@girs/playerctl-2.0 2.0.0-4.0.0-beta.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md ADDED
@@ -0,0 +1,86 @@
1
+
2
+ # Playerctl-2.0
3
+
4
+ ![version](https://img.shields.io/npm/v/@girs/playerctl-2.0)
5
+ ![downloads/week](https://img.shields.io/npm/dw/@girs/playerctl-2.0)
6
+
7
+
8
+ GJS TypeScript type definitions for Playerctl-2.0, generated from library version 2.0.0 using [ts-for-gir](https://github.com/gjsify/ts-for-gir) v4.0.0-beta.3.
9
+
10
+
11
+ ## Install
12
+
13
+ To use this type definitions, install them with NPM:
14
+ ```bash
15
+ npm install @girs/playerctl-2.0
16
+ ```
17
+
18
+ ## Usage
19
+
20
+ You can import this package into your project like this:
21
+ ```ts
22
+ import Playerctl from '@girs/playerctl-2.0';
23
+ ```
24
+
25
+ ### Ambient Modules
26
+
27
+ You can also use [ambient modules](https://github.com/gjsify/ts-for-gir/tree/main/packages/cli#ambient-modules) to import this module like you would do this in JavaScript.
28
+ For this you need to include `@girs/playerctl-2.0` or `@girs/playerctl-2.0/ambient` in your `tsconfig` or entry point Typescript file:
29
+
30
+ `index.ts`:
31
+ ```ts
32
+ import '@girs/playerctl-2.0'
33
+ ```
34
+
35
+ `tsconfig.json`:
36
+ ```json
37
+ {
38
+ "compilerOptions": {
39
+ ...
40
+ },
41
+ "include": ["@girs/playerctl-2.0"],
42
+ ...
43
+ }
44
+ ```
45
+
46
+ Now you can import the ambient module with TypeScript support:
47
+
48
+ ```ts
49
+ import Playerctl from 'gi://Playerctl?version=2.0';
50
+ ```
51
+
52
+ ### Global import
53
+
54
+ You can also import the module with Typescript support using the global `imports.gi` object of GJS.
55
+ For this you need to include `@girs/playerctl-2.0` or `@girs/playerctl-2.0/import` in your `tsconfig` or entry point Typescript file:
56
+
57
+ `index.ts`:
58
+ ```ts
59
+ import '@girs/playerctl-2.0'
60
+ ```
61
+
62
+ `tsconfig.json`:
63
+ ```json
64
+ {
65
+ "compilerOptions": {
66
+ ...
67
+ },
68
+ "include": ["@girs/playerctl-2.0"],
69
+ ...
70
+ }
71
+ ```
72
+
73
+ Now you have also type support for this, too:
74
+
75
+ ```ts
76
+ const Playerctl = imports.gi.Playerctl;
77
+ ```
78
+
79
+ ### Bundle
80
+
81
+ Depending on your project configuration, it is recommended to use a bundler like [esbuild](https://esbuild.github.io/). You can find examples using different bundlers [here](https://github.com/gjsify/ts-for-gir/tree/main/examples).
82
+
83
+ ## Other packages
84
+
85
+ All existing pre-generated packages can be found on [gjsify/types](https://github.com/gjsify/types).
