@girs/meta-4 3.32.2-4.0.0-beta.44 → 3.32.2-4.0.0-rc.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/meta-4.d.ts +81 -106
- package/package.json +23 -23
package/README.md
CHANGED
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@@ -5,7 +5,7 @@
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-
GJS TypeScript type definitions for Meta-4, generated from library version 3.32.2 using [ts-for-gir](https://github.com/gjsify/ts-for-gir) v4.0.0-
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GJS TypeScript type definitions for Meta-4, generated from library version 3.32.2 using [ts-for-gir](https://github.com/gjsify/ts-for-gir) v4.0.0-rc.2.
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## Install
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package/meta-4.d.ts
CHANGED
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@@ -1472,7 +1472,7 @@ export namespace Meta {
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* @param src
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* @param n
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*/
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-
function g_utf8_strndup(src: string, n: number): string;
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function g_utf8_strndup(src: string, n: bigint | number): string;
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/**
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* Accessor for the singleton MetaBackend.
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* @returns The only {@link Meta.Backend} there is.
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@@ -2393,7 +2393,7 @@ export namespace Meta {
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bind_property_full(...args: never[]): any;
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/**
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* This function is intended for {@link GObject.Object} implementations to re-enforce
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* a [floating]
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* a [floating][floating-ref] object reference. Doing this is seldom
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* required: all `GInitiallyUnowneds` are created with a floating reference
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* which usually just needs to be sunken by calling `g_object_ref_sink()`.
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*/
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@@ -2448,7 +2448,7 @@ export namespace Meta {
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*/
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getv(names: string[], values: (GObject.Value | any)[]): void;
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/**
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* Checks whether `object` has a [floating]
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* Checks whether `object` has a [floating][floating-ref] reference.
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* @returns `true` if `object` has a floating reference
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*/
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is_floating(): boolean;
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ref(): GObject.Object;
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/**
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* Increase the reference count of `object`, and possibly remove the
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* [floating]
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* [floating][floating-ref] reference, if `object` has a floating reference.
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*
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* In other words, if the object is floating, then this call "assumes
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* ownership" of the floating reference, converting it to a normal
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* @param pspec
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* @virtual
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*/
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vfunc_get_property(property_id: number, value:
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vfunc_get_property(property_id: number, value: unknown, pspec: GObject.ParamSpec): void;
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/**
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* Emits a "notify" signal for the property `property_name` on `object`.
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*
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* @param pspec
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* @virtual
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*/
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vfunc_set_property(property_id: number, value:
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vfunc_set_property(property_id: number, value: unknown, pspec: GObject.ParamSpec): void;
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/**
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* Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to.
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* @param id Handler ID of the handler to be disconnected
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vfunc_animate_property(
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animation: Clutter.Animation,
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property_name: string,
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initial_value:
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final_value:
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initial_value: unknown,
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final_value: unknown,
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progress: number,
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value:
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value: unknown,
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): boolean;
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/**
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* Finds the {@link GObject.ParamSpec} for `property_name`
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* @param value a {@link GObject.Value} initialized to the type of the property to retrieve
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* @virtual
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*/
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vfunc_get_initial_state(property_name: string, value:
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vfunc_get_initial_state(property_name: string, value: unknown): void;
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/**
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* Asks a {@link Clutter.Animatable} implementation to interpolate a
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* a named property between the initial and final values of
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property_name: string,
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interval: Clutter.Interval,
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progress: number,
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): [boolean,
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): [boolean, GObject.Value | any];
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/**
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* Sets the current state of `property_name` to `value`
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* @param property_name the name of the animatable property to set
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* @param value the value of the animatable property to set
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* @virtual
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*/
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vfunc_set_final_state(property_name: string, value:
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vfunc_set_final_state(property_name: string, value: unknown): void;
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/**
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* Adds a {@link Clutter.Actor} to `container`. This function will emit the
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* "actor-added" signal. The actor should be parented to
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@@ -3537,12 +3537,7 @@ export namespace Meta {
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* @param node the JSON node to be parsed
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* @virtual
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*/
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vfunc_parse_custom_node(
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script: Clutter.Script,
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value: GObject.Value | any,
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name: string,
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node: Json.Node,
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): boolean;
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vfunc_parse_custom_node(script: Clutter.Script, value: unknown, name: string, node: Json.Node): boolean;
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/**
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* Overrides the common properties setting. The underlying virtual
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* function should be used when implementing custom properties.
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* @param value the value of the property
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* @virtual
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*/
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vfunc_set_custom_property(script: Clutter.Script, name: string, value:
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vfunc_set_custom_property(script: Clutter.Script, name: string, value: unknown): void;
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/**
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* Sets `id_` as the unique Clutter script it for this instance of
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* {@link Clutter.ScriptableIface}.
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bind_property_full(...args: never[]): any;
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/**
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* This function is intended for {@link GObject.Object} implementations to re-enforce
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-
* a [floating]
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* a [floating][floating-ref] object reference. Doing this is seldom
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* required: all `GInitiallyUnowneds` are created with a floating reference
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* which usually just needs to be sunken by calling `g_object_ref_sink()`.
