@girs/gstgl-1.0 1.0.0-3.2.6 → 1.0.0-3.2.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -5,7 +5,7 @@
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  ![downloads/week](https://img.shields.io/npm/dw/@girs/gstgl-1.0)
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- GJS TypeScript type definitions for GstGL-1.0, generated from library version 1.0.0 using [ts-for-gir](https://github.com/gjsify/ts-for-gir) v3.2.6.
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+ GJS TypeScript type definitions for GstGL-1.0, generated from library version 1.0.0 using [ts-for-gir](https://github.com/gjsify/ts-for-gir) v3.2.8.
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  ## Install
@@ -0,0 +1,2 @@
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+ export {}
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+
@@ -0,0 +1,3 @@
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+ const gi = globalThis.imports?.gi || {};
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+ export default gi;
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+
package/gstgl-1.0.d.cts CHANGED
@@ -520,27 +520,27 @@ export enum GLSLProfile {
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  * An option that can be activated on bufferpools to request OpenGL
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  * synchronization metadata on buffers from the pool.
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  */
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- export const BUFFER_POOL_OPTION_GL_SYNC_META: string | null
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+ export const BUFFER_POOL_OPTION_GL_SYNC_META: string
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  /**
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  * String used for %GST_GL_TEXTURE_TARGET_2D as a #GstBufferPool pool option
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  */
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- export const BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_2D: string | null
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+ export const BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_2D: string
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  /**
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  * String used for %GST_GL_TEXTURE_TARGET_EXTERNAL_OES as a #GstBufferPool pool option
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  */
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- export const BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_EXTERNAL_OES: string | null
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+ export const BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_EXTERNAL_OES: string
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  /**
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  * String used for %GST_GL_TEXTURE_TARGET_RECTANGLE as a #GstBufferPool pool option
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  */
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- export const BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_RECTANGLE: string | null
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+ export const BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_RECTANGLE: string
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  /**
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  * Name of the caps feature indicating the use of GL buffers
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  */
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- export const CAPS_FEATURE_MEMORY_GL_BUFFER: string | null
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+ export const CAPS_FEATURE_MEMORY_GL_BUFFER: string
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  /**
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  * Name of the caps feature for indicating the use of #GstGLMemory
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  */
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- export const CAPS_FEATURE_MEMORY_GL_MEMORY: string | null
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+ export const CAPS_FEATURE_MEMORY_GL_MEMORY: string
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  /**
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  * GL Allocation flag indicating that the implementation should allocate the
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  * necessary resources.
@@ -570,77 +570,77 @@ export const GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_SYSMEM: number
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  /**
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  * The name for %GST_GL_API_GLES1 used in various places
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  */
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- export const GL_API_GLES1_NAME: string | null
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+ export const GL_API_GLES1_NAME: string
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  /**
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  * The name for %GST_GL_API_GLES2 used in various places
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  */
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- export const GL_API_GLES2_NAME: string | null
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+ export const GL_API_GLES2_NAME: string
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  /**
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  * The name for %GST_GL_API_OPENGL3 used in various places
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  */
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- export const GL_API_OPENGL3_NAME: string | null
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+ export const GL_API_OPENGL3_NAME: string
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  /**
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  * The name for %GST_GL_API_OPENGL used in various places
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  */
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- export const GL_API_OPENGL_NAME: string | null
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+ export const GL_API_OPENGL_NAME: string
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  /**
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  * The name of the GL buffer allocator
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  */
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- export const GL_BASE_MEMORY_ALLOCATOR_NAME: string | null
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+ export const GL_BASE_MEMORY_ALLOCATOR_NAME: string
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  /**
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  * The name of the GL buffer allocator
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  */
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- export const GL_BUFFER_ALLOCATOR_NAME: string | null
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+ export const GL_BUFFER_ALLOCATOR_NAME: string
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  /**
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  * The currently supported formats that can be converted
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  */
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- export const GL_COLOR_CONVERT_FORMATS: string | null
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+ export const GL_COLOR_CONVERT_FORMATS: string
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  /**
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  * The currently supported #GstCaps that can be converted
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  */
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- export const GL_COLOR_CONVERT_VIDEO_CAPS: string | null
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+ export const GL_COLOR_CONVERT_VIDEO_CAPS: string
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  /**
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  * The canonical name of a #GstStructure that contains a configuration for a
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  * #GstGLContext.
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  */
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- export const GL_CONFIG_STRUCTURE_NAME: string | null
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- export const GL_CONTEXT_TYPE_CGL: string | null
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- export const GL_CONTEXT_TYPE_EAGL: string | null
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- export const GL_CONTEXT_TYPE_EGL: string | null
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- export const GL_CONTEXT_TYPE_GLX: string | null
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- export const GL_CONTEXT_TYPE_WGL: string | null
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+ export const GL_CONFIG_STRUCTURE_NAME: string
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+ export const GL_CONTEXT_TYPE_CGL: string
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+ export const GL_CONTEXT_TYPE_EAGL: string
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+ export const GL_CONTEXT_TYPE_EGL: string
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+ export const GL_CONTEXT_TYPE_GLX: string
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+ export const GL_CONTEXT_TYPE_WGL: string
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  /**
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  * The name used in #GstContext queries for requesting a #GstGLDisplay
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  */
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- export const GL_DISPLAY_CONTEXT_TYPE: string | null
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+ export const GL_DISPLAY_CONTEXT_TYPE: string
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  /**
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  * The name of the GL memory allocator
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  */
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- export const GL_MEMORY_ALLOCATOR_NAME: string | null
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+ export const GL_MEMORY_ALLOCATOR_NAME: string
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  /**
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  * The name of the GL Memory PBO allocator
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  */
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- export const GL_MEMORY_PBO_ALLOCATOR_NAME: string | null
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+ export const GL_MEMORY_PBO_ALLOCATOR_NAME: string
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  /**
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  * List of video formats that are supported by #GstGLMemory
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  */
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- export const GL_MEMORY_VIDEO_FORMATS_STR: string | null
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+ export const GL_MEMORY_VIDEO_FORMATS_STR: string
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  /**
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  * The name of the GL renderbuffer allocator
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  */
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- export const GL_RENDERBUFFER_ALLOCATOR_NAME: string | null
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+ export const GL_RENDERBUFFER_ALLOCATOR_NAME: string
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  /**
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  * String used for %GST_GL_TEXTURE_TARGET_2D in things like caps values
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  */
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- export const GL_TEXTURE_TARGET_2D_STR: string | null
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+ export const GL_TEXTURE_TARGET_2D_STR: string
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  /**
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  * String used for %GST_GL_TEXTURE_TARGET_EXTERNAL_OES in things like caps values
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  */
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- export const GL_TEXTURE_TARGET_EXTERNAL_OES_STR: string | null
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+ export const GL_TEXTURE_TARGET_EXTERNAL_OES_STR: string
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  /**
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  * String used for %GST_GL_TEXTURE_TARGET_RECTANGLE in things like caps values
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  */
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- export const GL_TEXTURE_TARGET_RECTANGLE_STR: string | null
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+ export const GL_TEXTURE_TARGET_RECTANGLE_STR: string
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  /**
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  * Flag indicating that we should map the GL object instead of to system memory.
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  *
