@getvitops/utils 1.0.0 → 2.1.0

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package/CHANGELOG.md CHANGED
@@ -1,5 +1,233 @@
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  # @getvitops/utils
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+ ## 2.1.0
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+
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+ ### Minor Changes
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+
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+ - 20e518e: Add `vitops indexing` — tell search engines about a deploy, instead of opening Search Console by hand.
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+
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+ Configure it in your site config under `seo.indexing`, then run it after deploying:
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+
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+ ```jsonc
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+ "seo": {
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+ "indexing": {
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+ "indexNow": { "key": "…" },
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+ "searchConsole": { "siteUrl": "sc-domain:acme.ca" },
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+ "priorityUrls": ["https://acme.ca/", "https://acme.ca/services"]
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+ }
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+ }
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+ ```
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+
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+ ```
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+ vitops indexing --dry # print the plan, make no requests
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+ vitops indexing # submit
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+ vitops indexing --check # a day or two later: did Google actually index them?
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+ ```
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+
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+ It reads your sitemap, diffs it against the previous run, and submits only what changed —
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+ pinging **IndexNow** and re-submitting your sitemap through the **Search Console API**.
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+ `--check` inspects `priorityUrls` and exits non-zero on a page Google hasn't indexed, so a
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+ scheduled CI job can catch a page that quietly fell out of the index.
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+
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+ **Be clear-eyed about what this can do.** Google exposes no API that requests indexing — the
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+ button in Search Console isn't available anywhere, URL Inspection is read-only, and the sitemap
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+ ping endpoint was removed in 2023. IndexNow reaches Bing, Yandex, Naver, Seznam and Yep; Google
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+ doesn't participate. So this automates every sanctioned step and then verifies the outcome; it
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+ does not make Google re-index on demand, and nothing can. Google's Indexing API is deliberately
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+ not wired: it's scoped to job postings and livestreams, and using it for ordinary pages violates
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+ its terms.
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+
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+ Also new, and worth wiring at the same time — **`gitLastmod()` for real sitemap dates**:
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+
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+ ```js
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+ import vitops, { gitLastmod } from '@getvitops/astro';
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+ vitops({ sitemap: { serialize: await gitLastmod() } });
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+ ```
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+
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+ `@astrojs/sitemap` emits no `<lastmod>` by default, which means a crawler is told your pages
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+ exist but never that one changed — and it's what lets `vitops indexing` submit a handful of URLs instead
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+ of all of them. `gitLastmod()` derives each date from the source file's last commit, and leaves a
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+ page alone rather than guessing (dynamic routes, ambiguous slugs, shallow clones): an inaccurate
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+ `lastmod` is worse than none, because Google stops trusting the field site-wide.
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+
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+ Requires `fetch-depth: 0` in CI — the default shallow clone has no history to read, and it warns
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+ when that's the case.
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+
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+ **Credentials.** IndexNow's key is public by design (it's served at `/<key>.txt` as the ownership
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+ proof), so it lives in your config, and the Astro integration writes the file into `public/` for
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+ you — `vitops indexing --new-key` generates one, `--write-key <dir>` writes it for non-Astro stacks.
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+ Search Console needs a service account in `VITOPS_GSC_SERVICE_ACCOUNT` or
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+ `GOOGLE_APPLICATION_CREDENTIALS`, added as an owner of the property; it's never read from the
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+ config file.
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+
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+ Persist `.vitops/` between runs (a CI cache) — that's the changed-URL state, and without it every
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+ run submits everything.
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+
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+ An environment whose `robots` policy says `noindex` is refused outright, so pointing this at
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+ staging can't publish it to a search engine.
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+
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+ - 9bf975a: Add `vitops media` — encode raw video into web-ready outputs, instead of hand-rolling an ffmpeg
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+ script per project.
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+
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+ Keep unprocessed video in a `raw/` directory and run:
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+
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+ ```
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+ vitops media --raw raw --out src/assets/processed
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+ ```
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+
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+ Each source becomes three files: **VP9/WebM**, an **H.264/MP4** fallback, and a **JPG poster**.
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+ Import them like any other asset, so your bundler content-hashes them:
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+
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+ ```astro
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+ ---
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+ import hero from '../assets/processed/hero.webm';
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+ import poster from '../assets/processed/hero.jpg';
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+ ---
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+ <video poster={poster.src} autoplay muted loop playsinline>
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+ <source src={hero} type="video/webm" />
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+ </video>
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+ ```
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+
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+ In Astro it's an integration option — `vitops({ css, media: { raw: 'raw', out: 'src/assets/processed' } })`
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+ — and it runs in the same pass that generates your CSS. `@getvitops/vite` gains a matching `media`
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+ option, and `@getvitops/utils/media` exports `processMedia()` for anything else.
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+
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+ Defaults: capped at 1920px wide, CRF 32, audio dropped (the common case is a muted autoplay loop),
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+ poster from frame 0. All of them are flags. `--dry` prints exactly what a run would do.
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+
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+ **Runs are cached**, on source content plus encode settings, in `.vitops/media-manifest.json` — a
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+ 24 MB clip that took 88 seconds the first time takes 0.14 seconds the second. A missing output
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+ re-encodes; a corrupt manifest re-encodes everything. Neither ever reads as "already done", because
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+ that failure is silent and no rebuild would fix it.
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+
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+ **Commit the outputs and the manifest.** A fresh CI clone has neither and would re-encode from
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+ scratch; committing both means CI never needs ffmpeg. It also keeps your history clean — ffmpeg
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+ output isn't byte-reproducible across versions, so a CI re-encode would rewrite every video on any
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+ toolchain bump. Use `--force` when you mean to re-encode.
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+
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+ **`ffmpeg` is an external tool, not an npm dependency** — install it yourself (`brew install
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+ ffmpeg`, `apt install ffmpeg`, `winget install Gyan.FFmpeg`). The command fails without it rather
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+ than skipping: a page referencing a video that was never encoded is broken, not degraded.
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+
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+ Two defaults worth knowing about. The MP4 exists because older iOS and the in-app webviews inside
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+ social apps still don't decode VP9, and it's written with `+faststart` — without which a browser
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+ downloads the whole file before showing frame one. And a poster taken from frame 0 is often black
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+ on a clip that fades in; that's `--poster-time`, not a bug.
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+
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+ ## 2.0.0
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+
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+ ### Minor Changes
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+
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+ - 04a51d8: Icons: one semantic vocabulary across icon sets, with the bundle derived from your source.
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+
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+ Name icons by meaning — `<Icon name="menu" />` resolves to `fa7-solid:bars`, `ph:list` or
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+ `lucide:menu` depending on the set you configure, so swapping sets is a config edit rather than a
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+ find-and-replace. A name containing `:` still passes through untouched, which is the escape hatch
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+ for a set-specific glyph.
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+
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+ **New `icons` option on `getvitops()`.** Configures the sets once per site and, under
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+ `output: 'server'`, derives astro-icon's `include` map by scanning your source — the list most
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+ projects end up maintaining by hand. On a static build no `include` is passed at all, because
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+ astro-icon is already zero-config there and a list could only drop a glyph the scan couldn't see.
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+ Names you declare that don't resolve fail the build; names only the scan found just warn; names
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+ computed at runtime are reported with file and line so you can declare them.
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+
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+ **New `<Icon />` component**, and a real fix with it: `Popover`, `Details` and `Drawer` imported
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+ `astro-icon/components` at module scope, so the _optional_ peer was resolved whether or not an icon
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+ ever rendered — hard-failing anyone who hadn't installed it. Engines now load dynamically. The
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+ per-component `iconResolver` prop still works but is deprecated in favour of the integration option.
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+
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+ **New SVG sprite** (`icons.sprite: true` in your site config) for consumers that can't run an icon
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+ integration — Bricks/WordPress, EmDash renderers, plain HTML. `<use href="…/icons.svg#ph--list">`,
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+ no JavaScript and no icon-API request. Every semantic name also gets a set-independent `icon-<name>`
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+ alias, so sprite markup survives an icon-set change. WordPress gets `vitops_icon()`, a
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+ `[vitops_icon]` shortcode and a **Vitops → Icon** Bricks element.
