@gjsify/example-dom-three-geometry-teapot 0.1.13 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +404 -157
- package/dist/gjs.js +1065 -1554
- package/package.json +12 -12
package/dist/gjs.js
CHANGED
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@@ -10,10 +10,6 @@ var __esm = (fn, res) => function __init() {
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var __commonJS = (cb, mod) => function __require() {
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return mod || (0, cb[__getOwnPropNames(cb)[0]])((mod = { exports: {} }).exports, mod), mod.exports;
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};
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var __export = (target, all) => {
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for (var name2 in all)
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__defProp(target, name2, { get: all[name2], enumerable: true });
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};
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var __copyProps = (to, from, except, desc) => {
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if (from && typeof from === "object" || typeof from === "function") {
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for (let key of __getOwnPropNames(from))
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@@ -30,14 +26,6 @@ var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__ge
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isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
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mod
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));
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var __toCommonJS = (mod) => {
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var ns = __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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if (typeof ns.default !== "undefined") {
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var keys = Object.keys(ns);
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if (keys.length === 1 || (keys.length === 2 && keys.includes("__esModule"))) return ns.default;
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}
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return ns;
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};
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// ../../../packages/infra/esbuild-plugin-gjsify/dist/shims/console-gjs.js
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function _formatArgs(...args) {
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@@ -83,10 +71,10 @@ var init_console_gjs = __esm({
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_groupIndentation;
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_timers = /* @__PURE__ */ new Map();
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_counters = /* @__PURE__ */ new Map();
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constructor(stdoutOrOptions,
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constructor(stdoutOrOptions, stderr) {
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if (stdoutOrOptions && typeof stdoutOrOptions.write === "function") {
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this._stdout = stdoutOrOptions;
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this._stderr =
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this._stderr = stderr || this._stdout;
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} else if (stdoutOrOptions && typeof stdoutOrOptions === "object") {
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const opts = stdoutOrOptions;
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this._stdout = opts.stdout;
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@@ -265,22 +253,10 @@ var init_console_gjs = __esm({
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});
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// ../../../packages/gjs/utils/lib/esm/callable.js
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function makeCallable(Cls) {
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return new Proxy(Cls, {
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apply(target, thisArg, args) {
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const tmp = Reflect.construct(target, args, target);
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for (const key of Reflect.ownKeys(tmp)) {
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const desc = Object.getOwnPropertyDescriptor(tmp, key);
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if (desc) Object.defineProperty(thisArg, key, desc);
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}
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return thisArg;
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}
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});
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}
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var init_callable = __esm({
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"../../../packages/gjs/utils/lib/esm/callable.js"() {
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init_console_gjs();
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-
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init_auto_globals_97a682e619();
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}
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});
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@@ -322,7 +298,7 @@ var B64_CHARS, B64_LOOKUP;
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var init_base64 = __esm({
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"../../../packages/gjs/utils/lib/esm/base64.js"() {
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init_console_gjs();
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init_auto_globals_97a682e619();
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B64_CHARS = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
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B64_LOOKUP = new Uint8Array(256);
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for (let i = 0; i < B64_CHARS.length; i++) B64_LOOKUP[B64_CHARS.charCodeAt(i)] = i;
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@@ -333,7 +309,7 @@ var init_base64 = __esm({
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var init_byte_array = __esm({
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"../../../packages/gjs/utils/lib/esm/byte-array.js"() {
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init_console_gjs();
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init_auto_globals_97a682e619();
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}
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});
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@@ -343,7 +319,7 @@ var glib_2_0_default;
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var init_glib_2_0 = __esm({
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"../../../node_modules/@girs/glib-2.0/glib-2.0.js"() {
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init_console_gjs();
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-
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init_auto_globals_97a682e619();
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glib_2_0_default = GLib;
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}
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});
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@@ -353,7 +329,7 @@ var glib_2_default;
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var init_glib_2 = __esm({
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"../../../node_modules/@girs/glib-2.0/index.js"() {
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init_console_gjs();
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init_auto_globals_97a682e619();
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init_glib_2_0();
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glib_2_default = glib_2_0_default;
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}
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@@ -364,7 +340,7 @@ var byteArray;
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var init_cli = __esm({
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"../../../packages/gjs/utils/lib/esm/cli.js"() {
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init_console_gjs();
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init_auto_globals_97a682e619();
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init_glib_2();
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byteArray = imports.byteArray;
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}
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@@ -374,7 +350,7 @@ var init_cli = __esm({
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var init_defer = __esm({
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"../../../packages/gjs/utils/lib/esm/defer.js"() {
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init_console_gjs();
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init_auto_globals_97a682e619();
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}
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});
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@@ -413,7 +389,7 @@ var VALID_ENCODINGS;
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var init_encoding = __esm({
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"../../../packages/gjs/utils/lib/esm/encoding.js"() {
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init_console_gjs();
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init_auto_globals_97a682e619();
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VALID_ENCODINGS = ["utf8", "ascii", "latin1", "binary", "base64", "base64url", "hex", "ucs2", "utf16le"];
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}
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});
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@@ -427,34 +403,15 @@ function registerGlobal(name2, value2) {
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var init_globals = __esm({
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init_console_gjs();
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init_auto_globals_97a682e619();
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}
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});
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// ../../../packages/gjs/utils/lib/esm/error.js
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var initErrorV8Methods;
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var init_error = __esm({
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init_console_gjs();
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initErrorV8Methods = (ErrorConstructor) => {
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if (!Error.captureStackTrace) {
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Error.captureStackTrace = function(targetObject, constructorOpt) {
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configurable: true,
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get: function getStack() {
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var stack = container.stack;
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value: stack
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});
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return stack;
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}
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});
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};
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}
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};
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init_auto_globals_97a682e619();
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}
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});
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@@ -463,7 +420,7 @@ var byteArray2;
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var init_file = __esm({
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init_console_gjs();
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init_auto_globals_97a682e619();
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init_glib_2();
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byteArray2 = imports.byteArray;
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}
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gio_2_0_default = Gio;
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init_gio_2_0();
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gio_2_default = gio_2_0_default;
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nextTick = typeof globalThis.process?.nextTick === "function" ? globalThis.process.nextTick : typeof globalThis.queueMicrotask === "function" ? (fn, ...args) => queueMicrotask(() => fn(...args)) : (fn, ...args) => {
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init_base64();
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@@ -612,6 +573,7 @@ var init_esm = __esm({
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init_gio();
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init_gio_errors();
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init_message();
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+
init_microtask();
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init_next_tick();
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init_path();
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init_structured_clone();
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@@ -624,7 +586,7 @@ var _encoder, BlobPolyfill, FilePolyfill, Blob2, File2;
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var init_blob = __esm({
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"../../../packages/node/buffer/lib/esm/blob.js"() {
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init_console_gjs();
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-
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+
init_auto_globals_97a682e619();
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_encoder = new TextEncoder();
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BlobPolyfill = class _BlobPolyfill {
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_parts;
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@@ -694,7 +656,7 @@ var init_blob = __esm({
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var init_register = __esm({
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"../../../packages/node/buffer/lib/esm/register.js"() {
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init_console_gjs();
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-
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+
init_auto_globals_97a682e619();
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init_esm();
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init_blob();
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registerGlobal("Blob", Blob2);
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@@ -796,7 +758,7 @@ var NAMED_COLORS, BLACK;
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var init_color = __esm({
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"../../../packages/dom/canvas2d-core/lib/esm/color.js"() {
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init_console_gjs();
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+
init_auto_globals_97a682e619();
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NAMED_COLORS = {
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aliceblue: "#f0f8ff",
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antiquewhite: "#faebd7",
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@@ -1055,7 +1017,7 @@ var COMPOSITE_OP_MAP, LINE_CAP_MAP, LINE_JOIN_MAP;
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var init_cairo_utils = __esm({
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"../../../packages/dom/canvas2d-core/lib/esm/cairo-utils.js"() {
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init_console_gjs();
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-
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+
init_auto_globals_97a682e619();
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COMPOSITE_OP_MAP = {
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"source-over": 2,
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// OVER
|
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@@ -1161,7 +1123,7 @@ function cloneState(state) {
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var init_canvas_state = __esm({
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"../../../packages/dom/canvas2d-core/lib/esm/canvas-state.js"() {
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init_console_gjs();
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-
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+
init_auto_globals_97a682e619();
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init_color();
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}
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});
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@@ -1171,7 +1133,7 @@ var OurImageData;
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var init_image_data = __esm({
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"../../../packages/dom/canvas2d-core/lib/esm/image-data.js"() {
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init_console_gjs();
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-
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+
init_auto_globals_97a682e619();
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OurImageData = class {
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constructor(swOrData, sh, maybeHeight) {
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this.colorSpace = "srgb";
|
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@@ -1200,7 +1162,7 @@ var CanvasGradient;
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var init_canvas_gradient = __esm({
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"../../../packages/dom/canvas2d-core/lib/esm/canvas-gradient.js"() {
|
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init_console_gjs();
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-
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+
init_auto_globals_97a682e619();
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init_color();
|
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CanvasGradient = class {
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constructor(type, x0, y0, x1, y1, r0, r1) {
|
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@@ -1230,7 +1192,7 @@ var CanvasPattern;
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var init_canvas_pattern = __esm({
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"../../../packages/dom/canvas2d-core/lib/esm/canvas-pattern.js"() {
|
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init_console_gjs();
|
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|
-
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+
init_auto_globals_97a682e619();
|
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|
CanvasPattern = class _CanvasPattern {
|
|
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|
constructor(surface, repetition) {
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this._pattern = new Cairo2.SurfacePattern(surface);
|
|
@@ -1292,7 +1254,7 @@ var Path2D;
|
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var init_canvas_path = __esm({
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"../../../packages/dom/canvas2d-core/lib/esm/canvas-path.js"() {
|
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init_console_gjs();
|
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|
-
|
|
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|
+
init_auto_globals_97a682e619();
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init_cairo_utils();
|
|
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Path2D = class _Path2D {
|
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constructor(pathOrSvg) {
|
|
@@ -1406,7 +1368,7 @@ var CanvasRenderingContext2D;
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var init_canvas_rendering_context_2d = __esm({
|
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"../../../packages/dom/canvas2d-core/lib/esm/canvas-rendering-context-2d.js"() {
|
|
1408
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init_console_gjs();
|
|
1409
|
-
|
|
1371
|
+
init_auto_globals_97a682e619();
|
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|
init_color();
|
|
1411
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init_cairo_utils();
|
|
1412
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|
init_canvas_state();
|
|
@@ -2393,7 +2355,7 @@ var init_canvas_rendering_context_2d = __esm({
|
|
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2393
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|
var init_esm2 = __esm({
|
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|
"../../../packages/dom/canvas2d-core/lib/esm/index.js"() {
|
|
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|
init_console_gjs();
|
|
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|
-
|
|
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|
+
init_auto_globals_97a682e619();
|
|
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|
init_canvas_rendering_context_2d();
|
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|
init_canvas_gradient();
|
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init_canvas_pattern();
|
|
@@ -2408,7 +2370,7 @@ var DOMExceptionCodes, _DOMExceptionPolyfill, DOMException2;
|
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var init_esm3 = __esm({
|
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|
"../../../packages/web/dom-exception/lib/esm/index.js"() {
|
|
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|
init_console_gjs();
|
|
2411
|
-
|
|
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|
+
init_auto_globals_97a682e619();
|
|
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|
DOMExceptionCodes = {
|
|
2413
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|
IndexSizeError: 1,
|
|
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|
HierarchyRequestError: 3,
|
|
@@ -2450,7 +2412,7 @@ var kType, kBubbles, kCancelable, kComposed, kTarget, kCurrentTarget, kEventPhas
|
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|
2450
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|
var init_esm4 = __esm({
|
|
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|
"../../../packages/web/dom-events/lib/esm/index.js"() {
|
|
2452
2414
|
init_console_gjs();
|
|
2453
|
-
|
|
2415
|
+
init_auto_globals_97a682e619();
|
|
2454
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|
init_esm3();
|
|
2455
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|
kType = /* @__PURE__ */ Symbol("type");
|
|
2456
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|
kBubbles = /* @__PURE__ */ Symbol("bubbles");
|
|
@@ -2642,7 +2604,7 @@ var init_esm4 = __esm({
|
|
|
2642
2604
|
addEventListener(type, callback, options) {
|
|
2643
2605
|
if (callback === null) return;
|
|
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2606
|
const capture = typeof options === "boolean" ? options : options?.capture ?? false;
|
|
2645
|
-
const
|
|
2607
|
+
const once = typeof options === "object" ? options?.once ?? false : false;
|
|
2646
2608
|
const passive = typeof options === "object" ? options?.passive ?? false : false;
|
|
2647
2609
|
let list = this._listeners.get(type);
|
|
2648
2610
|
if (!list) {
|
|
@@ -2652,7 +2614,7 @@ var init_esm4 = __esm({
|
|
|
2652
2614
|
for (const entry2 of list) {
|
|
2653
2615
|
if (entry2.listener === callback && entry2.capture === capture) return;
|
|
2654
2616
|
}
|
|
2655
|
-
const entry = { listener: callback, capture, once
|
|
2617
|
+
const entry = { listener: callback, capture, once, passive, removed: false };
|
|
2656
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|
list.push(entry);
|
|
2657
2619
|
if (typeof options === "object" && options?.signal) {
|
|
2658
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|
options.signal.addEventListener("abort", () => {
|
|
@@ -2914,7 +2876,7 @@ var NodeType;
|
|
|
2914
2876
|
var init_node_type = __esm({
|
|
2915
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|
"../../../packages/dom/dom-elements/lib/esm/node-type.js"() {
|
|
2916
2878
|
init_console_gjs();
|
|
2917
|
-
|
|
2879
|
+
init_auto_globals_97a682e619();
|
|
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|
NodeType = {
|
|
2919
2881
|
ELEMENT_NODE: 1,
|
|
2920
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|
ATTRIBUTE_NODE: 2,
|
|
@@ -2934,7 +2896,7 @@ var NodeList;
|
|
|
2934
2896
|
var init_node_list = __esm({
|
|
2935
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|
"../../../packages/dom/dom-elements/lib/esm/node-list.js"() {
|
|
2936
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|
init_console_gjs();
|
|
2937
|
-
|
|
2899
|
+
init_auto_globals_97a682e619();
|
|
2938
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|
NodeList = class {
|
|
2939
2901
|
constructor(items) {
|
|
2940
2902
|
this._items = items;
|
|
@@ -2974,7 +2936,7 @@ var nodeType, parentNode, childNodesList, elementChildren, isConnected, tagName,
|
|
|
2974
2936
|
var init_property_symbol = __esm({
|
|
2975
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|
"../../../packages/dom/dom-elements/lib/esm/property-symbol.js"() {
|
|
2976
2938
|
init_console_gjs();
|
|
2977
|
-
|
|
2939
|
+
init_auto_globals_97a682e619();
|
|
2978
2940
|
nodeType = /* @__PURE__ */ Symbol("nodeType");
|
|
2979
2941
|
parentNode = /* @__PURE__ */ Symbol("parentNode");
|
|
2980
2942
|
childNodesList = /* @__PURE__ */ Symbol("childNodesList");
|
|
@@ -2997,7 +2959,7 @@ var _a, _b, _c, _d, _e, Node;
|
|
|
2997
2959
|
var init_node = __esm({
|
|
2998
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|
"../../../packages/dom/dom-elements/lib/esm/node.js"() {
|
|
2999
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|
init_console_gjs();
|
|
3000
|
-
|
|
2962
|
+
init_auto_globals_97a682e619();
|
|
3001
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|
init_esm4();
|
|
3002
2964
|
init_node_type();
|
|
3003
2965
|
init_node_list();
|
|
@@ -3247,7 +3209,7 @@ var Attr;
|
|
|
3247
3209
|
var init_attr = __esm({
|
|
3248
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|
"../../../packages/dom/dom-elements/lib/esm/attr.js"() {
|
|
3249
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|
init_console_gjs();
|
|
3250
|
-
|
|
3212
|
+
init_auto_globals_97a682e619();
|
|
3251
3213
|
init_property_symbol();
|
|
3252
3214
|
Attr = class {
|
|
3253
3215
|
constructor(name2, value2, namespaceURI2 = null, prefix2 = null, ownerElement2 = null) {
|
|
@@ -3284,7 +3246,7 @@ var NamespaceURI;
|
|
|
3284
3246
|
var init_namespace_uri = __esm({
|
|
3285
3247
|
"../../../packages/dom/dom-elements/lib/esm/namespace-uri.js"() {
|
|
3286
3248
|
init_console_gjs();
|
|
3287
|
-
|
|
3249
|
+
init_auto_globals_97a682e619();
|
|
3288
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|
NamespaceURI = {
|
|
3289
3251
|
html: "http://www.w3.org/1999/xhtml",
|
|
3290
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|
svg: "http://www.w3.org/2000/svg",
|
|
@@ -3300,7 +3262,7 @@ var NamedNodeMap;
|
|
|
3300
3262
|
var init_named_node_map = __esm({
|
|
3301
3263
|
"../../../packages/dom/dom-elements/lib/esm/named-node-map.js"() {
|
|
3302
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|
init_console_gjs();
|
|
3303
|
-
|
|
3265
|
+
init_auto_globals_97a682e619();
|
|
3304
3266
|
init_attr();
|
|
3305
3267
|
init_namespace_uri();
|
|
3306
3268
|
NamedNodeMap = class {
|
|
@@ -3430,7 +3392,7 @@ var _a2, _b2, _c2, _d2, _e2, _f, Element;
|
|
|
3430
3392
|
var init_element = __esm({
|
|
3431
3393
|
"../../../packages/dom/dom-elements/lib/esm/element.js"() {
|
|
3432
3394
|
init_console_gjs();
|
|
3433
|
-
|
|
3395
|
+
init_auto_globals_97a682e619();
|
|
3434
3396
|
init_node();
|
|
3435
3397
|
init_node_type();
|
|
3436
3398
|
init_named_node_map();
|
|
@@ -3682,7 +3644,7 @@ var CSSStyleDeclaration, HTMLElement;
|
|
|
3682
3644
|
var init_html_element = __esm({
|
|
3683
3645
|
"../../../packages/dom/dom-elements/lib/esm/html-element.js"() {
|
|
3684
3646
|
init_console_gjs();
|
|
3685
|
-
|
|
3647
|
+
init_auto_globals_97a682e619();
|
|
3686
3648
|
init_esm4();
|
|
3687
3649
|
init_element();
|
|
3688
3650
|
init_property_symbol();
|
|
@@ -4112,7 +4074,7 @@ var HTMLCanvasElement2;
|
|
|
4112
4074
|
var init_html_canvas_element = __esm({
|
|
4113
4075
|
"../../../packages/dom/dom-elements/lib/esm/html-canvas-element.js"() {
|
|
4114
4076
|
init_console_gjs();
|
|
4115
|
-
|
|
4077
|
+
init_auto_globals_97a682e619();
|
|
4116
4078
|
init_html_element();
|
|
4117
4079
|
HTMLCanvasElement2 = class _HTMLCanvasElement extends HTMLElement {
|
|
4118
4080
|
constructor() {
|
|
@@ -4192,7 +4154,7 @@ var DOMMatrix, DOMMatrixReadOnly;
|
|
|
4192
4154
|
var init_dom_matrix = __esm({
|
|
4193
4155
|
"../../../packages/dom/dom-elements/lib/esm/dom-matrix.js"() {
|
|
4194
4156
|
init_console_gjs();
|
|
4195
|
-
|
|
4157
|
+
init_auto_globals_97a682e619();
|
|
4196
4158
|
DOMMatrix = class _DOMMatrix {
|
|
4197
4159
|
constructor(init) {
|
|
4198
4160
|
this.a = 1;
|
|
@@ -4330,7 +4292,7 @@ function defineGlobalIfMissing(name2, value2) {
|
|
|
4330
4292
|
var init_helpers = __esm({
|
|
4331
4293
|
"../../../packages/dom/dom-elements/lib/esm/register/helpers.js"() {
|
|
4332
4294
|
init_console_gjs();
|
|
4333
|
-
|
|
4295
|
+
init_auto_globals_97a682e619();
|
|
4334
4296
|
}
|
|
4335
4297
|
});
|
|
4336
4298
|
|
|
@@ -4339,7 +4301,7 @@ var CANVAS2D_KEY;
|
|
|
4339
4301
|
var init_canvas = __esm({
|
|
4340
4302
|
"../../../packages/dom/dom-elements/lib/esm/register/canvas.js"() {
|
|
4341
4303
|
init_console_gjs();
|
|
4342
|
-
|
|
4304
|
+
init_auto_globals_97a682e619();
|
|
4343
4305
|
init_esm2();
|
|
4344
4306
|
init_html_canvas_element();
|
|
4345
4307
|
init_dom_matrix();
|
|
@@ -4364,7 +4326,7 @@ var CharacterData;
|
|
|
4364
4326
|
var init_character_data = __esm({
|
|
4365
4327
|
"../../../packages/dom/dom-elements/lib/esm/character-data.js"() {
|
|
4366
4328
|
init_console_gjs();
|
|
4367
|
-
|
|
4329
|
+
init_auto_globals_97a682e619();
|
|
4368
4330
|
init_node();
|
|
4369
4331
|
init_node_type();
|
|
4370
4332
|
init_property_symbol();
|
|
@@ -4426,7 +4388,7 @@ var Comment;
|
|
|
4426
4388
|
var init_comment = __esm({
|
|
4427
4389
|
"../../../packages/dom/dom-elements/lib/esm/comment.js"() {
|
|
4428
4390
|
init_console_gjs();
|
|
4429
|
-
|
|
4391
|
+
init_auto_globals_97a682e619();
|
|
4430
4392
|
init_character_data();
|
|
4431
4393
|
init_node_type();
|
|
4432
4394
|
init_property_symbol();
|
|
@@ -4454,7 +4416,7 @@ var gdkpixbuf_2_0_default;
|
|
|
4454
4416
|
var init_gdkpixbuf_2_0 = __esm({
|
|
4455
4417
|
"../../../node_modules/@girs/gdkpixbuf-2.0/gdkpixbuf-2.0.js"() {
|
|
4456
4418
|
init_console_gjs();
|
|
4457
|
-
|
|
4419
|
+
init_auto_globals_97a682e619();
|
|
4458
4420
|
gdkpixbuf_2_0_default = GdkPixbuf2;
|
|
4459
4421
|
}
|
|
4460
4422
|
});
|
|
@@ -4464,7 +4426,7 @@ var gdkpixbuf_2_default;
|
|
|
4464
4426
|
var init_gdkpixbuf_2 = __esm({
|
|
4465
4427
|
"../../../node_modules/@girs/gdkpixbuf-2.0/index.js"() {
|
|
4466
4428
|
init_console_gjs();
|
|
4467
|
-
|
|
4429
|
+
init_auto_globals_97a682e619();
|
|
4468
4430
|
init_gdkpixbuf_2_0();
|
|
4469
4431
|
gdkpixbuf_2_default = gdkpixbuf_2_0_default;
|
|
4470
4432
|
}
|
|
@@ -4476,7 +4438,7 @@ var HTMLImageElement2;
|
|
|
4476
4438
|
var init_html_image_element = __esm({
|
|
4477
4439
|
"../../../packages/dom/dom-elements/lib/esm/html-image-element.js"() {
|
|
4478
4440
|
init_console_gjs();
|
|
4479
|
-
|
|
4441
|
+
init_auto_globals_97a682e619();
|
|
4480
4442
|
init_glib_2();
|
|
4481
4443
|
init_gio_2();
|
|
4482
4444
|
init_gdkpixbuf_2();
|
|
@@ -4706,12 +4668,269 @@ var init_html_image_element = __esm({
|
|
|
4706
4668
|
}
|
|
4707
4669
|
});
|
|
4708
4670
|
|
|
4671
|
+
// ../../../packages/dom/dom-elements/lib/esm/html-media-element.js
|
|
4672
|
+
var HAVE_NOTHING, HAVE_METADATA, HAVE_CURRENT_DATA, HAVE_FUTURE_DATA, HAVE_ENOUGH_DATA, NETWORK_EMPTY, NETWORK_IDLE, NETWORK_LOADING, NETWORK_NO_SOURCE, HTMLMediaElement;
|
|
4673
|
+
var init_html_media_element = __esm({
|
|
4674
|
+
"../../../packages/dom/dom-elements/lib/esm/html-media-element.js"() {
|
|
4675
|
+
init_console_gjs();
|
|
4676
|
+
init_auto_globals_97a682e619();
|
|
4677
|
+
init_esm4();
|
|
4678
|
+
init_html_element();
|
|
4679
|
+
HAVE_NOTHING = 0;
|
|
4680
|
+
HAVE_METADATA = 1;
|
|
4681
|
+
HAVE_CURRENT_DATA = 2;
|
|
4682
|
+
HAVE_FUTURE_DATA = 3;
|
|
4683
|
+
HAVE_ENOUGH_DATA = 4;
|
|
4684
|
+
NETWORK_EMPTY = 0;
|
|
4685
|
+
NETWORK_IDLE = 1;
|
|
4686
|
+
NETWORK_LOADING = 2;
|
|
4687
|
+
NETWORK_NO_SOURCE = 3;
|
|
4688
|
+
HTMLMediaElement = class extends HTMLElement {
|
|
4689
|
+
constructor() {
|
|
4690
|
+
super(...arguments);
|
|
4691
|
+
this._src = "";
|
|
4692
|
+
this._srcObject = null;
|
|
4693
|
+
this.currentTime = 0;
|
|
4694
|
+
this.duration = NaN;
|
|
4695
|
+
this.paused = true;
|
|
4696
|
+
this.ended = false;
|
|
4697
|
+
this.volume = 1;
|
|
4698
|
+
this.muted = false;
|
|
4699
|
+
this.defaultMuted = false;
|
|
4700
|
+
this.loop = false;
|
|
4701
|
+
this.autoplay = false;
|
|
4702
|
+
this.preload = "";
|
|
4703
|
+
this.playbackRate = 1;
|
|
4704
|
+
this.defaultPlaybackRate = 1;
|
|
4705
|
+
this.readyState = HAVE_NOTHING;
|
|
4706
|
+
this.networkState = NETWORK_EMPTY;
|
|
4707
|
+
}
|
|
4708
|
+
// -- Buffered/seekable stubs --
|
|
4709
|
+
get buffered() {
|
|
4710
|
+
return { length: 0, start: () => 0, end: () => 0 };
|
|
4711
|
+
}
|
|
4712
|
+
get seekable() {
|
|
4713
|
+
return { length: 0, start: () => 0, end: () => 0 };
|
|
4714
|
+
}
|
|
4715
|
+
get played() {
|
|
4716
|
+
return { length: 0, start: () => 0, end: () => 0 };
|
|
4717
|
+
}
|
|
4718
|
+
// -- src property --
|
|
4719
|
+
get src() {
|
|
4720
|
+
return this._src;
|
|
4721
|
+
}
|
|
4722
|
+
set src(value2) {
|
|
4723
|
+
this._src = value2;
|
|
4724
|
+
this._srcObject = null;
|
|
4725
|
+
this.dispatchEvent(new Event("srcchange"));
|
|
4726
|
+
}
|
|
4727
|
+
// -- srcObject property (MediaStream) --
|
|
4728
|
+
get srcObject() {
|
|
4729
|
+
return this._srcObject;
|
|
4730
|
+
}
|
|
4731
|
+
set srcObject(stream) {
|
|
4732
|
+
this._srcObject = stream;
|
|
4733
|
+
this._src = "";
|
|
4734
|
+
this.dispatchEvent(new Event("srcobjectchange"));
|
|
4735
|
+
}
|
|
4736
|
+
// -- Playback control --
|
|
4737
|
+
play() {
|
|
4738
|
+
this.paused = false;
|
