@genroc/eval-node 0.0.0-edge.dc4ff88 → 0.0.0-edge.dcfec388

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package/dist/worker.js CHANGED
@@ -1,50 +1,38 @@
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1
  #!/usr/bin/env node
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- // The queue worker: claims parked `external` script tasks from genroc, evaluates each in its
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- // own realm, and answers. This is the whole genroc-facing half — eval.ts and realm.ts know
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- // nothing about the queue, which is what keeps the containment strategy swappable.
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- //
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- // See README.md for the contract, and specs/external-task-queue.md for the queue itself.
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+ // The queue worker: claims parked `external` script tasks, evaluates each in its own realm, and
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+ // answers. The only genroc-facing half (README.md; specs/external-task-queue.md).
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  import { readFileSync } from "node:fs";
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- import { evaluate } from "./eval.js";
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+ import { Cancelled, evaluate } from "./eval.js";
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  const SERVER = (process.env.GENROC_SERVER ?? "http://localhost:8448").replace(/\/$/, "");
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  const WORKER_ID = process.env.WORKER_ID ?? `evaluator-${process.pid}`;
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- // The credential, when the server runs with --auth token. A worker needs exactly the `worker`
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- // permission — the four queue verbs plus GET /api/objects — so mint it scoped rather than
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- // handing a worker an admin token: this is the credential most likely to sit on a machine you
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- // trust least. specs/api-auth.md §5.
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- //
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- // Sent as a header rather than in the URL because Node's fetch REFUSES a URL carrying
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- // credentials ("Request cannot be constructed from a URL that includes credentials"), so the
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- // basic-auth-in-the-URL trick that works for genctl is not available here.
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- // GENROC_TOKEN_FILE is the mounted-secret shape: a credential in a file rather than an
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- // environment variable, so it stays out of `docker inspect` and out of the process environment
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- // any child inherits. The inline variable wins when both are set.
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+ // Needs only the `worker` permission (specs/api-auth.md §5): this credential sits on the machine
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+ // you trust least. A header, because Node's fetch refuses credentials in a URL. The file form
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+ // keeps it out of `docker inspect` and child environments; the inline variable wins.
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  const TOKEN = process.env.GENROC_TOKEN ??
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  (process.env.GENROC_TOKEN_FILE ? readFileSync(process.env.GENROC_TOKEN_FILE, "utf8").trim() : "");
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  const authHeaders = TOKEN ? { authorization: `Bearer ${TOKEN}` } : {};
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- // Concurrency is the worker's to set, and that is the point of pulling: under the old fetch
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- // shape genroc decided how many scripts ran at once (--max-concurrent, default 200) and the
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- // evaluator accepted every one of them. Here it claims what it can run and no more, so a
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- // backlog is a queue rather than 200 threads fighting over a core.
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+ // The worker claims only what it can run, so a backlog is a queue rather than threads fighting
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+ // over a core.
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  const CONCURRENCY = Number(process.env.CONCURRENCY ?? 4);
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  const POLL_MS = Number(process.env.POLL_MS ?? 250);
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  // The visibility timeout. Short, and renewed while work is in flight: a worker that dies
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  // should return its task quickly rather than holding it for the whole budget.
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  const LEASE_MS = Number(process.env.LEASE_MS ?? 30_000);
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  const RENEW_MS = Math.max(1_000, Math.floor(LEASE_MS / 3));
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+ // The answer has to land before the task's deadline fires, or a script that overran surfaces as
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+ // external.timeout ("nobody answered") rather than as its own `timeout`.
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+ const ANSWER_MARGIN_MS = 250;
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  const PROCESS_FILTER = process.env.PROCESS ?? "";
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  const TASK_FILTER = process.env.TASK ?? "";
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- // Values too large to ship inline are listed rather than carried, and a bundle is exactly that:
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- // one object shared by every instance of a definition version, fetched once instead of copied
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- // into each task. A ref is a content hash, so it is immutable — the cache never invalidates.
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+ // Large values arrive as refs; a bundle is one object per definition version, fetched once.
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+ // Refs are content hashes, so the cache never invalidates.
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  const objectCache = new Map();
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  async function fetchObject(ref) {
