@genome-spy/core 0.47.0 → 0.48.1

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package/dist/schema.json CHANGED
@@ -3471,8 +3471,15 @@
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  "description": "The vertical padding, in pixels, when the `y2` channel is used for ranged text.\n\n**Default value:** `0`"
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  },
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  "segments": {
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- "description": "The number of segments in the bézier curve. Affects the rendering quality and performance. Use a higher value for a smoother curve.\n\n**Default value:* `101`",
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- "type": "number"
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+ "anyOf": [
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+ {
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+ "type": "number"
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+ },
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+ {
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+ "$ref": "#/definitions/ExprRef"
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+ }
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+ ],
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+ "description": "The number of segments in the bézier curve. Affects the rendering quality and performance. Use a higher value for a smoother curve.\n\n**Default value:* `101`"
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  },
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  "semanticZoomFraction": {
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  "anyOf": [
@@ -1 +1 @@
1
- {"version":3,"file":"genomeSpy.d.ts","sourceRoot":"","sources":["../../src/genomeSpy.js"],"names":[],"mappings":"AA8CA;IACI;;;;;OAKG;IAEH;;;;;OAKG;IACH,uBAJW,WAAW,qDAEX,OAAO,qBAAqB,EAAE,YAAY,EA2FpD;IAxFG,uBAA0B;IAC1B,oDAAsB;IAItB,6BAA6B;IAC7B,uBADW,CAAC,MAAM,IAAI,CAAC,EAAE,CACM;IAE/B,sCAAsC;IACtC,wCAAgB;IAEhB,iCAA4C;IAC5C,yBAAoC;IAEpC,4CAA4C;IAC5C,oBADW,QAAU,MAAM,KAAE,MAAM,EAAE,CAAC,EAAE,CACZ;IAE5B,mBAAoD;IAEpD,0BAA0B;IAC1B,aADW,WAAW,CACM;IAE5B;;;;;OAKG;IACH,qEAF0B,OAAO,CAE8B;IAE/D,2CAA2C;IAC3C,mBADW,4BAA4B,CACL;IAClC,2CAA2C;IAC3C,iBADW,4BAA4B,CACP;IAEhC,oDAAoD;IACpD,6BAAgC;IAEhC;;;OAGG;IACH,eAFU;QAAE,IAAI,EAAE,OAAO,iBAAiB,EAAE,OAAO,CAAC;QAAC,KAAK,EAAE,OAAO,oBAAoB,EAAE,KAAK,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAA;KAAE,CAEpF;IAE9B,uBAA+C;IAE/C;;;OAGG;IACH,oBAFU,IAAI,MAAM,EAAE,QAAU,aAAa,KAAE,IAAI,CAAC,EAAE,CAAC,CAEpB;IAEnC;;;;;;OAMG;IACH,yCAFkC,GAAG,KAAK,IAAI,GAEd;IAEhC;;;OAGG;IACH,kDAFkC,GAAG,KAAK,IAAI,GAEL;IAEzC,oFAAoF;IACpF,iBADW,OAAO,MAAM,EAAE,OAAO,6BAA6B,EAAE,cAAc,CAAC,CAK9E;IAED,mBAAmB;IACnB,2CAAyB;IAEzB;;;;OAIG;IACH;gBAF8B,OAAO,wBAAwB,EAAE,iBAAiB;iBAAW,MAAM;OAEnE;IAE9B;;OAEG;IACH,wBAFU,WAAW,CAEkB;IA2C3C;;;OAGG;IACH,2CAFkB,MAAM,KAAK,GAAG,EAAE,QAIjC;IAED;;OAEG;IACH,+BAFW,MAAM,YAShB;IAED;;;;OAIG;IACH,sBAHW,MAAM,QACN,GAAG,EAAE,QAaf;IAED;;;;;OAKG;IACH,gBAHW,kBAAkB,YAClB,GAAG,QAQb;IAED;;;OAGG;IACH,iCAqDC;IA0DG,uBAQC;IAGD,mCAGE;IAOF,sCAEE;IAGF,iBAAyC;IAW7C;;OAEG;IACH,gBAuBC;IAED,sCA8MC;IAED;;;OAGG;IACH,UAFa,QAAQ,OAAO,CAAC,CA6B5B;IAED,4BA+IC;IAxHe,iCAAoC;IA0HpD;;;OAGG;IACH,kBAHW,MAAM,KACN,MAAM,QAsEhB;IAED;;;;;;;OAOG;IACH,oDAHuB,QAAQ,MAAM,GAAG,WAAW,GAAG,OAAO,KAAK,EAAE,cAAc,CAAC,QAYlF;IAED,sBA6CC;IAED,kBAIC;IAED,iCAOC;IAED,iCASC;IAED,qFAWC;;CACJ;;;;iCAl7BY,eAAe,GAAG,YAAY,GAAG,QAAQ,GAAG,gBAAgB;4BAjC7C,uBAAuB;4BA2BP,uBAAuB;qBAZ9C,qBAAqB;wBAIlB,yBAAyB;yCARR,yDAAyD;oBAYvD,oBAAoB;wBAdvC,qBAAqB;oBAXzB,uBAAuB;qBAStB,oBAAoB"}
1
+ {"version":3,"file":"genomeSpy.d.ts","sourceRoot":"","sources":["../../src/genomeSpy.js"],"names":[],"mappings":"AA+CA;IACI;;;;;OAKG;IAEH;;;;;OAKG;IACH,uBAJW,WAAW,qDAEX,OAAO,qBAAqB,EAAE,YAAY,EA2FpD;IAxFG,uBAA0B;IAC1B,oDAAsB;IAItB,6BAA6B;IAC7B,uBADW,CAAC,MAAM,IAAI,CAAC,EAAE,CACM;IAE/B,sCAAsC;IACtC,wCAAgB;IAEhB,iCAA4C;IAC5C,yBAAoC;IAEpC,4CAA4C;IAC5C,oBADW,QAAU,MAAM,KAAE,MAAM,EAAE,CAAC,EAAE,CACZ;IAE5B,mBAAoD;IAEpD,0BAA0B;IAC1B,aADW,WAAW,CACM;IAE5B;;;;;OAKG;IACH,qEAF0B,OAAO,CAE8B;IAE/D,2CAA2C;IAC3C,mBADW,4BAA4B,CACL;IAClC,2CAA2C;IAC3C,iBADW,4BAA4B,CACP;IAEhC,oDAAoD;IACpD,6BAAgC;IAEhC;;;OAGG;IACH,eAFU;QAAE,IAAI,EAAE,OAAO,iBAAiB,EAAE,OAAO,CAAC;QAAC,KAAK,EAAE,OAAO,oBAAoB,EAAE,KAAK,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAA;KAAE,CAEpF;IAE9B,uBAA+C;IAE/C;;;OAGG;IACH,oBAFU,IAAI,MAAM,EAAE,QAAU,aAAa,KAAE,IAAI,CAAC,EAAE,CAAC,CAEpB;IAEnC;;;;;;OAMG;IACH,yCAFkC,GAAG,KAAK,IAAI,GAEd;IAEhC;;;OAGG;IACH,kDAFkC,GAAG,KAAK,IAAI,GAEL;IAEzC,oFAAoF;IACpF,iBADW,OAAO,MAAM,EAAE,OAAO,6BAA6B,EAAE,cAAc,CAAC,CAK9E;IAED,mBAAmB;IACnB,2CAAyB;IAEzB;;;;OAIG;IACH;gBAF8B,OAAO,wBAAwB,EAAE,iBAAiB;iBAAW,MAAM;OAEnE;IAE9B;;OAEG;IACH,wBAFU,WAAW,CAEkB;IA2C3C;;;OAGG;IACH,2CAFkB,MAAM,KAAK,GAAG,EAAE,QAIjC;IAED;;OAEG;IACH,+BAFW,MAAM,YAShB;IAED;;;;OAIG;IACH,sBAHW,MAAM,QACN,GAAG,EAAE,QAaf;IAED;;;;;OAKG;IACH,gBAHW,kBAAkB,YAClB,GAAG,QAQb;IAED;;;OAGG;IACH,iCAqDC;IA0DG,uBAQC;IAGD,mCAGE;IAOF,sCAEE;IAGF,iBAAyC;IAW7C;;OAEG;IACH,gBAuBC;IAED,sCA8MC;IAED;;;OAGG;IACH,UAFa,QAAQ,OAAO,CAAC,CA6B5B;IAED,4BAqJC;IA9He,iCAAoC;IAgIpD;;;OAGG;IACH,kBAHW,MAAM,KACN,MAAM,QAsEhB;IAED;;;;;;;OAOG;IACH,oDAHuB,QAAQ,MAAM,GAAG,WAAW,GAAG,OAAO,KAAK,EAAE,cAAc,CAAC,QAYlF;IAED,sBA6CC;IAED,kBAIC;IAED,iCAOC;IAED,iCASC;IAED,qFAWC;;CACJ;;;;iCAx7BY,eAAe,GAAG,YAAY,GAAG,QAAQ,GAAG,gBAAgB;4BAlC7C,uBAAuB;4BA2BP,uBAAuB;qBAZ9C,qBAAqB;wBAIlB,yBAAyB;yCARR,yDAAyD;oBAYvD,oBAAoB;wBAdvC,qBAAqB;oBAXzB,uBAAuB;qBAStB,oBAAoB"}
@@ -36,6 +36,7 @@ import { invalidatePrefix } from "./utils/propertyCacher.js";
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  import { VIEW_ROOT_NAME, ViewFactory } from "./view/viewFactory.js";
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  import { reconfigureScales } from "./view/scaleResolution.js";
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  import createBindingInputs from "./utils/inputBinding.js";
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+ import { isStillZooming } from "./view/zoom.js";
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  /**
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  * Events that are broadcasted to all views.
@@ -687,8 +688,10 @@ export default class GenomeSpy {
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  this.tooltip.handleMouseMove(event);
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  this._tooltipUpdateRequested = false;
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- if (event.buttons == 0) {