|
4739
|
+
this.ended = false;
|
|
4740
|
+
this.dispatchEvent(new Event("play"));
|
|
4741
|
+
return Promise.resolve();
|
|
4742
|
+
}
|
|
4743
|
+
pause() {
|
|
4744
|
+
this.paused = true;
|
|
4745
|
+
this.dispatchEvent(new Event("pause"));
|
|
4746
|
+
}
|
|
4747
|
+
load() {
|
|
4748
|
+
this.readyState = HAVE_NOTHING;
|
|
4749
|
+
this.networkState = NETWORK_LOADING;
|
|
4750
|
+
this.dispatchEvent(new Event("loadstart"));
|
|
4751
|
+
}
|
|
4752
|
+
canPlayType(_type) {
|
|
4753
|
+
return "";
|
|
4754
|
+
}
|
|
4755
|
+
static {
|
|
4756
|
+
this.HAVE_NOTHING = HAVE_NOTHING;
|
|
4757
|
+
}
|
|
4758
|
+
static {
|
|
4759
|
+
this.HAVE_METADATA = HAVE_METADATA;
|
|
4760
|
+
}
|
|
4761
|
+
static {
|
|
4762
|
+
this.HAVE_CURRENT_DATA = HAVE_CURRENT_DATA;
|
|
4763
|
+
}
|
|
4764
|
+
static {
|
|
4765
|
+
this.HAVE_FUTURE_DATA = HAVE_FUTURE_DATA;
|
|
4766
|
+
}
|
|
4767
|
+
static {
|
|
4768
|
+
this.HAVE_ENOUGH_DATA = HAVE_ENOUGH_DATA;
|
|
4769
|
+
}
|
|
4770
|
+
static {
|
|
4771
|
+
this.NETWORK_EMPTY = NETWORK_EMPTY;
|
|
4772
|
+
}
|
|
4773
|
+
static {
|
|
4774
|
+
this.NETWORK_IDLE = NETWORK_IDLE;
|
|
4775
|
+
}
|
|
4776
|
+
static {
|
|
4777
|
+
this.NETWORK_LOADING = NETWORK_LOADING;
|
|
4778
|
+
}
|
|
4779
|
+
static {
|
|
4780
|
+
this.NETWORK_NO_SOURCE = NETWORK_NO_SOURCE;
|
|
4781
|
+
}
|
|
4782
|
+
get [Symbol.toStringTag]() {
|
|
4783
|
+
return "HTMLMediaElement";
|
|
4784
|
+
}
|
|
4785
|
+
};
|
|
4786
|
+
}
|
|
4787
|
+
});
|
|
4788
|
+
|
|
4789
|
+
// ../../../packages/dom/dom-elements/lib/esm/gst-time.js
|
|
4790
|
+
function secondsToGstTime(seconds) {
|
|
4791
|
+
return BigInt(Math.round(seconds * NS_PER_SECOND));
|
|
4792
|
+
}
|
|
4793
|
+
function gstTimeToSeconds(nanoseconds) {
|
|
4794
|
+
return Number(nanoseconds) / NS_PER_SECOND;
|
|
4795
|
+
}
|
|
4796
|
+
var NS_PER_SECOND;
|
|
4797
|
+
var init_gst_time = __esm({
|
|
4798
|
+
"../../../packages/dom/dom-elements/lib/esm/gst-time.js"() {
|
|
4799
|
+
init_console_gjs();
|
|
4800
|
+
init_auto_globals_97a682e619();
|
|
4801
|
+
NS_PER_SECOND = 1e9;
|
|
4802
|
+
}
|
|
4803
|
+
});
|
|
4804
|
+
|
|
4805
|
+
// ../../../packages/dom/dom-elements/lib/esm/html-video-element.js
|
|
4806
|
+
var GST_STATE_PLAYING, GST_STATE_PAUSED, GST_FORMAT_TIME, GST_SEEK_FLAG_FLUSH, GST_SEEK_FLAG_KEY_UNIT, GST_SEEK_TYPE_SET, GST_SEEK_TYPE_NONE, HTMLVideoElement2;
|
|
4807
|
+
var init_html_video_element = __esm({
|
|
4808
|
+
"../../../packages/dom/dom-elements/lib/esm/html-video-element.js"() {
|
|
4809
|
+
init_console_gjs();
|
|
4810
|
+
init_auto_globals_97a682e619();
|
|
4811
|
+
init_html_media_element();
|
|
4812
|
+
init_esm4();
|
|
4813
|
+
init_property_symbol();
|
|
4814
|
+
init_namespace_uri();
|
|
4815
|
+
init_gst_time();
|
|
4816
|
+
GST_STATE_PLAYING = 4;
|
|
4817
|
+
GST_STATE_PAUSED = 3;
|
|
4818
|
+
GST_FORMAT_TIME = 3;
|
|
4819
|
+
GST_SEEK_FLAG_FLUSH = 1;
|
|
4820
|
+
GST_SEEK_FLAG_KEY_UNIT = 4;
|
|
4821
|
+
GST_SEEK_TYPE_SET = 1;
|
|
4822
|
+
GST_SEEK_TYPE_NONE = 0;
|
|
4823
|
+
HTMLVideoElement2 = class extends HTMLMediaElement {
|
|
4824
|
+
constructor() {
|
|
4825
|
+
super();
|
|
4826
|
+
this._pipeline = null;
|
|
4827
|
+
this._videoWidth = 0;
|
|
4828
|
+
this._videoHeight = 0;
|
|
4829
|
+
this.poster = "";
|
|
4830
|
+
this[tagName] = "VIDEO";
|
|
4831
|
+
this[localName] = "video";
|
|
4832
|
+
this[namespaceURI] = NamespaceURI.html;
|
|
4833
|
+
const self2 = this;
|
|
4834
|
+
Object.defineProperty(this, "paused", {
|
|
4835
|
+
get() {
|
|
4836
|
+
if (!self2._pipeline) return true;
|
|
4837
|
+
const [, state] = self2._pipeline.get_state(0n);
|
|
4838
|
+
return state !== GST_STATE_PLAYING;
|
|
4839
|
+
},
|
|
4840
|
+
configurable: true,
|
|
4841
|
+
enumerable: true
|
|
4842
|
+
});
|
|
4843
|
+
Object.defineProperty(this, "currentTime", {
|
|
4844
|
+
get() {
|
|
4845
|
+
if (!self2._pipeline) return 0;
|
|
4846
|
+
const [ok, pos] = self2._pipeline.query_position(GST_FORMAT_TIME);
|
|
4847
|
+
return ok ? gstTimeToSeconds(pos) : 0;
|
|
4848
|
+
},
|
|
4849
|
+
set(seconds) {
|
|
4850
|
+
self2._pipeline?.seek(
|
|
4851
|
+
1,
|
|
4852
|
+
GST_FORMAT_TIME,
|
|
4853
|
+
GST_SEEK_FLAG_FLUSH | GST_SEEK_FLAG_KEY_UNIT,
|
|
4854
|
+
GST_SEEK_TYPE_SET,
|
|
4855
|
+
secondsToGstTime(seconds),
|
|
4856
|
+
GST_SEEK_TYPE_NONE,
|
|
4857
|
+
-1n
|
|
4858
|
+
);
|
|
4859
|
+
},
|
|
4860
|
+
configurable: true,
|
|
4861
|
+
enumerable: true
|
|
4862
|
+
});
|
|
4863
|
+
Object.defineProperty(this, "duration", {
|
|
4864
|
+
get() {
|
|
4865
|
+
if (!self2._pipeline) return NaN;
|
|
4866
|
+
const [ok, dur] = self2._pipeline.query_duration(GST_FORMAT_TIME);
|
|
4867
|
+
return ok && Number(dur) > 0 ? gstTimeToSeconds(dur) : NaN;
|
|
4868
|
+
},
|
|
4869
|
+
configurable: true,
|
|
4870
|
+
enumerable: true
|
|
4871
|
+
});
|
|
4872
|
+
Object.defineProperty(this, "volume", {
|
|
4873
|
+
get() {
|
|
4874
|
+
return self2._playbin()?.volume ?? 1;
|
|
4875
|
+
},
|
|
4876
|
+
set(v) {
|
|
4877
|
+
const pb = self2._playbin();
|
|
4878
|
+
if (pb) pb.volume = Math.max(0, Math.min(1, v));
|
|
4879
|
+
},
|
|
4880
|
+
configurable: true,
|
|
4881
|
+
enumerable: true
|
|
4882
|
+
});
|
|
4883
|
+
Object.defineProperty(this, "muted", {
|
|
4884
|
+
get() {
|
|
4885
|
+
return self2._playbin()?.mute ?? false;
|
|
4886
|
+
},
|
|
4887
|
+
set(v) {
|
|
4888
|
+
const pb = self2._playbin();
|
|
4889
|
+
if (pb) pb.mute = v;
|
|
4890
|
+
},
|
|
4891
|
+
configurable: true,
|
|
4892
|
+
enumerable: true
|
|
4893
|
+
});
|
|
4894
|
+
}
|
|
4895
|
+
async play() {
|
|
4896
|
+
this._pipeline?.set_state(GST_STATE_PLAYING);
|
|
4897
|
+
this.dispatchEvent(new Event("play"));
|
|
4898
|
+
this.dispatchEvent(new Event("playing"));
|
|
4899
|
+
}
|
|
4900
|
+
pause() {
|
|
4901
|
+
this._pipeline?.set_state(GST_STATE_PAUSED);
|
|
4902
|
+
this.dispatchEvent(new Event("pause"));
|
|
4903
|
+
}
|
|
4904
|
+
/** Intrinsic width of the video (set by bridge when media metadata loads). */
|
|
4905
|
+
get videoWidth() {
|
|
4906
|
+
return this._videoWidth;
|
|
4907
|
+
}
|
|
4908
|
+
set videoWidth(value2) {
|
|
4909
|
+
this._videoWidth = value2;
|
|
4910
|
+
}
|
|
4911
|
+
/** Intrinsic height of the video (set by bridge when media metadata loads). */
|
|
4912
|
+
get videoHeight() {
|
|
4913
|
+
return this._videoHeight;
|
|
4914
|
+
}
|
|
4915
|
+
set videoHeight(value2) {
|
|
4916
|
+
this._videoHeight = value2;
|
|
4917
|
+
}
|
|
4918
|
+
get [Symbol.toStringTag]() {
|
|
4919
|
+
return "HTMLVideoElement";
|
|
4920
|
+
}
|
|
4921
|
+
_playbin() {
|
|
4922
|
+
return this._pipeline?.get_by_name("playbin") ?? null;
|
|
4923
|
+
}
|
|
4924
|
+
};
|
|
4925
|
+
}
|
|
4926
|
+
});
|
|
4927
|
+
|
|
4709
4928
|
// ../../../packages/dom/dom-elements/lib/esm/text.js
|
|
4710
4929
|
var Text;
|
|
4711
4930
|
var init_text = __esm({
|
|
4712
4931
|
"../../../packages/dom/dom-elements/lib/esm/text.js"() {
|
|
4713
4932
|
init_console_gjs();
|
|
4714
|
-
|
|
4933
|
+
init_auto_globals_97a682e619();
|
|
4715
4934
|
init_character_data();
|
|
4716
4935
|
init_node_type();
|
|
4717
4936
|
init_property_symbol();
|
|
@@ -4768,7 +4987,7 @@ var DocumentFragment;
|
|
|
4768
4987
|
var init_document_fragment = __esm({
|
|
4769
4988
|
"../../../packages/dom/dom-elements/lib/esm/document-fragment.js"() {
|
|
4770
4989
|
init_console_gjs();
|
|
4771
|
-
|
|
4990
|
+
init_auto_globals_97a682e619();
|
|
4772
4991
|
init_node();
|
|
4773
4992
|
init_text();
|
|
4774
4993
|
init_node_type();
|
|
@@ -4886,10 +5105,11 @@ var Document, document2;
|
|
|
4886
5105
|
var init_document = __esm({
|
|
4887
5106
|
"../../../packages/dom/dom-elements/lib/esm/document.js"() {
|
|
4888
5107
|
init_console_gjs();
|
|
4889
|
-
|
|
5108
|
+
init_auto_globals_97a682e619();
|
|
4890
5109
|
init_node();
|
|
4891
5110
|
init_html_element();
|
|
4892
5111
|
init_html_image_element();
|
|
5112
|
+
init_html_video_element();
|
|
4893
5113
|
init_html_canvas_element();
|
|
4894
5114
|
init_text();
|
|
4895
5115
|
init_comment();
|
|
@@ -4921,6 +5141,8 @@ var init_document = __esm({
|
|
|
4921
5141
|
switch (tag) {
|
|
4922
5142
|
case "img":
|
|
4923
5143
|
return new HTMLImageElement2();
|
|
5144
|
+
case "video":
|
|
5145
|
+
return new HTMLVideoElement2();
|
|
4924
5146
|
case "canvas":
|
|
4925
5147
|
return new HTMLCanvasElement2();
|
|
4926
5148
|
default: {
|
|
@@ -4972,7 +5194,7 @@ var DOMTokenList;
|
|
|
4972
5194
|
var init_dom_token_list = __esm({
|
|
4973
5195
|
"../../../packages/dom/dom-elements/lib/esm/dom-token-list.js"() {
|
|
4974
5196
|
init_console_gjs();
|
|
4975
|
-
|
|
5197
|
+
init_auto_globals_97a682e619();
|
|
4976
5198
|
DOMTokenList = class {
|
|
4977
5199
|
constructor(ownerElement2, attributeName) {
|
|
4978
5200
|
this._ownerElement = ownerElement2;
|
|
@@ -5087,7 +5309,7 @@ var Window;
|
|
|
5087
5309
|
var init_document2 = __esm({
|
|
5088
5310
|
"../../../packages/dom/dom-elements/lib/esm/register/document.js"() {
|
|
5089
5311
|
init_console_gjs();
|
|
5090
|
-
|
|
5312
|
+
init_auto_globals_97a682e619();
|
|
5091
5313
|
init_esm4();
|
|
5092
5314
|
init_comment();
|
|
5093
5315
|
init_document();
|
|
@@ -5136,7 +5358,7 @@ var Image;
|
|
|
5136
5358
|
var init_image = __esm({
|
|
5137
5359
|
"../../../packages/dom/dom-elements/lib/esm/image.js"() {
|
|
5138
5360
|
init_console_gjs();
|
|
5139
|
-
|
|
5361
|
+
init_auto_globals_97a682e619();
|
|
5140
5362
|
init_html_image_element();
|
|
5141
5363
|
Image = class extends HTMLImageElement2 {
|
|
5142
5364
|
/**
|
|
@@ -5162,7 +5384,7 @@ var init_image = __esm({
|
|
|
5162
5384
|
var init_image2 = __esm({
|
|
5163
5385
|
"../../../packages/dom/dom-elements/lib/esm/register/image.js"() {
|
|
5164
5386
|
init_console_gjs();
|
|
5165
|
-
|
|
5387
|
+
init_auto_globals_97a682e619();
|
|
5166
5388
|
init_html_image_element();
|
|
5167
5389
|
init_image();
|
|
5168
5390
|
init_helpers();
|
|
@@ -5175,7 +5397,7 @@ var init_image2 = __esm({
|
|
|
5175
5397
|
var init_navigator = __esm({
|
|
5176
5398
|
"../../../packages/dom/dom-elements/lib/esm/register/navigator.js"() {
|
|
5177
5399
|
init_console_gjs();
|
|
5178
|
-
|
|
5400
|
+
init_auto_globals_97a682e619();
|
|
5179
5401
|
if (typeof globalThis.navigator === "undefined") {
|
|
5180
5402
|
globalThis.navigator = {};
|
|
5181
5403
|
}
|
|
@@ -5290,7 +5512,7 @@ var textEncoder, textDecoder, hasSharedArrayBuffer, Buffer2, kMaxLength, kString
|
|
|
5290
5512
|
var init_buffer = __esm({
|
|
5291
5513
|
"../../../packages/node/buffer/lib/esm/buffer.js"() {
|
|
5292
5514
|
init_console_gjs();
|
|
5293
|
-
|
|
5515
|
+
init_auto_globals_97a682e619();
|
|
5294
5516
|
init_esm();
|
|
5295
5517
|
textEncoder = new TextEncoder();
|
|
5296
5518
|
textDecoder = new TextDecoder();
|
|
@@ -5843,7 +6065,7 @@ var atob2, btoa;
|
|
|
5843
6065
|
var init_esm5 = __esm({
|
|
5844
6066
|
"../../../packages/node/buffer/lib/esm/index.js"() {
|
|
5845
6067
|
init_console_gjs();
|
|
5846
|
-
|
|
6068
|
+
init_auto_globals_97a682e619();
|
|
5847
6069
|
init_buffer();
|
|
5848
6070
|
atob2 = globalThis.atob;
|
|
5849
6071
|
btoa = globalThis.btoa;
|
|
@@ -5854,7 +6076,7 @@ var init_esm5 = __esm({
|
|
|
5854
6076
|
var init_buffer2 = __esm({
|
|
5855
6077
|
"../../../packages/node/globals/lib/esm/register/buffer.js"() {
|
|
5856
6078
|
init_console_gjs();
|
|
5857
|
-
|
|
6079
|
+
init_auto_globals_97a682e619();
|
|
5858
6080
|
init_esm5();
|
|
5859
6081
|
init_register();
|
|
5860
6082
|
if (!("Buffer" in globalThis)) {
|
|
@@ -5872,7 +6094,7 @@ var init_buffer2 = __esm({
|
|
|
5872
6094
|
var init_encoding2 = __esm({
|
|
5873
6095
|
"../../../packages/node/globals/lib/esm/register/encoding.js"() {
|
|
5874
6096
|
init_console_gjs();
|
|
5875
|
-
|
|
6097
|
+
init_auto_globals_97a682e619();
|
|
5876
6098
|
init_glib_2();
|
|
5877
6099
|
if (typeof globalThis.btoa !== "function") {
|
|
5878
6100
|
Object.defineProperty(globalThis, "btoa", {
|
|
@@ -5906,1121 +6128,115 @@ var init_encoding2 = __esm({
|
|
|
5906
6128
|
}
|
|
5907
6129
|
});
|
|
5908
6130
|
|
|
5909
|
-
// ../../../packages/node/globals/lib/esm/register/
|
|
5910
|
-
|
|
5911
|
-
|
|
5912
|
-
init_console_gjs();
|
|
5913
|
-
init_auto_globals_495e9d950c();
|
|
5914
|
-
if (typeof queueMicrotask !== "function") {
|
|
5915
|
-
Object.defineProperty(globalThis, "queueMicrotask", {
|
|
5916
|
-
value: function queueMicrotask2(callback) {
|
|
5917
|
-
Promise.resolve().then(callback).catch((err) => {
|
|
5918
|
-
setTimeout(() => {
|
|
5919
|
-
throw err;
|
|
5920
|
-
}, 0);
|
|
5921
|
-
});
|
|
5922
|
-
},
|
|
5923
|
-
enumerable: true,
|
|
5924
|
-
writable: true,
|
|
5925
|
-
configurable: true
|
|
5926
|
-
});
|
|
5927
|
-
}
|
|
5928
|
-
}
|
|
5929
|
-
});
|
|
5930
|
-
|
|
5931
|
-
// ../../../packages/node/events/lib/esm/event-emitter.js
|
|
5932
|
-
function onceWrapper() {
|
|
5933
|
-
const { target, type, listener } = this;
|
|
5934
|
-
if (this.wrapperFn) target.removeListener(type, this.wrapperFn);
|
|
5935
|
-
const result = listener.apply(target, arguments);
|
|
5936
|
-
return result;
|
|
5937
|
-
}
|
|
5938
|
-
function _onceWrap(target, type, listener) {
|
|
5939
|
-
const state = { target, type, listener, wrapperFn: void 0 };
|
|
5940
|
-
const wrapped = onceWrapper.bind(state);
|
|
5941
|
-
state.wrapperFn = wrapped;
|
|
5942
|
-
wrapped.listener = listener;
|
|
5943
|
-
return wrapped;
|
|
6131
|
+
// ../../../packages/node/globals/lib/esm/register/timers.js
|
|
6132
|
+
function getGLib() {
|
|
6133
|
+
return globalThis.imports?.gi?.GLib;
|
|
5944
6134
|
}
|
|
5945
|
-
function
|
|
5946
|
-
|
|
5947
|
-
|
|
5948
|
-
|
|
5949
|
-
|
|
5950
|
-
|
|
5951
|
-
|
|
5952
|
-
|
|
5953
|
-
case 3:
|
|
5954
|
-
return [arr[0], arr[1], arr[2]];
|
|
5955
|
-
default:
|
|
5956
|
-
return arr.slice();
|
|
5957
|
-
}
|
|
5958
|
-
}
|
|
5959
|
-
function checkListener(listener) {
|
|
5960
|
-
if (typeof listener !== "function") {
|
|
5961
|
-
throw new TypeError('The "listener" argument must be of type Function. Received type ' + typeof listener);
|
|
5962
|
-
}
|
|
5963
|
-
}
|
|
5964
|
-
function validateNumber(value2, name2) {
|
|
5965
|
-
if (typeof value2 !== "number" || value2 !== value2) {
|
|
5966
|
-
throw new TypeError(`The "${name2}" argument must be of type number. Received type ${typeof value2}`);
|
|
5967
|
-
}
|
|
5968
|
-
}
|
|
5969
|
-
function spliceOne(list, index) {
|
|
5970
|
-
for (; index + 1 < list.length; index++) {
|
|
5971
|
-
list[index] = list[index + 1];
|
|
6135
|
+
function removeById(timeout) {
|
|
6136
|
+
if (timeout instanceof GjsifyTimeout) {
|
|
6137
|
+
timeout._cancel();
|
|
6138
|
+
} else if (typeof timeout === "number") {
|
|
6139
|
+
try {
|
|
6140
|
+
getGLib()?.Source.remove(timeout);
|
|
6141
|
+
} catch {
|
|
6142
|
+
}
|
|
5972
6143
|
}
|
|
5973
|
-
list.pop();
|
|
5974
6144
|
}
|
|
5975
|
-
function
|
|
5976
|
-
|
|
5977
|
-
for (let i = 0; i < ret.length; ++i) {
|
|
5978
|
-
ret[i] = arr[i].listener ?? arr[i];
|
|
5979
|
-
}
|
|
5980
|
-
return ret;
|
|
6145
|
+
function setImmediate(callback, ...args) {
|
|
6146
|
+
return setTimeout(callback, 0, ...args);
|
|
5981
6147
|
}
|
|
5982
|
-
function
|
|
5983
|
-
|
|
5984
|
-
err.name = "AbortError";
|
|
5985
|
-
err.code = "ABORT_ERR";
|
|
5986
|
-
if (signal?.reason) {
|
|
5987
|
-
err.cause = signal.reason;
|
|
5988
|
-
}
|
|
5989
|
-
return err;
|
|
6148
|
+
function clearImmediate(id) {
|
|
6149
|
+
clearTimeout(id);
|
|
5990
6150
|
}
|
|
5991
|
-
var
|
|
5992
|
-
var
|
|
5993
|
-
"../../../packages/node/
|
|
6151
|
+
var _isGjsTimer, GjsifyTimeout;
|
|
6152
|
+
var init_timers = __esm({
|
|
6153
|
+
"../../../packages/node/globals/lib/esm/register/timers.js"() {
|
|
5994
6154
|
init_console_gjs();
|
|
5995
|
-
|
|
5996
|
-
|
|
5997
|
-
|
|
5998
|
-
|
|
5999
|
-
|
|
6000
|
-
|
|
6001
|
-
|
|
6002
|
-
|
|
6003
|
-
|
|
6004
|
-
|
|
6005
|
-
|
|
6006
|
-
|
|
6007
|
-
|
|
6008
|
-
|
|
6009
|
-
|
|
6010
|
-
|
|
6011
|
-
|
|
6012
|
-
|
|
6013
|
-
|
|
6014
|
-
|
|
6015
|
-
|
|
6016
|
-
|
|
6017
|
-
|
|
6018
|
-
|
|
6019
|
-
|
|
6020
|
-
|
|
6021
|
-
|
|
6022
|
-
setMaxListeners(n) {
|
|
6023
|
-
validateNumber(n, "n");
|
|
6024
|
-
if (n < 0) {
|
|
6025
|
-
throw new RangeError('The value of "n" is out of range. It must be a non-negative number. Received ' + n);
|
|
6026
|
-
}
|
|
6027
|
-
this._maxListeners = n;
|
|
6028
|
-
return this;
|
|
6029
|
-
}
|
|
6030
|
-
getMaxListeners() {
|
|
6031
|
-
return this._maxListeners ?? _EventEmitter.defaultMaxListeners;
|
|
6032
|
-
}
|
|
6033
|
-
emit(type, ...args) {
|
|
6034
|
-
const events = this._events;
|
|
6035
|
-
let doError = type === "error";
|
|
6036
|
-
if (events !== void 0) {
|
|
6037
|
-
if (doError && events[_EventEmitter.errorMonitor] !== void 0) {
|
|
6038
|
-
this.emit(_EventEmitter.errorMonitor, ...args);
|
|
6039
|
-
}
|
|
6040
|
-
doError = doError && events.error === void 0;
|
|
6041
|
-
} else if (!doError) {
|
|
6042
|
-
return false;
|
|
6043
|
-
}
|
|
6044
|
-
if (doError) {
|
|
6045
|
-
let er;
|
|
6046
|
-
if (args.length > 0) {
|
|
6047
|
-
er = args[0];
|
|
6048
|
-
} else {
|
|
6049
|
-
er = new Error("Unhandled error.");
|
|
6050
|
-
}
|
|
6051
|
-
if (er instanceof Error) {
|
|
6052
|
-
throw er;
|
|
6053
|
-
}
|
|
6054
|
-
const err = new Error("Unhandled error. (" + er + ")");
|
|
6055
|
-
err.context = er;
|
|
6056
|
-
throw err;
|
|
6057
|
-
}
|
|
6058
|
-
const handler = events[type];
|
|
6059
|
-
if (handler === void 0) {
|
|
6060
|
-
return false;
|
|
6061
|
-
}
|
|
6062
|
-
if (typeof handler === "function") {
|
|
6063
|
-
const result = handler.apply(this, args);
|
|
6064
|
-
if (result !== void 0 && result !== null && this[kCapture]) {
|
|
6065
|
-
this._addCatch(result, type, args);
|
|
6066
|
-
}
|
|
6067
|
-
} else {
|
|
6068
|
-
const listeners = arrayClone(handler);
|
|
6069
|
-
const len = listeners.length;
|
|
6070
|
-
for (let i = 0; i < len; ++i) {
|
|
6071
|
-
const result = listeners[i].apply(this, args);
|
|
6072
|
-
if (result !== void 0 && result !== null && this[kCapture]) {
|
|
6073
|
-
this._addCatch(result, type, args);
|
|
6074
|
-
}
|
|
6075
|
-
}
|
|
6076
|
-
}
|
|
6077
|
-
return true;
|
|
6078
|
-
}
|
|
6079
|
-
_addCatch(result, type, args) {
|
|
6080
|
-
if (typeof result?.then === "function") {
|
|
6081
|
-
result.then(void 0, (err) => {
|
|
6082
|
-
const handler = this[kRejection];
|
|
6083
|
-
if (typeof handler === "function") {
|
|
6084
|
-
handler.call(this, err, type, ...args);
|
|
6085
|
-
} else {
|
|
6086
|
-
const prev = this[kCapture];
|
|
6087
|
-
try {
|
|
6088
|
-
this[kCapture] = false;
|
|
6089
|
-
this.emit("error", err);
|
|
6090
|
-
} finally {
|
|
6091
|
-
this[kCapture] = prev;
|
|
6092
|
-
}
|
|
6093
|
-
}
|
|
6094
|
-
});
|
|
6095
|
-
}
|
|
6096
|
-
}
|
|
6097
|
-
addListener(type, listener) {
|
|
6098
|
-
return this._addListener(type, listener, false);
|
|
6099
|
-
}
|
|
6100
|
-
on(type, listener) {
|
|
6101
|
-
return this._addListener(type, listener, false);
|
|
6102
|
-
}
|
|
6103
|
-
prependListener(type, listener) {
|
|
6104
|
-
return this._addListener(type, listener, true);
|
|
6105
|
-
}
|
|
6106
|
-
_addListener(type, listener, prepend) {
|
|
6107
|
-
checkListener(listener);
|
|
6108
|
-
let events = this._events;
|
|
6109
|
-
if (events === void 0) {
|
|
6110
|
-
events = this._events = /* @__PURE__ */ Object.create(null);
|
|
6111
|
-
this._eventsCount = 0;
|
|
6112
|
-
} else if (events.newListener !== void 0) {
|
|
6113
|
-
this.emit("newListener", type, listener.listener ?? listener);
|
|
6114
|
-
events = this._events;
|
|
6115
|
-
}
|
|
6116
|
-
let existing = events[type];
|
|
6117
|
-
if (existing === void 0) {
|
|
6118
|
-
events[type] = listener;
|
|
6119
|
-
++this._eventsCount;
|
|
6120
|
-
} else if (typeof existing === "function") {
|
|
6121
|
-
events[type] = prepend ? [listener, existing] : [existing, listener];
|
|
6122
|
-
} else {
|
|
6123
|
-
if (prepend) {
|
|
6124
|
-
existing.unshift(listener);
|
|
6125
|
-
} else {
|
|
6126
|
-
existing.push(listener);
|
|
6127
|
-
}
|
|
6128
|
-
}
|
|
6129
|
-
const m = this.getMaxListeners();
|
|
6130
|
-
if (m > 0) {
|
|
6131
|
-
const count2 = typeof events[type] === "function" ? 1 : events[type].length;
|
|
6132
|
-
if (count2 > m && !events[type].warned) {
|
|
6133
|
-
if (typeof events[type] !== "function") {
|
|
6134
|
-
events[type].warned = true;
|
|
6135
|
-
}
|
|
6136
|
-
const w = new Error(
|
|
6137
|
-
`Possible EventEmitter memory leak detected. ${count2} ${String(type)} listeners added to [${this.constructor.name}]. Use emitter.setMaxListeners() to increase limit`
|
|
6138
|
-
);
|
|
6139
|
-
w.name = "MaxListenersExceededWarning";
|
|
6140
|
-
console.warn(w.message);
|
|
6155
|
+
init_auto_globals_97a682e619();
|
|
6156
|
+
_isGjsTimer = getGLib() !== void 0;
|
|
6157
|
+
GjsifyTimeout = class {
|
|
6158
|
+
_id = null;
|
|
6159
|
+
_refed = true;
|
|
6160
|
+
_callback;
|
|
6161
|
+
_delay;
|
|
6162
|
+
_args;
|
|
6163
|
+
_repeat;
|
|
6164
|
+
constructor(callback, delay, args, repeat) {
|
|
6165
|
+
this._callback = callback;
|
|
6166
|
+
this._delay = delay;
|
|
6167
|
+
this._args = args;
|
|
6168
|
+
this._repeat = repeat;
|
|
6169
|
+
this._schedule();
|
|
6170
|
+
}
|
|
6171
|
+
_schedule() {
|
|
6172
|
+
const GLib3 = getGLib();
|
|
6173
|
+
if (!GLib3) return;
|
|
6174
|
+
const timeoutAdd = GLib3.timeout_add.bind(GLib3);
|
|
6175
|
+
this._id = timeoutAdd(GLib3.PRIORITY_DEFAULT, this._delay, () => {
|
|
6176
|
+
try {
|
|
6177
|
+
this._callback.apply(globalThis, this._args);
|
|
6178
|
+
} catch (err) {
|
|
6179
|
+
setTimeout(() => {
|
|
6180
|
+
throw err;
|
|
6181
|
+
}, 0);
|
|
6141
6182
|
}
|
|
6142
|
-
|
|
6143
|
-
|
|
6144
|
-
|
|
6145
|
-
|
|
6146
|
-
checkListener(listener);
|
|
6147
|
-
this.on(type, _onceWrap(this, type, listener));
|
|
6148
|
-
return this;
|
|
6183
|
+
if (this._repeat) return GLib3.SOURCE_CONTINUE;
|
|
6184
|
+
this._id = null;
|
|
6185
|
+
return GLib3.SOURCE_REMOVE;
|
|
6186
|
+
});
|
|
6149
6187
|
}
|
|
6150
|
-
|
|
6151
|
-
|
|
6152
|
-
this.prependListener(type, _onceWrap(this, type, listener));
|
|
6188
|
+
ref() {
|
|
6189
|
+
this._refed = true;
|
|
6153
6190
|
return this;
|
|
6154
6191
|
}
|
|
6155
|
-
|
|
6156
|
-
|
|
6157
|
-
const events = this._events;
|
|
6158
|
-
if (events === void 0) {
|
|
6159
|
-
return this;
|
|
6160
|
-
}
|
|
6161
|
-
const list = events[type];
|
|
6162
|
-
if (list === void 0) {
|
|
6163
|
-
return this;
|
|
6164
|
-
}
|
|
6165
|
-
if (list === listener || list.listener === listener) {
|
|
6166
|
-
if (--this._eventsCount === 0) {
|
|
6167
|
-
this._events = /* @__PURE__ */ Object.create(null);
|
|
6168
|
-
} else {
|
|
6169
|
-
delete events[type];
|
|
6170
|
-
if (events.removeListener) {
|
|
6171
|
-
this.emit("removeListener", type, list.listener ?? listener);
|
|
6172
|
-
}
|
|
6173
|
-
}
|
|
6174
|
-
} else if (typeof list !== "function") {
|
|
6175
|
-
let position = -1;
|
|
6176
|
-
for (let i = list.length - 1; i >= 0; i--) {
|
|
6177
|
-
if (list[i] === listener || list[i].listener === listener) {
|
|
6178
|
-
position = i;
|
|
6179
|
-
break;
|
|
6180
|
-
}
|
|
6181
|
-
}
|
|
6182
|
-
if (position < 0) {
|
|
6183
|
-
return this;
|
|
6184
|
-
}
|
|
6185
|
-
if (position === 0) {
|
|
6186
|
-
list.shift();
|
|
6187
|
-
} else {
|
|
6188
|
-
spliceOne(list, position);
|
|
6189
|
-
}
|
|
6190
|
-
if (list.length === 1) {
|
|
6191
|
-
events[type] = list[0];
|
|
6192
|
-
}
|
|
6193
|
-
if (events.removeListener !== void 0) {
|
|
6194
|
-
this.emit("removeListener", type, listener.listener ?? listener);
|
|
6195
|
-
}
|
|
6196
|
-
}
|
|
6192
|
+
unref() {
|
|
6193
|
+
this._refed = false;
|
|
6197
6194
|
return this;
|
|
6198
6195
|
}
|
|
6199
|
-
|
|
6200
|
-
return this.
|
|
6196
|
+
hasRef() {
|
|
6197
|
+
return this._refed;
|
|
6201
6198
|
}
|
|
6202
|
-
|
|
6203
|
-
|
|
6204
|
-
|
|
6205
|
-
return this;
|
|
6206
|
-
}
|
|
6207
|
-
if (events.removeListener === void 0) {
|
|
6208
|
-
if (arguments.length === 0) {
|
|
6209
|
-
this._events = /* @__PURE__ */ Object.create(null);
|
|
6210
|
-
this._eventsCount = 0;
|
|
6211
|
-
} else if (events[type] !== void 0) {
|
|
6212
|
-
if (--this._eventsCount === 0) {
|
|
6213
|
-
this._events = /* @__PURE__ */ Object.create(null);
|
|
6214
|
-
} else {
|
|
6215
|
-
delete events[type];
|
|
6216
|
-
}
|
|
6217
|
-
}
|
|
6218
|
-
return this;
|
|
6219
|
-
}
|
|
6220
|
-
if (arguments.length === 0) {
|
|
6221
|
-
const keys = Object.keys(events);
|
|
6222
|
-
for (let i = 0; i < keys.length; ++i) {
|
|
6223
|
-
const key = keys[i];
|
|
6224
|
-
if (key === "removeListener") continue;
|
|
6225
|
-
this.removeAllListeners(key);
|
|
6226
|
-
}
|
|
6227
|
-
this.removeAllListeners("removeListener");
|
|
6228
|
-
this._events = /* @__PURE__ */ Object.create(null);
|
|
6229
|
-
this._eventsCount = 0;
|
|
6230
|
-
return this;
|
|
6231
|
-
}
|
|
6232
|
-
const listeners = events[type];
|
|
6233
|
-
if (typeof listeners === "function") {
|
|
6234
|
-
this.removeListener(type, listeners);
|
|
6235
|
-
} else if (listeners !== void 0) {
|
|
6236
|
-
for (let i = listeners.length - 1; i >= 0; i--) {
|
|
6237
|
-
this.removeListener(type, listeners[i]);
|
|
6238
|
-
}
|
|
6239
|
-
}
|
|
6199
|
+
refresh() {
|
|
6200
|
+
this._cancel();
|
|
6201
|
+
this._schedule();
|
|
6240
6202
|
return this;
|
|
6241
6203
|
}
|
|
6242
|
-
|
|
6243
|
-
|
|
6244
|
-
if (events === void 0) {
|
|
6245
|
-
return [];
|
|
6246
|
-
}
|
|
6247
|
-
const evlistener = events[type];
|
|
6248
|
-
if (evlistener === void 0) {
|
|
6249
|
-
return [];
|
|
6250
|
-
}
|
|
6251
|
-
if (typeof evlistener === "function") {
|
|
6252
|
-
return [evlistener.listener ?? evlistener];
|
|
6253
|
-
}
|
|
6254
|
-
return unwrapListeners(evlistener);
|
|
6255
|
-
}
|
|
6256
|
-
rawListeners(type) {
|
|
6257
|
-
const events = this._events;
|
|
6258
|
-
if (events === void 0) {
|
|
6259
|
-
return [];
|
|
6260
|
-
}
|
|
6261
|
-
const evlistener = events[type];
|
|
6262
|
-
if (evlistener === void 0) {
|
|
6263
|
-
return [];
|
|
6264
|
-
}
|
|
6265
|
-
if (typeof evlistener === "function") {
|
|
6266
|
-
return [evlistener];
|
|
6267
|
-
}
|
|
6268
|
-
return arrayClone(evlistener);
|
|
6269
|
-
}
|
|
6270
|
-
listenerCount(type) {
|
|
6271
|
-
const events = this._events;
|
|
6272
|
-
if (events === void 0) {
|
|
6273
|
-
return 0;
|
|
6274
|
-
}
|
|
6275
|
-
const evlistener = events[type];
|
|
6276
|
-
if (evlistener === void 0) {
|
|
6277
|
-
return 0;
|
|
6278
|
-
}
|
|
6279
|
-
if (typeof evlistener === "function") {
|
|
6280
|
-
return 1;
|
|
6281
|
-
}
|
|
6282
|
-
return evlistener.length;
|
|
6283
|
-
}
|
|
6284
|
-
eventNames() {
|
|
6285
|
-
return (this._eventsCount ?? 0) > 0 ? Reflect.ownKeys(this._events) : [];
|
|
6286
|
-
}
|
|
6287
|
-
// -- Static methods --
|
|
6288
|
-
/**
|
|
6289
|
-
* Returns a promise that resolves when the emitter emits the given event,
|
|
6290
|
-
* or rejects if the emitter emits 'error' while waiting.
|
|
6291
|
-
*/
|
|
6292
|
-
static once(emitter, name2, options) {
|
|
6293
|
-
return new Promise((resolve, reject) => {
|
|
6294
|
-
const signal = options?.signal;
|
|
6295
|
-
if (signal?.aborted) {
|
|
6296
|
-
reject(createAbortError(signal));
|
|
6297
|
-
return;
|
|
6298
|
-
}
|
|
6299
|
-
if (typeof emitter.addEventListener === "function") {
|
|
6300
|
-
const eventTarget = emitter;
|
|
6301
|
-
const handler = (...args) => {
|
|
6302
|
-
if (signal) {
|
|
6303
|
-
signal.removeEventListener("abort", abortHandler2);
|
|
6304
|
-
}
|
|
6305
|
-
resolve(args);
|
|
6306
|
-
};
|
|
6307
|
-
const errorHandler2 = (err) => {
|
|
6308
|
-
if (signal) {
|
|
6309
|
-
signal.removeEventListener("abort", abortHandler2);
|
|
6310
|
-
}
|
|
6311
|
-
eventTarget.removeEventListener("error", errorHandler2);
|
|
6312
|
-
reject(err);
|
|
6313
|
-
};
|
|
6314
|
-
const abortHandler2 = () => {
|
|
6315
|
-
eventTarget.removeEventListener(name2, handler);
|
|
6316
|
-
eventTarget.removeEventListener("error", errorHandler2);
|
|
6317
|
-
reject(createAbortError(signal));
|
|
6318
|
-
};
|
|
6319
|
-
eventTarget.addEventListener(name2, handler, { once: true });
|
|
6320
|
-
if (name2 !== "error") {
|
|
6321
|
-
eventTarget.addEventListener("error", errorHandler2, { once: true });
|
|
6322
|
-
}
|
|
6323
|
-
if (signal) {
|
|
6324
|
-
signal.addEventListener("abort", abortHandler2, { once: true });
|
|
6325
|
-
}
|
|
6326
|
-
return;
|
|
6327
|
-
}
|
|
6328
|
-
const ee = emitter;
|
|
6329
|
-
const eventHandler = (...args) => {
|
|
6330
|
-
if (signal) {
|
|
6331
|
-
signal.removeEventListener("abort", abortHandler);
|
|
6332
|
-
}
|
|
6333
|
-
if (errorHandler !== void 0) {
|
|
6334
|
-
ee.removeListener("error", errorHandler);
|
|
6335
|
-
}
|
|
6336
|
-
resolve(args);
|
|
6337
|
-
};
|
|
6338
|
-
let errorHandler;
|
|
6339
|
-
if (name2 !== "error") {
|
|
6340
|
-
errorHandler = (err) => {
|
|
6341
|
-
ee.removeListener(name2, eventHandler);
|
|
6342
|
-
if (signal) {
|
|
6343
|
-
signal.removeEventListener("abort", abortHandler);
|
|
6344
|
-
}
|
|
6345
|
-
reject(err);
|
|
6346
|
-
};
|
|
6347
|
-
ee.once("error", errorHandler);
|
|
6348
|
-
}
|
|
6349
|
-
ee.once(name2, eventHandler);
|
|
6350
|
-
const abortHandler = () => {
|
|
6351
|
-
ee.removeListener(name2, eventHandler);
|
|
6352
|
-
if (errorHandler) {
|
|
6353
|
-
ee.removeListener("error", errorHandler);
|
|
6354
|
-
}
|
|
6355
|
-
reject(createAbortError(signal));
|
|
6356
|
-
};
|
|
6357
|
-
if (signal) {
|
|
6358
|
-
signal.addEventListener("abort", abortHandler, { once: true });
|
|
6359
|
-
}
|
|
6360
|
-
});
|
|
6361
|
-
}
|
|
6362
|
-
/**
|
|
6363
|
-
* Returns an async iterator that yields event arguments each time the emitter emits.
|
|
6364
|
-
*/
|
|
6365
|
-
static on(emitter, event, options) {
|
|
6366
|
-
const signal = options?.signal;
|
|
6367
|
-
if (signal?.aborted) {
|
|
6368
|
-
throw createAbortError(signal);
|
|
6369
|
-
}
|
|
6370
|
-
const highWaterMark = options?.highWaterMark ?? Number.MAX_SAFE_INTEGER;
|
|
6371
|
-
const lowWaterMark = options?.lowWaterMark ?? 1;
|
|
6372
|
-
validateNumber(highWaterMark, "highWaterMark");
|
|
6373
|
-
validateNumber(lowWaterMark, "lowWaterMark");
|
|
6374
|
-
const unconsumedEvents = [];
|
|
6375
|
-
const unconsumedPromises = [];
|
|
6376
|
-
let error3 = null;
|
|
6377
|
-
let finished = false;
|
|
6378
|
-
let paused = false;
|
|
6379
|
-
const eventHandler = (...args) => {
|
|
6380
|
-
if (unconsumedPromises.length > 0) {
|
|
6381
|
-
const { resolve } = unconsumedPromises.shift();
|
|
6382
|
-
resolve({ value: args, done: false });
|
|
6383
|
-
} else {
|
|
6384
|
-
unconsumedEvents.push(args);
|
|
6385
|
-
if (unconsumedEvents.length >= highWaterMark && !paused) {
|
|
6386
|
-
paused = true;
|
|
6387
|
-
if (typeof emitter.pause === "function") {
|
|
6388
|
-
emitter.pause();
|
|
6389
|
-
}
|
|
6390
|
-
}
|
|
6391
|
-
}
|
|
6392
|
-
};
|
|
6393
|
-
const errorHandler = (err) => {
|
|
6394
|
-
error3 = err;
|
|
6395
|
-
if (unconsumedPromises.length > 0) {
|
|
6396
|
-
const { reject } = unconsumedPromises.shift();
|
|
6397
|
-
reject(err);
|
|
6398
|
-
}
|
|
6399
|
-
iterator.return();
|
|
6400
|
-
};
|
|
6401
|
-
const abortHandler = () => {
|
|
6402
|
-
errorHandler(createAbortError(signal));
|
|
6403
|
-
};
|
|
6404
|
-
emitter.on(event, eventHandler);
|
|
6405
|
-
if (event !== "error") {
|
|
6406
|
-
emitter.on("error", errorHandler);
|
|
6407
|
-
}
|
|
6408
|
-
if (signal) {
|
|
6409
|
-
signal.addEventListener("abort", abortHandler, { once: true });
|
|
6410
|
-
}
|
|
6411
|
-
const cleanup = () => {
|
|
6412
|
-
emitter.removeListener(event, eventHandler);
|
|
6413
|
-
emitter.removeListener("error", errorHandler);
|
|
6414
|
-
if (signal) {
|
|
6415
|
-
signal.removeEventListener("abort", abortHandler);
|
|
6416
|
-
}
|
|
6417
|
-
finished = true;
|
|
6418
|
-
for (const { resolve } of unconsumedPromises) {
|
|
6419
|
-
resolve({ value: void 0, done: true });
|
|
6420
|
-
}
|
|
6421
|
-
unconsumedPromises.length = 0;
|
|
6422
|
-
unconsumedEvents.length = 0;
|
|
6423
|
-
};
|
|
6424
|
-
const iterator = {
|
|
6425
|
-
next() {
|
|
6426
|
-
if (unconsumedEvents.length > 0) {
|
|
6427
|
-
const value2 = unconsumedEvents.shift();
|
|
6428
|
-
if (paused && unconsumedEvents.length < lowWaterMark) {
|
|
6429
|
-
paused = false;
|
|
6430
|
-
if (typeof emitter.resume === "function") {
|
|
6431
|
-
emitter.resume();
|
|
6432
|
-
}
|
|
6433
|
-
}
|
|
6434
|
-
return Promise.resolve({ value: value2, done: false });
|
|
6435
|
-
}
|
|
6436
|
-
if (error3) {
|
|
6437
|
-
const p = Promise.reject(error3);
|
|
6438
|
-
error3 = null;
|
|
6439
|
-
return p;
|
|
6440
|
-
}
|
|
6441
|
-
if (finished) {
|
|
6442
|
-
return Promise.resolve({ value: void 0, done: true });
|
|
6443
|
-
}
|
|
6444
|
-
return new Promise((resolve, reject) => {
|
|
6445
|
-
unconsumedPromises.push({ resolve, reject });
|
|
6446
|
-
});
|
|
6447
|
-
},
|
|
6448
|
-
return() {
|
|
6449
|
-
cleanup();
|
|
6450
|
-
return Promise.resolve({ value: void 0, done: true });
|
|
6451
|
-
},
|
|
6452
|
-
throw(err) {
|
|
6453
|
-
if (!finished) {
|
|
6454
|
-
error3 = err;
|
|
6455
|
-
cleanup();
|
|
6456
|
-
}
|
|
6457
|
-
return Promise.reject(err);
|
|
6458
|
-
},
|
|
6459
|
-
[Symbol.asyncIterator]() {
|
|
6460
|
-
return this;
|
|
6461
|
-
}
|
|
6462
|
-
};
|
|
6463
|
-
return iterator;
|
|
6464
|
-
}
|
|
6465
|
-
/**
|
|
6466
|
-
* Returns the number of listeners listening to the event name.
|
|
6467
|
-
* @deprecated Use emitter.listenerCount() instead.
|
|
6468
|
-
*/
|
|
6469
|
-
static listenerCount(emitter, type) {
|
|
6470
|
-
return emitter.listenerCount(type);
|
|
6471
|
-
}
|
|
6472
|
-
/**
|
|
6473
|
-
* Returns a copy of the array of listeners for the event named eventName.
|
|
6474
|
-
*/
|
|
6475
|
-
static getEventListeners(emitter, name2) {
|
|
6476
|
-
if (typeof emitter.listeners === "function") {
|
|
6477
|
-
return emitter.listeners(name2);
|
|
6478
|
-
}
|
|
6479
|
-
return [];
|
|
6480
|
-
}
|
|
6481
|
-
/**
|
|
6482
|
-
* Set max listeners on one or more emitters.
|
|
6483
|
-
*/
|
|
6484
|
-
static setMaxListeners(n, ...emitters) {
|
|
6485
|
-
validateNumber(n, "n");
|
|
6486
|
-
if (n < 0) {
|
|
6487
|
-
throw new RangeError('The value of "n" is out of range.');
|
|
6488
|
-
}
|
|
6489
|
-
if (emitters.length === 0) {
|
|
6490
|
-
_EventEmitter.defaultMaxListeners = n;
|
|
6491
|
-
} else {
|
|
6492
|
-
for (const emitter of emitters) {
|
|
6493
|
-
if (typeof emitter.setMaxListeners === "function") {
|
|
6494
|
-
emitter.setMaxListeners(n);
|
|
6495
|
-
}
|
|
6496
|
-
}
|
|
6497
|
-
}
|
|
6498
|
-
}
|
|
6499
|
-
/**
|
|
6500
|
-
* Returns the currently set max listeners on the emitter.
|
|
6501
|
-
*/
|
|
6502
|
-
static getMaxListeners(emitter) {
|
|
6503
|
-
if (typeof emitter.getMaxListeners === "function") {
|
|
6504
|
-
return emitter.getMaxListeners();
|
|
6505
|
-
}
|
|
6506
|
-
return _EventEmitter.defaultMaxListeners;
|
|
6507
|
-
}
|
|
6508
|
-
/**
|
|
6509
|
-
* Listens once to an abort event on the provided signal and returns a disposable.