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+
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+ **New `vitops icons`** command: reports which icons your source uses, which names couldn't be
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+ resolved, and which are computed at runtime; `--sprite` builds the sprite, `--json` for CI.
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+
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+ **Renamed, and completed to all four directions.** Chevrons and arrows are the
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+ one family whose _meaning is_ its direction, and that direction is physical, not
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+ logical — a chevron in a details marker points down in every writing mode. So they
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+ are named for where they point: `expand-more`/`expand-less` →
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+ `chevron-down`/`chevron-up`, and `arrow-forward`/`arrow-back` →
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+ `arrow-right`/`arrow-left`. `chevron-left`/`chevron-right` keep their names.
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+ `arrow-up`/`arrow-down` are new, so both families now cover all four directions.
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+ `lightning` is new.
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+
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+ If you passed any of the old names to `<Icon />`, `resolveIcon` or an `icons`
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+ config, update them. They fail loudly rather than silently: an unresolvable
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+ declared name throws, and `vitops icons` reports scanned ones.
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+
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+ **Fixed three Font Awesome mappings that named no real glyph** and so rendered an
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+ empty box: `login`/`logout` were mapped to `login`/`logout` (Font Awesome calls
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+ them `right-to-bracket`/`right-from-bracket`) and `backup` to `backup`
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+ (`cloud-arrow-up`). Every value in all four UI sets is now checked against the
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+ installed collection.
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+
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+ **Phosphor (`ph`) joins the semantic map**, with all 83 names verified against the real icon set.
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+ Phosphor keeps every weight in one collection and varies the name (`list`, `list-bold`), unlike Font
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+ Awesome's per-weight collections, so `resolveIcon` and `generateIconInclude` gained a `weight`
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+ option for sets shaped that way.
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+
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+ Fixes: `site.icons` was a closed object, so any icon collection not in its hand-written key list was
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+ silently dropped during validation — your config passed and the icons never bundled. It accepts any
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+ collection name now.
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+ - bf453b0: Maskable favicons are now opaque, so they stop rendering as a logo in a black box.
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+
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+ `icon-mask.png` is declared `purpose: "maskable"` and `apple-touch-icon.png` is linked on every
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+ page. Both sit a deliberately-inset logo on a larger canvas — that inset **is** the maskable safe
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+ zone and was always correct — but the canvas was filled with `alpha: 0`. From any transparent
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+ source that left 36% of `icon-mask.png` and 40% of `apple-touch-icon.png` transparent, on two files
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+ whose entire contract is full bleed: the OS crops them to its own shape and composites the rest onto
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+ whatever it likes, usually black. iOS discards alpha on the apple-touch-icon outright.
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+
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+ `backgroundColor` was already the obvious input for this and already plumbed — as far as the web
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+ manifest, and no further. So the raster and the manifest disagreed about the very colour meant to
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+ sit behind the icon.
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+
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+ Now:
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+ - those two outputs are composited onto `backgroundColor`, defaulting to `#ffffff` — the same
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+ default the manifest's `background_color` already used;
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+ - `favicon.svg`, `icon-{16,32,192,512}.png` and `favicon.ico` keep the source's transparency, since
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+ none of them is maskable;
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+ - a transparent source with no `backgroundColor` set now warns, rather than silently inheriting
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+ white — a dark logo would lose against it;
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+ - `icon-192`/`icon-512` declare `purpose: "any"` explicitly. Omitting it was legal (unset means
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+ "any"), but with a maskable present and nothing claiming "any", some launchers picked the maskable
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+ — the one with the safe-zone inset — for slots that wanted a plain icon.
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+
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+ `vitops favicon` gained `--background <hex>`; it previously had no way to set this at all.
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+ `getvitops({ favicon })` and the Vite plugin now forward the option they were already accepting.
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+ - bf453b0: A chroma-0 seed now produces an actual neutral instead of a pink one.
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+ Beyond a ramp's outermost authored colour, chroma decays towards a small endpoint value (0.008
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+ light / 0.015 dark) so the near-white and near-black ends keep a whisper of the hue. That was
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+ written as a lerp _target_, and the interpolation factor reaches exactly 1 at steps 50 and 950 for
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+ every anchor position — so the endpoints were those constants **unconditionally**. Seeds at chroma
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+ 0.001, 0.002, 0.05 and 0.2 all produced a byte-identical `#f5f9fe` at step 50.
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+
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+ There was therefore no seed that yielded a plain neutral, and chroma 0 was the worst case: a true
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+ achromatic colour has no hue (colorjs returns NaN), which collapses to 0 — red — so asking for grey
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+ gave you `#fdf6f8`, a pink. A brand wanting plain white with grey panels had to discover `anchors`
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+ to get there.
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+
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+ The endpoint is now a **ceiling** rather than a target, so a seed below it keeps its own chroma:
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+ | seed chroma | step 50 before | step 50 after |
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+ | ----------- | -------------- | ------------- |
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+ | 0 | `#fdf6f8` 🩷 | `#f8f8f8` |
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+ | 0.001 | `#f5f9fe` | `#f8f8f9` |
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+ | 0.003 | `#f5f9fe` | `#f7f8fa` |
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+ | 0.05 | `#f5f9fe` | `#f5f9fe` |
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+ `seed: "#808080"` now gives a real grey ramp — `#f8f8f8` / `#eee` / `#808080` / `#2b2b2b` / `#181818`.
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+ **No existing palette moves.** The ceiling only binds below itself, and every ordinary brand hue
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+ sits above it; the repo's own `tokens.json` is byte-identical across this change.
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+
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  ## 1.0.0
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  ### Major Changes
package/README.md CHANGED
@@ -25,6 +25,39 @@ await generateFavicons({
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  Also available via the CLI (`vitops favicon -i logo.svg -o public`) and the Vite plugin's
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  `favicon` option.
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+ ## Video encoding (`@getvitops/utils/media`)
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+
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+ Encode a directory of raw video into VP9/WebM + an H.264/MP4 fallback + a JPG poster frame.
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+
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+ ```ts
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+ import { processMedia } from '@getvitops/utils/media';
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+
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+ const { written, skipped } = await processMedia({
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+ raw: 'raw',
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+ out: 'src/assets/processed',
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+ config: { maxWidth: 1920, crf: 32 },
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+ });
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+ ```
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+
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+ Its own subpath, like `./indexing`: it shells out to **`ffmpeg`**, which must be on `PATH`, and
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+ it throws rather than skipping when it isn't.
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+
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+ Runs are cached in `.vitops/media-manifest.json` on source content and encode settings, so a
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+ second run costs a hash per file. `planMedia` decides all of it and touches no filesystem, which
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+ is what makes `dry: true` a complete account of a run rather than an approximation — the same
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+ split `./indexing` makes.
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+ Also available via the CLI (`vitops media`), the Vite plugin's `media` option, and
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+ `getvitops({ media })` in Astro. See the [CLI readme](https://www.npmjs.com/package/@getvitops/cli)
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+ for why the outputs are meant to be committed.
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+
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+ ## Search-engine notification (`@getvitops/utils/indexing`)
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+ The engine behind `vitops indexing`: sitemap parsing, the changed-URL diff against the previous
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+ run's snapshot, IndexNow submission, and the Search Console API calls (sitemap resubmit + read-only
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+ URL inspection). `plan()` is pure — no network, no filesystem, no clock — and `indexnow.ts` /
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+ `gsc.ts` execute a plan without deciding anything.
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+
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  ## Changelog
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  This package's history: [`CHANGELOG.md`](./CHANGELOG.md) (shipped in the npm tarball, so it
@@ -84,9 +84,23 @@ declare const HARMONY_DEFINITIONS: Record<HarmonyType, HarmonyDefinition>;
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  */
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  declare const LIGHTNESS_LADDER: Record<StepName, number>;
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  /**
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- * Chroma a ramp decays to beyond its outermost anchors, so the near-white and
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- * near-black ends keep a whisper of the hue instead of going flat grey. The dark
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- * end carries slightly more because chroma reads weaker against black.
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+ * Chroma a ramp decays *towards* beyond its outermost anchors, so the near-white
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+ * and near-black ends keep a whisper of the hue instead of going flat grey. The
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+ * dark end carries slightly more because chroma reads weaker against black.
