@gg-web-engine/core 0.0.40 → 0.0.49

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (187) hide show
  1. package/README.md +0 -0
  2. package/blender_exporter/build_blender_scene.py +0 -1
  3. package/blender_exporter/spherical_to_cube_texture.py +0 -0
  4. package/dist/2d/components/physics/i-physics-world-2d.component.d.ts +0 -0
  5. package/dist/2d/components/physics/i-physics-world-2d.component.js +0 -0
  6. package/dist/2d/components/physics/i-rigid-body-2d.component.d.ts +0 -0
  7. package/dist/2d/components/physics/i-rigid-body-2d.component.js +0 -0
  8. package/dist/2d/components/physics/i-trigger-2d.component.d.ts +0 -0
  9. package/dist/2d/components/physics/i-trigger-2d.component.js +0 -0
  10. package/dist/2d/components/rendering/i-display-object-2d.component.d.ts +0 -0
  11. package/dist/2d/components/rendering/i-display-object-2d.component.js +0 -0
  12. package/dist/2d/components/rendering/i-renderer-2d.component.d.ts +0 -0
  13. package/dist/2d/components/rendering/i-renderer-2d.component.js +0 -0
  14. package/dist/2d/components/rendering/i-visual-scene-2d.component.d.ts +0 -0
  15. package/dist/2d/components/rendering/i-visual-scene-2d.component.js +0 -0
  16. package/dist/2d/entities/controllers/entity-2d-positioning.animator.d.ts +1 -1
  17. package/dist/2d/entities/controllers/entity-2d-positioning.animator.js +0 -0
  18. package/dist/2d/entities/entity-2d.d.ts +0 -0
  19. package/dist/2d/entities/entity-2d.js +25 -25
  20. package/dist/2d/entities/i-renderable-2d.entity.d.ts +0 -0
  21. package/dist/2d/entities/i-renderable-2d.entity.js +0 -0
  22. package/dist/2d/entities/renderer-2d.entity.d.ts +0 -0
  23. package/dist/2d/entities/renderer-2d.entity.js +0 -0
  24. package/dist/2d/entities/trigger-2d.entity.d.ts +0 -0
  25. package/dist/2d/entities/trigger-2d.entity.js +11 -11
  26. package/dist/2d/factories.d.ts +1 -1
  27. package/dist/2d/factories.js +0 -0
  28. package/dist/2d/gg-2d-world.d.ts +3 -3
  29. package/dist/2d/gg-2d-world.js +0 -0
  30. package/dist/2d/index.d.ts +0 -0
  31. package/dist/2d/index.js +0 -0
  32. package/dist/2d/interfaces/i-positionable-2d.d.ts +0 -0
  33. package/dist/2d/interfaces/i-positionable-2d.js +0 -0
  34. package/dist/2d/models/body-options.d.ts +1 -1
  35. package/dist/2d/models/body-options.js +0 -0
  36. package/dist/2d/models/shapes.d.ts +5 -3
  37. package/dist/2d/models/shapes.js +0 -0
  38. package/dist/3d/components/physics/i-physics-world-3d.component.d.ts +0 -0
  39. package/dist/3d/components/physics/i-physics-world-3d.component.js +0 -0
  40. package/dist/3d/components/physics/i-raycast-vehicle.component.d.ts +2 -2
  41. package/dist/3d/components/physics/i-raycast-vehicle.component.js +0 -0
  42. package/dist/3d/components/physics/i-rigid-body-3d.component.d.ts +0 -0
  43. package/dist/3d/components/physics/i-rigid-body-3d.component.js +0 -0
  44. package/dist/3d/components/physics/i-trigger-3d.component.d.ts +0 -0
  45. package/dist/3d/components/physics/i-trigger-3d.component.js +0 -0
  46. package/dist/3d/components/rendering/i-camera.component.d.ts +0 -0
  47. package/dist/3d/components/rendering/i-camera.component.js +0 -0
  48. package/dist/3d/components/rendering/i-display-object-3d.component.d.ts +0 -0
  49. package/dist/3d/components/rendering/i-display-object-3d.component.js +0 -0
  50. package/dist/3d/components/rendering/i-renderer-3d.component.d.ts +0 -0
  51. package/dist/3d/components/rendering/i-renderer-3d.component.js +0 -0
  52. package/dist/3d/components/rendering/i-visual-scene-3d.component.d.ts +0 -0
  53. package/dist/3d/components/rendering/i-visual-scene-3d.component.js +0 -0
  54. package/dist/3d/entities/controllers/animators/camera-3d.animator.d.ts +1 -1
  55. package/dist/3d/entities/controllers/animators/camera-3d.animator.js +0 -0
  56. package/dist/3d/entities/controllers/animators/entity-3d-positioning.animator.d.ts +1 -1
  57. package/dist/3d/entities/controllers/animators/entity-3d-positioning.animator.js +0 -0
  58. package/dist/3d/entities/controllers/input/car-keyboard-handling.controller.d.ts +3 -3
  59. package/dist/3d/entities/controllers/input/car-keyboard-handling.controller.js +3 -3
  60. package/dist/3d/entities/controllers/input/free-camera.controller.d.ts +24 -13
  61. package/dist/3d/entities/controllers/input/free-camera.controller.js +65 -44
  62. package/dist/3d/entities/controllers/input/gg-car-keyboard-handling.controller.d.ts +2 -2
  63. package/dist/3d/entities/controllers/input/gg-car-keyboard-handling.controller.js +0 -0
  64. package/dist/3d/entities/controllers/input/orbit-camera.controller.d.ts +21 -2
  65. package/dist/3d/entities/controllers/input/orbit-camera.controller.js +35 -18
  66. package/dist/3d/entities/entity-3d.d.ts +0 -0
  67. package/dist/3d/entities/entity-3d.js +25 -25
  68. package/dist/3d/entities/gg-car/gg-car.entity.d.ts +1 -1
  69. package/dist/3d/entities/gg-car/gg-car.entity.js +16 -16
  70. package/dist/3d/entities/i-renderable-3d.entity.d.ts +0 -0
  71. package/dist/3d/entities/i-renderable-3d.entity.js +0 -0
  72. package/dist/3d/entities/map-graph-3d.entity.d.ts +7 -3
  73. package/dist/3d/entities/map-graph-3d.entity.js +63 -22
  74. package/dist/3d/entities/raycast-vehicle-3d.entity.d.ts +4 -4
