@genome-spy/core 0.14.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (226) hide show
  1. package/dist/index.js +224 -0
  2. package/dist/style.css +1 -0
  3. package/package.json +54 -0
  4. package/src/data/collector.js +178 -0
  5. package/src/data/collector.test.js +82 -0
  6. package/src/data/dataFlow.js +109 -0
  7. package/src/data/dataFlow.test.js +3 -0
  8. package/src/data/facetNode.js +17 -0
  9. package/src/data/flow.test.js +71 -0
  10. package/src/data/flowBatch.d.ts +40 -0
  11. package/src/data/flowNode.js +283 -0
  12. package/src/data/flowNode.test.js +49 -0
  13. package/src/data/flowOptimizer.js +117 -0
  14. package/src/data/flowOptimizer.test.js +192 -0
  15. package/src/data/flowTestUtils.js +63 -0
  16. package/src/data/formats/fasta.js +32 -0
  17. package/src/data/formats/fasta.test.js +26 -0
  18. package/src/data/sources/dataSource.js +22 -0
  19. package/src/data/sources/dataSourceFactory.js +24 -0
  20. package/src/data/sources/dataUtils.js +31 -0
  21. package/src/data/sources/dynamicCallbackSource.js +56 -0
  22. package/src/data/sources/dynamicSource.js +36 -0
  23. package/src/data/sources/inlineSource.js +69 -0
  24. package/src/data/sources/inlineSource.test.js +55 -0
  25. package/src/data/sources/namedSource.js +74 -0
  26. package/src/data/sources/sequenceSource.js +46 -0
  27. package/src/data/sources/sequenceSource.test.js +45 -0
  28. package/src/data/sources/urlSource.js +74 -0
  29. package/src/data/transforms/aggregate.js +69 -0
  30. package/src/data/transforms/clone.js +40 -0
  31. package/src/data/transforms/clone.test.js +10 -0
  32. package/src/data/transforms/coverage.js +187 -0
  33. package/src/data/transforms/coverage.test.js +122 -0
  34. package/src/data/transforms/filter.js +37 -0
  35. package/src/data/transforms/filter.test.js +17 -0
  36. package/src/data/transforms/filterScoredLabels.js +134 -0
  37. package/src/data/transforms/flattenCompressedExons.js +57 -0
  38. package/src/data/transforms/flattenDelimited.js +68 -0
  39. package/src/data/transforms/flattenDelimited.test.js +86 -0
  40. package/src/data/transforms/flattenSequence.js +39 -0
  41. package/src/data/transforms/flattenSequence.test.js +33 -0
  42. package/src/data/transforms/formula.js +39 -0
  43. package/src/data/transforms/formula.test.js +18 -0
  44. package/src/data/transforms/identifier.js +108 -0
  45. package/src/data/transforms/identifier.test.js +82 -0
  46. package/src/data/transforms/linearizeGenomicCoordinate.js +101 -0
  47. package/src/data/transforms/measureText.js +44 -0
  48. package/src/data/transforms/pileup.js +128 -0
  49. package/src/data/transforms/pileup.test.js +69 -0
  50. package/src/data/transforms/project.js +41 -0
  51. package/src/data/transforms/project.test.js +31 -0
  52. package/src/data/transforms/regexExtract.js +61 -0
  53. package/src/data/transforms/regexExtract.test.js +66 -0
  54. package/src/data/transforms/regexFold.js +141 -0
  55. package/src/data/transforms/regexFold.test.js +159 -0
  56. package/src/data/transforms/sample.js +101 -0
  57. package/src/data/transforms/sample.test.js +37 -0
  58. package/src/data/transforms/stack.js +137 -0
  59. package/src/data/transforms/stack.test.js +90 -0
  60. package/src/data/transforms/transformFactory.js +60 -0
  61. package/src/encoder/accessor.js +82 -0
  62. package/src/encoder/accessor.test.js +46 -0
  63. package/src/encoder/encoder.js +369 -0
  64. package/src/encoder/encoder.test.js +97 -0
  65. package/src/fonts/Lato-Regular.json +1267 -0
  66. package/src/fonts/Lato-Regular.png +0 -0
  67. package/src/fonts/OFL.txt +93 -0
  68. package/src/fonts/README.md +3 -0
  69. package/src/fonts/bmFont.d.ts +58 -0
  70. package/src/fonts/bmFontManager.js +357 -0
  71. package/src/fonts/bmFontMetrics.js +108 -0
  72. package/src/genome/genome.js +305 -0
  73. package/src/genome/genome.test.js +152 -0
  74. package/src/genome/genomeStore.js +54 -0
  75. package/src/genome/locusFormat.js +31 -0
  76. package/src/genome/scaleIndex.js +199 -0
  77. package/src/genome/scaleIndex.test.js +61 -0
  78. package/src/genome/scaleLocus.js +112 -0
  79. package/src/genome/scaleLocus.test.js +3 -0
  80. package/src/genomeSpy.js +753 -0
  81. package/src/gl/arrayBuilder.js +199 -0
