@genome-spy/core 0.39.0 → 0.40.0

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@@ -7060,7 +7060,7 @@ class jb extends Bi {
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  }
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  }
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  const Pl = `#define PI 3.141593
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- uniform View{mediump vec2 uViewOffset;mediump vec2 uViewScale;mediump vec2 uViewportSize;lowp float uDevicePixelRatio;lowp float uViewOpacity;bool uPickingEnabled;};/***Maps a coordinate on the unit scale to a normalized device coordinate.*(0,0)is at the bottom left corner.*/vec4 unitToNdc(vec2 coord){return vec4((coord*uViewScale+uViewOffset)*2.0-1.0,0.0,1.0);}vec4 unitToNdc(float x,float y){return unitToNdc(vec2(x,y));}vec4 pixelsToNdc(vec2 coord){return unitToNdc(coord/uViewportSize);}vec4 pixelsToNdc(float x,float y){return pixelsToNdc(vec2(x,y));}float linearstep(float edge0,float edge1,float x){return clamp((x-edge0)/(edge1-edge0),0.0,1.0);}/***Specialized linearstep for doing antialiasing*/float distanceToRatio(float d){return clamp(d*uDevicePixelRatio+0.5,0.0,1.0);}vec4 distanceToColor(float d,vec4 fill,vec4 stroke,float halfStrokeWidth){if(halfStrokeWidth>0.0){float sd=abs(d)-halfStrokeWidth;return mix(stroke,d<=0.0 ? fill : vec4(0.0),distanceToRatio(sd));}else{return fill*distanceToRatio(-d);}}`, Xb = "const float inf=1.0/0.0;vec3 getDiscreteColor(sampler2D s,int index){return texelFetch(s,ivec2(index % textureSize(s,0).x,0),0).rgb;}vec3 getInterpolatedColor(sampler2D s,float unitValue){return texture(s,vec2(unitValue,0.0)).rgb;}float clampToRange(float value,vec2 range){return clamp(value,min(range[0],range[1]),max(range[0],range[1]));}float scaleIdentity(float value){return value;}float scaleLinear(float value,vec2 domain,vec2 range){float domainSpan=domain[1]-domain[0];float rangeSpan=range[1]-range[0];return(value-domain[0])/domainSpan*rangeSpan+range[0];}float scaleLog(float value,vec2 domain,vec2 range,float base){return scaleLinear(log(value)/log(base),log(domain)/log(base),range);}float symlog(float value,float constant){return sign(value)*log(abs(value/constant)+1.0);}float scaleSymlog(float value,vec2 domain,vec2 range,float constant){return scaleLinear(symlog(value,constant),vec2(symlog(domain[0],constant),symlog(domain[1],constant)),range);}float scalePow(float value,vec2 domain,vec2 range,float exponent){return scaleLinear(pow(abs(value),exponent)*sign(value),pow(abs(domain),vec2(exponent))*sign(domain),range);}float scaleBand(float value,vec2 domainExtent,vec2 range,float paddingInner,float paddingOuter,float align,float band){float start=range[0];float stop=range[1];float rangeSpan=stop-start;float n=domainExtent[1]-domainExtent[0];paddingInner=int(n)>1 ? paddingInner : 0.0;float step=rangeSpan/max(1.0,n-paddingInner+paddingOuter*2.0);start+=(rangeSpan-step*(n-paddingInner))*align;float bandwidth=step*(1.0-paddingInner);return start+(value-domainExtent[0])*step+bandwidth*band;}float scaleBandHp(vec2 value,vec3 domainExtent,vec2 range,float paddingInner,float paddingOuter,float align,float band){float start=range[0];float stop=range[1];float rangeSpan=stop-start;vec2 domainStart=domainExtent.xy;float n=domainExtent[2];float step=rangeSpan/max(1.0,n-paddingInner+paddingOuter*2.0);start+=(rangeSpan-step*(n-paddingInner))*align;float bandwidth=step*(1.0-paddingInner);float hi=max(value[0]-domainStart[0],-inf);float lo=max(value[1]-domainStart[1],-inf);return dot(vec4(start,hi,lo,bandwidth),vec4(1.0,step,step,band));}", qb = `/***Describes where a sample facet should be shown. Interpolating between the*current and target positions/heights allows for transitioning between facet*configurations.*/struct SampleFacetPosition{float pos;float height;float targetPos;float targetHeight;};/***Trasition fraction[0,1]between the current and target configurations.*/uniform float uTransitionOffset;
