@gisatcz/deckgl-geolib 2.5.0-dev.1 → 2.5.0-dev.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cjs/index.js +142 -48
- package/dist/cjs/index.js.map +1 -1
- package/dist/cjs/index.min.js +2 -2
- package/dist/cjs/index.min.js.map +1 -1
- package/dist/esm/index.js +142 -48
- package/dist/esm/index.js.map +1 -1
- package/dist/esm/index.min.js +2 -2
- package/dist/esm/index.min.js.map +1 -1
- package/dist/esm/types/core/GeoImage.d.ts +21 -0
- package/dist/esm/types/core/lib/BitmapGenerator.d.ts +14 -0
- package/dist/esm/types/core/lib/TerrainGenerator.d.ts +1 -1
- package/dist/esm/types/core/types.d.ts +19 -0
- package/package.json +1 -1
package/dist/esm/index.js
CHANGED
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@@ -4872,11 +4872,12 @@ const DefaultGeoImageOptions = {
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useChannelIndex: null,
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noDataValue: undefined,
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multiplier: 1.0,
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+
verticalExaggeration: 1.0,
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numOfChannels: undefined,
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planarConfig: undefined,
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// --- Mesh generation (terrain only) ---
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tesselator: 'martini',
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-
terrainColor: [
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+
terrainColor: [200, 200, 200, 255],
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terrainSkirtHeight: 100,
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// Default fallback for invalid/nodata elevations. Should be configured based on the dataset's actual range.
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terrainMinValue: 0,
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@@ -5546,25 +5547,31 @@ function addSkirt(attributes, triangles, skirtHeight, outsideIndices) {
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* @returns {number[][]} - outside edges data
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*/
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function getOutsideEdgesFromTriangles(triangles) {
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-
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for
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if (edges[index][0] === edges[index + 1]?.[1] && edges[index][1] === edges[index + 1]?.[0]) {
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index += 2;
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// Use integer keys instead of strings: min * 70000 + max is collision-free
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// for any grid ≤ 257×257 (66,049 vertices < 70,000)
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const edgeMap = new Map();
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const processEdge = (a, b) => {
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const min = Math.min(a, b);
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const max = Math.max(a, b);
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// Integer key: no string allocation per edge
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const key = min * 70000 + max;
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if (edgeMap.has(key)) {
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edgeMap.delete(key); // Interior edge, remove
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}
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else {
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-
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index++;
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edgeMap.set(key, [a, b]);
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}
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};
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for (let i = 0; i < triangles.length; i += 3) {
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const v0 = triangles[i];
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const v1 = triangles[i + 1];
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const v2 = triangles[i + 2];
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// Process each edge inline — no temporary array allocation per triangle
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processEdge(v0, v1);
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processEdge(v1, v2);
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processEdge(v2, v0);
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}
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-
return
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return Array.from(edgeMap.values());
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}
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/**
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* Get geometry edges that located on a border of the mesh
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@@ -5615,6 +5622,22 @@ class BitmapGenerator {
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* Key: colorScale config + range, Value: pre-computed RGBA LUT
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*/
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static _swissColorLUTCache = new Map();
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/**
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* Cache for 8-bit (256-entry) color LUTs.
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* Shared process-wide across all tiles and datasets when options are fixed (i.e. !useAutoRange).
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* Key: serialised coloring options, Value: pre-computed 256×RGBA LUT
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*/
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static _8bitLUTCache = new Map();
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/**
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* Cache for float/16-bit (1024-entry) heatmap LUTs.
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* Shared process-wide across all tiles and datasets when !useAutoRange.
