@geoql/v-maplibre 1.7.0 → 1.8.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +14 -17
- package/dist/index.d.ts +5879 -9
- package/dist/index.js +9 -22475
- package/dist/index.js.map +1 -1
- package/dist/v-maplibre.css +525 -2
- package/package.json +69 -53
- package/dist/constants/events/index.d.ts +0 -4
- package/dist/constants/events/layer.d.ts +0 -2
- package/dist/constants/events/map.d.ts +0 -2
- package/dist/constants/events/marker.d.ts +0 -2
- package/dist/constants/events/popup.d.ts +0 -1
- package/dist/controls/_shared/index.d.ts +0 -1
- package/dist/controls/_shared/useMapControl.d.ts +0 -10
- package/dist/controls/attribution/VControlAttribution.vue.d.ts +0 -21
- package/dist/controls/attribution/index.d.ts +0 -1
- package/dist/controls/attribution/types.d.ts +0 -1
- package/dist/controls/fullscreen/VControlFullscreen.vue.d.ts +0 -11
- package/dist/controls/fullscreen/index.d.ts +0 -1
- package/dist/controls/fullscreen/types.d.ts +0 -1
- package/dist/controls/geolocate/VControlGeolocate.vue.d.ts +0 -11
- package/dist/controls/geolocate/events.d.ts +0 -1
- package/dist/controls/geolocate/index.d.ts +0 -1
- package/dist/controls/geolocate/types.d.ts +0 -1
- package/dist/controls/index.d.ts +0 -13
- package/dist/controls/layer/VControlLayer.vue.d.ts +0 -38
- package/dist/controls/layer/VControlLayerGroup.vue.d.ts +0 -53
- package/dist/controls/layer/events.d.ts +0 -1
- package/dist/controls/layer/index.d.ts +0 -5
- package/dist/controls/layer/types.d.ts +0 -16
- package/dist/controls/legend/VControlLegend.vue.d.ts +0 -54
- package/dist/controls/legend/events.d.ts +0 -2
- package/dist/controls/legend/index.d.ts +0 -3
- package/dist/controls/legend/types.d.ts +0 -77
- package/dist/controls/lidar/VControlLidar.vue.d.ts +0 -102
- package/dist/controls/lidar/events.d.ts +0 -1
- package/dist/controls/lidar/index.d.ts +0 -3
- package/dist/controls/lidar/types.d.ts +0 -125
- package/dist/controls/navigation/VControlNavigation.vue.d.ts +0 -11
- package/dist/controls/navigation/index.d.ts +0 -1
- package/dist/controls/navigation/types.d.ts +0 -6
- package/dist/controls/scale/VControlScale.vue.d.ts +0 -21
- package/dist/controls/scale/index.d.ts +0 -1
- package/dist/controls/scale/types.d.ts +0 -1
- package/dist/gpu-modules-COvkDUUI.js +0 -171
- package/dist/gpu-modules-COvkDUUI.js.map +0 -1
- package/dist/layers/deckgl/_shared/index.d.ts +0 -2
- package/dist/layers/deckgl/_shared/types.d.ts +0 -29
- package/dist/layers/deckgl/_shared/useDeckOverlay.d.ts +0 -32
- package/dist/layers/deckgl/arc/VLayerDeckglArc.vue.d.ts +0 -112
- package/dist/layers/deckgl/arc/index.d.ts +0 -1
- package/dist/layers/deckgl/bitmap/VLayerDeckglBitmap.vue.d.ts +0 -98
- package/dist/layers/deckgl/bitmap/index.d.ts +0 -1
- package/dist/layers/deckgl/cog/VLayerDeckglCOG.vue.d.ts +0 -166
- package/dist/layers/deckgl/cog/index.d.ts +0 -1
- package/dist/layers/deckgl/column/VLayerDeckglColumn.vue.d.ts +0 -130
- package/dist/layers/deckgl/column/index.d.ts +0 -1
- package/dist/layers/deckgl/contour/VLayerDeckglContour.vue.d.ts +0 -110
- package/dist/layers/deckgl/contour/index.d.ts +0 -1
- package/dist/layers/deckgl/generic/VLayerDeckgl.vue.d.ts +0 -78
- package/dist/layers/deckgl/generic/index.d.ts +0 -1
- package/dist/layers/deckgl/geohash/VLayerDeckglGeohash.vue.d.ts +0 -116
- package/dist/layers/deckgl/geohash/index.d.ts +0 -1
- package/dist/layers/deckgl/geojson/VLayerDeckglGeojson.vue.d.ts +0 -134
- package/dist/layers/deckgl/geojson/index.d.ts +0 -1
- package/dist/layers/deckgl/great-circle/VLayerDeckglGreatCircle.vue.d.ts +0 -110
- package/dist/layers/deckgl/great-circle/index.d.ts +0 -1
- package/dist/layers/deckgl/grid/VLayerDeckglGrid.vue.d.ts +0 -124
- package/dist/layers/deckgl/grid/index.d.ts +0 -1
- package/dist/layers/deckgl/grid-cell/VLayerDeckglGridCell.vue.d.ts +0 -105
- package/dist/layers/deckgl/grid-cell/index.d.ts +0 -1
- package/dist/layers/deckgl/h3-cluster/VLayerDeckglH3Cluster.vue.d.ts +0 -116
- package/dist/layers/deckgl/h3-cluster/index.d.ts +0 -1
- package/dist/layers/deckgl/h3-hexagon/VLayerDeckglH3Hexagon.vue.d.ts +0 -120
- package/dist/layers/deckgl/h3-hexagon/index.d.ts +0 -1
- package/dist/layers/deckgl/heatmap/VLayerDeckglHeatmap.vue.d.ts +0 -107
- package/dist/layers/deckgl/heatmap/index.d.ts +0 -1
- package/dist/layers/deckgl/hexagon/VLayerDeckglHexagon.vue.d.ts +0 -125
- package/dist/layers/deckgl/hexagon/index.d.ts +0 -1
- package/dist/layers/deckgl/icon/VLayerDeckglIcon.vue.d.ts +0 -124
- package/dist/layers/deckgl/icon/index.d.ts +0 -1
- package/dist/layers/deckgl/index.d.ts +0 -40
- package/dist/layers/deckgl/line/VLayerDeckglLine.vue.d.ts +0 -106
- package/dist/layers/deckgl/line/index.d.ts +0 -1
- package/dist/layers/deckgl/mosaic/VLayerDeckglMosaic.vue.d.ts +0 -169
- package/dist/layers/deckgl/mosaic/index.d.ts +0 -2
- package/dist/layers/deckgl/mvt/VLayerDeckglMVT.vue.d.ts +0 -138
- package/dist/layers/deckgl/mvt/index.d.ts +0 -1
- package/dist/layers/deckgl/path/VLayerDeckglPath.vue.d.ts +0 -113
- package/dist/layers/deckgl/path/index.d.ts +0 -1
- package/dist/layers/deckgl/point-cloud/VLayerDeckglPointCloud.vue.d.ts +0 -101
- package/dist/layers/deckgl/point-cloud/index.d.ts +0 -1
- package/dist/layers/deckgl/polygon/VLayerDeckglPolygon.vue.d.ts +0 -122
- package/dist/layers/deckgl/polygon/index.d.ts +0 -1
- package/dist/layers/deckgl/quadkey/VLayerDeckglQuadkey.vue.d.ts +0 -116
- package/dist/layers/deckgl/quadkey/index.d.ts +0 -1
- package/dist/layers/deckgl/s2/VLayerDeckglS2.vue.d.ts +0 -116
- package/dist/layers/deckgl/s2/index.d.ts +0 -1
- package/dist/layers/deckgl/scatterplot/VLayerDeckglScatterplot.vue.d.ts +0 -122
- package/dist/layers/deckgl/scatterplot/index.d.ts +0 -1
- package/dist/layers/deckgl/scenegraph/VLayerDeckglScenegraph.vue.d.ts +0 -115
- package/dist/layers/deckgl/scenegraph/index.d.ts +0 -1
- package/dist/layers/deckgl/screen-grid/VLayerDeckglScreenGrid.vue.d.ts +0 -105
