@genocode/core 0.3.0 → 0.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (65) hide show
  1. package/dist/ast.d.ts +17 -1
  2. package/dist/ast.d.ts.map +1 -1
  3. package/dist/ast.js.map +1 -1
  4. package/dist/builtins.d.ts +1 -1
  5. package/dist/builtins.d.ts.map +1 -1
  6. package/dist/builtins.js +5 -2
  7. package/dist/builtins.js.map +1 -1
  8. package/dist/checker.d.ts +10 -1
  9. package/dist/checker.d.ts.map +1 -1
  10. package/dist/checker.js +102 -2
  11. package/dist/checker.js.map +1 -1
  12. package/dist/colour.d.ts +1 -1
  13. package/dist/colour.d.ts.map +1 -1
  14. package/dist/colour.js +8 -4
  15. package/dist/colour.js.map +1 -1
  16. package/dist/format.d.ts.map +1 -1
  17. package/dist/format.js +37 -3
  18. package/dist/format.js.map +1 -1
  19. package/dist/genetics.d.ts.map +1 -1
  20. package/dist/genetics.js +3 -1
  21. package/dist/genetics.js.map +1 -1
  22. package/dist/help.d.ts.map +1 -1
  23. package/dist/help.js +30 -3
  24. package/dist/help.js.map +1 -1
  25. package/dist/index.d.ts +1 -1
  26. package/dist/index.d.ts.map +1 -1
  27. package/dist/index.js.map +1 -1
  28. package/dist/interpreter.js +3 -1
  29. package/dist/interpreter.js.map +1 -1
  30. package/dist/lexer.d.ts.map +1 -1
  31. package/dist/lexer.js +1 -0
  32. package/dist/lexer.js.map +1 -1
  33. package/dist/parser.js +48 -2
  34. package/dist/parser.js.map +1 -1
  35. package/dist/values.d.ts +2 -0
  36. package/dist/values.d.ts.map +1 -1
  37. package/dist/values.js +1 -1
  38. package/dist/values.js.map +1 -1
  39. package/package.json +1 -1
  40. package/reference/LANGUAGE.md +61 -8
  41. package/reference/creatures/Alien.genie +653 -0
  42. package/reference/creatures/Breeze.genie +386 -0
  43. package/reference/creatures/Cobra.genie +386 -0
  44. package/reference/creatures/Flowerball.genie +302 -39
  45. package/reference/creatures/FlyingFish.genie +786 -0
  46. package/reference/creatures/Genes.genie +470 -0
  47. package/reference/creatures/Genie.genie +548 -0
  48. package/reference/creatures/Greenbay.genie +786 -0
  49. package/reference/creatures/Jellyfish.genie +472 -0
  50. package/reference/creatures/Monster.genie +594 -0
  51. package/reference/creatures/Neuron.genie +649 -0
  52. package/reference/creatures/Octoplant.genie +334 -0
  53. package/reference/creatures/Parasite.genie +393 -0
  54. package/reference/creatures/Pesky.genie +473 -0
  55. package/reference/creatures/Phoenix.genie +294 -0
  56. package/reference/creatures/Picstix.genie +1788 -0
  57. package/reference/creatures/Psybat.genie +602 -0
  58. package/reference/creatures/Star.genie +339 -0
  59. package/reference/creatures/Starfish.genie +458 -0
  60. package/reference/creatures/Transformer.genie +297 -0
  61. package/reference/creatures/TwoByTwo.genie +547 -0
  62. package/reference/creatures/Flower.genie +0 -41
  63. package/reference/creatures/Flyer.genie +0 -142
  64. package/reference/creatures/StarBurstShell.genie +0 -102
  65. package/reference/creatures/StarBurstShell9.genie +0 -102
@@ -0,0 +1,472 @@
1
+ creature Jellyfish
2
+ // A bell of five curving ribs with skin stretched between them and beads along them, between
3
+ // two rings of glowing cubes.
4
+ // Inspired by Jellyfish, a DancerDNA creature.
