@genome-spy/core 0.62.1 → 0.63.0

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Files changed (35) hide show
  1. package/dist/bundle/index.es.js +4302 -4236
  2. package/dist/bundle/index.js +97 -97
  3. package/dist/src/encoder/encoder.d.ts +4 -0
  4. package/dist/src/encoder/encoder.d.ts.map +1 -1
  5. package/dist/src/encoder/encoder.js +14 -0
  6. package/dist/src/genomeSpy.d.ts +11 -0
  7. package/dist/src/genomeSpy.d.ts.map +1 -1
  8. package/dist/src/genomeSpy.js +98 -20
  9. package/dist/src/gl/includes/common.glsl.js +1 -1
  10. package/dist/src/gl/webGLHelper.d.ts +18 -14
  11. package/dist/src/gl/webGLHelper.d.ts.map +1 -1
  12. package/dist/src/gl/webGLHelper.js +58 -65
  13. package/dist/src/index.d.ts.map +1 -1
  14. package/dist/src/index.js +1 -0
  15. package/dist/src/marks/mark.d.ts +6 -1
  16. package/dist/src/marks/mark.d.ts.map +1 -1
  17. package/dist/src/marks/mark.js +14 -19
  18. package/dist/src/marks/markUtils.d.ts.map +1 -1
  19. package/dist/src/marks/markUtils.js +4 -8
  20. package/dist/src/marks/rect.vertex.glsl.js +1 -1
  21. package/dist/src/marks/text.d.ts.map +1 -1
  22. package/dist/src/marks/text.js +7 -15
  23. package/dist/src/marks/text.vertex.glsl.js +1 -1
  24. package/dist/src/types/embedApi.d.ts +16 -0
  25. package/dist/src/types/viewContext.d.ts +0 -2
  26. package/dist/src/view/gridView/gridView.js +1 -1
  27. package/dist/src/view/renderingContext/bufferedViewRenderingContext.d.ts +32 -17
  28. package/dist/src/view/renderingContext/bufferedViewRenderingContext.d.ts.map +1 -1
  29. package/dist/src/view/renderingContext/bufferedViewRenderingContext.js +85 -39
  30. package/dist/src/view/renderingContext/simpleViewRenderingContext.d.ts.map +1 -1
  31. package/dist/src/view/renderingContext/simpleViewRenderingContext.js +5 -1
  32. package/dist/src/view/renderingContext/viewRenderingContext.d.ts +1 -0
  33. package/dist/src/view/renderingContext/viewRenderingContext.d.ts.map +1 -1
  34. package/dist/src/view/renderingContext/viewRenderingContext.js +4 -0
  35. package/package.json +2 -2
@@ -11,8 +11,8 @@ import {
11
11
  } from "twgl.js";
12
12
  import { isContinuous, isDiscrete } from "vega-scale";
13
13
  import createEncoders, {
14
+ findChannelDefWithScale,
14
15
  getSecondaryChannel,
15
- isChannelDefWithScale,
16
16
  isChannelWithScale,
17
17
  isDatumDef,
18
18
  isExprDef,
@@ -795,9 +795,10 @@ export default class Mark {
795
795
  // Generate scale if needed -------------------------------
796
796
 
797
797
  if (scale) {
798
+ const channelDefWithScale = findChannelDefWithScale(channelDef);
798
799
  const resolutionChannel =
799
- (isChannelDefWithScale(channelDef) &&
800
- channelDef.resolutionChannel) ||
800
+ (channelDefWithScale &&
801
+ channelDefWithScale.resolutionChannel) ||
801
802
  channel;
802
803
 
803
804
  // TODO: The event listener should be in the scale, not the resolution
@@ -1385,19 +1386,18 @@ export default class Mark {
1385
1386
  /**
1386
1387
  * Sets viewport, clipping, and uniforms related to scaling and translation
1387
1388
  *
1389
+ * @param {{width: number, height: number}} canvasSize Size of the canvas in logical pixels
1390
+ * @param {number} dpr Device pixel ratio
1388
1391
  * @param {import("../view/layout/rectangle.js").default} coords
1389
1392
  * @param {import("../view/layout/rectangle.js").default} [clipRect]
1390
1393
  * @returns {boolean} true if the viewport is renderable (size > 0)
1391
1394
  */
1392
- setViewport(coords, clipRect) {
1395
+ setViewport(canvasSize, dpr, coords, clipRect) {
1393
1396
  coords = coords.flatten();
1394
1397
 
1395
- const dpr = this.unitView.context.devicePixelRatio;
1396
1398
  const gl = this.gl;
1397
1399
  const props = this.properties;
1398
1400
 
1399
- const logicalSize = this.glHelper.getLogicalCanvasSize();
1400
-
1401
1401
  // Translate by half a pixel to place vertical / horizontal
1402
1402
  // rules inside pixels, not between pixels.
1403
1403
  const pixelOffset = 0.5;
@@ -1441,7 +1441,7 @@ export default class Mark {
1441
1441
 
1442
1442
  const physicalGlCoords = [
1443
1443
  clippedCoords.x,
1444
- logicalSize.height - clippedCoords.y2,
1444
+ canvasSize.height - clippedCoords.y2,
1445
1445
  clippedCoords.width,
1446
1446
  clippedCoords.height,
1447
1447
  ].map((x) => x * dpr);
@@ -1475,24 +1475,19 @@ export default class Mark {
1475
1475
  }
1476
1476
 
1477
1477
  // Viewport comprises the full canvas
1478
- gl.viewport(
1479
- 0,
1480
- 0,
1481
- logicalSize.width * dpr,
1482
- logicalSize.height * dpr
1483
- );
1478
+ gl.viewport(0, 0, canvasSize.width * dpr, canvasSize.height * dpr);
1484
1479
  gl.disable(gl.SCISSOR_TEST);
1485
1480
 