@@ -665,7 +665,7 @@ export function context_get_gl_display(context: Gst.Context): [ /* returnType */
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  * @param display resulting #GstGLDisplay
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  */
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  export function context_set_gl_display(context: Gst.Context, display: GLDisplay | null): void
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- export function gl_api_from_string(api_s: string | null): GLAPI
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+ export function gl_api_from_string(api_s: string): GLAPI
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  export function gl_api_to_string(api: GLAPI): string | null
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  export function gl_base_memory_alloc(allocator: GLBaseMemoryAllocator, params: GLAllocationParams): GLBaseMemory | null
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  export function gl_base_memory_error_quark(): GLib.Quark
@@ -679,7 +679,7 @@ export function gl_base_memory_init_once(): void
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  * multiple times. This must be called before any other #GstGLBuffer operation.
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  */
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  export function gl_buffer_init_once(): void
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- export function gl_check_extension(name: string | null, ext: string | null): boolean
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+ export function gl_check_extension(name: string, ext: string): boolean
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  export function gl_config_caveat_to_string(caveat: GLConfigCaveat): string | null
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  export function gl_config_surface_type_to_string(surface_type: GLConfigSurfaceType): string | null
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  export function gl_context_error_quark(): GLib.Quark
@@ -760,7 +760,7 @@ export function gl_memory_pbo_init_once(): void
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  * @param b another 2-dimensional 4x4 array of #gfloat
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  */
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  export function gl_multiply_matrix4(a: number[], b: number[]): /* result */ number[]
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- export function gl_platform_from_string(platform_s: string | null): GLPlatform
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+ export function gl_platform_from_string(platform_s: string): GLPlatform
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  export function gl_platform_to_string(platform: GLPlatform): string | null
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  /**
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  * Performs a GST_QUERY_CONTEXT query of type "gst.gl.local_context" on all
@@ -789,7 +789,7 @@ export function gl_stereo_downmix_mode_get_type(): GObject.GType
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  export function gl_sync_meta_api_get_type(): GObject.GType
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  export function gl_sync_meta_get_info(): Gst.MetaInfo
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  export function gl_texture_target_from_gl(target: number): GLTextureTarget
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- export function gl_texture_target_from_string(str: string | null): GLTextureTarget
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+ export function gl_texture_target_from_string(str: string): GLTextureTarget
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  export function gl_texture_target_to_buffer_pool_option(target: GLTextureTarget): string | null
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  export function gl_texture_target_to_gl(target: GLTextureTarget): number
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  export function gl_texture_target_to_string(target: GLTextureTarget): string | null
@@ -811,7 +811,7 @@ export function gl_value_set_texture_target_from_mask(value: any, target_mask: G
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  export function gl_version_to_glsl_version(gl_api: GLAPI, maj: number, min: number): GLSLVersion
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  export function gl_window_error_quark(): GLib.Quark
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  export function glsl_error_quark(): GLib.Quark
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- export function glsl_profile_from_string(string: string | null): GLSLProfile
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+ export function glsl_profile_from_string(string: string): GLSLProfile
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  export function glsl_profile_to_string(profile: GLSLProfile): string | null
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  /**
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  * Note: this function first searches the first 1 kilobytes for a `#version`
@@ -819,15 +819,15 @@ export function glsl_profile_to_string(profile: GLSLProfile): string | null
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  * @param s string to search for a valid `#version` string
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  * @returns TRUE if a valid `#version` string was found, FALSE otherwise
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  */
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- export function glsl_string_get_version_profile(s: string | null): [ /* returnType */ boolean, /* version */ GLSLVersion, /* profile */ GLSLProfile ]
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- export function glsl_version_from_string(string: string | null): GLSLVersion
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+ export function glsl_string_get_version_profile(s: string): [ /* returnType */ boolean, /* version */ GLSLVersion, /* profile */ GLSLProfile ]
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+ export function glsl_version_from_string(string: string): GLSLVersion
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  /**
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  * Note: this function expects either a `#version` GLSL preprocesser directive
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  * or a valid GLSL version and/or profile.
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  * @param string a valid GLSL `#version` string
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  * @returns TRUE if a valid `#version` string was found, FALSE otherwise
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  */
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- export function glsl_version_profile_from_string(string: string | null): [ /* returnType */ boolean, /* version_ret */ GLSLVersion, /* profile_ret */ GLSLProfile ]
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+ export function glsl_version_profile_from_string(string: string): [ /* returnType */ boolean, /* version_ret */ GLSLVersion, /* profile_ret */ GLSLProfile ]
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  export function glsl_version_profile_to_string(version: GLSLVersion, profile: GLSLProfile): string | null
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  export function glsl_version_to_string(version: GLSLVersion): string | null
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  export function is_gl_base_memory(mem: Gst.Memory): boolean
@@ -1209,7 +1209,6 @@ export interface GLBaseMixer {
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  // Conflicting properties
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- start_time: any
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  object: any
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  // Own fields of GstGL-1.0.GstGL.GLBaseMixer
@@ -1440,7 +1439,6 @@ export module GLBaseSrc {
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  // Own constructor properties of GstGL-1.0.GstGL.GLBaseSrc
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- timestamp_offset?: number | null
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  timestampOffset?: number | null
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  }
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@@ -1450,7 +1448,6 @@ export interface GLBaseSrc {
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  // Own properties of GstGL-1.0.GstGL.GLBaseSrc
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- timestamp_offset: number
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  timestampOffset: number
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  // Conflicting properties
@@ -2032,7 +2029,7 @@ export interface GLContext {
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  * @param feature a platform specific feature
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  * @returns Whether @feature is supported by @context
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  */
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- check_feature(feature: string | null): boolean
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+ check_feature(feature: string): boolean
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  /**
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  * Must be called with `context` current.
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  * @param fbo_target the GL value of the framebuffer target, GL_FRAMEBUFFER, GL_READ_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER
@@ -2151,7 +2148,7 @@ export interface GLContext {
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  * @param name an opengl function name
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  * @returns a function pointer or %NULL
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  */
2154
- get_proc_address(name: string | null): any | null
2151
+ get_proc_address(name: string): any | null
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  get_thread(): GLib.Thread | null
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  get_window(): GLWindow | null
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  is_shared(): boolean
@@ -2260,7 +2257,7 @@ export interface GLContext {
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  * @param feature a platform specific feature
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  * @returns Whether @feature is supported by @context
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  */
2263
- vfunc_check_feature(feature: string | null): boolean
2260
+ vfunc_check_feature(feature: string): boolean
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  vfunc_choose_format(): boolean
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  vfunc_create_context(gl_api: GLAPI, other_context: GLContext): boolean
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  vfunc_destroy_context(): void
@@ -2408,7 +2405,7 @@ export class GLContext extends Gst.Object {
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  * @param name then function to get the address of
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  * @returns an address pointing to @name or %NULL
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  */
2411
- static default_get_proc_address(gl_api: GLAPI, name: string | null): any | null
2408
+ static default_get_proc_address(gl_api: GLAPI, name: string): any | null
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  /**
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  * See also gst_gl_context_activate().
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  * @returns the #GstGLContext active in the current thread or %NULL
@@ -2432,7 +2429,7 @@ export class GLContext extends Gst.Object {
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  * @param name the name of the function to retrieve
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  * @returns a function pointer for @name, or %NULL
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  */
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- static get_proc_address_with_platform(context_type: GLPlatform, gl_api: GLAPI, name: string | null): any | null
2432
+ static get_proc_address_with_platform(context_type: GLPlatform, gl_api: GLAPI, name: string): any | null
2436
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  }
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  export module GLDisplay {
@@ -3231,7 +3228,6 @@ export interface GLMixer {
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  // Conflicting properties
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3234
- start_time: any
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  object: any
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  // Own fields of GstGL-1.0.GstGL.GLMixer
@@ -3779,7 +3775,7 @@ export class GLSLStage extends Gst.Object {
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  static new(context: GLContext, type: number): GLSLStage
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  static new_default_fragment(context: GLContext): GLSLStage
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  static new_default_vertex(context: GLContext): GLSLStage
