@gg-web-engine/core 0.0.40 → 0.0.48

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (185) hide show
  1. package/README.md +0 -0
  2. package/blender_exporter/build_blender_scene.py +0 -1
  3. package/blender_exporter/spherical_to_cube_texture.py +0 -0
  4. package/dist/2d/components/physics/i-physics-world-2d.component.d.ts +0 -0
  5. package/dist/2d/components/physics/i-physics-world-2d.component.js +0 -0
  6. package/dist/2d/components/physics/i-rigid-body-2d.component.d.ts +0 -0
  7. package/dist/2d/components/physics/i-rigid-body-2d.component.js +0 -0
  8. package/dist/2d/components/physics/i-trigger-2d.component.d.ts +0 -0
  9. package/dist/2d/components/physics/i-trigger-2d.component.js +0 -0
  10. package/dist/2d/components/rendering/i-display-object-2d.component.d.ts +0 -0
  11. package/dist/2d/components/rendering/i-display-object-2d.component.js +0 -0
  12. package/dist/2d/components/rendering/i-renderer-2d.component.d.ts +0 -0
  13. package/dist/2d/components/rendering/i-renderer-2d.component.js +0 -0
  14. package/dist/2d/components/rendering/i-visual-scene-2d.component.d.ts +0 -0
  15. package/dist/2d/components/rendering/i-visual-scene-2d.component.js +0 -0
  16. package/dist/2d/entities/controllers/entity-2d-positioning.animator.d.ts +1 -1
  17. package/dist/2d/entities/controllers/entity-2d-positioning.animator.js +0 -0
  18. package/dist/2d/entities/entity-2d.d.ts +0 -0
  19. package/dist/2d/entities/entity-2d.js +25 -25
  20. package/dist/2d/entities/i-renderable-2d.entity.d.ts +0 -0
  21. package/dist/2d/entities/i-renderable-2d.entity.js +0 -0
  22. package/dist/2d/entities/renderer-2d.entity.d.ts +0 -0
  23. package/dist/2d/entities/renderer-2d.entity.js +0 -0
  24. package/dist/2d/entities/trigger-2d.entity.d.ts +0 -0
  25. package/dist/2d/entities/trigger-2d.entity.js +11 -11
  26. package/dist/2d/factories.d.ts +1 -1
  27. package/dist/2d/factories.js +0 -0
  28. package/dist/2d/gg-2d-world.d.ts +3 -3
  29. package/dist/2d/gg-2d-world.js +0 -0
  30. package/dist/2d/index.d.ts +0 -0
  31. package/dist/2d/index.js +0 -0
  32. package/dist/2d/interfaces/i-positionable-2d.d.ts +0 -0
  33. package/dist/2d/interfaces/i-positionable-2d.js +0 -0
  34. package/dist/2d/models/body-options.d.ts +1 -1
  35. package/dist/2d/models/body-options.js +0 -0
  36. package/dist/2d/models/shapes.d.ts +2 -2
  37. package/dist/2d/models/shapes.js +0 -0
  38. package/dist/3d/components/physics/i-physics-world-3d.component.d.ts +0 -0
  39. package/dist/3d/components/physics/i-physics-world-3d.component.js +0 -0
  40. package/dist/3d/components/physics/i-raycast-vehicle.component.d.ts +2 -2
  41. package/dist/3d/components/physics/i-raycast-vehicle.component.js +0 -0
  42. package/dist/3d/components/physics/i-rigid-body-3d.component.d.ts +0 -0
  43. package/dist/3d/components/physics/i-rigid-body-3d.component.js +0 -0
  44. package/dist/3d/components/physics/i-trigger-3d.component.d.ts +0 -0
  45. package/dist/3d/components/physics/i-trigger-3d.component.js +0 -0
  46. package/dist/3d/components/rendering/i-camera.component.d.ts +0 -0
  47. package/dist/3d/components/rendering/i-camera.component.js +0 -0
  48. package/dist/3d/components/rendering/i-display-object-3d.component.d.ts +0 -0
  49. package/dist/3d/components/rendering/i-display-object-3d.component.js +0 -0
  50. package/dist/3d/components/rendering/i-renderer-3d.component.d.ts +0 -0
  51. package/dist/3d/components/rendering/i-renderer-3d.component.js +0 -0
  52. package/dist/3d/components/rendering/i-visual-scene-3d.component.d.ts +0 -0
  53. package/dist/3d/components/rendering/i-visual-scene-3d.component.js +0 -0
  54. package/dist/3d/entities/controllers/animators/camera-3d.animator.d.ts +1 -1
  55. package/dist/3d/entities/controllers/animators/camera-3d.animator.js +0 -0
  56. package/dist/3d/entities/controllers/animators/entity-3d-positioning.animator.d.ts +1 -1
  57. package/dist/3d/entities/controllers/animators/entity-3d-positioning.animator.js +0 -0
  58. package/dist/3d/entities/controllers/input/car-keyboard-handling.controller.d.ts +2 -2