1486
1481
  // Offset and scale all drawing to the view rectangle
1487
1482
  uniforms = {
1488
1483
  uViewOffset: [
1489
- (coords.x + xOffset) / logicalSize.width,
1490
- (logicalSize.height - coords.y - yOffset - coords.height) /
1491
- logicalSize.height,
1484
+ (coords.x + xOffset) / canvasSize.width,
1485
+ (canvasSize.height - coords.y - yOffset - coords.height) /
1486
+ canvasSize.height,
1492
1487
  ],
1493
1488
  uViewScale: [
1494
- coords.width / logicalSize.width,
1495
- coords.height / logicalSize.height,
1489
+ coords.width / canvasSize.width,
1490
+ coords.height / canvasSize.height,
1496
1491
  ],
1497
1492
  };
1498
1493
  }
@@ -1 +1 @@
1
- {"version":3,"file":"markUtils.d.ts","sourceRoot":"","sources":["../../../src/marks/markUtils.js"],"names":[],"mappings":"AAOA;;;;GAIG;AAEH;;;GAGG;AACH,wCAHW,QAAQ,WACR,OAAO,oBAAoB,EAAE,wBAAwB,QAoD/D;AAkBD;;;GAGG;AACH,oCAHW,OAAO,oBAAoB,EAAE,QAAQ,UACrC,OAAO,QAqBjB;AAED;;;GAGG;AACH,kCAHW,OAAO,oBAAoB,EAAE,QAAQ,UACrC,OAAO,QAsBjB;AAED;;;GAGG;AACH,oCAHW,OAAO,iBAAiB,EAAE,SAAS,GACjC,KAAK,IAAI,OAAO,iBAAiB,EAAE,UAAU,CAIzD;AAED;;;GAGG;AACH,mCAHW,OAAO,iBAAiB,EAAE,SAAS,GACjC,KAAK,IAAI,OAAO,iBAAiB,EAAE,SAAS,CAIxD;AAED;;;GAGG;AACH,mCAHW,OAAO,iBAAiB,EAAE,SAAS,GACjC,KAAK,IAAI,OAAO,iBAAiB,EAAE,SAAS,CAIxD;AAED;;;GAGG;AACH,mCAHW,OAAO,iBAAiB,EAAE,SAAS,GACjC,KAAK,IAAI,OAAO,iBAAiB,EAAE,SAAS,CAIxD;AAED;;;GAGG;AACH,mCAHW,OAAO,iBAAiB,EAAE,SAAS,GACjC,KAAK,IAAI,OAAO,iBAAiB,EAAE,SAAS,CAIxD;uBArKY,OAAO,oBAAoB,EAAE,QAAQ;sBACrC,OAAO,oBAAoB,EAAE,OAAO"}
1
+ {"version":3,"file":"markUtils.d.ts","sourceRoot":"","sources":["../../../src/marks/markUtils.js"],"names":[],"mappings":"AAOA;;;;GAIG;AAEH;;;GAGG;AACH,wCAHW,QAAQ,WACR,OAAO,oBAAoB,EAAE,wBAAwB,QAoD/D;AAcD;;;GAGG;AACH,oCAHW,OAAO,oBAAoB,EAAE,QAAQ,UACrC,OAAO,QAqBjB;AAED;;;GAGG;AACH,kCAHW,OAAO,oBAAoB,EAAE,QAAQ,UACrC,OAAO,QAsBjB;AAED;;;GAGG;AACH,oCAHW,OAAO,iBAAiB,EAAE,SAAS,GACjC,KAAK,IAAI,OAAO,iBAAiB,EAAE,UAAU,CAIzD;AAED;;;GAGG;AACH,mCAHW,OAAO,iBAAiB,EAAE,SAAS,GACjC,KAAK,IAAI,OAAO,iBAAiB,EAAE,SAAS,CAIxD;AAED;;;GAGG;AACH,mCAHW,OAAO,iBAAiB,EAAE,SAAS,GACjC,KAAK,IAAI,OAAO,iBAAiB,EAAE,SAAS,CAIxD;AAED;;;GAGG;AACH,mCAHW,OAAO,iBAAiB,EAAE,SAAS,GACjC,KAAK,IAAI,OAAO,iBAAiB,EAAE,SAAS,CAIxD;AAED;;;GAGG;AACH,mCAHW,OAAO,iBAAiB,EAAE,SAAS,GACjC,KAAK,IAAI,OAAO,iBAAiB,EAAE,SAAS,CAIxD;uBAjKY,OAAO,oBAAoB,EAAE,QAAQ;sBACrC,OAAO,oBAAoB,EAAE,OAAO"}
@@ -2,7 +2,7 @@ import {
2
2
  isValueDef,
3
3
  getSecondaryChannel,
4
4
  isChannelDefWithScale,
5
- isValueDefWithCondition,
5
+ findChannelDefWithScale,
6
6
  } from "../encoder/encoder.js";
7
7
 
8
8
  /**
@@ -73,13 +73,9 @@ export function fixPositional(encoding, channel) {
73
73
  * @param {import("../spec/channel.js").ChannelWithScale} resolutionChannel
74
74
  */
75
75
  function setResolutionChannel(channelDef, resolutionChannel) {
76
- if (isValueDefWithCondition(channelDef)) {
77
- const condition = channelDef.condition;
78
- if (!Array.isArray(condition) && isChannelDefWithScale(condition)) {
79
- condition.resolutionChannel = resolutionChannel;
80
- }
81
- } else if (isChannelDefWithScale(channelDef)) {
82
- channelDef.resolutionChannel = resolutionChannel;
76
+ const def = findChannelDefWithScale(channelDef);
77
+ if (def) {
78
+ def.resolutionChannel = resolutionChannel;
83
79
  }
84
80
  }
85
81
 
