@girs/gstgl-1.0 1.0.0-3.2.5 → 1.0.0-3.2.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -5,7 +5,7 @@
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  ![downloads/week](https://img.shields.io/npm/dw/@girs/gstgl-1.0)
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- GJS TypeScript type definitions for GstGL-1.0, generated from library version 1.0.0 using [ts-for-gir](https://github.com/gjsify/ts-for-gir) v3.2.5.
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+ GJS TypeScript type definitions for GstGL-1.0, generated from library version 1.0.0 using [ts-for-gir](https://github.com/gjsify/ts-for-gir) v3.2.7.
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  ## Install
package/gstgl-1.0.d.cts CHANGED
@@ -520,27 +520,27 @@ export enum GLSLProfile {
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  * An option that can be activated on bufferpools to request OpenGL
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  * synchronization metadata on buffers from the pool.
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  */
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- export const BUFFER_POOL_OPTION_GL_SYNC_META: string | null
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+ export const BUFFER_POOL_OPTION_GL_SYNC_META: string
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  /**
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  * String used for %GST_GL_TEXTURE_TARGET_2D as a #GstBufferPool pool option
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  */
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- export const BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_2D: string | null
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+ export const BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_2D: string
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  /**
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  * String used for %GST_GL_TEXTURE_TARGET_EXTERNAL_OES as a #GstBufferPool pool option
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  */
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- export const BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_EXTERNAL_OES: string | null
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+ export const BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_EXTERNAL_OES: string
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  /**
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  * String used for %GST_GL_TEXTURE_TARGET_RECTANGLE as a #GstBufferPool pool option
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  */
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- export const BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_RECTANGLE: string | null
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+ export const BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_RECTANGLE: string
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  /**
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  * Name of the caps feature indicating the use of GL buffers
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  */
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- export const CAPS_FEATURE_MEMORY_GL_BUFFER: string | null
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+ export const CAPS_FEATURE_MEMORY_GL_BUFFER: string
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  /**
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  * Name of the caps feature for indicating the use of #GstGLMemory
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  */
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- export const CAPS_FEATURE_MEMORY_GL_MEMORY: string | null
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+ export const CAPS_FEATURE_MEMORY_GL_MEMORY: string
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  /**
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  * GL Allocation flag indicating that the implementation should allocate the
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  * necessary resources.
@@ -570,77 +570,77 @@ export const GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_SYSMEM: number
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  /**
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  * The name for %GST_GL_API_GLES1 used in various places
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  */
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- export const GL_API_GLES1_NAME: string | null
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+ export const GL_API_GLES1_NAME: string
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  /**
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  * The name for %GST_GL_API_GLES2 used in various places
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  */
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- export const GL_API_GLES2_NAME: string | null
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+ export const GL_API_GLES2_NAME: string
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  /**
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  * The name for %GST_GL_API_OPENGL3 used in various places
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  */
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- export const GL_API_OPENGL3_NAME: string | null
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+ export const GL_API_OPENGL3_NAME: string
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  /**
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  * The name for %GST_GL_API_OPENGL used in various places
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  */
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- export const GL_API_OPENGL_NAME: string | null
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+ export const GL_API_OPENGL_NAME: string
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  /**
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  * The name of the GL buffer allocator
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  */
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- export const GL_BASE_MEMORY_ALLOCATOR_NAME: string | null
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+ export const GL_BASE_MEMORY_ALLOCATOR_NAME: string
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  /**
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  * The name of the GL buffer allocator
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  */
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- export const GL_BUFFER_ALLOCATOR_NAME: string | null
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+ export const GL_BUFFER_ALLOCATOR_NAME: string
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  /**
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  * The currently supported formats that can be converted
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  */
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- export const GL_COLOR_CONVERT_FORMATS: string | null
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+ export const GL_COLOR_CONVERT_FORMATS: string
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  /**
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  * The currently supported #GstCaps that can be converted
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  */
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- export const GL_COLOR_CONVERT_VIDEO_CAPS: string | null
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+ export const GL_COLOR_CONVERT_VIDEO_CAPS: string
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  /**
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  * The canonical name of a #GstStructure that contains a configuration for a
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  * #GstGLContext.
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  */
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- export const GL_CONFIG_STRUCTURE_NAME: string | null
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- export const GL_CONTEXT_TYPE_CGL: string | null
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- export const GL_CONTEXT_TYPE_EAGL: string | null
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- export const GL_CONTEXT_TYPE_EGL: string | null
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- export const GL_CONTEXT_TYPE_GLX: string | null
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- export const GL_CONTEXT_TYPE_WGL: string | null
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+ export const GL_CONFIG_STRUCTURE_NAME: string
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+ export const GL_CONTEXT_TYPE_CGL: string
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+ export const GL_CONTEXT_TYPE_EAGL: string
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+ export const GL_CONTEXT_TYPE_EGL: string
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+ export const GL_CONTEXT_TYPE_GLX: string
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+ export const GL_CONTEXT_TYPE_WGL: string
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  /**
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  * The name used in #GstContext queries for requesting a #GstGLDisplay
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  */
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- export const GL_DISPLAY_CONTEXT_TYPE: string | null
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+ export const GL_DISPLAY_CONTEXT_TYPE: string
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  /**
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  * The name of the GL memory allocator
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  */
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- export const GL_MEMORY_ALLOCATOR_NAME: string | null
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+ export const GL_MEMORY_ALLOCATOR_NAME: string
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  /**
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  * The name of the GL Memory PBO allocator
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  */
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- export const GL_MEMORY_PBO_ALLOCATOR_NAME: string | null
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+ export const GL_MEMORY_PBO_ALLOCATOR_NAME: string
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  /**
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  * List of video formats that are supported by #GstGLMemory
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  */
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- export const GL_MEMORY_VIDEO_FORMATS_STR: string | null
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+ export const GL_MEMORY_VIDEO_FORMATS_STR: string
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  /**
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  * The name of the GL renderbuffer allocator
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  */
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- export const GL_RENDERBUFFER_ALLOCATOR_NAME: string | null
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+ export const GL_RENDERBUFFER_ALLOCATOR_NAME: string
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  /**
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  * String used for %GST_GL_TEXTURE_TARGET_2D in things like caps values
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  */
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- export const GL_TEXTURE_TARGET_2D_STR: string | null
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+ export const GL_TEXTURE_TARGET_2D_STR: string
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  /**
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  * String used for %GST_GL_TEXTURE_TARGET_EXTERNAL_OES in things like caps values
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  */
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- export const GL_TEXTURE_TARGET_EXTERNAL_OES_STR: string | null
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+ export const GL_TEXTURE_TARGET_EXTERNAL_OES_STR: string
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  /**
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  * String used for %GST_GL_TEXTURE_TARGET_RECTANGLE in things like caps values
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  */
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- export const GL_TEXTURE_TARGET_RECTANGLE_STR: string | null
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+ export const GL_TEXTURE_TARGET_RECTANGLE_STR: string
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  /**
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  * Flag indicating that we should map the GL object instead of to system memory.
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  *
@@ -665,7 +665,7 @@ export function context_get_gl_display(context: Gst.Context): [ /* returnType */
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  * @param display resulting #GstGLDisplay
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  */
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  export function context_set_gl_display(context: Gst.Context, display: GLDisplay | null): void
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- export function gl_api_from_string(api_s: string | null): GLAPI
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+ export function gl_api_from_string(api_s: string): GLAPI
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  export function gl_api_to_string(api: GLAPI): string | null
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  export function gl_base_memory_alloc(allocator: GLBaseMemoryAllocator, params: GLAllocationParams): GLBaseMemory | null
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  export function gl_base_memory_error_quark(): GLib.Quark
@@ -679,7 +679,7 @@ export function gl_base_memory_init_once(): void
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  * multiple times. This must be called before any other #GstGLBuffer operation.
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  */
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  export function gl_buffer_init_once(): void
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- export function gl_check_extension(name: string | null, ext: string | null): boolean
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+ export function gl_check_extension(name: string, ext: string): boolean
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  export function gl_config_caveat_to_string(caveat: GLConfigCaveat): string | null
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  export function gl_config_surface_type_to_string(surface_type: GLConfigSurfaceType): string | null
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  export function gl_context_error_quark(): GLib.Quark
@@ -760,7 +760,7 @@ export function gl_memory_pbo_init_once(): void
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  * @param b another 2-dimensional 4x4 array of #gfloat
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  */
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  export function gl_multiply_matrix4(a: number[], b: number[]): /* result */ number[]
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- export function gl_platform_from_string(platform_s: string | null): GLPlatform
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+ export function gl_platform_from_string(platform_s: string): GLPlatform
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  export function gl_platform_to_string(platform: GLPlatform): string | null
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  /**
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  * Performs a GST_QUERY_CONTEXT query of type "gst.gl.local_context" on all
@@ -789,7 +789,7 @@ export function gl_stereo_downmix_mode_get_type(): GObject.GType
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  export function gl_sync_meta_api_get_type(): GObject.GType
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  export function gl_sync_meta_get_info(): Gst.MetaInfo
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  export function gl_texture_target_from_gl(target: number): GLTextureTarget
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- export function gl_texture_target_from_string(str: string | null): GLTextureTarget
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+ export function gl_texture_target_from_string(str: string): GLTextureTarget
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  export function gl_texture_target_to_buffer_pool_option(target: GLTextureTarget): string | null
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  export function gl_texture_target_to_gl(target: GLTextureTarget): number
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  export function gl_texture_target_to_string(target: GLTextureTarget): string | null
@@ -811,7 +811,7 @@ export function gl_value_set_texture_target_from_mask(value: any, target_mask: G
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  export function gl_version_to_glsl_version(gl_api: GLAPI, maj: number, min: number): GLSLVersion
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  export function gl_window_error_quark(): GLib.Quark
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  export function glsl_error_quark(): GLib.Quark
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- export function glsl_profile_from_string(string: string | null): GLSLProfile
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+ export function glsl_profile_from_string(string: string): GLSLProfile
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  export function glsl_profile_to_string(profile: GLSLProfile): string | null
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  /**
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  * Note: this function first searches the first 1 kilobytes for a `#version`
@@ -819,15 +819,15 @@ export function glsl_profile_to_string(profile: GLSLProfile): string | null
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  * @param s string to search for a valid `#version` string
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  * @returns TRUE if a valid `#version` string was found, FALSE otherwise
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  */
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- export function glsl_string_get_version_profile(s: string | null): [ /* returnType */ boolean, /* version */ GLSLVersion, /* profile */ GLSLProfile ]
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- export function glsl_version_from_string(string: string | null): GLSLVersion
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+ export function glsl_string_get_version_profile(s: string): [ /* returnType */ boolean, /* version */ GLSLVersion, /* profile */ GLSLProfile ]
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+ export function glsl_version_from_string(string: string): GLSLVersion
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  /**
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  * Note: this function expects either a `#version` GLSL preprocesser directive
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  * or a valid GLSL version and/or profile.
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  * @param string a valid GLSL `#version` string
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  * @returns TRUE if a valid `#version` string was found, FALSE otherwise
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  */
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- export function glsl_version_profile_from_string(string: string | null): [ /* returnType */ boolean, /* version_ret */ GLSLVersion, /* profile_ret */ GLSLProfile ]
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+ export function glsl_version_profile_from_string(string: string): [ /* returnType */ boolean, /* version_ret */ GLSLVersion, /* profile_ret */ GLSLProfile ]
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  export function glsl_version_profile_to_string(version: GLSLVersion, profile: GLSLProfile): string | null
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  export function glsl_version_to_string(version: GLSLVersion): string | null
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  export function is_gl_base_memory(mem: Gst.Memory): boolean
@@ -1441,6 +1441,7 @@ export module GLBaseSrc {
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  // Own constructor properties of GstGL-1.0.GstGL.GLBaseSrc
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  timestamp_offset?: number | null
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+ timestampOffset?: number | null
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  }
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1446
 
