@gisatcz/deckgl-geolib 2.4.1-dev.1 → 2.5.0-dev.1

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package/dist/esm/index.js CHANGED
@@ -4893,9 +4893,23 @@ const DefaultGeoImageOptions = {
4893
4893
  color: [255, 0, 255, 255],
4894
4894
  colorScale: chroma.brewer.YlOrRd,
4895
4895
  colorScaleValueRange: [0, 255],
4896
+ // colorScale: [
4897
+ // [75, 120, 90], // Brightened forest green
4898
+ // [100, 145, 100], // Soft meadow green
4899
+ // [130, 170, 110], // Bright moss
4900
+ // [185, 210, 145], // Sunny sage
4901
+ // [235, 235, 185], // Pale primrose (transitional)
4902
+ // [225, 195, 160], // Sand / light terracotta (matches slope)
4903
+ // [195, 160, 130], // Warm clay brown
4904
+ // [170, 155, 150], // Warm slate grey
4905
+ // [245, 245, 240], // Bright mist
4906
+ // [255, 255, 255], // Pure peak white
4907
+ // ],
4908
+ // colorScaleValueRange: [0, 6500],
4896
4909
  colorsBasedOnValues: undefined,
4897
4910
  colorClasses: undefined,
4898
4911
  alpha: 100,
4912
+ maxGlazeAlpha: 128,
4899
4913
  nullColor: [0, 0, 0, 0],
4900
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  unidentifiedColor: [0, 0, 0, 0],
4901
4915
  clippedColor: [0, 0, 0, 0],
@@ -4905,6 +4919,11 @@ const DefaultGeoImageOptions = {
4905
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  hillshadeAzimuth: 315,
4906
4920
  hillshadeAltitude: 45,
4907
4921
  zFactor: 1,
4922
+ useSwissRelief: false,
4923
+ swissSlopeWeight: 0.5,
4924
+ useReliefGlaze: false,
4925
+ // --- Lighting control ---
4926
+ disableLighting: false,
4908
4927
  };
4909
4928
 
4910
4929
  class Martini {
@@ -5591,6 +5610,11 @@ function scale(num, inMin, inMax, outMin, outMax) {
5591
5610
  }
5592
5611
 
5593
5612
  class BitmapGenerator {
5613
+ /**
5614
+ * Cache for Swiss relief color LUTs to avoid regenerating on every tile.
5615
+ * Key: colorScale config + range, Value: pre-computed RGBA LUT
5616
+ */
5617
+ static _swissColorLUTCache = new Map();
5594
5618
  /**
5595
5619
  * Main entry point: Generates an ImageBitmap from raw raster data.
5596
5620
  */
@@ -5617,7 +5641,31 @@ class BitmapGenerator {
5617
5641
  // If planar support is added, this logic must be updated to handle both layouts correctly.
5618
5642
  const numAvailableChannels = optionsLocal.numOfChannels ??
5619
5643
  (rasters.length === 1 ? rasters[0].length / (width * height) : rasters.length);
5620
- if (optionsLocal.useChannelIndex == null) {
5644
+ if (optionsLocal.useReliefGlaze) {
5645
+ if (rasters.length >= 1) {
5646
+ // Relief glaze: pure black/white overlay with variable alpha
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+ imageData.data.set(this.getReliefGlazeRGBA(rasters, optionsLocal, size));
5648
+ }
5649
+ else {
5650
+ // Missing relief mask: fill with transparent
5651
+ const transparentData = new Uint8ClampedArray(size);
5652
+ transparentData.fill(0);
5653
+ imageData.data.set(transparentData);
5654
+ }
5655
+ }
5656
+ else if (optionsLocal.useSwissRelief) {
5657
+ if (rasters.length === 2) {
5658
+ // Normal Swiss relief rendering: hypsometric color × relief mask
5659
+ imageData.data.set(this.getColorValue(rasters, optionsLocal, size));
5660
+ }
5661
+ else { // Missing mask: fill with null color (fully transparent or a fallback)
5662
+ const defaultColorData = this.getDefaultColor(size, optionsLocal.nullColor);
5663
+ defaultColorData.forEach((value, index) => {
5664
+ imageData.data[index] = value;
5665
+ });
5666
+ }
5667
+ }
5668
+ else if (optionsLocal.useChannelIndex == null) {
5621
5669
  if (isInterleaved) {
5622
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  const ratio = rasters[0].length / (width * height);
5623
5671
  if (ratio === 1) {
@@ -5685,9 +5733,68 @@ class BitmapGenerator {
5685
5733
  const optAlpha = Math.floor((options.alpha ?? 100) * 2.55);
5686
5734
  const rangeMin = options.colorScaleValueRange?.[0] ?? 0;
5687
5735
  const rangeMax = options.colorScaleValueRange?.[1] ?? 255;
5688
- const is8Bit = dataArray instanceof Uint8Array || dataArray instanceof Uint8ClampedArray;
