@girs/gstgl-1.0 1.0.0-3.2.6 → 1.0.0-3.2.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -5,7 +5,7 @@
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  ![downloads/week](https://img.shields.io/npm/dw/@girs/gstgl-1.0)
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- GJS TypeScript type definitions for GstGL-1.0, generated from library version 1.0.0 using [ts-for-gir](https://github.com/gjsify/ts-for-gir) v3.2.6.
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+ GJS TypeScript type definitions for GstGL-1.0, generated from library version 1.0.0 using [ts-for-gir](https://github.com/gjsify/ts-for-gir) v3.2.7.
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  ## Install
package/gstgl-1.0.d.cts CHANGED
@@ -520,27 +520,27 @@ export enum GLSLProfile {
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  * An option that can be activated on bufferpools to request OpenGL
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  * synchronization metadata on buffers from the pool.
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  */
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- export const BUFFER_POOL_OPTION_GL_SYNC_META: string | null
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+ export const BUFFER_POOL_OPTION_GL_SYNC_META: string
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  /**
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  * String used for %GST_GL_TEXTURE_TARGET_2D as a #GstBufferPool pool option
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  */
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- export const BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_2D: string | null
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+ export const BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_2D: string
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  /**
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  * String used for %GST_GL_TEXTURE_TARGET_EXTERNAL_OES as a #GstBufferPool pool option
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  */
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- export const BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_EXTERNAL_OES: string | null
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+ export const BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_EXTERNAL_OES: string
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  /**
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  * String used for %GST_GL_TEXTURE_TARGET_RECTANGLE as a #GstBufferPool pool option
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  */
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- export const BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_RECTANGLE: string | null
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+ export const BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_RECTANGLE: string
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  /**
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  * Name of the caps feature indicating the use of GL buffers
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  */
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- export const CAPS_FEATURE_MEMORY_GL_BUFFER: string | null
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+ export const CAPS_FEATURE_MEMORY_GL_BUFFER: string
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  /**
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  * Name of the caps feature for indicating the use of #GstGLMemory
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  */
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- export const CAPS_FEATURE_MEMORY_GL_MEMORY: string | null
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+ export const CAPS_FEATURE_MEMORY_GL_MEMORY: string
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  /**
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  * GL Allocation flag indicating that the implementation should allocate the
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  * necessary resources.
@@ -570,77 +570,77 @@ export const GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_SYSMEM: number
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  /**
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  * The name for %GST_GL_API_GLES1 used in various places
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  */
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- export const GL_API_GLES1_NAME: string | null
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+ export const GL_API_GLES1_NAME: string
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  /**
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  * The name for %GST_GL_API_GLES2 used in various places
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  */
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- export const GL_API_GLES2_NAME: string | null
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+ export const GL_API_GLES2_NAME: string
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  /**
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  * The name for %GST_GL_API_OPENGL3 used in various places
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  */
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- export const GL_API_OPENGL3_NAME: string | null
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+ export const GL_API_OPENGL3_NAME: string
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  /**
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  * The name for %GST_GL_API_OPENGL used in various places
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  */
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- export const GL_API_OPENGL_NAME: string | null
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+ export const GL_API_OPENGL_NAME: string
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  /**
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  * The name of the GL buffer allocator
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  */
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- export const GL_BASE_MEMORY_ALLOCATOR_NAME: string | null
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+ export const GL_BASE_MEMORY_ALLOCATOR_NAME: string
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  /**
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  * The name of the GL buffer allocator
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  */
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- export const GL_BUFFER_ALLOCATOR_NAME: string | null
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+ export const GL_BUFFER_ALLOCATOR_NAME: string
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  /**
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  * The currently supported formats that can be converted
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  */
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- export const GL_COLOR_CONVERT_FORMATS: string | null
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+ export const GL_COLOR_CONVERT_FORMATS: string
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  /**
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  * The currently supported #GstCaps that can be converted
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  */
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- export const GL_COLOR_CONVERT_VIDEO_CAPS: string | null
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+ export const GL_COLOR_CONVERT_VIDEO_CAPS: string
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  /**
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  * The canonical name of a #GstStructure that contains a configuration for a
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  * #GstGLContext.
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  */
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- export const GL_CONFIG_STRUCTURE_NAME: string | null
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- export const GL_CONTEXT_TYPE_CGL: string | null
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- export const GL_CONTEXT_TYPE_EAGL: string | null
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- export const GL_CONTEXT_TYPE_EGL: string | null
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- export const GL_CONTEXT_TYPE_GLX: string | null
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- export const GL_CONTEXT_TYPE_WGL: string | null
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+ export const GL_CONFIG_STRUCTURE_NAME: string
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+ export const GL_CONTEXT_TYPE_CGL: string
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+ export const GL_CONTEXT_TYPE_EAGL: string
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+ export const GL_CONTEXT_TYPE_EGL: string
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+ export const GL_CONTEXT_TYPE_GLX: string
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+ export const GL_CONTEXT_TYPE_WGL: string
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  /**
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  * The name used in #GstContext queries for requesting a #GstGLDisplay
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  */
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- export const GL_DISPLAY_CONTEXT_TYPE: string | null
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+ export const GL_DISPLAY_CONTEXT_TYPE: string
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  /**
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  * The name of the GL memory allocator
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  */
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- export const GL_MEMORY_ALLOCATOR_NAME: string | null
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+ export const GL_MEMORY_ALLOCATOR_NAME: string
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  /**
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  * The name of the GL Memory PBO allocator
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  */
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- export const GL_MEMORY_PBO_ALLOCATOR_NAME: string | null
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+ export const GL_MEMORY_PBO_ALLOCATOR_NAME: string
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  /**
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  * List of video formats that are supported by #GstGLMemory
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  */
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- export const GL_MEMORY_VIDEO_FORMATS_STR: string | null
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+ export const GL_MEMORY_VIDEO_FORMATS_STR: string
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  /**
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  * The name of the GL renderbuffer allocator
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  */
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- export const GL_RENDERBUFFER_ALLOCATOR_NAME: string | null
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+ export const GL_RENDERBUFFER_ALLOCATOR_NAME: string
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  /**
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  * String used for %GST_GL_TEXTURE_TARGET_2D in things like caps values
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  */
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- export const GL_TEXTURE_TARGET_2D_STR: string | null
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+ export const GL_TEXTURE_TARGET_2D_STR: string
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  /**
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  * String used for %GST_GL_TEXTURE_TARGET_EXTERNAL_OES in things like caps values
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  */
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- export const GL_TEXTURE_TARGET_EXTERNAL_OES_STR: string | null
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+ export const GL_TEXTURE_TARGET_EXTERNAL_OES_STR: string
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  /**
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  * String used for %GST_GL_TEXTURE_TARGET_RECTANGLE in things like caps values
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  */
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- export const GL_TEXTURE_TARGET_RECTANGLE_STR: string | null
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+ export const GL_TEXTURE_TARGET_RECTANGLE_STR: string
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  /**
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  * Flag indicating that we should map the GL object instead of to system memory.
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  *
@@ -665,7 +665,7 @@ export function context_get_gl_display(context: Gst.Context): [ /* returnType */
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  * @param display resulting #GstGLDisplay
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  */
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  export function context_set_gl_display(context: Gst.Context, display: GLDisplay | null): void
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- export function gl_api_from_string(api_s: string | null): GLAPI
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+ export function gl_api_from_string(api_s: string): GLAPI
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  export function gl_api_to_string(api: GLAPI): string | null
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  export function gl_base_memory_alloc(allocator: GLBaseMemoryAllocator, params: GLAllocationParams): GLBaseMemory | null
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  export function gl_base_memory_error_quark(): GLib.Quark
@@ -679,7 +679,7 @@ export function gl_base_memory_init_once(): void
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  * multiple times. This must be called before any other #GstGLBuffer operation.
