@gg-web-engine/core 0.0.37 → 0.0.39

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Files changed (45) hide show
  1. package/dist/2d/components/physics/i-rigid-body-2d.component.d.ts +3 -0
  2. package/dist/2d/components/physics/i-trigger-2d.component.d.ts +3 -0
  3. package/dist/2d/models/body-options.d.ts +5 -1
  4. package/dist/3d/components/physics/i-physics-world-3d.component.d.ts +7 -0
  5. package/dist/3d/components/physics/i-rigid-body-3d.component.d.ts +3 -0
  6. package/dist/3d/components/physics/i-trigger-3d.component.d.ts +3 -0
  7. package/dist/3d/entities/controllers/input/car-keyboard-handling.controller.js +2 -2
  8. package/dist/3d/entities/controllers/input/gg-car-keyboard-handling.controller.js +3 -3
  9. package/dist/3d/entities/gg-car/gg-car.entity.js +4 -2
  10. package/dist/3d/entities/map-graph-3d.entity.d.ts +1 -1
  11. package/dist/3d/entities/map-graph-3d.entity.js +3 -4
  12. package/dist/3d/entities/raycast-vehicle-3d.entity.d.ts +8 -5
  13. package/dist/3d/entities/raycast-vehicle-3d.entity.js +41 -25
  14. package/dist/3d/factories.d.ts +3 -3
  15. package/dist/3d/models/body-options.d.ts +5 -1
  16. package/dist/3d/models/shapes.d.ts +41 -1
  17. package/dist/base/clock/pausable-clock.d.ts +56 -1
  18. package/dist/base/clock/pausable-clock.js +88 -5
  19. package/dist/base/components/physics/i-body.component.d.ts +3 -1
  20. package/dist/base/components/physics/i-physics-world.component.d.ts +8 -6
  21. package/dist/base/components/rendering/i-renderer.component.d.ts +4 -0
  22. package/dist/base/components/rendering/i-visual-scene.component.d.ts +0 -4
  23. package/dist/base/entities/i-entity.d.ts +4 -2
  24. package/dist/base/entities/i-entity.js +9 -3
  25. package/dist/base/entities/i-renderer.entity.d.ts +4 -0
  26. package/dist/base/entities/i-renderer.entity.js +8 -0
  27. package/dist/base/gg-world.d.ts +0 -2
  28. package/dist/base/gg-world.js +26 -25
  29. package/dist/base/index.d.ts +0 -1
  30. package/dist/base/index.js +0 -1
  31. package/dist/base/math/point2.d.ts +12 -0
  32. package/dist/base/math/point2.js +35 -0
  33. package/dist/base/math/point3.d.ts +8 -0
  34. package/dist/base/math/point3.js +16 -0
  35. package/dist/base/math/quaternion.d.ts +2 -0
  36. package/dist/base/math/quaternion.js +4 -0
  37. package/dist/base/models/body-options.d.ts +9 -0
  38. package/dist/dev/gg-console.ui.js +16 -8
  39. package/dist/dev/gg-debugger.ui.d.ts +4 -0
  40. package/dist/dev/gg-debugger.ui.js +83 -32
  41. package/dist/dev/gg-static.d.ts +0 -1
  42. package/dist/dev/gg-static.js +3 -4
  43. package/package.json +3 -3
  44. package/dist/base/interfaces/i-debug-physics-drawer.d.ts +0 -8
  45. package/dist/base/interfaces/i-debug-physics-drawer.js +0 -1
@@ -1,5 +1,8 @@
1
1
  import { IRigidBodyComponent, Point2 } from '../../../base';
2
2
  import { PhysicsTypeDocRepo2D } from '../../gg-2d-world';
3
+ import { DebugBody2DSettings } from '../../models/body-options';
3
4
  export interface IRigidBody2dComponent<TypeDoc extends PhysicsTypeDocRepo2D = PhysicsTypeDocRepo2D> extends IRigidBodyComponent<Point2, number, TypeDoc> {
4
5
  angularVelocity: number;
6