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  const cached = objectCache.get(ref);
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  if (cached !== undefined)
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  return cached;
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- // Left to throw on purpose: this runs while a task is IN FLIGHT, and a task whose input
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- // cannot be fetched must fail rather than silently run against a missing value. The caller
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- // releases the claim, so the task returns to the queue.
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+ // Left to throw: a task whose input cannot be fetched must not run against a missing value.
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+ // The caller releases the claim.
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  const res = await fetch(`${SERVER}/api/objects/${encodeURIComponent(ref)}`, { headers: authHeaders });
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  if (!res.ok)
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  throw new Error(`fetch object ${ref}: HTTP ${res.status}`);
@@ -62,15 +50,15 @@ async function fetchObject(ref) {
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  /** Put each listed value back where its path says it belongs. Paths are arrays of keys, so this
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  * needs no parser: the whole reason they are not JSON Pointer strings. */
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  async function resolveObjects(job) {
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- let input = job.input;
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+ let input = job.external_input;
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  for (const e of job.objects ?? []) {
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  const value = await fetchObject(e.ref);
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  if (e.path.length === 0) {
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  input = value;
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  continue;
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  }
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- // The path is rooted at the entry and starts with "input", which is the value being rebuilt.
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- const rest = e.path[0] === "input" ? e.path.slice(1) : e.path;
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+ // The path is rooted at the entry and starts with "external_input", the value being rebuilt.
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+ const rest = e.path[0] === "external_input" ? e.path.slice(1) : e.path;
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  if (rest.length === 0) {
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  input = value;
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  continue;
@@ -84,10 +72,8 @@ async function resolveObjects(job) {
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  return input;
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  }
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  async function call(path, body) {
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- // A network error is a REPLY, not a throw. A worker outlives the server it polls — a
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- // restart, a rolling deploy, a container coming up before genroc is listening — and an
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- // unhandled rejection here kills it for a condition the next poll would clear. Status 0
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- // says "never reached the server", which is distinct from anything genroc answers.
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+ // A network error is a REPLY (status 0, "never reached the server"), not a throw: a worker
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+ // outlives restarts and deploys, and an unhandled rejection would kill it.
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  let res;
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  try {
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  res = await fetch(SERVER + path, {
@@ -109,27 +95,20 @@ async function call(path, body) {
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  }
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  return { ok: res.ok, status: res.status, data };
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  }
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- /** The task input IS an EvalRequest: `code` required, `input` and `timeout_ms` optional. A task
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- * whose input is not that shape is the definition's fault, not the script's, and is reported
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- * as a compile_error — the nearest permanent kind, since no retry can fix the definition. */
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- function asEvalRequest(input) {
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+ /** A task input that is not an EvalRequest is the definition's fault, reported as compile_error:
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+ * the nearest permanent kind, since no retry fixes the definition. */
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+ function asEvalRequest(input, timeoutMs) {
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  if (typeof input !== "object" || input === null)
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  return "the task input is not an object";
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  const r = input;
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  if (typeof r.code !== "string")
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  return "the task input has no `code` string";
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- return {
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- code: r.code,
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- input: r.input,
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- timeout_ms: typeof r.timeout_ms === "number" ? r.timeout_ms : undefined,
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- };
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+ return { code: r.code, input: r.input, timeout_ms: timeoutMs };
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  }
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  const inFlight = new Map();
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  let running = true;
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- // Whether the last claim reached genroc. A worker polls several times a second, so an
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- // unreachable server would otherwise emit a line per poll — thousands during a restart, which
