@genroc/eval-node 0.0.0-edge.035dedd

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package/README.md ADDED
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+ # @genroc/eval-node
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+
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+ Script tasks for Node. Two halves with different jobs:
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+
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+ * **the bundler** (`genroc-import`) — an author-time resolver genctl runs on every apply and
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+ every edit, turning `$import: ./x.ts` into a bundled, typechecked string
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+ * **the worker** (`genroc-eval-node`) — claims parked `external` script tasks off genroc's queue
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+ and evaluates each in its own realm
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+
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+ ## Setting up a project
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+
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+ npm i -D @genroc/eval-node
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+
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+ Then register the resolver in a `.genroc` beside your definitions — a dotfile, so it does not
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+ read as another process definition. Discovery walks up from the source file, so nothing depends
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+ on the cwd:
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+
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+ resolvers:
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+ import:
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+ phase: code
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+ ext: .ts
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+ command: [npx, genroc-import]
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+
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+ `genctl apply` and `genctl types` now resolve `$import` directives. Typechecking is the
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+ resolver's exit code, so a stored definition cannot hold code that failed to typecheck.
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+
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+ ## Building
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+
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+ npm run build # tsc -p tsconfig.build.json -> dist/
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+
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+ The published package is JavaScript, not TypeScript. **Node refuses to strip types for files
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+ under `node_modules`**, so shipping `.ts` works from a checkout and fails for every consumer —
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+ which is why `prepublishOnly` builds and CI installs the packed tarball rather than only running
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+ from source. The source keeps its `.ts` import extensions; `rewriteRelativeImportExtensions`
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+ turns them into `.js` on the way out.
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+
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+ ## Running the worker
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+
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+ docker run -e GENROC_SERVER=http://host:8448 ghcr.io/genroc/eval-node:preview
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+
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+ or locally, if you already have Node:
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+
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+ GENROC_SERVER=http://localhost:8448 npx genroc-eval-node
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+
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+ Add `GENROC_TOKEN` once the server has auth on; `worker` is the only permission it needs.
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+
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+ **The bundler cannot be the image.** It runs per edit and must resolve your project's own
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+ `node_modules`, so a container start per invocation would break the editor loop.
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+
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+ Design record: [specs/external-task-queue.md](../specs/external-task-queue.md) for the queue,
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+ [specs/script-tasks.md](../specs/script-tasks.md) for the runtime.
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+
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+ GENROC_SERVER=http://localhost:8448 node eval-node/worker.ts
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+
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+ Against a server started with `--auth token`, mint a scoped credential first:
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+
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+ TOKEN=$(genctl token create --perms worker --label evaluator -q)
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+ GENROC_SERVER=http://localhost:8448 GENROC_TOKEN=$TOKEN node eval-node/worker.ts
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+
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+ `worker` reaches the four queue verbs and `GET /api/objects/{ref}` — enough to claim, fetch an
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+ externalized input and answer, and nothing else. This is the credential most likely to end up on
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+ a machine you trust least, so it is worth scoping rather than reusing an admin token: a leaked
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+ one cannot read a definition, list an instance, or mint another token.
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+
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+ A credential problem **exits the worker** rather than being retried. Polling through a 401 looks
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+ like a healthy worker that never picks anything up, which is the worst shape to debug.
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+
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+ It needs **Node 24 or newer**: the sources are TypeScript and are run as-is, by Node's own
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+ type stripping.
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+
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+ | env | default | |
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+ |---|---|---|
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+ | `GENROC_SERVER` | `http://localhost:8448` | where to claim from |
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+ | `GENROC_TOKEN` | *(none)* | credential, when the server runs with `--auth token`. Needs the **`worker`** permission and nothing more |
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+ | `WORKER_ID` | `evaluator-<pid>` | the claim holder; renewals are scoped to it |
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+ | `CONCURRENCY` | `4` | how many scripts run at once — **this worker's** decision |
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+ | `LEASE_MS` | `30000` | visibility timeout; renewed at a third of it while working |
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+ | `POLL_MS` | `250` | idle poll interval; a non-empty claim polls again immediately |
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+ | `PROCESS` / `TASK` | unset | claim only this process / task id |
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+
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+ **The worker calls genroc, not the other way round.** That is the whole reason this is a
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+ queue worker rather than the HTTP sidecar it used to be:
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+
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+ - **Concurrency is the worker's to set.** Under the old `fetch` shape genroc decided how many
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+ scripts ran at once (`--max-concurrent`, default 200) and the evaluator accepted every one.
