@gg-web-engine/core 0.0.56 → 0.0.58

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Files changed (78) hide show
  1. package/dist/2d/components/physics/i-physics-world-2d.component.d.ts +1 -1
  2. package/dist/2d/components/physics/i-rigid-body-2d.component.d.ts +1 -1
  3. package/dist/2d/components/physics/i-trigger-2d.component.d.ts +3 -3
  4. package/dist/2d/components/rendering/i-display-object-2d.component.d.ts +1 -1
  5. package/dist/2d/components/rendering/i-renderer-2d.component.d.ts +1 -1
  6. package/dist/2d/components/rendering/i-visual-scene-2d.component.d.ts +2 -2
  7. package/dist/2d/entities/controllers/entity-2d-positioning.animator.d.ts +2 -2
  8. package/dist/2d/entities/entity-2d.d.ts +7 -7
  9. package/dist/2d/entities/i-renderable-2d.entity.d.ts +4 -4
  10. package/dist/2d/entities/renderer-2d.entity.d.ts +1 -1
  11. package/dist/2d/entities/trigger-2d.entity.d.ts +8 -4
  12. package/dist/2d/factories.d.ts +7 -7
  13. package/dist/2d/gg-2d-world.d.ts +34 -6
  14. package/dist/2d/gg-2d-world.js +23 -19
  15. package/dist/2d/models/body-options.d.ts +4 -4
  16. package/dist/2d/models/body-options.js +6 -1
  17. package/dist/3d/components/physics/i-physics-world-3d.component.d.ts +5 -5
  18. package/dist/3d/components/physics/i-raycast-vehicle.component.d.ts +1 -1
  19. package/dist/3d/components/physics/i-rigid-body-3d.component.d.ts +1 -1
  20. package/dist/3d/components/physics/i-trigger-3d.component.d.ts +3 -3
  21. package/dist/3d/components/rendering/i-camera.component.d.ts +1 -1
  22. package/dist/3d/components/rendering/i-display-object-3d.component.d.ts +1 -1
  23. package/dist/3d/components/rendering/i-renderer-3d.component.d.ts +2 -2
  24. package/dist/3d/components/rendering/i-visual-scene-3d.component.d.ts +3 -3
  25. package/dist/3d/entities/controllers/animators/camera-3d.animator.d.ts +3 -3
  26. package/dist/3d/entities/controllers/animators/entity-3d-positioning.animator.d.ts +2 -2
  27. package/dist/3d/entities/entity-3d.d.ts +6 -6
  28. package/dist/3d/entities/gg-car/gg-car.entity.d.ts +5 -5
  29. package/dist/3d/entities/i-renderable-3d.entity.d.ts +4 -4
  30. package/dist/3d/entities/map-graph-3d.entity.d.ts +6 -6
  31. package/dist/3d/entities/raycast-vehicle-3d.entity.d.ts +3 -3
  32. package/dist/3d/entities/renderer-3d.entity.d.ts +2 -2
  33. package/dist/3d/entities/surface-following.entity.d.ts +96 -0
  34. package/dist/3d/entities/surface-following.entity.js +299 -0
  35. package/dist/3d/entities/trigger-3d.entity.d.ts +8 -4
  36. package/dist/3d/factories.d.ts +14 -14
  37. package/dist/3d/gg-3d-world.d.ts +35 -7
  38. package/dist/3d/gg-3d-world.js +23 -19
  39. package/dist/3d/index.d.ts +1 -0
  40. package/dist/3d/index.js +1 -0
  41. package/dist/3d/loader.d.ts +12 -12
  42. package/dist/3d/loader.js +6 -5
  43. package/dist/3d/loaders.d.ts +4 -4
  44. package/dist/3d/models/body-options.d.ts +4 -4
  45. package/dist/3d/models/body-options.js +6 -1
  46. package/dist/base/components/i-world-component.d.ts +5 -5
  47. package/dist/base/components/physics/i-body.component.d.ts +10 -10
  48. package/dist/base/components/physics/i-physics-world.component.d.ts +56 -10
  49. package/dist/base/components/physics/i-rigid-body.component.d.ts +2 -2
  50. package/dist/base/components/physics/i-trigger.component.d.ts +4 -4
  51. package/dist/base/components/rendering/i-display-object.component.d.ts +6 -6
  52. package/dist/base/components/rendering/i-renderer.component.d.ts +4 -4
  53. package/dist/base/components/rendering/i-visual-scene.component.d.ts +2 -2
  54. package/dist/base/data-structures/bitmask.d.ts +5 -4
  55. package/dist/base/data-structures/bitmask.js +4 -3
  56. package/dist/base/entities/controllers/animation-mixer.d.ts +3 -3
  57. package/dist/base/entities/i-entity.d.ts +8 -8
  58. package/dist/base/entities/i-renderable.entity.d.ts +2 -2
  59. package/dist/base/entities/i-renderer.entity.d.ts +5 -5
  60. package/dist/base/gg-world.d.ts +31 -6
  61. package/dist/base/gg-world.js +27 -14
  62. package/dist/base/index.d.ts +1 -0
  63. package/dist/base/index.js +1 -0
  64. package/dist/base/math/numbers.d.ts +2 -1
  65. package/dist/base/math/numbers.js +7 -1
  66. package/dist/base/math/point2.d.ts +19 -1
  67. package/dist/base/math/point2.js +41 -3
  68. package/dist/base/math/point3.d.ts +4 -0
  69. package/dist/base/math/point3.js +20 -3
  70. package/dist/base/models/body-options.d.ts +27 -9
  71. package/dist/base/models/body-options.js +65 -1
  72. package/dist/base/models/points.d.ts +20 -16
  73. package/dist/base/models/raycasting.d.ts +52 -0
  74. package/dist/base/models/raycasting.js +1 -0
  75. package/dist/dev/gg-debugger.ui.js +5 -13
  76. package/dist/version.d.ts +1 -1
