@gisatcz/deckgl-geolib 1.10.2-dev.0 → 1.10.2-dev.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cjs/index.js +87 -39
- package/dist/cjs/index.js.map +1 -1
- package/dist/cjs/index.min.js +4 -4
- package/dist/cjs/index.min.js.map +1 -1
- package/dist/cjs/types/geoimage/geoimage.d.ts +2 -2
- package/dist/cjs/types/loaders/CogTerrainLoader.d.ts +26 -1
- package/dist/esm/index.js +87 -39
- package/dist/esm/index.js.map +1 -1
- package/dist/esm/index.min.js +3 -3
- package/dist/esm/index.min.js.map +1 -1
- package/dist/esm/types/geoimage/geoimage.d.ts +2 -2
- package/dist/esm/types/loaders/CogTerrainLoader.d.ts +26 -1
- package/package.json +3 -1
- package/src/loaders/CogTerrainLoader.ts +1 -2
package/dist/cjs/index.js
CHANGED
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@@ -20941,46 +20941,71 @@ class Tile {
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}
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}
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/**
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* Get number of vertices in mesh
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* @param attributes
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*/
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/**
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* Get the (axis aligned) bounding box of a mesh
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* @param attributes
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* @returns array of two vectors representing the axis aligned bounding box
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*/
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// eslint-disable-next-line complexity
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function getMeshBoundingBox$1(attributes) {
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let minX = Infinity;
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let minY = Infinity;
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let minZ = Infinity;
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let maxX = -Infinity;
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let maxY = -Infinity;
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let maxZ = -Infinity;
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const positions = attributes.POSITION ? attributes.POSITION.value : [];
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const len = positions && positions.length;
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for (let i = 0; i < len; i += 3) {
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const x = positions[i];
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const y = positions[i + 1];
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const z = positions[i + 2];
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minX = x < minX ? x : minX;
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minY = y < minY ? y : minY;
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minZ = z < minZ ? z : minZ;
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maxX = x > maxX ? x : maxX;
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maxY = y > maxY ? y : maxY;
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maxZ = z > maxZ ? z : maxZ;
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}
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return [
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[minX, minY, minZ],
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[maxX, maxY, maxZ]
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];
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}
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/**
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* compare two binary arrays for equality
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* @param a
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* @param b
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* @param byteLength
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*/
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/**
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* Concatenate arbitrary count of typed arrays
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* https://developer.mozilla.org/en-US/docs/Web/JavaScript/Typed_arrays
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* @param - list of arrays. All arrays should be the same type
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* @return A concatenated TypedArray
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*/
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function concatenateTypedArrays(...typedArrays) {
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// @ts-ignore
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const arrays = typedArrays;
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// @ts-ignore
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const TypedArrayConstructor = (arrays && arrays.length > 1 && arrays[0].constructor) || null;
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if (!TypedArrayConstructor) {
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throw new Error('"concatenateTypedArrays" - incorrect quantity of arguments or arguments have incompatible data types');
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}
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const sumLength = arrays.reduce((acc, value) => acc + value.length, 0);
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// @ts-ignore typescript does not like dynamic constructors
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const result = new TypedArrayConstructor(sumLength);
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let offset = 0;
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for (const array of arrays) {
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result.set(array, offset);
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offset += array.length;
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}
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return result;
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}
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// loaders.gl
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@@ -21684,7 +21709,7 @@ class GeoImage {
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let { triangles } = mesh;
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let attributes = getMeshAttributes(vertices, terrain, width, height, input.bounds);
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// Compute bounding box before adding skirt so that z values are not skewed
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const boundingBox = getMeshBoundingBox(attributes);
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const boundingBox = getMeshBoundingBox$1(attributes);
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// FIXME uncomment and add skirt
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console.log('xxx_skirtHeight', terrainSkirtHeight);
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if (terrainSkirtHeight) {
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@@ -22601,6 +22626,29 @@ fragColor = vec4(lightColor, color.a * opacity);
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}
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`;
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function getMeshBoundingBox(attributes) {
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let minX = Infinity;
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let minY = Infinity;
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let minZ = Infinity;
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let maxX = -Infinity;
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let maxY = -Infinity;
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let maxZ = -Infinity;
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const positions = attributes.POSITION ? attributes.POSITION.value : [];
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const len = positions && positions.length;
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for (let i = 0; i < len; i += 3) {
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const x = positions[i];
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const y = positions[i + 1];
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const z = positions[i + 2];
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minX = x < minX ? x : minX;
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minY = y < minY ? y : minY;
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minZ = z < minZ ? z : minZ;
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maxX = x > maxX ? x : maxX;
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maxY = y > maxY ? y : maxY;
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maxZ = z > maxZ ? z : maxZ;
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}
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return [[minX, minY, minZ], [maxX, maxY, maxZ]];
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}
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// Note: This file will either be moved back to deck.gl or reformatted to web-monorepo standards
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// Disabling lint temporarily to facilitate copying code in and out of this repo
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/* eslint-disable */
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