- package/dist/layers/deckgl/screen-grid/index.d.ts +0 -1
- package/dist/layers/deckgl/simple-mesh/VLayerDeckglSimpleMesh.vue.d.ts +0 -108
- package/dist/layers/deckgl/simple-mesh/index.d.ts +0 -1
- package/dist/layers/deckgl/solid-polygon/VLayerDeckglSolidPolygon.vue.d.ts +0 -106
- package/dist/layers/deckgl/solid-polygon/index.d.ts +0 -1
- package/dist/layers/deckgl/terrain/VLayerDeckglTerrain.vue.d.ts +0 -115
- package/dist/layers/deckgl/terrain/index.d.ts +0 -1
- package/dist/layers/deckgl/text/VLayerDeckglText.vue.d.ts +0 -149
- package/dist/layers/deckgl/text/index.d.ts +0 -1
- package/dist/layers/deckgl/tile/VLayerDeckglTile.vue.d.ts +0 -130
- package/dist/layers/deckgl/tile/index.d.ts +0 -1
- package/dist/layers/deckgl/tile-3d/VLayerDeckglTile3D.vue.d.ts +0 -104
- package/dist/layers/deckgl/tile-3d/index.d.ts +0 -1
- package/dist/layers/deckgl/trips/VLayerDeckglTrips.vue.d.ts +0 -118
- package/dist/layers/deckgl/trips/index.d.ts +0 -1
- package/dist/layers/deckgl/wind-particle/VLayerDeckglWindParticle.vue.d.ts +0 -120
- package/dist/layers/deckgl/wind-particle/index.d.ts +0 -3
- package/dist/layers/deckgl/wms/VLayerDeckglWMS.vue.d.ts +0 -96
- package/dist/layers/deckgl/wms/index.d.ts +0 -1
- package/dist/layers/index.d.ts +0 -12
- package/dist/layers/maplibre/canvas/VLayerMaplibreCanvas.vue.d.ts +0 -25
- package/dist/layers/maplibre/canvas/index.d.ts +0 -1
- package/dist/layers/maplibre/custom/cluster/VLayerMaplibreCluster.vue.d.ts +0 -65
- package/dist/layers/maplibre/custom/cluster/index.d.ts +0 -1
- package/dist/layers/maplibre/custom/isochrone/VLayerMaplibreIsochrone.vue.d.ts +0 -71
- package/dist/layers/maplibre/custom/isochrone/index.d.ts +0 -1
- package/dist/layers/maplibre/custom/route/VLayerMaplibreRoute.vue.d.ts +0 -64
- package/dist/layers/maplibre/custom/route/index.d.ts +0 -1
- package/dist/layers/maplibre/custom/starfield/VLayerMaplibreStarfield.vue.d.ts +0 -43
- package/dist/layers/maplibre/custom/starfield/index.d.ts +0 -1
- package/dist/layers/maplibre/geojson/VLayerMaplibreGeojson.vue.d.ts +0 -36
- package/dist/layers/maplibre/geojson/index.d.ts +0 -2
- package/dist/layers/maplibre/geojson/types.d.ts +0 -8
- package/dist/layers/maplibre/image/VLayerMaplibreImage.vue.d.ts +0 -70
- package/dist/layers/maplibre/image/index.d.ts +0 -1
- package/dist/layers/maplibre/pmtile/VLayerMaplibrePmtile.vue.d.ts +0 -60
- package/dist/layers/maplibre/pmtile/index.d.ts +0 -1
- package/dist/layers/maplibre/raster/VLayerMaplibreRaster.vue.d.ts +0 -21
- package/dist/layers/maplibre/raster/index.d.ts +0 -1
- package/dist/layers/maplibre/vector/VLayerMaplibreVector.vue.d.ts +0 -49
- package/dist/layers/maplibre/vector/index.d.ts +0 -1
- package/dist/layers/maplibre/video/VLayerMaplibreVideo.vue.d.ts +0 -70
- package/dist/layers/maplibre/video/index.d.ts +0 -1
- package/dist/map/VMap.vue.d.ts +0 -131
- package/dist/markers/VMarker.vue.d.ts +0 -28
- package/dist/popups/VPopup.vue.d.ts +0 -38
- package/dist/utils/index.d.ts +0 -2
- package/dist/utils/injects.d.ts +0 -8
- package/dist/utils/symbols.d.ts +0 -7
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import type { ControlPosition, ScaleControlOptions } from './types';
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type __VLS_Props = {
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options?: ScaleControlOptions;
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position?: ControlPosition;
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};
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declare var __VLS_1: {};
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type __VLS_Slots = {} & {
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default?: (props: typeof __VLS_1) => any;
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};
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declare const __VLS_base: import("vue").DefineComponent<__VLS_Props, {}, {}, {}, {}, import("vue").ComponentOptionsMixin, import("vue").ComponentOptionsMixin, {}, string, import("vue").PublicProps, Readonly<__VLS_Props> & Readonly<{}>, {
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options: ScaleControlOptions;
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position: ControlPosition;
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}, {}, {}, {}, string, import("vue").ComponentProvideOptions, false, {}, any>;
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declare const __VLS_export: __VLS_WithSlots<typeof __VLS_base, __VLS_Slots>;
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declare const _default: typeof __VLS_export;
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export default _default;
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type __VLS_WithSlots<T, S> = T & {
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new (): {
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$slots: S;
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};
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};
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export { default as ScaleControl } from './VControlScale.vue';
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export type { ControlPosition, ScaleControlOptions } from 'maplibre-gl';
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var a = `
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vec3 black_zero_to_rgb(float value) {
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return vec3(value, value, value);
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}
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`, m = {
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name: "black-is-zero",
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inject: {
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"fs:#decl": a,
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"fs:DECKGL_FILTER_COLOR": `