1446
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  }
@@ -1450,6 +1451,7 @@ export interface GLBaseSrc {
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  // Own properties of GstGL-1.0.GstGL.GLBaseSrc
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  timestamp_offset: number
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+ timestampOffset: number
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  // Conflicting properties
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@@ -1593,6 +1595,9 @@ export interface GLBaseSrc {
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  connect(sigName: "notify::do-timestamp", callback: (($obj: GLBaseSrc, pspec: GObject.ParamSpec) => void)): number
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  connect_after(sigName: "notify::do-timestamp", callback: (($obj: GLBaseSrc, pspec: GObject.ParamSpec) => void)): number
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  emit(sigName: "notify::do-timestamp", ...args: any[]): void
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+ connect(sigName: "notify::num-buffers", callback: (($obj: GLBaseSrc, pspec: GObject.ParamSpec) => void)): number
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+ connect_after(sigName: "notify::num-buffers", callback: (($obj: GLBaseSrc, pspec: GObject.ParamSpec) => void)): number
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+ emit(sigName: "notify::num-buffers", ...args: any[]): void
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  connect(sigName: string, callback: (...args: any[]) => void): number
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  connect_after(sigName: string, callback: (...args: any[]) => void): number
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  emit(sigName: string, ...args: any[]): void
@@ -2027,7 +2032,7 @@ export interface GLContext {
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  * @param feature a platform specific feature
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  * @returns Whether @feature is supported by @context
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  */
2030
- check_feature(feature: string | null): boolean
2035
+ check_feature(feature: string): boolean
2031
2036
  /**
2032
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  * Must be called with `context` current.
2033
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  * @param fbo_target the GL value of the framebuffer target, GL_FRAMEBUFFER, GL_READ_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER
@@ -2146,7 +2151,7 @@ export interface GLContext {
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  * @param name an opengl function name
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  * @returns a function pointer or %NULL
2148
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  */
2149
- get_proc_address(name: string | null): any | null
2154
+ get_proc_address(name: string): any | null
2150
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  get_thread(): GLib.Thread | null
2151
2156
  get_window(): GLWindow | null
2152
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  is_shared(): boolean
@@ -2255,7 +2260,7 @@ export interface GLContext {
2255
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  * @param feature a platform specific feature
2256
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  * @returns Whether @feature is supported by @context
2257
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  */
2258
- vfunc_check_feature(feature: string | null): boolean
2263
+ vfunc_check_feature(feature: string): boolean
2259
2264
  vfunc_choose_format(): boolean
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2265
  vfunc_create_context(gl_api: GLAPI, other_context: GLContext): boolean
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2266
  vfunc_destroy_context(): void
@@ -2403,7 +2408,7 @@ export class GLContext extends Gst.Object {
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  * @param name then function to get the address of
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  * @returns an address pointing to @name or %NULL
2405
2410
  */
2406
- static default_get_proc_address(gl_api: GLAPI, name: string | null): any | null
2411
+ static default_get_proc_address(gl_api: GLAPI, name: string): any | null
2407
2412
  /**
2408
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  * See also gst_gl_context_activate().
2409
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  * @returns the #GstGLContext active in the current thread or %NULL
@@ -2427,7 +2432,7 @@ export class GLContext extends Gst.Object {
2427
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  * @param name the name of the function to retrieve
2428
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  * @returns a function pointer for @name, or %NULL
2429
2434
  */
2430
- static get_proc_address_with_platform(context_type: GLPlatform, gl_api: GLAPI, name: string | null): any | null
2435
+ static get_proc_address_with_platform(context_type: GLPlatform, gl_api: GLAPI, name: string): any | null
2431
2436
  }
2432
2437
 
