@ggui-ai/ui-gen 0.24.0 → 0.25.0

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Files changed (98) hide show
  1. package/dist/{adapter-Du7P_5Fx.d.ts → adapter-Cg_rkpGq.d.ts} +1 -1
  2. package/dist/adapters/generation-dispatch.d.ts +27 -5
  3. package/dist/adapters/generation-dispatch.js +909 -53
  4. package/dist/adapters/generation-dispatch.js.map +1 -1
  5. package/dist/adapters/index.js +3 -1
  6. package/dist/adapters/index.js.map +1 -1
  7. package/dist/advanced/index.d.ts +12 -10
  8. package/dist/advanced/index.js +917 -98
  9. package/dist/advanced/index.js.map +1 -1
  10. package/dist/{axes-CzLEMDeB.d.ts → axes-CKVCzR_x.d.ts} +1 -1
  11. package/dist/bank-CT4eEkta.d.ts +118 -0
  12. package/dist/boilerplate.js +24 -12
  13. package/dist/boilerplate.js.map +1 -1
  14. package/dist/check/index.d.ts +11 -4
  15. package/dist/check/index.js +47 -1
  16. package/dist/check/index.js.map +1 -1
  17. package/dist/classifier/index.d.ts +2 -2
  18. package/dist/compose.d.ts +2 -2
  19. package/dist/{create-ui-generator-GIhzx08x.d.ts → create-ui-generator-DFnnArrv.d.ts} +11 -3
  20. package/dist/{dispatch-BnAH56p4.d.ts → dispatch-CStl9eAw.d.ts} +5 -3
  21. package/dist/evaluation/axis-checks/index.d.ts +5 -5
  22. package/dist/evaluation/axis-checks/index.js +90 -2
  23. package/dist/evaluation/axis-checks/index.js.map +1 -1
  24. package/dist/evaluation/axis-checks/registry.d.ts +3 -3
  25. package/dist/evaluation/axis-checks/registry.js +88 -1
  26. package/dist/evaluation/axis-checks/registry.js.map +1 -1
  27. package/dist/evaluation/index.d.ts +300 -23
  28. package/dist/evaluation/index.js +746 -30
  29. package/dist/evaluation/index.js.map +1 -1
  30. package/dist/evaluation/types.d.ts +9 -1
  31. package/dist/evaluation/types.js.map +1 -1
  32. package/dist/fragments/index.d.ts +3 -3
  33. package/dist/harness/check/runtime-render/index.d.ts +5 -5
  34. package/dist/harness/index.d.ts +4 -4
  35. package/dist/harness/index.js +33 -15
  36. package/dist/harness/index.js.map +1 -1
  37. package/dist/harness/result-types.d.ts +3 -3
  38. package/dist/harness/runtime.d.ts +10 -4
  39. package/dist/harness/runtime.js +26 -14
  40. package/dist/harness/runtime.js.map +1 -1
  41. package/dist/harness/types-public.d.ts +3 -3
  42. package/dist/harness/types-public.js +33 -15
  43. package/dist/harness/types-public.js.map +1 -1
  44. package/dist/harness/validator-trace-sink.d.ts +3 -3
  45. package/dist/hash.d.ts +1 -1
  46. package/dist/index.d.ts +25 -9
  47. package/dist/index.js +926 -101
  48. package/dist/index.js.map +1 -1
  49. package/dist/{llm-router-DwwUK1bz.d.ts → llm-router-nfO7wPec.d.ts} +3 -1
  50. package/dist/patch.d.ts +3 -3
  51. package/dist/policy.d.ts +1 -1
  52. package/dist/tools/get-primitives-ts.d.ts +1 -1
  53. package/dist/tools/get-primitives-ts.js +1 -1
  54. package/dist/tools/get-primitives-ts.js.map +1 -1
  55. package/dist/{types-BOvHNG7K.d.ts → types-Dh1s4K9j.d.ts} +1 -1
  56. package/dist/{types-public-Bk6d1WLN.d.ts → types-public-BJTLpzWn.d.ts} +134 -7
  57. package/dist/validation/index.d.ts +1 -1
  58. package/dist/validation/index.js +1 -1
  59. package/dist/validation/index.js.map +1 -1
  60. package/dist/workflows.d.ts +3 -3
  61. package/package.json +12 -12
  62. package/src/adapters/generation-dispatch.ts +36 -2
  63. package/src/adapters/tools.ts +2 -1
  64. package/src/boilerplate/free-design-prompt.ts +1 -1
  65. package/src/boilerplate/generate.ts +26 -1
  66. package/src/boilerplate/hard-sections.ts +13 -13
  67. package/src/boilerplate/system-prompt.ts +1 -1
  68. package/src/check/index.ts +1 -0
  69. package/src/check/sample-props.ts +63 -0
  70. package/src/coding-agent/tools.ts +4 -1
  71. package/src/create-harness.ts +3 -3
  72. package/src/create-ui-generator.ts +20 -1
  73. package/src/evaluation/__fixtures__/png.ts +100 -0
  74. package/src/evaluation/axis-checks/checks/state-merge.ts +1 -1
  75. package/src/evaluation/axis-checks/checks/universal.ts +111 -0
  76. package/src/evaluation/axis-checks/dispatch.ts +4 -1
  77. package/src/evaluation/criteria/bank.ts +85 -0
  78. package/src/evaluation/criteria/context.ts +52 -0
  79. package/src/evaluation/criteria/resolve.ts +159 -0
  80. package/src/evaluation/criteria/select.ts +79 -0
  81. package/src/evaluation/index.ts +23 -0
  82. package/src/evaluation/ink-extent.ts +200 -0
  83. package/src/evaluation/theme-css.ts +12 -5
  84. package/src/evaluation/types-public.ts +130 -3
  85. package/src/evaluation/types.ts +9 -0
  86. package/src/evaluation/visual-evaluator.ts +636 -30
  87. package/src/harness/coding/generate-task-runner.ts +3 -0
  88. package/src/harness/coding/run-coding-turn.ts +7 -3
  89. package/src/harness/coding/run-eval-round.ts +19 -0
  90. package/src/harness/runtime.ts +5 -0
  91. package/src/harness-tool-names.ts +38 -0
  92. package/src/index.ts +12 -0
  93. package/src/run-check.ts +2 -0
  94. package/src/tools/get-primitives-ts.ts +1 -1
  95. package/src/tools/get-wire.ts +1 -1
  96. package/src/tools/render-check.ts +0 -60
  97. package/src/tools.ts +11 -1
  98. package/src/validation/primitives.ts +1 -1
@@ -1,11 +1,11 @@
1
- import { C as Classification } from './axes-CzLEMDeB.js';
1
+ import { C as Classification } from './axes-CKVCzR_x.js';
2
2
  import { Workflow } from './harness/types-public.js';
3
3
  import '@ggui-ai/protocol';
4
4
  import './styling-profile-CxfvV48g.js';
5
- import './types-public-Bk6d1WLN.js';
5
+ import './types-public-BJTLpzWn.js';
6
6
  import '@ggui-ai/mcp-server-core';
7
7
  import './design-mode-DLufhrNp.js';
8
- import './types-BOvHNG7K.js';
8
+ import './types-Dh1s4K9j.js';
9
9
  import './llm.js';
10
10
  import './policy.js';
11
11
 
