@genome-spy/core 0.14.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +224 -0
- package/dist/style.css +1 -0
- package/package.json +54 -0
- package/src/data/collector.js +178 -0
- package/src/data/collector.test.js +82 -0
- package/src/data/dataFlow.js +109 -0
- package/src/data/dataFlow.test.js +3 -0
- package/src/data/facetNode.js +17 -0
- package/src/data/flow.test.js +71 -0
- package/src/data/flowBatch.d.ts +40 -0
- package/src/data/flowNode.js +283 -0
- package/src/data/flowNode.test.js +49 -0
- package/src/data/flowOptimizer.js +117 -0
- package/src/data/flowOptimizer.test.js +192 -0
- package/src/data/flowTestUtils.js +63 -0
- package/src/data/formats/fasta.js +32 -0
- package/src/data/formats/fasta.test.js +26 -0
- package/src/data/sources/dataSource.js +22 -0
- package/src/data/sources/dataSourceFactory.js +24 -0
- package/src/data/sources/dataUtils.js +31 -0
- package/src/data/sources/dynamicCallbackSource.js +56 -0
- package/src/data/sources/dynamicSource.js +36 -0
- package/src/data/sources/inlineSource.js +69 -0
- package/src/data/sources/inlineSource.test.js +55 -0
- package/src/data/sources/namedSource.js +74 -0
- package/src/data/sources/sequenceSource.js +46 -0
- package/src/data/sources/sequenceSource.test.js +45 -0
- package/src/data/sources/urlSource.js +74 -0
- package/src/data/transforms/aggregate.js +69 -0
- package/src/data/transforms/clone.js +40 -0
- package/src/data/transforms/clone.test.js +10 -0
- package/src/data/transforms/coverage.js +187 -0
- package/src/data/transforms/coverage.test.js +122 -0
- package/src/data/transforms/filter.js +37 -0
- package/src/data/transforms/filter.test.js +17 -0
- package/src/data/transforms/filterScoredLabels.js +134 -0
- package/src/data/transforms/flattenCompressedExons.js +57 -0
- package/src/data/transforms/flattenDelimited.js +68 -0
- package/src/data/transforms/flattenDelimited.test.js +86 -0
- package/src/data/transforms/flattenSequence.js +39 -0
- package/src/data/transforms/flattenSequence.test.js +33 -0
- package/src/data/transforms/formula.js +39 -0
- package/src/data/transforms/formula.test.js +18 -0
- package/src/data/transforms/identifier.js +108 -0
- package/src/data/transforms/identifier.test.js +82 -0
- package/src/data/transforms/linearizeGenomicCoordinate.js +101 -0
- package/src/data/transforms/measureText.js +44 -0
- package/src/data/transforms/pileup.js +128 -0
- package/src/data/transforms/pileup.test.js +69 -0
- package/src/data/transforms/project.js +41 -0
- package/src/data/transforms/project.test.js +31 -0
- package/src/data/transforms/regexExtract.js +61 -0
- package/src/data/transforms/regexExtract.test.js +66 -0
- package/src/data/transforms/regexFold.js +141 -0
- package/src/data/transforms/regexFold.test.js +159 -0
- package/src/data/transforms/sample.js +101 -0
- package/src/data/transforms/sample.test.js +37 -0
- package/src/data/transforms/stack.js +137 -0
- package/src/data/transforms/stack.test.js +90 -0
- package/src/data/transforms/transformFactory.js +60 -0
- package/src/encoder/accessor.js +82 -0
- package/src/encoder/accessor.test.js +46 -0
- package/src/encoder/encoder.js +369 -0
- package/src/encoder/encoder.test.js +97 -0
- package/src/fonts/Lato-Regular.json +1267 -0
- package/src/fonts/Lato-Regular.png +0 -0
- package/src/fonts/OFL.txt +93 -0
- package/src/fonts/README.md +3 -0
- package/src/fonts/bmFont.d.ts +58 -0
- package/src/fonts/bmFontManager.js +357 -0
- package/src/fonts/bmFontMetrics.js +108 -0
- package/src/genome/genome.js +305 -0
- package/src/genome/genome.test.js +152 -0
- package/src/genome/genomeStore.js +54 -0
- package/src/genome/locusFormat.js +31 -0
- package/src/genome/scaleIndex.js +199 -0
- package/src/genome/scaleIndex.test.js +61 -0
- package/src/genome/scaleLocus.js +112 -0
- package/src/genome/scaleLocus.test.js +3 -0
- package/src/genomeSpy.js +753 -0
- package/src/gl/arrayBuilder.js +199 -0
- package/src/gl/dataToVertices.js +621 -0
- package/src/gl/includes/common.glsl +63 -0
- package/src/gl/includes/fp64-arithmetic.glsl +187 -0
- package/src/gl/includes/fp64-utils.js +132 -0
- package/src/gl/includes/picking.fragment.glsl +3 -0
- package/src/gl/includes/picking.vertex.glsl +29 -0
- package/src/gl/includes/sampleFacet.glsl +107 -0
- package/src/gl/includes/scales.glsl +79 -0
- package/src/gl/includes/scales_fp64.glsl +30 -0
- package/src/gl/link.fragment.glsl +18 -0
- package/src/gl/link.vertex.glsl +111 -0
- package/src/gl/point.fragment.glsl +123 -0
- package/src/gl/point.vertex.glsl +128 -0
- package/src/gl/rect.fragment.glsl +51 -0
- package/src/gl/rect.vertex.glsl +114 -0
- package/src/gl/rule.fragment.glsl +52 -0
- package/src/gl/rule.vertex.glsl +89 -0
- package/src/gl/text.fragment.glsl +31 -0
- package/src/gl/text.vertex.glsl +246 -0
- package/src/gl/webGLHelper.js +490 -0
- package/src/img/bowtie.svg +1 -0
- package/src/img/genomespy-favicon.svg +34 -0
- package/src/index.html +11 -0
- package/src/index.js +151 -0
- package/src/marks/link.js +189 -0
- package/src/marks/mark.js +867 -0
- package/src/marks/markUtils.js +109 -0
- package/src/marks/pointMark.js +279 -0
- package/src/marks/rectMark.js +236 -0
- package/src/marks/rule.js +231 -0
- package/src/marks/text.js +274 -0
- package/src/options.d.ts +9 -0
- package/src/scale/colorUtils.js +184 -0
- package/src/scale/glslScaleGenerator.js +462 -0
- package/src/scale/scale.js +441 -0
- package/src/scale/scale.test.js +323 -0
- package/src/scale/ticks.js +198 -0
- package/src/scale/ticks.test.js +39 -0
- package/src/singlePageApp.js +13 -0