2433
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  export module GLDisplay {
@@ -3774,7 +3779,7 @@ export class GLSLStage extends Gst.Object {
3774
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  static new(context: GLContext, type: number): GLSLStage
3775
3780
  static new_default_fragment(context: GLContext): GLSLStage
3776
3781
  static new_default_vertex(context: GLContext): GLSLStage
3777
- static new_with_string(context: GLContext, type: number, version: GLSLVersion, profile: GLSLProfile, str: string | null): GLSLStage
3782
+ static new_with_string(context: GLContext, type: number, version: GLSLVersion, profile: GLSLProfile, str: string): GLSLStage
3778
3783
  static new_with_strings(context: GLContext, type: number, version: GLSLVersion, profile: GLSLProfile, str: string[]): GLSLStage
3779
3784
  _init(config?: GLSLStage.ConstructorProperties): void
3780
3785
  }
@@ -3825,14 +3830,14 @@ export interface GLShader {
3825
3830
  * @param index attribute index to set
3826
3831
  * @param name name of the attribute
3827
3832
  */
3828
- bind_attribute_location(index: number, name: string | null): void
3833
+ bind_attribute_location(index: number, name: string): void
3829
3834
  /**
3830
3835
  * Bind attribute `name` to the specified location `index` using
3831
3836
  * `glBindFragDataLocation()`.
3832
3837
  * @param index attribute index to set
3833
3838
  * @param name name of the attribute
3834
3839
  */
3835
- bind_frag_data_location(index: number, name: string | null): void
3840
+ bind_frag_data_location(index: number, name: string): void
3836
3841
  /**
3837
3842
  * Compiles `stage` and attaches it to `shader`.
3838
3843
  *
@@ -3857,7 +3862,7 @@ export interface GLShader {
3857
3862
  * @param stage a #GstGLSLStage to attach
3858
3863
  */
3859
3864
  detach_unlocked(stage: GLSLStage): void
3860
- get_attribute_location(name: string | null): number
3865
+ get_attribute_location(name: string): number
3861
3866
  get_program_handle(): number
3862
3867
  /**
3863
3868
  * Note: must be called in the GL thread
@@ -3888,51 +3893,51 @@ export interface GLShader {
3888
3893
  * @param name name of the uniform
3889
3894
  * @param value value to set
3890
3895
  */
3891
- set_uniform_1f(name: string | null, value: number): void
3896
+ set_uniform_1f(name: string, value: number): void
3892
3897
  /**
3893
3898
  * Perform `glUniform1fv()` for `name` on `shader`
3894
3899
  * @param name name of the uniform
3895
3900
  * @param value values to set
3896
3901
  */
3897
- set_uniform_1fv(name: string | null, value: number[]): void
3902
+ set_uniform_1fv(name: string, value: number[]): void
3898
3903
  /**
3899
3904
  * Perform `glUniform1i()` for `name` on `shader`
3900
3905
  * @param name name of the uniform
3901
3906
  * @param value value to set
3902
3907
  */
3903
- set_uniform_1i(name: string | null, value: number): void
3908
+ set_uniform_1i(name: string, value: number): void
3904
3909
  /**
3905
3910
  * Perform `glUniform1iv()` for `name` on `shader`
3906
3911
  * @param name name of the uniform
3907
3912
  * @param value values to set
3908
3913
  */
3909
- set_uniform_1iv(name: string | null, value: number[]): void
3914
+ set_uniform_1iv(name: string, value: number[]): void
3910
3915
  /**
3911
3916
  * Perform `glUniform2f()` for `name` on `shader`
3912
3917
  * @param name name of the uniform
3913
3918
  * @param v0 first value to set
3914
3919
  * @param v1 second value to set
3915
3920
  */
3916
- set_uniform_2f(name: string | null, v0: number, v1: number): void
3921
+ set_uniform_2f(name: string, v0: number, v1: number): void
3917
3922
  /**
3918
3923
  * Perform `glUniform2fv()` for `name` on `shader`
3919
3924
  * @param name name of the uniform
3920
3925
  * @param value values to set
3921
3926
  */
3922
- set_uniform_2fv(name: string | null, value: number[]): void
3927
+ set_uniform_2fv(name: string, value: number[]): void
3923
3928
  /**
3924
3929
  * Perform `glUniform2i()` for `name` on `shader`
3925
3930
  * @param name name of the uniform
3926
3931
  * @param v0 first value to set
3927
3932
  * @param v1 second value to set
3928
3933
  */
3929
- set_uniform_2i(name: string | null, v0: number, v1: number): void
3934
+ set_uniform_2i(name: string, v0: number, v1: number): void
3930
3935
  /**
3931
3936
  * Perform `glUniform2iv()` for `name` on `shader`
3932
3937
  * @param name name of the uniform
3933
3938
  * @param value values to set
3934
3939
  */
3935
- set_uniform_2iv(name: string | null, value: number[]): void
3940
+ set_uniform_2iv(name: string, value: number[]): void
3936
3941
  /**
3937
3942
  * Perform `glUniform3f()` for `name` on `shader`
3938
3943
  * @param name name of the uniform
@@ -3940,13 +3945,13 @@ export interface GLShader {
3940
3945
  * @param v1 second value to set
3941
3946
  * @param v2 third value to set
3942
3947
  */
3943
- set_uniform_3f(name: string | null, v0: number, v1: number, v2: number): void
3948
+ set_uniform_3f(name: string, v0: number, v1: number, v2: number): void
3944
3949
  /**
3945
3950
  * Perform `glUniform3fv()` for `name` on `shader`
3946
3951
  * @param name name of the uniform
3947
3952
  * @param value values to set
3948
3953
  */
3949
- set_uniform_3fv(name: string | null, value: number[]): void
3954
+ set_uniform_3fv(name: string, value: number[]): void
3950
3955
  /**
3951
3956
  * Perform `glUniform3i()` for `name` on `shader`
3952
3957
  * @param name name of the uniform
@@ -3954,13 +3959,13 @@ export interface GLShader {
3954
3959
  * @param v1 second value to set
3955
3960
  * @param v2 third value to set
3956
3961
  */
3957
- set_uniform_3i(name: string | null, v0: number, v1: number, v2: number): void
3962
+ set_uniform_3i(name: string, v0: number, v1: number, v2: number): void
3958
3963
  /**
3959
3964
  * Perform `glUniform3iv()` for `name` on `shader`
3960
3965
  * @param name name of the uniform
3961
3966
  * @param value values to set
3962
3967
  */
3963
- set_uniform_3iv(name: string | null, value: number[]): void
3968
+ set_uniform_3iv(name: string, value: number[]): void
3964
3969
  /**
3965
3970
  * Perform `glUniform4f()` for `name` on `shader`
3966
3971
  * @param name name of the uniform
@@ -3969,13 +3974,13 @@ export interface GLShader {
3969
3974
  * @param v2 third value to set
3970
3975
  * @param v3 fourth value to set
3971
3976
  */
3972
- set_uniform_4f(name: string | null, v0: number, v1: number, v2: number, v3: number): void
3977
+ set_uniform_4f(name: string, v0: number, v1: number, v2: number, v3: number): void
3973
3978
  /**
3974
3979
  * Perform `glUniform4fv()` for `name` on `shader`
3975
3980
  * @param name name of the uniform
3976
3981
  * @param value values to set
3977
3982
  */
3978
- set_uniform_4fv(name: string | null, value: number[]): void
3983
+ set_uniform_4fv(name: string, value: number[]): void
3979
3984
  /**
3980
3985
  * Perform `glUniform4i()` for `name` on `shader`
3981
3986
  * @param name name of the uniform
@@ -3984,13 +3989,13 @@ export interface GLShader {
3984
3989
  * @param v2 third value to set
3985
3990
  * @param v3 fourth value to set
3986
3991
  */
3987
- set_uniform_4i(name: string | null, v0: number, v1: number, v2: number, v3: number): void
3992
+ set_uniform_4i(name: string, v0: number, v1: number, v2: number, v3: number): void
3988
3993
  /**
3989
3994
  * Perform `glUniform4iv()` for `name` on `shader`
3990
3995
  * @param name name of the uniform
3991
3996
  * @param value values to set
3992
3997
  */
3993
- set_uniform_4iv(name: string | null, value: number[]): void
3998
+ set_uniform_4iv(name: string, value: number[]): void
3994
3999
  /**
3995
4000
  * Perform `glUniformMatrix2fv()` for `name` on `shader`
3996
4001
  * @param name name of the uniform
@@ -3998,7 +4003,7 @@ export interface GLShader {
3998
4003
  * @param transpose transpose the matrix
3999
4004
  * @param value matrix to set
4000
4005
  */
4001
- set_uniform_matrix_2fv(name: string | null, count: number, transpose: boolean, value: number): void
4006
+ set_uniform_matrix_2fv(name: string, count: number, transpose: boolean, value: number): void
4002
4007
  /**
4003
4008
  * Perform `glUniformMatrix2x3fv()` for `name` on `shader`
4004
4009
  * @param name name of the uniform
@@ -4006,7 +4011,7 @@ export interface GLShader {
4006
4011
  * @param transpose transpose the matrix
4007
4012
  * @param value values to set
4008
4013
  */
4009
- set_uniform_matrix_2x3fv(name: string | null, count: number, transpose: boolean, value: number): void
4014
+ set_uniform_matrix_2x3fv(name: string, count: number, transpose: boolean, value: number): void
4010
4015
  /**
4011
4016
  * Perform `glUniformMatrix2x4fv()` for `name` on `shader`
4012
4017
  * @param name name of the uniform
@@ -4014,7 +4019,7 @@ export interface GLShader {
4014
4019
  * @param transpose transpose the matrix
4015
4020
  * @param value values to set
4016
4021
  */
4017
- set_uniform_matrix_2x4fv(name: string | null, count: number, transpose: boolean, value: number): void
4022
+ set_uniform_matrix_2x4fv(name: string, count: number, transpose: boolean, value: number): void
4018
4023
  /**
4019
4024
  * Perform `glUniformMatrix3fv()` for `name` on `shader`
4020
4025
  * @param name name of the uniform
@@ -4022,7 +4027,7 @@ export interface GLShader {
4022
4027
  * @param transpose transpose the matrix
4023
4028
  * @param value values to set
4024
4029
  */
4025
- set_uniform_matrix_3fv(name: string | null, count: number, transpose: boolean, value: number): void
4030
+ set_uniform_matrix_3fv(name: string, count: number, transpose: boolean, value: number): void
4026
4031
  /**
4027
4032
  * Perform `glUniformMatrix3x2fv()` for `name` on `shader`
4028
4033
  * @param name name of the uniform
@@ -4030,7 +4035,7 @@ export interface GLShader {
4030
4035
  * @param transpose transpose the matrix
4031
4036
  * @param value values to set
4032
4037
  */
4033
- set_uniform_matrix_3x2fv(name: string | null, count: number, transpose: boolean, value: number): void
4038
+ set_uniform_matrix_3x2fv(name: string, count: number, transpose: boolean, value: number): void
4034
4039
  /**
4035
4040
  * Perform `glUniformMatrix3x4fv()` for `name` on `shader`
4036
4041
  * @param name name of the uniform
@@ -4038,7 +4043,7 @@ export interface GLShader {
4038
4043
  * @param transpose transpose the matrix
4039
4044
  * @param value values to set
4040
4045
  */
4041
- set_uniform_matrix_3x4fv(name: string | null, count: number, transpose: boolean, value: number): void
4046
+ set_uniform_matrix_3x4fv(name: string, count: number, transpose: boolean, value: number): void
4042
4047
  /**
4043
4048
  * Perform `glUniformMatrix4fv()` for `name` on `shader`
4044
4049
  * @param name name of the uniform
@@ -4046,7 +4051,7 @@ export interface GLShader {
4046
4051
  * @param transpose transpose the matrix
4047
4052
  * @param value values to set
4048
4053
  */
4049
- set_uniform_matrix_4fv(name: string | null, count: number, transpose: boolean, value: number): void
4054
+ set_uniform_matrix_4fv(name: string, count: number, transpose: boolean, value: number): void
4050
4055
  /**
4051
4056
  * Perform `glUniformMatrix4x2fv()` for `name` on `shader`
4052
4057
  * @param name name of the uniform
@@ -4054,7 +4059,7 @@ export interface GLShader {
4054
4059
  * @param transpose transpose the matrix
4055
4060
  * @param value values to set
4056
4061
  */
4057
- set_uniform_matrix_4x2fv(name: string | null, count: number, transpose: boolean, value: number): void
4062
+ set_uniform_matrix_4x2fv(name: string, count: number, transpose: boolean, value: number): void
4058
4063
  /**
4059
4064
  * Perform `glUniformMatrix4x3fv()` for `name` on `shader`
4060
4065
  * @param name name of the uniform
@@ -4062,7 +4067,7 @@ export interface GLShader {
4062
4067
  * @param transpose transpose the matrix
4063
4068
  * @param value values to set
4064
4069
  */
4065
- set_uniform_matrix_4x3fv(name: string | null, count: number, transpose: boolean, value: number): void
4070
+ set_uniform_matrix_4x3fv(name: string, count: number, transpose: boolean, value: number): void
4066
4071
  /**
4067
4072
  * Mark's `shader` as being used for the next GL draw command.
4068
4073
  *
@@ -4165,7 +4170,7 @@ export class GLShader extends Gst.Object {
4165
4170
  * @param profile a #GstGLSLProfile
4166
4171
  * @returns a shader string defining the precision of float types based on @context, @version and @profile
4167
4172
  */
4168
- static string_get_highest_precision(context: GLContext, version: GLSLVersion, profile: GLSLProfile): string | null
4173
+ static string_get_highest_precision(context: GLContext, version: GLSLVersion, profile: GLSLProfile): string
4169
4174
  }
4170
4175
 