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  */
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  export function gl_buffer_init_once(): void
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- export function gl_check_extension(name: string | null, ext: string | null): boolean
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+ export function gl_check_extension(name: string, ext: string): boolean
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  export function gl_config_caveat_to_string(caveat: GLConfigCaveat): string | null
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  export function gl_config_surface_type_to_string(surface_type: GLConfigSurfaceType): string | null
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  export function gl_context_error_quark(): GLib.Quark
@@ -760,7 +760,7 @@ export function gl_memory_pbo_init_once(): void
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  * @param b another 2-dimensional 4x4 array of #gfloat
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  */
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  export function gl_multiply_matrix4(a: number[], b: number[]): /* result */ number[]
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- export function gl_platform_from_string(platform_s: string | null): GLPlatform
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+ export function gl_platform_from_string(platform_s: string): GLPlatform
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  export function gl_platform_to_string(platform: GLPlatform): string | null
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  /**
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  * Performs a GST_QUERY_CONTEXT query of type "gst.gl.local_context" on all
@@ -789,7 +789,7 @@ export function gl_stereo_downmix_mode_get_type(): GObject.GType
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  export function gl_sync_meta_api_get_type(): GObject.GType
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  export function gl_sync_meta_get_info(): Gst.MetaInfo
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  export function gl_texture_target_from_gl(target: number): GLTextureTarget
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- export function gl_texture_target_from_string(str: string | null): GLTextureTarget
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+ export function gl_texture_target_from_string(str: string): GLTextureTarget
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  export function gl_texture_target_to_buffer_pool_option(target: GLTextureTarget): string | null
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  export function gl_texture_target_to_gl(target: GLTextureTarget): number
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  export function gl_texture_target_to_string(target: GLTextureTarget): string | null
@@ -811,7 +811,7 @@ export function gl_value_set_texture_target_from_mask(value: any, target_mask: G
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  export function gl_version_to_glsl_version(gl_api: GLAPI, maj: number, min: number): GLSLVersion
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  export function gl_window_error_quark(): GLib.Quark
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  export function glsl_error_quark(): GLib.Quark
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- export function glsl_profile_from_string(string: string | null): GLSLProfile
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+ export function glsl_profile_from_string(string: string): GLSLProfile
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  export function glsl_profile_to_string(profile: GLSLProfile): string | null
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  /**
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  * Note: this function first searches the first 1 kilobytes for a `#version`
@@ -819,15 +819,15 @@ export function glsl_profile_to_string(profile: GLSLProfile): string | null
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  * @param s string to search for a valid `#version` string
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  * @returns TRUE if a valid `#version` string was found, FALSE otherwise
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  */
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- export function glsl_string_get_version_profile(s: string | null): [ /* returnType */ boolean, /* version */ GLSLVersion, /* profile */ GLSLProfile ]
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- export function glsl_version_from_string(string: string | null): GLSLVersion
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+ export function glsl_string_get_version_profile(s: string): [ /* returnType */ boolean, /* version */ GLSLVersion, /* profile */ GLSLProfile ]
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+ export function glsl_version_from_string(string: string): GLSLVersion
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  /**
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  * Note: this function expects either a `#version` GLSL preprocesser directive
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  * or a valid GLSL version and/or profile.
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  * @param string a valid GLSL `#version` string
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  * @returns TRUE if a valid `#version` string was found, FALSE otherwise
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  */
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- export function glsl_version_profile_from_string(string: string | null): [ /* returnType */ boolean, /* version_ret */ GLSLVersion, /* profile_ret */ GLSLProfile ]
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+ export function glsl_version_profile_from_string(string: string): [ /* returnType */ boolean, /* version_ret */ GLSLVersion, /* profile_ret */ GLSLProfile ]
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  export function glsl_version_profile_to_string(version: GLSLVersion, profile: GLSLProfile): string | null
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  export function glsl_version_to_string(version: GLSLVersion): string | null
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  export function is_gl_base_memory(mem: Gst.Memory): boolean
@@ -2032,7 +2032,7 @@ export interface GLContext {
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  * @param feature a platform specific feature
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  * @returns Whether @feature is supported by @context
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  */
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- check_feature(feature: string | null): boolean
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+ check_feature(feature: string): boolean
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  /**
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  * Must be called with `context` current.
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  * @param fbo_target the GL value of the framebuffer target, GL_FRAMEBUFFER, GL_READ_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER
@@ -2151,7 +2151,7 @@ export interface GLContext {
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  * @param name an opengl function name
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  * @returns a function pointer or %NULL
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  */
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- get_proc_address(name: string | null): any | null
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+ get_proc_address(name: string): any | null
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  get_thread(): GLib.Thread | null
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  get_window(): GLWindow | null
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  is_shared(): boolean
@@ -2260,7 +2260,7 @@ export interface GLContext {
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  * @param feature a platform specific feature
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  * @returns Whether @feature is supported by @context
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  */
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- vfunc_check_feature(feature: string | null): boolean
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+ vfunc_check_feature(feature: string): boolean
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  vfunc_choose_format(): boolean
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  vfunc_create_context(gl_api: GLAPI, other_context: GLContext): boolean
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  vfunc_destroy_context(): void
@@ -2408,7 +2408,7 @@ export class GLContext extends Gst.Object {
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  * @param name then function to get the address of
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  * @returns an address pointing to @name or %NULL
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  */
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- static default_get_proc_address(gl_api: GLAPI, name: string | null): any | null
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+ static default_get_proc_address(gl_api: GLAPI, name: string): any | null
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  /**
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  * See also gst_gl_context_activate().
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  * @returns the #GstGLContext active in the current thread or %NULL
@@ -2432,7 +2432,7 @@ export class GLContext extends Gst.Object {
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  * @param name the name of the function to retrieve
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  * @returns a function pointer for @name, or %NULL
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  */
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- static get_proc_address_with_platform(context_type: GLPlatform, gl_api: GLAPI, name: string | null): any | null
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+ static get_proc_address_with_platform(context_type: GLPlatform, gl_api: GLAPI, name: string): any | null
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  }
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  export module GLDisplay {
@@ -3779,7 +3779,7 @@ export class GLSLStage extends Gst.Object {
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  static new(context: GLContext, type: number): GLSLStage
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  static new_default_fragment(context: GLContext): GLSLStage
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  static new_default_vertex(context: GLContext): GLSLStage
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- static new_with_string(context: GLContext, type: number, version: GLSLVersion, profile: GLSLProfile, str: string | null): GLSLStage
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+ static new_with_string(context: GLContext, type: number, version: GLSLVersion, profile: GLSLProfile, str: string): GLSLStage
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  static new_with_strings(context: GLContext, type: number, version: GLSLVersion, profile: GLSLProfile, str: string[]): GLSLStage
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  _init(config?: GLSLStage.ConstructorProperties): void
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  }
@@ -3830,14 +3830,14 @@ export interface GLShader {
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  * @param index attribute index to set
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  * @param name name of the attribute
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  */
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- bind_attribute_location(index: number, name: string | null): void
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+ bind_attribute_location(index: number, name: string): void
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  /**
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  * Bind attribute `name` to the specified location `index` using
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  * `glBindFragDataLocation()`.
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  * @param index attribute index to set
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  * @param name name of the attribute
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  */
3840
- bind_frag_data_location(index: number, name: string | null): void
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+ bind_frag_data_location(index: number, name: string): void
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  /**
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  * Compiles `stage` and attaches it to `shader`.