  59. package/dist/3d/entities/controllers/input/car-keyboard-handling.controller.js +3 -3
  60. package/dist/3d/entities/controllers/input/free-camera.controller.d.ts +1 -1
  61. package/dist/3d/entities/controllers/input/free-camera.controller.js +0 -0
  62. package/dist/3d/entities/controllers/input/gg-car-keyboard-handling.controller.d.ts +1 -1
  63. package/dist/3d/entities/controllers/input/gg-car-keyboard-handling.controller.js +0 -0
  64. package/dist/3d/entities/controllers/input/orbit-camera.controller.d.ts +1 -1
  65. package/dist/3d/entities/controllers/input/orbit-camera.controller.js +10 -10
  66. package/dist/3d/entities/entity-3d.d.ts +0 -0
  67. package/dist/3d/entities/entity-3d.js +25 -25
  68. package/dist/3d/entities/gg-car/gg-car.entity.d.ts +1 -1
  69. package/dist/3d/entities/gg-car/gg-car.entity.js +16 -16
  70. package/dist/3d/entities/i-renderable-3d.entity.d.ts +0 -0
  71. package/dist/3d/entities/i-renderable-3d.entity.js +0 -0
  72. package/dist/3d/entities/map-graph-3d.entity.d.ts +7 -3
  73. package/dist/3d/entities/map-graph-3d.entity.js +63 -22
  74. package/dist/3d/entities/raycast-vehicle-3d.entity.d.ts +4 -4
  75. package/dist/3d/entities/raycast-vehicle-3d.entity.js +41 -41
  76. package/dist/3d/entities/renderer-3d.entity.d.ts +0 -0
  77. package/dist/3d/entities/renderer-3d.entity.js +0 -0
  78. package/dist/3d/entities/trigger-3d.entity.d.ts +0 -0
  79. package/dist/3d/entities/trigger-3d.entity.js +11 -11
  80. package/dist/3d/factories.d.ts +1 -1
  81. package/dist/3d/factories.js +0 -0
  82. package/dist/3d/gg-3d-world.d.ts +3 -3
  83. package/dist/3d/gg-3d-world.js +0 -0
  84. package/dist/3d/index.d.ts +0 -0
  85. package/dist/3d/index.js +0 -0
  86. package/dist/3d/interfaces/i-positionable-3d.d.ts +0 -0
  87. package/dist/3d/interfaces/i-positionable-3d.js +0 -0
  88. package/dist/3d/loader.d.ts +4 -4
  89. package/dist/3d/loader.js +7 -7
  90. package/dist/3d/loaders.d.ts +0 -0
  91. package/dist/3d/loaders.js +0 -0
  92. package/dist/3d/models/body-options.d.ts +1 -1
  93. package/dist/3d/models/body-options.js +0 -0
  94. package/dist/3d/models/gg-meta.d.ts +4 -4
  95. package/dist/3d/models/gg-meta.js +0 -0
  96. package/dist/3d/models/shapes.d.ts +3 -3
  97. package/dist/3d/models/shapes.js +0 -0
  98. package/dist/base/clock/global-clock.d.ts +0 -0
  99. package/dist/base/clock/global-clock.js +8 -8
  100. package/dist/base/clock/i-clock.d.ts +0 -0
  101. package/dist/base/clock/i-clock.js +0 -0
  102. package/dist/base/clock/pausable-clock.d.ts +2 -1
  103. package/dist/base/clock/pausable-clock.js +35 -31
  104. package/dist/base/components/i-component.d.ts +0 -0
  105. package/dist/base/components/i-component.js +0 -0
  106. package/dist/base/components/i-world-component.d.ts +0 -0
  107. package/dist/base/components/i-world-component.js +0 -0
  108. package/dist/base/components/physics/i-body.component.d.ts +0 -0
  109. package/dist/base/components/physics/i-body.component.js +0 -0
  110. package/dist/base/components/physics/i-physics-world.component.d.ts +0 -0
  111. package/dist/base/components/physics/i-physics-world.component.js +0 -0
  112. package/dist/base/components/physics/i-rigid-body.component.d.ts +0 -0
  113. package/dist/base/components/physics/i-rigid-body.component.js +0 -0
  114. package/dist/base/components/physics/i-trigger.component.d.ts +0 -0
  115. package/dist/base/components/physics/i-trigger.component.js +0 -0
  116. package/dist/base/components/rendering/i-display-object.component.d.ts +0 -0
  117. package/dist/base/components/rendering/i-display-object.component.js +0 -0
  118. package/dist/base/components/rendering/i-renderer.component.d.ts +1 -1
  119. package/dist/base/components/rendering/i-renderer.component.js +0 -0
  120. package/dist/base/components/rendering/i-visual-scene.component.d.ts +0 -0
  121. package/dist/base/components/rendering/i-visual-scene.component.js +0 -0
  122. package/dist/base/data-structures/bitmask.d.ts +0 -0
  123. package/dist/base/data-structures/bitmask.js +0 -0