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- // Disable during dragging
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+ // Disable picking during dragging. Also postpone picking until
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+ // the user has stopped zooming as reading pixels from the
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+ // picking buffer is slow and ruins smooth animations.
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+ if (event.buttons == 0 && !isStillZooming()) {
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  this.renderPickingFramebuffer();
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  this._handlePicking(point.x, point.y);
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  }
@@ -711,7 +714,11 @@ export default class GenomeSpy {
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  this._wheelInertia.cancel();
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  }
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- if (event.type == "mousedown" || event.type == "mouseup") {
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+ if (
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+ (event.type == "mousedown" || event.type == "mouseup") &&
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+ !isStillZooming()
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+ ) {
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+ // Actually, only needed when clicking on a mark
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  this.renderPickingFramebuffer();
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  } else if (event.type == "wheel") {
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  lastWheelEvent = now;
@@ -1,2 +1,2 @@
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- const shader = "layout(std140)uniform Mark{uniform float uArcHeightFactor;uniform float uMinArcHeight;uniform float uMinPickingSize;uniform int uShape;uniform int uOrient;uniform bool uClampApex;uniform float uMaxChordLength;uniform vec2 uArcFadingDistance;\n#pragma markUniforms\n};";
1
+ const shader = "layout(std140)uniform Mark{uniform float uArcHeightFactor;uniform float uMinArcHeight;uniform float uMinPickingSize;uniform int uShape;uniform int uOrient;uniform bool uClampApex;uniform float uMaxChordLength;uniform vec2 uArcFadingDistance;uniform int uSegmentBreaks;\n#pragma markUniforms\n};";
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  export default shader;
@@ -1 +1 @@
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- {"version":3,"file":"link.d.ts","sourceRoot":"","sources":["../../../src/marks/link.js"],"names":[],"mappings":"AAYA;IA+BQ;;;;;OAKG;IACH,yBAEC;IA4GD;;;;;;MAKC;CAoFR;iBAlPgB,WAAW"}
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+ {"version":3,"file":"link.d.ts","sourceRoot":"","sources":["../../../src/marks/link.js"],"names":[],"mappings":"AAYA;IA+BQ;;;;;OAKG;IACH,yBAEC;IA2GD;;;;;;MAKC;CAwFR;iBArPgB,WAAW"}
@@ -133,6 +133,11 @@ export default class LinkMark extends Mark {
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  (x) => !!x
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  );
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  this.registerMarkUniformValue("uMaxChordLength", props.maxChordLength);
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+ this.registerMarkUniformValue(
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+ "uSegmentBreaks",
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+ props.segments,
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+ (x) => x + 1
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+ );
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  }
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  updateGraphicsData() {
@@ -149,12 +154,6 @@ export default class LinkMark extends Mark {
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  const vertexData = builder.toArrays();
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- // TODO: Use gl_VertexID to calculate the strip in the vertex shader
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- vertexData.arrays.strip = {
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- data: createStrip(this.properties.segments),
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- numComponents: 2,
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- };
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-
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  this.rangeMap.migrateEntries(vertexData.rangeMap);
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  this.arrays = Object.fromEntries(
@@ -196,8 +195,6 @@ export default class LinkMark extends Mark {
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  render(options) {
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  const gl = this.gl;
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- const arcVertexCount = (this.properties.segments + 1) * 2;
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-
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  return this._baseInstanceExt
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  ? this.createRenderCallback((offset, count) => {
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  // Using the following extension, which, however, is only a draft and
@@ -207,7 +204,9 @@ export default class LinkMark extends Mark {
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  this._baseInstanceExt.drawArraysInstancedBaseInstanceWEBGL(
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  gl.TRIANGLE_STRIP,
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  0,
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- arcVertexCount,
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+ /** @type {Float32Array} */ (
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+ this.markUniformInfo.uniforms.uSegmentBreaks
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+ )[0] * 2,
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  count,
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  offset
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  );
@@ -229,7 +228,9 @@ export default class LinkMark extends Mark {
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  attribInfo.divisor
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  ) {
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  attribInfo.offset =
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- offset * this.arrays[attribute].numComponents * 4; // gl.FLOAT in bytes