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+ A backlog is now a queue, not 200 threads fighting over a core.
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+ - **No engine worker is held.** A `fetch` occupies one of genroc's advance slots for its whole
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+ duration, so a slow evaluator starved unrelated tasks. An `external` task parks.
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+ - **The connection direction inverts.** `/eval` was unauthenticated arbitrary code execution
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+ that genroc had to be able to reach. A worker only needs outbound access, so it can live
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+ anywhere — behind NAT, in another trust zone.
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+
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+ The cost of that inversion is that genroc cannot reach a running worker, so anything it needs
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+ to say has to ride the renewal the worker already makes. **Renewing is therefore mandatory,
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+ not an optimisation** — a worker that stops renewing is indistinguishable from one that died.
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+ The response answers per token:
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+
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+ | list | what it means | what this worker does |
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+ |---|---|---|
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+ | `renewed` | still yours | carry on |
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+ | `lost` | already someone else's | stop; do **not** release — that would bump the new holder's claim |
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+ | `cancelled` | still yours, nobody wants it | abort the script and release the claim |
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+
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+ `cancelled` is how an operator's `genctl cancel` reaches work already running: the evaluation
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+ is aborted through an `AbortSignal`, its realm is terminated, and no outcome is submitted —
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+ the process is stopping, so there is nothing left to answer. `renew_before_ms` on the claim
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+ says how long the worker may wait before renewing again, so the interval is a value it reads
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+ rather than one it guesses.
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+
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+ ## The task input
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+
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+ The `input` of the external task IS the evaluation request:
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+
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+ ```jsonc
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+ {
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+ "code": "export default (input) => ({ fee: input.amount * 0.1 });", // required — a module
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+ "input": { "amount": 250 }, // optional — its argument
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+ "timeout_ms": 5000 // optional — default 5000
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+ }
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+ ```
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+
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+ `code` is an **ES module**, and the evaluator imports it and calls its **default export** with
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+ `input`. The value it returns reaches genroc; the function may be async, and so may the module's
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+ top level. A module exporting anything else — or nothing — is a `compile_error`: there is
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+ nothing to call, and so is one that will not parse; a throw from its top level is a `threw`
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+ like any other. `import` of a node builtin resolves as it does anywhere else, and that is what
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+ a bundled builtin lands on.
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+
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+ ## The answer — the failure kind IS the error code
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+
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+ genroc's `on_error` matches error codes, and an external task's `raises` declares the closed
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+ set a worker may send. So the classification lives in the **code**, where a rule can match it,
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+ rather than in a body a `switch` has to read.
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+
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+ | outcome | the worker submits | |
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+ |---|---|---|
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+ | the script returned | `result: <the return value>` | `return;` sends nothing, which genroc reads as `null` |
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+ | the script faulted | `error: {code, message, data}` | `code` is the kind, below |
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+ | the **evaluator** faulted | *nothing* — it releases the claim | the task returns to the queue for another worker |
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+
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+ The five kinds, every one of them **permanent** — a retry re-runs the same code on the same
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+ input and fails identically:
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+
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+ `compile_error` · `threw` · `timeout` · `nonserializable` · `exited`
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+
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+ `data` carries `{name, stack?}`: `name` is what a script sets to tell one refusal from another
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+ (`e.name = 'LimitExceeded'`), and `stack` is renumbered to the lines the author wrote and
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+ trimmed to 2 KiB.
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+
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+ **The retryable class has no code on purpose.** A runner that faults releases its claim, which
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+ is how a queue spells "try this somewhere else" — it puts the task in front of a different
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+ worker instead of spending the definition's `on_error` budget on this one's bad day. There is
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+ no retry policy to write.