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+ *
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+ * It is a CEILING, not a target — `Math.min(ENDPOINT_CHROMA.x, anchor.c)`. That
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+ * distinction is the whole reason a neutral is authorable. The interpolation
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+ * factor reaches exactly 1 at steps 50 and 950 for every anchor position, so as a
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+ * target it made the endpoints these constants *unconditionally*: seeds at chroma
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+ * 0.001, 0.002, 0.05 and 0.2 all produced a byte-identical step 50. A brand
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+ * wanting plain white with grey panels had no seed that worked, and chroma 0 was
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+ * worst of all — colorjs returns NaN hue for a true achromatic colour, which
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+ * `hexToOklch` collapses to 0, so the "neutral" came out pink.
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+ *
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+ * As a ceiling, a low-chroma seed simply stays low and a chroma-0 seed stays 0 at
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+ * every unanchored step, which makes the NaN-hue collapse invisible rather than
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+ * something `hexToOklch` has to solve (its `|| 0` is load-bearing for
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+ * `getColorName`).
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  */
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  declare const ENDPOINT_CHROMA: {
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  readonly light: 0.008;
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@@ -360,9 +360,23 @@ const LIGHTNESS_LADDER = {
360
360
  950: .21
361
361
  };
362
362
  /**
363
- * Chroma a ramp decays to beyond its outermost anchors, so the near-white and
364
- * near-black ends keep a whisper of the hue instead of going flat grey. The dark
365
- * end carries slightly more because chroma reads weaker against black.
363
+ * Chroma a ramp decays *towards* beyond its outermost anchors, so the near-white
364
+ * and near-black ends keep a whisper of the hue instead of going flat grey. The
365
+ * dark end carries slightly more because chroma reads weaker against black.
366
+ *
367
+ * It is a CEILING, not a target — `Math.min(ENDPOINT_CHROMA.x, anchor.c)`. That
368
+ * distinction is the whole reason a neutral is authorable. The interpolation
369
+ * factor reaches exactly 1 at steps 50 and 950 for every anchor position, so as a
370
+ * target it made the endpoints these constants *unconditionally*: seeds at chroma
371
+ * 0.001, 0.002, 0.05 and 0.2 all produced a byte-identical step 50. A brand
372
+ * wanting plain white with grey panels had no seed that worked, and chroma 0 was
373
+ * worst of all — colorjs returns NaN hue for a true achromatic colour, which
374
+ * `hexToOklch` collapses to 0, so the "neutral" came out pink.
375
+ *
376
+ * As a ceiling, a low-chroma seed simply stays low and a chroma-0 seed stays 0 at
377
+ * every unanchored step, which makes the NaN-hue collapse invisible rather than
378
+ * something `hexToOklch` has to solve (its `|| 0` is load-bearing for
379
+ * `getColorName`).
366
380
  */
367
381
  const ENDPOINT_CHROMA = {
368
382
  light: .008,
@@ -473,12 +487,12 @@ function generateOklchPalette(input) {
473
487
  } else if (lighter !== void 0) {
474
488
  const a = parsedAnchors[lighter];
475
489
  const factor = (idx(step) - idx(lighter)) / (lastIdx - idx(lighter));
476
- chroma = lerp(a.c, ENDPOINT_CHROMA.dark, factor);
490
+ chroma = lerp(a.c, Math.min(ENDPOINT_CHROMA.dark, a.c), factor);
477
491
  hue = a.h;
478
492
  } else if (darker !== void 0) {
479
493
  const b = parsedAnchors[darker];
480
494
  const factor = (idx(darker) - idx(step)) / idx(darker);
481
- chroma = lerp(b.c, ENDPOINT_CHROMA.light, factor);
495
+ chroma = lerp(b.c, Math.min(ENDPOINT_CHROMA.light, b.c), factor);
482
496
  hue = b.h;
483
497
  } else {
484
498
  chroma = .1;
@@ -1 +1 @@
1
- {"version":3,"file":"index.mjs","names":["OKLCH_Space","sRGB_Space","P3_Space"],"sources":["../../src/color/colors.ts","../../src/color/color-harmony.ts"],"sourcesContent":["import Color from 'colorjs.io';\nimport {\n OKLCH as OKLCH_Space,\n sRGB as sRGB_Space,\n P3 as P3_Space,\n ColorSpace,\n to,\n toGamutCSS,\n clone,\n serialize,\n type PlainColorObject,\n} from 'colorjs.io/fn';\n\n// Register color spaces once for functional API\nColorSpace.register(OKLCH_Space);\nColorSpace.register(sRGB_Space);\nColorSpace.register(P3_Space);\n\nexport interface RgbResult {\n r: number;\n g: number;\n b: number;\n inGamut: boolean;\n /** Max channel overshoot beyond [0,1] before clamping. 0 when in gamut. */\n gamutDistance: number;\n}\n\n/**\n * Convert OKLCh to sRGB, returning 0-255 clamped values with gamut flag.\n * Fast path for per-pixel canvas rendering (no gamut mapping, just clamp).\n */\nexport function oklchToSrgb(l: number, c: number, h: number): RgbResult {\n const col: PlainColorObject = { space: OKLCH_Space, coords: [l, c, h], alpha: 1 };\n const rgb = to(col, sRGB_Space);\n const [r, g, b] = rgb.coords;\n const inGamut = r >= 0 && r <= 1 && g >= 0 && g <= 1 && b >= 0 && b <= 1;\n const gamutDistance = inGamut ? 0 : Math.max(-r, r - 1, -g, g - 1, -b, b - 1, 0);\n return {\n r: Math.max(0, Math.min(255, Math.round(r * 255))),\n g: Math.max(0, Math.min(255, Math.round(g * 255))),\n b: Math.max(0, Math.min(255, Math.round(b * 255))),\n inGamut,\n gamutDistance,\n };\n}\n\n/**\n * Convert OKLCh to Display P3, returning 0-255 clamped values with gamut flag.\n * Fast path for per-pixel canvas rendering on P3 displays.\n */\nexport function oklchToP3(l: number, c: number, h: number): RgbResult {\n const col: PlainColorObject = { space: OKLCH_Space, coords: [l, c, h], alpha: 1 };\n const rgb = to(col, P3_Space);\n const [r, g, b] = rgb.coords;\n const inGamut = r >= 0 && r <= 1 && g >= 0 && g <= 1 && b >= 0 && b <= 1;\n const gamutDistance = inGamut ? 0 : Math.max(-r, r - 1, -g, g - 1, -b, b - 1, 0);\n return {\n r: Math.max(0, Math.min(255, Math.round(r * 255))),\n g: Math.max(0, Math.min(255, Math.round(g * 255))),\n b: Math.max(0, Math.min(255, Math.round(b * 255))),\n inGamut,\n gamutDistance,\n };\n}\n\n/**\n * Gamut-map an OKLCh color using the CSS gamut mapping algorithm, return hex.\n * Slower than oklchToSrgb/oklchToP3 (uses iterative reduction), use for single colors only.