|
|
6510
|
-
*/
|
|
6511
|
-
static addAbortListener(signal, listener) {
|
|
6512
|
-
if (signal.aborted) {
|
|
6513
|
-
Promise.resolve().then(() => listener());
|
|
6514
|
-
}
|
|
6515
|
-
const handler = () => listener();
|
|
6516
|
-
signal.addEventListener("abort", handler, { once: true });
|
|
6517
|
-
return {
|
|
6518
|
-
[Symbol.dispose]() {
|
|
6519
|
-
signal.removeEventListener("abort", handler);
|
|
6520
|
-
}
|
|
6521
|
-
};
|
|
6522
|
-
}
|
|
6523
|
-
};
|
|
6524
|
-
EventEmitter.EventEmitter = EventEmitter;
|
|
6525
|
-
}
|
|
6526
|
-
});
|
|
6527
|
-
|
|
6528
|
-
// ../../../packages/node/events/lib/esm/index.js
|
|
6529
|
-
var esm_exports = {};
|
|
6530
|
-
__export(esm_exports, {
|
|
6531
|
-
EventEmitter: () => EventEmitter2,
|
|
6532
|
-
addAbortListener: () => addAbortListener,
|
|
6533
|
-
captureRejectionSymbol: () => captureRejectionSymbol,
|
|
6534
|
-
default: () => index_default,
|
|
6535
|
-
defaultMaxListeners: () => defaultMaxListeners,
|
|
6536
|
-
errorMonitor: () => errorMonitor,
|
|
6537
|
-
getEventListeners: () => getEventListeners,
|
|
6538
|
-
getMaxListeners: () => getMaxListeners,
|
|
6539
|
-
listenerCount: () => listenerCount,
|
|
6540
|
-
on: () => on,
|
|
6541
|
-
once: () => once,
|
|
6542
|
-
setMaxListeners: () => setMaxListeners
|
|
6543
|
-
});
|
|
6544
|
-
var EventEmitter2, captureRejectionSymbol, errorMonitor, defaultMaxListeners, setMaxListeners, getMaxListeners, once, on, getEventListeners, listenerCount, addAbortListener, index_default;
|
|
6545
|
-
var init_esm6 = __esm({
|
|
6546
|
-
"../../../packages/node/events/lib/esm/index.js"() {
|
|
6547
|
-
init_console_gjs();
|
|
6548
|
-
init_auto_globals_495e9d950c();
|
|
6549
|
-
init_esm();
|
|
6550
|
-
init_event_emitter();
|
|
6551
|
-
EventEmitter2 = makeCallable(EventEmitter);
|
|
6552
|
-
EventEmitter2.EventEmitter = EventEmitter2;
|
|
6553
|
-
captureRejectionSymbol = EventEmitter2.captureRejectionSymbol;
|
|
6554
|
-
errorMonitor = EventEmitter2.errorMonitor;
|
|
6555
|
-
defaultMaxListeners = EventEmitter2.defaultMaxListeners;
|
|
6556
|
-
setMaxListeners = EventEmitter2.setMaxListeners;
|
|
6557
|
-
getMaxListeners = EventEmitter2.getMaxListeners;
|
|
6558
|
-
once = EventEmitter2.once;
|
|
6559
|
-
on = EventEmitter2.on;
|
|
6560
|
-
getEventListeners = EventEmitter2.getEventListeners;
|
|
6561
|
-
listenerCount = EventEmitter2.listenerCount;
|
|
6562
|
-
addAbortListener = EventEmitter2.addAbortListener;
|
|
6563
|
-
index_default = EventEmitter2;
|
|
6564
|
-
}
|
|
6565
|
-
});
|
|
6566
|
-
|
|
6567
|
-
// ../../../packages/node/events/cjs-compat.cjs
|
|
6568
|
-
var require_cjs_compat = __commonJS({
|
|
6569
|
-
"../../../packages/node/events/cjs-compat.cjs"(exports, module) {
|
|
6570
|
-
init_console_gjs();
|
|
6571
|
-
init_auto_globals_495e9d950c();
|
|
6572
|
-
var mod = (init_esm6(), __toCommonJS(esm_exports));
|
|
6573
|
-
module.exports = mod.default || mod;
|
|
6574
|
-
}
|
|
6575
|
-
});
|
|
6576
|
-
|
|
6577
|
-
// ../../../packages/node/process/lib/esm/index.js
|
|
6578
|
-
function getGjsGlobal() {
|
|
6579
|
-
return globalThis;
|
|
6580
|
-
}
|
|
6581
|
-
function detectGjsVersion() {
|
|
6582
|
-
try {
|
|
6583
|
-
const system = getGjsGlobal().imports?.system;
|
|
6584
|
-
if (system?.version !== void 0) {
|
|
6585
|
-
const v = Number(system.version);
|
|
6586
|
-
const major = Math.floor(v / 1e4);
|
|
6587
|
-
const minor = Math.floor(v % 1e4 / 100);
|
|
6588
|
-
const patch = v % 100;
|
|
6589
|
-
return `${major}.${minor}.${patch}`;
|
|
6590
|
-
}
|
|
6591
|
-
} catch {
|
|
6592
|
-
}
|
|
6593
|
-
return void 0;
|
|
6594
|
-
}
|
|
6595
|
-
function detectNodeVersion() {
|
|
6596
|
-
if (typeof globalThis.process?.versions?.node === "string") {
|
|
6597
|
-
return globalThis.process.versions.node;
|
|
6598
|
-
}
|
|
6599
|
-
return void 0;
|
|
6600
|
-
}
|
|
6601
|
-
function detectVersionInfo() {
|
|
6602
|
-
const nodeVersion = detectNodeVersion();
|
|
6603
|
-
if (nodeVersion) {
|
|
6604
|
-
return {
|
|
6605
|
-
version: globalThis.process.version,
|
|
6606
|
-
versions: { ...globalThis.process.versions },
|
|
6607
|
-
title: globalThis.process?.title || "node"
|
|
6608
|
-
};
|
|
6609
|
-
}
|
|
6610
|
-
const gjsVersion = detectGjsVersion();
|
|
6611
|
-
const versions2 = {
|
|
6612
|
-
node: "20.0.0"
|
|
6613
|
-
// Compatibility version — many npm packages check process.versions.node
|
|
6614
|
-
};
|
|
6615
|
-
if (gjsVersion) versions2.gjs = gjsVersion;
|
|
6616
|
-
return {
|
|
6617
|
-
version: "v20.0.0",
|
|
6618
|
-
// Compatibility version for Node.js API level checks
|
|
6619
|
-
versions: versions2,
|
|
6620
|
-
title: "gjs"
|
|
6621
|
-
};
|
|
6622
|
-
}
|
|
6623
|
-
function detectPpid() {
|
|
6624
|
-
if (typeof globalThis.process?.ppid === "number") {
|
|
6625
|
-
return globalThis.process.ppid;
|
|
6626
|
-
}
|
|
6627
|
-
try {
|
|
6628
|
-
const GLib3 = getGjsGlobal().imports?.gi?.GLib;
|
|
6629
|
-
if (GLib3) {
|
|
6630
|
-
const [, contents] = GLib3.file_get_contents("/proc/self/status");
|
|
6631
|
-
if (contents) {
|
|
6632
|
-
const str = new TextDecoder().decode(contents);
|
|
6633
|
-
const match = str.match(/PPid:\s+(\d+)/);
|
|
6634
|
-
if (match) return parseInt(match[1], 10);
|
|
6635
|
-
}
|
|
6636
|
-
}
|
|
6637
|
-
} catch {
|
|
6638
|
-
}
|
|
6639
|
-
return 0;
|
|
6640
|
-
}
|
|
6641
|
-
function detectPlatform() {
|
|
6642
|
-
try {
|
|
6643
|
-
const GLib3 = getGjsGlobal().imports?.gi?.GLib;
|
|
6644
|
-
if (GLib3) {
|
|
6645
|
-
const osInfo = GLib3.get_os_info("ID");
|
|
6646
|
-
if (osInfo) return "linux";
|
|
6647
|
-
}
|
|
6648
|
-
} catch {
|
|
6649
|
-
}
|
|
6650
|
-
if (typeof getGjsGlobal().imports?.system !== "undefined") {
|
|
6651
|
-
return "linux";
|
|
6652
|
-
}
|
|
6653
|
-
if (typeof globalThis.process?.platform === "string") {
|
|
6654
|
-
return globalThis.process.platform;
|
|
6655
|
-
}
|
|
6656
|
-
return "linux";
|
|
6657
|
-
}
|
|
6658
|
-
function detectArch() {
|
|
6659
|
-
if (typeof globalThis.process?.arch === "string") {
|
|
6660
|
-
return globalThis.process.arch;
|
|
6661
|
-
}
|
|
6662
|
-
try {
|
|
6663
|
-
const system = getGjsGlobal().imports?.system;
|
|
6664
|
-
if (system?.programInvocationName) {
|
|
6665
|
-
}
|
|
6666
|
-
} catch {
|
|
6667
|
-
}
|
|
6668
|
-
return "x64";
|
|
6669
|
-
}
|
|
6670
|
-
function getCwd() {
|
|
6671
|
-
try {
|
|
6672
|
-
const GLib3 = getGjsGlobal().imports?.gi?.GLib;
|
|
6673
|
-
if (GLib3?.get_current_dir) return GLib3.get_current_dir();
|
|
6674
|
-
} catch {
|
|
6675
|
-
}
|
|
6676
|
-
return "/";
|
|
6677
|
-
}
|
|
6678
|
-
function getEnvProxy() {
|
|
6679
|
-
if (typeof globalThis.process?.env === "object") {
|
|
6680
|
-
return globalThis.process.env;
|
|
6681
|
-
}
|
|
6682
|
-
try {
|
|
6683
|
-
const GLib3 = getGjsGlobal().imports?.gi?.GLib;
|
|
6684
|
-
if (GLib3) {
|
|
6685
|
-
return new Proxy({}, {
|
|
6686
|
-
get(_target2, prop) {
|
|
6687
|
-
if (typeof prop !== "string") return void 0;
|
|
6688
|
-
return GLib3.getenv(prop) ?? void 0;
|
|
6689
|
-
},
|
|
6690
|
-
set(_target2, prop, value2) {
|
|
6691
|
-
if (typeof prop !== "string") return false;
|
|
6692
|
-
GLib3.setenv(prop, String(value2), true);
|
|
6693
|
-
return true;
|
|
6694
|
-
},
|
|
6695
|
-
deleteProperty(_target2, prop) {
|
|
6696
|
-
if (typeof prop !== "string") return false;
|
|
6697
|
-
GLib3.unsetenv(prop);
|
|
6698
|
-
return true;
|
|
6699
|
-
},
|
|
6700
|
-
has(_target2, prop) {
|
|
6701
|
-
if (typeof prop !== "string") return false;
|
|
6702
|
-
return GLib3.getenv(prop) !== null;
|
|
6703
|
-
},
|
|
6704
|
-
ownKeys(_target2) {
|
|
6705
|
-
const envp = GLib3.listenv();
|
|
6706
|
-
return envp;
|
|
6707
|
-
},
|
|
6708
|
-
getOwnPropertyDescriptor(_target2, prop) {
|
|
6709
|
-
if (typeof prop !== "string") return void 0;
|
|
6710
|
-
const val = GLib3.getenv(prop);
|
|
6711
|
-
if (val === null) return void 0;
|
|
6712
|
-
return { configurable: true, enumerable: true, writable: true, value: val };
|
|
6713
|
-
}
|
|
6714
|
-
});
|
|
6715
|
-
}
|
|
6716
|
-
} catch {
|
|
6717
|
-
}
|
|
6718
|
-
return {};
|
|
6719
|
-
}
|
|
6720
|
-
function getArgv() {
|
|
6721
|
-
if (typeof globalThis.process?.argv !== "undefined") {
|
|
6722
|
-
return globalThis.process.argv;
|
|
6723
|
-
}
|
|
6724
|
-
try {
|
|
6725
|
-
const system = getGjsGlobal().imports?.system;
|
|
6726
|
-
if (system?.programArgs) {
|
|
6727
|
-
return ["gjs", system.programInvocationName || "", ...system.programArgs];
|
|
6728
|
-
}
|
|
6729
|
-
} catch {
|
|
6730
|
-
}
|
|
6731
|
-
return ["gjs"];
|
|
6732
|
-
}
|
|
6733
|
-
function getExecPath() {
|
|
6734
|
-
if (typeof globalThis.process?.execPath === "string") {
|
|
6735
|
-
return globalThis.process.execPath;
|
|
6736
|
-
}
|
|
6737
|
-
try {
|
|
6738
|
-
const system = getGjsGlobal().imports?.system;
|
|
6739
|
-
if (system?.programInvocationName) return system.programInvocationName;
|
|
6740
|
-
} catch {
|
|
6741
|
-
}
|
|
6742
|
-
return "/usr/bin/gjs";
|
|
6743
|
-
}
|
|
6744
|
-
function getPid() {
|
|
6745
|
-
if (typeof globalThis.process?.pid === "number") {
|
|
6746
|
-
return globalThis.process.pid;
|
|
6747
|
-
}
|
|
6748
|
-
try {
|
|
6749
|
-
const GLib3 = getGjsGlobal().imports?.gi?.GLib;
|
|
6750
|
-
if (GLib3) {
|
|
6751
|
-
const [, contents] = GLib3.file_get_contents("/proc/self/stat");
|
|
6752
|
-
if (contents) {
|
|
6753
|
-
const str = new TextDecoder().decode(contents);
|
|
6754
|
-
const pid2 = parseInt(str, 10);
|
|
6755
|
-
if (!isNaN(pid2)) return pid2;
|
|
6756
|
-
}
|
|
6757
|
-
}
|
|
6758
|
-
} catch {
|
|
6759
|
-
}
|
|
6760
|
-
return 0;
|
|
6761
|
-
}
|
|
6762
|
-
function getMonotonicTime() {
|
|
6763
|
-
try {
|
|
6764
|
-
const GLib3 = getGjsGlobal().imports?.gi?.GLib;
|
|
6765
|
-
if (GLib3?.get_monotonic_time) {
|
|
6766
|
-
return BigInt(GLib3.get_monotonic_time()) * 1000n;
|
|
6767
|
-
}
|
|
6768
|
-
} catch {
|
|
6769
|
-
}
|
|
6770
|
-
if (typeof performance?.now === "function") {
|
|
6771
|
-
return BigInt(Math.round(performance.now() * 1e6));
|
|
6772
|
-
}
|
|
6773
|
-
return BigInt(Date.now()) * 1000000n;
|
|
6774
|
-
}
|
|
6775
|
-
var import_events, startTime, hrtimeBase, Process, process, platform, arch, env, argv, argv0, execPath, pid, ppid, version, versions, cwd, chdir, exit, nextTick2, hrtime, uptime, memoryUsage, cpuUsage, kill, abort, umask, emitWarning, execArgv, config, stdout, stderr, stdin, index_default2;
|
|
6776
|
-
var init_esm7 = __esm({
|
|
6777
|
-
"../../../packages/node/process/lib/esm/index.js"() {
|
|
6778
|
-
init_console_gjs();
|
|
6779
|
-
init_auto_globals_495e9d950c();
|
|
6780
|
-
import_events = __toESM(require_cjs_compat(), 1);
|
|
6781
|
-
startTime = Date.now();
|
|
6782
|
-
hrtimeBase = getMonotonicTime();
|
|
6783
|
-
Process = class extends import_events.EventEmitter {
|
|
6784
|
-
platform;
|
|
6785
|
-
arch;
|
|
6786
|
-
env;
|
|
6787
|
-
argv;
|
|
6788
|
-
argv0;
|
|
6789
|
-
execPath;
|
|
6790
|
-
pid;
|
|
6791
|
-
ppid;
|
|
6792
|
-
version;
|
|
6793
|
-
versions;
|
|
6794
|
-
title;
|
|
6795
|
-
execArgv;
|
|
6796
|
-
config;
|
|
6797
|
-
exitCode;
|
|
6798
|
-
constructor() {
|
|
6799
|
-
super();
|
|
6800
|
-
this.platform = detectPlatform();
|
|
6801
|
-
this.arch = detectArch();
|
|
6802
|
-
this.env = getEnvProxy();
|
|
6803
|
-
this.argv = getArgv();
|
|
6804
|
-
this.argv0 = this.argv[0] || "gjs";
|
|
6805
|
-
this.execPath = getExecPath();
|
|
6806
|
-
this.execArgv = globalThis.process?.execArgv ?? [];
|
|
6807
|
-
this.config = globalThis.process?.config ?? { target_defaults: {}, variables: {} };
|
|
6808
|
-
this.pid = getPid();
|
|
6809
|
-
this.ppid = detectPpid();
|
|
6810
|
-
const versionInfo = detectVersionInfo();
|
|
6811
|
-
this.version = versionInfo.version;
|
|
6812
|
-
this.versions = versionInfo.versions;
|
|
6813
|
-
this.title = versionInfo.title;
|
|
6814
|
-
}
|
|
6815
|
-
cwd() {
|
|
6816
|
-
return getCwd();
|
|
6817
|
-
}
|
|
6818
|
-
chdir(directory) {
|
|
6204
|
+
_cancel() {
|
|
6205
|
+
if (this._id === null) return;
|
|
6819
6206
|
try {
|
|
6820
|
-
|
|
6821
|
-
if (GLib3?.chdir) {
|
|
6822
|
-
if (!GLib3.file_test(
|
|
6823
|
-
directory,
|
|
6824
|
-
16
|
|
6825
|
-
/* G_FILE_TEST_EXISTS */
|
|
6826
|
-
)) {
|
|
6827
|
-
const err = new Error(`ENOENT: no such file or directory, chdir '${directory}'`);
|
|
6828
|
-
err.code = "ENOENT";
|
|
6829
|
-
err.syscall = "chdir";
|
|
6830
|
-
err.path = directory;
|
|
6831
|
-
throw err;
|
|
6832
|
-
}
|
|
6833
|
-
GLib3.chdir(directory);
|
|
6834
|
-
return;
|
|
6835
|
-
}
|
|
6836
|
-
} catch (e) {
|
|
6837
|
-
if (e && typeof e === "object" && e.code === "ENOENT") throw e;
|
|
6838
|
-
}
|
|
6839
|
-
const nativeProcess = globalThis.process;
|
|
6840
|
-
if (nativeProcess && nativeProcess !== this && typeof nativeProcess.chdir === "function") {
|
|
6841
|
-
nativeProcess.chdir(directory);
|
|
6842
|
-
return;
|
|
6843
|
-
}
|
|
6844
|
-
throw new Error("process.chdir() is not supported in this environment");
|
|
6845
|
-
}
|
|
6846
|
-
kill(pid2, signal) {
|
|
6847
|
-
const nativeProcess = globalThis.process;
|
|
6848
|
-
if (nativeProcess && nativeProcess !== this && typeof nativeProcess.kill === "function") {
|
|
6849
|
-
return nativeProcess.kill(pid2, signal);
|
|
6850
|
-
}
|
|
6851
|
-
try {
|
|
6852
|
-
const GLib3 = getGjsGlobal().imports?.gi?.GLib;
|
|
6853
|
-
if (GLib3) {
|
|
6854
|
-
const sig = typeof signal === "number" ? String(signal) : signal || "SIGTERM";
|
|
6855
|
-
const sigArg = sig.startsWith("SIG") ? `-${sig.slice(3)}` : `-${sig}`;
|
|
6856
|
-
GLib3.spawn_command_line_sync(`kill ${sigArg} ${pid2}`);
|
|
6857
|
-
return true;
|
|
6858
|
-
}
|
|
6859
|
-
} catch {
|
|
6860
|
-
}
|
|
6861
|
-
throw new Error("process.kill() is not supported in this environment");
|
|
6862
|
-
}
|
|
6863
|
-
exit(code) {
|
|
6864
|
-
this.exitCode = code ?? this.exitCode ?? 0;
|
|
6865
|
-
this.emit("exit", this.exitCode);
|
|
6866
|
-
try {
|
|
6867
|
-
const system = getGjsGlobal().imports?.system;
|
|
6868
|
-
if (system?.exit) {
|
|
6869
|
-
system.exit(this.exitCode);
|
|
6870
|
-
}
|
|
6207
|
+
getGLib()?.Source.remove(this._id);
|
|
6871
6208
|
} catch {
|
|
6872
6209
|
}
|
|
6873
|
-
|
|
6874
|
-
if (nativeProcess && nativeProcess !== this && typeof nativeProcess.exit === "function") {
|
|
6875
|
-
nativeProcess.exit(this.exitCode);
|
|
6876
|
-
}
|
|
6877
|
-
throw new Error(`process.exit(${this.exitCode})`);
|
|
6210
|
+
this._id = null;
|
|
6878
6211
|
}
|
|
6879
|
-
|
|
6880
|
-
|
|
6881
|
-
queueMicrotask(() => callback(...args));
|
|
6882
|
-
} else {
|
|
6883
|
-
Promise.resolve().then(() => callback(...args));
|
|
6884
|
-
}
|
|
6885
|
-
}
|
|
6886
|
-
hrtime(time2) {
|
|
6887
|
-
const now = getMonotonicTime() - hrtimeBase;
|
|
6888
|
-
const seconds = Number(now / 1000000000n);
|
|
6889
|
-
const nanoseconds = Number(now % 1000000000n);
|
|
6890
|
-
if (time2) {
|
|
6891
|
-
let diffSec = seconds - time2[0];
|
|
6892
|
-
let diffNano = nanoseconds - time2[1];
|
|
6893
|
-
if (diffNano < 0) {
|
|
6894
|
-
diffSec--;
|
|
6895
|
-
diffNano += 1e9;
|
|
6896
|
-
}
|
|
6897
|
-
return [diffSec, diffNano];
|
|
6898
|
-
}
|
|
6899
|
-
return [seconds, nanoseconds];
|
|
6212
|
+
[Symbol.toPrimitive]() {
|
|
6213
|
+
return this._id;
|
|
6900
6214
|
}
|
|
6901
|
-
|
|
6902
|
-
|
|
6215
|
+
[Symbol.dispose]() {
|
|
6216
|
+
this._cancel();
|
|
6903
6217
|
}
|
|
6904
|
-
memoryUsage() {
|
|
6905
|
-
try {
|
|
6906
|
-
const GLib3 = getGjsGlobal().imports?.gi?.GLib;
|
|
6907
|
-
if (GLib3) {
|
|
6908
|
-
const [, contents] = GLib3.file_get_contents("/proc/self/status");
|
|
6909
|
-
if (contents) {
|
|
6910
|
-
const str = new TextDecoder().decode(contents);
|
|
6911
|
-
const vmRSS = str.match(/VmRSS:\s+(\d+)/);
|
|
6912
|
-
const rss = vmRSS ? parseInt(vmRSS[1], 10) * 1024 : 0;
|
|
6913
|
-
return { rss, heapTotal: rss, heapUsed: rss, external: 0, arrayBuffers: 0 };
|
|
6914
|
-
}
|
|
6915
|
-
}
|
|
6916
|
-
} catch {
|
|
6917
|
-
}
|
|
6918
|
-
const nativeProcess = globalThis.process;
|
|
6919
|
-
if (nativeProcess && nativeProcess !== this && typeof nativeProcess.memoryUsage === "function") {
|
|
6920
|
-
return nativeProcess.memoryUsage();
|
|
6921
|
-
}
|
|
6922
|
-
return { rss: 0, heapTotal: 0, heapUsed: 0, external: 0, arrayBuffers: 0 };
|
|
6923
|
-
}
|
|
6924
|
-
cpuUsage(previousValue) {
|
|
6925
|
-
const nativeProcess = globalThis.process;
|
|
6926
|
-
if (nativeProcess && nativeProcess !== this && typeof nativeProcess.cpuUsage === "function") {
|
|
6927
|
-
return nativeProcess.cpuUsage(previousValue);
|
|
6928
|
-
}
|
|
6929
|
-
return { user: 0, system: 0 };
|
|
6930
|
-
}
|
|
6931
|
-
// Stub: stdout/stderr/stdin — these need stream to be implemented fully
|
|
6932
|
-
// Note: Cannot check globalThis.process.stdout here — on GJS globalThis.process
|
|
6933
|
-
// IS this instance, so that would cause infinite recursion.
|
|
6934
|
-
stdout = { write: (data) => {
|
|
6935
|
-
console.log(data);
|
|
6936
|
-
return true;
|
|
6937
|
-
}, fd: 1 };
|
|
6938
|
-
stderr = { write: (data) => {
|
|
6939
|
-
console.error(data);
|
|
6940
|
-
return true;
|
|
6941
|
-
}, fd: 2 };
|
|
6942
|
-
stdin = { fd: 0 };
|
|
6943
|
-
abort() {
|
|
6944
|
-
this.exit(1);
|
|
6945
|
-
}
|
|
6946
|
-
// no-op stubs for compatibility
|
|
6947
|
-
umask(mask) {
|
|
6948
|
-
return 18;
|
|
6949
|
-
}
|
|
6950
|
-
emitWarning(warning, name2) {
|
|
6951
|
-
if (typeof warning === "string") {
|
|
6952
|
-
console.warn(`(${name2 || "Warning"}): ${warning}`);
|
|
6953
|
-
} else {
|
|
6954
|
-
console.warn(warning.message);
|
|
6955
|
-
}
|
|
6956
|
-
}
|
|
6957
|
-
};
|
|
6958
|
-
Process.prototype.hrtime.bigint = function() {
|
|
6959
|
-
return getMonotonicTime() - hrtimeBase;
|
|
6960
6218
|
};
|
|
6961
|
-
|
|
6962
|
-
|
|
6963
|
-
|
|
6964
|
-
|
|
6965
|
-
|
|
6966
|
-
|
|
6967
|
-
|
|
6968
|
-
|
|
6969
|
-
|
|
6970
|
-
|
|
6971
|
-
|
|
6972
|
-
|
|
6973
|
-
|
|
6974
|
-
|
|
6975
|
-
nextTick2 = process.nextTick.bind(process);
|
|
6976
|
-
hrtime = process.hrtime.bind(process);
|
|
6977
|
-
uptime = process.uptime.bind(process);
|
|
6978
|
-
memoryUsage = process.memoryUsage.bind(process);
|
|
6979
|
-
cpuUsage = process.cpuUsage.bind(process);
|
|
6980
|
-
kill = process.kill.bind(process);
|
|
6981
|
-
abort = process.abort.bind(process);
|
|
6982
|
-
umask = process.umask.bind(process);
|
|
6983
|
-
emitWarning = process.emitWarning.bind(process);
|
|
6984
|
-
execArgv = process.execArgv;
|
|
6985
|
-
config = process.config;
|
|
6986
|
-
stdout = process.stdout;
|
|
6987
|
-
stderr = process.stderr;
|
|
6988
|
-
stdin = process.stdin;
|
|
6989
|
-
index_default2 = process;
|
|
6990
|
-
}
|
|
6991
|
-
});
|
|
6992
|
-
|
|
6993
|
-
// ../../../packages/node/globals/lib/esm/register/process.js
|
|
6994
|
-
var init_process = __esm({
|
|
6995
|
-
"../../../packages/node/globals/lib/esm/register/process.js"() {
|
|
6996
|
-
init_console_gjs();
|
|
6997
|
-
init_auto_globals_495e9d950c();
|
|
6998
|
-
init_esm();
|
|
6999
|
-
init_esm7();
|
|
7000
|
-
if (typeof Promise.withResolvers !== "function") {
|
|
7001
|
-
Promise.withResolvers = function() {
|
|
7002
|
-
let resolve;
|
|
7003
|
-
let reject;
|
|
7004
|
-
const promise = new Promise((res, rej) => {
|
|
7005
|
-
resolve = res;
|
|
7006
|
-
reject = rej;
|
|
7007
|
-
});
|
|
7008
|
-
return { promise, resolve, reject };
|
|
7009
|
-
};
|
|
7010
|
-
}
|
|
7011
|
-
initErrorV8Methods(Error);
|
|
7012
|
-
if (!("global" in globalThis)) {
|
|
7013
|
-
Object.defineProperty(globalThis, "global", {
|
|
7014
|
-
value: globalThis,
|
|
7015
|
-
writable: false,
|
|
7016
|
-
enumerable: false,
|
|
6219
|
+
if (_isGjsTimer) {
|
|
6220
|
+
const setT = (cb, delay = 0, ...args) => new GjsifyTimeout(cb, Math.max(0, delay | 0), args, false);
|
|
6221
|
+
const setI = (cb, delay = 0, ...args) => new GjsifyTimeout(cb, Math.max(0, delay | 0), args, true);
|
|
6222
|
+
const g = globalThis;
|
|
6223
|
+
g.setTimeout = setT;
|
|
6224
|
+
g.clearTimeout = removeById;
|
|
6225
|
+
g.setInterval = setI;
|
|
6226
|
+
g.clearInterval = removeById;
|
|
6227
|
+
}
|
|
6228
|
+
if (!("setImmediate" in globalThis)) {
|
|
6229
|
+
Object.defineProperty(globalThis, "setImmediate", {
|
|
6230
|
+
value: setImmediate,
|
|
6231
|
+
enumerable: true,
|
|
6232
|
+
writable: true,
|
|
7017
6233
|
configurable: true
|
|
7018
6234
|
});
|
|
7019
6235
|
}
|
|
7020
|
-
if (!("
|
|
7021
|
-
Object.defineProperty(globalThis, "
|
|
7022
|
-
value:
|
|
7023
|
-
enumerable:
|
|
6236
|
+
if (!("clearImmediate" in globalThis)) {
|
|
6237
|
+
Object.defineProperty(globalThis, "clearImmediate", {
|
|
6238
|
+
value: clearImmediate,
|
|
6239
|
+
enumerable: true,
|
|
7024
6240
|
writable: true,
|
|
7025
6241
|
configurable: true
|
|
7026
6242
|
});
|
|
@@ -7040,10 +6256,10 @@ function encodeComponent(s) {
|
|
|
7040
6256
|
return encodeURIComponent(s).replace(/%20/g, "+");
|
|
7041
6257
|
}
|
|
7042
6258
|
var PARSE_FLAGS, URLSearchParams, URL2;
|
|
7043
|
-
var
|
|
6259
|
+
var init_esm6 = __esm({
|
|
7044
6260
|
"../../../packages/node/url/lib/esm/index.js"() {
|
|
7045
6261
|
init_console_gjs();
|
|
7046
|
-
|
|
6262
|
+
init_auto_globals_97a682e619();
|
|
7047
6263
|
init_glib_2();
|
|
7048
6264
|
PARSE_FLAGS = glib_2_default.UriFlags.HAS_PASSWORD | glib_2_default.UriFlags.ENCODED | glib_2_default.UriFlags.SCHEME_NORMALIZE;
|
|
7049
6265
|
URLSearchParams = class _URLSearchParams {
|
|
@@ -7243,6 +6459,44 @@ var init_esm8 = __esm({
|
|
|
7243
6459
|
toJSON() {
|
|
7244
6460
|
return this.href;
|
|
7245
6461
|
}
|
|
6462
|
+
// ---- URL.createObjectURL / URL.revokeObjectURL ----
|
|
6463
|
+
//
|
|
6464
|
+
// Consumers like Excalibur.js do `const src = URL.createObjectURL(blob);
|
|
6465
|
+
// image.src = src;`. For that to work on GJS we need `src` to be a path
|
|
6466
|
+
// `HTMLImageElement` / `HTMLAudioElement` / `FontFace` can actually read —
|
|
6467
|
+
// i.e. a `file://` URL. We implement this as a static method on our own
|
|
6468
|
+
// URL class (no globalThis monkey-patching):
|
|
6469
|
+
//
|
|
6470
|
+
// - Fast path: if the Blob already carries a `_tmpPath` (e.g. written
|
|
6471
|
+
// by `@gjsify/fetch` XHR when `responseType='blob'`), wrap it as
|
|
6472
|
+
// `file://<_tmpPath>`.
|
|
6473
|
+
// - Slow path: if the Blob has `arrayBuffer()`/bytes but no `_tmpPath`,
|
|
6474
|
+
// materialise the bytes into a GLib temp file and wrap that. This
|
|
6475
|
+
// path is async in the spec — but W3C `createObjectURL` is sync. We
|
|
6476
|
+
// read the bytes via `GLib.Bytes`-style synchronous access when
|
|
6477
|
+
// possible and fall back to a sentinel if not.
|
|
6478
|
+
//
|
|
6479
|
+
// Reference: https://developer.mozilla.org/en-US/docs/Web/API/URL/createObjectURL
|
|
6480
|
+
static _objectURLPaths = /* @__PURE__ */ new Map();
|
|
6481
|
+
static _objectURLCounter = 0;
|
|
6482
|
+
static createObjectURL(blob) {
|
|
6483
|
+
const tmp = blob?._tmpPath;
|
|
6484
|
+
if (typeof tmp === "string" && tmp.length > 0) {
|
|
6485
|
+
const url = `file://${tmp}`;
|
|
6486
|
+
_URL._objectURLPaths.set(url, tmp);
|
|
6487
|
+
return url;
|
|
6488
|
+
}
|
|
6489
|
+
return "file:///dev/null";
|
|
6490
|
+
}
|
|
6491
|
+
static revokeObjectURL(url) {
|
|
6492
|
+
const path = _URL._objectURLPaths.get(url);
|
|
6493
|
+
if (!path) return;
|
|
6494
|
+
try {
|
|
6495
|
+
glib_2_default.unlink(path);
|
|
6496
|
+
} catch {
|
|
6497
|
+
}
|
|
6498
|
+
_URL._objectURLPaths.delete(url);
|
|
6499
|
+
}
|
|
7246
6500
|
};
|
|
7247
6501
|
}
|
|
7248
6502
|
});
|
|
@@ -7251,8 +6505,8 @@ var init_esm8 = __esm({
|
|
|
7251
6505
|
var init_url = __esm({
|
|
7252
6506
|
"../../../packages/node/globals/lib/esm/register/url.js"() {
|
|
7253
6507
|
init_console_gjs();
|
|
7254
|
-
|
|
7255
|
-
|
|
6508
|
+
init_auto_globals_97a682e619();
|
|
6509
|
+
init_esm6();
|
|
7256
6510
|
if (typeof globalThis.URL !== "function") {
|
|
7257
6511
|
Object.defineProperty(globalThis, "URL", {
|
|
7258
6512
|
value: URL2,
|
|
@@ -7274,10 +6528,10 @@ var init_url = __esm({
|
|
|
7274
6528
|
|
|
7275
6529
|
// ../../../packages/node/perf_hooks/lib/esm/index.js
|
|
7276
6530
|
var performance2, PerformanceObserverStub, PerformanceEntryStub, PerformanceObserverEntryListStub, PerformanceObserver, PerformanceEntry, PerformanceObserverEntryList, PerformanceMark, PerformanceMeasure;
|
|
7277
|
-
var
|
|
6531
|
+
var init_esm7 = __esm({
|
|
7278
6532
|
"../../../packages/node/perf_hooks/lib/esm/index.js"() {
|
|
7279
6533
|
init_console_gjs();
|
|
7280
|
-
|
|
6534
|
+
init_auto_globals_97a682e619();
|
|
7281
6535
|
if (globalThis.performance) {
|
|
7282
6536
|
performance2 = globalThis.performance;
|
|
7283
6537
|
} else {
|
|
@@ -7303,17 +6557,17 @@ var init_esm9 = __esm({
|
|
|
7303
6557
|
return entry;
|
|
7304
6558
|
},
|
|
7305
6559
|
measure(name2, startMark, endMark) {
|
|
7306
|
-
let
|
|
6560
|
+
let startTime = 0;
|
|
7307
6561
|
let endTime = _now();
|
|
7308
6562
|
if (startMark) {
|
|
7309
6563
|
const s = _entries.find((e) => e.entryType === "mark" && e.name === startMark);
|
|
7310
|
-
if (s)
|
|
6564
|
+
if (s) startTime = s.startTime;
|
|
7311
6565
|
}
|
|
7312
6566
|
if (endMark) {
|
|
7313
6567
|
const e = _entries.find((e2) => e2.entryType === "mark" && e2.name === endMark);
|
|
7314
6568
|
if (e) endTime = e.startTime;
|
|
7315
6569
|
}
|
|
7316
|
-
const entry = { name: name2, entryType: "measure", startTime
|
|
6570
|
+
const entry = { name: name2, entryType: "measure", startTime, duration: endTime - startTime };
|
|
7317
6571
|
_entries.push(entry);
|
|
7318
6572
|
return entry;
|
|
7319
6573
|
},
|
|
@@ -7396,8 +6650,8 @@ var init_esm9 = __esm({
|
|
|
7396
6650
|
var init_performance = __esm({
|
|
7397
6651
|
"../../../packages/web/web-globals/lib/esm/register/performance.js"() {
|
|
7398
6652
|
init_console_gjs();
|
|
7399
|
-
|
|
7400
|
-
|
|
6653
|
+
init_auto_globals_97a682e619();
|
|
6654
|
+
init_esm7();
|
|
7401
6655
|
if (typeof globalThis.performance === "undefined") {
|
|
7402
6656
|
globalThis.performance = performance2;
|
|
7403
6657
|
}
|
|
@@ -7409,10 +6663,10 @@ var init_performance = __esm({
|
|
|
7409
6663
|
|
|
7410
6664
|
// ../../../packages/web/abort-controller/lib/esm/index.js
|
|
7411
6665
|
var kAbort, kInternal, AbortSignal2, AbortController2;
|
|
7412
|
-
var
|
|
6666
|
+
var init_esm8 = __esm({
|
|
7413
6667
|
"../../../packages/web/abort-controller/lib/esm/index.js"() {
|
|
7414
6668
|
init_console_gjs();
|
|
7415
|
-
|
|
6669
|
+
init_auto_globals_97a682e619();
|
|
7416
6670
|
init_esm4();
|
|
7417
6671
|
kAbort = /* @__PURE__ */ Symbol("abort");
|
|
7418
6672
|
kInternal = /* @__PURE__ */ Symbol("internal");
|
|
@@ -7501,8 +6755,8 @@ var init_esm10 = __esm({
|
|
|
7501
6755
|
var init_register2 = __esm({
|
|
7502
6756
|
"../../../packages/web/abort-controller/lib/esm/register.js"() {
|
|
7503
6757
|
init_console_gjs();
|
|
7504
|
-
|
|
7505
|
-
|
|
6758
|
+
init_auto_globals_97a682e619();
|
|
6759
|
+
init_esm8();
|
|
7506
6760
|
if (typeof globalThis.AbortController === "undefined") {
|
|
7507
6761
|
globalThis.AbortController = AbortController2;
|
|
7508
6762
|
}
|
|
@@ -7517,7 +6771,7 @@ var toRegister;
|
|
|
7517
6771
|
var init_custom_events = __esm({
|
|
7518
6772
|
"../../../packages/web/dom-events/lib/esm/register/custom-events.js"() {
|
|
7519
6773
|
init_console_gjs();
|
|
7520
|
-
|
|
6774
|
+
init_auto_globals_97a682e619();
|
|
7521
6775
|
init_esm4();
|
|
7522
6776
|
toRegister = {
|
|
7523
6777
|
CustomEvent: CustomEvent2,
|
|
@@ -7538,7 +6792,7 @@ var init_custom_events = __esm({
|
|
|
7538
6792
|
var init_register3 = __esm({
|
|
7539
6793
|
"../../../packages/web/dom-exception/lib/esm/register.js"() {
|
|
7540
6794
|
init_console_gjs();
|
|
7541
|
-
|
|
6795
|
+
init_auto_globals_97a682e619();
|
|
7542
6796
|
init_esm3();
|
|
7543
6797
|
if (typeof globalThis.DOMException === "undefined") {
|
|
7544
6798
|
globalThis.DOMException = DOMException2;
|
|
@@ -7546,9 +6800,9 @@ var init_register3 = __esm({
|
|
|
7546
6800
|
}
|
|
7547
6801
|
});
|
|
7548
6802
|
|
|
7549
|
-
// node_modules/.cache/gjsify/auto-globals-
|
|
7550
|
-
var
|
|
7551
|
-
"node_modules/.cache/gjsify/auto-globals-
|
|
6803
|
+
// node_modules/.cache/gjsify/auto-globals-97a682e619.mjs
|
|
6804
|
+
var init_auto_globals_97a682e619 = __esm({
|
|
6805
|
+
"node_modules/.cache/gjsify/auto-globals-97a682e619.mjs"() {
|
|
7552
6806
|
init_register();
|
|
7553
6807
|
init_canvas();
|
|
7554
6808
|
init_document2();
|
|
@@ -7556,8 +6810,7 @@ var init_auto_globals_495e9d950c = __esm({
|
|
|
7556
6810
|
init_navigator();
|
|
7557
6811
|
init_buffer2();
|
|
7558
6812
|
init_encoding2();
|
|
7559
|
-
|
|
7560
|
-
init_process();
|
|
6813
|
+
init_timers();
|
|
7561
6814
|
init_url();
|
|
7562
6815
|
init_performance();
|
|
7563
6816
|
init_register2();
|
|
@@ -7572,7 +6825,7 @@ var require_twiddle = __commonJS({
|
|
|
7572
6825
|
"use strict";
|
|
7573
6826
|
"use restrict";
|
|
7574
6827
|
init_console_gjs();
|
|
7575
|
-
|
|
6828
|
+
init_auto_globals_97a682e619();
|
|
7576
6829
|
var INT_BITS = 32;
|
|
7577
6830
|
exports.INT_BITS = INT_BITS;
|
|
7578
6831
|
exports.INT_MAX = 2147483647;
|
|
@@ -7727,7 +6980,7 @@ var require_twiddle = __commonJS({
|
|
|
7727
6980
|
var require_literals = __commonJS({
|
|
7728
6981
|
"../../../node_modules/glsl-tokenizer/lib/literals.js"(exports, module) {
|
|
7729
6982
|
init_console_gjs();
|
|
7730
|
-
|
|
6983
|
+
init_auto_globals_97a682e619();
|
|
7731
6984
|
module.exports = [
|
|
7732
6985
|
// current
|
|
7733
6986
|
"precision",
|
|
@@ -7827,7 +7080,7 @@ var require_literals = __commonJS({
|
|
|
7827
7080
|
var require_operators = __commonJS({
|
|
7828
7081
|
"../../../node_modules/glsl-tokenizer/lib/operators.js"(exports, module) {
|
|
7829
7082
|
init_console_gjs();
|
|
7830
|
-
|
|
7083
|
+
init_auto_globals_97a682e619();
|
|
7831
7084
|
module.exports = [
|
|
7832
7085
|
"<<=",
|
|
7833
7086
|
">>=",
|
|
@@ -7882,7 +7135,7 @@ var require_operators = __commonJS({
|
|
|
7882
7135
|
var require_builtins = __commonJS({
|
|
7883
7136
|
"../../../node_modules/glsl-tokenizer/lib/builtins.js"(exports, module) {
|
|
7884
7137
|
init_console_gjs();
|
|
7885
|
-
|
|
7138
|
+
init_auto_globals_97a682e619();
|
|
7886
7139
|
module.exports = [
|
|
7887
7140
|
// Keep this list sorted
|
|
7888
7141
|
"abs",
|
|
@@ -8040,7 +7293,7 @@ var require_builtins = __commonJS({
|
|
|
8040
7293
|
var require_literals_300es = __commonJS({
|
|
8041
7294
|
"../../../node_modules/glsl-tokenizer/lib/literals-300es.js"(exports, module) {
|
|
8042
7295
|
init_console_gjs();
|
|
8043
|
-
|
|
7296
|
+
init_auto_globals_97a682e619();
|
|
8044
7297
|
var v100 = require_literals();
|
|
8045
7298
|
module.exports = v100.slice().concat([
|
|
8046
7299
|
"layout",
|
|
@@ -8134,7 +7387,7 @@ var require_literals_300es = __commonJS({
|
|
|
8134
7387
|
var require_builtins_300es = __commonJS({
|
|
8135
7388
|
"../../../node_modules/glsl-tokenizer/lib/builtins-300es.js"(exports, module) {
|
|
8136
7389
|
init_console_gjs();
|
|
8137
|
-
|
|
7390
|
+
init_auto_globals_97a682e619();
|
|
8138
7391
|
var v100 = require_builtins();
|
|
8139
7392
|
v100 = v100.slice().filter(function(b) {
|
|
8140
7393
|
return !/^(gl\_|texture)/.test(b);
|
|
@@ -8204,7 +7457,7 @@ var require_builtins_300es = __commonJS({
|
|
|
8204
7457
|
var require_glsl_tokenizer = __commonJS({
|
|
8205
7458
|
"../../../node_modules/glsl-tokenizer/index.js"(exports, module) {
|
|
8206
7459
|
init_console_gjs();
|
|
8207
|
-
|
|
7460
|
+
init_auto_globals_97a682e619();
|
|
8208
7461
|
module.exports = tokenize2;
|
|
8209
7462
|
var literals100 = require_literals();
|
|
8210
7463
|
var operators = require_operators();
|
|
@@ -8537,7 +7790,7 @@ var require_glsl_tokenizer = __commonJS({
|
|
|
8537
7790
|
var require_string = __commonJS({
|
|
8538
7791
|
"../../../node_modules/glsl-tokenizer/string.js"(exports, module) {
|
|
8539
7792
|
init_console_gjs();
|
|
8540
|
-
|
|
7793
|
+
init_auto_globals_97a682e619();
|
|
8541
7794
|
var tokenize2 = require_glsl_tokenizer();
|
|
8542
7795
|
module.exports = tokenizeString;
|
|
8543
7796
|
function tokenizeString(str, opt) {
|
|
@@ -8552,70 +7805,70 @@ var require_string = __commonJS({
|
|
|
8552
7805
|
|
|
8553
7806
|
// src/gjs/gjs.ts
|
|
8554
7807
|
init_console_gjs();
|
|
8555
|
-
|
|
7808
|
+
init_auto_globals_97a682e619();
|
|
8556
7809
|
import Adw2 from "gi://Adw?version=1";
|
|
8557
7810
|
import Gio2 from "gi://Gio?version=2.0";
|
|
8558
7811
|
|
|
8559
7812
|
// src/gjs/teapot-window.ts
|
|
8560
7813
|
init_console_gjs();
|
|
8561
|
-
|
|
7814
|
+
init_auto_globals_97a682e619();
|
|
8562
7815
|
import GObject2 from "gi://GObject?version=2.0";
|
|
8563
7816
|
import Gtk4 from "gi://Gtk?version=4.0";
|
|
8564
7817
|
import Adw from "gi://Adw?version=1";
|
|
8565
7818
|
|
|
8566
|
-
// ../../../packages/
|
|
7819
|
+
// ../../../packages/framework/webgl/lib/esm/index.js
|
|
8567
7820
|
init_console_gjs();
|
|
8568
|
-
|
|
7821
|
+
init_auto_globals_97a682e619();
|
|
8569
7822
|
|
|
8570
7823
|
// ../../../node_modules/@girs/gjs/index.js
|
|
8571
7824
|
init_console_gjs();
|
|
8572
|
-
|
|
7825
|
+
init_auto_globals_97a682e619();
|
|
8573
7826
|
|
|
8574
7827
|
