@gg-web-engine/core 0.0.1 → 0.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (103) hide show
  1. package/dist/2d/entities/controllers/entity-2d-positioning.animator.d.ts +16 -0
  2. package/dist/2d/entities/controllers/entity-2d-positioning.animator.js +26 -0
  3. package/dist/2d/entities/gg-2d-entity.d.ts +9 -1
  4. package/dist/2d/entities/gg-2d-entity.js +50 -17
  5. package/dist/2d/gg-2d-world.d.ts +3 -0
  6. package/dist/2d/gg-2d-world.js +11 -0
  7. package/dist/3d/controllers/car-keyboard.controller.d.ts +10 -10
  8. package/dist/3d/controllers/car-keyboard.controller.js +21 -20
  9. package/dist/3d/controllers/free-camera.controller.d.ts +8 -8
  10. package/dist/3d/entities/controllers/camera-3d.animator.d.ts +17 -0
  11. package/dist/3d/entities/controllers/camera-3d.animator.js +32 -0
  12. package/dist/3d/entities/controllers/entity-3d-positioning.animator.d.ts +16 -0
  13. package/dist/3d/entities/controllers/entity-3d-positioning.animator.js +26 -0
  14. package/dist/3d/entities/gg-3d-camera.entity.d.ts +2 -0
  15. package/dist/3d/entities/gg-3d-camera.entity.js +6 -0
  16. package/dist/3d/entities/gg-3d-entity.d.ts +4 -1
  17. package/dist/3d/entities/gg-3d-entity.js +19 -10
  18. package/dist/3d/entities/gg-3d-map-graph.entity.d.ts +7 -5
  19. package/dist/3d/entities/gg-3d-map-graph.entity.js +1 -1
  20. package/dist/3d/entities/gg-3d-raycast-vehicle.entity.d.ts +6 -5
  21. package/dist/3d/gg-3d-world.d.ts +3 -0
  22. package/dist/3d/gg-3d-world.js +12 -0
  23. package/dist/base/clock/clock.d.ts +25 -0
  24. package/dist/base/clock/clock.js +79 -0
  25. package/dist/base/clock/global-clock.d.ts +15 -0
  26. package/dist/base/clock/global-clock.js +36 -0
  27. package/dist/base/entities/controllers/animation-mixer.d.ts +83 -0
  28. package/dist/base/entities/controllers/animation-mixer.js +152 -0
  29. package/dist/base/entities/gg-entity.d.ts +4 -1
  30. package/dist/base/entities/gg-entity.js +7 -0
  31. package/dist/base/entities/inline-controller.js +0 -1
  32. package/dist/base/gg-viewport-manager.d.ts +4 -0
  33. package/dist/base/gg-world.d.ts +3 -1
  34. package/dist/base/gg-world.js +6 -5
  35. package/dist/base/math/matrix4.js +3 -3
  36. package/dist/base/math/point2.js +1 -1
  37. package/dist/base/math/point3.js +1 -1
  38. package/dist/base/math/quaternion.d.ts +83 -9
  39. package/dist/base/math/quaternion.js +93 -10
  40. package/dist/base/models/points.d.ts +9 -9
  41. package/dist/index.d.ts +6 -2
  42. package/dist/index.js +6 -2
  43. package/package.json +1 -1
  44. package/.prettierrc +0 -8
  45. package/src/2d/entities/gg-2d-entity.ts +0 -86
  46. package/src/2d/entities/gg-2d-trigger.entity.ts +0 -17
  47. package/src/2d/entities/gg-positionable-2d-entity.ts +0 -16
  48. package/src/2d/factories.ts +0 -20
  49. package/src/2d/gg-2d-world.ts +0 -32
  50. package/src/2d/interfaces.ts +0 -31
  51. package/src/2d/models/body-options.ts +0 -3
  52. package/src/2d/models/shapes.ts +0 -7
  53. package/src/3d/controllers/car-keyboard.controller.ts +0 -128
  54. package/src/3d/controllers/free-camera.controller.ts +0 -86
  55. package/src/3d/entities/controllers/entity-motion.controller.ts +0 -122
  56. package/src/3d/entities/gg-3d-camera.entity.ts +0 -8
  57. package/src/3d/entities/gg-3d-entity.ts +0 -116
  58. package/src/3d/entities/gg-3d-map-graph.entity.ts +0 -204
  59. package/src/3d/entities/gg-3d-raycast-vehicle.entity.ts +0 -468
  60. package/src/3d/entities/gg-3d-trigger.entity.ts +0 -22
  61. package/src/3d/entities/gg-positionable-3d-entity.ts +0 -31
  62. package/src/3d/factories.ts +0 -29
  63. package/src/3d/gg-3d-world.ts +0 -36
  64. package/src/3d/interfaces.ts +0 -96
  65. package/src/3d/loader.ts +0 -165
  66. package/src/3d/models/body-options.ts +0 -3
  67. package/src/3d/models/gg-meta.ts +0 -12
  68. package/src/3d/models/shapes.ts +0 -13
  69. package/src/base/clock.ts +0 -97
  70. package/src/base/controllers/common.ts +0 -37
  71. package/src/base/controllers/i-controller.ts +0 -5
  72. package/src/base/controllers/keyboard.controller.ts +0 -109
  73. package/src/base/controllers/mouse.controller.ts +0 -73