4171
4176
  export module GLUpload {
@@ -4290,12 +4295,25 @@ export module GLViewConvert {
4290
4295
  input_mode_override?: GstVideo.VideoMultiviewMode | null
4291
4296
  output_flags_override?: GstVideo.VideoMultiviewFlags | null
4292
4297
  output_mode_override?: GstVideo.VideoMultiviewMode | null
4298
+ downmixMode?: GLStereoDownmix | null
4299
+ inputFlagsOverride?: GstVideo.VideoMultiviewFlags | null
4300
+ inputModeOverride?: GstVideo.VideoMultiviewMode | null
4301
+ outputFlagsOverride?: GstVideo.VideoMultiviewFlags | null
4302
+ outputModeOverride?: GstVideo.VideoMultiviewMode | null
4293
4303
  }
4294
4304
 
4295
4305
  }
4296
4306
 
4297
4307
  export interface GLViewConvert {
4298
4308
 
4309
+ // Own properties of GstGL-1.0.GstGL.GLViewConvert
4310
+
4311
+ downmixMode: GLStereoDownmix
4312
+ inputFlagsOverride: GstVideo.VideoMultiviewFlags
4313
+ inputModeOverride: GstVideo.VideoMultiviewMode
4314
+ outputFlagsOverride: GstVideo.VideoMultiviewFlags
4315
+ outputModeOverride: GstVideo.VideoMultiviewMode
4316
+
4299
4317
  // Own fields of GstGL-1.0.GstGL.GLViewConvert
4300
4318
 
4301
4319
  object: any
@@ -4408,6 +4426,21 @@ export interface GLViewConvert {
4408
4426
 