3782
- static new_with_string(context: GLContext, type: number, version: GLSLVersion, profile: GLSLProfile, str: string | null): GLSLStage
3778
+ static new_with_string(context: GLContext, type: number, version: GLSLVersion, profile: GLSLProfile, str: string): GLSLStage
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  static new_with_strings(context: GLContext, type: number, version: GLSLVersion, profile: GLSLProfile, str: string[]): GLSLStage
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  _init(config?: GLSLStage.ConstructorProperties): void
3785
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  }
@@ -3830,14 +3826,14 @@ export interface GLShader {
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  * @param index attribute index to set
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  * @param name name of the attribute
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3828
  */
3833
- bind_attribute_location(index: number, name: string | null): void
3829
+ bind_attribute_location(index: number, name: string): void
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3830
  /**
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  * Bind attribute `name` to the specified location `index` using
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  * `glBindFragDataLocation()`.
3837
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  * @param index attribute index to set
3838
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  * @param name name of the attribute
3839
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  */
3840
- bind_frag_data_location(index: number, name: string | null): void
3836
+ bind_frag_data_location(index: number, name: string): void
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3837
  /**
3842
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  * Compiles `stage` and attaches it to `shader`.
3843
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  *
@@ -3862,7 +3858,7 @@ export interface GLShader {
3862
3858
  * @param stage a #GstGLSLStage to attach
3863
3859
  */
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  detach_unlocked(stage: GLSLStage): void
3865
- get_attribute_location(name: string | null): number
3861
+ get_attribute_location(name: string): number
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3862
  get_program_handle(): number
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3863
  /**
3868
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  * Note: must be called in the GL thread
@@ -3893,51 +3889,51 @@ export interface GLShader {
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  * @param name name of the uniform
3894
3890
  * @param value value to set
3895
3891
  */
3896
- set_uniform_1f(name: string | null, value: number): void
3892
+ set_uniform_1f(name: string, value: number): void
3897
3893
  /**
3898
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  * Perform `glUniform1fv()` for `name` on `shader`
3899
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  * @param name name of the uniform
3900
3896
  * @param value values to set
3901
3897
  */
3902
- set_uniform_1fv(name: string | null, value: number[]): void
3898
+ set_uniform_1fv(name: string, value: number[]): void
3903
3899
  /**
3904
3900
  * Perform `glUniform1i()` for `name` on `shader`
3905
3901
  * @param name name of the uniform
3906
3902
  * @param value value to set
3907
3903
  */
3908
- set_uniform_1i(name: string | null, value: number): void
3904
+ set_uniform_1i(name: string, value: number): void
3909
3905
  /**
3910
3906
  * Perform `glUniform1iv()` for `name` on `shader`
3911
3907
  * @param name name of the uniform
3912
3908
  * @param value values to set
3913
3909
  */
3914
- set_uniform_1iv(name: string | null, value: number[]): void
3910
+ set_uniform_1iv(name: string, value: number[]): void
3915
3911
  /**
3916
3912
  * Perform `glUniform2f()` for `name` on `shader`
3917
3913
  * @param name name of the uniform
3918
3914
  * @param v0 first value to set
3919
3915
  * @param v1 second value to set
3920
3916
  */
3921
- set_uniform_2f(name: string | null, v0: number, v1: number): void
3917
+ set_uniform_2f(name: string, v0: number, v1: number): void
3922
3918
  /**
3923
3919
  * Perform `glUniform2fv()` for `name` on `shader`
3924
3920
  * @param name name of the uniform
3925
3921
  * @param value values to set
3926
3922
  */
3927
- set_uniform_2fv(name: string | null, value: number[]): void
3923
+ set_uniform_2fv(name: string, value: number[]): void
3928
3924
  /**
3929
3925
  * Perform `glUniform2i()` for `name` on `shader`
3930
3926
  * @param name name of the uniform
3931
3927
  * @param v0 first value to set
3932
3928
  * @param v1 second value to set
3933
3929
  */
3934
- set_uniform_2i(name: string | null, v0: number, v1: number): void
3930
+ set_uniform_2i(name: string, v0: number, v1: number): void
3935
3931
  /**
3936
3932
  * Perform `glUniform2iv()` for `name` on `shader`
3937
3933
  * @param name name of the uniform
3938
3934
  * @param value values to set
3939
3935
  */
3940
- set_uniform_2iv(name: string | null, value: number[]): void
3936
+ set_uniform_2iv(name: string, value: number[]): void
3941
3937
  /**
3942
3938
  * Perform `glUniform3f()` for `name` on `shader`
3943
3939
  * @param name name of the uniform
@@ -3945,13 +3941,13 @@ export interface GLShader {
3945
3941
  * @param v1 second value to set
3946
3942
  * @param v2 third value to set
3947
3943
  */
3948
- set_uniform_3f(name: string | null, v0: number, v1: number, v2: number): void
3944
+ set_uniform_3f(name: string, v0: number, v1: number, v2: number): void
3949
3945
  /**
3950
3946
  * Perform `glUniform3fv()` for `name` on `shader`
3951
3947
  * @param name name of the uniform
3952
3948
  * @param value values to set
3953
3949
  */
3954
- set_uniform_3fv(name: string | null, value: number[]): void
3950
+ set_uniform_3fv(name: string, value: number[]): void
3955
3951
  /**
3956
3952
  * Perform `glUniform3i()` for `name` on `shader`
3957
3953
  * @param name name of the uniform
@@ -3959,13 +3955,13 @@ export interface GLShader {
3959
3955
  * @param v1 second value to set
3960
3956
  * @param v2 third value to set
3961
3957
  */
3962
- set_uniform_3i(name: string | null, v0: number, v1: number, v2: number): void
3958
+ set_uniform_3i(name: string, v0: number, v1: number, v2: number): void
3963
3959
  /**
3964
3960
  * Perform `glUniform3iv()` for `name` on `shader`
3965
3961
  * @param name name of the uniform
3966
3962
  * @param value values to set
3967
3963
  */
3968
- set_uniform_3iv(name: string | null, value: number[]): void
3964
+ set_uniform_3iv(name: string, value: number[]): void
3969
3965
  /**
3970
3966
  * Perform `glUniform4f()` for `name` on `shader`
3971
3967
  * @param name name of the uniform
@@ -3974,13 +3970,13 @@ export interface GLShader {
3974
3970
  * @param v2 third value to set
3975
3971
  * @param v3 fourth value to set
3976
3972
  */
3977
- set_uniform_4f(name: string | null, v0: number, v1: number, v2: number, v3: number): void
3973
+ set_uniform_4f(name: string, v0: number, v1: number, v2: number, v3: number): void
3978
3974
  /**
3979
3975
  * Perform `glUniform4fv()` for `name` on `shader`
3980
3976
  * @param name name of the uniform
3981
3977
  * @param value values to set
3982
3978
  */
3983
- set_uniform_4fv(name: string | null, value: number[]): void
3979
+ set_uniform_4fv(name: string, value: number[]): void
3984
3980
  /**
3985
3981
  * Perform `glUniform4i()` for `name` on `shader`
3986
3982
  * @param name name of the uniform
@@ -3989,13 +3985,13 @@ export interface GLShader {
3989
3985
  * @param v2 third value to set
3990
3986
  * @param v3 fourth value to set
3991
3987
  */
3992
- set_uniform_4i(name: string | null, v0: number, v1: number, v2: number, v3: number): void
3988
+ set_uniform_4i(name: string, v0: number, v1: number, v2: number, v3: number): void
3993
3989
  /**
3994
3990
  * Perform `glUniform4iv()` for `name` on `shader`
3995
3991
  * @param name name of the uniform
3996
3992
  * @param value values to set
3997
3993
  */
3998
- set_uniform_4iv(name: string | null, value: number[]): void
3994
+ set_uniform_4iv(name: string, value: number[]): void
3999
3995
  /**
4000
3996
  * Perform `glUniformMatrix2fv()` for `name` on `shader`
4001
3997
  * @param name name of the uniform
@@ -4003,7 +3999,7 @@ export interface GLShader {
4003
3999
  * @param transpose transpose the matrix
4004
4000
  * @param value matrix to set
4005
4001
  */
4006
- set_uniform_matrix_2fv(name: string | null, count: number, transpose: boolean, value: number): void
4002
+ set_uniform_matrix_2fv(name: string, count: number, transpose: boolean, value: number): void
4007
4003
  /**
4008
4004
  * Perform `glUniformMatrix2x3fv()` for `name` on `shader`
4009
4005
  * @param name name of the uniform
@@ -4011,7 +4007,7 @@ export interface GLShader {
4011
4007
  * @param transpose transpose the matrix
4012
4008
  * @param value values to set
4013
4009
  */
4014
- set_uniform_matrix_2x3fv(name: string | null, count: number, transpose: boolean, value: number): void
4010
+ set_uniform_matrix_2x3fv(name: string, count: number, transpose: boolean, value: number): void
4015
4011
  /**
4016
4012
  * Perform `glUniformMatrix2x4fv()` for `name` on `shader`
4017
4013
  * @param name name of the uniform
@@ -4019,7 +4015,7 @@ export interface GLShader {
4019
4015
  * @param transpose transpose the matrix
4020
4016
  * @param value values to set
4021
4017
  */
4022
- set_uniform_matrix_2x4fv(name: string | null, count: number, transpose: boolean, value: number): void
4018
+ set_uniform_matrix_2x4fv(name: string, count: number, transpose: boolean, value: number): void
4023
4019
  /**
4024
4020
  * Perform `glUniformMatrix3fv()` for `name` on `shader`
4025
4021
  * @param name name of the uniform
@@ -4027,7 +4023,7 @@ export interface GLShader {
4027
4023
  * @param transpose transpose the matrix
4028
4024
  * @param value values to set
4029
4025
  */
4030
- set_uniform_matrix_3fv(name: string | null, count: number, transpose: boolean, value: number): void
4026
+ set_uniform_matrix_3fv(name: string, count: number, transpose: boolean, value: number): void
4031
4027
  /**
4032
4028
  * Perform `glUniformMatrix3x2fv()` for `name` on `shader`
4033
4029
  * @param name name of the uniform
@@ -4035,7 +4031,7 @@ export interface GLShader {
4035
4031
  * @param transpose transpose the matrix
4036
4032
  * @param value values to set
4037
4033
  */
4038
- set_uniform_matrix_3x2fv(name: string | null, count: number, transpose: boolean, value: number): void
4034
+ set_uniform_matrix_3x2fv(name: string, count: number, transpose: boolean, value: number): void
4039
4035
  /**
4040
4036
  * Perform `glUniformMatrix3x4fv()` for `name` on `shader`
4041
4037
  * @param name name of the uniform
@@ -4043,7 +4039,7 @@ export interface GLShader {
4043
4039
  * @param transpose transpose the matrix
4044
4040
  * @param value values to set
4045
4041
  */
4046
- set_uniform_matrix_3x4fv(name: string | null, count: number, transpose: boolean, value: number): void
4042
+ set_uniform_matrix_3x4fv(name: string, count: number, transpose: boolean, value: number): void
4047
4043
  /**
4048
4044
  * Perform `glUniformMatrix4fv()` for `name` on `shader`
4049
4045
  * @param name name of the uniform
@@ -4051,7 +4047,7 @@ export interface GLShader {
4051
4047
  * @param transpose transpose the matrix
4052
4048
  * @param value values to set
4053
4049
  */
4054
- set_uniform_matrix_4fv(name: string | null, count: number, transpose: boolean, value: number): void
4050
+ set_uniform_matrix_4fv(name: string, count: number, transpose: boolean, value: number): void
4055
4051
  /**
4056
4052
  * Perform `glUniformMatrix4x2fv()` for `name` on `shader`
4057
4053
  * @param name name of the uniform
@@ -4059,7 +4055,7 @@ export interface GLShader {
4059
4055
  * @param transpose transpose the matrix
4060
4056
  * @param value values to set
4061
4057
  */
4062
- set_uniform_matrix_4x2fv(name: string | null, count: number, transpose: boolean, value: number): void
4058
+ set_uniform_matrix_4x2fv(name: string, count: number, transpose: boolean, value: number): void
4063
4059
  /**
4064
4060
  * Perform `glUniformMatrix4x3fv()` for `name` on `shader`
4065
4061
  * @param name name of the uniform
@@ -4067,7 +4063,7 @@ export interface GLShader {
4067
4063
  * @param transpose transpose the matrix
4068
4064
  * @param value values to set
4069
4065
  */
4070
- set_uniform_matrix_4x3fv(name: string | null, count: number, transpose: boolean, value: number): void
4066
+ set_uniform_matrix_4x3fv(name: string, count: number, transpose: boolean, value: number): void
4071
4067
  /**
4072
4068
  * Mark's `shader` as being used for the next GL draw command.
4073
4069
  *
@@ -4170,7 +4166,7 @@ export class GLShader extends Gst.Object {
4170
4166
  * @param profile a #GstGLSLProfile
4171
4167
  * @returns a shader string defining the precision of float types based on @context, @version and @profile
4172
4168
  */
4173
- static string_get_highest_precision(context: GLContext, version: GLSLVersion, profile: GLSLProfile): string | null
4169
+ static string_get_highest_precision(context: GLContext, version: GLSLVersion, profile: GLSLProfile): string
4174
4170
  }
4175
4171
 