+ /** body info for physics debugger view */
7
+ readonly debugBodySettings: DebugBody2DSettings;
5
8
  }
@@ -1,7 +1,10 @@
1
1
  import { ITriggerComponent, Point2 } from '../../../base';
2
2
  import { Observable } from 'rxjs';
3
3
  import { PhysicsTypeDocRepo2D } from '../../gg-2d-world';
4
+ import { DebugBody2DSettings } from '../../models/body-options';
4
5
  export interface ITrigger2dComponent<TypeDoc extends PhysicsTypeDocRepo2D = PhysicsTypeDocRepo2D> extends ITriggerComponent<Point2, number, TypeDoc> {
6
+ /** body info for physics debugger view */
7
+ readonly debugBodySettings: DebugBody2DSettings;
5
8
  get onEntityEntered(): Observable<TypeDoc['rigidBody']>;
6
9
  get onEntityLeft(): Observable<TypeDoc['rigidBody'] | null>;
7
10
  }
@@ -1,3 +1,7 @@
1
- import { BodyOptions } from '../../base';
1
+ import { BodyOptions, DebugBodySettings } from '../../base';
2
+ import { Shape2DDescriptor } from './shapes';
2
3
  export interface Body2DOptions extends BodyOptions {
3
4
  }
5
+ export declare type DebugBody2DSettings = DebugBodySettings & {
6
+ shape: Shape2DDescriptor;
7
+ };
@@ -1,5 +1,12 @@
1
1
  import { IPhysicsWorldComponent, Point3, Point4 } from '../../../base';
2
2
  import { PhysicsTypeDocRepo3D } from '../../gg-3d-world';
3
+ import { Subject } from 'rxjs';
3
4
  export interface IPhysicsWorld3dComponent<TypeDoc extends PhysicsTypeDocRepo3D = PhysicsTypeDocRepo3D> extends IPhysicsWorldComponent<Point3, Point4, TypeDoc> {
4
5
  readonly loader: TypeDoc['loader'];
6
+ /** event emitter, emits newly added physics components */
7
+ readonly added$: Subject<TypeDoc['trigger'] | TypeDoc['rigidBody'] | TypeDoc['raycastVehicle'] | any>;
8
+ /** event emitter, emits just removed physics components */
9
+ readonly removed$: Subject<TypeDoc['trigger'] | TypeDoc['rigidBody'] | TypeDoc['raycastVehicle'] | any>;
10
+ /** list of currently added to world physics components */
11
+ readonly children: (TypeDoc['trigger'] | TypeDoc['rigidBody'] | TypeDoc['raycastVehicle'] | any)[];
5
12
  }
@@ -1,5 +1,8 @@
1
1
  import { IRigidBodyComponent, Point3, Point4 } from '../../../base';
2
2
  import { PhysicsTypeDocRepo3D } from '../../gg-3d-world';
3
+ import { DebugBody3DSettings } from '../../models/body-options';
3
4
  export interface IRigidBody3dComponent<TypeDoc extends PhysicsTypeDocRepo3D = PhysicsTypeDocRepo3D> extends IRigidBodyComponent<Point3, Point4, TypeDoc> {
4
5
  angularVelocity: Point3;
6
+ /** body info for physics debugger view */
7
+ readonly debugBodySettings: DebugBody3DSettings;
5
8
  }
@@ -1,7 +1,10 @@
1
1
  import { ITriggerComponent, Point3, Point4 } from '../../../base';
2
2
  import { Observable } from 'rxjs';
3
3
  import { PhysicsTypeDocRepo3D } from '../../gg-3d-world';
4
+ import { DebugBody3DSettings } from '../../models/body-options';
4
5
  export interface ITrigger3dComponent<TypeDoc extends PhysicsTypeDocRepo3D = PhysicsTypeDocRepo3D> extends ITriggerComponent<Point3, Point4, TypeDoc> {
6
+ /** body info for physics debugger view */
7
+ readonly debugBodySettings: DebugBody3DSettings;
5
8
  get onEntityEntered(): Observable<TypeDoc['rigidBody']>;
6
9
  get onEntityLeft(): Observable<TypeDoc['rigidBody'] | null>;
