@genroc/eval-node 0.0.0-edge.035dedd
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +337 -0
- package/dist/eval.js +85 -0
- package/dist/import.js +397 -0
- package/dist/realm.js +113 -0
- package/dist/worker.js +305 -0
- package/eval.ts +124 -0
- package/import.ts +507 -0
- package/package.json +42 -0
- package/realm.ts +116 -0
- package/tsconfig.json +23 -0
- package/worker.ts +332 -0
package/README.md
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# @genroc/eval-node
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Script tasks for Node. Two halves with different jobs:
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* **the bundler** (`genroc-import`) — an author-time resolver genctl runs on every apply and
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every edit, turning `$import: ./x.ts` into a bundled, typechecked string
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* **the worker** (`genroc-eval-node`) — claims parked `external` script tasks off genroc's queue
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and evaluates each in its own realm
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## Setting up a project
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npm i -D @genroc/eval-node
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Then register the resolver in a `.genroc` beside your definitions — a dotfile, so it does not
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read as another process definition. Discovery walks up from the source file, so nothing depends
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on the cwd:
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resolvers:
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import:
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phase: code
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ext: .ts
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command: [npx, genroc-import]
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`genctl apply` and `genctl types` now resolve `$import` directives. Typechecking is the
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resolver's exit code, so a stored definition cannot hold code that failed to typecheck.
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## Building
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npm run build # tsc -p tsconfig.build.json -> dist/
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The published package is JavaScript, not TypeScript. **Node refuses to strip types for files
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under `node_modules`**, so shipping `.ts` works from a checkout and fails for every consumer —
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which is why `prepublishOnly` builds and CI installs the packed tarball rather than only running
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from source. The source keeps its `.ts` import extensions; `rewriteRelativeImportExtensions`
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turns them into `.js` on the way out.
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## Running the worker
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docker run -e GENROC_SERVER=http://host:8448 ghcr.io/genroc/eval-node:preview
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or locally, if you already have Node:
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GENROC_SERVER=http://localhost:8448 npx genroc-eval-node
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Add `GENROC_TOKEN` once the server has auth on; `worker` is the only permission it needs.
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**The bundler cannot be the image.** It runs per edit and must resolve your project's own
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`node_modules`, so a container start per invocation would break the editor loop.
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Design record: [specs/external-task-queue.md](../specs/external-task-queue.md) for the queue,
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[specs/script-tasks.md](../specs/script-tasks.md) for the runtime.
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GENROC_SERVER=http://localhost:8448 node eval-node/worker.ts
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Against a server started with `--auth token`, mint a scoped credential first:
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TOKEN=$(genctl token create --perms worker --label evaluator -q)
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GENROC_SERVER=http://localhost:8448 GENROC_TOKEN=$TOKEN node eval-node/worker.ts
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`worker` reaches the four queue verbs and `GET /api/objects/{ref}` — enough to claim, fetch an
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externalized input and answer, and nothing else. This is the credential most likely to end up on
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a machine you trust least, so it is worth scoping rather than reusing an admin token: a leaked
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one cannot read a definition, list an instance, or mint another token.
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A credential problem **exits the worker** rather than being retried. Polling through a 401 looks
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like a healthy worker that never picks anything up, which is the worst shape to debug.
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It needs **Node 24 or newer**: the sources are TypeScript and are run as-is, by Node's own
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type stripping.
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| env | default | |
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|---|---|---|
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| `GENROC_SERVER` | `http://localhost:8448` | where to claim from |
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| `GENROC_TOKEN` | *(none)* | credential, when the server runs with `--auth token`. Needs the **`worker`** permission and nothing more |
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| `WORKER_ID` | `evaluator-<pid>` | the claim holder; renewals are scoped to it |
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| `CONCURRENCY` | `4` | how many scripts run at once — **this worker's** decision |
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| `LEASE_MS` | `30000` | visibility timeout; renewed at a third of it while working |
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| `POLL_MS` | `250` | idle poll interval; a non-empty claim polls again immediately |
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| `PROCESS` / `TASK` | unset | claim only this process / task id |
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**The worker calls genroc, not the other way round.** That is the whole reason this is a
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queue worker rather than the HTTP sidecar it used to be:
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- **Concurrency is the worker's to set.** Under the old `fetch` shape genroc decided how many
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scripts ran at once (`--max-concurrent`, default 200) and the evaluator accepted every one.
