@getvitops/utils 1.0.0 → 2.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +228 -0
- package/README.md +33 -0
- package/dist/color/index.d.mts +17 -3
- package/dist/color/index.d.mts.map +1 -1
- package/dist/color/index.mjs +19 -5
- package/dist/color/index.mjs.map +1 -1
- package/dist/favicon.d.mts +13 -0
- package/dist/favicon.d.mts.map +1 -1
- package/dist/favicon.mjs +40 -28
- package/dist/favicon.mjs.map +1 -1
- package/dist/index.d.mts +216 -21
- package/dist/index.d.mts.map +1 -1
- package/dist/index.mjs +369 -29
- package/dist/index.mjs.map +1 -1
- package/dist/indexing/index.d.mts +277 -0
- package/dist/indexing/index.d.mts.map +1 -0
- package/dist/indexing/index.mjs +547 -0
- package/dist/indexing/index.mjs.map +1 -0
- package/dist/media/index.d.mts +277 -0
- package/dist/media/index.d.mts.map +1 -0
- package/dist/media/index.mjs +533 -0
- package/dist/media/index.mjs.map +1 -0
- package/package.json +9 -1
package/CHANGELOG.md
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# @getvitops/utils
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## 2.1.0
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### Minor Changes
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- 20e518e: Add `vitops indexing` — tell search engines about a deploy, instead of opening Search Console by hand.
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Configure it in your site config under `seo.indexing`, then run it after deploying:
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```jsonc
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"seo": {
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"indexing": {
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"indexNow": { "key": "…" },
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"searchConsole": { "siteUrl": "sc-domain:acme.ca" },
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"priorityUrls": ["https://acme.ca/", "https://acme.ca/services"]
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}
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}
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```
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```
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vitops indexing --dry # print the plan, make no requests
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vitops indexing # submit
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vitops indexing --check # a day or two later: did Google actually index them?
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```
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It reads your sitemap, diffs it against the previous run, and submits only what changed —
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pinging **IndexNow** and re-submitting your sitemap through the **Search Console API**.
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`--check` inspects `priorityUrls` and exits non-zero on a page Google hasn't indexed, so a
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scheduled CI job can catch a page that quietly fell out of the index.
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**Be clear-eyed about what this can do.** Google exposes no API that requests indexing — the
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button in Search Console isn't available anywhere, URL Inspection is read-only, and the sitemap
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ping endpoint was removed in 2023. IndexNow reaches Bing, Yandex, Naver, Seznam and Yep; Google
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doesn't participate. So this automates every sanctioned step and then verifies the outcome; it
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does not make Google re-index on demand, and nothing can. Google's Indexing API is deliberately
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not wired: it's scoped to job postings and livestreams, and using it for ordinary pages violates
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its terms.
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Also new, and worth wiring at the same time — **`gitLastmod()` for real sitemap dates**:
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```js
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import vitops, { gitLastmod } from '@getvitops/astro';
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vitops({ sitemap: { serialize: await gitLastmod() } });
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```
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`@astrojs/sitemap` emits no `<lastmod>` by default, which means a crawler is told your pages
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exist but never that one changed — and it's what lets `vitops indexing` submit a handful of URLs instead
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of all of them. `gitLastmod()` derives each date from the source file's last commit, and leaves a
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page alone rather than guessing (dynamic routes, ambiguous slugs, shallow clones): an inaccurate
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`lastmod` is worse than none, because Google stops trusting the field site-wide.
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Requires `fetch-depth: 0` in CI — the default shallow clone has no history to read, and it warns
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when that's the case.
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**Credentials.** IndexNow's key is public by design (it's served at `/<key>.txt` as the ownership
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proof), so it lives in your config, and the Astro integration writes the file into `public/` for
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you — `vitops indexing --new-key` generates one, `--write-key <dir>` writes it for non-Astro stacks.
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Search Console needs a service account in `VITOPS_GSC_SERVICE_ACCOUNT` or
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`GOOGLE_APPLICATION_CREDENTIALS`, added as an owner of the property; it's never read from the
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config file.
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Persist `.vitops/` between runs (a CI cache) — that's the changed-URL state, and without it every
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run submits everything.
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An environment whose `robots` policy says `noindex` is refused outright, so pointing this at
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staging can't publish it to a search engine.
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- 9bf975a: Add `vitops media` — encode raw video into web-ready outputs, instead of hand-rolling an ffmpeg
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script per project.
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Keep unprocessed video in a `raw/` directory and run:
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```
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vitops media --raw raw --out src/assets/processed
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```
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Each source becomes three files: **VP9/WebM**, an **H.264/MP4** fallback, and a **JPG poster**.
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Import them like any other asset, so your bundler content-hashes them:
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```astro
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---
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import hero from '../assets/processed/hero.webm';
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import poster from '../assets/processed/hero.jpg';
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---
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<video poster={poster.src} autoplay muted loop playsinline>
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<source src={hero} type="video/webm" />
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</video>
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```
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In Astro it's an integration option — `vitops({ css, media: { raw: 'raw', out: 'src/assets/processed' } })`
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— and it runs in the same pass that generates your CSS. `@getvitops/vite` gains a matching `media`
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option, and `@getvitops/utils/media` exports `processMedia()` for anything else.
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Defaults: capped at 1920px wide, CRF 32, audio dropped (the common case is a muted autoplay loop),
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poster from frame 0. All of them are flags. `--dry` prints exactly what a run would do.
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**Runs are cached**, on source content plus encode settings, in `.vitops/media-manifest.json` — a
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24 MB clip that took 88 seconds the first time takes 0.14 seconds the second. A missing output
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re-encodes; a corrupt manifest re-encodes everything. Neither ever reads as "already done", because
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that failure is silent and no rebuild would fix it.
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**Commit the outputs and the manifest.** A fresh CI clone has neither and would re-encode from
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scratch; committing both means CI never needs ffmpeg. It also keeps your history clean — ffmpeg
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output isn't byte-reproducible across versions, so a CI re-encode would rewrite every video on any
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toolchain bump. Use `--force` when you mean to re-encode.
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**`ffmpeg` is an external tool, not an npm dependency** — install it yourself (`brew install
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ffmpeg`, `apt install ffmpeg`, `winget install Gyan.FFmpeg`). The command fails without it rather
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than skipping: a page referencing a video that was never encoded is broken, not degraded.
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Two defaults worth knowing about. The MP4 exists because older iOS and the in-app webviews inside
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social apps still don't decode VP9, and it's written with `+faststart` — without which a browser
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downloads the whole file before showing frame one. And a poster taken from frame 0 is often black
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on a clip that fades in; that's `--poster-time`, not a bug.
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## 2.0.0
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### Minor Changes
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- 04a51d8: Icons: one semantic vocabulary across icon sets, with the bundle derived from your source.
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Name icons by meaning — `<Icon name="menu" />` resolves to `fa7-solid:bars`, `ph:list` or
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`lucide:menu` depending on the set you configure, so swapping sets is a config edit rather than a
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find-and-replace. A name containing `:` still passes through untouched, which is the escape hatch
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for a set-specific glyph.
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**New `icons` option on `getvitops()`.** Configures the sets once per site and, under
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`output: 'server'`, derives astro-icon's `include` map by scanning your source — the list most
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projects end up maintaining by hand. On a static build no `include` is passed at all, because
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astro-icon is already zero-config there and a list could only drop a glyph the scan couldn't see.
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Names you declare that don't resolve fail the build; names only the scan found just warn; names
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computed at runtime are reported with file and line so you can declare them.
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**New `<Icon />` component**, and a real fix with it: `Popover`, `Details` and `Drawer` imported
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`astro-icon/components` at module scope, so the _optional_ peer was resolved whether or not an icon
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ever rendered — hard-failing anyone who hadn't installed it. Engines now load dynamically. The
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per-component `iconResolver` prop still works but is deprecated in favour of the integration option.
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**New SVG sprite** (`icons.sprite: true` in your site config) for consumers that can't run an icon
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integration — Bricks/WordPress, EmDash renderers, plain HTML. `<use href="…/icons.svg#ph--list">`,
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no JavaScript and no icon-API request. Every semantic name also gets a set-independent `icon-<name>`
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alias, so sprite markup survives an icon-set change. WordPress gets `vitops_icon()`, a
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`[vitops_icon]` shortcode and a **Vitops → Icon** Bricks element.
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**New `vitops icons`** command: reports which icons your source uses, which names couldn't be
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resolved, and which are computed at runtime; `--sprite` builds the sprite, `--json` for CI.
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**Renamed, and completed to all four directions.** Chevrons and arrows are the
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one family whose _meaning is_ its direction, and that direction is physical, not
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logical — a chevron in a details marker points down in every writing mode. So they
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are named for where they point: `expand-more`/`expand-less` →
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`chevron-down`/`chevron-up`, and `arrow-forward`/`arrow-back` →
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`arrow-right`/`arrow-left`. `chevron-left`/`chevron-right` keep their names.
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`arrow-up`/`arrow-down` are new, so both families now cover all four directions.
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`lightning` is new.
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If you passed any of the old names to `<Icon />`, `resolveIcon` or an `icons`
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config, update them. They fail loudly rather than silently: an unresolvable
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declared name throws, and `vitops icons` reports scanned ones.
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**Fixed three Font Awesome mappings that named no real glyph** and so rendered an
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empty box: `login`/`logout` were mapped to `login`/`logout` (Font Awesome calls
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them `right-to-bracket`/`right-from-bracket`) and `backup` to `backup`
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(`cloud-arrow-up`). Every value in all four UI sets is now checked against the
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installed collection.
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**Phosphor (`ph`) joins the semantic map**, with all 83 names verified against the real icon set.
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Phosphor keeps every weight in one collection and varies the name (`list`, `list-bold`), unlike Font
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Awesome's per-weight collections, so `resolveIcon` and `generateIconInclude` gained a `weight`
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option for sets shaped that way.
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Fixes: `site.icons` was a closed object, so any icon collection not in its hand-written key list was
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silently dropped during validation — your config passed and the icons never bundled. It accepts any
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collection name now.
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- bf453b0: Maskable favicons are now opaque, so they stop rendering as a logo in a black box.
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`icon-mask.png` is declared `purpose: "maskable"` and `apple-touch-icon.png` is linked on every
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page. Both sit a deliberately-inset logo on a larger canvas — that inset **is** the maskable safe
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zone and was always correct — but the canvas was filled with `alpha: 0`. From any transparent
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source that left 36% of `icon-mask.png` and 40% of `apple-touch-icon.png` transparent, on two files
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whose entire contract is full bleed: the OS crops them to its own shape and composites the rest onto
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whatever it likes, usually black. iOS discards alpha on the apple-touch-icon outright.