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@ggui-ai/ui-gen",
3
- "version": "0.24.0",
3
+ "version": "0.25.0",
4
4
  "description": "UI generation harness for ggui — the LLM system prompt, multi-turn coding loop, and evaluation engine that turn a DataContract into a React component. Implements the UiGenerator contract from @ggui-ai/mcp-server-core; consumed by @ggui-ai/mcp-server.",
5
5
  "license": "Apache-2.0",
6
6
  "keywords": [
@@ -189,9 +189,9 @@
189
189
  "puppeteer-core": "^24.40.0 || ^25.0.0",
190
190
  "react": "^18.0.0 || ^19.0.0",
191
191
  "react-dom": "^18.0.0 || ^19.0.0",
192
- "@ggui-ai/project-config": "0.24.0",
193
- "@ggui-ai/protocol": "0.24.0",
194
- "@ggui-ai/mcp-server-core": "0.24.0"
192
+ "@ggui-ai/project-config": "0.25.0",
193
+ "@ggui-ai/mcp-server-core": "0.25.0",
194
+ "@ggui-ai/protocol": "0.25.0"
195
195
  },
196
196
  "peerDependenciesMeta": {
197
197
  "@google/adk": {
@@ -233,11 +233,11 @@
233
233
  "openai": "^7.9.0",
234
234
  "typescript": "^5.0.0",
235
235
  "zod": "^4.3.6",
236
- "@ggui-ai/design": "0.24.0",
237
- "@ggui-ai/gadgets": "0.24.0",
238
- "@ggui-ai/sandbox": "0.24.0",
239
- "@ggui-ai/ui-visual-tester": "0.24.0",
240
- "@ggui-ai/wire": "0.24.0"
236
+ "@ggui-ai/design": "0.25.0",
237
+ "@ggui-ai/ui-visual-tester": "0.25.0",
238
+ "@ggui-ai/gadgets": "0.25.0",
239
+ "@ggui-ai/sandbox": "0.25.0",
240
+ "@ggui-ai/wire": "0.25.0"
241
241
  },
242
242
  "devDependencies": {
243
243
  "@google/adk": "^2.0.0",
@@ -252,9 +252,9 @@
252
252
  "react-dom": "^19.0.0",
253
253
  "tsup": "^8.5.0",
254
254
  "vitest": "^3.2.6",
255
- "@ggui-ai/mcp-server-core": "0.24.0",
256
- "@ggui-ai/project-config": "0.24.0",
257
- "@ggui-ai/protocol": "0.24.0"
255
+ "@ggui-ai/mcp-server-core": "0.25.0",
256
+ "@ggui-ai/project-config": "0.25.0",
257
+ "@ggui-ai/protocol": "0.25.0"
258
258
  },
259
259
  "engines": {
260
260
  "node": ">=22.0.0"
@@ -60,8 +60,22 @@ import type { QualityConfig } from "../evaluation/types-public.js";
60
60
  import type { AgentConfig } from "../harness/llm-router.js";
61
61
  import { type GadgetDescriptor, type JsonObject } from "@ggui-ai/protocol";
62
62
  import { canvasForRendering, type CanvasClass, type DesignMode } from "../design-mode.js";
63
+ import type { VisionProvider } from "../harness/llm-router.js";
64
+ import type { CriteriaBank } from "../evaluation/criteria/bank.js";
63
65
  import type { GenerationProfileInput } from "../boilerplate/styling-profile.js";
64
66
 