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+ offset *
232
+ this.arrays[attribute].numComponents *
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+ this.bytesPerElement.get(attribute);
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  }
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  }
235
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  setBuffersAndAttributes(
@@ -241,20 +242,11 @@ export default class LinkMark extends Mark {
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  gl.drawArraysInstanced(
242
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  gl.TRIANGLE_STRIP,
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  0,
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- arcVertexCount,
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+ /** @type {Float32Array} */ (
246
+ this.markUniformInfo.uniforms.uSegmentBreaks
247
+ )[0] * 2,
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  count
246
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  );
247
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  }, options);
248
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  }
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  }
250
-
251
- function createStrip(/** @type number */ segments) {
252
- let i = 0;
253
- const coords = [];
254
-
255
- for (; i <= segments; i++) {
256
- coords.push(i / segments, 0.5);
257
- coords.push(i / segments, -0.5);
258
- }
259
- return new Float32Array(coords);
260
- }
@@ -1,2 +1,2 @@
1
- const shader = "in vec2 strip;out vec4 vColor;out float vSize;out float vNormalLengthInPixels;const int SHAPE_ARC=0;const int SHAPE_DOME=1;const int SHAPE_DIAGONAL=2;const int SHAPE_LINE=3;const int ORIENT_VERTICAL=0;const int ORIENT_HORIZONTAL=1;float distanceFromLine(vec2 pointOnLine1,vec2 pointOnLine2,vec2 point){vec2 a=point-pointOnLine1;vec2 b=pointOnLine2-pointOnLine1;vec2 proj=dot(a,b)/dot(b,b)*b;return length(a-proj);}bool isInsideViewport(vec2 point,float marginFactor){vec2 margin=uViewportSize*vec2(marginFactor);return point.x>=-margin.x&&point.x<=uViewportSize.x+margin.x&&point.y>=-margin.y&&point.y<=uViewportSize.y+margin.y;}void main(void){float pixelSize=1.0/uDevicePixelRatio;float opacity=getScaled_opacity()*uViewOpacity;vec2 p1,p2,p3,p4;vec2 a=applySampleFacet(vec2(getScaled_x(),getScaled_y()))*uViewportSize;vec2 b=applySampleFacet(vec2(getScaled_x2(),getScaled_y2()))*uViewportSize;if(uShape<=SHAPE_DOME){if(uShape==SHAPE_DOME){vec2 height=vec2(0.0);if(uOrient==ORIENT_VERTICAL){p1=vec2(min(a.x,b.x),b.y);p4=vec2(max(a.x,b.x),b.y);height=vec2(0.0,a.y-b.y);if(uClampApex){if(p4.x>0.0){p1.x=max(p1.x,-p4.x);}if(p1.x<uViewportSize.x){p4.x=min(p4.x,2.0*uViewportSize.x-p1.x);}}}else{p1=vec2(b.x,min(a.y,b.y));p4=vec2(b.x,max(a.y,b.y));height=vec2(a.x-b.x,0.0);if(uClampApex){if(p4.y>0.0){p1.y=max(p1.y,-p4.y);}if(p1.y<uViewportSize.y){p4.y=min(p4.y,2.0*uViewportSize.y-p1.y);}}}vec2 controlOffset=height/0.75;p2=p1+controlOffset;p3=p4+controlOffset;}if(uShape==SHAPE_ARC){p1=a;p4=b;vec2 chordVector=p4-p1;vec2 unitChordVector=normalize(chordVector);vec2 chordNormal=vec2(-unitChordVector.y,unitChordVector.x);float chordLength=length(chordVector);if(chordLength>uMaxChordLength){if(isInsideViewport(p1,2.0)){chordLength=uMaxChordLength;p4=p1+unitChordVector*uMaxChordLength;}else if(isInsideViewport(p4,2.0)){chordLength=uMaxChordLength;p1=p4-unitChordVector*uMaxChordLength;}}float height=max(chordLength/2.0*uArcHeightFactor,uMinArcHeight);vec2 controlOffset=chordNormal*height/0.75;p2=p1+controlOffset;p3=p4+controlOffset;}}else if(uShape==SHAPE_DIAGONAL){if(uOrient==ORIENT_VERTICAL){p1=a;p2=vec2(a.x,(a.y+b.y)/2.0);p3=vec2(b.x,(a.y+b.y)/2.0);p4=b;}else{p1=a;p2=vec2((a.x+b.x)/2.0,a.y);p3=vec2((a.x+b.x)/2.0,b.y);p4=b;}}else if(uShape==SHAPE_LINE){p1=a;p2=(a+b)/2.0;p3=p2;p4=b;}float t=smoothstep(0.0,1.0,strip.x);vec2 C1=p4-3.0*p3+3.0*p2-p1;vec2 C2=3.0*p3-6.0*p2+3.0*p1;vec2 C3=3.0*p2-3.0*p1;vec2 C4=p1;vec2 p;if(t==0.0){p=p1;}else if(t==1.0){p=p4;}else{p=C1*t*t*t+C2*t*t+C3*t+C4;}vec2 tangent=normalize(3.0*C1*t*t+2.0*C2*t+C3);vec2 normal=vec2(-tangent.y,tangent.x);float size=getScaled_size();if(size<pixelSize){opacity*=size/pixelSize;size=pixelSize;}float paddedSize=uPickingEnabled? max(size,uMinPickingSize): size+pixelSize;vNormalLengthInPixels=strip.y*paddedSize;if(uShape==SHAPE_ARC&&uArcFadingDistance[0]>0.0&&uArcFadingDistance[1]>0.0){float d=distanceFromLine(p1,p4,p);float distanceOpacity=smoothstep(uArcFadingDistance[1],uArcFadingDistance[0],d);opacity*=distanceOpacity;if(distanceOpacity<=0.0){vNormalLengthInPixels=0.0;}}p+=normal*vNormalLengthInPixels;gl_Position=pixelsToNdc(p);vec3 color=getScaled_color();vColor=vec4(color*opacity,opacity);vSize=paddedSize;setupPicking();}";
1
+ const shader = "out vec4 vColor;out float vSize;out float vNormalLengthInPixels;const int SHAPE_ARC=0;const int SHAPE_DOME=1;const int SHAPE_DIAGONAL=2;const int SHAPE_LINE=3;const int ORIENT_VERTICAL=0;const int ORIENT_HORIZONTAL=1;float distanceFromLine(vec2 pointOnLine1,vec2 pointOnLine2,vec2 point){vec2 a=point-pointOnLine1;vec2 b=pointOnLine2-pointOnLine1;vec2 proj=dot(a,b)/dot(b,b)*b;return length(a-proj);}bool isInsideViewport(vec2 point,float marginFactor){vec2 margin=uViewportSize*vec2(marginFactor);return point.x>=-margin.x&&point.x<=uViewportSize.x+margin.x&&point.y>=-margin.y&&point.y<=uViewportSize.y+margin.y;}void main(void){float pixelSize=1.0/uDevicePixelRatio;float opacity=getScaled_opacity()*uViewOpacity;vec2 p1,p2,p3,p4;vec2 a=applySampleFacet(vec2(getScaled_x(),getScaled_y()))*uViewportSize;vec2 b=applySampleFacet(vec2(getScaled_x2(),getScaled_y2()))*uViewportSize;if(uShape<=SHAPE_DOME){if(uShape==SHAPE_DOME){vec2 height=vec2(0.0);if(uOrient==ORIENT_VERTICAL){p1=vec2(min(a.x,b.x),b.y);p4=vec2(max(a.x,b.x),b.y);height=vec2(0.0,a.y-b.y);if(uClampApex){if(p4.x>0.0){p1.x=max(p1.x,-p4.x);}if(p1.x<uViewportSize.x){p4.x=min(p4.x,2.0*uViewportSize.x-p1.x);}}}else{p1=vec2(b.x,min(a.y,b.y));p4=vec2(b.x,max(a.y,b.y));height=vec2(a.x-b.x,0.0);if(uClampApex){if(p4.y>0.0){p1.y=max(p1.y,-p4.y);}if(p1.y<uViewportSize.y){p4.y=min(p4.y,2.0*uViewportSize.y-p1.y);}}}vec2 controlOffset=height/0.75;p2=p1+controlOffset;p3=p4+controlOffset;}if(uShape==SHAPE_ARC){p1=a;p4=b;vec2 chordVector=p4-p1;vec2 unitChordVector=normalize(chordVector);vec2 chordNormal=vec2(-unitChordVector.y,unitChordVector.x);float chordLength=length(chordVector);if(chordLength>uMaxChordLength){if(isInsideViewport(p1,2.0)){chordLength=uMaxChordLength;p4=p1+unitChordVector*uMaxChordLength;}else