  124. package/dist/base/data-structures/graph.d.ts +0 -0
  125. package/dist/base/data-structures/graph.js +4 -4
  126. package/dist/base/entities/controllers/animation-mixer.d.ts +1 -1
  127. package/dist/base/entities/controllers/animation-mixer.js +27 -27
  128. package/dist/base/entities/controllers/inline-controller.d.ts +0 -0
  129. package/dist/base/entities/controllers/inline-controller.js +0 -0
  130. package/dist/base/entities/i-entity.d.ts +0 -0
  131. package/dist/base/entities/i-entity.js +0 -0
  132. package/dist/base/entities/i-renderable.entity.d.ts +0 -0
  133. package/dist/base/entities/i-renderable.entity.js +0 -0
  134. package/dist/base/entities/i-renderer.entity.d.ts +0 -0
  135. package/dist/base/entities/i-renderer.entity.js +15 -15
  136. package/dist/base/gg-world.d.ts +3 -2
  137. package/dist/base/gg-world.js +5 -3
  138. package/dist/base/index.d.ts +0 -0
  139. package/dist/base/index.js +0 -0
  140. package/dist/base/inputs/direction.keyboard.input.d.ts +2 -2
  141. package/dist/base/inputs/direction.keyboard.input.js +6 -6
  142. package/dist/base/inputs/i-input.d.ts +0 -0
  143. package/dist/base/inputs/i-input.js +0 -0
  144. package/dist/base/inputs/keyboard.input.d.ts +0 -0
  145. package/dist/base/inputs/keyboard.input.js +0 -0
  146. package/dist/base/inputs/mouse.input.d.ts +1 -1
  147. package/dist/base/inputs/mouse.input.js +18 -18
  148. package/dist/base/interfaces/i-positionable.d.ts +0 -0
  149. package/dist/base/interfaces/i-positionable.js +0 -0
  150. package/dist/base/math/box.d.ts +0 -0
  151. package/dist/base/math/box.js +0 -0
  152. package/dist/base/math/matrix4.d.ts +0 -0
  153. package/dist/base/math/matrix4.js +0 -0
  154. package/dist/base/math/numbers.d.ts +0 -0
  155. package/dist/base/math/numbers.js +0 -0
  156. package/dist/base/math/point2.d.ts +0 -0
  157. package/dist/base/math/point2.js +0 -0
  158. package/dist/base/math/point3.d.ts +0 -0
  159. package/dist/base/math/point3.js +0 -0
  160. package/dist/base/math/quaternion.d.ts +6 -0
  161. package/dist/base/math/quaternion.js +38 -0
  162. package/dist/base/math/splines.d.ts +0 -0
  163. package/dist/base/math/splines.js +0 -0
  164. package/dist/base/models/axis-directions.d.ts +3 -3
  165. package/dist/base/models/axis-directions.js +0 -0
  166. package/dist/base/models/body-options.d.ts +2 -2
  167. package/dist/base/models/body-options.js +0 -0
  168. package/dist/base/models/geometry-nodes.d.ts +3 -3
  169. package/dist/base/models/geometry-nodes.js +0 -0
  170. package/dist/base/models/points.d.ts +5 -5
  171. package/dist/base/models/points.js +0 -0
  172. package/dist/dev/gg-console.ui.d.ts +0 -0
  173. package/dist/dev/gg-console.ui.js +0 -0
  174. package/dist/dev/gg-debugger.ui.d.ts +0 -0
  175. package/dist/dev/gg-debugger.ui.js +0 -0
  176. package/dist/dev/gg-static.d.ts +0 -0
  177. package/dist/dev/gg-static.js +46 -46
  178. package/dist/dev/index.d.ts +0 -0
  179. package/dist/dev/index.js +0 -0
  180. package/dist/dev/performance-meter.entity.d.ts +0 -0
  181. package/dist/dev/performance-meter.entity.js +6 -6
  182. package/dist/index.d.ts +0 -0
  183. package/dist/index.js +0 -0
  184. package/package.json +7 -7
  185. package/tsconfig.json +0 -0
package/README.md CHANGED
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@@ -133,7 +133,6 @@ bpy.ops.export_scene.gltf(export_format="GLB",
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  export_normals=True,
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  export_tangents=True,
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  export_materials='$export_materials',
136
- export_colors=True,
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  export_cameras=False,
138
137
  export_lights=True,
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  export_extras=True,
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@@ -1,7 +1,7 @@
1
1
  import { AnimationFunction, AnimationMixer, Point2 } from '../../../base';
2
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  import { Gg2dWorld, PhysicsTypeDocRepo2D, VisualTypeDocRepo2D } from '../../gg-2d-world';