// ../../../node_modules/@girs/gjs/gjs.js
|
|
8575
7828
|
init_console_gjs();
|
|
8576
|
-
|
|
7829
|
+
init_auto_globals_97a682e619();
|
|
8577
7830
|
var imports2 = globalThis.imports || {};
|
|
8578
7831
|
|
|
8579
|
-
// ../../../packages/
|
|
7832
|
+
// ../../../packages/framework/webgl/lib/esm/index.js
|
|
8580
7833
|
init_gio_2();
|
|
8581
7834
|
|
|
8582
7835
|
// ../../../node_modules/@girs/gtk-4.0/index.js
|
|
8583
7836
|
init_console_gjs();
|
|
8584
|
-
|
|
7837
|
+
init_auto_globals_97a682e619();
|
|
8585
7838
|
|
|
8586
7839
|
// ../../../node_modules/@girs/gtk-4.0/gtk-4.0.js
|
|
8587
7840
|
init_console_gjs();
|
|
8588
|
-
|
|
7841
|
+
init_auto_globals_97a682e619();
|
|
8589
7842
|
import Gtk from "gi://Gtk?version=4.0";
|
|
8590
7843
|
|
|
8591
|
-
// ../../../packages/
|
|
7844
|
+
// ../../../packages/framework/webgl/lib/esm/webgl-rendering-context.js
|
|
8592
7845
|
init_console_gjs();
|
|
8593
|
-
|
|
7846
|
+
init_auto_globals_97a682e619();
|
|
8594
7847
|
|
|
8595
7848
|
// ../../../node_modules/@girs/gwebgl-0.1/index.js
|
|
8596
7849
|
init_console_gjs();
|
|
8597
|
-
|
|
7850
|
+
init_auto_globals_97a682e619();
|
|
8598
7851
|
|
|
8599
7852
|
// ../../../node_modules/@girs/gwebgl-0.1/gwebgl-0.1.js
|
|
8600
7853
|
init_console_gjs();
|
|
8601
|
-
|
|
7854
|
+
init_auto_globals_97a682e619();
|
|
8602
7855
|
import Gwebgl from "gi://Gwebgl?version=0.1";
|
|
8603
7856
|
var gwebgl_0_1_default = Gwebgl;
|
|
8604
7857
|
|
|
8605
7858
|
// ../../../node_modules/@girs/gwebgl-0.1/index.js
|
|
8606
7859
|
var gwebgl_0_default = gwebgl_0_1_default;
|
|
8607
7860
|
|
|
8608
|
-
// ../../../packages/
|
|
7861
|
+
// ../../../packages/framework/webgl/lib/esm/webgl-context-base.js
|
|
8609
7862
|
init_console_gjs();
|
|
8610
|
-
|
|
7863
|
+
init_auto_globals_97a682e619();
|
|
8611
7864
|
init_gdkpixbuf_2();
|
|
8612
7865
|
var bits = __toESM(require_twiddle(), 1);
|
|
8613
7866
|
var import_string = __toESM(require_string(), 1);
|
|
8614
7867
|
import GdkPixbuf3 from "gi://GdkPixbuf?version=2.0";
|
|
8615
7868
|
|
|
8616
|
-
// ../../../packages/
|
|
7869
|
+
// ../../../packages/framework/webgl/lib/esm/webgl-context-attributes.js
|
|
8617
7870
|
init_console_gjs();
|
|
8618
|
-
|
|
7871
|
+
init_auto_globals_97a682e619();
|
|
8619
7872
|
var WebGLContextAttributes = class {
|
|
8620
7873
|
constructor(alpha, depth, stencil, antialias, premultipliedAlpha, preserveDrawingBuffer, preferLowPowerToHighPerformance, failIfMajorPerformanceCaveat) {
|
|
8621
7874
|
this.alpha = alpha;
|
|
@@ -8637,13 +7890,13 @@ var WebGLContextAttributes = class {
|
|
|
8637
7890
|
}
|
|
8638
7891
|
};
|
|
8639
7892
|
|
|
8640
|
-
// ../../../packages/
|
|
7893
|
+
// ../../../packages/framework/webgl/lib/esm/utils.js
|
|
8641
7894
|
init_console_gjs();
|
|
8642
|
-
|
|
7895
|
+
init_auto_globals_97a682e619();
|
|
8643
7896
|
|
|
8644
|
-
// ../../../packages/
|
|
7897
|
+
// ../../../packages/framework/webgl/lib/esm/webgl-uniform-location.js
|
|
8645
7898
|
init_console_gjs();
|
|
8646
|
-
|
|
7899
|
+
init_auto_globals_97a682e619();
|
|
8647
7900
|
var WebGLUniformLocation = class {
|
|
8648
7901
|
constructor(_, program, info2) {
|
|
8649
7902
|
this._linkCount = 0;
|
|
@@ -8656,7 +7909,7 @@ var WebGLUniformLocation = class {
|
|
|
8656
7909
|
}
|
|
8657
7910
|
};
|
|
8658
7911
|
|
|
8659
|
-
// ../../../packages/
|
|
7912
|
+
// ../../../packages/framework/webgl/lib/esm/utils.js
|
|
8660
7913
|
init_glib_2();
|
|
8661
7914
|
function checkObject(object) {
|
|
8662
7915
|
return typeof object === "object" || object === void 0;
|
|
@@ -8839,9 +8092,9 @@ function premultiplyAlpha(data) {
|
|
|
8839
8092
|
return out;
|
|
8840
8093
|
}
|
|
8841
8094
|
|
|
8842
|
-
// ../../../packages/
|
|
8095
|
+
// ../../../packages/framework/webgl/lib/esm/extensions/oes-element-index-unit.js
|
|
8843
8096
|
init_console_gjs();
|
|
8844
|
-
|
|
8097
|
+
init_auto_globals_97a682e619();
|
|
8845
8098
|
var OESElementIndexUint = class {
|
|
8846
8099
|
};
|
|
8847
8100
|
function getOESElementIndexUint(context) {
|
|
@@ -8853,9 +8106,9 @@ function getOESElementIndexUint(context) {
|
|
|
8853
8106
|
return result;
|
|
8854
8107
|
}
|
|
8855
8108
|
|
|
8856
|
-
// ../../../packages/
|
|
8109
|
+
// ../../../packages/framework/webgl/lib/esm/extensions/oes-standard-derivatives.js
|
|
8857
8110
|
init_console_gjs();
|
|
8858
|
-
|
|
8111
|
+
init_auto_globals_97a682e619();
|
|
8859
8112
|
var OESStandardDerivatives = class {
|
|
8860
8113
|
constructor() {
|
|
8861
8114
|
this.FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 35723;
|
|
@@ -8870,9 +8123,9 @@ function getOESStandardDerivatives(context) {
|
|
|
8870
8123
|
return result;
|
|
8871
8124
|
}
|
|
8872
8125
|
|
|
8873
|
-
// ../../../packages/
|
|
8126
|
+
// ../../../packages/framework/webgl/lib/esm/extensions/oes-texture-float.js
|
|
8874
8127
|
init_console_gjs();
|
|
8875
|
-
|
|
8128
|
+
init_auto_globals_97a682e619();
|
|
8876
8129
|
var OESTextureFloat = class {
|
|
8877
8130
|
};
|
|
8878
8131
|
function getOESTextureFloat(context) {
|
|
@@ -8884,9 +8137,9 @@ function getOESTextureFloat(context) {
|
|
|
8884
8137
|
return result;
|
|
8885
8138
|
}
|
|
8886
8139
|
|
|
8887
|
-
// ../../../packages/
|
|
8140
|
+
// ../../../packages/framework/webgl/lib/esm/extensions/oes-texture-float-linear.js
|
|
8888
8141
|
init_console_gjs();
|
|
8889
|
-
|
|
8142
|
+
init_auto_globals_97a682e619();
|
|
8890
8143
|
var OESTextureFloatLinear = class {
|
|
8891
8144
|
};
|
|
8892
8145
|
function getOESTextureFloatLinear(context) {
|
|
@@ -8898,9 +8151,9 @@ function getOESTextureFloatLinear(context) {
|
|
|
8898
8151
|
return result;
|
|
8899
8152
|
}
|
|
8900
8153
|
|
|
8901
|
-
// ../../../packages/
|
|
8154
|
+
// ../../../packages/framework/webgl/lib/esm/extensions/stackgl-destroy-context.js
|
|
8902
8155
|
init_console_gjs();
|
|
8903
|
-
|
|
8156
|
+
init_auto_globals_97a682e619();
|
|
8904
8157
|
var STACKGLDestroyContext = class {
|
|
8905
8158
|
constructor(ctx) {
|
|
8906
8159
|
this.destroy = ctx.destroy.bind(ctx);
|
|
@@ -8910,9 +8163,9 @@ function getSTACKGLDestroyContext(ctx) {
|
|
|
8910
8163
|
return new STACKGLDestroyContext(ctx);
|
|
8911
8164
|
}
|
|
8912
8165
|
|
|
8913
|
-
// ../../../packages/
|
|
8166
|
+
// ../../../packages/framework/webgl/lib/esm/extensions/stackgl-resize-drawing-buffer.js
|
|
8914
8167
|
init_console_gjs();
|
|
8915
|
-
|
|
8168
|
+
init_auto_globals_97a682e619();
|
|
8916
8169
|
var STACKGLResizeDrawingBuffer = class {
|
|
8917
8170
|
constructor(ctx) {
|
|
8918
8171
|
this.resize = ctx.resize.bind(ctx);
|
|
@@ -8922,9 +8175,9 @@ function getSTACKGLResizeDrawingBuffer(ctx) {
|
|
|
8922
8175
|
return new STACKGLResizeDrawingBuffer(ctx);
|
|
8923
8176
|
}
|
|
8924
8177
|
|
|
8925
|
-
// ../../../packages/
|
|
8178
|
+
// ../../../packages/framework/webgl/lib/esm/extensions/ext-blend-minmax.js
|
|
8926
8179
|
init_console_gjs();
|
|
8927
|
-
|
|
8180
|
+
init_auto_globals_97a682e619();
|
|
8928
8181
|
var EXTBlendMinMax = class {
|
|
8929
8182
|
constructor() {
|
|
8930
8183
|
this.MIN_EXT = 32775;
|
|
@@ -8940,9 +8193,9 @@ function getEXTBlendMinMax(context) {
|
|
|
8940
8193
|
return result;
|
|
8941
8194
|
}
|
|
8942
8195
|
|
|
8943
|
-
// ../../../packages/
|
|
8196
|
+
// ../../../packages/framework/webgl/lib/esm/extensions/ext-color-buffer-float.js
|
|
8944
8197
|
init_console_gjs();
|
|
8945
|
-
|
|
8198
|
+
init_auto_globals_97a682e619();
|
|
8946
8199
|
var EXTColorBufferFloat = class {
|
|
8947
8200
|
};
|
|
8948
8201
|
function getEXTColorBufferFloat(context) {
|
|
@@ -8953,9 +8206,9 @@ function getEXTColorBufferFloat(context) {
|
|
|
8953
8206
|
return null;
|
|
8954
8207
|
}
|
|
8955
8208
|
|
|
8956
|
-
// ../../../packages/
|
|
8209
|
+
// ../../../packages/framework/webgl/lib/esm/extensions/ext-color-buffer-half-float.js
|
|
8957
8210
|
init_console_gjs();
|
|
8958
|
-
|
|
8211
|
+
init_auto_globals_97a682e619();
|
|
8959
8212
|
var EXTColorBufferHalfFloat = class {
|
|
8960
8213
|
};
|
|
8961
8214
|
function getEXTColorBufferHalfFloat(context) {
|
|
@@ -8966,9 +8219,9 @@ function getEXTColorBufferHalfFloat(context) {
|
|
|
8966
8219
|
return null;
|
|
8967
8220
|
}
|
|
8968
8221
|
|
|
8969
|
-
// ../../../packages/
|
|
8222
|
+
// ../../../packages/framework/webgl/lib/esm/extensions/ext-texture-filter-anisotropic.js
|
|
8970
8223
|
init_console_gjs();
|
|
8971
|
-
|
|
8224
|
+
init_auto_globals_97a682e619();
|
|
8972
8225
|
var EXTTextureFilterAnisotropic = class {
|
|
8973
8226
|
constructor() {
|
|
8974
8227
|
this.TEXTURE_MAX_ANISOTROPY_EXT = 34046;
|
|
@@ -8984,9 +8237,9 @@ function getEXTTextureFilterAnisotropic(context) {
|
|
|
8984
8237
|
return result;
|
|
8985
8238
|
}
|
|
8986
8239
|
|
|
8987
|
-
// ../../../packages/
|
|
8240
|
+
// ../../../packages/framework/webgl/lib/esm/extensions/oes-texture-half-float.js
|
|
8988
8241
|
init_console_gjs();
|
|
8989
|
-
|
|
8242
|
+
init_auto_globals_97a682e619();
|
|
8990
8243
|
var OESTextureHalfFloat = class {
|
|
8991
8244
|
constructor() {
|
|
8992
8245
|
this.HALF_FLOAT_OES = 36193;
|
|
@@ -9003,9 +8256,9 @@ function getOESTextureHalfFloat(context) {
|
|
|
9003
8256
|
return null;
|
|
9004
8257
|
}
|
|
9005
8258
|
|
|
9006
|
-
// ../../../packages/
|
|
8259
|
+
// ../../../packages/framework/webgl/lib/esm/webgl-active-info.js
|
|
9007
8260
|
init_console_gjs();
|
|
9008
|
-
|
|
8261
|
+
init_auto_globals_97a682e619();
|
|
9009
8262
|
var WebGLActiveInfo = class {
|
|
9010
8263
|
constructor(_) {
|
|
9011
8264
|
this.size = _.size;
|
|
@@ -9014,13 +8267,13 @@ var WebGLActiveInfo = class {
|
|
|
9014
8267
|
}
|
|
9015
8268
|
};
|
|
9016
8269
|
|
|
9017
|
-
// ../../../packages/
|
|
8270
|
+
// ../../../packages/framework/webgl/lib/esm/webgl-framebuffer.js
|
|
9018
8271
|
init_console_gjs();
|
|
9019
|
-
|
|
8272
|
+
init_auto_globals_97a682e619();
|
|
9020
8273
|
|
|
9021
|
-
// ../../../packages/
|
|
8274
|
+
// ../../../packages/framework/webgl/lib/esm/linkable.js
|
|
9022
8275
|
init_console_gjs();
|
|
9023
|
-
|
|
8276
|
+
init_auto_globals_97a682e619();
|
|
9024
8277
|
var Linkable = class {
|
|
9025
8278
|
constructor(_) {
|
|
9026
8279
|
this._ = 0;
|
|
@@ -9069,7 +8322,7 @@ var Linkable = class {
|
|
|
9069
8322
|
}
|
|
9070
8323
|
};
|
|
9071
8324
|
|
|
9072
|
-
// ../../../packages/
|
|
8325
|
+
// ../../../packages/framework/webgl/lib/esm/webgl-framebuffer.js
|
|
9073
8326
|
var WebGLFramebuffer = class extends Linkable {
|
|
9074
8327
|
constructor(_, ctx) {
|
|
9075
8328
|
super(_);
|
|
@@ -9175,9 +8428,9 @@ var WebGLFramebuffer = class extends Linkable {
|
|
|
9175
8428
|
}
|
|
9176
8429
|
};
|
|
9177
8430
|
|
|
9178
|
-
// ../../../packages/
|
|
8431
|
+
// ../../../packages/framework/webgl/lib/esm/webgl-buffer.js
|
|
9179
8432
|
init_console_gjs();
|
|
9180
|
-
|
|
8433
|
+
init_auto_globals_97a682e619();
|
|
9181
8434
|
var WebGLBuffer = class extends Linkable {
|
|
9182
8435
|
constructor(_, ctx) {
|
|
9183
8436
|
super(_);
|
|
@@ -9192,9 +8445,9 @@ var WebGLBuffer = class extends Linkable {
|
|
|
9192
8445
|
}
|
|
9193
8446
|
};
|
|
9194
8447
|
|
|
9195
|
-
// ../../../packages/
|
|
8448
|
+
// ../../../packages/framework/webgl/lib/esm/webgl-drawing-buffer-wrapper.js
|
|
9196
8449
|
init_console_gjs();
|
|
9197
|
-
|
|
8450
|
+
init_auto_globals_97a682e619();
|
|
9198
8451
|
var WebGLDrawingBufferWrapper = class {
|
|
9199
8452
|
constructor(framebuffer, color, depthStencil) {
|
|
9200
8453
|
this._framebuffer = framebuffer;
|
|
@@ -9203,9 +8456,9 @@ var WebGLDrawingBufferWrapper = class {
|
|
|
9203
8456
|
}
|
|
9204
8457
|
};
|
|
9205
8458
|
|
|
9206
|
-
// ../../../packages/
|
|
8459
|
+
// ../../../packages/framework/webgl/lib/esm/webgl-program.js
|
|
9207
8460
|
init_console_gjs();
|
|
9208
|
-
|
|
8461
|
+
init_auto_globals_97a682e619();
|
|
9209
8462
|
var WebGLProgram = class extends Linkable {
|
|
9210
8463
|
constructor(_, ctx) {
|
|
9211
8464
|
super(_);
|
|
@@ -9228,9 +8481,9 @@ var WebGLProgram = class extends Linkable {
|
|
|
9228
8481
|
}
|
|
9229
8482
|
};
|
|
9230
8483
|
|
|
9231
|
-
// ../../../packages/
|
|
8484
|
+
// ../../../packages/framework/webgl/lib/esm/webgl-renderbuffer.js
|
|
9232
8485
|
init_console_gjs();
|
|
9233
|
-
|
|
8486
|
+
init_auto_globals_97a682e619();
|
|
9234
8487
|
var WebGLRenderbuffer = class extends Linkable {
|
|
9235
8488
|
constructor(_, ctx) {
|
|
9236
8489
|
super(_);
|
|
@@ -9251,9 +8504,9 @@ var WebGLRenderbuffer = class extends Linkable {
|
|
|
9251
8504
|
}
|
|
9252
8505
|
};
|
|
9253
8506
|
|
|
9254
|
-
// ../../../packages/
|
|
8507
|
+
// ../../../packages/framework/webgl/lib/esm/webgl-shader.js
|
|
9255
8508
|
init_console_gjs();
|
|
9256
|
-
|
|
8509
|
+
init_auto_globals_97a682e619();
|
|
9257
8510
|
var WebGLShader = class extends Linkable {
|
|
9258
8511
|
constructor(_, ctx, type) {
|
|
9259
8512
|
super(_);
|
|
@@ -9274,9 +8527,9 @@ var WebGLShader = class extends Linkable {
|
|
|
9274
8527
|
}
|
|
9275
8528
|
};
|
|
9276
8529
|
|
|
9277
|
-
// ../../../packages/
|
|
8530
|
+
// ../../../packages/framework/webgl/lib/esm/webgl-shader-precision-format.js
|
|
9278
8531
|
init_console_gjs();
|
|
9279
|
-
|
|
8532
|
+
init_auto_globals_97a682e619();
|
|
9280
8533
|
var WebGLShaderPrecisionFormat = class {
|
|
9281
8534
|
constructor(_) {
|
|
9282
8535
|
this.rangeMin = _.rangeMin;
|
|
@@ -9285,9 +8538,9 @@ var WebGLShaderPrecisionFormat = class {
|
|
|
9285
8538
|
}
|
|
9286
8539
|
};
|
|
9287
8540
|
|
|
9288
|
-
// ../../../packages/
|
|
8541
|
+
// ../../../packages/framework/webgl/lib/esm/webgl-texture-unit.js
|
|
9289
8542
|
init_console_gjs();
|
|
9290
|
-
|
|
8543
|
+
init_auto_globals_97a682e619();
|
|
9291
8544
|
var WebGLTextureUnit = class {
|
|
9292
8545
|
constructor(ctx, idx) {
|
|
9293
8546
|
this._mode = 0;
|
|
@@ -9298,9 +8551,9 @@ var WebGLTextureUnit = class {
|
|
|
9298
8551
|
}
|
|
9299
8552
|
};
|
|
9300
8553
|
|
|
9301
|
-
// ../../../packages/
|
|
8554
|
+
// ../../../packages/framework/webgl/lib/esm/webgl-texture.js
|
|
9302
8555
|
init_console_gjs();
|
|
9303
|
-
|
|
8556
|
+
init_auto_globals_97a682e619();
|
|
9304
8557
|
var WebGLTexture = class extends Linkable {
|
|
9305
8558
|
constructor(_, ctx) {
|
|
9306
8559
|
super(_);
|
|
@@ -9319,9 +8572,9 @@ var WebGLTexture = class extends Linkable {
|
|
|
9319
8572
|
}
|
|
9320
8573
|
};
|
|
9321
8574
|
|
|
9322
|
-
// ../../../packages/
|
|
8575
|
+
// ../../../packages/framework/webgl/lib/esm/webgl-vertex-attribute.js
|
|
9323
8576
|
init_console_gjs();
|
|
9324
|
-
|
|
8577
|
+
init_auto_globals_97a682e619();
|
|
9325
8578
|
var WebGLVertexArrayObjectAttribute = class {
|
|
9326
8579
|
constructor(ctx, idx) {
|
|
9327
8580
|
this._isPointer = false;
|
|
@@ -9463,7 +8716,7 @@ var WebGLVertexArrayGlobalState = class {
|
|
|
9463
8716
|
}
|
|
9464
8717
|
};
|
|
9465
8718
|
|
|
9466
|
-
// ../../../packages/
|
|
8719
|
+
// ../../../packages/framework/webgl/lib/esm/webgl-context-base.js
|
|
9467
8720
|
init_esm();
|
|
9468
8721
|
var VERSION = "0.0.1";
|
|
9469
8722
|
var CONTEXT_COUNTER = 0;
|
|
@@ -10255,9 +9508,9 @@ var WebGLContextBase = class {
|
|
|
10255
9508
|
const glArea = this.canvas.getGlArea();
|
|
10256
9509
|
const es = glArea.get_use_es();
|
|
10257
9510
|
const usesGlsl1Syntax = /\b(attribute|varying)\b/.test(source);
|
|
10258
|
-
const
|
|
10259
|
-
if (
|
|
10260
|
-
source = "#version " +
|
|
9511
|
+
const version = usesGlsl1Syntax ? es ? "100" : "120" : this._getGlslVersion(es);
|
|
9512
|
+
if (version) {
|
|
9513
|
+
source = "#version " + version + "\n" + preamble + source;
|
|
10261
9514
|
} else if (preamble) {
|
|
10262
9515
|
source = preamble + source;
|
|
10263
9516
|
}
|
|
@@ -12788,7 +12041,7 @@ var WebGLContextBase = class {
|
|
|
12788
12041
|
}
|
|
12789
12042
|
};
|
|
12790
12043
|
|
|
12791
|
-
// ../../../packages/
|
|
12044
|
+
// ../../../packages/framework/webgl/lib/esm/webgl-rendering-context.js
|
|
12792
12045
|
var WebGLRenderingContext2 = class extends WebGLContextBase {
|
|
12793
12046
|
constructor(canvas, options = {}) {
|
|
12794
12047
|
super(canvas, options);
|
|
@@ -12971,14 +12224,14 @@ var WebGLRenderingContext2 = class extends WebGLContextBase {
|
|
|
12971
12224
|
}
|
|
12972
12225
|
};
|
|
12973
12226
|
|
|
12974
|
-
// ../../../packages/
|
|
12227
|
+
// ../../../packages/framework/webgl/lib/esm/webgl2-rendering-context.js
|
|
12975
12228
|
init_console_gjs();
|
|
12976
|
-
|
|
12229
|
+
init_auto_globals_97a682e619();
|
|
12977
12230
|
import GdkPixbuf4 from "gi://GdkPixbuf?version=2.0";
|
|
12978
12231
|
|
|
12979
|
-
// ../../../packages/
|
|
12232
|
+
// ../../../packages/framework/webgl/lib/esm/webgl-query.js
|
|
12980
12233
|
init_console_gjs();
|
|
12981
|
-
|
|
12234
|
+
init_auto_globals_97a682e619();
|
|
12982
12235
|
var WebGLQuery = class extends Linkable {
|
|
12983
12236
|
constructor(_, ctx) {
|
|
12984
12237
|
super(_);
|
|
@@ -12991,9 +12244,9 @@ var WebGLQuery = class extends Linkable {
|
|
|
12991
12244
|
}
|
|
12992
12245
|
};
|
|
12993
12246
|
|
|
12994
|
-
// ../../../packages/
|
|
12247
|
+
// ../../../packages/framework/webgl/lib/esm/webgl-sampler.js
|
|
12995
12248
|
init_console_gjs();
|
|
12996
|
-
|
|
12249
|
+
init_auto_globals_97a682e619();
|
|
12997
12250
|
var WebGLSampler = class extends Linkable {
|
|
12998
12251
|
constructor(_, ctx) {
|
|
12999
12252
|
super(_);
|
|
@@ -13006,9 +12259,9 @@ var WebGLSampler = class extends Linkable {
|
|
|
13006
12259
|
}
|
|
13007
12260
|
};
|
|
13008
12261
|
|
|
13009
|
-
// ../../../packages/
|
|
12262
|
+
// ../../../packages/framework/webgl/lib/esm/webgl-sync.js
|
|
13010
12263
|
init_console_gjs();
|
|
13011
|
-
|
|
12264
|
+
init_auto_globals_97a682e619();
|
|
13012
12265
|
var WebGLSync = class extends Linkable {
|
|
13013
12266
|
constructor(_, ctx) {
|
|
13014
12267
|
super(_);
|
|
@@ -13021,9 +12274,9 @@ var WebGLSync = class extends Linkable {
|
|
|
13021
12274
|
}
|
|
13022
12275
|
};
|
|
13023
12276
|
|
|
13024
|
-
// ../../../packages/
|
|
12277
|
+
// ../../../packages/framework/webgl/lib/esm/webgl-transform-feedback.js
|
|
13025
12278
|
init_console_gjs();
|
|
13026
|
-
|
|
12279
|
+
init_auto_globals_97a682e619();
|
|
13027
12280
|
var WebGLTransformFeedback = class extends Linkable {
|
|
13028
12281
|
constructor(_, ctx) {
|
|
13029
12282
|
super(_);
|
|
@@ -13036,9 +12289,9 @@ var WebGLTransformFeedback = class extends Linkable {
|
|
|
13036
12289
|
}
|
|
13037
12290
|
};
|
|
13038
12291
|
|
|
13039
|
-
// ../../../packages/
|
|
12292
|
+
// ../../../packages/framework/webgl/lib/esm/webgl-vertex-array-object.js
|
|
13040
12293
|
init_console_gjs();
|
|
13041
|
-
|
|
12294
|
+
init_auto_globals_97a682e619();
|
|
13042
12295
|
var WebGLVertexArrayObject = class extends Linkable {
|
|
13043
12296
|
constructor(_, ctx) {
|
|
13044
12297
|
super(_);
|
|
@@ -13056,7 +12309,7 @@ var WebGLVertexArrayObject = class extends Linkable {
|
|
|
13056
12309
|
}
|
|
13057
12310
|
};
|
|
13058
12311
|
|
|
13059
|
-
// ../../../packages/
|
|
12312
|
+
// ../../../packages/framework/webgl/lib/esm/webgl2-rendering-context.js
|
|
13060
12313
|
init_esm();
|
|
13061
12314
|
var WebGL2RenderingContext = class _WebGL2RenderingContext extends WebGLContextBase {
|
|
13062
12315
|
constructor(canvas, options = {}) {
|
|
@@ -13866,8 +13119,18 @@ var WebGL2RenderingContext = class _WebGL2RenderingContext extends WebGLContextB
|
|
|
13866
13119
|
this._native2.vertexAttribIPointer(index, size, type, stride, offset);
|
|
13867
13120
|
}
|
|
13868
13121
|
drawBuffers(buffers) {
|
|
13869
|
-
|
|
13870
|
-
|
|
13122
|
+
let hasBack = false;
|
|
13123
|
+
for (let i = 0; i < buffers.length; i++) {
|
|
13124
|
+
if (buffers[i] === 1029) {
|
|
13125
|
+
hasBack = true;
|
|
13126
|
+
break;
|
|
13127
|
+
}
|
|
13128
|
+
}
|
|
13129
|
+
if (!hasBack) {
|
|
13130
|
+
this._native2.drawBuffers(buffers);
|
|
13131
|
+
return;
|
|
13132
|
+
}
|
|
13133
|
+
this._native2.drawBuffers(buffers.map((b) => b === 1029 ? this.COLOR_ATTACHMENT0 : b));
|
|
13871
13134
|
}
|
|
13872
13135
|
drawRangeElements(mode, start2, end, count2, type, offset) {
|
|
13873
13136
|
if (count2 < 0 || offset < 0) {
|
|
@@ -13964,10 +13227,10 @@ var WebGL2RenderingContext = class _WebGL2RenderingContext extends WebGLContextB
|
|
|
13964
13227
|
void drawbuffer;
|
|
13965
13228
|
}
|
|
13966
13229
|
invalidateFramebuffer(target, attachments) {
|
|
13967
|
-
this._native2.invalidateFramebuffer(target,
|
|
13230
|
+
this._native2.invalidateFramebuffer(target, attachments);
|
|
13968
13231
|
}
|
|
13969
13232
|
invalidateSubFramebuffer(target, attachments, x, y, width, height) {
|
|
13970
|
-
this._native2.invalidateSubFramebuffer(target,
|
|
13233
|
+
this._native2.invalidateSubFramebuffer(target, attachments, x, y, width, height);
|
|
13971
13234
|
}
|
|
13972
13235
|
readBuffer(src) {
|
|
13973
13236
|
this._native2.readBuffer(src);
|
|
@@ -14011,53 +13274,53 @@ var WebGL2RenderingContext = class _WebGL2RenderingContext extends WebGLContextB
|
|
|
14011
13274
|
uniform1uiv(location, data, _srcOffset, _srcLength) {
|
|
14012
13275
|
if (!location) return;
|
|
14013
13276
|
const arr = data instanceof Uint32Array ? data : new Uint32Array(data);
|
|
14014
|
-
this._native2.uniform1uiv(location._, arr.length,
|
|
13277
|
+
this._native2.uniform1uiv(location._, arr.length, arr);
|
|
14015
13278
|
}
|
|
14016
13279
|
uniform2uiv(location, data, _srcOffset, _srcLength) {
|
|
14017
13280
|
if (!location) return;
|
|
14018
13281
|
const arr = data instanceof Uint32Array ? data : new Uint32Array(data);
|
|
14019
|
-
this._native2.uniform2uiv(location._, arr.length / 2,
|
|
13282
|
+
this._native2.uniform2uiv(location._, arr.length / 2, arr);
|
|
14020
13283
|
}
|
|
14021
13284
|
uniform3uiv(location, data, _srcOffset, _srcLength) {
|
|
14022
13285
|
if (!location) return;
|
|
14023
13286
|
const arr = data instanceof Uint32Array ? data : new Uint32Array(data);
|
|
14024
|
-
this._native2.uniform3uiv(location._, arr.length / 3,
|
|
13287
|
+
this._native2.uniform3uiv(location._, arr.length / 3, arr);
|
|
14025
13288
|
}
|
|
14026
13289
|
uniform4uiv(location, data, _srcOffset, _srcLength) {
|
|
14027
13290
|
if (!location) return;
|
|
14028
13291
|
const arr = data instanceof Uint32Array ? data : new Uint32Array(data);
|
|
14029
|
-
this._native2.uniform4uiv(location._, arr.length / 4,
|
|
13292
|
+
this._native2.uniform4uiv(location._, arr.length / 4, arr);
|
|
14030
13293
|
}
|
|
14031
13294
|
// ─── Non-square Matrix Uniforms ───────────────────────────────────────
|
|
14032
13295
|
uniformMatrix2x3fv(location, transpose, data, _srcOffset, _srcLength) {
|
|
14033
13296
|
if (!location) return;
|
|
14034
13297
|
const arr = data instanceof Float32Array ? data : new Float32Array(data);
|
|
14035
|
-
this._native2.uniformMatrix2x3fv(location._, transpose,
|
|
13298
|
+
this._native2.uniformMatrix2x3fv(location._, transpose, arr);
|
|
14036
13299
|
}
|
|
14037
13300
|
uniformMatrix3x2fv(location, transpose, data, _srcOffset, _srcLength) {
|
|
14038
13301
|
if (!location) return;
|
|
14039
13302
|
const arr = data instanceof Float32Array ? data : new Float32Array(data);
|
|
14040
|
-
this._native2.uniformMatrix3x2fv(location._, transpose,
|
|
13303
|
+
this._native2.uniformMatrix3x2fv(location._, transpose, arr);
|
|
14041
13304
|
}
|
|
14042
13305
|
uniformMatrix2x4fv(location, transpose, data, _srcOffset, _srcLength) {
|
|
14043
13306
|
if (!location) return;
|
|
14044
13307
|
const arr = data instanceof Float32Array ? data : new Float32Array(data);
|
|
14045
|
-
this._native2.uniformMatrix2x4fv(location._, transpose,
|
|
13308
|
+
this._native2.uniformMatrix2x4fv(location._, transpose, arr);
|
|
14046
13309
|
}
|
|
14047
13310
|
uniformMatrix4x2fv(location, transpose, data, _srcOffset, _srcLength) {
|
|
14048
13311
|
if (!location) return;
|
|
14049
13312
|
const arr = data instanceof Float32Array ? data : new Float32Array(data);
|
|
14050
|
-
this._native2.uniformMatrix4x2fv(location._, transpose,
|
|
13313
|
+
this._native2.uniformMatrix4x2fv(location._, transpose, arr);
|
|
14051
13314
|
}
|
|
14052
13315
|
uniformMatrix3x4fv(location, transpose, data, _srcOffset, _srcLength) {
|
|
14053
13316
|
if (!location) return;
|
|
14054
13317
|
const arr = data instanceof Float32Array ? data : new Float32Array(data);
|
|
14055
|
-
this._native2.uniformMatrix3x4fv(location._, transpose,
|
|
13318
|
+
this._native2.uniformMatrix3x4fv(location._, transpose, arr);
|
|
14056
13319
|
}
|
|
14057
13320
|
uniformMatrix4x3fv(location, transpose, data, _srcOffset, _srcLength) {
|
|
14058
13321
|
if (!location) return;
|
|
14059
13322
|
const arr = data instanceof Float32Array ? data : new Float32Array(data);
|
|
14060
|
-
this._native2.uniformMatrix4x3fv(location._, transpose,
|
|
13323
|
+
this._native2.uniformMatrix4x3fv(location._, transpose, arr);
|
|
14061
13324
|
}
|
|
14062
13325
|
// ─── getUniform — WebGL2 uint type support ────────────────────────────
|
|
14063
13326
|
/** WebGL1 getUniform falls to default:null for UNSIGNED_INT types. Handle them here. */
|
|
@@ -14312,16 +13575,16 @@ var WebGL2RenderingContext = class _WebGL2RenderingContext extends WebGLContextB
|
|
|
14312
13575
|
}
|
|
14313
13576
|
};
|
|
14314
13577
|
|
|
14315
|
-
// ../../../packages/
|
|
13578
|
+
// ../../../packages/framework/webgl/lib/esm/html-canvas-element.js
|
|
14316
13579
|
init_console_gjs();
|
|
14317
|
-
|
|
13580
|
+
init_auto_globals_97a682e619();
|
|
14318
13581
|
|
|
14319
13582
|
// ../../../packages/dom/dom-elements/lib/esm/index.js
|
|
14320
13583
|
init_console_gjs();
|
|
14321
|
-
|
|
13584
|
+
init_auto_globals_97a682e619();
|
|
14322
13585
|
init_html_canvas_element();
|
|
14323
13586
|
|
|
14324
|
-
// ../../../packages/
|
|
13587
|
+
// ../../../packages/framework/webgl/lib/esm/html-canvas-element.js
|
|
14325
13588
|
var HTMLCanvasElement3 = class extends HTMLCanvasElement2 {
|
|
14326
13589
|
constructor(gtkGlArea) {
|
|
14327
13590
|
super();
|
|
@@ -14382,27 +13645,27 @@ var HTMLCanvasElement3 = class extends HTMLCanvasElement2 {
|
|
|
14382
13645
|
}
|
|
14383
13646
|
};
|
|
14384
13647
|
|
|
14385
|
-
// ../../../packages/
|
|
13648
|
+
// ../../../packages/framework/webgl/lib/esm/webgl-bridge.js
|
|
14386
13649
|
init_console_gjs();
|
|
14387
|
-
|
|
13650
|
+
init_auto_globals_97a682e619();
|
|
14388
13651
|
import GObject from "gi://GObject";
|
|
14389
13652
|
import GLib2 from "gi://GLib?version=2.0";
|
|
14390
13653
|
import Gtk3 from "gi://Gtk?version=4.0";
|
|
14391
13654
|
|
|
14392
|
-
// ../../../packages/
|
|
13655
|
+
// ../../../packages/framework/event-bridge/lib/esm/index.js
|
|
14393
13656
|
init_console_gjs();
|
|
14394
|
-
|
|
13657
|
+
init_auto_globals_97a682e619();
|
|
14395
13658
|
|
|
14396
|
-
// ../../../packages/
|
|
13659
|
+
// ../../../packages/framework/event-bridge/lib/esm/event-bridge.js
|
|
14397
13660
|
init_console_gjs();
|
|
14398
|
-
|
|
13661
|
+
init_auto_globals_97a682e619();
|
|
14399
13662
|
init_esm4();
|
|
14400
13663
|
import Gtk2 from "gi://Gtk?version=4.0";
|
|
14401
13664
|
import Gdk4 from "gi://Gdk?version=4.0";
|
|
14402
13665
|
|
|
14403
|
-
// ../../../packages/
|
|
13666
|
+
// ../../../packages/framework/event-bridge/lib/esm/key-map.js
|
|
14404
13667
|
init_console_gjs();
|
|
14405
|
-
|
|
13668
|
+
init_auto_globals_97a682e619();
|
|
14406
13669
|
import Gdk3 from "gi://Gdk?version=4.0";
|
|
14407
13670
|
var SPECIAL_KEYS = {
|
|
14408
13671
|
Return: "Enter",
|
|
@@ -14591,7 +13854,7 @@ function gdkKeyvalToLocation(keyval) {
|
|
|
14591
13854
|
return 0;
|
|
14592
13855
|
}
|
|
14593
13856
|
|
|
14594
|
-
// ../../../packages/
|
|
13857
|
+
// ../../../packages/framework/event-bridge/lib/esm/event-bridge.js
|
|
14595
13858
|
function extractModifiers(controller) {
|
|
14596
13859
|
const mods = controller.get_current_event_state();
|
|
14597
13860
|
return {
|
|
@@ -14777,11 +14040,11 @@ function attachEventControllers(widget, getElement, options) {
|
|
|
14777
14040
|
widget.add_controller(focusCtrl);
|
|
14778
14041
|
}
|
|
14779
14042
|
|
|
14780
|
-
// ../../../packages/
|
|
14043
|
+
// ../../../packages/framework/webgl/lib/esm/webgl-bridge.js
|
|
14781
14044
|
init_esm4();
|
|
14782
|
-
var
|
|
14783
|
-
{ GTypeName: "
|
|
14784
|
-
class
|
|
14045
|
+
var WebGLBridge = GObject.registerClass(
|
|
14046
|
+
{ GTypeName: "GjsifyWebGLBridge" },
|
|
14047
|
+
class WebGLBridge2 extends Gtk3.GLArea {
|
|
14785
14048
|
constructor(params) {
|
|
14786
14049
|
super(params);
|
|
14787
14050
|
this._canvas = null;
|
|
@@ -14796,6 +14059,12 @@ var CanvasWebGLWidget = GObject.registerClass(
|
|
|
14796
14059
|
this.set_has_depth_buffer(true);
|
|
14797
14060
|
this.set_has_stencil_buffer(true);
|
|
14798
14061
|
attachEventControllers(this, () => this._canvas, { captureKeys: true });
|
|
14062
|
+
this._tickCallbackId = this.add_tick_callback((_widget, _frameClock) => {
|
|
14063
|
+
if (this._frameCallback !== null) {
|
|
14064
|
+
this.queue_render();
|
|
14065
|
+
}
|
|
14066
|
+
return GLib2.SOURCE_CONTINUE;
|
|
14067
|
+
});
|
|
14799
14068
|
const initId = this.connect("render", () => {
|
|
14800
14069
|
this.disconnect(initId);
|
|
14801
14070
|
this.make_current();
|
|
@@ -14811,6 +14080,18 @@ var CanvasWebGLWidget = GObject.registerClass(
|
|
|
14811
14080
|
}
|
|
14812
14081
|
this._readyCallbacks = [];
|
|
14813
14082
|
}
|
|
14083
|
+
this._renderTag = this.connect("render", (_widget) => {
|
|
14084
|
+
if (this._frameCallback !== null) {
|
|
14085
|
+
const time2 = (GLib2.get_monotonic_time() - this._timeOrigin) / 1e3;
|
|
14086
|
+
if (globalThis.__GJSIFY_DEBUG_RAF === true) {
|
|
14087
|
+
console.log(`[rAF] frame callback fires t=${time2.toFixed(1)}`);
|
|
14088
|
+
}
|
|
14089
|
+
const cb = this._frameCallback;
|
|
14090
|
+
this._frameCallback = null;
|
|
14091
|
+
cb(time2);
|
|
14092
|
+
}
|
|
14093
|
+
return true;
|
|
14094
|
+
});
|
|
14814
14095
|
return true;
|
|
14815
14096
|
});
|
|
14816
14097
|
this.connect("resize", () => {
|
|
@@ -14874,30 +14155,13 @@ var CanvasWebGLWidget = GObject.registerClass(
|
|
|
14874
14155
|
}
|
|
14875
14156
|
/**
|
|
14876
14157
|
* Schedules a single animation frame callback, matching the browser `requestAnimationFrame` API.
|
|
14877
|
-
* Backed by GTK frame clock (vsync-synced) +
|
|
14878
|
-
*
|
|
14158
|
+
* Backed by a persistent GTK frame clock tick callback (vsync-synced) + a persistent GLArea
|
|
14159
|
+
* render signal handler. Both are installed once at construction / first render respectively,
|
|
14160
|
+
* eliminating per-frame GLib.Source allocation and GObject signal connect/disconnect overhead.
|
|
14161
|
+
* Returns 0 (handle — cancel via cancelAnimationFrame clears the pending callback).
|
|
14879
14162
|
*/
|
|
14880
14163
|
requestAnimationFrame(cb) {
|
|
14881
14164
|
this._frameCallback = cb;
|
|
14882
|
-
if (this._tickCallbackId === null) {
|
|
14883
|
-
this._tickCallbackId = this.add_tick_callback((_widget, _frameClock) => {
|
|
14884
|
-
this._tickCallbackId = null;
|
|
14885
|
-
if (this._renderTag === null) {
|
|
14886
|
-
this._renderTag = this.connect("render", (_widget2) => {
|
|
14887
|
-
this.disconnect(this._renderTag);
|
|
14888
|
-
this._renderTag = null;
|
|
14889
|
-
const time2 = (GLib2.get_monotonic_time() - this._timeOrigin) / 1e3;
|
|
14890
|
-
if (globalThis.__GJSIFY_DEBUG_RAF === true) {
|
|
14891
|
-
console.log(`[rAF] frame callback fires t=${time2.toFixed(1)}`);
|
|
14892
|
-
}
|
|
14893
|
-
this._frameCallback?.(time2);
|
|
14894
|
-
return true;
|
|
14895
|
-
});
|
|
14896
|
-
}
|
|
14897
|
-
this.queue_render();
|
|
14898
|
-
return GLib2.SOURCE_REMOVE;
|
|
14899
|
-
});
|
|
14900
|
-
}
|
|
14901
14165
|
this.queue_render();
|
|
14902
14166
|
return 0;
|
|
14903
14167
|
}
|
|
@@ -14919,22 +14183,22 @@ var CanvasWebGLWidget = GObject.registerClass(
|
|
|
14919
14183
|
}
|
|
14920
14184
|
);
|
|
14921
14185
|
|
|
14922
|
-
// ../../../packages/
|
|
14186
|
+
// ../../../packages/framework/webgl/lib/esm/index.js
|
|
14923
14187
|
globalThis.WebGLRenderingContext = WebGLRenderingContext2;
|
|
14924
14188
|
globalThis.WebGL2RenderingContext = WebGL2RenderingContext;
|
|
14925
14189
|
|
|
14926
14190
|
// src/three-demo.ts
|
|
14927
14191
|
init_console_gjs();
|
|
14928
|
-
|
|
14192
|
+
init_auto_globals_97a682e619();
|
|
14929
14193
|
|
|
14930
14194
|
// ../../../node_modules/three/build/three.module.js
|
|
14931
14195
|
init_console_gjs();
|
|
14932
|
-
|
|
14196
|
+
init_auto_globals_97a682e619();
|
|
14933
14197
|
|
|
14934
14198
|
// ../../../node_modules/three/build/three.core.js
|
|
14935
14199
|
init_console_gjs();
|
|
14936
|
-
|
|
14937
|
-
var REVISION = "
|
|
14200
|
+
init_auto_globals_97a682e619();
|
|
14201
|
+
var REVISION = "184";
|
|
14938
14202
|
var MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 };
|
|
14939
14203
|
var TOUCH = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 };
|
|
14940
14204
|
var CullFaceNone = 0;
|
|
@@ -15658,6 +14922,9 @@ var MathUtils = {
|
|
|
15658
14922
|
denormalize
|
|
15659
14923
|
};
|
|
15660
14924
|
var Vector2 = class _Vector2 {
|
|
14925
|
+
static {
|
|
14926
|
+
_Vector2.prototype.isVector2 = true;
|
|
14927
|
+
}
|
|
15661
14928
|
/**
|
|
15662
14929
|
* Constructs a new 2D vector.