7
10
  }
@@ -7,7 +7,7 @@ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, ge
7
7
  step((generator = generator.apply(thisArg, _arguments || [])).next());
8
8
  });
9
9
  };
10
- import { combineLatest, Subject, takeUntil } from 'rxjs';
10
+ import { combineLatest, filter, Subject, takeUntil } from 'rxjs';
11
11
  import { DirectionKeyboardInput, IEntity, TickOrder, } from '../../../../base';
12
12
  export class CarKeyboardHandlingController extends IEntity {
13
13
  constructor(keyboard, options = {
@@ -32,7 +32,7 @@ export class CarKeyboardHandlingController extends IEntity {
32
32
  _super.onSpawned.call(this, world);
33
33
  let input = { upDown: 0, leftRight: 0 };
34
34
  combineLatest([this.directionsInput.output$, this.tick$])
35
- .pipe(takeUntil(this._onRemoved$))
35
+ .pipe(filter(() => this.active), takeUntil(this._onRemoved$))
36
36
  .subscribe(([d, [_, dt]]) => {
37
37
  const direction = { upDown: 0, leftRight: 0 };
38
38
  if (d.leftRight !== undefined)
@@ -64,7 +64,7 @@ export class GgCarKeyboardHandlingController extends IEntity {
64
64
  });
65
65
  this.keyboard
66
66
  .bind(this.options.gearUpDownKeys[0])
67
- .pipe(takeUntil(this._onRemoved$), filter(x => this.switchingGearsEnabled && !!x))
67
+ .pipe(takeUntil(this._onRemoved$), filter(x => this.active && this.switchingGearsEnabled && !!x))
68
68
  .subscribe(() => {
69
69
  if (this.car && (!this.car.carProperties.transmission.isAuto || this.car.gear <= 0)) {
70
70
  this.car.gear++;
@@ -72,7 +72,7 @@ export class GgCarKeyboardHandlingController extends IEntity {
72
72
  });
73
73
  this.keyboard
74
74
  .bind(this.options.gearUpDownKeys[1])
75
- .pipe(takeUntil(this._onRemoved$), filter(x => this.switchingGearsEnabled && !!x))
75
+ .pipe(takeUntil(this._onRemoved$), filter(x => this.active && this.switchingGearsEnabled && !!x))
76
76
  .subscribe(() => {
77
77
  if (this.car) {
78
78
  if (this.car.carProperties.transmission.isAuto && this.car.gear > 1) {
@@ -85,7 +85,7 @@ export class GgCarKeyboardHandlingController extends IEntity {
85
85
  });
86
86
  this.keyboard
87
87
  .bind(this.options.handbrakeKey)
88
- .pipe(takeUntil(this._onRemoved$))
88
+ .pipe(takeUntil(this._onRemoved$), filter(() => this.active))
89
89
  .subscribe(isKeyDown => {
90
90
  if (this.car) {
91
91
  this.car.handBrake = isKeyDown;
@@ -163,15 +163,17 @@ export class GgCarEntity extends IRenderable3dEntity {
163
163
  }
164
164
  }
165
165
  if (brake === 0) {
166
- this.raycastVehicle.applyTractionForce(force);
166
+ this.raycastVehicle.applyTraction('front', force * this.carProperties.tractionBias);
167
+ this.raycastVehicle.applyTraction('rear', force * (1 - this.carProperties.tractionBias));
167
168
  this.raycastVehicle.applyBrake('both', 0);
168
169
  }
169
170
  else {
170
- this.raycastVehicle.applyTractionForce(0);
171
+ this.raycastVehicle.applyTraction('both', 0);
171
172
  this.raycastVehicle.applyBrake('front', brake * this.carProperties.brake.frontAxleForce);
172
173
  this.raycastVehicle.applyBrake('rear', brake * this.carProperties.brake.rearAxleForce);
173
174
  }
174
175
  if (this.handBrake) {
176
+ this.raycastVehicle.applyTraction('rear', 0);