5
+
6
+ gene bell_start = -94.85 in -114.6..114.6 // how far the ribs tip at the top of the bell
7
+ gene bend_1 = 0.4957 in -22.92..22.92 // how far the ribs bend, in two waves added together
8
+ gene bend_waves_1 = 3.834 in 1..4
9
+ gene bend_start_1 = 0.1518 in -1..1
10
+ gene bend_2 = -1.97 in -22.92..22.92
11
+ gene bend_waves_2 = 1.41 in 1..4
12
+ gene bend_start_2 = 0.04078 in -1..1
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+
14
+ gene glow_size = 1.803 in 0.8..2.5
15
+ gene glow_radius = 34.12 in 20..50
16
+ gene glow_turn = (-0.7045, -7.675, 11.61) in (-57.3, -57.3, -57.3)..(57.3, 57.3, 57.3) // how far each cube turns from the last: up, sideways and round
17
+ gene glow_turn_waves = (1.517, 0.7952, 0.5548) in (0, 0, 0)..(2, 2, 2)
18
+ gene glow_turn_start = (0.05573, -0.0008917, 0.1254) in (-0.5, -0.5, -0.5)..(0.5, 0.5, 0.5)
19
+
20
+ // The skin's and beads' colours, from the top of the bell down, and the gaps between them; and
21
+ // the glow, all one hue.
22
+ gene skin_1 = hsv(141, 0.37, 0.6) in hsv(0, 0, 0)..hsv(360, 1, 1)
23
+ gene skin_2 = hsv(262.3, 0.83, 0.54) in hsv(0, 0, 0)..hsv(360, 1, 1)
24
+ gene skin_3 = hsv(250.9, 0.9, 0.43) in hsv(0, 0, 0)..hsv(360, 1, 1)
25
+ gene skin_4 = hsv(222.1, 0.47, 0.31) in hsv(0, 0, 0)..hsv(360, 1, 1)
26
+ gene skin_gaps = (0.4264, 0.6327, 0.8156) in (0.25, 0.25, 0.25)..(1, 1, 1)
27
+ gene bead_1 = hsv(285.8, 0.58, 1) in hsv(0, 0.4, 1)..hsv(360, 1, 1)
28
+ gene bead_2 = hsv(234.3, 0.76, 1) in hsv(0, 0.4, 1)..hsv(360, 1, 1)
29
+ gene bead_3 = hsv(273.5, 0.85, 1) in hsv(0, 0.4, 1)..hsv(360, 1, 1)
30
+ gene bead_4 = hsv(155.3, 0.88, 1) in hsv(0, 0.4, 1)..hsv(360, 1, 1)
31
+ gene bead_gaps = (0.5986, 0.3542, 0.3142) in (0.25, 0.25, 0.25)..(1, 1, 1)
32
+ gene glow_hue = 104.2 in 0..252
33
+ gene glow_sat = (0.5988, 0.5952, 0.7281) in (0.4, 0.4, 0.4)..(1, 1, 1) // how strong the glow's colour is: first, middle and last
34
+ gene glow_gap_1 = 0.3773 in 0.33..1
35
+ gene glow_gap_2 = 0.867 in 0.33..1
36
+
37
+ let skin = spectrum(skin_1, skin_2 at skin_gaps.x, skin_3 at skin_gaps.x + skin_gaps.y, skin_4 at skin_gaps.x + skin_gaps.y + skin_gaps.z)
38
+ let beads = spectrum(bead_1, bead_2 at bead_gaps.x, bead_3 at bead_gaps.x + bead_gaps.y, bead_4 at bead_gaps.x + bead_gaps.y + bead_gaps.z)
39
+ let glow_colours = spectrum(hsv(glow_hue, glow_sat.x, 1), hsv(glow_hue, glow_sat.y, 1) at glow_gap_1, hsv(glow_hue, glow_sat.z, 1) at glow_gap_1 + glow_gap_2)
40
+
41
+ // The middle of the bell, from side to side, measured as the ribs are drawn.