4176
4172
  export module GLUpload {
@@ -4290,11 +4286,6 @@ export module GLViewConvert {
4290
4286
 
4291
4287
  // Own constructor properties of GstGL-1.0.GstGL.GLViewConvert
4292
4288
 
4293
- downmix_mode?: GLStereoDownmix | null
4294
- input_flags_override?: GstVideo.VideoMultiviewFlags | null
4295
- input_mode_override?: GstVideo.VideoMultiviewMode | null
4296
- output_flags_override?: GstVideo.VideoMultiviewFlags | null
4297
- output_mode_override?: GstVideo.VideoMultiviewMode | null
4298
4289
  downmixMode?: GLStereoDownmix | null
4299
4290
  inputFlagsOverride?: GstVideo.VideoMultiviewFlags | null
4300
4291
  inputModeOverride?: GstVideo.VideoMultiviewMode | null
@@ -4555,7 +4546,7 @@ export interface GLWindow {
4555
4546
  * Start the execution of the runloop.
4556
4547
  */
4557
4548
  run(): void
4558
- send_key_event(event_type: string | null, key_str: string | null): void
4549
+ send_key_event(event_type: string, key_str: string): void
4559
4550
  /**
4560
4551
  * Invoke `callback` with data on the window thread. `callback` is guaranteed to
4561
4552
  * have executed when this function returns.
@@ -4568,7 +4559,7 @@ export interface GLWindow {
4568
4559
  * @param callback function to invoke
4569
4560
  */
4570
4561
  send_message_async(callback: GLWindowCB): void
4571
- send_mouse_event(event_type: string | null, button: number, posx: number, posy: number): void
4562
+ send_mouse_event(event_type: string, button: number, posx: number, posy: number): void
4572
4563
  /**
4573
4564
  * Notify a `window` about a scroll event. A scroll signal holding the event
4574
4565
  * coordinates will be emitted.
@@ -5324,13 +5315,13 @@ export interface GLContextClass {
5324
5315
  get_gl_context: (context: GLContext) => never
5325
5316
  get_gl_api: (context: GLContext) => GLAPI
5326
5317
  get_gl_platform: (context: GLContext) => GLPlatform
5327
- get_proc_address: (gl_api: GLAPI, name: string | null) => any
5318
+ get_proc_address: (gl_api: GLAPI, name: string) => any
5328
5319
  activate: (context: GLContext, activate: boolean) => boolean
5329
5320
  choose_format: (context: GLContext) => boolean
5330
5321
  create_context: (context: GLContext, gl_api: GLAPI, other_context: GLContext) => boolean
5331
5322
  destroy_context: (context: GLContext) => void
5332
5323
  swap_buffers: (context: GLContext) => void
5333
- check_feature: (context: GLContext, feature: string | null) => boolean
5324
+ check_feature: (context: GLContext, feature: string) => boolean
5334
5325
  get_gl_platform_version: (context: GLContext) => [ /* major */ number, /* minor */ number ]
5335
5326
  get_config: (context: GLContext) => Gst.Structure | null
5336
5327
  request_config: (context: GLContext, gl_config: Gst.Structure | null) => boolean
package/gstgl-1.0.d.ts CHANGED
@@ -522,27 +522,27 @@ enum GLSLProfile {
522
522
  * An option that can be activated on bufferpools to request OpenGL
523
523
  * synchronization metadata on buffers from the pool.
524
524
  */
525
- const BUFFER_POOL_OPTION_GL_SYNC_META: string | null
525
+ const BUFFER_POOL_OPTION_GL_SYNC_META: string
526
526
  /**
527
527
  * String used for %GST_GL_TEXTURE_TARGET_2D as a #GstBufferPool pool option
528
528
  */
529
- const BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_2D: string | null
529
+ const BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_2D: string
530
530
  /**
531
531
  * String used for %GST_GL_TEXTURE_TARGET_EXTERNAL_OES as a #GstBufferPool pool option
532
532
  */
533
- const BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_EXTERNAL_OES: string | null
533
+ const BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_EXTERNAL_OES: string
534
534
  /**
535
535
  * String used for %GST_GL_TEXTURE_TARGET_RECTANGLE as a #GstBufferPool pool option
536
536
  */
537
- const BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_RECTANGLE: string | null
537
+ const BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_RECTANGLE: string
538
538
  /**
539
539
  * Name of the caps feature indicating the use of GL buffers
540
540
  */
541
- const CAPS_FEATURE_MEMORY_GL_BUFFER: string | null
541
+ const CAPS_FEATURE_MEMORY_GL_BUFFER: string
542
542
  /**
543
543
  * Name of the caps feature for indicating the use of #GstGLMemory
544
544
  */
545
- const CAPS_FEATURE_MEMORY_GL_MEMORY: string | null
545
+ const CAPS_FEATURE_MEMORY_GL_MEMORY: string
546
546
  /**
547
547
  * GL Allocation flag indicating that the implementation should allocate the
548
548
  * necessary resources.
@@ -572,77 +572,77 @@ const GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_SYSMEM: number
572
572
  /**
573
573
  * The name for %GST_GL_API_GLES1 used in various places
574
574
  */
575
- const GL_API_GLES1_NAME: string | null
575
+ const GL_API_GLES1_NAME: string
576
576
  /**
577
577
  * The name for %GST_GL_API_GLES2 used in various places
578
578
  */
579
- const GL_API_GLES2_NAME: string | null
579
+ const GL_API_GLES2_NAME: string
580
580
  /**
581
581
  * The name for %GST_GL_API_OPENGL3 used in various places
582
582
  */
583
- const GL_API_OPENGL3_NAME: string | null
583
+ const GL_API_OPENGL3_NAME: string
584
584
  /**
585
585
  * The name for %GST_GL_API_OPENGL used in various places
586
586
  */
587
- const GL_API_OPENGL_NAME: string | null
587
+ const GL_API_OPENGL_NAME: string
588
588
  /**
589
589
  * The name of the GL buffer allocator
590
590
  */
591
- const GL_BASE_MEMORY_ALLOCATOR_NAME: string | null
591
+ const GL_BASE_MEMORY_ALLOCATOR_NAME: string
592
592
  /**
593
593
  * The name of the GL buffer allocator
594
594
  */
595
- const GL_BUFFER_ALLOCATOR_NAME: string | null
595
+ const GL_BUFFER_ALLOCATOR_NAME: string
596
596
  /**
597
597
  * The currently supported formats that can be converted
598
598
  */
599
- const GL_COLOR_CONVERT_FORMATS: string | null
599
+ const GL_COLOR_CONVERT_FORMATS: string
600
600
  /**
601
601
  * The currently supported #GstCaps that can be converted
602
602
  */
603
- const GL_COLOR_CONVERT_VIDEO_CAPS: string | null
603
+ const GL_COLOR_CONVERT_VIDEO_CAPS: string
604
604
  /**
605
605
  * The canonical name of a #GstStructure that contains a configuration for a
606
606
  * #GstGLContext.
607
607
  */
608
- const GL_CONFIG_STRUCTURE_NAME: string | null
609
- const GL_CONTEXT_TYPE_CGL: string | null
610
- const GL_CONTEXT_TYPE_EAGL: string | null
611
- const GL_CONTEXT_TYPE_EGL: string | null
612
- const GL_CONTEXT_TYPE_GLX: string | null
613
- const GL_CONTEXT_TYPE_WGL: string | null
608
+ const GL_CONFIG_STRUCTURE_NAME: string
609
+ const GL_CONTEXT_TYPE_CGL: string
610