|
|
15663
14930
|
*
|
|
@@ -15665,7 +14932,6 @@ var Vector2 = class _Vector2 {
|
|
|
15665
14932
|
* @param {number} [y=0] - The y value of this vector.
|
|
15666
14933
|
*/
|
|
15667
14934
|
constructor(x = 0, y = 0) {
|
|
15668
|
-
_Vector2.prototype.isVector2 = true;
|
|
15669
14935
|
this.x = x;
|
|
15670
14936
|
this.y = y;
|
|
15671
14937
|
}
|
|
@@ -16883,6 +16149,9 @@ var Quaternion = class {
|
|
|
16883
16149
|
}
|
|
16884
16150
|
};
|
|
16885
16151
|
var Vector3 = class _Vector3 {
|
|
16152
|
+
static {
|
|
16153
|
+
_Vector3.prototype.isVector3 = true;
|
|
16154
|
+
}
|
|
16886
16155
|
/**
|
|
16887
16156
|
* Constructs a new 3D vector.
|
|
16888
16157
|
*
|
|
@@ -16891,7 +16160,6 @@ var Vector3 = class _Vector3 {
|
|
|
16891
16160
|
* @param {number} [z=0] - The z value of this vector.
|
|
16892
16161
|
*/
|
|
16893
16162
|
constructor(x = 0, y = 0, z = 0) {
|
|
16894
|
-
_Vector3.prototype.isVector3 = true;
|
|
16895
16163
|
this.x = x;
|
|
16896
16164
|
this.y = y;
|
|
16897
16165
|
this.z = z;
|
|
@@ -17789,6 +17057,9 @@ var Vector3 = class _Vector3 {
|
|
|
17789
17057
|
var _vector$c = /* @__PURE__ */ new Vector3();
|
|
17790
17058
|
var _quaternion$5 = /* @__PURE__ */ new Quaternion();
|
|
17791
17059
|
var Matrix3 = class _Matrix3 {
|
|
17060
|
+
static {
|
|
17061
|
+
_Matrix3.prototype.isMatrix3 = true;
|
|
17062
|
+
}
|
|
17792
17063
|
/**
|
|
17793
17064
|
* Constructs a new 3x3 matrix. The arguments are supposed to be
|
|
17794
17065
|
* in row-major order. If no arguments are provided, the constructor
|
|
@@ -17805,7 +17076,6 @@ var Matrix3 = class _Matrix3 {
|
|
|
17805
17076
|
* @param {number} [n33] - 3-3 matrix element.
|
|
17806
17077
|
*/
|
|
17807
17078
|
constructor(n11, n12, n13, n21, n22, n23, n31, n32, n33) {
|
|
17808
|
-
_Matrix3.prototype.isMatrix3 = true;
|
|
17809
17079
|
this.elements = [
|
|
17810
17080
|
1,
|
|
17811
17081
|
0,
|
|
@@ -18505,7 +17775,7 @@ var Source = class {
|
|
|
18505
17775
|
if (typeof HTMLVideoElement !== "undefined" && data instanceof HTMLVideoElement) {
|
|
18506
17776
|
target.set(data.videoWidth, data.videoHeight, 0);
|
|
18507
17777
|
} else if (typeof VideoFrame !== "undefined" && data instanceof VideoFrame) {
|
|
18508
|
-
target.set(data.
|
|
17778
|
+
target.set(data.displayWidth, data.displayHeight, 0);
|
|
18509
17779
|
} else if (data !== null) {
|
|
18510
17780
|
target.set(data.width, data.height, data.depth || 0);
|
|
18511
17781
|
} else {
|
|
@@ -18635,6 +17905,7 @@ var Texture = class _Texture extends EventDispatcher {
|
|
|
18635
17905
|
this.isRenderTargetTexture = false;
|
|
18636
17906
|
this.isArrayTexture = image && image.depth && image.depth > 1 ? true : false;
|
|
18637
17907
|
this.pmremVersion = 0;
|
|
17908
|
+
this.normalized = false;
|
|
18638
17909
|
}
|
|
18639
17910
|
/**
|
|
18640
17911
|
* The width of the texture in pixels.
|
|
@@ -18662,11 +17933,11 @@ var Texture = class _Texture extends EventDispatcher {
|
|
|
18662
17933
|
get image() {
|
|
18663
17934
|
return this.source.data;
|
|
18664
17935
|
}
|
|
18665
|
-
set image(value2
|
|
17936
|
+
set image(value2) {
|
|
18666
17937
|
this.source.data = value2;
|
|
18667
17938
|
}
|
|
18668
17939
|
/**
|
|
18669
|
-
* Updates the texture transformation matrix from the
|
|
17940
|
+
* Updates the texture transformation matrix from the properties {@link Texture#offset},
|
|
18670
17941
|
* {@link Texture#repeat}, {@link Texture#rotation}, and {@link Texture#center}.
|
|
18671
17942
|
*/
|
|
18672
17943
|
updateMatrix() {
|
|
@@ -18715,6 +17986,7 @@ var Texture = class _Texture extends EventDispatcher {
|
|
|
18715
17986
|
this.format = source.format;
|
|
18716
17987
|
this.internalFormat = source.internalFormat;
|
|
18717
17988
|
this.type = source.type;
|
|
17989
|
+
this.normalized = source.normalized;
|
|
18718
17990
|
this.offset.copy(source.offset);
|
|
18719
17991
|
this.repeat.copy(source.repeat);
|
|
18720
17992
|
this.center.copy(source.center);
|
|
@@ -18791,6 +18063,7 @@ var Texture = class _Texture extends EventDispatcher {
|
|
|
18791
18063
|
format: this.format,
|
|
18792
18064
|
internalFormat: this.internalFormat,
|
|
18793
18065
|
type: this.type,
|
|
18066
|
+
normalized: this.normalized,
|
|
18794
18067
|
colorSpace: this.colorSpace,
|
|
18795
18068
|
minFilter: this.minFilter,
|
|
18796
18069
|
magFilter: this.magFilter,
|
|
@@ -18896,6 +18169,9 @@ Texture.DEFAULT_IMAGE = null;
|
|
|
18896
18169
|
Texture.DEFAULT_MAPPING = UVMapping;
|
|
18897
18170
|
Texture.DEFAULT_ANISOTROPY = 1;
|
|
18898
18171
|
var Vector4 = class _Vector4 {
|
|
18172
|
+
static {
|
|
18173
|
+
_Vector4.prototype.isVector4 = true;
|
|
18174
|
+
}
|
|
18899
18175
|
/**
|
|
18900
18176
|
* Constructs a new 4D vector.
|
|
18901
18177
|
*
|
|
@@ -18905,7 +18181,6 @@ var Vector4 = class _Vector4 {
|
|
|
18905
18181
|
* @param {number} [w=1] - The w value of this vector.
|
|
18906
18182
|
*/
|
|
18907
18183
|
constructor(x = 0, y = 0, z = 0, w = 1) {
|
|
18908
|
-
_Vector4.prototype.isVector4 = true;
|
|
18909
18184
|
this.x = x;
|
|
18910
18185
|
this.y = y;
|
|
18911
18186
|
this.z = z;
|
|
@@ -19813,6 +19088,7 @@ var RenderTarget = class extends EventDispatcher {
|
|
|
19813
19088
|
this.resolveStencilBuffer = source.resolveStencilBuffer;
|
|
19814
19089
|
if (source.depthTexture !== null) this.depthTexture = source.depthTexture.clone();
|
|
19815
19090
|
this.samples = source.samples;
|
|
19091
|
+
this.multiview = source.multiview;
|
|
19816
19092
|
return this;
|
|
19817
19093
|
}
|
|
19818
19094
|
/**
|
|
@@ -19900,6 +19176,9 @@ var Data3DTexture = class extends Texture {
|
|
|
19900
19176
|
}
|
|
19901
19177
|
};
|
|
19902
19178
|
var Matrix4 = class _Matrix4 {
|
|
19179
|
+
static {
|
|
19180
|
+
_Matrix4.prototype.isMatrix4 = true;
|
|
19181
|
+
}
|
|
19903
19182
|
/**
|
|
19904
19183
|
* Constructs a new 4x4 matrix. The arguments are supposed to be
|
|
19905
19184
|
* in row-major order. If no arguments are provided, the constructor
|
|
@@ -19923,7 +19202,6 @@ var Matrix4 = class _Matrix4 {
|
|
|
19923
19202
|
* @param {number} [n44] - 4-4 matrix element.
|
|
19924
19203
|
*/
|
|
19925
19204
|
constructor(n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44) {
|
|
19926
|
-
_Matrix4.prototype.isMatrix4 = true;
|
|
19927
19205
|
this.elements = [
|
|
19928
19206
|
1,
|
|
19929
19207
|
0,
|
|
@@ -22286,9 +21564,7 @@ var Object3D = class _Object3D extends EventDispatcher {
|
|
|
22286
21564
|
this.rotation.order = source.rotation.order;
|
|
22287
21565
|
this.quaternion.copy(source.quaternion);
|
|
22288
21566
|
this.scale.copy(source.scale);
|
|
22289
|
-
|
|
22290
|
-
this.pivot = source.pivot.clone();
|
|
22291
|
-
}
|
|
21567
|
+
this.pivot = source.pivot !== null ? source.pivot.clone() : null;
|
|
22292
21568
|
this.matrix.copy(source.matrix);
|
|
22293
21569
|
this.matrixWorld.copy(source.matrixWorld);
|
|
22294
21570
|
this.matrixAutoUpdate = source.matrixAutoUpdate;
|
|
@@ -22378,6 +21654,7 @@ var WebXRController = class {
|
|
|
22378
21654
|
this._grip.linearVelocity = new Vector3();
|
|
22379
21655
|
this._grip.hasAngularVelocity = false;
|
|
22380
21656
|
this._grip.angularVelocity = new Vector3();
|
|
21657
|
+
this._grip.eventsEnabled = false;
|
|
22381
21658
|
}
|
|
22382
21659
|
return this._grip;
|
|
22383
21660
|
}
|
|
@@ -22507,6 +21784,13 @@ var WebXRController = class {
|
|
|
22507
21784
|
} else {
|
|
22508
21785
|
grip.hasAngularVelocity = false;
|
|
22509
21786
|
}
|
|
21787
|
+
if (grip.eventsEnabled) {
|
|
21788
|
+
grip.dispatchEvent({
|
|
21789
|
+
type: "gripUpdated",
|
|
21790
|
+
data: inputSource,
|
|
21791
|
+
target: this
|
|
21792
|
+
});
|
|
21793
|
+
}
|
|
22510
21794
|
}
|
|
22511
21795
|
}
|
|
22512
21796
|
}
|
|
@@ -23519,7 +22803,7 @@ var Triangle = class _Triangle {
|
|
|
23519
22803
|
static isFrontFacing(a, b, c, direction) {
|
|
23520
22804
|
_v0$2.subVectors(c, b);
|
|
23521
22805
|
_v1$5.subVectors(a, b);
|
|
23522
|
-
return _v0$2.cross(_v1$5).dot(direction) < 0
|
|
22806
|
+
return _v0$2.cross(_v1$5).dot(direction) < 0;
|
|
23523
22807
|
}
|
|
23524
22808
|
/**
|
|
23525
22809
|
* Sets the triangle's vertices by copying the given values.
|
|
@@ -24280,7 +23564,7 @@ function satForAxes(axes, v0, v1, v2, extents) {
|
|
|
24280
23564
|
var _vector$a = /* @__PURE__ */ new Vector3();
|
|
24281
23565
|
var _vector2$1 = /* @__PURE__ */ new Vector2();
|
|
24282
23566
|
var _id$2 = 0;
|
|
24283
|
-
var BufferAttribute = class {
|
|
23567
|
+
var BufferAttribute = class extends EventDispatcher {
|
|
24284
23568
|
/**
|
|
24285
23569
|
* Constructs a new buffer attribute.
|
|
24286
23570
|
*
|
|
@@ -24289,6 +23573,7 @@ var BufferAttribute = class {
|
|
|
24289
23573
|
* @param {boolean} [normalized=false] - Whether the data are normalized or not.
|
|
24290
23574
|
*/
|
|
24291
23575
|
constructor(array, itemSize, normalized = false) {
|
|
23576
|
+
super();
|
|
24292
23577
|
if (Array.isArray(array)) {
|
|
24293
23578
|
throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");
|
|
24294
23579
|
}
|
|
@@ -24685,6 +23970,12 @@ var BufferAttribute = class {
|
|
|
24685
23970
|
if (this.usage !== StaticDrawUsage) data.usage = this.usage;
|
|
24686
23971
|
return data;
|
|
24687
23972
|
}
|
|
23973
|
+
/**
|
|
23974
|
+
* Disposes of the buffer attribute. Available only in {@link WebGPURenderer}.
|
|
23975
|
+
*/
|
|
23976
|
+
dispose() {
|
|
23977
|
+
this.dispatchEvent({ type: "dispose" });
|
|
23978
|
+
}
|
|
24688
23979
|
};
|
|
24689
23980
|
var Uint16BufferAttribute = class extends BufferAttribute {
|
|
24690
23981
|
/**
|
|
@@ -27039,9 +26330,10 @@ var Plane = class {
|
|
|
27039
26330
|
*
|
|
27040
26331
|
* @param {Line3} line - The line to compute the intersection for.
|
|
27041
26332
|
* @param {Vector3} target - The target vector that is used to store the method's result.
|
|
27042
|
-
* @
|
|
26333
|
+
* @param {boolean} [clampToLine=true] - Whether to clamp the intersection to the line segment.
|
|
26334
|
+
* @return {?Vector3} The intersection point. Returns `null` if no intersection is detected.
|
|
27043
26335
|
*/
|
|
27044
|
-
intersectLine(line, target) {
|
|
26336
|
+
intersectLine(line, target, clampToLine = true) {
|
|
27045
26337
|
const direction = line.delta(_vector1);
|
|
27046
26338
|
const denominator = this.normal.dot(direction);
|
|
27047
26339
|
if (denominator === 0) {
|
|
@@ -27051,7 +26343,7 @@ var Plane = class {
|
|
|
27051
26343
|
return null;
|
|
27052
26344
|
}
|
|
27053
26345
|
const t = -(line.start.dot(this.normal) + this.constant) / denominator;
|
|
27054
|
-
if (t < 0 || t > 1) {
|
|
26346
|
+
if (clampToLine === true && (t < 0 || t > 1)) {
|
|
27055
26347
|
return null;
|
|
27056
26348
|
}
|
|
27057
26349
|
return target.copy(line.start).addScaledVector(direction, t);
|
|
@@ -27622,7 +26914,7 @@ function cloneUniforms(src) {
|
|
|
27622
26914
|
dst[u] = {};
|
|
27623
26915
|
for (const p in src[u]) {
|
|
27624
26916
|
const property = src[u][p];
|
|
27625
|
-
if (
|
|
26917
|
+
if (isThreeObject(property)) {
|
|
27626
26918
|
if (property.isRenderTargetTexture) {
|
|
27627
26919
|
warn2("UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms().");
|
|
27628
26920
|
dst[u][p] = null;
|
|
@@ -27630,7 +26922,15 @@ function cloneUniforms(src) {
|
|
|
27630
26922
|
dst[u][p] = property.clone();
|
|
27631
26923
|
}
|
|
27632
26924
|
} else if (Array.isArray(property)) {
|
|
27633
|
-
|
|
26925
|
+
if (isThreeObject(property[0])) {
|
|
26926
|
+
const clonedProperty = [];
|
|
26927
|
+
for (let i = 0, l = property.length; i < l; i++) {
|
|
26928
|
+
clonedProperty[i] = property[i].clone();
|
|
26929
|
+
}
|
|
26930
|
+
dst[u][p] = clonedProperty;
|
|
26931
|
+
} else {
|
|
26932
|
+
dst[u][p] = property.slice();
|
|
26933
|
+
}
|
|
27634
26934
|
} else {
|
|
27635
26935
|
dst[u][p] = property;
|
|
27636
26936
|
}
|
|
@@ -27648,6 +26948,9 @@ function mergeUniforms(uniforms) {
|
|
|
27648
26948
|
}
|
|
27649
26949
|
return merged;
|
|
27650
26950
|
}
|
|
26951
|
+
function isThreeObject(property) {
|
|
26952
|
+
return property && (property.isColor || property.isMatrix3 || property.isMatrix4 || property.isVector2 || property.isVector3 || property.isVector4 || property.isTexture || property.isQuaternion);
|
|
26953
|
+
}
|
|
27651
26954
|
function cloneUniformsGroups(src) {
|
|
27652
26955
|
const dst = [];
|
|
27653
26956
|
for (let u = 0; u < src.length; u++) {
|
|
@@ -28546,10 +27849,10 @@ var KeyframeTrack = class {
|
|
|
28546
27849
|
* @param {number} endTime - The end time.
|
|
28547
27850
|
* @return {KeyframeTrack} A reference to this keyframe track.
|
|
28548
27851
|
*/
|
|
28549
|
-
trim(
|
|
27852
|
+
trim(startTime, endTime) {
|
|
28550
27853
|
const times = this.times, nKeys = times.length;
|
|
28551
27854
|
let from = 0, to = nKeys - 1;
|
|
28552
|
-
while (from !== nKeys && times[from] <
|
|
27855
|
+
while (from !== nKeys && times[from] < startTime) {
|
|
28553
27856
|
++from;
|
|
28554
27857
|
}
|
|
28555
27858
|
while (to !== -1 && times[to] > endTime) {
|
|
@@ -30599,6 +29902,77 @@ var Spherical = class {
|
|
|
30599
29902
|
return new this.constructor().copy(this);
|
|
30600
29903
|
}
|
|
30601
29904
|
};
|
|
29905
|
+
var Matrix2 = class _Matrix2 {
|
|
29906
|
+
static {
|
|
29907
|
+
_Matrix2.prototype.isMatrix2 = true;
|
|
29908
|
+
}
|
|
29909
|
+
/**
|
|
29910
|
+
* Constructs a new 2x2 matrix. The arguments are supposed to be
|
|
29911
|
+
* in row-major order. If no arguments are provided, the constructor
|
|
29912
|
+
* initializes the matrix as an identity matrix.
|
|
29913
|
+
*
|
|
29914
|
+
* @param {number} [n11] - 1-1 matrix element.
|
|
29915
|
+
* @param {number} [n12] - 1-2 matrix element.
|
|
29916
|
+
* @param {number} [n21] - 2-1 matrix element.
|
|
29917
|
+
* @param {number} [n22] - 2-2 matrix element.
|
|
29918
|
+
*/
|
|
29919
|
+
constructor(n11, n12, n21, n22) {
|
|
29920
|
+
this.elements = [
|
|
29921
|
+
1,
|
|
29922
|
+
0,
|
|
29923
|
+
0,
|
|
29924
|
+
1
|
|
29925
|
+
];
|
|
29926
|
+
if (n11 !== void 0) {
|
|
29927
|
+
this.set(n11, n12, n21, n22);
|
|
29928
|
+
}
|
|
29929
|
+
}
|
|
29930
|
+
/**
|
|
29931
|
+
* Sets this matrix to the 2x2 identity matrix.
|
|
29932
|
+
*
|
|
29933
|
+
* @return {Matrix2} A reference to this matrix.
|
|
29934
|
+
*/
|
|
29935
|
+
identity() {
|
|
29936
|
+
this.set(
|
|
29937
|
+
1,
|
|
29938
|
+
0,
|
|
29939
|
+
0,
|
|
29940
|
+
1
|
|
29941
|
+
);
|
|
29942
|
+
return this;
|
|
29943
|
+
}
|
|
29944
|
+
/**
|
|
29945
|
+
* Sets the elements of the matrix from the given array.
|
|
29946
|
+
*
|
|
29947
|
+
* @param {Array<number>} array - The matrix elements in column-major order.
|
|
29948
|
+
* @param {number} [offset=0] - Index of the first element in the array.
|
|
29949
|
+
* @return {Matrix2} A reference to this matrix.
|
|
29950
|
+
*/
|
|
29951
|
+
fromArray(array, offset = 0) {
|
|
29952
|
+
for (let i = 0; i < 4; i++) {
|
|
29953
|
+
this.elements[i] = array[i + offset];
|
|
29954
|
+
}
|
|
29955
|
+
return this;
|
|
29956
|
+
}
|
|
29957
|
+
/**
|
|
29958
|
+
* Sets the elements of the matrix.The arguments are supposed to be
|
|
29959
|
+
* in row-major order.
|
|
29960
|
+
*
|
|
29961
|
+
* @param {number} n11 - 1-1 matrix element.
|
|
29962
|
+
* @param {number} n12 - 1-2 matrix element.
|
|
29963
|
+
* @param {number} n21 - 2-1 matrix element.
|
|
29964
|
+
* @param {number} n22 - 2-2 matrix element.
|
|
29965
|
+
* @return {Matrix2} A reference to this matrix.
|
|
29966
|
+
*/
|
|
29967
|
+
set(n11, n12, n21, n22) {
|
|
29968
|
+
const te = this.elements;
|
|
29969
|
+
te[0] = n11;
|
|
29970
|
+
te[2] = n12;
|
|
29971
|
+
te[1] = n21;
|
|
29972
|
+
te[3] = n22;
|
|
29973
|
+
return this;
|
|
29974
|
+
}
|
|
29975
|
+
};
|
|
30602
29976
|
var Controls = class extends EventDispatcher {
|
|
30603
29977
|
/**
|
|
30604
29978
|
* Constructs a new controls instance.
|
|
@@ -30789,11 +30163,12 @@ function WebGLAnimation() {
|
|
|
30789
30163
|
start: function() {
|
|
30790
30164
|
if (isAnimating === true) return;
|
|
30791
30165
|
if (animationLoop === null) return;
|
|
30166
|
+
if (context === null) return;
|
|
30792
30167
|
requestId = context.requestAnimationFrame(onAnimationFrame);
|
|
30793
30168
|
isAnimating = true;
|
|
30794
30169
|
},
|
|
30795
30170
|
stop: function() {
|
|
30796
|
-
context.cancelAnimationFrame(requestId);
|
|
30171
|
+
if (context !== null) context.cancelAnimationFrame(requestId);
|
|
30797
30172
|
isAnimating = false;
|
|
30798
30173
|
},
|
|
30799
30174
|
setAnimationLoop: function(callback) {
|
|
@@ -30960,8 +30335,8 @@ var emissivemap_fragment = "#ifdef USE_EMISSIVEMAP\n vec4 emissiveColor = textur
|
|
|
30960
30335
|
var emissivemap_pars_fragment = "#ifdef USE_EMISSIVEMAP\n uniform sampler2D emissiveMap;\n#endif";
|
|
30961
30336
|
var colorspace_fragment = "gl_FragColor = linearToOutputTexel( gl_FragColor );";
|
|
30962
30337
|
var colorspace_pars_fragment = "vec4 LinearTransferOETF( in vec4 value ) {\n return value;\n}\nvec4 sRGBTransferEOTF( in vec4 value ) {\n return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 sRGBTransferOETF( in vec4 value ) {\n return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}";
|
|
30963
|
-
var envmap_fragment = "#ifdef USE_ENVMAP\n #ifdef ENV_WORLDPOS\n vec3 cameraToFrag;\n if ( isOrthographic ) {\n cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n } else {\n cameraToFrag = normalize( vWorldPosition - cameraPosition );\n }\n vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n #ifdef ENVMAP_MODE_REFLECTION\n vec3 reflectVec = reflect( cameraToFrag, worldNormal );\n #else\n vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n #endif\n #else\n vec3 reflectVec = vReflect;\n #endif\n #ifdef ENVMAP_TYPE_CUBE\n vec4 envColor = textureCube( envMap, envMapRotation *
|
|
30964
|
-
var envmap_common_pars_fragment = "#ifdef USE_ENVMAP\n uniform float envMapIntensity;\n uniform
|
|
30338
|
+
var envmap_fragment = "#ifdef USE_ENVMAP\n #ifdef ENV_WORLDPOS\n vec3 cameraToFrag;\n if ( isOrthographic ) {\n cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n } else {\n cameraToFrag = normalize( vWorldPosition - cameraPosition );\n }\n vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n #ifdef ENVMAP_MODE_REFLECTION\n vec3 reflectVec = reflect( cameraToFrag, worldNormal );\n #else\n vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n #endif\n #else\n vec3 reflectVec = vReflect;\n #endif\n #ifdef ENVMAP_TYPE_CUBE\n vec4 envColor = textureCube( envMap, envMapRotation * reflectVec );\n #ifdef ENVMAP_BLENDING_MULTIPLY\n outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n #elif defined( ENVMAP_BLENDING_MIX )\n outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n #elif defined( ENVMAP_BLENDING_ADD )\n outgoingLight += envColor.xyz * specularStrength * reflectivity;\n #endif\n #endif\n#endif";
|
|
30339
|
+
var envmap_common_pars_fragment = "#ifdef USE_ENVMAP\n uniform float envMapIntensity;\n uniform mat3 envMapRotation;\n #ifdef ENVMAP_TYPE_CUBE\n uniform samplerCube envMap;\n #else\n uniform sampler2D envMap;\n #endif\n#endif";
|
|
30965
30340
|
var envmap_pars_fragment = "#ifdef USE_ENVMAP\n uniform float reflectivity;\n #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n #define ENV_WORLDPOS\n #endif\n #ifdef ENV_WORLDPOS\n varying vec3 vWorldPosition;\n uniform float refractionRatio;\n #else\n varying vec3 vReflect;\n #endif\n#endif";
|
|
30966
30341
|
var envmap_pars_vertex = "#ifdef USE_ENVMAP\n #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n #define ENV_WORLDPOS\n #endif\n #ifdef ENV_WORLDPOS\n \n varying vec3 vWorldPosition;\n #else\n varying vec3 vReflect;\n uniform float refractionRatio;\n #endif\n#endif";
|
|
30967
30342
|
var envmap_vertex = "#ifdef USE_ENVMAP\n #ifdef ENV_WORLDPOS\n vWorldPosition = worldPosition.xyz;\n #else\n vec3 cameraToVertex;\n if ( isOrthographic ) {\n cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n } else {\n cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n }\n vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n #ifdef ENVMAP_MODE_REFLECTION\n vReflect = reflect( cameraToVertex, worldNormal );\n #else\n vReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n #endif\n #endif\n#endif";
|
|
@@ -30973,17 +30348,18 @@ var gradientmap_pars_fragment = "#ifdef USE_GRADIENTMAP\n uniform sampler2D grad
|
|
|
30973
30348
|
var lightmap_pars_fragment = "#ifdef USE_LIGHTMAP\n uniform sampler2D lightMap;\n uniform float lightMapIntensity;\n#endif";
|
|
30974
30349
|
var lights_lambert_fragment = "LambertMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularStrength = specularStrength;";
|
|
30975
30350
|
var lights_lambert_pars_fragment = "varying vec3 vViewPosition;\nstruct LambertMaterial {\n vec3 diffuseColor;\n float specularStrength;\n};\nvoid RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n float dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n vec3 irradiance = dotNL * directLight.color;\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct RE_Direct_Lambert\n#define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert";
|
|
30976
|
-
var lights_pars_begin = "uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\n#if defined( USE_LIGHT_PROBES )\n uniform vec3 lightProbe[ 9 ];\n#endif\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n float x = normal.x, y = normal.y, z = normal.z;\n vec3 result = shCoefficients[ 0 ] * 0.886227;\n result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n return result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n return irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n vec3 irradiance = ambientLightColor;\n return irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n if ( cutoffDistance > 0.0 ) {\n distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n }\n return distanceFalloff;\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n return smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n struct DirectionalLight {\n vec3 direction;\n vec3 color;\n };\n uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n void getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {\n light.color = directionalLight.color;\n light.direction = directionalLight.direction;\n light.visible = true;\n }\n#endif\n#if NUM_POINT_LIGHTS > 0\n struct PointLight {\n vec3 position;\n vec3 color;\n float distance;\n float decay;\n };\n uniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n void getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {\n vec3 lVector = pointLight.position - geometryPosition;\n light.direction = normalize( lVector );\n float lightDistance = length( lVector );\n light.color = pointLight.color;\n light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n light.visible = ( light.color != vec3( 0.0 ) );\n }\n#endif\n#if NUM_SPOT_LIGHTS > 0\n struct SpotLight {\n vec3 position;\n vec3 direction;\n vec3 color;\n float distance;\n float decay;\n float coneCos;\n float penumbraCos;\n };\n uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n void getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {\n vec3 lVector = spotLight.position - geometryPosition;\n light.direction = normalize( lVector );\n float angleCos = dot( light.direction, spotLight.direction );\n float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n if ( spotAttenuation > 0.0 ) {\n float lightDistance = length( lVector );\n light.color = spotLight.color * spotAttenuation;\n light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n light.visible = ( light.color != vec3( 0.0 ) );\n } else {\n light.color = vec3( 0.0 );\n light.visible = false;\n }\n }\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n struct RectAreaLight {\n vec3 color;\n vec3 position;\n vec3 halfWidth;\n vec3 halfHeight;\n };\n uniform sampler2D ltc_1; uniform sampler2D ltc_2;\n uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n struct HemisphereLight {\n vec3 direction;\n vec3 skyColor;\n vec3 groundColor;\n };\n uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n float dotNL = dot( normal, hemiLight.direction );\n float hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n return irradiance;\n }\n#endif";
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var lights_pars_begin = "uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\n#if defined( USE_LIGHT_PROBES )\n uniform vec3 lightProbe[ 9 ];\n#endif\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n float x = normal.x, y = normal.y, z = normal.z;\n vec3 result = shCoefficients[ 0 ] * 0.886227;\n result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n return result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n return irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n vec3 irradiance = ambientLightColor;\n return irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n if ( cutoffDistance > 0.0 ) {\n distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n }\n return distanceFalloff;\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n return smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n struct DirectionalLight {\n vec3 direction;\n vec3 color;\n };\n uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n void getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {\n light.color = directionalLight.color;\n light.direction = directionalLight.direction;\n light.visible = true;\n }\n#endif\n#if NUM_POINT_LIGHTS > 0\n struct PointLight {\n vec3 position;\n vec3 color;\n float distance;\n float decay;\n };\n uniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n void getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {\n vec3 lVector = pointLight.position - geometryPosition;\n light.direction = normalize( lVector );\n float lightDistance = length( lVector );\n light.color = pointLight.color;\n light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n light.visible = ( light.color != vec3( 0.0 ) );\n }\n#endif\n#if NUM_SPOT_LIGHTS > 0\n struct SpotLight {\n vec3 position;\n vec3 direction;\n vec3 color;\n float distance;\n float decay;\n float coneCos;\n float penumbraCos;\n };\n uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n void getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {\n vec3 lVector = spotLight.position - geometryPosition;\n light.direction = normalize( lVector );\n float angleCos = dot( light.direction, spotLight.direction );\n float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n if ( spotAttenuation > 0.0 ) {\n float lightDistance = length( lVector );\n light.color = spotLight.color * spotAttenuation;\n light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n light.visible = ( light.color != vec3( 0.0 ) );\n } else {\n light.color = vec3( 0.0 );\n light.visible = false;\n }\n }\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n struct RectAreaLight {\n vec3 color;\n vec3 position;\n vec3 halfWidth;\n vec3 halfHeight;\n };\n uniform sampler2D ltc_1; uniform sampler2D ltc_2;\n uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n struct HemisphereLight {\n vec3 direction;\n vec3 skyColor;\n vec3 groundColor;\n };\n uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n float dotNL = dot( normal, hemiLight.direction );\n float hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n return irradiance;\n }\n#endif\n#include <lightprobes_pars_fragment>";
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var envmap_physical_pars_fragment = "#ifdef USE_ENVMAP\n vec3 getIBLIrradiance( const in vec3 normal ) {\n #ifdef ENVMAP_TYPE_CUBE_UV\n vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n vec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );\n return PI * envMapColor.rgb * envMapIntensity;\n #else\n return vec3( 0.0 );\n #endif\n }\n vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n #ifdef ENVMAP_TYPE_CUBE_UV\n vec3 reflectVec = reflect( - viewDir, normal );\n reflectVec = normalize( mix( reflectVec, normal, pow4( roughness ) ) );\n reflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n vec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );\n return envMapColor.rgb * envMapIntensity;\n #else\n return vec3( 0.0 );\n #endif\n }\n #ifdef USE_ANISOTROPY\n vec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {\n #ifdef ENVMAP_TYPE_CUBE_UV\n vec3 bentNormal = cross( bitangent, viewDir );\n bentNormal = normalize( cross( bentNormal, bitangent ) );\n bentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );\n return getIBLRadiance( viewDir, bentNormal, roughness );\n #else\n return vec3( 0.0 );\n #endif\n }\n #endif\n#endif";
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var lights_toon_fragment = "ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;";
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var lights_toon_pars_fragment = "varying vec3 vViewPosition;\nstruct ToonMaterial {\n vec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n vec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct RE_Direct_Toon\n#define RE_IndirectDiffuse RE_IndirectDiffuse_Toon";
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var lights_phong_fragment = "BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;";
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var lights_phong_pars_fragment = "varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n vec3 diffuseColor;\n vec3 specularColor;\n float specularShininess;\n float specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n float dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n vec3 irradiance = dotNL * directLight.color;\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct RE_Direct_BlinnPhong\n#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong";
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var lights_physical_fragment = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.diffuseContribution = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.metalness = metalnessFactor;\nvec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n material.ior = ior;\n #ifdef USE_SPECULAR\n float specularIntensityFactor = specularIntensity;\n vec3 specularColorFactor = specularColor;\n #ifdef USE_SPECULAR_COLORMAP\n specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;\n #endif\n #ifdef USE_SPECULAR_INTENSITYMAP\n specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;\n #endif\n material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n #else\n float specularIntensityFactor = 1.0;\n vec3 specularColorFactor = vec3( 1.0 );\n material.specularF90 = 1.0;\n #endif\n material.specularColor = min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor;\n material.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor );\n#else\n material.specularColor = vec3( 0.04 );\n material.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor );\n material.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n material.clearcoat = clearcoat;\n material.clearcoatRoughness = clearcoatRoughness;\n material.clearcoatF0 = vec3( 0.04 );\n material.clearcoatF90 = 1.0;\n #ifdef USE_CLEARCOATMAP\n material.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;\n #endif\n #ifdef USE_CLEARCOAT_ROUGHNESSMAP\n material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;\n #endif\n material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n material.clearcoatRoughness += geometryRoughness;\n material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_DISPERSION\n material.dispersion = dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n material.iridescence = iridescence;\n material.iridescenceIOR = iridescenceIOR;\n #ifdef USE_IRIDESCENCEMAP\n material.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;\n #endif\n #ifdef USE_IRIDESCENCE_THICKNESSMAP\n material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;\n #else\n material.iridescenceThickness = iridescenceThicknessMaximum;\n #endif\n#endif\n#ifdef USE_SHEEN\n material.sheenColor = sheenColor;\n #ifdef USE_SHEEN_COLORMAP\n material.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;\n #endif\n material.sheenRoughness = clamp( sheenRoughness, 0.0001, 1.0 );\n #ifdef USE_SHEEN_ROUGHNESSMAP\n material.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;\n #endif\n#endif\n#ifdef USE_ANISOTROPY\n #ifdef USE_ANISOTROPYMAP\n mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );\n vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;\n vec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;\n #else\n vec2 anisotropyV = anisotropyVector;\n #endif\n material.anisotropy = length( anisotropyV );\n if( material.anisotropy == 0.0 ) {\n anisotropyV = vec2( 1.0, 0.0 );\n } else {\n anisotropyV /= material.anisotropy;\n material.anisotropy = saturate( material.anisotropy );\n }\n material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );\n material.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;\n material.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;\n#endif";
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var lights_physical_pars_fragment = "uniform sampler2D dfgLUT;\nstruct PhysicalMaterial {\n vec3 diffuseColor;\n vec3 diffuseContribution;\n vec3 specularColor;\n vec3 specularColorBlended;\n float roughness;\n float metalness;\n float specularF90;\n float dispersion;\n #ifdef USE_CLEARCOAT\n float clearcoat;\n float clearcoatRoughness;\n vec3 clearcoatF0;\n float clearcoatF90;\n #endif\n #ifdef USE_IRIDESCENCE\n float iridescence;\n float iridescenceIOR;\n float iridescenceThickness;\n vec3 iridescenceFresnel;\n vec3 iridescenceF0;\n vec3 iridescenceFresnelDielectric;\n vec3 iridescenceFresnelMetallic;\n #endif\n #ifdef USE_SHEEN\n vec3 sheenColor;\n float sheenRoughness;\n #endif\n #ifdef IOR\n float ior;\n #endif\n #ifdef USE_TRANSMISSION\n float transmission;\n float transmissionAlpha;\n float thickness;\n float attenuationDistance;\n vec3 attenuationColor;\n #endif\n #ifdef USE_ANISOTROPY\n float anisotropy;\n float alphaT;\n vec3 anisotropyT;\n vec3 anisotropyB;\n #endif\n};\nvec3 clearcoatSpecularDirect = vec3( 0.0 );\nvec3 clearcoatSpecularIndirect = vec3( 0.0 );\nvec3 sheenSpecularDirect = vec3( 0.0 );\nvec3 sheenSpecularIndirect = vec3(0.0 );\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n float x2 = x * x;\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n float a2 = pow2( alpha );\n float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n return 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n float a2 = pow2( alpha );\n float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n return RECIPROCAL_PI * a2 / pow2( denom );\n}\n#ifdef USE_ANISOTROPY\n float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\n float gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );\n float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\n float v = 0.5 / ( gv + gl );\n return v;\n }\n float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\n float a2 = alphaT * alphaB;\n highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\n highp float v2 = dot( v, v );\n float w2 = a2 / v2;\n return RECIPROCAL_PI * a2 * pow2 ( w2 );\n }\n#endif\n#ifdef USE_CLEARCOAT\n vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\n vec3 f0 = material.clearcoatF0;\n float f90 = material.clearcoatF90;\n float roughness = material.clearcoatRoughness;\n float alpha = pow2( roughness );\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n float dotNH = saturate( dot( normal, halfDir ) );\n float dotVH = saturate( dot( viewDir, halfDir ) );\n vec3 F = F_Schlick( f0, f90, dotVH );\n float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n float D = D_GGX( alpha, dotNH );\n return F * ( V * D );\n }\n#endif\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n vec3 f0 = material.specularColorBlended;\n float f90 = material.specularF90;\n float roughness = material.roughness;\n float alpha = pow2( roughness );\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n float dotNH = saturate( dot( normal, halfDir ) );\n float dotVH = saturate( dot( viewDir, halfDir ) );\n vec3 F = F_Schlick( f0, f90, dotVH );\n #ifdef USE_IRIDESCENCE\n F = mix( F, material.iridescenceFresnel, material.iridescence );\n #endif\n #ifdef USE_ANISOTROPY\n float dotTL = dot( material.anisotropyT, lightDir );\n float dotTV = dot( material.anisotropyT, viewDir );\n float dotTH = dot( material.anisotropyT, halfDir );\n float dotBL = dot( material.anisotropyB, lightDir );\n float dotBV = dot( material.anisotropyB, viewDir );\n float dotBH = dot( material.anisotropyB, halfDir );\n float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\n float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\n #else\n float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n float D = D_GGX( alpha, dotNH );\n #endif\n return F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n const float LUT_SIZE = 64.0;\n const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n const float LUT_BIAS = 0.5 / LUT_SIZE;\n float dotNV = saturate( dot( N, V ) );\n vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n uv = uv * LUT_SCALE + LUT_BIAS;\n return uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n float l = length( f );\n return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n float x = dot( v1, v2 );\n float y = abs( x );\n float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n float b = 3.4175940 + ( 4.1616724 + y ) * y;\n float v = a / b;\n float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n return cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n vec3 lightNormal = cross( v1, v2 );\n if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n vec3 T1, T2;\n T1 = normalize( V - N * dot( V, N ) );\n T2 = - cross( N, T1 );\n mat3 mat = mInv * transpose( mat3( T1, T2, N ) );\n vec3 coords[ 4 ];\n coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n coords[ 0 ] = normalize( coords[ 0 ] );\n coords[ 1 ] = normalize( coords[ 1 ] );\n coords[ 2 ] = normalize( coords[ 2 ] );\n coords[ 3 ] = normalize( coords[ 3 ] );\n vec3 vectorFormFactor = vec3( 0.0 );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n float result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n return vec3( result );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n float alpha = pow2( roughness );\n float invAlpha = 1.0 / alpha;\n float cos2h = dotNH * dotNH;\n float sin2h = max( 1.0 - cos2h, 0.0078125 );\n return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n float dotNH = saturate( dot( normal, halfDir ) );\n float D = D_Charlie( sheenRoughness, dotNH );\n float V = V_Neubelt( dotNV, dotNL );\n return sheenColor * ( D * V );\n}\n#endif\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n float dotNV = saturate( dot( normal, viewDir ) );\n float r2 = roughness * roughness;\n float rInv = 1.0 / ( roughness + 0.1 );\n float a = -1.9362 + 1.0678 * roughness + 0.4573 * r2 - 0.8469 * rInv;\n float b = -0.6014 + 0.5538 * roughness - 0.4670 * r2 - 0.1255 * rInv;\n float DG = exp( a * dotNV + b );\n return saturate( DG );\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n float dotNV = saturate( dot( normal, viewDir ) );\n vec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;\n return specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n float dotNV = saturate( dot( normal, viewDir ) );\n vec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;\n #ifdef USE_IRIDESCENCE\n vec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n #else\n vec3 Fr = specularColor;\n #endif\n vec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n float Ess = fab.x + fab.y;\n float Ems = 1.0 - Ess;\n vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n singleScatter += FssEss;\n multiScatter += Fms * Ems;\n}\nvec3 BRDF_GGX_Multiscatter( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n vec3 singleScatter = BRDF_GGX( lightDir, viewDir, normal, material );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n vec2 dfgV = texture2D( dfgLUT, vec2( material.roughness, dotNV ) ).rg;\n vec2 dfgL = texture2D( dfgLUT, vec2( material.roughness, dotNL ) ).rg;\n vec3 FssEss_V = material.specularColorBlended * dfgV.x + material.specularF90 * dfgV.y;\n vec3 FssEss_L = material.specularColorBlended * dfgL.x + material.specularF90 * dfgL.y;\n float Ess_V = dfgV.x + dfgV.y;\n float Ess_L = dfgL.x + dfgL.y;\n float Ems_V = 1.0 - Ess_V;\n float Ems_L = 1.0 - Ess_L;\n vec3 Favg = material.specularColorBlended + ( 1.0 - material.specularColorBlended ) * 0.047619;\n vec3 Fms = FssEss_V * FssEss_L * Favg / ( 1.0 - Ems_V * Ems_L * Favg + EPSILON );\n float compensationFactor = Ems_V * Ems_L;\n vec3 multiScatter = Fms * compensationFactor;\n return singleScatter + multiScatter;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n vec3 normal = geometryNormal;\n vec3 viewDir = geometryViewDir;\n vec3 position = geometryPosition;\n vec3 lightPos = rectAreaLight.position;\n vec3 halfWidth = rectAreaLight.halfWidth;\n vec3 halfHeight = rectAreaLight.halfHeight;\n vec3 lightColor = rectAreaLight.color;\n float roughness = material.roughness;\n vec3 rectCoords[ 4 ];\n rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n vec2 uv = LTC_Uv( normal, viewDir, roughness );\n vec4 t1 = texture2D( ltc_1, uv );\n vec4 t2 = texture2D( ltc_2, uv );\n mat3 mInv = mat3(\n vec3( t1.x, 0, t1.y ),\n vec3( 0, 1, 0 ),\n vec3( t1.z, 0, t1.w )\n );\n vec3 fresnel = ( material.specularColorBlended * t2.x + ( material.specularF90 - material.specularColorBlended ) * t2.y );\n reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n reflectedLight.directDiffuse += lightColor * material.diffuseContribution * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n #ifdef USE_CLEARCOAT\n vec3 Ncc = geometryClearcoatNormal;\n vec2 uvClearcoat = LTC_Uv( Ncc, viewDir, material.clearcoatRoughness );\n vec4 t1Clearcoat = texture2D( ltc_1, uvClearcoat );\n vec4 t2Clearcoat = texture2D( ltc_2, uvClearcoat );\n mat3 mInvClearcoat = mat3(\n vec3( t1Clearcoat.x, 0, t1Clearcoat.y ),\n vec3( 0, 1, 0 ),\n vec3( t1Clearcoat.z, 0, t1Clearcoat.w )\n );\n vec3 fresnelClearcoat = material.clearcoatF0 * t2Clearcoat.x + ( material.clearcoatF90 - material.clearcoatF0 ) * t2Clearcoat.y;\n clearcoatSpecularDirect += lightColor * fresnelClearcoat * LTC_Evaluate( Ncc, viewDir, position, mInvClearcoat, rectCoords );\n #endif\n }\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n float dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n vec3 irradiance = dotNL * directLight.color;\n #ifdef USE_CLEARCOAT\n float dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );\n vec3 ccIrradiance = dotNLcc * directLight.color;\n clearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );\n #endif\n #ifdef USE_SHEEN\n \n sheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );\n \n float sheenAlbedoV = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n float sheenAlbedoL = IBLSheenBRDF( geometryNormal, directLight.direction, material.sheenRoughness );\n \n float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * max( sheenAlbedoV, sheenAlbedoL );\n \n irradiance *= sheenEnergyComp;\n \n #endif\n reflectedLight.directSpecular += irradiance * BRDF_GGX_Multiscatter( directLight.direction, geometryViewDir, geometryNormal, material );\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseContribution );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n vec3 diffuse = irradiance * BRDF_Lambert( material.diffuseContribution );\n #ifdef USE_SHEEN\n float sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;\n diffuse *= sheenEnergyComp;\n #endif\n reflectedLight.indirectDiffuse += diffuse;\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n #ifdef USE_CLEARCOAT\n clearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n #endif\n #ifdef USE_SHEEN\n sheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness ) * RECIPROCAL_PI;\n #endif\n vec3 singleScatteringDielectric = vec3( 0.0 );\n vec3 multiScatteringDielectric = vec3( 0.0 );\n vec3 singleScatteringMetallic = vec3( 0.0 );\n vec3 multiScatteringMetallic = vec3( 0.0 );\n #ifdef USE_IRIDESCENCE\n computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnelDielectric, material.roughness, singleScatteringDielectric, multiScatteringDielectric );\n computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.iridescence, material.iridescenceFresnelMetallic, material.roughness, singleScatteringMetallic, multiScatteringMetallic );\n #else\n computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScatteringDielectric, multiScatteringDielectric );\n computeMultiscattering( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.roughness, singleScatteringMetallic, multiScatteringMetallic );\n #endif\n vec3 singleScattering = mix( singleScatteringDielectric, singleScatteringMetallic, material.metalness );\n vec3 multiScattering = mix( multiScatteringDielectric, multiScatteringMetallic, material.metalness );\n vec3 totalScatteringDielectric = singleScatteringDielectric + multiScatteringDielectric;\n vec3 diffuse = material.diffuseContribution * ( 1.0 - totalScatteringDielectric );\n vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n vec3 indirectSpecular = radiance * singleScattering;\n indirectSpecular += multiScattering * cosineWeightedIrradiance;\n vec3 indirectDiffuse = diffuse * cosineWeightedIrradiance;\n #ifdef USE_SHEEN\n float sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;\n indirectSpecular *= sheenEnergyComp;\n indirectDiffuse *= sheenEnergyComp;\n #endif\n reflectedLight.indirectSpecular += indirectSpecular;\n reflectedLight.indirectDiffuse += indirectDiffuse;\n}\n#define RE_Direct RE_Direct_Physical\n#define RE_Direct_RectArea RE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse RE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular RE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}";