175
177
  this.raycastVehicle.applyBrake('rear', this.carProperties.brake.handbrakeForce);
176
178
  }
177
179
  }
@@ -40,7 +40,7 @@ export declare type Gg3dMapGraphEntityOptions = {
40
40
  export declare class MapGraph3dEntity<VTypeDoc extends VisualTypeDocRepo3D = VisualTypeDocRepo3D, PTypeDoc extends PhysicsTypeDocRepo3D = PhysicsTypeDocRepo3D> extends IRenderable3dEntity<VTypeDoc, PTypeDoc> {
41
41
  readonly mapGraph: MapGraph;
42
42
  readonly tickOrder = TickOrder.POST_RENDERING;
43
- readonly loaderCursorEntity$: BehaviorSubject<IPositionable3d | null>;
43
+ readonly loaderCursorEntity$: BehaviorSubject<(IEntity & IPositionable3d) | null>;
44
44
  readonly loaded: Map<MapGraphNodeType, (IEntity & IPositionable3d)[]>;
45
45
  private _initialLoadComplete$;
46
46
  get initialLoadComplete$(): Observable<boolean>;
@@ -7,7 +7,7 @@ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, ge
7
7
  step((generator = generator.apply(thisArg, _arguments || [])).next());
8
8
  });
9
9
  };
10
- import { BehaviorSubject, NEVER, startWith, Subject, switchMap } from 'rxjs';
10
+ import { BehaviorSubject, NEVER, startWith, Subject, switchMap, takeUntil } from 'rxjs';
11
11
  import { distinctUntilChanged, map, tap, throttleTime } from 'rxjs/operators';
12
12
  import { Graph, Qtrn, TickOrder } from '../../base';
13
13
  import { IRenderable3dEntity } from './i-renderable-3d.entity';
@@ -108,11 +108,10 @@ export class MapGraph3dEntity extends IRenderable3dEntity {
108
108
  }
109
109
  onSpawned(world) {
110
110
  super.onSpawned(world);
111
- // TODO takeUntil removed from world?
112
111
  this.loaderCursorEntity$
113
- .pipe(switchMap(entity => entity
112
+ .pipe(takeUntil(this._onRemoved$), switchMap(entity => entity
114
113
  ? this.tick$.pipe(startWith(null), // map will perform initial loading even if world not started yet. Handy to preload map
115
- throttleTime(1000), map(() => entity.position))
114
+ takeUntil(entity.onRemoved$), throttleTime(1000), map(() => entity.position))
116
115
  : NEVER), map(pos => this.mapGraph.getNearestDummy(this.mapGraphNodes, pos)), tap(node => this._nearestDummy$.next(node)), distinctUntilChanged())
117
116
  .subscribe(currentChunk => {
118
117
  let haveToBeLoaded = new Set();
@@ -22,8 +22,12 @@ export declare type RVEntityAxleOptions = {
22
22
  axlePosition: number;
23
23
  axleHeight: number;
24
24
  } & RVEntitySharedWheelOptions;
25
+ export declare enum RVEntityTractionBias {
26
+ FWD = 1,
27
+ RWD = 0
28
+ }
25
29
  export declare type RVEntityProperties = {
26
- typeOfDrive: 'RWD' | 'FWD' | '4WD';
30
+ tractionBias: RVEntityTractionBias | number;
27
31
  suspension: SuspensionOptions;
28
32
  } & ({
29
33
  wheelBase: {
@@ -42,21 +46,20 @@ export declare type RVEntityProperties = {
42
46
  export declare class RaycastVehicle3dEntity<VTypeDoc extends VisualTypeDocRepo3D = VisualTypeDocRepo3D, PTypeDoc extends PhysicsTypeDocRepo3D = PhysicsTypeDocRepo3D> extends Entity3d<VTypeDoc, PTypeDoc> {
43
47
  readonly carProperties: RVEntityProperties;
44
48
  readonly chassis3D: IDisplayObject3dComponent | null;
45
- readonly chassisBody: IRaycastVehicleComponent;
49