- package/src/spec/axis.d.ts +296 -0
- package/src/spec/channel.d.ts +127 -0
- package/src/spec/data.d.ts +185 -0
- package/src/spec/font.d.ts +15 -0
- package/src/spec/genome.d.ts +35 -0
- package/src/spec/mark.d.ts +432 -0
- package/src/spec/root.d.ts +22 -0
- package/src/spec/scale.d.ts +265 -0
- package/src/spec/tooltip.d.ts +9 -0
- package/src/spec/transform.d.ts +479 -0
- package/src/spec/view.d.ts +215 -0
- package/src/styles/genome-spy.scss +153 -0
- package/src/tooltip/dataTooltipHandler.js +59 -0
- package/src/tooltip/refseqGeneTooltipHandler.js +77 -0
- package/src/tooltip/tooltipHandler.ts +12 -0
- package/src/types/filetypes.d.ts +4 -0
- package/src/types/flatqueue.d.ts +53 -0
- package/src/types/glsl.d.ts +4 -0
- package/src/types/object.d.ts +21 -0
- package/src/types/vega-scale.d.ts +60 -0
- package/src/utils/animator.js +83 -0
- package/src/utils/arrayUtils.js +55 -0
- package/src/utils/binnedRangeIndex.js +83 -0
- package/src/utils/clamp.js +8 -0
- package/src/utils/cloner.js +32 -0
- package/src/utils/cloner.test.js +23 -0
- package/src/utils/coalesce.js +11 -0
- package/src/utils/coalesce.test.js +15 -0
- package/src/utils/concatIterables.js +26 -0
- package/src/utils/concatIterables.test.js +7 -0
- package/src/utils/debounce.js +37 -0
- package/src/utils/domainArray.js +224 -0
- package/src/utils/domainArray.test.js +129 -0
- package/src/utils/eerp.js +13 -0
- package/src/utils/expression.js +32 -0
- package/src/utils/field.js +28 -0
- package/src/utils/fisheye.js +60 -0
- package/src/utils/formatObject.js +31 -0
- package/src/utils/html.js +23 -0
- package/src/utils/html.test.js +13 -0
- package/src/utils/indexer.js +43 -0
- package/src/utils/indexer.test.js +46 -0
- package/src/utils/inertia.js +124 -0
- package/src/utils/interactionEvent.js +33 -0
- package/src/utils/iterateNestedMaps.js +21 -0
- package/src/utils/iterateNestedMaps.test.js +32 -0
- package/src/utils/kWayMerge.js +42 -0
- package/src/utils/kWayMerge.test.js +25 -0
- package/src/utils/layout/flexLayout.js +336 -0
- package/src/utils/layout/flexLayout.test.js +296 -0
- package/src/utils/layout/padding.js +107 -0
- package/src/utils/layout/point.js +23 -0
- package/src/utils/layout/rectangle.js +282 -0
- package/src/utils/layout/rectangle.test.js +171 -0
- package/src/utils/mergeObjects.js +99 -0
- package/src/utils/mergeObjects.test.js +41 -0
- package/src/utils/numberExtractor.js +24 -0
- package/src/utils/numberExtractor.test.js +5 -0
- package/src/utils/point.js +14 -0
- package/src/utils/propertyCacher.js +70 -0
- package/src/utils/propertyCacher.test.js +84 -0
- package/src/utils/propertyCoalescer.js +37 -0
- package/src/utils/propertyCoalescer.test.js +21 -0
- package/src/utils/reservationMap.js +103 -0
- package/src/utils/reservationMap.test.js +19 -0
- package/src/utils/scaleNull.js +19 -0
- package/src/utils/setOperations.js +75 -0
- package/src/utils/smoothstep.js +10 -0
- package/src/utils/throttle.js +34 -0
- package/src/utils/topK.js +76 -0
- package/src/utils/topK.test.js +63 -0
- package/src/utils/transition.js +74 -0
- package/src/utils/ui/tooltip.js +189 -0
- package/src/utils/url.js +22 -0
- package/src/utils/variableTools.js +24 -0
- package/src/utils/variableTools.test.js +12 -0
- package/src/view/axisResolution.js +135 -0
- package/src/view/axisResolution.test.js +200 -0
- package/src/view/axisView.js +746 -0
- package/src/view/channel.js +5 -0
- package/src/view/concatView.js +296 -0
- package/src/view/containerView.js +141 -0
- package/src/view/decoratorView.js +510 -0
- package/src/view/facetView.js +488 -0
- package/src/view/flowBuilder.js +362 -0
- package/src/view/flowBuilder.test.js +124 -0
- package/src/view/importView.js +19 -0
- package/src/view/layerView.js +60 -0
- package/src/view/rendering.d.ts +44 -0
- package/src/view/renderingContext/compositeViewRenderingContext.js +51 -0
- package/src/view/renderingContext/deferredViewRenderingContext.js +174 -0
- package/src/view/renderingContext/layoutRecorderViewRenderingContext.js +128 -0
- package/src/view/renderingContext/simpleViewRenderingContext.js +62 -0
- package/src/view/renderingContext/svgViewRenderingContext.js +121 -0
- package/src/view/renderingContext/viewRenderingContext.js +41 -0
- package/src/view/scaleResolution.js +756 -0
- package/src/view/scaleResolution.test.js +571 -0
- package/src/view/scaleResolutionApi.d.ts +40 -0
- package/src/view/testUtils.js +48 -0
- package/src/view/unitView.js +368 -0
- package/src/view/view.js +589 -0
- package/src/view/view.test.js +213 -0
- package/src/view/viewContext.d.ts +57 -0
- package/src/view/viewFactory.js +179 -0
- package/src/view/viewFactory.test.js +16 -0
- package/src/view/viewUtils.js +420 -0
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// Adapted from luma.gl - https://github.com/uber/luma.gl
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// Copyright (c) 2015 - 2017 Uber Technologies, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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uniform float ONE;
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/*
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About LUMA_FP64_CODE_ELIMINATION_WORKAROUND
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The purpose of this workaround is to prevent shader compilers from
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optimizing away necessary arithmetic operations by swapping their sequences
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or transform the equation to some 'equivalent' from.
