenderTarget.texture.colorSpace : ColorManagement.workingColorSpace,
|
|
35640
34830
|
alphaToCoverage: !!material.alphaToCoverage,
|
|
35641
34831
|
map: HAS_MAP,
|
|
35642
34832
|
matcap: HAS_MATCAP,
|
|
@@ -35651,6 +34841,7 @@ function WebGLPrograms(renderer, environments, extensions, capabilities, binding
|
|
|
35651
34841
|
emissiveMap: HAS_EMISSIVEMAP,
|
|
35652
34842
|
normalMapObjectSpace: HAS_NORMALMAP && material.normalMapType === ObjectSpaceNormalMap,
|
|
35653
34843
|
normalMapTangentSpace: HAS_NORMALMAP && material.normalMapType === TangentSpaceNormalMap,
|
|
34844
|
+
packedNormalMap: HAS_NORMALMAP && material.normalMapType === TangentSpaceNormalMap && isPackedRGFormat(material.normalMap.format),
|
|
35654
34845
|
metalnessMap: HAS_METALNESSMAP,
|
|
35655
34846
|
roughnessMap: HAS_ROUGHNESSMAP,
|
|
35656
34847
|
anisotropy: HAS_ANISOTROPY,
|
|
@@ -35704,6 +34895,7 @@ function WebGLPrograms(renderer, environments, extensions, capabilities, binding
|
|
|
35704
34895
|
alphaMapUv: HAS_ALPHAMAP && getChannel(material.alphaMap.channel),
|
|
35705
34896
|
//
|
|
35706
34897
|
vertexTangents: !!geometry.attributes.tangent && (HAS_NORMALMAP || HAS_ANISOTROPY),
|
|
34898
|
+
vertexNormals: !!geometry.attributes.normal,
|
|
35707
34899
|
vertexColors: material.vertexColors,
|
|
35708
34900
|
vertexAlphas: material.vertexColors === true && !!geometry.attributes.color && geometry.attributes.color.itemSize === 4,
|
|
35709
34901
|
pointsUvs: object.isPoints === true && !!geometry.attributes.uv && (HAS_MAP || HAS_ALPHAMAP),
|
|
@@ -35731,6 +34923,7 @@ function WebGLPrograms(renderer, environments, extensions, capabilities, binding
|
|
|
35731
34923
|
numSpotLightShadows: lights.spotShadowMap.length,
|
|
35732
34924
|
numSpotLightShadowsWithMaps: lights.numSpotLightShadowsWithMaps,
|
|
35733
34925
|
numLightProbes: lights.numLightProbes,
|
|
34926
|
+
numLightProbeGrids: lightProbeGrids.length,
|
|
35734
34927
|
numClippingPlanes: clipping.numPlanes,
|
|
35735
34928
|
numClipIntersection: clipping.numIntersection,
|
|
35736
34929
|
dithering: material.dithering,
|
|
@@ -35874,6 +35067,10 @@ function WebGLPrograms(renderer, environments, extensions, capabilities, binding
|
|
|
35874
35067
|
_programLayers.enable(20);
|
|
35875
35068
|
if (parameters.gradientMap)
|
|
35876
35069
|
_programLayers.enable(21);
|
|
35070
|
+
if (parameters.packedNormalMap)
|
|
35071
|
+
_programLayers.enable(22);
|
|
35072
|
+
if (parameters.vertexNormals)
|
|
35073
|
+
_programLayers.enable(23);
|
|
35877
35074
|
array.push(_programLayers.mask);
|
|
35878
35075
|
_programLayers.disableAll();
|
|
35879
35076
|
if (parameters.fog)
|
|
@@ -35920,6 +35117,8 @@ function WebGLPrograms(renderer, environments, extensions, capabilities, binding
|
|
|
35920
35117
|
_programLayers.enable(20);
|
|
35921
35118
|
if (parameters.alphaToCoverage)
|
|
35922
35119
|
_programLayers.enable(21);
|
|
35120
|
+
if (parameters.numLightProbeGrids > 0)
|
|
35121
|
+
_programLayers.enable(22);
|
|
35923
35122
|
array.push(_programLayers.mask);
|
|
35924
35123
|
}
|
|
35925
35124
|
function getUniforms(material) {
|
|
@@ -36519,10 +35718,12 @@ function WebGLRenderState(extensions) {
|
|
|
36519
35718
|
const lights = new WebGLLights(extensions);
|
|
36520
35719
|
const lightsArray = [];
|
|
36521
35720
|
const shadowsArray = [];
|
|
35721
|
+
const lightProbeGridArray = [];
|
|
36522
35722
|
function init(camera) {
|
|
36523
35723
|
state.camera = camera;
|
|
36524
35724
|
lightsArray.length = 0;
|
|
36525
35725
|
shadowsArray.length = 0;
|
|
35726
|
+
lightProbeGridArray.length = 0;
|
|
36526
35727
|
}
|
|
36527
35728
|
function pushLight(light) {
|
|
36528
35729
|
lightsArray.push(light);
|
|
@@ -36530,6 +35731,9 @@ function WebGLRenderState(extensions) {
|
|
|
36530
35731
|
function pushShadow(shadowLight) {
|
|
36531
35732
|
shadowsArray.push(shadowLight);
|
|
36532
35733
|
}
|
|
35734
|
+
function pushLightProbeGrid(volume) {
|
|
35735
|
+
lightProbeGridArray.push(volume);
|
|
35736
|
+
}
|
|
36533
35737
|
function setupLights() {
|
|
36534
35738
|
lights.setup(lightsArray);
|
|
36535
35739
|
}
|
|
@@ -36539,9 +35743,11 @@ function WebGLRenderState(extensions) {
|
|
|
36539
35743
|
const state = {
|
|
36540
35744
|
lightsArray,
|
|
36541
35745
|
shadowsArray,
|
|
35746
|
+
lightProbeGridArray,
|
|
36542
35747
|
camera: null,
|
|
36543
35748
|
lights,
|
|
36544
|
-
transmissionRenderTarget: {}
|
|
35749
|
+
transmissionRenderTarget: {},
|
|
35750
|
+
textureUnits: 0
|
|
36545
35751
|
};
|
|
36546
35752
|
return {
|
|
36547
35753
|
init,
|
|
@@ -36549,7 +35755,8 @@ function WebGLRenderState(extensions) {
|
|
|
36549
35755
|
setupLights,
|
|
36550
35756
|
setupLightsView,
|
|
36551
35757
|
pushLight,
|
|
36552
|
-
pushShadow
|
|
35758
|
+
pushShadow,
|
|
35759
|
+
pushLightProbeGrid
|
|
36553
35760
|
};
|
|
36554
35761
|
}
|
|
36555
35762
|
function WebGLRenderStates(extensions) {
|
|
@@ -37109,6 +36316,7 @@ function WebGLState(gl, extensions) {
|
|
|
37109
36316
|
const uboBindings = /* @__PURE__ */ new WeakMap();
|
|
37110
36317
|
const uboProgramMap = /* @__PURE__ */ new WeakMap();
|
|
37111
36318
|
let enabledCapabilities = {};
|
|
36319
|
+
let parameters = {};
|
|
37112
36320
|
let currentBoundFramebuffers = {};
|
|
37113
36321
|
let currentDrawbuffers = /* @__PURE__ */ new WeakMap();
|
|
37114
36322
|
let defaultDrawbuffers = [];
|
|
@@ -37131,14 +36339,14 @@ function WebGLState(gl, extensions) {
|
|
|
37131
36339
|
let currentPolygonOffsetUnits = null;
|
|
37132
36340
|
const maxTextures = gl.getParameter(gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS);
|
|
37133
36341
|
let lineWidthAvailable = false;
|
|
37134
|
-
let
|
|
36342
|
+
let version = 0;
|
|
37135
36343
|
const glVersion = gl.getParameter(gl.VERSION);
|
|
37136
36344
|
if (glVersion.indexOf("WebGL") !== -1) {
|
|
37137
|
-
|
|
37138
|
-
lineWidthAvailable =
|
|
36345
|
+
version = parseFloat(/^WebGL (\d)/.exec(glVersion)[1]);
|
|
36346
|
+
lineWidthAvailable = version >= 1;
|
|
37139
36347
|
} else if (glVersion.indexOf("OpenGL ES") !== -1) {
|
|
37140
|
-
|
|
37141
|
-
lineWidthAvailable =
|
|
36348
|
+
version = parseFloat(/^OpenGL ES (\d)/.exec(glVersion)[1]);
|
|
36349
|
+
lineWidthAvailable = version >= 2;
|
|
37142
36350
|
}
|
|
37143
36351
|
let currentTextureSlot = null;
|
|
37144
36352
|
let currentBoundTextures = {};
|
|
