@gitlab/ui 85.12.0 → 85.12.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +14 -0
- package/dist/components/base/badge/badge.js +1 -1
- package/dist/components/base/skeleton_loader/skeleton_loader.js +3 -3
- package/dist/components/experimental/duo/chat/constants.js +2 -1
- package/dist/components/experimental/duo/chat/duo_chat.js +2 -2
- package/dist/index.css +2 -2
- package/dist/index.css.map +1 -1
- package/dist/tokens/build/js/tokens.dark.js +31 -1
- package/dist/tokens/build/js/tokens.js +31 -1
- package/dist/tokens/css/tokens.css +30 -0
- package/dist/tokens/css/tokens.dark.css +30 -0
- package/dist/tokens/js/tokens.dark.js +30 -0
- package/dist/tokens/js/tokens.js +30 -0
- package/dist/tokens/json/tokens.dark.json +753 -0
- package/dist/tokens/json/tokens.json +753 -0
- package/dist/tokens/scss/_tokens.dark.scss +30 -0
- package/dist/tokens/scss/_tokens.scss +30 -0
- package/dist/tokens/scss/_tokens_custom_properties.scss +30 -0
- package/package.json +1 -1
- package/src/components/base/badge/badge.scss +5 -2
- package/src/components/base/badge/badge.vue +5 -2
- package/src/components/base/skeleton_loader/skeleton_loader.scss +2 -2
- package/src/components/base/skeleton_loader/skeleton_loader.vue +3 -3
- package/src/components/experimental/duo/chat/constants.js +1 -0
- package/src/components/experimental/duo/chat/duo_chat.vue +2 -2
- package/src/tokens/action.tokens.json +261 -0
- package/src/tokens/build/css/tokens.css +30 -0
- package/src/tokens/build/css/tokens.dark.css +30 -0
- package/src/tokens/build/js/tokens.dark.js +30 -0
- package/src/tokens/build/js/tokens.js +30 -0
- package/src/tokens/build/json/tokens.dark.json +753 -0
- package/src/tokens/build/json/tokens.json +753 -0
- package/src/tokens/build/scss/_tokens.dark.scss +30 -0
- package/src/tokens/build/scss/_tokens.scss +30 -0
- package/src/tokens/build/scss/_tokens_custom_properties.scss +30 -0
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@@ -70,6 +70,36 @@ export const GL_ACTION_CONFIRM_ICON_COLOR_HOVER = '#0b5cad'; // Used for the ico
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export const GL_ACTION_CONFIRM_ICON_COLOR_FOCUS = '#0b5cad'; // Used for the icon of a confirm (positive) action in the focus state.
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export const GL_ACTION_CONFIRM_ICON_COLOR_ACTIVE = '#033464'; // Used for the icon of a confirm (positive) action in the active state.
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export const GL_ACTION_CONFIRM_ICON_COLOR_STRONG = '#fff'; // Used for the icon on a solid, strong confirm (positive) action background.
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export const GL_ACTION_DANGER_BACKGROUND_COLOR_DEFAULT = '#fff'; // Used for the background of an outlined danger (destructive) action in the default state.
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export const GL_ACTION_DANGER_BACKGROUND_COLOR_HOVER = '#fcf1ef'; // Used for the background of an outlined danger (destructive) action in the hover state.
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export const GL_ACTION_DANGER_BACKGROUND_COLOR_FOCUS = '#fcf1ef'; // Used for the background of an outlined danger (destructive) action in the focus state.
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export const GL_ACTION_DANGER_BACKGROUND_COLOR_ACTIVE = '#fdd4cd'; // Used for the background of an outlined danger (destructive) action in the active state.
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export const GL_ACTION_DANGER_BACKGROUND_COLOR_SUBTLE_DEFAULT = 'transparent'; // Used for the background of a borderless, subtle danger (destructive) action in the default state.
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export const GL_ACTION_DANGER_BACKGROUND_COLOR_SUBTLE_HOVER = '#fcf1ef'; // Used for the background of a borderless, subtle danger (destructive) action in the hover state.
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export const GL_ACTION_DANGER_BACKGROUND_COLOR_SUBTLE_FOCUS = '#fcf1ef'; // Used for the background of a borderless, subtle danger (destructive) action in the focus state.
