@gisatcz/deckgl-geolib 2.6.0 → 2.7.0-dev.1

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package/dist/cjs/index.js CHANGED
@@ -8204,7 +8204,7 @@ class CogBitmapLayer extends core.CompositeLayer {
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  });
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  }
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  renderLayers() {
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- const { clampToTerrain, maxRequests, onTileLoad, onTileUnload, onTileError, maxCacheSize, maxCacheByteSize, refinementStrategy, cogBitmapOptions, } = this.props;
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+ const { clampToTerrain, maxRequests, onTileLoad, onTileUnload, onTileError, maxCacheSize, maxCacheByteSize, refinementStrategy, cogBitmapOptions, zRange, } = this.props;
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  if (this.state.isTiled && this.state.initialized) {
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  const { tileSize } = this.state.bitmapCogTiles;
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  return new geoLayers.TileLayer(this.getSubLayerProps({
@@ -8214,6 +8214,7 @@ class CogBitmapLayer extends core.CompositeLayer {
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  renderSubLayers: this.renderSubLayers.bind(this),
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  pickable: this.props.pickable,
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  onClick: this.props.onClick,
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+ zRange,
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  updateTriggers: {
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  getTileData: [
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  // rasterData: urlTemplateToUpdateTrigger(rasterData),
@@ -8308,6 +8309,7 @@ const defaultProps = {
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  // Enable progressive loading by default (overview tiles first, then detail)
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  enableProgressiveLoading: true,
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  // loaders: [TerrainLoader],
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+ elevationScale: 1,
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  };
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  // Turns array of templates into a single string to work around shallow change
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  function urlTemplateToUpdateTrigger(template) {
@@ -8485,7 +8487,7 @@ class CogTerrainLayer extends core.CompositeLayer {
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  }
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  renderSubLayers(props) {
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  const SubLayerClass = this.getSubLayerClass('mesh', meshLayers.SimpleMeshLayer);
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- const { color, wireframe, terrainOptions } = this.props;
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+ const { color, wireframe, terrainOptions, elevationScale } = this.props;
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  const { data } = props;
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  if (!data) {
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  return null;
@@ -8505,12 +8507,20 @@ class CogTerrainLayer extends core.CompositeLayer {
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  } : {
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  material: this.props.material
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  };
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+ const elevationScaleVal = elevationScale ?? 1;
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+ const modelMatrix = [
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+ 1, 0, 0, 0,
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+ 0, 1, 0, 0,
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+ 0, 0, elevationScaleVal, 0,
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+ 0, 0, 0, 1,
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+ ];
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  return new SubLayerClass({ ...props, tileSize: props.tileSize }, {
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  ...lightingProps,
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  data: DUMMY_DATA,
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  mesh: meshResult?.map,
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  texture: tileTexture,
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  _instanced: false,
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+ modelMatrix,
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  pickable: props.pickable,
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  coordinateSystem: core.COORDINATE_SYSTEM.CARTESIAN,
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  // Dynamic polygon offset: pull higher zoom levels closer to camera to depth-test in front.
@@ -8630,6 +8640,7 @@ class CogTerrainLayer extends core.CompositeLayer {
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  renderSubLayers: {
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  disableTexture: this.props.disableTexture,
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  terrainOptions: this.props.terrainOptions,
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+ elevationScale: this.props.elevationScale,
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  },
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  },
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  onViewportLoad: this.onViewportLoad.bind(this),