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+
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+ ## The genroc side
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+
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+ ```yaml
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+ - id: price
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+ action:
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+ type: external
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+ input:
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+ code: |
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+ export default function (input) {
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+ if (input.amount > 100) {
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+ const e = new Error('amount over the limit');
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+ e.name = 'LimitExceeded';
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+ throw e;
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+ }
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+ return { fee: input.amount * 0.1 };
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+ }
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+ input: "$: input"
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+ result_schema: { type: object, properties: { fee: { type: number } }, required: [fee] }
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+ raises:
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+ threw: { $ref: "#/$defs/script_error" }
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+ timeout: { $ref: "#/$defs/script_error" }
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+ compile_error: { $ref: "#/$defs/script_error" }
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+ nonserializable: { $ref: "#/$defs/script_error" }
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+ exited: { $ref: "#/$defs/script_error" }
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+ timeout: 30s
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+ on_error:
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+ - code: [threw]
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+ goto: $script_failed
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+ - code: [compile_error, nonserializable, exited]
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+ panic: { code: script_broken, message: "the script did not run: ${error.code}" }
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+ switch: [{ goto: end }]
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+
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+ - id: script_failed
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+ switch:
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+ - case: 'last_error.data.name == "LimitExceeded"'
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+ raise: { code: limit_exceeded, message: "the script rejected the amount" }
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+ - raise: { code: script_failed, message: "the script failed" }
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+ ```
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+
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+ **A script cannot name a genroc error code.** `raise`/`panic` codes are literals, never
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+ expressions, so the mapping from a thrown error to an authored code is this `switch` — one
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+ task the definition owns, reading `error.data`. That is the whole error protocol: the worker
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+ classifies into a code, the definition names the outcome.
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+
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+ Set the task `timeout` **above** `timeout_ms`. If the task's deadline fires first the code is
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+ `external.timeout`, which is in `errcode.Unknowable()` — permanently unretryable on an
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+ `only_once` task, and indistinguishable from no evaluator running at all.
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+
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+ `only_once` is worth considering if your scripts have side effects: without it a worker that
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+ dies mid-script has its task re-claimed and the script runs again. With it the task is never
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+ handed out twice, and the instance gets a catchable `external.lost` instead.
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+
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+ ## `${` must be escaped as `$${` — when the code is inline
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+
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+ An external task's `input` is a Shape, so `${…}` is genroc's interpolation marker and a JS
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+ template literal inside `code` is read by genroc rather than passed through. Write `` `<$${x}>` ``.
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+ A leading `$:` on the code string needs `$$:` for the same reason. See
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+ [specs/typed-values.md](../specs/typed-values.md). Moving the code into a `.ts` file
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+ removes this entirely — see the next section.
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+
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+ ## `import.ts` — the author-time half
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+
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+ `import.ts` is the **code-phase resolver** genctl runs before a definition is applied. It
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+ never touches the queue and the worker never runs it; the two halves share this package only
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+ because they share a calling convention, which is exactly the coupling that breaks silently
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+ if they version apart.
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+
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+ Register it in the project's `.genroc`:
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+
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+ ```yaml
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+ resolvers:
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+ import: { phase: code, ext: .ts, command: [node, ../eval-node/import.ts] }
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+ ```
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+
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+ then write the script as a module and name it from the definition:
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+
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+ ```yaml
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+ body:
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+ code: "$import: ./fee.ts"
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+ input: "$: input"
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+ ```
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+
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+ ```ts
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+ import type { Input, Output } from "./fee.genroc";
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+
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+ export default async function (input: Input): Promise<Output> {
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+ return { fee: input.amount * 0.1 };
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+ }
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+ ```
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+
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+ `genctl types -f process.yaml` writes `fee.genroc.d.ts` beside the script — named for the
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+ **script's path**, not the task, so renaming a task cannot break the import line. `Input` is
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+ the inferred type of what the definition passes; `Output` is what it declares
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+ (`responses.200`, or `result_schema` on a child). `genctl apply` regenerates them, runs
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+ `tsc --noEmit`, and bundles — so **a type error is a failed apply**, and a stored definition
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+ cannot hold code that failed to typecheck.
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+
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+ The bundle is one self-contained ES module whose default export is the author's own — nothing
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+ wraps or rewrites it, so what the editor checks and what the realm runs are the same module, and
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+ **a missing default export is a failed apply** rather than a fault at run time. Imports resolve
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+ through TypeScript under the same config the check ran with, so a `paths` alias that typechecks
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+ also bundles. They are inlined at build time, so the string a definition version stores is
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+ self-contained forever — with one exception: **node builtins stay as imports**, which the realm
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+ resolves. A package is frozen into the definition; `node:fs` is resolved by whatever runner
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+ executes it.
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+
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+ ### Your tsconfig, your types
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+
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+ The generated project config `extends` **the nearest `tsconfig.json` above the script** —
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+ the one your editor already reads, so the two cannot disagree. Two scripts under two
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+ different configs are two `tsc` runs.