+ readonly vehicleComponent: IRaycastVehicleComponent;
46
50
  protected readonly wheels: (Entity3d<VTypeDoc, PTypeDoc> | null)[];
47
51
  protected readonly wheelLocalRotation: (Point4 | null)[];
48
52
  protected readonly frontWheelsIndices: number[];
49
53
  protected readonly rearWheelsIndices: number[];
50
- protected readonly tractionWheelIndices: number[];
51
54
  getSpeed(): number;
52
55
  readonly tractionWheelRadius: number;
53
56
  private _steeringAngle;
54
57
  get steeringAngle(): number;
55
58
  set steeringAngle(value: number);
56
- applyTractionForce(force: number): void;
59
+ applyTraction(axle: 'front' | 'rear' | 'both', force: number): void;
57
60
  applyBrake(axle: 'front' | 'rear' | 'both', force: number): void;
58
61
  /** car mesh and physics body direction has to be pointing: y front, z up*/
59
- constructor(carProperties: RVEntityProperties, chassis3D: IDisplayObject3dComponent | null, chassisBody: IRaycastVehicleComponent);
62
+ constructor(carProperties: RVEntityProperties, chassis3D: IDisplayObject3dComponent | null, vehicleComponent: IRaycastVehicleComponent);
60
63
  protected runTransformBinding(objectBody: IRigidBody3dComponent, object3D: IDisplayObject3dComponent): void;
61
64
  get isTouchingGround(): boolean;
62
65
  resetTo(options?: {
@@ -1,5 +1,10 @@
1
1
  import { Box, Pnt3, Qtrn } from '../../base';
2
2
  import { Entity3d } from './entity-3d';
3
+ export var RVEntityTractionBias;
4
+ (function (RVEntityTractionBias) {
5
+ RVEntityTractionBias[RVEntityTractionBias["FWD"] = 1] = "FWD";
6
+ RVEntityTractionBias[RVEntityTractionBias["RWD"] = 0] = "RWD";
7
+ })(RVEntityTractionBias || (RVEntityTractionBias = {}));
3
8
  const wheeelDefaults = {
4
9
  tyreWidth: 0.3,
5
10
  tyreRadius: 0.4,
@@ -9,16 +14,15 @@ const wheeelDefaults = {
9
14
  };
10
15
  export class RaycastVehicle3dEntity extends Entity3d {
11
16
  /** car mesh and physics body direction has to be pointing: y front, z up*/
12
- constructor(carProperties, chassis3D, chassisBody) {
13
- super(chassis3D, chassisBody);
17
+ constructor(carProperties, chassis3D, vehicleComponent) {
18
+ super(chassis3D, vehicleComponent);
14
19
  this.carProperties = carProperties;
15
20
  this.chassis3D = chassis3D;
16
- this.chassisBody = chassisBody;
21
+ this.vehicleComponent = vehicleComponent;
17
22
  this.wheels = [];
18
23
  this.wheelLocalRotation = [];
19
24
  this.frontWheelsIndices = [];
20
25
  this.rearWheelsIndices = [];
21
- this.tractionWheelIndices = [];
22
26
  this._steeringAngle = 0;
23
27
  let wheelFullOptions = 'wheelBase' in carProperties
24
28
  ? [
@@ -47,15 +51,11 @@ export class RaycastVehicle3dEntity extends Entity3d {
47
51
  else {
48
52
  this.rearWheelsIndices.push(i);
49
53
  }
50
- if (wheelOpts.isFront && this.carProperties.typeOfDrive != 'RWD') {
51
- this.tractionWheelIndices.push(i);
52
- }
53
- if (!wheelOpts.isFront && this.carProperties.typeOfDrive != 'FWD') {
54
- this.tractionWheelIndices.push(i);
55
- }
56
- this.chassisBody.addWheel(wheelOpts, this.carProperties.suspension);
54
+ this.vehicleComponent.addWheel(wheelOpts, this.carProperties.suspension);
57
55
  });
58
- this.tractionWheelRadius = wheelFullOptions[this.tractionWheelIndices[0]].tyreRadius;