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*/
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@@ -3715,7 +3710,7 @@ export namespace Meta {
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*/
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getv(names: string[], values: (GObject.Value | any)[]): void;
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/**
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* Checks whether `object` has a [floating]
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* Checks whether `object` has a [floating][floating-ref] reference.
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* @returns `true` if `object` has a floating reference
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*/
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is_floating(): boolean;
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ref(): GObject.Object;
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/**
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* Increase the reference count of `object`, and possibly remove the
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* [floating]
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* [floating][floating-ref] reference, if `object` has a floating reference.
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*
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* In other words, if the object is floating, then this call "assumes
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* ownership" of the floating reference, converting it to a normal
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* @param pspec
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* @virtual
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*/
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vfunc_get_property(property_id: number, value:
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vfunc_get_property(property_id: number, value: unknown, pspec: GObject.ParamSpec): void;
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/**
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* Emits a "notify" signal for the property `property_name` on `object`.
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*
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* @virtual
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*/
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vfunc_set_property(property_id: number, value:
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vfunc_set_property(property_id: number, value: unknown, pspec: GObject.ParamSpec): void;
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/**
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* Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to.
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* @param id Handler ID of the handler to be disconnected
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vfunc_animate_property(
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animation: Clutter.Animation,
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property_name: string,
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initial_value:
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final_value:
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initial_value: unknown,
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final_value: unknown,
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progress: number,
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value:
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value: unknown,
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): boolean;
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/**
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*/
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vfunc_get_initial_state(property_name: string, value:
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vfunc_get_initial_state(property_name: string, value: unknown): void;
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/**
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* Asks a {@link Clutter.Animatable} implementation to interpolate a
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interval: Clutter.Interval,
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): [boolean,
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): [boolean, GObject.Value | any];
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/**
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*/
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vfunc_set_final_state(property_name: string, value:
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vfunc_set_final_state(property_name: string, value: unknown): void;
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/**
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* Adds a {@link Clutter.Actor} to `container`. This function will emit the
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* "actor-added" signal. The actor should be parented to
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* @param node the JSON node to be parsed
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*/
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vfunc_parse_custom_node(
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script: Clutter.Script,
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value: GObject.Value | any,
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name: string,
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node: Json.Node,
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): boolean;
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vfunc_parse_custom_node(script: Clutter.Script, value: unknown, name: string, node: Json.Node): boolean;
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/**
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* Overrides the common properties setting. The underlying virtual
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* function should be used when implementing custom properties.
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*/
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vfunc_set_custom_property(script: Clutter.Script, name: string, value:
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vfunc_set_custom_property(script: Clutter.Script, name: string, value: unknown): void;
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/**
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* {@link Clutter.ScriptableIface}.
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@@ -4724,7 +4714,7 @@ export namespace Meta {
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bind_property_full(...args: never[]): any;
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/**
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* This function is intended for {@link GObject.Object} implementations to re-enforce
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-
* a [floating]
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* a [floating][floating-ref] object reference. Doing this is seldom
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* required: all `GInitiallyUnowneds` are created with a floating reference
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* which usually just needs to be sunken by calling `g_object_ref_sink()`.
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*/
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*/
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getv(names: string[], values: (GObject.Value | any)[]): void;
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/**
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* Checks whether `object` has a [floating]
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* Checks whether `object` has a [floating][floating-ref] reference.
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* @returns `true` if `object` has a floating reference
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*/
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is_floating(): boolean;
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@@ -4854,7 +4844,7 @@ export namespace Meta {
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ref(): GObject.Object;
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/**
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* Increase the reference count of `object`, and possibly remove the
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* [floating]
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* [floating][floating-ref] reference, if `object` has a floating reference.
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*
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* In other words, if the object is floating, then this call "assumes
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* ownership" of the floating reference, converting it to a normal
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@@ -5023,7 +5013,7 @@ export namespace Meta {
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* @param pspec
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* @virtual
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*/
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vfunc_get_property(property_id: number, value:
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vfunc_get_property(property_id: number, value: unknown, pspec: GObject.ParamSpec): void;
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/**
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* Emits a "notify" signal for the property `property_name` on `object`.
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*
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@@ -5050,7 +5040,7 @@ export namespace Meta {
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* @param pspec
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* @virtual
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*/
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vfunc_set_property(property_id: number, value:
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vfunc_set_property(property_id: number, value: unknown, pspec: GObject.ParamSpec): void;
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/**
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* Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to.
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* @param id Handler ID of the handler to be disconnected
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@@ -5666,7 +5656,7 @@ export namespace Meta {
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* end up in a new window.
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* @param serial the serial to ignore
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*/
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|
-
add_ignored_crossing_serial(serial: number): void;
|
|
5659
|
+
add_ignored_crossing_serial(serial: bigint | number): void;
|
|
5670
5660
|
/**
|
|
5671
5661
|
* Add a keybinding at runtime. The key `name` in `schema` needs to be of
|
|
5672
5662
|
* type `G_VARIANT_TYPE_STRING_ARRAY`, with each string describing a
|
|
@@ -5706,7 +5696,7 @@ export namespace Meta {
|
|
|
5706
5696
|
pointer_already_grabbed: boolean,
|
|
5707
5697
|
frame_action: boolean,
|
|
5708
5698
|
button: number,
|
|
5709
|
-
modmask: number,
|
|
5699
|
+
modmask: bigint | number,
|
|
5710
5700
|
timestamp: number,
|
|
5711
5701
|
root_x: number,
|
|
5712
5702
|
root_y: number,
|
|
@@ -5762,7 +5752,7 @@ export namespace Meta {
|
|
|
5762
5752
|
* @param mask Event mask
|
|
5763
5753
|
* @returns The action that should be taken for the given key, or {@link Meta.KeyBindingAction.NONE}.