4409
4427
  // Class property signals of GstGL-1.0.GstGL.GLViewConvert
4410
4428
 
4429
+ connect(sigName: "notify::downmix-mode", callback: (($obj: GLViewConvert, pspec: GObject.ParamSpec) => void)): number
4430
+ connect_after(sigName: "notify::downmix-mode", callback: (($obj: GLViewConvert, pspec: GObject.ParamSpec) => void)): number
4431
+ emit(sigName: "notify::downmix-mode", ...args: any[]): void
4432
+ connect(sigName: "notify::input-flags-override", callback: (($obj: GLViewConvert, pspec: GObject.ParamSpec) => void)): number
4433
+ connect_after(sigName: "notify::input-flags-override", callback: (($obj: GLViewConvert, pspec: GObject.ParamSpec) => void)): number
4434
+ emit(sigName: "notify::input-flags-override", ...args: any[]): void
4435
+ connect(sigName: "notify::input-mode-override", callback: (($obj: GLViewConvert, pspec: GObject.ParamSpec) => void)): number
4436
+ connect_after(sigName: "notify::input-mode-override", callback: (($obj: GLViewConvert, pspec: GObject.ParamSpec) => void)): number
4437
+ emit(sigName: "notify::input-mode-override", ...args: any[]): void
4438
+ connect(sigName: "notify::output-flags-override", callback: (($obj: GLViewConvert, pspec: GObject.ParamSpec) => void)): number
4439
+ connect_after(sigName: "notify::output-flags-override", callback: (($obj: GLViewConvert, pspec: GObject.ParamSpec) => void)): number
4440
+ emit(sigName: "notify::output-flags-override", ...args: any[]): void
4441
+ connect(sigName: "notify::output-mode-override", callback: (($obj: GLViewConvert, pspec: GObject.ParamSpec) => void)): number
4442
+ connect_after(sigName: "notify::output-mode-override", callback: (($obj: GLViewConvert, pspec: GObject.ParamSpec) => void)): number
4443
+ emit(sigName: "notify::output-mode-override", ...args: any[]): void
4411
4444
  connect(sigName: string, callback: (...args: any[]) => void): number
4412
4445
  connect_after(sigName: string, callback: (...args: any[]) => void): number
4413
4446
  emit(sigName: string, ...args: any[]): void
@@ -4522,7 +4555,7 @@ export interface GLWindow {
4522
4555
  * Start the execution of the runloop.
4523
4556
  */
4524
4557
  run(): void
4525
- send_key_event(event_type: string | null, key_str: string | null): void
4558
+ send_key_event(event_type: string, key_str: string): void
4526
4559
  /**
4527
4560
  * Invoke `callback` with data on the window thread. `callback` is guaranteed to
4528
4561
  * have executed when this function returns.
@@ -4535,7 +4568,7 @@ export interface GLWindow {
4535
4568
  * @param callback function to invoke
4536
4569
  */
4537
4570
  send_message_async(callback: GLWindowCB): void
4538
- send_mouse_event(event_type: string | null, button: number, posx: number, posy: number): void
4571
+ send_mouse_event(event_type: string, button: number, posx: number, posy: number): void
4539
4572
  /**
4540
4573
  * Notify a `window` about a scroll event. A scroll signal holding the event
4541
4574
  * coordinates will be emitted.
@@ -5291,13 +5324,13 @@ export interface GLContextClass {
5291
5324
  get_gl_context: (context: GLContext) => never
5292
5325
  get_gl_api: (context: GLContext) => GLAPI
5293
5326
  get_gl_platform: (context: GLContext) => GLPlatform
5294
- get_proc_address: (gl_api: GLAPI, name: string | null) => any
5327
+ get_proc_address: (gl_api: GLAPI, name: string) => any
5295
5328
  activate: (context: GLContext, activate: boolean) => boolean
5296
5329
  choose_format: (context: GLContext) => boolean
5297
5330
  create_context: (context: GLContext, gl_api: GLAPI, other_context: GLContext) => boolean
5298
5331
  destroy_context: (context: GLContext) => void
5299
5332
  swap_buffers: (context: GLContext) => void
5300
- check_feature: (context: GLContext, feature: string | null) => boolean
5333
+ check_feature: (context: GLContext, feature: string) => boolean
5301
5334
  get_gl_platform_version: (context: GLContext) => [ /* major */ number, /* minor */ number ]
5302
5335
  get_config: (context: GLContext) => Gst.Structure | null
5303
5336
  request_config: (context: GLContext, gl_config: Gst.Structure | null) => boolean
package/gstgl-1.0.d.ts CHANGED
@@ -522,27 +522,27 @@ enum GLSLProfile {
522
522
  * An option that can be activated on bufferpools to request OpenGL
523
523
  * synchronization metadata on buffers from the pool.
524
524
  */
525
- const BUFFER_POOL_OPTION_GL_SYNC_META: string | null
525
+ const BUFFER_POOL_OPTION_GL_SYNC_META: string
526
526
  /**
527
527
  * String used for %GST_GL_TEXTURE_TARGET_2D as a #GstBufferPool pool option
528
528
  */
529
- const BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_2D: string | null
529
+ const BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_2D: string
530
530
  /**
531
531
  * String used for %GST_GL_TEXTURE_TARGET_EXTERNAL_OES as a #GstBufferPool pool option
532
532
  */
533
- const BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_EXTERNAL_OES: string | null
533
+ const BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_EXTERNAL_OES: string
534
534
  /**
535
535
  * String used for %GST_GL_TEXTURE_TARGET_RECTANGLE as a #GstBufferPool pool option
536
536
  */
537
- const BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_RECTANGLE: string | null
537
+ const BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_RECTANGLE: string
538
538
  /**
539
539
  * Name of the caps feature indicating the use of GL buffers
540
540
  */
541
- const CAPS_FEATURE_MEMORY_GL_BUFFER: string | null
541
+ const CAPS_FEATURE_MEMORY_GL_BUFFER: string
542
542
  /**
543
543
  * Name of the caps feature for indicating the use of #GstGLMemory
544
544
  */
545
- const CAPS_FEATURE_MEMORY_GL_MEMORY: string | null
545
+ const CAPS_FEATURE_MEMORY_GL_MEMORY: string
546
546
  /**
547
547
  * GL Allocation flag indicating that the implementation should allocate the
548
548
  * necessary resources.
@@ -572,77 +572,77 @@ const GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_SYSMEM: number
572
572
  /**
573
573
  * The name for %GST_GL_API_GLES1 used in various places
574
574
  */
575
- const GL_API_GLES1_NAME: string | null
575
+ const GL_API_GLES1_NAME: string
576
576
  /**
577
577
  * The name for %GST_GL_API_GLES2 used in various places
578
578
  */
579
- const GL_API_GLES2_NAME: string | null
579
+ const GL_API_GLES2_NAME: string
580
580
  /**
581
581
  * The name for %GST_GL_API_OPENGL3 used in various places
582
582
  */
583
- const GL_API_OPENGL3_NAME: string | null
583
+ const GL_API_OPENGL3_NAME: string
584
584
  /**
585
585
  * The name for %GST_GL_API_OPENGL used in various places
586
586
  */
587
- const GL_API_OPENGL_NAME: string | null
587
+ const GL_API_OPENGL_NAME: string
588
588
  /**
589
589
  * The name of the GL buffer allocator
590
590
  */
591
- const GL_BASE_MEMORY_ALLOCATOR_NAME: string | null
591
+ const GL_BASE_MEMORY_ALLOCATOR_NAME: string
592
592
  /**
593
593
  * The name of the GL buffer allocator
594
594
  */
595
- const GL_BUFFER_ALLOCATOR_NAME: string | null
595
+ const GL_BUFFER_ALLOCATOR_NAME: string
596
596
  /**
597
597
  * The currently supported formats that can be converted
598
598
  */
599
- const GL_COLOR_CONVERT_FORMATS: string | null
599
+ const GL_COLOR_CONVERT_FORMATS: string
600
600
  /**
601
601
  * The currently supported #GstCaps that can be converted
602
602
  */
603
- const GL_COLOR_CONVERT_VIDEO_CAPS: string | null
603
+ const GL_COLOR_CONVERT_VIDEO_CAPS: string
604
604
  /**
605
605
  * The canonical name of a #GstStructure that contains a configuration for a
606
606
  * #GstGLContext.
607
607
  */
608
- const GL_CONFIG_STRUCTURE_NAME: string | null
609
- const GL_CONTEXT_TYPE_CGL: string | null
610
- const GL_CONTEXT_TYPE_EAGL: string | null
611
- const GL_CONTEXT_TYPE_EGL: string | null
612
- const GL_CONTEXT_TYPE_GLX: string | null
613
- const GL_CONTEXT_TYPE_WGL: string | null
608
+ const GL_CONFIG_STRUCTURE_NAME: string
609
+ const GL_CONTEXT_TYPE_CGL: string
610
+ const GL_CONTEXT_TYPE_EAGL: string
611
+ const GL_CONTEXT_TYPE_EGL: string
612
+ const GL_CONTEXT_TYPE_GLX: string
613
+ const GL_CONTEXT_TYPE_WGL: string
614
614
  /**
615
615
  * The name used in #GstContext queries for requesting a #GstGLDisplay
616
616
  */
617
- const GL_DISPLAY_CONTEXT_TYPE: string | null
617
+ const GL_DISPLAY_CONTEXT_TYPE: string
618
618
  /**
619
619
  * The name of the GL memory allocator
620
620
  */
621
- const GL_MEMORY_ALLOCATOR_NAME: string | null
621
+ const GL_MEMORY_ALLOCATOR_NAME: string
622
622
  /**
623
623
  * The name of the GL Memory PBO allocator
624
624
  */
625
- const GL_MEMORY_PBO_ALLOCATOR_NAME: string | null
625
+ const GL_MEMORY_PBO_ALLOCATOR_NAME: string
626
626
  /**
627
627
  * List of video formats that are supported by #GstGLMemory
628
628
  */
629
- const GL_MEMORY_VIDEO_FORMATS_STR: string | null
629
+ const GL_MEMORY_VIDEO_FORMATS_STR: string
630
630
  /**
631
631
  * The name of the GL renderbuffer allocator
632
632
  */
633
- const GL_RENDERBUFFER_ALLOCATOR_NAME: string | null
633
+ const GL_RENDERBUFFER_ALLOCATOR_NAME: string
634
634
  /**
635
635
  * String used for %GST_GL_TEXTURE_TARGET_2D in things like caps values
636
636
  */
637
- const GL_TEXTURE_TARGET_2D_STR: string | null
637
+ const GL_TEXTURE_TARGET_2D_STR: string
638
638
  /**
639
639
  * String used for %GST_GL_TEXTURE_TARGET_EXTERNAL_OES in things like caps values
640
640
  */
641
- const GL_TEXTURE_TARGET_EXTERNAL_OES_STR: string | null
641
+ const GL_TEXTURE_TARGET_EXTERNAL_OES_STR: string
642
642
  /**
643
643
  * String used for %GST_GL_TEXTURE_TARGET_RECTANGLE in things like caps values
644
644
  */
645
- const GL_TEXTURE_TARGET_RECTANGLE_STR: string | null
645
+ const GL_TEXTURE_TARGET_RECTANGLE_STR: string
646
646
  /**
647
647
  * Flag indicating that we should map the GL object instead of to system memory.
648
648
  *
@@ -667,7 +667,7 @@ function context_get_gl_display(context: Gst.Context): [ /* returnType */ boolea
667
667
  * @param display resulting #GstGLDisplay
668
668
  */
669
669
  function context_set_gl_display(context: Gst.Context, display: GLDisplay | null): void
670
- function gl_api_from_string(api_s: string | null): GLAPI
670
+ function gl_api_from_string(api_s: string): GLAPI
671
671
  function gl_api_to_string(api: GLAPI): string | null
672
672
  function gl_base_memory_alloc(allocator: GLBaseMemoryAllocator, params: GLAllocationParams): GLBaseMemory | null
673
673
  function gl_base_memory_error_quark(): GLib.Quark
@@ -681,7 +681,7 @@ function gl_base_memory_init_once(): void
681
681
  * multiple times. This must be called before any other #GstGLBuffer operation.
682
682
  */
683
683
  function gl_buffer_init_once(): void
684
- function gl_check_extension(name: string | null, ext: string | null): boolean
684
+ function gl_check_extension(name: string, ext: string): boolean
685
685
  function gl_config_caveat_to_string(caveat: GLConfigCaveat): string | null
686
686
  function gl_config_surface_type_to_string(surface_type: GLConfigSurfaceType): string | null
687
687
  function gl_context_error_quark(): GLib.Quark
@@ -762,7 +762,7 @@ function gl_memory_pbo_init_once(): void
762
762
  * @param b another 2-dimensional 4x4 array of #gfloat
763
763
  */
764
764
  function gl_multiply_matrix4(a: number[], b: number[]): /* result */ number[]
765
- function gl_platform_from_string(platform_s: string | null): GLPlatform
765
+ function gl_platform_from_string(platform_s: string): GLPlatform
766
766
  function gl_platform_to_string(platform: GLPlatform): string | null
767
767
  /**
768
768
  * Performs a GST_QUERY_CONTEXT query of type "gst.gl.local_context" on all
@@ -791,7 +791,7 @@ function gl_stereo_downmix_mode_get_type(): GObject.GType
791
791
  function gl_sync_meta_api_get_type(): GObject.GType
792
792
  function gl_sync_meta_get_info(): Gst.MetaInfo
793
793
  function gl_texture_target_from_gl(target: number): GLTextureTarget
794
- function gl_texture_target_from_string(str: string | null): GLTextureTarget
794
+ function gl_texture_target_from_string(str: string): GLTextureTarget
795
795
  function gl_texture_target_to_buffer_pool_option(target: GLTextureTarget): string | null
796
796
  function gl_texture_target_to_gl(target: GLTextureTarget): number
797
797
  function gl_texture_target_to_string(target: GLTextureTarget): string | null
@@ -813,7 +813,7 @@ function gl_value_set_texture_target_from_mask(value: any, target_mask: GLTextur
813
813
  function gl_version_to_glsl_version(gl_api: GLAPI, maj: number, min: number): GLSLVersion
814
814
  function gl_window_error_quark(): GLib.Quark
815
815
  function glsl_error_quark(): GLib.Quark
816
- function glsl_profile_from_string(string: string | null): GLSLProfile
816
+ function glsl_profile_from_string(string: string): GLSLProfile
817
817
  function glsl_profile_to_string(profile: GLSLProfile): string | null
818
818
  /**
819
819
  * Note: this function first searches the first 1 kilobytes for a `#version`
@@ -821,15 +821,15 @@ function glsl_profile_to_string(profile: GLSLProfile): string | null
821
821
  * @param s string to search for a valid `#version` string
822
822
  * @returns TRUE if a valid `#version` string was found, FALSE otherwise
823
823
  */
824
- function glsl_string_get_version_profile(s: string | null): [ /* returnType */ boolean, /* version */ GLSLVersion, /* profile */ GLSLProfile ]
825
- function glsl_version_from_string(string: string | null): GLSLVersion
824
+ function glsl_string_get_version_profile(s: string): [ /* returnType */ boolean, /* version */ GLSLVersion, /* profile */ GLSLProfile ]
825
+ function glsl_version_from_string(string: string): GLSLVersion
826
826
  /**
827
827
  * Note: this function expects either a `#version` GLSL preprocesser directive
828
828
  * or a valid GLSL version and/or profile.
829
829
  * @param string a valid GLSL `#version` string
830
830
  * @returns TRUE if a valid `#version` string was found, FALSE otherwise
831
831
  */
832
- function glsl_version_profile_from_string(string: string | null): [ /* returnType */ boolean, /* version_ret */ GLSLVersion, /* profile_ret */ GLSLProfile ]
832
+ function glsl_version_profile_from_string(string: string): [ /* returnType */ boolean, /* version_ret */ GLSLVersion, /* profile_ret */ GLSLProfile ]
833
833
  function glsl_version_profile_to_string(version: GLSLVersion, profile: GLSLProfile): string | null
834
834
  function glsl_version_to_string(version: GLSLVersion): string | null
835
835
  function is_gl_base_memory(mem: Gst.Memory): boolean
@@ -1443,6 +1443,7 @@ module GLBaseSrc {
1443
1443
  // Own constructor properties of GstGL-1.0.GstGL.GLBaseSrc
1444
1444
 