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+ uniform View{mediump vec2 uViewOffset;mediump vec2 uViewScale;mediump vec2 uViewportSize;lowp float uDevicePixelRatio;lowp float uViewOpacity;bool uPickingEnabled;};/***Maps a coordinate on the unit scale to a normalized device coordinate.*(0,0)is at the bottom left corner.*/vec4 unitToNdc(vec2 coord){return vec4((coord*uViewScale+uViewOffset)*2.0-1.0,0.0,1.0);}vec4 unitToNdc(float x,float y){return unitToNdc(vec2(x,y));}vec4 pixelsToNdc(vec2 coord){return unitToNdc(coord/uViewportSize);}vec4 pixelsToNdc(float x,float y){return pixelsToNdc(vec2(x,y));}float linearstep(float edge0,float edge1,float x){return clamp((x-edge0)/(edge1-edge0),0.0,1.0);}/***Specialized linearstep for doing antialiasing*/float distanceToRatio(float d){return clamp(d*uDevicePixelRatio+0.5,0.0,1.0);}vec4 distanceToColor(float d,vec4 fill,vec4 stroke,float halfStrokeWidth){if(halfStrokeWidth>0.0){float sd=abs(d)-halfStrokeWidth;return mix(stroke,d<=0.0 ? fill : vec4(0.0),distanceToRatio(sd));}else{return fill*distanceToRatio(-d);}}`, Xb = "uniform highp float uZero;vec3 getDiscreteColor(sampler2D s,int index){return texelFetch(s,ivec2(index % textureSize(s,0).x,0),0).rgb;}vec3 getInterpolatedColor(sampler2D s,float unitValue){return texture(s,vec2(unitValue,0.0)).rgb;}float clampToRange(float value,vec2 range){return clamp(value,min(range[0],range[1]),max(range[0],range[1]));}float scaleIdentity(float value){return value;}float scaleLinear(float value,vec2 domain,vec2 range){float domainSpan=domain[1]-domain[0];float rangeSpan=range[1]-range[0];return(value-domain[0])/domainSpan*rangeSpan+range[0];}float scaleLog(float value,vec2 domain,vec2 range,float base){return scaleLinear(log(value)/log(base),log(domain)/log(base),range);}float symlog(float value,float constant){return sign(value)*log(abs(value/constant)+1.0);}float scaleSymlog(float value,vec2 domain,vec2 range,float constant){return scaleLinear(symlog(value,constant),vec2(symlog(domain[0],constant),symlog(domain[1],constant)),range);}float scalePow(float value,vec2 domain,vec2 range,float exponent){return scaleLinear(pow(abs(value),exponent)*sign(value),pow(abs(domain),vec2(exponent))*sign(domain),range);}float scaleBand(float value,vec2 domainExtent,vec2 range,float paddingInner,float paddingOuter,float align,float band){float start=range[0];float stop=range[1];float rangeSpan=stop-start;float n=domainExtent[1]-domainExtent[0];paddingInner=int(n)>1 ? paddingInner : 0.0;float step=rangeSpan/max(1.0,n-paddingInner+paddingOuter*2.0);start+=(rangeSpan-step*(n-paddingInner))*align;float bandwidth=step*(1.0-paddingInner);return start+(value-domainExtent[0])*step+bandwidth*band;}float scaleBandHp(vec2 value,vec3 domainExtent,vec2 range,float paddingInner,float paddingOuter,float align,float band){float start=range[0];float stop=range[1];float rangeSpan=stop-start;vec2 domainStart=domainExtent.xy;float n=domainExtent[2];float step=rangeSpan/max(1.0,n-paddingInner+paddingOuter*2.0);start+=(rangeSpan-step*(n-paddingInner))*align;float bandwidth=step*(1.0-paddingInner);float inf=1.0/uZero;float hi=max(value[0]-domainStart[0],-inf);float lo=max(value[1]-domainStart[1],-inf);return dot(vec4(start,hi,lo,bandwidth),vec4(1.0,step,step,band));}", qb = `/***Describes where a sample facet should be shown. Interpolating between the*current and target positions/heights allows for transitioning between facet*configurations.