if(isInsideViewport(p4,2.0)){chordLength=uMaxChordLength;p1=p4-unitChordVector*uMaxChordLength;}}float height=max(chordLength/2.0*uArcHeightFactor,uMinArcHeight);vec2 controlOffset=chordNormal*height/0.75;p2=p1+controlOffset;p3=p4+controlOffset;}}else if(uShape==SHAPE_DIAGONAL){if(uOrient==ORIENT_VERTICAL){p1=a;p2=vec2(a.x,(a.y+b.y)/2.0);p3=vec2(b.x,(a.y+b.y)/2.0);p4=b;}else{p1=a;p2=vec2((a.x+b.x)/2.0,a.y);p3=vec2((a.x+b.x)/2.0,b.y);p4=b;}}else if(uShape==SHAPE_LINE){p1=a;p2=(a+b)/2.0;p3=p2;p4=b;}vec2 strip=vec2(float(gl_VertexID/2)/float(uSegmentBreaks),float(gl_VertexID % 2)-0.5);float t=smoothstep(0.0,1.0,strip.x);vec2 C1=p4-3.0*p3+3.0*p2-p1;vec2 C2=3.0*p3-6.0*p2+3.0*p1;vec2 C3=3.0*p2-3.0*p1;vec2 C4=p1;vec2 p;if(t==0.0){p=p1;}else if(t==1.0){p=p4;}else{p=C1*t*t*t+C2*t*t+C3*t+C4;}vec2 tangent=normalize(3.0*C1*t*t+2.0*C2*t+C3);vec2 normal=vec2(-tangent.y,tangent.x);float size=getScaled_size();if(size<pixelSize){opacity*=size/pixelSize;size=pixelSize;}float paddedSize=uPickingEnabled? max(size,uMinPickingSize): size+pixelSize;vNormalLengthInPixels=strip.y*paddedSize;if(uShape==SHAPE_ARC&&uArcFadingDistance[0]>0.0&&uArcFadingDistance[1]>0.0){float d=distanceFromLine(p1,p4,p);float distanceOpacity=smoothstep(uArcFadingDistance[1],uArcFadingDistance[0],d);opacity*=distanceOpacity;if(distanceOpacity<=0.0){vNormalLengthInPixels=0.0;}}p+=normal*vNormalLengthInPixels;gl_Position=pixelsToNdc(p);vec3 color=getScaled_color();vColor=vec4(color*opacity,opacity);vSize=paddedSize;setupPicking();}";
2
2
  export default shader;
@@ -29,6 +29,15 @@ export default class Mark {
29
29
  protected bufferInfo: import("twgl.js").BufferInfo & {
30
30
  allocatedVertices?: number;
31
31
  };
32
+ /**
33
+ * TWGL's BufferInfo doesn't contain the number of bytes per element,
34
+ * so we need to keep track of it separately. This is mainly used by
35
+ * the instancing hack in the link mark.
36
+ *
37
+ * @type {Map<string, number>}
38
+ * @protected
39
+ */
40
+ protected bytesPerElement: Map<string, number>;
32
41
  /**
33
42
  * @type {import("twgl.js").ProgramInfo}
34
43
  * @protected
@@ -1 +1 @@
1
- {"version":3,"file":"mark.d.ts","sourceRoot":"","sources":["../../../src/marks/mark.js"],"names":[],"mappings":";AA4CA,0DAA2D;AAC3D,0DAA2D;AAE3D;;;;;;;;;;;;GAYG;AACH;IAgBI;;OAEG;IACH,sBAFW,OAAO,qBAAqB,EAAE,OAAO,EA6F/C;IA1FG,gDAAwB;IAExB,oEAAoE;IACpE,UADW,OAAO,MAAM,EAAE,OAAO,qBAAqB,EAAE,OAAO,CAAC,CACvC;IAIzB;;;OAGG;IACH,sBAHU,OAAO,SAAS,EAAE,UAAU,GAAG;QAAE,iBAAiB,CAAC,EAAE,MAAM,CAAA;KAAE,CAG5C;IAE3B;;;OAGG;IACH,uBAHU,OAAO,SAAS,EAAE,WAAW,CAGX;IAE5B;;;OAGG;IACH,2BAHU,OAAO,SAAS,EAAE,eAAe,CAGX;IAEhC;;;OAGG;IACH,2BAHU,OAAO,SAAS,EAAE,gBAAgB,CAGZ;IAEhC;;;;;OAKG;IACH,2BAHU,OAAO,SAAS,EAAE,gBAAgB,CAGZ;IAEhC;;;;;OAKG;IACH,uCAA+B;IAE/B,kFAAkF;IAClF,UADW,SAAS,GAAG,CAAC,CACM;IAG9B,wBAAwB;IACxB,uDAqBC;IAED;;;;;;;;OAQG;IACH,kEAKC;IAGL,sBAEC;IAED;;;;;;;OAOG;IACH,iBAFa,MAAM,EAAE,CAKpB;IAED;;OAEG;IACH,+DAWC;IAED;;OAEG;IACH,oEAcC;IAED;;;;;OAKG;IACH,oHAEC;IAED;;;;;;OAMG;IACH,yGAkCC;IAED;;;;OAIG;IACH,8DAiDC;IAED,wDAEC;IAED,8CAEC;IAED,uBAEC;IAED;;;OAGG;IACH,2BAEC;IAED;;OAEG;IACH,oCAEC;IAED;;OAEG;IACH,2BAEC;IAED,sEAeC;IAED;;;;;;OAMG;IAEH,6CANW,MAAM,kBACN,MAAM,iBACN,MAAM,EAAE,QA8NlB;IALG;;;;;;MAIC;IAGL;;;;;;OAMG;IACH,uCA6CC;IAED;;;;;;OAMG;IACH,+CAHW,MAAM,UACK,GAAG,KAAE,IAAI,CAe9B;IAED;;;;;;;;;;OAUG;IACH,mDAJW,MAAM,sFAEsB,GAAG,QA6BzC;IAED;;OAEG;IACH,2BAwBC;IAED;;;OAGG;IACH,6BAFW,GAAG,QAgCb;IAED,yBAAyB;IACzB,uDAEC;IAED,yBAAyB;IACzB,iCAEC;IAED,gCAEC;IAED,+BAEC;IAED,yCAEC;IAED;;;;;OAKG;IACH,gCAcC;IAED;;OAEG;IACH,4CAOC;IAED;;;;;;;;OAQG;IAEH,uBAJW,OAAO,uBAAuB,EAAE,sBAAsB,GACpD,CAAC,MAAM,IAAI,CAAC,EAAE,CAsF1B;IAED;;;;;;OAMG;IACH,qCAJW,oBAAoB,GAClB,OAAO,CAqCnB;IAED;;;;;;;OAOG;IACH,gBAJW,oBAAoB,SACP,IAAI,CAM3B;IAED;;;OAGG;IACH,2BAHW,YAAY,WACZ,OAAO,WAAW,EAAE,oBAAoB,cAiElD;IAED;;;;;;OAMG;IACH,oBAJW,OAAO,6BAA6B,EAAE,OAAO,aAC7C,OAAO,6BAA6B,EAAE,OAAO,GAC3C,OAAO,CAuHnB;IAED;;;;;;;;;OASG;IACH,qBAJW,MAAM,KACN,OAAO,oBAAoB,EAAE,MAAM,GACjC,GAAG,CAIf;;CACJ;+BAvoCY,OAAO,uBAAuB,EAAE,gBAAgB;;;;;;wBAEnD,OAAO;;mCAEJ,gBAAgB,GAAG,qBAAqB;oCAG1C,MAAM,SACN,MAAM;AAioCjB;;;GAGG;AACH;IACI,cAEC;IAkBD;;;OAGG;IACH,2BAFW,IAAI,CAAC,EAAE,OAAO,yBAAyB,EAAE,UAAU,CAAC,QAiB9D;CACJ;0BA/rCyB,WAAW"}
1
+ {"version":3,"file":"mark.d.ts","sourceRoot":"","sources":["../../../src/marks/mark.js"],"names":[],"mappings":";AA4CA,0DAA2D;AAC3D,0DAA2D;AAE3D;;;;;;;;;;;;GAYG;AACH;IAgBI;;OAEG;IACH,sBAFW,OAAO,qBAAqB,EAAE,OAAO,EAuG/C;IApGG,gDAAwB;IAExB,oEAAoE;IACpE,UADW,OAAO,MAAM,EAAE,OAAO,qBAAqB,EAAE,OAAO,CAAC,CACvC;IAIzB;;;OAGG;IACH,sBAHU,OAAO,SAAS,EAAE,UAAU,GAAG;QAAE,iBAAiB,CAAC,EAAE,MAAM,CAAA;KAAE,CAG5C;IAE3B;;;;;;;OAOG;IACH,2BAHU,IAAI,MAAM,EAAE,MAAM,CAAC,CAGG;IAEhC;;;OAGG;IACH,uBAHU,OAAO,SAAS,EAAE,WAAW,CAGX;IAE5B;;;OAGG;IACH,2BAHU,OAAO,SAAS,EAAE,eAAe,CAGX;IAEhC;;;OAGG;IACH,2BAHU,OAAO,SAAS,EAAE,gBAAgB,CAGZ;IAEhC;;;;;OAKG;IACH,2BAHU,OAAO,SAAS,EAAE,gBAAgB,CAGZ;IAEhC;;;;;OAKG;IACH,uCAA+B;IAE/B,kFAAkF;IAClF,UADW,SAAS,GAAG,CAAC,CACM;IAG9B,wBAAwB;IACxB,uDAqBC;IAED;;;;;;;;OAQG;IACH,kEAKC;IAGL,sBAEC;IAED;;;;;;;OAOG;IACH,iBAFa,MAAM,EAAE,CAKpB;IAED;;OAEG;IACH,+DAWC;IAED;;OAEG;IACH,oEAcC;IAED;;;;;OAKG;IACH,oHAEC;IAED;;;;;;OAMG;IACH,yGAkCC;IAED;;;;OAIG;IACH,8DAiDC;IAED,wDAEC;IAED,8CAEC;IAED,uBAEC;IAED;;;OAGG;IACH,2BAEC;IAED;;OAEG;IACH,oCAEC;IAED;;OAEG;IACH,2BAEC;IAED,sEAeC;IAED;;;;;;OAMG;IAEH,6CANW,MAAM,kBACN,MAAM,iBACN,MAAM,EAAE,QA8NlB;IALG;;;;;;MAIC;IAGL;;;;;;OAMG;IACH,uCA6CC;IAED;;;;;;OAMG;IACH,+CAHW,MAAM,UACK,GAAG,KAAE,IAAI,CAe9B;IAED;;;;;;;;;;OAUG;IACH,mDAJW,MAAM,sFAEsB,GAAG,QA6BzC;IAED;;OAEG;IACH,2BAwBC;IAED;;;OAGG;IACH,6BAFW,GAAG,QAyCb;IAED,yBAAyB;IACzB,uDAEC;IAED,yBAAyB;IACzB,iCAEC;IAED,gCAEC;IAED,+BAEC;IAED,yCAEC;IAED;;;;;OAKG;IACH,gCAcC;IAED;;OAEG;IACH,4CAOC;IAED;;;;;;;;OAQG;IAEH,uBAJW,OAAO,uBAAuB,EAAE,sBAAsB,GACpD,CAAC,MAAM,IAAI,CAAC,EAAE,CAsF1B;IAED;;;;;;OAMG;IACH,qCAJW,oBAAoB,GAClB,OAAO,CAqCnB;IAED;;;;;;;OAOG;IACH,gBAJW,oBAAoB,SACP,IAAI,CAM3B;IAED;;;OAGG;IACH,2BAHW,YAAY,WACZ,OAAO,WAAW,EAAE,oBAAoB,cAiElD;IAED;;;;;;OAMG;IACH,oBAJW,OAAO,6BAA6B,EAAE,OAAO,aAC7C,OAAO,6BAA6B,EAAE,OAAO,GAC3C,OAAO,CAuHnB;IAED;;;;;;;;;OASG;IACH,qBAJW,MAAM,KACN,OAAO,oBAAoB,EAAE,MAAM,GACjC,GAAG,CAIf;;CACJ;+BA1pCY,OAAO,uBAAuB,EAAE,gBAAgB;;;;;;wBAEnD,OAAO;;mCAEJ,gBAAgB,GAAG,qBAAqB;oCAG1C,MAAM,SACN,MAAM;AAopCjB;;;GAGG;AACH;IACI,cAEC;IAkBD;;;OAGG;IACH,2BAFW,IAAI,CAAC,EAAE,OAAO,yBAAyB,EAAE,UAAU,CAAC,QAiB9D;CACJ;0BAltCyB,WAAW"}
@@ -91,6 +91,16 @@ export default class Mark {
91
91
  */
92
92
  this.bufferInfo = undefined;
93
93
 