\n */\nexport function gamutMapOklchToHex(\n l: number,\n c: number,\n h: number,\n space: 'srgb' | 'p3' = 'srgb',\n): string {\n const col: PlainColorObject = { space: OKLCH_Space, coords: [l, c, h], alpha: 1 };\n const targetSpace = space === 'p3' ? P3_Space : sRGB_Space;\n const mapped = toGamutCSS(clone(col), { space: targetSpace });\n const rgb = to(mapped, sRGB_Space);\n return serialize(rgb, { format: 'hex' });\n}\n\n// Standard 11-step scale - will be transposed based on input anchors\nexport const STEP_NAMES = [50, 100, 200, 300, 400, 500, 600, 700, 800, 900, 950] as const;\nexport type StepName = (typeof STEP_NAMES)[number];\n\nexport const COLOR_GROUPS = [\n 'neutral',\n 'brand',\n 'primary',\n 'accent',\n 'complement',\n 'success',\n 'warning',\n 'error',\n 'info',\n] as const;\nexport type ColorGroup = (typeof COLOR_GROUPS)[number];\n\n/**\n * Convert hex color to OKLCH components\n */\nexport function hexToOklch(hex: string): { l: number; c: number; h: number } {\n const color = new Color(hex);\n const oklch = color.to('oklch');\n return {\n l: oklch.coords[0],\n c: oklch.coords[1],\n h: oklch.coords[2] || 0,\n };\n}\n\n/**\n * Convert OKLCH components to hex color\n */\nexport function oklchToHex(oklch: { l: number; c: number; h: number }): string {\n const color = new Color('oklch', [oklch.l, oklch.c, oklch.h]);\n // Convert to sRGB and clamp to gamut, then format as hex\n const srgb = color.to('srgb');\n if (!srgb.inGamut()) {\n srgb.toGamut({ method: 'css' });\n }\n return srgb.toString({ format: 'hex' });\n}\n\n/**\n * Convert OKLCH CSS string to hex color\n * @example oklchStringToHex(\"oklch(50% 0.15 270)\") => \"#8b5cf6\"\n */\nexport function oklchStringToHex(oklchString: string): string {\n try {\n const color = new Color(oklchString);\n const srgb = color.to('srgb');\n if (!srgb.inGamut()) {\n srgb.toGamut({ method: 'css' });\n }\n return srgb.toString({ format: 'hex' });\n } catch {\n return '#808080';\n }\n}\n\n/**\n * Format a color name by separating compound words\n * Examples: \"mediumseagreen\" -> \"Medium Sea Green\", \"darkblue\" -> \"Dark Blue\"\n */\nexport function formatColorName(name: string): string {\n if (!name) return 'Unknown';\n\n // Handle special cases with proper word separation\n const specialCases: Record<string, string> = {\n aliceblue: 'Alice Blue',\n antiquewhite: 'Antique White',\n blanchedalmond: 'Blanched Almond',\n blueviolet: 'Blue Violet',\n burlywood: 'Burly Wood',\n cadetblue: 'Cadet Blue',\n cornflowerblue: 'Cornflower Blue',\n darkblue: 'Dark Blue',\n darkcyan: 'Dark Cyan',\n darkgoldenrod: 'Dark Goldenrod',\n darkgray: 'Dark Gray',\n darkgreen: 'Dark Green',\n darkgrey: 'Dark Grey',\n darkkhaki: 'Dark Khaki',\n darkmagenta: 'Dark Magenta',\n darkolivegreen: 'Dark Olive Green',\n darkorange: 'Dark Orange',\n darkorchid: 'Dark Orchid',\n darkred: 'Dark Red',\n darksalmon: 'Dark Salmon',\n darkseagreen: 'Dark Sea Green',\n darkslateblue: 'Dark Slate Blue',\n darkslategray: 'Dark Slate Gray',\n darkslategrey: 'Dark Slate Grey',\n darkturquoise: 'Dark Turquoise',\n darkviolet: 'Dark Violet',\n deeppink: 'Deep Pink',\n deepskyblue: 'Deep Sky Blue',\n dimgray: 'Dim Gray',\n dimgrey: 'Dim Grey',\n dodgerblue: 'Dodger Blue',\n floralwhite: 'Floral White',\n forestgreen: 'Forest Green',\n ghostwhite: 'Ghost White',\n greenyellow: 'Green Yellow',\n hotpink: 'Hot Pink',\n indianred: 'Indian Red',\n lavenderblush: 'Lavender Blush',\n lawngreen: 'Lawn Green',\n lemonchiffon: 'Lemon Chiffon',\n lightblue: 'Light Blue',\n lightcoral: 'Light Coral',\n lightcyan: 'Light Cyan',\n lightgoldenrodyellow: 'Light Goldenrod Yellow',\n lightgray: 'Light Gray',\n lightgreen: 'Light Green',\n lightgrey: 'Light Grey',\n lightpink: 'Light Pink',\n lightsalmon: 'Light Salmon',\n lightseagreen: 'Light Sea Green',\n lightskyblue: 'Light Sky Blue',\n lightslategray: 'Light Slate Gray',\n lightslategrey: 'Light Slate Grey',\n lightsteelblue: 'Light Steel Blue',\n lightyellow: 'Light Yellow',\n limegreen: 'Lime Green',\n mediumaquamarine: 'Medium Aquamarine',\n mediumblue: 'Medium Blue',\n mediumorchid: 'Medium Orchid',\n mediumpurple: 'Medium Purple',\n mediumseagreen: 'Medium Sea Green',\n mediumslateblue: 'Medium Slate Blue',\n mediumspringgreen: 'Medium Spring Green',\n mediumturquoise: 'Medium Turquoise',\n mediumvioletred: 'Medium Violet Red',\n midnightblue: 'Midnight Blue',\n mintcream: 'Mint Cream',\n mistyrose: 'Misty Rose',\n navajowhite: 'Navajo White',\n oldlace: 'Old Lace',\n olivedrab: 'Olive Drab',\n orangered: 'Orange Red',\n palegoldenrod: 'Pale Goldenrod',\n palegreen: 'Pale Green',\n paleturquoise: 'Pale Turquoise',\n palevioletred: 'Pale Violet Red',\n papayawhip: 'Papaya Whip',\n peachpuff: 'Peach Puff',\n powderblue: 'Powder Blue',\n rosybrown: 'Rosy Brown',\n royalblue: 'Royal Blue',\n saddlebrown: 'Saddle Brown',\n sandybrown: 'Sandy Brown',\n seagreen: 'Sea Green',\n skyblue: 'Sky Blue',\n slateblue: 'Slate Blue',\n slategray: 'Slate Gray',\n slategrey: 'Slate Grey',\n springgreen: 'Spring Green',\n steelblue: 'Steel Blue',\n whitesmoke: 'White Smoke',\n yellowgreen: 'Yellow Green',\n };\n\n const lowerName = name.toLowerCase();\n if (specialCases[lowerName]) {\n return specialCases[lowerName];\n }\n\n // Default: just capitalize first letter\n return name.charAt(0).toUpperCase() + name.slice(1);\n}\n\n/**\n * Get the closest CSS color name for a hex color\n */\nexport function getColorName(hex: string): string {\n try {\n const color = new Color(hex);\n const oklch = color.to('oklch');\n const hue = oklch.coords[2] || 0;\n\n if (hue < 30 || hue >= 330) return 'Red';\n if (hue < 60) return 'Orange';\n if (hue < 90) return 'Yellow';\n if (hue < 150) return 'Green';\n if (hue < 210) return 'Cyan';\n if (hue < 270) return 'Blue';\n if (hue < 330) return 'Purple';\n return 'Unknown';\n } catch {\n return 'Unknown';\n }\n}\n\n/**\n * Get color name with hue value\n */\nexport function getColorNameWithHue(hex: string): string {\n try {\n const color = new Color(hex);\n const oklch = color.to('oklch');\n const hue = oklch.coords[2] || 0;\n const roundedHue = Math.round(hue / 10) * 10;\n const name = getColorName(hex);\n return `${name} ${roundedHue}`;\n } catch {\n return 'Unknown';\n }\n}\n\n// Color harmony definitions\nexport const HARMONY_TYPES = [\n 'single',\n 'analogous',\n 'triad',\n 'complementary',\n 'split-complementary',\n 'square',\n 'compound',\n] as const;\nexport type HarmonyType = (typeof HARMONY_TYPES)[number];\n\nexport interface HarmonyDefinition {\n label: string;\n offsets: number[];\n primaryIndex: number;\n}\n\nexport const HARMONY_DEFINITIONS: Record<HarmonyType, HarmonyDefinition> = {\n single: {\n label: 'Single',\n offsets: [0],\n primaryIndex: 0,\n },\n analogous: {\n label: 'Analogous',\n offsets: [-30, 0, 30],\n primaryIndex: 1,\n },\n triad: {\n label: 'Triad',\n offsets: [0, 120, 240],\n primaryIndex: 0,\n },\n complementary: {\n label: 'Complementary',\n offsets: [0, 180],\n primaryIndex: 0,\n },\n 'split-complementary': {\n label: 'Split Complementary',\n offsets: [0, 150, 210],\n primaryIndex: 0,\n },\n square: {\n label: 'Square',\n offsets: [0, 90, 180, 270],\n primaryIndex: 0,\n },\n compound: {\n label: 'Compound',\n offsets: [-30, 0, 180, 210],\n primaryIndex: 1,\n },\n};\n\n/**\n * The shared lightness ladder every ramp is built on (lightest → darkest).