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`backgroundColor` was already the obvious input for this and already plumbed — as far as the web
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manifest, and no further. So the raster and the manifest disagreed about the very colour meant to
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sit behind the icon.
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Now:
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- those two outputs are composited onto `backgroundColor`, defaulting to `#ffffff` — the same
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default the manifest's `background_color` already used;
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- `favicon.svg`, `icon-{16,32,192,512}.png` and `favicon.ico` keep the source's transparency, since
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none of them is maskable;
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- a transparent source with no `backgroundColor` set now warns, rather than silently inheriting
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white — a dark logo would lose against it;
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- `icon-192`/`icon-512` declare `purpose: "any"` explicitly. Omitting it was legal (unset means
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"any"), but with a maskable present and nothing claiming "any", some launchers picked the maskable
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— the one with the safe-zone inset — for slots that wanted a plain icon.
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`vitops favicon` gained `--background <hex>`; it previously had no way to set this at all.
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`getvitops({ favicon })` and the Vite plugin now forward the option they were already accepting.
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- bf453b0: A chroma-0 seed now produces an actual neutral instead of a pink one.
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Beyond a ramp's outermost authored colour, chroma decays towards a small endpoint value (0.008
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light / 0.015 dark) so the near-white and near-black ends keep a whisper of the hue. That was
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written as a lerp _target_, and the interpolation factor reaches exactly 1 at steps 50 and 950 for
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every anchor position — so the endpoints were those constants **unconditionally**. Seeds at chroma
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0.001, 0.002, 0.05 and 0.2 all produced a byte-identical `#f5f9fe` at step 50.
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There was therefore no seed that yielded a plain neutral, and chroma 0 was the worst case: a true
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achromatic colour has no hue (colorjs returns NaN), which collapses to 0 — red — so asking for grey
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gave you `#fdf6f8`, a pink. A brand wanting plain white with grey panels had to discover `anchors`
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to get there.
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The endpoint is now a **ceiling** rather than a target, so a seed below it keeps its own chroma:
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| seed chroma | step 50 before | step 50 after |
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| ----------- | -------------- | ------------- |
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| 0 | `#fdf6f8` 🩷 | `#f8f8f8` |
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| 0.001 | `#f5f9fe` | `#f8f8f9` |
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| 0.003 | `#f5f9fe` | `#f7f8fa` |
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| 0.05 | `#f5f9fe` | `#f5f9fe` |
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`seed: "#808080"` now gives a real grey ramp — `#f8f8f8` / `#eee` / `#808080` / `#2b2b2b` / `#181818`.
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**No existing palette moves.** The ceiling only binds below itself, and every ordinary brand hue
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sits above it; the repo's own `tokens.json` is byte-identical across this change.
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## 1.0.0
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### Major Changes
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package/README.md
CHANGED
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Also available via the CLI (`vitops favicon -i logo.svg -o public`) and the Vite plugin's
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`favicon` option.
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## Video encoding (`@getvitops/utils/media`)
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Encode a directory of raw video into VP9/WebM + an H.264/MP4 fallback + a JPG poster frame.
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```ts
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import { processMedia } from '@getvitops/utils/media';
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const { written, skipped } = await processMedia({
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raw: 'raw',
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out: 'src/assets/processed',
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config: { maxWidth: 1920, crf: 32 },
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});
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```
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Its own subpath, like `./indexing`: it shells out to **`ffmpeg`**, which must be on `PATH`, and
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it throws rather than skipping when it isn't.
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Runs are cached in `.vitops/media-manifest.json` on source content and encode settings, so a
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second run costs a hash per file. `planMedia` decides all of it and touches no filesystem, which
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is what makes `dry: true` a complete account of a run rather than an approximation — the same
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split `./indexing` makes.
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Also available via the CLI (`vitops media`), the Vite plugin's `media` option, and
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`getvitops({ media })` in Astro. See the [CLI readme](https://www.npmjs.com/package/@getvitops/cli)
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for why the outputs are meant to be committed.
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## Search-engine notification (`@getvitops/utils/indexing`)
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The engine behind `vitops indexing`: sitemap parsing, the changed-URL diff against the previous
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run's snapshot, IndexNow submission, and the Search Console API calls (sitemap resubmit + read-only
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URL inspection). `plan()` is pure — no network, no filesystem, no clock — and `indexnow.ts` /
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`gsc.ts` execute a plan without deciding anything.
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## Changelog
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This package's history: [`CHANGELOG.md`](./CHANGELOG.md) (shipped in the npm tarball, so it
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package/dist/color/index.d.mts
CHANGED
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declare const LIGHTNESS_LADDER: Record<StepName, number>;
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* Chroma a ramp decays *towards* beyond its outermost anchors, so the near-white
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* and near-black ends keep a whisper of the hue instead of going flat grey. The
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* dark end carries slightly more because chroma reads weaker against black.
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*
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* It is a CEILING, not a target — `Math.min(ENDPOINT_CHROMA.x, anchor.c)`. That
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* distinction is the whole reason a neutral is authorable. The interpolation
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* factor reaches exactly 1 at steps 50 and 950 for every anchor position, so as a
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* target it made the endpoints these constants *unconditionally*: seeds at chroma
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* 0.001, 0.002, 0.05 and 0.2 all produced a byte-identical step 50. A brand
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* wanting plain white with grey panels had no seed that worked, and chroma 0 was
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* worst of all — colorjs returns NaN hue for a true achromatic colour, which
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* `hexToOklch` collapses to 0, so the "neutral" came out pink.
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*
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* As a ceiling, a low-chroma seed simply stays low and a chroma-0 seed stays 0 at
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* something `hexToOklch` has to solve (its `|| 0` is load-bearing for
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* `getColorName`).
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*/
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declare const ENDPOINT_CHROMA: {
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readonly light: 0.008;
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-
{"version":3,"file":"index.d.mts","names":[],"sources":["../../src/color/colors.ts","../../src/color/color-harmony.ts"],"mappings":";UAkBiB,SAAA;EACf,CAAA;EACA,CAAA;EACA,CAAA;EACA,OAAA;EAHA;EAKA,aAAA;AAAA;;;;AAAa;iBAOC,WAAA,CAAY,CAAA,UAAW,CAAA,UAAW,CAAA,WAAY,SAAS;;;;;iBAmBvD,SAAA,CAAU,CAAA,UAAW,CAAA,UAAW,CAAA,WAAY,SAAS;;;;AAnBE;iBAsCvD,kBAAA,CACd,CAAA,UACA,CAAA,UACA,CAAA,UACA,KAAA;AAAA,cAUW,UAAA;AAAA,KACD,QAAA,WAAmB,UAAU;AAAA,cAE5B,YAAA;AAAA,KAWD,UAAA,WAAqB,YAAY;;;;iBAK7B,UAAA,CAAW,GAAA;EAAgB,CAAA;EAAW,CAAA;EAAW,CAAA;AAAA;;;;iBAajD,UAAA,CAAW,KAAA;EAAS,CAAA;EAAW,CAAA;EAAW,CAAA;AAAA;;;;AAhC+B;iBA8CzE,gBAAA,CAAiB,WAAmB;;;;AA7CX;iBA8DzB,eAAA,CAAgB,IAAY;;;;iBA+G5B,YAAA,CAAa,GAAW;AAhKxC;;;AAAA,iBAsLgB,mBAAA,CAAoB,GAAW;AAAA,cAclC,aAAA;AAAA,KASD,WAAA,WAAsB,aAAa;AAAA,UAE9B,iBAAA;EACf,KAAA;EACA,OAAA;EACA,YAAA;AAAA;AAAA,cAGW,mBAAA,EAAqB,MAAA,CAAO,WAAA,EAAa,iBAAA;;;AAhNY;AAalE;;;;;;;;;AAAqE;AAcrE;cAyOa,gBAAA,EAAkB,MAAM,CAAC,QAAA;;;AAzOc;AAiBpD
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{"version":3,"file":"index.d.mts","names":[],"sources":["../../src/color/colors.ts","../../src/color/color-harmony.ts"],"mappings":";UAkBiB,SAAA;EACf,CAAA;EACA,CAAA;EACA,CAAA;EACA,OAAA;EAHA;EAKA,aAAA;AAAA;;;;AAAa;iBAOC,WAAA,CAAY,CAAA,UAAW,CAAA,UAAW,CAAA,WAAY,SAAS;;;;;iBAmBvD,SAAA,CAAU,CAAA,UAAW,CAAA,UAAW,CAAA,WAAY,SAAS;;;;AAnBE;iBAsCvD,kBAAA,CACd,CAAA,UACA,CAAA,UACA,CAAA,UACA,KAAA;AAAA,cAUW,UAAA;AAAA,KACD,QAAA,WAAmB,UAAU;AAAA,cAE5B,YAAA;AAAA,KAWD,UAAA,WAAqB,YAAY;;;;iBAK7B,UAAA,CAAW,GAAA;EAAgB,CAAA;EAAW,CAAA;EAAW,CAAA;AAAA;;;;iBAajD,UAAA,CAAW,KAAA;EAAS,CAAA;EAAW,CAAA;EAAW,CAAA;AAAA;;;;AAhC+B;iBA8CzE,gBAAA,CAAiB,WAAmB;;;;AA7CX;iBA8DzB,eAAA,CAAgB,IAAY;;;;iBA+G5B,YAAA,CAAa,GAAW;AAhKxC;;;AAAA,iBAsLgB,mBAAA,CAAoB,GAAW;AAAA,cAclC,aAAA;AAAA,KASD,WAAA,WAAsB,aAAa;AAAA,UAE9B,iBAAA;EACf,KAAA;EACA,OAAA;EACA,YAAA;AAAA;AAAA,cAGW,mBAAA,EAAqB,MAAA,CAAO,WAAA,EAAa,iBAAA;;;AAhNY;AAalE;;;;;;;;;AAAqE;AAcrE;cAyOa,gBAAA,EAAkB,MAAM,CAAC,QAAA;;;AAzOc;AAiBpD;;;;AAA4C;AA+G5C;;;;AAAwC;AAsBxC;;;;AAA+C;AAc/C;cAsGa,eAAA;EAAA,SAAwD,KAAA;EAAA,SAAA,IAAA;AAAA;AAAA,UAE3D,UAAA;EACR,CAAA;EACA,CAAA;EACA,CAAA;AAAA;AAhGF;;;;;AAAA,iBAwGgB,UAAA,CAAW,WAAA,WAAsB,UAAU;;;AArG7C;AAGd;iBAkIgB,qBAAA,CAAsB,SAAA,WAAoB,QAAQ;;;;;;;;;iBAuBlD,eAAA,CAAgB,IAAA,EAAM,QAAQ,EAAE,SAAA;;AAzJuB;AAoDvE;;;;AAA8C;AAiC9C;;;;;AAAsE;;;;;;iBA6FtD,oBAAA,CACd,KAAA,sBAA2B,MAAA,mBAC1B,MAAA,CAAO,QAAA;;iBAsFM,UAAA,CAAW,EAAA,UAAY,EAAU;AAxKjD;;;;AAAA,iBAgLgB,MAAA,CAAO,EAAA,UAAY,GAAY;AAhJ/C;;;;AAAkE;AAuBlE;;;;;AAvBA,iBAiKgB,eAAA,CAAgB,GAAA,UAAa,MAAA;EAAoB,KAAA;EAAe,IAAA;AAAA;;;;AAvkBhF;;KCdY,eAAA;AAAA,UAWK,aAAA;EACf,EAAA,EAAI,eAAe;EACnB,KAAA;EACA,WAAA;EACA,QAAA;AAAA;AAAA,cAGW,kBAAA,EAAoB,aAAa;ADE/B;AAOf;;AAPe,iBC0DC,oBAAA,CAAqB,OAAA,UAAiB,QAAA,EAAU,eAAe;;;;iBAgB/D,qBAAA,CACd,OAAA,WACC,KAAK;EAAG,QAAA,EAAU,eAAA;EAAiB,GAAA;EAAa,KAAA;EAAe,WAAA;AAAA;;;;cAYrD,uBAAA;EAAA;;;;;;;;iBAUG,yBAAA,CACd,IAAA,eAAmB,uBAAuB,EAC1C,YAAA"}
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package/dist/color/index.mjs
CHANGED
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@@ -360,9 +360,23 @@ const LIGHTNESS_LADDER = {
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* end carries slightly more because chroma reads weaker against black.