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* Key: serialised coloring options + range, Value: pre-computed 1024×RGBA LUT
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*/
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static _floatLUTCache = new Map();
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/** Build a cache key that captures all options affecting LUT colour output. */
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static getLUTCacheKey(options, rangeMin, rangeMax, optAlpha) {
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return `${rangeMin}_${rangeMax}_${optAlpha}_${JSON.stringify(options.colorScale)}_${options.useSingleColor}_${JSON.stringify(options.color)}_${options.useColorClasses}_${JSON.stringify(options.colorClasses)}_${options.useColorsBasedOnValues}_${JSON.stringify(options.colorsBasedOnValues)}_${options.useHeatMap}_${options.clipLow ?? ''}_${options.clipHigh ?? ''}_${JSON.stringify(options.clippedColor)}_${JSON.stringify(options.nullColor)}_${JSON.stringify(options.unidentifiedColor)}`;
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}
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/**
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* Main entry point: Generates an ImageBitmap from raw raster data.
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*/
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@@ -5795,17 +5818,25 @@ class BitmapGenerator {
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return colorsArray;
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}
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// 2. 8-BIT COMPREHENSIVE LUT
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-
// Single-band 8-bit (grayscale or indexed): use LUT for fast mapping
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// Single-band 8-bit (grayscale or indexed): use LUT for fast mapping.
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// The LUT covers all 256 possible values and is fixed for a given set of coloring options,
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// so cache it across tiles (skip cache only when useAutoRange recomputes the range per tile).
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if (is8Bit && !options.useDataForOpacity) {
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const
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-
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-
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const cacheKey = !options.useAutoRange ? this.getLUTCacheKey(options, rangeMin, rangeMax, optAlpha) : null;
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let lut = cacheKey ? (this._8bitLUTCache.get(cacheKey) ?? null) : null;
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if (!lut) {
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lut = new Uint8ClampedArray(256 * 4);
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for (let i = 0; i < 256; i++) {
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if ((options.clipLow != null && i <= options.clipLow) ||
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(options.clipHigh != null && i >= options.clipHigh)) {
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lut.set(options.clippedColor, i * 4);
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}
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else {
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lut.set(this.calculateSingleColor(i, colorScale, options, optAlpha), i * 4);
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}
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}
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if (cacheKey)
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this._8bitLUTCache.set(cacheKey, lut);
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}
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for (let i = 0, sampleIndex = (options.useChannelIndex ?? 0); i < arrayLength; i += 4, sampleIndex += samplesPerPixel) {
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const lutIdx = primaryBuffer[sampleIndex] * 4;
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@@ -5817,23 +5848,32 @@ class BitmapGenerator {
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return colorsArray;
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}
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// 3. FLOAT / 16-BIT LUT (HEATMAP ONLY)
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-
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// Guard: only activate when heatmap is the highest-priority active mode.
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// If a more specific mode (useSingleColor, useColorClasses, useColorsBasedOnValues) is set,
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// fall through to the general loop so calculateSingleColor can honour the priority chain.
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if (isFloatOrWide && options.useHeatMap && !options.useSingleColor && !options.useColorClasses && !options.useColorsBasedOnValues && !options.useDataForOpacity) {
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const LUT_SIZE = 1024;
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-
const lut = new Uint8ClampedArray(LUT_SIZE * 4);
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const rangeSpan = (rangeMax - rangeMin) || 1;
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-
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const cacheKey = !options.useAutoRange ? this.getLUTCacheKey(options, rangeMin, rangeMax, optAlpha) : null;
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let lut = cacheKey ? (this._floatLUTCache.get(cacheKey) ?? null) : null;
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if (!lut) {
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lut = new Uint8ClampedArray(LUT_SIZE * 4);
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for (let i = 0; i < LUT_SIZE; i++) {
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const domainVal = rangeMin + (i / (LUT_SIZE - 1)) * rangeSpan;
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if ((options.clipLow != null && domainVal <= options.clipLow) ||
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(options.clipHigh != null && domainVal >= options.clipHigh)) {
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lut.set(options.clippedColor, i * 4);
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}
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else {
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const rgb = colorScale(domainVal).rgb();
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lut[i * 4] = rgb[0];
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lut[i * 4 + 1] = rgb[1];
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lut[i * 4 + 2] = rgb[2];
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lut[i * 4 + 3] = optAlpha;
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}
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}
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if (cacheKey)
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this._floatLUTCache.set(cacheKey, lut);
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}
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for (let i = 0, sampleIndex = (options.useChannelIndex ?? 0); i < arrayLength; i += 4, sampleIndex += samplesPerPixel) {
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const val = primaryBuffer[sampleIndex];