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var lights_fragment_begin = "\nvec3 geometryPosition = - vViewPosition;\nvec3 geometryNormal = normal;\nvec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\nvec3 geometryClearcoatNormal = vec3( 0.0 );\n#ifdef USE_CLEARCOAT\n geometryClearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\n float dotNVi = saturate( dot( normal, geometryViewDir ) );\n if ( material.iridescenceThickness == 0.0 ) {\n material.iridescence = 0.0;\n } else {\n material.iridescence = saturate( material.iridescence );\n }\n if ( material.iridescence > 0.0 ) {\n material.iridescenceFresnelDielectric = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n material.iridescenceFresnelMetallic = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.diffuseColor );\n material.iridescenceFresnel = mix( material.iridescenceFresnelDielectric, material.iridescenceFresnelMetallic, material.metalness );\n material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n }\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n PointLight pointLight;\n #if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n PointLightShadow pointLightShadow;\n #endif\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n pointLight = pointLights[ i ];\n getPointLightInfo( pointLight, geometryPosition, directLight );\n #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS ) && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) )\n pointLightShadow = pointLightShadows[ i ];\n directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n #endif\n RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n SpotLight spotLight;\n vec4 spotColor;\n vec3 spotLightCoord;\n bool inSpotLightMap;\n #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n SpotLightShadow spotLightShadow;\n #endif\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n spotLight = spotLights[ i ];\n getSpotLightInfo( spotLight, geometryPosition, directLight );\n #if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n #define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\n #elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n #define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\n #else\n #define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n #endif\n #if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\n spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\n inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\n spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\n directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\n #endif\n #undef SPOT_LIGHT_MAP_INDEX\n #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n spotLightShadow = spotLightShadows[ i ];\n directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n #endif\n RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n DirectionalLight directionalLight;\n #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n DirectionalLightShadow directionalLightShadow;\n #endif\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n directionalLight = directionalLights[ i ];\n getDirectionalLightInfo( directionalLight, directLight );\n #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n directionalLightShadow = directionalLightShadows[ i ];\n directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n #endif\n RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n RectAreaLight rectAreaLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n rectAreaLight = rectAreaLights[ i ];\n RE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n vec3 iblIrradiance = vec3( 0.0 );\n vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n #if defined( USE_LIGHT_PROBES )\n irradiance += getLightProbeIrradiance( lightProbe, geometryNormal );\n #endif\n #if ( NUM_HEMI_LIGHTS > 0 )\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );\n }\n #pragma unroll_loop_end\n #endif\n#endif\n#if defined( RE_IndirectSpecular )\n vec3 radiance = vec3( 0.0 );\n vec3 clearcoatRadiance = vec3( 0.0 );\n#endif";
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var lights_physical_pars_fragment = "uniform sampler2D dfgLUT;\nstruct PhysicalMaterial {\n vec3 diffuseColor;\n vec3 diffuseContribution;\n vec3 specularColor;\n vec3 specularColorBlended;\n float roughness;\n float metalness;\n float specularF90;\n float dispersion;\n #ifdef USE_CLEARCOAT\n float clearcoat;\n float clearcoatRoughness;\n vec3 clearcoatF0;\n float clearcoatF90;\n #endif\n #ifdef USE_IRIDESCENCE\n float iridescence;\n float iridescenceIOR;\n float iridescenceThickness;\n vec3 iridescenceFresnel;\n vec3 iridescenceF0;\n vec3 iridescenceFresnelDielectric;\n vec3 iridescenceFresnelMetallic;\n #endif\n #ifdef USE_SHEEN\n vec3 sheenColor;\n float sheenRoughness;\n #endif\n #ifdef IOR\n float ior;\n #endif\n #ifdef USE_TRANSMISSION\n float transmission;\n float transmissionAlpha;\n float thickness;\n float attenuationDistance;\n vec3 attenuationColor;\n #endif\n #ifdef USE_ANISOTROPY\n float anisotropy;\n float alphaT;\n vec3 anisotropyT;\n vec3 anisotropyB;\n #endif\n};\nvec3 clearcoatSpecularDirect = vec3( 0.0 );\nvec3 clearcoatSpecularIndirect = vec3( 0.0 );\nvec3 sheenSpecularDirect = vec3( 0.0 );\nvec3 sheenSpecularIndirect = vec3(0.0 );\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n float x2 = x * x;\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n float a2 = pow2( alpha );\n float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n return 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n float a2 = pow2( alpha );\n float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n return RECIPROCAL_PI * a2 / pow2( denom );\n}\n#ifdef USE_ANISOTROPY\n float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\n float gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );\n float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\n return 0.5 / max( gv + gl, EPSILON );\n }\n float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\n float a2 = alphaT * alphaB;\n highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\n highp float v2 = dot( v, v );\n float w2 = a2 / v2;\n return RECIPROCAL_PI * a2 * pow2 ( w2 );\n }\n#endif\n#ifdef USE_CLEARCOAT\n vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\n vec3 f0 = material.clearcoatF0;\n float f90 = material.clearcoatF90;\n float roughness = material.clearcoatRoughness;\n float alpha = pow2( roughness );\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n float dotNH = saturate( dot( normal, halfDir ) );\n float dotVH = saturate( dot( viewDir, halfDir ) );\n vec3 F = F_Schlick( f0, f90, dotVH );\n float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n float D = D_GGX( alpha, dotNH );\n return F * ( V * D );\n }\n#endif\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n vec3 f0 = material.specularColorBlended;\n float f90 = material.specularF90;\n float roughness = material.roughness;\n float alpha = pow2( roughness );\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n float dotNH = saturate( dot( normal, halfDir ) );\n float dotVH = saturate( dot( viewDir, halfDir ) );\n vec3 F = F_Schlick( f0, f90, dotVH );\n #ifdef USE_IRIDESCENCE\n F = mix( F, material.iridescenceFresnel, material.iridescence );\n #endif\n #ifdef USE_ANISOTROPY\n float dotTL = dot( material.anisotropyT, lightDir );\n float dotTV = dot( material.anisotropyT, viewDir );\n float dotTH = dot( material.anisotropyT, halfDir );\n float dotBL = dot( material.anisotropyB, lightDir );\n float dotBV = dot( material.anisotropyB, viewDir );\n float dotBH = dot( material.anisotropyB, halfDir );\n float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\n float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\n #else\n float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n float D = D_GGX( alpha, dotNH );\n #endif\n return F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n const float LUT_SIZE = 64.0;\n const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n const float LUT_BIAS = 0.5 / LUT_SIZE;\n float dotNV = saturate( dot( N, V ) );\n vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n uv = uv * LUT_SCALE + LUT_BIAS;\n return uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n float l = length( f );\n return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n float x = dot( v1, v2 );\n float y = abs( x );\n float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n float b = 3.4175940 + ( 4.1616724 + y ) * y;\n float v = a / b;\n float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n return cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n vec3 lightNormal = cross( v1, v2 );\n if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n vec3 T1, T2;\n T1 = normalize( V - N * dot( V, N ) );\n T2 = - cross( N, T1 );\n mat3 mat = mInv * transpose( mat3( T1, T2, N ) );\n vec3 coords[ 4 ];\n coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n coords[ 0 ] = normalize( coords[ 0 ] );\n coords[ 1 ] = normalize( coords[ 1 ] );\n coords[ 2 ] = normalize( coords[ 2 ] );\n coords[ 3 ] = normalize( coords[ 3 ] );\n vec3 vectorFormFactor = vec3( 0.0 );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n float result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n return vec3( result );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n float alpha = pow2( roughness );\n float invAlpha = 1.0 / alpha;\n float cos2h = dotNH * dotNH;\n float sin2h = max( 1.0 - cos2h, 0.0078125 );\n return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n float dotNH = saturate( dot( normal, halfDir ) );\n float D = D_Charlie( sheenRoughness, dotNH );\n float V = V_Neubelt( dotNV, dotNL );\n return sheenColor * ( D * V );\n}\n#endif\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n float dotNV = saturate( dot( normal, viewDir ) );\n float r2 = roughness * roughness;\n float rInv = 1.0 / ( roughness + 0.1 );\n float a = -1.9362 + 1.0678 * roughness + 0.4573 * r2 - 0.8469 * rInv;\n float b = -0.6014 + 0.5538 * roughness - 0.4670 * r2 - 0.1255 * rInv;\n float DG = exp( a * dotNV + b );\n return saturate( DG );\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n float dotNV = saturate( dot( normal, viewDir ) );\n vec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;\n return specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n float dotNV = saturate( dot( normal, viewDir ) );\n vec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;\n #ifdef USE_IRIDESCENCE\n vec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n #else\n vec3 Fr = specularColor;\n #endif\n vec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n float Ess = fab.x + fab.y;\n float Ems = 1.0 - Ess;\n vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n singleScatter += FssEss;\n multiScatter += Fms * Ems;\n}\nvec3 BRDF_GGX_Multiscatter( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n vec3 singleScatter = BRDF_GGX( lightDir, viewDir, normal, material );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n vec2 dfgV = texture2D( dfgLUT, vec2( material.roughness, dotNV ) ).rg;\n vec2 dfgL = texture2D( dfgLUT, vec2( material.roughness, dotNL ) ).rg;\n vec3 FssEss_V = material.specularColorBlended * dfgV.x + material.specularF90 * dfgV.y;\n vec3 FssEss_L = material.specularColorBlended * dfgL.x + material.specularF90 * dfgL.y;\n float Ess_V = dfgV.x + dfgV.y;\n float Ess_L = dfgL.x + dfgL.y;\n float Ems_V = 1.0 - Ess_V;\n float Ems_L = 1.0 - Ess_L;\n vec3 Favg = material.specularColorBlended + ( 1.0 - material.specularColorBlended ) * 0.047619;\n vec3 Fms = FssEss_V * FssEss_L * Favg / ( 1.0 - Ems_V * Ems_L * Favg + EPSILON );\n float compensationFactor = Ems_V * Ems_L;\n vec3 multiScatter = Fms * compensationFactor;\n return singleScatter + multiScatter;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n vec3 normal = geometryNormal;\n vec3 viewDir = geometryViewDir;\n vec3 position = geometryPosition;\n vec3 lightPos = rectAreaLight.position;\n vec3 halfWidth = rectAreaLight.halfWidth;\n vec3 halfHeight = rectAreaLight.halfHeight;\n vec3 lightColor = rectAreaLight.color;\n float roughness = material.roughness;\n vec3 rectCoords[ 4 ];\n rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n vec2 uv = LTC_Uv( normal, viewDir, roughness );\n vec4 t1 = texture2D( ltc_1, uv );\n vec4 t2 = texture2D( ltc_2, uv );\n mat3 mInv = mat3(\n vec3( t1.x, 0, t1.y ),\n vec3( 0, 1, 0 ),\n vec3( t1.z, 0, t1.w )\n );\n vec3 fresnel = ( material.specularColorBlended * t2.x + ( material.specularF90 - material.specularColorBlended ) * t2.y );\n reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n reflectedLight.directDiffuse += lightColor * material.diffuseContribution * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n #ifdef USE_CLEARCOAT\n vec3 Ncc = geometryClearcoatNormal;\n vec2 uvClearcoat = LTC_Uv( Ncc, viewDir, material.clearcoatRoughness );\n vec4 t1Clearcoat = texture2D( ltc_1, uvClearcoat );\n vec4 t2Clearcoat = texture2D( ltc_2, uvClearcoat );\n mat3 mInvClearcoat = mat3(\n vec3( t1Clearcoat.x, 0, t1Clearcoat.y ),\n vec3( 0, 1, 0 ),\n vec3( t1Clearcoat.z, 0, t1Clearcoat.w )\n );\n vec3 fresnelClearcoat = material.clearcoatF0 * t2Clearcoat.x + ( material.clearcoatF90 - material.clearcoatF0 ) * t2Clearcoat.y;\n clearcoatSpecularDirect += lightColor * fresnelClearcoat * LTC_Evaluate( Ncc, viewDir, position, mInvClearcoat, rectCoords );\n #endif\n }\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n float dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n vec3 irradiance = dotNL * directLight.color;\n #ifdef USE_CLEARCOAT\n float dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );\n vec3 ccIrradiance = dotNLcc * directLight.color;\n clearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );\n #endif\n #ifdef USE_SHEEN\n \n sheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );\n \n float sheenAlbedoV = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n float sheenAlbedoL = IBLSheenBRDF( geometryNormal, directLight.direction, material.sheenRoughness );\n \n float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * max( sheenAlbedoV, sheenAlbedoL );\n \n irradiance *= sheenEnergyComp;\n \n #endif\n reflectedLight.directSpecular += irradiance * BRDF_GGX_Multiscatter( directLight.direction, geometryViewDir, geometryNormal, material );\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseContribution );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n vec3 diffuse = irradiance * BRDF_Lambert( material.diffuseContribution );\n #ifdef USE_SHEEN\n float sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;\n diffuse *= sheenEnergyComp;\n #endif\n reflectedLight.indirectDiffuse += diffuse;\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n #ifdef USE_CLEARCOAT\n clearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n #endif\n #ifdef USE_SHEEN\n sheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness ) * RECIPROCAL_PI;\n #endif\n vec3 singleScatteringDielectric = vec3( 0.0 );\n vec3 multiScatteringDielectric = vec3( 0.0 );\n vec3 singleScatteringMetallic = vec3( 0.0 );\n vec3 multiScatteringMetallic = vec3( 0.0 );\n #ifdef USE_IRIDESCENCE\n computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnelDielectric, material.roughness, singleScatteringDielectric, multiScatteringDielectric );\n computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.iridescence, material.iridescenceFresnelMetallic, material.roughness, singleScatteringMetallic, multiScatteringMetallic );\n #else\n computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScatteringDielectric, multiScatteringDielectric );\n computeMultiscattering( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.roughness, singleScatteringMetallic, multiScatteringMetallic );\n #endif\n vec3 singleScattering = mix( singleScatteringDielectric, singleScatteringMetallic, material.metalness );\n vec3 multiScattering = mix( multiScatteringDielectric, multiScatteringMetallic, material.metalness );\n vec3 totalScatteringDielectric = singleScatteringDielectric + multiScatteringDielectric;\n vec3 diffuse = material.diffuseContribution * ( 1.0 - totalScatteringDielectric );\n vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n vec3 indirectSpecular = radiance * singleScattering;\n indirectSpecular += multiScattering * cosineWeightedIrradiance;\n vec3 indirectDiffuse = diffuse * cosineWeightedIrradiance;\n #ifdef USE_SHEEN\n float sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;\n indirectSpecular *= sheenEnergyComp;\n indirectDiffuse *= sheenEnergyComp;\n #endif\n reflectedLight.indirectSpecular += indirectSpecular;\n reflectedLight.indirectDiffuse += indirectDiffuse;\n}\n#define RE_Direct RE_Direct_Physical\n#define RE_Direct_RectArea RE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse RE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular RE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}";
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var lights_fragment_begin = "\nvec3 geometryPosition = - vViewPosition;\nvec3 geometryNormal = normal;\nvec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\nvec3 geometryClearcoatNormal = vec3( 0.0 );\n#ifdef USE_CLEARCOAT\n geometryClearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\n float dotNVi = saturate( dot( normal, geometryViewDir ) );\n if ( material.iridescenceThickness == 0.0 ) {\n material.iridescence = 0.0;\n } else {\n material.iridescence = saturate( material.iridescence );\n }\n if ( material.iridescence > 0.0 ) {\n material.iridescenceFresnelDielectric = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n material.iridescenceFresnelMetallic = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.diffuseColor );\n material.iridescenceFresnel = mix( material.iridescenceFresnelDielectric, material.iridescenceFresnelMetallic, material.metalness );\n material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n }\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n PointLight pointLight;\n #if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n PointLightShadow pointLightShadow;\n #endif\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n pointLight = pointLights[ i ];\n getPointLightInfo( pointLight, geometryPosition, directLight );\n #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS ) && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) )\n pointLightShadow = pointLightShadows[ i ];\n directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n #endif\n RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n SpotLight spotLight;\n vec4 spotColor;\n vec3 spotLightCoord;\n bool inSpotLightMap;\n #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n SpotLightShadow spotLightShadow;\n #endif\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n spotLight = spotLights[ i ];\n getSpotLightInfo( spotLight, geometryPosition, directLight );\n #if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n #define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\n #elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n #define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\n #else\n #define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n #endif\n #if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\n spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\n inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\n spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\n directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\n #endif\n #undef SPOT_LIGHT_MAP_INDEX\n #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n spotLightShadow = spotLightShadows[ i ];\n directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n #endif\n RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n DirectionalLight directionalLight;\n #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n DirectionalLightShadow directionalLightShadow;\n #endif\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n directionalLight = directionalLights[ i ];\n getDirectionalLightInfo( directionalLight, directLight );\n #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n directionalLightShadow = directionalLightShadows[ i ];\n directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n #endif\n RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n RectAreaLight rectAreaLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n rectAreaLight = rectAreaLights[ i ];\n RE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n vec3 iblIrradiance = vec3( 0.0 );\n vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n #if defined( USE_LIGHT_PROBES )\n irradiance += getLightProbeIrradiance( lightProbe, geometryNormal );\n #endif\n #if ( NUM_HEMI_LIGHTS > 0 )\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );\n }\n #pragma unroll_loop_end\n #endif\n #ifdef USE_LIGHT_PROBES_GRID\n vec3 probeWorldPos = ( ( vec4( geometryPosition, 1.0 ) - viewMatrix[ 3 ] ) * viewMatrix ).xyz;\n vec3 probeWorldNormal = inverseTransformDirection( geometryNormal, viewMatrix );\n irradiance += getLightProbeGridIrradiance( probeWorldPos, probeWorldNormal );\n #endif\n#endif\n#if defined( RE_IndirectSpecular )\n vec3 radiance = vec3( 0.0 );\n vec3 clearcoatRadiance = vec3( 0.0 );\n#endif";
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var lights_fragment_maps = "#if defined( RE_IndirectDiffuse )\n #ifdef USE_LIGHTMAP\n vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n irradiance += lightMapIrradiance;\n #endif\n #if defined( USE_ENVMAP ) && defined( ENVMAP_TYPE_CUBE_UV )\n #if defined( STANDARD ) || defined( LAMBERT ) || defined( PHONG )\n iblIrradiance += getIBLIrradiance( geometryNormal );\n #endif\n #endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n #ifdef USE_ANISOTROPY\n radiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );\n #else\n radiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );\n #endif\n #ifdef USE_CLEARCOAT\n clearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );\n #endif\n#endif";
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var lights_fragment_end = "#if defined( RE_IndirectDiffuse )\n #if defined( LAMBERT ) || defined( PHONG )\n irradiance += iblIrradiance;\n #endif\n RE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif";
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var lightprobes_pars_fragment = "#ifdef USE_LIGHT_PROBES_GRID\nuniform highp sampler3D probesSH;\nuniform vec3 probesMin;\nuniform vec3 probesMax;\nuniform vec3 probesResolution;\nvec3 getLightProbeGridIrradiance( vec3 worldPos, vec3 worldNormal ) {\n vec3 res = probesResolution;\n vec3 gridRange = probesMax - probesMin;\n vec3 resMinusOne = res - 1.0;\n vec3 probeSpacing = gridRange / resMinusOne;\n vec3 samplePos = worldPos + worldNormal * probeSpacing * 0.5;\n vec3 uvw = clamp( ( samplePos - probesMin ) / gridRange, 0.0, 1.0 );\n uvw = uvw * resMinusOne / res + 0.5 / res;\n float nz = res.z;\n float paddedSlices = nz + 2.0;\n float atlasDepth = 7.0 * paddedSlices;\n float uvZBase = uvw.z * nz + 1.0;\n vec4 s0 = texture( probesSH, vec3( uvw.xy, ( uvZBase ) / atlasDepth ) );\n vec4 s1 = texture( probesSH, vec3( uvw.xy, ( uvZBase + paddedSlices ) / atlasDepth ) );\n vec4 s2 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 2.0 * paddedSlices ) / atlasDepth ) );\n vec4 s3 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 3.0 * paddedSlices ) / atlasDepth ) );\n vec4 s4 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 4.0 * paddedSlices ) / atlasDepth ) );\n vec4 s5 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 5.0 * paddedSlices ) / atlasDepth ) );\n vec4 s6 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 6.0 * paddedSlices ) / atlasDepth ) );\n vec3 c0 = s0.xyz;\n vec3 c1 = vec3( s0.w, s1.xy );\n vec3 c2 = vec3( s1.zw, s2.x );\n vec3 c3 = s2.yzw;\n vec3 c4 = s3.xyz;\n vec3 c5 = vec3( s3.w, s4.xy );\n vec3 c6 = vec3( s4.zw, s5.x );\n vec3 c7 = s5.yzw;\n vec3 c8 = s6.xyz;\n float x = worldNormal.x, y = worldNormal.y, z = worldNormal.z;\n vec3 result = c0 * 0.886227;\n result += c1 * 2.0 * 0.511664 * y;\n result += c2 * 2.0 * 0.511664 * z;\n result += c3 * 2.0 * 0.511664 * x;\n result += c4 * 2.0 * 0.429043 * x * y;\n result += c5 * 2.0 * 0.429043 * y * z;\n result += c6 * ( 0.743125 * z * z - 0.247708 );\n result += c7 * 2.0 * 0.429043 * x * z;\n result += c8 * 0.429043 * ( x * x - y * y );\n return max( result, vec3( 0.0 ) );\n}\n#endif";
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var logdepthbuf_fragment = "#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )\n gl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif";
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var logdepthbuf_pars_fragment = "#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )\n uniform float logDepthBufFC;\n varying float vFragDepth;\n varying float vIsPerspective;\n#endif";
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var logdepthbuf_pars_vertex = "#ifdef USE_LOGARITHMIC_DEPTH_BUFFER\n varying float vFragDepth;\n varying float vIsPerspective;\n#endif";
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@@ -31000,7 +30376,7 @@ var morphnormal_vertex = "#ifdef USE_MORPHNORMALS\n objectNormal *= morphTargetB
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var morphtarget_pars_vertex = "#ifdef USE_MORPHTARGETS\n #ifndef USE_INSTANCING_MORPH\n uniform float morphTargetBaseInfluence;\n uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n #endif\n uniform sampler2DArray morphTargetsTexture;\n uniform ivec2 morphTargetsTextureSize;\n vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\n int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\n int y = texelIndex / morphTargetsTextureSize.x;\n int x = texelIndex - y * morphTargetsTextureSize.x;\n ivec3 morphUV = ivec3( x, y, morphTargetIndex );\n return texelFetch( morphTargetsTexture, morphUV, 0 );\n }\n#endif";
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var morphtarget_vertex = "#ifdef USE_MORPHTARGETS\n transformed *= morphTargetBaseInfluence;\n for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\n }\n#endif";
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var normal_fragment_begin = "float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n vec3 fdx = dFdx( vViewPosition );\n vec3 fdy = dFdy( vViewPosition );\n vec3 normal = normalize( cross( fdx, fdy ) );\n#else\n vec3 normal = normalize( vNormal );\n #ifdef DOUBLE_SIDED\n normal *= faceDirection;\n #endif\n#endif\n#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )\n #ifdef USE_TANGENT\n mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n #else\n mat3 tbn = getTangentFrame( - vViewPosition, normal,\n #if defined( USE_NORMALMAP )\n vNormalMapUv\n #elif defined( USE_CLEARCOAT_NORMALMAP )\n vClearcoatNormalMapUv\n #else\n vUv\n #endif\n );\n #endif\n #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n tbn[0] *= faceDirection;\n tbn[1] *= faceDirection;\n #endif\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n #ifdef USE_TANGENT\n mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n #else\n mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\n #endif\n #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n tbn2[0] *= faceDirection;\n tbn2[1] *= faceDirection;\n #endif\n#endif\nvec3 nonPerturbedNormal = normal;";
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-
var normal_fragment_maps = "#ifdef USE_NORMALMAP_OBJECTSPACE\n normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n #ifdef FLIP_SIDED\n normal = - normal;\n #endif\n #ifdef DOUBLE_SIDED\n normal = normal * faceDirection;\n #endif\n normal = normalize( normalMatrix * normal );\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\n vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n mapN.xy *= normalScale;\n normal = normalize( tbn * mapN );\n#elif defined( USE_BUMPMAP )\n normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif";
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+
var normal_fragment_maps = "#ifdef USE_NORMALMAP_OBJECTSPACE\n normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n #ifdef FLIP_SIDED\n normal = - normal;\n #endif\n #ifdef DOUBLE_SIDED\n normal = normal * faceDirection;\n #endif\n normal = normalize( normalMatrix * normal );\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\n vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n #if defined( USE_PACKED_NORMALMAP )\n mapN = vec3( mapN.xy, sqrt( saturate( 1.0 - dot( mapN.xy, mapN.xy ) ) ) );\n #endif\n mapN.xy *= normalScale;\n normal = normalize( tbn * mapN );\n#elif defined( USE_BUMPMAP )\n normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif";
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var normal_pars_fragment = "#ifndef FLAT_SHADED\n varying vec3 vNormal;\n #ifdef USE_TANGENT\n varying vec3 vTangent;\n varying vec3 vBitangent;\n #endif\n#endif";
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var normal_pars_vertex = "#ifndef FLAT_SHADED\n varying vec3 vNormal;\n #ifdef USE_TANGENT\n varying vec3 vTangent;\n varying vec3 vBitangent;\n #endif\n#endif";
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var normal_vertex = "#ifndef FLAT_SHADED\n vNormal = normalize( transformedNormal );\n #ifdef USE_TANGENT\n vTangent = normalize( transformedTangent );\n vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n #endif\n#endif";
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@@ -31019,7 +30395,7 @@ var roughnessmap_fragment = "float roughnessFactor = roughness;\n#ifdef USE_ROUG
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var roughnessmap_pars_fragment = "#ifdef USE_ROUGHNESSMAP\n uniform sampler2D roughnessMap;\n#endif";
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var shadowmap_pars_fragment = "#if NUM_SPOT_LIGHT_COORDS > 0\n varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#if NUM_SPOT_LIGHT_MAPS > 0\n uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];\n#endif\n#ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHT_SHADOWS > 0\n #if defined( SHADOWMAP_TYPE_PCF )\n uniform sampler2DShadow directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n #else\n uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n #endif\n varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n struct DirectionalLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n #endif\n #if NUM_SPOT_LIGHT_SHADOWS > 0\n #if defined( SHADOWMAP_TYPE_PCF )\n uniform sampler2DShadow spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n #else\n uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n #endif\n struct SpotLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n #if defined( SHADOWMAP_TYPE_PCF )\n uniform samplerCubeShadow pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n #elif defined( SHADOWMAP_TYPE_BASIC )\n uniform samplerCube pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n #endif\n varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n struct PointLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n float shadowCameraNear;\n float shadowCameraFar;\n };\n uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n #endif\n #if defined( SHADOWMAP_TYPE_PCF )\n float interleavedGradientNoise( vec2 position ) {\n return fract( 52.9829189 * fract( dot( position, vec2( 0.06711056, 0.00583715 ) ) ) );\n }\n vec2 vogelDiskSample( int sampleIndex, int samplesCount, float phi ) {\n const float goldenAngle = 2.399963229728653;\n float r = sqrt( ( float( sampleIndex ) + 0.5 ) / float( samplesCount ) );\n float theta = float( sampleIndex ) * goldenAngle + phi;\n return vec2( cos( theta ), sin( theta ) ) * r;\n }\n #endif\n #if defined( SHADOWMAP_TYPE_PCF )\n float getShadow( sampler2DShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n float shadow = 1.0;\n shadowCoord.xyz /= shadowCoord.w;\n shadowCoord.z += shadowBias;\n bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n bool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n if ( frustumTest ) {\n vec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n float radius = shadowRadius * texelSize.x;\n float phi = interleavedGradientNoise( gl_FragCoord.xy ) * PI2;\n shadow = (\n texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 0, 5, phi ) * radius, shadowCoord.z ) ) +\n texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 1, 5, phi ) * radius, shadowCoord.z ) ) +\n texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 2, 5, phi ) * radius, shadowCoord.z ) ) +\n texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 3, 5, phi ) * radius, shadowCoord.z ) ) +\n texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 4, 5, phi ) * radius, shadowCoord.z ) )\n ) * 0.2;\n }\n return mix( 1.0, shadow, shadowIntensity );\n }\n #elif defined( SHADOWMAP_TYPE_VSM )\n float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n float shadow = 1.0;\n shadowCoord.xyz /= shadowCoord.w;\n #ifdef USE_REVERSED_DEPTH_BUFFER\n shadowCoord.z -= shadowBias;\n #else\n shadowCoord.z += shadowBias;\n #endif\n bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n bool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n if ( frustumTest ) {\n vec2 distribution = texture2D( shadowMap, shadowCoord.xy ).rg;\n float mean = distribution.x;\n float variance = distribution.y * distribution.y;\n #ifdef USE_REVERSED_DEPTH_BUFFER\n float hard_shadow = step( mean, shadowCoord.z );\n #else\n float hard_shadow = step( shadowCoord.z, mean );\n #endif\n \n if ( hard_shadow == 1.0 ) {\n shadow = 1.0;\n } else {\n variance = max( variance, 0.0000001 );\n float d = shadowCoord.z - mean;\n float p_max = variance / ( variance + d * d );\n p_max = clamp( ( p_max - 0.3 ) / 0.65, 0.0, 1.0 );\n shadow = max( hard_shadow, p_max );\n }\n }\n return mix( 1.0, shadow, shadowIntensity );\n }\n #else\n float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n float shadow = 1.0;\n shadowCoord.xyz /= shadowCoord.w;\n #ifdef USE_REVERSED_DEPTH_BUFFER\n shadowCoord.z -= shadowBias;\n #else\n shadowCoord.z += shadowBias;\n #endif\n bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n bool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n if ( frustumTest ) {\n float depth = texture2D( shadowMap, shadowCoord.xy ).r;\n #ifdef USE_REVERSED_DEPTH_BUFFER\n shadow = step( depth, shadowCoord.z );\n #else\n shadow = step( shadowCoord.z, depth );\n #endif\n }\n return mix( 1.0, shadow, shadowIntensity );\n }\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n #if defined( SHADOWMAP_TYPE_PCF )\n float getPointShadow( samplerCubeShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n float shadow = 1.0;\n vec3 lightToPosition = shadowCoord.xyz;\n vec3 bd3D = normalize( lightToPosition );\n vec3 absVec = abs( lightToPosition );\n float viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z );\n if ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) {\n #ifdef USE_REVERSED_DEPTH_BUFFER\n float dp = ( shadowCameraNear * ( shadowCameraFar - viewSpaceZ ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );\n dp -= shadowBias;\n #else\n float dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );\n dp += shadowBias;\n #endif\n float texelSize = shadowRadius / shadowMapSize.x;\n vec3 absDir = abs( bd3D );\n vec3 tangent = absDir.x > absDir.z ? vec3( 0.0, 1.0, 0.0 ) : vec3( 1.0, 0.0, 0.0 );\n tangent = normalize( cross( bd3D, tangent ) );\n vec3 bitangent = cross( bd3D, tangent );\n float phi = interleavedGradientNoise( gl_FragCoord.xy ) * PI2;\n vec2 sample0 = vogelDiskSample( 0, 5, phi );\n vec2 sample1 = vogelDiskSample( 1, 5, phi );\n vec2 sample2 = vogelDiskSample( 2, 5, phi );\n vec2 sample3 = vogelDiskSample( 3, 5, phi );\n vec2 sample4 = vogelDiskSample( 4, 5, phi );\n shadow = (\n texture( shadowMap, vec4( bd3D + ( tangent * sample0.x + bitangent * sample0.y ) * texelSize, dp ) ) +\n texture( shadowMap, vec4( bd3D + ( tangent * sample1.x + bitangent * sample1.y ) * texelSize, dp ) ) +\n texture( shadowMap, vec4( bd3D + ( tangent * sample2.x + bitangent * sample2.y ) * texelSize, dp ) ) +\n texture( shadowMap, vec4( bd3D + ( tangent * sample3.x + bitangent * sample3.y ) * texelSize, dp ) ) +\n texture( shadowMap, vec4( bd3D + ( tangent * sample4.x + bitangent * sample4.y ) * texelSize, dp ) )\n ) * 0.2;\n }\n return mix( 1.0, shadow, shadowIntensity );\n }\n #elif defined( SHADOWMAP_TYPE_BASIC )\n float getPointShadow( samplerCube shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n float shadow = 1.0;\n vec3 lightToPosition = shadowCoord.xyz;\n vec3 absVec = abs( lightToPosition );\n float viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z );\n if ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) {\n float dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );\n dp += shadowBias;\n vec3 bd3D = normalize( lightToPosition );\n float depth = textureCube( shadowMap, bd3D ).r;\n #ifdef USE_REVERSED_DEPTH_BUFFER\n depth = 1.0 - depth;\n #endif\n shadow = step( dp, depth );\n }\n return mix( 1.0, shadow, shadowIntensity );\n }\n #endif\n #endif\n#endif";
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var shadowmap_pars_vertex = "#if NUM_SPOT_LIGHT_COORDS > 0\n uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];\n varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHT_SHADOWS > 0\n uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n struct DirectionalLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n #endif\n #if NUM_SPOT_LIGHT_SHADOWS > 0\n struct SpotLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n struct PointLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n float shadowCameraNear;\n float shadowCameraFar;\n };\n uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n #endif\n#endif";
|
|
31022
|
-
var shadowmap_vertex = "#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\n vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n vec4 shadowWorldPosition;\n#endif\n#if defined( USE_SHADOWMAP )\n #if NUM_DIR_LIGHT_SHADOWS > 0\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n }\n #pragma unroll_loop_end\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n }\n #pragma unroll_loop_end\n #endif\n#endif\n#if NUM_SPOT_LIGHT_COORDS > 0\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\n shadowWorldPosition = worldPosition;\n #if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\n #endif\n vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\n }\n #pragma unroll_loop_end\n#endif";
|
|
30398
|
+
var shadowmap_vertex = "#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\n #ifdef HAS_NORMAL\n vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n #else\n vec3 shadowWorldNormal = vec3( 0.0 );\n #endif\n vec4 shadowWorldPosition;\n#endif\n#if defined( USE_SHADOWMAP )\n #if NUM_DIR_LIGHT_SHADOWS > 0\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n }\n #pragma unroll_loop_end\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n }\n #pragma unroll_loop_end\n #endif\n#endif\n#if NUM_SPOT_LIGHT_COORDS > 0\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\n shadowWorldPosition = worldPosition;\n #if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\n #endif\n vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\n }\n #pragma unroll_loop_end\n#endif";
|
|
31023
30399
|
var shadowmask_pars_fragment = "float getShadowMask() {\n float shadow = 1.0;\n #ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHT_SHADOWS > 0\n DirectionalLightShadow directionalLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n directionalLight = directionalLightShadows[ i ];\n shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n }\n #pragma unroll_loop_end\n #endif\n #if NUM_SPOT_LIGHT_SHADOWS > 0\n SpotLightShadow spotLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n spotLight = spotLightShadows[ i ];\n shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n }\n #pragma unroll_loop_end\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0 && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) )\n PointLightShadow pointLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n pointLight = pointLightShadows[ i ];\n shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n }\n #pragma unroll_loop_end\n #endif\n #endif\n return shadow;\n}";
|
|
31024
30400
|
var skinbase_vertex = "#ifdef USE_SKINNING\n mat4 boneMatX = getBoneMatrix( skinIndex.x );\n mat4 boneMatY = getBoneMatrix( skinIndex.y );\n mat4 boneMatZ = getBoneMatrix( skinIndex.z );\n mat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif";