+ const GL_CONTEXT_TYPE_EAGL: string
611
+ const GL_CONTEXT_TYPE_EGL: string
612
+ const GL_CONTEXT_TYPE_GLX: string
613
+ const GL_CONTEXT_TYPE_WGL: string
614
614
  /**
615
615
  * The name used in #GstContext queries for requesting a #GstGLDisplay
616
616
  */
617
- const GL_DISPLAY_CONTEXT_TYPE: string | null
617
+ const GL_DISPLAY_CONTEXT_TYPE: string
618
618
  /**
619
619
  * The name of the GL memory allocator
620
620
  */
621
- const GL_MEMORY_ALLOCATOR_NAME: string | null
621
+ const GL_MEMORY_ALLOCATOR_NAME: string
622
622
  /**
623
623
  * The name of the GL Memory PBO allocator
624
624
  */
625
- const GL_MEMORY_PBO_ALLOCATOR_NAME: string | null
625
+ const GL_MEMORY_PBO_ALLOCATOR_NAME: string
626
626
  /**
627
627
  * List of video formats that are supported by #GstGLMemory
628
628
  */
629
- const GL_MEMORY_VIDEO_FORMATS_STR: string | null
629
+ const GL_MEMORY_VIDEO_FORMATS_STR: string
630
630
  /**
631
631
  * The name of the GL renderbuffer allocator
632
632
  */
633
- const GL_RENDERBUFFER_ALLOCATOR_NAME: string | null
633
+ const GL_RENDERBUFFER_ALLOCATOR_NAME: string
634
634
  /**
635
635
  * String used for %GST_GL_TEXTURE_TARGET_2D in things like caps values
636
636
  */
637
- const GL_TEXTURE_TARGET_2D_STR: string | null
637
+ const GL_TEXTURE_TARGET_2D_STR: string
638
638
  /**
639
639
  * String used for %GST_GL_TEXTURE_TARGET_EXTERNAL_OES in things like caps values
640
640
  */
641
- const GL_TEXTURE_TARGET_EXTERNAL_OES_STR: string | null
641
+ const GL_TEXTURE_TARGET_EXTERNAL_OES_STR: string
642
642
  /**
643
643
  * String used for %GST_GL_TEXTURE_TARGET_RECTANGLE in things like caps values
644
644
  */
645
- const GL_TEXTURE_TARGET_RECTANGLE_STR: string | null
645
+ const GL_TEXTURE_TARGET_RECTANGLE_STR: string
646
646
  /**
647
647
  * Flag indicating that we should map the GL object instead of to system memory.
648
648
  *
@@ -667,7 +667,7 @@ function context_get_gl_display(context: Gst.Context): [ /* returnType */ boolea
667
667
  * @param display resulting #GstGLDisplay
668
668
  */
669
669
  function context_set_gl_display(context: Gst.Context, display: GLDisplay | null): void
670
- function gl_api_from_string(api_s: string | null): GLAPI
670
+ function gl_api_from_string(api_s: string): GLAPI
671
671
  function gl_api_to_string(api: GLAPI): string | null
672
672
  function gl_base_memory_alloc(allocator: GLBaseMemoryAllocator, params: GLAllocationParams): GLBaseMemory | null
673
673
  function gl_base_memory_error_quark(): GLib.Quark
@@ -681,7 +681,7 @@ function gl_base_memory_init_once(): void
681
681
  * multiple times. This must be called before any other #GstGLBuffer operation.
682
682
  */
683
683
  function gl_buffer_init_once(): void
684
- function gl_check_extension(name: string | null, ext: string | null): boolean
684
+ function gl_check_extension(name: string, ext: string): boolean
685
685
  function gl_config_caveat_to_string(caveat: GLConfigCaveat): string | null
686
686
  function gl_config_surface_type_to_string(surface_type: GLConfigSurfaceType): string | null
687
687
  function gl_context_error_quark(): GLib.Quark
@@ -762,7 +762,7 @@ function gl_memory_pbo_init_once(): void
762
762
  * @param b another 2-dimensional 4x4 array of #gfloat
763
763
  */
764
764
  function gl_multiply_matrix4(a: number[], b: number[]): /* result */ number[]
765
- function gl_platform_from_string(platform_s: string | null): GLPlatform
765
+ function gl_platform_from_string(platform_s: string): GLPlatform
766
766
  function gl_platform_to_string(platform: GLPlatform): string | null
767
767
  /**
768
768
  * Performs a GST_QUERY_CONTEXT query of type "gst.gl.local_context" on all
@@ -791,7 +791,7 @@ function gl_stereo_downmix_mode_get_type(): GObject.GType
791
791
  function gl_sync_meta_api_get_type(): GObject.GType
792
792
  function gl_sync_meta_get_info(): Gst.MetaInfo
793
793
  function gl_texture_target_from_gl(target: number): GLTextureTarget
794
- function gl_texture_target_from_string(str: string | null): GLTextureTarget
794
+ function gl_texture_target_from_string(str: string): GLTextureTarget
795
795
  function gl_texture_target_to_buffer_pool_option(target: GLTextureTarget): string | null
796
796
  function gl_texture_target_to_gl(target: GLTextureTarget): number
797
797
  function gl_texture_target_to_string(target: GLTextureTarget): string | null
@@ -813,7 +813,7 @@ function gl_value_set_texture_target_from_mask(value: any, target_mask: GLTextur
813
813
  function gl_version_to_glsl_version(gl_api: GLAPI, maj: number, min: number): GLSLVersion
814
814
  function gl_window_error_quark(): GLib.Quark
815
815
  function glsl_error_quark(): GLib.Quark
816
- function glsl_profile_from_string(string: string | null): GLSLProfile
816
+ function glsl_profile_from_string(string: string): GLSLProfile
817
817
  function glsl_profile_to_string(profile: GLSLProfile): string | null
818
818
  /**
819
819
  * Note: this function first searches the first 1 kilobytes for a `#version`
@@ -821,15 +821,15 @@ function glsl_profile_to_string(profile: GLSLProfile): string | null
821
821
  * @param s string to search for a valid `#version` string
822
822
  * @returns TRUE if a valid `#version` string was found, FALSE otherwise
823
823
  */
824
- function glsl_string_get_version_profile(s: string | null): [ /* returnType */ boolean, /* version */ GLSLVersion, /* profile */ GLSLProfile ]
825
- function glsl_version_from_string(string: string | null): GLSLVersion
824
+ function glsl_string_get_version_profile(s: string): [ /* returnType */ boolean, /* version */ GLSLVersion, /* profile */ GLSLProfile ]
825
+ function glsl_version_from_string(string: string): GLSLVersion
826
826
  /**
827
827
  * Note: this function expects either a `#version` GLSL preprocesser directive
828
828
  * or a valid GLSL version and/or profile.
829
829
  * @param string a valid GLSL `#version` string
830
830
  * @returns TRUE if a valid `#version` string was found, FALSE otherwise
831
831
  */
832
- function glsl_version_profile_from_string(string: string | null): [ /* returnType */ boolean, /* version_ret */ GLSLVersion, /* profile_ret */ GLSLProfile ]
832
+ function glsl_version_profile_from_string(string: string): [ /* returnType */ boolean, /* version_ret */ GLSLVersion, /* profile_ret */ GLSLProfile ]
833
833
  function glsl_version_profile_to_string(version: GLSLVersion, profile: GLSLProfile): string | null
834
834
  function glsl_version_to_string(version: GLSLVersion): string | null
835
835
  function is_gl_base_memory(mem: Gst.Memory): boolean
@@ -1211,7 +1211,6 @@ interface GLBaseMixer {
1211
1211
 