|
|
5764
5754
|
*/
|
|
5765
|
-
get_keybinding_action(keycode: number, mask: number): number;
|
|
5755
|
+
get_keybinding_action(keycode: number, mask: bigint | number): number;
|
|
5766
5756
|
/**
|
|
5767
5757
|
* @returns Timestamp of the last user interaction event with a window
|
|
5768
5758
|
*/
|
|
@@ -6083,7 +6073,7 @@ export namespace Meta {
|
|
|
6083
6073
|
* @param callback The callback to call when the user has accumulated `interval_msec` milliseconds of idle time.
|
|
6084
6074
|
* @returns a watch id Adds a watch for a specific idle time. The callback will be called when the user has accumulated `interval_msec` milliseconds of idle time. This function will return an ID that can either be passed to `meta_idle_monitor_remove_watch()`, or can be used to tell idle time watches apart if you have more than one. Also note that this function will only care about positive transitions (user's idle time exceeding a certain time). If you want to know about when the user has become active, use `meta_idle_monitor_add_user_active_watch()`.
|
|
6085
6075
|
*/
|
|
6086
|
-
add_idle_watch(interval_msec: number, callback?: IdleMonitorWatchFunc | null): number;
|
|
6076
|
+
add_idle_watch(interval_msec: bigint | number, callback?: IdleMonitorWatchFunc | null): number;
|
|
6087
6077
|
/**
|
|
6088
6078
|
* @param callback The callback to call when the user is active again.
|
|
6089
6079
|
* @returns a watch id Add a one-time watch to know when the user is active again. Note that this watch is one-time and will de-activate after the function is called, for efficiency purposes. It's most convenient to call this when an idle watch, as added by `meta_idle_monitor_add_idle_watch()`, has triggered.
|
|
@@ -7035,10 +7025,10 @@ export namespace Meta {
|
|
|
7035
7025
|
vfunc_animate_property(
|
|
7036
7026
|
animation: Clutter.Animation,
|
|
7037
7027
|
property_name: string,
|
|
7038
|
-
initial_value:
|
|
7039
|
-
final_value:
|
|
7028
|
+
initial_value: unknown,
|
|
7029
|
+
final_value: unknown,
|
|
7040
7030
|
progress: number,
|
|
7041
|
-
value:
|
|
7031
|
+
value: unknown,
|
|
7042
7032
|
): boolean;
|
|
7043
7033
|
/**
|
|
7044
7034
|
* Finds the {@link GObject.ParamSpec} for `property_name`
|
|
@@ -7052,7 +7042,7 @@ export namespace Meta {
|
|
|
7052
7042
|
* @param value a {@link GObject.Value} initialized to the type of the property to retrieve
|
|
7053
7043
|
* @virtual
|
|
7054
7044
|
*/
|
|
7055
|
-
vfunc_get_initial_state(property_name: string, value:
|
|
7045
|
+
vfunc_get_initial_state(property_name: string, value: unknown): void;
|
|
7056
7046
|
/**
|
|
7057
7047
|
* Asks a {@link Clutter.Animatable} implementation to interpolate a
|
|
7058
7048
|
* a named property between the initial and final values of
|
|
@@ -7072,14 +7062,14 @@ export namespace Meta {
|
|
|
7072
7062
|
property_name: string,
|
|
7073
7063
|
interval: Clutter.Interval,
|
|
7074
7064
|
progress: number,
|
|
7075
|
-
): [boolean,
|
|
7065
|
+
): [boolean, GObject.Value | any];
|
|
7076
7066
|
/**
|
|
7077
7067
|
* Sets the current state of `property_name` to `value`
|
|
7078
7068
|
* @param property_name the name of the animatable property to set
|
|
7079
7069
|
* @param value the value of the animatable property to set
|
|
7080
7070
|
* @virtual
|
|
7081
7071
|
*/
|
|
7082
|
-
vfunc_set_final_state(property_name: string, value:
|
|
7072
|
+
vfunc_set_final_state(property_name: string, value: unknown): void;
|
|
7083
7073
|
/**
|
|
7084
7074
|
* Adds a {@link Clutter.Actor} to `container`. This function will emit the
|
|
7085
7075
|
* "actor-added" signal. The actor should be parented to
|
|
@@ -7399,12 +7389,7 @@ export namespace Meta {
|
|
|
7399
7389
|
* @param node the JSON node to be parsed
|
|
7400
7390
|
* @virtual
|
|
7401
7391
|
*/
|
|
7402
|
-
vfunc_parse_custom_node(
|
|
7403
|
-
script: Clutter.Script,
|
|
7404
|
-
value: GObject.Value | any,
|
|
7405
|
-
name: string,
|
|
7406
|
-
node: Json.Node,
|
|
7407
|
-
): boolean;
|
|
7392
|
+
vfunc_parse_custom_node(script: Clutter.Script, value: unknown, name: string, node: Json.Node): boolean;
|
|
7408
7393
|
/**
|
|
7409
7394
|
* Overrides the common properties setting. The underlying virtual
|
|
7410
7395
|
* function should be used when implementing custom properties.