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A backlog is now a queue, not 200 threads fighting over a core.
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- **No engine worker is held.** A `fetch` occupies one of genroc's advance slots for its whole
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duration, so a slow evaluator starved unrelated tasks. An `external` task parks.
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- **The connection direction inverts.** `/eval` was unauthenticated arbitrary code execution
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that genroc had to be able to reach. A worker only needs outbound access, so it can live
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anywhere — behind NAT, in another trust zone.
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The cost of that inversion is that genroc cannot reach a running worker, so anything it needs
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to say has to ride the renewal the worker already makes. **Renewing is therefore mandatory,
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not an optimisation** — a worker that stops renewing is indistinguishable from one that died.
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The response answers per token:
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| list | what it means | what this worker does |
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|---|---|---|
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| `renewed` | still yours | carry on |
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| `lost` | already someone else's | stop; do **not** release — that would bump the new holder's claim |
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| `cancelled` | still yours, nobody wants it | abort the script and release the claim |
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`cancelled` is how an operator's `genctl cancel` reaches work already running: the evaluation
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is aborted through an `AbortSignal`, its realm is terminated, and no outcome is submitted —
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the process is stopping, so there is nothing left to answer. `renew_before_ms` on the claim
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says how long the worker may wait before renewing again, so the interval is a value it reads
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rather than one it guesses.
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## The task input
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The `input` of the external task IS the evaluation request:
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```jsonc
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{
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"code": "export default (input) => ({ fee: input.amount * 0.1 });", // required — a module
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"input": { "amount": 250 }, // optional — its argument
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"timeout_ms": 5000 // optional — default 5000
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}
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```
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`code` is an **ES module**, and the evaluator imports it and calls its **default export** with
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`input`. The value it returns reaches genroc; the function may be async, and so may the module's
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top level. A module exporting anything else — or nothing — is a `compile_error`: there is
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nothing to call, and so is one that will not parse; a throw from its top level is a `threw`
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like any other. `import` of a node builtin resolves as it does anywhere else, and that is what
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a bundled builtin lands on.
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## The answer — the failure kind IS the error code
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genroc's `on_error` matches error codes, and an external task's `raises` declares the closed
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set a worker may send. So the classification lives in the **code**, where a rule can match it,
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rather than in a body a `switch` has to read.
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| outcome | the worker submits | |
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|---|---|---|
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| the script returned | `result: <the return value>` | `return;` sends nothing, which genroc reads as `null` |
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| the script faulted | `error: {code, message, data}` | `code` is the kind, below |
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| the **evaluator** faulted | *nothing* — it releases the claim | the task returns to the queue for another worker |
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The five kinds, every one of them **permanent** — a retry re-runs the same code on the same
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input and fails identically:
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`compile_error` · `threw` · `timeout` · `nonserializable` · `exited`
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`data` carries `{name, stack?}`: `name` is what a script sets to tell one refusal from another
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(`e.name = 'LimitExceeded'`), and `stack` is renumbered to the lines the author wrote and
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trimmed to 2 KiB.
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**The retryable class has no code on purpose.** A runner that faults releases its claim, which
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is how a queue spells "try this somewhere else" — it puts the task in front of a different
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worker instead of spending the definition's `on_error` budget on this one's bad day. There is
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no retry policy to write.