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The method is to multiply an artifical variable, ONE, which will be known to
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the compiler to be 1 only at runtime. The whole expression is then represented
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as a polynomial with respective to ONE. In the coefficients of all terms, only one a
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and one b should appear
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err = (a + b) * ONE^6 - a * ONE^5 - (a + b) * ONE^4 + a * ONE^3 - b - (a + b) * ONE^2 + a * ONE
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*/
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// Divide float number to high and low floats to extend fraction bits
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vec2 split(float a) {
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const float SPLIT = 4097.0;
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float t = a * SPLIT;
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#if defined(LUMA_FP64_CODE_ELIMINATION_WORKAROUND)
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float a_hi = t * ONE - (t - a);
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float a_lo = a * ONE - a_hi;
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#else
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float a_hi = t - (t - a);
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float a_lo = a - a_hi;
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#endif
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return vec2(a_hi, a_lo);
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}
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// Divide float number again when high float uses too many fraction bits
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vec2 split2(vec2 a) {
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vec2 b = split(a.x);
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b.y += a.y;
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return b;
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}
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// Special sum operation when a > b
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vec2 quickTwoSum(float a, float b) {
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float sum = (a + b) * ONE;
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float err = b - (sum - a) * ONE;
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#else
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float sum = a + b;
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float err = b - (sum - a);
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#endif
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return vec2(sum, err);
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}
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// General sum operation
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vec2 twoSum(float a, float b) {
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float s = (a + b);
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float v = (s * ONE - a) * ONE;
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float err = (a - (s - v) * ONE) * ONE * ONE * ONE + (b - v);
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#else
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float v = s - a;
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float err = (a - (s - v)) + (b - v);
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#endif
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return vec2(s, err);
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}
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vec2 twoSub(float a, float b) {
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float s = (a - b);
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float v = (s * ONE - a) * ONE;
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float err = (a - (s - v) * ONE) * ONE * ONE * ONE - (b + v);
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#else
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float v = s - a;
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float err = (a - (s - v)) - (b + v);
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#endif
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return vec2(s, err);
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}
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vec2 twoSqr(float a) {
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float prod = a * a;
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vec2 a_fp64 = split(a);
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#if defined(LUMA_FP64_CODE_ELIMINATION_WORKAROUND)
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float err = ((a_fp64.x * a_fp64.x - prod) * ONE + 2.0 * a_fp64.x *
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a_fp64.y * ONE * ONE) + a_fp64.y * a_fp64.y * ONE * ONE * ONE;
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#else
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float err = ((a_fp64.x * a_fp64.x - prod) + 2.0 * a_fp64.x * a_fp64.y) + a_fp64.y * a_fp64.y;
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#endif
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return vec2(prod, err);
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}
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vec2 twoProd(float a, float b) {
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float prod = a * b;
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vec2 a_fp64 = split(a);
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vec2 b_fp64 = split(b);