3
3
  import { Entity2d } from '../entity-2d';
4
- declare type Positioning2d = {
4
+ type Positioning2d = {
5
5
  position: Point2;
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6
  rotation: number;
7
7
  };
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@@ -1,31 +1,6 @@
1
1
  import { Pnt2, TickOrder } from '../../base';
2
2
  import { IRenderable2dEntity } from './i-renderable-2d.entity';
3
3
  export class Entity2d extends IRenderable2dEntity {
4
- constructor(object2D, objectBody) {
5
- super();
6
- this.object2D = object2D;
7
- this.objectBody = objectBody;
8
- this.tickOrder = TickOrder.OBJECTS_BINDING;
9
- this._position = Pnt2.O;
10
- this._rotation = 0;
11
- if (objectBody) {
12
- this.tick$.subscribe(() => {
13
- this.runTransformBinding(objectBody, object2D);
14
- });
15
- this.runTransformBinding(objectBody, object2D);
16
- this.name = objectBody.name;
17
- }
18
- else if (object2D) {
19
- this._position = object2D.position;
20
- this._rotation = object2D.rotation;
21
- this.name = object2D.name;
22
- }
23
- else {
24
- throw new Error('Cannot create entity without an object2D and a body');
25
- }
26
- objectBody && this.addComponents(objectBody);
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- object2D && this.addComponents(object2D);
28
- }
29
4
  get position() {
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5
  return this._position;
31
6
  }
@@ -69,4 +44,29 @@ export class Entity2d extends IRenderable2dEntity {
69
44
  this._position = pos;
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45
  this._rotation = quat;
71
46
  }
47
+ constructor(object2D, objectBody) {
48
+ super();
49
+ this.object2D = object2D;
50
+ this.objectBody = objectBody;
51
+ this.tickOrder = TickOrder.OBJECTS_BINDING;
52
+ this._position = Pnt2.O;
53
+ this._rotation = 0;
54
+ if (objectBody) {
55
+ this.tick$.subscribe(() => {
56
+ this.runTransformBinding(objectBody, object2D);
57
+ });
58
+ this.runTransformBinding(objectBody, object2D);
59
+ this.name = objectBody.name;
60
+ }
61
+ else if (object2D) {
62
+ this._position = object2D.position;
63
+ this._rotation = object2D.rotation;
64
+ this.name = object2D.name;
65
+ }
66
+ else {
67
+ throw new Error('Cannot create entity without an object2D and a body');
68
+ }
69
+ objectBody && this.addComponents(objectBody);
70
+ object2D && this.addComponents(object2D);
71
+ }
72
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  }
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@@ -1,17 +1,6 @@
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  import { IEntity, Pnt2, TickOrder } from '../../base';
2
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  import { map } from 'rxjs/operators';
3
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  export class Trigger2dEntity extends IEntity {
4
- constructor(objectBody) {
5
- super();
6
- this.objectBody = objectBody;
7
- this.tickOrder = TickOrder.OBJECTS_BINDING;
8
- this._position = Pnt2.O;
9
- this._rotation = 0;
10
- this.tick$.subscribe(() => {
11
- this.objectBody.checkOverlaps();
12
- });
13
- this.addComponents(this.objectBody);
14
- }
15
4
  get onEntityEntered() {
16
5
  return this.objectBody.onEntityEntered.pipe(map(c => c.entity));
17
6
  }
@@ -32,4 +21,15 @@ export class Trigger2dEntity extends IEntity {
32
21
  this.objectBody.rotation = value;
33
22
  this._rotation = value;
34
23
  }
24
+ constructor(objectBody) {
25
+ super();
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+ this.objectBody = objectBody;
27
+ this.tickOrder = TickOrder.OBJECTS_BINDING;
28
+ this._position = Pnt2.O;
29
+ this._rotation = 0;
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+ this.tick$.subscribe(() => {
31
+ this.objectBody.checkOverlaps();
32
+ });
33
+ this.addComponents(this.objectBody);
34
+ }
35
35
  }
@@ -1,7 +1,7 @@
1
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  import { Point2 } from '../base';
2
2
  import { BodyShape2DDescriptor, Shape2DDescriptor } from './models/shapes';
3
3
