@girs/playerctl-2.0 2.0.0-4.0.0-beta.21 → 2.0.0-4.0.0-beta.24

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -5,7 +5,7 @@
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  ![downloads/week](https://img.shields.io/npm/dw/@girs/playerctl-2.0)
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- GJS TypeScript type definitions for Playerctl-2.0, generated from library version 2.0.0 using [ts-for-gir](https://github.com/gjsify/ts-for-gir) v4.0.0-beta.21.
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+ GJS TypeScript type definitions for Playerctl-2.0, generated from library version 2.0.0 using [ts-for-gir](https://github.com/gjsify/ts-for-gir) v4.0.0-beta.24.
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  ## Install
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@girs/playerctl-2.0",
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- "version": "2.0.0-4.0.0-beta.21",
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+ "version": "2.0.0-4.0.0-beta.24",
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  "description": "GJS TypeScript type definitions for Playerctl-2.0, generated from library version 2.0.0",
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  "type": "module",
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  "module": "playerctl-2.0.js",
@@ -31,9 +31,9 @@
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  "test": "tsc --project tsconfig.json"
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  },
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  "dependencies": {
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- "@girs/gjs": "^4.0.0-beta.21",
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- "@girs/glib-2.0": "^2.83.3-4.0.0-beta.21",
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- "@girs/gobject-2.0": "^2.83.3-4.0.0-beta.21"
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+ "@girs/gjs": "^4.0.0-beta.24",
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+ "@girs/glib-2.0": "^2.84.2-4.0.0-beta.24",
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+ "@girs/gobject-2.0": "^2.84.2-4.0.0-beta.24"
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  },
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  "devDependencies": {
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  "typescript": "*"
@@ -7,6 +7,8 @@
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  * The based EJS template file is used for the generated .d.ts file of each GIR module like Gtk-4.0, GObject-2.0, ...
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  */
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+ import '@girs/gjs';
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+
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  // Module dependencies
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  import type GObject from '@girs/gobject-2.0';
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  import type GLib from '@girs/glib-2.0';
@@ -98,46 +100,66 @@ export namespace Playerctl {
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  */
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  function list_players(): PlayerName[];
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  namespace Player {
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- // Signal callback interfaces
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-
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- interface Exit {
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- (): void;
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- }
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-
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- interface LoopStatus {
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- (loop_status: LoopStatus): void;
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- }
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-
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- interface Metadata {
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- (metadata: GLib.Variant): void;
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- }
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-
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- interface Pause {
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- (): void;
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- }
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-
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- interface Play {
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- (): void;
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- }
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-
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- interface PlaybackStatus {
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- (playback_status: PlaybackStatus): void;
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- }
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-
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- interface Seeked {
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- (position: number): void;
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- }
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-
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- interface Shuffle {
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- (shuffle_status: boolean): void;
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- }
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-
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- interface Stop {
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- (): void;
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- }
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-
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- interface Volume {
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- (volume: number): void;
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+ // Signal signatures
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+ interface SignalSignatures extends GObject.Object.SignalSignatures {
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+ exit: () => void;
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+ 'loop-status': (arg0: LoopStatus) => void;
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+ metadata: (arg0: GLib.Variant) => void;
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+ pause: () => void;
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+ play: () => void;
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+ 'playback-status': (arg0: PlaybackStatus) => void;
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+ seeked: (arg0: number) => void;
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+ shuffle: (arg0: boolean) => void;
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+ stop: () => void;
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+ volume: (arg0: number) => void;
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+ 'notify::can-control': (pspec: GObject.ParamSpec) => void;
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+ 'notify::can-go-next': (pspec: GObject.ParamSpec) => void;
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+ 'notify::can-go-previous': (pspec: GObject.ParamSpec) => void;
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+ 'notify::can-pause': (pspec: GObject.ParamSpec) => void;
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+ 'notify::can-play': (pspec: GObject.ParamSpec) => void;
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+ 'notify::can-seek': (pspec: GObject.ParamSpec) => void;
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+ 'notify::loop-status': (pspec: GObject.ParamSpec) => void;
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+ 'notify::metadata': (pspec: GObject.ParamSpec) => void;
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+ 'notify::playback-status': (pspec: GObject.ParamSpec) => void;
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+ 'notify::player-instance': (pspec: GObject.ParamSpec) => void;
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+ 'notify::player-name': (pspec: GObject.ParamSpec) => void;
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+ 'notify::position': (pspec: GObject.ParamSpec) => void;
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+ 'notify::shuffle': (pspec: GObject.ParamSpec) => void;
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+ 'notify::source': (pspec: GObject.ParamSpec) => void;
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+ 'notify::status': (pspec: GObject.ParamSpec) => void;
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+ 'notify::volume': (pspec: GObject.ParamSpec) => void;
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+ 'loop-status::can-control': (arg0: LoopStatus) => void;