  77. package/dist/version.js +1 -1
  78. package/package.json +1 -1
package/dist/3d/loader.js CHANGED
@@ -57,6 +57,7 @@ export class Gg3dLoader {
57
57
  }
58
58
  loadGgGlbResources(path_1) {
59
59
  return __awaiter(this, arguments, void 0, function* (path, cachingStrategy = CachingStrategy.Nothing) {
60
+ var _a, _b;
60
61
  if (cachingStrategy == CachingStrategy.Entities && this.loadResultCache.has(path)) {
61
62
  const cached = this.loadResultCache.get(path);
62
63
  const cachedResult = cached instanceof Promise ? yield cached : cached;
@@ -67,21 +68,21 @@ export class Gg3dLoader {
67
68
  throw new Error('GLB not found');
68
69
  }
69
70
  const [object, bodies] = yield Promise.all([
70
- this.world.visualScene.loader.loadFromGgGlb(glb, meta),
71
- this.world.physicsWorld.loader.loadFromGgGlb(glb, meta),
71
+ (_a = this.world.visualScene) === null || _a === void 0 ? void 0 : _a.loader.loadFromGgGlb(glb, meta),
72
+ (_b = this.world.physicsWorld) === null || _b === void 0 ? void 0 : _b.loader.loadFromGgGlb(glb, meta),
72
73
  ]);
73
74
  const result = { resources: [], meta };
74
75
  if (!object) {
75
76
  return result;
76
77
  }
77
- if (bodies.length == 0) {
78
+ if ((bodies === null || bodies === void 0 ? void 0 : bodies.length) == 0) {
78
79
  result.resources.push({ object3D: object, body: null });
79
80
  }
80
- else if (bodies.length == 1) {
81
+ else if ((bodies === null || bodies === void 0 ? void 0 : bodies.length) == 1) {
81
82
  result.resources.push({ object3D: object, body: bodies[0] });
82
83
  }
83
84
  else {
84
- for (const body of bodies) {
85
+ for (const body of bodies || []) {
85
86
  result.resources.push({ object3D: object.popChild(body.name), body });
86
87
  }
87
88
  if (!object.isEmpty()) {
@@ -1,11 +1,11 @@
1
1
  import { GgMeta } from './models/gg-meta';
2
2
  import { IPhysicsWorld3dComponent } from './components/physics/i-physics-world-3d.component';
3
3
  import { PhysicsTypeDocRepo3D, VisualTypeDocRepo3D } from './gg-3d-world';
4
- export declare abstract class IPhysicsBody3dComponentLoader<TypeDoc extends PhysicsTypeDocRepo3D = PhysicsTypeDocRepo3D> {
4
+ export declare abstract class IPhysicsBody3dComponentLoader<PTypeDoc extends PhysicsTypeDocRepo3D = PhysicsTypeDocRepo3D> {
5
5
  protected readonly world: IPhysicsWorld3dComponent;
6
6
  protected constructor(world: IPhysicsWorld3dComponent);
7
- loadFromGgGlb(glbFile: ArrayBuffer, meta: GgMeta): Promise<TypeDoc['rigidBody'][]>;
7
+ loadFromGgGlb(glbFile: ArrayBuffer, meta: GgMeta): Promise<PTypeDoc['rigidBody'][]>;
8
8
  }
9
- export interface IDisplayObject3dComponentLoader<TypeDoc extends VisualTypeDocRepo3D = VisualTypeDocRepo3D> {
10
- loadFromGgGlb(glbFile: ArrayBuffer, meta: GgMeta): Promise<TypeDoc['displayObject'] | null>;
9
+ export interface IDisplayObject3dComponentLoader<VTypeDoc extends VisualTypeDocRepo3D = VisualTypeDocRepo3D> {
10
+ loadFromGgGlb(glbFile: ArrayBuffer, meta: GgMeta): Promise<VTypeDoc['displayObject'] | null>;
11
11
  }
@@ -1,7 +1,7 @@
1
- import { BodyOptions, DebugBodySettings } from '../../base';
1
+ import { BodyOptions, DebugBodySettings, DebugBodyType } from '../../base';
2
2
  import { Shape3DDescriptor } from './shapes';
3
3
  export interface Body3DOptions extends BodyOptions {
4
4
  }
5
- export type DebugBody3DSettings = DebugBodySettings & {
6
- shape: Shape3DDescriptor;
7
- };
5
+ export declare class DebugBody3DSettings extends DebugBodySettings<Shape3DDescriptor> {
6
+ constructor(type: DebugBodyType, shape: Shape3DDescriptor, ignoreTransform?: boolean, color?: number | undefined);
7
+ }
@@ -1 +1,6 @@
1
- export {};
1
+ import { DebugBodySettings } from '../../base';
2
+ export class DebugBody3DSettings extends DebugBodySettings {
3
+ constructor(type, shape, ignoreTransform = false, color = undefined) {
4
+ super(type, shape, ignoreTransform, color);
5
+ }
6
+ }
@@ -1,8 +1,8 @@
1
1
  import { IEntity } from '../entities/i-entity';
2
- import { GgWorld, PhysicsTypeDocRepo, VisualTypeDocRepo } from '../gg-world';
3
- export interface IWorldComponent<D, R, VTypeDoc extends VisualTypeDocRepo<D, R> = VisualTypeDocRepo<D, R>, PTypeDoc extends PhysicsTypeDocRepo<D, R> = PhysicsTypeDocRepo<D, R>> {
2
+ import { GgWorld, GgWorldTypeDocRepo } from '../gg-world';
3
+ import { IComponent } from './i-component';
4
+ export interface IWorldComponent<D, R, TypeDoc extends GgWorldTypeDocRepo<D, R> = GgWorldTypeDocRepo<D, R>> extends IComponent {
4
5
  entity: IEntity | null;
5
- addToWorld(world: GgWorld<D, R, VTypeDoc, PTypeDoc>): void;
6
- removeFromWorld(world: GgWorld<D, R, VTypeDoc, PTypeDoc>, dispose?: boolean): void;
7
- dispose(): void;
6
+ addToWorld(world: GgWorld<D, R, TypeDoc>): void;
7
+ removeFromWorld(world: GgWorld<D, R, TypeDoc>, dispose?: boolean): void;
