@gg-web-engine/core 0.0.3 → 0.0.5

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Files changed (55) hide show
  1. package/dist/2d/entities/controllers/entity-2d-positioning.animator.js +1 -1
  2. package/dist/2d/entities/gg-2d-entity.d.ts +3 -5
  3. package/dist/2d/entities/gg-2d-entity.js +2 -4
  4. package/dist/3d/entities/controllers/animators/camera-3d.animator.d.ts +17 -0
  5. package/dist/3d/entities/controllers/animators/camera-3d.animator.js +32 -0
  6. package/dist/3d/entities/controllers/animators/entity-3d-positioning.animator.d.ts +16 -0
  7. package/dist/3d/entities/controllers/animators/entity-3d-positioning.animator.js +26 -0
  8. package/dist/3d/entities/controllers/input/car-keyboard-handling.controller.d.ts +25 -0
  9. package/dist/3d/entities/controllers/input/car-keyboard-handling.controller.js +105 -0
  10. package/dist/3d/entities/controllers/input/free-camera.controller.d.ts +54 -0
  11. package/dist/3d/entities/controllers/input/free-camera.controller.js +102 -0
  12. package/dist/3d/entities/gg-3d-entity.d.ts +3 -5
  13. package/dist/3d/entities/gg-3d-entity.js +2 -4
  14. package/dist/3d/entities/gg-3d-map-graph.entity.d.ts +20 -6
  15. package/dist/3d/entities/gg-3d-map-graph.entity.js +21 -3
  16. package/dist/3d/inputs/car-keyboard.input.d.ts +25 -0
  17. package/dist/3d/inputs/car-keyboard.input.js +100 -0
  18. package/dist/3d/inputs/free-camera.input.d.ts +22 -0
  19. package/dist/3d/inputs/free-camera.input.js +80 -0
  20. package/dist/base/clock/global-clock.d.ts +4 -3
  21. package/dist/base/clock/global-clock.js +2 -2
  22. package/dist/base/clock/i-clock.d.ts +7 -0
  23. package/dist/base/clock/i-clock.js +2 -0
  24. package/dist/base/clock/pausable-clock.d.ts +25 -0
  25. package/dist/base/clock/pausable-clock.js +79 -0
  26. package/dist/base/data-structures/graph.d.ts +17 -1
  27. package/dist/base/data-structures/graph.js +20 -1
  28. package/dist/base/entities/base-gg-renderer.d.ts +8 -16
  29. package/dist/base/entities/base-gg-renderer.js +16 -32
  30. package/dist/base/entities/controllers/animation-mixer.d.ts +1 -8
  31. package/dist/base/entities/controllers/animation-mixer.js +2 -11
  32. package/dist/base/entities/gg-entity.d.ts +30 -0
  33. package/dist/base/entities/gg-entity.js +37 -2
  34. package/dist/base/entities/inline-controller.js +1 -6
  35. package/dist/base/entities/interfaces/i-tick-listener.d.ts +25 -1
  36. package/dist/base/entities/interfaces/i-tick-listener.js +17 -1
  37. package/dist/base/gg-viewport-manager.d.ts +1 -0
  38. package/dist/base/gg-viewport-manager.js +10 -0
  39. package/dist/base/gg-world.d.ts +9 -6
  40. package/dist/base/gg-world.js +45 -29
  41. package/dist/base/inputs/direction.keyboard-input.d.ts +41 -0
  42. package/dist/base/inputs/direction.keyboard-input.js +85 -0
  43. package/dist/base/inputs/input.d.ts +50 -0
  44. package/dist/base/inputs/input.js +80 -0
  45. package/dist/base/inputs/keyboard.input.d.ts +45 -0
  46. package/dist/base/inputs/keyboard.input.js +130 -0
  47. package/dist/base/inputs/mouse.input.d.ts +57 -0
  48. package/dist/base/inputs/mouse.input.js +81 -0
  49. package/dist/base/math/point2.d.ts +2 -0
  50. package/dist/base/math/point2.js +6 -0
  51. package/dist/base/math/point3.d.ts +2 -0
  52. package/dist/base/math/point3.js +6 -0
  53. package/dist/index.d.ts +10 -10
  54. package/dist/index.js +10 -10
  55. package/package.json +1 -1
@@ -0,0 +1,130 @@
1
+ "use strict";
2
+ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
3
+ function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
4
+ return new (P || (P = Promise))(function (resolve, reject) {
5
+ function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
6
+ function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
7
+ function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
8
+ step((generator = generator.apply(thisArg, _arguments || [])).next());
9
+ });
10
+ };
11
+ Object.defineProperty(exports, "__esModule", { value: true });
12
+ exports.KeyboardInput = void 0;
13
+ const input_1 = require("./input");
14
+ const rxjs_1 = require("rxjs");
15
+ const operators_1 = require("rxjs/operators");
16
+ /**
17
+ * A main keyboard input: it does not have own key bindings, but provides an API to bind keys.