  74. package/src/base/data-structures/graph.ts +0 -125
  75. package/src/base/entities/base-gg-renderer.ts +0 -77
  76. package/src/base/entities/gg-entity.ts +0 -61
  77. package/src/base/entities/gg-positionable-entity.ts +0 -64
  78. package/src/base/entities/inline-controller.ts +0 -31
  79. package/src/base/entities/interfaces/i-tick-listener.ts +0 -15
  80. package/src/base/gg-static.ts +0 -30
  81. package/src/base/gg-viewport-manager.ts +0 -122
  82. package/src/base/gg-viewport.ts +0 -159
  83. package/src/base/gg-world.ts +0 -198
  84. package/src/base/interfaces/gg-body.ts +0 -23
  85. package/src/base/interfaces/gg-debug-physics-drawer.ts +0 -10
  86. package/src/base/interfaces/gg-object.ts +0 -26
  87. package/src/base/interfaces/gg-physics-world.ts +0 -24
  88. package/src/base/interfaces/gg-trigger.ts +0 -10
  89. package/src/base/interfaces/gg-visual-scene.ts +0 -11
  90. package/src/base/math/box.ts +0 -19
  91. package/src/base/math/matrix4.ts +0 -29
  92. package/src/base/math/numbers.ts +0 -10
  93. package/src/base/math/point2.ts +0 -43
  94. package/src/base/math/point3.ts +0 -119
  95. package/src/base/math/quaternion.ts +0 -172
  96. package/src/base/models/axis-directions.ts +0 -3
  97. package/src/base/models/body-options.ts +0 -6
  98. package/src/base/models/geometry-nodes.ts +0 -5
  99. package/src/base/models/points.ts +0 -3
  100. package/src/base/ui/gg-console.ui.ts +0 -165
  101. package/src/base/ui/gg-debugger.ui.ts +0 -69
  102. package/src/index.ts +0 -53
  103. package/test/base/data-structures/graph.spec.ts +0 -76
@@ -0,0 +1,16 @@
1
+ import { AnimationFunction, AnimationMixer } from '../../../base/entities/controllers/animation-mixer';
2
+ import { Point2 } from '../../../base/models/points';
3
+ import { Gg2dEntity } from '../gg-2d-entity';
4
+ import { Gg2dWorld } from '../../gg-2d-world';
5
+ declare type Positioning2d = {
6
+ position: Point2;
7
+ rotation: number;
8
+ };
9
+ export declare class Entity2dPositioningAnimator<T extends Gg2dEntity = Gg2dEntity> extends AnimationMixer<Positioning2d> {
10
+ entity: T;
11
+ protected _animationFunction: AnimationFunction<Positioning2d>;
12
+ constructor(entity: T, _animationFunction: AnimationFunction<Positioning2d>);
13
+ onSpawned(world: Gg2dWorld): void;
14
+ protected applyPositioning(value: Positioning2d): void;
15
+ }
16
+ export {};
@@ -0,0 +1,26 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.Entity2dPositioningAnimator = void 0;
4
+ const animation_mixer_1 = require("../../../base/entities/controllers/animation-mixer");
5
+ const rxjs_1 = require("rxjs");
6
+ const point2_1 = require("../../../base/math/point2");
7
+ const numbers_1 = require("../../../base/math/numbers");
8
+ class Entity2dPositioningAnimator extends animation_mixer_1.AnimationMixer {
9
+ constructor(entity, _animationFunction) {
10
+ super(_animationFunction, (a, b, t) => ({
11
+ position: point2_1.Pnt2.lerp(a.position, b.position, t),
12
+ rotation: (0, numbers_1.lerpNumber)(a.rotation, b.rotation, t),
13
+ }));
14
+ this.entity = entity;
15
+ this._animationFunction = _animationFunction;
16
+ }
17
+ onSpawned(world) {
18
+ super.onSpawned(world);
19
+ this.value$.pipe((0, rxjs_1.takeUntil)(this.removed$)).subscribe(value => this.applyPositioning(value));
20
+ }
21
+ applyPositioning(value) {
22
+ this.entity.position = value.position;
23
+ this.entity.rotation = value.rotation;
24
+ }
25
+ }
26
+ exports.Entity2dPositioningAnimator = Entity2dPositioningAnimator;
@@ -9,10 +9,18 @@ export declare class Gg2dEntity extends GgPositionable2dEntity implements ITickL
9
9
  readonly objectBody: IGg2dBody | null;
10
10
  readonly tick$: Subject<[number, number]>;
11
11
  readonly tickOrder = 750;
12
- private tickSub;
12
+ get position(): Point2;
13
13
  set position(value: Point2);
14
+ get rotation(): number;
14
15
  set rotation(value: number);
16
+ get scale(): Point2;
15
17
  set scale(value: Point2);
18
+ get visible(): boolean;
19
+ set visible(value: boolean);
20
+ /**
21
+ * Synchronize physics body transform with entity (and object2d if defined)
22
+ * */
23
+ protected runTransformBinding(objectBody: IGg2dBody, object2D: IGg2dObject | null): void;