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* Chroma a ramp decays *towards* beyond its outermost anchors, so the near-white
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* and near-black ends keep a whisper of the hue instead of going flat grey. The
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* dark end carries slightly more because chroma reads weaker against black.
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*
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* It is a CEILING, not a target — `Math.min(ENDPOINT_CHROMA.x, anchor.c)`. That
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* distinction is the whole reason a neutral is authorable. The interpolation
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* factor reaches exactly 1 at steps 50 and 950 for every anchor position, so as a
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* target it made the endpoints these constants *unconditionally*: seeds at chroma
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* 0.001, 0.002, 0.05 and 0.2 all produced a byte-identical step 50. A brand
|
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|
+
* wanting plain white with grey panels had no seed that worked, and chroma 0 was
|
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* worst of all — colorjs returns NaN hue for a true achromatic colour, which
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* `hexToOklch` collapses to 0, so the "neutral" came out pink.
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*
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* As a ceiling, a low-chroma seed simply stays low and a chroma-0 seed stays 0 at
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* every unanchored step, which makes the NaN-hue collapse invisible rather than
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* something `hexToOklch` has to solve (its `|| 0` is load-bearing for
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* `getColorName`).
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const ENDPOINT_CHROMA = {
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light: .008,
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} else if (lighter !== void 0) {
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const a = parsedAnchors[lighter];
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const factor = (idx(step) - idx(lighter)) / (lastIdx - idx(lighter));
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chroma = lerp(a.c, ENDPOINT_CHROMA.dark, factor);
|
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chroma = lerp(a.c, Math.min(ENDPOINT_CHROMA.dark, a.c), factor);
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|
hue = a.h;
|
|
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} else if (darker !== void 0) {
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chroma = lerp(b.c, ENDPOINT_CHROMA.light, factor);
|
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|
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chroma = lerp(b.c, Math.min(ENDPOINT_CHROMA.light, b.c), factor);
|
|
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|
hue = b.h;
|
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} else {
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chroma = .1;
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package/dist/color/index.mjs.map
CHANGED
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{"version":3,"file":"index.mjs","names":["OKLCH_Space","sRGB_Space","P3_Space"],"sources":["../../src/color/colors.ts","../../src/color/color-harmony.ts"],"sourcesContent":["import Color from 'colorjs.io';\nimport {\n OKLCH as OKLCH_Space,\n sRGB as sRGB_Space,\n P3 as P3_Space,\n ColorSpace,\n to,\n toGamutCSS,\n clone,\n serialize,\n type PlainColorObject,\n} from 'colorjs.io/fn';\n\n// Register color spaces once for functional API\nColorSpace.register(OKLCH_Space);\nColorSpace.register(sRGB_Space);\nColorSpace.register(P3_Space);\n\nexport interface RgbResult {\n r: number;\n g: number;\n b: number;\n inGamut: boolean;\n /** Max channel overshoot beyond [0,1] before clamping. 0 when in gamut. */\n gamutDistance: number;\n}\n\n/**\n * Convert OKLCh to sRGB, returning 0-255 clamped values with gamut flag.\n * Fast path for per-pixel canvas rendering (no gamut mapping, just clamp).\n */\nexport function oklchToSrgb(l: number, c: number, h: number): RgbResult {\n const col: PlainColorObject = { space: OKLCH_Space, coords: [l, c, h], alpha: 1 };\n const rgb = to(col, sRGB_Space);\n const [r, g, b] = rgb.coords;\n const inGamut = r >= 0 && r <= 1 && g >= 0 && g <= 1 && b >= 0 && b <= 1;\n const gamutDistance = inGamut ? 0 : Math.max(-r, r - 1, -g, g - 1, -b, b - 1, 0);\n return {\n r: Math.max(0, Math.min(255, Math.round(r * 255))),\n g: Math.max(0, Math.min(255, Math.round(g * 255))),\n b: Math.max(0, Math.min(255, Math.round(b * 255))),\n inGamut,\n gamutDistance,\n };\n}\n\n/**\n * Convert OKLCh to Display P3, returning 0-255 clamped values with gamut flag.\n * Fast path for per-pixel canvas rendering on P3 displays.\n */\nexport function oklchToP3(l: number, c: number, h: number): RgbResult {\n const col: PlainColorObject = { space: OKLCH_Space, coords: [l, c, h], alpha: 1 };\n const rgb = to(col, P3_Space);\n const [r, g, b] = rgb.coords;\n const inGamut = r >= 0 && r <= 1 && g >= 0 && g <= 1 && b >= 0 && b <= 1;\n const gamutDistance = inGamut ? 0 : Math.max(-r, r - 1, -g, g - 1, -b, b - 1, 0);\n return {\n r: Math.max(0, Math.min(255, Math.round(r * 255))),\n g: Math.max(0, Math.min(255, Math.round(g * 255))),\n b: Math.max(0, Math.min(255, Math.round(b * 255))),\n inGamut,\n gamutDistance,\n };\n}\n\n/**\n * Gamut-map an OKLCh color using the CSS gamut mapping algorithm, return hex.\n * Slower than oklchToSrgb/oklchToP3 (uses iterative reduction), use for single colors only.\n */\nexport function gamutMapOklchToHex(\n l: number,\n c: number,\n h: number,\n space: 'srgb' | 'p3' = 'srgb',\n): string {\n const col: PlainColorObject = { space: OKLCH_Space, coords: [l, c, h], alpha: 1 };\n const targetSpace = space === 'p3' ? P3_Space : sRGB_Space;\n const mapped = toGamutCSS(clone(col), { space: targetSpace });\n const rgb = to(mapped, sRGB_Space);\n return serialize(rgb, { format: 'hex' });\n}\n\n// Standard 11-step scale - will be transposed based on input anchors\nexport const STEP_NAMES = [50, 100, 200, 300, 400, 500, 600, 700, 800, 900, 950] as const;\nexport type StepName = (typeof STEP_NAMES)[number];\n\nexport const COLOR_GROUPS = [\n 'neutral',\n 'brand',\n 'primary',\n 'accent',\n 'complement',\n 'success',\n 'warning',\n 'error',\n 'info',\n] as const;\nexport type ColorGroup = (typeof COLOR_GROUPS)[number];\n\n/**\n * Convert hex color to OKLCH components\n */\nexport function hexToOklch(hex: string): { l: number; c: number; h: number } {\n const color = new Color(hex);\n const oklch = color.to('oklch');\n return {\n l: oklch.coords[0],\n c: oklch.coords[1],\n h: oklch.coords[2] || 0,\n };\n}\n\n/**\n * Convert OKLCH components to hex color\n */\nexport function oklchToHex(oklch: { l: number; c: number; h: number }): string {\n const color = new Color('oklch', [oklch.l, oklch.c, oklch.h]);\n // Convert to sRGB and clamp to gamut, then format as hex\n const srgb = color.to('srgb');\n if (!srgb.inGamut()) {\n srgb.toGamut({ method: 'css' });\n }\n return srgb.toString({ format: 'hex' });\n}\n\n/**\n * Convert OKLCH CSS string to hex color\n * @example oklchStringToHex(\"oklch(50% 0.15 270)\") => \"#8b5cf6\"\n */\nexport function oklchStringToHex(oklchString: string): string {\n try {\n const color = new Color(oklchString);\n const srgb = color.to('srgb');\n if (!srgb.inGamut()) {\n srgb.toGamut({ method: 'css' });\n }\n return srgb.toString({ format: 'hex' });\n } catch {\n return '#808080';\n }\n}\n\n/**\n * Format a color name by separating compound words\n * Examples: \"mediumseagreen\" -> \"Medium Sea Green\", \"darkblue\" -> \"Dark Blue\"\n */\nexport function formatColorName(name: string): string {\n if (!name) return 'Unknown';\n\n // Handle special cases with proper word separation\n const specialCases: Record<string, string> = {\n aliceblue: 'Alice