67
+ /**
68
+ * ggui#1250 — the in-loop VISUAL judge as its own agent: a vision provider (typed so an OpenAI judge cannot
69
+ * be written), a model, and — when the caller resolves provider keys itself — that provider's key, which
70
+ * becomes the agent's own `routeOverride`. Never the coding agent's route: where this exists (an OpenAI
71
+ * coding lane), the coding key is another provider's.
72
+ */
73
+ export interface VisualEvalAgentSpec {
74
+ readonly provider: VisionProvider;
75
+ readonly model: string;
76
+ readonly apiKey?: string;
77
+ }
78
+
65
79
  export interface GenerationDispatchParams {
66
80
  provider: ProviderName;
67
81
  model: string;
@@ -109,6 +123,9 @@ export interface GenerationDispatchParams {
109
123
  * the same box. See `VisualEvalConfig.canvasViewports`.
110
124
  */
111
125
  canvasViewports?: Partial<Readonly<Record<CanvasClass, { width: number; height: number }>>>;
126
+ /** ggui#1436 — see `SingleComponentParams.visualEvaluation.criteriaBank`. */
127
+ criteriaBank?: CriteriaBank;
128
+ criteriaKind?: string;
112
129
  };
113
130
  /** Quality config controlling eval tiers and improvement behavior */
114
131
  qualityConfig?: QualityConfig;
@@ -190,6 +207,13 @@ export interface GenerationDispatchParams {
190
207
  * existing behavior for callers that don't set it.
191
208
  */
192
209
  routeOverride?: AgentConfig["routeOverride"];
210
+ /**
211
+ * ggui#1250 — the in-loop visual judge named as its own agent (see {@link VisualEvalAgentSpec}).
212
+ * Absent (default, every existing caller): today's chain, `visualEval ← evaluation ← coding`, which on
213
+ * a lane without a vision path records the score half as skipped (#1248). Off by default; a measurement
214
+ * knob first, a product knob only by ruling.
215
+ */
216
+ visualEvalAgent?: VisualEvalAgentSpec;
193
217
  /**
194
218
  * Retry observer (#489) — see `AgentConfig.onRetry`. Threaded onto
195
219
  * the coding + evaluation agent specs so a rate-limited retry inside
@@ -268,8 +292,17 @@ export async function dispatchGeneration(
268
292
  onRetry: params.onRetry,
269
293
  }
270
294
  : undefined;
271
- // ModelRoles doesn't currently expose a visualEval slot — falls through
272
- // to the documented evaluation → coding chain inside resolveSessionAgents.
295
+ // ggui#1250 — the in-loop visual judge as its own agent when named: its own provider and its own key
296
+ // route, never the coding agent's. Absent: today's chain, visualEval ← evaluation ← coding, inside
297
+ // resolveSessionAgents (ModelRoles has no visualEval slot — a role is a model, and this needs a provider).
298
+ const visualEvalAgent = params.visualEvalAgent
299
+ ? {
300
+ provider: params.visualEvalAgent.provider,
301
+ model: params.visualEvalAgent.model,
302
+ ...(params.visualEvalAgent.apiKey !== undefined ? { routeOverride: { apiKey: params.visualEvalAgent.apiKey } } : {}),
303
+ onRetry: params.onRetry,
304
+ }
305
+ : undefined;
273
306
 
274
307
  // ── Contract enrichment ──────────────────────────────────────────────
275
308
  // The contract is used as-is: `clientCapabilities.gadgets`
@@ -426,6 +459,7 @@ export async function dispatchGeneration(
426
459
  const agents = resolveSessionAgents({
427
460
  codingAgent,
428
461
  evaluationAgent,
462
+ ...(visualEvalAgent !== undefined ? { visualEvalAgent } : {}),
429
463
  });
430
464
 
431
465
  // ── Runtime policy resolution ──
@@ -20,7 +20,8 @@ import { validateAllContracts } from '../check/index.js';
20
20
  import { typecheck } from '../check/index.js';
21
21
  import { lintReactHooks } from '../check/index.js';
22
22
  import ts from 'typescript';
23
- import { tryRender, generateSampleProps } from '../tools/render-check.js';
23
+ import { tryRender } from '../tools/render-check.js';
24
+ import { generateSampleProps } from '../check/sample-props.js';
24
25
 
25
26
  /**
26
27
  * Context for creating generator tools.
@@ -212,7 +212,7 @@ With raw elements YOU own the semantics — nothing is accessible by constructio
212
212
  3. **Images have \`alt\`** (\`alt=""\` for decorative). Icon-only buttons need \`aria-label\`; decorative icons and emoji are \`aria-hidden="true"\`.
213
213
  4. **Live & streaming data** (a \`useStream\` \`.latest\` value, counters, clocks, flashing prices) sits in an \`aria-live="polite"\` (or \`role="status"\`) region so screen readers announce the change.
214
214
  5. **Headings nest**: one \`<h1>\` per screen, \`<h2>\` for sections, \`<h3>\` below — never skipped or inverted.
215
- 6. **Busy state is announced**: \`<button disabled={isLoading} aria-busy={isLoading}>{isLoading ? 'Submitting…' : 'Submit'}</button>\`.
215
+ 6. **Busy state is announced**: every control that dispatches an action (a button, a select whose change dispatches, an input that sends on Enter) stays pending from \`useActionPending('<action>')\` until the agent's answer repaints the card — \`<button disabled={sendPending} aria-busy={sendPending}>{sendPending ? 'Sending…' : 'Send'}</button>\`. Only a control that dispatches the action carries its busy look; while it is pending, other controls of the same record may be disabled — nothing more (controls of other records, creation controls and the action's own cancel stay enabled); busy state the card owns (\`isLoading\`) the same way.
216
216
  7. **Stateful controls announce state**: \`role="checkbox"\` + \`aria-checked\` on a toggleable row, \`aria-pressed\` on a toggle button, \`aria-selected\` on the chosen item, \`aria-expanded\` on an open/close affordance. Styling (strikethrough, color, a check mark) is never the only carrier of state.
217
217
  8. **Focus is visible** — style \`:focus-visible\` with a token color; never \`outline: none\` without a replacement.`;
218
218
 