5689
- const isFloatOrWide = !is8Bit && (dataArray instanceof Float32Array || dataArray instanceof Uint16Array || dataArray instanceof Int16Array);
5690
- // 1. 8-BIT COMPREHENSIVE LUT
5736
+ const isMultiRaster = Array.isArray(dataArray);
5737
+ const primaryBuffer = isMultiRaster ? dataArray[0] : dataArray;
5738
+ const isSwiss = options.useSwissRelief && isMultiRaster && dataArray.length >= 2;
5739
+ const is8Bit = primaryBuffer instanceof Uint8Array || primaryBuffer instanceof Uint8ClampedArray;
5740
+ const isFloatOrWide = !is8Bit && (primaryBuffer instanceof Float32Array || primaryBuffer instanceof Uint16Array || primaryBuffer instanceof Int16Array);
5741
+ // 1. SWISS MODE BRANCH
5742
+ if (isSwiss) {
5743
+ const reliefMask = dataArray[1];
5744
+ const rangeSpan = (rangeMax - rangeMin) || 1;
5745
+ // Only use LUT optimization for useHeatMap mode; other modes use calculateSingleColor per-pixel
5746
+ let lut = null;
5747
+ if (options.useHeatMap) {
5748
+ const LUT_SIZE = 1024;
5749
+ // Cache LUT: generate key from colorScale config + range + alpha
5750
+ const cacheKey = `${rangeMin}_${rangeMax}_${optAlpha}_${JSON.stringify(options.colorScale)}`;
5751
+ lut = this._swissColorLUTCache.get(cacheKey) || null;
5752
+ if (!lut) {
5753
+ // LUT not cached, generate it
5754
+ lut = new Uint8ClampedArray(LUT_SIZE * 4);
5755
+ for (let i = 0; i < LUT_SIZE; i++) {
5756
+ const domainVal = rangeMin + (i / (LUT_SIZE - 1)) * rangeSpan;
5757
+ const rgb = colorScale(domainVal).rgb();
5758
+ lut[i * 4] = rgb[0];
5759
+ lut[i * 4 + 1] = rgb[1];
5760
+ lut[i * 4 + 2] = rgb[2];
5761
+ lut[i * 4 + 3] = optAlpha;
5762
+ }
5763
+ this._swissColorLUTCache.set(cacheKey, lut);
5764
+ }
5765
+ }
5766
+ for (let i = 0, sampleIndex = (options.useChannelIndex ?? 0); i < arrayLength; i += 4, sampleIndex += samplesPerPixel) {
5767
+ const elevationVal = primaryBuffer[sampleIndex];
5768
+ // NaN-aware noData check for Swiss relief
5769
+ const isNoData = options.noDataValue !== undefined && (Number.isNaN(options.noDataValue)
5770
+ ? Number.isNaN(elevationVal)
5771
+ : elevationVal === options.noDataValue);
5772
+ if (Number.isNaN(elevationVal) || isNoData) {
5773
+ colorsArray.set(options.nullColor, i);
5774
+ continue;
5775
+ }
5776
+ let baseColor;
5777
+ if (lut) {
5778
+ // LUT-optimized path for useHeatMap
5779
+ const t = (elevationVal - rangeMin) / rangeSpan;
5780
+ const lutIdx = Math.min(1023, Math.max(0, Math.floor(t * 1023))) * 4;
5781
+ baseColor = [lut[lutIdx], lut[lutIdx + 1], lut[lutIdx + 2], lut[lutIdx + 3]];
5782
+ }
5783
+ else {
5784
+ // Per-pixel calculation for useSingleColor, useColorClasses, useColorsBasedOnValues
5785
+ baseColor = this.calculateSingleColor(elevationVal, colorScale, options, optAlpha);
5786
+ }
5787
+ // Apply relief mask as multiplier (Ambient Fill approach)
5788
+ const maskVal = reliefMask[sampleIndex];
5789
+ const multiplier = 0.4 + 0.6 * (maskVal / 255);
5790
+ colorsArray[i] = Math.floor(baseColor[0] * multiplier);
5791
+ colorsArray[i + 1] = Math.floor(baseColor[1] * multiplier);
5792
+ colorsArray[i + 2] = Math.floor(baseColor[2] * multiplier);
5793
+ colorsArray[i + 3] = baseColor[3];
5794
+ }
5795
+ return colorsArray;
5796
+ }
5797
+ // 2. 8-BIT COMPREHENSIVE LUT
5691
5798
  // Single-band 8-bit (grayscale or indexed): use LUT for fast mapping
5692
5799
  if (is8Bit && !options.useDataForOpacity) {
5693
5800
  const lut = new Uint8ClampedArray(256 * 4);
@@ -5701,7 +5808,7 @@ class BitmapGenerator {
5701
5808
  }
5702
5809
  }
5703
5810
  for (let i = 0, sampleIndex = (options.useChannelIndex ?? 0); i < arrayLength; i += 4, sampleIndex += samplesPerPixel) {
5704
- const lutIdx = dataArray[sampleIndex] * 4;
5811
+ const lutIdx = primaryBuffer[sampleIndex] * 4;
5705
5812
  colorsArray[i] = lut[lutIdx];
5706
5813
  colorsArray[i + 1] = lut[lutIdx + 1];
5707
5814
  colorsArray[i + 2] = lut[lutIdx + 2];
@@ -5709,7 +5816,7 @@ class BitmapGenerator {
5709
5816
  }
5710
5817
  return colorsArray;
5711
5818
  }
5712