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  *
@@ -3862,7 +3862,7 @@ export interface GLShader {
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  * @param stage a #GstGLSLStage to attach
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  */
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  detach_unlocked(stage: GLSLStage): void
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- get_attribute_location(name: string | null): number
3865
+ get_attribute_location(name: string): number
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  get_program_handle(): number
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  /**
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  * Note: must be called in the GL thread
@@ -3893,51 +3893,51 @@ export interface GLShader {
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  * @param name name of the uniform
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  * @param value value to set
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  */
3896
- set_uniform_1f(name: string | null, value: number): void
3896
+ set_uniform_1f(name: string, value: number): void
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  /**
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  * Perform `glUniform1fv()` for `name` on `shader`
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  * @param name name of the uniform
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  * @param value values to set
3901
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  */
3902
- set_uniform_1fv(name: string | null, value: number[]): void
3902
+ set_uniform_1fv(name: string, value: number[]): void
3903
3903
  /**
3904
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  * Perform `glUniform1i()` for `name` on `shader`
3905
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  * @param name name of the uniform
3906
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  * @param value value to set
3907
3907
  */
3908
- set_uniform_1i(name: string | null, value: number): void
3908
+ set_uniform_1i(name: string, value: number): void
3909
3909
  /**
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  * Perform `glUniform1iv()` for `name` on `shader`
3911
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  * @param name name of the uniform
3912
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  * @param value values to set
3913
3913
  */
3914
- set_uniform_1iv(name: string | null, value: number[]): void
3914
+ set_uniform_1iv(name: string, value: number[]): void
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  /**
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  * Perform `glUniform2f()` for `name` on `shader`
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  * @param name name of the uniform
3918
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  * @param v0 first value to set
3919
3919
  * @param v1 second value to set
3920
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  */
3921
- set_uniform_2f(name: string | null, v0: number, v1: number): void
3921
+ set_uniform_2f(name: string, v0: number, v1: number): void
3922
3922
  /**
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  * Perform `glUniform2fv()` for `name` on `shader`
3924
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  * @param name name of the uniform
3925
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  * @param value values to set
3926
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  */
3927
- set_uniform_2fv(name: string | null, value: number[]): void
3927
+ set_uniform_2fv(name: string, value: number[]): void
3928
3928
  /**
3929
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  * Perform `glUniform2i()` for `name` on `shader`
3930
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  * @param name name of the uniform
3931
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  * @param v0 first value to set
3932
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  * @param v1 second value to set
3933
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  */
3934
- set_uniform_2i(name: string | null, v0: number, v1: number): void
3934
+ set_uniform_2i(name: string, v0: number, v1: number): void
3935
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  /**
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  * Perform `glUniform2iv()` for `name` on `shader`
3937
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  * @param name name of the uniform
3938
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  * @param value values to set
3939
3939
  */
3940
- set_uniform_2iv(name: string | null, value: number[]): void
3940
+ set_uniform_2iv(name: string, value: number[]): void
3941
3941
  /**
3942
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  * Perform `glUniform3f()` for `name` on `shader`
3943
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  * @param name name of the uniform
@@ -3945,13 +3945,13 @@ export interface GLShader {
3945
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  * @param v1 second value to set
3946
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  * @param v2 third value to set
3947
3947
  */
3948
- set_uniform_3f(name: string | null, v0: number, v1: number, v2: number): void
3948
+ set_uniform_3f(name: string, v0: number, v1: number, v2: number): void
3949
3949
  /**
3950
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  * Perform `glUniform3fv()` for `name` on `shader`
3951
3951
  * @param name name of the uniform
3952
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  * @param value values to set
3953
3953
  */
3954
- set_uniform_3fv(name: string | null, value: number[]): void
3954
+ set_uniform_3fv(name: string, value: number[]): void
3955
3955
  /**
3956
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  * Perform `glUniform3i()` for `name` on `shader`
3957
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  * @param name name of the uniform
@@ -3959,13 +3959,13 @@ export interface GLShader {
3959
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  * @param v1 second value to set
3960
3960
  * @param v2 third value to set
3961
3961
  */
3962
- set_uniform_3i(name: string | null, v0: number, v1: number, v2: number): void
3962
+ set_uniform_3i(name: string, v0: number, v1: number, v2: number): void
3963
3963
  /**
3964
3964
  * Perform `glUniform3iv()` for `name` on `shader`
3965
3965
  * @param name name of the uniform
3966
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  * @param value values to set
3967
3967
  */
3968
- set_uniform_3iv(name: string | null, value: number[]): void
3968
+ set_uniform_3iv(name: string, value: number[]): void
3969
3969
  /**
3970
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  * Perform `glUniform4f()` for `name` on `shader`
3971
3971
  * @param name name of the uniform
@@ -3974,13 +3974,13 @@ export interface GLShader {
3974
3974
  * @param v2 third value to set
3975
3975
  * @param v3 fourth value to set
3976
3976
  */
3977
- set_uniform_4f(name: string | null, v0: number, v1: number, v2: number, v3: number): void
3977
+ set_uniform_4f(name: string, v0: number, v1: number, v2: number, v3: number): void
3978
3978
  /**
3979
3979
  * Perform `glUniform4fv()` for `name` on `shader`
3980
3980
  * @param name name of the uniform
3981
3981
  * @param value values to set
3982
3982
  */
3983
- set_uniform_4fv(name: string | null, value: number[]): void
3983
+ set_uniform_4fv(name: string, value: number[]): void
3984
3984
  /**
3985
3985
  * Perform `glUniform4i()` for `name` on `shader`
3986
3986
  * @param name name of the uniform
@@ -3989,13 +3989,13 @@ export interface GLShader {
3989
3989
  * @param v2 third value to set
3990
3990
  * @param v3 fourth value to set
3991
3991
  */
3992
- set_uniform_4i(name: string | null, v0: number, v1: number, v2: number, v3: number): void
3992
+ set_uniform_4i(name: string, v0: number, v1: number, v2: number, v3: number): void
3993
3993
  /**
3994
3994
  * Perform `glUniform4iv()` for `name` on `shader`
3995
3995
  * @param name name of the uniform
3996
3996
  * @param value values to set
3997
3997
  */
3998
- set_uniform_4iv(name: string | null, value: number[]): void
3998
+ set_uniform_4iv(name: string, value: number[]): void
3999
3999
  /**
4000
4000
  * Perform `glUniformMatrix2fv()` for `name` on `shader`
4001
4001
  * @param name name of the uniform
@@ -4003,7 +4003,7 @@ export interface GLShader {
4003
4003
  * @param transpose transpose the matrix
4004
4004
  * @param value matrix to set
4005
4005
  */
4006