86
+
package/package.json ADDED
@@ -0,0 +1,54 @@
1
+ {
2
+ "name": "@girs/playerctl-2.0",
3
+ "version": "2.0.0-4.0.0-beta.3",
4
+ "description": "GJS TypeScript type definitions for Playerctl-2.0, generated from library version 2.0.0",
5
+ "type": "module",
6
+ "module": "playerctl-2.0.js",
7
+ "main": "playerctl-2.0.js",
8
+ "exports": {
9
+ "./ambient": {
10
+ "types": "./playerctl-2.0-ambient.d.ts",
11
+ "import": "./playerctl-2.0-ambient.js",
12
+ "default": "./playerctl-2.0-ambient.js"
13
+ },
14
+ "./import": {
15
+ "types": "./playerctl-2.0-import.d.ts",
16
+ "import": "./playerctl-2.0-import.js",
17
+ "default": "./playerctl-2.0-import.js"
18
+ },
19
+ ".": {
20
+ "types": "./playerctl-2.0.d.ts",
21
+ "import": "./playerctl-2.0.js",
22
+ "default": "./playerctl-2.0.js"
23
+ }
24
+ },
25
+ "scripts": {
26
+ "test": "NODE_OPTIONS=--max_old_space_size=9216 tsc --noEmit playerctl-2.0.d.ts"
27
+ },
28
+ "dependencies": {
29
+ "@girs/gjs": "^4.0.0-beta.3",
30
+ "@girs/glib-2.0": "^2.80.0-4.0.0-beta.3",
31
+ "@girs/gobject-2.0": "^2.80.0-4.0.0-beta.3"
32
+ },
33
+ "devDependencies": {
34
+ "typescript": "*"
35
+ },
36
+ "keywords": [
37
+ "Gir",
38
+ "TypeScript",
39
+ "types",
40
+ "GObject-Introspection",
41
+ "GJS",
42
+ "Playerctl-2.0"
43
+ ],
44
+ "author": "ts-for-gir",
45
+ "license": "MIT",
46
+ "repository": {
47
+ "type": "git",
48
+ "url": "git+https://github.com/gjsify/ts-for-gir.git"
49
+ },
50
+ "bugs": {
51
+ "url": "https://github.com/gjsify/ts-for-gir/issues"
52
+ },
53
+ "homepage": "https://github.com/gjsify/types/tree/main/playerctl-2.0#readme"
54
+ }
@@ -0,0 +1,12 @@
1
+
2
+ declare module 'gi://Playerctl?version=2.0' {
3
+ import Playerctl from '@girs/playerctl-2.0';
4
+ export default Playerctl;
5
+ }
6
+
7
+ declare module 'gi://Playerctl' {
8
+ import Playerctl20 from 'gi://Playerctl?version=2.0';
9
+ export default Playerctl20;
10
+ }
11
+
12
+
@@ -0,0 +1,2 @@
1
+ export {}
2
+
@@ -0,0 +1,12 @@
1
+
2
+ import Playerctl20 from '@girs/playerctl-2.0';
3
+
4
+ declare global {
5
+ export interface GjsGiImports {
6
+ Playerctl: typeof Playerctl20;
7
+ }
8
+ }
9
+
10
+ export default GjsGiImports;
11
+
12
+
@@ -0,0 +1,3 @@
1
+ const gi = globalThis.imports?.gi || {};
2
+ export default gi;
3
+
@@ -0,0 +1,496 @@
1
+ /*
2
+ * Type Definitions for Gjs (https://gjs.guide/)
3
+ *
4
+ * These type definitions are automatically generated, do not edit them by hand.
5
+ * If you found a bug fix it in `ts-for-gir` or create a bug report on https://github.com/gjsify/ts-for-gir
6
+ */
7
+
8
+ import './playerctl-2.0-ambient.d.ts';
9
+
10
+ /**
11
+ * Playerctl-2.0
12
+ */
13
+
14
+ import type GObject from '@girs/gobject-2.0';
15
+ import type GLib from '@girs/glib-2.0';
16
+
17
+ export namespace Playerctl {
18
+ /**
19
+ * Loop status enumeration for a #PlayerctlPlayer
20
+ */
21
+ enum LoopStatus {
22
+ /**
23
+ * The playback will stop when there are no more tracks to play.
24
+ */
25
+ NONE,
26
+ /**
27
+ * The current track will start again from the beginning once it has
28
+ * finished playing.
29
+ */
30
+ TRACK,
31
+ /**
32
+ * The playback loops through a list of tracks.
33
+ */
34
+ PLAYLIST,
35
+ }
36
+ /**
37
+ * Playback status enumeration for a #PlayerctlPlayer
38
+ */
39
+ enum PlaybackStatus {
40
+ /**
41
+ * A track is currently playing.
42
+ */
43
+ PLAYING,
44
+ /**
45
+ * A track is currently paused.
46
+ */
47
+ PAUSED,
48
+ /**
49
+ * There is no track currently playing.
50
+ */
51
+ STOPPED,
52
+ }
53
+ /**
54
+ * The source of the name used to control the player.
55
+ */
56
+ enum Source {
57
+ /**
58
+ * Only for unitialized players. Source will be chosen automatically.
59
+ */
60
+ NONE,
61
+ /**
62
+ * The player is on the DBus session bus.
63
+ */
64
+ DBUS_SESSION,
65
+ /**
66
+ * The player is on the DBus system bus.
67
+ */
68
+ DBUS_SYSTEM,
69
+ }
70
+ /**
71
+ * Lists all the players that can be controlled by Playerctl.
72
+ * @returns A list of player names.