18
+ * It is responsible for listening key up/down events (when running!) and emit the events to subscribers.
19
+ * Every World entity has its own dedicated instance of Keyboard input, which is running only when the world is running
20
+ */
21
+ class KeyboardInput extends input_1.Input {
22
+ /**
23
+ * Creates a new instance of the `KeyboardInput` class.
24
+ */
25
+ constructor() {
26
+ super();
27
+ this.bindings = {};
28
+ this.handleKeys = this.handleKeys.bind(this);
29
+ }
30
+ startInternal() {
31
+ return __awaiter(this, void 0, void 0, function* () {
32
+ window.addEventListener('keydown', this.handleKeys);
33
+ window.addEventListener('keyup', this.handleKeys);
34
+ });
35
+ }
36
+ stopInternal() {
37
+ return __awaiter(this, void 0, void 0, function* () {
38
+ window.removeEventListener('keydown', this.handleKeys);
39
+ window.removeEventListener('keyup', this.handleKeys);
40
+ });
41
+ }
42
+ /**
43
+ * Creates an observable that emits a boolean whenever a key with the given code is pressed or released
44
+ * @param code The key code to bind the observable to
45
+ * @returns An observable that emits true when the key is pressed and false when it's released
46
+ */
47
+ bind(code) {
48
+ if (!this.bindings[code]) {
49
+ this.bindings[code] = [];
50
+ }
51
+ const subj = new rxjs_1.BehaviorSubject(false);
52
+ this.bindings[code].push(subj);
53
+ return subj.pipe((0, rxjs_1.finalize)(() => {
54
+ this.bindings[code].splice(this.bindings[code].indexOf(subj), 1);
55
+ subj.complete();
56
+ }));
57
+ }
58
+ /**
59
+ * Creates an observable that emits a boolean indicating whether any of the keys with the given codes are pressed or released.
60
+ * Should be used when you have more than one keys, responsible for the same action.
61
+ * @param codes The key codes to bind the observable to
62
+ * @returns An observable that emits true when any of the keys are pressed and false when they're all released
63
+ */
64
+ bindMany(...codes) {
65
+ if (codes.length == 0) {
66
+ console.warn('[KeyboardController] bindMany called without any key code');
67
+ return rxjs_1.NEVER;
68
+ }
69
+ if (codes.length == 1) {
70
+ return this.bind(codes[0]);
71
+ }
72
+ const subjects = [];
73
+ for (const code of codes) {
74
+ if (!this.bindings[code]) {
75
+ this.bindings[code] = [];
76
+ }
77
+ const subj = new rxjs_1.BehaviorSubject(false);
78
+ this.bindings[code].push(subj);
79
+ subjects.push(subj);
80
+ }
81
+ return (0, rxjs_1.combineLatest)(subjects).pipe((0, rxjs_1.finalize)(() => {
82
+ for (let i = 0; i < codes.length; i++) {
83
+ this.bindings[codes[i]].splice(this.bindings[codes[i]].indexOf(subjects[i]), 1);
84
+ subjects[i].complete();
85
+ }
86
+ }), (0, operators_1.map)(values => values.includes(true)));
87
+ }
88
+ /**
89
+ * Emulates a key down event for the given key code
90
+ * @param code The key code to emulate
91
+ */
92
+ emulateKeyDown(code) {
93
+ if (!this.running) {
94
+ return;
95
+ }
96
+ for (const subj of this.bindings[code] || []) {
97
+ subj.next(true);
98
+ }
99
+ }
100
+ /**
101
+ * Emulates a key up event for the given key code
102
+ * @param code The key code to emulate
103
+ */
104
+ emulateKeyUp(code) {
105
+ if (!this.running) {
106
+ return;
107
+ }
108
+ for (const subj of this.bindings[code] || []) {
109
+ subj.next(false);
110
+ }
111
+ }
112
+ /**
113