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color.rgb = black_zero_to_rgb(color.r);
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`
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}
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}, c = `
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const vec3 D65 = vec3(
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0.95047, // Xn
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1.00000, // Yn
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1.08883 // Zn
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);
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vec3 cielabToRgb(vec3 labTex) {
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// labTex in [0,1] from RGB8 texture
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float L = labTex.r * 255.0;
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float a = (labTex.g - 0.5) * 255.0;
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float b = (labTex.b - 0.5) * 255.0;
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float y = (L + 16.0) / 116.0;
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float x = (a / 500.0) + y;
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float z = y - (b / 200.0);
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vec3 xyz;
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vec3 v = vec3(x, y, z);
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vec3 v3 = v * v * v;
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xyz = D65 * mix(
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(v - 16.0 / 116.0) / 7.787,
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v3,
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step(0.008856, v3)
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);
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vec3 rgb = mat3(
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3.2406, -1.5372, -0.4986,
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-0.9689, 1.8758, 0.0415,
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) * xyz;
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// sRGB gamma
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rgb = mix(
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1.055 * pow(rgb, vec3(1.0 / 2.4)) - 0.055,
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step(0.0031308, rgb)
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);
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return clamp(rgb, 0.0, 1.0);
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}
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`, b = {
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name: "cielab-to-rgb",
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inject: {
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"fs:#decl": c,
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"fs:DECKGL_FILTER_COLOR": `
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color.rgb = cielabToRgb(color);
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`
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}
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}, o = `
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vec3 cmykToRgb(vec4 cmyk) {
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float invK = 1.0 - cmyk.a;
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return vec3(
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(1.0 - cmyk.r) * invK,
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(1.0 - cmyk.g) * invK,
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(1.0 - cmyk.b) * invK
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);
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}
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`, u = {
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name: "cmyk-to-rgb",
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inject: {
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"fs:#decl": o,
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"fs:DECKGL_FILTER_COLOR": `
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color.rgb = cmykToRgb(color);
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`
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}
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vec3 white_zero_to_rgb(float value) {
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return vec3(1.0 - value, 1.0 - value, 1.0 - value);
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}
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`, n = {
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name: "white-is-zero",
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inject: {
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"fs:#decl": t,
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"fs:DECKGL_FILTER_COLOR": `
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color.rgb = white_zero_to_rgb(color.r);
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`
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}
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}, l = `
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vec3 ycbcrToRgb(vec3 ycbcr) {
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float y = ycbcr.r;
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float cb = ycbcr.g - 0.5;
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y - 0.34414 * cb - 0.71414 * cr,
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y + 1.77200 * cb
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}
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name: "ycbcr-to-rgb",
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inject: {
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"fs:#decl": l,
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"fs:DECKGL_FILTER_COLOR": `