73
+ */
74
+ function list_players(): PlayerName[];
75
+ module Player {
76
+ // Signal callback interfaces
77
+
78
+ interface Exit {
79
+ (): void;
80
+ }
81
+
82
+ interface LoopStatus {
83
+ (loop_status: LoopStatus): void;
84
+ }
85
+
86
+ interface Metadata {
87
+ (metadata: GLib.Variant): void;
88
+ }
89
+
90
+ interface Pause {
91
+ (): void;
92
+ }
93
+
94
+ interface Play {
95
+ (): void;
96
+ }
97
+
98
+ interface PlaybackStatus {
99
+ (playback_status: PlaybackStatus): void;
100
+ }
101
+
102
+ interface Seeked {
103
+ (position: number): void;
104
+ }
105
+
106
+ interface Shuffle {
107
+ (shuffle_status: boolean): void;
108
+ }
109
+
110
+ interface Stop {
111
+ (): void;
112
+ }
113
+
114
+ interface Volume {
115
+ (volume: number): void;
116
+ }
117
+
118
+ // Constructor properties interface
119
+
120
+ interface ConstructorProps extends GObject.Object.ConstructorProps {
121
+ can_control: boolean;
122
+ canControl: boolean;
123
+ can_go_next: boolean;
124
+ canGoNext: boolean;
125
+ can_go_previous: boolean;
126
+ canGoPrevious: boolean;
127
+ can_pause: boolean;
128
+ canPause: boolean;
129
+ can_play: boolean;
130
+ canPlay: boolean;
131
+ can_seek: boolean;
132
+ canSeek: boolean;
133
+ loop_status: LoopStatus;
134
+ loopStatus: LoopStatus;
135
+ metadata: GLib.Variant;
136
+ playback_status: PlaybackStatus;
137
+ playbackStatus: PlaybackStatus;
138
+ player_instance: string;
139
+ playerInstance: string;
140
+ player_name: string;
141
+ playerName: string;
142
+ position: number;
143
+ shuffle: boolean;
144
+ source: Source;
145
+ status: string;
146
+ volume: number;
147
+ }
148
+ }
149
+
150
+ class Player extends GObject.Object {
151
+ static $gtype: GObject.GType<Player>;
152
+
153
+ // Own properties of Playerctl.Player
154
+
155
+ get can_control(): boolean;
156
+ get canControl(): boolean;
157
+ get can_go_next(): boolean;
158
+ get canGoNext(): boolean;
159
+ get can_go_previous(): boolean;
160
+ get canGoPrevious(): boolean;
161
+ get can_pause(): boolean;
162
+ get canPause(): boolean;
163
+ get can_play(): boolean;
164
+ get canPlay(): boolean;
165
+ get can_seek(): boolean;
166
+ get canSeek(): boolean;
167
+ get loop_status(): LoopStatus;
168
+ get loopStatus(): LoopStatus;
169
+ get metadata(): GLib.Variant;
170
+ get playback_status(): PlaybackStatus;
171
+ get playbackStatus(): PlaybackStatus;
172
+ get player_instance(): string;
173
+ get playerInstance(): string;
174
+ get player_name(): string;
175
+ get playerName(): string;
176
+ get position(): number;
177
+ get shuffle(): boolean;
178
+ get source(): Source;
179
+ /**
180
+ * The playback status of the player as a string
181
+ */
182
+ get status(): string;
183
+ get volume(): number;
184
+ set volume(val: number);
185
+
186
+ // Constructors of Playerctl.Player
187
+
188
+ constructor(properties?: Partial<Player.ConstructorProps>, ...args: any[]);
189
+
190
+ _init(...args: any[]): void;
191
+
192
+ static ['new'](player_name?: string | null): Player;
193
+
194
+ static new_for_source(player_name: string | null, source: Source): Player;
195
+
196
+ static new_from_name(player_name: PlayerName): Player;
197
+
198
+ // Own signals of Playerctl.Player
199
+
200
+ connect(id: string, callback: (...args: any[]) => any): number;
201
+ connect_after(id: string, callback: (...args: any[]) => any): number;
202
+ emit(id: string, ...args: any[]): void;
203
+ connect(signal: 'exit', callback: (_source: this) => void): number;
204
+ connect_after(signal: 'exit', callback: (_source: this) => void): number;
205
+ emit(signal: 'exit'): void;
206
+ connect(signal: 'loop-status', callback: (_source: this, loop_status: LoopStatus) => void): number;
207
+ connect_after(signal: 'loop-status', callback: (_source: this, loop_status: LoopStatus) => void): number;
208
+ emit(signal: 'loop-status', loop_status: LoopStatus): void;
209
+ connect(signal: 'metadata', callback: (_source: this, metadata: GLib.Variant) => void): number;
210
+ connect_after(signal: 'metadata', callback: (_source: this, metadata: GLib.Variant) => void): number;
211
+ emit(signal: 'metadata', metadata: GLib.Variant): void;