+ * Emulates a key press event (down and up) for the given key code
114
+ * @param code The key code to emulate
115
+ */
116
+ emulateKeyPress(code) {
117
+ this.emulateKeyDown(code);
118
+ this.emulateKeyUp(code);
119
+ }
120
+ handleKeys(e) {
121
+ if (e.type != 'keydown' && e.type != 'keyup') {
122
+ return;
123
+ }
124
+ const pressed = e.type == 'keydown';
125
+ for (const subj of this.bindings[e.code] || []) {
126
+ subj.next(pressed);
127
+ }
128
+ }
129
+ }
130
+ exports.KeyboardInput = KeyboardInput;
@@ -0,0 +1,57 @@
1
+ import { Input } from './input';
2
+ import { Observable } from 'rxjs';
3
+ import { Point2 } from '../models/points';
4
+ /**
5
+ * Options for pointer lock in a MouseInput.
6
+ *
7
+ * ignoreMovementWhenNotLocked: Whether to ignore mouse movement when pointer lock is not active.
8
+ *
9
+ * canvas: The canvas element to request pointer lock on.
10
+ */
11
+ export declare type MouseInputPointLockOptions = {
12
+ ignoreMovementWhenNotLocked: boolean;
13
+ canvas: HTMLCanvasElement;
14
+ };
15
+ /**
16
+ * Options for a MouseInput.
17
+ *
18
+ * pointerLock: The options for pointer lock. Do not provide it to disable pointer lock functionality
19
+ */
20
+ export declare type MouseInputOptions = {
21
+ pointerLock?: MouseInputPointLockOptions;
22
+ };
23
+ /**
24
+ * A class representing mouse input.
25
+ */
26
+ export declare class MouseInput extends Input<[], [unlockPointer?: boolean]> {
27
+ private readonly options;
28
+ /**
29
+ * An observable of the change in the x position of the mouse.
30
+ */
31
+ get deltaX$(): Observable<number>;
32
+ /**
33
+ * An observable of the change in the y position of the mouse.
34
+ */
35
+ get deltaY$(): Observable<number>;
36
+ /**
37
+ An observable of the change in the position of the mouse.
38
+ */
39
+ get delta$(): Observable<Point2>;
40
+ private _delta$;
41
+ private stopped$;
42
+ /**
43
+ Creates an instance of MouseInput.
44
+ @param {MouseInputOptions} options - The options for the MouseInput.
45
+ */
46
+ constructor(options?: MouseInputOptions);
47
+ protected startInternal(): Promise<void>;
48
+ /**
49
+ Stop listening for mouse movement events.
50
+ @param {boolean} [unlockPointer=true] - Whether to exit pointer lock.
51
+ */
52
+ protected stopInternal(unlockPointer?: boolean): Promise<void>;
53
+ /**
54
+ Request pointer lock on the canvas element.
55
+ */
56
+ private canvasClickListener;
57
+ }
@@ -0,0 +1,81 @@
1
+ "use strict";
2
+ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
3
+ function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
4
+ return new (P || (P = Promise))(function (resolve, reject) {
5
+ function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
6
+ function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
7
+ function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
8
+ step((generator = generator.apply(thisArg, _arguments || [])).next());
9
+ });
10
+ };
11
+ Object.defineProperty(exports, "__esModule", { value: true });
12
+ exports.MouseInput = void 0;
13
+ const input_1 = require("./input");
14
+ const rxjs_1 = require("rxjs");
15
+ const operators_1 = require("rxjs/operators");
16
+ /**
17
+ * A class representing mouse input.
18
+ */
19
+ class MouseInput extends input_1.Input {
20
+ /**
21
+ Creates an instance of MouseInput.
22
+ @param {MouseInputOptions} options - The options for the MouseInput.