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float err = ((a_fp64.x * b_fp64.x - prod) + a_fp64.x * b_fp64.y +
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a_fp64.y * b_fp64.x) + a_fp64.y * b_fp64.y;
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return vec2(prod, err);
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}
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vec2 sum_fp64(vec2 a, vec2 b) {
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vec2 s, t;
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s = twoSum(a.x, b.x);
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t = twoSum(a.y, b.y);
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s.y += t.x;
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s = quickTwoSum(s.x, s.y);
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s.y += t.y;
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s = quickTwoSum(s.x, s.y);
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return s;
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}
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vec2 sub_fp64(vec2 a, vec2 b) {
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vec2 s, t;
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s = twoSub(a.x, b.x);
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t = twoSub(a.y, b.y);
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s.y += t.x;
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s = quickTwoSum(s.x, s.y);
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s.y += t.y;
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s = quickTwoSum(s.x, s.y);
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return s;
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}
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vec2 mul_fp64(vec2 a, vec2 b) {
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vec2 prod = twoProd(a.x, b.x);
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// y component is for the error
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144
|
+
prod.y += a.x * b.y;
|
|
145
|
+
#if defined(LUMA_FP64_HIGH_BITS_OVERFLOW_WORKAROUND)
|
|
146
|
+
prod = split2(prod);
|
|
147
|
+
#endif
|
|
148
|
+
prod = quickTwoSum(prod.x, prod.y);
|
|
149
|
+
prod.y += a.y * b.x;
|
|
150
|
+
#if defined(LUMA_FP64_HIGH_BITS_OVERFLOW_WORKAROUND)
|
|
151
|
+
prod = split2(prod);
|
|
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|
+
#endif
|
|
153
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prod = quickTwoSum(prod.x, prod.y);
|
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+
return prod;
|
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+
}
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156
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+
|
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157
|
+
vec2 div_fp64(vec2 a, vec2 b) {
|
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158
|
+
float xn = 1.0 / b.x;
|
|
159
|
+
#if defined(LUMA_FP64_HIGH_BITS_OVERFLOW_WORKAROUND)
|
|
160
|
+
vec2 yn = mul_fp64(a, vec2(xn, 0));
|
|
161
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+
#else
|
|
162
|
+
vec2 yn = a * xn;
|
|
163
|
+
#endif
|
|
164
|
+
float diff = (sub_fp64(a, mul_fp64(b, yn))).x;
|
|
165
|
+
vec2 prod = twoProd(xn, diff);
|
|
166
|
+
return sum_fp64(yn, prod);
|
|
167
|
+
}
|
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168
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+
|
|
169
|
+
vec2 sqrt_fp64(vec2 a) {
|
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170
|
+
if (a.x == 0.0 && a.y == 0.0) return vec2(0.0, 0.0);
|
|
171
|
+
if (a.x < 0.0) return vec2(0.0 / 0.0, 0.0 / 0.0);
|
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172
|
+
|
|
173
|
+
float x = 1.0 / sqrt(a.x);
|
|
174
|
+
float yn = a.x * x;
|
|
175
|
+
#if defined(LUMA_FP64_CODE_ELIMINATION_WORKAROUND)
|
|
176
|
+
vec2 yn_sqr = twoSqr(yn) * ONE;
|
|
177
|
+
#else
|
|
178
|
+
vec2 yn_sqr = twoSqr(yn);
|
|
179
|
+
#endif
|
|
180
|
+
float diff = sub_fp64(a, yn_sqr).x;
|
|
181
|
+
vec2 prod = twoProd(x * 0.5, diff);
|
|
182
|
+
#if defined(LUMA_FP64_HIGH_BITS_OVERFLOW_WORKAROUND)
|
|
183
|
+
return sum_fp64(split(yn), prod);
|
|
184
|
+
#else
|
|
185
|
+
return sum_fp64(vec2(yn, 0.0), prod);
|
|
186
|
+
#endif
|
|
187
|
+
}
|
|
@@ -0,0 +1,132 @@
|
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1
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+
// Adapted from luma.gl - https://github.com/visgl/luma.gl
|
|
2
|
+
|
|
3
|
+
// Copyright (c) 2015 - 2017 Uber Technologies, Inc.
|
|
4
|
+
//
|
|
5
|
+
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
6
|
+
// of this software and associated documentation files (the "Software"), to deal
|
|
7
|
+
// in the Software without restriction, including without limitation the rights
|
|
8
|
+
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
9
|
+
// copies of the Software, and to permit persons to whom the Software is
|
|
10
|
+
// furnished to do so, subject to the following conditions:
|
|
11
|
+
//
|
|
12
|
+
// The above copyright notice and this permission notice shall be included in
|
|
13
|
+
// all copies or substantial portions of the Software.
|
|
14
|
+
//
|
|
15
|
+
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
16
|
+
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
17
|
+
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
18
|
+
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
19
|
+
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
20
|
+
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
21
|
+
// THE SOFTWARE.
|
|
22
|
+
|
|
23
|
+
/**
|
|
24
|
+
* Calculate WebGL 64 bit float
|
|
25
|
+
*
|
|
26
|
+
* @param {number} a the input float number