56
+ this.tractionWheelRadius =
57
+ wheelFullOptions[this.frontWheelsIndices[0]].tyreRadius * this.carProperties.tractionBias +
58
+ wheelFullOptions[this.rearWheelsIndices[0]].tyreRadius * (1 - this.carProperties.tractionBias);
59
59
  for (const options of wheelFullOptions) {
60
60
  const display = options.display || {};
61
61
  if (!display.displayObject) {
@@ -96,11 +96,11 @@ export class RaycastVehicle3dEntity extends Entity3d {
96
96
  this.wheels.push(new Entity3d(entity));
97
97
  }
98
98
  this.addChildren(...this.wheels.filter(x => !!x));
99
- this.chassisBody.entity = this;
99
+ this.vehicleComponent.entity = this;
100
100
  }
101
101
  // m/s
102
102
  getSpeed() {
103
- return this.chassisBody.wheelSpeed;
103
+ return this.vehicleComponent.wheelSpeed;
104
104
  }
105
105
  get steeringAngle() {
106
106
  return this._steeringAngle;
@@ -109,17 +109,22 @@ export class RaycastVehicle3dEntity extends Entity3d {
109
109
  if (this._steeringAngle != value) {
110
110
  this._steeringAngle = value;
111
111
  }
112
- this.frontWheelsIndices.forEach(index => this.chassisBody.setSteering(index, value));
112
+ this.frontWheelsIndices.forEach(index => this.vehicleComponent.setSteering(index, value));
113
113
  }
114
- applyTractionForce(force) {
115
- this.tractionWheelIndices.forEach(index => this.chassisBody.applyEngineForce(index, force));
114
+ applyTraction(axle, force) {
115
+ if (axle != 'rear') {
116
+ this.frontWheelsIndices.forEach(index => this.vehicleComponent.applyEngineForce(index, force));
117
+ }
118
+ if (axle != 'front') {
119
+ this.rearWheelsIndices.forEach(index => this.vehicleComponent.applyEngineForce(index, force));
120
+ }
116
121
  }
117
122
  applyBrake(axle, force) {
118
123
  if (axle != 'rear') {
119
- this.frontWheelsIndices.forEach(index => this.chassisBody.applyBrake(index, force));
124
+ this.frontWheelsIndices.forEach(index => this.vehicleComponent.applyBrake(index, force));
120
125
  }
121
126
  if (axle != 'front') {
122
- this.rearWheelsIndices.forEach(index => this.chassisBody.applyBrake(index, force));
127
+ this.rearWheelsIndices.forEach(index => this.vehicleComponent.applyBrake(index, force));
123
128
  }
124
129
  }
125
130
  runTransformBinding(objectBody, object3D) {
@@ -128,7 +133,7 @@ export class RaycastVehicle3dEntity extends Entity3d {
128
133
  if (!wheel) {
129
134
  continue;
130
135
  }
131
- let { position, rotation } = this.chassisBody.getWheelTransform(i);
136
+ let { position, rotation } = this.vehicleComponent.getWheelTransform(i);
132
137
  if (this.wheelLocalRotation[i]) {
133
138
  rotation = Qtrn.combineRotations(rotation, this.wheelLocalRotation[i]);
134
139
  }
@@ -138,14 +143,24 @@ export class RaycastVehicle3dEntity extends Entity3d {
138
143
  }
139
144
  get isTouchingGround() {
140
145
  // is at least one traction wheel touches the ground
141
- return this.tractionWheelIndices
142
- .map(i => this.chassisBody.isWheelTouchesGround(i))
143
- .reduce((prev, cur) => cur || prev, false);
146
+ if (this.carProperties.tractionBias != RVEntityTractionBias.RWD) {
147
+ if (this.frontWheelsIndices
148