42
+ let middle = 0
43
+
44
+ shine 0
45
+ sharpness 0
46
+ branch {
47
+ shape tube
48
+ repeat 5 {
49
+ rib
50
+ roll 72
51
+ }
52
+ }
53
+ forward middle * 2
54
+ glow
55
+ grow (-1, -1, -1)
56
+ glow
57
+
58
+ part rib {
59
+ let widest = 0
60
+ let narrowest = 0
61
+ branch {
62
+ let angle = bell_start
63
+ let turned = 0
64
+ let out = 0
65
+ let across = 0
66
+ repeat 25 as k {
67
+ let along = k / 25
68
+ pitch angle
69
+ forward 0.6
70
+ turned += angle
71
+ let rise = 0.6 * sin(turned)
72
+ across += 0.6 * cos(turned)
73
+ if across > widest {
74
+ widest = across
75
+ } else if across < narrowest {
76
+ narrowest = across
77
+ }
78
+ let reach = out + rise
79
+ // The skin stretches across to the next rib.
80
+ let width = 2 * abs(reach) * tan(36) - 1.5
81
+ if width > 0.05 {
82
+ branch {
83
+ yaw 90
84
+ colour skin(along)
85
+ lay { grow (1, 1, width) }
86
+ }
87
+ }
88
+ branch {
89
+ move ((width + 1.5) / 2, 0, 0)
90
+ shape ball
91
+ colour beads(along)
92
+ sharpness 1
93
+ shine 1
94
+ lay { grow 1.5 }
95
+ }
96
+ out = reach + rise
97
+ angle = bend_1 * sin(180 * bend_waves_1 * (along + bend_start_1)) + bend_2 * cos(180 * bend_waves_2 * (along + bend_start_2))
98
+ forward 0.6
99
+ }
100
+ }
101
+ middle = (widest + narrowest) / 2
102
+ }
103
+
104
+ // A ring of glowing cubes round the bell.
105
+ part glow {
106
+ branch {
107
+ grow glow_size
108
+ sharpness 0
109
+ shine 0
110
+ shape cube
111
+ repeat 30 as k {
112
+ let along = k / 29
113
+ roll glow_turn.z * sin(180 * glow_turn_waves.z * (along + glow_turn_start.z))
114
+ yaw glow_turn.y * sin(180 * glow_turn_waves.y * (along + glow_turn_start.y))
115
+ pitch glow_turn.x * sin(180 * glow_turn_waves.x * (along + glow_turn_start.x))
116
+ colour glow_colours(along)
117
+ branch {
118
+ forward glow_radius
119
+ grow (0.6, 0.25, 0.1)
120
+ lay { roll 45 }
121
+ }
122
+ }
123
+ }
124
+ }
125
+
126
+ variant member_2 {
127
+ bell_start = -97.14
128
+ bend_1 = -6.367
129
+ bend_waves_1 = 3.76
130
+ bend_start_1 = 0.4031
131
+ bend_2 = -2.545
132
+ bend_waves_2 = 1.592
133
+ bend_start_2 = 0.6777
134
+ glow_size = 1.694
135
+ glow_radius = 41.92
136
+ glow_turn = (27.39, 0.7622, 19.15)
137
+ glow_turn_waves = (1.555, 0.194, 0.7716)
138
+ glow_turn_start = (-0.006136, 0.01249, -0.01195)
139
+ skin_1 = hsv(212.5, 0.12, 0.31)
140
+ skin_2 = hsv(202.9, 0.94, 0.6)
141
+ skin_3 = hsv(281.9, 0.88, 0.78)
142
+ skin_4 = hsv(228.7, 0.25, 0.27)
143
+ skin_gaps = (0.4614, 0.6527, 0.9752)
144
+ bead_1 = hsv(236.7, 0.41, 1)
145