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+
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+ Of that config, three keys are the toolchain's and the rest are yours:
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+
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+ | key | owner | why |
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+ |---|---|---|
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+ | `lib` | the toolchain | Describes the realm. A worker thread has no `document`, whatever a config claims. |
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+ | `include` | the toolchain | Forced to `[]`. A base `include` survives beside our `files` and would drag your whole tree in to be checked as scripts. |
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+ | `types` | **you** | How a script opts into the node globals. The realm has them, so refusing the declarations would only lie. With no tsconfig at all the default is `[]`. |
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+
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+ ```jsonc
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+ // tsconfig.json beside your scripts
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+ { "compilerOptions": { "types": ["node"] } } // now `import { appendFile } from "node:fs/promises"` typechecks
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+ ```
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+
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+ **This is what removes the `$${` escaping above** — a template literal in a `.ts` file is
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+ never read by genroc, because genctl doubles every `$` on splice.
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+
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+ ## The realm — one Worker per execution
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+
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+ `evaluate()` starts a Worker (`realm.ts`), posts the code into it — where a module loader hook
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+ serves it to `import()`, so the engine numbers the script's frames from the author's own source —
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+ and races the reply against the budget; `terminate()` runs on every path. That thread is what the contract rests on, and it buys
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+ exactly three things the previous in-process evaluator could not:
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+
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+ - **The budget is enforced, not merely reported.** A synchronous `while(true){}` never
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+ yields, so no in-process timer can interrupt it — the old evaluator hung forever on that
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+ input, and said so in this file. Killing the thread is the only bound. Measured on Node
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+ 24: `terminate()` stops a spinning worker, and the CPU it was burning goes with it.
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+ - **A fresh global object per execution.** One script cannot configure the next. It is also
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+ why there is no compile cache any more: a cache inside a discarded realm can never be hit.
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+ - **The script's mistakes stay the script's.** An uncaught throw, and `process.exit()`, end
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+ the realm and come back as a `422` — neither reaches the runner.
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+
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+ It costs about **27ms per execution** end to end for a trivial script (Node 24, M-series
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+ laptop), a 200 KiB body about 30ms. Roughly 11ms of that is Node re-stripping `realm.ts`'s
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+ types on every realm — precompiling it to JavaScript measures 17ms and would buy that back, and
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+ is deliberately not done: a build artefact that goes stale against its source fails silently,
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+ and this file is the one where a wrong line number is invisible.
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+
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+ A subprocess per execution measures ~55ms here, twice the thread rather than the ten times it
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+ cost on the previous runtime. It contains the two things a thread cannot (below), so the upgrade
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+ path is a live one at a price worth naming rather than a theoretical one.
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+
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+ ## What this is not
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+
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+ - **Not deterministic.** A script reads the real clock and the real RNG, and a retry
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+ re-executes — so attempt two can differ from attempt one. An earlier version injected a
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+ pinned `Date` and a seeded `Math`; nothing could supply a stable `now` (the expression
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+ environment has no clock), so the pin was the wall clock under another name, and the `ctx`
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+ it needed was surface with nothing behind it. A value that must survive a retry belongs in
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+ the definition, passed through `input`.
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+ - **Not a sandbox.** The realm isolates *execution*, not *authority*: a script gets the
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+ worker's filesystem, network and environment, and any node builtin it imports. That is
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+ deliberate — a script task is meant to do real work — but the trust boundary stays the
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+ same-trust-domain one (your genroc, your worker host). It is not the multi-tenant story, and
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+ nothing here should be mistaken for one. Pulling does move the boundary in one useful way:
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+ the worker needs no inbound reachability, so nothing but the worker can ask it to run code.
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+ - **A thread does not contain memory or a native crash.** A worker shares the process
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+ address space, so a script that exhausts memory takes the runner with it — and so does a
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+ fault in the runtime itself, which is not hypothetical: the previous one segfaulted on
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+ resume from laptop sleep, taking the in-flight evaluation with it. Containing that is what
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+ the subprocess strategy is for — `eval.ts` keeps HTTP out precisely so it can be swapped
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+ underneath.
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+ - **Concurrency is capped by this worker, not by genroc.** Each evaluation is a thread, and
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+ `CONCURRENCY` is how many it will claim at once. Raising it past what the host can run turns
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+ a queue back into threads fighting over a core.