  82. package/src/gl/dataToVertices.js +621 -0
  83. package/src/gl/includes/common.glsl +63 -0
  84. package/src/gl/includes/fp64-arithmetic.glsl +187 -0
  85. package/src/gl/includes/fp64-utils.js +132 -0
  86. package/src/gl/includes/picking.fragment.glsl +3 -0
  87. package/src/gl/includes/picking.vertex.glsl +29 -0
  88. package/src/gl/includes/sampleFacet.glsl +107 -0
  89. package/src/gl/includes/scales.glsl +79 -0
  90. package/src/gl/includes/scales_fp64.glsl +30 -0
  91. package/src/gl/link.fragment.glsl +18 -0
  92. package/src/gl/link.vertex.glsl +111 -0
  93. package/src/gl/point.fragment.glsl +123 -0
  94. package/src/gl/point.vertex.glsl +128 -0
  95. package/src/gl/rect.fragment.glsl +51 -0
  96. package/src/gl/rect.vertex.glsl +114 -0
  97. package/src/gl/rule.fragment.glsl +52 -0
  98. package/src/gl/rule.vertex.glsl +89 -0
  99. package/src/gl/text.fragment.glsl +31 -0
  100. package/src/gl/text.vertex.glsl +246 -0
  101. package/src/gl/webGLHelper.js +490 -0
  102. package/src/img/bowtie.svg +1 -0
  103. package/src/img/genomespy-favicon.svg +34 -0
  104. package/src/index.html +11 -0
  105. package/src/index.js +151 -0
  106. package/src/marks/link.js +189 -0
  107. package/src/marks/mark.js +867 -0
  108. package/src/marks/markUtils.js +109 -0
  109. package/src/marks/pointMark.js +279 -0
  110. package/src/marks/rectMark.js +236 -0
  111. package/src/marks/rule.js +231 -0
  112. package/src/marks/text.js +274 -0
  113. package/src/options.d.ts +9 -0
  114. package/src/scale/colorUtils.js +184 -0
  115. package/src/scale/glslScaleGenerator.js +462 -0
  116. package/src/scale/scale.js +441 -0
  117. package/src/scale/scale.test.js +323 -0
  118. package/src/scale/ticks.js +198 -0
  119. package/src/scale/ticks.test.js +39 -0
  120. package/src/singlePageApp.js +13 -0
  121. package/src/spec/axis.d.ts +296 -0
  122. package/src/spec/channel.d.ts +127 -0
  123. package/src/spec/data.d.ts +185 -0
  124. package/src/spec/font.d.ts +15 -0
  125. package/src/spec/genome.d.ts +35 -0
  126. package/src/spec/mark.d.ts +432 -0
  127. package/src/spec/root.d.ts +22 -0
  128. package/src/spec/scale.d.ts +265 -0
  129. package/src/spec/tooltip.d.ts +9 -0
  130. package/src/spec/transform.d.ts +479 -0
  131. package/src/spec/view.d.ts +215 -0
  132. package/src/styles/genome-spy.scss +153 -0
  133. package/src/tooltip/dataTooltipHandler.js +59 -0
  134. package/src/tooltip/refseqGeneTooltipHandler.js +77 -0
  135. package/src/tooltip/tooltipHandler.ts +12 -0
  136. package/src/types/filetypes.d.ts +4 -0
  137. package/src/types/flatqueue.d.ts +53 -0
  138. package/src/types/glsl.d.ts +4 -0
  139. package/src/types/object.d.ts +21 -0
  140. package/src/types/vega-scale.d.ts +60 -0
  141. package/src/utils/animator.js +83 -0
  142. package/src/utils/arrayUtils.js +55 -0
  143. package/src/utils/binnedRangeIndex.js +83 -0
  144. package/src/utils/clamp.js +8 -0
  145. package/src/utils/cloner.js +32 -0
  146. package/src/utils/cloner.test.js +23 -0
  147. package/src/utils/coalesce.js +11 -0
  148. package/src/utils/coalesce.test.js +15 -0
  149. package/src/utils/concatIterables.js +26 -0
  150. package/src/utils/concatIterables.test.js +7 -0
  151. package/src/utils/debounce.js +37 -0
  152. package/src/utils/domainArray.js +224 -0
  153. package/src/utils/domainArray.test.js +129 -0
  154. package/src/utils/eerp.js +13 -0
  155. package/src/utils/expression.js +32 -0
  156. package/src/utils/field.js +28 -0
  157. package/src/utils/fisheye.js +60 -0
  158. package/src/utils/formatObject.js +31 -0
  159. package/src/utils/html.js +23 -0
  160. package/src/utils/html.test.js +13 -0
  161. package/src/utils/indexer.js +43 -0
  162. package/src/utils/indexer.test.js +46 -0
  163. package/src/utils/inertia.js +124 -0
  164. package/src/utils/interactionEvent.js +33 -0
  165. package/src/utils/iterateNestedMaps.js +21 -0
  166. package/src/utils/iterateNestedMaps.test.js +32 -0
  167. package/src/utils/kWayMerge.js +42 -0
  168. package/src/utils/kWayMerge.test.js +25 -0
  169. package/src/utils/layout/flexLayout.js +336 -0
  170. package/src/utils/layout/flexLayout.test.js +296 -0
  171. package/src/utils/layout/padding.js +107 -0
  172. package/src/utils/layout/point.js +23 -0