1212
1212
  // Conflicting properties
1213
1213
 
1214
- start_time: any
1215
1214
  object: any
1216
1215
 
1217
1216
  // Own fields of GstGL-1.0.GstGL.GLBaseMixer
@@ -1442,7 +1441,6 @@ module GLBaseSrc {
1442
1441
 
1443
1442
  // Own constructor properties of GstGL-1.0.GstGL.GLBaseSrc
1444
1443
 
1445
- timestamp_offset?: number | null
1446
1444
  timestampOffset?: number | null
1447
1445
  }
1448
1446
 
@@ -1452,7 +1450,6 @@ interface GLBaseSrc {
1452
1450
 
1453
1451
  // Own properties of GstGL-1.0.GstGL.GLBaseSrc
1454
1452
 
1455
- timestamp_offset: number
1456
1453
  timestampOffset: number
1457
1454
 
1458
1455
  // Conflicting properties
@@ -2034,7 +2031,7 @@ interface GLContext {
2034
2031
  * @param feature a platform specific feature
2035
2032
  * @returns Whether @feature is supported by @context
2036
2033
  */
2037
- check_feature(feature: string | null): boolean
2034
+ check_feature(feature: string): boolean
2038
2035
  /**
2039
2036
  * Must be called with `context` current.
2040
2037
  * @param fbo_target the GL value of the framebuffer target, GL_FRAMEBUFFER, GL_READ_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER
@@ -2153,7 +2150,7 @@ interface GLContext {
2153
2150
  * @param name an opengl function name
2154
2151
  * @returns a function pointer or %NULL
2155
2152
  */
2156
- get_proc_address(name: string | null): any | null
2153
+ get_proc_address(name: string): any | null
2157
2154
  get_thread(): GLib.Thread | null
2158
2155
  get_window(): GLWindow | null
2159
2156
  is_shared(): boolean
@@ -2262,7 +2259,7 @@ interface GLContext {
2262
2259
  * @param feature a platform specific feature
2263
2260
  * @returns Whether @feature is supported by @context
2264
2261
  */
2265
- vfunc_check_feature(feature: string | null): boolean
2262
+ vfunc_check_feature(feature: string): boolean
2266
2263
  vfunc_choose_format(): boolean
2267
2264
  vfunc_create_context(gl_api: GLAPI, other_context: GLContext): boolean
2268
2265
  vfunc_destroy_context(): void
@@ -2410,7 +2407,7 @@ class GLContext extends Gst.Object {
2410
2407
  * @param name then function to get the address of
2411
2408
  * @returns an address pointing to @name or %NULL
2412
2409
  */
2413
- static default_get_proc_address(gl_api: GLAPI, name: string | null): any | null
2410
+ static default_get_proc_address(gl_api: GLAPI, name: string): any | null
2414
2411
  /**
2415
2412
  * See also gst_gl_context_activate().
2416
2413
  * @returns the #GstGLContext active in the current thread or %NULL
@@ -2434,7 +2431,7 @@ class GLContext extends Gst.Object {
2434
2431
  * @param name the name of the function to retrieve
2435
2432
  * @returns a function pointer for @name, or %NULL
2436
2433
  */
2437
- static get_proc_address_with_platform(context_type: GLPlatform, gl_api: GLAPI, name: string | null): any | null
2434
+ static get_proc_address_with_platform(context_type: GLPlatform, gl_api: GLAPI, name: string): any | null
2438
2435
  }
2439
2436
 
2440
2437
  module GLDisplay {
@@ -3233,7 +3230,6 @@ interface GLMixer {
3233
3230
 