+ .map(i => this.vehicleComponent.isWheelTouchesGround(i))
149
+ .reduce((prev, cur) => cur || prev, false)) {
150
+ return true;
151
+ }
152
+ }
153
+ if (this.carProperties.tractionBias != RVEntityTractionBias.FWD) {
154
+ if (this.rearWheelsIndices
155
+ .map(i => this.vehicleComponent.isWheelTouchesGround(i))
156
+ .reduce((prev, cur) => cur || prev, false)) {
157
+ return true;
158
+ }
159
+ }
160
+ return false;
144
161
  }
145
162
  // TODO delete and let game application do all the steps
146
163
  resetTo(options = {}) {
147
- this.chassisBody.resetMotion();
148
- this.chassisBody.resetSuspension();
149
164
  if (options.position) {
150
165
  this.position = options.position;
151
166
  }
@@ -153,5 +168,6 @@ export class RaycastVehicle3dEntity extends Entity3d {
153
168
  this.rotation = options.rotation;
154
169
  }
155
170
  this.steeringAngle = 0;
171
+ this.vehicleComponent.resetMotion();
156
172
  }
157
173
  }
@@ -1,15 +1,15 @@
1
- import { BodyShape3DDescriptor, Shape3DDescriptor } from './models/shapes';
1
+ import { BodyShape3DDescriptor, Shape3DDescriptor, Shape3DMeshDescriptor } from './models/shapes';
2
2
  import { Point3, Point4 } from '../base';
3
3
  import { PhysicsTypeDocRepo3D, VisualTypeDocRepo3D } from './gg-3d-world';
4
4
  export declare type DisplayObject3dOpts<Tex> = {
5
5
  color?: number;
6
- shading?: 'unlit' | 'standart' | 'phong';
6
+ shading?: 'unlit' | 'standart' | 'phong' | 'wireframe';
7
7
  diffuse?: Tex;
8
8
  castShadow?: boolean;
9
9
  receiveShadow?: boolean;
10
10
  };
11
11
  export declare abstract class IDisplayObject3dComponentFactory<TypeDoc extends VisualTypeDocRepo3D = VisualTypeDocRepo3D> {
12
- abstract createPrimitive(descriptor: Shape3DDescriptor, material?: DisplayObject3dOpts<TypeDoc['texture']>): TypeDoc['displayObject'];
12
+ abstract createPrimitive(descriptor: Shape3DMeshDescriptor, material?: DisplayObject3dOpts<TypeDoc['texture']>): TypeDoc['displayObject'];
13
13
  abstract createPerspectiveCamera(settings: {
14
14
  fov?: number;
15
15
  aspectRatio?: number;
@@ -1,3 +1,7 @@
1
- import { BodyOptions } from '../../base';
1
+ import { BodyOptions, DebugBodySettings } from '../../base';
2
+ import { Shape3DDescriptor } from './shapes';
2
3
  export interface Body3DOptions extends BodyOptions {
3
4
  }
5
+ export declare type DebugBody3DSettings = DebugBodySettings & {
6
+ shape: Shape3DDescriptor;
7
+ };
@@ -1,4 +1,4 @@
1
- import { Point3, Point4 } from '../../base';
1
+ import { Point2, Point3, Point4 } from '../../base';
2
2
  import { Body3DOptions } from './body-options';
3
3
  export declare type Shape3DDescriptor = {
4
4
  shape: 'PLANE';
@@ -31,6 +31,46 @@ export declare type Shape3DDescriptor = {
31
31
  vertices: Point3[];
32
32
  faces: [number, number, number][];
33
33
  };
34
+ export declare type Shape3DMeshDescriptor = {
35
+ shape: 'PLANE';
36
+ dimensions?: Point2;
37
+ segments?: Point2;
38
+ } | {
39
+ shape: 'BOX';
40
+ dimensions: Point3;
41
+ segments?: Point3;
42
+ } | {
43
+ shape: 'CONE' | 'CYLINDER';
44
+ radius: number;
45
+ height: number;
46
+ radialSegments?: number;
47
+ heightSegments?: number;
48
+ } | {
49
+ shape: 'CAPSULE';
50
+ radius: number;