8
8
  }
@@ -1,19 +1,19 @@
1
1
  import { IEntity } from '../../entities/i-entity';
2
2
  import { IWorldComponent } from '../i-world-component';
3
- import { GgWorld, PhysicsTypeDocRepo, VisualTypeDocRepo } from '../../gg-world';
3
+ import { GgWorld, GgWorldTypeDocPPatch, PhysicsTypeDocRepo } from '../../gg-world';
4
4
  import { CollisionGroup, DebugBodySettings } from '../../models/body-options';
5
- export interface IBodyComponent<D, R, TypeDoc extends PhysicsTypeDocRepo<D, R> = PhysicsTypeDocRepo<D, R>> extends IWorldComponent<D, R, VisualTypeDocRepo<D, R>, TypeDoc> {
5
+ export interface IBodyComponent<D, R, PTypeDoc extends PhysicsTypeDocRepo<D, R> = PhysicsTypeDocRepo<D, R>> extends IWorldComponent<D, R, GgWorldTypeDocPPatch<D, R, PTypeDoc>> {
6
6
  entity: IEntity | null;
7
7
  position: D;
8
8
  rotation: R;
9
9
  name: string;
10
- get ownCollisionGroups(): CollisionGroup[];
11
- set ownCollisionGroups(value: CollisionGroup[] | 'all');
12
- get interactWithCollisionGroups(): CollisionGroup[];
13
- set interactWithCollisionGroups(value: CollisionGroup[] | 'all');
10
+ get ownCollisionGroups(): ReadonlyArray<CollisionGroup>;
11
+ set ownCollisionGroups(value: ReadonlyArray<CollisionGroup> | 'all');
12
+ get interactWithCollisionGroups(): ReadonlyArray<CollisionGroup>;
13
+ set interactWithCollisionGroups(value: ReadonlyArray<CollisionGroup> | 'all');
14
14
  /** body info for physics debugger view */
15
- readonly debugBodySettings: DebugBodySettings;
16
- clone(): IBodyComponent<D, R, TypeDoc>;
17
- addToWorld(world: GgWorld<D, R, VisualTypeDocRepo<D, R>, TypeDoc>): void;
18
- removeFromWorld(world: GgWorld<D, R, VisualTypeDocRepo<D, R>, TypeDoc>): void;
15
+ readonly debugBodySettings: DebugBodySettings<any>;
16
+ clone(): IBodyComponent<D, R, PTypeDoc>;
17
+ addToWorld(world: GgWorld<D, R, GgWorldTypeDocPPatch<D, R, PTypeDoc>>): void;
18
+ removeFromWorld(world: GgWorld<D, R, GgWorldTypeDocPPatch<D, R, PTypeDoc>>): void;
19
19
  }
@@ -2,22 +2,68 @@ import { PhysicsTypeDocRepo } from '../../gg-world';
2
2
  import { IComponent } from '../i-component';
3
3
  import { CollisionGroup } from '../../models/body-options';
4
4
  import { Subject } from 'rxjs';
5
- export interface IPhysicsWorldComponent<D, R, TypeDoc extends PhysicsTypeDocRepo<D, R> = PhysicsTypeDocRepo<D, R>> extends IComponent {
6
- readonly factory: TypeDoc['factory'];
5
+ import { RaycastOptions, RaycastResult } from '../../models/raycasting';
6
+ /**
7
+ * Interface representing a physics world component.
8
+ *
9
+ * @template D - Data type used for representing physics properties.
10
+ * @template R - Type representing the physics engine's rigid body.
11
+ * @template TypeDoc - Physics typings repository.
12
+ */
13
+ export interface IPhysicsWorldComponent<D, R, PTypeDoc extends PhysicsTypeDocRepo<D, R> = PhysicsTypeDocRepo<D, R>> extends IComponent {
14
+ /**
15
+ * Factory function for creating physics-related objects.
16
+ */
17
+ readonly factory: PTypeDoc['factory'];
18
+ /**
19
+ * The gravity vector affecting the physics world.
20
+ */
7
21
  gravity: D;
8
- /** event emitter, emits newly added physics components */
9
- readonly added$: Subject<TypeDoc['rigidBody'] | TypeDoc['trigger'] | any>;
10
- /** event emitter, emits just removed physics components */
11
- readonly removed$: Subject<TypeDoc['rigidBody'] | TypeDoc['trigger'] | any>;
12
- /** list of currently added to world physics components */
13
- readonly children: (TypeDoc['rigidBody'] | TypeDoc['trigger'] | any)[];
22
+ /**
23
+ * Event emitter that emits newly added physics components.
24
+ */
25
+ readonly added$: Subject<PTypeDoc['rigidBody'] | PTypeDoc['trigger'] | any>;
26
+ /**
27
+ * Event emitter that emits just removed physics components.
28
+ */
29
+ readonly removed$: Subject<PTypeDoc['rigidBody'] | PTypeDoc['trigger'] | any>;
30
+ /**
31
+ * List of currently added physics components in the world.
32
+ */
33
+ readonly children: (PTypeDoc['rigidBody'] | PTypeDoc['trigger'] | any)[];
34
+ /**
35
+ * The main collision group. All physics bodies have this collision group set by default.
36
+ */
37
+ readonly mainCollisionGroup: CollisionGroup;
38
+ /**
39
+ * Initializes the physics world component.
40
+ *
41
+ * @returns A promise that resolves when initialization is complete.
42
+ */
14
43
  init(): Promise<void>;
15
44
  /**
16
- * Runs simulation of the physics world.
45
+ * Runs the simulation of the physics world for the given time step.
17
46
  *
18
- * @param delta delta time from last tick in milliseconds.
47
+ * @param delta - The time step in milliseconds since the last update.
19
48
  */
20
49
  simulate(delta: number): void;
50
+ /**
51
+ * Registers and returns a new collision group.
