@ghostpaw/questlog 0.1.0

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package/LICENSE ADDED
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+ MIT License
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+
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+ Copyright (c) 2026 GhostPaw
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
package/README.md ADDED
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+ # @ghostpaw/questlog
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+
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+ A unified task and calendar model for Node.js, built on SQLite.
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+
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+ Questlog treats tasks, events, deadlines, recurring commitments, and loose intake as one coherent data model instead of separate systems. It ships as a single prebundled blob with zero runtime dependencies, designed for two audiences at once: human developers working directly in code, and LLM agents operating through a structured tool facade.
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+
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+ ## Install
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+
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+ ```bash
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+ npm install @ghostpaw/questlog
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+ ```
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+
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+ Requires **Node.js 24+** (uses the built-in `node:sqlite` module).
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+
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+ ## Quick Start
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+
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+ ```ts
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+ import { DatabaseSync } from 'node:sqlite';
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+ import { initQuestlogTables, read, write } from '@ghostpaw/questlog';
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+
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+ const db = new DatabaseSync(':memory:');
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+ initQuestlogTables(db);
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+
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+ // Capture incoming work as a rumor before committing to shape
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+ const rumor = write.captureRumor(db, {
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+ title: 'Legal says the vendor terms changed',
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+ details: 'Need to understand pricing delta and termination clause.',
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+ });
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+
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+ // Settle the rumor into real work once the shape is clear
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+ write.settleRumor(db, rumor.id, {
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+ settledAt: Date.now(),
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+ questline: {
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+ title: 'Vendor Renewal',
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+ description: 'Commercial, legal, and approval work.',
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+ },
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+ quests: [
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+ { title: 'Collect redlines', objective: 'Obtain the latest legal markup.' },
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+ { title: 'Review pricing delta', objective: 'Compare current vs. proposed cost.' },
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+ ],
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+ });
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+
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+ // Drive the day from derived views, not from memory
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+ const available = read.listAvailableQuests(db);
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+ const dueSoon = read.listDueSoonQuests(db, 7 * 24 * 60 * 60 * 1000);
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+ const results = read.searchQuestlog(db, 'vendor');
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+ ```
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+
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+ ## The Model
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+
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+ Seven concepts, strict separation of concerns:
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+
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+ | Concept | Purpose |
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+ |---|---|
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+ | **Rumor** | Incoming signal that may or may not become real work |
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+ | **Questline** | Shared context and rollup for a group of related quests |
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+ | **Quest** | One concrete commitment with lifecycle, timing, and outcome |
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+ | **Repeatable Quest** | Recurring template that spawns fresh quests on a schedule |
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+ | **Unlock** | Hard prerequisite: quest B stays blocked until quest A succeeds |
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+ | **Reward** | Descriptive outcome attached to completed work, with a claim lifecycle |
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+ | **Tag** | Cross-cutting label for filtering and reporting |
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+
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+ The unified model means one entity type covers every temporal intention:
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+
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+ | What it looks like | What it actually is |
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+ |---|---|
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+ | A todo item | A quest with no temporal metadata |
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+ | A deadline | A quest with `dueAt` |
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+ | A calendar event | A quest with `scheduledStartAt` and `scheduledEndAt` |
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+ | A recurring commitment | A repeatable quest with an RRULE |
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+ | A completed action | A quest resolved via `finishQuest` |
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+
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+ State is derived, not toggled. A quest's availability comes from its lifecycle, timing fields, and unlock graph — computed at read time, never stored as a status flag.