  75. package/dist/3d/entities/raycast-vehicle-3d.entity.js +41 -41
  76. package/dist/3d/entities/renderer-3d.entity.d.ts +0 -0
  77. package/dist/3d/entities/renderer-3d.entity.js +0 -0
  78. package/dist/3d/entities/trigger-3d.entity.d.ts +0 -0
  79. package/dist/3d/entities/trigger-3d.entity.js +11 -11
  80. package/dist/3d/factories.d.ts +1 -1
  81. package/dist/3d/factories.js +0 -0
  82. package/dist/3d/gg-3d-world.d.ts +3 -3
  83. package/dist/3d/gg-3d-world.js +0 -0
  84. package/dist/3d/index.d.ts +0 -0
  85. package/dist/3d/index.js +0 -0
  86. package/dist/3d/interfaces/i-positionable-3d.d.ts +0 -0
  87. package/dist/3d/interfaces/i-positionable-3d.js +0 -0
  88. package/dist/3d/loader.d.ts +4 -4
  89. package/dist/3d/loader.js +7 -7
  90. package/dist/3d/loaders.d.ts +0 -0
  91. package/dist/3d/loaders.js +0 -0
  92. package/dist/3d/models/body-options.d.ts +1 -1
  93. package/dist/3d/models/body-options.js +0 -0
  94. package/dist/3d/models/gg-meta.d.ts +4 -4
  95. package/dist/3d/models/gg-meta.js +0 -0
  96. package/dist/3d/models/shapes.d.ts +6 -4
  97. package/dist/3d/models/shapes.js +0 -0
  98. package/dist/base/clock/global-clock.d.ts +0 -0
  99. package/dist/base/clock/global-clock.js +8 -8
  100. package/dist/base/clock/i-clock.d.ts +0 -0
  101. package/dist/base/clock/i-clock.js +0 -0
  102. package/dist/base/clock/pausable-clock.d.ts +2 -1
  103. package/dist/base/clock/pausable-clock.js +35 -31
  104. package/dist/base/components/i-component.d.ts +0 -0
  105. package/dist/base/components/i-component.js +0 -0
  106. package/dist/base/components/i-world-component.d.ts +0 -0
  107. package/dist/base/components/i-world-component.js +0 -0
  108. package/dist/base/components/physics/i-body.component.d.ts +0 -0
  109. package/dist/base/components/physics/i-body.component.js +0 -0
  110. package/dist/base/components/physics/i-physics-world.component.d.ts +0 -0
  111. package/dist/base/components/physics/i-physics-world.component.js +0 -0
  112. package/dist/base/components/physics/i-rigid-body.component.d.ts +0 -0
  113. package/dist/base/components/physics/i-rigid-body.component.js +0 -0
  114. package/dist/base/components/physics/i-trigger.component.d.ts +0 -0
  115. package/dist/base/components/physics/i-trigger.component.js +0 -0
  116. package/dist/base/components/rendering/i-display-object.component.d.ts +0 -0
  117. package/dist/base/components/rendering/i-display-object.component.js +0 -0
  118. package/dist/base/components/rendering/i-renderer.component.d.ts +1 -1
  119. package/dist/base/components/rendering/i-renderer.component.js +0 -0
  120. package/dist/base/components/rendering/i-visual-scene.component.d.ts +0 -0
  121. package/dist/base/components/rendering/i-visual-scene.component.js +0 -0
  122. package/dist/base/data-structures/bitmask.d.ts +0 -0
  123. package/dist/base/data-structures/bitmask.js +0 -0
  124. package/dist/base/data-structures/graph.d.ts +0 -0
  125. package/dist/base/data-structures/graph.js +4 -4
  126. package/dist/base/entities/controllers/animation-mixer.d.ts +1 -1
  127. package/dist/base/entities/controllers/animation-mixer.js +27 -27
  128. package/dist/base/entities/controllers/inline-controller.d.ts +0 -0
  129. package/dist/base/entities/controllers/inline-controller.js +0 -0
  130. package/dist/base/entities/i-entity.d.ts +0 -0
  131. package/dist/base/entities/i-entity.js +0 -0
  132. package/dist/base/entities/i-renderable.entity.d.ts +0 -0
  133. package/dist/base/entities/i-renderable.entity.js +0 -0
  134. package/dist/base/entities/i-renderer.entity.d.ts +0 -0
  135. package/dist/base/entities/i-renderer.entity.js +15 -15
  136. package/dist/base/gg-world.d.ts +3 -2
  137. package/dist/base/gg-world.js +5 -3
  138. package/dist/base/index.d.ts +1 -0
  139. package/dist/base/index.js +1 -0
  140. package/dist/base/inputs/direction.keyboard.input.d.ts +2 -2
  141. package/dist/base/inputs/direction.keyboard.input.js +6 -6
  142. package/dist/base/inputs/i-input.d.ts +0 -0
  143. package/dist/base/inputs/i-input.js +0 -0
  144. package/dist/base/inputs/keyboard.input.d.ts +0 -0
  145. package/dist/base/inputs/keyboard.input.js +0 -0
  146. package/dist/base/inputs/mouse.input.d.ts +2 -1
  147. package/dist/base/inputs/mouse.input.js +21 -18
  148. package/dist/base/interfaces/i-positionable.d.ts +0 -0
  149. package/dist/base/interfaces/i-positionable.js +0 -0
  150. package/dist/base/math/box.d.ts +0 -0
  151. package/dist/base/math/box.js +0 -0
  152. package/dist/base/math/matrix4.d.ts +0 -0
  153. package/dist/base/math/matrix4.js +0 -0
  154. package/dist/base/math/numbers.d.ts +0 -0
  155. package/dist/base/math/numbers.js +0 -0
  156. package/dist/base/math/point2.d.ts +0 -0
  157. package/dist/base/math/point2.js +0 -0
  158. package/dist/base/math/point3.d.ts +0 -0
  159. package/dist/base/math/point3.js +0 -0
  160. package/dist/base/math/quaternion.d.ts +6 -0
  161. package/dist/base/math/quaternion.js +38 -0
  162. package/dist/base/math/splines.d.ts +0 -0
  163. package/dist/base/math/splines.js +0 -0
  164. package/dist/base/models/axis-directions.d.ts +3 -3
  165. package/dist/base/models/axis-directions.js +0 -0