@@ -230,6 +230,7 @@ export function generateBoilerplate(
230
230
  const actionTypeAliases: string[] = [];
231
231
  const actionHookCalls: string[] = [];
232
232
  const actionReturnFields: string[] = [];
233
+ let hasOneShotAction = false;
233
234
  const actionsMap: ActionSpec = contract?.actionSpec ?? {};
234
235
  for (const [key, entry] of Object.entries(actionsMap)) {
235
236
  const label = entry.label ?? key;
@@ -274,7 +275,29 @@ export function generateBoilerplate(
274
275
  // instruction for every action. So it stays, ALONE on the hook line — what
275
276
  // sits next to it is part of what it says.
276
277
  const onceHint = " — if this is meant ONCE, disable its control after it fires";
277
- actionHookCalls.push(` const ${key} = useAction<${typeName}>('${key}'); // ${callSig}${toolHint}${onceHint}`);
278
+ // ggui#1223 (rnd reliability/013, arm C): an action the contract DECLARES
279
+ // `oneShot` gets its spent state as data, pre-bound beside the dispatcher —
280
+ // WHAT to code, beside HOW — and the generic once-hint leaves ITS line only:
281
+ // left there, the hint steered the model to a local `useState(false)` guard
282
+ // against the prompt's block (arm B: 0 of 6 declared cells used the hook).
283
+ // The generic hint stays verbatim on every undeclared action.
284
+ if (entry.oneShot === true) {
285
+ hasOneShotAction = true;
286
+ actionHookCalls.push(
287
+ ` const ${key} = useAction<${typeName}>('${key}'); // ${callSig}${toolHint} — declared oneShot: the runtime drops a second dispatch`,
288
+ );
289
+ actionHookCalls.push(
290
+ ` const ${key}Spent = useActionSpent('${key}'); // true once fired, also after a reload — render the control from THIS: disabled={${key}Spent} and a spent label`,
291
+ );
292
+ } else {
293
+ actionHookCalls.push(` const ${key} = useAction<${typeName}>('${key}'); // ${callSig}${toolHint}${onceHint}`);
294
+ }
295
+ // ggui#1398 — the dispatch's in-flight state, bound at the site the model
296
+ // writes the control (reliability/013: a rule alone reached 1/6, the
297
+ // binding 6/6).
298
+ actionHookCalls.push(
299
+ ` const ${key}Pending = useActionPending('${key}'); // true from the tap until the agent's answer repaints the card — render EVERY control that dispatches '${key}' (a Button, a Select's onChange, an Input's Enter) from THIS: disabled={${key}Pending} aria-busy={${key}Pending}, and a working label on a button; no other control carries its aria-busy`,
300
+ );
278
301
  actionReturnFields.push(key);
279
302
  }
280
303
 
@@ -507,6 +530,8 @@ export function generateBoilerplate(
507
530
 
508
531
  const wireHooks: string[] = [];
509
532
  if (hasActions) wireHooks.push("useAction");
533
+ if (hasOneShotAction) wireHooks.push("useActionSpent");
534
+ if (hasActions) wireHooks.push("useActionPending");
510
535
  if (hasStream) wireHooks.push("useStream");
511
536
  if (hasContext) wireHooks.push("useGguiContext");
512
537
  const wireImport = hasAnyWireFromWire
@@ -214,29 +214,29 @@ Rules:
214
214
  2. Layout and styling are universal. Colors, spacing, structure — these are the reusable part.
215
215
  3. Default values come from the current request — so the component renders correctly standalone.
216
216
  4. Copy comes from the props. NEVER invent display text the contract does not carry — no eyebrow / kicker / overline (a \`<Text caps>\` label), no helper line, no status text, no tagline. **Do NOT add a caps label above the heading** — not \`<Text caps>LET'S BEGIN</Text>\`, not \`WELCOME\`, not a section kicker like \`GETTING STARTED\` or \`OVERVIEW\` — UNLESS a prop supplies that exact text (\`<Text caps>{props.section}</Text>\`). When the request asks for a heading and a line, render the heading and the line and NOTHING above the heading. A heading's fallback is the request's own words, never a slogan of your own. Text the agent cannot change is chatter on every render, and a caps eyebrow you wrote is the most common form of it. An action's control shows the contract's \`label\` VERBATIM — every character, including \`&\`, \`/\`, \`–\` and quotes — never paraphrased, shortened or re-cased (\`"Confirm & Schedule"\` is not \`"Confirm Schedule"\`).
217
- 5. Props interface must be typed and exported.`;
217
+ 5. Props interface must be typed and exported.
218
+ 6. Keys on a mapped list come from the item's own identity: \`key={item.id}\` when the contract gives an id; when the items carry none (KPI tiles \`{label, value}\`, forecast days \`{day, high}\`), key by the field that names each one — \`key={item.label}\`, \`key={day.day}\` — never by the map index: a reorder or a stream merge re-keys by index and re-mounts the wrong rows, and the self-check refuses an index key.`;
218
219
 