*/struct SampleFacetPosition{float pos;float height;float targetPos;float targetHeight;};/***Trasition fraction[0,1]between the current and target configurations.*/uniform float uTransitionOffset;
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  #if !defined(SAMPLE_FACET_UNIFORM) && !defined(SAMPLE_FACET_TEXTURE)
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  SampleFacetPosition getSampleFacetPos(){return SampleFacetPosition(0.0,1.0,0.0,1.0);}
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  #elif defined(SAMPLE_FACET_UNIFORM)
@@ -7731,7 +7731,8 @@ class Fi {
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  ), this.gl.useProgram(this.programInfo.program), this._setDatums(), Te(this.programInfo, {
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  // left pos, left height, right pos, right height
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  uSampleFacet: [0, 1, 0, 1],
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- uTransitionOffset: 0
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+ uTransitionOffset: 0,
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+ uZero: 0
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  });
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  }
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  _setDatums() {
@@ -8832,7 +8833,7 @@ function yw(t) {
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  }
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  return n;
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  }
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- const xw = "uniform float uArcHeightFactor;uniform float uMinArcHeight;uniform float uMinPickingSize;uniform int uShape;uniform int uOrient;uniform bool uClampApex;in vec2 strip;out vec4 vColor;out float vSize;out float vNormalLengthInPixels;const int SHAPE_ARC=0;const int SHAPE_DOME=1;const int SHAPE_DIAGONAL=2;const int SHAPE_LINE=3;const int ORIENT_VERTICAL=0;const int ORIENT_HORIZONTAL=1;void main(void){float pixelSize=1.0/uDevicePixelRatio;float opacity=getScaled_opacity()*uViewOpacity;vec2 p1,p2,p3,p4;vec2 a=applySampleFacet(vec2(getScaled_x(),getScaled_y()))*uViewportSize;vec2 b=applySampleFacet(vec2(getScaled_x2(),getScaled_y2()))*uViewportSize;if(uShape<=SHAPE_DOME){if(uShape==SHAPE_DOME){vec2 height=vec2(0.0);if(uOrient==ORIENT_VERTICAL){p1=vec2(min(a.x,b.x),b.y);p4=vec2(max(a.x,b.x),b.y);height=vec2(0.0,a.y-b.y);if(uClampApex){if(p4.x>0.0){p1.x=max(p1.x,-p4.x);}if(p1.x<uViewportSize.x){p4.x=min(p4.x,2.0*uViewportSize.x-p1.x);}}}else{p1=vec2(b.x,min(a.y,b.y));p4=vec2(b.x,max(a.y,b.y));height=vec2(a.x-b.x,0.0);if(uClampApex){if(p4.y>0.0){p1.y=max(p1.y,-p4.y);}if(p1.y<uViewportSize.y){p4.y=min(p4.y,2.0*uViewportSize.y-p1.y);}}}vec2 controlOffset=height/0.75;p2=p1+controlOffset;p3=p4+controlOffset;}if(uShape==SHAPE_ARC){p1=a;p4=b;vec2 chordVector=p4-p1;vec2 unitChordVector=normalize(chordVector);vec2 chordNormal=vec2(-unitChordVector.y,unitChordVector.x);float height=max(length(chordVector)/2.0*uArcHeightFactor,uMinArcHeight);vec2 