  import { PhysicsTypeDocRepo2D, VisualTypeDocRepo2D } from './gg-2d-world';
4
- export declare type DisplayObject2dOpts<Tex> = {
4
+ export type DisplayObject2dOpts<Tex> = {
5
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  color?: number;
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  texture?: Tex;
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  };
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@@ -9,14 +9,14 @@ import { IRenderer2dComponent } from './components/rendering/i-renderer-2d.compo
9
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  import { IDisplayObject2dComponent } from './components/rendering/i-display-object-2d.component';
10
10
  import { ITrigger2dComponent } from './components/physics/i-trigger-2d.component';
11
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  import { IRigidBody2dComponent } from './components/physics/i-rigid-body-2d.component';
12
- export declare type VisualTypeDocRepo2D = {
12
+ export type VisualTypeDocRepo2D = {
13
13
  factory: IDisplayObject2dComponentFactory;
14
14
  displayObject: IDisplayObject2dComponent;
15
15
  renderer: IRenderer2dComponent;
16
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  rendererExtraOpts: {};
17
17
  texture: unknown;
18
18
  };
19
- export declare type PhysicsTypeDocRepo2D = {
19
+ export type PhysicsTypeDocRepo2D = {
20
20
  factory: IPhysicsBody2dComponentFactory;
21
21
  rigidBody: IRigidBody2dComponent;
22
22
  trigger: ITrigger2dComponent;
@@ -26,5 +26,5 @@ export declare class Gg2dWorld<VTypeDoc extends VisualTypeDocRepo2D = VisualType
26
26
  readonly physicsWorld: PW;
27
27
  constructor(visualScene: VS, physicsWorld: PW);
28
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  addPrimitiveRigidBody(descr: BodyShape2DDescriptor, position?: Point2, rotation?: number, material?: DisplayObject2dOpts<VTypeDoc['texture']>): Entity2d<VTypeDoc, PTypeDoc>;
29
- addRenderer(canvas?: HTMLCanvasElement, rendererOptions?: Partial<RendererOptions>): Renderer2dEntity<VTypeDoc>;
29
+ addRenderer(canvas?: HTMLCanvasElement, rendererOptions?: Partial<RendererOptions & VTypeDoc['rendererExtraOpts']>): Renderer2dEntity<VTypeDoc>;
30
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  }
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package/dist/2d/index.js CHANGED
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@@ -2,6 +2,6 @@ import { BodyOptions, DebugBodySettings } from '../../base';
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  import { Shape2DDescriptor } from './shapes';
3
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  export interface Body2DOptions extends BodyOptions {
4
4
  }
5
- export declare type DebugBody2DSettings = DebugBodySettings & {
5
+ export type DebugBody2DSettings = DebugBodySettings & {
6
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  shape: Shape2DDescriptor;
7
7
  };
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@@ -1,13 +1,13 @@
1
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  import { Point2 } from '../../base';
2
2
  import { Body2DOptions } from './body-options';
3
- export declare type Shape2DDescriptor = {
3
+ export type Shape2DDescriptor = {
4
4
  shape: 'SQUARE';
5
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  dimensions: Point2;
6
6
  } | {
7
7
  shape: 'CIRCLE';
8
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  radius: number;
9
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  };
10
- export declare type BodyShape2DDescriptor = {
10
+ export type BodyShape2DDescriptor = {
11
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  shape: Shape2DDescriptor;
12
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  body: Partial<Body2DOptions>;
13
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  };
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@@ -1,13 +1,13 @@
1
1
  import { Point3, Point4 } from '../../../base';
2
2
  import { IRigidBody3dComponent } from './i-rigid-body-3d.component';
3
3
  import { PhysicsTypeDocRepo3D } from '../../gg-3d-world';
4
- export declare type SuspensionOptions = {
4