23
+ */
24
+ constructor(options = {}) {
25
+ super();
26
+ this.options = options;
27
+ this._delta$ = new rxjs_1.Subject();
28
+ this.stopped$ = new rxjs_1.Subject();
29
+ this.canvasClickListener = this.canvasClickListener.bind(this);
30
+ }
31
+ /**
32
+ * An observable of the change in the x position of the mouse.
33
+ */
34
+ get deltaX$() {
35
+ return this._delta$.pipe((0, operators_1.map)(d => d.x));
36
+ }
37
+ /**
38
+ * An observable of the change in the y position of the mouse.
39
+ */
40
+ get deltaY$() {
41
+ return this._delta$.pipe((0, operators_1.map)(d => d.y));
42
+ }
43
+ /**
44
+ An observable of the change in the position of the mouse.
45
+ */
46
+ get delta$() {
47
+ return this._delta$.asObservable();
48
+ }
49
+ startInternal() {
50
+ return __awaiter(this, void 0, void 0, function* () {
51
+ (0, rxjs_1.fromEvent)(window, 'mousemove')
52
+ .pipe((0, rxjs_1.takeUntil)(this.stopped$), (0, rxjs_1.filter)(() => !this.options.pointerLock ||
53
+ !this.options.pointerLock.ignoreMovementWhenNotLocked ||
54
+ !!document.pointerLockElement), (0, operators_1.map)((e) => ({ x: e.movementX, y: e.movementY })))
55
+ .subscribe(v => this._delta$.next(v));
56
+ if (!!this.options.pointerLock) {
57
+ this.options.pointerLock.canvas.addEventListener('click', this.canvasClickListener);
58
+ }
59
+ });
60
+ }
61
+ /**
62
+ Stop listening for mouse movement events.
63
+ @param {boolean} [unlockPointer=true] - Whether to exit pointer lock.
64
+ */
65
+ stopInternal(unlockPointer = true) {
66
+ return __awaiter(this, void 0, void 0, function* () {
67
+ this.stopped$.next();
68
+ if (unlockPointer && !!this.options.pointerLock) {
69
+ this.options.pointerLock.canvas.removeEventListener('click', this.canvasClickListener);
70
+ document.exitPointerLock();
71
+ }
72
+ });
73
+ }
74
+ /**
75
+ Request pointer lock on the canvas element.
76
+ */
77
+ canvasClickListener() {
78
+ this.options.pointerLock.canvas.requestPointerLock();
79
+ }
80
+ }
81
+ exports.MouseInput = MouseInput;
@@ -12,4 +12,6 @@ export declare class Pnt2 {
12
12
  static scalarMult(p: Point2, m: number): Point2;
13
13
  /** linear interpolation */
14
14
  static lerp(a: Point2, b: Point2, t: number): Point2;
15
+ /** angle between vectors in radians */
16
+ static angle(a: Point2, b: Point2): number;
15
17
  }
@@ -36,5 +36,11 @@ class Pnt2 {
36
36
  y: a.y + t * (b.y - a.y),
37
37
  };
38
38
  }
39
+ /** angle between vectors in radians */
40
+ static angle(a, b) {
41
+ const dotProduct = a.x * b.x + a.y * b.y;
42
+ const magnitudeProduct = Math.sqrt(a.x ** 2 + a.y ** 2) * Math.sqrt(b.x ** 2 + b.y ** 2);
43
+ return Math.acos(dotProduct / magnitudeProduct);
44
+ }
39
45
  }
40
46
  exports.Pnt2 = Pnt2;
@@ -18,6 +18,8 @@ export declare class Pnt3 {
18
18
  static scalarMult(p: Point3, m: number): Point3;
19
19
  /** linear interpolation */
20
20
  static lerp(a: Point3, b: Point3, t: number): Point3;
21
+ /** angle between vectors in radians */
22
+ static angle(a: Point3, b: Point3): number;
21
23
  /** rotate point a with quaternion q */
22
24
  static rot(p: Point3, q: Point4): Point3;
23
25
  /** rotate point around axis a (normalized vector) */
@@ -61,6 +61,12 @@ class Pnt3 {
61
61
  z: a.z + t * (b.z - a.z),
62
62
  };
63
63
  }
64
+ /** angle between vectors in radians */
65
+ static angle(a, b) {
66
+ const dotProduct = a.x * b.x + a.y * b.y + a.z * b.z;
67
+ const magnitudeProduct = Math.sqrt(a.x ** 2 + a.y ** 2 + a.z ** 2) * Math.sqrt(b.x ** 2 + b.y ** 2 + b.z ** 2);
68
+ return Math.acos(dotProduct / magnitudeProduct);
69
+ }
64
70
  /** rotate point a with quaternion q */