\n *\n * Fixed, NOT seed-derived. Two hues at the same step have to read equally light,\n * otherwise one contrast table cannot serve every hue and a `muted` variant means\n * something different depending on which role you ask. Only chroma and hue vary\n * between ramps.\n *\n * The previous engine transposed this curve onto each seed, which let relative\n * luminance at step 300 range from 0.253 (rust) to 0.384 (amber) across the\n * shipped palette — the drift this replaces.\n *\n * Anchored steps are the one deliberate exception: see `generateOklchPalette`.\n */\nexport const LIGHTNESS_LADDER: Record<StepName, number> = {\n 50: 0.98,\n 100: 0.95,\n 200: 0.9,\n 300: 0.83,\n 400: 0.74,\n 500: 0.65,\n 600: 0.54,\n 700: 0.47,\n 800: 0.38,\n 900: 0.29,\n 950: 0.21,\n};\n\n/**\n * Chroma a ramp decays to beyond its outermost anchors, so the near-white and\n * near-black ends keep a whisper of the hue instead of going flat grey. The dark\n * end carries slightly more because chroma reads weaker against black.\n */\nexport const ENDPOINT_CHROMA = { light: 0.008, dark: 0.015 } as const;\n\ninterface OklchColor {\n l: number;\n c: number;\n h: number;\n}\n\n/**\n * Parses an OKLCH CSS string into numerical components.\n * @param oklchString - e.g., 'oklch(50% 0.15 270)'\n * @returns Lightness (0-1), Chroma (0-~0.37), Hue (0-360)\n */\nexport function parseOklch(oklchString: string): OklchColor {\n const parts = oklchString.match(/oklch\\(([^ ]+) ([^ ]+) ([^ ]+)\\)/);\n if (!parts) throw new Error('Invalid OKLCH string format.');\n\n const [, lRaw = '', cRaw = '', hRaw = ''] = parts;\n const l = parseFloat(lRaw) / (lRaw.includes('%') ? 100 : 1);\n const c = parseFloat(cRaw);\n const h = parseFloat(hRaw);\n\n return { l, c, h };\n}\n\n/**\n * Linearly interpolates a value between a start and end point.\n */\nfunction lerp(start: number, end: number, factor: number): number {\n return start + factor * (end - start);\n}\n\n/**\n * Interpolate hue the short way round the wheel. A ramp anchored at 350° and 10°\n * spans 20°, not 340° — the naive lerp sent it the long way through cyan.\n */\nfunction lerpHue(start: number, end: number, factor: number): number {\n const delta = ((((end - start) % 360) + 540) % 360) - 180;\n return (start + delta * factor + 360) % 360;\n}\n\n/**\n * The ladder step whose lightness is closest to `lightness` — i.e. where a\n * supplied colour naturally belongs.\n */\nexport function assignStepByLightness(lightness: number): StepName {\n let closestStep: StepName = 500;\n let minDiff = Math.abs(lightness - LIGHTNESS_LADDER[500]);\n\n for (const step of STEP_NAMES) {\n const diff = Math.abs(lightness - LIGHTNESS_LADDER[step]);\n if (diff < minDiff) {\n minDiff = diff;\n closestStep = step;\n }\n }\n\n return closestStep;\n}\n\n/**\n * How far an anchored colour sits from its step's ladder lightness.\n *\n * The generator surfaces this as a warning: a large deviation is legal (the\n * caller asked for that exact colour) but it means the hue will read heavier or\n * lighter than its siblings at that step, which is worth knowing rather than\n * discovering later.\n */\nexport function ladderDeviation(step: StepName, lightness: number): number {\n return lightness - LIGHTNESS_LADDER[step];\n}\n\n/** Absolute chroma ceiling — beyond this nothing survives gamut mapping anyway. */\nconst MAX_CHROMA = 0.37;\n\n/**\n * Build a complete 11-step OKLCH ramp from one or more anchor colours.\n *\n * **Ladder-first with exact anchors.** Every anchor is reproduced *verbatim* at\n * its step; every other step takes its lightness from `LIGHTNESS_LADDER`, with\n * chroma and hue interpolated between the flanking anchors and decayed toward\n * `ENDPOINT_CHROMA` beyond the outermost ones.\n *\n * The consequence is the point: a client's brand hex survives byte-for-byte,\n * while the other ten steps stay directly comparable to every other hue. The\n * deviation from the ladder is bounded and *local to anchored steps* — unlike\n * the previous engine, which warped the whole ramp to fit its anchors so every\n * step drifted.\n *\n * Chroma may come out beyond the sRGB gamut here; that is deliberate.\n * `oklchStringToHex` gamut-maps with the CSS algorithm, which reduces chroma\n * while holding lightness, so the ladder survives the conversion.\n */\nexport function generateOklchPalette(\n input: string | string[] | Record<string, string>,\n): Record<StepName, string> {\n let anchors: Record<number, string> = {};\n\n if (typeof input === 'string') {\n anchors[assignStepByLightness(parseOklch(input).l)] = input;\n } else if (Array.isArray(input)) {\n for (const colorStr of input) {\n anchors[assignStepByLightness(parseOklch(colorStr).l)] = colorStr;\n }\n } else if (typeof input === 'object' && input !== null) {\n anchors = { ...input };\n } else {\n throw new Error(\n 'Input must be a color string, array of colors, or object with step assignments',\n );\n }\n\n const parsedAnchors: Record<number, OklchColor> = {};\n for (const [key, value] of Object.entries(anchors)) {\n parsedAnchors[Number(key)] = parseOklch(value);\n }\n\n const anchorSteps = Object.keys(parsedAnchors)\n .map(Number)\n .sort((a, b) => a - b) as StepName[];\n\n // Interpolate across step *index*, not the numeric label: the labels aren't\n // evenly spaced (50→100 is a smaller jump than 100→200), so lerping on them\n // would bunch the ramp up at the light end.\n const idx = (step: number) => STEP_NAMES.indexOf(step as StepName);\n const lastIdx = STEP_NAMES.length - 1;\n\n const palette: Record<number, string> = {};\n\n for (const step of STEP_NAMES) {\n // An anchor is the caller's exact colour. 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P3_Space : sRGB_Space;\n const mapped = toGamutCSS(clone(col), { space: targetSpace });\n const rgb = to(mapped, sRGB_Space);\n return serialize(rgb, { format: 'hex' });\n}\n\n// Standard 11-step scale - will be transposed based on input anchors\nexport const STEP_NAMES = [50, 100, 200, 300, 400, 500, 600, 700, 800, 900, 950] as const;\nexport type StepName = (typeof STEP_NAMES)[number];\n\nexport const COLOR_GROUPS = [\n 'neutral',\n 'brand',\n 'primary',\n 'accent',\n 'complement',\n 'success',\n 'warning',\n 'error',\n 'info',\n] as const;\nexport type ColorGroup = (typeof COLOR_GROUPS)[number];\n\n/**\n * Convert hex color to OKLCH components\n */\nexport function hexToOklch(hex: string): { l: number; c: number; h: number } {\n const color = new Color(hex);\n const oklch = color.to('oklch');\n return {\n l: oklch.coords[0],\n c: oklch.coords[1],\n h: oklch.coords[2] || 0,\n };\n}\n\n/**\n * Convert OKLCH components to hex color\n */\nexport function oklchToHex(oklch: { l: number; c: number; h: number }): string {\n const color = new Color('oklch', [oklch.l, oklch.c, oklch.h]);\n // Convert to sRGB and clamp to gamut, then format as hex\n const srgb = color.to('srgb');\n