3234
3231
  // Conflicting properties
3235
3232
 
3236
- start_time: any
3237
3233
  object: any
3238
3234
 
3239
3235
  // Own fields of GstGL-1.0.GstGL.GLMixer
@@ -3781,7 +3777,7 @@ class GLSLStage extends Gst.Object {
3781
3777
  static new(context: GLContext, type: number): GLSLStage
3782
3778
  static new_default_fragment(context: GLContext): GLSLStage
3783
3779
  static new_default_vertex(context: GLContext): GLSLStage
3784
- static new_with_string(context: GLContext, type: number, version: GLSLVersion, profile: GLSLProfile, str: string | null): GLSLStage
3780
+ static new_with_string(context: GLContext, type: number, version: GLSLVersion, profile: GLSLProfile, str: string): GLSLStage
3785
3781
  static new_with_strings(context: GLContext, type: number, version: GLSLVersion, profile: GLSLProfile, str: string[]): GLSLStage
3786
3782
  _init(config?: GLSLStage.ConstructorProperties): void
3787
3783
  }
@@ -3832,14 +3828,14 @@ interface GLShader {
3832
3828
  * @param index attribute index to set
3833
3829
  * @param name name of the attribute
3834
3830
  */
3835
- bind_attribute_location(index: number, name: string | null): void
3831
+ bind_attribute_location(index: number, name: string): void
3836
3832
  /**
3837
3833
  * Bind attribute `name` to the specified location `index` using
3838
3834
  * `glBindFragDataLocation()`.
3839
3835
  * @param index attribute index to set
3840
3836
  * @param name name of the attribute
3841
3837
  */
3842
- bind_frag_data_location(index: number, name: string | null): void
3838
+ bind_frag_data_location(index: number, name: string): void
3843
3839
  /**
3844
3840
  * Compiles `stage` and attaches it to `shader`.
3845
3841
  *
@@ -3864,7 +3860,7 @@ interface GLShader {
3864
3860
  * @param stage a #GstGLSLStage to attach
3865
3861
  */
3866
3862
  detach_unlocked(stage: GLSLStage): void
3867
- get_attribute_location(name: string | null): number
3863
+ get_attribute_location(name: string): number
3868
3864
  get_program_handle(): number
3869
3865
  /**
3870
3866
  * Note: must be called in the GL thread
@@ -3895,51 +3891,51 @@ interface GLShader {
3895
3891
  * @param name name of the uniform
3896
3892
  * @param value value to set
3897
3893
  */
3898
- set_uniform_1f(name: string | null, value: number): void
3894
+ set_uniform_1f(name: string, value: number): void
3899
3895
  /**
3900
3896
  * Perform `glUniform1fv()` for `name` on `shader`
3901
3897
  * @param name name of the uniform
3902
3898
  * @param value values to set
3903
3899
  */
3904
- set_uniform_1fv(name: string | null, value: number[]): void
3900
+ set_uniform_1fv(name: string, value: number[]): void
3905
3901
  /**
3906
3902
  * Perform `glUniform1i()` for `name` on `shader`
3907
3903
  * @param name name of the uniform
3908
3904
  * @param value value to set
3909
3905
  */
3910
- set_uniform_1i(name: string | null, value: number): void
3906
+ set_uniform_1i(name: string, value: number): void
3911
3907
  /**
3912
3908
  * Perform `glUniform1iv()` for `name` on `shader`
3913
3909
  * @param name name of the uniform
3914
3910
  * @param value values to set
3915
3911
  */
3916
- set_uniform_1iv(name: string | null, value: number[]): void
3912
+ set_uniform_1iv(name: string, value: number[]): void
3917
3913
  /**
3918
3914
  * Perform `glUniform2f()` for `name` on `shader`
3919
3915
  * @param name name of the uniform
3920
3916
  * @param v0 first value to set
3921
3917
  * @param v1 second value to set
3922
3918
  */
3923
- set_uniform_2f(name: string | null, v0: number, v1: number): void
3919
+ set_uniform_2f(name: string, v0: number, v1: number): void
3924
3920
  /**
3925
3921
  * Perform `glUniform2fv()` for `name` on `shader`
3926
3922
  * @param name name of the uniform
3927
3923
  * @param value values to set
3928
3924
  */
3929
- set_uniform_2fv(name: string | null, value: number[]): void
3925
+ set_uniform_2fv(name: string, value: number[]): void
3930
3926
  /**
3931
3927
  * Perform `glUniform2i()` for `name` on `shader`
3932
3928
  * @param name name of the uniform
3933
3929
  * @param v0 first value to set
3934
3930
  * @param v1 second value to set
3935
3931
  */
3936
- set_uniform_2i(name: string | null, v0: number, v1: number): void
3932
+ set_uniform_2i(name: string, v0: number, v1: number): void
3937
3933
  /**
3938
3934
  * Perform `glUniform2iv()` for `name` on `shader`
3939
3935
  * @param name name of the uniform
3940
3936
  * @param value values to set
3941
3937
  */
3942
- set_uniform_2iv(name: string | null, value: number[]): void
3938
+ set_uniform_2iv(name: string, value: number[]): void
3943
3939
  /**
3944
3940
  * Perform `glUniform3f()` for `name` on `shader`
3945
3941
  * @param name name of the uniform
@@ -3947,13 +3943,13 @@ interface GLShader {
3947
3943
  * @param v1 second value to set
3948
3944
  * @param v2 third value to set
3949
3945
  */
3950
- set_uniform_3f(name: string | null, v0: number, v1: number, v2: number): void
3946
+ set_uniform_3f(name: string, v0: number, v1: number, v2: number): void
3951
3947
  /**
3952
3948
  * Perform `glUniform3fv()` for `name` on `shader`
3953
3949
  * @param name name of the uniform
3954
3950
  * @param value values to set
3955
3951
  */
3956
- set_uniform_3fv(name: string | null, value: number[]): void
3952
+ set_uniform_3fv(name: string, value: number[]): void
3957
3953
  /**
3958
3954
  * Perform `glUniform3i()` for `name` on `shader`
3959
3955
  * @param name name of the uniform
@@ -3961,13 +3957,13 @@ interface GLShader {
3961
3957
  * @param v1 second value to set
3962
3958
  * @param v2 third value to set
3963
3959
  */
3964
- set_uniform_3i(name: string | null, v0: number, v1: number, v2: number): void
3960
+ set_uniform_3i(name: string, v0: number, v1: number, v2: number): void
3965
3961
  /**
3966
3962
  * Perform `glUniform3iv()` for `name` on `shader`
3967
3963
  * @param name name of the uniform
3968
3964
  * @param value values to set
3969
3965
  */
3970
- set_uniform_3iv(name: string | null, value: number[]): void
3966
+ set_uniform_3iv(name: string, value: number[]): void
3971
3967
  /**
3972
3968
  * Perform `glUniform4f()` for `name` on `shader`
3973
3969
  * @param name name of the uniform
@@ -3976,13 +3972,13 @@ interface GLShader {
3976
3972
  * @param v2 third value to set
3977
3973
  * @param v3 fourth value to set
3978
3974
  */
3979
- set_uniform_4f(name: string | null, v0: number, v1: number, v2: number, v3: number): void
3975
+ set_uniform_4f(name: string, v0: number, v1: number, v2: number, v3: number): void
3980
3976
  /**
3981
3977
  * Perform `glUniform4fv()` for `name` on `shader`
3982
3978
  * @param name name of the uniform
3983
3979
  * @param value values to set
3984
3980
  */
3985
- set_uniform_4fv(name: string | null, value: number[]): void
3981
+ set_uniform_4fv(name: string, value: number[]): void
3986
3982
  /**
3987
3983
  * Perform `glUniform4i()` for `name` on `shader`
3988
3984
  * @param name name of the uniform
@@ -3991,13 +3987,13 @@ interface GLShader {
3991
3987
  * @param v2 third value to set
3992
3988
  * @param v3 fourth value to set
3993
3989
  */
3994
- set_uniform_4i(name: string | null, v0: number, v1: number, v2: number, v3: number): void
3990
+ set_uniform_4i(name: string, v0: number, v1: number, v2: number, v3: number): void
3995
3991
  /**
3996
3992
  * Perform `glUniform4iv()` for `name` on `shader`
3997
3993
  * @param name name of the uniform
3998
3994
  * @param value values to set
3999
3995
  */
4000
- set_uniform_4iv(name: string | null, value: number[]): void
3996
+ set_uniform_4iv(name: string, value: number[]): void
4001
3997
  /**
4002
3998
  * Perform `glUniformMatrix2fv()` for `name` on `shader`
4003
3999
  * @param name name of the uniform
@@ -4005,7 +4001,7 @@ interface GLShader {
4005
4001
  * @param transpose transpose the matrix
4006
4002
  * @param value matrix to set
4007
4003
  */
4008
- set_uniform_matrix_2fv(name: string | null, count: number, transpose: boolean, value: number): void
4004
+ set_uniform_matrix_2fv(name: string, count: number, transpose: boolean, value: number): void
4009
4005
  /**
4010
4006
  * Perform `glUniformMatrix2x3fv()` for `name` on `shader`
4011
4007
  * @param name name of the uniform
@@ -4013,7 +4009,7 @@ interface GLShader {
4013
4009
  * @param transpose transpose the matrix
4014
4010
  * @param value values to set
4015
4011
  */
4016
- set_uniform_matrix_2x3fv(name: string | null, count: number, transpose: boolean, value: number): void
4012
+ set_uniform_matrix_2x3fv(name: string, count: number, transpose: boolean, value: number): void
4017
4013
  /**
4018
4014
  * Perform `glUniformMatrix2x4fv()` for `name` on `shader`
4019
4015
  * @param name name of the uniform
@@ -4021,7 +4017,7 @@ interface GLShader {
4021
4017
  * @param transpose transpose the matrix
4022
4018
  * @param value values to set
4023
4019
  */
4024
- set_uniform_matrix_2x4fv(name: string | null, count: number, transpose: boolean, value: number): void
4020
+ set_uniform_matrix_2x4fv(name: string, count: number, transpose: boolean, value: number): void
4025
4021
  /**
4026
4022
  * Perform `glUniformMatrix3fv()` for `name` on `shader`
4027
4023
  * @param name name of the uniform
@@ -4029,7 +4025,7 @@ interface GLShader {
4029
4025
  * @param transpose transpose the matrix
4030
4026
  * @param value values to set
4031
4027
  */
4032
- set_uniform_matrix_3fv(name: string | null, count: number, transpose: boolean, value: number): void
4028
+ set_uniform_matrix_3fv(name: string, count: number, transpose: boolean, value: number): void
4033
4029
  /**
4034
4030
  * Perform `glUniformMatrix3x2fv()` for `name` on `shader`
4035
4031
  * @param name name of the uniform
@@ -4037,7 +4033,7 @@ interface GLShader {
4037
4033
  * @param transpose transpose the matrix
4038
4034
  * @param value values to set
4039
4035
  */
4040
- set_uniform_matrix_3x2fv(name: string | null, count: number, transpose: boolean, value: number): void
4036
+ set_uniform_matrix_3x2fv(name: string, count: number, transpose: boolean, value: number): void
4041
4037
  /**
4042
4038
  * Perform `glUniformMatrix3x4fv()` for `name` on `shader`
4043
4039
  * @param name name of the uniform
@@ -4045,7 +4041,7 @@ interface GLShader {
4045
4041
  * @param transpose transpose the matrix
4046
4042
  * @param value values to set
4047
4043
  */
4048
- set_uniform_matrix_3x4fv(name: string | null, count: number, transpose: boolean, value: number): void
4044
+ set_uniform_matrix_3x4fv(name: string, count: number, transpose: boolean, value: number): void
4049
4045
  /**
4050
4046
  * Perform `glUniformMatrix4fv()` for `name` on `shader`
4051
4047
  * @param name name of the uniform
@@ -4053,7 +4049,7 @@ interface GLShader {
4053
4049
  * @param transpose transpose the matrix
4054
4050
  * @param value values to set
4055
4051
  */
4056
- set_uniform_matrix_4fv(name: string | null, count: number, transpose: boolean, value: number): void
4052
+ set_uniform_matrix_4fv(name: string, count: number, transpose: boolean, value: number): void
4057
4053
  /**
4058
4054
  * Perform `glUniformMatrix4x2fv()` for `name` on `shader`
4059
4055
  * @param name name of the uniform
@@ -4061,7 +4057,7 @@ interface GLShader {
4061
4057
  * @param transpose transpose the matrix
4062
4058
  * @param value values to set
4063
4059
  */
4064
- set_uniform_matrix_4x2fv(name: string | null, count: number, transpose: boolean, value: number): void
4060
+ set_uniform_matrix_4x2fv(name: string, count: number, transpose: boolean, value: number): void
4065
4061
  /**
4066
4062
  * Perform `glUniformMatrix4x3fv()` for `name` on `shader`
4067
4063
  * @param name name of the uniform
@@ -4069,7 +4065,7 @@ interface GLShader {
4069
4065
  * @param transpose transpose the matrix
4070
4066
  * @param value values to set
4071
4067
  */
4072
- set_uniform_matrix_4x3fv(name: string | null, count: number, transpose: boolean, value: number): void
4068
+ set_uniform_matrix_4x3fv(name: string, count: number, transpose: boolean, value: number): void
4073
4069
  /**
4074
4070
  * Mark's `shader` as being used for the next GL draw command.
4075
4071
  *
@@ -4172,7 +4168,7 @@ class GLShader extends Gst.Object {
4172
4168
  * @param profile a #GstGLSLProfile
4173
4169
  * @returns a shader string defining the precision of float types based on @context, @version and @profile
4174
4170
  */
4175
- static string_get_highest_precision(context: GLContext, version: GLSLVersion, profile: GLSLProfile): string | null
4171
+ static string_get_highest_precision(context: GLContext, version: GLSLVersion, profile: GLSLProfile): string
4176
4172
  }
4177
4173
 