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color.rgb = ycbcrToRgb(color.rgb);
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`
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}
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}, f = {
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name: "colormap",
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inject: {
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"fs:#decl": "uniform sampler2D colormapTexture;",
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"fs:DECKGL_FILTER_COLOR": `
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color = texture(colormapTexture, vec2(color.r, 0.));
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`
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},
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getUniforms: (e) => ({ colormapTexture: e.colormapTexture })
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}, i = {
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name: "create-texture-unorm",
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inject: {
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"fs:#decl": "uniform sampler2D textureName;",
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"fs:DECKGL_FILTER_COLOR": `
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color = texture(textureName, geometry.uv);
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`
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},
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getUniforms: (e) => ({ textureName: e.textureName })
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}, r = "nodata", v = `uniform ${r}Uniforms {
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float value;
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} ${r};
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`, g = {
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name: r,
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fs: v,
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inject: { "fs:DECKGL_FILTER_COLOR": `
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{"version":3,"file":"gpu-modules-COvkDUUI.js","names":["shader","shader","shader","shader"],"sources":["../../../node_modules/.bun/@developmentseed+deck.gl-raster@0.4.0+0af5297bde2eb8b2/node_modules/@developmentseed/deck.gl-raster/dist/gpu-modules/color/black-is-zero.js","../../../node_modules/.bun/@developmentseed+deck.gl-raster@0.4.0+0af5297bde2eb8b2/node_modules/@developmentseed/deck.gl-raster/dist/gpu-modules/color/cielab.js","../../../node_modules/.bun/@developmentseed+deck.gl-raster@0.4.0+0af5297bde2eb8b2/node_modules/@developmentseed/deck.gl-raster/dist/gpu-modules/color/cmyk.js","../../../node_modules/.bun/@developmentseed+deck.gl-raster@0.4.0+0af5297bde2eb8b2/node_modules/@developmentseed/deck.gl-raster/dist/gpu-modules/color/white-is-zero.js","../../../node_modules/.bun/@developmentseed+deck.gl-raster@0.4.0+0af5297bde2eb8b2/node_modules/@developmentseed/deck.gl-raster/dist/gpu-modules/color/ycbcr.js","../../../node_modules/.bun/@developmentseed+deck.gl-raster@0.4.0+0af5297bde2eb8b2/node_modules/@developmentseed/deck.gl-raster/dist/gpu-modules/colormap.js","../../../node_modules/.bun/@developmentseed+deck.gl-raster@0.4.0+0af5297bde2eb8b2/node_modules/@developmentseed/deck.gl-raster/dist/gpu-modules/create-texture.js","../../../node_modules/.bun/@developmentseed+deck.gl-raster@0.4.0+0af5297bde2eb8b2/node_modules/@developmentseed/deck.gl-raster/dist/gpu-modules/filter-nodata.js","../../../node_modules/.bun/@developmentseed+deck.gl-raster@0.4.0+0af5297bde2eb8b2/node_modules/@developmentseed/deck.gl-raster/dist/gpu-modules/mask-texture.js"],"sourcesContent":["const shader = /* glsl */ `\n vec3 black_zero_to_rgb(float value) {\n return vec3(value, value, value);\n }\n`;\n/**\n * A shader module that injects a unorm texture and uses a sampler2D to assign\n * to a color.\n */\nexport const BlackIsZero = {\n name: \"black-is-zero\",\n inject: {\n \"fs:#decl\": shader,\n \"fs:DECKGL_FILTER_COLOR\": /* glsl */ `\n color.rgb = black_zero_to_rgb(color.r);\n `,\n },\n};\n//# sourceMappingURL=black-is-zero.js.map","const shader = /* glsl */ `\n const vec3 D65 = vec3(\n 0.95047, // Xn\n 1.00000, // Yn\n 1.08883 // Zn\n );\n\n vec3 cielabToRgb(vec3 labTex) {\n // labTex in [0,1] from RGB8 texture\n float L = labTex.r * 255.0;\n float a = (labTex.g - 0.5) * 255.0;\n float b = (labTex.b - 0.5) * 255.0;\n\n float y = (L + 16.0) / 116.0;\n float x = (a / 500.0) + y;\n float z = y - (b / 200.0);\n\n vec3 xyz;\n vec3 v = vec3(x, y, z);\n vec3 v3 = v * v * v;\n\n xyz = D65 * mix(\n (v - 16.0 / 116.0) / 7.787,\n v3,\n step(0.008856, v3)\n );\n\n vec3 rgb = mat3(\n 3.2406, -1.5372, -0.4986,\n -0.9689, 1.8758, 0.0415,\n 0.0557, -0.2040, 1.0570\n ) * xyz;\n\n // sRGB gamma\n rgb = mix(\n 12.92 * rgb,\n 1.055 * pow(rgb, vec3(1.0 / 2.4)) - 0.055,\n step(0.0031308, rgb)\n );\n\n return clamp(rgb, 0.0, 1.0);\n }\n`;\n/**\n * A shader module that injects a unorm texture and uses a sampler2D to assign\n * to a color.\n */\nexport const cieLabToRGB = {\n name: \"cielab-to-rgb\",\n inject: {\n \"fs:#decl\": shader,\n \"fs:DECKGL_FILTER_COLOR\": /* glsl */ `\n color.rgb = cielabToRgb(color);\n `,\n },\n};\n//# sourceMappingURL=cielab.js.map","const shader = /* glsl */ `\n vec3 cmykToRgb(vec4 cmyk) {\n // cmyk in [0.0, 1.0]\n float invK = 1.0 - cmyk.a;\n\n return vec3(\n (1.0 - cmyk.r) * invK,\n (1.0 - cmyk.g) * invK,\n (1.0 - cmyk.b) * invK\n );\n }\n`;\n/**\n * A shader module that injects a unorm texture and uses a sampler2D to assign\n * to a color.\n */\nexport const CMYKToRGB = {\n name: \"cmyk-to-rgb\",\n inject: {\n \"fs:#decl\": shader,\n \"fs:DECKGL_FILTER_COLOR\": /* glsl */ `\n color.rgb = cmykToRgb(color);\n `,\n },\n};\n//# sourceMappingURL=cmyk.js.map","const shader = /* glsl */ `\n vec3 white_zero_to_rgb(float value) {\n return vec3(1.0 - value, 1.0 - value, 1.0 - value);\n }\n`;\n/**\n * A shader module that injects a unorm texture and uses a sampler2D to assign\n * to a color.