@gisatcz/deckgl-geolib 2.6.1-dev.1 → 2.7.0-dev.2

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@@ -57,6 +57,7 @@ declare class CogTiles {
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  * @returns {number} The index of the image in the COG that best matches the specified zoom level.
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  */
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  getImageIndexForZoomLevel(zoom: number): number;
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+ private getScaledTileSize;
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  getTileFromImage(tileX: number, tileY: number, zoom: number, fetchSize?: number, signal?: AbortSignal): Promise<TypedArray[]>;
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  getTile(x: number, y: number, z: number, bounds?: Bounds, meshMaxError?: number, signal?: AbortSignal, skipTexture?: boolean): Promise<TileResult | null>;
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  private getTerrainTile;
@@ -1,5 +1,6 @@
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  import { GeoImageOptions, Bounds, TypedArray, TileResult } from '../types';
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  export declare class TerrainGenerator {
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+ private static isKernelMode;
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  static generate(input: {
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  width: number;
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  height: number;
@@ -1,2 +1,3 @@
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  export declare function toF32(n: number): number;
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  export declare function isF32NoData(val: number, noData?: number | null): boolean;
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+ export declare function isStitchedGrid(width: number): boolean;
@@ -33,6 +33,12 @@ type _CogBitmapLayerProps = {
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  isTiled: boolean;
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  /** Pre-initialized CogTiles object */
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  cogTiles?: CogTiles;
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+ /**
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+ * Elevation bounds [minZ, maxZ] from the terrain layer.
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+ * Required for proper 3D frustum culling when the bitmap is draped on terrain.
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+ * Sync via `CogTerrainLayer.onZRangeUpdate` or the `useTerrainZRange()` hook.
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+ */
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+ zRange?: ZRange | null;
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  /**
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  * @deprecated Use `loadOptions.terrain.workerUrl` instead
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  */
@@ -60,6 +60,15 @@ type _CogTerrainLayerProps = {
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  * effectively locking the TileLayer to a single zoom level (used for LOD placeholder).
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  */
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  zoomOverride?: number;
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+ /**
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+ * Override the maximum zoom level for terrain tile requests.
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+ * When set higher than the DEM's native max zoom, the layer generates
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+ * terrain tiles at the requested zoom using resampled elevation data
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+ * from the highest available overview. This produces finer mesh geometry
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+ * for sharper overlay draping (TerrainExtension) at high zoom levels.
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+ * Default: undefined (uses the DEM's native max zoom)
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+ */
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+ maxZoom?: number;
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  /**
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  * When true (default), automatically loads low-resolution overview tiles first
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  * before fetching high-resolution detail tiles. Prevents blank-map delays on slow connections.
@@ -77,6 +86,11 @@ type _CogTerrainLayerProps = {
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  * Used to sync overlay TileLayer zRange for proper 3D frustum culling.
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  */
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  onZRangeUpdate?: (zRange: ZRange | null) => void;
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+ /**
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+ * Dynamic scale factor applied to the Z-axis of the terrain mesh.
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+ * Animate from 0 to 1 to smoothly extrude terrain, or 1 to 0 to flatten.
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+ */
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+ elevationScale?: number;
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  /**
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  * @deprecated Use `loadOptions.terrain.workerUrl` instead
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  */
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@gisatcz/deckgl-geolib",
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- "version": "2.6.1-dev.1",
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+ "version": "2.7.0-dev.2",
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  "description": "Deck.gl extension for rendering Cloud-Optimized GeoTIFF (COG) data",
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  "keywords": [
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  "deck.gl",