16
24
  constructor(object2D: IGg2dObject | null, objectBody: IGg2dBody | null);
17
25
  onSpawned(world: Gg2dWorld): void;
18
26
  onRemoved(): void;
@@ -10,25 +10,27 @@ class Gg2dEntity extends gg_positionable_2d_entity_1.GgPositionable2dEntity {
10
10
  this.objectBody = objectBody;
11
11
  this.tick$ = new rxjs_1.Subject();
12
12
  this.tickOrder = 750;
13
- this.tickSub = null;
14
- if (objectBody && object2D) {
15
- this.tickSub = this.tick$.subscribe(() => {
16
- // bind physics body transform to object transform
17
- const pos = objectBody.position;
18
- const rot = objectBody.rotation;
19
- object2D.position = pos;
20
- object2D.rotation = rot;
21
- this._position$.next(pos);
22
- this._rotation$.next(rot);
13
+ if (objectBody) {
14
+ objectBody.entity = this;
15
+ this.tick$.subscribe(() => {
16
+ this.runTransformBinding(objectBody, object2D);
23
17
  });
18
+ this.runTransformBinding(objectBody, object2D);
19
+ this.name = objectBody.name;
24
20
  }
25
- else if (!objectBody && !object2D) {
26
- throw new Error('Cannot create entity without a sprite and a body');
21
+ else if (object2D) {
22
+ super.position = object2D.position;
23
+ super.rotation = object2D.rotation;
24
+ super.scale = object2D.scale;
25
+ this.name = object2D.name;
27
26
  }
28
- if (objectBody) {
29
- objectBody.entity = this;
27
+ else {
28
+ throw new Error('Cannot create entity without an object2D and a body');
30
29
  }
31
30
  }
31
+ get position() {
32
+ return super.position;
33
+ }
32
34
  set position(value) {
33
35
  if (this.object2D) {
34
36
  this.object2D.position = value;
@@ -38,6 +40,9 @@ class Gg2dEntity extends gg_positionable_2d_entity_1.GgPositionable2dEntity {
38
40
  }
39
41
  super.position = value;
40
42
  }
43
+ get rotation() {
44
+ return super.rotation;
45
+ }
41
46
  set rotation(value) {
42
47
  if (this.object2D) {
43
48
  this.object2D.rotation = value;
@@ -47,6 +52,9 @@ class Gg2dEntity extends gg_positionable_2d_entity_1.GgPositionable2dEntity {
47
52
  }
48
53
  super.rotation = value;
49
54
  }
55
+ get scale() {
56
+ return super.scale;
57
+ }
50
58
  set scale(value) {
51
59
  if (this.object2D) {
52
60
  this.object2D.scale = value;
@@ -56,6 +64,33 @@ class Gg2dEntity extends gg_positionable_2d_entity_1.GgPositionable2dEntity {
56
64
  }
57
65
  super.scale = value;
58
66
  }
67
+ get visible() {
68
+ var _a;
69
+ return !!((_a = this.object2D) === null || _a === void 0 ? void 0 : _a.visible);
70
+ }
71
+ set visible(value) {
72
+ if (this.object2D) {
73
+ this.object2D.visible = value;
74
+ }
75
+ for (const entity of this._children) {
76
+ if (entity instanceof Gg2dEntity) {
77
+ entity.visible = value;
78
+ }
79
+ }
80
+ }
81
+ /**
82
+ * Synchronize physics body transform with entity (and object2d if defined)
83
+ * */
84
+ runTransformBinding(objectBody, object2D) {
85
+ const pos = objectBody.position;
86
+ const quat = objectBody.rotation;
87
+ if (object2D) {
88
+ object2D.position = pos;
89
+ object2D.rotation = quat;
90
+ }
91
+ this._position$.next(pos);
92
+ this._rotation$.next(quat);
93
+ }
59
94
  onSpawned(world) {
60
95
  var _a, _b;
61
96
  super.onSpawned(world);
@@ -69,10 +104,8 @@ class Gg2dEntity extends gg_positionable_2d_entity_1.GgPositionable2dEntity {
69
104
  super.onRemoved();
70
105
  }
71
106
  dispose() {
72
- var _a;
73
107
  super.dispose();
74
- (_a = this.tickSub) === null || _a === void 0 ? void 0 : _a.unsubscribe();
75
- this.tickSub = null;
108
+ this.tick$.unsubscribe();
76
109
  if (this.object2D) {
77
110
  this.object2D.dispose();
78
111
  }
@@ -1,9 +1,12 @@
1
1
  import { GgWorld } from '../base/gg-world';
2
2
  import { Point2 } from '../base/models/points';
3
3
  import { IGg2dPhysicsWorld, IGg2dVisualScene } from './interfaces';
4
+ import { BodyShape2DDescriptor } from './models/shapes';
5
+ import { Gg2dEntity } from './entities/gg-2d-entity';
4
6
  export declare class Gg2dWorld<V extends IGg2dVisualScene = IGg2dVisualScene, P extends IGg2dPhysicsWorld = IGg2dPhysicsWorld> extends GgWorld<Point2, number, V, P> {
5
7
  readonly visualScene: V;
6
8
  readonly physicsWorld: P;
7
9
  protected readonly consoleEnabled: boolean;