@@ -37533,6 +36741,19 @@ function WebGLState(gl, extensions) {
|
|
|
37533
36741
|
error2("WebGLState:", e);
|
|
37534
36742
|
}
|
|
37535
36743
|
}
|
|
36744
|
+
function getParameter(name2) {
|
|
36745
|
+
if (parameters[name2] !== void 0) {
|
|
36746
|
+
return parameters[name2];
|
|
36747
|
+
} else {
|
|
36748
|
+
return gl.getParameter(name2);
|
|
36749
|
+
}
|
|
36750
|
+
}
|
|
36751
|
+
function pixelStorei(name2, value2) {
|
|
36752
|
+
if (parameters[name2] !== value2) {
|
|
36753
|
+
gl.pixelStorei(name2, value2);
|
|
36754
|
+
parameters[name2] = value2;
|
|
36755
|
+
}
|
|
36756
|
+
}
|
|
37536
36757
|
function scissor(scissor2) {
|
|
37537
36758
|
if (currentScissor.equals(scissor2) === false) {
|
|
37538
36759
|
gl.scissor(scissor2.x, scissor2.y, scissor2.z, scissor2.w);
|
|
@@ -37598,7 +36819,21 @@ function WebGLState(gl, extensions) {
|
|
|
37598
36819
|
gl.lineWidth(1);
|
|
37599
36820
|
gl.scissor(0, 0, gl.canvas.width, gl.canvas.height);
|
|
37600
36821
|
gl.viewport(0, 0, gl.canvas.width, gl.canvas.height);
|
|
36822
|
+
gl.pixelStorei(gl.PACK_ALIGNMENT, 4);
|
|
36823
|
+
gl.pixelStorei(gl.UNPACK_ALIGNMENT, 4);
|
|
36824
|
+
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
|
|
36825
|
+
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
|
|
36826
|
+
gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.BROWSER_DEFAULT_WEBGL);
|
|
36827
|
+
gl.pixelStorei(gl.PACK_ROW_LENGTH, 0);
|
|
36828
|
+
gl.pixelStorei(gl.PACK_SKIP_PIXELS, 0);
|
|
36829
|
+
gl.pixelStorei(gl.PACK_SKIP_ROWS, 0);
|
|
36830
|
+
gl.pixelStorei(gl.UNPACK_ROW_LENGTH, 0);
|
|
36831
|
+
gl.pixelStorei(gl.UNPACK_IMAGE_HEIGHT, 0);
|
|
36832
|
+
gl.pixelStorei(gl.UNPACK_SKIP_PIXELS, 0);
|
|
36833
|
+
gl.pixelStorei(gl.UNPACK_SKIP_ROWS, 0);
|
|
36834
|
+
gl.pixelStorei(gl.UNPACK_SKIP_IMAGES, 0);
|
|
37601
36835
|
enabledCapabilities = {};
|
|
36836
|
+
parameters = {};
|
|
37602
36837
|
currentTextureSlot = null;
|
|
37603
36838
|
currentBoundTextures = {};
|
|
37604
36839
|
currentBoundFramebuffers = {};
|
|
@@ -37652,6 +36887,8 @@ function WebGLState(gl, extensions) {
|
|
|
37652
36887
|
compressedTexImage3D,
|
|
37653
36888
|
texImage2D,
|
|
37654
36889
|
texImage3D,
|
|
36890
|
+
pixelStorei,
|
|
36891
|
+
getParameter,
|
|
37655
36892
|
updateUBOMapping,
|
|
37656
36893
|
uniformBlockBinding,
|
|
37657
36894
|
texStorage2D,
|
|
@@ -37670,6 +36907,7 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils,
|
|
|
37670
36907
|
const supportsInvalidateFramebuffer = typeof navigator === "undefined" ? false : /OculusBrowser/g.test(navigator.userAgent);
|
|
37671
36908
|
const _imageDimensions = new Vector2();
|
|
37672
36909
|
const _videoTextures = /* @__PURE__ */ new WeakMap();
|
|
36910
|
+
const _htmlTextures = /* @__PURE__ */ new Set();
|
|
37673
36911
|
let _canvas2;
|
|
37674
36912
|
const _sources = /* @__PURE__ */ new WeakMap();
|
|
37675
36913
|
let useOffscreenCanvas = false;
|
|
@@ -37719,16 +36957,25 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils,
|
|
|
37719
36957
|
if (texture.isWebGLArrayRenderTarget || texture.isCompressedArrayTexture) return _gl.TEXTURE_2D_ARRAY;
|
|
37720
36958
|
return _gl.TEXTURE_2D;
|
|
37721
36959
|
}
|
|
37722
|
-
function getInternalFormat(internalFormatName, glFormat, glType, colorSpace, forceLinearTransfer = false) {
|
|
36960
|
+
function getInternalFormat(internalFormatName, glFormat, glType, normalized, colorSpace, forceLinearTransfer = false) {
|
|
37723
36961
|
if (internalFormatName !== null) {
|
|
37724
36962
|
if (_gl[internalFormatName] !== void 0) return _gl[internalFormatName];
|
|
37725
36963
|
warn2("WebGLRenderer: Attempt to use non-existing WebGL internal format '" + internalFormatName + "'");
|
|
37726
36964
|
}
|
|
36965
|
+
let ext_texture_norm16;
|
|
36966
|
+
if (normalized) {
|
|
36967
|
+
ext_texture_norm16 = extensions.get("EXT_texture_norm16");
|
|
36968
|
+
if (!ext_texture_norm16) {
|
|
36969
|
+
warn2("WebGLRenderer: Unable to use normalized textures without EXT_texture_norm16 extension");
|
|
36970
|
+
}
|
|
36971
|
+
}
|
|
37727
36972
|
let internalFormat = glFormat;
|
|
37728
36973
|
if (glFormat === _gl.RED) {
|
|
37729
36974
|
if (glType === _gl.FLOAT) internalFormat = _gl.R32F;
|
|
37730
36975
|
if (glType === _gl.HALF_FLOAT) internalFormat = _gl.R16F;
|
|
37731
36976
|
if (glType === _gl.UNSIGNED_BYTE) internalFormat = _gl.R8;
|
|
36977
|
+
if (glType === _gl.UNSIGNED_SHORT && ext_texture_norm16) internalFormat = ext_texture_norm16.R16_EXT;
|
|
36978
|
+
if (glType === _gl.SHORT && ext_texture_norm16) internalFormat = ext_texture_norm16.R16_SNORM_EXT;
|
|
37732
36979
|
}
|
|
37733
36980
|
if (glFormat === _gl.RED_INTEGER) {
|
|
37734
36981
|
if (glType === _gl.UNSIGNED_BYTE) internalFormat = _gl.R8UI;
|
|
@@ -37742,6 +36989,8 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils,
|
|
|
37742
36989
|
if (glType === _gl.FLOAT) internalFormat = _gl.RG32F;
|
|
37743
36990
|
if (glType === _gl.HALF_FLOAT) internalFormat = _gl.RG16F;
|
|
37744
36991
|
if (glType === _gl.UNSIGNED_BYTE) internalFormat = _gl.RG8;
|
|
36992
|
+
if (glType === _gl.UNSIGNED_SHORT && ext_texture_norm16) internalFormat = ext_texture_norm16.RG16_EXT;
|
|
36993
|
+
if (glType === _gl.SHORT && ext_texture_norm16) internalFormat = ext_texture_norm16.RG16_SNORM_EXT;
|
|
37745
36994
|
}
|
|
37746
36995
|
if (glFormat === _gl.RG_INTEGER) {
|
|
37747
36996
|
if (glType === _gl.UNSIGNED_BYTE) internalFormat = _gl.RG8UI;
|
|
@@ -37768,6 +37017,8 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils,
|
|
|
37768
37017
|
if (glType === _gl.INT) internalFormat = _gl.RGBA32I;
|
|
37769
37018
|
}
|
|
37770
37019
|
if (glFormat === _gl.RGB) {
|
|
37020
|
+
if (glType === _gl.UNSIGNED_SHORT && ext_texture_norm16) internalFormat = ext_texture_norm16.RGB16_EXT;
|
|
37021
|
+
if (glType === _gl.SHORT && ext_texture_norm16) internalFormat = ext_texture_norm16.RGB16_SNORM_EXT;
|
|
37771
37022
|
if (glType === _gl.UNSIGNED_INT_5_9_9_9_REV) internalFormat = _gl.RGB9_E5;
|
|
37772
37023
|
if (glType === _gl.UNSIGNED_INT_10F_11F_11F_REV) internalFormat = _gl.R11F_G11F_B10F;
|
|
37773
37024
|
}
|
|
@@ -37776,6 +37027,8 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils,
|
|
|
37776
37027
|
if (glType === _gl.FLOAT) internalFormat = _gl.RGBA32F;
|
|
37777
37028
|
if (glType === _gl.HALF_FLOAT) internalFormat = _gl.RGBA16F;
|
|
37778
37029
|
