@gisatcz/deckgl-geolib 1.11.1-dev.0 → 1.11.1

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package/CHANGELOG.md CHANGED
@@ -1,3 +1,68 @@
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+ # v1.11.1 (Wed Nov 13 2024)
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+ #### 🐾 Patch
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+ #### Authors: 2
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+
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+ - Mariana Kecová ([@MariDani](https://github.com/MariDani))
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+ - Vojtěch Dubrovský ([@vdubr](https://github.com/vdubr))
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+
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+ ---
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+ # v1.11.0 (Wed Nov 13 2024)
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+ #### 🚀 Enhancement
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+ - Fix NaN values [#47](https://github.com/gisat-panther/deck.gl-geotiff/pull/47) ([@MariDani](https://github.com/MariDani))
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+ - update blurred texture syntax [#46](https://github.com/gisat-panther/deck.gl-geotiff/pull/46) ([@MariDani](https://github.com/MariDani))
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+
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+ #### 🐾 Patch
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+ - Feature/update readme [#58](https://github.com/gisat-panther/deck.gl-geotiff/pull/58) ([@MariDani](https://github.com/MariDani) [@vdubr](https://github.com/vdubr))
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+ - Feature/refactor cog bitmap layer [#57](https://github.com/gisat-panther/deck.gl-geotiff/pull/57) ([@vdubr](https://github.com/vdubr))
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+ - Feature/refactor cog bitmap layer [#56](https://github.com/gisat-panther/deck.gl-geotiff/pull/56) ([@vdubr](https://github.com/vdubr))
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+ - Fix performance, updateTriggers [#55](https://github.com/gisat-panther/deck.gl-geotiff/pull/55) ([@vdubr](https://github.com/vdubr))
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+ - Fix access to local variables [#54](https://github.com/gisat-panther/deck.gl-geotiff/pull/54) ([@vdubr](https://github.com/vdubr))
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+ - Fix blurredTexture [#52](https://github.com/gisat-panther/deck.gl-geotiff/pull/52) ([@vdubr](https://github.com/vdubr))
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+ - Add test code to the examples that layer opacity is reactive [#51](https://github.com/gisat-panther/deck.gl-geotiff/pull/51) ([@vdubr](https://github.com/vdubr))
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+ - Make opacity props reactive [#50](https://github.com/gisat-panther/deck.gl-geotiff/pull/50) ([@vdubr](https://github.com/vdubr))
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+ - Fix/cog bitmap layer position [#49](https://github.com/gisat-panther/deck.gl-geotiff/pull/49) ([@MariDani](https://github.com/MariDani) [@vdubr](https://github.com/vdubr))
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+ - Feature/refactor cog bitmap layer [#48](https://github.com/gisat-panther/deck.gl-geotiff/pull/48) ([@MariDani](https://github.com/MariDani) [@vdubr](https://github.com/vdubr))
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+ - Fix lint command [#45](https://github.com/gisat-panther/deck.gl-geotiff/pull/45) ([@vdubr](https://github.com/vdubr))
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+ #### Authors: 3
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+ - [@eorlitova](https://github.com/eorlitova)
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+ - Mariana Kecová ([@MariDani](https://github.com/MariDani))
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+ - Vojtěch Dubrovský ([@vdubr](https://github.com/vdubr))
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+
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+ ---
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+ # v1.10.1 (Wed Apr 10 2024)
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+ #### ⚠️ Pushed to `master`
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+ - Merge commit '85fae06e06afa2bc9f0069163e7f51918d93e669' ([@vdubr](https://github.com/vdubr))
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+ - Fix deck update ([@vdubr](https://github.com/vdubr))
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+ #### Authors: 1
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+ - Vojtěch Dubrovský ([@vdubr](https://github.com/vdubr))
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+ ---
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+ # v1.10.0 (Wed Apr 03 2024)
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+ #### 🚀 Enhancement
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+ #### Authors: 1
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+ - Vojtěch Dubrovský ([@vdubr](https://github.com/vdubr))
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+
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+ ---
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+
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  # v1.9.2 (Wed Mar 06 2024)
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  #### 🐾 Patch
package/package.json CHANGED
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  {
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  "name": "@gisatcz/deckgl-geolib",
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- "version": "1.11.1-dev.0",
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+ "version": "1.11.1",
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  "private": false,
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  "main": "dist/cjs/index.js",
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  "module": "dist/esm/index.js",
@@ -39,6 +39,9 @@ const cogLayer = new CogBitmapLayer(
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  }
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  );
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  ```
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+ <img src = "/images/cogBitmapLayer_rgb.jpg" width = "50%" alt="COG bitmap RGB image.">
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  Display the second channel as a heatmap with data from 0 to 1000
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  - Currently, when `useAutoRange` is `true`, min and max data value for each image is calculated separately, thus it is recommended to set min and max values in `colorScaleValueRange`.
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@@ -65,13 +68,15 @@ const cogLayer = new CogBitmapLayer(
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  isTiled: true,
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  cogBitmapOptions: {
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  type: 'image',
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- colorScaleValueRange: [0,1000]
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+ colorScaleValueRange: [100, 200, 300]
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  useChannel: 1,
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  useHeatmap: true,
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- colorScale: ['green', '#3182bd', [255, 0, 0]]
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+ colorScale: ['yellow', '#20908d', [68, 1, 84]]
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  }
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  );
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  ```
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+ <img src = "/images/cogBitmapLayer_customColor.jpg" width = "50%" alt="COG bitmap image with custom color scale.">
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  Display the third channel as a green color and only show data from 100 to 200, the clipped data should be visualized with yellow color
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  ```typescript
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  const cogLayer = new CogBitmapLayer(
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  useSingleColor: true,
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  clipLow: 100,
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  clipHigh: 200,
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- color: [0, 255, 0, 255],
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+ color: [32, 144, 81, 255],
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  clippedColor: 'yellow'
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  }
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  );
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  ```
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+ <img src = "/images/cogBitmapLayer_clip.jpg" width = "50%" alt="COG bitmap image with clipped areas.">
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+
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  <a name='assigning-color-to-specific-data-value'></a>
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  Assign color to specific data values
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  ```typescript
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  }
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  );
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  ```
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+ <img src = "/images/cogTerrainLayer.jpg" width = "50%" alt="COG terrain visualization.">
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  Display multiplied terrain with custom skirt height
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  (height of individual tiles edges, so there are no white spaces between individual 3D tiles) and defined minimal terrain value.
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  ```typescript
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  'tile-service.com/{z}/{x}/{y}.png'
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  )
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  ```
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+ <img src = "/images/cogTerrainLayer_overlay.jpg" width = "50%" alt="COG terrain visualization with satellite imagery overlay.">
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  Display terrain with stylized COG overlay
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  ```typescript
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  const cogLayer = new CogTerrainLayer(