|
|
@@ -7413,7 +7398,7 @@ export namespace Meta {
|
|
|
7413
7398
|
* @param value the value of the property
|
|
7414
7399
|
* @virtual
|
|
7415
7400
|
*/
|
|
7416
|
-
vfunc_set_custom_property(script: Clutter.Script, name: string, value:
|
|
7401
|
+
vfunc_set_custom_property(script: Clutter.Script, name: string, value: unknown): void;
|
|
7417
7402
|
/**
|
|
7418
7403
|
* Sets `id_` as the unique Clutter script it for this instance of
|
|
7419
7404
|
* {@link Clutter.ScriptableIface}.
|
|
@@ -7522,7 +7507,7 @@ export namespace Meta {
|
|
|
7522
7507
|
bind_property_full(...args: never[]): any;
|
|
7523
7508
|
/**
|
|
7524
7509
|
* This function is intended for {@link GObject.Object} implementations to re-enforce
|
|
7525
|
-
* a [floating]
|
|
7510
|
+
* a [floating][floating-ref] object reference. Doing this is seldom
|
|
7526
7511
|
* required: all `GInitiallyUnowneds` are created with a floating reference
|
|
7527
7512
|
* which usually just needs to be sunken by calling `g_object_ref_sink()`.
|
|
7528
7513
|
*/
|
|
@@ -7577,7 +7562,7 @@ export namespace Meta {
|
|
|
7577
7562
|
*/
|
|
7578
7563
|
getv(names: string[], values: (GObject.Value | any)[]): void;
|
|
7579
7564
|
/**
|
|
7580
|
-
* Checks whether `object` has a [floating]
|
|
7565
|
+
* Checks whether `object` has a [floating][floating-ref] reference.
|
|
7581
7566
|
* @returns `true` if `object` has a floating reference
|
|
7582
7567
|
*/
|
|
7583
7568
|
is_floating(): boolean;
|
|
@@ -7652,7 +7637,7 @@ export namespace Meta {
|
|
|
7652
7637
|
ref(): GObject.Object;
|
|
7653
7638
|
/**
|
|
7654
7639
|
* Increase the reference count of `object`, and possibly remove the
|
|
7655
|
-
* [floating]
|
|
7640
|
+
* [floating][floating-ref] reference, if `object` has a floating reference.
|
|
7656
7641
|
*
|
|
7657
7642
|
* In other words, if the object is floating, then this call "assumes
|
|
7658
7643
|
* ownership" of the floating reference, converting it to a normal
|
|
@@ -7821,7 +7806,7 @@ export namespace Meta {
|
|
|
7821
7806
|
* @param pspec
|
|
7822
7807
|
* @virtual
|
|
7823
7808
|
*/
|
|
7824
|
-
vfunc_get_property(property_id: number, value:
|
|
7809
|
+
vfunc_get_property(property_id: number, value: unknown, pspec: GObject.ParamSpec): void;
|
|
7825
7810
|
/**
|
|
7826
7811
|
* Emits a "notify" signal for the property `property_name` on `object`.
|
|
7827
7812
|
*
|
|
@@ -7848,7 +7833,7 @@ export namespace Meta {
|
|
|
7848
7833
|
* @param pspec
|
|
7849
7834
|
* @virtual
|
|
7850
7835
|
*/
|
|
7851
|
-
vfunc_set_property(property_id: number, value:
|
|
7836
|
+
vfunc_set_property(property_id: number, value: unknown, pspec: GObject.ParamSpec): void;
|
|
7852
7837
|
/**
|
|
7853
7838
|
* Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to.
|
|
7854
7839
|
* @param id Handler ID of the handler to be disconnected
|
|
@@ -8209,7 +8194,7 @@ export namespace Meta {
|
|
|
8209
8194
|
bind_property_full(...args: never[]): any;
|
|
8210
8195
|
/**
|
|
8211
8196
|
* This function is intended for {@link GObject.Object} implementations to re-enforce
|
|
8212
|
-
* a [floating]
|
|
8197
|
+
* a [floating][floating-ref] object reference. Doing this is seldom
|
|
8213
8198
|
* required: all `GInitiallyUnowneds` are created with a floating reference
|
|
8214
8199
|
* which usually just needs to be sunken by calling `g_object_ref_sink()`.
|
|
8215
8200
|
*/
|
|
@@ -8264,7 +8249,7 @@ export namespace Meta {
|
|
|
8264
8249
|
*/
|
|
8265
8250
|
getv(names: string[], values: (GObject.Value | any)[]): void;
|
|
8266
8251
|
/**
|
|
8267
|
-
* Checks whether `object` has a [floating]
|
|
8252
|
+
* Checks whether `object` has a [floating][floating-ref] reference.
|
|
8268
8253
|
* @returns `true` if `object` has a floating reference
|
|
8269
8254
|
*/
|
|
8270
8255
|
is_floating(): boolean;
|
|
@@ -8339,7 +8324,7 @@ export namespace Meta {
|
|
|
8339
8324
|
ref(): GObject.Object;
|
|
8340
8325
|
/**
|
|
8341
8326
|
* Increase the reference count of `object`, and possibly remove the
|
|
8342
|
-
* [floating]
|
|
8327
|
+
* [floating][floating-ref] reference, if `object` has a floating reference.