@@ -1,2 +1,2 @@
1
- const shader = "out lowp vec4 vFillColor;out lowp vec4 vStrokeColor;out float vHalfStrokeWidth;out vec4 vCornerRadii;\n#if defined(ROUNDED_CORNERS) || defined(STROKED) || defined(SHADOW)\nout vec2 vPosInPixels;\n#endif\nout vec2 vHalfSizeInPixels;/***Clamps the minimumSize and returns an opacity that reflects the amount of clamping.*/float clampMinSize(inout float pos,float frac,float size,float minSize){if(minSize>0.0&&abs(size)<minSize){pos+=(frac-0.5)*(minSize*sign(size)-size);return abs(size)/minSize;}return 1.0;}void sort(inout float a,inout float b){if(a>b){float tmp=b;b=a;a=tmp;}}/***The vertex position wrt the rectangle specified by(x,x2,y,y2).*[0,0]=[x,y],[1,1]=[x2,y2].*The x or y component may contain fractional values if the rectangle*have been tessellated.*/vec2 getVertexPos(){int index=gl_VertexID % 6;return vec2(index==0||index==1||index==3 ? 0.0 : 1.0,index==0||index==1||index==2 ? 0.0 : 1.0);}void main(void){vec2 frac=getVertexPos();vec2 normalizedMinSize=vec2(uMinWidth,uMinHeight)/uViewportSize;vec4 cornerRadii=vec4(uCornerRadiusTopRight,uCornerRadiusBottomRight,uCornerRadiusTopLeft,uCornerRadiusBottomLeft);float x=getScaled_x();float x2=getScaled_x2();float y=getScaled_y();float y2=getScaled_y2();sort(x,x2);sort(y,y2);float clampMargin=1.0;vec2 pos1=vec2(clamp(x,0.0-clampMargin,1.0+clampMargin),y);vec2 pos2=vec2(clamp(x2,0.0-clampMargin,1.0+clampMargin),y2);vec2 size=pos2-pos1;if(size.x<=0.0||size.y<=0.0){gl_Position=vec4(0.0,0.0,0.0,1.0);return;}vec2 pos=pos1+frac*size;size.y*=getSampleFacetHeight(pos);float opaFactor=uViewOpacity*max(uMinOpacity,clampMinSize(pos.x,frac.x,size.x,normalizedMinSize.x)*clampMinSize(pos.y,frac.y,size.y,normalizedMinSize.y));pos=applySampleFacet(pos);\n#if defined(ROUNDED_CORNERS) || defined(STROKED) || defined(SHADOW)\nfloat aaPadding=1.0/uDevicePixelRatio;float shadowPadding=uShadowBlur+max(abs(uShadowOffsetX),abs(uShadowOffsetY));float strokeWidth=getScaled_strokeWidth();float strokeOpacity=getScaled_strokeOpacity()*opaFactor;vec2 centeredFrac=frac-0.5;vec2 expand=centeredFrac*(strokeWidth+aaPadding+shadowPadding*2.0)/uViewportSize;pos+=expand;vec2 sizeInPixels=size*uViewportSize;vPosInPixels=(centeredFrac+expand/size)*sizeInPixels;vHalfSizeInPixels=sizeInPixels/2.0;vCornerRadii=min(cornerRadii,min(vHalfSizeInPixels.x,vHalfSizeInPixels.y));vHalfStrokeWidth=strokeWidth/2.0;vStrokeColor=vec4(getScaled_stroke()*strokeOpacity,strokeOpacity);\n#endif\ngl_Position=unitToNdc(pos);float fillOpacity=getScaled_fillOpacity()*opaFactor;vFillColor=vec4(getScaled_fill()*fillOpacity,fillOpacity);setupPicking();}";
1
+ const shader = "out lowp vec4 vFillColor;out lowp vec4 vStrokeColor;out float vHalfStrokeWidth;out vec4 vCornerRadii;\n#if defined(ROUNDED_CORNERS) || defined(STROKED) || defined(SHADOW)\nout vec2 vPosInPixels;\n#endif\nout vec2 vHalfSizeInPixels;/***Adjusts the vertex position to ensure that the rectangle is at least `minSpan`*wide or high. Returns a value that reflects the amount of clamping and can be*used to adjust the opacity of the rectangle.**pos: vertex position*frac: vertex position within the rectangle,[0,1]*size: width or height of the rectangle*minSize: minimum width or height of the rectangle*/float clampMinSize(inout float pos,float frac,float size,float minSize){if(minSize>0.0&&size<minSize){pos+=(frac-0.5)*(minSize-size);return size/minSize;}return 1.0;}void sort(inout float a,inout float b){if(a>b){float tmp=b;b=a;a=tmp;}}/***The vertex position wrt the rectangle specified by(x,x2,y,y2).*[0,0]=[x,y],[1,1]=[x2,y2].*The x or y component may contain fractional values if the rectangle*have been tessellated.*/vec2 getVertexPos(){int index=gl_VertexID % 6;return vec2(index==0||index==1||index==3 ? 0.0 : 1.0,index==0||index==1||index==2 ? 0.0 : 1.0);}void main(void){vec2 frac=getVertexPos();vec2 normalizedMinSize=vec2(uMinWidth,uMinHeight)/uViewportSize;vec4 cornerRadii=vec4(uCornerRadiusTopRight,uCornerRadiusBottomRight,uCornerRadiusTopLeft,uCornerRadiusBottomLeft);float x=getScaled_x();float x2=getScaled_x2();float y=getScaled_y();float y2=getScaled_y2();sort(x,x2);sort(y,y2);float clampMargin=1.0;vec2 pos1=vec2(clamp(x,0.0-clampMargin,1.0+clampMargin),y);vec2 pos2=vec2(clamp(x2,0.0-clampMargin,1.0+clampMargin),y2);vec2 size=pos2-pos1;if(size.x<=0.0||size.y<=0.0){gl_Position=vec4(0.0,0.0,0.0,1.0);return;}vec2 pos=pos1+frac*size;size.y*=getSampleFacetHeight(pos);float opaFactor=uViewOpacity*max(uMinOpacity,clampMinSize(pos.x,frac.x,size.x,normalizedMinSize.x)*clampMinSize(pos.y,frac.y,size.y,normalizedMinSize.y));size=max(size,normalizedMinSize);pos=applySampleFacet(pos);\n#if defined(ROUNDED_CORNERS) || defined(STROKED) || defined(SHADOW)\nfloat aaPadding=1.0/uDevicePixelRatio;float shadowPadding=uShadowBlur+max(abs(uShadowOffsetX),abs(uShadowOffsetY));float strokeWidth=getScaled_strokeWidth();float strokeOpacity=getScaled_strokeOpacity()*opaFactor;vec2 centeredFrac=frac-0.5;vec2 expand=centeredFrac*(strokeWidth+aaPadding+shadowPadding*2.0)/uViewportSize;pos+=expand;vec2 sizeInPixels=size*uViewportSize;vPosInPixels=(centeredFrac+expand/size)*sizeInPixels;vHalfSizeInPixels=sizeInPixels/2.0;vCornerRadii=min(cornerRadii,min(vHalfSizeInPixels.x,vHalfSizeInPixels.y));vHalfStrokeWidth=strokeWidth/2.0;vStrokeColor=vec4(getScaled_stroke()*strokeOpacity,strokeOpacity);\n#endif\ngl_Position=unitToNdc(pos);float fillOpacity=getScaled_fillOpacity()*opaFactor;vFillColor=vec4(getScaled_fill()*fillOpacity,fillOpacity);setupPicking();}";
2
2
  export default shader;
@@ -1 +1 @@
1
- {"version":3,"file":"text.d.ts","sourceRoot":"","sources":["../../../src/marks/text.js"],"names":[],"mappings":"AAgCA;;;;;;;;;GASG;AACH;IACI;;OAEG;IACH;;OAEG;IACH,sBAFW,OAAO,qBAAqB,EAAE,OAAO,EA8D/C;IAbG,oDAMmD;CA+M1D;iBAxSgB,WAAW"}
1
+ {"version":3,"file":"text.d.ts","sourceRoot":"","sources":["../../../src/marks/text.js"],"names":[],"mappings":"AAgCA;;;;;;;;;GASG;AACH;IACI;;OAEG;IACH;;OAEG;IACH,sBAFW,OAAO,qBAAqB,EAAE,OAAO,EA8D/C;IAbG,oDAMmD;CAuM1D;iBAhSgB,WAAW"}
@@ -171,21 +171,11 @@ export default class TextMark extends Mark {
171
171
 