  173. package/src/utils/layout/rectangle.js +282 -0
  174. package/src/utils/layout/rectangle.test.js +171 -0
  175. package/src/utils/mergeObjects.js +99 -0
  176. package/src/utils/mergeObjects.test.js +41 -0
  177. package/src/utils/numberExtractor.js +24 -0
  178. package/src/utils/numberExtractor.test.js +5 -0
  179. package/src/utils/point.js +14 -0
  180. package/src/utils/propertyCacher.js +70 -0
  181. package/src/utils/propertyCacher.test.js +84 -0
  182. package/src/utils/propertyCoalescer.js +37 -0
  183. package/src/utils/propertyCoalescer.test.js +21 -0
  184. package/src/utils/reservationMap.js +103 -0
  185. package/src/utils/reservationMap.test.js +19 -0
  186. package/src/utils/scaleNull.js +19 -0
  187. package/src/utils/setOperations.js +75 -0
  188. package/src/utils/smoothstep.js +10 -0
  189. package/src/utils/throttle.js +34 -0
  190. package/src/utils/topK.js +76 -0
  191. package/src/utils/topK.test.js +63 -0
  192. package/src/utils/transition.js +74 -0
  193. package/src/utils/ui/tooltip.js +189 -0
  194. package/src/utils/url.js +22 -0
  195. package/src/utils/variableTools.js +24 -0
  196. package/src/utils/variableTools.test.js +12 -0
  197. package/src/view/axisResolution.js +135 -0
  198. package/src/view/axisResolution.test.js +200 -0
  199. package/src/view/axisView.js +746 -0
  200. package/src/view/channel.js +5 -0
  201. package/src/view/concatView.js +296 -0
  202. package/src/view/containerView.js +141 -0
  203. package/src/view/decoratorView.js +510 -0
  204. package/src/view/facetView.js +488 -0
  205. package/src/view/flowBuilder.js +362 -0
  206. package/src/view/flowBuilder.test.js +124 -0
  207. package/src/view/importView.js +19 -0
  208. package/src/view/layerView.js +60 -0
  209. package/src/view/rendering.d.ts +44 -0
  210. package/src/view/renderingContext/compositeViewRenderingContext.js +51 -0
  211. package/src/view/renderingContext/deferredViewRenderingContext.js +174 -0
  212. package/src/view/renderingContext/layoutRecorderViewRenderingContext.js +128 -0
  213. package/src/view/renderingContext/simpleViewRenderingContext.js +62 -0
  214. package/src/view/renderingContext/svgViewRenderingContext.js +121 -0
  215. package/src/view/renderingContext/viewRenderingContext.js +41 -0
  216. package/src/view/scaleResolution.js +756 -0
  217. package/src/view/scaleResolution.test.js +571 -0
  218. package/src/view/scaleResolutionApi.d.ts +40 -0
  219. package/src/view/testUtils.js +48 -0
  220. package/src/view/unitView.js +368 -0
  221. package/src/view/view.js +589 -0
  222. package/src/view/view.test.js +213 -0
  223. package/src/view/viewContext.d.ts +57 -0
  224. package/src/view/viewFactory.js +179 -0
  225. package/src/view/viewFactory.test.js +16 -0
  226. package/src/view/viewUtils.js +420 -0
@@ -0,0 +1,187 @@
1
+ // Adapted from luma.gl - https://github.com/uber/luma.gl
2
+
3
+ // Copyright (c) 2015 - 2017 Uber Technologies, Inc.
4
+ //
5
+ // Permission is hereby granted, free of charge, to any person obtaining a copy
6
+ // of this software and associated documentation files (the "Software"), to deal
7
+ // in the Software without restriction, including without limitation the rights
8
+ // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9
+ // copies of the Software, and to permit persons to whom the Software is
10
+ // furnished to do so, subject to the following conditions:
11
+ //
12
+ // The above copyright notice and this permission notice shall be included in
13
+ // all copies or substantial portions of the Software.
14
+ //
15
+ // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
+ // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
+ // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18
+ // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19
+ // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20
+ // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
21
+ // THE SOFTWARE.
22
+
23
+ uniform float ONE;
24
+
25
+ /*
26
+ About LUMA_FP64_CODE_ELIMINATION_WORKAROUND
27
+
28
+ The purpose of this workaround is to prevent shader compilers from
29
+ optimizing away necessary arithmetic operations by swapping their sequences
30
+ or transform the equation to some 'equivalent' from.