- // 2. FLOAT / 16-BIT LUT (HEATMAP ONLY)
5819
+ // 3. FLOAT / 16-BIT LUT (HEATMAP ONLY)
5713
5820
  if (isFloatOrWide && options.useHeatMap && !options.useDataForOpacity) {
5714
5821
  const LUT_SIZE = 1024;
5715
5822
  const lut = new Uint8ClampedArray(LUT_SIZE * 4);
@@ -5729,7 +5836,7 @@ class BitmapGenerator {
5729
5836
  }
5730
5837
  }
5731
5838
  for (let i = 0, sampleIndex = (options.useChannelIndex ?? 0); i < arrayLength; i += 4, sampleIndex += samplesPerPixel) {
5732
- const val = dataArray[sampleIndex];
5839
+ const val = primaryBuffer[sampleIndex];
5733
5840
  if (this.isInvalid(val, options)) {
5734
5841
  colorsArray.set(this.getInvalidColor(val, options), i);
5735
5842
  }
@@ -5744,10 +5851,10 @@ class BitmapGenerator {
5744
5851
  }
5745
5852
  return colorsArray;
5746
5853
  }
5747
- // 3. FALLBACK LOOP (Categorical Float, Opacity, or Single Color)
5854
+ // 4. FALLBACK LOOP (Categorical Float, Opacity, or Single Color)
5748
5855
  let sampleIndex = options.useChannelIndex ?? 0;
5749
5856
  for (let i = 0; i < arrayLength; i += 4) {
5750
- const val = dataArray[sampleIndex];
5857
+ const val = primaryBuffer[sampleIndex];
5751
5858
  let color;
5752
5859
  if ((options.clipLow != null && val <= options.clipLow) || (options.clipHigh != null && val >= options.clipHigh)) {
5753
5860
  color = options.clippedColor;
@@ -5763,6 +5870,50 @@ class BitmapGenerator {
5763
5870
  }
5764
5871
  return colorsArray;
5765
5872
  }
5873
+ /**
5874
+ * Generate relief glaze RGBA output.
5875
+ * Maps relief mask (0-255) to pure black/white glaze with variable alpha.
5876
+ * - reliefValue < 128: Pure black (0,0,0) darkens shadows
5877
+ * - reliefValue > 128: Pure white (255,255,255) brightens highlights
5878
+ * - reliefValue == 128: Transparent (no effect)
5879
+ *
5880
+ * High-performance implementation using pre-computed alpha LUT to avoid 65k Math.pow calls.
5881
+ *
5882
+ * @param rasters Array of [relief mask raster] (single raster expected)
5883
+ * @param options GeoImageOptions (alpha used for opacity scaling)
5884
+ * @param arrayLength Total RGBA array length
5885
+ * @returns Uint8ClampedArray of RGBA values
5886
+ */
5887
+ static getReliefGlazeRGBA(rasters, options, arrayLength) {
5888
+ const reliefMask = rasters[0];
5889
+ const opacityFactor = (options.maxGlazeAlpha ?? 128) / 255;
5890
+ // Pre-compute alpha lookup table (256 entries, one per relief value 0-255)
5891
+ const alphaLookup = new Uint8Array(256);
5892
+ for (let v = 0; v < 256; v++) {
5893
+ if (v === 0) {
5894
+ alphaLookup[v] = 0; // noData: fully transparent
5895
+ }
5896
+ else {
5897
+ const alphaDist = Math.abs(v - 128) / 128;
5898
+ const bias = v < 128 ? 0.6 : 0.8;
5899
+ alphaLookup[v] = Math.floor(Math.pow(alphaDist, bias) * 255 * opacityFactor);
5900
+ }
5901
+ }
5902
+ const glazeArray = new Uint8ClampedArray(arrayLength);
5903
+ let maskIndex = 0;
5904
+ for (let i = 0; i < arrayLength; i += 4) {
5905
+ const reliefValue = reliefMask[maskIndex];
5906
+ // Pure black for shadows, pure white for highlights (no muddy grays)
5907
+ const glaze = reliefValue < 128 ? 0 : 255;
5908
+ const alpha = alphaLookup[reliefValue];
5909
+ glazeArray[i] = glaze; // R
5910
+ glazeArray[i + 1] = glaze; // G
5911
+ glazeArray[i + 2] = glaze; // B
5912
+ glazeArray[i + 3] = alpha; // A
5913
+ maskIndex++;
5914
+ }
5915
+ return glazeArray;
5916
+ }
5766
5917
  static calculateSingleColor(val, colorScale, options, alpha) {
5767
5918
  if (this.isInvalid(val, options)) {
5768
5919
  return options.nullColor;
@@ -5843,6 +5994,21 @@ class BitmapGenerator {
5843
5994
  * Output: Float32Array of 256×256 computed values.
5844
5995
  */
5845
5996
  class KernelGenerator {
5997
+ /**
5998
+ * Compute terrain gradients (dzdx, dzdy) using Horn's method.
5999
+ * @param z1-z9 - 3×3 neighborhood elevation values (z5 is center)
6000
+ * @param cellSizeFactor - Pre-computed 1 / (8 * cellSize)
6001
+ * @param geographicConvention - If true, use north-minus-south for dzdy (hillshade). If false, use south-minus-north (slope).