172
172
  const props = this.properties;
173
173
 
174
- this.registerMarkUniformValue(
175
- "uSdfNumerator",
176
- /** @type {import("../spec/parameter.js").ExprRef | number} */
177
- ({ expr: "devicePixelRatio" }),
178
- (dpr) => {
179
- let q = 0.35; // TODO: Ensure that this makes sense. Now chosen by trial & error
180
- if (this.properties.logoLetters) {
181
- // Adjust to make stretched letters a bit less blurry
182
- // A proper solution would probably be to compute gradients in the fragment shader
183
- // to find a suitable divisor.
184
- q /= 2;
185
- }
186
- return this.font.metrics.common.base / (dpr / q);
187
- }
188
- );
174
+ // 0.35 is a magic number found by trial and error
175
+ const sdfNumerator =
176
+ this.font.metrics.common.base *
177
+ 0.35 *
178
+ (this.properties.logoLetters ? 0.5 : 1);
189
179
 
190
180
  this.registerMarkUniformValue("uPaddingX", props.paddingX);
191
181
  this.registerMarkUniformValue("uPaddingY", props.paddingY);
@@ -200,6 +190,8 @@ export default class TextMark extends Mark {
200
190
 
201
191
  uLogoLetter: !!props.logoLetters,
202
192
 
193
+ uSdfNumerator: sdfNumerator,
194
+
203
195
  uViewportEdgeFadeWidth: [
204
196
  props.viewportEdgeFadeWidthTop,
205
197
  props.viewportEdgeFadeWidthRight,
@@ -1,2 +1,2 @@
1
- const shader = "in mediump vec2 vertexCoord;in lowp vec2 textureCoord;in float width;out vec2 vTexCoord;out vec4 vColor;out float vSlope;out float vEdgeFadeOpacity;out float vGamma;struct RangeResult{float pos;float scale;};float minValue(vec4 v){return min(min(v.x,v.y),min(v.z,v.w));}float maxValue(vec4 v){return max(max(v.x,v.y),max(v.z,v.w));}/***All measures are in[0,1]*/RangeResult positionInsideRange(float a,float b,float width,float padding,int align,bool flush){float span=b-a;float paddedWidth=width+2.0*padding;if(a>1.0||b<0.0){return RangeResult(0.0,0.0);}float extra=max(0.0,span-paddedWidth);float pos;if(align==0){float centre=a+b;if(flush){float leftOver=max(0.0,paddedWidth-centre);centre+=min(leftOver,extra);float rightOver=max(0.0,paddedWidth+centre-2.0);centre-=min(rightOver,extra);}pos=centre/2.0;}else if(align<0){float edge=a;if(flush){float over=max(0.0,-edge);edge+=min(over,extra);}pos=edge+padding;}else{float edge=b;if(flush){float over=max(0.0,edge-1.0);edge-=min(over,extra);}pos=edge-padding;}float scale=clamp((span-padding)/paddedWidth,0.0,1.0);return RangeResult(pos,scale);}vec2 calculateRotatedDimensions(float width,mat2 rotationMatrix){vec2 a=abs(rotationMatrix*vec2(width/2.0,0.5));vec2 b=abs(rotationMatrix*vec2(width/2.0,-0.5));return vec2(max(a.x,b.x),max(a.y,b.y))*2.0;}ivec2 fixAlignForAngle(ivec2 align,float angleInDegrees){float a=mod(angleInDegrees+45.0,360.0);int x=align.x;int y=-align.y;if(a<90.0){return ivec2(x,y);}else if(a<180.0){return ivec2(y,-x);}else if(a<270.0){return ivec2(-x,y);}else{return ivec2(-y,x);}}void main(void){float opacity=getScaled_opacity()*uViewOpacity;vec2 size=vec2(getScaled_size());float x=getScaled_x();float y=getScaled_y();float scale=1.0;float angleInDegrees=getScaled_angle();float angle=-angleInDegrees*PI/180.0;float sinTheta=sin(angle);float cosTheta=cos(angle);mat2 rotationMatrix=mat2(cosTheta,sinTheta,-sinTheta,cosTheta);vec2 flushSize=calculateRotatedDimensions(width,rotationMatrix);\n#if defined(x2_DEFINED) || defined(y2_DEFINED)\nivec2 align=fixAlignForAngle(uAlign,angleInDegrees);\n#else\nivec2 align=uAlign;\n#endif\n#ifdef x2_DEFINED\nfloat x2=getScaled_x2();if(uLogoLetter){size.x=(x2-x)*uViewportSize.x;x+=(x2-x)/2.0;}else{float x2=getScaled_x2();RangeResult result=positionInsideRange(min(x,x2),max(x,x2),size.x*scale*flushSize.x/uViewportSize.x,uPaddingX/uViewportSize.x,align.x,uFlushX);x=result.pos;scale*=result.scale;}\n#endif\nvec2 pos=applySampleFacet(vec2(x,y));\n#ifdef y2_DEFINED\nfloat y2=getScaled_y2();vec2 pos2=applySampleFacet(vec2(x,y2));if(uLogoLetter){size.y=(pos2.y-pos.y)*uViewportSize.y;pos.y+=(pos2.y-pos.y)/2.0;}else{RangeResult result=positionInsideRange(min(pos.y,pos2.y),max(pos.y,pos2.y),size.y*scale*flushSize.y/uViewportSize.y,uPaddingY/uViewportSize.y,align.y,uFlushY);pos.y=result.pos;scale*=result.scale;}\n#endif\nif(scale<1.0){if(uSqueeze){vec2 scaleFadeExtent=vec2(3.0,6.0)/size;if(scale<scaleFadeExtent[0]){gl_Position=vec4(0.0);return;}size*=scale;opacity*=linearstep(scaleFadeExtent[0],scaleFadeExtent[1],scale);}else if(scale<1.0){gl_Position=vec4(0.0);return;}}vec2 charPos=rotationMatrix*(vertexCoord*size+uD);vec2 unitPos=pos+charPos/uViewportSize;gl_Position=unitToNdc(unitPos);vSlope=max(1.0,min(size.x,size.y)/uSdfNumerator);vec3 color=getScaled_color();vColor=vec4(color*opacity,opacity);vGamma=getGammaForColor(color);vTexCoord=textureCoord;if(maxValue(uViewportEdgeFadeDistance)>-pow(10.0,10.0)){vEdgeFadeOpacity=minValue(((vec4(1.0,1.0,0.0,0.0)+vec4(-1.0,-1.0,1.0,1.0)*unitPos.yxyx)*uViewportSize.yxyx-uViewportEdgeFadeDistance)/uViewportEdgeFadeWidth);}else{vEdgeFadeOpacity=1.0;}setupPicking();}";