- set_uniform_matrix_2fv(name: string | null, count: number, transpose: boolean, value: number): void
4006
+ set_uniform_matrix_2fv(name: string, count: number, transpose: boolean, value: number): void
4007
4007
  /**
4008
4008
  * Perform `glUniformMatrix2x3fv()` for `name` on `shader`
4009
4009
  * @param name name of the uniform
@@ -4011,7 +4011,7 @@ export interface GLShader {
4011
4011
  * @param transpose transpose the matrix
4012
4012
  * @param value values to set
4013
4013
  */
4014
- set_uniform_matrix_2x3fv(name: string | null, count: number, transpose: boolean, value: number): void
4014
+ set_uniform_matrix_2x3fv(name: string, count: number, transpose: boolean, value: number): void
4015
4015
  /**
4016
4016
  * Perform `glUniformMatrix2x4fv()` for `name` on `shader`
4017
4017
  * @param name name of the uniform
@@ -4019,7 +4019,7 @@ export interface GLShader {
4019
4019
  * @param transpose transpose the matrix
4020
4020
  * @param value values to set
4021
4021
  */
4022
- set_uniform_matrix_2x4fv(name: string | null, count: number, transpose: boolean, value: number): void
4022
+ set_uniform_matrix_2x4fv(name: string, count: number, transpose: boolean, value: number): void
4023
4023
  /**
4024
4024
  * Perform `glUniformMatrix3fv()` for `name` on `shader`
4025
4025
  * @param name name of the uniform
@@ -4027,7 +4027,7 @@ export interface GLShader {
4027
4027
  * @param transpose transpose the matrix
4028
4028
  * @param value values to set
4029
4029
  */
4030
- set_uniform_matrix_3fv(name: string | null, count: number, transpose: boolean, value: number): void
4030
+ set_uniform_matrix_3fv(name: string, count: number, transpose: boolean, value: number): void
4031
4031
  /**
4032
4032
  * Perform `glUniformMatrix3x2fv()` for `name` on `shader`
4033
4033
  * @param name name of the uniform
@@ -4035,7 +4035,7 @@ export interface GLShader {
4035
4035
  * @param transpose transpose the matrix
4036
4036
  * @param value values to set
4037
4037
  */
4038
- set_uniform_matrix_3x2fv(name: string | null, count: number, transpose: boolean, value: number): void
4038
+ set_uniform_matrix_3x2fv(name: string, count: number, transpose: boolean, value: number): void
4039
4039
  /**
4040
4040
  * Perform `glUniformMatrix3x4fv()` for `name` on `shader`
4041
4041
  * @param name name of the uniform
@@ -4043,7 +4043,7 @@ export interface GLShader {
4043
4043
  * @param transpose transpose the matrix
4044
4044
  * @param value values to set
4045
4045
  */
4046
- set_uniform_matrix_3x4fv(name: string | null, count: number, transpose: boolean, value: number): void
4046
+ set_uniform_matrix_3x4fv(name: string, count: number, transpose: boolean, value: number): void
4047
4047
  /**
4048
4048
  * Perform `glUniformMatrix4fv()` for `name` on `shader`
4049
4049
  * @param name name of the uniform
@@ -4051,7 +4051,7 @@ export interface GLShader {
4051
4051
  * @param transpose transpose the matrix
4052
4052
  * @param value values to set
4053
4053
  */
4054
- set_uniform_matrix_4fv(name: string | null, count: number, transpose: boolean, value: number): void
4054
+ set_uniform_matrix_4fv(name: string, count: number, transpose: boolean, value: number): void
4055
4055
  /**
4056
4056
  * Perform `glUniformMatrix4x2fv()` for `name` on `shader`
4057
4057
  * @param name name of the uniform
@@ -4059,7 +4059,7 @@ export interface GLShader {
4059
4059
  * @param transpose transpose the matrix
4060
4060
  * @param value values to set
4061
4061
  */
4062
- set_uniform_matrix_4x2fv(name: string | null, count: number, transpose: boolean, value: number): void
4062
+ set_uniform_matrix_4x2fv(name: string, count: number, transpose: boolean, value: number): void
4063
4063
  /**
4064
4064
  * Perform `glUniformMatrix4x3fv()` for `name` on `shader`
4065
4065
  * @param name name of the uniform
@@ -4067,7 +4067,7 @@ export interface GLShader {
4067
4067
  * @param transpose transpose the matrix
4068
4068
  * @param value values to set
4069
4069
  */
4070
- set_uniform_matrix_4x3fv(name: string | null, count: number, transpose: boolean, value: number): void
4070
+ set_uniform_matrix_4x3fv(name: string, count: number, transpose: boolean, value: number): void
4071
4071
  /**
4072
4072
  * Mark's `shader` as being used for the next GL draw command.
4073
4073
  *
@@ -4170,7 +4170,7 @@ export class GLShader extends Gst.Object {
4170
4170
  * @param profile a #GstGLSLProfile
4171
4171
  * @returns a shader string defining the precision of float types based on @context, @version and @profile
4172
4172
  */
4173
- static string_get_highest_precision(context: GLContext, version: GLSLVersion, profile: GLSLProfile): string | null
4173
+ static string_get_highest_precision(context: GLContext, version: GLSLVersion, profile: GLSLProfile): string
4174
4174
  }
4175
4175
 
4176
4176
  export module GLUpload {
@@ -4555,7 +4555,7 @@ export interface GLWindow {
4555
4555
  * Start the execution of the runloop.
4556
4556
  */
4557
4557
  run(): void
4558
- send_key_event(event_type: string | null, key_str: string | null): void
4558
+ send_key_event(event_type: string, key_str: string): void
4559
4559
  /**
4560
4560
  * Invoke `callback` with data on the window thread. `callback` is guaranteed to
4561
4561
  * have executed when this function returns.
@@ -4568,7 +4568,7 @@ export interface GLWindow {
4568
4568
  * @param callback function to invoke
4569
4569
  */
4570
4570
  send_message_async(callback: GLWindowCB): void
4571
- send_mouse_event(event_type: string | null, button: number, posx: number, posy: number): void
4571
+ send_mouse_event(event_type: string, button: number, posx: number, posy: number): void
4572
4572
  /**
4573
4573
  * Notify a `window` about a scroll event. A scroll signal holding the event
4574
4574
  * coordinates will be emitted.
@@ -5324,13 +5324,13 @@ export interface GLContextClass {
5324
5324
  get_gl_context: (context: GLContext) => never
5325
5325
  get_gl_api: (context: GLContext) => GLAPI
5326
5326
  get_gl_platform: (context: GLContext) => GLPlatform
5327
- get_proc_address: (gl_api: GLAPI, name: string | null) => any
5327
+ get_proc_address: (gl_api: GLAPI, name: string) => any
5328
5328
  activate: (context: GLContext, activate: boolean) => boolean
5329
5329
  choose_format: (context: GLContext) => boolean
5330
5330
  create_context: (context: GLContext, gl_api: GLAPI, other_context: GLContext) => boolean
5331
5331
  destroy_context: (context: GLContext) => void
5332
5332
  swap_buffers: (context: GLContext) => void
5333
- check_feature: (context: GLContext, feature: string | null) => boolean
5333
+ check_feature: (context: GLContext, feature: string) => boolean
5334
5334
  get_gl_platform_version: (context: GLContext) => [ /* major */ number, /* minor */ number ]
5335
5335
  get_config: (context: GLContext) => Gst.Structure | null
5336
5336
  request_config: (context: GLContext, gl_config: Gst.Structure | null) => boolean
package/gstgl-1.0.d.ts CHANGED
@@ -522,27 +522,27 @@ enum GLSLProfile {
522
522
  * An option that can be activated on bufferpools to request OpenGL
523
523
  * synchronization metadata on buffers from the pool.
524
524
  */
525
- const BUFFER_POOL_OPTION_GL_SYNC_META: string | null
525
+ const BUFFER_POOL_OPTION_GL_SYNC_META: string
526
526
  /**
527
527
  * String used for %GST_GL_TEXTURE_TARGET_2D as a #GstBufferPool pool option
528
528
  */
529
- const BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_2D: string | null
529
+ const BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_2D: string
530
530
  /**
531
531
  * String used for %GST_GL_TEXTURE_TARGET_EXTERNAL_OES as a #GstBufferPool pool option
532
532
  */
533
- const BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_EXTERNAL_OES: string | null
533
+ const BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_EXTERNAL_OES: string
534
534
  /**
535
535
  * String used for %GST_GL_TEXTURE_TARGET_RECTANGLE as a #GstBufferPool pool option
536
536
  */
537
- const BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_RECTANGLE: string | null
537
+ const BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_RECTANGLE: string
538
538
  /**
539
539
  * Name of the caps feature indicating the use of GL buffers
540
540
  */
541
- const CAPS_FEATURE_MEMORY_GL_BUFFER: string | null
541
+ const CAPS_FEATURE_MEMORY_GL_BUFFER: string
542
542
  /**
543
543
  * Name of the caps feature for indicating the use of #GstGLMemory
544
544
  */
545
- const CAPS_FEATURE_MEMORY_GL_MEMORY: string | null
545
+ const CAPS_FEATURE_MEMORY_GL_MEMORY: string
546
546
  /**
547
547
  * GL Allocation flag indicating that the implementation should allocate the
548
548
  * necessary resources.