+ export type SuspensionOptions = {
5
5
  stiffness: number;
6
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  damping: number;
7
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  compression: number;
8
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  restLength: number;
9
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  };
10
- export declare type WheelOptions = {
10
+ export type WheelOptions = {
11
11
  isLeft: boolean;
12
12
  isFront: boolean;
13
13
  tyreWidth: number;
@@ -1,7 +1,7 @@
1
1
  import { AnimationFunction, AnimationMixer, Point3, Point4 } from '../../../../base';
2
2
  import { Gg3dWorld, VisualTypeDocRepo3D } from '../../../gg-3d-world';
3
3
  import { Renderer3dEntity } from '../../renderer-3d.entity';
4
- export declare type Camera3dAnimationArgs = {
4
+ export type Camera3dAnimationArgs = {
5
5
  position: Point3;
6
6
  target: Point3;
7
7
  up?: Point3;
@@ -1,7 +1,7 @@
1
1
  import { AnimationFunction, AnimationMixer, Point3, Point4 } from '../../../../base';
2
2
  import { Gg3dWorld, PhysicsTypeDocRepo3D, VisualTypeDocRepo3D } from '../../../gg-3d-world';
3
3
  import { IPositionable3d } from '../../../interfaces/i-positionable-3d';
4
- declare type Positioning3d = {
4
+ type Positioning3d = {
5
5
  position: Point3;
6
6
  rotation: Point4;
7
7
  };
@@ -1,10 +1,10 @@
1
1
  import { Observable } from 'rxjs';
2
2
  import { DirectionKeyboardInput, DirectionKeyboardKeymap, GgWorld, IEntity, KeyboardInput, TickOrder } from '../../../../base';
3
- export declare type CarKeyboardControllerOptions = {
3
+ export type CarKeyboardControllerOptions = {
4
4
  readonly keymap: DirectionKeyboardKeymap;
5
5
  readonly maxSteerDeltaPerSecond: number;
6
6
  };
7
- export declare type CarHandlingOutput = {
7
+ export type CarHandlingOutput = {
8
8
  upDown: number;
9
9
  leftRight: number;
10
10
  };
@@ -10,6 +10,9 @@ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, ge
10
10
  import { combineLatest, filter, Subject, takeUntil } from 'rxjs';
11
11
  import { DirectionKeyboardInput, IEntity, TickOrder, } from '../../../../base';
12
12
  export class CarKeyboardHandlingController extends IEntity {
13
+ get output$() {
14
+ return this._output$.asObservable();
15
+ }
13
16
  constructor(keyboard, options = {
14
17
  keymap: 'arrows',
15
18
  maxSteerDeltaPerSecond: 12,
@@ -21,9 +24,6 @@ export class CarKeyboardHandlingController extends IEntity {
21
24
  this._output$ = new Subject();
22
25
  this.directionsInput = new DirectionKeyboardInput(keyboard, options.keymap);
23
26
  }
24
- get output$() {
25
- return this._output$.asObservable();
26
- }
27
27
  onSpawned(world) {
28
28
  const _super = Object.create(null, {
29
29
  onSpawned: { get: () => super.onSpawned }
@@ -3,7 +3,7 @@ import { Renderer3dEntity } from '../../renderer-3d.entity';
3
3
  /**
4
4
  * Options for configuring a FreeCameraInput controller.
5
5
  */
6
- export declare type FreeCameraControllerOptions = {
6
+ export type FreeCameraControllerOptions = {
7
7
  /**
8
8
  * A keymap for controlling camera movement, where each key corresponds to a movement direction.
9
9
  */
@@ -1,7 +1,7 @@
1
1
  import { GgWorld, IEntity, KeyboardInput, TickOrder } from '../../../../base';
2
2
  import { GgCarEntity } from '../../gg-car/gg-car.entity';
3
3
  import { CarKeyboardControllerOptions, CarKeyboardHandlingController } from './car-keyboard-handling.controller';
4
- export declare type GgCarKeyboardControllerOptions = CarKeyboardControllerOptions & {
4
+ export type GgCarKeyboardControllerOptions = CarKeyboardControllerOptions & {
5
5
  gearUpDownKeys: [string, string];
6
6
  autoReverse: boolean;
7
7
  handbrakeKey: string;
@@ -1,6 +1,6 @@
1
1
  import { GgWorld, IEntity, MouseInput, MouseInputOptions, MutableSpherical, Point3, TickOrder } from '../../../../base';
2
2
  import { Renderer3dEntity } from '../../renderer-3d.entity';
3
- export declare type OrbitCameraControllerOptions = {
3
+ export type OrbitCameraControllerOptions = {
4
4
  mouseOptions: Partial<MouseInputOptions>;
5
5
  orbiting: {
6
6
  sensitivityX: number;