8
10
  constructor(visualScene: V, physicsWorld: P, consoleEnabled?: boolean);
11
+ addPrimitiveRigidBody(descr: BodyShape2DDescriptor, position?: Point2, rotation?: number): Gg2dEntity;
9
12
  }
@@ -11,6 +11,7 @@ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, ge
11
11
  Object.defineProperty(exports, "__esModule", { value: true });
12
12
  exports.Gg2dWorld = void 0;
13
13
  const gg_world_1 = require("../base/gg-world");
14
+ const gg_2d_entity_1 = require("./entities/gg-2d-entity");
14
15
  class Gg2dWorld extends gg_world_1.GgWorld {
15
16
  constructor(visualScene, physicsWorld, consoleEnabled = false) {
16
17
  super(visualScene, physicsWorld, consoleEnabled);
@@ -30,5 +31,15 @@ class Gg2dWorld extends gg_world_1.GgWorld {
30
31
  '{x: 0, y: value}, 2 arguments set the whole vector. Default value is "9.82" or "0 9.82"');
31
32
  }
32
33
  }
34
+ addPrimitiveRigidBody(descr, position = {
35
+ x: 0,
36
+ y: 0,
37
+ }, rotation = 0) {
38
+ const entity = new gg_2d_entity_1.Gg2dEntity(this.visualScene.factory.createPrimitive(descr.shape), this.physicsWorld.factory.createRigidBody(descr));
39
+ entity.position = position;
40
+ entity.rotation = rotation;
41
+ this.addEntity(entity);
42
+ return entity;
43
+ }
33
44
  }
34
45
  exports.Gg2dWorld = Gg2dWorld;
@@ -1,25 +1,25 @@
1
- import { BehaviorSubject } from 'rxjs';
1
+ import { BehaviorSubject, Subject } from 'rxjs';
2
2
  import { IController } from '../../base/controllers/i-controller';
3
3
  import { KeyboardController } from '../../base/controllers/keyboard.controller';
4
4
  import { Gg3dRaycastVehicleEntity } from '../entities/gg-3d-raycast-vehicle.entity';
5
5
  import { DirectionKeymap } from '../../base/controllers/common';
6
- declare type CarKeyboardControllerOptions = {
6
+ export declare type CarKeyboardControllerOptions = {
7
7
  keymap: DirectionKeymap;
8
8
  gearUpDownKeys: [string, string];
9
9
  };
10
10
  export declare class CarKeyboardController implements IController {
11
- private readonly keyboardController;
12
- private readonly options;
13
- private readonly x$;
14
- private readonly y$;
15
- private lastX;
16
- private readonly stop$;
11
+ protected readonly keyboardController: KeyboardController;
12
+ protected readonly options: CarKeyboardControllerOptions;
13
+ protected readonly x$: BehaviorSubject<number>;
14
+ protected readonly y$: BehaviorSubject<number>;
15
+ protected lastX: number;
16
+ protected readonly stop$: Subject<void>;
17
17
  protected readonly car$: BehaviorSubject<Gg3dRaycastVehicleEntity>;
18
- pairTickerPipe: import("rxjs").UnaryFunction<import("rxjs").Observable<number>, import("rxjs").Observable<number>>;
19
18
  set car(value: Gg3dRaycastVehicleEntity);
20
19
  get car(): Gg3dRaycastVehicleEntity;
20
+ switchingGearsEnabled: boolean;
21
+ pairTickerPipe: import("rxjs").UnaryFunction<import("rxjs").Observable<number>, import("rxjs").Observable<number>>;
21
22
  constructor(keyboardController: KeyboardController, car: Gg3dRaycastVehicleEntity, options?: CarKeyboardControllerOptions);
22
23
  start(): Promise<void>;
23
24
  stop(): Promise<void>;
24
25
  }
25
- export {};
@@ -28,6 +28,7 @@ class CarKeyboardController {
28
28
  this.lastX = 0;
29
29
  this.stop$ = new rxjs_1.Subject();
30
30
  this.car$ = new rxjs_1.BehaviorSubject(null);
31
+ this.switchingGearsEnabled = true;
31
32
  this.pairTickerPipe = (0, rxjs_1.pipe)((0, operators_1.startWith)(0), (0, operators_1.pairwise)(), (0, operators_1.map)(([beforeValue, afterValue]) => [this.lastX, afterValue]), (0, operators_1.switchMap)(([beforeValue, afterValue]) => (0, rxjs_1.interval)(TICKER_INTERVAL).pipe((0, operators_1.take)(TICKER_MAX_STEPS), (0, operators_1.map)(count => ++count), (0, operators_1.map)(count => beforeValue * ((TICKER_MAX_STEPS - count) / TICKER_MAX_STEPS) + afterValue * (count / TICKER_MAX_STEPS)), (0, operators_1.tap)(x => {
32
33
  this.lastX = x;
33
34
  }))));
@@ -42,6 +43,26 @@ class CarKeyboardController {
42
43
  start() {
43
44
  return __awaiter(this, void 0, void 0, function* () {
44
45
  let moveDirection = {};
46
+ this.keyboardController
47
+ .bind(this.options.gearUpDownKeys[0])