if (!srgb.inGamut()) {\n srgb.toGamut({ method: 'css' });\n }\n return srgb.toString({ format: 'hex' });\n}\n\n/**\n * Convert OKLCH CSS string to hex color\n * @example oklchStringToHex(\"oklch(50% 0.15 270)\") => \"#8b5cf6\"\n */\nexport function oklchStringToHex(oklchString: string): string {\n try {\n const color = new Color(oklchString);\n const srgb = color.to('srgb');\n if (!srgb.inGamut()) {\n srgb.toGamut({ method: 'css' });\n }\n return srgb.toString({ format: 'hex' });\n } catch {\n return '#808080';\n }\n}\n\n/**\n * Format a color name by separating compound words\n * Examples: \"mediumseagreen\" -> \"Medium Sea Green\", \"darkblue\" -> \"Dark Blue\"\n */\nexport function formatColorName(name: string): string {\n if (!name) return 'Unknown';\n\n // Handle special cases with proper word separation\n const specialCases: Record<string, string> = {\n aliceblue: 'Alice Blue',\n antiquewhite: 'Antique White',\n blanchedalmond: 'Blanched Almond',\n blueviolet: 'Blue Violet',\n burlywood: 'Burly Wood',\n cadetblue: 'Cadet Blue',\n cornflowerblue: 'Cornflower Blue',\n darkblue: 'Dark Blue',\n darkcyan: 'Dark Cyan',\n darkgoldenrod: 'Dark Goldenrod',\n darkgray: 'Dark Gray',\n darkgreen: 'Dark Green',\n darkgrey: 'Dark Grey',\n darkkhaki: 'Dark Khaki',\n darkmagenta: 'Dark Magenta',\n darkolivegreen: 'Dark Olive Green',\n darkorange: 'Dark Orange',\n darkorchid: 'Dark Orchid',\n darkred: 'Dark Red',\n darksalmon: 'Dark Salmon',\n darkseagreen: 'Dark Sea Green',\n darkslateblue: 'Dark Slate Blue',\n darkslategray: 'Dark Slate Gray',\n darkslategrey: 'Dark Slate Grey',\n darkturquoise: 'Dark Turquoise',\n darkviolet: 'Dark Violet',\n deeppink: 'Deep Pink',\n deepskyblue: 'Deep Sky Blue',\n dimgray: 'Dim Gray',\n dimgrey: 'Dim Grey',\n dodgerblue: 'Dodger Blue',\n floralwhite: 'Floral White',\n forestgreen: 'Forest Green',\n ghostwhite: 'Ghost White',\n greenyellow: 'Green Yellow',\n hotpink: 'Hot Pink',\n indianred: 'Indian Red',\n lavenderblush: 'Lavender Blush',\n lawngreen: 'Lawn Green',\n lemonchiffon: 'Lemon Chiffon',\n lightblue: 'Light Blue',\n lightcoral: 'Light Coral',\n lightcyan: 'Light Cyan',\n lightgoldenrodyellow: 'Light Goldenrod Yellow',\n lightgray: 'Light Gray',\n lightgreen: 'Light Green',\n lightgrey: 'Light Grey',\n lightpink: 'Light Pink',\n lightsalmon: 'Light Salmon',\n lightseagreen: 'Light Sea Green',\n lightskyblue: 'Light Sky Blue',\n lightslategray: 'Light Slate Gray',\n lightslategrey: 'Light Slate Grey',\n lightsteelblue: 'Light Steel Blue',\n lightyellow: 'Light Yellow',\n limegreen: 'Lime Green',\n mediumaquamarine: 'Medium Aquamarine',\n mediumblue: 'Medium Blue',\n mediumorchid: 'Medium Orchid',\n mediumpurple: 'Medium Purple',\n mediumseagreen: 'Medium Sea Green',\n mediumslateblue: 'Medium Slate Blue',\n mediumspringgreen: 'Medium Spring Green',\n mediumturquoise: 'Medium Turquoise',\n mediumvioletred: 'Medium Violet Red',\n midnightblue: 'Midnight Blue',\n mintcream: 'Mint Cream',\n mistyrose: 'Misty Rose',\n navajowhite: 'Navajo White',\n oldlace: 'Old Lace',\n olivedrab: 'Olive Drab',\n orangered: 'Orange Red',\n palegoldenrod: 'Pale Goldenrod',\n palegreen: 'Pale Green',\n paleturquoise: 'Pale Turquoise',\n palevioletred: 'Pale Violet Red',\n papayawhip: 'Papaya Whip',\n peachpuff: 'Peach Puff',\n powderblue: 'Powder Blue',\n rosybrown: 'Rosy Brown',\n royalblue: 'Royal Blue',\n saddlebrown: 'Saddle Brown',\n sandybrown: 'Sandy Brown',\n seagreen: 'Sea Green',\n skyblue: 'Sky Blue',\n slateblue: 'Slate Blue',\n slategray: 'Slate Gray',\n slategrey: 'Slate Grey',\n springgreen: 'Spring Green',\n steelblue: 'Steel Blue',\n whitesmoke: 'White Smoke',\n yellowgreen: 'Yellow Green',\n };\n\n const lowerName = name.toLowerCase();\n if (specialCases[lowerName]) {\n return specialCases[lowerName];\n }\n\n // Default: just capitalize first letter\n return name.charAt(0).toUpperCase() + name.slice(1);\n}\n\n/**\n * Get the closest CSS color name for a hex color\n */\nexport function getColorName(hex: string): string {\n try {\n const color = new Color(hex);\n const oklch = color.to('oklch');\n const hue = oklch.coords[2] || 0;\n\n if (hue < 30 || hue >= 330) return 'Red';\n if (hue < 60) return 'Orange';\n if (hue < 90) return 'Yellow';\n if (hue < 150) return 'Green';\n if (hue < 210) return 'Cyan';\n if (hue < 270) return 'Blue';\n if (hue < 330) return 'Purple';\n return 'Unknown';\n } catch {\n return 'Unknown';\n }\n}\n\n/**\n * Get color name with hue value\n */\nexport function getColorNameWithHue(hex: string): string {\n try {\n const color = new Color(hex);\n const oklch = color.to('oklch');\n const hue = oklch.coords[2] || 0;\n const roundedHue = Math.round(hue / 10) * 10;\n const name = getColorName(hex);\n return `${name} ${roundedHue}`;\n } catch {\n return 'Unknown';\n }\n}\n\n// Color harmony definitions\nexport const HARMONY_TYPES = [\n 'single',\n 'analogous',\n 'triad',\n 'complementary',\n 'split-complementary',\n 'square',\n 'compound',\n] as const;\nexport type HarmonyType = (typeof HARMONY_TYPES)[number];\n\nexport interface HarmonyDefinition {\n label: string;\n offsets: number[];\n primaryIndex: number;\n}\n\nexport const HARMONY_DEFINITIONS: Record<HarmonyType, HarmonyDefinition> = {\n single: {\n label: 'Single',\n offsets: [0],\n primaryIndex: 0,\n },\n analogous: {\n label: 'Analogous',\n offsets: [-30, 0, 30],\n primaryIndex: 1,\n },\n triad: {\n label: 'Triad',\n offsets: [0, 120, 240],\n primaryIndex: 0,\n },\n complementary: {\n label: 'Complementary',\n offsets: [0, 180],\n primaryIndex: 0,\n },\n 'split-complementary': {\n label: 'Split Complementary',\n offsets: [0, 150, 210],\n primaryIndex: 0,\n },\n square: {\n label: 'Square',\n offsets: [0, 90, 180, 270],\n primaryIndex: 0,\n },\n compound: {\n label: 'Compound',\n offsets: [-30, 0, 180, 210],\n primaryIndex: 1,\n },\n};\n\n/**\n * The shared lightness ladder every ramp is built on (lightest → darkest).\n *\n * Fixed, NOT seed-derived. Two hues at the same step have to read equally light,\n * otherwise one contrast table cannot serve every hue and a `muted` variant means\n * something different depending on which role you ask. Only chroma and hue vary\n * between ramps.\n *\n * The previous engine transposed this curve onto each seed, which let relative\n * luminance at step 300 range from 0.253 (rust) to 0.384 (amber) across the\n * shipped palette — the drift this replaces.\n *\n * Anchored steps are the one deliberate exception: see `generateOklchPalette`.\n */\nexport const LIGHTNESS_LADDER: Record<StepName, number> = {\n 50: 0.98,\n 100: 0.95,\n 200: 0.9,\n 300: 0.83,\n 400: 0.74,\n 500: 0.65,\n 600: 0.54,\n 700: 0.47,\n 800: 0.38,\n 900: 0.29,\n 950: 0.21,\n};\n\n/**\n * Chroma a ramp decays *towards* beyond its outermost anchors, so the near-white\n * and near-black ends keep a whisper of the hue instead of going flat grey. The\n * dark end carries slightly more because chroma reads weaker against black.