1
+ const shader = "in mediump vec2 vertexCoord;in lowp vec2 textureCoord;in float width;out vec2 vTexCoord;out vec4 vColor;out float vSlope;out float vEdgeFadeOpacity;out float vGamma;struct RangeResult{float pos;float scale;};float minValue(vec4 v){return min(min(v.x,v.y),min(v.z,v.w));}float maxValue(vec4 v){return max(max(v.x,v.y),max(v.z,v.w));}/***All measures are in[0,1]*/RangeResult positionInsideRange(float a,float b,float width,float padding,int align,bool flush){float span=b-a;float paddedWidth=width+2.0*padding;if(a>1.0||b<0.0){return RangeResult(0.0,0.0);}float extra=max(0.0,span-paddedWidth);float pos;if(align==0){float centre=a+b;if(flush){float leftOver=max(0.0,paddedWidth-centre);centre+=min(leftOver,extra);float rightOver=max(0.0,paddedWidth+centre-2.0);centre-=min(rightOver,extra);}pos=centre/2.0;}else if(align<0){float edge=a;if(flush){float over=max(0.0,-edge);edge+=min(over,extra);}pos=edge+padding;}else{float edge=b;if(flush){float over=max(0.0,edge-1.0);edge-=min(over,extra);}pos=edge-padding;}float scale=clamp((span-padding)/paddedWidth,0.0,1.0);return RangeResult(pos,scale);}vec2 calculateRotatedDimensions(float width,mat2 rotationMatrix){vec2 a=abs(rotationMatrix*vec2(width/2.0,0.5));vec2 b=abs(rotationMatrix*vec2(width/2.0,-0.5));return vec2(max(a.x,b.x),max(a.y,b.y))*2.0;}ivec2 fixAlignForAngle(ivec2 align,float angleInDegrees){float a=mod(angleInDegrees+45.0,360.0);int x=align.x;int y=-align.y;if(a<90.0){return ivec2(x,y);}else if(a<180.0){return ivec2(y,-x);}else if(a<270.0){return ivec2(-x,y);}else{return ivec2(-y,x);}}void main(void){float opacity=getScaled_opacity()*uViewOpacity;vec2 size=vec2(getScaled_size());float x=getScaled_x();float y=getScaled_y();float scale=1.0;float angleInDegrees=getScaled_angle();float angle=-angleInDegrees*PI/180.0;float sinTheta=sin(angle);float cosTheta=cos(angle);mat2 rotationMatrix=mat2(cosTheta,sinTheta,-sinTheta,cosTheta);vec2 flushSize=calculateRotatedDimensions(width,rotationMatrix);\n#if defined(x2_DEFINED) || defined(y2_DEFINED)\nivec2 align=fixAlignForAngle(uAlign,angleInDegrees);\n#else\nivec2 align=uAlign;\n#endif\n#ifdef x2_DEFINED\nfloat x2=getScaled_x2();if(uLogoLetter){size.x=(x2-x)*uViewportSize.x;x+=(x2-x)/2.0;}else{float x2=getScaled_x2();RangeResult result=positionInsideRange(min(x,x2),max(x,x2),size.x*scale*flushSize.x/uViewportSize.x,uPaddingX/uViewportSize.x,align.x,uFlushX);x=result.pos;scale*=result.scale;}\n#endif\nvec2 pos=applySampleFacet(vec2(x,y));\n#ifdef y2_DEFINED\nfloat y2=getScaled_y2();vec2 pos2=applySampleFacet(vec2(x,y2));if(uLogoLetter){size.y=(pos2.y-pos.y)*uViewportSize.y;pos.y+=(pos2.y-pos.y)/2.0;}else{RangeResult result=positionInsideRange(min(pos.y,pos2.y),max(pos.y,pos2.y),size.y*scale*flushSize.y/uViewportSize.y,uPaddingY/uViewportSize.y,align.y,uFlushY);pos.y=result.pos;scale*=result.scale;}\n#endif\nif(scale<1.0){if(uSqueeze){vec2 scaleFadeExtent=vec2(3.0,6.0)/size;if(scale<scaleFadeExtent[0]){gl_Position=vec4(0.0);return;}size*=scale;opacity*=linearstep(scaleFadeExtent[0],scaleFadeExtent[1],scale);}else if(scale<1.0){gl_Position=vec4(0.0);return;}}vec2 charPos=rotationMatrix*(vertexCoord*size+uD);vec2 unitPos=pos+charPos/uViewportSize;gl_Position=unitToNdc(unitPos);vSlope=max(1.0,min(size.x,size.y)/uSdfNumerator*uDevicePixelRatio);vec3 color=getScaled_color();vColor=vec4(color*opacity,opacity);vGamma=getGammaForColor(color);vTexCoord=textureCoord;if(maxValue(uViewportEdgeFadeDistance)>-pow(10.0,10.0)){vEdgeFadeOpacity=minValue(((vec4(1.0,1.0,0.0,0.0)+vec4(-1.0,-1.0,1.0,1.0)*unitPos.yxyx)*uViewportSize.yxyx-uViewportEdgeFadeDistance)/uViewportEdgeFadeWidth);}else{vEdgeFadeOpacity=1.0;}setupPicking();}";
2
2
  export default shader;
@@ -77,4 +77,20 @@ export interface EmbedResult {
77
77
  * @param data new data. If left undefined, the data is retrieved from a provider.
78
78
  */
79
79
  updateNamedData: (name: string, data?: any[]) => void;
80
+
81
+ /**
82
+ * Returns a PNG data URL of the current canvas.
83
+ *
84
+ * @param {number} [logicalWidth] Custom width, defaults to canvas width
85
+ * @param {number} [logicalHeight] Custom height, defaults to canvas height
86
+ * @param {number} [devicePixelRatio] Defaults to window.devicePixelRatio
87
+ * @param {string} [clearColor] Background color. A CSS color, null for transparent
88
+ * @returns A PNG data URL
89
+ */
90
+ exportCanvas: (
91
+ logicalWidth: number,
92
+ logicalHeight: number,
93
+ devicePixelRatio: number,
94
+ clearColor: string
95
+ ) => string;
80
96
  }
@@ -28,8 +28,6 @@ export default interface ViewContext {
28
28
  genomeStore?: GenomeStore;
29
29
  fontManager: BmFontManager;
30
30
 