31
+
32
+ The method is to multiply an artifical variable, ONE, which will be known to
33
+ the compiler to be 1 only at runtime. The whole expression is then represented
34
+ as a polynomial with respective to ONE. In the coefficients of all terms, only one a
35
+ and one b should appear
36
+
37
+ err = (a + b) * ONE^6 - a * ONE^5 - (a + b) * ONE^4 + a * ONE^3 - b - (a + b) * ONE^2 + a * ONE
38
+ */
39
+
40
+ // Divide float number to high and low floats to extend fraction bits
41
+ vec2 split(float a) {
42
+ const float SPLIT = 4097.0;
43
+ float t = a * SPLIT;
44
+ #if defined(LUMA_FP64_CODE_ELIMINATION_WORKAROUND)
45
+ float a_hi = t * ONE - (t - a);
46
+ float a_lo = a * ONE - a_hi;
47
+ #else
48
+ float a_hi = t - (t - a);
49
+ float a_lo = a - a_hi;
50
+ #endif
51
+ return vec2(a_hi, a_lo);
52
+ }
53
+
54
+ // Divide float number again when high float uses too many fraction bits
55
+ vec2 split2(vec2 a) {
56
+ vec2 b = split(a.x);
57
+ b.y += a.y;
58
+ return b;
59
+ }
60
+
61
+ // Special sum operation when a > b
62
+ vec2 quickTwoSum(float a, float b) {
63
+ #if defined(LUMA_FP64_CODE_ELIMINATION_WORKAROUND)
64
+ float sum = (a + b) * ONE;
65
+ float err = b - (sum - a) * ONE;
66
+ #else
67
+ float sum = a + b;
68
+ float err = b - (sum - a);
69
+ #endif
70
+ return vec2(sum, err);
71
+ }
72
+
73
+ // General sum operation
74
+ vec2 twoSum(float a, float b) {
75
+ float s = (a + b);
76
+ #if defined(LUMA_FP64_CODE_ELIMINATION_WORKAROUND)
77
+ float v = (s * ONE - a) * ONE;
78
+ float err = (a - (s - v) * ONE) * ONE * ONE * ONE + (b - v);
79
+ #else
80
+ float v = s - a;
81
+ float err = (a - (s - v)) + (b - v);
82
+ #endif
83
+ return vec2(s, err);
84
+ }
85
+
86
+ vec2 twoSub(float a, float b) {
87
+ float s = (a - b);
88
+ #if defined(LUMA_FP64_CODE_ELIMINATION_WORKAROUND)
89
+ float v = (s * ONE - a) * ONE;
90
+ float err = (a - (s - v) * ONE) * ONE * ONE * ONE - (b + v);
91
+ #else
92
+ float v = s - a;
93
+ float err = (a - (s - v)) - (b + v);
94
+ #endif
95
+ return vec2(s, err);
96
+ }
97
+
98
+ vec2 twoSqr(float a) {
99
+ float prod = a * a;
100
+ vec2 a_fp64 = split(a);
101
+ #if defined(LUMA_FP64_CODE_ELIMINATION_WORKAROUND)
102
+ float err = ((a_fp64.x * a_fp64.x - prod) * ONE + 2.0 * a_fp64.x *
103
+ a_fp64.y * ONE * ONE) + a_fp64.y * a_fp64.y * ONE * ONE * ONE;
104
+ #else
105
+ float err = ((a_fp64.x * a_fp64.x - prod) + 2.0 * a_fp64.x * a_fp64.y) + a_fp64.y * a_fp64.y;
106
+ #endif
107
+ return vec2(prod, err);
108
+ }
109
+
110
+ vec2 twoProd(float a, float b) {
111
+ float prod = a * b;
112
+ vec2 a_fp64 = split(a);
113
+ vec2 b_fp64 = split(b);
114
+ float err = ((a_fp64.x * b_fp64.x - prod) + a_fp64.x * b_fp64.y +
115
+ a_fp64.y * b_fp64.x) + a_fp64.y * b_fp64.y;
116
+ return vec2(prod, err);
117
+ }
118
+
119
+ vec2 sum_fp64(vec2 a, vec2 b) {
120
+ vec2 s, t;
121
+ s = twoSum(a.x, b.x);
122
+ t = twoSum(a.y, b.y);
123
+ s.y += t.x;
124
+ s = quickTwoSum(s.x, s.y);
125
+ s.y += t.y;
126
+ s = quickTwoSum(s.x, s.y);
127
+ return s;
128
+ }
129
+
130
+ vec2 sub_fp64(vec2 a, vec2 b) {
131
+ vec2 s, t;
132
+ s = twoSub(a.x, b.x);
133
+ t = twoSub(a.y, b.y);
134
+ s.y += t.x;
135
+ s = quickTwoSum(s.x, s.y);
136
+ s.y += t.y;
137
+ s = quickTwoSum(s.x, s.y);
138
+ return s;
139
+ }
140
+
141
+ vec2 mul_fp64(vec2 a, vec2 b) {
142
+ vec2 prod = twoProd(a.x, b.x);
143
+ // y component is for the error
144
+ prod.y += a.x * b.y;
145
+ #if defined(LUMA_FP64_HIGH_BITS_OVERFLOW_WORKAROUND)
146
+ prod = split2(prod);
147
+ #endif
148
+ prod = quickTwoSum(prod.x, prod.y);
149
+ prod.y += a.y * b.x;
150
+ #if defined(LUMA_FP64_HIGH_BITS_OVERFLOW_WORKAROUND)
151
+ prod = split2(prod);
152
+ #endif
153
+ prod = quickTwoSum(prod.x, prod.y);
154
+ return prod;
155
+ }
156
+
157
+ vec2 div_fp64(vec2 a, vec2 b) {
158
+ float xn = 1.0 / b.x;
159
+ #if defined(LUMA_FP64_HIGH_BITS_OVERFLOW_WORKAROUND)
160
+ vec2 yn = mul_fp64(a, vec2(xn, 0));
161
+ #else
162
+ vec2 yn = a * xn;
163
+ #endif
164
+ float diff = (sub_fp64(a, mul_fp64(b, yn))).x;
165
+ vec2 prod = twoProd(xn, diff);
166
+ return sum_fp64(yn, prod);
167
+ }
168
+
169
+ vec2 sqrt_fp64(vec2 a) {
170
+ if (a.x == 0.0 && a.y == 0.0) return vec2(0.0, 0.0);
171
+ if (a.x < 0.0) return vec2(0.0 / 0.0, 0.0 / 0.0);
172
+
173
+ float x = 1.0 / sqrt(a.x);
174
+ float yn = a.x * x;
175
+ #if defined(LUMA_FP64_CODE_ELIMINATION_WORKAROUND)
176
+ vec2 yn_sqr = twoSqr(yn) * ONE;
177
+ #else
178
+ vec2 yn_sqr = twoSqr(yn);
179
+ #endif
180
+ float diff = sub_fp64(a, yn_sqr).x;
181
+ vec2 prod = twoProd(x * 0.5, diff);
182
+ #if defined(LUMA_FP64_HIGH_BITS_OVERFLOW_WORKAROUND)
183
+ return sum_fp64(split(yn), prod);
184
+ #else
185
+ return sum_fp64(vec2(yn, 0.0), prod);
186
+ #endif
187
+ }
@@ -0,0 +1,132 @@
1
+ // Adapted from luma.gl - https://github.com/visgl/luma.gl
2
+
3
+ // Copyright (c) 2015 - 2017 Uber Technologies, Inc.