|
|
27
|
+
* @param {number[]} [out] the output array. If not supplied, a new array is created.
|
|
28
|
+
* @param {number} [startIndex] the index in the output array to fill from. Default 0.
|
|
29
|
+
* @returns {number[]} the fp64 representation of the input number
|
|
30
|
+
*/
|
|
31
|
+
export function fp64ify(a, out = [], startIndex = 0) {
|
|
32
|
+
const hiPart = Math.fround(a);
|
|
33
|
+
out[startIndex] = hiPart;
|
|
34
|
+
out[startIndex + 1] = isFinite(hiPart) ? a - hiPart : 0;
|
|
35
|
+
return out;
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
/**
|
|
39
|
+
* Calculate the low part of a WebGL 64 bit float
|
|
40
|
+
*
|
|
41
|
+
* @param {number} a the input float number
|
|
42
|
+
* @returns {number} the lower 32 bit of the number
|
|
43
|
+
*/
|
|
44
|
+
export function fp64LowPart(a) {
|
|
45
|
+
return a - Math.fround(a);
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
export function getPlatformShaderDefines(gl) {
|
|
49
|
+
const debugInfo = getContextInfo(gl);
|
|
50
|
+
|
|
51
|
+
switch (debugInfo.gpuVendor.toLowerCase()) {
|
|
52
|
+
case "nvidia":
|
|
53
|
+
return `\
|
|
54
|
+
#define NVIDIA_GPU
|
|
55
|
+
// Nvidia optimizes away the calculation necessary for emulated fp64
|
|
56
|
+
#define LUMA_FP64_CODE_ELIMINATION_WORKAROUND 1
|
|
57
|
+
`;
|
|
58
|
+
|
|
59
|
+
case "intel":
|
|
60
|
+
return `\
|
|
61
|
+
#define INTEL_GPU
|
|
62
|
+
// Intel optimizes away the calculation necessary for emulated fp64
|
|
63
|
+
#define LUMA_FP64_CODE_ELIMINATION_WORKAROUND 1
|
|
64
|
+
// Intel's built-in 'tan' function doesn't have acceptable precision
|
|
65
|
+
#define LUMA_FP32_TAN_PRECISION_WORKAROUND 1
|
|
66
|
+
// Intel GPU doesn't have full 32 bits precision in same cases, causes overflow
|
|
67
|
+
#define LUMA_FP64_HIGH_BITS_OVERFLOW_WORKAROUND 1
|
|
68
|
+
`;
|
|
69
|
+
|
|
70
|
+
case "amd":
|
|
71
|
+
// AMD Does not eliminate fp64 code
|
|
72
|
+
return `\
|
|
73
|
+
#define AMD_GPU
|
|
74
|
+
`;
|
|
75
|
+
|
|
76
|
+
default:
|
|
77
|
+
// We don't know what GPU it is, could be that the GPU driver or
|
|
78
|
+
// browser is not implementing UNMASKED_RENDERER constant and not
|
|
79
|
+
// reporting a correct name
|
|
80
|
+
return `\
|
|
81
|
+
#define DEFAULT_GPU
|
|
82
|
+
// Prevent driver from optimizing away the calculation necessary for emulated fp64
|
|
83
|
+
#define LUMA_FP64_CODE_ELIMINATION_WORKAROUND 1
|
|
84
|
+
// Intel's built-in 'tan' function doesn't have acceptable precision
|
|
85
|
+
#define LUMA_FP32_TAN_PRECISION_WORKAROUND 1
|
|
86
|
+
// Intel GPU doesn't have full 32 bits precision in same cases, causes overflow
|
|
87
|
+
#define LUMA_FP64_HIGH_BITS_OVERFLOW_WORKAROUND 1
|
|
88
|
+
`;
|
|
89
|
+
}
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
const GL_VENDOR = 0x1f00;
|
|
93
|
+
const GL_RENDERER = 0x1f01;
|
|
94
|
+
const GL_VERSION = 0x1f02;
|
|
95
|
+
const GL_SHADING_LANGUAGE_VERSION = 0x8b8c;
|
|
96
|
+
|
|
97
|
+
export function getContextInfo(gl) {
|
|
98
|
+
const info = gl.getExtension("WEBGL_debug_renderer_info");
|
|
99
|
+
const vendor = gl.getParameter(
|
|
100
|
+
(info && info.UNMASKED_VENDOR_WEBGL) || GL_VENDOR
|
|
101
|
+
);
|
|
102
|
+
const renderer = gl.getParameter(
|
|
103
|
+
(info && info.UNMASKED_RENDERER_WEBGL) || GL_RENDERER
|
|
104
|
+
);
|
|
105
|
+
const gpuVendor = identifyGPUVendor(vendor, renderer);
|
|
106
|
+
const gpuInfo = {
|
|
107
|
+
gpuVendor,
|
|
108
|
+
vendor,
|
|
109
|
+
renderer,
|
|
110
|
+
version: gl.getParameter(GL_VERSION),
|
|
111
|
+
shadingLanguageVersion: gl.getParameter(GL_SHADING_LANGUAGE_VERSION),
|
|
112
|
+
};
|
|
113
|
+
return gpuInfo;
|
|
114
|
+
}
|
|
115
|
+
|
|
116
|
+
function identifyGPUVendor(vendor, renderer) {
|
|
117
|
+
if (vendor.match(/NVIDIA/i) || renderer.match(/NVIDIA/i)) {
|
|
118
|
+
return "NVIDIA";
|
|
119
|
+
}
|
|
120
|
+
if (vendor.match(/INTEL/i) || renderer.match(/INTEL/i)) {
|
|
121
|
+
return "INTEL";
|
|
122
|
+
}
|
|
123
|
+
if (
|
|
124
|
+
vendor.match(/AMD/i) ||
|
|
125
|
+
renderer.match(/AMD/i) ||
|
|
126
|
+
vendor.match(/ATI/i) ||
|
|
127
|
+
renderer.match(/ATI/i)
|
|
128
|
+
) {
|
|
129
|
+
return "AMD";
|
|
130
|
+
}
|
|
131
|
+
return "UNKNOWN GPU";
|
|
132
|
+
}
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
/*
|
|
2
|
+
* Based on concepts presented at:
|
|
3
|
+
* https://webglfundamentals.org/webgl/lessons/webgl-picking.html
|
|
4
|
+
* https://deck.gl/docs/developer-guide/custom-layers/picking
|
|
5
|
+
*/
|
|
6
|
+
|
|
7
|
+
uniform bool uPickingEnabled;
|
|
8
|
+
|
|
9
|
+
flat out highp vec4 vPickingColor;
|
|
10
|
+
|
|
11
|
+
/**
|
|
12
|
+
* Passes the unique id to the fragment shader as a color if picking is enabled.
|
|
13
|
+
* Returns true if picking is enabled.
|
|
14
|
+
*/
|
|
15
|
+
bool setupPicking() {
|
|
16
|
+
if (uPickingEnabled) {
|
|
17
|
+
#ifdef uniqueId_DEFINED
|
|
18
|
+
int id = int(getScaled_uniqueId());
|
|
19
|
+
// TODO: Take the sign bit into account
|
|
20
|
+
vPickingColor = vec4(
|
|
21
|
+
ivec4(id >> 0, id >> 8, id >> 16, 0xFF) & 0xFF
|
|
22
|
+
) / float(0xFF);
|
|
23
|
+
#else
|
|
24
|
+
vPickingColor = vec4(1.0);
|
|
25
|
+
#endif
|
|
26
|
+
return true;
|
|
27
|
+
}
|
|
28
|
+
return false;
|
|
29
|
+
}
|
|
@@ -0,0 +1,107 @@
|
|
|
1
|
+
|
|
2
|
+
/**
|
|
3
|
+
* Describes where a sample facet should be shown. Interpolating between the
|
|
4
|
+
* current and target positions/heights allows for transitioning between facet
|
|
5
|
+
* configurations.
|
|
6
|
+
*/
|
|
7
|
+
struct SampleFacetPosition {
|
|
8
|
+
float pos;
|
|
9
|
+
float height;
|
|
10
|
+
float targetPos;
|
|
11
|
+
float targetHeight;
|
|
12
|
+
};
|
|
13
|
+
|
|
14
|
+
/**
|
|
15
|
+
* Trasition fraction [0, 1] between the current and target configurations.