31
- devicePixelRatio: number;
32
-
33
31
  requestLayoutReflow: () => void;
34
32
 
35
33
  updateTooltip: <T>(
@@ -449,7 +449,7 @@ export default class GridView extends ContainerView {
449
449
  context.pushView(this, coords);
450
450
 
451
451
  const flexOpts = {
452
- devicePixelRatio: this.context.devicePixelRatio,
452
+ devicePixelRatio: context.getDevicePixelRatio(),
453
453
  };
454
454
  const columnFlexCoords = mapToPixelCoords(
455
455
  this.#makeFlexItems("column"),
@@ -1,30 +1,45 @@
1
+ /**
2
+ * @typedef {object} BufferedViewRenderingOptions
3
+ * @prop {import("../../gl/webGLHelper.js").default} webGLHelper
4
+ * @prop {{width: number, height: number}} canvasSize Size of the canvas in logical pixels.
5
+ * @prop {number} devicePixelRatio
6
+ * @prop {import("twgl.js").FramebufferInfo} [framebufferInfo]
7
+ * @prop {string} [clearColor] Clear color for the WebGL context,
8
+ * defaults to transparent black.
9
+ */
10
+ /**
11
+ * View rendering context that buffers the actual WebGL rendering for
12
+ * efficient animation.
13
+ */
1
14
  export default class BufferedViewRenderingContext extends ViewRenderingContext {
2
15
  /**
3
16
  * @param {import("../../types/rendering.js").GlobalRenderingOptions} globalOptions
4
- * @param {import("../../gl/webGLHelper.js").default} webGLHelper
17
+ * @param {BufferedViewRenderingOptions} bufferedOptions
5
18
  */
6
- constructor(globalOptions: import("../../types/rendering.js").GlobalRenderingOptions, webGLHelper: import("../../gl/webGLHelper.js").default);
7
- webGLHelper: import("../../gl/webGLHelper.js").default;
8
- /**
9
- * @type {import("../../types/rendering.js").BufferedRenderingRequest[]}
10
- */
11
- buffer: import("../../types/rendering.js").BufferedRenderingRequest[];
12
- /** @type {import("../layout/rectangle.js").default} */
13
- coords: import("../layout/rectangle.js").default;
14
- /** @type {Set<import("../view.js").default>} */
15
- views: Set<import("../view.js").default>;
19
+ constructor(globalOptions: import("../../types/rendering.js").GlobalRenderingOptions, bufferedOptions: BufferedViewRenderingOptions);
16
20
  /**
17
21
  * Renders marks in an optimized order, minimizing the number of WebGL state
18
22
  * changes.
19
23
  */
20
24
  render(): void;
21
- _buildBatch(): void;
25
+ #private;
26
+ }
27
+ export type BufferedViewRenderingOptions = {
28
+ webGLHelper: import("../../gl/webGLHelper.js").default;
22
29
  /**
23
- * Store the operations as a sequence of commands for cheap subsequent rendering.
24
- *
25
- * @type {(function():void)[]}
30
+ * Size of the canvas in logical pixels.
26
31
  */
27
- batch: (() => void)[];
28
- }
32
+ canvasSize: {
33
+ width: number;
34
+ height: number;
35
+ };
36
+ devicePixelRatio: number;
37
+ framebufferInfo?: import("twgl.js").FramebufferInfo;
38
+ /**
39
+ * Clear color for the WebGL context,
40
+ * defaults to transparent black.
41
+ */
42
+ clearColor?: string;
43
+ };
29
44
  import ViewRenderingContext from "./viewRenderingContext.js";
30
45
  //# sourceMappingURL=bufferedViewRenderingContext.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"bufferedViewRenderingContext.d.ts","sourceRoot":"","sources":["../../../../src/view/renderingContext/bufferedViewRenderingContext.js"],"names":[],"mappings":"AAIA;IACI;;;OAGG;IACH,2BAHW,OAAO,0BAA0B,EAAE,sBAAsB,eACzD,OAAO,yBAAyB,EAAE,OAAO,EAiBnD;IAZG,uDAA8B;IAE9B;;OAEG;IACH,QAFU,OAAO,0BAA0B,EAAE,wBAAwB,EAAE,CAEvD;IAEhB,uDAAuD;IACvD,QADW,OAAO,wBAAwB,EAAE,OAAO,CAC5B;IAEvB,gDAAgD;IAChD,OADW,GAAG,CAAC,OAAO,YAAY,EAAE,OAAO,CAAC,CACtB;IAsC1B;;;OAGG;IACH,eA+BC;IAED,oBA2EC;IA1EG;;;;OAIG;IACH,OAFU,CAAC,MAAW,IAAI,CAAC,EAAE,CAEd;CAsEtB;iCA5KgC,2BAA2B"}
1
+ {"version":3,"file":"bufferedViewRenderingContext.d.ts","sourceRoot":"","sources":["../../../../src/view/renderingContext/bufferedViewRenderingContext.js"],"names":[],"mappings":"AAKA;;;;;;;;GAQG;AAEH;;;GAGG;AACH;IA2BI;;;OAGG;IACH,2BAHW,OAAO,0BAA0B,EAAE,sBAAsB,mBACzD,4BAA4B,EActC;IAyCD;;;OAGG;IACH,eAmCC;;CA8EJ;;iBArNS,OAAO,yBAAyB,EAAE,OAAO;;;;gBACzC;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAC;sBAC/B,MAAM;sBACN,OAAO,SAAS,EAAE,eAAe;;;;;iBACjC,MAAM;;iCATiB,2BAA2B"}
@@ -1,27 +1,69 @@
1
1
  import { group } from "d3-array";
2
2
 