\n */\nexport const WhiteIsZero = {\n name: \"white-is-zero\",\n inject: {\n \"fs:#decl\": shader,\n \"fs:DECKGL_FILTER_COLOR\": /* glsl */ `\n color.rgb = white_zero_to_rgb(color.r);\n `,\n },\n};\n//# sourceMappingURL=white-is-zero.js.map","const shader = /* glsl */ `\n vec3 ycbcrToRgb(vec3 ycbcr) {\n // ycbcr in [0.0, 1.0]\n float y = ycbcr.r;\n float cb = ycbcr.g - 0.5;\n float cr = ycbcr.b - 0.5;\n\n return vec3(\n y + 1.40200 * cr,\n y - 0.34414 * cb - 0.71414 * cr,\n y + 1.77200 * cb\n );\n }\n`;\n/**\n * A shader module that injects a unorm texture and uses a sampler2D to assign\n * to a color.\n */\nexport const YCbCrToRGB = {\n name: \"ycbcr-to-rgb\",\n inject: {\n \"fs:#decl\": shader,\n \"fs:DECKGL_FILTER_COLOR\": /* glsl */ `\n color.rgb = ycbcrToRgb(color.rgb);\n `,\n },\n};\n//# sourceMappingURL=ycbcr.js.map","/**\n * A shader module that injects a unorm texture and uses a sampler2D to assign\n * to a color.\n */\nexport const Colormap = {\n name: \"colormap\",\n inject: {\n \"fs:#decl\": `uniform sampler2D colormapTexture;`,\n \"fs:DECKGL_FILTER_COLOR\": /* glsl */ `\n color = texture(colormapTexture, vec2(color.r, 0.));\n `,\n },\n getUniforms: (props) => {\n return {\n colormapTexture: props.colormapTexture,\n };\n },\n};\n//# sourceMappingURL=colormap.js.map","/**\n * A shader module that injects a unorm texture and uses a sampler2D to assign\n * to a color.\n */\nexport const CreateTexture = {\n name: \"create-texture-unorm\",\n inject: {\n \"fs:#decl\": `uniform sampler2D textureName;`,\n \"fs:DECKGL_FILTER_COLOR\": /* glsl */ `\n color = texture(textureName, geometry.uv);\n `,\n },\n getUniforms: (props) => {\n return {\n textureName: props.textureName,\n };\n },\n};\n//# sourceMappingURL=create-texture.js.map","/** This module name must be consistent */\nconst MODULE_NAME = \"nodata\";\nconst uniformBlock = `\\\nuniform ${MODULE_NAME}Uniforms {\n float value;\n} ${MODULE_NAME};\n`;\n/**\n * A shader module that filters out (discards) pixels whose value matches the\n * provided nodata value.\n */\nexport const FilterNoDataVal = {\n name: MODULE_NAME,\n fs: uniformBlock,\n inject: {\n \"fs:DECKGL_FILTER_COLOR\": /* glsl */ `\n if (color.r == nodata.value) {\n discard;\n }\n `,\n },\n uniformTypes: {\n value: \"f32\",\n },\n getUniforms: (props) => {\n return {\n value: props.value,\n };\n },\n};\n//# sourceMappingURL=filter-nodata.js.map","/**\n * A shader module that injects a unorm texture and uses a sampler2D to assign\n * to a color.\n */\n// Note, we compare directly against 0.0 because we use nearest neighbor\n// sampling for the mask texture. So there will never be any interpolated values\n// between 0 and 1.\nexport const MaskTexture = {\n name: \"mask-texture\",\n inject: {\n \"fs:#decl\": `uniform sampler2D maskTexture;`,\n \"fs:DECKGL_FILTER_COLOR\": /* glsl */ `\n float maskValue = texture(maskTexture, geometry.uv).r;\n if (maskValue == 0.0) {\n discard;\n }\n `,\n },\n getUniforms: (props) => {\n return {\n maskTexture: props.maskTexture,\n };\n },\n};\n//# sourceMappingURL=mask-texture.js.map"],"x_google_ignoreList":[0,1,2,3,4,5,6,7,8],"mappings":"AAAA,IAAMA,IAAoB;AAAA;AAAA;AAAA;AAAA,GASb,IAAc;AAAA,EACvB,MAAM;AAAA,EACN,QAAQ;AAAA,IACJ,YAAYA;AAAAA,IACZ,0BAAqC;AAAA;AAAA;AAAA;GCbvCC,IAAoB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GA+Cb,IAAc;AAAA,EACvB,MAAM;AAAA,EACN,QAAQ;AAAA,IACJ,YAAYA;AAAAA,IACZ,0BAAqC;AAAA;AAAA;AAAA;GCnDvCC,IAAoB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAgBb,IAAY;AAAA,EACrB,MAAM;AAAA,EACN,QAAQ;AAAA,IACJ,YAAYA;AAAAA,IACZ,0BAAqC;AAAA;AAAA;AAAA;GCpBvCC,IAAoB;AAAA;AAAA;AAAA;AAAA,GASb,IAAc;AAAA,EACvB,MAAM;AAAA,EACN,QAAQ;AAAA,IACJ,YAAYA;AAAAA,IACZ,0BAAqC;AAAA;AAAA;AAAA;GCbvC,IAAoB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAkBb,IAAa;AAAA,EACtB,MAAM;AAAA,EACN,QAAQ;AAAA,IACJ,YAAY;AAAA,IACZ,0BAAqC;AAAA;AAAA;AAAA;GClBhC,IAAW;AAAA,EACpB,MAAM;AAAA,EACN,QAAQ;AAAA,IACJ,YAAY;AAAA,IACZ,0BAAqC;AAAA;AAAA;AAAA;EAIzC,aAAA,CAAc,OACH,EACH,iBAAiB,EAAM,gBAAA;GCVtB,IAAgB;AAAA,EACzB,MAAM;AAAA,EACN,QAAQ;AAAA,IACJ,YAAY;AAAA,IACZ,0BAAqC;AAAA;AAAA;AAAA;EAIzC,aAAA,CAAc,OACH,EACH,aAAa,EAAM,YAAA;GCbzB,IAAc,UACd,IAAe,WACX,CAAA;AAAA;AAAA,IAEN,CAAA;AAAA,GAMS,IAAkB;AAAA,EAC3B,MAAM;AAAA,EACN,IAAI;AAAA,EACJ,QAAQ,EACJ,0BAAqC;AAAA;AAAA;AAAA;AAAA;EAMzC,cAAc,EACV,OAAO,MAAA;AAAA,EAEX,aAAA,CAAc,OACH,EACH,OAAO,EAAM,MAAA;GCnBZ,IAAc;AAAA,EACvB,MAAM;AAAA,EACN,QAAQ;AAAA,IACJ,YAAY;AAAA,IACZ,0BAAqC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;EAOzC,aAAA,CAAc,OACH,EACH,aAAa,EAAM,YAAA"}
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export type Color = [number, number, number] | [number, number, number, number];
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export type Position = [number, number] | [number, number, number];
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export type ColorAccessor<D> = Accessor<D, Color>;
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export type StringAccessor<D> = Accessor<D, string>;
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export interface BaseDeckLayerProps {
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import { type InjectionKey, type Ref, type ShallowRef } from 'vue';
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export declare function useDeckOverlay(map: Ref<Map | null>, options?: UseDeckOverlayOptions): UseDeckOverlayReturn;
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export declare function useDeckLayers(): {
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import type { Color, Position } from '@deck.gl/core';
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type Accessor<In, Out> = Out | ((object: In) => Out);