212
+ connect(signal: 'pause', callback: (_source: this) => void): number;
213
+ connect_after(signal: 'pause', callback: (_source: this) => void): number;
214
+ emit(signal: 'pause'): void;
215
+ connect(signal: 'play', callback: (_source: this) => void): number;
216
+ connect_after(signal: 'play', callback: (_source: this) => void): number;
217
+ emit(signal: 'play'): void;
218
+ connect(signal: 'playback-status', callback: (_source: this, playback_status: PlaybackStatus) => void): number;
219
+ connect_after(
220
+ signal: 'playback-status',
221
+ callback: (_source: this, playback_status: PlaybackStatus) => void,
222
+ ): number;
223
+ emit(signal: 'playback-status', playback_status: PlaybackStatus): void;
224
+ connect(signal: 'seeked', callback: (_source: this, position: number) => void): number;
225
+ connect_after(signal: 'seeked', callback: (_source: this, position: number) => void): number;
226
+ emit(signal: 'seeked', position: number): void;
227
+ connect(signal: 'shuffle', callback: (_source: this, shuffle_status: boolean) => void): number;
228
+ connect_after(signal: 'shuffle', callback: (_source: this, shuffle_status: boolean) => void): number;
229
+ emit(signal: 'shuffle', shuffle_status: boolean): void;
230
+ connect(signal: 'stop', callback: (_source: this) => void): number;
231
+ connect_after(signal: 'stop', callback: (_source: this) => void): number;
232
+ emit(signal: 'stop'): void;
233
+ connect(signal: 'volume', callback: (_source: this, volume: number) => void): number;
234
+ connect_after(signal: 'volume', callback: (_source: this, volume: number) => void): number;
235
+ emit(signal: 'volume', volume: number): void;
236
+
237
+ // Own methods of Playerctl.Player
238
+
239
+ /**
240
+ * Gets the album from the metadata of the current track, or NULL if
241
+ * no track is playing.
242
+ * @returns The album from the metadata of the current track
243
+ */
244
+ get_album(): string;
245
+ /**
246
+ * Gets the artist from the metadata of the current track, or NULL if no
247
+ * track is playing.
248
+ * @returns The artist from the metadata of the current track
249
+ */
250
+ get_artist(): string;
251
+ /**
252
+ * Gets the position of the current track in microseconds ignoring the property
253
+ * cache.
254
+ */
255
+ get_position(): number;
256
+ /**
257
+ * Gets the title from the metadata of the current track, or NULL if
258
+ * no track is playing.
259
+ * @returns The title from the metadata of the current track
260
+ */
261
+ get_title(): string;
262
+ /**
263
+ * Command the player to go to the next track
264
+ */
265
+ next(): void;
266
+ /**
267
+ * A convenience function for bindings to subscribe to an event with a callback
268
+ * @param event the event to subscribe to
269
+ * @param callback the callback to run on the event
270
+ */
271
+ on(event: string, callback: GObject.Closure): void;
272
+ /**
273
+ * Command the player to open given URI
274
+ * @param uri the URI to open, either a file name or an external URL
275
+ */
276
+ open(uri: string): void;
277
+ /**
278
+ * Command the player to pause
279
+ */
280
+ pause(): void;
281
+ /**
282
+ * Command the player to play
283
+ */
284
+ play(): void;
285
+ /**
286
+ * Command the player to play if it is paused or pause if it is playing
287
+ */
288
+ play_pause(): void;
289
+ /**
290
+ * Command the player to go to the previous track
291
+ */
292
+ previous(): void;
293
+ /**
294
+ * Gets the given property from the metadata of the current track. If property
295
+ * is null, prints all the metadata properties. Returns NULL if no track is
296
+ * playing.
297
+ * @param property the property from the metadata to print
298
+ * @returns The artist from the metadata of the current track
299
+ */
300
+ print_metadata_prop(property?: string | null): string;
301
+ /**
302
+ * Command the player to seek forward by offset given in microseconds.
303
+ * @param offset the offset to seek forward to in microseconds
304
+ */
305
+ seek(offset: number): void;
306
+ /**
307
+ * Set the loop status of the player. Can be set to either None, Track, or Playlist.