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- // buries the one line that mattered. Announce the TRANSITIONS instead: going away, and coming
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- // back. Silence in between is the report that nothing changed.
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+ // Announce reachability TRANSITIONS only: polling several times a second would otherwise emit
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+ // thousands of lines during a restart.
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  let serverReachable = true;
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  async function claim(n) {
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  const { ok, status, data } = await call("/api/external-tasks/claim", {
@@ -140,18 +119,15 @@ async function claim(n) {
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  ...(TASK_FILTER ? { task: TASK_FILTER } : {}),
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  });
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  if (!ok) {
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- // A credential problem is not transient, and polling through it looks like a healthy
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- // worker that never picks anything up — the worst shape for an operator to debug. Exit
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- // instead, so a supervisor restarts it and the failure is visible where it happened.
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+ // A credential problem is not transient, and polling through it looks like a healthy idle
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+ // worker. Exit, so a supervisor restarts it visibly.
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  if (status === 401 || status === 403) {
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  console.error(`claim rejected (${status}): ${JSON.stringify(data)}\n` +
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  `The server requires authentication. Set GENROC_TOKEN to a token with the 'worker' ` +
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  `permission — mint one with: genctl token create --perms worker --label evaluator -q`);
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  process.exit(1);
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  }
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- // status 0 is "never reached the server" (see call): a restart, a rolling deploy, a
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- // network blip. Not an error to act on — the next poll clears it — so it is reported once
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- // and then waited out.
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+ // status 0 (see call): a restart or blip the next poll clears, so it is reported once.
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131
  if (status === 0) {
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  if (serverReachable) {
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  serverReachable = false;
@@ -174,10 +150,8 @@ async function release(token) {
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  if (!ok)
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  console.error(`release failed: ${JSON.stringify(data)}`);
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  }
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- /** answer submits the outcome. A refusal is NOT retried with a different one: the definition
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- * declared a contract this worker does not satisfy (an undeclared code, a payload that does
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- * not fit `raises`), and guessing again would only pick a second wrong answer. Release it, so
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- * the task returns to the queue and an operator sees it waiting rather than silently gone. */
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+ /** A refused outcome is not retried with another: the worker does not satisfy the declared
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+ * contract. Released, so an operator sees the task waiting rather than gone. */
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  async function answer(token, outcome) {
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  const { ok, data } = await call("/api/external-tasks/resolve", { token, ...outcome });
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157
  if (ok)
@@ -185,7 +159,10 @@ async function answer(token, outcome) {
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  console.error(`genroc refused the outcome for ${token}: ${JSON.stringify(data)}`);
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  await release(token);
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  }
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- async function run(job) {
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+ async function run(job, signal) {
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+ // The task's own timeout is the script's budget. Taken on arrival, because fetching the
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+ // objects below spends the same deadline.
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+ const due = job.deadline_in_ms === undefined ? undefined : performance.now() + job.deadline_in_ms;
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  let resolved;
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  try {
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  resolved = await resolveObjects(job);
@@ -197,7 +174,16 @@ async function run(job) {
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  await release(job.token);
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  return;
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  }
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- const req = asEvalRequest(resolved);
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+ let timeoutMs;
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+ if (due !== undefined) {
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+ timeoutMs = Math.floor(due - performance.now() - ANSWER_MARGIN_MS);
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+ if (timeoutMs <= 0) {
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+ // Too late to run anything: the deadline fires as external.timeout, which is the truth.
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+ await release(job.token);
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+ return;
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+ }
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+ }
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+ const req = asEvalRequest(resolved, timeoutMs);
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187
