@gisatcz/deckgl-geolib 2.3.1-dev.1 → 2.4.0-dev.1

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package/README.md CHANGED
@@ -16,7 +16,10 @@ This library allows you to efficiently visualize high-resolution bitmap and terr
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  - **COG Rendering**: Efficiently loads and displays COG files directly without a backend server.
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  - **Bitmap and Terrain Layers**: Supports visualizing both raster and elevation data.
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- - **Customizable Rendering**: Allows custom color scales, multichannel support, and opacity control.
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+ - **Customizable Rendering**: Custom color scales, multichannel support, heatmaps, categorical classification, and opacity control.
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+ - **Terrain Texturing**: Drape a styled visualization (elevation heatmap, external imagery) directly onto the 3D terrain mesh — no separate layer needed.
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+ - **Kernel Analysis**: Compute slope and hillshade directly from elevation data using 3×3 neighborhood kernels (Horn's method / ESRI algorithm).
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+ - **Raw Value Picking**: Access original raster values (elevation, band values, slope, hillshade) at hover/click locations with no extra network requests.
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  ## Installation
@@ -33,7 +36,7 @@ For more information, visit the [npm package page](https://www.npmjs.com/package
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  ## Documentation
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- * **[Layer Showcase](docs/showcase-layers.md)** – Visual examples (RGB, Heatmaps, Terrain).
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+ * **[Layer Showcase](docs/showcase-layers.md)** – Visual examples (RGB, Heatmaps, Terrain, Slope/Hillshade, Picking).
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  * **[API Reference](docs/api-reference.md)** – Detailed property configuration.
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  * **[Internal Architecture](docs/generators.md)** – Technical details about the core processing engines.
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@@ -58,24 +61,51 @@ const cogLayer = new CogBitmapLayer({
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  ### 2. CogTerrainLayer
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- Used for displaying 3D terrain from elevation data.
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-
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+ Used for displaying 3D terrain from elevation data. Supports draping a styled texture derived from the elevation itself.
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  ```typescript
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  import { CogTerrainLayer } from '@gisatcz/deckgl-geolib';
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  const cogLayer = new CogTerrainLayer({
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  id: 'cog_terrain_name',
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- elevationData: 'cog_terrain_data_url.tif',
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+ elevationData: 'cog_terrain_data_url.tif',
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  isTiled: true,
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  tileSize: 256,
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  operation: 'terrain+draw',
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  terrainOptions: {
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  type: 'terrain',
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+ useHeatMap: true,
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+ useChannel: 1,
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+ colorScale: ['#440154', '#20908d', '#fde725'],
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+ colorScaleValueRange: [0, 3000],
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  }
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  });
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  ```
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+ ### 3. Kernel Analysis (Slope & Hillshade)
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+ Compute slope or hillshade directly from elevation data and drape it as a texture on the terrain mesh.
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+ ```typescript
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+ import { CogTerrainLayer } from '@gisatcz/deckgl-geolib';
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+
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+ const slopeLayer = new CogTerrainLayer({
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+ id: 'cog_slope',
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+ elevationData: 'cog_terrain_data_url.tif',
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+ isTiled: true,
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+ tileSize: 256,
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+ operation: 'terrain+draw',
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+ terrainOptions: {
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+ type: 'terrain',
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+ useChannel: 1,
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+ useSlope: true, // or useHillshade: true
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+ useHeatMap: true,
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+ colorScale: [[255, 255, 255], [235, 200, 150], [200, 80, 50], [100, 40, 30]],
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+ colorScaleValueRange: [0, 90], // degrees
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+ },
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+ });
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+ ```
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+
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  ## Data Preparation
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