48
+ .pipe((0, rxjs_1.takeUntil)(this.stop$), (0, rxjs_1.filter)(x => this.switchingGearsEnabled && !!x))
49
+ .subscribe(() => {
50
+ if (this.car$.getValue() &&
51
+ (!this.car$.getValue().carProperties.transmission.isAuto || this.car$.getValue().gear <= 0)) {
52
+ this.car$.getValue().gear++;
53
+ }
54
+ });
55
+ this.keyboardController
56
+ .bind(this.options.gearUpDownKeys[1])
57
+ .pipe((0, rxjs_1.takeUntil)(this.stop$), (0, rxjs_1.filter)(x => this.switchingGearsEnabled && !!x))
58
+ .subscribe(() => {
59
+ if (this.car$.getValue().carProperties.transmission.isAuto && this.car.gear > 1) {
60
+ this.car$.getValue().gear = 0;
61
+ }
62
+ else {
63
+ this.car$.getValue().gear--;
64
+ }
65
+ });
45
66
  (0, common_1.bindDirectionKeys)(this.keyboardController, this.options.keymap)
46
67
  .pipe((0, rxjs_1.takeUntil)(this.stop$))
47
68
  .subscribe(d => {
@@ -67,26 +88,6 @@ class CarKeyboardController {
67
88
  this.car$.getValue().setXAxisControlValue(x);
68
89
  this.car$.getValue().setYAxisControlValue(y);
69
90
  });
70
- this.keyboardController
71
- .bind(this.options.gearUpDownKeys[0])
72
- .pipe((0, rxjs_1.takeUntil)(this.stop$), (0, rxjs_1.filter)(x => !!x))
73
- .subscribe(() => {
74
- if (this.car$.getValue() &&
75
- (!this.car$.getValue().carProperties.transmission.isAuto || this.car$.getValue().gear <= 0)) {
76
- this.car$.getValue().gear++;
77
- }
78
- });
79
- this.keyboardController
80
- .bind(this.options.gearUpDownKeys[1])
81
- .pipe((0, rxjs_1.takeUntil)(this.stop$), (0, rxjs_1.filter)(x => !!x))
82
- .subscribe(() => {
83
- if (this.car$.getValue().carProperties.transmission.isAuto && this.car.gear > 1) {
84
- this.car$.getValue().gear = 0;
85
- }
86
- else {
87
- this.car$.getValue().gear--;
88
- }
89
- });
90
91
  });
91
92
  }
92
93
  stop() {
@@ -1,9 +1,10 @@
1
1
  import { IController } from '../../base/controllers/i-controller';
2
- import { MouseControllerOptions } from '../../base/controllers/mouse.controller';
2
+ import { Subject } from 'rxjs';
3
+ import { MouseController, MouseControllerOptions } from '../../base/controllers/mouse.controller';
3
4
  import { Gg3dCameraEntity } from '../entities/gg-3d-camera.entity';
4
5
  import { KeyboardController } from '../../base/controllers/keyboard.controller';
5
6
  import { DirectionKeymap } from '../../base/controllers/common';
6
- declare type FreeCameraControllerOptions = {
7
+ export declare type FreeCameraControllerOptions = {
7
8
  keymap: DirectionKeymap;
8
9
  movementOptions: {
9
10
  speed: number;
@@ -11,13 +12,12 @@ declare type FreeCameraControllerOptions = {
11
12
  mouseOptions: MouseControllerOptions;
12
13
  };
13
14
  export declare class FreeCameraController implements IController {
14
- private readonly keyboardController;
15
- private readonly camera;
16
- private readonly options;
17
- private readonly mController;
18
- private readonly stop$;
15
+ protected readonly keyboardController: KeyboardController;
16
+ protected readonly camera: Gg3dCameraEntity;
17
+ protected readonly options: FreeCameraControllerOptions;
18
+ protected readonly mController: MouseController;
19
+ protected readonly stop$: Subject<void>;
19
20
  constructor(keyboardController: KeyboardController, camera: Gg3dCameraEntity, options?: FreeCameraControllerOptions);
20
21
  start(): Promise<void>;
21
22
  stop(unlockPointer?: boolean): Promise<void>;
22
23
  }
23
- export {};
@@ -0,0 +1,17 @@
1
+ import { AnimationFunction, AnimationMixer } from '../../../base/entities/controllers/animation-mixer';
2
+ import { Point3 } from '../../../base/models/points';
3
+ import { Gg3dWorld } from '../../gg-3d-world';
4
+ import { Gg3dCameraEntity } from '../gg-3d-camera.entity';
5
+ export declare type Camera3dAnimationArgs = {
6
+ position: Point3;
7
+ target: Point3;
8
+ up?: Point3;
9
+ fov?: number;
10
+ };
11
+ export declare class Camera3dAnimator extends AnimationMixer<Camera3dAnimationArgs> {
12
+ entity: Gg3dCameraEntity;
13
+ protected _animationFunction: AnimationFunction<Camera3dAnimationArgs>;
14
+ constructor(entity: Gg3dCameraEntity, _animationFunction: AnimationFunction<Camera3dAnimationArgs>);
15