if (glType === _gl.UNSIGNED_BYTE) internalFormat = transfer === SRGBTransfer ? _gl.SRGB8_ALPHA8 : _gl.RGBA8;
|
|
37030
|
+
if (glType === _gl.UNSIGNED_SHORT && ext_texture_norm16) internalFormat = ext_texture_norm16.RGBA16_EXT;
|
|
37031
|
+
if (glType === _gl.SHORT && ext_texture_norm16) internalFormat = ext_texture_norm16.RGBA16_SNORM_EXT;
|
|
37779
37032
|
if (glType === _gl.UNSIGNED_SHORT_4_4_4_4) internalFormat = _gl.RGBA4;
|
|
37780
37033
|
if (glType === _gl.UNSIGNED_SHORT_5_5_5_1) internalFormat = _gl.RGB5_A1;
|
|
37781
37034
|
}
|
|
@@ -37824,6 +37077,9 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils,
|
|
|
37824
37077
|
if (texture.isVideoTexture) {
|
|
37825
37078
|
_videoTextures.delete(texture);
|
|
37826
37079
|
}
|
|
37080
|
+
if (texture.isHTMLTexture) {
|
|
37081
|
+
_htmlTextures.delete(texture);
|
|
37082
|
+
}
|
|
37827
37083
|
}
|
|
37828
37084
|
function onRenderTargetDispose(event) {
|
|
37829
37085
|
const renderTarget = event.target;
|
|
@@ -37900,6 +37156,12 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils,
|
|
|
37900
37156
|
function resetTextureUnits() {
|
|
37901
37157
|
textureUnits = 0;
|
|
37902
37158
|
}
|
|
37159
|
+
function getTextureUnits() {
|
|
37160
|
+
return textureUnits;
|
|
37161
|
+
}
|
|
37162
|
+
function setTextureUnits(value2) {
|
|
37163
|
+
textureUnits = value2;
|
|
37164
|
+
}
|
|
37903
37165
|
function allocateTextureUnit() {
|
|
37904
37166
|
const textureUnit = textureUnits;
|
|
37905
37167
|
if (textureUnit >= capabilities.maxTextures) {
|
|
@@ -38082,10 +37344,10 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils,
|
|
|
38082
37344
|
}
|
|
38083
37345
|
}
|
|
38084
37346
|
updateRanges.length = mergeIndex + 1;
|
|
38085
|
-
const currentUnpackRowLen =
|
|
38086
|
-
const currentUnpackSkipPixels =
|
|
38087
|
-
const currentUnpackSkipRows =
|
|
38088
|
-
|
|
37347
|
+
const currentUnpackRowLen = state.getParameter(_gl.UNPACK_ROW_LENGTH);
|
|
37348
|
+
const currentUnpackSkipPixels = state.getParameter(_gl.UNPACK_SKIP_PIXELS);
|
|
37349
|
+
const currentUnpackSkipRows = state.getParameter(_gl.UNPACK_SKIP_ROWS);
|
|
37350
|
+
state.pixelStorei(_gl.UNPACK_ROW_LENGTH, image.width);
|
|
38089
37351
|
for (let i = 0, l = updateRanges.length; i < l; i++) {
|
|
38090
37352
|
const range = updateRanges[i];
|
|
38091
37353
|
const pixelStart = Math.floor(range.start / componentStride);
|
|
@@ -38094,14 +37356,14 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils,
|
|
|
38094
37356
|
const y = Math.floor(pixelStart / image.width);
|
|
38095
37357
|
const width = pixelCount;
|
|
38096
37358
|
const height = 1;
|
|
38097
|
-
|
|
38098
|
-
|
|
37359
|
+
state.pixelStorei(_gl.UNPACK_SKIP_PIXELS, x);
|
|
37360
|
+
state.pixelStorei(_gl.UNPACK_SKIP_ROWS, y);
|
|
38099
37361
|
state.texSubImage2D(_gl.TEXTURE_2D, 0, x, y, width, height, glFormat, glType, image.data);
|
|
38100
37362
|
}
|
|
38101
37363
|
texture.clearUpdateRanges();
|
|
38102
|
-
|
|
38103
|
-
|
|
38104
|
-
|
|
37364
|
+
state.pixelStorei(_gl.UNPACK_ROW_LENGTH, currentUnpackRowLen);
|
|
37365
|
+
state.pixelStorei(_gl.UNPACK_SKIP_PIXELS, currentUnpackSkipPixels);
|
|
37366
|
+
state.pixelStorei(_gl.UNPACK_SKIP_ROWS, currentUnpackSkipRows);
|
|
38105
37367
|
}
|
|
38106
37368
|
}
|
|
38107
37369
|
function uploadTexture(textureProperties, texture, slot) {
|
|
@@ -38114,18 +37376,21 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils,
|
|
|
38114
37376
|
const sourceProperties = properties.get(source);
|
|
38115
37377
|
if (source.version !== sourceProperties.__version || forceUpload === true) {
|
|
38116
37378
|
state.activeTexture(_gl.TEXTURE0 + slot);
|
|
38117
|
-
const
|
|
38118
|
-
|
|
38119
|
-
|
|
38120
|
-
|
|
38121
|
-
|
|
38122
|
-
|
|
38123
|
-
|
|
37379
|
+
const isImageBitmap = typeof ImageBitmap !== "undefined" && texture.image instanceof ImageBitmap;
|
|
37380
|
+
if (isImageBitmap === false) {
|
|
37381
|
+
const workingPrimaries = ColorManagement.getPrimaries(ColorManagement.workingColorSpace);
|
|
37382
|
+
const texturePrimaries = texture.colorSpace === NoColorSpace ? null : ColorManagement.getPrimaries(texture.colorSpace);
|
|
37383
|
+
const unpackConversion = texture.colorSpace === NoColorSpace || workingPrimaries === texturePrimaries ? _gl.NONE : _gl.BROWSER_DEFAULT_WEBGL;
|
|
37384
|
+
state.pixelStorei(_gl.UNPACK_FLIP_Y_WEBGL, texture.flipY);
|
|
37385
|
+
state.pixelStorei(_gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha);
|
|
37386
|
+
state.pixelStorei(_gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, unpackConversion);
|
|
37387
|
+
}
|
|
37388
|
+
state.pixelStorei(_gl.UNPACK_ALIGNMENT, texture.unpackAlignment);
|
|
38124
37389
|
let image = resizeImage(texture.image, false, capabilities.maxTextureSize);
|
|
38125
37390
|
image = verifyColorSpace(texture, image);
|
|
38126
37391
|
const glFormat = utils.convert(texture.format, texture.colorSpace);
|
|
38127
37392
|
const glType = utils.convert(texture.type);
|
|
38128
|
-
let glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.colorSpace, texture.isVideoTexture);
|
|
37393
|
+
let glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.normalized, texture.colorSpace, texture.isVideoTexture);
|
|
38129
37394
|
setTextureParameters(textureType, texture);
|
|
38130
37395
|
let mipmap;
|
|
38131
37396
|
const mipmaps = texture.mipmaps;
|
|
@@ -38287,6 +37552,35 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils,
|
|
|
38287
37552
|
}
|
|
38288
37553
|
}
|
|
38289
37554
|
}
|
|
37555
|
+
} else if (texture.isHTMLTexture) {
|
|
37556
|
+
if ("texElementImage2D" in _gl) {
|
|
37557
|
+
const canvas = _gl.canvas;
|
|
37558
|
+
if (!canvas.hasAttribute("layoutsubtree")) {
|
|
37559
|
+
canvas.setAttribute("layoutsubtree", "true");
|
|
37560
|
+
}
|
|
37561
|
+
if (image.parentNode !== canvas) {
|
|
37562
|
+
canvas.appendChild(image);
|
|
37563
|
+
_htmlTextures.add(texture);
|
|
37564
|
+
canvas.onpaint = (event) => {
|
|
37565
|
+
const changed = event.changedElements;
|
|
37566
|
+
for (const t of _htmlTextures) {
|
|
37567
|
+
if (changed.includes(t.image)) {
|
|
37568
|
+
t.needsUpdate = true;
|
|
37569
|
+
}
|
|
37570
|
+
}
|
|
37571
|
+
};
|
|
37572
|
+
canvas.requestPaint();
|
|
37573
|
+
return;
|
|
37574
|
+
}
|
|
37575
|
+
const level = 0;
|
|
37576
|
+
const internalFormat = _gl.RGBA;
|
|
37577
|
+
const srcFormat = _gl.RGBA;
|
|
37578
|
+
const srcType = _gl.UNSIGNED_BYTE;