  166. package/dist/base/models/body-options.d.ts +2 -2
  167. package/dist/base/models/body-options.js +0 -0
  168. package/dist/base/models/geometry-nodes.d.ts +3 -3
  169. package/dist/base/models/geometry-nodes.js +0 -0
  170. package/dist/base/models/points.d.ts +5 -5
  171. package/dist/base/models/points.js +0 -0
  172. package/dist/base/pipes/gg-elastic.pipe.d.ts +5 -0
  173. package/dist/base/pipes/gg-elastic.pipe.js +44 -0
  174. package/dist/dev/gg-console.ui.d.ts +0 -0
  175. package/dist/dev/gg-console.ui.js +0 -0
  176. package/dist/dev/gg-debugger.ui.d.ts +0 -0
  177. package/dist/dev/gg-debugger.ui.js +0 -0
  178. package/dist/dev/gg-static.d.ts +0 -0
  179. package/dist/dev/gg-static.js +46 -46
  180. package/dist/dev/index.d.ts +0 -0
  181. package/dist/dev/index.js +0 -0
  182. package/dist/dev/performance-meter.entity.d.ts +0 -0
  183. package/dist/dev/performance-meter.entity.js +6 -6
  184. package/dist/index.d.ts +0 -0
  185. package/dist/index.js +0 -0
  186. package/package.json +7 -7
  187. package/tsconfig.json +0 -0
package/README.md CHANGED
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@@ -133,7 +133,6 @@ bpy.ops.export_scene.gltf(export_format="GLB",
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  export_normals=True,
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  export_tangents=True,
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  export_materials='$export_materials',
136
- export_colors=True,
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  export_cameras=False,
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137
  export_lights=True,
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  export_extras=True,
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@@ -1,7 +1,7 @@
1
1
  import { AnimationFunction, AnimationMixer, Point2 } from '../../../base';
2
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  import { Gg2dWorld, PhysicsTypeDocRepo2D, VisualTypeDocRepo2D } from '../../gg-2d-world';
3
3
  import { Entity2d } from '../entity-2d';
4
- declare type Positioning2d = {
4
+ type Positioning2d = {
5
5
  position: Point2;
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  rotation: number;
7
7
  };
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@@ -1,31 +1,6 @@
1
1
  import { Pnt2, TickOrder } from '../../base';
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2
  import { IRenderable2dEntity } from './i-renderable-2d.entity';
3
3
  export class Entity2d extends IRenderable2dEntity {
4
- constructor(object2D, objectBody) {
5
- super();
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- this.object2D = object2D;
7
- this.objectBody = objectBody;
8
- this.tickOrder = TickOrder.OBJECTS_BINDING;
9
- this._position = Pnt2.O;
10
- this._rotation = 0;
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- if (objectBody) {
12
- this.tick$.subscribe(() => {
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- this.runTransformBinding(objectBody, object2D);
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- });
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- this.runTransformBinding(objectBody, object2D);
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- this.name = objectBody.name;
17
- }
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- else if (object2D) {
19
- this._position = object2D.position;
20
- this._rotation = object2D.rotation;
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- this.name = object2D.name;
22
- }
23
- else {
24
- throw new Error('Cannot create entity without an object2D and a body');
25
- }
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- objectBody && this.addComponents(objectBody);
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- object2D && this.addComponents(object2D);
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- }
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4
  get position() {
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5
  return this._position;
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6
  }
@@ -69,4 +44,29 @@ export class Entity2d extends IRenderable2dEntity {
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44
  this._position = pos;
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45
  this._rotation = quat;
71
46
  }
47
+ constructor(object2D, objectBody) {
48
+ super();
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+ this.object2D = object2D;
50
+ this.objectBody = objectBody;
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+ this.tickOrder = TickOrder.OBJECTS_BINDING;
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+ this._position = Pnt2.O;
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+ this._rotation = 0;
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+ if (objectBody) {
55
+ this.tick$.subscribe(() => {
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+ this.runTransformBinding(objectBody, object2D);
57
+ });
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+ this.runTransformBinding(objectBody, object2D);
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+ this.name = objectBody.name;
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+ }
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+ else if (object2D) {