219
220
  /**
220
221
  * A control that fires an action the user would not mean to repeat must not
221
- * stay armed (ggui#1108 MITIGATION — the fix is one-shot-ness DECLARED on the
222
- * action and enforced by the runtime; this reduces exposure meanwhile). Both
223
- * arms, one HARD section: the model knows from the request and the contract
224
- * which actions are terminal, which no static rule of ours can infer.
222
+ * stay armed (ggui#1108). One-shot-ness is DECLARED on the action
223
+ * (`actionSpec.<name>.oneShot`), enforced by the runtime, and readable by the
224
+ * component through `useActionSpent` (ggui#1223) — so a declared action's
225
+ * control renders from data that survives a reload, and the local-state guard
226
+ * remains only as the fallback for an action the contract failed to declare.
227
+ * Both arms, one HARD section: the contract says which actions are once; where
228
+ * it does not, the request may, and no static rule of ours can infer it from a
229
+ * verb.
225
230
  */
226
231
  export const TERMINAL_ACTIONS = `## Actions the user means once
227
232
 
228
233
  A second press is a mistake only when it would make a SECOND THING HAPPEN IN THE WORLD — a second booking, a second charge, a second order, a second application sent. If pressing again would only write the SAME STATE AGAIN — saving, updating, renaming, setting a preference, toggling — nothing is duplicated and the control stays armed.
229
234
 
230
- Guard a control only where you have evidence, not a feeling about the verb: the request itself names a one-time commitment — "submit the application", "place the order", "confirm the booking".
235
+ **The contract says which actions are once.** An action the contract declares \`oneShot: true\` (in the Contract block above) is guarded by the runtime — a second dispatch is dropped — and its spent state is DATA you read, never state you hold: render its control from \`const spent = useActionSpent('<name>')\`, \`disabled={spent}\`, and say so in the label or beside it ("Submitted", "Request sent") — a control that is disabled without explanation reads as broken. The hook's answer survives a reload and a second tab; \`useState(false)\` does not, so a reloaded card built on local state re-arms a control that already fired.
231
236
 
232
- **When in doubt, leave it armed.** A control the user cannot press a second time has lost them something that worked — save, edit, save again is ordinary. A control left armed is only what every interface does by default.
237
+ **An action the contract does not declare \`oneShot\` stays armed.** Never guard one from a feeling about the verb — "confirm", "submit", "place" alone are not evidence. Guard it only where the request itself names a one-time commitment the contract failed to declare ("submit the application", "place the order"), and then with local state as the fallback: \`const [submitted, setSubmitted] = useState(false)\` set in the handler, \`disabled={submitted}\` with a label — knowing that this state lives with the component, not with the request, and starts fresh on a re-render with new props.
233
238
 
234
- When you do guard one:
235
- - Hold a small piece of state for it and set it in the handler: \`const [submitted, setSubmitted] = useState(false)\`.
236
- - \`disabled={submitted}\` on the control that fires it, and say so in the label or beside it ("Submitted", "Request sent") — a control that is disabled without explanation reads as broken.
237
- - A card re-rendered with new props starts fresh; the state above lives with the component, not with the request.
238
-
239
- Nothing in the wire DECLARES one-shot-ness yet, which is why the test is what a second press would DO — not how final the word sounds.`;
239
+ **When in doubt, leave it armed.** A control the user cannot press a second time has lost them something that worked — save, edit, save again is ordinary. A control left armed is only what every interface does by default.`;
240
240
 
241
241
  /**
242
242
  * The frame owns the height — the component never sizes itself to the
@@ -469,7 +469,7 @@ The design-system primitives are accessible by construction — they emit their
469
469
  3. **Icons are decorative by default** — \`<Icon name="check" />\` is hidden from screen readers, which is correct for an icon sitting next to text. Add \`aria-label\` ONLY for a standalone, meaning-bearing icon with no adjacent text. Icon-only \`Button\`s still need \`aria-label\` on the **Button** itself.
470
470
  4. **Live & streaming data** — wrap any region whose content updates on its own (a \`useStream\` \`.latest\` value, a live clock, an "N new" counter, a flashing price) in an element with \`aria-live="polite"\` so screen readers announce the change.
471
471
  5. **Headings nest** — one \`<Heading level={1}>\` per screen, \`level={2}\` for sections, \`level={3}\` for subsections. Never skip or invert levels.
472
- 6. **Buttons** — descriptive text content; icon-only buttons need \`aria-label\`. Announce busy state: \`<Button disabled={isLoading} aria-busy={isLoading}>{isLoading ? 'Submitting…' : 'Submit'}</Button>\`.
472
+ 6. **Buttons** — descriptive text content; icon-only buttons need \`aria-label\`. Announce busy state. EVERY control that dispatches an action — a Button, a Select whose change dispatches, an Input that sends on Enter — stays pending from that action's \`useActionPending\` until the agent's answer repaints the card: with \`const sendPending = useActionPending('send');\`, write \`<Button disabled={sendPending} aria-busy={sendPending} onClick={() => send({ text })}>{sendPending ? 'Sending…' : 'Send'}</Button>\`, and give a dispatching Select or Input the same \`disabled={sendPending} aria-busy={sendPending}\`. Only a control that dispatches the action carries its \`aria-busy\` and a working label. While it is pending, other controls of the SAME record may be \`disabled\` — nothing more; controls of other records, creation controls and the action's own cancel stay enabled. Busy state the card owns (a local \`isLoading\`) is announced the same way.
473
473
  7. **Stateful controls announce their state.** Toggleable / selectable / expandable things use the primitive that carries the semantics (\`Checkbox\`, \`Toggle\`, \`Tabs\`, \`Accordion\`) — never a styled \`Box\`/\`Icon\` that only *looks* checked. When you hand-roll one with \`as={Clickable}\`, \`Clickable\` adds button + keyboard semantics but NOT state — add it yourself: \`role="checkbox"\` + \`aria-checked={done}\` on a toggleable row, \`aria-pressed\` on a toggle button, \`aria-selected\` on the chosen item, \`aria-expanded\` on an open/close affordance. Styling (strikethrough, color, a check icon) must never be the only carrier of state.
474
474
 