|
|
37579
|
+
_gl.texElementImage2D(_gl.TEXTURE_2D, level, internalFormat, srcFormat, srcType, image);
|
|
37580
|
+
_gl.texParameteri(_gl.TEXTURE_2D, _gl.TEXTURE_MIN_FILTER, _gl.LINEAR);
|
|
37581
|
+
_gl.texParameteri(_gl.TEXTURE_2D, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE);
|
|
37582
|
+
_gl.texParameteri(_gl.TEXTURE_2D, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE);
|
|
37583
|
+
}
|
|
38290
37584
|
} else {
|
|
38291
37585
|
if (mipmaps.length > 0) {
|
|
38292
37586
|
if (useTexStorage && allocateMemory) {
|
|
@@ -38337,10 +37631,10 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils,
|
|
|
38337
37631
|
const workingPrimaries = ColorManagement.getPrimaries(ColorManagement.workingColorSpace);
|
|
38338
37632
|
const texturePrimaries = texture.colorSpace === NoColorSpace ? null : ColorManagement.getPrimaries(texture.colorSpace);
|
|
38339
37633
|
const unpackConversion = texture.colorSpace === NoColorSpace || workingPrimaries === texturePrimaries ? _gl.NONE : _gl.BROWSER_DEFAULT_WEBGL;
|
|
38340
|
-
|
|
38341
|
-
|
|
38342
|
-
|
|
38343
|
-
|
|
37634
|
+
state.pixelStorei(_gl.UNPACK_FLIP_Y_WEBGL, texture.flipY);
|
|
37635
|
+
state.pixelStorei(_gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha);
|
|
37636
|
+
state.pixelStorei(_gl.UNPACK_ALIGNMENT, texture.unpackAlignment);
|
|
37637
|
+
state.pixelStorei(_gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, unpackConversion);
|
|
38344
37638
|
const isCompressed = texture.isCompressedTexture || texture.image[0].isCompressedTexture;
|
|
38345
37639
|
const isDataTexture = texture.image[0] && texture.image[0].isDataTexture;
|
|
38346
37640
|
const cubeImage = [];
|
|
@@ -38352,7 +37646,7 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils,
|
|
|
38352
37646
|
}
|
|
38353
37647
|
cubeImage[i] = verifyColorSpace(texture, cubeImage[i]);
|
|
38354
37648
|
}
|
|
38355
|
-
const image = cubeImage[0], glFormat = utils.convert(texture.format, texture.colorSpace), glType = utils.convert(texture.type), glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.colorSpace);
|
|
37649
|
+
const image = cubeImage[0], glFormat = utils.convert(texture.format, texture.colorSpace), glType = utils.convert(texture.type), glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.normalized, texture.colorSpace);
|
|
38356
37650
|
const useTexStorage = texture.isVideoTexture !== true;
|
|
38357
37651
|
const allocateMemory = sourceProperties.__version === void 0 || forceUpload === true;
|
|
38358
37652
|
const dataReady = source.dataReady;
|
|
@@ -38449,7 +37743,7 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils,
|
|
|
38449
37743
|
function setupFrameBufferTexture(framebuffer, renderTarget, texture, attachment, textureTarget, level) {
|
|
38450
37744
|
const glFormat = utils.convert(texture.format, texture.colorSpace);
|
|
38451
37745
|
const glType = utils.convert(texture.type);
|
|
38452
|
-
const glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.colorSpace);
|
|
37746
|
+
const glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.normalized, texture.colorSpace);
|
|
38453
37747
|
const renderTargetProperties = properties.get(renderTarget);
|
|
38454
37748
|
const textureProperties = properties.get(texture);
|
|
38455
37749
|
textureProperties.__renderTarget = renderTarget;
|
|
@@ -38491,7 +37785,7 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils,
|
|
|
38491
37785
|
const texture = textures[i];
|
|
38492
37786
|
const glFormat = utils.convert(texture.format, texture.colorSpace);
|
|
38493
37787
|
const glType = utils.convert(texture.type);
|
|
38494
|
-
const glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.colorSpace);
|
|
37788
|
+
const glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.normalized, texture.colorSpace);
|
|
38495
37789
|
if (useMultisampledRTT(renderTarget)) {
|
|
38496
37790
|
multisampledRTTExt.renderbufferStorageMultisampleEXT(_gl.RENDERBUFFER, getRenderTargetSamples(renderTarget), glInternalFormat, renderTarget.width, renderTarget.height);
|
|
38497
37791
|
} else if (useMultisample) {
|
|
@@ -38691,7 +37985,7 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils,
|
|
|
38691
37985
|
_gl.bindRenderbuffer(_gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[i]);
|
|
38692
37986
|
const glFormat = utils.convert(texture2.format, texture2.colorSpace);
|
|
38693
37987
|
const glType = utils.convert(texture2.type);
|
|
38694
|
-
const glInternalFormat = getInternalFormat(texture2.internalFormat, glFormat, glType, texture2.colorSpace, renderTarget.isXRRenderTarget === true);
|
|
37988
|
+
const glInternalFormat = getInternalFormat(texture2.internalFormat, glFormat, glType, texture2.normalized, texture2.colorSpace, renderTarget.isXRRenderTarget === true);
|
|
38695
37989
|
const samples = getRenderTargetSamples(renderTarget);
|
|
38696
37990
|
_gl.renderbufferStorageMultisample(_gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height);
|
|
38697
37991
|
_gl.framebufferRenderbuffer(_gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[i]);
|
|
@@ -38887,6 +38181,8 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils,
|
|
|
38887
38181
|
}
|
|
38888
38182
|
this.allocateTextureUnit = allocateTextureUnit;
|
|
38889
38183
|
this.resetTextureUnits = resetTextureUnits;
|
|
38184
|
+
this.getTextureUnits = getTextureUnits;
|
|
38185
|
+
this.setTextureUnits = setTextureUnits;
|
|
38890
38186
|
this.setTexture2D = setTexture2D;
|
|
38891
38187
|
this.setTexture2DArray = setTexture2DArray;
|
|
38892
38188
|
this.setTexture3D = setTexture3D;
|
|
@@ -39607,8 +38903,9 @@ var WebXRManager = class extends EventDispatcher {
|
|
|
39607
38903
|
};
|
|
39608
38904
|
}
|
|
39609
38905
|
};
|
|
39610
|
-
var _e1 = /* @__PURE__ */ new Euler();
|
|
39611
38906
|
var _m12 = /* @__PURE__ */ new Matrix4();
|
|
38907
|
+
var _m = /* @__PURE__ */ new Matrix3();
|
|
38908
|
+
_m.set(-1, 0, 0, 0, 1, 0, 0, 0, 1);
|
|
39612
38909
|
function WebGLMaterials(renderer, properties) {
|
|
39613
38910
|
function refreshTransformUniform(map, uniform) {
|
|
39614
38911
|
if (map.matrixAutoUpdate === true) {
|
|
@@ -39626,7 +38923,9 @@ function WebGLMaterials(renderer, properties) {
|
|
|
39626
38923
|
}
|
|
39627
38924
|
}
|
|
39628
38925
|
function refreshMaterialUniforms(uniforms, material, pixelRatio, height, transmissionRenderTarget) {
|
|
39629
|
-
if (material.