52
+ *
53
+ * @returns A newly registered collision group.
54
+ */
21
55
  registerCollisionGroup(): CollisionGroup;
56
+ /**
57
+ * Deregisters a previously registered collision group.
58
+ *
59
+ * @param group - The collision group to be removed.
60
+ */
22
61
  deregisterCollisionGroup(group: CollisionGroup): void;
62
+ /**
63
+ * Performs a raycast in the physics world.
64
+ *
65
+ * @param options - The options for the raycast.
66
+ * @returns The result of the raycast.
67
+ */
68
+ raycast(options: RaycastOptions<D>): RaycastResult<D, PTypeDoc['rigidBody'] | PTypeDoc['trigger']>;
23
69
  }
@@ -1,9 +1,9 @@
1
1
  import { IBodyComponent } from './i-body.component';
2
2
  import { PhysicsTypeDocRepo } from '../../gg-world';
3
- export interface IRigidBodyComponent<D, R, TypeDoc extends PhysicsTypeDocRepo<D, R> = PhysicsTypeDocRepo<D, R>> extends IBodyComponent<D, R, TypeDoc> {
3
+ export interface IRigidBodyComponent<D, R, PTypeDoc extends PhysicsTypeDocRepo<D, R> = PhysicsTypeDocRepo<D, R>> extends IBodyComponent<D, R, PTypeDoc> {
4
4
  linearVelocity: D;
5
5
  angularVelocity: R | D;
6
- clone(): IRigidBodyComponent<D, R, TypeDoc>;
6
+ clone(): IRigidBodyComponent<D, R, PTypeDoc>;
7
7
  /** clear velocities etc. */
8
8
  resetMotion(): void;
9
9
  }
@@ -2,9 +2,9 @@ import { Observable } from 'rxjs';
2
2
  import { IRigidBodyComponent } from './i-rigid-body.component';
3
3
  import { IBodyComponent } from './i-body.component';
4
4
  import { PhysicsTypeDocRepo } from '../../gg-world';
5
- export interface ITriggerComponent<D, R, TypDoc extends PhysicsTypeDocRepo<D, R> = PhysicsTypeDocRepo<D, R>> extends IBodyComponent<D, R, TypDoc> {
6
- get onEntityEntered(): Observable<IRigidBodyComponent<D, R, TypDoc>>;
7
- get onEntityLeft(): Observable<IRigidBodyComponent<D, R, TypDoc> | null>;
8
- clone(): ITriggerComponent<D, R, TypDoc>;
5
+ export interface ITriggerComponent<D, R, PTypeDoc extends PhysicsTypeDocRepo<D, R> = PhysicsTypeDocRepo<D, R>> extends IBodyComponent<D, R, PTypeDoc> {
6
+ get onEntityEntered(): Observable<IRigidBodyComponent<D, R, PTypeDoc>>;
7
+ get onEntityLeft(): Observable<IRigidBodyComponent<D, R, PTypeDoc> | null>;
8
+ clone(): ITriggerComponent<D, R, PTypeDoc>;
9
9
  checkOverlaps(): void;
10
10
  }
@@ -1,15 +1,15 @@
1
- import { GgBox, GgWorld, VisualTypeDocRepo } from '../../../base';
1
+ import { GgBox, GgWorld, GgWorldTypeDocVPatch, VisualTypeDocRepo } from '../../../base';
2
2
  import { IWorldComponent } from '../i-world-component';
3
- export interface IDisplayObjectComponent<D, R, TypeDoc extends VisualTypeDocRepo<D, R> = VisualTypeDocRepo<D, R>> extends IWorldComponent<D, R, TypeDoc> {
3
+ export interface IDisplayObjectComponent<D, R, VTypeDoc extends VisualTypeDocRepo<D, R> = VisualTypeDocRepo<D, R>> extends IWorldComponent<D, R, GgWorldTypeDocVPatch<D, R, VTypeDoc>> {
4
4
  position: D;
5
5
  rotation: R;
6
6
  scale: D;
7
7
  visible: boolean;
8
8
  name: string;
9
9
  isEmpty(): boolean;
10
- popChild(name: string): IDisplayObjectComponent<D, R, TypeDoc> | null;
10
+ popChild(name: string): IDisplayObjectComponent<D, R, VTypeDoc> | null;
11
11
  getBoundings(): GgBox<D>;
12
- clone(): IDisplayObjectComponent<D, R, TypeDoc>;
13
- addToWorld(world: GgWorld<D, R, TypeDoc>): void;
14
- removeFromWorld(world: GgWorld<D, R, TypeDoc>): void;
12
+ clone(): IDisplayObjectComponent<D, R, VTypeDoc>;
13
+ addToWorld(world: GgWorld<D, R, GgWorldTypeDocVPatch<D, R, VTypeDoc>>): void;
14
+ removeFromWorld(world: GgWorld<D, R, GgWorldTypeDocVPatch<D, R, VTypeDoc>>): void;
15
15
  }
@@ -1,7 +1,7 @@
1
1
  import { Point2 } from '../../models/points';
2
2
  import { Observable } from 'rxjs';
3
3
  import { IWorldComponent } from '../i-world-component';
4
- import { GgWorld, VisualTypeDocRepo } from '../../gg-world';
4
+ import { GgWorld, GgWorldTypeDocVPatch, VisualTypeDocRepo } from '../../gg-world';
5
5
  import { IEntity } from '../../entities/i-entity';
6
6
  import { IVisualSceneComponent } from './i-visual-scene.component';
7
7
  /**
@@ -20,7 +20,7 @@ export type RendererOptions = {
20
20
  forceResolution?: number;
21
21
  antialias: boolean;
22
22
  };
23
- export declare abstract class IRendererComponent<D, R, VTypeDoc extends VisualTypeDocRepo<D, R> = VisualTypeDocRepo<D, R>> implements IWorldComponent<D, R, VTypeDoc> {
23
+ export declare abstract class IRendererComponent<D, R, VTypeDoc extends VisualTypeDocRepo<D, R> = VisualTypeDocRepo<D, R>> implements IWorldComponent<D, R, GgWorldTypeDocVPatch<D, R, VTypeDoc>> {
24
24
  readonly scene: IVisualSceneComponent<D, R, VTypeDoc>;
25
25
  readonly canvas?: HTMLCanvasElement | undefined;
26
26
  entity: IEntity | null;
@@ -35,8 +35,8 @@ export declare abstract class IRendererComponent<D, R, VTypeDoc extends VisualTy
35
35
  * Renders the scene.