3
3
  import ViewRenderingContext from "./viewRenderingContext.js";
4
-
4
+ import { color } from "d3-color";
5
+
6
+ /**
7
+ * @typedef {object} BufferedViewRenderingOptions
8
+ * @prop {import("../../gl/webGLHelper.js").default} webGLHelper
9
+ * @prop {{width: number, height: number}} canvasSize Size of the canvas in logical pixels.
10
+ * @prop {number} devicePixelRatio
11
+ * @prop {import("twgl.js").FramebufferInfo} [framebufferInfo]
12
+ * @prop {string} [clearColor] Clear color for the WebGL context,
13
+ * defaults to transparent black.
14
+ */
15
+
16
+ /**
17
+ * View rendering context that buffers the actual WebGL rendering for
18
+ * efficient animation.
19
+ */
5
20
  export default class BufferedViewRenderingContext extends ViewRenderingContext {
21
+ /** @type {[number, number, number, number]} */
22
+ #clearColor = [0, 0, 0, 0];
23
+
24
+ /** @type {(() => void)[]} */
25
+ #batch;
26
+
27
+ /**
28
+ * @type {import("../../types/rendering.js").BufferedRenderingRequest[]}
29
+ */
30
+ #buffer = [];
31
+
32
+ /** @type {import("twgl.js").FramebufferInfo} */
33
+ #framebufferInfo;
34
+
35
+ /** @type {import("../../gl/webGLHelper.js").default} */
36
+ #webGLHelper;
37
+
38
+ /** @type {Set<import("../view.js").default>} */
39
+ #views = new Set();
40
+
41
+ /** @type {import("../layout/rectangle.js").default} */
42
+ #coords = undefined;
43
+
44
+ #dpr = 1;
45
+ #canvasSize = { width: 0, height: 0 };
46
+
6
47
  /**
7
48
  * @param {import("../../types/rendering.js").GlobalRenderingOptions} globalOptions
8
- * @param {import("../../gl/webGLHelper.js").default} webGLHelper
49
+ * @param {BufferedViewRenderingOptions} bufferedOptions
9
50
  */
10
- constructor(globalOptions, webGLHelper) {
51
+ constructor(globalOptions, bufferedOptions) {
11
52
  super(globalOptions);
12
53
 
13
- this.webGLHelper = webGLHelper;
14
-
15
- /**
16
- * @type {import("../../types/rendering.js").BufferedRenderingRequest[]}
17
- */
18
- this.buffer = [];
54
+ this.#webGLHelper = bufferedOptions.webGLHelper;
55
+ this.#framebufferInfo = bufferedOptions.framebufferInfo;
56
+ this.#dpr = bufferedOptions.devicePixelRatio;
57
+ this.#canvasSize = bufferedOptions.canvasSize;
19
58
 
20
- /** @type {import("../layout/rectangle.js").default} */
21
- this.coords = undefined;
59
+ if (bufferedOptions.clearColor) {
60
+ const c = color(bufferedOptions.clearColor).rgb();
61
+ this.#clearColor = [c.r / 255, c.g / 255, c.b / 255, c.opacity];
62
+ }
63
+ }
22
64
 
23
- /** @type {Set<import("../view.js").default>} */
24
- this.views = new Set();
65
+ getDevicePixelRatio() {
66
+ return this.#dpr;
25
67
  }
26
68
 
27
69
  /**
@@ -33,8 +75,8 @@ export default class BufferedViewRenderingContext extends ViewRenderingContext {
33
75
  * @override
34
76
  */
35
77
  pushView(view, coords) {
36
- this.views.add(view);
37
- this.coords = coords;
78
+ this.#views.add(view);
79
+ this.#coords = coords;
38
80
  }
39
81
 
40
82
  /**
@@ -50,10 +92,10 @@ export default class BufferedViewRenderingContext extends ViewRenderingContext {
50
92
 
51
93
  const callback = mark.render(options);
52
94
  if (callback) {
53
- this.buffer.push({
95
+ this.#buffer.push({
54
96
  mark,
55
97
  callback,
56
- coords: this.coords,
98
+ coords: this.#coords,
57
99
  clipRect: options.clipRect,
58
100
  });
59
101
  }
@@ -64,45 +106,47 @@ export default class BufferedViewRenderingContext extends ViewRenderingContext {
64
106
  * changes.
65
107
  */
66
108
  render() {
67
- if (!this.batch) {
68
- this._buildBatch();
109
+ if (!this.#batch) {
110
+ this.#buildBatch();
69
111
  }
70
112
 
71
- if (this.batch.length == 0) {
113
+ if (this.#batch.length == 0) {
72
114
  return;
73
115
  }
74
116
 
75
- const gl = this.webGLHelper.gl;
76
- const picking = this.globalOptions.picking;
117
+ const gl = this.#webGLHelper.gl;
118
+ const fbi = this.#framebufferInfo;
77
119
 
78
- gl.bindFramebuffer(
79
- gl.FRAMEBUFFER,
80
- picking ? this.webGLHelper._pickingBufferInfo.framebuffer : null
81
- );
120
+ if (fbi) {
121
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fbi.framebuffer);
122
+ gl.viewport(0, 0, fbi.width, fbi.height);
123
+ } else {
124
+ gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
125
+ }
82
126
 
83
- this.webGLHelper.clearAll();
127
+ gl.disable(gl.SCISSOR_TEST);
128
+ gl.clearColor(...this.#clearColor);
129
+ gl.clear(gl.COLOR_BUFFER_BIT);
84
130
 
85
- for (const view of this.views) {
131
+ for (const view of this.#views) {
86
132
  view.onBeforeRender();
87
133
  }
88
134
 
89
135
  // Execute the batch
90
- for (const op of this.batch) {
136
+ for (const op of this.#batch) {
91
137
  op();
92
138
  }
93
139
 
94
- if (picking) {
140
+ if (this.#framebufferInfo) {
95
141
  gl.bindFramebuffer(gl.FRAMEBUFFER, null);
96
142
  }
97
143
  }
98
144
 
99
- _buildBatch() {
145
+ #buildBatch() {
100
146
  /**
101
147
  * Store the operations as a sequence of commands for cheap subsequent rendering.
102
- *
103
- * @type {(function():void)[]}
104
148
  */
105
- this.batch = [];
149
+ this.#batch = [];
106
150
 
107
151
  /**
108
152
  * Is drawing enabled or not. As an optimization this is toggled off for invisible views.
@@ -129,7 +173,7 @@ export default class BufferedViewRenderingContext extends ViewRenderingContext {
129
173
  // Note: by reversing the buffer, we ensure ensure that the last instance
130
174
  // of a mark determines the order of the groups.
131
175
  const requestByMark = group(
132
- this.buffer.reverse(),
176
+ this.#buffer.reverse(),
133
177
  (request) => request.mark
134
178
  );
135
179
 
@@ -140,11 +184,11 @@ export default class BufferedViewRenderingContext extends ViewRenderingContext {
140
184
  }
141
185
 