4178
4174
  module GLUpload {
@@ -4292,11 +4288,6 @@ module GLViewConvert {
4292
4288
 
4293
4289
  // Own constructor properties of GstGL-1.0.GstGL.GLViewConvert
4294
4290
 
4295
- downmix_mode?: GLStereoDownmix | null
4296
- input_flags_override?: GstVideo.VideoMultiviewFlags | null
4297
- input_mode_override?: GstVideo.VideoMultiviewMode | null
4298
- output_flags_override?: GstVideo.VideoMultiviewFlags | null
4299
- output_mode_override?: GstVideo.VideoMultiviewMode | null
4300
4291
  downmixMode?: GLStereoDownmix | null
4301
4292
  inputFlagsOverride?: GstVideo.VideoMultiviewFlags | null
4302
4293
  inputModeOverride?: GstVideo.VideoMultiviewMode | null
@@ -4557,7 +4548,7 @@ interface GLWindow {
4557
4548
  * Start the execution of the runloop.
4558
4549
  */
4559
4550
  run(): void
4560
- send_key_event(event_type: string | null, key_str: string | null): void
4551
+ send_key_event(event_type: string, key_str: string): void
4561
4552
  /**
4562
4553
  * Invoke `callback` with data on the window thread. `callback` is guaranteed to
4563
4554
  * have executed when this function returns.
@@ -4570,7 +4561,7 @@ interface GLWindow {
4570
4561
  * @param callback function to invoke
4571
4562
  */
4572
4563
  send_message_async(callback: GLWindowCB): void
4573
- send_mouse_event(event_type: string | null, button: number, posx: number, posy: number): void
4564
+ send_mouse_event(event_type: string, button: number, posx: number, posy: number): void
4574
4565
  /**
4575
4566
  * Notify a `window` about a scroll event. A scroll signal holding the event
4576
4567
  * coordinates will be emitted.
@@ -5326,13 +5317,13 @@ interface GLContextClass {
5326
5317
  get_gl_context: (context: GLContext) => never
5327
5318
  get_gl_api: (context: GLContext) => GLAPI
5328
5319
  get_gl_platform: (context: GLContext) => GLPlatform
5329
- get_proc_address: (gl_api: GLAPI, name: string | null) => any
5320
+ get_proc_address: (gl_api: GLAPI, name: string) => any
5330
5321
  activate: (context: GLContext, activate: boolean) => boolean
5331
5322
  choose_format: (context: GLContext) => boolean
5332
5323
  create_context: (context: GLContext, gl_api: GLAPI, other_context: GLContext) => boolean
5333
5324
  destroy_context: (context: GLContext) => void
5334
5325
  swap_buffers: (context: GLContext) => void
5335
- check_feature: (context: GLContext, feature: string | null) => boolean
5326
+ check_feature: (context: GLContext, feature: string) => boolean
5336
5327
  get_gl_platform_version: (context: GLContext) => [ /* major */ number, /* minor */ number ]
5337
5328
  get_config: (context: GLContext) => Gst.Structure | null
5338
5329
  request_config: (context: GLContext, gl_config: Gst.Structure | null) => boolean
package/package.json CHANGED
@@ -1,13 +1,19 @@
1
1
  {
2
2
  "name": "@girs/gstgl-1.0",
3
- "version": "1.0.0-3.2.6",
3
+ "version": "1.0.0-3.2.8",
4
4
  "description": "GJS TypeScript type definitions for GstGL-1.0, generated from library version 1.0.0",
5
5
  "type": "module",
6
6
  "module": "gstgl-1.0.js",
7
7
  "main": "gstgl-1.0.js",
8
8
  "exports": {
9
- "./ambient": "./gstgl-1.0-ambient.d.ts",
10
- "./import": "./gstgl-1.0-import.d.ts",
9
+ "./ambient": {
10
+ "types": "./gstgl-1.0-ambient.d.ts",
11
+ "default": "./gstgl-1.0-ambient.js"
12
+ },
13
+ "./import": {
14
+ "types": "./gstgl-1.0-import.d.ts",
15
+ "default": "./gstgl-1.0-import.js"
16
+ },
11
17
  ".": {
12
18
  "import": {
13
19
  "types": "./gstgl-1.0.d.ts",
@@ -25,13 +31,13 @@
25
31
  "test:cjs": "NODE_OPTIONS=--max_old_space_size=9216 tsc --noEmit gstgl-1.0.d.cts"
26
32
  },
27
33
  "dependencies": {
28
- "@girs/gjs": "^3.2.6",
29
- "@girs/glib-2.0": "^2.78.0-3.2.6",
30
- "@girs/gmodule-2.0": "^2.0.0-3.2.6",
31
- "@girs/gobject-2.0": "^2.78.0-3.2.6",
32
- "@girs/gst-1.0": "^1.23.0-3.2.6",
33
- "@girs/gstbase-1.0": "^1.0.0-3.2.6",
34
- "@girs/gstvideo-1.0": "^1.0.0-3.2.6"
34
+ "@girs/gjs": "^3.2.8",
35
+ "@girs/glib-2.0": "^2.77.0-3.2.8",
36
+ "@girs/gmodule-2.0": "^2.0.0-3.2.8",
37
+ "@girs/gobject-2.0": "^2.77.0-3.2.8",
38
+ "@girs/gst-1.0": "^1.23.0-3.2.8",
39
+ "@girs/gstbase-1.0": "^1.0.0-3.2.8",
40
+ "@girs/gstvideo-1.0": "^1.0.0-3.2.8"
35
41
  },
36
42
  "devDependencies": {
37
43
  "typescript": "*"
@@ -48,7 +54,7 @@
48
54
  "license": "MIT",
49
55
  "repository": {
50
56
  "type": "git",
51
- "url": "git+https://github.com/gjsify/types.git"
57
+ "url": "git+https://github.com/gjsify/ts-for-gir.git"
52
58
  },
53
59
  "bugs": {
54
60
  "url": "https://github.com/gjsify/ts-for-gir/issues"