@@ -12,21 +12,12 @@ import { filter, takeUntil } from 'rxjs';
12
12
  import { map } from 'rxjs/operators';
13
13
  const DEFAULT_OPTIONS = {
14
14
  mouseOptions: {},
15
- orbiting: { sensitivityX: 1, sensitivityY: 1 },
15
+ orbiting: { sensitivityX: 1, sensitivityY: 1 }, // sensitivity units: rotation degree per 5 pixels movement
16
16
  zooming: { sensitivity: 1 },
17
17
  panning: { sensitivityX: 1, sensitivityY: 1 },
18
18
  dollying: { sensitivity: 1 },
19
19
  };
20
20
  export class OrbitCameraController extends IEntity {
21
- constructor(camera, options = {}) {
22
- super();
23
- this.camera = camera;
24
- this.tickOrder = TickOrder.INPUT_CONTROLLERS;
25
- this.spherical = { phi: 0, radius: 10, theta: 0 };
26
- this.target = Pnt3.O;
27
- this.options = Object.assign(Object.assign({}, DEFAULT_OPTIONS), options);
28
- this.mouseInput = new MouseInput(this.options.mouseOptions);
29
- }
30
21
  get radius() {
31
22
  return this.spherical.radius;
32
23
  }
@@ -45,6 +36,15 @@ export class OrbitCameraController extends IEntity {
45
36
  set theta(value) {
46
37
  this.spherical.theta = value;
47
38
  }
39
+ constructor(camera, options = {}) {
40
+ super();
41
+ this.camera = camera;
42
+ this.tickOrder = TickOrder.INPUT_CONTROLLERS;
43
+ this.spherical = { phi: 0, radius: 10, theta: 0 };
44
+ this.target = Pnt3.O;
45
+ this.options = Object.assign(Object.assign({}, DEFAULT_OPTIONS), options);
46
+ this.mouseInput = new MouseInput(this.options.mouseOptions);
47
+ }
48
48
  onSpawned(world) {
49
49
  const _super = Object.create(null, {
50
50
  onSpawned: { get: () => super.onSpawned }
File without changes
@@ -1,31 +1,6 @@
1
1
  import { Pnt3, Qtrn, TickOrder } from '../../base';
2
2
  import { IRenderable3dEntity } from './i-renderable-3d.entity';
3
3
  export class Entity3d extends IRenderable3dEntity {
4
- constructor(object3D, objectBody = null) {
5
- super();
6
- this.object3D = object3D;
7
- this.objectBody = objectBody;
8
- this.tickOrder = TickOrder.OBJECTS_BINDING;
9
- this._position = Pnt3.O;
10
- this._rotation = Qtrn.O;
11
- if (objectBody) {
12
- this.tick$.subscribe(() => {
13
- this.runTransformBinding(objectBody, object3D);
14
- });
15
- this.runTransformBinding(objectBody, object3D);
16
- this.name = objectBody.name;
17
- }
18
- else if (object3D) {
19
- this._position = object3D.position;
20
- this._rotation = object3D.rotation;
21
- this.name = object3D.name;
22
- }
23
- else {
24
- throw new Error('Cannot create entity without a mesh and a body');
25
- }
26
- objectBody && this.addComponents(objectBody);
27
- object3D && this.addComponents(object3D);
28
- }
29
4
  get position() {
30
5
  return this._position;
31
6
  }
@@ -69,4 +44,29 @@ export class Entity3d extends IRenderable3dEntity {
69
44
  this._position = pos;
70
45
  this._rotation = quat;
71
46
  }
47
+ constructor(object3D, objectBody = null) {
48
+ super();
49
+ this.object3D = object3D;
50
+ this.objectBody = objectBody;
51
+ this.tickOrder = TickOrder.OBJECTS_BINDING;
52
+ this._position = Pnt3.O;
53
+ this._rotation = Qtrn.O;
54
+ if (objectBody) {
55
+ this.tick$.subscribe(() => {
56
+ this.runTransformBinding(objectBody, object3D);
57
+ });
58
+ this.runTransformBinding(objectBody, object3D);
59
+ this.name = objectBody.name;
60
+ }
61
+ else if (object3D) {
62
+ this._position = object3D.position;
63
+ this._rotation = object3D.rotation;
64
+ this.name = object3D.name;
65
+ }
66
+ else {
67
+ throw new Error('Cannot create entity without a mesh and a body');
68
+ }
69
+ objectBody && this.addComponents(objectBody);
70
+ object3D && this.addComponents(object3D);
71
+ }
72
72
  }
@@ -4,7 +4,7 @@ import { IRenderable3dEntity } from '../i-renderable-3d.entity';
4
4
  import { IPositionable3d } from '../../interfaces/i-positionable-3d';
5
5
  import { Point3, Point4 } from '../../../base';
6
6
  import { BehaviorSubject, Observable } from 'rxjs';
7
- export declare type GgCarProperties = RVEntityProperties & {
7
+ export type GgCarProperties = RVEntityProperties & {
8
8
  mpsToRpmFactor?: number;
9
9
  engine: {
10
10