|
|
16
|
+
*/
|
|
17
|
+
uniform float uTransitionOffset;
|
|
18
|
+
|
|
19
|
+
|
|
20
|
+
// ----------------------------------------------------------------------------
|
|
21
|
+
|
|
22
|
+
#if !defined(SAMPLE_FACET_UNIFORM) && !defined(SAMPLE_FACET_TEXTURE)
|
|
23
|
+
|
|
24
|
+
SampleFacetPosition getSampleFacetPos() {
|
|
25
|
+
return SampleFacetPosition(0.0, 1.0, 0.0, 1.0);
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
#elif defined(SAMPLE_FACET_UNIFORM)
|
|
29
|
+
|
|
30
|
+
/**
|
|
31
|
+
* Location and height of the band on the Y axis on a normalized [0, 1] scale.
|
|
32
|
+
* Elements: curr pos, curr height, target pos, target height
|
|
33
|
+
*/
|
|
34
|
+
uniform vec4 uSampleFacet;
|
|
35
|
+
|
|
36
|
+
SampleFacetPosition getSampleFacetPos() {
|
|
37
|
+
return SampleFacetPosition(
|
|
38
|
+
1.0 - uSampleFacet.x - uSampleFacet.y,
|
|
39
|
+
uSampleFacet.y,
|
|
40
|
+
1.0 - uSampleFacet.z - uSampleFacet.w,
|
|
41
|
+
uSampleFacet.w
|
|
42
|
+
);
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
#elif defined(SAMPLE_FACET_TEXTURE)
|
|
46
|
+
|
|
47
|
+
uniform sampler2D uSampleFacetTexture;
|
|
48
|
+
|
|
49
|
+
SampleFacetPosition getSampleFacetPos() {
|
|
50
|
+
vec4 texel = texelFetch(uSampleFacetTexture, ivec2(int(attr_facetIndex), 0), 0);
|
|
51
|
+
return SampleFacetPosition(
|
|
52
|
+
1.0 - texel.r - texel.g,
|
|
53
|
+
texel.g,
|
|
54
|
+
1.0 - texel.r - texel.g,
|
|
55
|
+
texel.g);
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
#endif
|
|
59
|
+
|
|
60
|
+
// ----------------------------------------------------------------------------
|
|
61
|
+
|
|
62
|
+
bool isFacetedSamples(SampleFacetPosition facetPos) {
|
|
63
|
+
return facetPos != SampleFacetPosition(0.0, 1.0, 0.0, 1.0);
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
bool isFacetedSamples() {
|
|
67
|
+
return isFacetedSamples(getSampleFacetPos());
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
bool isInTransit() {
|
|
71
|
+
return uTransitionOffset > 0.0;
|
|
72
|
+
}
|
|
73
|
+
|
|
74
|
+
float getTransitionFraction(float xPos) {
|
|
75
|
+
return smoothstep(0.0, 0.7 + uTransitionOffset, (xPos - uTransitionOffset) * 2.0);
|
|
76
|
+
}
|
|
77
|
+
|
|
78
|
+
vec2 applySampleFacet(vec2 pos) {
|
|
79
|
+
SampleFacetPosition facetPos = getSampleFacetPos();
|
|
80
|
+
|
|
81
|
+
if (!isFacetedSamples(facetPos)) {
|
|
82
|
+
return pos;
|
|
83
|
+
} else if (isInTransit()) {
|
|
84
|
+
vec2 interpolated = mix(
|
|
85
|
+
vec2(facetPos.pos, facetPos.height),
|
|
86
|
+
vec2(facetPos.targetPos, facetPos.targetHeight),
|
|
87
|
+
getTransitionFraction(pos.x));
|
|
88
|
+
return vec2(pos.x, interpolated[0] + pos.y * interpolated[1]);
|
|
89
|
+
} else {
|
|
90
|
+
return vec2(pos.x, facetPos.pos + pos.y * facetPos.height);
|
|
91
|
+
}
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
float getSampleFacetHeight(vec2 pos) {
|
|
95
|
+
SampleFacetPosition facetPos = getSampleFacetPos();
|
|
96
|
+
|
|
97
|
+
if (!isFacetedSamples(facetPos)) {
|
|
98
|
+
return 1.0;
|
|
99
|
+
} else if (isInTransit()) {
|
|
100
|
+
return mix(
|
|
101
|
+
facetPos.height,
|
|
102
|
+
facetPos.targetHeight,
|
|
103
|
+
getTransitionFraction(pos.x));
|
|
104
|
+
} else {
|
|
105
|
+
return facetPos.height;
|
|
106
|
+
}
|
|
107
|
+
}
|
|
@@ -0,0 +1,79 @@
|
|
|
1
|
+
// Utils ------------
|
|
2
|
+
|
|
3
|
+
vec3 getDiscreteColor(sampler2D s, int index) {
|
|
4
|
+
return texelFetch(s, ivec2(index % textureSize(s, 0).x, 0), 0).rgb;
|
|
5
|
+
}
|
|
6
|
+
|
|
7
|
+
vec3 getInterpolatedColor(sampler2D s, float unitValue) {
|
|
8
|
+
return texture(s, vec2(unitValue, 0.0)).rgb;
|
|
9
|
+
}
|
|
10
|
+
|
|
11
|
+
float clampToRange(float value, vec2 range) {
|
|
12
|
+
return clamp(value, min(range[0], range[1]), max(range[0], range[1]));
|
|
13
|
+
}
|
|
14
|
+
|
|
15
|
+
// Scales ------------
|
|
16
|
+
// Based on d3 scales: https://github.com/d3/d3-scale
|
|
17
|
+
|
|
18
|
+
float scaleIdentity(float value) {
|
|
19
|
+
return value;
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
float scaleLinear(float value, vec2 domain, vec2 range) {
|
|
23
|
+
float domainSpan = domain[1] - domain[0];
|
|
24
|
+
float rangeSpan = range[1] - range[0];
|
|
25
|
+
return (value - domain[0]) / domainSpan * rangeSpan + range[0];
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
float scaleLog(float value, vec2 domain, vec2 range, float base) {
|
|
29
|
+
// y = m log(x) + b
|
|
30
|
+
// TODO: Perf optimization: precalculate log domain in js.