|
|
8343
8328
|
*
|
|
8344
8329
|
* In other words, if the object is floating, then this call "assumes
|
|
8345
8330
|
* ownership" of the floating reference, converting it to a normal
|
|
@@ -8508,7 +8493,7 @@ export namespace Meta {
|
|
|
8508
8493
|
* @param pspec
|
|
8509
8494
|
* @virtual
|
|
8510
8495
|
*/
|
|
8511
|
-
vfunc_get_property(property_id: number, value:
|
|
8496
|
+
vfunc_get_property(property_id: number, value: unknown, pspec: GObject.ParamSpec): void;
|
|
8512
8497
|
/**
|
|
8513
8498
|
* Emits a "notify" signal for the property `property_name` on `object`.
|
|
8514
8499
|
*
|
|
@@ -8535,7 +8520,7 @@ export namespace Meta {
|
|
|
8535
8520
|
* @param pspec
|
|
8536
8521
|
* @virtual
|
|
8537
8522
|
*/
|
|
8538
|
-
vfunc_set_property(property_id: number, value:
|
|
8523
|
+
vfunc_set_property(property_id: number, value: unknown, pspec: GObject.ParamSpec): void;
|
|
8539
8524
|
/**
|
|
8540
8525
|
* Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to.
|
|
8541
8526
|
* @param id Handler ID of the handler to be disconnected
|
|
@@ -8667,7 +8652,7 @@ export namespace Meta {
|
|
|
8667
8652
|
iconName: string;
|
|
8668
8653
|
id: string;
|
|
8669
8654
|
name: string;
|
|
8670
|
-
timestamp: number;
|
|
8655
|
+
timestamp: bigint | number;
|
|
8671
8656
|
wmclass: string;
|
|
8672
8657
|
workspace: number;
|
|
8673
8658
|
}
|
|
@@ -9822,10 +9807,10 @@ export namespace Meta {
|
|
|
9822
9807
|
vfunc_animate_property(
|
|
9823
9808
|
animation: Clutter.Animation,
|
|
9824
9809
|
property_name: string,
|
|
9825
|
-
initial_value:
|
|
9826
|
-
final_value:
|
|
9810
|
+
initial_value: unknown,
|
|
9811
|
+
final_value: unknown,
|
|
9827
9812
|
progress: number,
|
|
9828
|
-
value:
|
|
9813
|
+
value: unknown,
|
|
9829
9814
|
): boolean;
|
|
9830
9815
|
/**
|
|
9831
9816
|
* Finds the {@link GObject.ParamSpec} for `property_name`
|
|
@@ -9839,7 +9824,7 @@ export namespace Meta {
|
|
|
9839
9824
|
* @param value a {@link GObject.Value} initialized to the type of the property to retrieve
|
|
9840
9825
|
* @virtual
|
|
9841
9826
|
*/
|
|
9842
|
-
vfunc_get_initial_state(property_name: string, value:
|
|
9827
|
+
vfunc_get_initial_state(property_name: string, value: unknown): void;
|
|
9843
9828
|
/**
|
|
9844
9829
|
* Asks a {@link Clutter.Animatable} implementation to interpolate a
|
|
9845
9830
|
* a named property between the initial and final values of
|
|
@@ -9859,14 +9844,14 @@ export namespace Meta {
|
|
|
9859
9844
|
property_name: string,
|
|
9860
9845
|
interval: Clutter.Interval,
|
|
9861
9846
|
progress: number,
|
|
9862
|
-
): [boolean,
|
|
9847
|
+
): [boolean, GObject.Value | any];
|
|
9863
9848
|
/**
|
|
9864
9849
|
* Sets the current state of `property_name` to `value`
|
|
9865
9850
|
* @param property_name the name of the animatable property to set
|
|
9866
9851
|
* @param value the value of the animatable property to set
|
|
9867
9852
|
* @virtual
|
|
9868
9853
|
*/
|
|
9869
|
-
vfunc_set_final_state(property_name: string, value:
|
|
9854
|
+
vfunc_set_final_state(property_name: string, value: unknown): void;
|
|
9870
9855
|
/**
|
|
9871
9856
|
* Adds a {@link Clutter.Actor} to `container`. This function will emit the
|
|
9872
9857
|
* "actor-added" signal. The actor should be parented to
|
|
@@ -10186,12 +10171,7 @@ export namespace Meta {
|
|
|
10186
10171
|
* @param node the JSON node to be parsed
|
|
10187
10172
|
* @virtual
|
|
10188
10173
|
*/
|
|
10189
|
-
vfunc_parse_custom_node(
|
|
10190
|
-
script: Clutter.Script,
|
|
10191
|
-
value: GObject.Value | any,
|
|
10192
|
-
name: string,
|
|
10193
|
-
node: Json.Node,
|
|
10194
|
-
): boolean;
|
|
10174
|
+
vfunc_parse_custom_node(script: Clutter.Script, value: unknown, name: string, node: Json.Node): boolean;
|
|
10195
10175
|
/**
|
|
10196
10176
|
* Overrides the common properties setting. The underlying virtual
|
|
10197
10177
|
* function should be used when implementing custom properties.