4
+ //
5
+ // Permission is hereby granted, free of charge, to any person obtaining a copy
6
+ // of this software and associated documentation files (the "Software"), to deal
7
+ // in the Software without restriction, including without limitation the rights
8
+ // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9
+ // copies of the Software, and to permit persons to whom the Software is
10
+ // furnished to do so, subject to the following conditions:
11
+ //
12
+ // The above copyright notice and this permission notice shall be included in
13
+ // all copies or substantial portions of the Software.
14
+ //
15
+ // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
+ // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
+ // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18
+ // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19
+ // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20
+ // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
21
+ // THE SOFTWARE.
22
+
23
+ /**
24
+ * Calculate WebGL 64 bit float
25
+ *
26
+ * @param {number} a the input float number
27
+ * @param {number[]} [out] the output array. If not supplied, a new array is created.
28
+ * @param {number} [startIndex] the index in the output array to fill from. Default 0.
29
+ * @returns {number[]} the fp64 representation of the input number
30
+ */
31
+ export function fp64ify(a, out = [], startIndex = 0) {
32
+ const hiPart = Math.fround(a);
33
+ out[startIndex] = hiPart;
34
+ out[startIndex + 1] = isFinite(hiPart) ? a - hiPart : 0;
35
+ return out;
36
+ }
37
+
38
+ /**
39
+ * Calculate the low part of a WebGL 64 bit float
40
+ *
41
+ * @param {number} a the input float number
42
+ * @returns {number} the lower 32 bit of the number
43
+ */
44
+ export function fp64LowPart(a) {
45
+ return a - Math.fround(a);
46
+ }
47
+
48
+ export function getPlatformShaderDefines(gl) {
49
+ const debugInfo = getContextInfo(gl);
50
+
51
+ switch (debugInfo.gpuVendor.toLowerCase()) {
52
+ case "nvidia":
53
+ return `\
54
+ #define NVIDIA_GPU
55
+ // Nvidia optimizes away the calculation necessary for emulated fp64
56
+ #define LUMA_FP64_CODE_ELIMINATION_WORKAROUND 1
57
+ `;
58
+
59
+ case "intel":
60
+ return `\
61
+ #define INTEL_GPU
62
+ // Intel optimizes away the calculation necessary for emulated fp64
63
+ #define LUMA_FP64_CODE_ELIMINATION_WORKAROUND 1
64
+ // Intel's built-in 'tan' function doesn't have acceptable precision
65
+ #define LUMA_FP32_TAN_PRECISION_WORKAROUND 1
66
+ // Intel GPU doesn't have full 32 bits precision in same cases, causes overflow
67
+ #define LUMA_FP64_HIGH_BITS_OVERFLOW_WORKAROUND 1
68
+ `;
69
+
70
+ case "amd":
71
+ // AMD Does not eliminate fp64 code
72
+ return `\
73
+ #define AMD_GPU
74
+ `;
75
+
76
+ default:
77
+ // We don't know what GPU it is, could be that the GPU driver or
78
+ // browser is not implementing UNMASKED_RENDERER constant and not
79
+ // reporting a correct name
80
+ return `\
81
+ #define DEFAULT_GPU
82
+ // Prevent driver from optimizing away the calculation necessary for emulated fp64
83
+ #define LUMA_FP64_CODE_ELIMINATION_WORKAROUND 1
84
+ // Intel's built-in 'tan' function doesn't have acceptable precision
85
+ #define LUMA_FP32_TAN_PRECISION_WORKAROUND 1
86
+ // Intel GPU doesn't have full 32 bits precision in same cases, causes overflow
87
+ #define LUMA_FP64_HIGH_BITS_OVERFLOW_WORKAROUND 1
88
+ `;
89
+ }
90
+ }
91
+
92
+ const GL_VENDOR = 0x1f00;
93
+ const GL_RENDERER = 0x1f01;
94
+ const GL_VERSION = 0x1f02;
95
+ const GL_SHADING_LANGUAGE_VERSION = 0x8b8c;
96
+
97
+ export function getContextInfo(gl) {
98
+ const info = gl.getExtension("WEBGL_debug_renderer_info");
99
+ const vendor = gl.getParameter(
100
+ (info && info.UNMASKED_VENDOR_WEBGL) || GL_VENDOR
101
+ );
102
+ const renderer = gl.getParameter(
103
+ (info && info.UNMASKED_RENDERER_WEBGL) || GL_RENDERER
104
+ );
105
+ const gpuVendor = identifyGPUVendor(vendor, renderer);
106
+ const gpuInfo = {
107
+ gpuVendor,
108
+ vendor,
109
+ renderer,
110
+ version: gl.getParameter(GL_VERSION),
111
+ shadingLanguageVersion: gl.getParameter(GL_SHADING_LANGUAGE_VERSION),
112
+ };
113
+ return gpuInfo;
114
+ }
115
+
116
+ function identifyGPUVendor(vendor, renderer) {
117
+ if (vendor.match(/NVIDIA/i) || renderer.match(/NVIDIA/i)) {
118
+ return "NVIDIA";
119
+ }
120
+ if (vendor.match(/INTEL/i) || renderer.match(/INTEL/i)) {
121
+ return "INTEL";
122
+ }
123
+ if (
124
+ vendor.match(/AMD/i) ||
125
+ renderer.match(/AMD/i) ||
126
+ vendor.match(/ATI/i) ||
127
+ renderer.match(/ATI/i)
128
+ ) {
129
+ return "AMD";
130
+ }
131
+ return "UNKNOWN GPU";
132
+ }
@@ -0,0 +1,3 @@
1
+ uniform bool uPickingEnabled;
2
+
3
+ flat in highp vec4 vPickingColor;
@@ -0,0 +1,29 @@
1
+ /*
2
+ * Based on concepts presented at:
3
+ * https://webglfundamentals.org/webgl/lessons/webgl-picking.html
4
+ * https://deck.gl/docs/developer-guide/custom-layers/picking
5
+ */
6
+
7
+ uniform bool uPickingEnabled;
8
+
9
+ flat out highp vec4 vPickingColor;
10
+
11
+ /**
12
+ * Passes the unique id to the fragment shader as a color if picking is enabled.