+ bead_2 = hsv(249.7, 0.86, 1)
146
+ bead_3 = hsv(290.3, 0.99, 1)
147
+ bead_4 = hsv(104.7, 0.93, 1)
148
+ bead_gaps = (0.6506, 0.2758, 0.3434)
149
+ glow_hue = 156.2
150
+ glow_sat = (0.7007, 0.4396, 0.8146)
151
+ glow_gap_1 = 0.3357
152
+ glow_gap_2 = 0.8541
153
+ }
154
+
155
+ variant member_3 {
156
+ bell_start = 81.28
157
+ bend_1 = 11.74
158
+ bend_waves_1 = 2.647
159
+ bend_start_1 = 0.461
160
+ bend_2 = -21.22
161
+ bend_waves_2 = 1.209
162
+ bend_start_2 = -0.6976
163
+ glow_size = 2.106
164
+ glow_radius = 21.34
165
+ glow_turn = (-19.7, -49.04, 55.25)
166
+ glow_turn_waves = (0.673, 1.377, 0.2944)
167
+ glow_turn_start = (0.2065, -0.4343, 0.197)
168
+ skin_1 = hsv(91.7, 0.75, 0.84)
169
+ skin_2 = hsv(56.7, 0.62, 0.76)
170
+ skin_3 = hsv(118.5, 0.03, 0.26)
171
+ skin_4 = hsv(180.9, 0.35, 0.84)
172
+ skin_gaps = (0.6612, 0.44, 0.7056)
173
+ bead_1 = hsv(27.7, 0.73, 1)
174
+ bead_2 = hsv(351.6, 0.6, 1)
175
+ bead_3 = hsv(133.5, 0.48, 1)
176
+ bead_4 = hsv(164.3, 0.77, 1)
177
+ bead_gaps = (0.2708, 0.5373, 0.7322)
178
+ glow_hue = 84.67
179
+ glow_sat = (0.7106, 0.9444, 0.6979)
180
+ glow_gap_1 = 0.4231
181
+ glow_gap_2 = 0.7669
182
+ }
183
+
184
+ variant member_4 {
185
+ bell_start = 92.78
186
+ bend_1 = 7.373
187
+ bend_waves_1 = 2.755
188
+ bend_start_1 = -0.6238
189
+ bend_2 = 0
190
+ bend_waves_2 = 2.592
191
+ bend_start_2 = -0.03367
192
+ glow_size = 1.361
193
+ glow_radius = 42.15
194
+ glow_turn = (-1.278, 1.923, 3.593)
195
+ glow_turn_waves = (0.9906, 0.9078, 0.3685)
196
+ glow_turn_start = (-0.04387, -0.03288, -0.1774)
197
+ skin_1 = hsv(243.4, 0.2, 0.48)
198
+ skin_2 = hsv(27.7, 0.48, 0.22)
199
+ skin_3 = hsv(167.7, 0.31, 0.47)
200
+ skin_4 = hsv(352.3, 0.65, 0.87)
201
+ skin_gaps = (0.3188, 0.4124, 0.8573)
202
+ bead_1 = hsv(134.3, 0.75, 1)
203
+ bead_2 = hsv(256, 0.4, 1)
204
+ bead_3 = hsv(243.2, 0.58, 1)
205
+ bead_4 = hsv(59.9, 0.47, 1)
206
+ bead_gaps = (0.4879, 0.8477, 0.25)
207
+ glow_hue = 178.2
208
+ glow_sat = (0.6076, 0.7302, 0.4898)
209
+ glow_gap_1 = 0.6626
210
+ glow_gap_2 = 0.9583
211
+ }
212
+
213
+ variant member_5 {
214
+ bell_start = -24.16
215
+ bend_1 = 18.44
216
+ bend_waves_1 = 3.046
217
+ bend_start_1 = 0.4965
218
+ bend_2 = 10.57
219
+ bend_waves_2 = 2.013
220
+ bend_start_2 = 0.2995
221
+ glow_size = 2.106
222
+ glow_radius = 24.41
223
+ glow_turn = (11.5, -55.9, 3.645)
224
+ glow_turn_waves = (1.106, 0.2015, 1.479)
225
+ glow_turn_start = (-0.005883, 0.1158, 0.1301)
226
+ skin_1 = hsv(91.7, 0.75, 0.84)
227
+ skin_2 = hsv(222.4, 0.13, 0.12)