51
+ centersDistance: number;
52
+ capSegments?: number;
53
+ radialSegments?: number;
54
+ } | {
55
+ shape: 'SPHERE';
56
+ radius: number;
57
+ widthSegments?: number;
58
+ heightSegments?: number;
59
+ } | {
60
+ shape: 'COMPOUND';
61
+ children: {
62
+ position?: Point3;
63
+ rotation?: Point4;
64
+ shape: Shape3DMeshDescriptor;
65
+ }[];
66
+ } | {
67
+ shape: 'CONVEX_HULL';
68
+ vertices: Point3[];
69
+ } | {
70
+ shape: 'MESH';
71
+ vertices: Point3[];
72
+ faces: [number, number, number][];
73
+ };
34
74
  export declare type BodyShape3DDescriptor = {
35
75
  shape: Shape3DDescriptor;
36
76
  body: Partial<Body3DOptions>;
@@ -1,25 +1,80 @@
1
1
  import { Observable } from 'rxjs';
2
2
  import { IClock } from './i-clock';
3
3
  /**
4
- * A class, providing ability to track time, fire ticks, provide time elapsed + tick delta with ability to suspend/resume it.
4
+ * A class providing the ability to track time, fire ticks, provide time elapsed, and tick delta with the ability to suspend/resume it.
5
5
  */
6
6
  export declare class PausableClock implements IClock {
7
7
  protected readonly parentClock: IClock;
8
8
  private tickSub;
9
9
  private readonly _tick$;
10
+ /**
11
+ * Observable stream of ticks, emitting an array containing the current time and the tick delta.
12
+ */
10
13
  get tick$(): Observable<[number, number]>;
14
+ /**
15
+ * Checks if the clock is currently running.
16
+ */
11
17
  get isRunning(): boolean;
18
+ /**
19
+ * Checks if the clock is currently paused.
20
+ */
12
21
  get isPaused(): boolean;
22
+ /**
23
+ * Checks if the clock is stopped.
24
+ */
25
+ get isStopped(): boolean;
26
+ /**
27
+ * Gets the time scale of the clock.
28
+ */
29
+ get timeScale(): number;
30
+ /**
31
+ * Sets the time scale of the clock.
32
+ */
33
+ set timeScale(value: number);
34
+ /**
35
+ * Gets the elapsed time since the clock started.
36
+ */
13
37
  get elapsedTime(): number;
14
38
  private startedAt;
15
39
  private oldRelativeTime;
16
40
  private pausedAt;
41
+ private lastStopElapsed;
42
+ private _timeScale;
43
+ private pausedByTimescale;
44
+ /**
45
+ * Constructs a new PausableClock instance.
46
+ * @param autoStart Indicates whether the clock should start automatically upon creation.
47
+ * @param parentClock The parent clock to synchronize with. Defaults to GgGlobalClock instance.
48
+ */
17
49
  constructor(autoStart?: boolean, parentClock?: IClock);
50
+ /**
51
+ * Creates a child clock.
52
+ * @param autoStart Indicates whether the child clock should start automatically.
53
+ * @returns A new instance of PausableClock.
54
+ */
18
55
  createChildClock(autoStart: boolean): PausableClock;
56
+ /**
57
+ * Starts the clock.
58
+ */
19
59
  start(): void;
60
+ /**
61
+ * Stops the clock.
62
+ */
20
63
  stop(): void;
64
+ /**
65
+ * Pauses the clock.
66
+ */
21
67
  pause(): void;
68
+ /**
69
+ * Resumes the clock.
70
+ */
22
71
  resume(): void;
72
+ /**
73
+ * Starts listening for ticks from the parent clock.
74
+ */
23
75
  protected startListeningTicks(): void;
76
+ /**
77
+ * Stops listening for ticks from the parent clock.
78
+ */
24
79
  protected stopListeningTicks(): void;
25
80
  }