62
+ this._position = object2D.position;
63
+ this._rotation = object2D.rotation;
64
+ this.name = object2D.name;
65
+ }
66
+ else {
67
+ throw new Error('Cannot create entity without an object2D and a body');
68
+ }
69
+ objectBody && this.addComponents(objectBody);
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+ object2D && this.addComponents(object2D);
71
+ }
72
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  }
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@@ -1,17 +1,6 @@
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  import { IEntity, Pnt2, TickOrder } from '../../base';
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  import { map } from 'rxjs/operators';
3
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  export class Trigger2dEntity extends IEntity {
4
- constructor(objectBody) {
5
- super();
6
- this.objectBody = objectBody;
7
- this.tickOrder = TickOrder.OBJECTS_BINDING;
8
- this._position = Pnt2.O;
9
- this._rotation = 0;
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- this.tick$.subscribe(() => {
11
- this.objectBody.checkOverlaps();
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- });
13
- this.addComponents(this.objectBody);
14
- }
15
4
  get onEntityEntered() {
16
5
  return this.objectBody.onEntityEntered.pipe(map(c => c.entity));
17
6
  }
@@ -32,4 +21,15 @@ export class Trigger2dEntity extends IEntity {
32
21
  this.objectBody.rotation = value;
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22
  this._rotation = value;
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23
  }
24
+ constructor(objectBody) {
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+ super();
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+ this.objectBody = objectBody;
27
+ this.tickOrder = TickOrder.OBJECTS_BINDING;
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+ this._position = Pnt2.O;
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+ this._rotation = 0;
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+ this.tick$.subscribe(() => {
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+ this.objectBody.checkOverlaps();
32
+ });
33
+ this.addComponents(this.objectBody);
34
+ }
35
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  }
@@ -1,7 +1,7 @@
1
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  import { Point2 } from '../base';
2
2
  import { BodyShape2DDescriptor, Shape2DDescriptor } from './models/shapes';
3
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  import { PhysicsTypeDocRepo2D, VisualTypeDocRepo2D } from './gg-2d-world';
4
- export declare type DisplayObject2dOpts<Tex> = {
4
+ export type DisplayObject2dOpts<Tex> = {
5
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  color?: number;
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  texture?: Tex;
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  };
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@@ -9,14 +9,14 @@ import { IRenderer2dComponent } from './components/rendering/i-renderer-2d.compo
9
9
  import { IDisplayObject2dComponent } from './components/rendering/i-display-object-2d.component';
10
10
  import { ITrigger2dComponent } from './components/physics/i-trigger-2d.component';
11
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  import { IRigidBody2dComponent } from './components/physics/i-rigid-body-2d.component';
12
- export declare type VisualTypeDocRepo2D = {
12
+ export type VisualTypeDocRepo2D = {
13
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  factory: IDisplayObject2dComponentFactory;
14
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  displayObject: IDisplayObject2dComponent;
15
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  renderer: IRenderer2dComponent;
16
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  rendererExtraOpts: {};
17
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  texture: unknown;
18
18
  };
19
- export declare type PhysicsTypeDocRepo2D = {
19
+ export type PhysicsTypeDocRepo2D = {
20
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  factory: IPhysicsBody2dComponentFactory;
21
21
  rigidBody: IRigidBody2dComponent;
22
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  trigger: ITrigger2dComponent;
@@ -26,5 +26,5 @@ export declare class Gg2dWorld<VTypeDoc extends VisualTypeDocRepo2D = VisualType
26
26
  readonly physicsWorld: PW;
27
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  constructor(visualScene: VS, physicsWorld: PW);
28
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  addPrimitiveRigidBody(descr: BodyShape2DDescriptor, position?: Point2, rotation?: number, material?: DisplayObject2dOpts<VTypeDoc['texture']>): Entity2d<VTypeDoc, PTypeDoc>;
29
- addRenderer(canvas?: HTMLCanvasElement, rendererOptions?: Partial<RendererOptions>): Renderer2dEntity<VTypeDoc>;
29
+ addRenderer(canvas?: HTMLCanvasElement, rendererOptions?: Partial<RendererOptions & VTypeDoc['rendererExtraOpts']>): Renderer2dEntity<VTypeDoc>;
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  }
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package/dist/2d/index.js CHANGED
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@@ -2,6 +2,6 @@ import { BodyOptions, DebugBodySettings } from '../../base';