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+
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+ ### Lifecycle at a glance
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+
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+ Questlog computes WoW-style markers on every read. They change as work moves through its lifecycle:
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+
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+  
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+
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+ > **Intake**
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+ >
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+ > | | | |
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+ > |:---:|---|---|
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+ > | $\color{Goldenrod}{\textsf{❗}}$ | *Legal says the vendor terms changed* | `rumor · open` |
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+ > | | ↓   settle into questline + quests | |
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+ >
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+ > **Quest progression**
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+ >
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+ > | | | |
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+ > |:---:|---|---|
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+ > | $\color{Goldenrod}{\textsf{❗}}$ | *Review pricing delta* | `open · available` |
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+ > | $\color{Gray}{\textsf{❓}}$ | *Review pricing delta* | `in progress` |
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+ > | $\color{Goldenrod}{\textsf{❓}}$ | *Review pricing delta* | `done · reward unclaimed` |
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+ > |   ✓   | *Review pricing delta* | `done · reward claimed` |
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+ >
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+ > **Other markers**
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+ >
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+ > | | | |
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+ > |:---:|---|---|
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+ > | $\color{CornflowerBlue}{\textsf{❗}}$ | *Weekly standup notes* | `repeatable · due` |
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+ > | $\color{Gray}{\textsf{❗}}$ | *Plan Q3 roadmap* | `open · deferred` |
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+ > | $\color{Gray}{\textsf{❓}}$ | *Obtain finance approval* | `open · blocked` |
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+
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+  
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+
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+ Marker IDs are semantic strings (`attention.available`, `progress.complete`, ...) computed at read time, never stored. The `markers` namespace maps each to its symbol, color, label, and CSS class for consistent rendering across HTML, TTY, and plain text.
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+
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+ ## Two Audiences
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+
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+ ### Human developers
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+
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+ Use the `read` and `write` namespaces for direct-code access to every domain operation:
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+
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+ ```ts
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+ import { read, write } from '@ghostpaw/questlog';
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+
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+ write.createQuest(db, { title: 'Ship release notes', objective: 'Draft and publish.' });
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+ write.startQuest(db, questId);
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+ write.finishQuest(db, questId, 'Published to blog and changelog.');
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+
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+ const blocked = read.listBlockedQuests(db);
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+ const overdue = read.listOverdueQuests(db);
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+ ```
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+
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+ See [HUMAN.md](docs/HUMAN.md) for the full human-facing guide with worked examples.
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+
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+ ### LLM agents
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+ Use the `tools`, `skills`, and `soul` namespaces for a structured runtime surface designed to minimize LLM cognitive load:
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+
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+ ```ts
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+ import { tools, skills, soul } from '@ghostpaw/questlog';
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+
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+ // 12 intent-shaped tools with JSON Schema inputs and structured results
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+ const allTools = tools.questlogTools;
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+ const searchTool = tools.getQuestlogToolByName('search_questlog')!;
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+ const result = searchTool.handler(db, { query: 'vendor', mode: 'browse' });
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+
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+ // 25 reusable workflow skills for common multi-step scenarios
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+ const allSkills = skills.questlogSkills;
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+
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+ // Thinking foundation for system prompts
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+ const prompt = soul.renderQuestlogSoulPromptFoundation();
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+ ```
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+
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+ Every tool returns a discriminated result with `outcome: 'success' | 'no_op' | 'needs_clarification' | 'error'`, structured entities, next-step hints, and actionable recovery advice. No thrown exceptions to parse, no ambiguous prose.
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+ See [LLM.md](docs/LLM.md) for the full AI-facing guide covering soul, tools, and skills.
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+
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+ ## Tools
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+ Twelve tools shaped around operator intent, not raw storage operations:
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+ | Tool | What it does |
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+ |---|---|
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+ | `search_questlog` | Cross-entity full-text search |
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+ | `review_questlog` | Filtered list views (available, overdue, due soon, ...) |
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+ | `inspect_questlog_item` | Detailed inspection of any single entity |
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+ | `capture_rumor` | Record incoming work before committing to shape |
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+ | `shape_work` | Create quests, questlines, settle rumors into structure |
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+ | `plan_quest` | Set timing: due dates, defer dates, scheduled windows |
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+ | `run_quest` | Start, finish, abandon, log effort |
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+ | `organize_work` | Move quests between questlines, manage questline lifecycle |
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+ | `manage_repeatable` | Create and maintain recurring quest templates |
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+ | `tag_work` | Classify quests and repeatables with tags |
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+ | `reward_work` | Attach, update, claim, or remove rewards |
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+ | `retire_work` | Soft-delete or archive things that should leave the active surface |
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+
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+ Each tool exports runtime metadata — name, description, JSON Schema, input descriptions, side-effect level — so agent harnesses can wire them without reading docs.