|
|
@@ -10200,7 +10180,7 @@ export namespace Meta {
|
|
|
10200
10180
|
* @param value the value of the property
|
|
10201
10181
|
* @virtual
|
|
10202
10182
|
*/
|
|
10203
|
-
vfunc_set_custom_property(script: Clutter.Script, name: string, value:
|
|
10183
|
+
vfunc_set_custom_property(script: Clutter.Script, name: string, value: unknown): void;
|
|
10204
10184
|
/**
|
|
10205
10185
|
* Sets `id_` as the unique Clutter script it for this instance of
|
|
10206
10186
|
* {@link Clutter.ScriptableIface}.
|
|
@@ -10309,7 +10289,7 @@ export namespace Meta {
|
|
|
10309
10289
|
bind_property_full(...args: never[]): any;
|
|
10310
10290
|
/**
|
|
10311
10291
|
* This function is intended for {@link GObject.Object} implementations to re-enforce
|
|
10312
|
-
* a [floating]
|
|
10292
|
+
* a [floating][floating-ref] object reference. Doing this is seldom
|
|
10313
10293
|
* required: all `GInitiallyUnowneds` are created with a floating reference
|
|
10314
10294
|
* which usually just needs to be sunken by calling `g_object_ref_sink()`.
|
|
10315
10295
|
*/
|
|
@@ -10364,7 +10344,7 @@ export namespace Meta {
|
|
|
10364
10344
|
*/
|
|
10365
10345
|
getv(names: string[], values: (GObject.Value | any)[]): void;
|
|
10366
10346
|
/**
|
|
10367
|
-
* Checks whether `object` has a [floating]
|
|
10347
|
+
* Checks whether `object` has a [floating][floating-ref] reference.
|
|
10368
10348
|
* @returns `true` if `object` has a floating reference
|
|
10369
10349
|
*/
|
|
10370
10350
|
is_floating(): boolean;
|
|
@@ -10439,7 +10419,7 @@ export namespace Meta {
|
|
|
10439
10419
|
ref(): GObject.Object;
|
|
10440
10420
|
/**
|
|
10441
10421
|
* Increase the reference count of `object`, and possibly remove the
|
|
10442
|
-
* [floating]
|
|
10422
|
+
* [floating][floating-ref] reference, if `object` has a floating reference.
|
|
10443
10423
|
*
|
|
10444
10424
|
* In other words, if the object is floating, then this call "assumes
|
|
10445
10425
|
* ownership" of the floating reference, converting it to a normal
|
|
@@ -10608,7 +10588,7 @@ export namespace Meta {
|
|
|
10608
10588
|
* @param pspec
|
|
10609
10589
|
* @virtual
|
|
10610
10590
|
*/
|
|
10611
|
-
vfunc_get_property(property_id: number, value:
|
|
10591
|
+
vfunc_get_property(property_id: number, value: unknown, pspec: GObject.ParamSpec): void;
|
|
10612
10592
|
/**
|
|
10613
10593
|
* Emits a "notify" signal for the property `property_name` on `object`.
|
|
10614
10594
|
*
|
|
@@ -10635,7 +10615,7 @@ export namespace Meta {
|
|
|
10635
10615
|
* @param pspec
|
|
10636
10616
|
* @virtual
|
|
10637
10617
|
*/
|
|
10638
|
-
vfunc_set_property(property_id: number, value:
|
|
10618
|
+
vfunc_set_property(property_id: number, value: unknown, pspec: GObject.ParamSpec): void;
|
|
10639
10619
|
/**
|
|
10640
10620
|
* Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to.