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declare const __VLS_base: import("vue").DefineComponent<__VLS_Props, {}, {}, {}, {}, import("vue").ComponentOptionsMixin, import("vue").ComponentOptionsMixin, {
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}) => any) | undefined;
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layer: import("@deck.gl/core").Layer | null;
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export { default as VLayerDeckglArc } from './VLayerDeckglArc.vue';
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import type { Color, Position } from '@deck.gl/core';
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interface Props {
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id: string;
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image: string | HTMLImageElement | ImageBitmap | HTMLCanvasElement | ImageData | HTMLVideoElement;
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bounds: [number, number, number, number] | [Position, Position, Position, Position];
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loadOptions?: object;
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textureParameters?: object;
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desaturate?: number;
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transparentColor?: Color;
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tintColor?: Color;
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opacity?: number;
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visible?: boolean;
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pickable?: boolean;
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autoHighlight?: boolean;
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highlightColor?: Color;
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beforeId?: string;
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}
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declare var __VLS_1: {};
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type __VLS_Slots = {} & {
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default?: (props: typeof __VLS_1) => any;
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};
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declare const __VLS_base: import("vue").DefineComponent<Props, {}, {}, {}, {}, import("vue").ComponentOptionsMixin, import("vue").ComponentOptionsMixin, {
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click: (info: {
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color: Uint8Array | null;
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layer: import("@deck.gl/core").Layer | null;
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sourceLayer?: import("@deck.gl/core").Layer | null;
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viewport?: import("@deck.gl/core").Viewport;
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index: number;
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pixel?: [number, number];
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coordinate?: number[];
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devicePixel?: [number, number];
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pixelRatio: number;
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hover: (info: {
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color: Uint8Array | null;
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layer: import("@deck.gl/core").Layer | null;
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sourceLayer?: import("@deck.gl/core").Layer | null;
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viewport?: import("@deck.gl/core").Viewport;
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index: number;
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object?: any;
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x: number;
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pixel?: [number, number];
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coordinate?: number[];
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devicePixel?: [number, number];
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pixelRatio: number;
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onClick?: ((info: {
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color: Uint8Array | null;
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layer: import("@deck.gl/core").Layer | null;
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sourceLayer?: import("@deck.gl/core").Layer | null;
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viewport?: import("@deck.gl/core").Viewport;
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index: number;
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picked: boolean;
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object?: any;
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x: number;
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y: number;
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pixel?: [number, number];
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coordinate?: number[];
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devicePixel?: [number, number];
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pixelRatio: number;
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}) => any) | undefined;
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onHover?: ((info: {
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color: Uint8Array | null;
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layer: import("@deck.gl/core").Layer | null;
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sourceLayer?: import("@deck.gl/core").Layer | null;
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viewport?: import("@deck.gl/core").Viewport;
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index: number;
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picked: boolean;