@@ -572,77 +572,77 @@ const GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_SYSMEM: number
572
572
  /**
573
573
  * The name for %GST_GL_API_GLES1 used in various places
574
574
  */
575
- const GL_API_GLES1_NAME: string | null
575
+ const GL_API_GLES1_NAME: string
576
576
  /**
577
577
  * The name for %GST_GL_API_GLES2 used in various places
578
578
  */
579
- const GL_API_GLES2_NAME: string | null
579
+ const GL_API_GLES2_NAME: string
580
580
  /**
581
581
  * The name for %GST_GL_API_OPENGL3 used in various places
582
582
  */
583
- const GL_API_OPENGL3_NAME: string | null
583
+ const GL_API_OPENGL3_NAME: string
584
584
  /**
585
585
  * The name for %GST_GL_API_OPENGL used in various places
586
586
  */
587
- const GL_API_OPENGL_NAME: string | null
587
+ const GL_API_OPENGL_NAME: string
588
588
  /**
589
589
  * The name of the GL buffer allocator
590
590
  */
591
- const GL_BASE_MEMORY_ALLOCATOR_NAME: string | null
591
+ const GL_BASE_MEMORY_ALLOCATOR_NAME: string
592
592
  /**
593
593
  * The name of the GL buffer allocator
594
594
  */
595
- const GL_BUFFER_ALLOCATOR_NAME: string | null
595
+ const GL_BUFFER_ALLOCATOR_NAME: string
596
596
  /**
597
597
  * The currently supported formats that can be converted
598
598
  */
599
- const GL_COLOR_CONVERT_FORMATS: string | null
599
+ const GL_COLOR_CONVERT_FORMATS: string
600
600
  /**
601
601
  * The currently supported #GstCaps that can be converted
602
602
  */
603
- const GL_COLOR_CONVERT_VIDEO_CAPS: string | null
603
+ const GL_COLOR_CONVERT_VIDEO_CAPS: string
604
604
  /**
605
605
  * The canonical name of a #GstStructure that contains a configuration for a
606
606
  * #GstGLContext.
607
607
  */
608
- const GL_CONFIG_STRUCTURE_NAME: string | null
609
- const GL_CONTEXT_TYPE_CGL: string | null
610
- const GL_CONTEXT_TYPE_EAGL: string | null
611
- const GL_CONTEXT_TYPE_EGL: string | null
612
- const GL_CONTEXT_TYPE_GLX: string | null
613
- const GL_CONTEXT_TYPE_WGL: string | null
608
+ const GL_CONFIG_STRUCTURE_NAME: string
609
+ const GL_CONTEXT_TYPE_CGL: string
610
+ const GL_CONTEXT_TYPE_EAGL: string
611
+ const GL_CONTEXT_TYPE_EGL: string
612
+ const GL_CONTEXT_TYPE_GLX: string
613
+ const GL_CONTEXT_TYPE_WGL: string
614
614
  /**
615
615
  * The name used in #GstContext queries for requesting a #GstGLDisplay
616
616
  */
617
- const GL_DISPLAY_CONTEXT_TYPE: string | null
617
+ const GL_DISPLAY_CONTEXT_TYPE: string
618
618
  /**
619
619
  * The name of the GL memory allocator
620
620
  */
621
- const GL_MEMORY_ALLOCATOR_NAME: string | null
621
+ const GL_MEMORY_ALLOCATOR_NAME: string
622
622
  /**
623
623
  * The name of the GL Memory PBO allocator
624
624
  */
625
- const GL_MEMORY_PBO_ALLOCATOR_NAME: string | null
625
+ const GL_MEMORY_PBO_ALLOCATOR_NAME: string
626
626
  /**
627
627
  * List of video formats that are supported by #GstGLMemory
628
628
  */
629
- const GL_MEMORY_VIDEO_FORMATS_STR: string | null
629
+ const GL_MEMORY_VIDEO_FORMATS_STR: string
630
630
  /**
631
631
  * The name of the GL renderbuffer allocator
632
632
  */
633
- const GL_RENDERBUFFER_ALLOCATOR_NAME: string | null
633
+ const GL_RENDERBUFFER_ALLOCATOR_NAME: string
634
634
  /**
635
635
  * String used for %GST_GL_TEXTURE_TARGET_2D in things like caps values
636
636
  */
637
- const GL_TEXTURE_TARGET_2D_STR: string | null
637
+ const GL_TEXTURE_TARGET_2D_STR: string
638
638
  /**
639
639
  * String used for %GST_GL_TEXTURE_TARGET_EXTERNAL_OES in things like caps values
640
640
  */
641
- const GL_TEXTURE_TARGET_EXTERNAL_OES_STR: string | null
641
+ const GL_TEXTURE_TARGET_EXTERNAL_OES_STR: string
642
642
  /**
643
643
  * String used for %GST_GL_TEXTURE_TARGET_RECTANGLE in things like caps values
644
644
  */
645
- const GL_TEXTURE_TARGET_RECTANGLE_STR: string | null
645
+ const GL_TEXTURE_TARGET_RECTANGLE_STR: string
646
646
  /**
647
647
  * Flag indicating that we should map the GL object instead of to system memory.
648
648
  *
@@ -667,7 +667,7 @@ function context_get_gl_display(context: Gst.Context): [ /* returnType */ boolea
667
667
  * @param display resulting #GstGLDisplay
668
668
  */
669
669
  function context_set_gl_display(context: Gst.Context, display: GLDisplay | null): void
670
- function gl_api_from_string(api_s: string | null): GLAPI
670
+ function gl_api_from_string(api_s: string): GLAPI
671
671
  function gl_api_to_string(api: GLAPI): string | null
672
672
  function gl_base_memory_alloc(allocator: GLBaseMemoryAllocator, params: GLAllocationParams): GLBaseMemory | null
673
673
  function gl_base_memory_error_quark(): GLib.Quark
@@ -681,7 +681,7 @@ function gl_base_memory_init_once(): void
681
681
  * multiple times. This must be called before any other #GstGLBuffer operation.