36
36
  */
37
37
  abstract render(): void;
38
- abstract addToWorld(world: GgWorld<D, R, VTypeDoc>): void;
39
- abstract removeFromWorld(world: GgWorld<D, R, VTypeDoc>): void;
38
+ abstract addToWorld(world: GgWorld<D, R, GgWorldTypeDocVPatch<D, R, VTypeDoc>>): void;
39
+ abstract removeFromWorld(world: GgWorld<D, R, GgWorldTypeDocVPatch<D, R, VTypeDoc>>): void;
40
40
  /**
41
41
  * Resizes the renderer to the specified size.
42
42
  * @param {Point2} newSize - The new size of the renderer.
@@ -1,6 +1,6 @@
1
1
  import { IComponent } from '../i-component';
2
2
  import { VisualTypeDocRepo } from '../../gg-world';
3
- export interface IVisualSceneComponent<D, R, TypeDoc extends VisualTypeDocRepo<D, R> = VisualTypeDocRepo<D, R>> extends IComponent {
4
- readonly factory: TypeDoc['factory'];
3
+ export interface IVisualSceneComponent<D, R, VTypeDoc extends VisualTypeDocRepo<D, R> = VisualTypeDocRepo<D, R>> extends IComponent {
4
+ readonly factory: VTypeDoc['factory'];
5
5
  init(): Promise<void>;
6
6
  }
@@ -1,8 +1,9 @@
1
1
  /**
2
2
  * BitMask class provides static methods to manipulate bits in a number.
3
- */ /**
4
- * BitMask class provides static methods to manipulate bits in a number.
5
- */
3
+ */
4
+ /**
5
+ * BitMask class provides static methods to manipulate bits in a number.
6
+ */
6
7
  export declare class BitMask {
7
8
  /**
8
9
  * Generates a bitmask with all bits set to 1 upto the provided bit count
@@ -20,7 +21,7 @@ export declare class BitMask {
20
21
  * @param bits - The maximum bit index that can be used
21
22
  * @throws Will throw an Error if a bit index in `value` is larger than `bits`
22
23
  */
23
- static pack(value: number[], bits: number): number;
24
+ static pack(value: number[] | ReadonlyArray<number>, bits: number): number;
24
25
  /**
25
26
  * Unpacks a bitmask into an array of bit indices
26
27
  * @param mask - The bit mask to be unpacked
@@ -1,8 +1,9 @@
1
1
  /**
2
2
  * BitMask class provides static methods to manipulate bits in a number.
3
- */ /**
4
- * BitMask class provides static methods to manipulate bits in a number.
5
- */
3
+ */
4
+ /**
5
+ * BitMask class provides static methods to manipulate bits in a number.
6
+ */
6
7
  export class BitMask {
7
8
  /**
8
9
  * Generates a bitmask with all bits set to 1 upto the provided bit count
@@ -1,6 +1,6 @@
1
1
  import { IEntity } from '../i-entity';
2
2
  import { Observable, Subject } from 'rxjs';
3
- import { GgWorld, PhysicsTypeDocRepo, VisualTypeDocRepo } from '../../gg-world';
3
+ import { GgWorld, GgWorldTypeDocRepo } from '../../gg-world';
4
4
  export type AnimationFunction<T> = (elapsed: number, delta: number) => T;
5
5
  /**
6
6
  * A class that performs property animations for a specific type `T` by using provided animation function.
@@ -8,7 +8,7 @@ export type AnimationFunction<T> = (elapsed: number, delta: number) => T;
8
8
  * The current value of the animation can be subscribed to using the `subscribeToValue` property.
9
9
  * The animation function can be changed with `transitAnimationFunction` or `transitFromStaticState`.
10
10
  */
11
- export declare class AnimationMixer<T, D = any, R = any, VTypeDoc extends VisualTypeDocRepo<D, R> = VisualTypeDocRepo<D, R>, PTypeDoc extends PhysicsTypeDocRepo<D, R> = PhysicsTypeDocRepo<D, R>> extends IEntity<D, R, VTypeDoc, PTypeDoc> {
11
+ export declare class AnimationMixer<T, D = any, R = any, TypeDoc extends GgWorldTypeDocRepo<D, R> = GgWorldTypeDocRepo<D, R>> extends IEntity<D, R, TypeDoc> {
12
12
  protected _animationFunction: AnimationFunction<T>;
13
13
  protected _lerp: (a: T, b: T, t: number) => T;
14
14
  readonly tickOrder: number;
@@ -71,6 +71,6 @@ export declare class AnimationMixer<T, D = any, R = any, VTypeDoc extends Visual
71
71
  * @param easing an easing function for transition
72
72
  */
73
73
  transitAnimationFunction(newFunc: AnimationFunction<T>, transitionDuration: number, easing?: (t: number) => number): void;
74
- onSpawned(world: GgWorld<D, R, VTypeDoc, PTypeDoc>): void;
74
+ onSpawned(world: GgWorld<D, R, TypeDoc>): void;
75
75
  dispose(): void;
76
76
  }
@@ -1,4 +1,4 @@
1
- import { GgWorld, PhysicsTypeDocRepo, VisualTypeDocRepo } from '../gg-world';
1
+ import { GgWorld, GgWorldTypeDocRepo } from '../gg-world';
2
2
  import { Observable, Subject } from 'rxjs';