6002
+ */
6003
+ static computeGradients(z1, z2, z3, z4, /* z5 not needed */ z6, z7, z8, z9, cellSizeFactor, geographicConvention = true) {
6004
+ const dzdx = ((z3 + 2 * z6 + z9) - (z1 + 2 * z4 + z7)) * cellSizeFactor;
6005
+ // Geographic convention (hillshade): north minus south (top rows minus bottom rows)
6006
+ // Slope convention: south minus north (reversed)
6007
+ const dzdy = geographicConvention
6008
+ ? ((z1 + 2 * z2 + z3) - (z7 + 2 * z8 + z9)) * cellSizeFactor
6009
+ : ((z7 + 2 * z8 + z9) - (z1 + 2 * z2 + z3)) * cellSizeFactor;
6010
+ return { dzdx, dzdy };
6011
+ }
5846
6012
  /**
5847
6013
  * Calculates slope (0–90 degrees) for each pixel using Horn's method.
5848
6014
  *
@@ -5855,12 +6021,18 @@ class KernelGenerator {
5855
6021
  const OUT = 256;
5856
6022
  const IN = 258;
5857
6023
  const out = new Float32Array(OUT * OUT);
6024
+ // Hoist division out of loop: multiplication is ~2-3x faster than division
6025
+ const cellSizeFactor = 1 / (8 * cellSize);
6026
+ // Cache constant for radians to degrees conversion
6027
+ const RAD_TO_DEG = 180 / Math.PI;
6028
+ const isNaNNoData = noDataValue !== undefined && Number.isNaN(noDataValue);
5858
6029
  for (let r = 0; r < OUT; r++) {
5859
6030
  for (let c = 0; c < OUT; c++) {
5860
6031
  // 3×3 neighborhood in the 258×258 input, centered at (r+1, c+1)
5861
6032
  const base = r * IN + c;
5862
6033
  const z5 = src[base + IN + 1]; // center pixel
5863
- if (noDataValue !== undefined && z5 === noDataValue) {
6034
+ const isNoData = noDataValue !== undefined && (isNaNNoData ? Number.isNaN(z5) : z5 === noDataValue);
6035
+ if (isNoData) {
5864
6036
  out[r * OUT + c] = NaN;
5865
6037
  continue;
5866
6038
  }
@@ -5872,10 +6044,9 @@ class KernelGenerator {
5872
6044
  const z7 = src[base + 2 * IN]; // sw
5873
6045
  const z8 = src[base + 2 * IN + 1]; // s
5874
6046
  const z9 = src[base + 2 * IN + 2]; // se
5875
- const dzdx = ((z3 + 2 * z6 + z9) - (z1 + 2 * z4 + z7)) / (8 * cellSize);
5876
- const dzdy = ((z7 + 2 * z8 + z9) - (z1 + 2 * z2 + z3)) / (8 * cellSize);
6047
+ const { dzdx, dzdy } = this.computeGradients(z1, z2, z3, z4, z6, z7, z8, z9, cellSizeFactor, false);
5877
6048
  const slopeRad = Math.atan(zFactor * Math.sqrt(dzdx * dzdx + dzdy * dzdy));
5878
- out[r * OUT + c] = slopeRad * (180 / Math.PI);
6049
+ out[r * OUT + c] = slopeRad * RAD_TO_DEG;
5879
6050
  }
5880
6051
  }
5881
6052
  return out;
@@ -5900,11 +6071,15 @@ class KernelGenerator {
5900
6071
  if (azimuthMath >= 360)
5901
6072
  azimuthMath -= 360;
5902
6073
  const azimuthRad = azimuthMath * (Math.PI / 180);
6074
+ // Hoist division out of loop: multiplication is ~2-3x faster than division
6075
+ const cellSizeFactor = 1 / (8 * cellSize);
6076
+ const isNaNNoData = noDataValue !== undefined && Number.isNaN(noDataValue);
5903
6077
  for (let r = 0; r < OUT; r++) {
5904
6078
  for (let c = 0; c < OUT; c++) {
5905
6079
  const base = r * IN + c;
5906
6080
  const z5 = src[base + IN + 1]; // center pixel
5907
- if (noDataValue !== undefined && z5 === noDataValue) {
6081
+ const isNoData = noDataValue !== undefined && (isNaNNoData ? Number.isNaN(z5) : z5 === noDataValue);
6082
+ if (isNoData) {
5908
6083
  out[r * OUT + c] = NaN;
5909
6084
  continue;
5910
6085
  }
@@ -5916,9 +6091,7 @@ class KernelGenerator {
5916
6091
  const z7 = src[base + 2 * IN]; // sw
5917
6092
  const z8 = src[base + 2 * IN + 1]; // s
5918
6093
  const z9 = src[base + 2 * IN + 2]; // se
5919
- const dzdx = ((z3 + 2 * z6 + z9) - (z1 + 2 * z4 + z7)) / (8 * cellSize);
5920
- // dzdy: north minus south (geographic convention — top rows minus bottom rows in raster)
5921
- const dzdy = ((z1 + 2 * z2 + z3) - (z7 + 2 * z8 + z9)) / (8 * cellSize);
6094
+ const { dzdx, dzdy } = this.computeGradients(z1, z2, z3, z4, z6, z7, z8, z9, cellSizeFactor, true);
5922
6095
  const slopeRad = Math.atan(zFactor * Math.sqrt(dzdx * dzdx + dzdy * dzdy));
5923
6096
  const aspectRad = Math.atan2(dzdy, -dzdx);
5924
6097
  const hillshade = 255 * (Math.cos(zenithRad) * Math.cos(slopeRad) +
@@ -5928,6 +6101,139 @@ class KernelGenerator {
5928
6101
  }
5929
6102
  return out;
5930
6103
  }
6104
+ /**
6105
+ * Calculates a weighted multi-directional hillshade (0–255).