  minRpm: number;
@@ -3,22 +3,6 @@ import { IRenderable3dEntity } from '../i-renderable-3d.entity';
3
3
  import { cubicSplineInterpolation, TickOrder } from '../../../base';
4
4
  import { BehaviorSubject, filter, throttleTime } from 'rxjs';
5
5
  export class GgCarEntity extends IRenderable3dEntity {
6
- constructor(carProperties, chassis3D, chassisBody) {
7
- super();
8
- this.carProperties = carProperties;
9
- this.tickOrder = TickOrder.PHYSICS_SIMULATION - 5;
10
- this._rpm$ = new BehaviorSubject(this.carProperties.engine.minRpm);
11
- this._tailLightsOn = false;
12
- // 0..1
13
- this._acceleration$ = new BehaviorSubject(0);
14
- // 0..1
15
- this._brake$ = new BehaviorSubject(0);
16
- this.handBrake$ = new BehaviorSubject(false);
17
- this._gear = 0;
18
- this._gear$ = new BehaviorSubject(0);
19
- this.raycastVehicle = this.createRaycastVehicle(carProperties, chassis3D, chassisBody);
20
- this.addChildren(this.raycastVehicle);
21
- }
22
6
  get position() {
23
7
  return this.raycastVehicle.position;
24
8
  }
@@ -131,6 +115,22 @@ export class GgCarEntity extends IRenderable3dEntity {
131
115
  }
132
116
  // TODO remove
133
117
  set isHonking(value) { }
118
+ constructor(carProperties, chassis3D, chassisBody) {
119
+ super();
120
+ this.carProperties = carProperties;
121
+ this.tickOrder = TickOrder.PHYSICS_SIMULATION - 5;
122
+ this._rpm$ = new BehaviorSubject(this.carProperties.engine.minRpm);
123
+ this._tailLightsOn = false;
124
+ // 0..1
125
+ this._acceleration$ = new BehaviorSubject(0);
126
+ // 0..1
127
+ this._brake$ = new BehaviorSubject(0);
128
+ this.handBrake$ = new BehaviorSubject(false);
129
+ this._gear = 0;
130
+ this._gear$ = new BehaviorSubject(0);
131
+ this.raycastVehicle = this.createRaycastVehicle(carProperties, chassis3D, chassisBody);
132
+ this.addChildren(this.raycastVehicle);
133
+ }
134
134
  createRaycastVehicle(carProperties, chassis3D, chassisBody) {
135
135
  return new RaycastVehicle3dEntity(carProperties, chassis3D, chassisBody);
136
136
  }
File without changes
File without changes
@@ -5,7 +5,7 @@ import { Entity3d } from './entity-3d';
5
5
  import { LoadOptions, LoadResultWithProps } from '../loader';
6
6
  import { IPositionable3d } from '../interfaces/i-positionable-3d';
7
7
  import { IRenderable3dEntity } from './i-renderable-3d.entity';
8
- export declare type MapGraphNodeType = {
8
+ export type MapGraphNodeType = {
9
9
  path: string;
10
10
  position: Point3;
11
11
  rotation?: Point4;
@@ -33,14 +33,15 @@ export declare class MapGraph extends Graph<MapGraphNodeType> {
33
33
  getNearestDummy(thisNodes: Graph<MapGraphNodeType>[], cursor: Point3): Graph<MapGraphNodeType>;
34
34
  nodes(): MapGraph[];
35
35
  }
36
- export declare type Gg3dMapGraphEntityOptions = {
36
+ export type Gg3dMapGraphEntityOptions = {
37
37
  loadDepth: number;
38
38
  inertia: number;
39
+ maxNodesLoadingPerTick: number;
39
40
  };
40
41
  export declare class MapGraph3dEntity<VTypeDoc extends VisualTypeDocRepo3D = VisualTypeDocRepo3D, PTypeDoc extends PhysicsTypeDocRepo3D = PhysicsTypeDocRepo3D> extends IRenderable3dEntity<VTypeDoc, PTypeDoc> {
41
42
  readonly mapGraph: MapGraph;
42
43
  readonly tickOrder = TickOrder.POST_RENDERING;
43
- readonly loaderCursorEntity$: BehaviorSubject<(IEntity & IPositionable3d) | null>;
44
+ readonly loaderCursor$: BehaviorSubject<Point3>;
44
45
  readonly loaded: Map<MapGraphNodeType, (IEntity & IPositionable3d)[]>;
45
46
  private _initialLoadComplete$;
46
47
  get initialLoadComplete$(): Observable<boolean>;
@@ -63,6 +64,9 @@ export declare class MapGraph3dEntity<VTypeDoc extends VisualTypeDocRepo3D = Vis
63
64
  protected readonly mapGraphNodes: MapGraph[];
64
65
  protected readonly options: Gg3dMapGraphEntityOptions;
65
66
  protected loadClock: PausableClock | null;
67
+ private _loadRateLimit;
68
+ get loadRateLimit(): number;
69
+ set loadRateLimit(value: number);
66
70
  constructor(mapGraph: MapGraph, options?: Partial<Gg3dMapGraphEntityOptions>);
67
71
  onSpawned(world: Gg3dWorld<VTypeDoc, PTypeDoc>): void;
68
72
  onRemoved(): void;