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@@ -6249,7 +6289,7 @@ class TerrainGenerator {
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const meshWidth = isKernel ? 257 : width;
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const meshHeight = isKernel ? 257 : height;
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// 2. Tesselate (Generate Mesh)
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-
const { terrainSkirtHeight } = options;
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+
const { terrainSkirtHeight, verticalExaggeration = 1.0 } = options;
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let mesh;
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switch (options.tesselator) {
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case 'martini':
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@@ -6265,13 +6305,17 @@ class TerrainGenerator {
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}
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const { vertices } = mesh;
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6267
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let { triangles } = mesh;
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6268
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-
let attributes = this.getMeshAttributes(vertices, meshTerrain, meshWidth, meshHeight, input.bounds);
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6308
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+
let attributes = this.getMeshAttributes(vertices, meshTerrain, meshWidth, meshHeight, input.bounds, verticalExaggeration);
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// Compute bounding box before adding skirt so that z values are not skewed
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const boundingBox = getMeshBoundingBox(attributes);
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if (terrainSkirtHeight) {
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const
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-
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-
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const scaledSkirtHeight = terrainSkirtHeight * verticalExaggeration;
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// Skip skirt generation if scaled height is zero (e.g., verticalExaggeration = 0)
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if (scaledSkirtHeight > 0) {
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6315
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const { attributes: newAttributes, triangles: newTriangles } = addSkirt(attributes, triangles, scaledSkirtHeight);
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6316
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attributes = newAttributes;
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6317
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triangles = newTriangles;
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+
}
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}
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const map = {
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// Data return by this loader implementation
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@@ -6467,10 +6511,10 @@ class TerrainGenerator {
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const vertices = coords;
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return { vertices, triangles };
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}
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-
static getMeshAttributes(vertices, terrain, width, height, bounds) {
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6514
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+
static getMeshAttributes(vertices, terrain, width, height, bounds, verticalExaggeration = 1.0) {
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const gridSize = width === 257 ? 257 : width + 1;
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const numOfVerticies = vertices.length / 2;
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6473
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-
// vec3. x, y in pixels, z in meters
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6517
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+
// vec3. x, y in pixels, z in meters (scaled by verticalExaggeration)
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const positions = new Float32Array(numOfVerticies * 3);
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6519
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// vec2. 1 to 1 relationship with position. represents the uv on the texture image. 0,0 to 1,1.
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const texCoords = new Float32Array(numOfVerticies * 2);
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@@ -6487,7 +6531,7 @@ class TerrainGenerator {
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const pixelIdx = y * gridSize + x;
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positions[3 * i] = x * xScale + minX;
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positions[3 * i + 1] = -y * yScale + maxY;
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6490
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-
positions[3 * i + 2] = terrain[pixelIdx];
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+
positions[3 * i + 2] = terrain[pixelIdx] * verticalExaggeration;
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texCoords[2 * i] = x / effectiveWidth;
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texCoords[2 * i + 1] = y / effectiveHeight;
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}
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@@ -6510,7 +6554,7 @@ class GeoImage {
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this.data = data;
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6511
6555
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}
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6512
6556
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async getMap(input, options, meshMaxError) {
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6513
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-
const mergedOptions = { ...DefaultGeoImageOptions, ...options };
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6557
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+
const mergedOptions = GeoImage.resolveVisualizationMode({ ...DefaultGeoImageOptions, ...options }, options);
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6514
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switch (mergedOptions.type) {
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case 'image':
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return this.getBitmap(input, mergedOptions);
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@@ -6520,6 +6564,56 @@ class GeoImage {
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return null;
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6521
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}
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6522
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}
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6567
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+
/**
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6568
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* Resolves the active visualization (coloring) mode after merging user options with defaults.