228
+ skin_3 = hsv(174.8, 0.97, 0.53)
229
+ skin_4 = hsv(230.3, 0.92, 0.5)
230
+ skin_gaps = (0.8263, 0.9977, 0.2969)
231
+ bead_1 = hsv(194.1, 0.54, 1)
232
+ bead_2 = hsv(242.7, 0.57, 1)
233
+ bead_3 = hsv(133.5, 0.48, 1)
234
+ bead_4 = hsv(294.4, 0.61, 1)
235
+ bead_gaps = (0.7819, 0.5913, 0.9682)
236
+ glow_hue = 234
237
+ glow_sat = (0.8869, 0.53, 0.6931)
238
+ glow_gap_1 = 0.8963
239
+ glow_gap_2 = 0.4147
240
+ }
241
+
242
+ variant member_6 {
243
+ bell_start = 87.01
244
+ bend_1 = 7.373
245
+ bend_waves_1 = 1.066
246
+ bend_start_1 = 0.4727
247
+ bend_2 = -4.139
248
+ bend_waves_2 = 3.984
249
+ bend_start_2 = -0.03367
250
+ glow_size = 1.361
251
+ glow_radius = 47.99
252
+ glow_turn = (34.78, 1.923, 6.869)
253
+ glow_turn_waves = (1.863, 1.536, 0.5195)
254
+ glow_turn_start = (0.3336, 0.00245, -0.4421)
255
+ skin_1 = hsv(357.1, 0.96, 0.88)
256
+ skin_2 = hsv(196.6, 0.48, 0.1)
257
+ skin_3 = hsv(109, 0.36, 0.98)
258
+ skin_4 = hsv(352.3, 0.65, 0.87)
259
+ skin_gaps = (0.8195, 0.3346, 0.3507)
260
+ bead_1 = hsv(18.6, 0.73, 1)
261
+ bead_2 = hsv(181.7, 0.81, 1)
262
+ bead_3 = hsv(93.2, 0.55, 1)
263
+ bead_4 = hsv(59.9, 0.47, 1)
264
+ bead_gaps = (0.9612, 0.696, 0.25)
265
+ glow_hue = 91.59
266
+ glow_sat = (0.9316, 0.8052, 0.4898)
267
+ glow_gap_1 = 0.8806
268
+ glow_gap_2 = 0.9583
269
+ }
270
+
271
+ variant member_7 {
272
+ bell_start = -13.14
273
+ bend_1 = 11.09
274
+ bend_waves_1 = 1.487
275
+ bend_start_1 = 0.157
276
+ bend_2 = 8.114
277
+ bend_waves_2 = 3.758
278
+ bend_start_2 = -0.126
279
+ glow_size = 1.485
280
+ glow_radius = 29.88
281
+ glow_turn = (-23.48, -26.47, 7.239)
282
+ glow_turn_waves = (0.9952, 0.2643, 1.679)
283
+ glow_turn_start = (-0.005883, 0.005505, -0.1581)
284
+ skin_1 = hsv(352.5, 0.88, 0.28)
285
+ skin_2 = hsv(289.2, 0.25, 0.09)
286
+ skin_3 = hsv(35.7, 0.07, 0.01)
287
+ skin_4 = hsv(167.2, 0.6, 0.94)
288
+ skin_gaps = (0.9952, 0.7228, 0.3354)
289
+ bead_1 = hsv(263.7, 0.78, 1)
290
+ bead_2 = hsv(16.8, 0.86, 1)
291
+ bead_3 = hsv(153.2, 0.61, 1)
292
+ bead_4 = hsv(144.4, 0.49, 1)
293
+ bead_gaps = (0.7074, 0.4592, 0.9362)
294
+ glow_hue = 220.9
295
+ glow_sat = (0.6791, 0.4207, 0.8178)
296
+ glow_gap_1 = 0.4809
297
+ glow_gap_2 = 0.6565
298
+ }
299
+
300
+ variant member_8 {
301
+ bell_start = -4.185
302
+ bend_1 = -19.53
303
+ bend_waves_1 = 2.3
304
+ bend_start_1 = -0.8337
305
+ bend_2 = -3.205
306
+ bend_waves_2 = 2.394
307
+ bend_start_2 = -0.4128
308
+ glow_size = 2.401
309
+ glow_radius = 33.63
310
+ glow_turn = (50.67, 31.44, -51.25)
311