6106
+ * Combines three light sources to reveal structure in shadows.
6107
+ */
6108
+ static calculateMultiHillshade(src, cellSize, zFactor = 1, noDataValue) {
6109
+ const OUT = 256;
6110
+ const IN = 258;
6111
+ const out = new Float32Array(OUT * OUT);
6112
+ // Hoist division out of loop: multiplication is ~2-3x faster than division
6113
+ const cellSizeFactor = 1 / (8 * cellSize);
6114
+ const isNaNNoData = noDataValue !== undefined && Number.isNaN(noDataValue);
6115
+ // Setup 3 light sources: NW (Main), W (Fill), N (Fill)
6116
+ const lights = [
6117
+ { az: 315, alt: 45, weight: 0.60 }, // Primary NW
6118
+ { az: 225, alt: 35, weight: 0.25 }, // Secondary West/SW
6119
+ { az: 0, alt: 35, weight: 0.15 } // Secondary North
6120
+ ].map(l => {
6121
+ const zenithRad = (90 - l.alt) * (Math.PI / 180);
6122
+ let azMath = 360 - l.az + 90;
6123
+ if (azMath >= 360)
6124
+ azMath -= 360;
6125
+ return {
6126
+ zCos: Math.cos(zenithRad),
6127
+ zSin: Math.sin(zenithRad),
6128
+ aRad: azMath * (Math.PI / 180),
6129
+ w: l.weight
6130
+ };
6131
+ });
6132
+ for (let r = 0; r < OUT; r++) {
6133
+ for (let c = 0; c < OUT; c++) {
6134
+ const base = r * IN + c;
6135
+ const z5 = src[base + IN + 1];
6136
+ const isNoData = noDataValue !== undefined && (isNaNNoData ? Number.isNaN(z5) : z5 === noDataValue);
6137
+ if (isNoData) {
6138
+ out[r * OUT + c] = NaN;
6139
+ continue;
6140
+ }
6141
+ // Neighbors
6142
+ const z1 = src[base], z2 = src[base + 1], z3 = src[base + 2];
6143
+ const z4 = src[base + IN], z6 = src[base + IN + 2];
6144
+ const z7 = src[base + 2 * IN], z8 = src[base + 2 * IN + 1], z9 = src[base + 2 * IN + 2];
6145
+ const { dzdx, dzdy } = this.computeGradients(z1, z2, z3, z4, z6, z7, z8, z9, cellSizeFactor, true);
6146
+ const slopeRad = Math.atan(zFactor * Math.sqrt(dzdx * dzdx + dzdy * dzdy));
6147
+ const aspectRad = Math.atan2(dzdy, -dzdx);
6148
+ const cosSlope = Math.cos(slopeRad);
6149
+ const sinSlope = Math.sin(slopeRad);
6150
+ // Accumulate light from all three directions
6151
+ let multiHillshade = 0;
6152
+ for (const L of lights) {
6153
+ const intensity = L.zCos * cosSlope + L.zSin * sinSlope * Math.cos(L.aRad - aspectRad);
6154
+ multiHillshade += Math.max(0, intensity) * L.w;
6155
+ }
6156
+ out[r * OUT + c] = Math.min(255, multiHillshade * 255);
6157
+ }
6158
+ }
6159
+ return out;
6160
+ }
6161
+ }
6162
+
6163
+ /**
6164
+ * Composes Swiss relief by combining slope and hillshade kernels via LUT.
6165
+ * Outputs a single 0-255 relief mask suitable for baking into hypsometry (terrain)
6166
+ * or creating transparent glaze overlays (bitmap).
6167
+ */
6168
+ class ReliefCompositor {
6169
+ /**
6170
+ * Precompute and cache a 256x256 LUT for Swiss relief compositing.
6171
+ * LUT[hillshade][slope] = (hillshade * (1.0 - (slope * weight)))
6172
+ * All values normalized to [0,1].
6173
+ * Only computed on first use of Swiss relief mode.
6174
+ */
6175
+ static _swissReliefLUT = null;
6176
+ static _lastWeight = null;
6177
+ static getSwissReliefLUT(weight = 0.5) {
6178
+ // Check if LUT exists AND if the weight matches the previous calculation
6179
+ if (this._swissReliefLUT && this._lastWeight === weight) {
6180
+ return this._swissReliefLUT;
6181
+ }
6182
+ const ambient = 0.010; // 1% minimum brightness to prevent pitch black northwest slopes
6183
+ const lut = new Float32Array(256 * 256); // 65536 values
6184
+ for (let h = 0; h < 256; h++) {
6185
+ const hillshade = h / 255;
6186
+ for (let s = 0; s < 256; s++) {
6187
+ const slope = s / 255;
6188
+ // 1. Calculate the 'Swiss Contrast'
6189
+ const contrast = 1.0 - (slope * weight);
6190
+ // Swiss Formula: (Hillshade) * (1.0 - (Slope * Weight))
6191
+ // This results in 0.0 to 1.0 multiplier
6192
+ lut[(h << 8) | s] = Math.max(ambient, hillshade * contrast);
6193
+ }
6194
+ }
6195
+ this._swissReliefLUT = lut;
6196
+ this._lastWeight = weight;
6197
+ return lut;
6198
+ }
6199
+ /**
6200
+ * Compute Swiss relief compositing: slope + hillshade → 0-255 relief mask.