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## The genroc side
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```yaml
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- id: price
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action:
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type: external
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input:
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code: |
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export default function (input) {
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if (input.amount > 100) {
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const e = new Error('amount over the limit');
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e.name = 'LimitExceeded';
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throw e;
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}
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return { fee: input.amount * 0.1 };
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}
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input: "$: input"
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result_schema: { type: object, properties: { fee: { type: number } }, required: [fee] }
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raises:
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threw: { $ref: "#/$defs/script_error" }
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timeout: { $ref: "#/$defs/script_error" }
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compile_error: { $ref: "#/$defs/script_error" }
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nonserializable: { $ref: "#/$defs/script_error" }
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exited: { $ref: "#/$defs/script_error" }
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timeout: 30s
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on_error:
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- code: [threw]
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goto: $script_failed
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- code: [compile_error, nonserializable, exited]
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panic: { code: script_broken, message: "the script did not run: ${error.code}" }
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switch: [{ goto: end }]
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- id: script_failed
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switch:
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- case: 'last_error.data.name == "LimitExceeded"'
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raise: { code: limit_exceeded, message: "the script rejected the amount" }
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- raise: { code: script_failed, message: "the script failed" }
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```
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**A script cannot name a genroc error code.** `raise`/`panic` codes are literals, never
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expressions, so the mapping from a thrown error to an authored code is this `switch` — one
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task the definition owns, reading `error.data`. That is the whole error protocol: the worker
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classifies into a code, the definition names the outcome.
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Set the task `timeout` **above** `timeout_ms`. If the task's deadline fires first the code is
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`external.timeout`, which is in `errcode.Unknowable()` — permanently unretryable on an
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`only_once` task, and indistinguishable from no evaluator running at all.
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`only_once` is worth considering if your scripts have side effects: without it a worker that
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dies mid-script has its task re-claimed and the script runs again. With it the task is never
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handed out twice, and the instance gets a catchable `external.lost` instead.
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## `${` must be escaped as `$${` — when the code is inline
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An external task's `input` is a Shape, so `${…}` is genroc's interpolation marker and a JS
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template literal inside `code` is read by genroc rather than passed through. Write `` `<$${x}>` ``.
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A leading `$:` on the code string needs `$$:` for the same reason. See
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[specs/typed-values.md](../specs/typed-values.md). Moving the code into a `.ts` file
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removes this entirely — see the next section.
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## `import.ts` — the author-time half
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`import.ts` is the **code-phase resolver** genctl runs before a definition is applied. It
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never touches the queue and the worker never runs it; the two halves share this package only
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because they share a calling convention, which is exactly the coupling that breaks silently
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if they version apart.
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Register it in the project's `.genroc`:
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```yaml
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resolvers:
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import: { phase: code, ext: .ts, command: [node, ../eval-node/import.ts] }
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```
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then write the script as a module and name it from the definition:
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```yaml
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body:
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code: "$import: ./fee.ts"
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input: "$: input"
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```
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```ts
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import type { Input, Output } from "./fee.genroc";
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export default async function (input: Input): Promise<Output> {
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return { fee: input.amount * 0.1 };
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}
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```
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`genctl types -f process.yaml` writes `fee.genroc.d.ts` beside the script — named for the
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**script's path**, not the task, so renaming a task cannot break the import line. `Input` is
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the inferred type of what the definition passes; `Output` is what it declares
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(`responses.200`, or `result_schema` on a child). `genctl apply` regenerates them, runs
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`tsc --noEmit`, and bundles — so **a type error is a failed apply**, and a stored definition
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cannot hold code that failed to typecheck.
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The bundle is one self-contained ES module whose default export is the author's own — nothing
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wraps or rewrites it, so what the editor checks and what the realm runs are the same module, and
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**a missing default export is a failed apply** rather than a fault at run time. Imports resolve
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through TypeScript under the same config the check ran with, so a `paths` alias that typechecks
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also bundles. They are inlined at build time, so the string a definition version stores is
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self-contained forever — with one exception: **node builtins stay as imports**, which the realm
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resolves. A package is frozen into the definition; `node:fs` is resolved by whatever runner
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executes it.