65
71
  static rot(p, q) {
66
72
  // faster version of:
package/dist/index.d.ts CHANGED
@@ -1,12 +1,16 @@
1
- export * from './base/clock/clock';
1
+ export * from './base/clock/i-clock';
2
+ export * from './base/clock/pausable-clock';
2
3
  export * from './base/clock/global-clock';
3
4
  export * from './base/gg-viewport';
4
5
  export * from './base/gg-viewport-manager';
5
6
  export * from './base/entities/controllers/animation-mixer';
6
- export * from './base/entities/interfaces/i-tick-listener';
7
7
  export * from './base/entities/gg-entity';
8
8
  export * from './base/entities/base-gg-renderer';
9
9
  export * from './base/entities/inline-controller';
10
+ export * from './base/inputs/direction.keyboard-input';
11
+ export * from './base/inputs/input';
12
+ export * from './base/inputs/keyboard.input';
13
+ export * from './base/inputs/mouse.input';
10
14
  export * from './base/interfaces/gg-body';
11
15
  export * from './base/interfaces/gg-debug-physics-drawer';
12
16
  export * from './base/interfaces/gg-object';
@@ -23,10 +27,6 @@ export * from './base/math/point3';
23
27
  export * from './base/math/quaternion';
24
28
  export * from './base/math/numbers';
25
29
  export * from './base/math/matrix4';
26
- export * from './base/controllers/common';
27
- export * from './base/controllers/i-controller';
28
- export * from './base/controllers/keyboard.controller';
29
- export * from './base/controllers/mouse.controller';
30
30
  export * from './2d/entities/controllers/entity-2d-positioning.animator';
31
31
  export * from './2d/entities/gg-2d-entity';
32
32
  export * from './2d/entities/gg-positionable-2d-entity';
@@ -36,16 +36,16 @@ export * from './2d/models/shapes';
36
36
  export * from './2d/interfaces';
37
37
  export * from './2d/factories';
38
38
  export * from './2d/gg-2d-world';
39
- export * from './3d/controllers/car-keyboard.controller';
40
- export * from './3d/controllers/free-camera.controller';
41
- export * from './3d/entities/controllers/camera-3d.animator';
42
- export * from './3d/entities/controllers/entity-3d-positioning.animator';
39
+ export * from './3d/entities/controllers/animators/camera-3d.animator';
40
+ export * from './3d/entities/controllers/animators/entity-3d-positioning.animator';
43
41
  export * from './3d/entities/gg-3d-entity';
44
42
  export * from './3d/entities/gg-positionable-3d-entity';
45
43
  export * from './3d/entities/gg-3d-camera.entity';
46
44
  export * from './3d/entities/gg-3d-map-graph.entity';
47
45
  export * from './3d/entities/gg-3d-raycast-vehicle.entity';
48
46
  export * from './3d/entities/gg-3d-trigger.entity';
47
+ export * from './3d/entities/controllers/input/car-keyboard-handling.controller';
48
+ export * from './3d/entities/controllers/input/free-camera.controller';
49
49
  export * from './3d/models/body-options';
50
50
  export * from './3d/models/gg-meta';
51
51
  export * from './3d/models/shapes';
package/dist/index.js CHANGED
@@ -14,15 +14,19 @@ var __exportStar = (this && this.__exportStar) || function(m, exports) {
14
14
  for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
15
15
  };
16
16
  Object.defineProperty(exports, "__esModule", { value: true });
17
- __exportStar(require("./base/clock/clock"), exports);
17
+ __exportStar(require("./base/clock/i-clock"), exports);
18
+ __exportStar(require("./base/clock/pausable-clock"), exports);
18
19
  __exportStar(require("./base/clock/global-clock"), exports);
19
20
  __exportStar(require("./base/gg-viewport"), exports);
20
21
  __exportStar(require("./base/gg-viewport-manager"), exports);
21
22