+ glow_turn_waves = (0.7519, 0.7777, 0.5134)
312
+ glow_turn_start = (-0.005883, -0.2603, 0.2785)
313
+ skin_1 = hsv(188.7, 1, 0.37)
314
+ skin_2 = hsv(304, 0.99, 0.2)
315
+ skin_3 = hsv(265.3, 0.51, 0.27)
316
+ skin_4 = hsv(322.9, 0.84, 0)
317
+ skin_gaps = (0.7201, 0.3082, 0.6018)
318
+ bead_1 = hsv(35, 0.92, 1)
319
+ bead_2 = hsv(60.9, 0.92, 1)
320
+ bead_3 = hsv(97.4, 0.6, 1)
321
+ bead_4 = hsv(35.4, 0.5, 1)
322
+ bead_gaps = (0.727, 0.5818, 0.5787)
323
+ glow_hue = 65.75
324
+ glow_sat = (0.9714, 0.8834, 0.5052)
325
+ glow_gap_1 = 0.9547
326
+ glow_gap_2 = 0.7785
327
+ }
328
+
329
+ variant member_9 {
330
+ bell_start = 28.45
331
+ bend_1 = -16.37
332
+ bend_waves_1 = 1.733
333
+ bend_start_1 = 0.7577
334
+ bend_2 = 0.6781
335
+ bend_waves_2 = 2.262
336
+ bend_start_2 = 0.9348
337
+ glow_size = 2.148
338
+ glow_radius = 24.67
339
+ glow_turn = (2.367, -1.101, 3.593)
340
+ glow_turn_waves = (1.452, 1.037, 1)
341
+ glow_turn_start = (0.4028, -0.03288, -0.2001)
342
+ skin_1 = hsv(216.1, 0.12, 0.61)
343
+ skin_2 = hsv(240.6, 1, 0.79)
344
+ skin_3 = hsv(305.9, 0.68, 0.22)
345
+ skin_4 = hsv(258.4, 0.97, 0.7)
346
+ skin_gaps = (0.8431, 0.548, 0.5505)
347
+ bead_1 = hsv(208.8, 0.46, 1)
348
+ bead_2 = hsv(97.2, 0.81, 1)
349
+ bead_3 = hsv(144.1, 0.96, 1)
350
+ bead_4 = hsv(82.6, 0.99, 1)
351
+ bead_gaps = (0.4949, 0.91, 0.25)
352
+ glow_hue = 229.3
353
+ glow_sat = (0.6383, 0.5549, 0.5546)
354
+ glow_gap_1 = 0.8607
355
+ glow_gap_2 = 0.717
356
+ }
357
+
358
+ variant member_10 {
359
+ bell_start = 43.5
360
+ bend_1 = -11.74
361
+ bend_waves_1 = 2.445
362
+ bend_start_1 = 0.4965
363
+ bend_2 = -21.22
364
+ bend_waves_2 = 3.641
365
+ bend_start_2 = -0.8694
366
+ glow_size = 1.337
367
+ glow_radius = 41.07
368
+ glow_turn = (8.46, -9.583, 49.23)
369
+ glow_turn_waves = (0.03959, 0.9871, 0.6785)
370
+ glow_turn_start = (-0.005883, -0.3686, 0.2733)
371
+ skin_1 = hsv(72.6, 0.36, 0.27)
372
+ skin_2 = hsv(186, 0.4, 0.75)
373
+ skin_3 = hsv(25.6, 0.05, 0.37)
374
+ skin_4 = hsv(141.1, 0.52, 0.45)
375
+ skin_gaps = (0.9451, 0.44, 0.8925)
376
+ bead_1 = hsv(259.2, 0.8, 1)
377
+ bead_2 = hsv(111.2, 0.45, 1)
378
+ bead_3 = hsv(242.8, 0.93, 1)
379
+ bead_4 = hsv(278.1, 0.71, 1)
380
+ bead_gaps = (0.7819, 0.8607, 0.7368)
381
+ glow_hue = 238.4
382
+ glow_sat = (0.8869, 0.9446, 0.5897)
383
+ glow_gap_1 = 0.4809
384
+ glow_gap_2 = 0.7394
385
+ }
386
+
387
+ variant member_11 {
388
+ bell_start = 28.45
389
+ bend_1 = -16.37
390
+ bend_waves_1 = 3.499
391
+ bend_start_1 = -0.2231
392
+ bend_2 = -16.35
393