|
|
31
|
+
// TODO: Reversed domain, etc
|
|
32
|
+
return scaleLinear(log(value) / log(base), log(domain) / log(base), range);
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
float symlog(float value, float constant) {
|
|
36
|
+
// WARNING: emulating log1p with log(x + 1). Small numbers are likely to
|
|
37
|
+
// have significant precision problems.
|
|
38
|
+
return sign(value) * log(abs(value / constant) + 1.0);
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
float scaleSymlog(float value, vec2 domain, vec2 range, float constant) {
|
|
42
|
+
return scaleLinear(
|
|
43
|
+
symlog(value, constant),
|
|
44
|
+
vec2(symlog(domain[0], constant), symlog(domain[1], constant)),
|
|
45
|
+
range
|
|
46
|
+
);
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
float scalePow(float value, vec2 domain, vec2 range, float exponent) {
|
|
50
|
+
// y = mx^k + b
|
|
51
|
+
// TODO: Perf optimization: precalculate pow domain in js.
|
|
52
|
+
// TODO: Reversed domain, etc
|
|
53
|
+
return scaleLinear(
|
|
54
|
+
pow(abs(value), exponent) * sign(value),
|
|
55
|
+
pow(abs(domain), vec2(exponent)) * sign(domain),
|
|
56
|
+
range
|
|
57
|
+
);
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
// TODO: scaleThreshold
|
|
61
|
+
// TODO: scaleQuantile (special case of threshold scale)
|
|
62
|
+
|
|
63
|
+
float scaleBand(float value, vec2 domainExtent, vec2 range,
|
|
64
|
+
float paddingInner, float paddingOuter,
|
|
65
|
+
float align, float band) {
|
|
66
|
+
|
|
67
|
+
// TODO: reverse
|
|
68
|
+
float start = range[0];
|
|
69
|
+
float stop = range[1];
|
|
70
|
+
|
|
71
|
+
float n = domainExtent[1] - domainExtent[0];
|
|
72
|
+
|
|
73
|
+
// Adapted from: https://github.com/d3/d3-scale/blob/master/src/band.js
|
|
74
|
+
float step = (stop - start) / max(1.0, n - paddingInner + paddingOuter * 2.0);
|
|
75
|
+
start += (stop - start - step * (n - paddingInner)) * align;
|
|
76
|
+
float bandwidth = step * (1.0 - paddingInner);
|
|
77
|
+
|
|
78
|
+
return start + (value - domainExtent[0]) * step + bandwidth * band;
|
|
79
|
+
}
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
float scaleIdentityFp64(vec2 value) {
|
|
2
|
+
return value[0];
|
|
3
|
+
}
|
|
4
|
+
|
|
5
|
+
float scaleLinearFp64(vec2 value, vec4 domain, vec2 range) {
|
|
6
|
+
vec2 domainSpan = sub_fp64(domain.zw, domain.xy);
|
|
7
|
+
float rangeSpan = range[1] - range[0];
|
|
8
|
+
|
|
9
|
+
float unitValue = div_fp64(sub_fp64(value, domain.xy), domainSpan).x;
|
|
10
|
+
return unitValue * rangeSpan + range[0];
|
|
11
|
+
}
|
|
12
|
+
|
|
13
|
+
float scaleBandFp64(vec2 value, vec4 domainExtent, vec2 range,
|
|
14
|
+
float paddingInner, float paddingOuter,
|
|
15
|
+
float align, float band) {
|
|
16
|
+
|
|
17
|
+
// TODO: reverse
|
|
18
|
+
float start = range[0];
|
|
19
|
+
float stop = range[1];
|
|
20
|
+
|
|
21
|
+
vec2 domainSpan = sub_fp64(domainExtent.zw, domainExtent.xy);
|
|
22
|
+
float n = domainSpan.x;
|
|
23
|
+
|
|
24
|
+
// Based on: https://github.com/d3/d3-scale/blob/master/src/band.js
|
|
25
|
+
float step = (stop - start) / max(1.0, n - paddingInner + paddingOuter * 2.0);
|
|
26
|
+
start += (stop - start - step * (n - paddingInner)) * align;
|
|
27
|
+
float bandwidth = step * (1.0 - paddingInner);
|
|
28
|
+
|
|
29
|
+
return start + sub_fp64(value, domainExtent.xy).x * step + bandwidth * band;
|
|
30
|
+
}
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
in lowp vec4 vColor;
|
|
2
|
+
in float vSize;
|
|
3
|
+
in float vNormalLengthInPixels;
|
|
4
|
+
|
|
5
|
+
out lowp vec4 fragColor;
|
|
6
|
+
|
|
7
|
+
void main(void) {
|
|
8
|
+
float dpr = uDevicePixelRatio;
|
|
9
|
+
|
|
10
|
+
float distance = abs(vNormalLengthInPixels);
|
|
11
|
+
float opacity = clamp(((vSize / 2.0 - distance) * dpr), 0.0, 1.0);
|
|
12
|
+
|
|
13
|
+
fragColor = vColor * opacity;
|
|
14
|
+
|
|
15
|
+
if (uPickingEnabled) {
|
|
16
|
+
fragColor = vPickingColor;
|
|
17
|
+
}
|
|
18
|
+
}
|
|
@@ -0,0 +1,111 @@
|
|
|
1
|
+
uniform float uSagittaScaleFactor;
|
|
2
|
+
|
|
3
|
+
/** Make very small arcs visible */
|
|
4
|
+
uniform float uMinSagittaLength;
|
|
5
|
+
|
|
6
|
+
in vec2 strip;
|
|
7
|
+
|
|
8
|
+
out vec4 vColor;
|
|
9
|
+
|
|
10
|
+
/** Stroke width */
|
|
11
|
+
out float vSize;
|
|
12
|
+
|
|
13
|
+
/** The distance from the line center to the direction of normal in pixels */
|
|
14
|
+
out float vNormalLengthInPixels;
|
|
15
|
+
|
|
16
|
+
void main(void) {
|
|
17
|
+
float pixelSize = 1.0 / uDevicePixelRatio;
|
|
18
|
+
float opacity = getScaled_opacity() * uViewOpacity;
|
|
19
|
+
|
|
20
|
+
vec2 a = vec2(getScaled_x(), getScaled_y()) * uViewportSize;
|
|
21
|
+
vec2 b = vec2(getScaled_x2(), getScaled_y2()) * uViewportSize;
|
|
22
|
+
|
|
23
|
+
vec2 chordVector = b - a;
|
|
24
|
+
vec2 unitChordVector = normalize(chordVector);
|
|
25
|
+
vec2 chordNormal = vec2(-unitChordVector.y, unitChordVector.x);
|
|
26
|
+
|
|
27
|
+
float sagitta = max(
|
|
28
|
+
length(chordVector) / 2.0 * uSagittaScaleFactor,
|
|
29
|
+
uMinSagittaLength
|
|
30
|
+
);
|
|
31
|
+
|
|
32
|
+
bool compress = false;
|
|
33
|
+
if (compress) {
|
|
34
|
+
// Work in progres...