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+ 'loop-status::can-go-next': (arg0: LoopStatus) => void;
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+ 'loop-status::can-go-previous': (arg0: LoopStatus) => void;
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+ 'loop-status::can-pause': (arg0: LoopStatus) => void;
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+ 'loop-status::can-play': (arg0: LoopStatus) => void;
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+ 'loop-status::can-seek': (arg0: LoopStatus) => void;
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+ 'loop-status::loop-status': (arg0: LoopStatus) => void;
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+ 'loop-status::metadata': (arg0: LoopStatus) => void;
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+ 'loop-status::playback-status': (arg0: LoopStatus) => void;
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+ 'loop-status::player-instance': (arg0: LoopStatus) => void;
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+ 'loop-status::player-name': (arg0: LoopStatus) => void;
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+ 'loop-status::position': (arg0: LoopStatus) => void;
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+ 'loop-status::shuffle': (arg0: LoopStatus) => void;
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+ 'loop-status::source': (arg0: LoopStatus) => void;
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+ 'loop-status::status': (arg0: LoopStatus) => void;
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+ 'loop-status::volume': (arg0: LoopStatus) => void;
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+ 'playback-status::can-control': (arg0: PlaybackStatus) => void;
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+ 'playback-status::can-go-next': (arg0: PlaybackStatus) => void;
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+ 'playback-status::can-go-previous': (arg0: PlaybackStatus) => void;
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+ 'playback-status::can-pause': (arg0: PlaybackStatus) => void;
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+ 'playback-status::can-play': (arg0: PlaybackStatus) => void;
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+ 'playback-status::can-seek': (arg0: PlaybackStatus) => void;
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+ 'playback-status::loop-status': (arg0: PlaybackStatus) => void;
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+ 'playback-status::metadata': (arg0: PlaybackStatus) => void;
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+ 'playback-status::playback-status': (arg0: PlaybackStatus) => void;
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+ 'playback-status::player-instance': (arg0: PlaybackStatus) => void;
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+ 'playback-status::player-name': (arg0: PlaybackStatus) => void;
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+ 'playback-status::position': (arg0: PlaybackStatus) => void;
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+ 'playback-status::shuffle': (arg0: PlaybackStatus) => void;
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+ 'playback-status::source': (arg0: PlaybackStatus) => void;
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+ 'playback-status::status': (arg0: PlaybackStatus) => void;
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+ 'playback-status::volume': (arg0: PlaybackStatus) => void;
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  }
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  // Constructor properties interface
@@ -208,6 +230,15 @@ export namespace Playerctl {
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  get volume(): number;
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  set volume(val: number);
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+ /**
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+ * Compile-time signal type information.
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+ *
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+ * This instance property is generated only for TypeScript type checking.
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+ * It is not defined at runtime and should not be accessed in JS code.
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+ * @internal
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+ */
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+ $signals: Player.SignalSignatures;
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+
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  // Constructors
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  constructor(properties?: Partial<Player.ConstructorProps>, ...args: any[]);
@@ -222,42 +253,21 @@ export namespace Playerctl {
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  // Signals
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- connect(id: string, callback: (...args: any[]) => any): number;
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- connect_after(id: string, callback: (...args: any[]) => any): number;
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- emit(id: string, ...args: any[]): void;
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- connect(signal: 'exit', callback: (_source: this) => void): number;
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- connect_after(signal: 'exit', callback: (_source: this) => void): number;
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- emit(signal: 'exit'): void;
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- connect(signal: 'loop-status', callback: (_source: this, loop_status: LoopStatus) => void): number;
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- connect_after(signal: 'loop-status', callback: (_source: this, loop_status: LoopStatus) => void): number;
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- emit(signal: 'loop-status', loop_status: LoopStatus): void;
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- connect(signal: 'metadata', callback: (_source: this, metadata: GLib.Variant) => void): number;
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- connect_after(signal: 'metadata', callback: (_source: this, metadata: GLib.Variant) => void): number;
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- emit(signal: 'metadata', metadata: GLib.Variant): void;
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- connect(signal: 'pause', callback: (_source: this) => void): number;
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- connect_after(signal: 'pause', callback: (_source: this) => void): number;
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- emit(signal: 'pause'): void;
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- connect(signal: 'play', callback: (_source: this) => void): number;
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- connect_after(signal: 'play', callback: (_source: this) => void): number;
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- emit(signal: 'play'): void;
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- connect(signal: 'playback-status', callback: (_source: this, playback_status: PlaybackStatus) => void): number;
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- connect_after(
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- signal: 'playback-status',
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- callback: (_source: this, playback_status: PlaybackStatus) => void,
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+ connect<K extends keyof Player.SignalSignatures>(
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+ signal: K,
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+ callback: GObject.SignalCallback<this, Player.SignalSignatures[K]>,
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  ): number;
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- emit(signal: 'playback-status', playback_status: PlaybackStatus): void;
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- connect(signal: 'seeked', callback: (_source: this, position: number) => void): number;
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- connect_after(signal: 'seeked', callback: (_source: this, position: number) => void): number;
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- emit(signal: 'seeked', position: number): void;
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- connect(signal: 'shuffle', callback: (_source: this, shuffle_status: boolean) => void): number;
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- connect_after(signal: 'shuffle', callback: (_source: this, shuffle_status: boolean) => void): number;
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- emit(signal: 'shuffle', shuffle_status: boolean): void;
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- connect(signal: 'stop', callback: (_source: this) => void): number;