142
186
  // eslint-disable-next-line no-loop-func
143
- this.batch.push(() => {
187
+ this.#batch.push(() => {
144
188
  enabled = mark.unitView.getEffectiveOpacity() > 0;
145
189
  });
146
190
  // Change program, set common uniforms (mark properties, shared domains)
147
- this.batch.push(
191
+ this.#batch.push(
148
192
  ...mark
149
193
  .prepareRender(this.globalOptions)
150
194
  .map((op) => ifEnabled(op))
@@ -156,18 +200,20 @@ export default class BufferedViewRenderingContext extends ViewRenderingContext {
156
200
  const coords = request.coords;
157
201
  // Render each facet
158
202
  if (!coords.equals(previousCoords)) {
159
- this.batch.push(
203
+ this.#batch.push(
160
204
  // eslint-disable-next-line no-loop-func
161
205
  ifEnabled(() => {
162
206
  // Suppress rendering if viewport is outside the clipRect
163
207
  viewportVisible = mark.setViewport(
208
+ this.#canvasSize,
209
+ this.#dpr,
164
210
  coords,
165
211
  request.clipRect
166
212
  );
167
213
  })
168
214
  );
169
215
  }
170
- this.batch.push(ifEnabledAndVisible(request.callback));
216
+ this.#batch.push(ifEnabledAndVisible(request.callback));
171
217
  previousCoords = request.coords;
172
218
  }
173
219
  }
@@ -1 +1 @@
1
- {"version":3,"file":"simpleViewRenderingContext.d.ts","sourceRoot":"","sources":["../../../../src/view/renderingContext/simpleViewRenderingContext.js"],"names":[],"mappings":"AAEA;;;;;GAKG;AACH;IAMQ,uDAAuD;IACvD,QADW,OAAO,wBAAwB,EAAE,OAAO,CAC5B;IAEvB,gDAAgD;IAChD,OADW,GAAG,CAAC,OAAO,YAAY,EAAE,OAAO,CAAC,CACtB;CA6C7B;;;;;mBAzDY,OAAO,YAAY,EAAE,OAAO;iCANR,2BAA2B"}
1
+ {"version":3,"file":"simpleViewRenderingContext.d.ts","sourceRoot":"","sources":["../../../../src/view/renderingContext/simpleViewRenderingContext.js"],"names":[],"mappings":"AAEA;;;;;GAKG;AACH;IAMQ,uDAAuD;IACvD,QADW,OAAO,wBAAwB,EAAE,OAAO,CAC5B;IAEvB,gDAAgD;IAChD,OADW,GAAG,CAAC,OAAO,YAAY,EAAE,OAAO,CAAC,CACtB;CAiD7B;;;;;mBA7DY,OAAO,YAAY,EAAE,OAAO;iCANR,2BAA2B"}
@@ -58,7 +58,11 @@ export default class SimpleViewRenderingContext extends ViewRenderingContext {
58
58
  for (const op of mark.prepareRender(this.globalOptions)) {
59
59
  op();
60
60
  }
61
- mark.setViewport(this.coords, options.clipRect);
61
+
62
+ const canvasSize = { width: 100, height: 100 }; // Placeholder, should be replaced with actual canvas size
63
+ const dpr = this.getDevicePixelRatio();
64
+
65
+ mark.setViewport(canvasSize, dpr, this.coords, options.clipRect);
62
66
  mark.render(options)();
63
67
  }
64
68
  }
@@ -28,6 +28,7 @@ export default class ViewRenderingContext {
28
28
  * @param {import("../../types/rendering.js").RenderingOptions} options
29
29
  */
30
30
  renderMark(mark: import("../../marks/mark.js").default, options: import("../../types/rendering.js").RenderingOptions): void;
31
+ getDevicePixelRatio(): number;
31
32
  }
32
33
  export type View = import("../view.js").default;
33
34
  //# sourceMappingURL=viewRenderingContext.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"viewRenderingContext.d.ts","sourceRoot":"","sources":["../../../../src/view/renderingContext/viewRenderingContext.js"],"names":[],"mappings":"AAAA;;GAEG;AACH;IACI;;;OAGG;IACH,2BAFW,OAAO,0BAA0B,EAAE,sBAAsB,EAInE;IADG,yEAAkC;IAGtC;;;;;;OAMG;IACH,eAJW,IAAI,UACJ,OAAO,wBAAwB,EAAE,OAAO,QAKlD;IAED;;;;OAIG;IACH,cAFW,IAAI,QAId;IAED;;;;OAIG;IACH,iBAHW,OAAO,qBAAqB,EAAE,OAAO,WACrC,OAAO,0BAA0B,EAAE,gBAAgB,QAI7D;CACJ;mBAvCY,OAAO,YAAY,EAAE,OAAO"}
1
+ {"version":3,"file":"viewRenderingContext.d.ts","sourceRoot":"","sources":["../../../../src/view/renderingContext/viewRenderingContext.js"],"names":[],"mappings":"AAAA;;GAEG;AACH;IACI;;;OAGG;IACH,2BAFW,OAAO,0BAA0B,EAAE,sBAAsB,EAInE;IADG,yEAAkC;IAGtC;;;;;;OAMG;IACH,eAJW,IAAI,UACJ,OAAO,wBAAwB,EAAE,OAAO,QAKlD;IAED;;;;OAIG;IACH,cAFW,IAAI,QAId;IAED;;;;OAIG;IACH,iBAHW,OAAO,qBAAqB,EAAE,OAAO,WACrC,OAAO,0BAA0B,EAAE,gBAAgB,QAI7D;IAED,8BAEC;CACJ;mBA3CY,OAAO,YAAY,EAAE,OAAO"}
@@ -38,4 +38,8 @@ export default class ViewRenderingContext {
38
38
  renderMark(mark, options) {
39
39
  //
40
40
  }
41
+
42
+ getDevicePixelRatio() {
43
+ return 1;
44
+ }
41
45
  }
package/package.json CHANGED
@@ -7,7 +7,7 @@
7
7
  },
8
8
  "contributors": [],
9
9
  "license": "MIT",
10
- "version": "0.62.1",
10
+ "version": "0.63.0",
11
11
  "jsdelivr": "dist/bundle/index.js",
12
12
  "unpkg": "dist/bundle/index.js",
13
13
  "browser": "dist/bundle/index.js",
@@ -67,5 +67,5 @@
67
67
  "devDependencies": {
68
68
  "@types/long": "^4.0.1"
69
69
  },
70
- "gitHead": "6224d0b26562632acb3f2b402362a8e2963246cc"
70
+ "gitHead": "61b7ba62f15827e617d5e8321e532e4c3a2efd75"
71
71
  }