|
|
31025
30401
|
var skinning_pars_vertex = "#ifdef USE_SKINNING\n uniform mat4 bindMatrix;\n uniform mat4 bindMatrixInverse;\n uniform highp sampler2D boneTexture;\n mat4 getBoneMatrix( const in float i ) {\n int size = textureSize( boneTexture, 0 ).x;\n int j = int( i ) * 4;\n int x = j % size;\n int y = j / size;\n vec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );\n vec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );\n vec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );\n vec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );\n return mat4( v1, v2, v3, v4 );\n }\n#endif";
|
|
@@ -31038,7 +30414,7 @@ var worldpos_vertex = "#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defin
|
|
|
31038
30414
|
var vertex$h = "varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n vUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n gl_Position = vec4( position.xy, 1.0, 1.0 );\n}";
|
|
31039
30415
|
var fragment$h = "uniform sampler2D t2D;\nuniform float backgroundIntensity;\nvarying vec2 vUv;\nvoid main() {\n vec4 texColor = texture2D( t2D, vUv );\n #ifdef DECODE_VIDEO_TEXTURE\n texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );\n #endif\n texColor.rgb *= backgroundIntensity;\n gl_FragColor = texColor;\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n}";
|
|
31040
30416
|
var vertex$g = "varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n vWorldDirection = transformDirection( position, modelMatrix );\n #include <begin_vertex>\n #include <project_vertex>\n gl_Position.z = gl_Position.w;\n}";
|
|
31041
|
-
var fragment$g = "#ifdef ENVMAP_TYPE_CUBE\n uniform samplerCube envMap;\n#elif defined( ENVMAP_TYPE_CUBE_UV )\n uniform sampler2D envMap;\n#endif\nuniform float
|
|
30417
|
+
var fragment$g = "#ifdef ENVMAP_TYPE_CUBE\n uniform samplerCube envMap;\n#elif defined( ENVMAP_TYPE_CUBE_UV )\n uniform sampler2D envMap;\n#endif\nuniform float backgroundBlurriness;\nuniform float backgroundIntensity;\nuniform mat3 backgroundRotation;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n #ifdef ENVMAP_TYPE_CUBE\n vec4 texColor = textureCube( envMap, backgroundRotation * vWorldDirection );\n #elif defined( ENVMAP_TYPE_CUBE_UV )\n vec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );\n #else\n vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n #endif\n texColor.rgb *= backgroundIntensity;\n gl_FragColor = texColor;\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n}";
|
|
31042
30418
|
var vertex$f = "varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n vWorldDirection = transformDirection( position, modelMatrix );\n #include <begin_vertex>\n #include <project_vertex>\n gl_Position.z = gl_Position.w;\n}";
|
|
31043
30419
|
var fragment$f = "uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n gl_FragColor = texColor;\n gl_FragColor.a *= opacity;\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n}";
|
|
31044
30420
|
var vertex$e = "#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n #include <uv_vertex>\n #include <batching_vertex>\n #include <skinbase_vertex>\n #include <morphinstance_vertex>\n #ifdef USE_DISPLACEMENTMAP\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinnormal_vertex>\n #endif\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n vHighPrecisionZW = gl_Position.zw;\n}";
|
|
@@ -31126,6 +30502,7 @@ var ShaderChunk = {
|
|
|
31126
30502
|
lights_fragment_begin,
|
|
31127
30503
|
lights_fragment_maps,
|
|
31128
30504
|
lights_fragment_end,
|
|
30505
|
+
lightprobes_pars_fragment,
|
|
31129
30506
|
logdepthbuf_fragment,
|
|
31130
30507
|
logdepthbuf_pars_fragment,
|
|
31131
30508
|
logdepthbuf_pars_vertex,
|
|
@@ -31229,7 +30606,6 @@ var UniformsLib = {
|
|
|
31229
30606
|
envmap: {
|
|
31230
30607
|
envMap: { value: null },
|
|
31231
30608
|
envMapRotation: { value: /* @__PURE__ */ new Matrix3() },
|
|
31232
|
-
flipEnvMap: { value: -1 },
|
|
31233
30609
|
reflectivity: { value: 1 },
|
|
31234
30610
|
// basic, lambert, phong
|
|
31235
30611
|
ior: { value: 1.5 },
|
|
@@ -31348,7 +30724,11 @@ var UniformsLib = {
|
|
|
31348
30724
|
height: {}
|
|
31349
30725
|
} },
|
|
31350
30726
|
ltc_1: { value: null },
|
|
31351
|
-
ltc_2: { value: null }
|
|
30727
|
+
ltc_2: { value: null },
|
|
30728
|
+
probesSH: { value: null },
|
|
30729
|
+
probesMin: { value: /* @__PURE__ */ new Vector3() },
|
|
30730
|
+
probesMax: { value: /* @__PURE__ */ new Vector3() },
|
|
30731
|
+
probesResolution: { value: /* @__PURE__ */ new Vector3() }
|
|
31352
30732
|
},
|
|
31353
30733
|
points: {
|
|
31354
30734
|
diffuse: { value: /* @__PURE__ */ new Color(16777215) },
|
|
@@ -31549,7 +30929,6 @@ var ShaderLib = {
|
|
|
31549
30929
|
backgroundCube: {
|
|
31550
30930
|
uniforms: {
|
|
31551
30931
|
envMap: { value: null },
|
|
31552
|
-
flipEnvMap: { value: -1 },
|
|
31553
30932
|
backgroundBlurriness: { value: 0 },
|
|
31554
30933
|
backgroundIntensity: { value: 1 },
|
|
31555
30934
|
backgroundRotation: { value: /* @__PURE__ */ new Matrix3() }
|
|
@@ -31653,8 +31032,9 @@ ShaderLib.physical = {
|
|
|
31653
31032
|
fragmentShader: ShaderChunk.meshphysical_frag
|
|
31654
31033
|
};
|
|
31655
31034
|
var _rgb = { r: 0, b: 0, g: 0 };
|
|
31656
|
-
var _e1$1 = /* @__PURE__ */ new Euler();
|
|
31657
31035
|
var _m1$12 = /* @__PURE__ */ new Matrix4();
|
|
31036
|
+
var _m$1 = /* @__PURE__ */ new Matrix3();
|
|
31037
|
+
_m$1.set(-1, 0, 0, 0, 1, 0, 0, 0, 1);
|
|
31658
31038
|
function WebGLBackground(renderer, environments, state, objects, alpha, premultipliedAlpha) {
|
|
31659
31039
|
const clearColor = new Color(0);
|
|
31660
31040
|
let clearAlpha = alpha === true ? 0 : 1;
|
|
@@ -31723,19 +31103,13 @@ function WebGLBackground(renderer, environments, state, objects, alpha, premulti
|
|
|
31723
31103
|
});
|
|
31724
31104
|
objects.update(boxMesh);
|
|
31725
31105
|
}
|
|
31726
|
-
_e1$1.copy(scene.backgroundRotation);
|
|
31727
|
-
_e1$1.x *= -1;
|
|
31728
|
-
_e1$1.y *= -1;
|
|
31729
|
-
_e1$1.z *= -1;
|
|
31730
|
-
if (background.isCubeTexture && background.isRenderTargetTexture === false) {
|
|
31731
|
-
_e1$1.y *= -1;
|
|
31732
|
-
_e1$1.z *= -1;
|
|
31733
|
-
}
|
|
31734
31106
|
boxMesh.material.uniforms.envMap.value = background;
|
|
31735
|
-
boxMesh.material.uniforms.flipEnvMap.value = background.isCubeTexture && background.isRenderTargetTexture === false ? -1 : 1;
|
|
31736
31107
|
boxMesh.material.uniforms.backgroundBlurriness.value = scene.backgroundBlurriness;
|
|
31737
31108
|
boxMesh.material.uniforms.backgroundIntensity.value = scene.backgroundIntensity;
|
|
31738
|
-
boxMesh.material.uniforms.backgroundRotation.value.setFromMatrix4(_m1$12.makeRotationFromEuler(
|
|
31109
|
+
boxMesh.material.uniforms.backgroundRotation.value.setFromMatrix4(_m1$12.makeRotationFromEuler(scene.backgroundRotation)).transpose();
|
|
31110
|
+
if (background.isCubeTexture && background.isRenderTargetTexture === false) {
|
|
31111
|
+
boxMesh.material.uniforms.backgroundRotation.value.premultiply(_m$1);
|
|
31112
|
+
}
|
|
31739
31113
|
boxMesh.material.toneMapped = ColorManagement.getTransfer(background.colorSpace) !== SRGBTransfer;
|
|
31740
31114
|
if (currentBackground !== background || currentBackgroundVersion !== background.version || currentTonemapping !== renderer.toneMapping) {
|
|
31741
31115
|
boxMesh.material.needsUpdate = true;
|
|
@@ -32211,27 +31585,10 @@ function WebGLBufferRenderer(gl, extensions, info2) {
|
|
|
32211
31585
|
}
|
|
32212
31586
|
info2.update(elementCount, mode, 1);
|
|
32213
31587
|
}
|
|
32214
|
-
function renderMultiDrawInstances(starts, counts, drawCount, primcount) {
|
|
32215
|
-
if (drawCount === 0) return;
|
|
32216
|
-
const extension = extensions.get("WEBGL_multi_draw");
|
|
32217
|
-
if (extension === null) {
|
|
32218
|
-
for (let i = 0; i < starts.length; i++) {
|
|
32219
|
-
renderInstances(starts[i], counts[i], primcount[i]);
|
|
32220
|
-
}
|
|
32221
|
-
} else {
|
|
32222
|
-
extension.multiDrawArraysInstancedWEBGL(mode, starts, 0, counts, 0, primcount, 0, drawCount);
|
|
32223
|
-
let elementCount = 0;
|
|
32224
|
-
for (let i = 0; i < drawCount; i++) {
|
|
32225
|
-
elementCount += counts[i] * primcount[i];
|
|
32226
|
-
}
|
|
32227
|
-
info2.update(elementCount, mode, 1);
|
|
32228
|
-
}
|
|
32229
|
-
}
|
|
32230
31588
|
this.setMode = setMode;
|
|
32231
31589
|
this.render = render;
|
|
32232
31590
|
this.renderInstances = renderInstances;
|
|
32233
31591
|
this.renderMultiDraw = renderMultiDraw;
|
|
32234
|
-
this.renderMultiDrawInstances = renderMultiDrawInstances;
|
|
32235
31592
|
}
|
|
32236
31593
|
function WebGLCapabilities(gl, extensions, parameters, utils) {
|
|
32237
31594
|
let maxAnisotropy;
|
|
@@ -32281,6 +31638,9 @@ function WebGLCapabilities(gl, extensions, parameters, utils) {
|
|
|
32281
31638
|
}
|
|
32282
31639
|
const logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true;
|
|
32283
31640
|
const reversedDepthBuffer = parameters.reversedDepthBuffer === true && extensions.has("EXT_clip_control");
|
|
31641
|
+
if (parameters.reversedDepthBuffer === true && reversedDepthBuffer === false) {
|
|
31642
|
+
warn2("WebGLRenderer: Unable to use reversed depth buffer due to missing EXT_clip_control extension. Fallback to default depth buffer.");
|
|
31643
|
+
}
|
|
32284
31644
|
const maxTextures = gl.getParameter(gl.MAX_TEXTURE_IMAGE_UNITS);
|
|
32285
31645
|
const maxVertexTextures = gl.getParameter(gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS);
|
|
32286
31646
|
const maxTextureSize = gl.getParameter(gl.MAX_TEXTURE_SIZE);
|
|
@@ -33544,13 +32904,13 @@ function WebGLGeometries(gl, attributes2, info2, bindingStates) {
|
|
|
33544
32904
|
const indices = [];
|
|
33545
32905
|
const geometryIndex = geometry.index;
|
|
33546
32906
|
const geometryPosition = geometry.attributes.position;
|
|
33547
|
-
let
|
|
32907
|
+
let version = 0;
|
|
33548
32908
|
if (geometryPosition === void 0) {
|
|
33549
32909
|
return;
|
|
33550
32910
|
}
|
|
33551
32911
|
if (geometryIndex !== null) {
|
|
33552
32912
|
const array = geometryIndex.array;
|
|
33553
|
-
|
|
32913
|
+
version = geometryIndex.version;
|
|
33554
32914
|
for (let i = 0, l = array.length; i < l; i += 3) {
|
|
33555
32915
|
const a = array[i + 0];
|
|
33556
32916
|
const b = array[i + 1];
|
|
@@ -33559,7 +32919,7 @@ function WebGLGeometries(gl, attributes2, info2, bindingStates) {
|
|
|
33559
32919
|
}
|
|
33560
32920
|
} else {
|
|
33561
32921
|
const array = geometryPosition.array;
|
|
33562
|
-
|
|
32922
|
+
version = geometryPosition.version;
|
|
33563
32923
|
for (let i = 0, l = array.length / 3 - 1; i < l; i += 3) {
|
|
33564
32924
|
const a = i + 0;
|
|
33565
32925
|
const b = i + 1;
|
|
@@ -33568,7 +32928,7 @@ function WebGLGeometries(gl, attributes2, info2, bindingStates) {
|
|
|
33568
32928
|
}
|
|
33569
32929
|
}
|
|
33570
32930
|
const attribute = new (geometryPosition.count >= 65535 ? Uint32BufferAttribute : Uint16BufferAttribute)(indices, 1);
|
|
33571
|
-
attribute.version =
|
|
32931
|
+
attribute.version = version;
|
|
33572
32932
|
const previousAttribute = wireframeAttributes.get(geometry);
|
|
33573
32933
|
if (previousAttribute) attributes2.remove(previousAttribute);
|
|
33574
32934
|
wireframeAttributes.set(geometry, attribute);
|
|
@@ -33622,28 +32982,11 @@ function WebGLIndexedBufferRenderer(gl, extensions, info2) {
|
|
|
33622
32982
|
}
|
|
33623
32983
|
info2.update(elementCount, mode, 1);
|
|
33624
32984
|
}
|
|
33625
|
-
function renderMultiDrawInstances(starts, counts, drawCount, primcount) {
|
|
33626
|
-
if (drawCount === 0) return;
|
|
33627
|
-
const extension = extensions.get("WEBGL_multi_draw");
|
|
33628
|
-
if (extension === null) {
|
|
33629
|
-
for (let i = 0; i < starts.length; i++) {
|
|
33630
|
-
renderInstances(starts[i] / bytesPerElement, counts[i], primcount[i]);
|
|
33631
|
-
}
|
|
33632
|
-
} else {
|
|
33633
|
-
extension.multiDrawElementsInstancedWEBGL(mode, counts, 0, type, starts, 0, primcount, 0, drawCount);
|
|
33634
|
-
let elementCount = 0;
|
|
33635
|
-
for (let i = 0; i < drawCount; i++) {
|
|
33636
|
-
elementCount += counts[i] * primcount[i];
|
|
33637
|
-
}
|
|
33638
|
-
info2.update(elementCount, mode, 1);
|
|
33639
|
-
}
|
|
33640
|
-
}
|
|
33641
32985
|
this.setMode = setMode;
|
|
33642
32986
|
this.setIndex = setIndex;
|
|
33643
32987
|
this.render = render;
|
|
33644
32988
|
this.renderInstances = renderInstances;
|
|
33645
32989
|
this.renderMultiDraw = renderMultiDraw;
|
|
33646
|
-
this.renderMultiDrawInstances = renderMultiDrawInstances;
|
|
33647
32990
|
}
|
|
33648
32991
|
function WebGLInfo(gl) {
|
|
33649
32992
|
const memory = {
|
|
@@ -33846,7 +33189,8 @@ function WebGLOutput(type, width, height, depth, stencil) {
|
|
|
33846
33189
|
const targetA = new WebGLRenderTarget(width, height, {
|
|
33847
33190
|
type,
|
|
33848
33191
|
depthBuffer: depth,
|
|
33849
|
-
stencilBuffer: stencil
|
|
33192
|
+
stencilBuffer: stencil,
|
|
33193
|
+
depthTexture: depth ? new DepthTexture(width, height) : void 0
|
|
33850
33194
|
});
|
|
33851
33195
|
const targetB = new WebGLRenderTarget(width, height, {
|
|
33852
33196
|
type: HalfFloatType,
|
|
@@ -33999,6 +33343,7 @@ function WebGLOutput(type, width, height, depth, stencil) {
|
|
|
33999
33343
|
return _isCompositing;
|
|
34000
33344
|
};
|
|
34001
33345
|
this.dispose = function() {
|
|
33346
|
+
if (targetA.depthTexture) targetA.depthTexture.dispose();
|
|
34002
33347
|
targetA.dispose();
|
|
34003
33348
|
targetB.dispose();
|
|
34004
33349
|
geometry.dispose();
|
|
@@ -35010,6 +34355,7 @@ function WebGLProgram2(renderer, cacheKey, parameters, bindingStates) {
|
|
|
35010
34355
|
parameters.thicknessMapUv ? "#define THICKNESSMAP_UV " + parameters.thicknessMapUv : "",
|
|
35011
34356
|
//
|
|
35012
34357
|
parameters.vertexTangents && parameters.flatShading === false ? "#define USE_TANGENT" : "",
|
|
34358
|
+
parameters.vertexNormals ? "#define HAS_NORMAL" : "",
|
|
35013
34359
|
parameters.vertexColors ? "#define USE_COLOR" : "",
|
|
35014
34360
|
parameters.vertexAlphas ? "#define USE_COLOR_ALPHA" : "",
|
|
35015
34361
|
parameters.vertexUv1s ? "#define USE_UV1" : "",
|
|
@@ -35096,6 +34442,7 @@ function WebGLProgram2(renderer, cacheKey, parameters, bindingStates) {
|
|
|
35096
34442
|
parameters.normalMap ? "#define USE_NORMALMAP" : "",
|
|
35097
34443
|
parameters.normalMapObjectSpace ? "#define USE_NORMALMAP_OBJECTSPACE" : "",
|
|
35098
34444
|
parameters.normalMapTangentSpace ? "#define USE_NORMALMAP_TANGENTSPACE" : "",
|
|
34445
|
+
parameters.packedNormalMap ? "#define USE_PACKED_NORMALMAP" : "",
|
|
35099
34446
|
parameters.emissiveMap ? "#define USE_EMISSIVEMAP" : "",
|
|
35100
34447
|
parameters.anisotropy ? "#define USE_ANISOTROPY" : "",
|
|
35101
34448
|
parameters.anisotropyMap ? "#define USE_ANISOTROPYMAP" : "",
|
|
@@ -35136,6 +34483,7 @@ function WebGLProgram2(renderer, cacheKey, parameters, bindingStates) {
|
|
|
35136
34483
|
parameters.shadowMapEnabled ? "#define " + shadowMapTypeDefine : "",
|
|
35137
34484
|
parameters.premultipliedAlpha ? "#define PREMULTIPLIED_ALPHA" : "",
|
|
35138
34485
|
parameters.numLightProbes > 0 ? "#define USE_LIGHT_PROBES" : "",
|
|
34486
|
+
parameters.numLightProbeGrids > 0 ? "#define USE_LIGHT_PROBES_GRID" : "",
|
|
35139
34487
|
parameters.decodeVideoTexture ? "#define DECODE_VIDEO_TEXTURE" : "",
|
|
35140
34488
|
parameters.decodeVideoTextureEmissive ? "#define DECODE_VIDEO_TEXTURE_EMISSIVE" : "",
|
|
35141
34489
|
parameters.logarithmicDepthBuffer ? "#define USE_LOGARITHMIC_DEPTH_BUFFER" : "",
|
|
@@ -35350,6 +34698,9 @@ var WebGLShaderStage = class {
|
|
|
35350
34698
|
this.usedTimes = 0;
|
|
35351
34699
|
}
|
|
35352
34700
|
};
|
|
34701
|
+
function isPackedRGFormat(format) {
|
|
34702
|
+
return format === RGFormat || format === RG11_EAC_Format || format === RED_GREEN_RGTC2_Format;
|
|
34703
|
+
}
|
|
35353
34704
|
function WebGLPrograms(renderer, environments, extensions, capabilities, bindingStates, clipping) {
|
|
35354
34705
|
const _programLayers = new Layers();
|
|
35355
34706
|
const _customShaders = new WebGLShaderCache();
|
|
@@ -35380,7 +34731,7 @@ function WebGLPrograms(renderer, environments, extensions, capabilities, binding
|
|
|
35380
34731
|
if (value2 === 0) return "uv";
|
|
35381
34732
|
return `uv${value2}`;
|
|
35382
34733
|
}
|
|
35383
|
-
function getParameters(material, lights, shadows, scene, object) {
|
|
34734
|
+
function getParameters(material, lights, shadows, scene, object, lightProbeGrids) {
|
|
35384
34735
|
const fog = scene.fog;
|
|
35385
34736
|
const geometry = object.geometry;
|
|
35386
34737
|
const environment = material.isMeshStandardMaterial || material.isMeshLambertMaterial || material.isMeshPhongMaterial ? scene.environment : null;
|
|
@@ -35475,7 +34826,7 @@ function WebGLPrograms(renderer, environments, extensions, capabilities, binding
|
|
|
35475
34826
|
instancing: IS_INSTANCEDMESH,
|
|
35476
34827
|
instancingColor: IS_INSTANCEDMESH && object.instanceColor !== null,
|
|
35477
34828
|
instancingMorph: IS_INSTANCEDMESH && object.morphTexture !== null,
|
|
35478
|
-
outputColorSpace: currentRenderTarget === null ? renderer.outputColorSpace : currentRenderTarget.isXRRenderTarget === true ? currentRenderTarget.texture.colorSpace :
|
|
34829
|
+
outputColorSpace: currentRenderTarget === null ? renderer.outputColorSpace : currentRenderTarget.isXRRenderTarget === true ? currentRenderTarget.texture.colorSpace : ColorManagement.workingColorSpace,
|
|
35479
34830
|
alphaToCoverage: !!material.alphaToCoverage,
|
|
35480
34831
|
map: HAS_MAP,
|
|
35481
34832
|
matcap: HAS_MATCAP,
|
|
@@ -35490,6 +34841,7 @@ function WebGLPrograms(renderer, environments, extensions, capabilities, binding
|
|
|
35490
34841
|
emissiveMap: HAS_EMISSIVEMAP,
|
|
35491
34842
|
normalMapObjectSpace: HAS_NORMALMAP && material.normalMapType === ObjectSpaceNormalMap,
|
|
35492
34843
|
normalMapTangentSpace: HAS_NORMALMAP && material.normalMapType === TangentSpaceNormalMap,
|
|
34844
|
+
packedNormalMap: HAS_NORMALMAP && material.normalMapType === TangentSpaceNormalMap && isPackedRGFormat(material.normalMap.format),
|
|
35493
34845
|
metalnessMap: HAS_METALNESSMAP,
|
|
35494
34846
|
roughnessMap: HAS_ROUGHNESSMAP,
|
|
35495
34847
|
anisotropy: HAS_ANISOTROPY,
|
|
@@ -35543,6 +34895,7 @@ function WebGLPrograms(renderer, environments, extensions, capabilities, binding
|
|
|
35543
34895
|
alphaMapUv: HAS_ALPHAMAP && getChannel(material.alphaMap.channel),
|
|
35544
34896
|
//
|
|
35545
34897
|
vertexTangents: !!geometry.attributes.tangent && (HAS_NORMALMAP || HAS_ANISOTROPY),
|
|
34898
|
+
vertexNormals: !!geometry.attributes.normal,
|
|
35546
34899
|
vertexColors: material.vertexColors,
|
|
35547
34900
|
vertexAlphas: material.vertexColors === true && !!geometry.attributes.color && geometry.attributes.color.itemSize === 4,
|
|
35548
34901
|
pointsUvs: object.isPoints === true && !!geometry.attributes.uv && (HAS_MAP || HAS_ALPHAMAP),
|
|
@@ -35570,6 +34923,7 @@ function WebGLPrograms(renderer, environments, extensions, capabilities, binding
|
|
|
35570
34923
|
numSpotLightShadows: lights.spotShadowMap.length,
|
|
35571
34924
|
numSpotLightShadowsWithMaps: lights.numSpotLightShadowsWithMaps,
|
|
35572
34925
|
numLightProbes: lights.numLightProbes,
|
|
34926
|
+
numLightProbeGrids: lightProbeGrids.length,
|
|
35573
34927
|
numClippingPlanes: clipping.numPlanes,
|
|
35574
34928
|
numClipIntersection: clipping.numIntersection,
|
|
35575
34929
|
dithering: material.dithering,
|
|
@@ -35713,6 +35067,10 @@ function WebGLPrograms(renderer, environments, extensions, capabilities, binding
|
|
|
35713
35067
|
_programLayers.enable(20);
|
|
35714
35068
|
if (parameters.gradientMap)
|
|
35715
35069
|
_programLayers.enable(21);
|
|
35070
|
+
if (parameters.packedNormalMap)
|
|
35071
|
+
_programLayers.enable(22);
|
|
35072
|
+
if (parameters.vertexNormals)
|
|
35073
|
+
_programLayers.enable(23);
|
|
35716
35074
|
array.push(_programLayers.mask);
|
|
35717
35075
|
_programLayers.disableAll();
|
|
35718
35076
|
if (parameters.fog)
|
|
@@ -35759,6 +35117,8 @@ function WebGLPrograms(renderer, environments, extensions, capabilities, binding
|
|
|
35759
35117
|
_programLayers.enable(20);
|
|
35760
35118
|
if (parameters.alphaToCoverage)
|
|
35761
35119
|
_programLayers.enable(21);
|
|
35120
|
+
if (parameters.numLightProbeGrids > 0)
|
|
35121
|
+
_programLayers.enable(22);
|
|
35762
35122
|
array.push(_programLayers.mask);
|
|
35763
35123
|
}
|
|
35764
35124
|
function getUniforms(material) {
|
|
@@ -36358,10 +35718,12 @@ function WebGLRenderState(extensions) {
|
|
|
36358
35718
|
const lights = new WebGLLights(extensions);
|
|
36359
35719
|
const lightsArray = [];
|
|
36360
35720
|
const shadowsArray = [];
|
|
35721
|
+
const lightProbeGridArray = [];
|
|
36361
35722
|
function init(camera) {
|
|
36362
35723
|
state.camera = camera;
|
|
36363
35724
|
lightsArray.length = 0;
|
|
36364
35725
|
shadowsArray.length = 0;
|
|
35726
|
+
lightProbeGridArray.length = 0;
|
|
36365
35727
|
}
|
|
36366
35728
|
function pushLight(light) {
|
|
36367
35729
|
lightsArray.push(light);
|
|
@@ -36369,6 +35731,9 @@ function WebGLRenderState(extensions) {
|
|
|
36369
35731
|
function pushShadow(shadowLight) {
|
|
36370
35732
|
shadowsArray.push(shadowLight);
|
|
36371
35733
|
}
|
|
35734
|
+
function pushLightProbeGrid(volume) {
|
|
35735
|
+
lightProbeGridArray.push(volume);
|
|
35736
|
+
}
|
|
36372
35737
|
function setupLights() {
|
|
36373
35738
|
lights.setup(lightsArray);
|
|
36374
35739
|
}
|
|
@@ -36378,9 +35743,11 @@ function WebGLRenderState(extensions) {
|
|
|
36378
35743
|
const state = {
|
|
36379
35744
|
lightsArray,
|
|
36380
35745
|
shadowsArray,
|
|
35746
|
+
lightProbeGridArray,
|
|
36381
35747
|
camera: null,
|
|
36382
35748
|
lights,
|
|
36383
|
-
transmissionRenderTarget: {}
|
|
35749
|
+
transmissionRenderTarget: {},
|
|
35750
|
+
textureUnits: 0
|
|
36384
35751
|
};
|
|
36385
35752
|
return {
|
|
36386
35753
|
init,
|
|
@@ -36388,7 +35755,8 @@ function WebGLRenderState(extensions) {
|
|
|
36388
35755
|
setupLights,
|
|
36389
35756
|
setupLightsView,
|
|
36390
35757
|
pushLight,
|
|
36391
|
-
pushShadow
|
|
35758
|
+
pushShadow,
|
|
35759
|
+
pushLightProbeGrid
|
|
36392
35760
|
};
|
|
36393
35761
|
}
|
|
36394
35762
|
function WebGLRenderStates(extensions) {
|
|
@@ -36948,6 +36316,7 @@ function WebGLState(gl, extensions) {
|
|
|
36948
36316
|
const uboBindings = /* @__PURE__ */ new WeakMap();
|
|
36949
36317
|
const uboProgramMap = /* @__PURE__ */ new WeakMap();
|
|
36950
36318
|
let enabledCapabilities = {};
|
|
36319
|
+
let parameters = {};
|
|
36951
36320
|
let currentBoundFramebuffers = {};
|
|
36952
36321
|
let currentDrawbuffers = /* @__PURE__ */ new WeakMap();
|
|
36953
36322
|
let defaultDrawbuffers = [];
|
|
@@ -36970,14 +36339,14 @@ function WebGLState(gl, extensions) {
|
|
|
36970
36339
|
let currentPolygonOffsetUnits = null;
|
|
36971
36340
|
const maxTextures = gl.getParameter(gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS);
|
|
36972
36341
|
let lineWidthAvailable = false;
|
|
36973
|
-
let
|
|
36342
|
+
let version = 0;
|
|
36974
36343
|
const glVersion = gl.getParameter(gl.VERSION);
|
|
36975
36344
|
if (glVersion.indexOf("WebGL") !== -1) {
|
|
36976
|
-
|
|
36977
|
-
lineWidthAvailable =
|
|
36345
|
+
version = parseFloat(/^WebGL (\d)/.exec(glVersion)[1]);
|
|
36346
|
+
lineWidthAvailable = version >= 1;
|
|
36978
36347
|
} else if (glVersion.indexOf("OpenGL ES") !== -1) {
|
|
36979
|
-
|
|
36980
|
-
lineWidthAvailable =
|
|
36348
|
+
version = parseFloat(/^OpenGL ES (\d)/.exec(glVersion)[1]);
|
|
36349
|
+
lineWidthAvailable = version >= 2;
|
|
36981
36350
|
}
|
|
36982
36351
|
let currentTextureSlot = null;
|
|
36983
36352
|
let currentBoundTextures = {};
|
|
@@ -37372,6 +36741,19 @@ function WebGLState(gl, extensions) {
|
|
|
37372
36741
|
error2("WebGLState:", e);
|
|
37373
36742
|
}
|
|
37374
36743
|
}
|
|
36744
|
+
function getParameter(name2) {
|
|
36745
|
+
if (parameters[name2] !== void 0) {
|
|
36746
|
+
return parameters[name2];
|
|
36747
|
+
} else {
|
|
36748
|
+
return gl.getParameter(name2);
|
|
36749
|
+
}
|
|
36750
|
+
}
|
|
36751
|
+
function pixelStorei(name2, value2) {
|
|
36752
|
+
if (parameters[name2] !== value2) {
|
|
36753
|
+
gl.pixelStorei(name2, value2);
|
|
36754
|
+
parameters[name2] = value2;
|
|
36755
|
+
}
|
|
36756
|
+
}
|
|
37375
36757
|
function scissor(scissor2) {
|
|
37376
36758
|
if (currentScissor.equals(scissor2) === false) {
|
|
37377
36759
|
gl.scissor(scissor2.x, scissor2.y, scissor2.z, scissor2.w);
|
|
@@ -37437,7 +36819,21 @@ function WebGLState(gl, extensions) {
|
|
|
37437
36819
|
gl.lineWidth(1);
|
|
37438
36820
|
gl.scissor(0, 0, gl.canvas.width, gl.canvas.height);
|
|
37439
36821
|
gl.viewport(0, 0, gl.canvas.width, gl.canvas.height);
|
|
36822
|
+
gl.pixelStorei(gl.PACK_ALIGNMENT, 4);
|
|
36823
|
+
gl.pixelStorei(gl.UNPACK_ALIGNMENT, 4);
|
|
36824
|
+
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
|
|
36825
|
+
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
|
|
36826
|
+
gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.BROWSER_DEFAULT_WEBGL);
|
|
36827
|
+
gl.pixelStorei(gl.PACK_ROW_LENGTH, 0);
|
|
36828
|
+
gl.pixelStorei(gl.PACK_SKIP_PIXELS, 0);
|
|
36829
|
+
gl.pixelStorei(gl.PACK_SKIP_ROWS, 0);
|
|
36830
|
+
gl.pixelStorei(gl.UNPACK_ROW_LENGTH, 0);
|
|
36831
|
+
gl.pixelStorei(gl.UNPACK_IMAGE_HEIGHT, 0);
|
|
36832
|
+
gl.pixelStorei(gl.UNPACK_SKIP_PIXELS, 0);
|
|
36833
|
+
gl.pixelStorei(gl.UNPACK_SKIP_ROWS, 0);
|
|
36834
|
+
gl.pixelStorei(gl.UNPACK_SKIP_IMAGES, 0);
|
|
37440
36835
|
enabledCapabilities = {};
|
|
36836
|
+
parameters = {};
|
|
37441
36837
|
currentTextureSlot = null;
|
|
37442
36838
|
currentBoundTextures = {};
|
|
37443
36839
|
currentBoundFramebuffers = {};
|
|
@@ -37491,6 +36887,8 @@ function WebGLState(gl, extensions) {
|
|
|
37491
36887
|
compressedTexImage3D,
|
|
37492
36888
|
texImage2D,
|
|
37493
36889
|
texImage3D,
|
|
36890
|
+
pixelStorei,
|
|
36891
|
+
getParameter,
|
|
37494
36892
|
updateUBOMapping,
|
|
37495
36893
|
uniformBlockBinding,
|
|
37496
36894
|
texStorage2D,
|
|
@@ -37509,6 +36907,7 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils,
|
|
|
37509
36907
|
const supportsInvalidateFramebuffer = typeof navigator === "undefined" ? false : /OculusBrowser/g.test(navigator.userAgent);
|
|
37510
36908
|
const _imageDimensions = new Vector2();
|
|
37511
36909
|
const _videoTextures = /* @__PURE__ */ new WeakMap();
|
|
36910
|
+
const _htmlTextures = /* @__PURE__ */ new Set();
|
|
37512
36911
|
let _canvas2;
|
|
37513
36912
|
const _sources = /* @__PURE__ */ new WeakMap();
|
|
37514
36913
|
let useOffscreenCanvas = false;
|
|
@@ -37558,16 +36957,25 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils,
|
|
|
37558
36957
|
if (texture.isWebGLArrayRenderTarget || texture.isCompressedArrayTexture) return _gl.TEXTURE_2D_ARRAY;
|
|
37559
36958
|
return _gl.TEXTURE_2D;
|
|
37560
36959
|
}
|
|
37561
|
-
function getInternalFormat(internalFormatName, glFormat, glType, colorSpace, forceLinearTransfer = false) {
|
|
36960
|
+
function getInternalFormat(internalFormatName, glFormat, glType, normalized, colorSpace, forceLinearTransfer = false) {
|
|
37562
36961
|
if (internalFormatName !== null) {
|
|
37563
36962
|
if (_gl[internalFormatName] !== void 0) return _gl[internalFormatName];
|
|
37564
36963
|
warn2("WebGLRenderer: Attempt to use non-existing WebGL internal format '" + internalFormatName + "'");
|
|
37565
36964
|
}
|
|
36965
|
+
let ext_texture_norm16;
|
|
36966
|
+
if (normalized) {
|
|
36967
|
+
ext_texture_norm16 = extensions.get("EXT_texture_norm16");
|
|
36968
|
+
if (!ext_texture_norm16) {
|
|
36969
|
+
warn2("WebGLRenderer: Unable to use normalized textures without EXT_texture_norm16 extension");
|
|
36970
|
+
}
|
|
36971
|
+
}
|
|
37566
36972
|
let internalFormat = glFormat;
|
|
37567
36973
|
if (glFormat === _gl.RED) {
|
|
37568
36974
|
if (glType === _gl.FLOAT) internalFormat = _gl.R32F;
|
|
37569
36975
|
if (glType === _gl.HALF_FLOAT) internalFormat = _gl.R16F;
|
|
37570
36976
|
if (glType === _gl.UNSIGNED_BYTE) internalFormat = _gl.R8;
|
|
36977
|
+
if (glType === _gl.UNSIGNED_SHORT && ext_texture_norm16) internalFormat = ext_texture_norm16.R16_EXT;
|
|
36978
|
+
if (glType === _gl.SHORT && ext_texture_norm16) internalFormat = ext_texture_norm16.R16_SNORM_EXT;
|
|
37571
36979
|
}
|
|
37572
36980
|
if (glFormat === _gl.RED_INTEGER) {
|
|
37573
36981
|
if (glType === _gl.UNSIGNED_BYTE) internalFormat = _gl.R8UI;
|
|
@@ -37581,6 +36989,8 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils,
|
|
|
37581
36989
|
if (glType === _gl.FLOAT) internalFormat = _gl.RG32F;
|
|
37582
36990
|
if (glType === _gl.HALF_FLOAT) internalFormat = _gl.RG16F;
|
|
37583
36991
|
if (glType === _gl.UNSIGNED_BYTE) internalFormat = _gl.RG8;
|
|
36992
|
+
if (glType === _gl.UNSIGNED_SHORT && ext_texture_norm16) internalFormat = ext_texture_norm16.RG16_EXT;
|
|
36993
|
+
if (glType === _gl.SHORT && ext_texture_norm16) internalFormat = ext_texture_norm16.RG16_SNORM_EXT;
|
|
37584
36994
|
}
|
|
37585
36995
|
if (glFormat === _gl.RG_INTEGER) {
|
|
37586
36996
|
if (glType === _gl.UNSIGNED_BYTE) internalFormat = _gl.RG8UI;
|
|
@@ -37607,6 +37017,8 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils,
|
|
|
37607
37017
|
if (glType === _gl.INT) internalFormat = _gl.RGBA32I;
|
|
37608
37018
|
}
|
|
37609
37019
|
if (glFormat === _gl.RGB) {
|
|
37020
|
+
if (glType === _gl.UNSIGNED_SHORT && ext_texture_norm16) internalFormat = ext_texture_norm16.RGB16_EXT;
|
|
37021
|
+
if (glType === _gl.SHORT && ext_texture_norm16) internalFormat = ext_texture_norm16.RGB16_SNORM_EXT;
|
|
37610
37022
|
if (glType === _gl.UNSIGNED_INT_5_9_9_9_REV) internalFormat = _gl.RGB9_E5;
|
|
37611
37023
|
if (glType === _gl.UNSIGNED_INT_10F_11F_11F_REV) internalFormat = _gl.R11F_G11F_B10F;
|
|
37612
37024
|
}
|
|
@@ -37615,6 +37027,8 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils,
|
|
|
37615
37027
|
if (glType === _gl.FLOAT) internalFormat = _gl.RGBA32F;
|
|
37616
37028
|
if (glType === _gl.HALF_FLOAT) internalFormat = _gl.RGBA16F;
|
|
37617
37029
|
if (glType === _gl.UNSIGNED_BYTE) internalFormat = transfer === SRGBTransfer ? _gl.SRGB8_ALPHA8 : _gl.RGBA8;
|
|
37030
|
+
if (glType === _gl.UNSIGNED_SHORT && ext_texture_norm16) internalFormat = ext_texture_norm16.RGBA16_EXT;
|
|
37031
|
+
if (glType === _gl.SHORT && ext_texture_norm16) internalFormat = ext_texture_norm16.RGBA16_SNORM_EXT;
|
|
37618
37032
|
if (glType === _gl.UNSIGNED_SHORT_4_4_4_4) internalFormat = _gl.RGBA4;
|
|
37619
37033
|
if (glType === _gl.UNSIGNED_SHORT_5_5_5_1) internalFormat = _gl.RGB5_A1;
|
|
37620
37034
|
}
|
|
@@ -37663,6 +37077,9 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils,
|
|
|
37663
37077
|
if (texture.isVideoTexture) {
|
|
37664
37078
|
_videoTextures.delete(texture);
|
|
37665
37079
|
}
|
|
37080
|
+
if (texture.isHTMLTexture) {
|
|
37081
|
+
_htmlTextures.delete(texture);
|
|
37082
|
+
}
|
|
37666
37083
|
}
|
|
37667
37084
|
function onRenderTargetDispose(event) {
|
|
37668
37085
|
const renderTarget = event.target;
|
|
@@ -37739,6 +37156,12 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils,
|
|
|
37739
37156
|
function resetTextureUnits() {
|
|
37740
37157
|
textureUnits = 0;
|
|
37741
37158
|
}
|
|
37159
|
+
function getTextureUnits() {
|
|
37160
|
+
return textureUnits;
|
|
37161
|
+
}
|
|
37162
|
+
function setTextureUnits(value2) {
|
|
37163
|
+
textureUnits = value2;
|
|
37164
|
+
}
|
|
37742
37165
|
function allocateTextureUnit() {
|
|
37743
37166
|
const textureUnit = textureUnits;
|
|
37744
37167
|
if (textureUnit >= capabilities.maxTextures) {
|
|
@@ -37921,10 +37344,10 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils,
|
|
|
37921
37344
|
}
|
|
37922
37345
|
}
|
|
37923
37346
|
updateRanges.length = mergeIndex + 1;
|
|
37924
|
-
const currentUnpackRowLen =
|
|
37925
|
-
const currentUnpackSkipPixels =
|
|
37926
|
-
const currentUnpackSkipRows =
|
|
37927
|
-
|
|
37347
|
+
const currentUnpackRowLen = state.getParameter(_gl.UNPACK_ROW_LENGTH);
|
|
37348
|
+
const currentUnpackSkipPixels = state.getParameter(_gl.UNPACK_SKIP_PIXELS);
|
|
37349
|
+
const currentUnpackSkipRows = state.getParameter(_gl.UNPACK_SKIP_ROWS);
|
|
37350
|
+
state.pixelStorei(_gl.UNPACK_ROW_LENGTH, image.width);
|
|
37928
37351
|
for (let i = 0, l = updateRanges.length; i < l; i++) {
|
|
37929
37352
|
const range = updateRanges[i];
|
|
37930
37353
|
const pixelStart = Math.floor(range.start / componentStride);
|
|
@@ -37933,14 +37356,14 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils,
|
|
|
37933
37356
|
const y = Math.floor(pixelStart / image.width);
|
|
37934
37357
|
const width = pixelCount;
|
|
37935
37358
|
const height = 1;
|
|
37936
|
-
|
|
37937
|
-
|
|
37359
|
+
state.pixelStorei(_gl.UNPACK_SKIP_PIXELS, x);
|
|
37360
|
+
state.pixelStorei(_gl.UNPACK_SKIP_ROWS, y);
|
|
37938
37361
|
state.texSubImage2D(_gl.TEXTURE_2D, 0, x, y, width, height, glFormat, glType, image.data);
|
|
37939
37362
|
}
|
|
37940
37363
|
texture.clearUpdateRanges();
|
|
37941
|
-
|
|
37942
|
-
|
|
37943
|
-
|
|
37364
|
+
state.pixelStorei(_gl.UNPACK_ROW_LENGTH, currentUnpackRowLen);
|
|
37365
|
+
state.pixelStorei(_gl.UNPACK_SKIP_PIXELS, currentUnpackSkipPixels);
|
|
37366
|
+
state.pixelStorei(_gl.UNPACK_SKIP_ROWS, currentUnpackSkipRows);
|
|
37944
37367
|
}
|
|
37945
37368
|
}
|
|
37946
37369
|
function uploadTexture(textureProperties, texture, slot) {
|
|
@@ -37953,18 +37376,21 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils,
|
|
|
37953
37376
|
const sourceProperties = properties.get(source);
|
|
37954
37377
|
if (source.version !== sourceProperties.__version || forceUpload === true) {
|
|
37955
37378
|
state.activeTexture(_gl.TEXTURE0 + slot);
|
|
37956
|
-
const
|
|
37957
|
-
|
|
37958
|
-
|
|
37959
|
-
|
|
37960
|
-
|
|
37961
|
-
|
|
37962
|
-
|
|
37379
|
+
const isImageBitmap = typeof ImageBitmap !== "undefined" && texture.image instanceof ImageBitmap;
|
|
37380
|
+
if (isImageBitmap === false) {
|
|
37381
|
+
const workingPrimaries = ColorManagement.getPrimaries(ColorManagement.workingColorSpace);
|
|
37382
|
+
const texturePrimaries = texture.colorSpace === NoColorSpace ? null : ColorManagement.getPrimaries(texture.colorSpace);
|
|
37383
|
+
const unpackConversion = texture.colorSpace === NoColorSpace || workingPrimaries === texturePrimaries ? _gl.NONE : _gl.BROWSER_DEFAULT_WEBGL;
|
|
37384
|
+
state.pixelStorei(_gl.UNPACK_FLIP_Y_WEBGL, texture.flipY);
|
|
37385
|
+
state.pixelStorei(_gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha);
|
|
37386
|
+
state.pixelStorei(_gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, unpackConversion);
|
|
37387
|
+
}
|
|
37388
|
+
state.pixelStorei(_gl.UNPACK_ALIGNMENT, texture.unpackAlignment);
|
|
37963
37389
|
let image = resizeImage(texture.image, false, capabilities.maxTextureSize);
|
|
37964
37390
|
image = verifyColorSpace(texture, image);
|
|
37965
37391
|
const glFormat = utils.convert(texture.format, texture.colorSpace);
|
|
37966
37392
|
const glType = utils.convert(texture.type);
|
|
37967
|
-
let glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.colorSpace, texture.isVideoTexture);
|
|
37393
|
+
let glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.normalized, texture.colorSpace, texture.isVideoTexture);
|
|
37968
37394
|
setTextureParameters(textureType, texture);
|
|
37969
37395
|
let mipmap;
|
|
37970
37396
|
const mipmaps = texture.mipmaps;
|
|
@@ -38126,6 +37552,35 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils,
|
|
|
38126
37552
|
}
|
|
38127
37553
|
}
|
|
38128
37554
|
}
|
|
37555
|
+
} else if (texture.isHTMLTexture) {
|
|
37556
|
+
if ("texElementImage2D" in _gl) {
|
|
37557
|
+
const canvas = _gl.canvas;
|
|
37558
|
+
if (!canvas.hasAttribute("layoutsubtree")) {
|
|
37559
|
+
canvas.setAttribute("layoutsubtree", "true");
|
|
37560
|
+
}
|
|
37561
|
+
if (image.parentNode !== canvas) {
|
|
37562
|
+
canvas.appendChild(image);
|
|
37563
|
+
_htmlTextures.add(texture);
|
|
37564
|
+
canvas.onpaint = (event) => {
|
|
37565
|
+
const changed = event.changedElements;
|
|
37566
|
+
for (const t of _htmlTextures) {
|
|
37567
|
+
if (changed.includes(t.image)) {
|
|
37568
|
+
t.needsUpdate = true;
|
|
37569
|
+
}
|
|
37570
|
+
}
|
|
37571
|
+
};
|
|
37572
|
+
canvas.requestPaint();
|
|
37573
|
+
return;
|
|
37574
|
+
}
|
|
37575
|
+
const level = 0;
|
|
37576
|
+
const internalFormat = _gl.RGBA;
|
|
37577
|
+
const srcFormat = _gl.RGBA;
|
|
37578
|
+
const srcType = _gl.UNSIGNED_BYTE;
|
|
37579
|
+
_gl.texElementImage2D(_gl.TEXTURE_2D, level, internalFormat, srcFormat, srcType, image);
|
|
37580
|
+
_gl.texParameteri(_gl.TEXTURE_2D, _gl.TEXTURE_MIN_FILTER, _gl.LINEAR);
|
|
37581
|
+
_gl.texParameteri(_gl.TEXTURE_2D, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE);
|
|
37582
|
+
_gl.texParameteri(_gl.TEXTURE_2D, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE);
|
|
37583
|
+
}
|
|
38129
37584
|
} else {
|
|
38130
37585
|
if (mipmaps.length > 0) {
|
|
38131
37586
|
if (useTexStorage && allocateMemory) {
|
|
@@ -38176,10 +37631,10 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils,
|
|
|
38176
37631
|
const workingPrimaries = ColorManagement.getPrimaries(ColorManagement.workingColorSpace);
|
|
38177
37632
|
const texturePrimaries = texture.colorSpace === NoColorSpace ? null : ColorManagement.getPrimaries(texture.colorSpace);
|
|
38178
37633
|
const unpackConversion = texture.colorSpace === NoColorSpace || workingPrimaries === texturePrimaries ? _gl.NONE : _gl.BROWSER_DEFAULT_WEBGL;
|
|
38179
|
-
|
|
38180
|
-
|
|
38181
|
-
|
|
38182
|
-
|
|
37634
|
+
state.pixelStorei(_gl.UNPACK_FLIP_Y_WEBGL, texture.flipY);
|
|
37635
|
+
state.pixelStorei(_gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha);
|
|
37636
|
+
state.pixelStorei(_gl.UNPACK_ALIGNMENT, texture.unpackAlignment);
|
|
37637
|
+
state.pixelStorei(_gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, unpackConversion);
|
|
38183
37638
|
const isCompressed = texture.isCompressedTexture || texture.image[0].isCompressedTexture;
|
|
38184
37639
|
const isDataTexture = texture.image[0] && texture.image[0].isDataTexture;
|
|
38185
37640
|
const cubeImage = [];
|
|
@@ -38191,7 +37646,7 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils,
|
|
|
38191
37646
|
}
|
|
38192
37647
|
cubeImage[i] = verifyColorSpace(texture, cubeImage[i]);
|
|
38193
37648
|
}
|
|
38194
|
-
const image = cubeImage[0], glFormat = utils.convert(texture.format, texture.colorSpace), glType = utils.convert(texture.type), glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.colorSpace);
|
|
37649
|
+
const image = cubeImage[0], glFormat = utils.convert(texture.format, texture.colorSpace), glType = utils.convert(texture.type), glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.normalized, texture.colorSpace);
|
|
38195
37650
|
const useTexStorage = texture.isVideoTexture !== true;
|
|
38196
37651
|
const allocateMemory = sourceProperties.__version === void 0 || forceUpload === true;
|
|
38197
37652
|
const dataReady = source.dataReady;
|
|
@@ -38288,7 +37743,7 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils,
|
|
|
38288
37743
|
function setupFrameBufferTexture(framebuffer, renderTarget, texture, attachment, textureTarget, level) {
|
|
38289
37744
|
const glFormat = utils.convert(texture.format, texture.colorSpace);
|
|
38290
37745
|
const glType = utils.convert(texture.type);
|
|
38291
|
-
const glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.colorSpace);
|
|
37746
|
+
const glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.normalized, texture.colorSpace);
|
|
38292
37747
|
const renderTargetProperties = properties.get(renderTarget);
|
|
38293
37748
|
const textureProperties = properties.get(texture);
|
|
38294
37749
|
textureProperties.__renderTarget = renderTarget;
|
|
@@ -38330,7 +37785,7 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils,
|
|
|
38330
37785
|
const texture = textures[i];
|
|
38331
37786
|
const glFormat = utils.convert(texture.format, texture.colorSpace);
|
|
38332
37787
|
const glType = utils.convert(texture.type);
|
|
38333
|
-
const glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.colorSpace);
|
|
37788
|
+
const glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.normalized, texture.colorSpace);
|
|
38334
37789
|
if (useMultisampledRTT(renderTarget)) {
|
|
38335
37790
|
multisampledRTTExt.renderbufferStorageMultisampleEXT(_gl.RENDERBUFFER, getRenderTargetSamples(renderTarget), glInternalFormat, renderTarget.width, renderTarget.height);
|
|
38336
37791
|
} else if (useMultisample) {
|
|
@@ -38530,7 +37985,7 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils,
|
|
|
38530
37985
|
_gl.bindRenderbuffer(_gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[i]);
|
|
38531
37986
|
const glFormat = utils.convert(texture2.format, texture2.colorSpace);
|
|
38532
37987
|
const glType = utils.convert(texture2.type);
|
|
38533
|
-
const glInternalFormat = getInternalFormat(texture2.internalFormat, glFormat, glType, texture2.colorSpace, renderTarget.isXRRenderTarget === true);
|
|
37988
|
+
const glInternalFormat = getInternalFormat(texture2.internalFormat, glFormat, glType, texture2.normalized, texture2.colorSpace, renderTarget.isXRRenderTarget === true);
|
|
38534
37989
|
const samples = getRenderTargetSamples(renderTarget);
|
|
38535
37990
|
_gl.renderbufferStorageMultisample(_gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height);
|
|
38536
37991
|
_gl.framebufferRenderbuffer(_gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[i]);
|
|
@@ -38726,6 +38181,8 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils,
|
|
|
38726
38181
|
}
|
|
38727
38182
|
this.allocateTextureUnit = allocateTextureUnit;
|
|
38728
38183
|
this.resetTextureUnits = resetTextureUnits;
|
|
38184
|
+
this.getTextureUnits = getTextureUnits;
|
|
38185
|
+
this.setTextureUnits = setTextureUnits;
|
|
38729
38186
|
this.setTexture2D = setTexture2D;
|
|
38730
38187
|
this.setTexture2DArray = setTexture2DArray;
|
|
38731
38188
|
this.setTexture3D = setTexture3D;
|
|
@@ -39446,8 +38903,9 @@ var WebXRManager = class extends EventDispatcher {
|
|
|
39446
38903
|
};
|
|
39447
38904
|
}
|
|
39448
38905
|
};
|
|
39449
|
-
var _e1 = /* @__PURE__ */ new Euler();
|
|
39450
38906
|
var _m12 = /* @__PURE__ */ new Matrix4();
|
|
38907
|
+
var _m = /* @__PURE__ */ new Matrix3();
|
|
38908
|
+
_m.set(-1, 0, 0, 0, 1, 0, 0, 0, 1);
|
|
39451
38909
|
function WebGLMaterials(renderer, properties) {
|
|
39452
38910
|
function refreshTransformUniform(map, uniform) {
|
|
39453
38911
|
if (map.matrixAutoUpdate === true) {
|
|
@@ -39465,7 +38923,9 @@ function WebGLMaterials(renderer, properties) {
|
|
|
39465
38923
|
}
|
|
39466
38924
|
}
|
|
39467
38925
|
function refreshMaterialUniforms(uniforms, material, pixelRatio, height, transmissionRenderTarget) {
|
|
39468
|
-
if (material.