Blue',\n antiquewhite: 'Antique White',\n blanchedalmond: 'Blanched Almond',\n blueviolet: 'Blue Violet',\n burlywood: 'Burly Wood',\n cadetblue: 'Cadet Blue',\n cornflowerblue: 'Cornflower Blue',\n darkblue: 'Dark Blue',\n darkcyan: 'Dark Cyan',\n darkgoldenrod: 'Dark Goldenrod',\n darkgray: 'Dark Gray',\n darkgreen: 'Dark Green',\n darkgrey: 'Dark Grey',\n darkkhaki: 'Dark Khaki',\n darkmagenta: 'Dark Magenta',\n darkolivegreen: 'Dark Olive Green',\n darkorange: 'Dark Orange',\n darkorchid: 'Dark Orchid',\n darkred: 'Dark Red',\n darksalmon: 'Dark Salmon',\n darkseagreen: 'Dark Sea Green',\n darkslateblue: 'Dark Slate Blue',\n darkslategray: 'Dark Slate Gray',\n darkslategrey: 'Dark Slate Grey',\n darkturquoise: 'Dark Turquoise',\n darkviolet: 'Dark Violet',\n deeppink: 'Deep Pink',\n deepskyblue: 'Deep Sky Blue',\n dimgray: 'Dim Gray',\n dimgrey: 'Dim Grey',\n dodgerblue: 'Dodger Blue',\n floralwhite: 'Floral White',\n forestgreen: 'Forest Green',\n ghostwhite: 'Ghost White',\n greenyellow: 'Green Yellow',\n hotpink: 'Hot Pink',\n indianred: 'Indian Red',\n lavenderblush: 'Lavender Blush',\n lawngreen: 'Lawn Green',\n lemonchiffon: 'Lemon Chiffon',\n lightblue: 'Light Blue',\n lightcoral: 'Light Coral',\n lightcyan: 'Light Cyan',\n lightgoldenrodyellow: 'Light Goldenrod Yellow',\n lightgray: 'Light Gray',\n lightgreen: 'Light Green',\n lightgrey: 'Light Grey',\n lightpink: 'Light Pink',\n lightsalmon: 'Light Salmon',\n lightseagreen: 'Light Sea Green',\n lightskyblue: 'Light Sky Blue',\n lightslategray: 'Light Slate Gray',\n lightslategrey: 'Light Slate Grey',\n lightsteelblue: 'Light Steel Blue',\n lightyellow: 'Light Yellow',\n limegreen: 'Lime Green',\n mediumaquamarine: 'Medium Aquamarine',\n mediumblue: 'Medium Blue',\n mediumorchid: 'Medium Orchid',\n mediumpurple: 'Medium Purple',\n mediumseagreen: 'Medium Sea Green',\n mediumslateblue: 'Medium Slate Blue',\n mediumspringgreen: 'Medium Spring Green',\n mediumturquoise: 'Medium Turquoise',\n mediumvioletred: 'Medium Violet Red',\n midnightblue: 'Midnight Blue',\n mintcream: 'Mint Cream',\n mistyrose: 'Misty Rose',\n navajowhite: 'Navajo White',\n oldlace: 'Old Lace',\n olivedrab: 'Olive Drab',\n orangered: 'Orange Red',\n palegoldenrod: 'Pale Goldenrod',\n palegreen: 'Pale Green',\n paleturquoise: 'Pale Turquoise',\n palevioletred: 'Pale Violet Red',\n papayawhip: 'Papaya Whip',\n peachpuff: 'Peach Puff',\n powderblue: 'Powder Blue',\n rosybrown: 'Rosy Brown',\n royalblue: 'Royal Blue',\n saddlebrown: 'Saddle Brown',\n sandybrown: 'Sandy Brown',\n seagreen: 'Sea Green',\n skyblue: 'Sky Blue',\n slateblue: 'Slate Blue',\n slategray: 'Slate Gray',\n slategrey: 'Slate Grey',\n springgreen: 'Spring Green',\n steelblue: 'Steel Blue',\n whitesmoke: 'White Smoke',\n yellowgreen: 'Yellow Green',\n };\n\n const lowerName = name.toLowerCase();\n if (specialCases[lowerName]) {\n return specialCases[lowerName];\n }\n\n // Default: just capitalize first letter\n return name.charAt(0).toUpperCase() + name.slice(1);\n}\n\n/**\n * Get the closest CSS color name for a hex color\n */\nexport function getColorName(hex: string): string {\n try {\n const color = new Color(hex);\n const oklch = color.to('oklch');\n const hue = oklch.coords[2] || 0;\n\n if (hue < 30 || hue >= 330) return 'Red';\n if (hue < 60) return 'Orange';\n if (hue < 90) return 'Yellow';\n if (hue < 150) return 'Green';\n if (hue < 210) return 'Cyan';\n if (hue < 270) return 'Blue';\n if (hue < 330) return 'Purple';\n return 'Unknown';\n } catch {\n return 'Unknown';\n }\n}\n\n/**\n * Get color name with hue value\n */\nexport function getColorNameWithHue(hex: string): string {\n try {\n const color = new Color(hex);\n const oklch = color.to('oklch');\n const hue = oklch.coords[2] || 0;\n const roundedHue = Math.round(hue / 10) * 10;\n const name = getColorName(hex);\n return `${name} ${roundedHue}`;\n } catch {\n return 'Unknown';\n }\n}\n\n// Color harmony definitions\nexport const HARMONY_TYPES = [\n 'single',\n 'analogous',\n 'triad',\n 'complementary',\n 'split-complementary',\n 'square',\n 'compound',\n] as const;\nexport type HarmonyType = (typeof HARMONY_TYPES)[number];\n\nexport interface HarmonyDefinition {\n label: string;\n offsets: number[];\n primaryIndex: number;\n}\n\nexport const HARMONY_DEFINITIONS: Record<HarmonyType, HarmonyDefinition> = {\n single: {\n label: 'Single',\n offsets: [0],\n primaryIndex: 0,\n },\n analogous: {\n label: 'Analogous',\n offsets: [-30, 0, 30],\n primaryIndex: 1,\n },\n triad: {\n label: 'Triad',\n offsets: [0, 120, 240],\n primaryIndex: 0,\n },\n complementary: {\n label: 'Complementary',\n offsets: [0, 180],\n primaryIndex: 0,\n },\n 'split-complementary': {\n label: 'Split Complementary',\n offsets: [0, 150, 210],\n primaryIndex: 0,\n },\n square: {\n label: 'Square',\n offsets: [0, 90, 180, 270],\n primaryIndex: 0,\n },\n compound: {\n label: 'Compound',\n offsets: [-30, 0, 180, 210],\n primaryIndex: 1,\n },\n};\n\n/**\n * The shared lightness ladder every ramp is built on (lightest → darkest).\n *\n * Fixed, NOT seed-derived. Two hues at the same step have to read equally light,\n * otherwise one contrast table cannot serve every hue and a `muted` variant means\n * something different depending on which role you ask. Only chroma and hue vary\n * between ramps.\n *\n * The previous engine transposed this curve onto each seed, which let relative\n * luminance at step 300 range from 0.253 (rust) to 0.384 (amber) across the\n * shipped palette — the drift this replaces.\n *\n * Anchored steps are the one deliberate exception: see `generateOklchPalette`.\n */\nexport const LIGHTNESS_LADDER: Record<StepName, number> = {\n 50: 0.98,\n 100: 0.95,\n 200: 0.9,\n 300: 0.83,\n 400: 0.74,\n 500: 0.65,\n 600: 0.54,\n 700: 0.47,\n 800: 0.38,\n 900: 0.29,\n 950: 0.21,\n};\n\n/**\n * Chroma a ramp decays to beyond its outermost anchors, so the near-white and\n * near-black ends keep a whisper of the hue instead of going flat grey. The dark\n * end carries slightly more because chroma reads weaker against black.\n */\nexport const ENDPOINT_CHROMA = { light: 0.008, dark: 0.015 } as const;\n\ninterface OklchColor {\n l: number;\n c: number;\n h: number;\n}\n\n/**\n * Parses an OKLCH CSS string into numerical components.\n * @param oklchString - e.g., 'oklch(50% 0.15 270)'\n * @returns Lightness (0-1), Chroma (0-~0.37), Hue (0-360)\n */\nexport function parseOklch(oklchString: string): OklchColor {\n const parts = oklchString.match(/oklch\\(([^ ]+) ([^ ]+) ([^ ]+)\\)/);\n if (!parts) throw new Error('Invalid OKLCH string format.');\n\n const [, lRaw = '', cRaw = '', hRaw = ''] = parts;\n const l = parseFloat(lRaw) / (lRaw.includes('%') ? 100 : 1);\n const c = parseFloat(cRaw);\n const h = parseFloat(hRaw);\n\n return { l, c, h };\n}\n\n/**\n * Linearly interpolates a value between a start and end point.\n */\nfunction lerp(start: number, end: number, factor: number): number {\n return start + factor * (end - start);\n}\n\n/**\n * Interpolate hue the short way round the wheel. A ramp anchored at 350° and 10°\n * spans 20°, not 340° — the naive lerp sent it the long way through cyan.\n */\nfunction lerpHue(start: number, end: number, factor: number): number {\n const delta = ((((end - start) % 360) + 540) % 360) - 180;\n return (start + delta * factor + 360) % 360;\n}\n\n/**\n * The ladder step whose lightness is closest to `lightness` — i.e. where a\n * supplied colour naturally belongs.\n */\nexport function assignStepByLightness(lightness: number): StepName {\n let closestStep: StepName = 500;\n let minDiff = Math.abs(lightness - LIGHTNESS_LADDER[500]);\n\n for (const step of STEP_NAMES) {\n const diff = Math.abs(lightness - LIGHTNESS_LADDER[step]);\n if (diff < minDiff) {\n minDiff = diff;\n closestStep = step;\n }\n }\n\n return closestStep;\n}\n\n/**\n * How far an anchored colour sits from its step's ladder lightness.\n *\n * The generator surfaces this as a warning: a large deviation is legal (the\n * caller asked for that exact colour) but it means the hue will read heavier or\n * lighter than its siblings at that step, which is worth knowing rather than\n * discovering later.