|
|
10641
10621
|
* @param id Handler ID of the handler to be disconnected
|
|
@@ -10884,10 +10864,10 @@ export namespace Meta {
|
|
|
10884
10864
|
vfunc_animate_property(
|
|
10885
10865
|
animation: Clutter.Animation,
|
|
10886
10866
|
property_name: string,
|
|
10887
|
-
initial_value:
|
|
10888
|
-
final_value:
|
|
10867
|
+
initial_value: unknown,
|
|
10868
|
+
final_value: unknown,
|
|
10889
10869
|
progress: number,
|
|
10890
|
-
value:
|
|
10870
|
+
value: unknown,
|
|
10891
10871
|
): boolean;
|
|
10892
10872
|
/**
|
|
10893
10873
|
* Finds the {@link GObject.ParamSpec} for `property_name`
|
|
@@ -10901,7 +10881,7 @@ export namespace Meta {
|
|
|
10901
10881
|
* @param value a {@link GObject.Value} initialized to the type of the property to retrieve
|
|
10902
10882
|
* @virtual
|
|
10903
10883
|
*/
|
|
10904
|
-
vfunc_get_initial_state(property_name: string, value:
|
|
10884
|
+
vfunc_get_initial_state(property_name: string, value: unknown): void;
|
|
10905
10885
|
/**
|
|
10906
10886
|
* Asks a {@link Clutter.Animatable} implementation to interpolate a
|
|
10907
10887
|
* a named property between the initial and final values of
|
|
@@ -10921,14 +10901,14 @@ export namespace Meta {
|
|
|
10921
10901
|
property_name: string,
|
|
10922
10902
|
interval: Clutter.Interval,
|
|
10923
10903
|
progress: number,
|
|
10924
|
-
): [boolean,
|
|
10904
|
+
): [boolean, GObject.Value | any];
|
|
10925
10905
|
/**
|
|
10926
10906
|
* Sets the current state of `property_name` to `value`
|
|
10927
10907
|
* @param property_name the name of the animatable property to set
|
|
10928
10908
|
* @param value the value of the animatable property to set
|
|
10929
10909
|
* @virtual
|
|
10930
10910
|
*/
|
|
10931
|
-
vfunc_set_final_state(property_name: string, value:
|
|
10911
|
+
vfunc_set_final_state(property_name: string, value: unknown): void;
|
|
10932
10912
|
/**
|
|
10933
10913
|
* Adds a {@link Clutter.Actor} to `container`. This function will emit the
|
|
10934
10914
|
* "actor-added" signal. The actor should be parented to
|
|
@@ -11248,12 +11228,7 @@ export namespace Meta {
|
|
|
11248
11228
|
* @param node the JSON node to be parsed
|
|
11249
11229
|
* @virtual
|
|
11250
11230
|
*/
|
|
11251
|
-
vfunc_parse_custom_node(
|
|
11252
|
-
script: Clutter.Script,
|
|
11253
|
-
value: GObject.Value | any,
|
|
11254
|
-
name: string,
|
|
11255
|
-
node: Json.Node,
|
|
11256
|
-
): boolean;
|
|
11231
|
+
vfunc_parse_custom_node(script: Clutter.Script, value: unknown, name: string, node: Json.Node): boolean;
|
|
11257
11232
|
/**
|
|
11258
11233
|
* Overrides the common properties setting. The underlying virtual
|
|
11259
11234
|
* function should be used when implementing custom properties.
|
|
@@ -11262,7 +11237,7 @@ export namespace Meta {
|
|
|
11262
11237
|
* @param value the value of the property
|
|
11263
11238
|
* @virtual
|
|
11264
11239
|
*/
|
|
11265
|
-
vfunc_set_custom_property(script: Clutter.Script, name: string, value:
|
|
11240
|
+
vfunc_set_custom_property(script: Clutter.Script, name: string, value: unknown): void;
|
|
11266
11241
|
/**
|
|
11267
11242
|
* Sets `id_` as the unique Clutter script it for this instance of
|
|
11268
11243
|
* {@link Clutter.ScriptableIface}.
|
|
@@ -11371,7 +11346,7 @@ export namespace Meta {
|
|
|
11371
11346
|
bind_property_full(...args: never[]): any;
|
|
11372
11347
|
/**
|
|
11373
11348
|
* This function is intended for {@link GObject.Object} implementations to re-enforce
|
|
11374
|
-
* a [floating]
|
|
11349
|
+
* a [floating][floating-ref] object reference. Doing this is seldom
|
|
11375
11350
|
* required: all `GInitiallyUnowneds` are created with a floating reference
|
|
11376
11351
|
* which usually just needs to be sunken by calling `g_object_ref_sink()`.
|
|
11377
11352
|
*/
|
|
@@ -11426,7 +11401,7 @@ export namespace Meta {
|
|
|
11426
11401
|
*/
|
|
11427
11402
|
getv(names: string[], values: (GObject.Value | any)[]): void;
|
|
11428
11403
|
/**
|
|
11429
|
-
* Checks whether `object` has a [floating]
|
|
11404
|
+
* Checks whether `object` has a [floating][floating-ref] reference.
|
|
11430
11405
|
* @returns `true` if `object` has a floating reference
|
|
11431
11406
|
*/
|
|
11432
11407
|
is_floating(): boolean;
|
|
@@ -11501,7 +11476,7 @@ export namespace Meta {
|
|
|
11501
11476
|
ref(): GObject.Object;
|
|
11502
11477
|
/**
|
|
11503
11478
|
* Increase the reference count of `object`, and possibly remove the
|
|
11504
|
-
* [floating]
|
|
11479
|
+
* [floating][floating-ref] reference, if `object` has a floating reference.
|
|
11505
11480
|
*
|
|
11506
11481
|
* In other words, if the object is floating, then this call "assumes
|
|
11507
11482
|
* ownership" of the floating reference, converting it to a normal
|
|
@@ -11670,7 +11645,7 @@ export namespace Meta {
|
|
|
11670
11645
|
* @param pspec
|
|
11671
11646
|
* @virtual
|
|
11672
11647
|
*/
|
|
11673
|
-
vfunc_get_property(property_id: number, value:
|
|
11648
|
+
vfunc_get_property(property_id: number, value: unknown, pspec: GObject.ParamSpec): void;
|
|
11674
11649
|
/**
|
|
11675
11650
|
* Emits a "notify" signal for the property `property_name` on `object`.
|
|
11676
11651
|
*
|
|
@@ -11697,7 +11672,7 @@ export namespace Meta {
|
|
|
11697
11672
|
* @param pspec
|
|
11698
11673
|
* @virtual
|
|
11699
11674
|
*/
|
|
11700
|
-
vfunc_set_property(property_id: number, value:
|
|
11675
|
+
vfunc_set_property(property_id: number, value: unknown, pspec: GObject.ParamSpec): void;
|
|
11701
11676
|
/**
|
|
11702
11677
|
* Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to.