\n *\n * It is a CEILING, not a target — `Math.min(ENDPOINT_CHROMA.x, anchor.c)`. That\n * distinction is the whole reason a neutral is authorable. The interpolation\n * factor reaches exactly 1 at steps 50 and 950 for every anchor position, so as a\n * target it made the endpoints these constants *unconditionally*: seeds at chroma\n * 0.001, 0.002, 0.05 and 0.2 all produced a byte-identical step 50. A brand\n * wanting plain white with grey panels had no seed that worked, and chroma 0 was\n * worst of all — colorjs returns NaN hue for a true achromatic colour, which\n * `hexToOklch` collapses to 0, so the \"neutral\" came out pink.\n *\n * As a ceiling, a low-chroma seed simply stays low and a chroma-0 seed stays 0 at\n * every unanchored step, which makes the NaN-hue collapse invisible rather than\n * something `hexToOklch` has to solve (its `|| 0` is load-bearing for\n * `getColorName`).\n */\nexport const ENDPOINT_CHROMA = { light: 0.008, dark: 0.015 } as const;\n\ninterface OklchColor {\n l: number;\n c: number;\n h: number;\n}\n\n/**\n * Parses an OKLCH CSS string into numerical components.\n * @param oklchString - e.g., 'oklch(50% 0.15 270)'\n * @returns Lightness (0-1), Chroma (0-~0.37), Hue (0-360)\n */\nexport function parseOklch(oklchString: string): OklchColor {\n const parts = oklchString.match(/oklch\\(([^ ]+) ([^ ]+) ([^ ]+)\\)/);\n if (!parts) throw new Error('Invalid OKLCH string format.');\n\n const [, lRaw = '', cRaw = '', hRaw = ''] = parts;\n const l = parseFloat(lRaw) / (lRaw.includes('%') ? 100 : 1);\n const c = parseFloat(cRaw);\n const h = parseFloat(hRaw);\n\n return { l, c, h };\n}\n\n/**\n * Linearly interpolates a value between a start and end point.\n */\nfunction lerp(start: number, end: number, factor: number): number {\n return start + factor * (end - start);\n}\n\n/**\n * Interpolate hue the short way round the wheel. A ramp anchored at 350° and 10°\n * spans 20°, not 340° — the naive lerp sent it the long way through cyan.\n */\nfunction lerpHue(start: number, end: number, factor: number): number {\n const delta = ((((end - start) % 360) + 540) % 360) - 180;\n return (start + delta * factor + 360) % 360;\n}\n\n/**\n * The ladder step whose lightness is closest to `lightness` — i.e. where a\n * supplied colour naturally belongs.\n */\nexport function assignStepByLightness(lightness: number): StepName {\n let closestStep: StepName = 500;\n let minDiff = Math.abs(lightness - LIGHTNESS_LADDER[500]);\n\n for (const step of STEP_NAMES) {\n const diff = Math.abs(lightness - LIGHTNESS_LADDER[step]);\n if (diff < minDiff) {\n minDiff = diff;\n closestStep = step;\n }\n }\n\n return closestStep;\n}\n\n/**\n * How far an anchored colour sits from its step's ladder lightness.\n *\n * The generator surfaces this as a warning: a large deviation is legal (the\n * caller asked for that exact colour) but it means the hue will read heavier or\n * lighter than its siblings at that step, which is worth knowing rather than\n * discovering later.\n */\nexport function ladderDeviation(step: StepName, lightness: number): number {\n return lightness - LIGHTNESS_LADDER[step];\n}\n\n/** Absolute chroma ceiling — beyond this nothing survives gamut mapping anyway. */\nconst MAX_CHROMA = 0.37;\n\n/**\n * Build a complete 11-step OKLCH ramp from one or more anchor colours.\n *\n * **Ladder-first with exact anchors.** Every anchor is reproduced *verbatim* at\n * its step; every other step takes its lightness from `LIGHTNESS_LADDER`, with\n * chroma and hue interpolated between the flanking anchors and decayed toward\n * `ENDPOINT_CHROMA` beyond the outermost ones.\n *\n * The consequence is the point: a client's brand hex survives byte-for-byte,\n * while the other ten steps stay directly comparable to every other hue. The\n * deviation from the ladder is bounded and *local to anchored steps* — unlike\n * the previous engine, which warped the whole ramp to fit its anchors so every\n * step drifted.\n *\n * Chroma may come out beyond the sRGB gamut here; that is deliberate.\n * `oklchStringToHex` gamut-maps with the CSS algorithm, which reduces chroma\n * while holding lightness, so the ladder survives the conversion.\n */\nexport function generateOklchPalette(\n input: string | string[] | Record<string, string>,\n): Record<StepName, string> {\n let anchors: Record<number, string> = {};\n\n if (typeof input === 'string') {\n anchors[assignStepByLightness(parseOklch(input).l)] = input;\n } else if (Array.isArray(input)) {\n for (const colorStr of input) {\n anchors[assignStepByLightness(parseOklch(colorStr).l)] = colorStr;\n }\n } else if (typeof input === 'object' && input !== null) {\n anchors = { ...input };\n } else {\n throw new Error(\n 'Input must be a color string, array of colors, or object with step assignments',\n );\n }\n\n const parsedAnchors: Record<number, OklchColor> = {};\n for (const [key, value] of Object.entries(anchors)) {\n parsedAnchors[Number(key)] = parseOklch(value);\n }\n\n const anchorSteps = Object.keys(parsedAnchors)\n .map(Number)\n .sort((a, b) => a - b) as StepName[];\n\n // Interpolate across step *index*, not the numeric label: the labels aren't\n // evenly spaced (50→100 is a smaller jump than 100→200), so lerping on them\n // would bunch the ramp up at the light end.\n const idx = (step: number) => STEP_NAMES.indexOf(step as StepName);\n const lastIdx = STEP_NAMES.length - 1;\n\n const palette: Record<number, string> = {};\n\n for (const step of STEP_NAMES) {\n // An anchor is the caller's exact colour. Emit it untouched.\n if (parsedAnchors[step]) {\n palette[step] = anchors[step] as string;\n continue;\n }\n\n // `lighter` is the nearest anchor with a smaller step (50 is lightest);\n // `darker` the nearest with a larger one.\n const lighter = [...anchorSteps].reverse().find((s) => s < step);\n const darker = anchorSteps.find((s) => s > step);\n\n let chroma: number;\n let hue: number;\n\n if (lighter !== undefined && darker !== undefined) {\n const a = parsedAnchors[lighter] as OklchColor;\n const b = parsedAnchors[darker] as OklchColor;\n const factor = (idx(step) - idx(lighter)) / (idx(darker) - idx(lighter));\n chroma = lerp(a.c, b.c, factor);\n hue = lerpHue(a.h, b.h, factor);\n } else if (lighter !== undefined) {\n // Past the darkest anchor — fade toward the tinted near-black end.\n const a = parsedAnchors[lighter] as OklchColor;\n const factor = (idx(step) - idx(lighter)) / (lastIdx - idx(lighter));\n chroma = lerp(a.c, Math.min(ENDPOINT_CHROMA.dark, a.c), factor);\n hue = a.h;\n } else if (darker !== undefined) {\n // Past the lightest anchor — fade toward the tinted near-white end.