308
+ * @param status the requested #PlayerctlLoopStatus to set the player to
309
+ */
310
+ set_loop_status(status: LoopStatus): void;
311
+ /**
312
+ * Sets the absolute position of the current track to the given position in microseconds.
313
+ * @param position The absolute position in the track to set as the position
314
+ */
315
+ set_position(position: number): void;
316
+ /**
317
+ * Request to set the shuffle state of the player, either on or off.
318
+ * @param shuffle whether to enable shuffle
319
+ */
320
+ set_shuffle(shuffle: boolean): void;
321
+ /**
322
+ * Sets the volume level for the player from 0.0 for no volume to 1.0 for
323
+ * maximum volume. Passing negative numbers should set the volume to 0.0.
324
+ * @param volume the volume level from 0.0 to 1.0
325
+ */
326
+ set_volume(volume: number): void;
327
+ /**
328
+ * Command the player to stop
329
+ */
330
+ stop(): void;
331
+ }
332
+
333
+ module PlayerManager {
334
+ // Signal callback interfaces
335
+
336
+ interface NameAppeared {
337
+ (name: PlayerName): void;
338
+ }
339
+
340
+ interface NameVanished {
341
+ (name: PlayerName): void;
342
+ }
343
+
344
+ interface PlayerAppeared {
345
+ (player: Player): void;
346
+ }
347
+
348
+ interface PlayerVanished {
349
+ (player: Player): void;
350
+ }
351
+
352
+ // Constructor properties interface
353
+
354
+ interface ConstructorProps extends GObject.Object.ConstructorProps {
355
+ player_names: PlayerName[];
356
+ playerNames: PlayerName[];
357
+ players: Player[];
358
+ }
359
+ }
360
+
361
+ class PlayerManager extends GObject.Object {
362
+ static $gtype: GObject.GType<PlayerManager>;
363
+
364
+ // Own properties of Playerctl.PlayerManager
365
+
366
+ /**
367
+ * A list of fully qualified player names that are currently available to control.
368
+ */
369
+ get player_names(): PlayerName[];
370
+ /**
371
+ * A list of fully qualified player names that are currently available to control.
372
+ */
373
+ get playerNames(): PlayerName[];
374
+ /**
375
+ * A list of players that are currently connected and managed by this class.
376
+ */
377
+ get players(): Player[];
378
+
379
+ // Constructors of Playerctl.PlayerManager
380
+
381
+ constructor(properties?: Partial<PlayerManager.ConstructorProps>, ...args: any[]);
382
+
383
+ _init(...args: any[]): void;
384
+
385
+ static ['new'](): PlayerManager;
386
+
387
+ // Own signals of Playerctl.PlayerManager
388
+
389
+ connect(id: string, callback: (...args: any[]) => any): number;
390
+ connect_after(id: string, callback: (...args: any[]) => any): number;
391
+ emit(id: string, ...args: any[]): void;
392
+ connect(signal: 'name-appeared', callback: (_source: this, name: PlayerName) => void): number;
393
+ connect_after(signal: 'name-appeared', callback: (_source: this, name: PlayerName) => void): number;
394
+ emit(signal: 'name-appeared', name: PlayerName): void;
395
+ connect(signal: 'name-vanished', callback: (_source: this, name: PlayerName) => void): number;
396
+ connect_after(signal: 'name-vanished', callback: (_source: this, name: PlayerName) => void): number;
397
+ emit(signal: 'name-vanished', name: PlayerName): void;
398
+ connect(signal: 'player-appeared', callback: (_source: this, player: Player) => void): number;
399
+ connect_after(signal: 'player-appeared', callback: (_source: this, player: Player) => void): number;
400
+ emit(signal: 'player-appeared', player: Player): void;
401
+ connect(signal: 'player-vanished', callback: (_source: this, player: Player) => void): number;
402
+ connect_after(signal: 'player-vanished', callback: (_source: this, player: Player) => void): number;
403
+ emit(signal: 'player-vanished', player: Player): void;
404
+
405
+ // Own methods of Playerctl.PlayerManager
406
+
407
+ /**
408
+ * Add the given player to the list of managed players. Takes a reference to
409
+ * the player (so you can unref it after you call this function). The player
410
+ * will automatically be unreffed and removed from the list of
411
+ * #PlayerctlPlayerManager:players when
412
+ * it disconnects and the #PlayerctlPlayerManager::player-vanished signal will
413
+ * be emitted on the manager.