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object?: any;
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x: number;
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pixel?: [number, number];
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coordinate?: number[];
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devicePixel?: [number, number];
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pixelRatio: number;
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}) => any) | undefined;
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}>, {
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visible: boolean;
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pickable: boolean;
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opacity: number;
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autoHighlight: boolean;
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desaturate: number;
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|
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}, {}, {}, {}, string, import("vue").ComponentProvideOptions, false, {}, any>;
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declare const __VLS_export: __VLS_WithSlots<typeof __VLS_base, __VLS_Slots>;
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-
declare const _default: typeof __VLS_export;
|
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export default _default;
|
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94
|
-
type __VLS_WithSlots<T, S> = T & {
|
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|
-
new (): {
|
|
96
|
-
$slots: S;
|
|
97
|
-
};
|
|
98
|
-
};
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
export { default as VLayerDeckglBitmap } from './VLayerDeckglBitmap.vue';
|
|
@@ -1,166 +0,0 @@
|
|
|
1
|
-
import type { Color } from '@deck.gl/core';
|
|
2
|
-
interface Props {
|
|
3
|
-
id: string;
|
|
4
|
-
/**
|
|
5
|
-
* GeoTIFF source - URL string, ArrayBuffer, Blob, or geotiff.js instance
|
|
6
|
-
*/
|
|
7
|
-
geotiff: string | ArrayBuffer | Blob | object;
|
|
8
|
-
/**
|
|
9
|
-
* Tile size in pixels
|
|
10
|
-
*/
|
|
11
|
-
tileSize?: number;
|
|
12
|
-
/**
|
|
13
|
-
* Maximum zoom level
|
|
14
|
-
*/
|
|
15
|
-
maxZoom?: number;
|
|
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|
-
/**
|
|
17
|
-
* Minimum zoom level
|
|
18
|
-
*/
|
|
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|
-
minZoom?: number;
|
|
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|
-
/**
|
|
21
|
-
* Maximum number of tiles to cache
|
|
22
|
-
*/
|
|
23
|
-
maxCacheSize?: number;
|
|
24
|
-
/**
|
|
25
|
-
* Refinement strategy for tile loading
|
|
26
|
-
*/
|
|
27
|
-
refinementStrategy?: 'best-available' | 'no-overlap' | 'never';
|
|
28
|
-
/**
|
|
29
|
-
* Maximum concurrent requests
|
|
30
|
-
*/
|
|
31
|
-
maxRequests?: number;
|
|
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|
-
/**
|
|
33
|
-
* Layer opacity (0-1)
|
|
34
|
-
*/
|
|
35
|
-
opacity?: number;
|
|
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|
-
/**
|
|
37
|
-
* Layer visibility
|
|
38
|
-
*/
|
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|
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visible?: boolean;
|
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40
|
-
/**
|
|
41
|
-
* Enable picking on this layer
|
|
42
|
-
*/
|
|
43
|
-
pickable?: boolean;
|
|
44
|
-
/**
|
|
45
|
-
* Auto highlight on hover
|
|
46
|
-
*/
|
|
47
|
-
autoHighlight?: boolean;
|
|
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|
-
/**
|
|
49
|
-
* Highlight color when autoHighlight is enabled
|
|
50
|
-
*/
|
|
51
|
-
highlightColor?: Color;
|
|
52
|
-
/**
|
|
53
|
-
* Insert layer before this layer id
|
|
54
|
-
*/
|
|
55
|
-
beforeId?: string;
|
|
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|
-
/**
|
|
57
|
-
* Show debug overlay on tiles
|
|
58
|
-
*/
|
|
59
|
-
debug?: boolean;
|
|
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|
-
/**
|
|
61
|
-
* Opacity of debug overlay (0-1)
|
|
62
|
-
*/
|
|
63
|
-
debugOpacity?: number;
|
|
64
|
-
}
|
|
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|
-
declare var __VLS_1: {};
|
|
66
|
-
type __VLS_Slots = {} & {
|
|
67
|
-
default?: (props: typeof __VLS_1) => any;
|
|
68
|
-
};
|
|
69
|
-
declare const __VLS_base: import("vue").DefineComponent<Props, {}, {}, {}, {}, import("vue").ComponentOptionsMixin, import("vue").ComponentOptionsMixin, {
|
|
70
|
-
click: (info: {
|
|
71
|
-
color: Uint8Array | null;
|
|
72
|
-
layer: import("@deck.gl/core").Layer | null;
|
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|
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sourceLayer?: import("@deck.gl/core").Layer | null;
|
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|
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viewport?: import("@deck.gl/core").Viewport;
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|
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index: number;
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|
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picked: boolean;
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|
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object?: any;
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|
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x: number;
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|
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y: number;
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|
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pixel?: [number, number];
|
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81
|
-
coordinate?: number[];
|
|
82
|
-
devicePixel?: [number, number];
|
|
83
|
-
pixelRatio: number;
|
|
84
|
-
}) => any;
|
|
85
|
-
hover: (info: {
|
|
86
|
-
color: Uint8Array | null;
|
|
87
|
-
layer: import("@deck.gl/core").Layer | null;
|
|