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### Your tsconfig, your types
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The generated project config `extends` **the nearest `tsconfig.json` above the script** —
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the one your editor already reads, so the two cannot disagree. Two scripts under two
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different configs are two `tsc` runs.
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Of that config, three keys are the toolchain's and the rest are yours:
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| key | owner | why |
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|---|---|---|
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| `lib` | the toolchain | Describes the realm. A worker thread has no `document`, whatever a config claims. |
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| `include` | the toolchain | Forced to `[]`. A base `include` survives beside our `files` and would drag your whole tree in to be checked as scripts. |
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| `types` | **you** | How a script opts into the node globals. The realm has them, so refusing the declarations would only lie. With no tsconfig at all the default is `[]`. |
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```jsonc
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// tsconfig.json beside your scripts
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{ "compilerOptions": { "types": ["node"] } } // now `import { appendFile } from "node:fs/promises"` typechecks
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```
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|
+
**This is what removes the `$${` escaping above** — a template literal in a `.ts` file is
|
|
281
|
+
never read by genroc, because genctl doubles every `$` on splice.
|
|
282
|
+
|
|
283
|
+
## The realm — one Worker per execution
|
|
284
|
+
|
|
285
|
+
`evaluate()` starts a Worker (`realm.ts`), posts the code into it — where a module loader hook
|
|
286
|
+
serves it to `import()`, so the engine numbers the script's frames from the author's own source —
|
|
287
|
+
and races the reply against the budget; `terminate()` runs on every path. That thread is what the contract rests on, and it buys
|
|
288
|
+
exactly three things the previous in-process evaluator could not:
|
|
289
|
+
|
|
290
|
+
- **The budget is enforced, not merely reported.** A synchronous `while(true){}` never
|
|
291
|
+
yields, so no in-process timer can interrupt it — the old evaluator hung forever on that
|
|
292
|
+
input, and said so in this file. Killing the thread is the only bound. Measured on Node
|
|
293
|
+
24: `terminate()` stops a spinning worker, and the CPU it was burning goes with it.
|
|
294
|
+
- **A fresh global object per execution.** One script cannot configure the next. It is also
|
|
295
|
+
why there is no compile cache any more: a cache inside a discarded realm can never be hit.
|
|
296
|
+
- **The script's mistakes stay the script's.** An uncaught throw, and `process.exit()`, end
|
|
297
|
+
the realm and come back as a `422` — neither reaches the runner.
|
|
298
|
+
|
|
299
|
+
It costs about **27ms per execution** end to end for a trivial script (Node 24, M-series
|
|
300
|
+
laptop), a 200 KiB body about 30ms. Roughly 11ms of that is Node re-stripping `realm.ts`'s
|
|
301
|
+
types on every realm — precompiling it to JavaScript measures 17ms and would buy that back, and
|
|
302
|
+
is deliberately not done: a build artefact that goes stale against its source fails silently,
|
|
303
|
+
and this file is the one where a wrong line number is invisible.
|
|
304
|
+
|
|
305
|
+
A subprocess per execution measures ~55ms here, twice the thread rather than the ten times it
|
|
306
|
+
cost on the previous runtime. It contains the two things a thread cannot (below), so the upgrade
|
|
307
|
+
path is a live one at a price worth naming rather than a theoretical one.
|
|
308
|
+
|
|
309
|
+
## What this is not
|
|
310
|
+
|
|
311
|
+
- **Not deterministic.** A script reads the real clock and the real RNG, and a retry
|
|
312
|
+
re-executes — so attempt two can differ from attempt one. An earlier version injected a
|
|
313
|
+
pinned `Date` and a seeded `Math`; nothing could supply a stable `now` (the expression
|
|
314
|
+
environment has no clock), so the pin was the wall clock under another name, and the `ctx`
|
|
315
|
+
it needed was surface with nothing behind it. A value that must survive a retry belongs in
|
|
316
|
+
the definition, passed through `input`.