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  import { Shape2DDescriptor } from './shapes';
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  export interface Body2DOptions extends BodyOptions {
4
4
  }
5
- export declare type DebugBody2DSettings = DebugBodySettings & {
5
+ export type DebugBody2DSettings = DebugBodySettings & {
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  shape: Shape2DDescriptor;
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  };
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@@ -1,13 +1,15 @@
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  import { Point2 } from '../../base';
2
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  import { Body2DOptions } from './body-options';
3
- export declare type Shape2DDescriptor = {
3
+ export type Shape2DDescriptor = {
4
+ collisionMargin?: number;
5
+ } & ({
4
6
  shape: 'SQUARE';
5
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  dimensions: Point2;
6
8
  } | {
7
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  shape: 'CIRCLE';
8
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  radius: number;
9
- };
10
- export declare type BodyShape2DDescriptor = {
11
+ });
12
+ export type BodyShape2DDescriptor = {
11
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  shape: Shape2DDescriptor;
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  body: Partial<Body2DOptions>;
13
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  };
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@@ -1,13 +1,13 @@
1
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  import { Point3, Point4 } from '../../../base';
2
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  import { IRigidBody3dComponent } from './i-rigid-body-3d.component';
3
3
  import { PhysicsTypeDocRepo3D } from '../../gg-3d-world';
4
- export declare type SuspensionOptions = {
4
+ export type SuspensionOptions = {
5
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  stiffness: number;
6
6
  damping: number;
7
7
  compression: number;
8
8
  restLength: number;
9
9
  };
10
- export declare type WheelOptions = {
10
+ export type WheelOptions = {
11
11
  isLeft: boolean;
12
12
  isFront: boolean;
13
13
  tyreWidth: number;
@@ -1,7 +1,7 @@
1
1
  import { AnimationFunction, AnimationMixer, Point3, Point4 } from '../../../../base';
2
2
  import { Gg3dWorld, VisualTypeDocRepo3D } from '../../../gg-3d-world';
3
3
  import { Renderer3dEntity } from '../../renderer-3d.entity';
4
- export declare type Camera3dAnimationArgs = {
4
+ export type Camera3dAnimationArgs = {
5
5
  position: Point3;
6
6
  target: Point3;
7
7
  up?: Point3;
@@ -1,7 +1,7 @@
1
1
  import { AnimationFunction, AnimationMixer, Point3, Point4 } from '../../../../base';
2
2
  import { Gg3dWorld, PhysicsTypeDocRepo3D, VisualTypeDocRepo3D } from '../../../gg-3d-world';
3
3
  import { IPositionable3d } from '../../../interfaces/i-positionable-3d';
4
- declare type Positioning3d = {
4
+ type Positioning3d = {
5
5
  position: Point3;
6
6
  rotation: Point4;
7
7
  };
@@ -1,10 +1,10 @@
1
1
  import { Observable } from 'rxjs';
2
2
  import { DirectionKeyboardInput, DirectionKeyboardKeymap, GgWorld, IEntity, KeyboardInput, TickOrder } from '../../../../base';
3
- export declare type CarKeyboardControllerOptions = {
3
+ export type CarKeyboardControllerOptions = {
4
4
  readonly keymap: DirectionKeyboardKeymap;
5
5
  readonly maxSteerDeltaPerSecond: number;
6
6
  };
7
- export declare type CarHandlingOutput = {
7
+ export type CarHandlingOutput = {
8
8
  upDown: number;
9
9
  leftRight: number;
10
10
  };
@@ -12,7 +12,7 @@ export declare class CarKeyboardHandlingController extends IEntity {
12
12
  protected readonly keyboard: KeyboardInput;
13
13
  protected readonly options: CarKeyboardControllerOptions;
14
14
  readonly tickOrder = TickOrder.INPUT_CONTROLLERS;
15
- protected readonly directionsInput: DirectionKeyboardInput;
15
+ readonly directionsInput: DirectionKeyboardInput;
16
16
  private _output$;
17
17
  get output$(): Observable<CarHandlingOutput>;
18
18
  constructor(keyboard: KeyboardInput, options?: CarKeyboardControllerOptions);
@@ -10,6 +10,9 @@ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, ge
10
10
  import { combineLatest, filter, Subject, takeUntil } from 'rxjs';
11
11
  import { DirectionKeyboardInput, IEntity, TickOrder, } from '../../../../base';
12
12
  export class CarKeyboardHandlingController extends IEntity {
13
+ get output$() {
14
+ return this._output$.asObservable();
15
+ }
13
16
  constructor(keyboard, options = {
14
17
  keymap: 'arrows',
15
18
  maxSteerDeltaPerSecond: 12,
@@ -21,9 +24,6 @@ export class CarKeyboardHandlingController extends IEntity {
21
24
  this._output$ = new Subject();
22
25
  this.directionsInput = new DirectionKeyboardInput(keyboard, options.keymap);
23
26
  }
24
- get output$() {
25
- return this._output$.asObservable();
26
- }
27
27
  onSpawned(world) {
28
28
  const _super = Object.create(null, {
29
29
  onSpawned: { get: () => super.onSpawned }
@@ -3,26 +3,37 @@ import { Renderer3dEntity } from '../../renderer-3d.entity';
3
3
  /**
4
4
  * Options for configuring a FreeCameraInput controller.