94
+ /**
95
+ * TWGL's BufferInfo doesn't contain the number of bytes per element,
96
+ * so we need to keep track of it separately. This is mainly used by
97
+ * the instancing hack in the link mark.
98
+ *
99
+ * @type {Map<string, number>}
100
+ * @protected
101
+ */
102
+ this.bytesPerElement = new Map();
103
+
94
104
  /**
95
105
  * @type {import("twgl.js").ProgramInfo}
96
106
  * @protected
@@ -788,6 +798,15 @@ export default class Mark {
788
798
  { numElements: vertexData.vertexCount }
789
799
  );
790
800
  this.bufferInfo.allocatedVertices = vertexData.allocatedVertices;
801
+
802
+ for (const [attribute, attributeData] of Object.entries(
803
+ vertexData.arrays
804
+ )) {
805
+ this.bytesPerElement.set(
806
+ attribute,
807
+ attributeData.data.BYTES_PER_ELEMENT
808
+ );
809
+ }
791
810
  }
792
811
  }
793
812
 
@@ -1,2 +1,2 @@
1
- const shader = "out lowp vec4 vFillColor;out lowp vec4 vStrokeColor;out float vHalfStrokeWidth;out vec4 vCornerRadii;\n#if defined(ROUNDED_CORNERS) || defined(STROKED)\nout vec2 vPosInPixels;\n#endif\nout vec2 vHalfSizeInPixels;/***Clamps the minimumSize and returns an opacity that reflects the amount of clamping.*/float clampMinSize(inout float pos,float frac,float size,float minSize){if(minSize>0.0&&abs(size)<minSize){pos+=(frac-0.5)*(minSize*sign(size)-size);return abs(size)/minSize;}return 1.0;}void sort(inout float a,inout float b){if(a>b){float tmp=b;b=a;a=tmp;}}/***The vertex position wrt the rectangle specified by(x,x2,y,y2).*[0,0]=[x,y],[1,1]=[x2,y2].*The x or y component may contain fractional values if the rectangle*have been tessellated.*/vec2 getVertexPos(){int index=gl_VertexID % 6;return vec2(index==0||index==1||index==3 ? 0.0 : 1.0,index==0||index==1||index==2 ? 0.0 : 1.0);}void main(void){vec2 frac=getVertexPos();vec2 normalizedMinSize=vec2(uMinWidth,uMinHeight)/uViewportSize;vec4 cornerRadii=vec4(uCornerRadiusTopRight,uCornerRadiusBottomRight,uCornerRadiusBottomLeft,uCornerRadiusTopLeft);float x=getScaled_x();float x2=getScaled_x2();float y=getScaled_y();float y2=getScaled_y2();sort(x,x2);sort(y,y2);float clampMargin=1.0;vec2 pos1=vec2(clamp(x,0.0-clampMargin,1.0+clampMargin),y);vec2 pos2=vec2(clamp(x2,0.0-clampMargin,1.0+clampMargin),y2);vec2 size=pos2-pos1;if(size.x<=0.0||size.y<=0.0){gl_Position=vec4(0.0,0.0,0.0,1.0);return;}vec2 pos=pos1+frac*size;size.y*=getSampleFacetHeight(pos);float opaFactor=uViewOpacity*max(uMinOpacity,clampMinSize(pos.x,frac.x,size.x,normalizedMinSize.x)*clampMinSize(pos.y,frac.y,size.y,normalizedMinSize.y));pos=applySampleFacet(pos);\n#if defined(ROUNDED_CORNERS) || defined(STROKED)\nfloat aaPadding=1.0/uDevicePixelRatio;float strokeWidth=getScaled_strokeWidth();float strokeOpacity=getScaled_strokeOpacity()*opaFactor;vec2 centeredFrac=frac-0.5;vec2 expand=centeredFrac*(strokeWidth+aaPadding)/uViewportSize;pos+=expand;vec2 sizeInPixels=size*uViewportSize;vPosInPixels=(centeredFrac+expand/size)*sizeInPixels;vHalfSizeInPixels=sizeInPixels/2.0;vCornerRadii=min(cornerRadii,min(vHalfSizeInPixels.x,vHalfSizeInPixels.y));vHalfStrokeWidth=strokeWidth/2.0;vStrokeColor=vec4(getScaled_stroke()*strokeOpacity,strokeOpacity);\n#endif\ngl_Position=unitToNdc(pos);float fillOpacity=getScaled_fillOpacity()*opaFactor;vFillColor=vec4(getScaled_fill()*fillOpacity,fillOpacity);setupPicking();}";
1
+ const shader = "out lowp vec4 vFillColor;out lowp vec4 vStrokeColor;out float vHalfStrokeWidth;out vec4 vCornerRadii;\n#if defined(ROUNDED_CORNERS) || defined(STROKED)\nout vec2 vPosInPixels;\n#endif\nout vec2 vHalfSizeInPixels;/***Clamps the minimumSize and returns an opacity that reflects the amount of clamping.*/float clampMinSize(inout float pos,float frac,float size,float minSize){if(minSize>0.0&&abs(size)<minSize){pos+=(frac-0.5)*(minSize*sign(size)-size);return abs(size)/minSize;}return 1.0;}void sort(inout float a,inout float b){if(a>b){float tmp=b;b=a;a=tmp;}}/***The vertex position wrt the rectangle specified by(x,x2,y,y2).*[0,0]=[x,y],[1,1]=[x2,y2].*The x or y component may contain fractional values if the rectangle*have been tessellated.*/vec2 getVertexPos(){int index=gl_VertexID % 6;return vec2(index==0||index==1||index==3 ? 0.0 : 1.0,index==0||index==1||index==2 ? 0.0 : 1.0);}void main(void){vec2 frac=getVertexPos();vec2 normalizedMinSize=vec2(uMinWidth,uMinHeight)/uViewportSize;vec4 cornerRadii=vec4(uCornerRadiusTopRight,uCornerRadiusBottomRight,uCornerRadiusTopLeft,uCornerRadiusBottomLeft);float x=getScaled_x();float x2=getScaled_x2();float y=getScaled_y();float y2=getScaled_y2();sort(x,x2);sort(y,y2);float clampMargin=1.0;vec2 pos1=vec2(clamp(x,0.0-clampMargin,1.0+clampMargin),y);vec2 pos2=vec2(clamp(x2,0.0-clampMargin,1.0+clampMargin),y2);vec2 size=pos2-pos1;if(size.x<=0.0||size.y<=0.0){gl_Position=vec4(0.0,0.0,0.0,1.0);return;}vec2 pos=pos1+frac*size;size.y*=getSampleFacetHeight(pos);float opaFactor=uViewOpacity*max(uMinOpacity,clampMinSize(pos.x,frac.x,size.x,normalizedMinSize.x)*clampMinSize(pos.y,frac.y,size.y,normalizedMinSize.y));pos=applySampleFacet(pos);\n#if defined(ROUNDED_CORNERS) || defined(STROKED)\nfloat aaPadding=1.0/uDevicePixelRatio;float strokeWidth=getScaled_strokeWidth();float strokeOpacity=getScaled_strokeOpacity()*opaFactor;vec2 centeredFrac=frac-0.5;vec2 expand=centeredFrac*(strokeWidth+aaPadding)/uViewportSize;pos+=expand;vec2 sizeInPixels=size*uViewportSize;vPosInPixels=(centeredFrac+expand/size)*sizeInPixels;vHalfSizeInPixels=sizeInPixels/2.0;vCornerRadii=min(cornerRadii,min(vHalfSizeInPixels.x,vHalfSizeInPixels.y));vHalfStrokeWidth=strokeWidth/2.0;vStrokeColor=vec4(getScaled_stroke()*strokeOpacity,strokeOpacity);\n#endif\ngl_Position=unitToNdc(pos);float fillOpacity=getScaled_fillOpacity()*opaFactor;vFillColor=vec4(getScaled_fill()*fillOpacity,fillOpacity);setupPicking();}";
2
2
  export default shader;
@@ -349,7 +349,7 @@ export interface LinkProps extends SecondaryPositionProps {
349
349
  *
350
350
  * **Default value:* `101`
351
351
  */
352
- segments?: number;
352
+ segments?: number | ExprRef;
353
353
 