  if (typeof req === "string") {
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  await answer(job.token, {
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  error: { code: "compile_error", message: req, data: { name: "BadTaskInput" } },
@@ -206,13 +192,18 @@ async function run(job) {
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192
  }
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193
  let result;
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  try {
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- result = await evaluate(req);
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+ result = await evaluate(req, signal);
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196
  }
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197
  catch (err) {
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- // The RUNNER faulted, not the script — the one class where a retry can help. There is no
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- // error code for it on purpose: releasing the claim is how a queue spells "retryable", and
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- // it puts the task in front of a different worker instead of burning the definition's
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- // on_error budget on this one's bad day.
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+ // Cancelled is not a fault. Still released: the row is terminal so nothing re-claims it,
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+ // but the release stops it waiting out a lease nobody serves.
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+ if (err instanceof Cancelled) {
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+ console.log(`cancelled: ${job.token}`);
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+ await release(job.token);
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+ return;
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+ }
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+ // The RUNNER faulted, the one retryable class. Releasing is how a queue spells "retryable",
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+ // and it reaches another worker without spending the definition's on_error budget.
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207
  console.error(`evaluator fault on ${job.token}: ${err instanceof Error ? err.message : String(err)}`);
217
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  await release(job.token);
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209
  return;
@@ -245,11 +236,18 @@ async function renewLoop() {
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236
  tokens,
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237
  lease_ms: LEASE_MS,
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238
  });
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- // A short count means a claim lapsed and was taken over. Nothing to do about it — the work
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- // continues and its answer will be refused — but say so, because it is the signal that
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- // LEASE_MS is too short for what these scripts actually take.
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- if (ok && data?.renewed < tokens.length) {
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- console.error(`renewed ${data.renewed}/${tokens.length} claims; a lease lapsed under load`);
239
+ if (!ok)
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+ continue;
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+ // Abort first rather than let a stopped script burn a core; the release rides run()'s
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+ // catch, so nothing is released twice.
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+ for (const token of (data?.cancelled ?? [])) {
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+ inFlight.get(token)?.abort.abort();
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+ }
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+ // Lost: another worker holds it now and our answer will be refused; logged as the sign that
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+ // LEASE_MS is too short. NOT released: that would bump the epoch out from under the holder.
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+ const lost = (data?.lost ?? []);
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+ if (lost.length) {
250
+ console.error(`lost ${lost.length}/${tokens.length} claims; a lease lapsed under load`);
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251
  }
254
252
  }
255
253
  }
@@ -258,8 +256,9 @@ async function pollLoop() {
258
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  const free = CONCURRENCY - inFlight.size;
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  const jobs = free > 0 ? await claim(free) : [];
260
258
  for (const job of jobs) {
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- inFlight.set(job.token, job);
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- void run(job).finally(() => inFlight.delete(job.token));
259
+ const abort = new AbortController();
260
+ inFlight.set(job.token, { job, abort });
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+ void run(job, abort.signal).finally(() => inFlight.delete(job.token));
263
262
  }
264
263
  // Only idle when there was nothing to take: a full queue should be drained at the speed the
265
264
  // realms allow, not at the poll interval.
package/eval.ts CHANGED
@@ -1,11 +1,6 @@
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- // Evaluation core: import a script module in its OWN realm, call its default export, and
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- // classify every outcome into one of the failure kinds in README.md. Nothing here knows about
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- // genroc — worker.ts is the only thing that talks to the queue — so this stays testable and
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- // the containment stays swappable.
5
- //
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- // The containment is a Worker per execution (realm.ts). It is what makes the budget real:
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- // a synchronous busy loop never yields, so no in-process timer can interrupt it, and only a
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- // thread the host can kill bounds it.
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+ // Imports a script module in its own realm (a Worker per execution, realm.ts), calls its default
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+ // export, and classifies every outcome (README.md). Only a killable thread bounds a synchronous
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+ // busy loop, which is what makes the budget real. Knows nothing of genroc; worker.ts does.
9
4
 