5
5
  */
6
- export declare type FreeCameraControllerOptions = {
6
+ export type FreeCameraControllerOptions = {
7
7
  /**
8
- * A keymap for controlling camera movement, where each key corresponds to a movement direction.
8
+ * A keymap for controlling camera movement, where each key corresponds to a movement direction. 'wasd' by default
9
9
  */
10
10
  keymap: DirectionKeyboardKeymap;
11
11
  /**
12
- * Options for configuring camera movement.
12
+ * The speed of camera movement in meters per second. 20 by default
13
13
  */
14
- movementOptions: {
15
- /**
16
- * The speed of camera movement.
17
- */
18
- speed: number;
19
- };
14
+ cameraLinearSpeed: number;
20
15
  /**
21
- * Flag to ignore cursor movement if pointer was not locked. By default false
16
+ * An elasticity factor for camera movement. 0 by default (no elastic motion)
17
+ */
18
+ cameraMovementElasticity: number;
19
+ /**
20
+ * A linear speed multiplier when user holds shift key. 2.5 by default
21
+ */
22
+ cameraBoostMultiplier: number;
23
+ /**
24
+ * The speed of camera rotation in radians per 1000px mouse movement. 1 by default
25
+ */
26
+ cameraRotationSensitivity: number;
27
+ /**
28
+ * An elasticity factor for camera rotation. 0 by default (no elastic motion)
29
+ */
30
+ cameraRotationElasticity: number;
31
+ /**
32
+ * Flag to ignore cursor movement if pointer was not locked. false by default
22
33
  */
23
34
  ignoreMouseUnlessPointerLocked: boolean;
24
35
  /**
25
- * Flag to ignore keyboard events if pointer was not locked. By default false
36
+ * Flag to ignore keyboard events if pointer was not locked. false by default
26
37
  */
27
38
  ignoreKeyboardUnlessPointerLocked: boolean;
28
39
  /**
@@ -41,11 +52,11 @@ export declare class FreeCameraController extends IEntity {
41
52
  /**
42
53
  * The mouse input controller used for camera rotation.
43
54
  */
44
- protected readonly mouseInput: MouseInput;
55
+ readonly mouseInput: MouseInput;
45
56
  /**
46
57
  * The keyboard input controller used for camera movement.
47
58
  */
48
- protected readonly directionsInput: DirectionKeyboardInput;
59
+ readonly directionsInput: DirectionKeyboardInput;
49
60
  /**
50
61
  * Creates a new FreeCameraInput instance.
51
62
  * @param keyboard The keyboard input controller to use for camera movement.