\n const b = parsedAnchors[darker] as OklchColor;\n const factor = (idx(darker) - idx(step)) / idx(darker);\n chroma = lerp(b.c, Math.min(ENDPOINT_CHROMA.light, b.c), factor);\n hue = b.h;\n } else {\n chroma = 0.1;\n hue = 0;\n }\n\n const lightness = LIGHTNESS_LADDER[step];\n const finalL = (lightness * 100).toFixed(2) + '%';\n const finalC = Math.min(chroma, MAX_CHROMA).toFixed(4);\n const finalH = hue.toFixed(2);\n\n palette[step] = `oklch(${finalL} ${finalC} ${finalH})`;\n }\n\n return palette;\n}\n\n// ── Contrast + endpoints (for the functional-token layer) ────────────────────\n\n/** APCA lightness-contrast (Lc) magnitude between a foreground and background. */\nexport function contrastLc(fg: string, bg: string): number {\n return Math.abs(new Color(bg).contrast(fg, 'APCA'));\n}\n\n/**\n * Pick a tinted near-white or near-black foreground for best contrast on `bg`\n * (a whisper of the background's hue mixed into off-white/off-black).\n */\nexport function pickOn(bg: string, hue?: number): string {\n const h = hue ?? hexToOklch(bg).h;\n const white = oklchToHex({ l: 0.98, c: 0.01, h });\n const black = oklchToHex({ l: 0.16, c: 0.02, h });\n return contrastLc(white, bg) >= contrastLc(black, bg) ? white : black;\n}\n\n/**\n * The tinted off-white / off-black endpoints for a hue — white/black with a\n * whisper of the hue mixed in. These are the text/background tints every ramp\n * needs (and the one exception strict brand kits allow).\n *\n * Derived from `LIGHTNESS_LADDER` and `ENDPOINT_CHROMA` rather than its own\n * literals, so a strict tone kit's endpoints land on the same ladder rungs a\n * generated ramp would have used. This is the single definition — callers must\n * not hand-write their own near-white/near-black.\n */\nexport function tintedEndpoints(hue: number, chroma?: number): { light: string; dark: string } {\n return {\n light: oklchToHex({\n l: LIGHTNESS_LADDER[50],\n c: Math.min(chroma ?? ENDPOINT_CHROMA.light, 0.02),\n h: hue,\n }),\n dark: oklchToHex({\n l: LIGHTNESS_LADDER[950],\n c: Math.min((chroma ?? ENDPOINT_CHROMA.dark) * 1.5, 0.03),\n h: hue,\n }),\n };\n}\n","/**\n * Color harmony strategies for generating complementary colors\n */\n\nexport type HarmonyStrategy =\n | 'complement'\n | 'analogous-plus'\n | 'analogous-minus'\n | 'triadic-plus'\n | 'triadic-minus'\n | 'split-plus'\n | 'split-minus'\n | 'tetradic-plus'\n | 'tetradic-minus';\n\nexport interface HarmonyOption {\n id: HarmonyStrategy;\n label: string;\n description: string;\n hueShift: number;\n}\n\nexport const HARMONY_STRATEGIES: HarmonyOption[] = [\n {\n id: 'complement',\n label: 'Complement',\n description: 'Opposite on color wheel (high contrast)',\n hueShift: 180,\n },\n {\n id: 'analogous-plus',\n label: 'Analogous+',\n description: 'Adjacent colors (harmonious)',\n hueShift: 30,\n },\n {\n id: 'analogous-minus',\n label: 'Analogous-',\n description: 'Adjacent colors (harmonious)',\n hueShift: -30,\n },\n {\n id: 'triadic-plus',\n label: 'Triadic+',\n description: 'Evenly spaced (balanced)',\n hueShift: 120,\n },\n {\n id: 'triadic-minus',\n label: 'Triadic-',\n description: 'Evenly spaced (balanced)',\n hueShift: -120,\n },\n {\n id: 'split-plus',\n label: 'Split Complement+',\n description: 'Near opposite (softer contrast)',\n hueShift: 150,\n },\n {\n id: 'split-minus',\n label: 'Split Complement-',\n description: 'Near opposite (softer contrast)',\n hueShift: -150,\n },\n {\n id: 'tetradic-plus',\n label: 'Tetradic+',\n description: 'Square spacing (rich palette)',\n hueShift: 90,\n },\n {\n id: 'tetradic-minus',\n label: 'Tetradic-',\n description: 'Square spacing (rich palette)',\n hueShift: -90,\n },\n];\n\n/**\n * Applies a harmony strategy to a hue value\n */\nexport function applyHarmonyStrategy(baseHue: number, strategy: HarmonyStrategy): number {\n const harmonyOption = HARMONY_STRATEGIES.find((h) => h.id === strategy);\n if (!harmonyOption) return baseHue;\n\n let newHue = baseHue + harmonyOption.hueShift;\n\n // Normalize to 0-360 range\n while (newHue < 0) newHue += 360;\n while (newHue >= 360) newHue -= 360;\n\n return newHue;\n}\n\n/**\n * Gets all harmony suggestions for a given base hue\n */\nexport function getHarmonySuggestions(\n baseHue: number,\n): Array<{ strategy: HarmonyStrategy; hue: number; label: string; description: string }> {\n return HARMONY_STRATEGIES.map((strategy) => ({\n strategy: strategy.id,\n hue: applyHarmonyStrategy(baseHue, strategy.id),\n label: strategy.label,\n description: strategy.description,\n }));\n}\n\n/**\n * Default functional color hues (if user doesn't specify)\n */\nexport const DEFAULT_FUNCTIONAL_HUES = {\n success: 142, // Green\n warning: 38, // Orange/Amber\n error: 0, // Red\n info: 200, // Blue\n} as const;\n\n/**\n * Suggests a functional color hue based on existing palette to maintain harmony\n */\nexport function suggestFunctionalColorHue(\n type: keyof typeof DEFAULT_FUNCTIONAL_HUES,\n existingHues: number[],\n): number {\n const defaultHue = DEFAULT_FUNCTIONAL_HUES[type];\n\n if (existingHues.length === 0) {\n return defaultHue;\n }\n\n // Find the closest existing hue and adjust slightly to maintain harmony\n const avgHue = existingHues.reduce((sum, h) => sum + h, 0) / existingHues.length;\n\n // Rotate the default hue to be more in line with the palette's color temperature\n const hueShift = avgHue - 200; // Assuming 200 is neutral blue\n let adjustedHue = defaultHue + hueShift * 0.3; // 30% influence\n\n // Normalize\n while (adjustedHue < 0) adjustedHue += 360;\n while (adjustedHue >= 360) adjustedHue -= 360;\n\n return 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@@ -8,6 +8,19 @@ interface FaviconOptions {
8
8
  outputDir?: string;
9
9
  /** Run `oxipng` on the larger PNGs when available (default: true). */
10
10
  optimize?: boolean;
11
+ /**
12
+ * Background composited under the two MASKABLE outputs — `icon-mask.png` and
13
+ * `apple-touch-icon.png` (default `#ffffff`, matching the web manifest's
14
+ * `background_color`). The other outputs keep the source's transparency.
15
+ *
16
+ * Maskable means the OS crops the image to its own shape and expects full
17
+ * bleed, so transparency there is not "no background", it is whatever the
18
+ * launcher happens to composite onto — usually black. iOS discards alpha on the
19
+ * apple-touch-icon outright. Since both files sit a deliberately-sized logo on a
20
+ * larger canvas (the maskable safe zone), leaving that canvas transparent turned
21
+ * ~36% of one and ~40% of the other into a black frame on the home screen.
22
+ */
23
+ backgroundColor?: string;
11
24
  }
12
25
  /**
13
26
  * Generate the standard favicon set from an SVG/PNG source into `outputDir`:
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"favicon.d.mts","names":[],"sources":["../src/favicon.ts"],"mappings":";UAiBiB,cAAA;EAAA;EAEf,MAAA;;EAEA,YAAA;EAFA;EAIA,SAAA;EAAA;EAEA,QAAA;EAaA;;AAAe;AAsDjB;;;;;;;;AAAqE;EAtDnE,eAAA;AAAA;;;;;;iBAsDoB,gBAAA,CAAiB,IAAA,EAAM,cAAA,GAAiB,OAAO;AAAA,UAqGpD,WAAA;EACf,GAAA;EACA,IAAA;EACA,IAAA;EACA,KAAA;AAAA;AAAA,UAGe,iBAAA;EAIf;EAFA,MAAA;EAII;EAFJ,QAAA;EASc;EAPd,IAAA;AAAA;;;;;iBAOc,YAAA,CAAa,IAAA,GAAM,iBAAA,GAAyB,WAAW;AAAA,UAWtD,kBAAA;EACf,IAAA;EACA,SAAA;EACA,UAAA;EACA,eAAA;EAHA;EAKA,IAAA;AAAA;;iBAIc,eAAA,CAAgB,IAAA,EAAM,kBAAA,GAAqB,MAAM;;iBAuB3C,oBAAA,CAAqB,GAAA,UAAa,IAAA,EAAM,kBAAA,GAAqB,OAAO"}