|
|
38926
|
+
if (material.isNodeMaterial) {
|
|
38927
|
+
material.uniformsNeedUpdate = false;
|
|
38928
|
+
} else if (material.isMeshBasicMaterial) {
|
|
39630
38929
|
refreshUniformsCommon(uniforms, material);
|
|
39631
38930
|
} else if (material.isMeshLambertMaterial) {
|
|
39632
38931
|
refreshUniformsCommon(uniforms, material);
|
|
@@ -39728,16 +39027,10 @@ function WebGLMaterials(renderer, properties) {
|
|
|
39728
39027
|
const envMapRotation = materialProperties.envMapRotation;
|
|
39729
39028
|
if (envMap) {
|
|
39730
39029
|
uniforms.envMap.value = envMap;
|
|
39731
|
-
|
|
39732
|
-
_e1.x *= -1;
|
|
39733
|
-
_e1.y *= -1;
|
|
39734
|
-
_e1.z *= -1;
|
|
39030
|
+
uniforms.envMapRotation.value.setFromMatrix4(_m12.makeRotationFromEuler(envMapRotation)).transpose();
|
|
39735
39031
|
if (envMap.isCubeTexture && envMap.isRenderTargetTexture === false) {
|
|
39736
|
-
|
|
39737
|
-
_e1.z *= -1;
|
|
39032
|
+
uniforms.envMapRotation.value.premultiply(_m);
|
|
39738
39033
|
}
|
|
39739
|
-
uniforms.envMapRotation.value.setFromMatrix4(_m12.makeRotationFromEuler(_e1));
|
|
39740
|
-
uniforms.flipEnvMap.value = envMap.isCubeTexture && envMap.isRenderTargetTexture === false ? -1 : 1;
|
|
39741
39034
|
uniforms.reflectivity.value = material.reflectivity;
|
|
39742
39035
|
uniforms.ior.value = material.ior;
|
|
39743
39036
|
uniforms.refractionRatio.value = material.refractionRatio;
|
|
@@ -40003,6 +39296,8 @@ function WebGLUniformsGroups(gl, info2, capabilities, state) {
|
|
|
40003
39296
|
uniform.__data[9] = value2.elements[7];
|
|
40004
39297
|
uniform.__data[10] = value2.elements[8];
|
|
40005
39298
|
uniform.__data[11] = 0;
|
|
39299
|
+
} else if (ArrayBuffer.isView(value2)) {
|
|
39300
|
+
uniform.__data.set(new value2.constructor(value2.buffer, value2.byteOffset, uniform.__data.length));
|
|
40006
39301
|
} else {
|
|
40007
39302
|
value2.toArray(uniform.__data, arrayOffset);
|
|
40008
39303
|
arrayOffset += info3.storage / Float32Array.BYTES_PER_ELEMENT;
|
|
@@ -40020,6 +39315,8 @@ function WebGLUniformsGroups(gl, info2, capabilities, state) {
|
|
|
40020
39315
|
if (cache[indexString] === void 0) {
|
|
40021
39316
|
if (typeof value2 === "number" || typeof value2 === "boolean") {
|
|
40022
39317
|
cache[indexString] = value2;
|
|
39318
|
+
} else if (ArrayBuffer.isView(value2)) {
|
|
39319
|
+
cache[indexString] = value2.slice();
|
|
40023
39320
|
} else {
|
|
40024
39321
|
cache[indexString] = value2.clone();
|
|
40025
39322
|
}
|
|
@@ -40031,6 +39328,8 @@ function WebGLUniformsGroups(gl, info2, capabilities, state) {
|
|
|
40031
39328
|
cache[indexString] = value2;
|
|
40032
39329
|
return true;
|
|
40033
39330
|
}
|
|
39331
|
+
} else if (ArrayBuffer.isView(value2)) {
|
|
39332
|
+
return true;
|
|
40034
39333
|
} else {
|
|
40035
39334
|
if (cachedObject.equals(value2) === false) {
|
|
40036
39335
|
cachedObject.copy(value2);
|
|
@@ -40098,6 +39397,9 @@ function WebGLUniformsGroups(gl, info2, capabilities, state) {
|
|
|
40098
39397
|
info3.storage = 64;
|
|
40099
39398
|
} else if (value2.isTexture) {
|
|
40100
39399
|
warn2("WebGLRenderer: Texture samplers can not be part of an uniforms group.");
|
|
39400
|
+
} else if (ArrayBuffer.isView(value2)) {
|
|
39401
|
+
info3.boundary = 16;
|
|
39402
|
+
info3.storage = value2.byteLength;
|
|
40101
39403
|
} else {
|
|
40102
39404
|
warn2("WebGLRenderer: Unsupported uniform value type.", value2);
|
|
40103
39405
|
}
|
|
@@ -40701,6 +40003,7 @@ var WebGLRenderer = class {
|
|
|
40701
40003
|
]);
|
|
40702
40004
|
const uintClearColor = new Uint32Array(4);
|
|
40703
40005
|
const intClearColor = new Int32Array(4);
|
|
40006
|
+
const objectPosition = new Vector3();
|
|
40704
40007
|
let currentRenderList = null;
|
|
40705
40008
|
let currentRenderState = null;
|
|
40706
40009
|
const renderListStack = [];
|
|
@@ -40731,6 +40034,7 @@ var WebGLRenderer = class {
|
|
|
40731
40034
|
this.transmissionResolutionScale = 1;
|
|
40732
40035
|
const _this = this;
|
|
40733
40036
|
let _isContextLost = false;
|
|
40037
|
+
let _nodesHandler = null;
|
|
40734
40038
|
this._outputColorSpace = SRGBColorSpace;
|
|
40735
40039
|
let _currentActiveCubeFace = 0;
|
|
40736
40040
|
let _currentActiveMipmapLevel = 0;
|
|
@@ -40899,13 +40203,13 @@ var WebGLRenderer = class {
|
|
|
40899
40203
|
};
|
|
40900
40204
|
this.setEffects = function(effects) {
|
|
40901
40205
|
if (_outputBufferType === UnsignedByteType) {
|
|
40902
|
-
|
|
40206
|
+
error2("THREE.WebGLRenderer: setEffects() requires outputBufferType set to HalfFloatType or FloatType.");
|
|
40903
40207
|
return;
|
|
40904
40208
|
}
|
|
40905
40209
|
if (effects) {
|
|
40906
40210
|
for (let i = 0; i < effects.length; i++) {
|
|
40907
40211
|
if (effects[i].isOutputPass === true) {
|
|
40908
|
-
|
|
40212
|
+
warn2("THREE.WebGLRenderer: OutputPass is not needed in setEffects(). Tone mapping and color space conversion are applied automatically.");
|
|
40909
40213
|
break;
|
|
40910
40214
|
}
|
|
40911
40215
|
}
|
|
@@ -40996,6 +40300,7 @@ var WebGLRenderer = class {
|
|
|
40996
40300
|
}
|
|
40997
40301
|
if (depth2) {
|
|
40998
40302
|
bits2 |= _gl.DEPTH_BUFFER_BIT;
|
|
40303
|
+
this.state.buffers.depth.setMask(true);
|
|
40999
40304
|
}
|
|
41000
40305
|
if (stencil2) {
|
|
41001
40306
|
bits2 |= _gl.STENCIL_BUFFER_BIT;
|
|
@@ -41014,6 +40319,10 @@ var WebGLRenderer = class {
|
|
|
41014
40319
|
this.clearStencil = function() {
|
|
41015
40320
|
this.clear(false, false, true);
|
|
41016
40321
|
};
|
|
40322
|
+
this.setNodesHandler = function(nodesHandler) {
|
|
40323
|
+
nodesHandler.setRenderer(this);
|
|
40324
|
+
_nodesHandler = nodesHandler;
|
|
40325
|
+
};
|
|
41017
40326
|
this.dispose = function() {
|
|
41018
40327
|