1445
1445
  timestamp_offset?: number | null
1446
+ timestampOffset?: number | null
1446
1447
  }
1447
1448
 
1448
1449
  }
@@ -1452,6 +1453,7 @@ interface GLBaseSrc {
1452
1453
  // Own properties of GstGL-1.0.GstGL.GLBaseSrc
1453
1454
 
1454
1455
  timestamp_offset: number
1456
+ timestampOffset: number
1455
1457
 
1456
1458
  // Conflicting properties
1457
1459
 
@@ -1595,6 +1597,9 @@ interface GLBaseSrc {
1595
1597
  connect(sigName: "notify::do-timestamp", callback: (($obj: GLBaseSrc, pspec: GObject.ParamSpec) => void)): number
1596
1598
  connect_after(sigName: "notify::do-timestamp", callback: (($obj: GLBaseSrc, pspec: GObject.ParamSpec) => void)): number
1597
1599
  emit(sigName: "notify::do-timestamp", ...args: any[]): void
1600
+ connect(sigName: "notify::num-buffers", callback: (($obj: GLBaseSrc, pspec: GObject.ParamSpec) => void)): number
1601
+ connect_after(sigName: "notify::num-buffers", callback: (($obj: GLBaseSrc, pspec: GObject.ParamSpec) => void)): number
1602
+ emit(sigName: "notify::num-buffers", ...args: any[]): void
1598
1603
  connect(sigName: string, callback: (...args: any[]) => void): number
1599
1604
  connect_after(sigName: string, callback: (...args: any[]) => void): number
1600
1605
  emit(sigName: string, ...args: any[]): void
@@ -2029,7 +2034,7 @@ interface GLContext {
2029
2034
  * @param feature a platform specific feature
2030
2035
  * @returns Whether @feature is supported by @context
2031
2036
  */
2032
- check_feature(feature: string | null): boolean
2037
+ check_feature(feature: string): boolean
2033
2038
  /**
2034
2039
  * Must be called with `context` current.
2035
2040
  * @param fbo_target the GL value of the framebuffer target, GL_FRAMEBUFFER, GL_READ_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER
@@ -2148,7 +2153,7 @@ interface GLContext {
2148
2153
  * @param name an opengl function name
2149
2154
  * @returns a function pointer or %NULL
2150
2155
  */
2151
- get_proc_address(name: string | null): any | null
2156
+ get_proc_address(name: string): any | null
2152
2157
  get_thread(): GLib.Thread | null
2153
2158
  get_window(): GLWindow | null
2154
2159
  is_shared(): boolean
@@ -2257,7 +2262,7 @@ interface GLContext {
2257
2262
  * @param feature a platform specific feature
2258
2263
  * @returns Whether @feature is supported by @context
2259
2264
  */
2260
- vfunc_check_feature(feature: string | null): boolean
2265
+ vfunc_check_feature(feature: string): boolean
2261
2266
  vfunc_choose_format(): boolean
2262
2267
  vfunc_create_context(gl_api: GLAPI, other_context: GLContext): boolean
2263
2268
  vfunc_destroy_context(): void
@@ -2405,7 +2410,7 @@ class GLContext extends Gst.Object {
2405
2410
  * @param name then function to get the address of
2406
2411
  * @returns an address pointing to @name or %NULL
2407
2412
  */
2408
- static default_get_proc_address(gl_api: GLAPI, name: string | null): any | null
2413
+ static default_get_proc_address(gl_api: GLAPI, name: string): any | null
2409
2414
  /**
2410
2415
  * See also gst_gl_context_activate().
2411
2416
  * @returns the #GstGLContext active in the current thread or %NULL
@@ -2429,7 +2434,7 @@ class GLContext extends Gst.Object {
2429
2434
  * @param name the name of the function to retrieve
2430
2435
  * @returns a function pointer for @name, or %NULL
2431
2436
  */
2432
- static get_proc_address_with_platform(context_type: GLPlatform, gl_api: GLAPI, name: string | null): any | null
2437
+ static get_proc_address_with_platform(context_type: GLPlatform, gl_api: GLAPI, name: string): any | null
2433
2438
  }
2434
2439
 