682
682
  */
683
683
  function gl_buffer_init_once(): void
684
- function gl_check_extension(name: string | null, ext: string | null): boolean
684
+ function gl_check_extension(name: string, ext: string): boolean
685
685
  function gl_config_caveat_to_string(caveat: GLConfigCaveat): string | null
686
686
  function gl_config_surface_type_to_string(surface_type: GLConfigSurfaceType): string | null
687
687
  function gl_context_error_quark(): GLib.Quark
@@ -762,7 +762,7 @@ function gl_memory_pbo_init_once(): void
762
762
  * @param b another 2-dimensional 4x4 array of #gfloat
763
763
  */
764
764
  function gl_multiply_matrix4(a: number[], b: number[]): /* result */ number[]
765
- function gl_platform_from_string(platform_s: string | null): GLPlatform
765
+ function gl_platform_from_string(platform_s: string): GLPlatform
766
766
  function gl_platform_to_string(platform: GLPlatform): string | null
767
767
  /**
768
768
  * Performs a GST_QUERY_CONTEXT query of type "gst.gl.local_context" on all
@@ -791,7 +791,7 @@ function gl_stereo_downmix_mode_get_type(): GObject.GType
791
791
  function gl_sync_meta_api_get_type(): GObject.GType
792
792
  function gl_sync_meta_get_info(): Gst.MetaInfo
793
793
  function gl_texture_target_from_gl(target: number): GLTextureTarget
794
- function gl_texture_target_from_string(str: string | null): GLTextureTarget
794
+ function gl_texture_target_from_string(str: string): GLTextureTarget
795
795
  function gl_texture_target_to_buffer_pool_option(target: GLTextureTarget): string | null
796
796
  function gl_texture_target_to_gl(target: GLTextureTarget): number
797
797
  function gl_texture_target_to_string(target: GLTextureTarget): string | null
@@ -813,7 +813,7 @@ function gl_value_set_texture_target_from_mask(value: any, target_mask: GLTextur
813
813
  function gl_version_to_glsl_version(gl_api: GLAPI, maj: number, min: number): GLSLVersion
814
814
  function gl_window_error_quark(): GLib.Quark
815
815
  function glsl_error_quark(): GLib.Quark
816
- function glsl_profile_from_string(string: string | null): GLSLProfile
816
+ function glsl_profile_from_string(string: string): GLSLProfile
817
817
  function glsl_profile_to_string(profile: GLSLProfile): string | null
818
818
  /**
819
819
  * Note: this function first searches the first 1 kilobytes for a `#version`
@@ -821,15 +821,15 @@ function glsl_profile_to_string(profile: GLSLProfile): string | null
821
821
  * @param s string to search for a valid `#version` string
822
822
  * @returns TRUE if a valid `#version` string was found, FALSE otherwise
823
823
  */
824
- function glsl_string_get_version_profile(s: string | null): [ /* returnType */ boolean, /* version */ GLSLVersion, /* profile */ GLSLProfile ]
825
- function glsl_version_from_string(string: string | null): GLSLVersion
824
+ function glsl_string_get_version_profile(s: string): [ /* returnType */ boolean, /* version */ GLSLVersion, /* profile */ GLSLProfile ]
825
+ function glsl_version_from_string(string: string): GLSLVersion
826
826
  /**
827
827
  * Note: this function expects either a `#version` GLSL preprocesser directive
828
828
  * or a valid GLSL version and/or profile.
829
829
  * @param string a valid GLSL `#version` string
830
830
  * @returns TRUE if a valid `#version` string was found, FALSE otherwise
831
831
  */
832
- function glsl_version_profile_from_string(string: string | null): [ /* returnType */ boolean, /* version_ret */ GLSLVersion, /* profile_ret */ GLSLProfile ]
832
+ function glsl_version_profile_from_string(string: string): [ /* returnType */ boolean, /* version_ret */ GLSLVersion, /* profile_ret */ GLSLProfile ]
833
833
  function glsl_version_profile_to_string(version: GLSLVersion, profile: GLSLProfile): string | null
834
834
  function glsl_version_to_string(version: GLSLVersion): string | null
835
835
  function is_gl_base_memory(mem: Gst.Memory): boolean
@@ -2034,7 +2034,7 @@ interface GLContext {
2034
2034
  * @param feature a platform specific feature
2035
2035
  * @returns Whether @feature is supported by @context
2036
2036
  */
2037
- check_feature(feature: string | null): boolean
2037
+ check_feature(feature: string): boolean
2038
2038
  /**
2039
2039
  * Must be called with `context` current.
2040
2040
  * @param fbo_target the GL value of the framebuffer target, GL_FRAMEBUFFER, GL_READ_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER
@@ -2153,7 +2153,7 @@ interface GLContext {
2153
2153
  * @param name an opengl function name
2154
2154
  * @returns a function pointer or %NULL
2155
2155
  */
2156
- get_proc_address(name: string | null): any | null
2156
+ get_proc_address(name: string): any | null
2157
2157
  get_thread(): GLib.Thread | null
2158
2158
  get_window(): GLWindow | null
2159
2159
  is_shared(): boolean
@@ -2262,7 +2262,7 @@ interface GLContext {
2262
2262
  * @param feature a platform specific feature
2263
2263
  * @returns Whether @feature is supported by @context
2264
2264
  */
2265
- vfunc_check_feature(feature: string | null): boolean
2265
+ vfunc_check_feature(feature: string): boolean
2266
2266
  vfunc_choose_format(): boolean
2267
2267
  vfunc_create_context(gl_api: GLAPI, other_context: GLContext): boolean
2268
2268
  vfunc_destroy_context(): void
@@ -2410,7 +2410,7 @@ class GLContext extends Gst.Object {
2410
2410
  * @param name then function to get the address of
2411
2411
  * @returns an address pointing to @name or %NULL
2412
2412
  */
2413
- static default_get_proc_address(gl_api: GLAPI, name: string | null): any | null
2413
+ static default_get_proc_address(gl_api: GLAPI, name: string): any | null
2414
2414
  /**
2415
2415
  * See also gst_gl_context_activate().
2416
2416
  * @returns the #GstGLContext active in the current thread or %NULL
@@ -2434,7 +2434,7 @@ class GLContext extends Gst.Object {
2434
2434
  * @param name the name of the function to retrieve
2435
2435
  * @returns a function pointer for @name, or %NULL
2436
2436
  */
2437
- static get_proc_address_with_platform(context_type: GLPlatform, gl_api: GLAPI, name: string | null): any | null
2437
+ static get_proc_address_with_platform(context_type: GLPlatform, gl_api: GLAPI, name: string): any | null
2438
2438
  }
2439
2439
 
2440
2440
  module GLDisplay {
@@ -3781,7 +3781,7 @@ class GLSLStage extends Gst.Object {
3781
3781
  static new(context: GLContext, type: number): GLSLStage
3782
3782
  static new_default_fragment(context: GLContext): GLSLStage
3783
3783
  static new_default_vertex(context: GLContext): GLSLStage
3784
- static new_with_string(context: GLContext, type: number, version: GLSLVersion, profile: GLSLProfile, str: string | null): GLSLStage
3784
+ static new_with_string(context: GLContext, type: number, version: GLSLVersion, profile: GLSLProfile, str: string): GLSLStage
3785
3785
  static new_with_strings(context: GLContext, type: number, version: GLSLVersion, profile: GLSLProfile, str: string[]): GLSLStage
3786
3786
  _init(config?: GLSLStage.ConstructorProperties): void
3787
3787
  }
@@ -3832,14 +3832,14 @@ interface GLShader {
3832
3832
  * @param index attribute index to set
3833
3833
  * @param name name of the attribute
3834
3834
  */
3835
- bind_attribute_location(index: number, name: string | null): void
3835
+ bind_attribute_location(index: number, name: string): void
3836
3836
  /**
3837
3837
  * Bind attribute `name` to the specified location `index` using
3838
3838
  * `glBindFragDataLocation()`.
3839
3839
  * @param index attribute index to set
3840
3840
  * @param name name of the attribute
3841
3841
  */
3842
- bind_frag_data_location(index: number, name: string | null): void
3842
+ bind_frag_data_location(index: number, name: string): void
3843
3843
  /**
3844
3844
  * Compiles `stage` and attaches it to `shader`.