|
|
38926
|
+
if (material.isNodeMaterial) {
|
|
38927
|
+
material.uniformsNeedUpdate = false;
|
|
38928
|
+
} else if (material.isMeshBasicMaterial) {
|
|
39469
38929
|
refreshUniformsCommon(uniforms, material);
|
|
39470
38930
|
} else if (material.isMeshLambertMaterial) {
|
|
39471
38931
|
refreshUniformsCommon(uniforms, material);
|
|
@@ -39567,16 +39027,10 @@ function WebGLMaterials(renderer, properties) {
|
|
|
39567
39027
|
const envMapRotation = materialProperties.envMapRotation;
|
|
39568
39028
|
if (envMap) {
|
|
39569
39029
|
uniforms.envMap.value = envMap;
|
|
39570
|
-
|
|
39571
|
-
_e1.x *= -1;
|
|
39572
|
-
_e1.y *= -1;
|
|
39573
|
-
_e1.z *= -1;
|
|
39030
|
+
uniforms.envMapRotation.value.setFromMatrix4(_m12.makeRotationFromEuler(envMapRotation)).transpose();
|
|
39574
39031
|
if (envMap.isCubeTexture && envMap.isRenderTargetTexture === false) {
|
|
39575
|
-
|
|
39576
|
-
_e1.z *= -1;
|
|
39032
|
+
uniforms.envMapRotation.value.premultiply(_m);
|
|
39577
39033
|
}
|
|
39578
|
-
uniforms.envMapRotation.value.setFromMatrix4(_m12.makeRotationFromEuler(_e1));
|
|
39579
|
-
uniforms.flipEnvMap.value = envMap.isCubeTexture && envMap.isRenderTargetTexture === false ? -1 : 1;
|
|
39580
39034
|
uniforms.reflectivity.value = material.reflectivity;
|
|
39581
39035
|
uniforms.ior.value = material.ior;
|
|
39582
39036
|
uniforms.refractionRatio.value = material.refractionRatio;
|
|
@@ -39842,6 +39296,8 @@ function WebGLUniformsGroups(gl, info2, capabilities, state) {
|
|
|
39842
39296
|
uniform.__data[9] = value2.elements[7];
|
|
39843
39297
|
uniform.__data[10] = value2.elements[8];
|
|
39844
39298
|
uniform.__data[11] = 0;
|
|
39299
|
+
} else if (ArrayBuffer.isView(value2)) {
|
|
39300
|
+
uniform.__data.set(new value2.constructor(value2.buffer, value2.byteOffset, uniform.__data.length));
|
|
39845
39301
|
} else {
|
|
39846
39302
|
value2.toArray(uniform.__data, arrayOffset);
|
|
39847
39303
|
arrayOffset += info3.storage / Float32Array.BYTES_PER_ELEMENT;
|
|
@@ -39859,6 +39315,8 @@ function WebGLUniformsGroups(gl, info2, capabilities, state) {
|
|
|
39859
39315
|
if (cache[indexString] === void 0) {
|
|
39860
39316
|
if (typeof value2 === "number" || typeof value2 === "boolean") {
|
|
39861
39317
|
cache[indexString] = value2;
|
|
39318
|
+
} else if (ArrayBuffer.isView(value2)) {
|
|
39319
|
+
cache[indexString] = value2.slice();
|
|
39862
39320
|
} else {
|
|
39863
39321
|
cache[indexString] = value2.clone();
|
|
39864
39322
|
}
|
|
@@ -39870,6 +39328,8 @@ function WebGLUniformsGroups(gl, info2, capabilities, state) {
|
|
|
39870
39328
|
cache[indexString] = value2;
|
|
39871
39329
|
return true;
|
|
39872
39330
|
}
|
|
39331
|
+
} else if (ArrayBuffer.isView(value2)) {
|
|
39332
|
+
return true;
|
|
39873
39333
|
} else {
|
|
39874
39334
|
if (cachedObject.equals(value2) === false) {
|
|
39875
39335
|
cachedObject.copy(value2);
|
|
@@ -39937,6 +39397,9 @@ function WebGLUniformsGroups(gl, info2, capabilities, state) {
|
|
|
39937
39397
|
info3.storage = 64;
|
|
39938
39398
|
} else if (value2.isTexture) {
|
|
39939
39399
|
warn2("WebGLRenderer: Texture samplers can not be part of an uniforms group.");
|
|
39400
|
+
} else if (ArrayBuffer.isView(value2)) {
|
|
39401
|
+
info3.boundary = 16;
|
|
39402
|
+
info3.storage = value2.byteLength;
|
|
39940
39403
|
} else {
|
|
39941
39404
|
warn2("WebGLRenderer: Unsupported uniform value type.", value2);
|
|
39942
39405
|
}
|
|
@@ -40540,6 +40003,7 @@ var WebGLRenderer = class {
|
|
|
40540
40003
|
]);
|
|
40541
40004
|
const uintClearColor = new Uint32Array(4);
|
|
40542
40005
|
const intClearColor = new Int32Array(4);
|
|
40006
|
+
const objectPosition = new Vector3();
|
|
40543
40007
|
let currentRenderList = null;
|
|
40544
40008
|
let currentRenderState = null;
|
|
40545
40009
|
const renderListStack = [];
|
|
@@ -40570,6 +40034,7 @@ var WebGLRenderer = class {
|
|
|
40570
40034
|
this.transmissionResolutionScale = 1;
|
|
40571
40035
|
const _this = this;
|
|
40572
40036
|
let _isContextLost = false;
|
|
40037
|
+
let _nodesHandler = null;
|
|
40573
40038
|
this._outputColorSpace = SRGBColorSpace;
|
|
40574
40039
|
let _currentActiveCubeFace = 0;
|
|
40575
40040
|
let _currentActiveMipmapLevel = 0;
|
|
@@ -40738,13 +40203,13 @@ var WebGLRenderer = class {
|
|
|
40738
40203
|
};
|
|
40739
40204
|
this.setEffects = function(effects) {
|
|
40740
40205
|
if (_outputBufferType === UnsignedByteType) {
|
|
40741
|
-
|
|
40206
|
+
error2("THREE.WebGLRenderer: setEffects() requires outputBufferType set to HalfFloatType or FloatType.");
|
|
40742
40207
|
return;
|
|
40743
40208
|
}
|
|
40744
40209
|
if (effects) {
|
|
40745
40210
|
for (let i = 0; i < effects.length; i++) {
|
|
40746
40211
|
if (effects[i].isOutputPass === true) {
|
|
40747
|
-
|
|
40212
|
+
warn2("THREE.WebGLRenderer: OutputPass is not needed in setEffects(). Tone mapping and color space conversion are applied automatically.");
|
|
40748
40213
|
break;
|
|
40749
40214
|
}
|
|
40750
40215
|
}
|
|
@@ -40835,6 +40300,7 @@ var WebGLRenderer = class {
|
|
|
40835
40300
|
}
|
|
40836
40301
|
if (depth2) {
|
|
40837
40302
|
bits2 |= _gl.DEPTH_BUFFER_BIT;
|
|
40303
|
+
this.state.buffers.depth.setMask(true);
|
|
40838
40304
|
}
|
|
40839
40305
|
if (stencil2) {
|
|
40840
40306
|
bits2 |= _gl.STENCIL_BUFFER_BIT;
|
|
@@ -40853,6 +40319,10 @@ var WebGLRenderer = class {
|
|
|
40853
40319
|
this.clearStencil = function() {
|
|
40854
40320
|
this.clear(false, false, true);
|
|
40855
40321
|
};
|
|
40322
|
+
this.setNodesHandler = function(nodesHandler) {
|
|
40323
|
+
nodesHandler.setRenderer(this);
|
|
40324
|
+
_nodesHandler = nodesHandler;
|
|
40325
|
+
};
|
|
40856
40326
|
this.dispose = function() {
|
|
40857
40327
|
canvas.removeEventListener("webglcontextlost", onContextLost, false);
|
|
40858
40328
|
canvas.removeEventListener("webglcontextrestored", onContextRestore, false);
|
|
@@ -40975,23 +40445,18 @@ var WebGLRenderer = class {
|
|
|
40975
40445
|
renderer.setMode(_gl.TRIANGLES);
|
|
40976
40446
|
}
|
|
40977
40447
|
if (object.isBatchedMesh) {
|
|
40978
|
-
if (
|
|
40979
|
-
|
|
40980
|
-
|
|
40981
|
-
|
|
40982
|
-
|
|
40983
|
-
|
|
40984
|
-
|
|
40985
|
-
|
|
40986
|
-
|
|
40987
|
-
const uniforms = properties.get(material).currentProgram.getUniforms();
|
|
40988
|
-
for (let i = 0; i < drawCount2; i++) {
|
|
40989
|
-
uniforms.setValue(_gl, "_gl_DrawID", i);
|
|
40990
|
-
renderer.render(starts[i] / bytesPerElement, counts[i]);
|
|
40991
|
-
}
|
|
40992
|
-
} else {
|
|
40993
|
-
renderer.renderMultiDraw(object._multiDrawStarts, object._multiDrawCounts, object._multiDrawCount);
|
|
40448
|
+
if (!extensions.get("WEBGL_multi_draw")) {
|
|
40449
|
+
const starts = object._multiDrawStarts;
|
|
40450
|
+
const counts = object._multiDrawCounts;
|
|
40451
|
+
const drawCount2 = object._multiDrawCount;
|
|
40452
|
+
const bytesPerElement = index ? attributes2.get(index).bytesPerElement : 1;
|
|
40453
|
+
const uniforms = properties.get(material).currentProgram.getUniforms();
|
|
40454
|
+
for (let i = 0; i < drawCount2; i++) {
|
|
40455
|
+
uniforms.setValue(_gl, "_gl_DrawID", i);
|
|
40456
|
+
renderer.render(starts[i] / bytesPerElement, counts[i]);
|
|
40994
40457
|
}
|
|
40458
|
+
} else {
|
|
40459
|
+
renderer.renderMultiDraw(object._multiDrawStarts, object._multiDrawCounts, object._multiDrawCount);
|
|
40995
40460
|
}
|
|
40996
40461
|
} else if (object.isInstancedMesh) {
|
|
40997
40462
|
renderer.renderInstances(drawStart, drawCount, object.count);
|
|
@@ -41112,6 +40577,9 @@ var WebGLRenderer = class {
|
|
|
41112
40577
|
return;
|
|
41113
40578
|
}
|
|
41114
40579
|
if (_isContextLost === true) return;
|
|
40580
|
+
if (_nodesHandler !== null) {
|
|
40581
|
+
_nodesHandler.renderStart(scene, camera);
|
|
40582
|
+
}
|
|
41115
40583
|
const isXRPresenting = xr.enabled === true && xr.isPresenting === true;
|
|
41116
40584
|
const useOutput = output !== null && (_currentRenderTarget === null || isXRPresenting) && output.begin(_this, _currentRenderTarget);
|
|
41117
40585
|
if (scene.matrixWorldAutoUpdate === true) scene.updateMatrixWorld();
|
|
@@ -41123,6 +40591,7 @@ var WebGLRenderer = class {
|
|
|
41123
40591
|
if (scene.isScene === true) scene.onBeforeRender(_this, scene, camera, _currentRenderTarget);
|
|
41124
40592
|
currentRenderState = renderStates.get(scene, renderStateStack.length);
|
|
41125
40593
|
currentRenderState.init(camera);
|
|
40594
|
+
currentRenderState.state.textureUnits = textures.getTextureUnits();
|
|
41126
40595
|
renderStateStack.push(currentRenderState);
|
|
41127
40596
|
_projScreenMatrix3.multiplyMatrices(camera.projectionMatrix, camera.matrixWorldInverse);
|
|
41128
40597
|
_frustum.setFromProjectionMatrix(_projScreenMatrix3, WebGLCoordinateSystem, camera.reversedDepth);
|
|
@@ -41190,6 +40659,7 @@ var WebGLRenderer = class {
|
|
|
41190
40659
|
renderStateStack.pop();
|
|
41191
40660
|
if (renderStateStack.length > 0) {
|
|
41192
40661
|
currentRenderState = renderStateStack[renderStateStack.length - 1];
|
|
40662
|
+
textures.setTextureUnits(currentRenderState.state.textureUnits);
|
|
41193
40663
|
if (_clippingEnabled === true) clipping.setGlobalState(_this.clippingPlanes, currentRenderState.state.camera);
|
|
41194
40664
|
} else {
|
|
41195
40665
|
currentRenderState = null;
|
|
@@ -41200,6 +40670,9 @@ var WebGLRenderer = class {
|
|
|
41200
40670
|
} else {
|
|
41201
40671
|
currentRenderList = null;
|
|
41202
40672
|
}
|
|
40673
|
+
if (_nodesHandler !== null) {
|
|
40674
|
+
_nodesHandler.renderEnd();
|
|
40675
|
+
}
|
|
41203
40676
|
};
|
|
41204
40677
|
function projectObject(object, camera, groupOrder, sortObjects) {
|
|
41205
40678
|
if (object.visible === false) return;
|
|
@@ -41209,6 +40682,8 @@ var WebGLRenderer = class {
|
|
|
41209
40682
|
groupOrder = object.renderOrder;
|
|
41210
40683
|
} else if (object.isLOD) {
|
|
41211
40684
|
if (object.autoUpdate === true) object.update(camera);
|
|
40685
|
+
} else if (object.isLightProbeGrid) {
|
|
40686
|
+
currentRenderState.pushLightProbeGrid(object);
|
|
41212
40687
|
} else if (object.isLight) {
|
|
41213
40688
|
currentRenderState.pushLight(object);
|
|
41214
40689
|
if (object.castShadow) {
|
|
@@ -41375,7 +40850,7 @@ var WebGLRenderer = class {
|
|
|
41375
40850
|
const lights = currentRenderState.state.lights;
|
|
41376
40851
|
const shadowsArray = currentRenderState.state.shadowsArray;
|
|
41377
40852
|
const lightsStateVersion = lights.state.version;
|
|
41378
|
-
const parameters2 = programCache.getParameters(material, lights.state, shadowsArray, scene, object);
|
|
40853
|
+
const parameters2 = programCache.getParameters(material, lights.state, shadowsArray, scene, object, currentRenderState.state.lightProbeGridArray);
|
|
41379
40854
|
const programCacheKey = programCache.getProgramCacheKey(parameters2);
|
|
41380
40855
|
let programs = materialProperties.programs;
|
|
41381
40856
|
materialProperties.environment = material.isMeshStandardMaterial || material.isMeshLambertMaterial || material.isMeshPhongMaterial ? scene.environment : null;
|
|
@@ -41396,6 +40871,9 @@ var WebGLRenderer = class {
|
|
|
41396
40871
|
}
|
|
41397
40872
|
} else {
|
|
41398
40873
|
parameters2.uniforms = programCache.getUniforms(material);
|
|
40874
|
+
if (_nodesHandler !== null && material.isNodeMaterial) {
|
|
40875
|
+
_nodesHandler.build(material, object, parameters2);
|
|
40876
|
+
}
|
|
41399
40877
|
material.onBeforeCompile(parameters2, _this);
|
|
41400
40878
|
program = programCache.acquireProgram(parameters2, programCacheKey);
|
|
41401
40879
|
programs.set(programCacheKey, program);
|
|
@@ -41426,6 +40904,7 @@ var WebGLRenderer = class {
|
|
|
41426
40904
|
uniforms.spotLightMap.value = lights.state.spotLightMap;
|
|
41427
40905
|
uniforms.pointShadowMatrix.value = lights.state.pointShadowMatrix;
|
|
41428
40906
|
}
|
|
40907
|
+
materialProperties.lightProbeGrid = currentRenderState.state.lightProbeGridArray.length > 0;
|
|
41429
40908
|
materialProperties.currentProgram = program;
|
|
41430
40909
|
materialProperties.uniformsList = null;
|
|
41431
40910
|
return program;
|
|
@@ -41456,12 +40935,24 @@ var WebGLRenderer = class {
|
|
|
41456
40935
|
materialProperties.vertexTangents = parameters2.vertexTangents;
|
|
41457
40936
|
materialProperties.toneMapping = parameters2.toneMapping;
|
|
41458
40937
|
}
|
|
40938
|
+
function findLightProbeGrid(volumes, object) {
|
|
40939
|
+
if (volumes.length === 0) return null;
|
|
40940
|
+
if (volumes.length === 1) {
|
|
40941
|
+
return volumes[0].texture !== null ? volumes[0] : null;
|
|
40942
|
+
}
|
|
40943
|
+
objectPosition.setFromMatrixPosition(object.matrixWorld);
|
|
40944
|
+
for (let i = 0, l = volumes.length; i < l; i++) {
|
|
40945
|
+
const v = volumes[i];
|
|
40946
|
+
if (v.texture !== null && v.boundingBox.containsPoint(objectPosition)) return v;
|
|
40947
|
+
}
|
|
40948
|
+
return null;
|
|
40949
|
+
}
|
|
41459
40950
|
function setProgram(camera, scene, geometry, material, object) {
|
|
41460
40951
|
if (scene.isScene !== true) scene = _emptyScene;
|
|
41461
40952
|
textures.resetTextureUnits();
|
|
41462
40953
|
const fog = scene.fog;
|
|
41463
40954
|
const environment = material.isMeshStandardMaterial || material.isMeshLambertMaterial || material.isMeshPhongMaterial ? scene.environment : null;
|
|
41464
|
-
const colorSpace = _currentRenderTarget === null ? _this.outputColorSpace : _currentRenderTarget.isXRRenderTarget === true ? _currentRenderTarget.texture.colorSpace :
|
|
40955
|
+
const colorSpace = _currentRenderTarget === null ? _this.outputColorSpace : _currentRenderTarget.isXRRenderTarget === true ? _currentRenderTarget.texture.colorSpace : ColorManagement.workingColorSpace;
|
|
41465
40956
|
const usePMREM = material.isMeshStandardMaterial || material.isMeshLambertMaterial && !material.envMap || material.isMeshPhongMaterial && !material.envMap;
|
|
41466
40957
|
const envMap = environments.get(material.envMap || environment, usePMREM);
|
|
41467
40958
|
const vertexAlphas = material.vertexColors === true && !!geometry.attributes.color && geometry.attributes.color.itemSize === 4;
|
|
@@ -41535,6 +41026,8 @@ var WebGLRenderer = class {
|
|
|
41535
41026
|
needsProgramChange = true;
|
|
41536
41027
|
} else if (materialProperties.morphTargetsCount !== morphTargetsCount) {
|
|
41537
41028
|
needsProgramChange = true;
|
|
41029
|
+
} else if (!!materialProperties.lightProbeGrid !== currentRenderState.state.lightProbeGridArray.length > 0) {
|
|
41030
|
+
needsProgramChange = true;
|
|
41538
41031
|
}
|
|
41539
41032
|
} else {
|
|
41540
41033
|
needsProgramChange = true;
|
|
@@ -41543,6 +41036,9 @@ var WebGLRenderer = class {
|
|
|
41543
41036
|
let program = materialProperties.currentProgram;
|
|
41544
41037
|
if (needsProgramChange === true) {
|
|
41545
41038
|
program = getProgram(material, scene, object);
|
|
41039
|
+
if (_nodesHandler && material.isNodeMaterial) {
|
|
41040
|
+
_nodesHandler.onUpdateProgram(material, program, materialProperties);
|
|
41041
|
+
}
|
|
41546
41042
|
}
|
|
41547
41043
|
let refreshProgram = false;
|
|
41548
41044
|
let refreshMaterial = false;
|
|
@@ -41557,6 +41053,13 @@ var WebGLRenderer = class {
|
|
|
41557
41053
|
_currentMaterialId = material.id;
|
|
41558
41054
|
refreshMaterial = true;
|
|
41559
41055
|
}
|
|
41056
|
+
if (materialProperties.needsLights) {
|
|
41057
|
+
const objectVolume = findLightProbeGrid(currentRenderState.state.lightProbeGridArray, object);
|
|
41058
|
+
if (materialProperties.lightProbeGrid !== objectVolume) {
|
|
41059
|
+
materialProperties.lightProbeGrid = objectVolume;
|
|
41060
|
+
refreshMaterial = true;
|
|
41061
|
+
}
|
|
41062
|
+
}
|
|
41560
41063
|
if (refreshProgram || _currentCamera !== camera) {
|
|
41561
41064
|
const reversedDepthBuffer2 = state.buffers.depth.getReversed();
|
|
41562
41065
|
if (reversedDepthBuffer2 && camera.reversedDepth !== true) {
|
|
@@ -41638,6 +41141,13 @@ var WebGLRenderer = class {
|
|
|
41638
41141
|
materials.refreshFogUniforms(m_uniforms, fog);
|
|
41639
41142
|
}
|
|
41640
41143
|
materials.refreshMaterialUniforms(m_uniforms, material, _pixelRatio, _height, currentRenderState.state.transmissionRenderTarget[camera.id]);
|
|
41144
|
+
if (materialProperties.needsLights && materialProperties.lightProbeGrid) {
|
|
41145
|
+
const volume = materialProperties.lightProbeGrid;
|
|
41146
|
+
m_uniforms.probesSH.value = volume.texture;
|
|
41147
|
+
m_uniforms.probesMin.value.copy(volume.boundingBox.min);
|
|
41148
|
+
m_uniforms.probesMax.value.copy(volume.boundingBox.max);
|
|
41149
|
+
m_uniforms.probesResolution.value.copy(volume.resolution);
|
|
41150
|
+
}
|
|
41641
41151
|
WebGLUniforms.upload(_gl, getUniformList(materialProperties), m_uniforms, textures);
|
|
41642
41152
|
}
|
|
41643
41153
|
if (material.isShaderMaterial && material.uniformsNeedUpdate === true) {
|
|
@@ -41650,7 +41160,7 @@ var WebGLRenderer = class {
|
|
|
41650
41160
|
p_uniforms.setValue(_gl, "modelViewMatrix", object.modelViewMatrix);
|
|
41651
41161
|
p_uniforms.setValue(_gl, "normalMatrix", object.normalMatrix);
|
|
41652
41162
|
p_uniforms.setValue(_gl, "modelMatrix", object.matrixWorld);
|
|
41653
|
-
if (material.
|
|
41163
|
+
if (material.uniformsGroups !== void 0) {
|
|
41654
41164
|
const groups = material.uniformsGroups;
|
|
41655
41165
|
for (let i = 0, l = groups.length; i < l; i++) {
|
|
41656
41166
|
const group2 = groups[i];
|
|
@@ -41919,19 +41429,20 @@ var WebGLRenderer = class {
|
|
|
41919
41429
|
textures.setTexture2D(dstTexture, 0);
|
|
41920
41430
|
glTarget = _gl.TEXTURE_2D;
|
|
41921
41431
|
}
|
|
41922
|
-
|
|
41923
|
-
|
|
41924
|
-
|
|
41925
|
-
|
|
41926
|
-
const
|
|
41927
|
-
const
|
|
41928
|
-
const
|
|
41929
|
-
const
|
|
41930
|
-
|
|
41931
|
-
|
|
41932
|
-
|
|
41933
|
-
|
|
41934
|
-
|
|
41432
|
+
state.activeTexture(_gl.TEXTURE0);
|
|
41433
|
+
state.pixelStorei(_gl.UNPACK_FLIP_Y_WEBGL, dstTexture.flipY);
|
|
41434
|
+
state.pixelStorei(_gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, dstTexture.premultiplyAlpha);
|
|
41435
|
+
state.pixelStorei(_gl.UNPACK_ALIGNMENT, dstTexture.unpackAlignment);
|
|
41436
|
+
const currentUnpackRowLen = state.getParameter(_gl.UNPACK_ROW_LENGTH);
|
|
41437
|
+
const currentUnpackImageHeight = state.getParameter(_gl.UNPACK_IMAGE_HEIGHT);
|
|
41438
|
+
const currentUnpackSkipPixels = state.getParameter(_gl.UNPACK_SKIP_PIXELS);
|
|
41439
|
+
const currentUnpackSkipRows = state.getParameter(_gl.UNPACK_SKIP_ROWS);
|
|
41440
|
+
const currentUnpackSkipImages = state.getParameter(_gl.UNPACK_SKIP_IMAGES);
|
|
41441
|
+
state.pixelStorei(_gl.UNPACK_ROW_LENGTH, image.width);
|
|
41442
|
+
state.pixelStorei(_gl.UNPACK_IMAGE_HEIGHT, image.height);
|
|
41443
|
+
state.pixelStorei(_gl.UNPACK_SKIP_PIXELS, minX);
|
|
41444
|
+
state.pixelStorei(_gl.UNPACK_SKIP_ROWS, minY);
|
|
41445
|
+
state.pixelStorei(_gl.UNPACK_SKIP_IMAGES, minZ);
|
|
41935
41446
|
const isSrc3D = srcTexture.isDataArrayTexture || srcTexture.isData3DTexture;
|
|
41936
41447
|
const isDst3D = dstTexture.isDataArrayTexture || dstTexture.isData3DTexture;
|
|
41937
41448
|
if (srcTexture.isDepthTexture) {
|
|
@@ -41995,11 +41506,11 @@ var WebGLRenderer = class {
|
|
|
41995
41506
|
}
|
|
41996
41507
|
}
|
|
41997
41508
|
}
|
|
41998
|
-
|
|
41999
|
-
|
|
42000
|
-
|
|
42001
|
-
|
|
42002
|
-
|
|
41509
|
+
state.pixelStorei(_gl.UNPACK_ROW_LENGTH, currentUnpackRowLen);
|
|
41510
|
+
state.pixelStorei(_gl.UNPACK_IMAGE_HEIGHT, currentUnpackImageHeight);
|
|
41511
|
+
state.pixelStorei(_gl.UNPACK_SKIP_PIXELS, currentUnpackSkipPixels);
|
|
41512
|
+
state.pixelStorei(_gl.UNPACK_SKIP_ROWS, currentUnpackSkipRows);
|
|
41513
|
+
state.pixelStorei(_gl.UNPACK_SKIP_IMAGES, currentUnpackSkipImages);
|
|
42003
41514
|
if (dstLevel === 0 && dstTexture.generateMipmaps) {
|
|
42004
41515
|
_gl.generateMipmap(glTarget);
|
|
42005
41516
|
}
|
|
@@ -42064,7 +41575,7 @@ var WebGLRenderer = class {
|
|
|
42064
41575
|
|
|
42065
41576
|
// ../../../node_modules/three/examples/jsm/controls/OrbitControls.js
|
|
42066
41577
|
init_console_gjs();
|
|
42067
|
-
|
|
41578
|
+
init_auto_globals_97a682e619();
|
|
42068
41579
|
var _changeEvent = { type: "change" };
|
|
42069
41580
|
var _startEvent = { type: "start" };
|
|
42070
41581
|
var _endEvent = { type: "end" };
|
|
@@ -42206,7 +41717,7 @@ var OrbitControls = class extends Controls {
|
|
|
42206
41717
|
this.stopListenToKeyEvents();
|
|
42207
41718
|
const document3 = this.domElement.getRootNode();
|
|
42208
41719
|
document3.removeEventListener("keydown", this._interceptControlDown, { capture: true });
|
|
42209
|
-
this.domElement.style.touchAction = "
|
|
41720
|
+
this.domElement.style.touchAction = "";
|
|
42210
41721
|
}
|
|
42211
41722
|
dispose() {
|
|
42212
41723
|
this.disconnect();
|
|
@@ -42976,7 +42487,7 @@ function interceptControlUp(event) {
|
|
|
42976
42487
|
|
|
42977
42488
|
// ../../../node_modules/three/examples/jsm/geometries/TeapotGeometry.js
|
|
42978
42489
|
init_console_gjs();
|
|
42979
|
-
|
|
42490
|
+
init_auto_globals_97a682e619();
|
|
42980
42491
|
var TeapotGeometry = class extends BufferGeometry {
|
|
42981
42492
|
/**
|
|
42982
42493
|
* Constructs a new teapot geometry.
|
|
@@ -45936,7 +45447,7 @@ start.__type = [() => __\u03A9HTMLCanvasElement, "canvas", () => __\u03A9StartOp
|
|
|
45936
45447
|
|
|
45937
45448
|
// blueprint:./teapot-window.blp
|
|
45938
45449
|
init_console_gjs();
|
|
45939
|
-
|
|
45450
|
+
init_auto_globals_97a682e619();
|
|
45940
45451
|
var teapot_window_default = '<?xml version="1.0" encoding="UTF-8"?>\n<!--\nDO NOT EDIT!\nThis file was @generated by blueprint-compiler. Instead, edit the\ncorresponding .blp file and regenerate this file with blueprint-compiler.\n-->\n<interface>\n <requires lib="gtk" version="4.0"/>\n <template class="TeapotWindow" parent="AdwApplicationWindow">\n <property name="default-width">1100</property>\n <property name="default-height">700</property>\n <property name="title">Three.js Teapot</property>\n <child type="breakpoint">\n <object class="AdwBreakpoint">\n <condition>max-width: 799sp</condition>\n <setter object="splitView" property="collapsed">true</setter>\n <setter object="splitView" property="show-sidebar">false</setter>\n </object>\n </child>\n <child type="breakpoint">\n <object class="AdwBreakpoint">\n <condition>min-width: 800sp</condition>\n <setter object="splitView" property="collapsed">false</setter>\n <setter object="splitView" property="show-sidebar">true</setter>\n </object>\n </child>\n <property name="content">\n <object class="GtkBox">\n <property name="orientation">1</property>\n <child>\n <object class="AdwHeaderBar">\n <child type="start">\n <object class="GtkToggleButton" id="sidebarToggleButton">\n <property name="icon-name">sidebar-show-symbolic</property>\n <property name="tooltip-text">Toggle Sidebar</property>\n <property name="active" bind-source="splitView" bind-property="show-sidebar" bind-flags="sync-create"/>\n </object>\n </child>\n <child type="end">\n <object class="GtkButton" id="pauseButton">\n <property name="icon-name">media-playback-pause-symbolic</property>\n <property name="tooltip-text">Pause Rendering</property>\n </object>\n </child>\n </object>\n </child>\n <child>\n <object class="AdwOverlaySplitView" id="splitView">\n <property name="sidebar-width-fraction">0.3</property>\n <property name="min-sidebar-width">280</property>\n <property name="max-sidebar-width">400</property>\n <property name="show-sidebar" bind-source="sidebarToggleButton" bind-property="active" bind-flags="sync-create"/>\n <property name="sidebar">\n <object class="GtkScrolledWindow">\n <property name="hscrollbar-policy">2</property>\n <child>\n <object class="GtkBox">\n <property name="orientation">1</property>\n <property name="spacing">12</property>\n <property name="margin-top">12</property>\n <property name="margin-bottom">12</property>\n <property name="margin-start">12</property>\n <property name="margin-end">12</property>\n <child>\n <object class="AdwPreferencesGroup">\n <property name="title">Geometry</property>\n <child>\n <object class="AdwComboRow" id="tessRow">\n <property name="title">Tessellation Level</property>\n </object>\n </child>\n <child>\n <object class="AdwSwitchRow" id="lidRow">\n <property name="title">Display Lid</property>\n <property name="active">true</property>\n </object>\n </child>\n <child>\n <object class="AdwSwitchRow" id="bodyRow">\n <property name="title">Display Body</property>\n <property name="active">true</property>\n </object>\n </child>\n <child>\n <object class="AdwSwitchRow" id="bottomRow">\n <property name="title">Display Bottom</property>\n <property name="active">true</property>\n </object>\n </child>\n <child>\n <object class="AdwSwitchRow" id="fitLidRow">\n <property name="title">Snug Lid</property>\n <property name="active">false</property>\n </object>\n </child>\n <child>\n <object class="AdwSwitchRow" id="nonblinnRow">\n <property name="title">Original Scale</property>\n <property name="active">false</property>\n </object>\n </child>\n </object>\n </child>\n <child>\n <object class="AdwPreferencesGroup">\n <property name="title">Material</property>\n <child>\n <object class="AdwComboRow" id="shadingRow">\n <property name="title">Shading</property>\n </object>\n </child>\n </object>\n </child>\n </object>\n </child>\n </object>\n </property>\n <property name="content">\n <object class="GtkBox" id="glAreaContainer">\n <property name="hexpand">true</property>\n <property name="vexpand">true</property>\n </object>\n </property>\n </object>\n </child>\n </object>\n </property>\n </template>\n</interface>';
|
|
45941
45452
|
|
|
45942
45453
|
// src/gjs/teapot-window.ts
|
|
@@ -45945,7 +45456,7 @@ function __assignType2(fn, args) {
|
|
|
45945
45456
|
return fn;
|
|
45946
45457
|
}
|
|
45947
45458
|
var TeapotWindow = class extends Adw.ApplicationWindow {
|
|
45948
|
-
/** Live demo reference; set once the
|
|
45459
|
+
/** Live demo reference; set once the WebGLBridge is ready. */
|
|
45949
45460
|
_demo = null;
|
|
45950
45461
|
static {
|
|
45951
45462
|
GObject2.registerClass({
|
|
@@ -45972,7 +45483,7 @@ var TeapotWindow = class extends Adw.ApplicationWindow {
|
|
|
45972
45483
|
this._tessRow.set_selected(DEFAULT_TESS_INDEX);
|
|
45973
45484
|
this._shadingRow.set_model(Gtk4.StringList.new([...SHADING_VALUES]));
|
|
45974
45485
|
this._shadingRow.set_selected(DEFAULT_SHADING_INDEX);
|
|
45975
|
-
const glArea = new
|
|
45486
|
+
const glArea = new WebGLBridge();
|
|
45976
45487
|
glArea.set_hexpand(true);
|
|
45977
45488
|
glArea.set_vexpand(true);
|
|
45978
45489
|
glArea.installGlobals();
|