3
3
  import { IWorldComponent } from '../components/i-world-component';
4
4
  /**
@@ -13,7 +13,7 @@ export declare enum TickOrder {
13
13
  RENDERING = 1000,
14
14
  POST_RENDERING = 1200
15
15
  }
16
- export declare abstract class IEntity<D = any, R = any, VTypeDoc extends VisualTypeDocRepo<D, R> = VisualTypeDocRepo<D, R>, PTypeDoc extends PhysicsTypeDocRepo<D, R> = PhysicsTypeDocRepo<D, R>> {
16
+ export declare abstract class IEntity<D = any, R = any, TypeDoc extends GgWorldTypeDocRepo<D, R> = GgWorldTypeDocRepo<D, R>> {
17
17
  private static default_name_counter;
18
18
  /**
19
19
  * will receive [elapsed time, delta] of each world clock tick
@@ -26,8 +26,8 @@ export declare abstract class IEntity<D = any, R = any, VTypeDoc extends VisualT
26
26
  /**
27
27
  * a world reference, where this entity was added to
28
28
  */
29
- protected _world: GgWorld<D, R, VTypeDoc, PTypeDoc> | null;
30
- get world(): GgWorld<D, R, VTypeDoc, PTypeDoc> | null;
29
+ protected _world: GgWorld<D, R, TypeDoc> | null;
30
+ get world(): GgWorld<D, R, TypeDoc> | null;
31
31
  protected _name: string;
32
32
  get name(): string;
33
33
  set name(value: string);
@@ -43,14 +43,14 @@ export declare abstract class IEntity<D = any, R = any, VTypeDoc extends VisualT
43
43
  addChildren(...entities: IEntity[]): void;
44
44
  removeChildren(entities: IEntity[], dispose?: boolean): void;
45
45
  private _components;
46
- get components(): IWorldComponent<D, R, VTypeDoc, PTypeDoc>[];
47
- addComponents(...components: IWorldComponent<D, R, VTypeDoc, PTypeDoc>[]): void;
48
- removeComponents(components: IWorldComponent<D, R, VTypeDoc, PTypeDoc>[], dispose?: boolean): void;
46
+ get components(): IWorldComponent<D, R, TypeDoc>[];
47
+ addComponents(...components: IWorldComponent<D, R, TypeDoc>[]): void;
48
+ removeComponents(components: IWorldComponent<D, R, TypeDoc>[], dispose?: boolean): void;
49
49
  protected _onSpawned$: Subject<void>;
50
50
  protected _onRemoved$: Subject<void>;
51
51
  get onSpawned$(): Observable<void>;
52
52
  get onRemoved$(): Observable<void>;
53
- onSpawned(world: GgWorld<D, R, VTypeDoc, PTypeDoc>): void;
53
+ onSpawned(world: GgWorld<D, R, TypeDoc>): void;
54
54
  onRemoved(): void;
55
55
  dispose(): void;
56
56
  }
@@ -1,6 +1,6 @@
1
1
  import { IEntity } from './i-entity';
2
- import { PhysicsTypeDocRepo, VisualTypeDocRepo } from '../gg-world';
3
- export declare abstract class IRenderableEntity<D = any, R = any, TypeDoc extends VisualTypeDocRepo<D, R> = VisualTypeDocRepo<D, R>, PTypeDoc extends PhysicsTypeDocRepo<D, R> = PhysicsTypeDocRepo<D, R>> extends IEntity<D, R, TypeDoc, PTypeDoc> {
2
+ import { GgWorldTypeDocRepo } from '../gg-world';
3
+ export declare abstract class IRenderableEntity<D = any, R = any, TypeDoc extends GgWorldTypeDocRepo<D, R> = GgWorldTypeDocRepo<D, R>> extends IEntity<D, R, TypeDoc> {
4
4
  private _visible;
5
5
  get visible(): boolean;
6
6
  get worldVisible(): boolean;
@@ -1,5 +1,5 @@
1
1
  import { IEntity, TickOrder } from './i-entity';
2
- import { GgWorld, VisualTypeDocRepo } from '../gg-world';
2
+ import { GgWorld, GgWorldTypeDocVPatch, VisualTypeDocRepo } from '../gg-world';
3
3
  import { BehaviorSubject, Observable } from 'rxjs';
4
4
  import { Point2 } from '../models/points';
5
5
  import { RendererOptions } from '../components/rendering/i-renderer.component';
@@ -7,8 +7,8 @@ import { RendererOptions } from '../components/rendering/i-renderer.component';
7
7
  * Represents a base class for a renderer entity.
8
8
  * @class
9
9
  */
10
- export declare abstract class IRendererEntity<D, R, TypeDoc extends VisualTypeDocRepo<D, R> = VisualTypeDocRepo<D, R>> extends IEntity<D, R, TypeDoc> {
11
- readonly renderer: TypeDoc['renderer'];
10
+ export declare abstract class IRendererEntity<D, R, VTypeDoc extends VisualTypeDocRepo<D, R> = VisualTypeDocRepo<D, R>> extends IEntity<D, R, GgWorldTypeDocVPatch<D, R, VTypeDoc>> {
11
+ readonly renderer: VTypeDoc['renderer'];
12
12
  readonly tickOrder = TickOrder.RENDERING;
13
13
  /** Represents the current size of the renderer. */
14
14
  protected _rendererSize$: BehaviorSubject<Point2 | null>;
@@ -31,7 +31,7 @@ export declare abstract class IRendererEntity<D, R, TypeDoc extends VisualTypeDo
31
31
  Initializes a new instance of the BaseGgRenderer class.