+ bend_waves_2 = 2.592
394
+ bend_start_2 = -0.03367
395
+ glow_size = 1.751
396
+ glow_radius = 29.65
397
+ glow_turn = (2.367, 44.56, 53.51)
398
+ glow_turn_waves = (1.826, 1.037, 0.5195)
399
+ glow_turn_start = (-0.1702, -0.3334, 0.1305)
400
+ skin_1 = hsv(251.7, 0.06, 0.39)
401
+ skin_2 = hsv(180.3, 0.77, 0.92)
402
+ skin_3 = hsv(167.7, 0.31, 0.47)
403
+ skin_4 = hsv(126.7, 0.87, 0.51)
404
+ skin_gaps = (0.8581, 0.548, 0.4634)
405
+ bead_1 = hsv(174, 0.78, 1)
406
+ bead_2 = hsv(18.1, 0.61, 1)
407
+ bead_3 = hsv(99.6, 0.59, 1)
408
+ bead_4 = hsv(73.5, 0.48, 1)
409
+ bead_gaps = (0.8784, 0.882, 0.6238)
410
+ glow_hue = 180
411
+ glow_sat = (0.6383, 0.5549, 0.4898)
412
+ glow_gap_1 = 0.4825
413
+ glow_gap_2 = 0.7298
414
+ }
415
+
416
+ variant member_12 {
417
+ bell_start = 8.032
418
+ bend_1 = -8.417
419
+ bend_waves_1 = 3.215
420
+ bend_start_1 = -0.8035
421
+ bend_2 = -12.35
422
+ bend_waves_2 = 3.908
423
+ bend_start_2 = 0.3237
424
+ glow_size = 1.654
425
+ glow_radius = 31.81
426
+ glow_turn = (-40.21, 0.7622, -0.8528)
427
+ glow_turn_waves = (1.971, 1.883, 0.6257)
428
+ glow_turn_start = (0.02599, 0.1269, -0.3247)
429
+ skin_1 = hsv(311.2, 0.68, 0.64)
430
+ skin_2 = hsv(31, 0.21, 0.61)
431
+ skin_3 = hsv(327.3, 0.08, 0.46)
432
+ skin_4 = hsv(42.4, 0.39, 0.38)
433
+ skin_gaps = (0.5087, 0.6212, 0.9729)
434
+ bead_1 = hsv(77.3, 0.54, 1)
435
+ bead_2 = hsv(131.5, 0.76, 1)
436
+ bead_3 = hsv(141.1, 0.79, 1)
437
+ bead_4 = hsv(340.7, 0.89, 1)
438
+ bead_gaps = (0.7893, 0.4032, 0.7167)
439
+ glow_hue = 156.2
440
+ glow_sat = (0.9091, 0.8553, 0.686)
441
+ glow_gap_1 = 0.3613
442
+ glow_gap_2 = 0.4053
443
+ }
444
+
445
+ variant member_13 {
446
+ bell_start = -0.2965
447
+ bend_1 = 15.77
448
+ bend_waves_1 = 2.256
449
+ bend_start_1 = -0.6886
450
+ bend_2 = -11.88
451
+ bend_waves_2 = 3.209
452
+ bend_start_2 = 0.4707
453
+ glow_size = 2.495
454
+ glow_radius = 32.03
455
+ glow_turn = (12.32, -1.844, 50.41)
456
+ glow_turn_waves = (0.7203, 0.1428, 1.572)
457
+ glow_turn_start = (0.3459, 0.3342, -0.01057)
458
+ skin_1 = hsv(175.1, 0.54, 0.54)
459
+ skin_2 = hsv(186.8, 0.46, 0.2)
460
+ skin_3 = hsv(320.4, 0.69, 0.64)
461
+ skin_4 = hsv(185.3, 0.6, 0.99)
462
+ skin_gaps = (0.3475, 0.3084, 0.7526)
463
+ bead_1 = hsv(199.6, 0.69, 1)
464
+ bead_2 = hsv(122.7, 0.66, 1)
465
+ bead_3 = hsv(270.1, 0.51, 1)
466
+ bead_4 = hsv(147, 0.64, 1)
467
+ bead_gaps = (0.715, 0.4309, 0.8426)
468
+ glow_hue = 80.57
469
+ glow_sat = (0.8383, 0.8499, 0.518)
470
+ glow_gap_1 = 0.5097
471
+ glow_gap_2 = 0.7541
472
+ }