\n */\nexport function ladderDeviation(step: StepName, lightness: number): number {\n return lightness - LIGHTNESS_LADDER[step];\n}\n\n/** Absolute chroma ceiling — beyond this nothing survives gamut mapping anyway. */\nconst MAX_CHROMA = 0.37;\n\n/**\n * Build a complete 11-step OKLCH ramp from one or more anchor colours.\n *\n * **Ladder-first with exact anchors.** Every anchor is reproduced *verbatim* at\n * its step; every other step takes its lightness from `LIGHTNESS_LADDER`, with\n * chroma and hue interpolated between the flanking anchors and decayed toward\n * `ENDPOINT_CHROMA` beyond the outermost ones.\n *\n * The consequence is the point: a client's brand hex survives byte-for-byte,\n * while the other ten steps stay directly comparable to every other hue. The\n * deviation from the ladder is bounded and *local to anchored steps* — unlike\n * the previous engine, which warped the whole ramp to fit its anchors so every\n * step drifted.\n *\n * Chroma may come out beyond the sRGB gamut here; that is deliberate.\n * `oklchStringToHex` gamut-maps with the CSS algorithm, which reduces chroma\n * while holding lightness, so the ladder survives the conversion.\n */\nexport function generateOklchPalette(\n input: string | string[] | Record<string, string>,\n): Record<StepName, string> {\n let anchors: Record<number, string> = {};\n\n if (typeof input === 'string') {\n anchors[assignStepByLightness(parseOklch(input).l)] = input;\n } else if (Array.isArray(input)) {\n for (const colorStr of input) {\n anchors[assignStepByLightness(parseOklch(colorStr).l)] = colorStr;\n }\n } else if (typeof input === 'object' && input !== null) {\n anchors = { ...input };\n } else {\n throw new Error(\n 'Input must be a color string, array of colors, or object with step assignments',\n );\n }\n\n const parsedAnchors: Record<number, OklchColor> = {};\n for (const [key, value] of Object.entries(anchors)) {\n parsedAnchors[Number(key)] = parseOklch(value);\n }\n\n const anchorSteps = Object.keys(parsedAnchors)\n .map(Number)\n .sort((a, b) => a - b) as StepName[];\n\n // Interpolate across step *index*, not the numeric label: the labels aren't\n // evenly spaced (50→100 is a smaller jump than 100→200), so lerping on them\n // would bunch the ramp up at the light end.\n const idx = (step: number) => STEP_NAMES.indexOf(step as StepName);\n const lastIdx = STEP_NAMES.length - 1;\n\n const palette: Record<number, string> = {};\n\n for (const step of STEP_NAMES) {\n // An anchor is the caller's exact colour. 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{"version":3,"file":"index.mjs","names":["OKLCH_Space","sRGB_Space","P3_Space"],"sources":["../../src/color/colors.ts","../../src/color/color-harmony.ts"],"sourcesContent":["import Color from 'colorjs.io';\nimport {\n OKLCH as OKLCH_Space,\n sRGB as sRGB_Space,\n P3 as P3_Space,\n ColorSpace,\n to,\n toGamutCSS,\n clone,\n serialize,\n type PlainColorObject,\n} from 'colorjs.io/fn';\n\n// Register color spaces once for functional API\nColorSpace.register(OKLCH_Space);\nColorSpace.register(sRGB_Space);\nColorSpace.register(P3_Space);\n\nexport interface RgbResult {\n r: number;\n g: number;\n b: number;\n inGamut: boolean;\n /** Max channel overshoot beyond [0,1] before clamping. 0 when in gamut. */\n gamutDistance: number;\n}\n\n/**\n * Convert OKLCh to sRGB, returning 0-255 clamped values with gamut flag.\n * Fast path for per-pixel canvas rendering (no gamut mapping, just clamp).\n */\nexport function oklchToSrgb(l: number, c: number, h: number): RgbResult {\n const col: PlainColorObject = { space: OKLCH_Space, coords: [l, c, h], alpha: 1 };\n const rgb = to(col, sRGB_Space);\n const [r, g, b] = rgb.coords;\n const inGamut = r >= 0 && r <= 1 && g >= 0 && g <= 1 && b >= 0 && b <= 1;\n const gamutDistance = inGamut ? 0 : Math.max(-r, r - 1, -g, g - 1, -b, b - 1, 0);\n return {\n r: Math.max(0, Math.min(255, Math.round(r * 255))),\n g: Math.max(0, Math.min(255, Math.round(g * 255))),\n b: Math.max(0, Math.min(255, Math.round(b * 255))),\n inGamut,\n gamutDistance,\n };\n}\n\n/**\n * Convert OKLCh to Display P3, returning 0-255 clamped values with gamut flag.\n * Fast path for per-pixel canvas rendering on P3 displays.\n */\nexport function oklchToP3(l: number, c: number, h: number): RgbResult {\n const col: PlainColorObject = { space: OKLCH_Space, coords: [l, c, h], alpha: 1 };\n const rgb = to(col, P3_Space);\n const [r, g, b] = rgb.coords;\n const inGamut = r >= 0 && r <= 1 && g >= 0 && g <= 1 && b >= 0 && b <= 1;\n const gamutDistance = inGamut ? 0 : Math.max(-r, r - 1, -g, g - 1, -b, b - 1, 0);\n return {\n r: Math.max(0, Math.min(255, Math.round(r * 255))),\n g: Math.max(0, Math.min(255, Math.round(g * 255))),\n b: Math.max(0, Math.min(255, Math.round(b * 255))),\n inGamut,\n gamutDistance,\n };\n}\n\n/**\n * Gamut-map an OKLCh color using the CSS gamut mapping algorithm, return hex.\n * Slower than oklchToSrgb/oklchToP3 (uses iterative reduction), use for single colors only.\n */\nexport function gamutMapOklchToHex(\n l: number,\n c: number,\n h: number,\n space: 'srgb' | 'p3' = 'srgb',\n): string {\n const col: PlainColorObject = { space: OKLCH_Space, coords: [l, c, h], alpha: 1 };\n const targetSpace = space === 'p3' ? P3_Space : sRGB_Space;\n const mapped = toGamutCSS(clone(col), { space: targetSpace });\n const rgb = to(mapped, sRGB_Space);\n return serialize(rgb, { format: 'hex' });\n}\n\n// Standard 11-step scale - will be transposed based on input anchors\nexport const STEP_NAMES = [50, 100, 200, 300, 400, 500, 600, 700, 800, 900, 950] as const;\nexport type StepName = (typeof STEP_NAMES)[number];\n\nexport const COLOR_GROUPS = [\n 'neutral',\n 'brand',\n 'primary',\n 'accent',\n 'complement',\n 'success',\n 'warning',\n 'error',\n 'info',\n] as const;\nexport type ColorGroup = (typeof COLOR_GROUPS)[number];\n\n/**\n * Convert hex color to OKLCH components\n */\nexport function hexToOklch(hex: string): { l: number; c: number; h: number } {\n const color = new Color(hex);\n const oklch = color.to('oklch');\n return {\n l: oklch.coords[0],\n c: oklch.coords[1],\n h: oklch.coords[2] || 0,\n };\n}\n\n/**\n * Convert OKLCH components to hex color\n */\nexport function oklchToHex(oklch: { l: number; c: number; h: number }): string {\n const color = new Color('oklch', [oklch.l, oklch.c, oklch.h]);\n // Convert to sRGB and clamp to gamut, then format as hex\n const srgb = color.to('srgb');\n if (!srgb.inGamut()) {\n srgb.toGamut({ method: 'css' });\n }\n return srgb.toString({ format: 'hex' });\n}\n\n/**\n * Convert OKLCH CSS string to hex color\n * @example oklchStringToHex(\"oklch(50% 0.15 270)\") => \"#8b5cf6\"\n */\nexport function oklchStringToHex(oklchString: string): string {\n try {\n const color = new Color(oklchString);\n const srgb = color.to('srgb');\n if (!srgb.inGamut()) {\n srgb.toGamut({ method: 'css' });\n }\n return srgb.toString({ format: 'hex' });\n } catch {\n return '#808080';\n }\n}\n\n/**\n * Format a color name by separating compound words\n * Examples: \"mediumseagreen\" -> \"Medium Sea Green\", \"darkblue\" -> \"Dark Blue\"\n */\nexport function formatColorName(name: string): string {\n if (!name) return 'Unknown';\n\n // Handle special cases with proper word separation\n const specialCases: Record<string, string> = {\n aliceblue: 'Alice Blue',\n antiquewhite: 'Antique White',\n blanchedalmond: 'Blanched Almond',\n blueviolet: 'Blue Violet',\n burlywood: 'Burly Wood',\n cadetblue: 'Cadet Blue',\n cornflowerblue: 'Cornflower Blue',\n darkblue: 'Dark Blue',\n darkcyan: 'Dark Cyan',\n darkgoldenrod: 'Dark Goldenrod',\n darkgray: 'Dark Gray',\n darkgreen: 'Dark Green',\n darkgrey: 'Dark Grey',\n darkkhaki: 'Dark Khaki',\n darkmagenta: 'Dark Magenta',\n darkolivegreen: 'Dark Olive Green',\n darkorange: 'Dark Orange',\n darkorchid: 'Dark Orchid',\n darkred: 'Dark Red',\n darksalmon: 'Dark Salmon',\n darkseagreen: 'Dark Sea Green',\n darkslateblue: 'Dark Slate Blue',\n darkslategray: 'Dark Slate Gray',\n darkslategrey: 'Dark Slate Grey',\n darkturquoise: 'Dark Turquoise',\n darkviolet: 'Dark Violet',\n deeppink: 'Deep Pink',\n deepskyblue: 'Deep Sky Blue',\n dimgray: 'Dim Gray',\n dimgrey: 'Dim Grey',\n dodgerblue: 'Dodger Blue',\n floralwhite: 