|
|
11703
11678
|
* @param id Handler ID of the handler to be disconnected
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@girs/meta-4",
|
|
3
|
-
"version": "3.32.2-4.0.0-
|
|
3
|
+
"version": "3.32.2-4.0.0-rc.2",
|
|
4
4
|
"description": "GJS TypeScript type definitions for Meta-4, generated from library version 3.32.2",
|
|
5
5
|
"type": "module",
|
|
6
6
|
"module": "meta-4.js",
|
|
@@ -31,28 +31,28 @@
|
|
|
31
31
|
"test": "tsc --project tsconfig.json"
|
|
32
32
|
},
|
|
33
33
|
"dependencies": {
|
|
34
|
-
"@girs/gjs": "4.0.0-
|
|
35
|
-
"@girs/xlib-2.0": "2.0.0-4.0.0-
|
|
36
|
-
"@girs/xfixes-4.0": "4.0.0-4.0.0-
|
|
37
|
-
"@girs/gtk-3.0": "3.24.
|
|
38
|
-
"@girs/gdk-3.0": "3.24.
|
|
39
|
-
"@girs/cairo-1.0": "1.0.0-4.0.0-
|
|
40
|
-
"@girs/gobject-2.0": "2.88.0-4.0.0-
|
|
41
|
-
"@girs/glib-2.0": "2.88.0-4.0.0-
|
|
42
|
-
"@girs/pango-1.0": "1.57.
|
|
43
|
-
"@girs/harfbuzz-0.0": "
|
|
44
|
-
"@girs/freetype2-2.0": "2.0.0-4.0.0-
|
|
45
|
-
"@girs/gio-2.0": "2.88.0-4.0.0-
|
|
46
|
-
"@girs/gmodule-2.0": "2.0.0-4.0.0-
|
|
47
|
-
"@girs/gdkpixbuf-2.0": "2.0.0-4.0.0-
|
|
48
|
-
"@girs/atk-1.0": "2.60.0-4.0.0-
|
|
49
|
-
"@girs/gdesktopenums-3.0": "3.0.0-4.0.0-
|
|
50
|
-
"@girs/coglpango-4": "4.0.0-4.0.0-
|
|
51
|
-
"@girs/pangocairo-1.0": "1.0.0-4.0.0-
|
|
52
|
-
"@girs/cogl-4": "4.0.0-4.0.0-
|
|
53
|
-
"@girs/gl-1.0": "1.0.0-4.0.0-
|
|
54
|
-
"@girs/clutter-4": "4.0.0-4.0.0-
|
|
55
|
-
"@girs/json-1.0": "1.10.8-4.0.0-
|
|
34
|
+
"@girs/gjs": "4.0.0-rc.2",
|
|
35
|
+
"@girs/xlib-2.0": "2.0.0-4.0.0-rc.2",
|
|
36
|
+
"@girs/xfixes-4.0": "4.0.0-4.0.0-rc.2",
|
|
37
|
+
"@girs/gtk-3.0": "3.24.53-4.0.0-rc.2",
|
|
38
|
+
"@girs/gdk-3.0": "3.24.53-4.0.0-rc.2",
|
|
39
|
+
"@girs/cairo-1.0": "1.0.0-4.0.0-rc.2",
|
|
40
|
+
"@girs/gobject-2.0": "2.88.0-4.0.0-rc.2",
|
|
41
|
+
"@girs/glib-2.0": "2.88.0-4.0.0-rc.2",
|
|
42
|
+
"@girs/pango-1.0": "1.57.1-4.0.0-rc.2",
|
|
43
|
+
"@girs/harfbuzz-0.0": "13.2.1-4.0.0-rc.2",
|
|
44
|
+
"@girs/freetype2-2.0": "2.0.0-4.0.0-rc.2",
|
|
45
|
+
"@girs/gio-2.0": "2.88.0-4.0.0-rc.2",
|
|
46
|
+
"@girs/gmodule-2.0": "2.0.0-4.0.0-rc.2",
|
|
47
|
+
"@girs/gdkpixbuf-2.0": "2.0.0-4.0.0-rc.2",
|
|
48
|
+
"@girs/atk-1.0": "2.60.0-4.0.0-rc.2",
|
|
49
|
+
"@girs/gdesktopenums-3.0": "3.0.0-4.0.0-rc.2",
|
|
50
|
+
"@girs/coglpango-4": "4.0.0-4.0.0-rc.2",
|
|
51
|
+
"@girs/pangocairo-1.0": "1.0.0-4.0.0-rc.2",
|
|
52
|
+
"@girs/cogl-4": "4.0.0-4.0.0-rc.2",
|
|
53
|
+
"@girs/gl-1.0": "1.0.0-4.0.0-rc.2",
|
|
54
|
+
"@girs/clutter-4": "4.0.0-4.0.0-rc.2",
|
|
55
|
+
"@girs/json-1.0": "1.10.8-4.0.0-rc.2" },
|
|
56
56
|
"devDependencies": {
|
|
57
57
|
"typescript": "*"
|
|
58
58
|
},
|