  __exportStar(require("./base/entities/controllers/animation-mixer"), exports);
22
- __exportStar(require("./base/entities/interfaces/i-tick-listener"), exports);
23
23
  __exportStar(require("./base/entities/gg-entity"), exports);
24
24
  __exportStar(require("./base/entities/base-gg-renderer"), exports);
25
25
  __exportStar(require("./base/entities/inline-controller"), exports);
26
+ __exportStar(require("./base/inputs/direction.keyboard-input"), exports);
27
+ __exportStar(require("./base/inputs/input"), exports);
28
+ __exportStar(require("./base/inputs/keyboard.input"), exports);
29
+ __exportStar(require("./base/inputs/mouse.input"), exports);
26
30
  __exportStar(require("./base/interfaces/gg-body"), exports);
27
31
  __exportStar(require("./base/interfaces/gg-debug-physics-drawer"), exports);
28
32
  __exportStar(require("./base/interfaces/gg-object"), exports);
@@ -39,10 +43,6 @@ __exportStar(require("./base/math/point3"), exports);
39
43
  __exportStar(require("./base/math/quaternion"), exports);
40
44
  __exportStar(require("./base/math/numbers"), exports);
41
45
  __exportStar(require("./base/math/matrix4"), exports);
42
- __exportStar(require("./base/controllers/common"), exports);
43
- __exportStar(require("./base/controllers/i-controller"), exports);
44
- __exportStar(require("./base/controllers/keyboard.controller"), exports);
45
- __exportStar(require("./base/controllers/mouse.controller"), exports);
46
46
  __exportStar(require("./2d/entities/controllers/entity-2d-positioning.animator"), exports);
47
47
  __exportStar(require("./2d/entities/gg-2d-entity"), exports);
48
48
  __exportStar(require("./2d/entities/gg-positionable-2d-entity"), exports);
@@ -52,16 +52,16 @@ __exportStar(require("./2d/models/shapes"), exports);
52
52
  __exportStar(require("./2d/interfaces"), exports);
53
53
  __exportStar(require("./2d/factories"), exports);
54
54
  __exportStar(require("./2d/gg-2d-world"), exports);
55
- __exportStar(require("./3d/controllers/car-keyboard.controller"), exports);
56
- __exportStar(require("./3d/controllers/free-camera.controller"), exports);
57
- __exportStar(require("./3d/entities/controllers/camera-3d.animator"), exports);
58
- __exportStar(require("./3d/entities/controllers/entity-3d-positioning.animator"), exports);
55
+ __exportStar(require("./3d/entities/controllers/animators/camera-3d.animator"), exports);
56
+ __exportStar(require("./3d/entities/controllers/animators/entity-3d-positioning.animator"), exports);
59
57
  __exportStar(require("./3d/entities/gg-3d-entity"), exports);
60
58
  __exportStar(require("./3d/entities/gg-positionable-3d-entity"), exports);
61
59
  __exportStar(require("./3d/entities/gg-3d-camera.entity"), exports);
62
60
  __exportStar(require("./3d/entities/gg-3d-map-graph.entity"), exports);
63
61
  __exportStar(require("./3d/entities/gg-3d-raycast-vehicle.entity"), exports);
64
62
  __exportStar(require("./3d/entities/gg-3d-trigger.entity"), exports);
63
+ __exportStar(require("./3d/entities/controllers/input/car-keyboard-handling.controller"), exports);
64
+ __exportStar(require("./3d/entities/controllers/input/free-camera.controller"), exports);
65
65
  __exportStar(require("./3d/models/body-options"), exports);
66
66
  __exportStar(require("./3d/models/gg-meta"), exports);
67
67
  __exportStar(require("./3d/models/shapes"), exports);
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@gg-web-engine/core",
3
- "version": "0.0.03",
3
+ "version": "0.0.05",
4
4
  "description": "An attempt to create open source game engine for browser",
5
5
  "main": "dist/index.js",
6
6
  "types": "dist/index.d.ts",