|
|
317
|
+
- **Not a sandbox.** The realm isolates *execution*, not *authority*: a script gets the
|
|
318
|
+
worker's filesystem, network and environment, and any node builtin it imports. That is
|
|
319
|
+
deliberate — a script task is meant to do real work — but the trust boundary stays the
|
|
320
|
+
same-trust-domain one (your genroc, your worker host). It is not the multi-tenant story, and
|
|
321
|
+
nothing here should be mistaken for one. Pulling does move the boundary in one useful way:
|
|
322
|
+
the worker needs no inbound reachability, so nothing but the worker can ask it to run code.
|
|
323
|
+
- **A thread does not contain memory or a native crash.** A worker shares the process
|
|
324
|
+
address space, so a script that exhausts memory takes the runner with it — and so does a
|
|
325
|
+
fault in the runtime itself, which is not hypothetical: the previous one segfaulted on
|
|
326
|
+
resume from laptop sleep, taking the in-flight evaluation with it. Containing that is what
|
|
327
|
+
the subprocess strategy is for — `eval.ts` keeps HTTP out precisely so it can be swapped
|
|
328
|
+
underneath.
|
|
329
|
+
- **Concurrency is capped by this worker, not by genroc.** Each evaluation is a thread, and
|
|
330
|
+
`CONCURRENCY` is how many it will claim at once. Raising it past what the host can run turns
|
|
331
|
+
a queue back into threads fighting over a core.
|
|
332
|
+
- **Not where imports and type checking happen.** The evaluator takes one self-contained
|
|
333
|
+
module and knows nothing about TypeScript; `import.ts` is what bundles an author's script and
|
|
334
|
+
its dependencies into that module, at author time. See above.
|
|
335
|
+
- **`eval.ts` and `realm.ts` know nothing about genroc.** `worker.ts` is the entire
|
|
336
|
+
queue-facing half, which is what keeps the containment strategy swappable — and what lets
|
|
337
|
+
the realm's own properties be tested by calling `evaluate()` directly.
|
package/dist/eval.js
ADDED
|
@@ -0,0 +1,85 @@
|
|
|
1
|
+
// Evaluation core: import a script module in its OWN realm, call its default export, and
|
|
2
|
+
// classify every outcome into one of the failure kinds in README.md. Nothing here knows about
|
|
3
|
+
// genroc — worker.ts is the only thing that talks to the queue — so this stays testable and
|
|
4
|
+
// the containment stays swappable.
|
|
5
|
+
//
|
|
6
|
+
// The containment is a Worker per execution (realm.ts). It is what makes the budget real:
|
|
7
|
+
// a synchronous busy loop never yields, so no in-process timer can interrupt it, and only a
|
|
8
|
+
// thread the host can kill bounds it.
|
|
9
|
+
import { Worker } from "node:worker_threads";
|
|
10
|
+
const DEFAULT_TIMEOUT_MS = 5_000;
|
|
11
|
+
// Resolved from THIS file's own extension: run from a checkout it is `.ts`, and from the
|
|
12
|
+
// published package `.js`, because Node will not strip types under node_modules.