6201
+ *
6202
+ * @param elevation - Padded elevation raster (258×258 for kernel input)
6203
+ * @param options - GeoImageOptions (must include zFactor, noDataValue, swissSlopeWeight)
6204
+ * @param cellSize - Grid cell size in meters
6205
+ * @param width - Output width (typically 256)
6206
+ * @param height - Output height (typically 256)
6207
+ * @returns Uint8ClampedArray of 0-255 relief values
6208
+ */
6209
+ static composeSwissRelief(elevation, options, cellSize, width, height) {
6210
+ const weight = options.swissSlopeWeight ?? 0.5;
6211
+ // 1. Compute slope and hillshade kernels
6212
+ const rawSlope = KernelGenerator.calculateSlope(elevation, cellSize, options.zFactor ?? 1, options.noDataValue);
6213
+ const rawHillshade = KernelGenerator.calculateMultiHillshade(elevation, cellSize, options.zFactor ?? 1, options.noDataValue);
6214
+ // 2. Fetch pre-computed LUT
6215
+ const lut = this.getSwissReliefLUT(weight);
6216
+ // 3. Compose relief mask: quantize slope/hillshade, apply LUT
6217
+ // reliefMask = 0 is reserved as noData sentinel → fully transparent in glaze output
6218
+ const reliefMask = new Uint8ClampedArray(width * height);
6219
+ // Hoist division out of loop: multiplication is faster than division
6220
+ const SLOPE_SCALE = 255 / 90; // ~2.833...
6221
+ for (let i = 0; i < width * height; i++) {
6222
+ // noData pixels: slope is NaN (set by KernelGenerator when z5 === noDataValue)
6223
+ if (isNaN(rawSlope[i])) {
6224
+ reliefMask[i] = 0; // sentinel: transparent in glaze
6225
+ continue;
6226
+ }
6227
+ // Quantize Slope: Normalize 0-90° to 0-255 integer (avoid division in loop)
6228
+ const sIdx = Math.max(0, Math.min(255, (rawSlope[i] * SLOPE_SCALE) | 0));
6229
+ // Quantize Hillshade: Ensure 0-255 integer
6230
+ const hIdx = Math.max(0, Math.min(255, rawHillshade[i])) | 0;
6231
+ // LUT Lookup: Result is 0.0 - 1.0 (float)
6232
+ // Clamp to 1 to ensure output stays in 1-255 (0 is reserved for noData)
6233
+ reliefMask[i] = Math.max(1, (lut[(hIdx << 8) | sIdx] * 255) | 0);
6234
+ }
6235
+ return reliefMask;
6236
+ }
5931
6237
  }
5932
6238
 
5933
6239
  class TerrainGenerator {
@@ -5991,7 +6297,20 @@ class TerrainGenerator {
5991
6297
  height: gridHeight,
5992
6298
  };
5993
6299
  // 3. Kernel path: compute slope or hillshade, store as rawDerived, generate texture
5994
- if (isKernel && (options.useSlope || options.useHillshade)) {
6300
+ if (isKernel && options.useSwissRelief) {
6301
+ const cellSize = input.cellSizeMeters ?? ((input.bounds[2] - input.bounds[0]) / 256);
6302
+ // Build a separate raster for kernel computation that preserves noData samples.
6303
+ const kernelTerrain = this.preserveNoDataForKernel(terrain, input.rasters[0], options.noDataValue);
6304
+ // Compose Swiss relief using ReliefCompositor
6305
+ const swissReliefResult = ReliefCompositor.composeSwissRelief(kernelTerrain, options, cellSize, 256, 256);
6306
+ tileResult.rawDerived = swissReliefResult;
6307
+ if (this.hasVisualizationOptions(options)) {
6308
+ const cropped = this.cropRaster(meshTerrain, gridWidth, gridHeight, 256, 256);
6309
+ const bitmapResult = await BitmapGenerator.generate({ width: 256, height: 256, rasters: [cropped, swissReliefResult] }, { ...options, type: 'image' });
6310
+ tileResult.texture = bitmapResult.map;
6311
+ }
6312
+ }
6313
+ else if (isKernel && (options.useSlope || options.useHillshade)) {
5995
6314
  // Use pre-computed geographic cellSize (meters/pixel) from tile indices.
5996
6315
  // Falls back to bounds-derived estimate if not provided.
5997
6316
  const cellSize = input.cellSizeMeters ?? ((input.bounds[2] - input.bounds[0]) / 256);
@@ -6001,23 +6320,7 @@ class TerrainGenerator {
6001
6320
  console.warn('[TerrainGenerator] useSlope and useHillshade are mutually exclusive; useSlope takes precedence.');
6002
6321
  }
6003
6322
  // Build a separate raster for kernel computation that preserves noData samples.