'Floral White',\n forestgreen: 'Forest Green',\n ghostwhite: 'Ghost White',\n greenyellow: 'Green Yellow',\n hotpink: 'Hot Pink',\n indianred: 'Indian Red',\n lavenderblush: 'Lavender Blush',\n lawngreen: 'Lawn Green',\n lemonchiffon: 'Lemon Chiffon',\n lightblue: 'Light Blue',\n lightcoral: 'Light Coral',\n lightcyan: 'Light Cyan',\n lightgoldenrodyellow: 'Light Goldenrod Yellow',\n lightgray: 'Light Gray',\n lightgreen: 'Light Green',\n lightgrey: 'Light Grey',\n lightpink: 'Light Pink',\n lightsalmon: 'Light Salmon',\n lightseagreen: 'Light Sea Green',\n lightskyblue: 'Light Sky Blue',\n lightslategray: 'Light Slate Gray',\n lightslategrey: 'Light Slate Grey',\n lightsteelblue: 'Light Steel Blue',\n lightyellow: 'Light Yellow',\n limegreen: 'Lime Green',\n mediumaquamarine: 'Medium Aquamarine',\n mediumblue: 'Medium Blue',\n mediumorchid: 'Medium Orchid',\n mediumpurple: 'Medium Purple',\n mediumseagreen: 'Medium Sea Green',\n mediumslateblue: 'Medium Slate Blue',\n mediumspringgreen: 'Medium Spring Green',\n mediumturquoise: 'Medium Turquoise',\n mediumvioletred: 'Medium Violet Red',\n midnightblue: 'Midnight Blue',\n mintcream: 'Mint Cream',\n mistyrose: 'Misty Rose',\n navajowhite: 'Navajo White',\n oldlace: 'Old Lace',\n olivedrab: 'Olive Drab',\n orangered: 'Orange Red',\n palegoldenrod: 'Pale Goldenrod',\n palegreen: 'Pale Green',\n paleturquoise: 'Pale Turquoise',\n palevioletred: 'Pale Violet Red',\n papayawhip: 'Papaya Whip',\n peachpuff: 'Peach Puff',\n powderblue: 'Powder Blue',\n rosybrown: 'Rosy Brown',\n royalblue: 'Royal Blue',\n saddlebrown: 'Saddle Brown',\n sandybrown: 'Sandy Brown',\n seagreen: 'Sea Green',\n skyblue: 'Sky Blue',\n slateblue: 'Slate Blue',\n slategray: 'Slate Gray',\n slategrey: 'Slate Grey',\n springgreen: 'Spring Green',\n steelblue: 'Steel Blue',\n whitesmoke: 'White Smoke',\n yellowgreen: 'Yellow Green',\n };\n\n const lowerName = name.toLowerCase();\n if (specialCases[lowerName]) {\n return specialCases[lowerName];\n }\n\n // Default: just capitalize first letter\n return name.charAt(0).toUpperCase() + name.slice(1);\n}\n\n/**\n * Get the closest CSS color name for a hex color\n */\nexport function getColorName(hex: string): string {\n try {\n const color = new Color(hex);\n const oklch = color.to('oklch');\n const hue = oklch.coords[2] || 0;\n\n if (hue < 30 || hue >= 330) return 'Red';\n if (hue < 60) return 'Orange';\n if (hue < 90) return 'Yellow';\n if (hue < 150) return 'Green';\n if (hue < 210) return 'Cyan';\n if (hue < 270) return 'Blue';\n if (hue < 330) return 'Purple';\n return 'Unknown';\n } catch {\n return 'Unknown';\n }\n}\n\n/**\n * Get color name with hue value\n */\nexport function getColorNameWithHue(hex: string): string {\n try {\n const color = new Color(hex);\n const oklch = color.to('oklch');\n const hue = oklch.coords[2] || 0;\n const roundedHue = Math.round(hue / 10) * 10;\n const name = getColorName(hex);\n return `${name} ${roundedHue}`;\n } catch {\n return 'Unknown';\n }\n}\n\n// Color harmony definitions\nexport const HARMONY_TYPES = [\n 'single',\n 'analogous',\n 'triad',\n 'complementary',\n 'split-complementary',\n 'square',\n 'compound',\n] as const;\nexport type HarmonyType = (typeof HARMONY_TYPES)[number];\n\nexport interface HarmonyDefinition {\n label: string;\n offsets: number[];\n primaryIndex: number;\n}\n\nexport const HARMONY_DEFINITIONS: Record<HarmonyType, HarmonyDefinition> = {\n single: {\n label: 'Single',\n offsets: [0],\n primaryIndex: 0,\n },\n analogous: {\n label: 'Analogous',\n offsets: [-30, 0, 30],\n primaryIndex: 1,\n },\n triad: {\n label: 'Triad',\n offsets: [0, 120, 240],\n primaryIndex: 0,\n },\n complementary: {\n label: 'Complementary',\n offsets: [0, 180],\n primaryIndex: 0,\n },\n 'split-complementary': {\n label: 'Split Complementary',\n offsets: [0, 150, 210],\n primaryIndex: 0,\n },\n square: {\n label: 'Square',\n offsets: [0, 90, 180, 270],\n primaryIndex: 0,\n },\n compound: {\n label: 'Compound',\n offsets: [-30, 0, 180, 210],\n primaryIndex: 1,\n },\n};\n\n/**\n * The shared lightness ladder every ramp is built on (lightest → darkest).\n *\n * Fixed, NOT seed-derived. Two hues at the same step have to read equally light,\n * otherwise one contrast table cannot serve every hue and a `muted` variant means\n * something different depending on which role you ask. Only chroma and hue vary\n * between ramps.\n *\n * The previous engine transposed this curve onto each seed, which let relative\n * luminance at step 300 range from 0.253 (rust) to 0.384 (amber) across the\n * shipped palette — the drift this replaces.\n *\n * Anchored steps are the one deliberate exception: see `generateOklchPalette`.\n */\nexport const LIGHTNESS_LADDER: Record<StepName, number> = {\n 50: 0.98,\n 100: 0.95,\n 200: 0.9,\n 300: 0.83,\n 400: 0.74,\n 500: 0.65,\n 600: 0.54,\n 700: 0.47,\n 800: 0.38,\n 900: 0.29,\n 950: 0.21,\n};\n\n/**\n * Chroma a ramp decays *towards* beyond its outermost anchors, so the near-white\n * and near-black ends keep a whisper of the hue instead of going flat grey. The\n * dark end carries slightly more because chroma reads weaker against black.\n *\n * It is a CEILING, not a target — `Math.min(ENDPOINT_CHROMA.x, anchor.c)`. That\n * distinction is the whole reason a neutral is authorable. The interpolation\n * factor reaches exactly 1 at steps 50 and 950 for every anchor position, so as a\n * target it made the endpoints these constants *unconditionally*: seeds at chroma\n * 0.001, 0.002, 0.05 and 0.2 all produced a byte-identical step 50. A brand\n * wanting plain white with grey panels had no seed that worked, and chroma 0 was\n * worst of all — colorjs returns NaN hue for a true achromatic colour, which\n * `hexToOklch` collapses to 0, so the \"neutral\" came out pink.\n *\n * As a ceiling, a low-chroma seed simply stays low and a chroma-0 seed stays 0 at\n * every unanchored step, which makes the NaN-hue collapse invisible rather than\n * something `hexToOklch` has to solve (its `|| 0` is load-bearing for\n * `getColorName`).\n */\nexport const ENDPOINT_CHROMA = { light: 0.008, dark: 0.015 } as const;\n\ninterface OklchColor {\n l: number;\n c: number;\n h: number;\n}\n\n/**\n * Parses an OKLCH CSS string into numerical components.\n * @param oklchString - e.g., 'oklch(50% 0.15 270)'\n * @returns Lightness (0-1), Chroma (0-~0.37), Hue (0-360)\n */\nexport function parseOklch(oklchString: string): OklchColor {\n const parts = oklchString.match(/oklch\\(([^ ]+) ([^ ]+) ([^ ]+)\\)/);\n if (!parts) throw new Error('Invalid OKLCH string format.');\n\n const [, lRaw = '', cRaw = '', hRaw = ''] = parts;\n const l = parseFloat(lRaw) / (lRaw.includes('%') ? 100 : 1);\n const c = parseFloat(cRaw);\n const h = parseFloat(hRaw);\n\n return { l, c, h };\n}\n\n/**\n * Linearly interpolates a value between a start and end point.\n */\nfunction lerp(start: number, end: number, factor: number): number {\n return start + factor * (end - start);\n}\n\n/**\n * Interpolate hue the short way round the wheel. A ramp anchored at 350° and 10°\n * spans 20°, not 340° — the naive lerp sent it the long way through cyan.\n */\nfunction lerpHue(start: number, end: number, factor: number): number {\n const delta = ((((end - start) % 360) + 540) % 360) - 180;\n return (start + delta * factor + 360) % 360;\n}\n\n/**\n * The ladder step whose lightness is closest to `lightness` — i.e. where a\n * supplied colour naturally belongs.\n */\nexport function assignStepByLightness(lightness: number): StepName {\n let closestStep: StepName = 500;\n let minDiff = Math.abs(lightness - LIGHTNESS_LADDER[500]);\n\n for (const step of STEP_NAMES) {\n const diff = Math.abs(lightness - LIGHTNESS_LADDER[step]);\n if (diff < minDiff) {\n minDiff = diff;\n closestStep = step;\n }\n }\n\n return closestStep;\n}\n\n/**\n * How far an anchored colour sits from its step's ladder lightness.\n *\n * The generator surfaces this as a warning: a large deviation is legal (the\n * caller asked for that exact colour) but it means the hue will read heavier or\n * lighter than its siblings at that step, which is worth knowing rather than\n * discovering later.