+ onSpawned(world: Gg3dWorld): void;
16
+ protected applyPositioning(value: Camera3dAnimationArgs): void;
17
+ }
@@ -0,0 +1,32 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.Camera3dAnimator = void 0;
4
+ const animation_mixer_1 = require("../../../base/entities/controllers/animation-mixer");
5
+ const point3_1 = require("../../../base/math/point3");
6
+ const quaternion_1 = require("../../../base/math/quaternion");
7
+ const rxjs_1 = require("rxjs");
8
+ const numbers_1 = require("../../../base/math/numbers");
9
+ const defaultUp = { x: 0, y: 0, z: 1 };
10
+ const defaultFov = 65;
11
+ class Camera3dAnimator extends animation_mixer_1.AnimationMixer {
12
+ constructor(entity, _animationFunction) {
13
+ super(_animationFunction, (a, b, t) => ({
14
+ position: point3_1.Pnt3.lerp(a.position, b.position, t),
15
+ target: point3_1.Pnt3.lerp(a.target, b.target, t),
16
+ up: point3_1.Pnt3.lerp(a.up || defaultUp, b.up || defaultUp, t),
17
+ fov: (0, numbers_1.lerpNumber)(a.fov || defaultFov, b.fov || defaultFov, t),
18
+ }));
19
+ this.entity = entity;
20
+ this._animationFunction = _animationFunction;
21
+ }
22
+ onSpawned(world) {
23
+ super.onSpawned(world);
24
+ this.value$.pipe((0, rxjs_1.takeUntil)(this.removed$)).subscribe(value => this.applyPositioning(value));
25
+ }
26
+ applyPositioning(value) {
27
+ this.entity.position = value.position;
28
+ this.entity.rotation = quaternion_1.Qtrn.lookAt(value.position, value.target, value.up || defaultUp);
29
+ this.entity.fov = value.fov || defaultFov;
30
+ }
31
+ }
32
+ exports.Camera3dAnimator = Camera3dAnimator;
@@ -0,0 +1,16 @@
1
+ import { Gg3dEntity } from '../gg-3d-entity';
2
+ import { AnimationFunction, AnimationMixer } from '../../../base/entities/controllers/animation-mixer';
3
+ import { Point3, Point4 } from '../../../base/models/points';
4
+ import { Gg3dWorld } from '../../gg-3d-world';
5
+ declare type Positioning3d = {
6
+ position: Point3;
7
+ rotation: Point4;
8
+ };
9
+ export declare class Entity3dPositioningAnimator<T extends Gg3dEntity = Gg3dEntity> extends AnimationMixer<Positioning3d> {
10
+ entity: T;
11
+ protected _animationFunction: AnimationFunction<Positioning3d>;
12
+ constructor(entity: T, _animationFunction: AnimationFunction<Positioning3d>);
13
+ onSpawned(world: Gg3dWorld): void;
14
+ protected applyPositioning(value: Positioning3d): void;
15
+ }
16
+ export {};
@@ -0,0 +1,26 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.Entity3dPositioningAnimator = void 0;
4
+ const animation_mixer_1 = require("../../../base/entities/controllers/animation-mixer");
5
+ const point3_1 = require("../../../base/math/point3");
6
+ const quaternion_1 = require("../../../base/math/quaternion");
7
+ const rxjs_1 = require("rxjs");
8
+ class Entity3dPositioningAnimator extends animation_mixer_1.AnimationMixer {
9
+ constructor(entity, _animationFunction) {
10
+ super(_animationFunction, (a, b, t) => ({
11
+ position: point3_1.Pnt3.lerp(a.position, b.position, t),
12
+ rotation: quaternion_1.Qtrn.slerp(a.rotation, b.rotation, t),
13
+ }));
14
+ this.entity = entity;
15
+ this._animationFunction = _animationFunction;
16
+ }
17
+ onSpawned(world) {
18
+ super.onSpawned(world);
19
+ this.value$.pipe((0, rxjs_1.takeUntil)(this.removed$)).subscribe(value => this.applyPositioning(value));
20
+ }
21
+ applyPositioning(value) {
22
+ this.entity.position = value.position;
23
+ this.entity.rotation = value.rotation;
24
+ }
25
+ }
26
+ exports.Entity3dPositioningAnimator = Entity3dPositioningAnimator;
@@ -3,5 +3,7 @@ import { Gg3dEntity } from './gg-3d-entity';
3
3
  export declare class Gg3dCameraEntity<T extends IGg3dCamera = IGg3dCamera> extends Gg3dEntity {
4
4
  readonly object3D: T;
5
5
  readonly objectBody: IGg3dBody | null;
6
+ get fov(): number;
7
+ set fov(value: number);
6
8
  constructor(object3D: T, objectBody?: IGg3dBody | null);
7
9
  }
@@ -8,5 +8,11 @@ class Gg3dCameraEntity extends gg_3d_entity_1.Gg3dEntity {
8
8
  this.object3D = object3D;
9
9
  this.objectBody = objectBody;
10
10
  }
11
+ get fov() {
12
+ return this.object3D.fov;
13
+ }
14
+ set fov(value) {
15
+ this.object3D.fov = value;
16
+ }
11
17
  }
12
18