354
354
  /**
355
355
  * Scaling factor for the `"arc`" shape's height. The default value `1.0` produces roughly circular arcs.
@@ -6,13 +6,16 @@
6
6
  * Read more at: https://www.gamedeveloper.com/programming/improved-lerp-smoothing-
7
7
  *
8
8
  * @param {import("../utils/animator.js").default} animator
9
- * @param {(value: number) => void} callback Function to be called with the interpolated value
9
+ * @param {(value: T) => void} callback Function to be called with the interpolated value
10
10
  * @param {number} halfLife Time until half of the value is reached, in milliseconds
11
11
  * @param {number} stopAt Stop animation when the value is within this distance from the target
12
- * @param {number} [initialValue] Initial value
13
- * @returns {(target: number) => void} Function that activates the transition with a new target value
12
+ * @param {T} initialValue Initial value
13
+ * @returns {((target: T) => void) & { stop: () => void}} Function that activates the transition with a new target value
14
+ * @template {Record<string, number>} T
14
15
  */
15
- export function makeLerpSmoother(animator: import("../utils/animator.js").default, callback: (value: number) => void, halfLife: number, stopAt: number, initialValue?: number): (target: number) => void;
16
+ export function makeLerpSmoother<T extends Record<string, number>>(animator: import("../utils/animator.js").default, callback: (value: T) => void, halfLife: number, stopAt: number, initialValue: T): ((target: T) => void) & {
17
+ stop: () => void;
18
+ };
16
19
  export default class Animator {
17
20
  /**
18
21
  *
@@ -1 +1 @@
1
- {"version":3,"file":"animator.d.ts","sourceRoot":"","sources":["../../../src/utils/animator.js"],"names":[],"mappings":"AAoFA;;;;;;;;;;;;;GAaG;AACH,2CAPW,OAAO,sBAAsB,EAAE,OAAO,oBAC9B,MAAM,KAAK,IAAI,YACvB,MAAM,UACN,MAAM,iBACN,MAAM,YACK,MAAM,KAAK,IAAI,CAoDpC;AAlJD;IACI;;;OAGG;IACH,mCAFoB,MAAM,KAAE,IAAI,EAS/B;IANG,wBAHgB,MAAM,KAAE,IAAI,CAGS;IACrC,0BAA6B;IAC7B,eAAkB;IAElB,wCAAwC;IACxC,aADW,QAAU,MAAM,KAAE,IAAI,CAAC,EAAE,CACf;IAGzB;;;;;;;;;OASG;IACH,mCAFoB,MAAM,KAAE,IAAI,QAM/B;IAED;;OAEG;IACH,kCAFoB,MAAM,KAAE,IAAI,QAO/B;IAED;;;;OAIG;IACH,sBAoBC;IAED;;;;;OAKG;IACH,oBAFW,OAAO,iBAAiB,EAAE,iBAAiB,gBAQrD;CACJ"}
1
+ {"version":3,"file":"animator.d.ts","sourceRoot":"","sources":["../../../src/utils/animator.js"],"names":[],"mappings":"AAoFA;;;;;;;;;;;;;;GAcG;AACH,6EARW,OAAO,sBAAsB,EAAE,OAAO,0BACxB,IAAI,YAClB,MAAM,UACN,MAAM,oCAEY,IAAI;UAAY,MAAM,IAAI;EAgFtD;AA9KD;IACI;;;OAGG;IACH,mCAFoB,MAAM,KAAE,IAAI,EAS/B;IANG,wBAHgB,MAAM,KAAE,IAAI,CAGS;IACrC,0BAA6B;IAC7B,eAAkB;IAElB,wCAAwC;IACxC,aADW,QAAU,MAAM,KAAE,IAAI,CAAC,EAAE,CACf;IAGzB;;;;;;;;;OASG;IACH,mCAFoB,MAAM,KAAE,IAAI,QAM/B;IAED;;OAEG;IACH,kCAFoB,MAAM,KAAE,IAAI,QAO/B;IAED;;;;OAIG;IACH,sBAoBC;IAED;;;;;OAKG;IACH,oBAFW,OAAO,iBAAiB,EAAE,iBAAiB,gBAQrD;CACJ"}
@@ -90,44 +90,64 @@ export default class Animator {
90
90
  * Read more at: https://www.gamedeveloper.com/programming/improved-lerp-smoothing-
91
91
  *
92
92
  * @param {import("../utils/animator.js").default} animator
93
- * @param {(value: number) => void} callback Function to be called with the interpolated value
93
+ * @param {(value: T) => void} callback Function to be called with the interpolated value
94
94
  * @param {number} halfLife Time until half of the value is reached, in milliseconds
95
95
  * @param {number} stopAt Stop animation when the value is within this distance from the target
96
- * @param {number} [initialValue] Initial value
97
- * @returns {(target: number) => void} Function that activates the transition with a new target value
96
+ * @param {T} initialValue Initial value
97
+ * @returns {((target: T) => void) & { stop: () => void}} Function that activates the transition with a new target value
98
+ * @template {Record<string, number>} T
98
99
  */
99
100
  export function makeLerpSmoother(
100
101
  animator,
101
102
  callback,
102
103
  halfLife,
103
104
  stopAt,
104
- initialValue = 0
105
+ initialValue
105
106
  ) {
106
107
  let lastTimeStamp = 0;
107
108
  let settled = true;
108
109
 
109
- let current = initialValue;
110
+ let current = structuredClone(initialValue);
110
111
  let target = current;
111
112
 
113
+ /**
114
+ * Smoother for a scalar.
115
+ * Based on: https://twitter.com/FreyaHolmer/status/1757836988495847568
116
+ *
117
+ * @param {number} current
118
+ * @param {number} target
119
+ * @param {number} tD
120
+ * @param {number} halfLife
121
+ */
122
+ function lerpSmooth(current, target, tD, halfLife) {
123
+ return target + (current - target) * Math.pow(2, -tD / halfLife);
124
+ }
125
+
112
126
  /**
113
127
  * @param {number} [timestamp]
114
128
  */
115
129
  function smoothUpdate(timestamp) {
116
- timestamp ??= +document.timeline.currentTime;
130
+ if (settled) {
131
+ return;
132
+ }
117
133
 
118
- // If settled, the animation loop may have been stopped, so we need to
119
- // wait until the next frame to get a proper time delta.
120
- const tD = settled ? 0 : timestamp - lastTimeStamp;
134
+ const tD = timestamp - lastTimeStamp;
121
135
  lastTimeStamp = timestamp;
122
136
 
123
- settled = false;
124
-
125
- // Lerp smoothing: https://twitter.com/FreyaHolmer/status/1757836988495847568
126
- current = target + (current - target) * Math.pow(2, -tD / halfLife);
137
+ for (const key of /** @type {(keyof T)[]} */ (Object.keys(target))) {
138
+ current[key] = /** @type {T[keyof T]}*/ (
139
+ lerpSmooth(current[key], target[key], tD, halfLife)
140
+ );
141
+ }
127
142
 
128
143
  callback(current);
129
144
 
130
- if (Math.abs(target - current) < stopAt) {
145
+ let maxDiff = -Infinity;
146
+ for (const key of Object.keys(target)) {
147
+ maxDiff = Math.max(maxDiff, Math.abs(target[key] - current[key]));
148
+ }
149
+
150
+ if (maxDiff < stopAt) {
131
151
  current = target;
132
152
  callback(current);
133
153
  settled = true;
@@ -138,12 +158,20 @@ export function makeLerpSmoother(
138
158
  }
139
159
 