canvas.removeEventListener("webglcontextlost", onContextLost, false);
|
|
41019
40328
|
canvas.removeEventListener("webglcontextrestored", onContextRestore, false);
|
|
@@ -41136,23 +40445,18 @@ var WebGLRenderer = class {
|
|
|
41136
40445
|
renderer.setMode(_gl.TRIANGLES);
|
|
41137
40446
|
}
|
|
41138
40447
|
if (object.isBatchedMesh) {
|
|
41139
|
-
if (
|
|
41140
|
-
|
|
41141
|
-
|
|
41142
|
-
|
|
41143
|
-
|
|
41144
|
-
|
|
41145
|
-
|
|
41146
|
-
|
|
41147
|
-
|
|
41148
|
-
const uniforms = properties.get(material).currentProgram.getUniforms();
|
|
41149
|
-
for (let i = 0; i < drawCount2; i++) {
|
|
41150
|
-
uniforms.setValue(_gl, "_gl_DrawID", i);
|
|
41151
|
-
renderer.render(starts[i] / bytesPerElement, counts[i]);
|
|
41152
|
-
}
|
|
41153
|
-
} else {
|
|
41154
|
-
renderer.renderMultiDraw(object._multiDrawStarts, object._multiDrawCounts, object._multiDrawCount);
|
|
40448
|
+
if (!extensions.get("WEBGL_multi_draw")) {
|
|
40449
|
+
const starts = object._multiDrawStarts;
|
|
40450
|
+
const counts = object._multiDrawCounts;
|
|
40451
|
+
const drawCount2 = object._multiDrawCount;
|
|
40452
|
+
const bytesPerElement = index ? attributes2.get(index).bytesPerElement : 1;
|
|
40453
|
+
const uniforms = properties.get(material).currentProgram.getUniforms();
|
|
40454
|
+
for (let i = 0; i < drawCount2; i++) {
|
|
40455
|
+
uniforms.setValue(_gl, "_gl_DrawID", i);
|
|
40456
|
+
renderer.render(starts[i] / bytesPerElement, counts[i]);
|
|
41155
40457
|
}
|
|
40458
|
+
} else {
|
|
40459
|
+
renderer.renderMultiDraw(object._multiDrawStarts, object._multiDrawCounts, object._multiDrawCount);
|
|
41156
40460
|
}
|
|
41157
40461
|
} else if (object.isInstancedMesh) {
|
|
41158
40462
|
renderer.renderInstances(drawStart, drawCount, object.count);
|
|
@@ -41273,6 +40577,9 @@ var WebGLRenderer = class {
|
|
|
41273
40577
|
return;
|
|
41274
40578
|
}
|
|
41275
40579
|
if (_isContextLost === true) return;
|
|
40580
|
+
if (_nodesHandler !== null) {
|
|
40581
|
+
_nodesHandler.renderStart(scene, camera);
|
|
40582
|
+
}
|
|
41276
40583
|
const isXRPresenting = xr.enabled === true && xr.isPresenting === true;
|
|
41277
40584
|
const useOutput = output !== null && (_currentRenderTarget === null || isXRPresenting) && output.begin(_this, _currentRenderTarget);
|
|
41278
40585
|
if (scene.matrixWorldAutoUpdate === true) scene.updateMatrixWorld();
|
|
@@ -41284,6 +40591,7 @@ var WebGLRenderer = class {
|
|
|
41284
40591
|
if (scene.isScene === true) scene.onBeforeRender(_this, scene, camera, _currentRenderTarget);
|
|
41285
40592
|
currentRenderState = renderStates.get(scene, renderStateStack.length);
|
|
41286
40593
|
currentRenderState.init(camera);
|
|
40594
|
+
currentRenderState.state.textureUnits = textures.getTextureUnits();
|
|
41287
40595
|
renderStateStack.push(currentRenderState);
|
|
41288
40596
|
_projScreenMatrix3.multiplyMatrices(camera.projectionMatrix, camera.matrixWorldInverse);
|
|
41289
40597
|
_frustum.setFromProjectionMatrix(_projScreenMatrix3, WebGLCoordinateSystem, camera.reversedDepth);
|
|
@@ -41351,6 +40659,7 @@ var WebGLRenderer = class {
|
|
|
41351
40659
|
renderStateStack.pop();
|
|
41352
40660
|
if (renderStateStack.length > 0) {
|
|
41353
40661
|
currentRenderState = renderStateStack[renderStateStack.length - 1];
|
|
40662
|
+
textures.setTextureUnits(currentRenderState.state.textureUnits);
|
|
41354
40663
|
if (_clippingEnabled === true) clipping.setGlobalState(_this.clippingPlanes, currentRenderState.state.camera);
|
|
41355
40664
|
} else {
|
|
41356
40665
|
currentRenderState = null;
|
|
@@ -41361,6 +40670,9 @@ var WebGLRenderer = class {
|
|
|
41361
40670
|
} else {
|
|
41362
40671
|
currentRenderList = null;
|
|
41363
40672
|
}
|
|
40673
|
+
if (_nodesHandler !== null) {
|
|
40674
|
+
_nodesHandler.renderEnd();
|
|
40675
|
+
}
|
|
41364
40676
|
};
|
|
41365
40677
|
function projectObject(object, camera, groupOrder, sortObjects) {
|
|
41366
40678
|
if (object.visible === false) return;
|
|
@@ -41370,6 +40682,8 @@ var WebGLRenderer = class {
|
|
|
41370
40682
|
groupOrder = object.renderOrder;
|
|
41371
40683
|
} else if (object.isLOD) {
|
|
41372
40684
|
if (object.autoUpdate === true) object.update(camera);
|
|
40685
|
+
} else if (object.isLightProbeGrid) {
|
|
40686
|
+
currentRenderState.pushLightProbeGrid(object);
|
|
41373
40687
|
} else if (object.isLight) {
|
|
41374
40688
|
currentRenderState.pushLight(object);
|
|
41375
40689
|
if (object.castShadow) {
|
|
@@ -41536,7 +40850,7 @@ var WebGLRenderer = class {
|
|
|
41536
40850
|
const lights = currentRenderState.state.lights;
|
|
41537
40851
|
const shadowsArray = currentRenderState.state.shadowsArray;
|
|
41538
40852
|
const lightsStateVersion = lights.state.version;
|
|
41539
|
-
const parameters2 = programCache.getParameters(material, lights.state, shadowsArray, scene, object);
|
|
40853
|
+
const parameters2 = programCache.getParameters(material, lights.state, shadowsArray, scene, object, currentRenderState.state.lightProbeGridArray);
|
|
41540
40854
|
const programCacheKey = programCache.getProgramCacheKey(parameters2);
|
|
41541
40855
|
let programs = materialProperties.programs;
|
|
41542
40856
|
materialProperties.environment = material.isMeshStandardMaterial || material.isMeshLambertMaterial || material.isMeshPhongMaterial ? scene.environment : null;
|
|
@@ -41557,6 +40871,9 @@ var WebGLRenderer = class {
|
|
|
41557
40871
|
}
|
|
41558
40872
|
} else {
|
|
41559
40873
|
parameters2.uniforms = programCache.getUniforms(material);
|
|
40874
|
+
if (_nodesHandler !== null && material.isNodeMaterial) {
|
|
40875
|
+
_nodesHandler.build(material, object, parameters2);
|
|
40876
|
+
}
|
|
41560
40877
|
material.onBeforeCompile(parameters2, _this);