6004
- const kernelTerrain = new Float32Array(terrain.length);
6005
- const sourceRaster = input.rasters[0];
6006
- const noData = options.noDataValue;
6007
- if (noData !== undefined &&
6008
- noData !== null &&
6009
- sourceRaster &&
6010
- sourceRaster.length === terrain.length) {
6011
- for (let i = 0; i < terrain.length; i++) {
6012
- // If the source raster marks this sample as noData, keep it as noData for the kernel.
6013
- // Otherwise, use the processed terrain elevation value.
6014
- kernelTerrain[i] = sourceRaster[i] == noData ? noData : terrain[i];
6015
- }
6016
- }
6017
- else {
6018
- // Fallback: no usable noData metadata or mismatched lengths; mirror existing behavior.
6019
- kernelTerrain.set(terrain);
6020
- }
6323
+ const kernelTerrain = this.preserveNoDataForKernel(terrain, input.rasters[0], options.noDataValue);
6021
6324
  let kernelOutput;
6022
6325
  if (options.useSlope) {
6023
6326
  kernelOutput = KernelGenerator.calculateSlope(kernelTerrain, cellSize, zFactor, options.noDataValue);
@@ -6039,7 +6342,6 @@ class TerrainGenerator {
6039
6342
  }
6040
6343
  return tileResult;
6041
6344
  }
6042
- /** Extracts rows 1–257, cols 1–257 from a 258×258 terrain array → 257×257 for mesh generation. */
6043
6345
  static extractMeshRaster(terrain258) {
6044
6346
  const MESH = 257;
6045
6347
  const IN = 258;
@@ -6052,11 +6354,38 @@ class TerrainGenerator {
6052
6354
  return out;
6053
6355
  }
6054
6356
  static hasVisualizationOptions(options) {
6055
- return !!(options.useHeatMap ||
6056
- options.useSingleColor ||
6357
+ return !!(options.useSingleColor ||
6358
+ options.useHeatMap ||
6359
+ options.useSwissRelief ||
6057
6360
  options.useColorsBasedOnValues ||
6058
6361
  options.useColorClasses);
6059
6362
  }
6363
+ /**
6364
+ * Preserve noData values in a separate raster for kernel computation.
6365
+ * If the source raster marks a sample as noData, keep it as noData.
6366
+ * Otherwise, use the processed terrain elevation value.
6367
+ */
6368
+ static preserveNoDataForKernel(terrain, sourceRaster, noDataValue) {
6369
+ const kernelTerrain = new Float32Array(terrain.length);
6370
+ if (noDataValue !== undefined &&
6371
+ noDataValue !== null &&
6372
+ sourceRaster &&
6373
+ sourceRaster.length === terrain.length) {
6374
+ const preserveNaNNoData = Number.isNaN(noDataValue);
6375
+ for (let i = 0; i < terrain.length; i++) {
6376
+ const sourceValue = sourceRaster[i];
6377
+ const isNoData = preserveNaNNoData
6378
+ ? Number.isNaN(sourceValue)
6379
+ : sourceValue === noDataValue;
6380
+ kernelTerrain[i] = isNoData ? noDataValue : terrain[i];
6381
+ }
6382
+ }
6383
+ else {
6384
+ // Fallback: no usable noData metadata or mismatched lengths; mirror existing behavior.
6385
+ kernelTerrain.set(terrain);
6386
+ }
6387
+ return kernelTerrain;
6388
+ }
6060
6389
  static cropRaster(src, srcWidth, _srcHeight, dstWidth, dstHeight) {
6061
6390
  const out = new Float32Array(dstWidth * dstHeight);
6062
6391
  for (let y = 0; y < dstHeight; y++) {
@@ -6534,19 +6863,37 @@ class CogTiles {
6534
6863
  async getTile(x, y, z, bounds, meshMaxError) {
6535
6864
  let requiredSize = this.tileSize; // Default 256 for image/bitmap
6536
6865
  if (this.options.type === 'terrain') {
6537
- const isKernel = this.options.useSlope || this.options.useHillshade;
6866
+ const isKernel = this.options.useSlope || this.options.useHillshade || this.options.useSwissRelief;
6538
6867
  requiredSize = this.tileSize + (isKernel ? 2 : 1); // 258 for kernel (3×3 border), 257 for normal stitching
6539
6868
  }
6869
+ else if (this.options.type === 'image' && this.options.useReliefGlaze) {
6870
+ // Bitmap layer with relief glaze mode needs kernel padding for slope/hillshade computation
6871
+ requiredSize = this.tileSize + 2; // 258 for kernel
6872
+ }
6540
6873
  const tileData = await this.getTileFromImage(x, y, z, requiredSize);
6541
6874
  // Compute true ground cell size in meters from tile indices.
6542
6875
  // Tile y in slippy-map convention → center latitude → Web Mercator distortion correction.