10
5
  import { Worker } from "node:worker_threads";
11
6
 
@@ -16,9 +11,8 @@ export type EvalRequest = {
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11
  timeout_ms?: number;
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12
  };
18
13
 
19
- /** Every kind here is PERMANENT: a retry re-runs the same code on the same input and fails
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- * identically. The retryable class has no kind because it is not an outcome — a runner that
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- * faults releases its claim and lets another worker take the task. */
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+ /** Every kind is PERMANENT: a retry fails identically. A faulting runner is not an outcome; it
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+ * releases its claim. */
22
16
  export type FailureKind = "compile_error" | "threw" | "timeout" | "nonserializable" | "exited";
23
17
 
24
18
  export type EvalFailure = {
@@ -28,9 +22,8 @@ export type EvalFailure = {
28
22
  stack?: string;
29
23
  };
30
24
 
31
- /** `body` is JSON TEXT, not a value: serialising in the realm is what makes a nonserializable
32
- * return a script fault rather than a 500 thrown out of the response path. It is also what
33
- * crosses the worker boundary — structured clone would refuse a different set of values. */
25
+ /** JSON TEXT serialised in the realm, so a nonserializable return is a script fault, not a 500,
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+ * and structured clone (which refuses a different set of values) never sees the value. */
34
27
  export type EvalResult =
35
28
  | { ok: true; body: string }
36
29
  | { ok: false; failure: EvalFailure };
@@ -47,9 +40,8 @@ const REALM_URL = new URL(
47
40
  import.meta.url,
48
41
  );
49
42
 
50
- /** Thrown, not returned: a realm that fails to start is the RUNNER faulting, which worker.ts
51
- * answers by releasing the claim rather than by reporting an outcome. A script fault is a
52
- * return value. */
43
+ /** Thrown, not returned: a realm that fails to start is the runner faulting, which worker.ts
44
+ * answers by releasing the claim. */
53
45
  class RealmFault extends Error {
54
46
  constructor(message: string) {
55
47
  super(message);
@@ -57,24 +49,41 @@ class RealmFault extends Error {
57
49
  }
58
50
  }
59
51
 
60
- export async function evaluate(req: EvalRequest): Promise<EvalResult> {
52
+ /** Thrown when `signal` aborts: the answer is no longer wanted, so worker.ts releases rather
53
+ * than answers. Not a RealmFault: nothing is wrong. */
54
+ export class Cancelled extends Error {
55
+ constructor() {
56
+ super("cancelled");
57
+ this.name = "Cancelled";
58
+ }
59
+ }
60
+
61
+ export async function evaluate(req: EvalRequest, signal?: AbortSignal): Promise<EvalResult> {
61
62
  const budget = typeof req.timeout_ms === "number" ? req.timeout_ms : DEFAULT_TIMEOUT_MS;
62
63
 
63
64
  const worker = new Worker(REALM_URL);
64
65
  let timer: ReturnType<typeof setTimeout> | undefined;
66
+ let onAbort: (() => void) | undefined;
65
67
  try {
66
68
  return await new Promise<EvalResult>((resolve, reject) => {
67
69
  timer = setTimeout(() => resolve(timedOut(budget)), budget);
70
+ // The abort is wired to the same promise as the budget, so both settle through the one
71
+ // finally below -- which is what guarantees the thread is gone before either returns.
72
+ if (signal) {
73
+ if (signal.aborted) reject(new Cancelled());
74
+ onAbort = () => reject(new Cancelled());
75
+ signal.addEventListener("abort", onAbort, { once: true });
76
+ }
68
77
  worker.once("message", (reply: WorkerReply) => resolve(reply));
69
- // A script may end its own realm (`process.exit()`), which is not a throw and would
70
- // otherwise present as a hang until the budget expired. Our own terminate() raises
71
- // this too, by which time the promise has settled and the first result stands.
78
+ // A script may `process.exit()`, which would otherwise look like a hang until the budget.
79
+ // Our own terminate() fires this too, after the promise has settled.
72
80
  worker.once("exit", (code: number) => resolve(exited(code)));
73
81
  worker.once("error", (err: Error) => reject(new RealmFault(errorText(err))));
74
82
  worker.postMessage({ code: req.code, input: req.input } satisfies WorkerRequest);
75
83
  });
76
84
  } finally {
77
85
  clearTimeout(timer);
86
+ if (signal && onAbort) signal.removeEventListener("abort", onAbort);
78
87
  // Awaited, and the whole point: on the timeout path a thread is still burning a core, and
79
88
  // resolving before it is gone would report an evaluation the machine is still running.
80
89
  await worker.terminate();