13
+ * Returns true if picking is enabled.
14
+ */
15
+ bool setupPicking() {
16
+ if (uPickingEnabled) {
17
+ #ifdef uniqueId_DEFINED
18
+ int id = int(getScaled_uniqueId());
19
+ // TODO: Take the sign bit into account
20
+ vPickingColor = vec4(
21
+ ivec4(id >> 0, id >> 8, id >> 16, 0xFF) & 0xFF
22
+ ) / float(0xFF);
23
+ #else
24
+ vPickingColor = vec4(1.0);
25
+ #endif
26
+ return true;
27
+ }
28
+ return false;
29
+ }
@@ -0,0 +1,107 @@
1
+
2
+ /**
3
+ * Describes where a sample facet should be shown. Interpolating between the
4
+ * current and target positions/heights allows for transitioning between facet
5
+ * configurations.
6
+ */
7
+ struct SampleFacetPosition {
8
+ float pos;
9
+ float height;
10
+ float targetPos;
11
+ float targetHeight;
12
+ };
13
+
14
+ /**
15
+ * Trasition fraction [0, 1] between the current and target configurations.
16
+ */
17
+ uniform float uTransitionOffset;
18
+
19
+
20
+ // ----------------------------------------------------------------------------
21
+
22
+ #if !defined(SAMPLE_FACET_UNIFORM) && !defined(SAMPLE_FACET_TEXTURE)
23
+
24
+ SampleFacetPosition getSampleFacetPos() {
25
+ return SampleFacetPosition(0.0, 1.0, 0.0, 1.0);
26
+ }
27
+
28
+ #elif defined(SAMPLE_FACET_UNIFORM)
29
+
30
+ /**
31
+ * Location and height of the band on the Y axis on a normalized [0, 1] scale.
32
+ * Elements: curr pos, curr height, target pos, target height
33
+ */
34
+ uniform vec4 uSampleFacet;
35
+
36
+ SampleFacetPosition getSampleFacetPos() {
37
+ return SampleFacetPosition(
38
+ 1.0 - uSampleFacet.x - uSampleFacet.y,
39
+ uSampleFacet.y,
40
+ 1.0 - uSampleFacet.z - uSampleFacet.w,
41
+ uSampleFacet.w
42
+ );
43
+ }
44
+
45
+ #elif defined(SAMPLE_FACET_TEXTURE)
46
+
47
+ uniform sampler2D uSampleFacetTexture;
48
+
49
+ SampleFacetPosition getSampleFacetPos() {
50
+ vec4 texel = texelFetch(uSampleFacetTexture, ivec2(int(attr_facetIndex), 0), 0);
51
+ return SampleFacetPosition(
52
+ 1.0 - texel.r - texel.g,
53
+ texel.g,
54
+ 1.0 - texel.r - texel.g,
55
+ texel.g);
56
+ }
57
+
58
+ #endif
59
+
60
+ // ----------------------------------------------------------------------------
61
+
62
+ bool isFacetedSamples(SampleFacetPosition facetPos) {
63
+ return facetPos != SampleFacetPosition(0.0, 1.0, 0.0, 1.0);
64
+ }
65
+
66
+ bool isFacetedSamples() {
67
+ return isFacetedSamples(getSampleFacetPos());
68
+ }
69
+
70
+ bool isInTransit() {
71
+ return uTransitionOffset > 0.0;
72
+ }
73
+
74
+ float getTransitionFraction(float xPos) {
75
+ return smoothstep(0.0, 0.7 + uTransitionOffset, (xPos - uTransitionOffset) * 2.0);
76
+ }
77
+
78
+ vec2 applySampleFacet(vec2 pos) {
79
+ SampleFacetPosition facetPos = getSampleFacetPos();
80
+
81
+ if (!isFacetedSamples(facetPos)) {
82
+ return pos;
83
+ } else if (isInTransit()) {
84
+ vec2 interpolated = mix(
85
+ vec2(facetPos.pos, facetPos.height),
86
+ vec2(facetPos.targetPos, facetPos.targetHeight),
87
+ getTransitionFraction(pos.x));
88
+ return vec2(pos.x, interpolated[0] + pos.y * interpolated[1]);
89
+ } else {
90
+ return vec2(pos.x, facetPos.pos + pos.y * facetPos.height);
91
+ }
92
+ }
93
+
94
+ float getSampleFacetHeight(vec2 pos) {
95
+ SampleFacetPosition facetPos = getSampleFacetPos();
96
+
97
+ if (!isFacetedSamples(facetPos)) {
98
+ return 1.0;
99
+ } else if (isInTransit()) {
100
+ return mix(
101
+ facetPos.height,
102
+ facetPos.targetHeight,
103
+ getTransitionFraction(pos.x));
104
+ } else {
105
+ return facetPos.height;
106
+ }
107
+ }
@@ -0,0 +1,79 @@
1
+ // Utils ------------
2
+
3
+ vec3 getDiscreteColor(sampler2D s, int index) {
4
+ return texelFetch(s, ivec2(index % textureSize(s, 0).x, 0), 0).rgb;
5
+ }
6
+
7