controlOffset=chordNormal*height/0.75;p2=p1+controlOffset;p3=p4+controlOffset;}}else if(uShape==SHAPE_DIAGONAL){if(uOrient==ORIENT_VERTICAL){p1=a;p2=vec2(a.x,(a.y+b.y)/2.0);p3=vec2(b.x,(a.y+b.y)/2.0);p4=b;}else{p1=a;p2=vec2((a.x+b.x)/2.0,a.y);p3=vec2((a.x+b.x)/2.0,b.y);p4=b;}}else if(uShape==SHAPE_LINE){p1=a;p2=(a+b)/2.0;p3=p2;p4=b;}float t=smoothstep(0.0,1.0,strip.x);vec2 C1=p4-3.0*p3+3.0*p2-p1;vec2 C2=3.0*p3-6.0*p2+3.0*p1;vec2 C3=3.0*p2-3.0*p1;vec2 C4=p1;vec2 p;if(t==0.0){p=p1;}else if(t==1.0){p=p4;}else{p=C1*t*t*t+C2*t*t+C3*t+C4;}vec2 tangent=normalize(3.0*C1*t*t+2.0*C2*t+C3);vec2 normal=vec2(-tangent.y,tangent.x);float size=getScaled_size();if(size<pixelSize){opacity*=size/pixelSize;size=pixelSize;}float paddedSize=uPickingEnabled? max(size,uMinPickingSize): size+pixelSize;vNormalLengthInPixels=strip.y*paddedSize;p+=normal*vNormalLengthInPixels;gl_Position=pixelsToNdc(p);vec3 color=getScaled_color();vColor=vec4(color*opacity,opacity);vSize=paddedSize;setupPicking();}", bw = "in lowp vec4 vColor;in float vSize;in float vNormalLengthInPixels;out lowp vec4 fragColor;void main(void){float dpr=uDevicePixelRatio;float distance=abs(vNormalLengthInPixels);float opacity=clamp(((vSize/2.0-distance)*dpr),0.0,1.0);fragColor=vColor*opacity;if(uPickingEnabled){fragColor=vPickingColor;}}", ww = ["arc", "dome", "diagonal", "line"], vw = ["vertical", "horizontal"];
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+ const xw = "uniform float uArcHeightFactor;uniform float uMinArcHeight;uniform float uMinPickingSize;uniform int uShape;uniform int uOrient;uniform bool uClampApex;uniform float uMaxChordLength;uniform vec2 uArcFadingDistance;in vec2 strip;out vec4 vColor;out float vSize;out float vNormalLengthInPixels;const int SHAPE_ARC=0;const int SHAPE_DOME=1;const int SHAPE_DIAGONAL=2;const int SHAPE_LINE=3;const int ORIENT_VERTICAL=0;const int ORIENT_HORIZONTAL=1;float distanceFromLine(vec2 pointOnLine1,vec2 pointOnLine2,vec2 point){vec2 a=point-pointOnLine1;vec2 b=pointOnLine2-pointOnLine1;vec2 proj=dot(a,b)/dot(b,b)*b;return length(a-proj);}bool isInsideViewport(vec2 point,float marginFactor){vec2 margin=uViewportSize*vec2(marginFactor);return point.x>=-margin.x&&point.x<=uViewportSize.x+margin.x&&point.y>=-margin.y&&point.y<=uViewportSize.y+margin.y;}void main(void){float pixelSize=1.0/uDevicePixelRatio;float opacity=getScaled_opacity()*uViewOpacity;vec2 p1,p2,p3,p4;vec2 a=applySampleFacet(vec2(getScaled_x(),getScaled_y()))*uViewportSize;vec2 b=applySampleFacet(vec2(getScaled_x2(),getScaled_y2()))*uViewportSize;if(uShape<=SHAPE_DOME){if(uShape==SHAPE_DOME){vec2 height=vec2(0.0);if(uOrient==ORIENT_VERTICAL){p1=vec2(min(a.x,b.x),b.y);p4=vec2(max(a.x,b.x),b.y);height=vec2(0.0,a.y-b.y);if(uClampApex){if(p4.x>0.0){p1.x=max(p1.x,-p4.x);}if(p1.x<uViewportSize.x){p4.x=min(p4.x,2.0*uViewportSize.x-p1.x);}}}else{p1=vec2(b.x,min(a.y,b.y));p4=vec2(b.x,max(a.y,b.y));height=vec2(a.x-b.x,0.0);if(uClampApex){if(p4.y>0.0){p1.y=max(p1.y,-p4.y);}if(p1.y<uViewportSize.y){p4.y=min(p4.y,2.0*uViewportSize.y-p1.y);}}}vec2 controlOffset=height/0.75;p2=p1+controlOffset;p3=p4+controlOffset;}if(uShape==SHAPE_ARC){p1=a;p4=b;vec2 chordVector=p4-p1;vec2 unitChordVector=normalize(chordVector);vec2 chordNormal=vec2(-unitChordVector.y,unitChordVector.x);float chordLength=length(chordVector);if(chordLength>uMaxChordLength){if(isInsideViewport(p1,2.0)){chordLength=uMaxChordLength;p4=p1+unitChordVector*uMaxChordLength;}else