@genroc/eval-node 0.0.0-edge.00cdd64d

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package/README.md ADDED
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+ # @genroc/eval-node
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+
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+ TypeScript script tasks for [genroc](https://genroc.org). The package provides two binaries:
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+
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+ * **`genroc-import`**: the bundler. `genctl` runs it on every `apply` and `generate` to turn
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+ `$import: ./script.ts` into one typechecked, self-contained module string.
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+ * **`genroc-eval-node`**: the worker. It claims script tasks from genroc's queue and runs each
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+ one in a fresh worker thread.
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+
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+ Requires **Node 24+**. Full guide:
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+ [TypeScript evaluation](https://genroc.org/guides/process-definition/typescript-evaluation/).
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+
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+ ## Quick start
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+
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+ genctl init --eval-node
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+
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+ This scaffolds a project with everything set up: the package, a `.genroc` that registers the
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+ resolver, a `tsconfig.json`, a reusable `script-node` child process, and a `compose.yaml` that
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+ runs the worker.
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+
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+ ## Adding it to an existing project
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+
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+ npm i -D @genroc/eval-node
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+
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+ Register the resolver in the `.genroc` beside your definitions:
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+
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+ ```yaml
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+ resolvers:
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+ - name: import
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+ phase: typed
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+ ext: [.ts]
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+ command: [npx, genroc-import]
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+ types:
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+ Input: task.action.input.input
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+ Output: task.action.result
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+ ```
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+
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+ Then reference a script from a task. The simplest way is to spread the `script-node` child that
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+ `genctl init --eval-node` generates:
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+
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+ ```yaml
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+ - id: greet
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+ action:
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+ type: child
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+ <<: "$process: ./script-node.genroc.yaml"
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+ input:
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+ code: "$import: ./greet.ts"
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+ input: { who: "$: input.who" }
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+ result_schema:
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+ type: object
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+ properties: { greeting: { type: string } }
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+ required: [greeting]
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+ ```
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+
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+ ## Writing a script
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+
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+ A script is an ES module. Its default export receives `input`, and its return value becomes the
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+ task result. The function may be async.
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+
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+ ```ts
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+ import type { Input, Output } from "./greet.genroc";
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+
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+ export default function (input: Input): Output {
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+ return { greeting: `hello, ${input.who}` };
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+ }
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+ ```
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+
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+ * `genctl generate` writes `greet.genroc.d.ts` beside the script. `Input` and `Output` come from
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+ the definition, so a mismatch fails the typecheck.
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+ * `genctl apply` typechecks and bundles. **A type error or a missing default export fails the
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+ apply.**
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+ * Imported files and npm packages are inlined into the bundle, so a stored definition never
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+ depends on what is installed later. Node builtins (`node:fs`, …) stay as imports and resolve
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+ on the worker.
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+ * The generated config extends your nearest `tsconfig.json`. To use Node globals and
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+ builtins, add `"types": ["node"]` to it.
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+
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+ ## Running the worker
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+
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+ ```sh
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+ docker run -e GENROC_SERVER=http://host:8448 ghcr.io/genroc/eval-node:latest
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+ # or
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+ GENROC_SERVER=http://localhost:8448 npx genroc-eval-node
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+ ```
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+
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+ The worker connects to genroc, not the other way round, so it only needs outbound access.
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+
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+ | env | default | |
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+ |---|---|---|
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+ | `GENROC_SERVER` | `http://localhost:8448` | the genroc server |
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+ | `GENROC_TOKEN` / `GENROC_TOKEN_FILE` | *(none)* | token, or a file holding it, when the server uses `--auth token` |
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+ | `PROCESS` / `TASK` | `script-node` / `eval_node` | claim only this process / task id; the defaults are script-node's. Set `PROCESS` for a renamed copy, or `""` to drop a filter; **with both `""`, the worker claims every external task.** |
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+ | `CONCURRENCY` | `4` | scripts run at once |
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+ | `LEASE_MS` | `30000` | claim lease, renewed every third of it |
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+ | `POLL_MS` | `250` | idle poll interval |
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+ | `WORKER_ID` | `evaluator-<pid>` | the claim holder's name |
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+
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+ With auth enabled, create a token that has only the `worker` permission:
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+
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+ genctl token create --perms worker --label evaluator -q
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+
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+ If the token is rejected, the worker exits instead of retrying.
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+
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+ ## Errors
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+
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+ When a script fails, the worker reports one of five error codes for your `on_error` rules to
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+ match. Retrying does not help with any of them, because the same code fails the same way:
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+
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+ | code | when |
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+ |---|---|
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+ | `threw` | the script threw or rejected |
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+ | `timeout` | it ran past the task's `timeout` (5000 ms when the task has none) |
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+ | `compile_error` | the module does not parse, or has no default-export function |
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+ | `nonserializable` | the return value cannot be serialized to JSON (a cycle, a `BigInt`) |
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+ | `exited` | the script called `process.exit()` |
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+
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+ `error.data` is `{name, stack?}`. `name` is the error's class name, so throwing your own
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+ `class LimitExceeded extends Error {}` tells your failures apart; setting `e.name` overrides it,
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+ and a thrown non-`Error` is `Thrown`. The stack is mapped back to your source lines.