+ vec3 getInterpolatedColor(sampler2D s, float unitValue) {
8
+ return texture(s, vec2(unitValue, 0.0)).rgb;
9
+ }
10
+
11
+ float clampToRange(float value, vec2 range) {
12
+ return clamp(value, min(range[0], range[1]), max(range[0], range[1]));
13
+ }
14
+
15
+ // Scales ------------
16
+ // Based on d3 scales: https://github.com/d3/d3-scale
17
+
18
+ float scaleIdentity(float value) {
19
+ return value;
20
+ }
21
+
22
+ float scaleLinear(float value, vec2 domain, vec2 range) {
23
+ float domainSpan = domain[1] - domain[0];
24
+ float rangeSpan = range[1] - range[0];
25
+ return (value - domain[0]) / domainSpan * rangeSpan + range[0];
26
+ }
27
+
28
+ float scaleLog(float value, vec2 domain, vec2 range, float base) {
29
+ // y = m log(x) + b
30
+ // TODO: Perf optimization: precalculate log domain in js.
31
+ // TODO: Reversed domain, etc
32
+ return scaleLinear(log(value) / log(base), log(domain) / log(base), range);
33
+ }
34
+
35
+ float symlog(float value, float constant) {
36
+ // WARNING: emulating log1p with log(x + 1). Small numbers are likely to
37
+ // have significant precision problems.
38
+ return sign(value) * log(abs(value / constant) + 1.0);
39
+ }
40
+
41
+ float scaleSymlog(float value, vec2 domain, vec2 range, float constant) {
42
+ return scaleLinear(
43
+ symlog(value, constant),
44
+ vec2(symlog(domain[0], constant), symlog(domain[1], constant)),
45
+ range
46
+ );
47
+ }
48
+
49
+ float scalePow(float value, vec2 domain, vec2 range, float exponent) {
50
+ // y = mx^k + b
51
+ // TODO: Perf optimization: precalculate pow domain in js.
52
+ // TODO: Reversed domain, etc
53
+ return scaleLinear(
54
+ pow(abs(value), exponent) * sign(value),
55
+ pow(abs(domain), vec2(exponent)) * sign(domain),
56
+ range
57
+ );
58
+ }
59
+
60
+ // TODO: scaleThreshold
61
+ // TODO: scaleQuantile (special case of threshold scale)
62
+
63
+ float scaleBand(float value, vec2 domainExtent, vec2 range,
64
+ float paddingInner, float paddingOuter,
65
+ float align, float band) {
66
+
67
+ // TODO: reverse
68
+ float start = range[0];
69
+ float stop = range[1];
70
+
71
+ float n = domainExtent[1] - domainExtent[0];
72
+
73
+ // Adapted from: https://github.com/d3/d3-scale/blob/master/src/band.js
74
+ float step = (stop - start) / max(1.0, n - paddingInner + paddingOuter * 2.0);
75
+ start += (stop - start - step * (n - paddingInner)) * align;
76
+ float bandwidth = step * (1.0 - paddingInner);
77
+
78
+ return start + (value - domainExtent[0]) * step + bandwidth * band;
79
+ }
@@ -0,0 +1,30 @@
1
+ float scaleIdentityFp64(vec2 value) {
2
+ return value[0];
3
+ }
4
+
5
+ float scaleLinearFp64(vec2 value, vec4 domain, vec2 range) {
6
+ vec2 domainSpan = sub_fp64(domain.zw, domain.xy);
7
+ float rangeSpan = range[1] - range[0];
8
+
9
+ float unitValue = div_fp64(sub_fp64(value, domain.xy), domainSpan).x;
10
+ return unitValue * rangeSpan + range[0];
11
+ }
12
+
13
+ float scaleBandFp64(vec2 value, vec4 domainExtent, vec2 range,
14
+ float paddingInner, float paddingOuter,
15
+ float align, float band) {
16
+
17
+ // TODO: reverse
18
+ float start = range[0];
19
+ float stop = range[1];
20
+
21
+ vec2 domainSpan = sub_fp64(domainExtent.zw, domainExtent.xy);
22
+ float n = domainSpan.x;
23
+
24
+ // Based on: https://github.com/d3/d3-scale/blob/master/src/band.js
25
+ float step = (stop - start) / max(1.0, n - paddingInner + paddingOuter * 2.0);
26
+ start += (stop - start - step * (n - paddingInner)) * align;
27
+ float bandwidth = step * (1.0 - paddingInner);
28
+
29
+ return start + sub_fp64(value, domainExtent.xy).x * step + bandwidth * band;
30
+ }
@@ -0,0 +1,18 @@
1
+ in lowp vec4 vColor;
2
+ in float vSize;
3