\n */\nexport function ladderDeviation(step: StepName, lightness: number): number {\n return lightness - LIGHTNESS_LADDER[step];\n}\n\n/** Absolute chroma ceiling — beyond this nothing survives gamut mapping anyway. */\nconst MAX_CHROMA = 0.37;\n\n/**\n * Build a complete 11-step OKLCH ramp from one or more anchor colours.\n *\n * **Ladder-first with exact anchors.** Every anchor is reproduced *verbatim* at\n * its step; every other step takes its lightness from `LIGHTNESS_LADDER`, with\n * chroma and hue interpolated between the flanking anchors and decayed toward\n * `ENDPOINT_CHROMA` beyond the outermost ones.\n *\n * The consequence is the point: a client's brand hex survives byte-for-byte,\n * while the other ten steps stay directly comparable to every other hue. The\n * deviation from the ladder is bounded and *local to anchored steps* — unlike\n * the previous engine, which warped the whole ramp to fit its anchors so every\n * step drifted.\n *\n * Chroma may come out beyond the sRGB gamut here; that is deliberate.\n * `oklchStringToHex` gamut-maps with the CSS algorithm, which reduces chroma\n * while holding lightness, so the ladder survives the conversion.\n */\nexport function generateOklchPalette(\n input: string | string[] | Record<string, string>,\n): Record<StepName, string> {\n let anchors: Record<number, string> = {};\n\n if (typeof input === 'string') {\n anchors[assignStepByLightness(parseOklch(input).l)] = input;\n } else if (Array.isArray(input)) {\n for (const colorStr of input) {\n anchors[assignStepByLightness(parseOklch(colorStr).l)] = colorStr;\n }\n } else if (typeof input === 'object' && input !== null) {\n anchors = { ...input };\n } else {\n throw new Error(\n 'Input must be a color string, array of colors, or object with step assignments',\n );\n }\n\n const parsedAnchors: Record<number, OklchColor> = {};\n for (const [key, value] of Object.entries(anchors)) {\n parsedAnchors[Number(key)] = parseOklch(value);\n }\n\n const anchorSteps = Object.keys(parsedAnchors)\n .map(Number)\n .sort((a, b) => a - b) as StepName[];\n\n // Interpolate across step *index*, not the numeric label: the labels aren't\n // evenly spaced (50→100 is a smaller jump than 100→200), so lerping on them\n // would bunch the ramp up at the light end.\n const idx = (step: number) => STEP_NAMES.indexOf(step as StepName);\n const lastIdx = STEP_NAMES.length - 1;\n\n const palette: Record<number, string> = {};\n\n for (const step of STEP_NAMES) {\n // An anchor is the caller's exact colour. Emit it untouched.\n if (parsedAnchors[step]) {\n palette[step] = anchors[step] as string;\n continue;\n }\n\n // `lighter` is the nearest anchor with a smaller step (50 is lightest);\n // `darker` the nearest with a larger one.\n const lighter = [...anchorSteps].reverse().find((s) => s < step);\n const darker = anchorSteps.find((s) => s > step);\n\n let chroma: number;\n let hue: number;\n\n if (lighter !== undefined && darker !== undefined) {\n const a = parsedAnchors[lighter] as OklchColor;\n const b = parsedAnchors[darker] as OklchColor;\n const factor = (idx(step) - idx(lighter)) / (idx(darker) - idx(lighter));\n chroma = lerp(a.c, b.c, factor);\n hue = lerpHue(a.h, b.h, factor);\n } else if (lighter !== undefined) {\n // Past the darkest anchor — fade toward the tinted near-black end.\n const a = parsedAnchors[lighter] as OklchColor;\n const factor = (idx(step) - idx(lighter)) / (lastIdx - idx(lighter));\n chroma = lerp(a.c, Math.min(ENDPOINT_CHROMA.dark, a.c), factor);\n hue = a.h;\n } else if (darker !== undefined) {\n // Past the lightest anchor — fade toward the tinted near-white end.\n const b = parsedAnchors[darker] as OklchColor;\n const factor = (idx(darker) - idx(step)) / idx(darker);\n chroma = lerp(b.c, Math.min(ENDPOINT_CHROMA.light, b.c), factor);\n hue = b.h;\n } else {\n chroma = 0.1;\n hue = 0;\n }\n\n const lightness = LIGHTNESS_LADDER[step];\n const finalL = (lightness * 100).toFixed(2) + '%';\n const finalC = Math.min(chroma, MAX_CHROMA).toFixed(4);\n const finalH = hue.toFixed(2);\n\n palette[step] = `oklch(${finalL} ${finalC} ${finalH})`;\n }\n\n return palette;\n}\n\n// ── Contrast + endpoints (for the functional-token layer) ────────────────────\n\n/** APCA lightness-contrast (Lc) magnitude between a foreground and background. */\nexport function contrastLc(fg: string, bg: string): number {\n return Math.abs(new Color(bg).contrast(fg, 'APCA'));\n}\n\n/**\n * Pick a tinted near-white or near-black foreground for best contrast on `bg`\n * (a whisper of the background's hue mixed into off-white/off-black).\n */\nexport function pickOn(bg: string, hue?: number): string {\n const h = hue ?? hexToOklch(bg).h;\n const white = oklchToHex({ l: 0.98, c: 0.01, h });\n const black = oklchToHex({ l: 0.16, c: 0.02, h });\n return contrastLc(white, bg) >= contrastLc(black, bg) ? white : black;\n}\n\n/**\n * The tinted off-white / off-black endpoints for a hue — white/black with a\n * whisper of the hue mixed in. These are the text/background tints every ramp\n * needs (and the one exception strict brand kits allow).\n *\n * Derived from `LIGHTNESS_LADDER` and `ENDPOINT_CHROMA` rather than its own\n * literals, so a strict tone kit's endpoints land on the same ladder rungs a\n * generated ramp would have used. This is the single definition — callers must\n * not hand-write their own near-white/near-black.\n */\nexport function tintedEndpoints(hue: number, chroma?: number): { light: string; dark: string } {\n return {\n light: oklchToHex({\n l: LIGHTNESS_LADDER[50],\n c: Math.min(chroma ?? ENDPOINT_CHROMA.light, 0.02),\n h: hue,\n }),\n dark: oklchToHex({\n l: LIGHTNESS_LADDER[950],\n c: Math.min((chroma ?? ENDPOINT_CHROMA.dark) * 1.5, 0.03),\n h: hue,\n }),\n };\n}\n","/**\n * Color harmony strategies for generating complementary colors\n */\n\nexport type HarmonyStrategy =\n | 'complement'\n | 'analogous-plus'\n | 'analogous-minus'\n | 'triadic-plus'\n | 'triadic-minus'\n | 'split-plus'\n | 'split-minus'\n | 'tetradic-plus'\n | 'tetradic-minus';\n\nexport interface HarmonyOption {\n id: HarmonyStrategy;\n label: string;\n description: string;\n hueShift: number;\n}\n\nexport const HARMONY_STRATEGIES: HarmonyOption[] = [\n {\n id: 'complement',\n label: 'Complement',\n description: 'Opposite on color wheel (high contrast)',\n hueShift: 180,\n },\n {\n id: 'analogous-plus',\n label: 'Analogous+',\n description: 'Adjacent colors (harmonious)',\n hueShift: 30,\n },\n {\n id: 'analogous-minus',\n label: 'Analogous-',\n description: 'Adjacent colors (harmonious)',\n hueShift: -30,\n },\n {\n id: 'triadic-plus',\n label: 'Triadic+',\n description: 'Evenly spaced (balanced)',\n hueShift: 120,\n },\n {\n id: 'triadic-minus',\n label: 'Triadic-',\n description: 'Evenly spaced (balanced)',\n hueShift: -120,\n },\n {\n id: 'split-plus',\n label: 'Split Complement+',\n description: 'Near opposite (softer contrast)',\n hueShift: 150,\n },\n {\n id: 'split-minus',\n label: 'Split Complement-',\n description: 'Near opposite (softer contrast)',\n hueShift: -150,\n },\n {\n id: 'tetradic-plus',\n label: 'Tetradic+',\n description: 'Square spacing (rich palette)',\n hueShift: 90,\n },\n {\n id: 'tetradic-minus',\n label: 'Tetradic-',\n description: 'Square spacing (rich palette)',\n hueShift: -90,\n },\n];\n\n/**\n * Applies a harmony strategy to a hue value\n */\nexport function applyHarmonyStrategy(baseHue: number, strategy: HarmonyStrategy): number {\n const harmonyOption = HARMONY_STRATEGIES.find((h) => h.id === strategy);\n if (!harmonyOption) return baseHue;\n\n let newHue = baseHue + harmonyOption.hueShift;\n\n // Normalize to 0-360 range\n while (newHue < 0) newHue += 360;\n while (newHue >= 360) newHue -= 360;\n\n return newHue;\n}\n\n/**\n * Gets all harmony suggestions for a given base hue\n */\nexport function getHarmonySuggestions(\n baseHue: number,\n): Array<{ strategy: HarmonyStrategy; hue: number; label: string; description: string }> {\n return HARMONY_STRATEGIES.map((strategy) => ({\n strategy: strategy.id,\n hue: applyHarmonyStrategy(baseHue, strategy.id),\n label: strategy.label,\n description: strategy.description,\n }));\n}\n\n/**\n * Default functional color hues (if user doesn't specify)\n */\nexport const