475
475
  ## Design System Usage (CRITICAL)
@@ -51,3 +51,4 @@ export {
51
51
 
52
52
  // runTier0 orchestrator
53
53
  export { runTier0, runTier0Checks } from "./run-tier0.js";
54
+ export { generateSampleProps } from "./sample-props.js";
@@ -0,0 +1,63 @@
1
+ // Sample props from a PropsSpec — `example` first, then `default`, then a type-driven fill from the JSON
2
+ // Schema. Pure: protocol types only, no sandbox, no node modules, so `@ggui-ai/ui-gen/check` can export it and a
3
+ // caller outside the harness (an experiment's judge input, ggui#1386) synthesizes the SAME props the coding
4
+ // agent's own render check falls back to. Moved verbatim out of `tools/render-check.ts` (2026-09-26).
5
+ import type { JsonObject, JsonSchema, JsonValue, PropsSpec } from '@ggui-ai/protocol';
6
+
7
+ /**
8
+ * Generate sample props from a PropsSpec contract.
9
+ * Uses `example` values from each PropEntry when available,
10
+ * otherwise synthesizes plausible defaults from the JSON Schema.
11
+ */
12
+ export function generateSampleProps(spec: PropsSpec): JsonObject {
13
+ const props: JsonObject = {};
14
+
15
+ for (const [name, entry] of Object.entries(spec.properties)) {
16
+ // Prefer explicit example value
17
+ if (entry.example !== undefined) {
18
+ props[name] = entry.example;
19
+ continue;
20
+ }
21
+
22
+ // Prefer explicit default value
23
+ if (entry.default !== undefined) {
24
+ props[name] = entry.default;
25
+ continue;
26
+ }
27
+
28
+ // Synthesize from JSON Schema
29
+ props[name] = synthesizeFromSchema(entry.schema);
30
+ }
31
+
32
+ return props;
33
+ }
34
+
35
+ function synthesizeFromSchema(schema: JsonSchema): JsonValue | undefined {
36
+ // Draft-07 type arrays (`['string','null']`) synthesize from the
37
+ // first non-null member — the canonical nullability form the
38
+ // enforced-props-schema emission produces.
39
+ const declared = Array.isArray(schema.type)
40
+ ? schema.type.find((t) => t !== 'null')
41
+ : schema.type;
42
+ switch (declared) {
43
+ case 'string': return 'sample';
44
+ case 'number':
45
+ case 'integer': return 0;
46
+ case 'boolean': return false;
47
+ case 'null': return null;
48
+ case 'array': {
49
+ if (schema.items) return [synthesizeFromSchema(schema.items) ?? null];
50
+ return [];
51
+ }
52
+ case 'object': {
53
+ const obj: JsonObject = {};
54
+ if (schema.properties) {
55
+ for (const [k, v] of Object.entries(schema.properties)) {
56
+ obj[k] = synthesizeFromSchema(v);
57
+ }
58
+ }
59
+ return obj;
60
+ }
61
+ default: return undefined;
62
+ }
63
+ }
@@ -17,7 +17,7 @@ import type { AxisCheck, AxisCheckInput } from '../evaluation/types-public.js';
17
17
  import type { Classification } from '../classifier/axes.js';
18
18
  import type { CanvasClass } from '../design-mode.js';
19
19
  import { PRIMITIVES_DOCUMENTATION } from '../validation/index.js';
20
- import type { DataContract } from '@ggui-ai/protocol';
20
+ import type { DataContract, JsonObject } from '@ggui-ai/protocol';
21
21
  import type {
22
22
  ToolResult,
23
23
  CommitMetadata,
@@ -64,6 +64,8 @@ export interface AutoCommitAxisChecks {
64
64
  readonly originalPrompt: string;
65
65
  /** The canvas the harness was built for (ggui#1117); absent = no rendering context, never a default. */
66
66
  readonly canvas?: CanvasClass;
67
+ /** The props the probe and judge render with (ggui#1285); absent = the fixture-echo check stands down. */
68
+ readonly fixtureProps?: JsonObject;
67
69
  }
68
70
 