+ in float vNormalLengthInPixels;
4
+
5
+ out lowp vec4 fragColor;
6
+
7
+ void main(void) {
8
+ float dpr = uDevicePixelRatio;
9
+
10
+ float distance = abs(vNormalLengthInPixels);
11
+ float opacity = clamp(((vSize / 2.0 - distance) * dpr), 0.0, 1.0);
12
+
13
+ fragColor = vColor * opacity;
14
+
15
+ if (uPickingEnabled) {
16
+ fragColor = vPickingColor;
17
+ }
18
+ }
@@ -0,0 +1,111 @@
1
+ uniform float uSagittaScaleFactor;
2
+
3
+ /** Make very small arcs visible */
4
+ uniform float uMinSagittaLength;
5
+
6
+ in vec2 strip;
7
+
8
+ out vec4 vColor;
9
+
10
+ /** Stroke width */
11
+ out float vSize;
12
+
13
+ /** The distance from the line center to the direction of normal in pixels */
14
+ out float vNormalLengthInPixels;
15
+
16
+ void main(void) {
17
+ float pixelSize = 1.0 / uDevicePixelRatio;
18
+ float opacity = getScaled_opacity() * uViewOpacity;
19
+
20
+ vec2 a = vec2(getScaled_x(), getScaled_y()) * uViewportSize;
21
+ vec2 b = vec2(getScaled_x2(), getScaled_y2()) * uViewportSize;
22
+
23
+ vec2 chordVector = b - a;
24
+ vec2 unitChordVector = normalize(chordVector);
25
+ vec2 chordNormal = vec2(-unitChordVector.y, unitChordVector.x);
26
+
27
+ float sagitta = max(
28
+ length(chordVector) / 2.0 * uSagittaScaleFactor,
29
+ uMinSagittaLength
30
+ );
31
+
32
+ bool compress = false;
33
+ if (compress) {
34
+ // Work in progres...
35
+ float maxSagittaLen = length(chordNormal * uViewportSize);
36
+ float maxChordLen = length(unitChordVector * uViewportSize);
37
+
38
+ float threshold = maxSagittaLen * 0.5;
39
+ if (sagitta > threshold) {
40
+ float m = (maxSagittaLen - threshold) / (maxChordLen - threshold);
41
+ sagitta = (sagitta - threshold) * m + threshold;
42
+ }
43
+ }
44
+
45
+ vec2 controlOffset = chordNormal * sagitta / 0.75;
46
+
47
+ vec2 p1 = a;
48
+ vec2 p2 = a + controlOffset;
49
+ vec2 p3 = b + controlOffset;
50
+ vec2 p4 = b;
51
+
52
+ // Make segments shorter near the endpoints to make the tightly bent attachment points smoother
53
+ float t = smoothstep(0.0, 1.0, strip.x);
54
+
55
+ // https://stackoverflow.com/a/31317254/1547896
56
+ vec2 C1 = p4 - 3.0 * p3 + 3.0 * p2 - p1;
57
+ vec2 C2 = 3.0 * p3 - 6.0 * p2 + 3.0 * p1;
58
+ vec2 C3 = 3.0 * p2 - 3.0 * p1;
59
+ vec2 C4 = p1;
60
+
61
+ vec2 p;
62
+ // Skip computation at endpoints to maintain precision
63
+ if (t == 0.0) {
64
+ p = p1;
65
+ } else if (t == 1.0) {
66
+ p = p4;
67
+ } else {
68
+ p = C1*t*t*t + C2*t*t + C3*t + C4;
69
+ }
70
+
71
+ vec2 tangent = normalize(3.0*C1*t*t + 2.0*C2*t + C3);
72
+ vec2 normal = vec2(-tangent.y, tangent.x);
73
+
74
+ //p = applySampleFacet(p);
75
+
76
+ #ifdef size2_DEFINED
77
+ float mixedSize = mix(getScaled_size(), getScaled_size2(), t);
78
+ #else
79
+ float mixedSize = getScaled_size();
80
+ #endif
81
+
82
+ // Avoid artifacts in very thin lines by clamping the size and adjusting opacity respectively
83
+ if (mixedSize < pixelSize) {
84
+ opacity *= mixedSize / pixelSize;
85
+ mixedSize = pixelSize;
86
+ }
87
+
88
+ // Add an extra pixel to stroke width to accommodate edge antialiasing
89
+ float paddedSize = mixedSize + pixelSize;
90
+
91
+ vNormalLengthInPixels = strip.y * paddedSize;
92
+
93
+ // Extrude
94
+ p += normal * vNormalLengthInPixels;
95
+
96
+ gl_Position = pixelsToNdc(p);
97
+
98
+ #ifdef color2_DEFINED
99
+ // Yuck, RGB interpolation in gamma space!
100
+ // TODO: linear space: https://unlimited3d.wordpress.com/2020/01/08/srgb-color-space-in-opengl/
101
+ vec3 color = mix(getScaled_color(), getScaled_color2(), t);
102
+ #else
103
+ vec3 color = getScaled_color();
104
+ #endif
105
+
106
+ vColor = vec4(color * opacity, opacity);
107
+
108
+ vSize = paddedSize;
109
+
110
+ setupPicking();
111
+ }