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*
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6570
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* Solves three key issues:
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*
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6572
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* 1. **Mutual exclusivity**: `DefaultGeoImageOptions` sets `useHeatMap: true`. If a user
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6573
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* explicitly enables a coloring mode without explicitly setting `useHeatMap: false`,
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* enforce that only the explicitly-enabled modes are active (all others forced to false).
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* This prevents the default `useHeatMap: true` from interfering with user-chosen modes.
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6576
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*
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6577
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+
* 2. **Bitmap default**: for `type === 'image'` with no user-specified coloring mode,
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6578
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+
* keep `useHeatMap: true` from defaults. This provides sensible data-driven visualization.
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+
*
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6580
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+
* 3. **Terrain default**: for `type === 'terrain'` with no user-specified coloring mode and
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6581
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+
* no kernel-texture mode (`useSwissRelief` / `useSlope` / `useHillshade`), enable
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6582
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+
* `useSingleColor` with `color = terrainColor`. This renders the mesh in the documented
|
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6583
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+
* default colour (grey) without a data-driven texture overlay. When a kernel mode IS
|
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+
* present but no coloring mode is specified, keep `useHeatMap: true` so the kernel output
|
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6585
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+
* is still colourised.
|
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6586
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+
*/
|
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6587
|
+
static resolveVisualizationMode(mergedOptions, userOptions) {
|
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6588
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+
const coloringModes = ['useSingleColor', 'useColorClasses', 'useColorsBasedOnValues', 'useHeatMap'];
|
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6589
|
+
const userExplicitColoringModes = coloringModes.filter(m => userOptions[m] === true);
|
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6590
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+
const resolved = { ...mergedOptions };
|
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6591
|
+
if (userExplicitColoringModes.length > 0) {
|
|
6592
|
+
// Enforce mutual exclusivity: disable all coloring modes, then enable only those
|
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6593
|
+
// explicitly set by the user. This prevents the default useHeatMap from interfering.
|
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6594
|
+
for (const mode of coloringModes) {
|
|
6595
|
+
resolved[mode] = false;
|
|
6596
|
+
}
|
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6597
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+
for (const mode of userExplicitColoringModes) {
|
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6598
|
+
resolved[mode] = true;
|
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6599
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+
}
|
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6600
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+
}
|
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6601
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+
else if (mergedOptions.type === 'terrain') {
|
|
6602
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+
// Terrain with no explicit coloring mode.
|
|
6603
|
+
const hasKernelMode = userOptions.useSwissRelief || userOptions.useSlope || userOptions.useHillshade;
|
|
6604
|
+
if (!hasKernelMode) {
|
|
6605
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+
// No kernel mode: enable useSingleColor with terrainColor as the default.
|
|
6606
|
+
// This renders the mesh in the documented colour without a data-driven texture.
|
|
6607
|
+
resolved.useHeatMap = false;
|
|
6608
|
+
resolved.useSingleColor = true;
|
|
6609
|
+
resolved.color = mergedOptions.terrainColor;
|
|
6610
|
+
}
|
|
6611
|
+
// When a kernel mode is present without an explicit coloring mode, keep
|
|
6612
|
+
// useHeatMap: true from defaults so the kernel output is colourised.
|
|
6613
|
+
}
|
|
6614
|
+
// For 'image' with no explicit coloring mode: keep useHeatMap: true from DefaultGeoImageOptions.
|
|
6615
|
+
return resolved;
|
|
6616
|
+
}
|
|
6523
6617
|
// GetHeightmap uses only "useChannel" and "multiplier" options
|
|
6524
6618
|
async getHeightmap(input, options, meshMaxError) {
|
|
6525
6619
|
let rasters = [];
|