140
160
  /**
141
- * @param {number} value
161
+ * @param {T} value
142
162
  */
143
- return function setTarget(value) {
163
+ function setTarget(value) {
144
164
  target = value;
145
165
  if (settled) {
146
- smoothUpdate();
166
+ settled = false;
167
+ lastTimeStamp = +document.timeline.currentTime;
168
+ smoothUpdate(lastTimeStamp);
147
169
  }
170
+ }
171
+
172
+ setTarget.stop = () => {
173
+ settled = true;
148
174
  };
175
+
176
+ return setTarget;
149
177
  }
@@ -19,7 +19,11 @@ export default class Inertia {
19
19
  callback: (arg0: number) => void;
20
20
  targetValue: number;
21
21
  lastValue: number;
22
- smoother: (target: number) => void;
22
+ smoother: ((target: {
23
+ x: number;
24
+ }) => void) & {
25
+ stop: () => void;
26
+ };
23
27
  cancel(): void;
24
28
  /**
25
29
  *
@@ -1 +1 @@
1
- {"version":3,"file":"inertia.d.ts","sourceRoot":"","sources":["../../../src/utils/inertia.js"],"names":[],"mappings":"AAmEA;;;GAGG;AACH,8EAiBC;AApFD;;GAEG;AACH;IACI;;;OAGG;IACH,sBAHW,OAAO,eAAe,EAAE,OAAO,aAC/B,OAAO,EAyBjB;IAtBG,0CAAwB;IACxB,kBAA0B;IAG1B,oBAAsB;IAEtB,oCAAoC;IACpC,iBADoB,MAAM,KAAE,IAAI,CACZ;IAEpB,oBAAoB;IACpB,kBAAkB;IAElB,mCASC;IAGL,eAIC;IAED;;;;OAIG;IACH,mBAHW,MAAM,mBACG,MAAM,KAAE,IAAI,QAkB/B;CACJ"}
1
+ {"version":3,"file":"inertia.d.ts","sourceRoot":"","sources":["../../../src/utils/inertia.js"],"names":[],"mappings":"AAoEA;;;GAGG;AACH,8EAiBC;AArFD;;GAEG;AACH;IACI;;;OAGG;IACH,sBAHW,OAAO,eAAe,EAAE,OAAO,aAC/B,OAAO,EA0BjB;IAvBG,0CAAwB;IACxB,kBAA0B;IAG1B,oBAAsB;IAEtB,oCAAoC;IACpC,iBADoB,MAAM,KAAE,IAAI,CACZ;IAEpB,oBAAoB;IACpB,kBAAkB;IAElB;;;;MAUC;IAGL,eAIC;IAED;;;;OAIG;IACH,mBAHW,MAAM,mBACG,MAAM,KAAE,IAAI,QAkB/B;CACJ"}
@@ -26,19 +26,20 @@ export default class Inertia {
26
26
  this.smoother = makeLerpSmoother(
27
27
  animator,
28
28
  (value) => {
29
- const delta = value - this.lastValue;
30
- this.lastValue = value;
29
+ const delta = value.x - this.lastValue;
30
+ this.lastValue = value.x;
31
31
  this.callback?.(delta);
32
32
  },
33
33
  40,
34
- 0.1
34
+ 0.1,
35
+ { x: 0 }
35
36
  );
36
37
  }
37
38
 
38
39
  cancel() {
39
40
  // decelelerate rapidly
40
41
  this.targetValue = lerp([this.lastValue, this.targetValue], 0.3);
41
- this.smoother(this.targetValue);
42
+ this.smoother({ x: this.targetValue });
42
43
  }
43
44
 
44
45
  /**
@@ -61,7 +62,7 @@ export default class Inertia {
61
62
  );
62
63
  this.targetValue = this.lastValue + delta;
63
64
 
64
- this.smoother(this.targetValue);
65
+ this.smoother({ x: this.targetValue });
65
66
  }
66
67
  }
67
68
 