3845
3845
  *
@@ -3864,7 +3864,7 @@ interface GLShader {
3864
3864
  * @param stage a #GstGLSLStage to attach
3865
3865
  */
3866
3866
  detach_unlocked(stage: GLSLStage): void
3867
- get_attribute_location(name: string | null): number
3867
+ get_attribute_location(name: string): number
3868
3868
  get_program_handle(): number
3869
3869
  /**
3870
3870
  * Note: must be called in the GL thread
@@ -3895,51 +3895,51 @@ interface GLShader {
3895
3895
  * @param name name of the uniform
3896
3896
  * @param value value to set
3897
3897
  */
3898
- set_uniform_1f(name: string | null, value: number): void
3898
+ set_uniform_1f(name: string, value: number): void
3899
3899
  /**
3900
3900
  * Perform `glUniform1fv()` for `name` on `shader`
3901
3901
  * @param name name of the uniform
3902
3902
  * @param value values to set
3903
3903
  */
3904
- set_uniform_1fv(name: string | null, value: number[]): void
3904
+ set_uniform_1fv(name: string, value: number[]): void
3905
3905
  /**
3906
3906
  * Perform `glUniform1i()` for `name` on `shader`
3907
3907
  * @param name name of the uniform
3908
3908
  * @param value value to set
3909
3909
  */
3910
- set_uniform_1i(name: string | null, value: number): void
3910
+ set_uniform_1i(name: string, value: number): void
3911
3911
  /**
3912
3912
  * Perform `glUniform1iv()` for `name` on `shader`
3913
3913
  * @param name name of the uniform
3914
3914
  * @param value values to set
3915
3915
  */
3916
- set_uniform_1iv(name: string | null, value: number[]): void
3916
+ set_uniform_1iv(name: string, value: number[]): void
3917
3917
  /**
3918
3918
  * Perform `glUniform2f()` for `name` on `shader`
3919
3919
  * @param name name of the uniform
3920
3920
  * @param v0 first value to set
3921
3921
  * @param v1 second value to set
3922
3922
  */
3923
- set_uniform_2f(name: string | null, v0: number, v1: number): void
3923
+ set_uniform_2f(name: string, v0: number, v1: number): void
3924
3924
  /**
3925
3925
  * Perform `glUniform2fv()` for `name` on `shader`
3926
3926
  * @param name name of the uniform
3927
3927
  * @param value values to set
3928
3928
  */
3929
- set_uniform_2fv(name: string | null, value: number[]): void
3929
+ set_uniform_2fv(name: string, value: number[]): void
3930
3930
  /**
3931
3931
  * Perform `glUniform2i()` for `name` on `shader`
3932
3932
  * @param name name of the uniform
3933
3933
  * @param v0 first value to set
3934
3934
  * @param v1 second value to set
3935
3935
  */
3936
- set_uniform_2i(name: string | null, v0: number, v1: number): void
3936
+ set_uniform_2i(name: string, v0: number, v1: number): void
3937
3937
  /**
3938
3938
  * Perform `glUniform2iv()` for `name` on `shader`
3939
3939
  * @param name name of the uniform
3940
3940
  * @param value values to set
3941
3941
  */
3942
- set_uniform_2iv(name: string | null, value: number[]): void
3942
+ set_uniform_2iv(name: string, value: number[]): void
3943
3943
  /**
3944
3944
  * Perform `glUniform3f()` for `name` on `shader`
3945
3945
  * @param name name of the uniform
@@ -3947,13 +3947,13 @@ interface GLShader {
3947
3947
  * @param v1 second value to set
3948
3948
  * @param v2 third value to set
3949
3949
  */
3950
- set_uniform_3f(name: string | null, v0: number, v1: number, v2: number): void
3950
+ set_uniform_3f(name: string, v0: number, v1: number, v2: number): void
3951
3951
  /**
3952
3952
  * Perform `glUniform3fv()` for `name` on `shader`
3953
3953
  * @param name name of the uniform
3954
3954
  * @param value values to set
3955
3955
  */
3956
- set_uniform_3fv(name: string | null, value: number[]): void
3956
+ set_uniform_3fv(name: string, value: number[]): void
3957
3957
  /**
3958
3958
  * Perform `glUniform3i()` for `name` on `shader`
3959
3959
  * @param name name of the uniform
@@ -3961,13 +3961,13 @@ interface GLShader {
3961
3961
  * @param v1 second value to set
3962
3962
  * @param v2 third value to set
3963
3963
  */
3964
- set_uniform_3i(name: string | null, v0: number, v1: number, v2: number): void
3964
+ set_uniform_3i(name: string, v0: number, v1: number, v2: number): void
3965
3965
  /**
3966
3966
  * Perform `glUniform3iv()` for `name` on `shader`
3967
3967
  * @param name name of the uniform
3968
3968
  * @param value values to set
3969
3969
  */
3970
- set_uniform_3iv(name: string | null, value: number[]): void
3970
+ set_uniform_3iv(name: string, value: number[]): void
3971
3971
  /**
3972
3972
  * Perform `glUniform4f()` for `name` on `shader`
3973
3973
  * @param name name of the uniform
@@ -3976,13 +3976,13 @@ interface GLShader {
3976
3976
  * @param v2 third value to set
3977
3977
  * @param v3 fourth value to set
3978
3978
  */
3979
- set_uniform_4f(name: string | null, v0: number, v1: number, v2: number, v3: number): void
3979
+ set_uniform_4f(name: string, v0: number, v1: number, v2: number, v3: number): void
3980
3980
  /**
3981
3981
  * Perform `glUniform4fv()` for `name` on `shader`
3982
3982
  * @param name name of the uniform
3983
3983
  * @param value values to set
3984
3984
  */
3985
- set_uniform_4fv(name: string | null, value: number[]): void
3985
+ set_uniform_4fv(name: string, value: number[]): void
3986
3986
  /**
3987
3987
  * Perform `glUniform4i()` for `name` on `shader`
3988
3988
  * @param name name of the uniform
@@ -3991,13 +3991,13 @@ interface GLShader {
3991
3991
  * @param v2 third value to set
3992
3992
  * @param v3 fourth value to set
3993
3993
  */
3994
- set_uniform_4i(name: string | null, v0: number, v1: number, v2: number, v3: number): void
3994
+ set_uniform_4i(name: string, v0: number, v1: number, v2: number, v3: number): void
3995
3995
  /**
3996
3996
  * Perform `glUniform4iv()` for `name` on `shader`
3997
3997
  * @param name name of the uniform
3998
3998
  * @param value values to set
3999
3999
  */
4000
- set_uniform_4iv(name: string | null, value: number[]): void
4000
+ set_uniform_4iv(name: string, value: number[]): void
4001
4001
  /**
4002
4002
  * Perform `glUniformMatrix2fv()` for `name` on `shader`
4003
4003
  * @param name name of the uniform
@@ -4005,7 +4005,7 @@ interface GLShader {
4005
4005
  * @param transpose transpose the matrix
4006
4006
  * @param value matrix to set
4007
4007
  */
4008
- set_uniform_matrix_2fv(name: string | null, count: number, transpose: boolean, value: number): void
4008
+ set_uniform_matrix_2fv(name: string, count: number, transpose: boolean, value: number): void
4009
4009
  /**
4010
4010
  * Perform `glUniformMatrix2x3fv()` for `name` on `shader`
4011
4011
  * @param name name of the uniform
@@ -4013,7 +4013,7 @@ interface GLShader {
4013
4013
  * @param transpose transpose the matrix
4014
4014
  * @param value values to set
4015
4015
  */
4016
- set_uniform_matrix_2x3fv(name: string | null, count: number, transpose: boolean, value: number): void
4016
+ set_uniform_matrix_2x3fv(name: string, count: number, transpose: boolean, value: number): void
4017
4017
  /**
4018
4018
  * Perform `glUniformMatrix2x4fv()` for `name` on `shader`
4019
4019
  * @param name name of the uniform