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+
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+ ## Key Properties
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+
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+ - **Zero runtime dependencies.** Only `node:sqlite` (built into Node 24+).
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+ - **Single prebundled blob.** One ESM + one CJS entry in `dist/`. No subpath exports, no code splitting.
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+ - **Pure SQLite storage.** FTS5 full-text search, CHECK-constrained state transitions, trigger-maintained indexes. Bring your own `DatabaseSync` instance.
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+ - **Derived state.** Availability, blocking, deferral, overdue, and markers are computed at read time from fields and relationships, never stored as flags.
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+ - **Intention-shaped writes.** `captureRumor`, `settleRumor`, `startQuest`, `finishQuest`, `abandonQuest` — operations that say what happened, not generic CRUD.
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+ - **RFC 5545 recurrence.** Standard RRULE strings for recurring work. No custom recurrence format.
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+ - **WoW-style markers.** Semantic marker IDs (`attention.available`, `progress.complete`, ...) computed on every read, renderable to any channel.
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+ - **Colocated tests.** Every non-type module has a colocated `.test.ts` file. The behavior described in docs is backed by executable coverage.
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+
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+ ## Package Surface
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+
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+ ```ts
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+ import {
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+ initQuestlogTables, // schema setup
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+ read, // all query functions
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+ write, // all mutation functions
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+ tools, // LLM tool definitions + registry
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+ skills, // LLM workflow skills + registry
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+ soul, // thinking foundation for system prompts
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+ markers, // marker derivation and lookup
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+ } from '@ghostpaw/questlog';
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+ ```
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+ All domain types are also available at the root for TypeScript consumers:
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+
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+ ```ts
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+ import type {
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+ QuestlogDb,
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+ QuestState,
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+ QuestDetailRecord,
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+ CreateQuestInput,
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+ QuestlogSearchResult,
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+ QuestlogToolDefinition,
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+ QuestlogSkill,
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+ QuestlogSoul,
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+ } from '@ghostpaw/questlog';
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+ ```
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+
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+ ## Documentation
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+
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+ | Document | Audience |
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+ |---|---|
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+ | [HUMAN.md](docs/HUMAN.md) | Human developers using the low-level `read`/`write` API |
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+ | [LLM.md](docs/LLM.md) | Agent builders wiring tools, skills, and soul into LLM systems |
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+ | [docs/README.md](docs/README.md) | Architecture overview: model, invariants, lifecycle, markers |
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+ | [docs/entities/](docs/entities/) | Per-entity manuals with exact public API listings |
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+
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+ ## Development
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+
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+ ```bash
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+ npm install
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+ npm test # node:test runner
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+ npm run typecheck # tsc --noEmit
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+ npm run lint # biome check
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+ npm run build # ESM + CJS + declarations via tsup
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+ ```
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+
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+ The repo is pinned to **Node 24.14.0** via `.nvmrc` / `.node-version` / `.tool-versions` / `mise.toml` / Volta. Use whichever version manager you prefer.
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+ ### Support
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+ If this package helps your project, consider sponsoring its maintenance:
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+
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+ [![GitHub Sponsors](https://img.shields.io/badge/Sponsor-EA4AAA?style=for-the-badge&logo=github&logoColor=white)](https://github.com/sponsors/Anonyfox)
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+
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+ ---
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+
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+ **[Anonyfox](https://anonyfox.com) • [MIT License](LICENSE)**