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|
-
sourceLayer?: import("@deck.gl/core").Layer | null;
|
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|
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viewport?: import("@deck.gl/core").Viewport;
|
|
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|
-
index: number;
|
|
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|
-
picked: boolean;
|
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|
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object?: any;
|
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93
|
-
x: number;
|
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|
-
y: number;
|
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95
|
-
pixel?: [number, number];
|
|
96
|
-
coordinate?: number[];
|
|
97
|
-
devicePixel?: [number, number];
|
|
98
|
-
pixelRatio: number;
|
|
99
|
-
}) => any;
|
|
100
|
-
geotiffLoad: (tiff: unknown, options: {
|
|
101
|
-
geographicBounds: {
|
|
102
|
-
west: number;
|
|
103
|
-
south: number;
|
|
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|
-
east: number;
|
|
105
|
-
north: number;
|
|
106
|
-
};
|
|
107
|
-
}) => any;
|
|
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|
-
}, string, import("vue").PublicProps, Readonly<Props> & Readonly<{
|
|
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|
-
onClick?: ((info: {
|
|
110
|
-
color: Uint8Array | null;
|
|
111
|
-
layer: import("@deck.gl/core").Layer | null;
|
|
112
|
-
sourceLayer?: import("@deck.gl/core").Layer | null;
|
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113
|
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viewport?: import("@deck.gl/core").Viewport;
|
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|
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index: number;
|
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115
|
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picked: boolean;
|
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|
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object?: any;
|
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|
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x: number;
|
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|
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y: number;
|
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|
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pixel?: [number, number];
|
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|
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coordinate?: number[];
|
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|
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devicePixel?: [number, number];
|
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|
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pixelRatio: number;
|
|
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|
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}) => any) | undefined;
|
|
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|
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onHover?: ((info: {
|
|
125
|
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color: Uint8Array | null;
|
|
126
|
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layer: import("@deck.gl/core").Layer | null;
|
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|
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sourceLayer?: import("@deck.gl/core").Layer | null;
|
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|
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viewport?: import("@deck.gl/core").Viewport;
|
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|
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index: number;
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|
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picked: boolean;
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|
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object?: any;
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|
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|
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pixel?: [number, number];
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|
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coordinate?: number[];
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|
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devicePixel?: [number, number];
|
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|
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pixelRatio: number;
|
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|
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}) => any) | undefined;
|
|
139
|
-
onGeotiffLoad?: ((tiff: unknown, options: {
|
|
140
|
-
geographicBounds: {
|
|
141
|
-
west: number;
|
|
142
|
-
south: number;
|
|
143
|
-
east: number;
|
|
144
|
-
north: number;
|
|
145
|
-
};
|
|
146
|
-
}) => any) | undefined;
|
|
147
|
-
}>, {
|
|
148
|
-
debug: boolean;
|
|
149
|
-
visible: boolean;
|
|
150
|
-
pickable: boolean;
|
|
151
|
-
opacity: number;
|
|
152
|
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autoHighlight: boolean;
|
|
153
|
-
tileSize: number;
|
|
154
|
-
minZoom: number;
|
|
155
|
-
refinementStrategy: "best-available" | "no-overlap" | "never";
|
|
156
|
-
maxRequests: number;
|
|
157
|
-
debugOpacity: number;
|
|
158
|
-
}, {}, {}, {}, string, import("vue").ComponentProvideOptions, false, {}, any>;
|
|
159
|
-
declare const __VLS_export: __VLS_WithSlots<typeof __VLS_base, __VLS_Slots>;
|
|
160
|
-
declare const _default: typeof __VLS_export;
|
|
161
|
-
export default _default;
|
|
162
|
-
type __VLS_WithSlots<T, S> = T & {
|
|
163
|
-
new (): {
|
|
164
|
-
$slots: S;
|
|
165
|
-
};
|
|
166
|
-
};
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
export { default as VLayerDeckglCOG } from './VLayerDeckglCOG.vue';
|