  exports.Gg3dCameraEntity = Gg3dCameraEntity;
@@ -17,7 +17,10 @@ export declare class Gg3dEntity extends GgPositionable3dEntity implements ITickL
17
17
  set scale(value: Point3);
18
18
  get visible(): boolean;
19
19
  set visible(value: boolean);
20
- protected runTransformBinding(objectBody: IGg3dBody, object3D: IGg3dObject): void;
20
+ /**
21
+ * Synchronize physics body transform with entity (and mesh if defined)
22
+ * */
23
+ protected runTransformBinding(objectBody: IGg3dBody, object3D: IGg3dObject | null): void;
21
24
  constructor(object3D: IGg3dObject | null, objectBody?: IGg3dBody | null);
22
25
  onSpawned(world: Gg3dWorld): void;
23
26
  onRemoved(): void;
@@ -10,17 +10,22 @@ class Gg3dEntity extends gg_positionable_3d_entity_1.GgPositionable3dEntity {
10
10
  this.objectBody = objectBody;
11
11
  this.tick$ = new rxjs_1.Subject();
12
12
  this.tickOrder = 750;
13
- if (objectBody && object3D) {
13
+ if (objectBody) {
14
+ objectBody.entity = this;
14
15
  this.tick$.subscribe(() => {
15
16
  this.runTransformBinding(objectBody, object3D);
16
17
  });
17
18
  this.runTransformBinding(objectBody, object3D);
19
+ this.name = objectBody.name;
18
20
  }
19
- else if (!objectBody && !object3D) {
20
- throw new Error('Cannot create entity without a mesh and a body');
21
+ else if (object3D) {
22
+ super.position = object3D.position;
23
+ super.rotation = object3D.rotation;
24
+ super.scale = object3D.scale;
25
+ this.name = object3D.name;
21
26
  }
22
- if (objectBody) {
23
- objectBody.entity = this;
27
+ else {
28
+ throw new Error('Cannot create entity without a mesh and a body');
24
29
  }
25
30
  }
26
31
  get position() {
@@ -68,17 +73,21 @@ class Gg3dEntity extends gg_positionable_3d_entity_1.GgPositionable3dEntity {
68
73
  this.object3D.visible = value;
69
74
  }
70
75
  for (const entity of this._children) {
71
- if (entity instanceof Gg3dEntity && entity.object3D) {
72
- entity.object3D.visible = value;
76
+ if (entity instanceof Gg3dEntity) {
77
+ entity.visible = value;
73
78
  }
74
79
  }
75
80
  }
81
+ /**
82
+ * Synchronize physics body transform with entity (and mesh if defined)
83
+ * */
76
84
  runTransformBinding(objectBody, object3D) {
77
- // bind physics body transform to mesh transform
78
85
  const pos = objectBody.position;
79
86
  const quat = objectBody.rotation;
80
- object3D.position = pos;
81
- object3D.rotation = quat;
87
+ if (object3D) {
88
+ object3D.position = pos;
89
+ object3D.rotation = quat;
90
+ }
82
91
  this._position$.next(pos);
83
92
  this._rotation$.next(quat);
84
93
  }
@@ -7,7 +7,7 @@ import { GgPositionable3dEntity } from './gg-positionable-3d-entity';
7
7
  import { Gg3dWorld } from '../gg-3d-world';
8
8
  import { Gg3dEntity } from './gg-3d-entity';
9
9
  import { LoadOptions, LoadResultWithProps } from '../loader';
10
- declare type MapGraphNodeType = {
10
+ export declare type MapGraphNodeType = {
11
11
  path: string;
12
12
  position: Point3;
13
13
  rotation?: Point4;
@@ -33,19 +33,21 @@ export declare class Gg3dMapGraphEntity extends GgEntity implements ITickListene
33
33
  get initialLoadComplete$(): Observable<boolean>;
34
34
  private _nearestDummy$;
35
35
  get nearestDummy(): Graph<MapGraphNodeType> | null;
36
- private _chunkLoaded$;
36
+ protected _chunkLoaded$: Subject<[LoadResultWithProps, {
37
+ position: Point3;
38
+ rotation: Point4;
39
+ }]>;
37
40
  get chunkLoaded$(): Observable<[LoadResultWithProps, {
38
41
  position: Point3;
39
42
  rotation: Point4;
40
43
  }]>;
41
44
  get world(): Gg3dWorld | null;
42
45
  protected _world: Gg3dWorld | null;
43
- private readonly mapGraphNodes;
46
+ protected readonly mapGraphNodes: MapGraph[];
44
47
  protected readonly options: Gg3dMapGraphEntityOptions;
45
48
  constructor(mapGraph: MapGraph, options?: Partial<Gg3dMapGraphEntityOptions>);
46
49
  onSpawned(world: Gg3dWorld): void;
47
50
  onRemoved(): void;
48
- protected loadChunk(node: MapGraphNodeType): Promise<Gg3dEntity[]>;
51
+ protected loadChunk(node: MapGraphNodeType): Promise<[Gg3dEntity[], LoadResultWithProps]>;
49
52
  protected disposeChunk(node: MapGraphNodeType): void;
50
53
  }
51
- export {};