if(isInsideViewport(p4,2.0)){chordLength=uMaxChordLength;p1=p4-unitChordVector*uMaxChordLength;}}float height=max(chordLength/2.0*uArcHeightFactor,uMinArcHeight);vec2 controlOffset=chordNormal*height/0.75;p2=p1+controlOffset;p3=p4+controlOffset;}}else if(uShape==SHAPE_DIAGONAL){if(uOrient==ORIENT_VERTICAL){p1=a;p2=vec2(a.x,(a.y+b.y)/2.0);p3=vec2(b.x,(a.y+b.y)/2.0);p4=b;}else{p1=a;p2=vec2((a.x+b.x)/2.0,a.y);p3=vec2((a.x+b.x)/2.0,b.y);p4=b;}}else if(uShape==SHAPE_LINE){p1=a;p2=(a+b)/2.0;p3=p2;p4=b;}float t=smoothstep(0.0,1.0,strip.x);vec2 C1=p4-3.0*p3+3.0*p2-p1;vec2 C2=3.0*p3-6.0*p2+3.0*p1;vec2 C3=3.0*p2-3.0*p1;vec2 C4=p1;vec2 p;if(t==0.0){p=p1;}else if(t==1.0){p=p4;}else{p=C1*t*t*t+C2*t*t+C3*t+C4;}vec2 tangent=normalize(3.0*C1*t*t+2.0*C2*t+C3);vec2 normal=vec2(-tangent.y,tangent.x);float size=getScaled_size();if(size<pixelSize){opacity*=size/pixelSize;size=pixelSize;}float paddedSize=uPickingEnabled? max(size,uMinPickingSize): size+pixelSize;vNormalLengthInPixels=strip.y*paddedSize;if(uShape==SHAPE_ARC&&uArcFadingDistance[0]>0.0&&uArcFadingDistance[1]>0.0){float d=distanceFromLine(p1,p4,p);float distanceOpacity=smoothstep(uArcFadingDistance[1],uArcFadingDistance[0],d);opacity*=distanceOpacity;if(distanceOpacity<=0.0){vNormalLengthInPixels=0.0;}}p+=normal*vNormalLengthInPixels;gl_Position=pixelsToNdc(p);vec3 color=getScaled_color();vColor=vec4(color*opacity,opacity);vSize=paddedSize;setupPicking();}", bw = "in vec4 vColor;in float vSize;in float vNormalLengthInPixels;out lowp vec4 fragColor;void main(void){float dpr=uDevicePixelRatio;float distance=abs(vNormalLengthInPixels);float opacity=clamp(((vSize/2.0-distance)*dpr),0.0,1.0);fragColor=vColor*opacity;if(uPickingEnabled){fragColor=vPickingColor;}}", ww = ["arc", "dome", "diagonal", "line"], vw = ["vertical", "horizontal"];
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  class Cw extends Fi {
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  /**
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  * @param {import("../view/unitView.js").default} unitView
@@ -8854,6 +8855,8 @@ class Cw extends Fi {
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  minArcHeight: 1.5,
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  minPickingSize: 3,
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  clampApex: !1,
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+ maxChordLength: 5e4,
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+ arcFadingDistance: !1,
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  linkShape: "arc",
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  orient: "vertical"
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  })
@@ -8896,7 +8899,9 @@ class Cw extends Fi {
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  uMinPickingSize: e.minPickingSize,
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  uShape: ww.indexOf(e.linkShape),
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  uOrient: vw.indexOf(e.orient),
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- uClampApex: !!e.clampApex
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+ uClampApex: !!e.clampApex,
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+ uMaxChordLength: e.maxChordLength,
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+ uArcFadingDistance: e.arcFadingDistance || [0, 0]
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  });
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  }
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  updateGraphicsData() {