@@ -7,11 +7,16 @@ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, ge
7
7
  step((generator = generator.apply(thisArg, _arguments || [])).next());
8
8
  });
9
9
  };
10
- import { combineLatest, filter, takeUntil } from 'rxjs';
11
- import { DirectionKeyboardInput, IEntity, MouseInput, Pnt2, Pnt3, Qtrn, TickOrder, } from '../../../../base';
10
+ import { BehaviorSubject, combineLatest, filter, takeUntil } from 'rxjs';
11
+ import { DirectionKeyboardInput, ggElastic, IEntity, MouseInput, Pnt2, Pnt3, Qtrn, TickOrder, } from '../../../../base';
12
+ import { map } from 'rxjs/operators';
12
13
  const DEFAULT_FREE_CAMERA_CONTROLLER_OPTIONS = {
13
14
  keymap: 'wasd',
14
- movementOptions: { speed: 0.5 },
15
+ cameraLinearSpeed: 20,
16
+ cameraMovementElasticity: 0,
17
+ cameraBoostMultiplier: 2.5,
18
+ cameraRotationSensitivity: 1,
19
+ cameraRotationElasticity: 0,
15
20
  mouseOptions: {},
16
21
  ignoreMouseUnlessPointerLocked: false,
17
22
  ignoreKeyboardUnlessPointerLocked: false,
@@ -33,9 +38,9 @@ export class FreeCameraController extends IEntity {
33
38
  this.tickOrder = TickOrder.INPUT_CONTROLLERS;
34
39
  this.options = Object.assign(Object.assign({}, DEFAULT_FREE_CAMERA_CONTROLLER_OPTIONS), options);
35
40
  if (options.mouseOptions) {
36
- this.options.movementOptions = Object.assign(Object.assign({}, DEFAULT_FREE_CAMERA_CONTROLLER_OPTIONS.movementOptions), options.mouseOptions);
41
+ this.options.mouseOptions = Object.assign(Object.assign({}, DEFAULT_FREE_CAMERA_CONTROLLER_OPTIONS.mouseOptions), options.mouseOptions);
37
42
  }
38
- this.mouseInput = new MouseInput(options.mouseOptions);
43
+ this.mouseInput = new MouseInput(this.options.mouseOptions);
39
44
  this.directionsInput = new DirectionKeyboardInput(keyboard, this.options.keymap);
40
45
  }
41
46
  onSpawned(world) {
@@ -45,61 +50,77 @@ export class FreeCameraController extends IEntity {
45
50
  return __awaiter(this, void 0, void 0, function* () {
46
51
  yield _super.onSpawned.call(this, world);
47
52
  // Subscribe to keyboard input for movement controls
48
- let controls = { direction: {}, rest: [] };
49
53
  const keys = ['KeyE', 'KeyQ'];
50
54
  if (this.camera.camera.supportsFov) {
51
55
  keys.push('KeyZ', 'KeyC');
52
56
  }
53
57
  keys.push('ShiftLeft');
54
- this.directionsInput.output$.pipe(takeUntil(this._onRemoved$)).subscribe(d => {
55
- controls.direction = d;
56
- });
57
- combineLatest(keys.map(c => this.keyboard.bind(c)))
58
- .pipe(takeUntil(this._onRemoved$))
59
- .subscribe((d) => {
60
- controls.rest = d;
61
- });
62
- // Subscribe to mouse input for camera rotation
63
- let rotationDelta = Pnt2.O;
64
- let isTouchScreen = MouseInput.isTouchDevice();
65
- this.mouseInput.delta$
66
- .pipe(takeUntil(this._onRemoved$), filter(() => isTouchScreen || !this.options.ignoreMouseUnlessPointerLocked || this.mouseInput.isPointerLocked))
67
- .subscribe(delta => {
68
- rotationDelta = Pnt2.add(rotationDelta, delta);
69
- });
70
- // Setup updating camera position and rotation based on input
71
- this.camera.tick$.pipe(takeUntil(this._onRemoved$)).subscribe(() => {
72
- let c = controls;
73
- if (this.options.ignoreKeyboardUnlessPointerLocked && !this.mouseInput.isPointerLocked) {
74
- c = { direction: {}, rest: [false, false, false, false, false] };
58
+ let controlsObs = combineLatest([this.directionsInput.output$, ...keys.map(c => this.keyboard.bind(c))]).pipe(takeUntil(this._onRemoved$), map(([direction, ...rest]) => {
59
+ let c = { direction: {}, rest: [] };
60
+ if (!this.options.ignoreKeyboardUnlessPointerLocked || this.mouseInput.isPointerLocked) {
61
+ c = { direction, rest };
75
62
  }
76
- let translateVector = Object.assign({}, Pnt3.O);
63
+ let translate = Object.assign({}, Pnt3.O);
77
64
  const [u, d, zo, zi, speedBoost] = c.rest;
78
65
  if (c.direction.upDown !== undefined)
79
- translateVector.z = c.direction.upDown ? -1 : 1;
66
+ translate.z = c.direction.upDown ? -1 : 1;
80
67
  if (c.direction.leftRight !== undefined)
81
- translateVector.x = c.direction.leftRight ? -1 : 1;
68
+ translate.x = c.direction.leftRight ? -1 : 1;
82
69
  if (u != d)
83
- translateVector.y = d ? -1 : 1;
70
+ translate.y = d ? -1 : 1;
71
+ let cameraFovInc = 0;
84
72
  if (zo != zi)
85
- this.camera.camera.fov += zo ? 1 : -1;
86
- let speed = this.options.movementOptions.speed;
73
+ cameraFovInc = zo ? 1 : -1;
74
+ translate = Pnt3.norm(translate);
87
75
  if (speedBoost) {
88
- speed *= 2.5;
76
+ translate = Pnt3.scalarMult(translate, this.options.cameraBoostMultiplier);