69
71
  async function autoCommit(
@@ -161,6 +163,7 @@ async function autoCommit(
161
163
  classification: axis.classification,
162
164
  designMode,
163
165
  ...(axis.canvas !== undefined ? { canvas: axis.canvas } : {}),
166
+ ...(axis.fixtureProps !== undefined ? { fixtureProps: axis.fixtureProps } : {}),
164
167
  }
165
168
  : undefined;
166
169
  if (axisFacts !== undefined && !buildSuccess) traceAxisChecksSkipped(axisFacts, 'build failed — no check ran');
@@ -16,7 +16,7 @@ import { hasProfile } from "./boilerplate/styling-profile.js";
16
16
  import type { CacheTier } from "./fragments/index.js";
17
17
  import { compose } from "./compose.js";
18
18
  import { buildSystemPrompt, generateBoilerplate } from "./boilerplate.js";
19
- import { APPLY_CHANGES_TOOL, APPLY_CHANGES_TOOL_SCOPED } from "./tools.js";
19
+ import { HARNESS_CODING_TOOLS, HARNESS_SCOPED_TOOLS } from "./harness-tool-names.js";
20
20
  import { defaultApplyPatch } from "./patch.js";
21
21
  import { computeHarnessId, computeHarnessName, hashClassification } from "./hash.js";
22
22
  import { pickWorkflow } from "./workflows.js";
@@ -128,8 +128,8 @@ export function createHarness(input: CreateHarnessInput): Harness {
128
128
  const baseWhat: WhatLeg = {
129
129
  boilerplate,
130
130
  fragments: whatFragments,
131
- codingTools: [APPLY_CHANGES_TOOL],
132
- scopedTools: [APPLY_CHANGES_TOOL_SCOPED],
131
+ codingTools: [...HARNESS_CODING_TOOLS],
132
+ scopedTools: [...HARNESS_SCOPED_TOOLS],
133
133
  applyPatch: defaultPatchFn,
134
134
  // Registered gadget catalog — drives the system prompt's gadget
135
135
  // table + the boilerplate's direct-import emission. Omitted when no
@@ -38,6 +38,7 @@ import type {
38
38
  JsonObject,
39
39
  GeneratorId,
40
40
  ModelRef,
41
+ AppGenerationProfileEffort,
41
42
  } from "@ggui-ai/protocol";
42
43
  import { isGeneratorId, modelRefOfRoute } from "@ggui-ai/protocol";
43
44
  import type { GadgetCatalogAdapter } from "@ggui-ai/gadgets";
@@ -58,7 +59,7 @@ import {
58
59
  parseGeneratorSlug,
59
60
  } from "@ggui-ai/mcp-server-core";
60
61
  import { createGeneratorTools } from "./adapters/index.js";
61
- import { dispatchGeneration } from "./adapters/generation-dispatch.js";
62
+ import { dispatchGeneration, type VisualEvalAgentSpec } from "./adapters/generation-dispatch.js";
62
63
  import {
63
64
  createRuntimeRenderCheck,
64
65
  type RuntimeRenderProbeConfig,
@@ -139,6 +140,13 @@ export interface CreateUiGeneratorOptions {
139
140
  * prompt or the identity. Default: none — the round runs as today.
140
141
  */
141
142
  readonly visualEvaluation?: SingleComponentParams["visualEvaluation"];
143
+ /**
144
+ * ggui#1250 — the in-loop VISUAL judge as its own agent (a vision provider, a model, and that
145
+ * provider's key when the caller resolves keys itself). Absent (default): the judge is the
146
+ * evaluation agent's provider, which on a lane without a vision path records the score half as
147
+ * skipped (#1248). Forwarded verbatim to the dispatch; never part of the prompt or the identity.
148
+ */
149
+ readonly visualEvalAgent?: VisualEvalAgentSpec;
142
150
  /** Quality config controlling eval tiers + improvement behavior. */
143
151
  readonly qualityConfig?: QualityConfig;
144
152
  /**
@@ -259,6 +267,7 @@ export function createUiGenerator(options: CreateUiGeneratorOptions = {}): UiGen
259
267
  maxEvalRounds,
260
268
  evaluation,
261
269
  visualEvaluation,
270
+ visualEvalAgent,
262
271
  qualityConfig,
263
272
  gadgetCatalog,
264
273
  disableEnvMutation = false,
@@ -354,6 +363,9 @@ export function createUiGenerator(options: CreateUiGeneratorOptions = {}): UiGen
354
363
  }
355
364
  : undefined;
356
365
 