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- connect_after(signal: 'stop', callback: (_source: this) => void): number;
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- emit(signal: 'stop'): void;
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- connect(signal: 'volume', callback: (_source: this, volume: number) => void): number;
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- connect_after(signal: 'volume', callback: (_source: this, volume: number) => void): number;
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- emit(signal: 'volume', volume: number): void;
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+ connect(signal: string, callback: (...args: any[]) => any): number;
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+ connect_after<K extends keyof Player.SignalSignatures>(
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+ signal: K,
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+ callback: GObject.SignalCallback<this, Player.SignalSignatures[K]>,
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+ ): number;
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+ connect_after(signal: string, callback: (...args: any[]) => any): number;
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+ emit<K extends keyof Player.SignalSignatures>(
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+ signal: K,
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+ ...args: GObject.GjsParameters<Player.SignalSignatures[K]> extends [any, ...infer Q] ? Q : never
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+ ): void;
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+ emit(signal: string, ...args: any[]): void;
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  // Methods
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@@ -356,22 +366,14 @@ export namespace Playerctl {
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  }
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  namespace PlayerManager {
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- // Signal callback interfaces
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-
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- interface NameAppeared {
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- (name: PlayerName): void;
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- }
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-
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- interface NameVanished {
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- (name: PlayerName): void;
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- }
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-
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- interface PlayerAppeared {
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- (player: Player): void;
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- }
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-
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- interface PlayerVanished {
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- (player: Player): void;
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+ // Signal signatures
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+ interface SignalSignatures extends GObject.Object.SignalSignatures {
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+ 'name-appeared': (arg0: PlayerName) => void;
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+ 'name-vanished': (arg0: PlayerName) => void;
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+ 'player-appeared': (arg0: Player) => void;
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+ 'player-vanished': (arg0: Player) => void;
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+ 'notify::player-names': (pspec: GObject.ParamSpec) => void;
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+ 'notify::players': (pspec: GObject.ParamSpec) => void;
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  }
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  // Constructor properties interface
@@ -401,6 +403,15 @@ export namespace Playerctl {
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  */
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  get players(): Player[];
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+ /**
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+ * Compile-time signal type information.
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+ *
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+ * This instance property is generated only for TypeScript type checking.
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+ * It is not defined at runtime and should not be accessed in JS code.
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+ * @internal
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+ */
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+ $signals: PlayerManager.SignalSignatures;
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+
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  // Constructors
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  constructor(properties?: Partial<PlayerManager.ConstructorProps>, ...args: any[]);
@@ -411,21 +422,21 @@ export namespace Playerctl {
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  // Signals
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- connect(id: string, callback: (...args: any[]) => any): number;
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- connect_after(id: string, callback: (...args: any[]) => any): number;
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- emit(id: string, ...args: any[]): void;
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- connect(signal: 'name-appeared', callback: (_source: this, name: PlayerName) => void): number;
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- connect_after(signal: 'name-appeared', callback: (_source: this, name: PlayerName) => void): number;
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- emit(signal: 'name-appeared', name: PlayerName): void;
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- connect(signal: 'name-vanished', callback: (_source: this, name: PlayerName) => void): number;
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- connect_after(signal: 'name-vanished', callback: (_source: this, name: PlayerName) => void): number;
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- emit(signal: 'name-vanished', name: PlayerName): void;
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- connect(signal: 'player-appeared', callback: (_source: this, player: Player) => void): number;
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- connect_after(signal: 'player-appeared', callback: (_source: this, player: Player) => void): number;
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- emit(signal: 'player-appeared', player: Player): void;
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- connect(signal: 'player-vanished', callback: (_source: this, player: Player) => void): number;
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- connect_after(signal: 'player-vanished', callback: (_source: this, player: Player) => void): number;
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- emit(signal: 'player-vanished', player: Player): void;
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+ connect<K extends keyof PlayerManager.SignalSignatures>(
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+ signal: K,
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+ callback: GObject.SignalCallback<this, PlayerManager.SignalSignatures[K]>,
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+ ): number;
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+ connect(signal: string, callback: (...args: any[]) => any): number;
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+ connect_after<K extends keyof PlayerManager.SignalSignatures>(
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+ signal: K,
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+ callback: GObject.SignalCallback<this, PlayerManager.SignalSignatures[K]>,
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+ ): number;
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+ connect_after(signal: string, callback: (...args: any[]) => any): number;
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+ emit<K extends keyof PlayerManager.SignalSignatures>(
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+ signal: K,
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+ ...args: GObject.GjsParameters<PlayerManager.SignalSignatures[K]> extends [any, ...infer Q] ? Q : never
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+ ): void;
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+ emit(signal: string, ...args: any[]): void;
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  // Methods
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