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export const GL_ACTION_DANGER_BACKGROUND_COLOR_SUBTLE_ACTIVE = '#fdd4cd'; // Used for the background of a borderless, subtle danger (destructive) action in the active state.
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export const GL_ACTION_DANGER_BACKGROUND_COLOR_STRONG_DEFAULT = '#dd2b0e'; // Used for the background of a solid, strong danger (destructive) action in the default state.
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export const GL_ACTION_DANGER_BACKGROUND_COLOR_STRONG_HOVER = '#c91c00'; // Used for the background of a solid, strong danger (destructive) action in the hover state.
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export const GL_ACTION_DANGER_BACKGROUND_COLOR_STRONG_FOCUS = '#c91c00'; // Used for the background of a solid, strong danger (destructive) action in the focus state.
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export const GL_ACTION_DANGER_BACKGROUND_COLOR_STRONG_ACTIVE = '#8d1300'; // Used for the background of a solid, strong danger (destructive) action in the active state.
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export const GL_ACTION_DANGER_BORDER_COLOR_DEFAULT = '#dd2b0e'; // Used for the border of an outlined danger (destructive) action in the default state.
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export const GL_ACTION_DANGER_BORDER_COLOR_HOVER = '#ae1800'; // Used for the border of an outlined danger (destructive) action in the hover state.
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export const GL_ACTION_DANGER_BORDER_COLOR_FOCUS = '#ae1800'; // Used for the border of an outlined danger (destructive) action in the focus state.
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export const GL_ACTION_DANGER_BORDER_COLOR_ACTIVE = '#660e00'; // Used for the border of an outlined danger (destructive) action in the active state.
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export const GL_ACTION_DANGER_BORDER_COLOR_STRONG_DEFAULT = '#c91c00'; // Used for the border of a solid, strong danger (destructive) action in the default state.
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export const GL_ACTION_DANGER_BORDER_COLOR_STRONG_HOVER = '#8d1300'; // Used for the border of a solid, strong danger (destructive) action in the hover state.
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export const GL_ACTION_DANGER_BORDER_COLOR_STRONG_FOCUS = '#8d1300'; // Used for the border of a solid, strong danger (destructive) action in the focus state.
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export const GL_ACTION_DANGER_BORDER_COLOR_STRONG_ACTIVE = '#660e00'; // Used for the border of a solid, strong danger (destructive) action in the active state.
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export const GL_ACTION_DANGER_TEXT_COLOR_DEFAULT = '#dd2b0e'; // Used for the text of a danger (destructive) action in the default state.
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export const GL_ACTION_DANGER_TEXT_COLOR_HOVER = '#ae1800'; // Used for the text of a danger (destructive) action in the hover state.
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export const GL_ACTION_DANGER_TEXT_COLOR_FOCUS = '#ae1800'; // Used for the text of a danger (destructive) action in the focus state.
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export const GL_ACTION_DANGER_TEXT_COLOR_ACTIVE = '#660e00'; // Used for the text of a danger (destructive) action in the active state.
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export const GL_ACTION_DANGER_TEXT_COLOR_STRONG = '#fff'; // Used for the text on a solid, strong danger (destructive) action background.
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export const GL_ACTION_DANGER_ICON_COLOR_DEFAULT = '#dd2b0e'; // Used for the icon of a danger (destructive) action in the default state.
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export const GL_ACTION_DANGER_ICON_COLOR_HOVER = '#ae1800'; // Used for the icon of a danger (destructive) action in the hover state.
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export const GL_ACTION_DANGER_ICON_COLOR_FOCUS = '#ae1800'; // Used for the icon of a danger (destructive) action in the focus state.
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export const GL_ACTION_DANGER_ICON_COLOR_ACTIVE = '#660e00'; // Used for the icon of a danger (destructive) action in the active state.
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export const GL_ACTION_DANGER_ICON_COLOR_STRONG = '#fff'; // Used for the icon on a solid, strong danger (destructive) action background.
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export const GL_BACKGROUND_COLOR_DEFAULT = '#fff'; // Used for the default background color.
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export const GL_BACKGROUND_COLOR_SUBTLE = '#fbfafd'; // Used to slightly differentiate the background from the default.
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export const GL_BACKGROUND_COLOR_STRONG = '#ececef'; // Used to make the background easily stand out from the default.
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