@@ -150,7 +150,7 @@ class Gg3dMapGraphEntity extends gg_entity_1.GgEntity {
150
150
  loaded,
151
151
  { position: node.position, rotation: node.rotation || { x: 0, y: 0, z: 0, w: 1 } },
152
152
  ]);
153
- return entities;
153
+ return [entities, loaded];
154
154
  });
155
155
  }
156
156
  disposeChunk(node) {
@@ -2,6 +2,7 @@ import { Point3, Point4 } from '../../base/models/points';
2
2
  import { Gg3dEntity } from './gg-3d-entity';
3
3
  import { IGg3dBody, IGg3dObject, IGg3dRaycastVehicle } from '../interfaces';
4
4
  import { BehaviorSubject, Observable } from 'rxjs';
5
+ import { GgPositionable3dEntity } from './gg-positionable-3d-entity';
5
6
  import { Gg3dWorld } from '../gg-3d-world';
6
7
  import { AxisDirection3 } from '../../base/models/axis-directions';
7
8
  export declare type WheelOptions = {
@@ -52,9 +53,9 @@ export declare class Gg3dRaycastVehicleEntity extends Gg3dEntity {
52
53
  readonly chassisBody: IGg3dRaycastVehicle;
53
54
  readonly wheelObject: IGg3dObject | null;
54
55
  readonly wheelObjectDirection: AxisDirection3;
55
- private readonly wheels;
56
- private readonly wheelLocalRotation;
57
- private readonly wheelLocalTranslation;
56
+ protected readonly wheels: (GgPositionable3dEntity | null)[];
57
+ protected readonly wheelLocalRotation: (Point4 | null)[];
58
+ protected readonly wheelLocalTranslation: Point3[];
58
59
  protected readonly frontWheelsIndices: number[];
59
60
  protected readonly tractionWheelIndices: number[];
60
61
  readonly tractionWheelRadius: number;
@@ -96,8 +97,8 @@ export declare class Gg3dRaycastVehicleEntity extends Gg3dEntity {
96
97
  constructor(carProperties: CarProperties, chassis3D: IGg3dObject | null, chassisBody: IGg3dRaycastVehicle, wheelObject?: IGg3dObject | null, wheelObjectDirection?: AxisDirection3);
97
98
  onSpawned(world: Gg3dWorld): void;
98
99
  protected runTransformBinding(objectBody: IGg3dBody, object3D: IGg3dObject): void;
99
- private get isTouchingGround();
100
- private updateEngine;
100
+ protected get isTouchingGround(): boolean;
101
+ protected updateEngine(delta: number): void;
101
102
  resetTo(options?: {
102
103
  position?: Point3;
103
104
  rotation?: Point4;
@@ -2,10 +2,13 @@ import { GgWorld } from '../base/gg-world';
2
2
  import { Point3, Point4 } from '../base/models/points';
3
3
  import { IGg3dPhysicsWorld, IGg3dVisualScene } from './interfaces';
4
4
  import { Gg3dLoader } from './loader';
5
+ import { Gg3dEntity } from './entities/gg-3d-entity';
6
+ import { BodyShape3DDescriptor } from './models/shapes';
5
7
  export declare class Gg3dWorld<V extends IGg3dVisualScene = IGg3dVisualScene, P extends IGg3dPhysicsWorld = IGg3dPhysicsWorld> extends GgWorld<Point3, Point4, V, P> {
6
8
  readonly visualScene: V;
7
9
  readonly physicsWorld: P;
8
10
  protected readonly consoleEnabled: boolean;
9
11
  readonly loader: Gg3dLoader;
10
12
  constructor(visualScene: V, physicsWorld: P, consoleEnabled?: boolean);
13
+ addPrimitiveRigidBody(descr: BodyShape3DDescriptor, position?: Point3, rotation?: Point4): Gg3dEntity;
11
14
  }
@@ -12,6 +12,7 @@ Object.defineProperty(exports, "__esModule", { value: true });
12
12
  exports.Gg3dWorld = void 0;
13
13
  const gg_world_1 = require("../base/gg-world");
14
14
  const loader_1 = require("./loader");
15
+ const gg_3d_entity_1 = require("./entities/gg-3d-entity");
15
16
  class Gg3dWorld extends gg_world_1.GgWorld {
16
17
  constructor(visualScene, physicsWorld, consoleEnabled = false) {
17
18
  super(visualScene, physicsWorld, consoleEnabled);
@@ -32,5 +33,16 @@ class Gg3dWorld extends gg_world_1.GgWorld {
32
33
  '{x: 0, y: 0, z: -value}, 3 arguments set the whole vector. Default value is "9.82" or "0 0 -9.82"');
33
34
  }
34
35
  }
36
+ addPrimitiveRigidBody(descr, position = {
37
+ x: 0,
38
+ y: 0,
39
+ z: 0,
40
+ }, rotation = { x: 0, y: 0, z: 0, w: 1 }) {
41
+ const entity = new gg_3d_entity_1.Gg3dEntity(this.visualScene.factory.createPrimitive(descr.shape), this.physicsWorld.factory.createRigidBody(descr));
42
+ entity.position = position;
43
+ entity.rotation = rotation;
44
+ this.addEntity(entity);
45
+ return entity;
46
+ }
35
47
  }
36
48
  exports.Gg3dWorld = Gg3dWorld;