|
|
35
|
+
float maxSagittaLen = length(chordNormal * uViewportSize);
|
|
36
|
+
float maxChordLen = length(unitChordVector * uViewportSize);
|
|
37
|
+
|
|
38
|
+
float threshold = maxSagittaLen * 0.5;
|
|
39
|
+
if (sagitta > threshold) {
|
|
40
|
+
float m = (maxSagittaLen - threshold) / (maxChordLen - threshold);
|
|
41
|
+
sagitta = (sagitta - threshold) * m + threshold;
|
|
42
|
+
}
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
vec2 controlOffset = chordNormal * sagitta / 0.75;
|
|
46
|
+
|
|
47
|
+
vec2 p1 = a;
|
|
48
|
+
vec2 p2 = a + controlOffset;
|
|
49
|
+
vec2 p3 = b + controlOffset;
|
|
50
|
+
vec2 p4 = b;
|
|
51
|
+
|
|
52
|
+
// Make segments shorter near the endpoints to make the tightly bent attachment points smoother
|
|
53
|
+
float t = smoothstep(0.0, 1.0, strip.x);
|
|
54
|
+
|
|
55
|
+
// https://stackoverflow.com/a/31317254/1547896
|
|
56
|
+
vec2 C1 = p4 - 3.0 * p3 + 3.0 * p2 - p1;
|
|
57
|
+
vec2 C2 = 3.0 * p3 - 6.0 * p2 + 3.0 * p1;
|
|
58
|
+
vec2 C3 = 3.0 * p2 - 3.0 * p1;
|
|
59
|
+
vec2 C4 = p1;
|
|
60
|
+
|
|
61
|
+
vec2 p;
|
|
62
|
+
// Skip computation at endpoints to maintain precision
|
|
63
|
+
if (t == 0.0) {
|
|
64
|
+
p = p1;
|
|
65
|
+
} else if (t == 1.0) {
|
|
66
|
+
p = p4;
|
|
67
|
+
} else {
|
|
68
|
+
p = C1*t*t*t + C2*t*t + C3*t + C4;
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
vec2 tangent = normalize(3.0*C1*t*t + 2.0*C2*t + C3);
|
|
72
|
+
vec2 normal = vec2(-tangent.y, tangent.x);
|
|
73
|
+
|
|
74
|
+
//p = applySampleFacet(p);
|
|
75
|
+
|
|
76
|
+
#ifdef size2_DEFINED
|
|
77
|
+
float mixedSize = mix(getScaled_size(), getScaled_size2(), t);
|
|
78
|
+
#else
|
|
79
|
+
float mixedSize = getScaled_size();
|
|
80
|
+
#endif
|
|
81
|
+
|
|
82
|
+
// Avoid artifacts in very thin lines by clamping the size and adjusting opacity respectively
|
|
83
|
+
if (mixedSize < pixelSize) {
|
|
84
|
+
opacity *= mixedSize / pixelSize;
|
|
85
|
+
mixedSize = pixelSize;
|
|
86
|
+
}
|
|
87
|
+
|
|
88
|
+
// Add an extra pixel to stroke width to accommodate edge antialiasing
|
|
89
|
+
float paddedSize = mixedSize + pixelSize;
|
|
90
|
+
|
|
91
|
+
vNormalLengthInPixels = strip.y * paddedSize;
|
|
92
|
+
|
|
93
|
+
// Extrude
|
|
94
|
+
p += normal * vNormalLengthInPixels;
|
|
95
|
+
|
|
96
|
+
gl_Position = pixelsToNdc(p);
|
|
97
|
+
|
|
98
|
+
#ifdef color2_DEFINED
|
|
99
|
+
// Yuck, RGB interpolation in gamma space!
|
|
100
|
+
// TODO: linear space: https://unlimited3d.wordpress.com/2020/01/08/srgb-color-space-in-opengl/
|
|
101
|
+
vec3 color = mix(getScaled_color(), getScaled_color2(), t);
|
|
102
|
+
#else
|
|
103
|
+
vec3 color = getScaled_color();
|
|
104
|
+
#endif
|
|
105
|
+
|
|
106
|
+
vColor = vec4(color * opacity, opacity);
|
|
107
|
+
|
|
108
|
+
vSize = paddedSize;
|
|
109
|
+
|
|
110
|
+
setupPicking();
|
|
111
|
+
}
|