@@ -4021,7 +4021,7 @@ interface GLShader {
4021
4021
  * @param transpose transpose the matrix
4022
4022
  * @param value values to set
4023
4023
  */
4024
- set_uniform_matrix_2x4fv(name: string | null, count: number, transpose: boolean, value: number): void
4024
+ set_uniform_matrix_2x4fv(name: string, count: number, transpose: boolean, value: number): void
4025
4025
  /**
4026
4026
  * Perform `glUniformMatrix3fv()` for `name` on `shader`
4027
4027
  * @param name name of the uniform
@@ -4029,7 +4029,7 @@ interface GLShader {
4029
4029
  * @param transpose transpose the matrix
4030
4030
  * @param value values to set
4031
4031
  */
4032
- set_uniform_matrix_3fv(name: string | null, count: number, transpose: boolean, value: number): void
4032
+ set_uniform_matrix_3fv(name: string, count: number, transpose: boolean, value: number): void
4033
4033
  /**
4034
4034
  * Perform `glUniformMatrix3x2fv()` for `name` on `shader`
4035
4035
  * @param name name of the uniform
@@ -4037,7 +4037,7 @@ interface GLShader {
4037
4037
  * @param transpose transpose the matrix
4038
4038
  * @param value values to set
4039
4039
  */
4040
- set_uniform_matrix_3x2fv(name: string | null, count: number, transpose: boolean, value: number): void
4040
+ set_uniform_matrix_3x2fv(name: string, count: number, transpose: boolean, value: number): void
4041
4041
  /**
4042
4042
  * Perform `glUniformMatrix3x4fv()` for `name` on `shader`
4043
4043
  * @param name name of the uniform
@@ -4045,7 +4045,7 @@ interface GLShader {
4045
4045
  * @param transpose transpose the matrix
4046
4046
  * @param value values to set
4047
4047
  */
4048
- set_uniform_matrix_3x4fv(name: string | null, count: number, transpose: boolean, value: number): void
4048
+ set_uniform_matrix_3x4fv(name: string, count: number, transpose: boolean, value: number): void
4049
4049
  /**
4050
4050
  * Perform `glUniformMatrix4fv()` for `name` on `shader`
4051
4051
  * @param name name of the uniform
@@ -4053,7 +4053,7 @@ interface GLShader {
4053
4053
  * @param transpose transpose the matrix
4054
4054
  * @param value values to set
4055
4055
  */
4056
- set_uniform_matrix_4fv(name: string | null, count: number, transpose: boolean, value: number): void
4056
+ set_uniform_matrix_4fv(name: string, count: number, transpose: boolean, value: number): void
4057
4057
  /**
4058
4058
  * Perform `glUniformMatrix4x2fv()` for `name` on `shader`
4059
4059
  * @param name name of the uniform
@@ -4061,7 +4061,7 @@ interface GLShader {
4061
4061
  * @param transpose transpose the matrix
4062
4062
  * @param value values to set
4063
4063
  */
4064
- set_uniform_matrix_4x2fv(name: string | null, count: number, transpose: boolean, value: number): void
4064
+ set_uniform_matrix_4x2fv(name: string, count: number, transpose: boolean, value: number): void
4065
4065
  /**
4066
4066
  * Perform `glUniformMatrix4x3fv()` for `name` on `shader`
4067
4067
  * @param name name of the uniform
@@ -4069,7 +4069,7 @@ interface GLShader {
4069
4069
  * @param transpose transpose the matrix
4070
4070
  * @param value values to set
4071
4071
  */
4072
- set_uniform_matrix_4x3fv(name: string | null, count: number, transpose: boolean, value: number): void
4072
+ set_uniform_matrix_4x3fv(name: string, count: number, transpose: boolean, value: number): void
4073
4073
  /**
4074
4074
  * Mark's `shader` as being used for the next GL draw command.
4075
4075
  *
@@ -4172,7 +4172,7 @@ class GLShader extends Gst.Object {
4172
4172
  * @param profile a #GstGLSLProfile
4173
4173
  * @returns a shader string defining the precision of float types based on @context, @version and @profile
4174
4174
  */
4175
- static string_get_highest_precision(context: GLContext, version: GLSLVersion, profile: GLSLProfile): string | null
4175
+ static string_get_highest_precision(context: GLContext, version: GLSLVersion, profile: GLSLProfile): string
4176
4176
  }
4177
4177
 
4178
4178
  module GLUpload {
@@ -4557,7 +4557,7 @@ interface GLWindow {
4557
4557
  * Start the execution of the runloop.
4558
4558
  */
4559
4559
  run(): void
4560
- send_key_event(event_type: string | null, key_str: string | null): void
4560
+ send_key_event(event_type: string, key_str: string): void
4561
4561
  /**
4562
4562
  * Invoke `callback` with data on the window thread. `callback` is guaranteed to
4563
4563
  * have executed when this function returns.
@@ -4570,7 +4570,7 @@ interface GLWindow {
4570
4570
  * @param callback function to invoke
4571
4571
  */
4572
4572
  send_message_async(callback: GLWindowCB): void
4573
- send_mouse_event(event_type: string | null, button: number, posx: number, posy: number): void
4573
+ send_mouse_event(event_type: string, button: number, posx: number, posy: number): void
4574
4574
  /**
4575
4575
  * Notify a `window` about a scroll event. A scroll signal holding the event
4576
4576
  * coordinates will be emitted.
@@ -5326,13 +5326,13 @@ interface GLContextClass {
5326
5326
  get_gl_context: (context: GLContext) => never
5327
5327
  get_gl_api: (context: GLContext) => GLAPI
5328
5328
  get_gl_platform: (context: GLContext) => GLPlatform
5329
- get_proc_address: (gl_api: GLAPI, name: string | null) => any
5329
+ get_proc_address: (gl_api: GLAPI, name: string) => any
5330
5330
  activate: (context: GLContext, activate: boolean) => boolean
5331
5331
  choose_format: (context: GLContext) => boolean
5332
5332
  create_context: (context: GLContext, gl_api: GLAPI, other_context: GLContext) => boolean
5333
5333
  destroy_context: (context: GLContext) => void
5334
5334
  swap_buffers: (context: GLContext) => void
5335
- check_feature: (context: GLContext, feature: string | null) => boolean
5335
+ check_feature: (context: GLContext, feature: string) => boolean
5336
5336
  get_gl_platform_version: (context: GLContext) => [ /* major */ number, /* minor */ number ]
5337
5337
  get_config: (context: GLContext) => Gst.Structure | null
5338
5338
  request_config: (context: GLContext, gl_config: Gst.Structure | null) => boolean
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@girs/gstgl-1.0",
3
- "version": "1.0.0-3.2.6",
3
+ "version": "1.0.0-3.2.7",
4
4
  "description": "GJS TypeScript type definitions for GstGL-1.0, generated from library version 1.0.0",
5
5
  "type": "module",
6
6
  "module": "gstgl-1.0.js",
@@ -25,13 +25,13 @@
25
25
  "test:cjs": "NODE_OPTIONS=--max_old_space_size=9216 tsc --noEmit gstgl-1.0.d.cts"
26
26
  },
27
27
  "dependencies": {
28
- "@girs/gjs": "^3.2.6",
29
- "@girs/glib-2.0": "^2.78.0-3.2.6",
30
- "@girs/gmodule-2.0": "^2.0.0-3.2.6",
31
- "@girs/gobject-2.0": "^2.78.0-3.2.6",
32
- "@girs/gst-1.0": "^1.23.0-3.2.6",
33
- "@girs/gstbase-1.0": "^1.0.0-3.2.6",
34
- "@girs/gstvideo-1.0": "^1.0.0-3.2.6"
28
+ "@girs/gjs": "^3.2.7",
29
+ "@girs/glib-2.0": "^2.78.0-3.2.7",
30
+ "@girs/gmodule-2.0": "^2.0.0-3.2.7",
31
+ "@girs/gobject-2.0": "^2.78.0-3.2.7",
32
+ "@girs/gst-1.0": "^1.23.0-3.2.7",
33
+ "@girs/gstbase-1.0": "^1.0.0-3.2.7",
34
+ "@girs/gstvideo-1.0": "^1.0.0-3.2.7"
35
35
  },
36
36
  "devDependencies": {
37
37
  "typescript": "*"