32
32
  * @param renderer
33
33
  */
34
- constructor(renderer: TypeDoc['renderer']);
35
- onSpawned(world: GgWorld<D, R, TypeDoc>): void;
34
+ constructor(renderer: VTypeDoc['renderer']);
35
+ onSpawned(world: GgWorld<D, R, GgWorldTypeDocVPatch<D, R, VTypeDoc>>): void;
36
36
  dispose(): void;
37
37
  }
@@ -1,5 +1,6 @@
1
- import { IDisplayObjectComponent, IEntity, IPhysicsWorldComponent, IPositionable, IRenderableEntity, IRendererComponent, IRigidBodyComponent, ITriggerComponent, IVisualSceneComponent, KeyboardInput, PausableClock } from '../base';
1
+ import { IDisplayObjectComponent, IEntity, IPhysicsWorldComponent, IPositionable, IRenderableEntity, IRendererComponent, IRendererEntity, IRigidBodyComponent, ITriggerComponent, IVisualSceneComponent, KeyboardInput, PausableClock } from '../base';
2
2
  import { Subject } from 'rxjs';
3
+ import { IVisualScene2dComponent, VisualTypeDocRepo2D } from '../2d';
3
4
  export type VisualTypeDocRepo<D, R> = {
4
5
  factory: unknown;
5
6
  displayObject: IDisplayObjectComponent<D, R>;
@@ -11,24 +12,48 @@ export type PhysicsTypeDocRepo<D, R> = {
11
12
  rigidBody: IRigidBodyComponent<D, R>;
12
13
  trigger: ITriggerComponent<D, R>;
13
14
  };
14
- export declare abstract class GgWorld<D, R, VTypeDoc extends VisualTypeDocRepo<D, R> = VisualTypeDocRepo<D, R>, PTypeDoc extends PhysicsTypeDocRepo<D, R> = PhysicsTypeDocRepo<D, R>, VS extends IVisualSceneComponent<D, R, VTypeDoc> = IVisualSceneComponent<D, R, VTypeDoc>, PW extends IPhysicsWorldComponent<D, R, PTypeDoc> = IPhysicsWorldComponent<D, R, PTypeDoc>> {
15
- readonly visualScene: VS;
16
- readonly physicsWorld: PW;
15
+ export type GgWorldTypeDocRepo<D, R> = {
16
+ vTypeDoc: VisualTypeDocRepo<D, R>;
17
+ pTypeDoc: PhysicsTypeDocRepo<D, R>;
18
+ };
19
+ export type GgWorldTypeDocVPatch<D, R, VTypeDoc extends VisualTypeDocRepo<D, R>> = Omit<GgWorldTypeDocRepo<D, R>, 'vTypeDoc'> & {
20
+ vTypeDoc: VTypeDoc;
21
+ };
22
+ export type GgWorldTypeDocPPatch<D, R, PTypeDoc extends PhysicsTypeDocRepo<D, R>> = Omit<GgWorldTypeDocRepo<D, R>, 'pTypeDoc'> & {
23
+ pTypeDoc: PTypeDoc;
24
+ };
25
+ export type GgWorldSceneTypeRepo<D, R, TypeDoc extends GgWorldTypeDocRepo<D, R> = GgWorldTypeDocRepo<D, R>> = {
26
+ visualScene: IVisualSceneComponent<D, R, TypeDoc['vTypeDoc']> | null;
27
+ physicsWorld: IPhysicsWorldComponent<D, R, TypeDoc['pTypeDoc']> | null;
28
+ };
29
+ export type GgWorldSceneTypeDocVPatch<D, R, VTypeDoc extends VisualTypeDocRepo2D, VS extends IVisualScene2dComponent<VTypeDoc> | null> = Omit<GgWorldSceneTypeRepo<D, R>, 'visualScene'> & {
30
+ visualScene: VS;
31
+ };
32
+ export type GgWorldSceneTypeDocPPatch<D, R, PTypeDoc extends PhysicsTypeDocRepo<D, R>, PW extends IPhysicsWorldComponent<D, R, PTypeDoc> | null> = Omit<GgWorldSceneTypeRepo<D, R>, 'physicsWorld'> & {
33
+ physicsWorld: PW;
34
+ };
35
+ export declare abstract class GgWorld<D, R, TypeDoc extends GgWorldTypeDocRepo<D, R> = GgWorldTypeDocRepo<D, R>, SceneTypeDoc extends GgWorldSceneTypeRepo<D, R, TypeDoc> = GgWorldSceneTypeRepo<D, R, TypeDoc>> {
17
36
  private static default_name_counter;
18
37
  private static _documentWorlds;
19
38
  static readonly worldCreated$: Subject<GgWorld<any, any>>;
20
39
  static get documentWorlds(): GgWorld<any, any>[];
40
+ readonly visualScene: SceneTypeDoc['visualScene'];
41
+ readonly physicsWorld: SceneTypeDoc['physicsWorld'];
21
42
  readonly worldClock: PausableClock;
22
43
  readonly keyboardInput: KeyboardInput;
23
44
  name: string;
24
45
  readonly children: IEntity[];
25
46
  protected readonly tickListeners: IEntity[];
47
+ get renderers(): IRendererEntity<D, R>[];
26
48
  readonly tickStarted$: Subject<void>;
27
49
  readonly tickForwardTo$: Subject<IEntity | 'PHYSICS_WORLD'>;
28
50
  readonly tickForwardedTo$: Subject<IEntity | 'PHYSICS_WORLD'>;
29
51
  readonly paused$: Subject<boolean>;
30
52
  readonly disposed$: Subject<void>;
31
- protected constructor(visualScene: VS, physicsWorld: PW);
53
+ protected constructor(args: {
54
+ visualScene?: SceneTypeDoc['visualScene'];
55
+ physicsWorld?: SceneTypeDoc['physicsWorld'];
56
+ });
32
57
  init(): Promise<void>;
33
58
  start(): void;
34
59
  pauseWorld(): void;
@@ -39,7 +64,7 @@ export declare abstract class GgWorld<D, R, VTypeDoc extends VisualTypeDocRepo<D
39
64
  createClock(autoStart: boolean): PausableClock;
40
65
  dispose(): void;
41
66
  abstract addPrimitiveRigidBody(descr: unknown, // type defined in subclasses
42
- position?: D, rotation?: R, material?: unknown): IPositionable<D, R> & IRenderableEntity<D, R, VTypeDoc>;
67
+ position?: D, rotation?: R, material?: unknown): IPositionable<D, R> & IRenderableEntity<D, R, TypeDoc>;
43
68
  addEntity(entity: IEntity): void;
44
69
  removeEntity(entity: IEntity, dispose?: boolean): void;
45
70
  private onGgStaticInitialized;
@@ -14,9 +14,10 @@ export class GgWorld {
14
14
  static get documentWorlds() {
15
15
  return [...GgWorld._documentWorlds];