414
+ * @param player A #PlayerctlPlayer to manage
415
+ */
416
+ manage_player(player: Player): void;
417
+ /**
418
+ * Moves the player to the top of the list of #PlayerctlPlayerManager:players. If this manager has a
419
+ * sort function set with playerctl_player_manager_set_sort_func(), the list of
420
+ * players will be sorted afterward, but will be on top of equal players in the
421
+ * sorted order.
422
+ * @param player A #PlayerctlPlayer in the list of #PlayerctlPlayerManager:players
423
+ */
424
+ move_player_to_top(player: Player): void;
425
+ /**
426
+ * Keeps the #PlayerctlPlayerManager:players list of this manager in sorted order which is useful
427
+ * for using this list as a priority queue.
428
+ * @param sort_func The compare function to be used to sort the #PlayerctlPlayerManager:players.
429
+ * @param notify A function to notify when the sort function will no longer be used.
430
+ */
431
+ set_sort_func(sort_func: GLib.CompareDataFunc, notify?: GLib.DestroyNotify | null): void;
432
+ }
433
+
434
+ type PlayerClass = typeof Player;
435
+ type PlayerManagerClass = typeof PlayerManager;
436
+ abstract class PlayerManagerPrivate {
437
+ static $gtype: GObject.GType<PlayerManagerPrivate>;
438
+
439
+ // Constructors of Playerctl.PlayerManagerPrivate
440
+
441
+ _init(...args: any[]): void;
442
+ }
443
+
444
+ /**
445
+ * Event container for when names of players appear or disapear as the
446
+ * controllable media player applications open and close.
447
+ */
448
+ class PlayerName {
449
+ static $gtype: GObject.GType<PlayerName>;
450
+
451
+ // Own fields of Playerctl.PlayerName
452
+
453
+ name: string;
454
+ instance: string;
455
+ source: Source;
456
+
457
+ // Constructors of Playerctl.PlayerName
458
+
459
+ _init(...args: any[]): void;
460
+
461
+ // Own methods of Playerctl.PlayerName
462
+
463
+ /**
464
+ * Creates a dynamically allocated name name container as a copy of
465
+ * `name`.
466
+ * @returns a newly-allocated copy of @name
467
+ */
468
+ copy(): PlayerName;
469
+ /**
470
+ * Frees `name`. If `name` is %NULL, it simply returns.
471
+ */
472
+ free(): void;
473
+ }
474
+
475
+ abstract class PlayerPrivate {
476
+ static $gtype: GObject.GType<PlayerPrivate>;
477
+
478
+ // Constructors of Playerctl.PlayerPrivate
479
+
480
+ _init(...args: any[]): void;
481
+ }
482
+
483
+ /**
484
+ * Name of the imported GIR library
485
+ * `see` https://gitlab.gnome.org/GNOME/gjs/-/blob/master/gi/ns.cpp#L188
486
+ */
487
+ const __name__: string;
488
+ /**
489
+ * Version of the imported GIR library
490
+ * `see` https://gitlab.gnome.org/GNOME/gjs/-/blob/master/gi/ns.cpp#L189
491
+ */
492
+ const __version__: string;
493
+ }
494
+
495
+ export default Playerctl;
496
+ // END
@@ -0,0 +1,6 @@
1
+
2
+ // @ts-expect-error
3
+ import Playerctl from 'gi://Playerctl?version=2.0';
4
+ export { Playerctl };
5
+ export default Playerctl;
6
+
package/tsconfig.json ADDED
@@ -0,0 +1,23 @@
1
+ {
2
+ "compilerOptions": {
3
+ // General settings for code interpretation
4
+ "target": "ESNext",
5
+ "module": "ESNext",
6
+ "lib": ["ESNext"],
7
+ "types": [],
8
+ "experimentalDecorators": true,
9
+ "moduleResolution": "node",
10
+ "noEmit": true,
11
+ "noEmitOnError": false,
12
+ "baseUrl": "./",
13
+ "rootDir": ".",
14
+ // General settings for code generation
15
+ "removeComments": false,
16
+ "inlineSourceMap": false,
17
+ "inlineSources": false,
18
+ "newLine": "LF"
19
+ },
20
+ "include": ["./playerctl-2.0.d.ts"]
21
+ }
22
+
23
+
package/typedoc.json ADDED
@@ -0,0 +1,7 @@
1
+ {
2
+ "entryPoints": ["./playerctl-2.0.d.ts"],
3
+ "readme": "./README.md",
4
+ "name": "Playerctl-2.0",
5
+ "tsconfig": "./tsconfig.json"
6
+ }
7
+