2435
2440
  module GLDisplay {
@@ -3776,7 +3781,7 @@ class GLSLStage extends Gst.Object {
3776
3781
  static new(context: GLContext, type: number): GLSLStage
3777
3782
  static new_default_fragment(context: GLContext): GLSLStage
3778
3783
  static new_default_vertex(context: GLContext): GLSLStage
3779
- static new_with_string(context: GLContext, type: number, version: GLSLVersion, profile: GLSLProfile, str: string | null): GLSLStage
3784
+ static new_with_string(context: GLContext, type: number, version: GLSLVersion, profile: GLSLProfile, str: string): GLSLStage
3780
3785
  static new_with_strings(context: GLContext, type: number, version: GLSLVersion, profile: GLSLProfile, str: string[]): GLSLStage
3781
3786
  _init(config?: GLSLStage.ConstructorProperties): void
3782
3787
  }
@@ -3827,14 +3832,14 @@ interface GLShader {
3827
3832
  * @param index attribute index to set
3828
3833
  * @param name name of the attribute
3829
3834
  */
3830
- bind_attribute_location(index: number, name: string | null): void
3835
+ bind_attribute_location(index: number, name: string): void
3831
3836
  /**
3832
3837
  * Bind attribute `name` to the specified location `index` using
3833
3838
  * `glBindFragDataLocation()`.
3834
3839
  * @param index attribute index to set
3835
3840
  * @param name name of the attribute
3836
3841
  */
3837
- bind_frag_data_location(index: number, name: string | null): void
3842
+ bind_frag_data_location(index: number, name: string): void
3838
3843
  /**
3839
3844
  * Compiles `stage` and attaches it to `shader`.
3840
3845
  *
@@ -3859,7 +3864,7 @@ interface GLShader {
3859
3864
  * @param stage a #GstGLSLStage to attach
3860
3865
  */
3861
3866
  detach_unlocked(stage: GLSLStage): void
3862
- get_attribute_location(name: string | null): number
3867
+ get_attribute_location(name: string): number
3863
3868
  get_program_handle(): number
3864
3869
  /**
3865
3870
  * Note: must be called in the GL thread
@@ -3890,51 +3895,51 @@ interface GLShader {
3890
3895
  * @param name name of the uniform
3891
3896
  * @param value value to set
3892
3897
  */
3893
- set_uniform_1f(name: string | null, value: number): void
3898
+ set_uniform_1f(name: string, value: number): void
3894
3899
  /**
3895
3900
  * Perform `glUniform1fv()` for `name` on `shader`
3896
3901
  * @param name name of the uniform
3897
3902
  * @param value values to set
3898
3903
  */
3899
- set_uniform_1fv(name: string | null, value: number[]): void
3904
+ set_uniform_1fv(name: string, value: number[]): void
3900
3905
  /**
3901
3906
  * Perform `glUniform1i()` for `name` on `shader`
3902
3907
  * @param name name of the uniform
3903
3908
  * @param value value to set
3904
3909
  */
3905
- set_uniform_1i(name: string | null, value: number): void
3910
+ set_uniform_1i(name: string, value: number): void
3906
3911
  /**
3907
3912
  * Perform `glUniform1iv()` for `name` on `shader`
3908
3913
  * @param name name of the uniform
3909
3914
  * @param value values to set
3910
3915
  */
3911
- set_uniform_1iv(name: string | null, value: number[]): void
3916
+ set_uniform_1iv(name: string, value: number[]): void
3912
3917
  /**
3913
3918
  * Perform `glUniform2f()` for `name` on `shader`
3914
3919
  * @param name name of the uniform
3915
3920
  * @param v0 first value to set
3916
3921
  * @param v1 second value to set
3917
3922
  */
3918
- set_uniform_2f(name: string | null, v0: number, v1: number): void
3923
+ set_uniform_2f(name: string, v0: number, v1: number): void
3919
3924
  /**
3920
3925
  * Perform `glUniform2fv()` for `name` on `shader`
3921
3926
  * @param name name of the uniform
3922
3927
  * @param value values to set
3923
3928
  */
3924
- set_uniform_2fv(name: string | null, value: number[]): void
3929
+ set_uniform_2fv(name: string, value: number[]): void
3925
3930
  /**
3926
3931
  * Perform `glUniform2i()` for `name` on `shader`
3927
3932
  * @param name name of the uniform
3928
3933
  * @param v0 first value to set
3929
3934
  * @param v1 second value to set
3930
3935
  */
3931
- set_uniform_2i(name: string | null, v0: number, v1: number): void
3936
+ set_uniform_2i(name: string, v0: number, v1: number): void
3932
3937
  /**
3933
3938
  * Perform `glUniform2iv()` for `name` on `shader`
3934
3939
  * @param name name of the uniform
3935
3940
  * @param value values to set
3936
3941
  */
3937
- set_uniform_2iv(name: string | null, value: number[]): void
3942
+ set_uniform_2iv(name: string, value: number[]): void
3938
3943
  /**
3939
3944
  * Perform `glUniform3f()` for `name` on `shader`
3940
3945
  * @param name name of the uniform
@@ -3942,13 +3947,13 @@ interface GLShader {
3942
3947
  * @param v1 second value to set
3943
3948
  * @param v2 third value to set
3944
3949
  */
3945
- set_uniform_3f(name: string | null, v0: number, v1: number, v2: number): void
3950
+ set_uniform_3f(name: string, v0: number, v1: number, v2: number): void
3946
3951
  /**
3947
3952
  * Perform `glUniform3fv()` for `name` on `shader`
3948
3953
  * @param name name of the uniform
3949
3954
  * @param value values to set
3950
3955
  */
3951
- set_uniform_3fv(name: string | null, value: number[]): void
3956
+ set_uniform_3fv(name: string, value: number[]): void
3952
3957
  /**
3953
3958
  * Perform `glUniform3i()` for `name` on `shader`
3954
3959
  * @param name name of the uniform
@@ -3956,13 +3961,13 @@ interface GLShader {
3956
3961
  * @param v1 second value to set
3957
3962
  * @param v2 third value to set
3958
3963
  */
3959
- set_uniform_3i(name: string | null, v0: number, v1: number, v2: number): void
3964
+ set_uniform_3i(name: string, v0: number, v1: number, v2: number): void
3960
3965
  /**
3961
3966
  * Perform `glUniform3iv()` for `name` on `shader`
3962
3967
  * @param name name of the uniform
3963
3968
  * @param value values to set
3964
3969
  */
3965
- set_uniform_3iv(name: string | null, value: number[]): void
3970
+ set_uniform_3iv(name: string, value: number[]): void
3966
3971
  /**
3967
3972
  * Perform `glUniform4f()` for `name` on `shader`
3968
3973
  * @param name name of the uniform
@@ -3971,13 +3976,13 @@ interface GLShader {
3971
3976
  * @param v2 third value to set
3972
3977
  * @param v3 fourth value to set
3973
3978
  */
3974
- set_uniform_4f(name: string | null, v0: number, v1: number, v2: number, v3: number): void
3979
+ set_uniform_4f(name: string, v0: number, v1: number, v2: number, v3: number): void
3975
3980
  /**
3976
3981
  * Perform `glUniform4fv()` for `name` on `shader`
3977
3982
  * @param name name of the uniform
3978
3983
  * @param value values to set
3979
3984
  */
3980
- set_uniform_4fv(name: string | null, value: number[]): void
3985
+ set_uniform_4fv(name: string, value: number[]): void
3981
3986
  /**
3982
3987
  * Perform `glUniform4i()` for `name` on `shader`
3983
3988
  * @param name name of the uniform
@@ -3986,13 +3991,13 @@ interface GLShader {
3986
3991
  * @param v2 third value to set
3987
3992
  * @param v3 fourth value to set
3988
3993
  */
3989
- set_uniform_4i(name: string | null, v0: number, v1: number, v2: number, v3: number): void
3994
+ set_uniform_4i(name: string, v0: number, v1: number, v2: number, v3: number): void
3990
3995
  /**
3991
3996
  * Perform `glUniform4iv()` for `name` on `shader`
3992
3997
  * @param name name of the uniform
3993
3998
  * @param value values to set
3994
3999
  */
3995
- set_uniform_4iv(name: string | null, value: number[]): void
4000
+ set_uniform_4iv(name: string, value: number[]): void
3996
4001
  /**
3997
4002
  * Perform `glUniformMatrix2fv()` for `name` on `shader`
3998
4003
  * @param name name of the uniform
@@ -4000,7 +4005,7 @@ interface GLShader {
4000
4005
  * @param transpose transpose the matrix
4001
4006
  * @param value matrix to set
4002
4007
  */
4003
- set_uniform_matrix_2fv(name: string | null, count: number, transpose: boolean, value: number): void
4008
+ set_uniform_matrix_2fv(name: string, count: number, transpose: boolean, value: number): void
4004
4009
  /**
4005
4010
  * Perform `glUniformMatrix2x3fv()` for `name` on `shader`
4006
4011
  * @param name name of the uniform
@@ -4008,7 +4013,7 @@ interface GLShader {
4008
4013
  * @param transpose transpose the matrix
4009
4014
  * @param value values to set
4010
4015
  */
4011
- set_uniform_matrix_2x3fv(name: string | null, count: number, transpose: boolean, value: number): void
4016
+ set_uniform_matrix_2x3fv(name: string, count: number, transpose: boolean, value: number): void
4012
4017
  /**
4013
4018
  * Perform `glUniformMatrix2x4fv()` for `name` on `shader`
4014
4019
  * @param name name of the uniform
@@ -4016,7 +4021,7 @@ interface GLShader {
4016
4021
  * @param transpose transpose the matrix
4017
4022
  * @param value values to set
4018
4023
  */
4019
- set_uniform_matrix_2x4fv(name: string | null, count: number, transpose: boolean, value: number): void
4024
+ set_uniform_matrix_2x4fv(name: string, count: number, transpose: boolean, value: number): void
4020
4025
  /**
4021
4026
  * Perform `glUniformMatrix3fv()` for `name` on `shader`
4022
4027
  * @param name name of the uniform
@@ -4024,7 +4029,7 @@ interface GLShader {
4024
4029
  * @param transpose transpose the matrix
4025
4030
  * @param value values to set
4026
4031
  */
4027
- set_uniform_matrix_3fv(name: string | null, count: number, transpose: boolean, value: number): void
4032
+ set_uniform_matrix_3fv(name: string, count: number, transpose: boolean, value: number): void
4028
4033
  /**
4029
4034
  * Perform `glUniformMatrix3x2fv()` for `name` on `shader`
4030
4035
  * @param name name of the uniform
@@ -4032,7 +4037,7 @@ interface GLShader {
4032
4037
  * @param transpose transpose the matrix
4033
4038
  * @param value values to set
4034
4039
  */
4035
- set_uniform_matrix_3x2fv(name: string | null, count: number, transpose: boolean, value: number): void
4040
+ set_uniform_matrix_3x2fv(name: string, count: number, transpose: boolean, value: number): void
4036
4041
  /**
4037
4042
  * Perform `glUniformMatrix3x4fv()` for `name` on `shader`
4038
4043
  * @param name name of the uniform
@@ -4040,7 +4045,7 @@ interface GLShader {
4040
4045
  * @param transpose transpose the matrix
4041
4046
  * @param value values to set
4042
4047
  */
4043
- set_uniform_matrix_3x4fv(name: string | null, count: number, transpose: boolean, value: number): void
4048
+ set_uniform_matrix_3x4fv(name: string, count: number, transpose: boolean, value: number): void
4044
4049
  /**
4045
4050
  * Perform `glUniformMatrix4fv()` for `name` on `shader`
4046
4051
  * @param name name of the uniform
@@ -4048,7 +4053,7 @@ interface GLShader {
4048
4053
  * @param transpose transpose the matrix
4049
4054
  * @param value values to set
4050
4055
  */
4051
- set_uniform_matrix_4fv(name: string | null, count: number, transpose: boolean, value: number): void
4056
+ set_uniform_matrix_4fv(name: string, count: number, transpose: boolean, value: number): void
4052
4057
  /**
4053
4058
  * Perform `glUniformMatrix4x2fv()` for `name` on `shader`
4054
4059
  * @param name name of the uniform
@@ -4056,7 +4061,7 @@ interface GLShader {
4056
4061
  * @param transpose transpose the matrix
4057
4062
  * @param value values to set
4058
4063
  */
4059
- set_uniform_matrix_4x2fv(name: string | null, count: number, transpose: boolean, value: number): void
4064
+ set_uniform_matrix_4x2fv(name: string, count: number, transpose: boolean, value: number): void
4060
4065
  /**
4061
4066
  * Perform `glUniformMatrix4x3fv()` for `name` on `shader`
4062
4067
  * @param name name of the uniform
@@ -4064,7 +4069,7 @@ interface GLShader {
4064
4069
  * @param transpose transpose the matrix
4065
4070
  * @param value values to set
4066
4071
  */
4067
- set_uniform_matrix_4x3fv(name: string | null, count: number, transpose: boolean, value: number): void
4072
+ set_uniform_matrix_4x3fv(name: string, count: number, transpose: boolean, value: number): void
4068
4073
  /**
4069
4074
  * Mark's `shader` as being used for the next GL draw command.
4070
4075
  *
@@ -4167,7 +4172,7 @@ class GLShader extends Gst.Object {
4167
4172
  * @param profile a #GstGLSLProfile
4168
4173
  * @returns a shader string defining the precision of float types based on @context, @version and @profile
4169
4174
  */
4170
- static string_get_highest_precision(context: GLContext, version: GLSLVersion, profile: GLSLProfile): string | null
4175
+ static string_get_highest_precision(context: GLContext, version: GLSLVersion, profile: GLSLProfile): string
4171
4176
  }
4172
4177
 