366
+ // ggui#1459 — the named level whose dials this generation applied; set
367
+ // where the dials are resolved, read by both metadata arms below.
368
+ let effortRan: AppGenerationProfileEffort | undefined;
357
369
  try {
358
370
  const tools = createGeneratorTools({
359
371
  ...(input.contract ? { contract: input.contract } : {}),
@@ -400,6 +412,7 @@ export function createUiGenerator(options: CreateUiGeneratorOptions = {}): UiGen
400
412
  // deployment's options for THIS generation; absent ⇒ untouched.
401
413
  // Prompt bytes never move with it (dials only).
402
414
  const dials = effortDials(input.profile?.effort);
415
+ if (dials !== undefined) effortRan = input.profile?.effort;
403
416
  const effectiveMaxAttempts = dials?.maxAttempts ?? maxAttempts;
404
417
  const effectiveMaxEvalRounds = dials?.maxEvalRounds ?? maxEvalRounds;
405
418
  const effectiveEvaluation =
@@ -442,6 +455,8 @@ export function createUiGenerator(options: CreateUiGeneratorOptions = {}): UiGen
442
455
  // ggui#1279 — the shell the declared rendering composes for (chat only; see harnessShellForRendering).
443
456
  ...(shellType !== undefined ? { shellType } : {}),
444
457
  ...(input.profile !== undefined ? { profile: input.profile } : {}),
458
+ // ggui#1250 — the named in-loop visual judge, when this generator was built with one.
459
+ ...(visualEvalAgent !== undefined ? { visualEvalAgent } : {}),
445
460
  // Fixture props reach the in-loop probe + visual round only (never the prompt, never identity).
446
461
  ...(input.fixtureProps !== undefined ? { fixtureProps: input.fixtureProps } : {}),
447
462
  });
@@ -461,6 +476,8 @@ export function createUiGenerator(options: CreateUiGeneratorOptions = {}): UiGen
461
476
  attempts: result.turnsUsed,
462
477
  // ggui#1280 — the build that made this generation (template keys, never per-request).
463
478
  build: generatorBuild(designMode ?? DEFAULT_DESIGN_MODE),
479
+ // ggui#1459 — the level that ran; absent when none was applied.
480
+ ...(effortRan !== undefined ? { effort: effortRan } : {}),
464
481
  // Prompt-cache counters are provider-specific (Claude reports
465
482
  // them; others omit). Pass through truthfully — absent on the
466
483
  // adapter result stays absent here, never defaulted to 0.
@@ -507,6 +524,8 @@ export function createUiGenerator(options: CreateUiGeneratorOptions = {}): UiGen
507
524
  cacheHit: false,
508
525
  // ggui#1280 — a failed generation still names the build that failed.
509
526
  build: generatorBuild(designMode ?? DEFAULT_DESIGN_MODE),
527
+ // ggui#1459 — and the level it ran, when one was applied.
528
+ ...(effortRan !== undefined ? { effort: effortRan } : {}),
510
529
  },
511
530
  };
512
531
  } finally {
@@ -0,0 +1,100 @@
1
+ /**
2
+ * A PNG writer for tests (ggui#1120): 8-bit RGB / RGBA, non-interlaced, one scanline filter for the
3
+ * whole image — the shapes the judge's browser writes, so `decodePng` is exercised on every filter it
4
+ * must undo. Test-only: nothing in `src` imports it.
5
+ */
6
+ import { crc32, deflateSync } from 'node:zlib';
7
+
8
+ export type Rgb = readonly [number, number, number];
9
+
10
+ export interface PngSpec {
11
+ readonly width: number;
12
+ readonly height: number;
13
+ readonly channels: 3 | 4;
14
+ /** The colour at (x, y). */
15
+ readonly pixel: (x: number, y: number) => Rgb;
16
+ /** The scanline filter applied to every row (0 none, 1 sub, 2 up, 3 average, 4 paeth). */
17
+ readonly filter?: 0 | 1 | 2 | 3 | 4;
18
+ /** Overrides for the malformed cases. */
19
+ readonly bitDepth?: number;
20
+ readonly colorType?: number;
21
+ readonly interlace?: number;
22
+ }
23
+
24
+ function chunk(type: string, data: Buffer): Buffer {
25
+ const head = Buffer.alloc(8);
26
+ head.writeUInt32BE(data.length, 0);
27
+ head.write(type, 4, 'latin1');
28
+ const crc = Buffer.alloc(4);
29
+ crc.writeUInt32BE(crc32(data, crc32(Buffer.from(type, 'latin1'))) >>> 0, 0);
30
+ return Buffer.concat([head, data, crc]);
31
+ }
32
+
33
+ export function encodePng(spec: PngSpec): Buffer {
34
+ const { width, height, channels } = spec;
35
+ const filter = spec.filter ?? 0;
36
+ const stride = width * channels;
37
+ const rows: number[][] = [];
38
+ for (let y = 0; y < height; y++) {
39
+ const row: number[] = [];
40
+ for (let x = 0; x < width; x++) {
41
+ const [r, g, b] = spec.pixel(x, y);
42
+ row.push(r, g, b);
43
+ if (channels === 4) row.push(255);
44
+ }
45
+ rows.push(row);
46
+ }
47
+ const raw = Buffer.alloc((stride + 1) * height);
48
+ for (let y = 0; y < height; y++) {
49
+ raw[y * (stride + 1)] = filter;
50
+ for (let i = 0; i < stride; i++) {
51
+ const x = rows[y]![i]!;
52
+ const a = i >= channels ? rows[y]![i - channels]! : 0;
53
+ const b = y > 0 ? rows[y - 1]![i]! : 0;
54
+ const c = y > 0 && i >= channels ? rows[y - 1]![i - channels]! : 0;
55
+ let out: number;
56
+ switch (filter) {
57
+ case 0:
58
+ out = x;
59
+ break;
60
+ case 1:
61
+ out = x - a;
62
+ break;
63
+ case 2:
64
+ out = x - b;
65
+ break;
66
+ case 3:
67
+ out = x - ((a + b) >> 1);
68
+ break;
69
+ case 4: {
70
+ const p = a + b - c;
71
+ const pa = Math.abs(p - a);
72
+ const pb = Math.abs(p - b);
73
+ const pc = Math.abs(p - c);
74
+ out = x - (pa <= pb && pa <= pc ? a : pb <= pc ? b : c);
75
+ break;
76
+ }
77
+ }
78
+ raw[y * (stride + 1) + 1 + i] = out & 0xff;
79
+ }
80
+ }
81
+ const ihdr = Buffer.alloc(13);
82
+ ihdr.writeUInt32BE(width, 0);
83
+ ihdr.writeUInt32BE(height, 4);
84
+ ihdr[8] = spec.bitDepth ?? 8;
85
+ ihdr[9] = spec.colorType ?? (channels === 4 ? 6 : 2);
86
+ ihdr[10] = 0;
87
+ ihdr[11] = 0;
88
+ ihdr[12] = spec.interlace ?? 0;
89
+ return Buffer.concat([
90
+ Buffer.from([0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a]),
91
+ chunk('IHDR', ihdr),
92
+ chunk('IDAT', deflateSync(raw)),
93
+ chunk('IEND', Buffer.alloc(0)),
94
+ ]);
95
+ }
96
+
97
+ /** One flat colour — the blank. */
98
+ export function flatPng(width: number, height: number, colour: Rgb, channels: 3 | 4 = 3, filter: PngSpec['filter'] = 0): Buffer {
99
+ return encodePng({ width, height, channels, pixel: () => colour, filter });
100
+ }
@@ -108,7 +108,7 @@ function runMapKeyIsId(input: AxisCheckInput): EvalIssue[] {
108
108
  mkIssue(
109
109
  "render.map_key_is_id",
110
110
  `Array key uses index variable "${key}" — reorders and stream merges will break React reconciliation.`,
111
- `Replace key={${key}} with key={item.id} (or item.symbol / whatever the entity id field is).`,
111
+ `Replace key={${key}} with key={item.id} — or, when the items carry no id, with the field that names each one (item.label / item.symbol / item.name).`,
112
112
  ),
113
113
  );
114
114
  }