|
|
41561
40878
|
program = programCache.acquireProgram(parameters2, programCacheKey);
|
|
41562
40879
|
programs.set(programCacheKey, program);
|
|
@@ -41587,6 +40904,7 @@ var WebGLRenderer = class {
|
|
|
41587
40904
|
uniforms.spotLightMap.value = lights.state.spotLightMap;
|
|
41588
40905
|
uniforms.pointShadowMatrix.value = lights.state.pointShadowMatrix;
|
|
41589
40906
|
}
|
|
40907
|
+
materialProperties.lightProbeGrid = currentRenderState.state.lightProbeGridArray.length > 0;
|
|
41590
40908
|
materialProperties.currentProgram = program;
|
|
41591
40909
|
materialProperties.uniformsList = null;
|
|
41592
40910
|
return program;
|
|
@@ -41617,12 +40935,24 @@ var WebGLRenderer = class {
|
|
|
41617
40935
|
materialProperties.vertexTangents = parameters2.vertexTangents;
|
|
41618
40936
|
materialProperties.toneMapping = parameters2.toneMapping;
|
|
41619
40937
|
}
|
|
40938
|
+
function findLightProbeGrid(volumes, object) {
|
|
40939
|
+
if (volumes.length === 0) return null;
|
|
40940
|
+
if (volumes.length === 1) {
|
|
40941
|
+
return volumes[0].texture !== null ? volumes[0] : null;
|
|
40942
|
+
}
|
|
40943
|
+
objectPosition.setFromMatrixPosition(object.matrixWorld);
|
|
40944
|
+
for (let i = 0, l = volumes.length; i < l; i++) {
|
|
40945
|
+
const v = volumes[i];
|
|
40946
|
+
if (v.texture !== null && v.boundingBox.containsPoint(objectPosition)) return v;
|
|
40947
|
+
}
|
|
40948
|
+
return null;
|
|
40949
|
+
}
|
|
41620
40950
|
function setProgram(camera, scene, geometry, material, object) {
|
|
41621
40951
|
if (scene.isScene !== true) scene = _emptyScene;
|
|
41622
40952
|
textures.resetTextureUnits();
|
|
41623
40953
|
const fog = scene.fog;
|
|
41624
40954
|
const environment = material.isMeshStandardMaterial || material.isMeshLambertMaterial || material.isMeshPhongMaterial ? scene.environment : null;
|
|
41625
|
-
const colorSpace = _currentRenderTarget === null ? _this.outputColorSpace : _currentRenderTarget.isXRRenderTarget === true ? _currentRenderTarget.texture.colorSpace :
|
|
40955
|
+
const colorSpace = _currentRenderTarget === null ? _this.outputColorSpace : _currentRenderTarget.isXRRenderTarget === true ? _currentRenderTarget.texture.colorSpace : ColorManagement.workingColorSpace;
|
|
41626
40956
|
const usePMREM = material.isMeshStandardMaterial || material.isMeshLambertMaterial && !material.envMap || material.isMeshPhongMaterial && !material.envMap;
|
|
41627
40957
|
const envMap = environments.get(material.envMap || environment, usePMREM);
|
|
41628
40958
|
const vertexAlphas = material.vertexColors === true && !!geometry.attributes.color && geometry.attributes.color.itemSize === 4;
|
|
@@ -41696,6 +41026,8 @@ var WebGLRenderer = class {
|
|
|
41696
41026
|
needsProgramChange = true;
|
|
41697
41027
|
} else if (materialProperties.morphTargetsCount !== morphTargetsCount) {
|
|
41698
41028
|
needsProgramChange = true;
|
|
41029
|
+
} else if (!!materialProperties.lightProbeGrid !== currentRenderState.state.lightProbeGridArray.length > 0) {
|
|
41030
|
+
needsProgramChange = true;
|
|
41699
41031
|
}
|
|
41700
41032
|
} else {
|
|
41701
41033
|
needsProgramChange = true;
|
|
@@ -41704,6 +41036,9 @@ var WebGLRenderer = class {
|
|
|
41704
41036
|
let program = materialProperties.currentProgram;
|
|
41705
41037
|
if (needsProgramChange === true) {
|
|
41706
41038
|
program = getProgram(material, scene, object);
|
|
41039
|
+
if (_nodesHandler && material.isNodeMaterial) {
|
|
41040
|
+
_nodesHandler.onUpdateProgram(material, program, materialProperties);
|
|
41041
|
+
}
|
|
41707
41042
|
}
|
|
41708
41043
|
let refreshProgram = false;
|
|
41709
41044
|
let refreshMaterial = false;
|
|
@@ -41718,6 +41053,13 @@ var WebGLRenderer = class {
|
|
|
41718
41053
|
_currentMaterialId = material.id;
|
|
41719
41054
|
refreshMaterial = true;
|
|
41720
41055
|
}
|
|
41056
|
+
if (materialProperties.needsLights) {
|
|
41057
|
+
const objectVolume = findLightProbeGrid(currentRenderState.state.lightProbeGridArray, object);
|
|
41058
|
+
if (materialProperties.lightProbeGrid !== objectVolume) {
|
|
41059
|
+
materialProperties.lightProbeGrid = objectVolume;
|
|
41060
|
+
refreshMaterial = true;
|
|
41061
|
+
}
|
|
41062
|
+
}
|
|
41721
41063
|
if (refreshProgram || _currentCamera !== camera) {
|
|
41722
41064
|
const reversedDepthBuffer2 = state.buffers.depth.getReversed();
|
|
41723
41065
|
if (reversedDepthBuffer2 && camera.reversedDepth !== true) {
|
|
@@ -41799,6 +41141,13 @@ var WebGLRenderer = class {
|
|
|
41799
41141
|
materials.refreshFogUniforms(m_uniforms, fog);
|
|
41800
41142
|
}
|
|
41801
41143
|
materials.refreshMaterialUniforms(m_uniforms, material, _pixelRatio, _height, currentRenderState.state.transmissionRenderTarget[camera.id]);
|
|
41144
|
+
if (materialProperties.needsLights && materialProperties.lightProbeGrid) {
|
|
41145
|
+
const volume = materialProperties.lightProbeGrid;
|
|
41146
|
+
m_uniforms.probesSH.value = volume.texture;
|
|
41147
|
+
m_uniforms.probesMin.value.copy(volume.boundingBox.min);
|
|
41148
|
+
m_uniforms.probesMax.value.copy(volume.boundingBox.max);
|
|
41149
|
+
m_uniforms.probesResolution.value.copy(volume.resolution);
|
|
41150
|
+
}
|
|
41802
41151
|
WebGLUniforms.upload(_gl, getUniformList(materialProperties), m_uniforms, textures);
|
|
41803
41152
|
}
|
|
41804
41153
|
if (material.isShaderMaterial && material.uniformsNeedUpdate === true) {
|
|
@@ -41811,7 +41160,7 @@ var WebGLRenderer = class {
|
|
|
41811
41160
|
p_uniforms.setValue(_gl, "modelViewMatrix", object.modelViewMatrix);
|
|
41812
41161
|
p_uniforms.setValue(_gl, "normalMatrix", object.normalMatrix);
|
|
41813
41162
|
p_uniforms.setValue(_gl, "modelMatrix", object.matrixWorld);
|
|
41814
|
-
if (material.
