@gisatcz/deckgl-geolib 2.6.0-dev.5 → 2.6.0-dev.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cjs/index.js +172 -56
- package/dist/cjs/index.js.map +1 -1
- package/dist/cjs/index.min.js +2 -2
- package/dist/cjs/index.min.js.map +1 -1
- package/dist/esm/index.js +172 -56
- package/dist/esm/index.js.map +1 -1
- package/dist/esm/index.min.js +2 -2
- package/dist/esm/index.min.js.map +1 -1
- package/dist/esm/types/core/types.d.ts +2 -0
- package/dist/esm/types/layers/CogTerrainLayer.d.ts +15 -0
- package/package.json +1 -1
|
@@ -83,6 +83,8 @@ export type GeoImageOptions = {
|
|
|
83
83
|
disableLighting?: boolean;
|
|
84
84
|
/** When true, fetch and cache all bands for a tile on first access. Enables instant slider animation. */
|
|
85
85
|
cacheAllBands?: boolean;
|
|
86
|
+
/** When true, bypass the Web Worker pool for terrain tessellation. Set this for smooth animation during rapid band changes (e.g., slider scrubbing). Default: false */
|
|
87
|
+
disableWorkerPool?: boolean;
|
|
86
88
|
};
|
|
87
89
|
export declare const DefaultGeoImageOptions: GeoImageOptions;
|
|
88
90
|
export type TypedArray = Int8Array | Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array;
|
|
@@ -55,6 +55,17 @@ type _CogTerrainLayerProps = {
|
|
|
55
55
|
terrainOptions: GeoImageOptions;
|
|
56
56
|
/** Pre-initialized CogTiles object for terrain */
|
|
57
57
|
cogTiles?: CogTiles;
|
|
58
|
+
/**
|
|
59
|
+
* Override layer zoom. When set, both minZoom and maxZoom will use this value,
|
|
60
|
+
* effectively locking the TileLayer to a single zoom level (used for LOD placeholder).
|
|
61
|
+
*/
|
|
62
|
+
zoomOverride?: number;
|
|
63
|
+
/**
|
|
64
|
+
* When true (default), automatically loads low-resolution overview tiles first
|
|
65
|
+
* before fetching high-resolution detail tiles. Prevents blank-map delays on slow connections.
|
|
66
|
+
* Set to false to disable automatic LOD gate and request all visible tiles immediately.
|
|
67
|
+
*/
|
|
68
|
+
enableProgressiveLoading?: boolean;
|
|
58
69
|
/**
|
|
59
70
|
* When true, suppresses any texture generated by the tile (e.g. heatmap/hillshade)
|
|
60
71
|
* and renders the mesh in the plain `color` instead.
|
|
@@ -76,6 +87,8 @@ export default class CogTerrainLayer<ExtraPropsT extends object = object> extend
|
|
|
76
87
|
static defaultProps: DefaultProps<_CogTerrainLayerProps>;
|
|
77
88
|
static layerName: string;
|
|
78
89
|
terrainUrl: string;
|
|
90
|
+
private zRangeUpdateTimeoutId;
|
|
91
|
+
private lastZRangeValue;
|
|
79
92
|
state: {
|
|
80
93
|
isTiled?: boolean;
|
|
81
94
|
terrain?: MeshAttributes;
|
|
@@ -84,6 +97,7 @@ export default class CogTerrainLayer<ExtraPropsT extends object = object> extend
|
|
|
84
97
|
maxZoom: number;
|
|
85
98
|
terrainCogTiles: CogTiles;
|
|
86
99
|
initialized: boolean;
|
|
100
|
+
overviewLoaded: boolean;
|
|
87
101
|
};
|
|
88
102
|
initializeState(context: any): Promise<void>;
|
|
89
103
|
init(): Promise<void>;
|
|
@@ -97,5 +111,6 @@ export default class CogTerrainLayer<ExtraPropsT extends object = object> extend
|
|
|
97
111
|
}): SimpleMeshLayer<any, {}> | null;
|
|
98
112
|
onViewportLoad(tiles?: Tile2DHeader<MeshAndTexture | null>[]): void;
|
|
99
113
|
renderLayers(): Layer | null | LayersList;
|
|
114
|
+
_finalize(): void;
|
|
100
115
|
}
|
|
101
116
|
export {};
|