@@ -0,0 +1,19 @@
1
+ /**
2
+ * @template T
3
+ */
4
+ export default class RingBuffer<T> {
5
+ /**
6
+ * @param {number} size
7
+ */
8
+ constructor(size: number);
9
+ /** @param {T} value */
10
+ push(value: T): void;
11
+ /**
12
+ * @returns {T[]}
13
+ */
14
+ get(): T[];
15
+ get size(): number;
16
+ get length(): number;
17
+ #private;
18
+ }
19
+ //# sourceMappingURL=ringBuffer.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ringBuffer.d.ts","sourceRoot":"","sources":["../../../src/utils/ringBuffer.js"],"names":[],"mappings":"AAAA;;GAEG;AACH;IAQI;;OAEG;IACH,kBAFW,MAAM,EAIhB;IAED,uBAAuB;IACvB,YADY,CAAC,QAKZ;IAED;;OAEG;IACH,OAFa,CAAC,EAAE,CAOf;IAED,mBAEC;IAED,qBAEC;;CACJ"}
@@ -0,0 +1,43 @@
1
+ /**
2
+ * @template T
3
+ */
4
+ export default class RingBuffer {
5
+ /** @type {T[]} */
6
+ #buffer;
7
+
8
+ #index = 0;
9
+
10
+ #length = 0;
11
+
12
+ /**
13
+ * @param {number} size
14
+ */
15
+ constructor(size) {
16
+ this.#buffer = new Array(size);
17
+ }
18
+
19
+ /** @param {T} value */
20
+ push(value) {
21
+ this.#buffer[this.#index] = value;
22
+ this.#index = (this.#index + 1) % this.size;
23
+ this.#length = Math.min(this.#length + 1, this.size);
24
+ }
25
+
26
+ /**
27
+ * @returns {T[]}
28
+ */
29
+ get() {
30
+ const b = this.#buffer;
31
+ return this.#length < this.size
32
+ ? b.slice(0, this.#length)
33
+ : b.slice(this.#index, this.size).concat(b.slice(0, this.#index));
34
+ }
35
+
36
+ get size() {
37
+ return this.#buffer.length;
38
+ }
39
+
40
+ get length() {
41
+ return this.#length;
42
+ }
43
+ }
@@ -0,0 +1,39 @@
1
+ import { describe, expect, test } from "vitest";
2
+ import RingBuffer from "./ringBuffer.js";
3
+
4
+ describe("ringBuffer", () => {
5
+ test("Empty buffer", () => {
6
+ const buffer = new RingBuffer(10);
7
+ expect(buffer.length).toBe(0);
8
+ expect(buffer.get()).toEqual([]);
9
+ });
10
+
11
+ test("Partially filled buffer", () => {
12
+ const buffer = new RingBuffer(10);
13
+ buffer.push(1);
14
+ buffer.push(2);
15
+ buffer.push(3);
16
+ expect(buffer.length).toBe(3);
17
+ expect(buffer.get()).toEqual([1, 2, 3]);
18
+ });
19
+
20
+ test("Full buffer", () => {
21
+ const buffer = new RingBuffer(3);
22
+ buffer.push(1);
23
+ buffer.push(2);
24
+ buffer.push(3);
25
+ expect(buffer.length).toBe(3);
26
+ expect(buffer.get()).toEqual([1, 2, 3]);
27
+ });
28
+
29
+ test("Overfilled buffer", () => {
30
+ const buffer = new RingBuffer(3);
31
+ buffer.push(1);
32
+ buffer.push(2);
33
+ buffer.push(3);
34
+ buffer.push(4);
35
+ buffer.push(5);
36
+ expect(buffer.length).toBe(3);
37
+ expect(buffer.get()).toEqual([3, 4, 5]);
38
+ });
39
+ });
@@ -122,7 +122,11 @@ declare class Scrollbar extends UnitView {
122
122
  scrollbarSize: number;
123
123
  scrollbarPadding: number;
124
124
  };
125
- interpolateViewportOffset: (target: number) => void;
125
+ interpolateViewportOffset: ((target: {
126
+ x: number;
127
+ }) => void) & {
128
+ stop: () => void;
129
+ };
126
130
  get scrollOffset(): number;
127
131
  /**
128
132
  *
@@ -1 +1 @@
1
- {"version":3,"file":"gridView.d.ts","sourceRoot":"","sources":["../../../src/view/gridView.js"],"names":[],"mappings":"AAqwBA;;;GAGG;AACH,iDAHW,OAAO,iBAAiB,EAAE,cAAc,GACtC,OAAO,iBAAiB,EAAE,QAAQ,CAwB9C;AAED;;;GAGG;AACH,uDAHW,OAAO,iBAAiB,EAAE,cAAc,GACtC,OAAO,iBAAiB,EAAE,QAAQ,CA6C9C;AA2BD;;GAEG;AACH,8EAUC;AAED;;;;;GAKG;AACH,4CAJW,OAAO,uBAAuB,EAAE,OAAO,UACvC,OAAO,iBAAiB,EAAE,UAAU,YACpC,QAAQ,aAmBlB;AA33BD;;;;;;;;;;;;;;;GAeG;AACH;IA6BI;;;;;;;;;OASG;IACH,kBARW,OAAO,iBAAiB,EAAE,aAAa,WACvC,OAAO,yBAAyB,EAAE,OAAO,gBACzC,aAAa,iDAEb,MAAM,WACN,MAAM,YACN,OAAO,WAAW,EAAE,WAAW,EAoBzC;IARG,8CAAgB;IAOhB,uBAA0B;IAG9B;;OAEG;IACH,qDAIC;IAeD;;OAEG;IACH,wDAKC;IAqBD;;OAEG;IACH,8CAEC;IAED,yBAEC;IAED;;OAEG;IACH,wCAmCC;IA2OD;;;;OAIG;IAEH,gBALW,OAAO,4CAA4C,EAAE,OAAO,UAC5D,OAAO,uBAAuB,EAAE,OAAO,YACvC,OAAO,uBAAuB,EAAE,gBAAgB,QA6O1D;;CAmGJ;AAgJD;IACI;;;;OAIG;IACH,6DAHW,aAAa,UACb,MAAM,EAoFhB;IAjFG,4BAAgC;IAChC,kCAAgB;IAChB,eAAoB;IAEpB,uBAAuB;IACvB,YADW,QAAQ,CACQ;IAE3B,uBAAuB;IACvB,kBADW,QAAQ,CACc;IAEjC,mFAAmF;IACnF,MADW,QAAQ,OAAO,OAAO,iBAAiB,EAAE,UAAU,EAAE,QAAQ,CAAC,CAAC,CAC5D;IAEd,4FAA4F;IAC5F,WADW,QAAQ,OAAO,OAAO,iBAAiB,EAAE,UAAU,EAAE,YAAY,CAAC,CAAC,CAC3D;IAEnB,0DAA0D;IAC1D,kEAAoB;IAEpB,uBAAuB;IACvB,OADW,QAAQ,CACG;IAEtB,wBAAwB;IACxB,QADW,SAAS,CACQ;IA4DhC,uEAcC;IAED;;OAEG;IACH,4BAkKC;IAED,uBAqBC;IAED,iCAEC;CACJ;qBAjrC0D,eAAe;sBAFpD,uBAAuB;0BAGnB,oBAAoB;qBAGzB,eAAe;yBALX,mBAAmB;AAorC5C;IAeI;;;OAGG;IACH,uBAHW,SAAS,8CA4FnB;IA/FD,uBAAmB;IAsCf;;;MAAoB;IAIpB,oDAQC;IA+CL,2BAKC;IAWD;;;;OAIG;IACH,gCAHW,SAAS,UACT,SAAS,QA8CnB;;CACJ;oBAt2CmB,qBAAqB"}
1
+ {"version":3,"file":"gridView.d.ts","sourceRoot":"","sources":["../../../src/view/gridView.js"],"names":[],"mappings":"AAswBA;;;GAGG;AACH,iDAHW,OAAO,iBAAiB,EAAE,cAAc,GACtC,OAAO,iBAAiB,EAAE,QAAQ,CAwB9C;AAED;;;GAGG;AACH,uDAHW,OAAO,iBAAiB,EAAE,cAAc,GACtC,OAAO,iBAAiB,EAAE,QAAQ,CA6C9C;AA2BD;;GAEG;AACH,8EAUC;AAED;;;;;GAKG;AACH,4CAJW,OAAO,uBAAuB,EAAE,OAAO,UACvC,OAAO,iBAAiB,EAAE,UAAU,YACpC,QAAQ,aAmBlB;AA53BD;;;;;;;;;;;;;;;GAeG;AACH;IA6BI;;;;;;;;;OASG;IACH,kBARW,OAAO,iBAAiB,EAAE,aAAa,WACvC,OAAO,yBAAyB,EAAE,OAAO,gBACzC,aAAa,iDAEb,MAAM,WACN,MAAM,YACN,OAAO,WAAW,EAAE,WAAW,EAoBzC;IARG,8CAAgB;IAOhB,uBAA0B;IAG9B;;OAEG;IACH,qDAIC;IAeD;;OAEG;IACH,wDAKC;IAqBD;;OAEG;IACH,8CAEC;IAED,yBAEC;IAED;;OAEG;IACH,wCAmCC;IA2OD;;;;OAIG;IAEH,gBALW,OAAO,4CAA4C,EAAE,OAAO,UAC5D,OAAO,uBAAuB,EAAE,OAAO,YACvC,OAAO,uBAAuB,EAAE,gBAAgB,QA6O1D;;CAoGJ;AAgJD;IACI;;;;OAIG;IACH,6DAHW,aAAa,UACb,MAAM,EAoFhB;IAjFG,4BAAgC;IAChC,kCAAgB;IAChB,eAAoB;IAEpB,uBAAuB;IACvB,YADW,QAAQ,CACQ;IAE3B,uBAAuB;IACvB,kBADW,QAAQ,CACc;IAEjC,mFAAmF;IACnF,MADW,QAAQ,OAAO,OAAO,iBAAiB,EAAE,UAAU,EAAE,QAAQ,CAAC,CAAC,CAC5D;IAEd,4FAA4F;IAC5F,WADW,QAAQ,OAAO,OAAO,iBAAiB,EAAE,UAAU,EAAE,YAAY,CAAC,CAAC,CAC3D;IAEnB,0DAA0D;IAC1D,kEAAoB;IAEpB,uBAAuB;IACvB,OADW,QAAQ,CACG;IAEtB,wBAAwB;IACxB,QADW,SAAS,CACQ;IA4DhC,uEAcC;IAED;;OAEG;IACH,4BAkKC;IAED,uBAqBC;IAED,iCAEC;CACJ;qBAlrC0D,eAAe;sBAFpD,uBAAuB;0BAGnB,oBAAoB;qBAGzB,eAAe;yBALX,mBAAmB;AAqrC5C;IAeI;;;OAGG;IACH,uBAHW,SAAS,8CA6FnB;IAhGD,uBAAmB;IAsCf;;;MAAoB;IAIpB;;;;MAQC;IAgDL,2BAKC;IAWD;;;;OAIG;IACH,gCAHW,SAAS,UACT,SAAS,QA8CnB;;CACJ;oBAx2CmB,qBAAqB"}
@@ -16,7 +16,7 @@ import ContainerView from "./containerView.js";
16
16
  import LayerView from "./layerView.js";
17
17
  import createTitle from "./title.js";
18
18
  import UnitView from "./unitView.js";
19
- import interactionToZoom from "./zoom.js";
19
+ import { interactionToZoom } from "./zoom.js";
20
20
  import clamp from "../utils/clamp.js";
21
21
  import { makeLerpSmoother } from "../utils/animator.js";
22
22
 
@@ -712,7 +712,8 @@ export default class GridView extends ContainerView {
712
712
  pointedChild.view,
713
713
  zoomEvent
714
714
  ),
715
- this.context.getCurrentHover()
715
+ this.context.getCurrentHover(),
716
+ this.context.animator
716
717
  );
717
718
  }
718
719
  }
@@ -1272,11 +1273,11 @@ class Scrollbar extends UnitView {
1272
1273
  this.interpolateViewportOffset = makeLerpSmoother(
1273
1274
  this.context.animator,
1274
1275
  (value) => {
1275
- this.viewportOffset = value;
1276
+ this.viewportOffset = value.x;
1276
1277
  },
1277
1278
  50,
1278
1279
  0.4,
1279
- this.viewportOffset
1280
+ { x: this.viewportOffset }
1280
1281
  );
1281
1282
 
1282
1283
  this.addInteractionEventListener("mousedown", (coords, event) => {
@@ -1308,10 +1309,11 @@ class Scrollbar extends UnitView {
1308
1309
  this.#maxScrollOffset
1309
1310
  );
1310
1311
 
1311
- this.interpolateViewportOffset(
1312
- (scrollOffset / this.#maxScrollOffset) *
1313
- this.#maxViewportOffset
1314
- );
1312
+ this.interpolateViewportOffset({
1313
+ x:
1314
+ (scrollOffset / this.#maxScrollOffset) *
1315
+ this.#maxViewportOffset,
1316
+ });
1315
1317
  };
1316
1318
 
1317
1319
  const onMouseup = () => {