|
|
41163
|
+
if (material.uniformsGroups !== void 0) {
|
|
41815
41164
|
const groups = material.uniformsGroups;
|
|
41816
41165
|
for (let i = 0, l = groups.length; i < l; i++) {
|
|
41817
41166
|
const group2 = groups[i];
|
|
@@ -42080,19 +41429,20 @@ var WebGLRenderer = class {
|
|
|
42080
41429
|
textures.setTexture2D(dstTexture, 0);
|
|
42081
41430
|
glTarget = _gl.TEXTURE_2D;
|
|
42082
41431
|
}
|
|
42083
|
-
|
|
42084
|
-
|
|
42085
|
-
|
|
42086
|
-
|
|
42087
|
-
const
|
|
42088
|
-
const
|
|
42089
|
-
const
|
|
42090
|
-
const
|
|
42091
|
-
|
|
42092
|
-
|
|
42093
|
-
|
|
42094
|
-
|
|
42095
|
-
|
|
41432
|
+
state.activeTexture(_gl.TEXTURE0);
|
|
41433
|
+
state.pixelStorei(_gl.UNPACK_FLIP_Y_WEBGL, dstTexture.flipY);
|
|
41434
|
+
state.pixelStorei(_gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, dstTexture.premultiplyAlpha);
|
|
41435
|
+
state.pixelStorei(_gl.UNPACK_ALIGNMENT, dstTexture.unpackAlignment);
|
|
41436
|
+
const currentUnpackRowLen = state.getParameter(_gl.UNPACK_ROW_LENGTH);
|
|
41437
|
+
const currentUnpackImageHeight = state.getParameter(_gl.UNPACK_IMAGE_HEIGHT);
|
|
41438
|
+
const currentUnpackSkipPixels = state.getParameter(_gl.UNPACK_SKIP_PIXELS);
|
|
41439
|
+
const currentUnpackSkipRows = state.getParameter(_gl.UNPACK_SKIP_ROWS);
|
|
41440
|
+
const currentUnpackSkipImages = state.getParameter(_gl.UNPACK_SKIP_IMAGES);
|
|
41441
|
+
state.pixelStorei(_gl.UNPACK_ROW_LENGTH, image.width);
|
|
41442
|
+
state.pixelStorei(_gl.UNPACK_IMAGE_HEIGHT, image.height);
|
|
41443
|
+
state.pixelStorei(_gl.UNPACK_SKIP_PIXELS, minX);
|
|
41444
|
+
state.pixelStorei(_gl.UNPACK_SKIP_ROWS, minY);
|
|
41445
|
+
state.pixelStorei(_gl.UNPACK_SKIP_IMAGES, minZ);
|
|
42096
41446
|
const isSrc3D = srcTexture.isDataArrayTexture || srcTexture.isData3DTexture;
|
|
42097
41447
|
const isDst3D = dstTexture.isDataArrayTexture || dstTexture.isData3DTexture;
|
|
42098
41448
|
if (srcTexture.isDepthTexture) {
|
|
@@ -42156,11 +41506,11 @@ var WebGLRenderer = class {
|
|
|
42156
41506
|
}
|
|
42157
41507
|
}
|
|
42158
41508
|
}
|
|
42159
|
-
|
|
42160
|
-
|
|
42161
|
-
|
|
42162
|
-
|
|
42163
|
-
|
|
41509
|
+
state.pixelStorei(_gl.UNPACK_ROW_LENGTH, currentUnpackRowLen);
|
|
41510
|
+
state.pixelStorei(_gl.UNPACK_IMAGE_HEIGHT, currentUnpackImageHeight);
|
|
41511
|
+
state.pixelStorei(_gl.UNPACK_SKIP_PIXELS, currentUnpackSkipPixels);
|
|
41512
|
+
state.pixelStorei(_gl.UNPACK_SKIP_ROWS, currentUnpackSkipRows);
|
|
41513
|
+
state.pixelStorei(_gl.UNPACK_SKIP_IMAGES, currentUnpackSkipImages);
|
|
42164
41514
|
if (dstLevel === 0 && dstTexture.generateMipmaps) {
|
|
42165
41515
|
_gl.generateMipmap(glTarget);
|
|
42166
41516
|
}
|
|
@@ -42225,7 +41575,7 @@ var WebGLRenderer = class {
|
|
|
42225
41575
|
|
|
42226
41576
|
// ../../../node_modules/three/examples/jsm/controls/OrbitControls.js
|
|
42227
41577
|
init_console_gjs();
|
|
42228
|
-
|
|
41578
|
+
init_auto_globals_97a682e619();
|
|
42229
41579
|
var _changeEvent = { type: "change" };
|
|
42230
41580
|
var _startEvent = { type: "start" };
|
|
42231
41581
|
var _endEvent = { type: "end" };
|
|
@@ -42367,7 +41717,7 @@ var OrbitControls = class extends Controls {
|
|
|
42367
41717
|
this.stopListenToKeyEvents();
|
|
42368
41718
|
const document3 = this.domElement.getRootNode();
|
|
42369
41719
|
document3.removeEventListener("keydown", this._interceptControlDown, { capture: true });
|
|
42370
|
-
this.domElement.style.touchAction = "
|
|
41720
|
+
this.domElement.style.touchAction = "";
|
|
42371
41721
|
}
|
|
42372
41722
|
dispose() {
|
|
42373
41723
|
this.disconnect();
|
|
@@ -43137,7 +42487,7 @@ function interceptControlUp(event) {
|
|
|
43137
42487
|
|
|
43138
42488
|
// ../../../node_modules/three/examples/jsm/geometries/TeapotGeometry.js
|
|
43139
42489
|
init_console_gjs();
|
|
43140
|
-
|
|
42490
|
+
init_auto_globals_97a682e619();
|
|
43141
42491
|
var TeapotGeometry = class extends BufferGeometry {
|
|
43142
42492
|
/**
|
|
43143
42493
|
* Constructs a new teapot geometry.
|
|
@@ -46097,7 +45447,7 @@ start.__type = [() => __\u03A9HTMLCanvasElement, "canvas", () => __\u03A9StartOp
|
|
|
46097
45447
|
|
|
46098
45448
|
// blueprint:./teapot-window.blp
|
|
46099
45449
|
init_console_gjs();
|
|
46100
|
-
|
|
45450
|
+
init_auto_globals_97a682e619();
|
|
46101
45451
|
var teapot_window_default = '<?xml version="1.0" encoding="UTF-8"?>\n<!--\nDO NOT EDIT!\nThis file was @generated by blueprint-compiler. Instead, edit the\ncorresponding .blp file and regenerate this file with blueprint-compiler.\n-->\n<interface>\n <requires lib="gtk" version="4.0"/>\n <template class="TeapotWindow" parent="AdwApplicationWindow">\n <property name="default-width">1100</property>\n <property name="default-height">700</property>\n <property name="title">Three.js Teapot</property>\n <child type="breakpoint">\n <object class="AdwBreakpoint">\n <condition>max-width: 799sp</condition>\n <setter object="splitView" property="collapsed">true</setter>\n <setter object="splitView" property="show-sidebar">false</setter>\n </object>\n </child>\n <child type="breakpoint">\n <object class="AdwBreakpoint">\n <condition>min-width: 800sp</condition>\n <setter object="splitView" property="collapsed">false</setter>\n <setter object="splitView" property="show-sidebar">true</setter>\n </object>\n </child>\n <property name="content">\n <object class="GtkBox">\n <property name="orientation">1</property>\n <child>\n <object class="AdwHeaderBar">\n <child type="start">\n <object class="GtkToggleButton" id="sidebarToggleButton">\n <property name="icon-name">sidebar-show-symbolic</property>\n <property name="tooltip-text">Toggle Sidebar</property>\n <property name="active" bind-source="splitView" bind-property="show-sidebar" bind-flags="sync-create"/>\n </object>\n </child>\n <child type="end">\n <object class="GtkButton" id="pauseButton">\n <property name="icon-name">media-playback-pause-symbolic</property>\n <property name="tooltip-text">Pause Rendering</property>\n </object>\n </child>\n </object>\n </child>\n <child>\n <object class="AdwOverlaySplitView" id="splitView">\n <property name="sidebar-width-fraction">0.3</property>\n <property name="min-sidebar-width">280</property>\n <property name="max-sidebar-width">400</property>\n <property name="show-sidebar" bind-source="sidebarToggleButton" bind-property="active" bind-flags="sync-create"/>\n <property name="sidebar">\n <object class="GtkScrolledWindow">\n <property name="hscrollbar-policy">2</property>\n <child>\n <object class="GtkBox">\n <property name="orientation">1</property>\n <property name="spacing">12</property>\n <property name="margin-top">12</property>\n <property name="margin-bottom">12</property>\n <property name="margin-start">12</property>\n <property name="margin-end">12</property>\n <child>\n <object class="AdwPreferencesGroup">\n <property name="title">Geometry</property>\n <child>\n <object class="AdwComboRow" id="tessRow">\n <property name="title">Tessellation Level</property>\n </object>\n </child>\n <child>\n <object class="AdwSwitchRow" id="lidRow">\n <property name="title">Display Lid</property>\n <property name="active">true</property>\n </object>\n </child>\n <child>\n <object class="AdwSwitchRow" id="bodyRow">\n <property name="title">Display Body</property>\n <property name="active">true</property>\n </object>\n </child>\n <child>\n <object class="AdwSwitchRow" id="bottomRow">\n <property name="title">Display Bottom</property>\n <property name="active">true</property>\n </object>\n </child>\n <child>\n <object class="AdwSwitchRow" id="fitLidRow">\n <property name="title">Snug Lid</property>\n <property name="active">false</property>\n </object>\n </child>\n <child>\n <object class="AdwSwitchRow" id="nonblinnRow">\n <property name="title">Original Scale</property>\n <property name="active">false</property>\n </object>\n </child>\n </object>\n </child>\n <child>\n <object class="AdwPreferencesGroup">\n <property name="title">Material</property>\n <child>\n <object class="AdwComboRow" id="shadingRow">\n <property name="title">Shading</property>\n </object>\n </child>\n </object>\n </child>\n </object>\n </child>\n </object>\n </property>\n <property name="content">\n <object class="GtkBox" id="glAreaContainer">\n <property name="hexpand">true</property>\n <property name="vexpand">true</property>\n </object>\n </property>\n </object>\n </child>\n </object>\n </property>\n </template>\n</interface>';
|
|
46102
45452
|
|
|
46103
45453
|
// src/gjs/teapot-window.ts
|