DEFAULT_FUNCTIONAL_HUES = {\n success: 142, // Green\n warning: 38, // Orange/Amber\n error: 0, // Red\n info: 200, // Blue\n} as const;\n\n/**\n * Suggests a functional color hue based on existing palette to maintain harmony\n */\nexport function suggestFunctionalColorHue(\n type: keyof typeof DEFAULT_FUNCTIONAL_HUES,\n existingHues: number[],\n): number {\n const defaultHue = DEFAULT_FUNCTIONAL_HUES[type];\n\n if (existingHues.length === 0) {\n return defaultHue;\n }\n\n // Find the closest existing hue and adjust slightly to maintain harmony\n const avgHue = existingHues.reduce((sum, h) => sum + h, 0) / existingHues.length;\n\n // Rotate the default hue to be more in line with the palette's color temperature\n const hueShift = avgHue - 200; // Assuming 200 is neutral blue\n let adjustedHue = defaultHue + hueShift * 0.3; // 30% influence\n\n // Normalize\n while (adjustedHue < 0) adjustedHue += 360;\n while (adjustedHue >= 360) adjustedHue -= 360;\n\n return adjustedHue;\n}\n"],"mappings":";;;;AAcA,WAAW,SAASA,KAAW;AAC/B,WAAW,SAASC,IAAU;AAC9B,WAAW,SAASC,EAAQ;;;;;AAe5B,SAAgB,YAAY,GAAW,GAAW,GAAsB;CAGtE,MAAM,CAAC,GAAG,GAAG,KADD,GAAG;EADiB,OAAOF;EAAa,QAAQ;GAAC;GAAG;GAAG;EAAC;EAAG,OAAO;CAC7D,GAAGC,IACA,CAAC,CAAC;CACtB,MAAM,UAAU,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;CACvE,MAAM,gBAAgB,UAAU,IAAI,KAAK,IAAI,CAAC,GAAG,IAAI,GAAG,CAAC,GAAG,IAAI,GAAG,CAAC,GAAG,IAAI,GAAG,CAAC;CAC/E,OAAO;EACL,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,KAAK,KAAK,MAAM,IAAI,GAAG,CAAC,CAAC;EACjD,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,KAAK,KAAK,MAAM,IAAI,GAAG,CAAC,CAAC;EACjD,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,KAAK,KAAK,MAAM,IAAI,GAAG,CAAC,CAAC;EACjD;EACA;CACF;AACF;;;;;AAMA,SAAgB,UAAU,GAAW,GAAW,GAAsB;CAGpE,MAAM,CAAC,GAAG,GAAG,KADD,GAAG;EADiB,OAAOD;EAAa,QAAQ;GAAC;GAAG;GAAG;EAAC;EAAG,OAAO;CAC7D,GAAGE,EACA,CAAC,CAAC;CACtB,MAAM,UAAU,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;CACvE,MAAM,gBAAgB,UAAU,IAAI,KAAK,IAAI,CAAC,GAAG,IAAI,GAAG,CAAC,GAAG,IAAI,GAAG,CAAC,GAAG,IAAI,GAAG,CAAC;CAC/E,OAAO;EACL,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,KAAK,KAAK,MAAM,IAAI,GAAG,CAAC,CAAC;EACjD,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,KAAK,KAAK,MAAM,IAAI,GAAG,CAAC,CAAC;EACjD,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,KAAK,KAAK,MAAM,IAAI,GAAG,CAAC,CAAC;EACjD;EACA;CACF;AACF;;;;;AAMA,SAAgB,mBACd,GACA,GACA,GACA,QAAuB,QACf;CACR,MAAM,MAAwB;EAAE,OAAOF;EAAa,QAAQ;GAAC;GAAG;GAAG;EAAC;EAAG,OAAO;CAAE;CAChF,MAAM,cAAc,UAAU,OAAOE,KAAWD;CAGhD,OAAO,UADK,GADG,WAAW,MAAM,GAAG,GAAG,EAAE,OAAO,YAAY,CACvC,GAAGA,IACJ,GAAG,EAAE,QAAQ,MAAM,CAAC;AACzC;AAGA,MAAa,aAAa;CAAC;CAAI;CAAK;CAAK;CAAK;CAAK;CAAK;CAAK;CAAK;CAAK;CAAK;AAAG;AAG/E,MAAa,eAAe;CAC1B;CACA;CACA;CACA;CACA;CACA;CACA;CACA;CACA;AACF;;;;AAMA,SAAgB,WAAW,KAAkD;CAE3E,MAAM,QAAQ,IADI,MAAM,GACN,CAAC,CAAC,GAAG,OAAO;CAC9B,OAAO;EACL,GAAG,MAAM,OAAO;EAChB,GAAG,MAAM,OAAO;EAChB,GAAG,MAAM,OAAO,MAAM;CACxB;AACF;;;;AAKA,SAAgB,WAAW,OAAoD;CAG7E,MAAM,OAAO,IAFK,MAAM,SAAS;EAAC,MAAM;EAAG,MAAM;EAAG,MAAM;CAAC,CAE1C,CAAC,CAAC,GAAG,MAAM;CAC5B,IAAI,CAAC,KAAK,QAAQ,GAChB,KAAK,QAAQ,EAAE,QAAQ,MAAM,CAAC;CAEhC,OAAO,KAAK,SAAS,EAAE,QAAQ,MAAM,CAAC;AACxC;;;;;AAMA,SAAgB,iBAAiB,aAA6B;CAC5D,IAAI;EAEF,MAAM,OAAO,IADK,MAAM,WACP,CAAC,CAAC,GAAG,MAAM;EAC5B,IAAI,CAAC,KAAK,QAAQ,GAChB,KAAK,QAAQ,EAAE,QAAQ,MAAM,CAAC;EAEhC,OAAO,KAAK,SAAS,EAAE,QAAQ,MAAM,CAAC;CACxC,QAAQ;EACN,OAAO;CACT;AACF;;;;;AAMA,SAAgB,gBAAgB,MAAsB;CACpD,IAAI,CAAC,MAAM,OAAO;CAGlB,MAAM,eAAuC;EAC3C,WAAW;EACX,cAAc;EACd,gBAAgB;EAChB,YAAY;EACZ,WAAW;EACX,WAAW;EACX,gBAAgB;EAChB,UAAU;EACV,UAAU;EACV,eAAe;EACf,UAAU;EACV,WAAW;EACX,UAAU;EACV,WAAW;EACX,aAAa;EACb,gBAAgB;EAChB,YAAY;EACZ,YAAY;EACZ,SAAS;EACT,YAAY;EACZ,cAAc;EACd,eAAe;EACf,eAAe;EACf,eAAe;EACf,eAAe;EACf,YAAY;EACZ,UAAU;EACV,aAAa;EACb,SAAS;EACT,SAAS;EACT,YAAY;EACZ,aAAa;EACb,aAAa;EACb,YAAY;EACZ,aAAa;EACb,SAAS;EACT,WAAW;EACX,eAAe;EACf,WAAW;EACX,cAAc;EACd,WAAW;EACX,YAAY;EACZ,WAAW;EACX,sBAAsB;EACtB,WAAW;EACX,YAAY;EACZ,WAAW;EACX,WAAW;EACX,aAAa;EACb,eAAe;EACf,cAAc;EACd,gBAAgB;EAChB,gBAAgB;EAChB,gBAAgB;EAChB,aAAa;EACb,WAAW;EACX,kBAAkB;EAClB,YAAY;EACZ,cAAc;EACd,cAAc;EACd,gBAAgB;EAChB,iBAAiB;EACjB,mBAAmB;EACnB,iBAAiB;EACjB,iBAAiB;EACjB,cAAc;EACd,WAAW;EACX,WAAW;EACX,aAAa;EACb,SAAS;EACT,WAAW;EACX,WAAW;EACX,eAAe;EACf,WAAW;EACX,eAAe;EACf,eAAe;EACf,YAAY;EACZ,WAAW;EACX,YAAY;EACZ,WAAW;EACX,WAAW;EACX,aAAa;EACb,YAAY;EACZ,UAAU;EACV,SAAS;EACT,WAAW;EACX,WAAW;EACX,WAAW;EACX,aAAa;EACb,WAAW;EACX,YAAY;EACZ,aAAa;CACf;CAEA,MAAM,YAAY,KAAK,YAAY;CACnC,IAAI,aAAa,YACf,OAAO,aAAa;CAItB,OAAO,KAAK,OAAO,CAAC,CAAC,CAAC,YAAY,IAAI,KAAK,MAAM,CAAC;AACpD;;;;AAKA,SAAgB,aAAa,KAAqB;CAChD,IAAI;EAGF,MAAM,MADQ,IADI,MAAM,GACN,CAAC,CAAC,GAAG,OACP,CAAC,CAAC,OAAO,MAAM;EAE/B,IAAI,MAAM,MAAM,OAAO,KAAK,OAAO;EACnC,IAAI,MAAM,IAAI,OAAO;EACrB,IAAI,MAAM,IAAI,OAAO;EACrB,IAAI,MAAM,KAAK,OAAO;EACtB,IAAI,MAAM,KAAK,OAAO;EACtB,IAAI,MAAM,KAAK,OAAO;EACtB,IAAI,MAAM,KAAK,OAAO;EACtB,OAAO;CACT,QAAQ;EACN,OAAO;CACT;AACF;;;;AAKA,SAAgB,oBAAoB,KAAqB;CACvD,IAAI;EAGF,MAAM,MADQ,IADI,MAAM,GACN,CAAC,CAAC,GAAG,OACP,CAAC,CAAC,OAAO,MAAM;EAC/B,MAAM,aAAa,KAAK,MAAM,MAAM,EAAE,IAAI;EAE1C,OAAO,GADM,aAAa,GACb,EAAE,GAAG;CACpB,QAAQ;EACN,OAAO;CACT;AACF;AAGA,MAAa,gBAAgB;CAC3B;CACA;CACA;CACA;CACA;CACA;CACA;AACF;AASA,MAAa,sBAA8D;CACzE,QAAQ;EACN,OAAO;EACP,SAAS,CAAC,CAAC;EACX,cAAc;CAChB;CACA,WAAW;EACT,OAAO;EACP,SAAS;GAAC;GAAK;GAAG;EAAE;EACpB,cAAc;CAChB;CACA,OAAO;EACL,OAAO;EACP,SAAS;GAAC;GAAG;GAAK;EAAG;EACrB,cAAc;CAChB;CACA,eAAe;EACb,OAAO;EACP,SAAS,CAAC,GAAG,GAAG;EAChB,cAAc;CAChB;CACA,uBAAuB;EACrB,OAAO;EACP,SAAS;GAAC;GAAG;GAAK;EAAG;EACrB,cAAc;CAChB;CACA,QAAQ;EACN,OAAO;EACP,SAAS;GAAC;GAAG;GAAI;GAAK;EAAG;EACzB,cAAc;CAChB;CACA,UAAU;EACR,OAAO;EACP,SAAS;GAAC;GAAK;GAAG;GAAK;EAAG;EAC1B,cAAc;CAChB;AACF;;;;;;;;;;;;;;;AAgBA,MAAa,mBAA6C;CACxD,IAAI;CACJ,KAAK;CACL,KAAK;CACL,KAAK;CACL,KAAK;CACL,KAAK;CACL,KAAK;CACL,KAAK;CACL,KAAK;CACL,KAAK;CACL,KAAK;AACP;;;;;;;;;;;;;;;;;;;;AAqBA,MAAa,kBAAkB;CAAE,OAAO;CAAO,MAAM;AAAM;;;;;;AAa3D,SAAgB,WAAW,aAAiC;CAC1D,MAAM,QAAQ,YAAY,MAAM,kCAAkC;CAClE,IAAI,CAAC,OAAO,MAAM,IAAI,MAAM,8BAA8B;CAE1D,MAAM,GAAG,OAAO,IAAI,OAAO,IAAI,OAAO,MAAM;CAK5C,OAAO;EAAE,GAJC,WAAW,IAAI,KAAK,KAAK,SAAS,GAAG,IAAI,MAAM;EAI7C,GAHF,WAAW,IAGT;EAAG,GAFL,WAAW,IAEN;CAAE;AACnB;;;;AAKA,SAAS,K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|
package/dist/favicon.d.mts
CHANGED
|
@@ -8,6 +8,19 @@ interface FaviconOptions {
|
|
|
8
8
|
outputDir?: string;
|
|
9
9
|
/** Run `oxipng` on the larger PNGs when available (default: true). */
|
|
10
10
|
optimize?: boolean;
|
|
11
|
+
/**
|
|
12
|
+
* Background composited under the two MASKABLE outputs — `icon-mask.png` and
|
|
13
|
+
* `apple-touch-icon.png` (default `#ffffff`, matching the web manifest's
|
|
14
|
+
* `background_color`). The other outputs keep the source's transparency.
|
|
15
|
+
*
|
|
16
|
+
* Maskable means the OS crops the image to its own shape and expects full
|
|
17
|
+
* bleed, so transparency there is not "no background", it is whatever the
|
|
18
|
+
* launcher happens to composite onto — usually black. iOS discards alpha on the
|
|
19
|
+
* apple-touch-icon outright. Since both files sit a deliberately-sized logo on a
|
|
20
|
+
* larger canvas (the maskable safe zone), leaving that canvas transparent turned
|
|
21
|
+
* ~36% of one and ~40% of the other into a black frame on the home screen.
|
|
22
|
+
*/
|
|
23
|
+
backgroundColor?: string;
|
|
11
24
|
}
|
|
12
25
|
/**
|
|
13
26
|
* Generate the standard favicon set from an SVG/PNG source into `outputDir`:
|
package/dist/favicon.d.mts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"favicon.d.mts","names":[],"sources":["../src/favicon.ts"],"mappings":";UAiBiB,cAAA;EAAA;EAEf,MAAA;;EAEA,YAAA;EAFA;EAIA,SAAA;EAAA;EAEA,QAAA;
|
|
1
|
+
{"version":3,"file":"favicon.d.mts","names":[],"sources":["../src/favicon.ts"],"mappings":";UAiBiB,cAAA;EAAA;EAEf,MAAA;;EAEA,YAAA;EAFA;EAIA,SAAA;EAAA;EAEA,QAAA;EAaA;;AAAe;AAsDjB;;;;;;;;AAAqE;EAtDnE,eAAA;AAAA;;;;;;iBAsDoB,gBAAA,CAAiB,IAAA,EAAM,cAAA,GAAiB,OAAO;AAAA,UAqGpD,WAAA;EACf,GAAA;EACA,IAAA;EACA,IAAA;EACA,KAAA;AAAA;AAAA,UAGe,iBAAA;EAIf;EAFA,MAAA;EAII;EAFJ,QAAA;EASc;EAPd,IAAA;AAAA;;;;;iBAOc,YAAA,CAAa,IAAA,GAAM,iBAAA,GAAyB,WAAW;AAAA,UAWtD,kBAAA;EACf,IAAA;EACA,SAAA;EACA,UAAA;EACA,eAAA;EAHA;EAKA,IAAA;AAAA;;iBAIc,eAAA,CAAgB,IAAA,EAAM,kBAAA,GAAqB,MAAM;;iBAuB3C,oBAAA,CAAqB,GAAA,UAAa,IAAA,EAAM,kBAAA,GAAqB,OAAO"}
|