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+
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+ If the worker itself faults, it releases the task for another worker and reports no error.
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+
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+ The task's `timeout` is the script's budget, waiting in the queue included. The worker stops
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+ the script just before it and answers `timeout`, so `external.timeout` means no worker answered
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+ at all. With `script-node`, set it through the `timeout_ms` input.
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+
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+ ## Limits
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+
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+ * **Not a sandbox.** Scripts have the worker host's filesystem, network and environment.
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+ Run only code you trust.
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+ * **Not deterministic.** On a retry the script runs again with the real clock and random
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+ numbers. Pass any value that must stay stable through `input`.
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+ * **Memory is not isolated.** A script that runs out of memory takes down the whole worker.
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+ * **Run-once is opt-in.** If a worker dies mid-script, the task is claimed again and the script
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+ runs again. Mark the task `only_once` if your script has side effects.
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+ * **Inline code needs escaping.** When you write `code` directly in YAML rather than
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+ `$import`, write `${` as `$${`, because genroc reads `${` as interpolation. Scripts in `.ts`
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+ files need no escaping.
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+
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+ ## Links
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+
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+ * [TypeScript evaluation guide](https://genroc.org/guides/process-definition/typescript-evaluation/)
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+ * [External tasks and the queue](https://genroc.org/guides/process-definition/external-tasks/)
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+ * [Error handling](https://genroc.org/guides/process-definition/error-handling/)
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+ * [Source on GitHub](https://github.com/genroc/genroc/tree/main/eval-node)
package/dist/eval.js ADDED
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+ // Imports a script module in its own realm (a Worker per execution, realm.ts), calls its default
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+ // export, and classifies every outcome (README.md). Only a killable thread bounds a synchronous
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+ // busy loop, which is what makes the budget real. Knows nothing of genroc; worker.ts does.
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+ import { Worker } from "node:worker_threads";
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+ const DEFAULT_TIMEOUT_MS = 5_000;
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+ // Resolved from THIS file's own extension: run from a checkout it is `.ts`, and from the
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+ // published package `.js`, because Node will not strip types under node_modules.
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+ const REALM_URL = new URL(import.meta.url.endsWith(".ts") ? "./realm.ts" : "./realm.js", import.meta.url);
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+ /** Thrown, not returned: a realm that fails to start is the runner faulting, which worker.ts
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+ * answers by releasing the claim. */
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+ class RealmFault extends Error {
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+ constructor(message) {
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+ super(message);
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+ this.name = "RealmFault";
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+ }
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+ }
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+ /** Thrown when `signal` aborts: the answer is no longer wanted, so worker.ts releases rather
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+ * than answers. Not a RealmFault: nothing is wrong. */
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+ export class Cancelled extends Error {
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+ constructor() {
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+ super("cancelled");
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+ this.name = "Cancelled";
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+ }
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+ }
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+ export async function evaluate(req, signal) {
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+ const budget = typeof req.timeout_ms === "number" ? req.timeout_ms : DEFAULT_TIMEOUT_MS;
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+ const worker = new Worker(REALM_URL);
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+ let timer;
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+ let onAbort;
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+ try {
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+ return await new Promise((resolve, reject) => {
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+ timer = setTimeout(() => resolve(timedOut(budget)), budget);
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+ // The abort is wired to the same promise as the budget, so both settle through the one
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+ // finally below -- which is what guarantees the thread is gone before either returns.
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+ if (signal) {
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+ if (signal.aborted)
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+ reject(new Cancelled());
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+ onAbort = () => reject(new Cancelled());
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+ signal.addEventListener("abort", onAbort, { once: true });
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+ }
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+ worker.once("message", (reply) => resolve(reply));
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+ // A script may `process.exit()`, which would otherwise look like a hang until the budget.
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+ // Our own terminate() fires this too, after the promise has settled.
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+ worker.once("exit", (code) => resolve(exited(code)));
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+ worker.once("error", (err) => reject(new RealmFault(errorText(err))));
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+ worker.postMessage({ code: req.code, input: req.input });
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+ });
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+ }
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+ finally {
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+ clearTimeout(timer);
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+ if (signal && onAbort)
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+ signal.removeEventListener("abort", onAbort);
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+ // Awaited, and the whole point: on the timeout path a thread is still burning a core, and
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+ // resolving before it is gone would report an evaluation the machine is still running.
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+ await worker.terminate();
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+ }
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+ }
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+ function timedOut(ms) {
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+ return {
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+ ok: false,
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+ failure: { kind: "timeout", name: "TimeoutError", message: `script exceeded its ${ms}ms budget` },
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+ };
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+ }
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+ function exited(code) {
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+ return {
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+ ok: false,
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+ failure: {
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+ kind: "exited",
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+ name: "RealmExited",
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+ message: `the script ended its own realm with code ${code} instead of returning`,
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+ },
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+ };
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+ }
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+ function errorText(e) {
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+ const message = e?.message;
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+ return typeof message === "string" && message !== "" ? message : "the evaluation realm failed to start";
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+ }