4173
4178
  module GLUpload {
@@ -4292,12 +4297,25 @@ module GLViewConvert {
4292
4297
  input_mode_override?: GstVideo.VideoMultiviewMode | null
4293
4298
  output_flags_override?: GstVideo.VideoMultiviewFlags | null
4294
4299
  output_mode_override?: GstVideo.VideoMultiviewMode | null
4300
+ downmixMode?: GLStereoDownmix | null
4301
+ inputFlagsOverride?: GstVideo.VideoMultiviewFlags | null
4302
+ inputModeOverride?: GstVideo.VideoMultiviewMode | null
4303
+ outputFlagsOverride?: GstVideo.VideoMultiviewFlags | null
4304
+ outputModeOverride?: GstVideo.VideoMultiviewMode | null
4295
4305
  }
4296
4306
 
4297
4307
  }
4298
4308
 
4299
4309
  interface GLViewConvert {
4300
4310
 
4311
+ // Own properties of GstGL-1.0.GstGL.GLViewConvert
4312
+
4313
+ downmixMode: GLStereoDownmix
4314
+ inputFlagsOverride: GstVideo.VideoMultiviewFlags
4315
+ inputModeOverride: GstVideo.VideoMultiviewMode
4316
+ outputFlagsOverride: GstVideo.VideoMultiviewFlags
4317
+ outputModeOverride: GstVideo.VideoMultiviewMode
4318
+
4301
4319
  // Own fields of GstGL-1.0.GstGL.GLViewConvert
4302
4320
 
4303
4321
  object: any
@@ -4410,6 +4428,21 @@ interface GLViewConvert {
4410
4428
 
4411
4429
  // Class property signals of GstGL-1.0.GstGL.GLViewConvert
4412
4430
 
4431
+ connect(sigName: "notify::downmix-mode", callback: (($obj: GLViewConvert, pspec: GObject.ParamSpec) => void)): number
4432
+ connect_after(sigName: "notify::downmix-mode", callback: (($obj: GLViewConvert, pspec: GObject.ParamSpec) => void)): number
4433
+ emit(sigName: "notify::downmix-mode", ...args: any[]): void
4434
+ connect(sigName: "notify::input-flags-override", callback: (($obj: GLViewConvert, pspec: GObject.ParamSpec) => void)): number
4435
+ connect_after(sigName: "notify::input-flags-override", callback: (($obj: GLViewConvert, pspec: GObject.ParamSpec) => void)): number
4436
+ emit(sigName: "notify::input-flags-override", ...args: any[]): void
4437
+ connect(sigName: "notify::input-mode-override", callback: (($obj: GLViewConvert, pspec: GObject.ParamSpec) => void)): number
4438
+ connect_after(sigName: "notify::input-mode-override", callback: (($obj: GLViewConvert, pspec: GObject.ParamSpec) => void)): number
4439
+ emit(sigName: "notify::input-mode-override", ...args: any[]): void
4440
+ connect(sigName: "notify::output-flags-override", callback: (($obj: GLViewConvert, pspec: GObject.ParamSpec) => void)): number
4441
+ connect_after(sigName: "notify::output-flags-override", callback: (($obj: GLViewConvert, pspec: GObject.ParamSpec) => void)): number
4442
+ emit(sigName: "notify::output-flags-override", ...args: any[]): void
4443
+ connect(sigName: "notify::output-mode-override", callback: (($obj: GLViewConvert, pspec: GObject.ParamSpec) => void)): number
4444
+ connect_after(sigName: "notify::output-mode-override", callback: (($obj: GLViewConvert, pspec: GObject.ParamSpec) => void)): number
4445
+ emit(sigName: "notify::output-mode-override", ...args: any[]): void
4413
4446
  connect(sigName: string, callback: (...args: any[]) => void): number
4414
4447
  connect_after(sigName: string, callback: (...args: any[]) => void): number
4415
4448
  emit(sigName: string, ...args: any[]): void
@@ -4524,7 +4557,7 @@ interface GLWindow {
4524
4557
  * Start the execution of the runloop.
4525
4558
  */
4526
4559
  run(): void
4527
- send_key_event(event_type: string | null, key_str: string | null): void
4560
+ send_key_event(event_type: string, key_str: string): void
4528
4561
  /**
4529
4562
  * Invoke `callback` with data on the window thread. `callback` is guaranteed to
4530
4563
  * have executed when this function returns.
@@ -4537,7 +4570,7 @@ interface GLWindow {
4537
4570
  * @param callback function to invoke
4538
4571
  */
4539
4572
  send_message_async(callback: GLWindowCB): void
4540
- send_mouse_event(event_type: string | null, button: number, posx: number, posy: number): void
4573
+ send_mouse_event(event_type: string, button: number, posx: number, posy: number): void
4541
4574
  /**
4542
4575
  * Notify a `window` about a scroll event. A scroll signal holding the event
4543
4576
  * coordinates will be emitted.
@@ -5293,13 +5326,13 @@ interface GLContextClass {
5293
5326
  get_gl_context: (context: GLContext) => never
5294
5327
  get_gl_api: (context: GLContext) => GLAPI
5295
5328
  get_gl_platform: (context: GLContext) => GLPlatform
5296
- get_proc_address: (gl_api: GLAPI, name: string | null) => any
5329
+ get_proc_address: (gl_api: GLAPI, name: string) => any
5297
5330
  activate: (context: GLContext, activate: boolean) => boolean
5298
5331
  choose_format: (context: GLContext) => boolean
5299
5332
  create_context: (context: GLContext, gl_api: GLAPI, other_context: GLContext) => boolean
5300
5333
  destroy_context: (context: GLContext) => void
5301
5334
  swap_buffers: (context: GLContext) => void
5302
- check_feature: (context: GLContext, feature: string | null) => boolean
5335
+ check_feature: (context: GLContext, feature: string) => boolean
5303
5336
  get_gl_platform_version: (context: GLContext) => [ /* major */ number, /* minor */ number ]
5304
5337
  get_config: (context: GLContext) => Gst.Structure | null
5305
5338
  request_config: (context: GLContext, gl_config: Gst.Structure | null) => boolean
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@girs/gstgl-1.0",
3
- "version": "1.0.0-3.2.5",
3
+ "version": "1.0.0-3.2.7",
4
4
  "description": "GJS TypeScript type definitions for GstGL-1.0, generated from library version 1.0.0",
5
5
  "type": "module",
6
6
  "module": "gstgl-1.0.js",
@@ -25,13 +25,13 @@
25
25
  "test:cjs": "NODE_OPTIONS=--max_old_space_size=9216 tsc --noEmit gstgl-1.0.d.cts"
26
26
  },
27
27
  "dependencies": {
28
- "@girs/gjs": "^3.2.5",
29
- "@girs/glib-2.0": "^2.78.0-3.2.5",
30
- "@girs/gmodule-2.0": "^2.0.0-3.2.5",
31
- "@girs/gobject-2.0": "^2.78.0-3.2.5",
32
- "@girs/gst-1.0": "^1.23.0-3.2.5",
33
- "@girs/gstbase-1.0": "^1.0.0-3.2.5",
34
- "@girs/gstvideo-1.0": "^1.0.0-3.2.5"
28
+ "@girs/gjs": "^3.2.7",
29
+ "@girs/glib-2.0": "^2.78.0-3.2.7",
30
+ "@girs/gmodule-2.0": "^2.0.0-3.2.7",
31
+ "@girs/gobject-2.0": "^2.78.0-3.2.7",
32
+ "@girs/gst-1.0": "^1.23.0-3.2.7",
33
+ "@girs/gstbase-1.0": "^1.0.0-3.2.7",
34
+ "@girs/gstvideo-1.0": "^1.0.0-3.2.7"
35
35
  },
36
36
  "devDependencies": {
37
37
  "typescript": "*"