6543
6876
  const latRad = Math.atan(Math.sinh(Math.PI * (1 - 2 * (y + 0.5) / Math.pow(2, z))));
6544
6877
  const tileWidthMeters = (EARTH_CIRCUMFERENCE / Math.pow(2, z)) * Math.cos(latRad);
6545
6878
  const cellSizeMeters = tileWidthMeters / this.tileSize;
6879
+ let rasters = [tileData[0]];
6880
+ let tileWidth = requiredSize;
6881
+ let tileHeight = requiredSize;
6882
+ // Relief glaze computation for bitmap layers
6883
+ // Note: For multi-band support (band selection via useChannelIndex), see issue #98
6884
+ if (this.options.type === 'image' && this.options.useReliefGlaze) {
6885
+ const elevation = tileData[0];
6886
+ // Pass full 258×258 padded elevation directly — KernelGenerator expects IN=258 and outputs 256×256
6887
+ const reliefMask = ReliefCompositor.composeSwissRelief(elevation, this.options, cellSizeMeters, this.tileSize, this.tileSize);
6888
+ // For glaze-only mode, pass ONLY the 256×256 relief mask
6889
+ rasters = [reliefMask];
6890
+ tileWidth = this.tileSize;
6891
+ tileHeight = this.tileSize;
6892
+ }
6546
6893
  return this.geo.getMap({
6547
- rasters: [tileData[0]],
6548
- width: requiredSize,
6549
- height: requiredSize,
6894
+ rasters,
6895
+ width: tileWidth,
6896
+ height: tileHeight,
6550
6897
  bounds,
6551
6898
  cellSizeMeters,
6552
6899
  }, this.options, meshMaxError);
@@ -6759,13 +7106,20 @@ class CogBitmapLayer extends CompositeLayer {
6759
7106
  }
6760
7107
  }
6761
7108
  async getTiledBitmapData(tile) {
6762
- // TODO - pass signal to getTile
6763
- // abort request if signal is aborted
6764
- const tileData = await this.state.bitmapCogTiles.getTile(tile.index.x, tile.index.y, tile.index.z);
6765
- if (tileData && !this.props.pickable) {
6766
- tileData.raw = null;
7109
+ try {
7110
+ // TODO - pass signal to getTile
7111
+ // abort request if signal is aborted
7112
+ const tileData = await this.state.bitmapCogTiles.getTile(tile.index.x, tile.index.y, tile.index.z);
7113
+ if (tileData && !this.props.pickable) {
7114
+ tileData.raw = null;
7115
+ }
7116
+ return tileData;
7117
+ }
7118
+ catch (error) {
7119
+ // Log the error and rethrow so TileLayer can surface the failure via onTileError
7120
+ log.warn(`Failed to load bitmap tile at ${tile.index.z}/${tile.index.x}/${tile.index.y}:`, error)();
7121
+ throw error;
6767
7122
  }
6768
- return tileData;
6769
7123
  }
6770
7124
  renderSubLayers(props) {
6771
7125
  const SubLayerClass = this.getSubLayerClass('image', BitmapLayer);
@@ -7008,15 +7362,28 @@ class CogTerrainLayer extends CompositeLayer {
7008
7362
  }
7009
7363
  renderSubLayers(props) {
7010
7364
  const SubLayerClass = this.getSubLayerClass('mesh', SimpleMeshLayer);
7011
- const { color, wireframe, material } = this.props;
7365
+ const { color, wireframe, terrainOptions } = this.props;
7012
7366
  const { data } = props;
7013
7367
  if (!data) {
7014
7368
  return null;
7015
7369
  }
7016
- // const [mesh, texture] = data;
7017
7370
  const [meshResult] = data;
7018
7371
  const tileTexture = (!this.props.disableTexture && meshResult?.texture) ? meshResult.texture : null;
7372
+ const isSwiss = terrainOptions?.useSwissRelief;
7373
+ const disableLighting = terrainOptions?.disableLighting;
7374
+ const shouldDisableLighting = isSwiss || disableLighting;
7375
+ const lightingProps = shouldDisableLighting ? {
7376
+ material: {
7377
+ ambient: 1.0,
7378
+ diffuse: 0.0,
7379
+ shininess: 0.0,
7380
+ specularColor: [0, 0, 0]
7381
+ }
7382
+ } : {
7383
+ material: this.props.material
7384
+ };
7019
7385
  return new SubLayerClass({ ...props, tileSize: props.tileSize }, {
7386
+ ...lightingProps,
7020
7387
  data: DUMMY_DATA,
7021
7388
  mesh: meshResult?.map,
7022
7389
  texture: tileTexture,
@@ -7026,7 +7393,6 @@ class CogTerrainLayer extends CompositeLayer {
7026
7393
  // getPosition: (d) => [0, 0, 0],
7027
7394
  getColor: tileTexture ? [255, 255, 255] : color,
7028
7395
  wireframe,
7029
- material,
7030
7396
  });
7031
7397
  }
7032
7398
  // Update zRange of viewport
@@ -7073,13 +7439,14 @@ class CogTerrainLayer extends CompositeLayer {
7073
7439
  updateTriggers: {
7074
7440
  getTileData: {
7075
7441
  elevationData: urlTemplateToUpdateTrigger(elevationData),
7076
- // texture: urlTemplateToUpdateTrigger(texture),
7077
7442
  meshMaxError,
7078
7443
  elevationDecoder,
7079
- // When cogTiles instance is swapped (e.g. mode switch), refetch tiles.
7080
- // deck.gl keeps old tile content visible until new tiles are ready.
7081
7444
  terrainCogTiles: this.state.terrainCogTiles,
7082
7445
  },
7446
+ renderSubLayers: {
7447
+ disableTexture: this.props.disableTexture,
7448
+ terrainOptions: this.props.terrainOptions,
7449
+ },
7083
7450
  },
7084
7451
  onViewportLoad: this.onViewportLoad.bind(this),
7085
7452
  zRange: this.state.zRange || null,