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+ - **Not where imports and type checking happen.** The evaluator takes one self-contained
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+ module and knows nothing about TypeScript; `import.ts` is what bundles an author's script and
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+ its dependencies into that module, at author time. See above.
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+ - **`eval.ts` and `realm.ts` know nothing about genroc.** `worker.ts` is the entire
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+ queue-facing half, which is what keeps the containment strategy swappable — and what lets
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+ the realm's own properties be tested by calling `evaluate()` directly.
package/dist/eval.js ADDED
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+ // Evaluation core: import a script module in its OWN realm, call its default export, and
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+ // classify every outcome into one of the failure kinds in README.md. Nothing here knows about
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+ // genroc — worker.ts is the only thing that talks to the queue — so this stays testable and
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+ // the containment stays swappable.
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+ //
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+ // The containment is a Worker per execution (realm.ts). It is what makes the budget real:
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+ // a synchronous busy loop never yields, so no in-process timer can interrupt it, and only a
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+ // thread the host can kill bounds it.
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+ import { Worker } from "node:worker_threads";
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+ const DEFAULT_TIMEOUT_MS = 5_000;
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+ // Resolved from THIS file's own extension: run from a checkout it is `.ts`, and from the
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+ // published package `.js`, because Node will not strip types under node_modules.
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+ const REALM_URL = new URL(import.meta.url.endsWith(".ts") ? "./realm.ts" : "./realm.js", import.meta.url);
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+ /** Thrown, not returned: a realm that fails to start is the RUNNER faulting, which worker.ts
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+ * answers by releasing the claim rather than by reporting an outcome. A script fault is a
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+ * return value. */
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+ class RealmFault extends Error {
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+ constructor(message) {
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+ super(message);
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+ this.name = "RealmFault";
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+ }
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+ }
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+ /** Thrown when `signal` aborts: the work was cancelled server-side, so there is no outcome to
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+ * report and worker.ts must release rather than answer. Distinct from RealmFault because the
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+ * runner did not fault -- nothing is wrong, the answer is simply no longer wanted. */
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+ export class Cancelled extends Error {
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+ constructor() {
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+ super("cancelled");
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+ this.name = "Cancelled";
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+ }
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+ }
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+ export async function evaluate(req, signal) {
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+ const budget = typeof req.timeout_ms === "number" ? req.timeout_ms : DEFAULT_TIMEOUT_MS;
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+ const worker = new Worker(REALM_URL);
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+ let timer;
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+ let onAbort;
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+ try {
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+ return await new Promise((resolve, reject) => {
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+ timer = setTimeout(() => resolve(timedOut(budget)), budget);
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+ // The abort is wired to the same promise as the budget, so both settle through the one
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+ // finally below -- which is what guarantees the thread is gone before either returns.
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+ if (signal) {
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+ if (signal.aborted)
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+ reject(new Cancelled());
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+ onAbort = () => reject(new Cancelled());
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+ signal.addEventListener("abort", onAbort, { once: true });
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+ }
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+ worker.once("message", (reply) => resolve(reply));
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+ // A script may end its own realm (`process.exit()`), which is not a throw and would
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+ // otherwise present as a hang until the budget expired. Our own terminate() raises
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+ // this too, by which time the promise has settled and the first result stands.
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+ worker.once("exit", (code) => resolve(exited(code)));
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+ worker.once("error", (err) => reject(new RealmFault(errorText(err))));
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+ worker.postMessage({ code: req.code, input: req.input });
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+ });
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+ }
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+ finally {
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+ clearTimeout(timer);
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+ if (signal && onAbort)
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+ signal.removeEventListener("abort", onAbort);
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+ // Awaited, and the whole point: on the timeout path a thread is still burning a core, and
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+ // resolving before it is gone would report an evaluation the machine is still running.
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+ await worker.terminate();
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+ }
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+ }
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+ function timedOut(ms) {
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+ return {
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+ ok: false,
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+ failure: { kind: "timeout", name: "TimeoutError", message: `script exceeded its ${ms}ms budget` },
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+ };
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+ }
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+ function exited(code) {
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+ return {
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+ ok: false,
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+ failure: {
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+ kind: "exited",
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+ name: "RealmExited",
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+ message: `the script ended its own realm with code ${code} instead of returning`,
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+ },
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+ };
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+ }
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+ function errorText(e) {
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+ const message = e?.message;
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+ return typeof message === "string" && message !== "" ? message : "the evaluation realm failed to start";
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+ }