|
|
13
|
+
const REALM_URL = new URL(import.meta.url.endsWith(".ts") ? "./realm.ts" : "./realm.js", import.meta.url);
|
|
14
|
+
/** Thrown, not returned: a realm that fails to start is the RUNNER faulting, which worker.ts
|
|
15
|
+
* answers by releasing the claim rather than by reporting an outcome. A script fault is a
|
|
16
|
+
* return value. */
|
|
17
|
+
class RealmFault extends Error {
|
|
18
|
+
constructor(message) {
|
|
19
|
+
super(message);
|
|
20
|
+
this.name = "RealmFault";
|
|
21
|
+
}
|
|
22
|
+
}
|
|
23
|
+
/** Thrown when `signal` aborts: the work was cancelled server-side, so there is no outcome to
|
|
24
|
+
* report and worker.ts must release rather than answer. Distinct from RealmFault because the
|
|
25
|
+
* runner did not fault -- nothing is wrong, the answer is simply no longer wanted. */
|
|
26
|
+
export class Cancelled extends Error {
|
|
27
|
+
constructor() {
|
|
28
|
+
super("cancelled");
|
|
29
|
+
this.name = "Cancelled";
|
|
30
|
+
}
|
|
31
|
+
}
|
|
32
|
+
export async function evaluate(req, signal) {
|
|
33
|
+
const budget = typeof req.timeout_ms === "number" ? req.timeout_ms : DEFAULT_TIMEOUT_MS;
|
|
34
|
+
const worker = new Worker(REALM_URL);
|
|
35
|
+
let timer;
|
|
36
|
+
let onAbort;
|
|
37
|
+
try {
|
|
38
|
+
return await new Promise((resolve, reject) => {
|
|
39
|
+
timer = setTimeout(() => resolve(timedOut(budget)), budget);
|
|
40
|
+
// The abort is wired to the same promise as the budget, so both settle through the one
|
|
41
|
+
// finally below -- which is what guarantees the thread is gone before either returns.
|
|
42
|
+
if (signal) {
|
|
43
|
+
if (signal.aborted)
|
|
44
|
+
reject(new Cancelled());
|
|
45
|
+
onAbort = () => reject(new Cancelled());
|
|
46
|
+
signal.addEventListener("abort", onAbort, { once: true });
|
|
47
|
+
}
|
|
48
|
+
worker.once("message", (reply) => resolve(reply));
|
|
49
|
+
// A script may end its own realm (`process.exit()`), which is not a throw and would
|
|
50
|
+
// otherwise present as a hang until the budget expired. Our own terminate() raises
|
|
51
|
+
// this too, by which time the promise has settled and the first result stands.
|
|
52
|
+
worker.once("exit", (code) => resolve(exited(code)));
|
|
53
|
+
worker.once("error", (err) => reject(new RealmFault(errorText(err))));
|
|
54
|
+
worker.postMessage({ code: req.code, input: req.input });
|
|
55
|
+
});
|
|
56
|
+
}
|
|
57
|
+
finally {
|
|
58
|
+
clearTimeout(timer);
|
|
59
|
+
if (signal && onAbort)
|
|
60
|
+
signal.removeEventListener("abort", onAbort);
|
|
61
|
+
// Awaited, and the whole point: on the timeout path a thread is still burning a core, and
|
|
62
|
+
// resolving before it is gone would report an evaluation the machine is still running.
|
|
63
|
+
await worker.terminate();
|
|
64
|
+
}
|
|
65
|
+
}
|
|
66
|
+
function timedOut(ms) {
|
|
67
|
+
return {
|
|
68
|
+
ok: false,
|
|
69
|
+
failure: { kind: "timeout", name: "TimeoutError", message: `script exceeded its ${ms}ms budget` },
|
|
70
|
+
};
|
|
71
|
+
}
|
|
72
|
+
function exited(code) {
|
|
73
|
+
return {
|
|
74
|
+
ok: false,
|
|
75
|
+
failure: {
|
|
76
|
+
kind: "exited",
|
|
77
|
+
name: "RealmExited",
|
|
78
|
+
message: `the script ended its own realm with code ${code} instead of returning`,
|
|
79
|
+
},
|
|
80
|
+
};
|
|
81
|
+
}
|
|
82
|
+
function errorText(e) {
|
|
83
|
+
const message = e?.message;
|
|
84
|
+
return typeof message === "string" && message !== "" ? message : "the evaluation realm failed to start";
|
|
85
|
+
}
|