16
16
  }
17
- constructor(visualScene, physicsWorld) {
18
- this.visualScene = visualScene;
19
- this.physicsWorld = physicsWorld;
17
+ get renderers() {
18
+ return this.tickListeners.filter(e => e instanceof IRendererEntity);
19
+ }
20
+ constructor(args) {
20
21
  this.worldClock = new PausableClock(false);
21
22
  this.keyboardInput = new KeyboardInput();
22
23
  this.name = 'w0x' + (GgWorld.default_name_counter++).toString(16);
@@ -29,6 +30,8 @@ export class GgWorld {
29
30
  this.tickForwardedTo$ = new Subject();
30
31
  this.paused$ = new Subject();
31
32
  this.disposed$ = new Subject();
33
+ this.visualScene = args.visualScene || null;
34
+ this.physicsWorld = args.physicsWorld || null;
32
35
  this.keyboardInput.start();
33
36
  if (window.ggstatic) {
34
37
  this.registerConsoleCommands(window.ggstatic);
@@ -43,7 +46,14 @@ export class GgWorld {
43
46
  }
44
47
  init() {
45
48
  return __awaiter(this, void 0, void 0, function* () {
46
- yield Promise.all([this.physicsWorld.init(), this.visualScene.init()]);
49
+ const initPromises = [];
50
+ if (this.visualScene) {
51
+ initPromises.push(this.visualScene.init());
52
+ }
53
+ if (this.physicsWorld) {
54
+ initPromises.push(this.physicsWorld.init());
55
+ }
56
+ yield Promise.all(initPromises);
47
57
  const forwardTick = (listener, elapsed, delta) => {
48
58
  if (listener.active) {
49
59
  this.tickForwardTo$.next(listener);
@@ -62,9 +72,11 @@ export class GgWorld {
62
72
  forwardTick(this.tickListeners[i], elapsed, delta);
63
73
  }
64
74
  // run physics simulation
65
- this.tickForwardTo$.next('PHYSICS_WORLD');
66
- this.physicsWorld.simulate(delta);
67
- this.tickForwardedTo$.next('PHYSICS_WORLD');
75
+ if (this.physicsWorld) {
76
+ this.tickForwardTo$.next('PHYSICS_WORLD');
77
+ this.physicsWorld.simulate(delta);
78
+ this.tickForwardedTo$.next('PHYSICS_WORLD');
79
+ }
68
80
  // emit tick to all remained entities
69
81
  for (i; i < this.tickListeners.length; i++) {
70
82
  forwardTick(this.tickListeners[i], elapsed, delta);
@@ -111,8 +123,12 @@ export class GgWorld {
111
123
  }
112
124
  this.children.splice(0, this.children.length);
113
125
  this.tickListeners.splice(0, this.tickListeners.length);
114
- this.physicsWorld.dispose();
115
- this.visualScene.dispose();
126
+ if (this.physicsWorld) {
127
+ this.physicsWorld.dispose();
128
+ }
129
+ if (this.visualScene) {
130
+ this.visualScene.dispose();
131
+ }
116
132
  GgWorld._documentWorlds.splice(GgWorld._documentWorlds.indexOf(this), 1);
117
133
  this.disposed$.next();
118
134
  this.disposed$.complete();
@@ -159,10 +175,7 @@ export class GgWorld {
159
175
  return this.worldClock.tickRateLimit.toString();
160
176
  }), 'args: [ int? ]; Get current tick rate limit of selected world clock or set it. 0 means no limit applied');
161
177
  ggstatic.registerConsoleCommand(this, 'renderers', () => __awaiter(this, void 0, void 0, function* () {
162
- return this.children
163
- .filter(e => e instanceof IRendererEntity)
164
- .map(r => r.name)
165
- .join('\n');
178
+ return this.renderers.map(r => r.name).join('\n');
166
179
  }), 'no args; Print all renderers in selected world');
167
180
  ggstatic.registerConsoleCommand(this, 'debug_view', (...args) => __awaiter(this, void 0, void 0, function* () {
168
181
  let value = 'toggle';
@@ -175,7 +188,7 @@ export class GgWorld {
175
188
  rendererName = arg;
176
189
  }
177
190
  }
178
- let renderer = this.children.find(x => x instanceof IRendererEntity && (!rendererName || x.name === rendererName));
191
+ let renderer = rendererName ? this.renderers.find(x => x.name === rendererName) : this.renderers[0];
179
192
  if (renderer) {
180
193
  renderer.physicsDebugViewActive = value === 'toggle' ? !renderer.physicsDebugViewActive : value;
181
194
  return renderer.physicsDebugViewActive ? '1' : '0';
@@ -26,6 +26,7 @@ export * from './models/axis-directions';
26
26
  export * from './models/body-options';
27
27
  export * from './models/geometry-nodes';
28
28
  export * from './models/points';
29
+ export * from './models/raycasting';
29
30
  export * from './math/box';
30
31
  export * from './math/point2';
31
32
  export * from './math/point3';
@@ -26,6 +26,7 @@ export * from './models/axis-directions';
26
26
  export * from './models/body-options';
27
27
  export * from './models/geometry-nodes';
28
28
  export * from './models/points';
29
+ export * from './models/raycasting';
29
30
  export * from './math/box';
30
31
  export * from './math/point2';
31
32
  export * from './math/point3';
@@ -1,2 +1,3 @@
1
- export declare const averageAngle: (angleA: number, angleB: number, factor?: number) => number;
1
+ export declare const averageAngle: (angleA: number, angleB: number) => number;
2
+ export declare const lerpAngle: (angleA: number, angleB: number, factor: number) => number;
2
3
  export declare const lerpNumber: (a: number, b: number, t: number) => number;