89
77
  }
90
- this.camera.position = Pnt3.add(this.camera.position, Pnt3.rot(Pnt3.scalarMult(Pnt3.norm(translateVector), speed), this.camera.rotation));
91
- if (rotationDelta.x != 0 || rotationDelta.y != 0) {
92
- const spherical = Pnt3.toSpherical(Pnt3.rot({ x: 0, y: 0, z: -1 }, this.camera.rotation));
93
- spherical.theta -= rotationDelta.x / 300;
94
- spherical.phi += rotationDelta.y / 300;
78
+ return [translate, cameraFovInc];
79
+ }));
80
+ if (this.options.cameraMovementElasticity > 0) {
81
+ controlsObs = controlsObs.pipe(ggElastic(this.camera.tick$, this.options.cameraMovementElasticity, ([at, _], [bt, bf], f) => [Pnt3.lerp(at, bt, f), bf], ([at, af], [bt, bf]) => af == bf && Pnt3.dist(at, bt) < 0.001));
82
+ }
83
+ let translateVector = Pnt3.O;
84
+ let cameraFovInc = 0;
85
+ controlsObs.subscribe(([t, f]) => {
86
+ translateVector = t;
87
+ cameraFovInc = f;
88
+ });
89
+ // Subscribe to mouse input for camera rotation
90
+ const spherical = Pnt3.toSpherical(Pnt3.rot({ x: 0, y: 0, z: -1 }, this.camera.rotation));
91
+ let isTouchScreen = MouseInput.isTouchDevice();
92
+ let mouseDelta$ = this.mouseInput.delta$.pipe(takeUntil(this._onRemoved$), filter(() => isTouchScreen || !this.options.ignoreMouseUnlessPointerLocked || this.mouseInput.isPointerLocked));
93
+ if (this.options.cameraRotationElasticity > 0) {
94
+ const s$ = new BehaviorSubject(spherical);
95
+ mouseDelta$.subscribe(delta => {
96
+ const s = s$.getValue();
97
+ s$.next({
98
+ phi: Math.max(0.000001, Math.min(Math.PI - 0.000001, s.phi + (delta.y * this.options.cameraRotationSensitivity) / 1000)),
99
+ theta: s.theta - (delta.x * this.options.cameraRotationSensitivity) / 1000,
100
+ radius: 1,
101
+ });
102
+ });
103
+ s$.pipe(takeUntil(this._onRemoved$), ggElastic(this.tick$, this.options.cameraRotationElasticity, (a, b, f) => ({ phi: a.phi + f * (b.phi - a.phi), theta: a.theta + f * (b.theta - a.theta), radius: 1 }), (a, b) => Pnt2.dist({ x: a.phi, y: a.theta }, { x: b.phi, y: b.theta }) < 0.0001)).subscribe(s => {
104
+ spherical.theta = s.theta;
105
+ spherical.phi = s.phi;
106
+ });
107
+ }
108
+ else {
109
+ mouseDelta$.subscribe(delta => {
110
+ spherical.theta -= (delta.x * this.options.cameraRotationSensitivity) / 1000;
111
+ spherical.phi += (delta.y * this.options.cameraRotationSensitivity) / 1000;
95
112
  spherical.phi = Math.max(0.000001, Math.min(Math.PI - 0.000001, spherical.phi));
96
- this.camera.rotation = Qtrn.lookAt(this.camera.position, Pnt3.add(this.camera.position, Pnt3.fromSpherical(spherical)));
97
- rotationDelta = Pnt2.O;
98
- }
113
+ });
114
+ }
115
+ // Setup updating camera position and rotation based on input
116
+ this.camera.tick$.pipe(takeUntil(this._onRemoved$)).subscribe(([_, delta]) => {
117
+ this.camera.camera.fov += cameraFovInc;
118
+ this.camera.position = Pnt3.add(this.camera.position, Pnt3.rot(Pnt3.scalarMult(translateVector, (this.options.cameraLinearSpeed * delta) / 1000), this.camera.rotation));
119
+ this.camera.rotation = Qtrn.lookAt(this.camera.position, Pnt3.add(this.camera.position, Pnt3.fromSpherical(spherical)));
99
120
  });
100
121
  // start input
101
- yield this.mouseInput.start();
102
- yield this.directionsInput.start();
122
+ this.mouseInput.start();
123
+ this.directionsInput.start();
103
124
  });
104
125
  }
105
126
  onRemoved() {
@@ -1,7 +1,7 @@
1
1
  import { GgWorld, IEntity, KeyboardInput, TickOrder } from '../../../../base';
2
2
  import { GgCarEntity } from '../../gg-car/gg-car.entity';
3
3
  import { CarKeyboardControllerOptions, CarKeyboardHandlingController } from './car-keyboard-handling.controller';
4
- export declare type GgCarKeyboardControllerOptions = CarKeyboardControllerOptions & {
4
+ export type GgCarKeyboardControllerOptions = CarKeyboardControllerOptions & {
5
5
  gearUpDownKeys: [string, string];
6
6
  autoReverse: boolean;
7
7
  handbrakeKey: string;
@@ -11,7 +11,7 @@ export declare class GgCarKeyboardHandlingController extends IEntity {
11
11
  car: GgCarEntity | null;
12
12
  protected readonly options: GgCarKeyboardControllerOptions;
13
13
  readonly tickOrder = TickOrder.INPUT_CONTROLLERS;
14
- protected readonly carHandlingInput: CarKeyboardHandlingController;
14
+ readonly carHandlingInput: CarKeyboardHandlingController;
15
15
  switchingGearsEnabled: boolean;
16
16
  constructor(keyboard: KeyboardInput, car: GgCarEntity | null, options?: GgCarKeyboardControllerOptions);
17
17
  onSpawned(world: GgWorld<any, any>): Promise<void>;