@genex-ai/multiplayer 0.7.1 → 0.8.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +42 -0
- package/dist/index.d.ts +41 -3
- package/dist/index.js +191 -63
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -114,10 +114,52 @@ room.on('shared', (key, value) => {}); // a shared key changed
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room.on('object', (id) => {}); // an object's owner changed (handoff)
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room.on('host', (id) => {}); // the room host changed
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room.on('hit', (payload) => {}); // a custom event someone sent (see `send`)
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+
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room.on('reconnecting', ({ attempt }) => {}); // connection dropped — auto-reconnect underway
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room.on('reconnected', () => {}); // back in the SAME seat: id, objects, host intact
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room.on('disconnect', (code) => {}); // terminal — connect() fresh to play again
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```
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`on(...)` returns an unsubscribe function.
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## Reconnection (automatic)
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A dropped socket (Wi-Fi blip, brief signal loss) is **not** a leave: the relay holds your
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seat for a grace window (~30s) and the SDK reconnects with backoff. On success nothing
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changed — same session id, owned objects still yours, host status intact, and mid-match a
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blip is **not a forfeit**. Render `reconnecting`/`reconnected` as an overlay and keep your
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loop running. `disconnect` is terminal (server restart, revoked session, or the link never
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recovered): read a fresh token and `connect()` again. A deliberate `leave()` never
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reconnects. The relay also broadcasts `server:restart` right before a deploy — flush saves
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when you see it.
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**One seat per player:** the relay enforces a single session per identity per room — a
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second tab / device / reloaded page supersedes the previous session (old one gets
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`disconnect`, code 4409), so the same player never appears twice and reloads never leave
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a ghost. Reload/close sockets ("going away") get only a ~5s seat-hold; genuine network
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drops keep the full reconnection grace.
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## `inputs` + `onHostTick` — host-authoritative physics (contested objects)
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Claim-on-touch is right for one-touch objects (kick a ball). For **sustained contact**
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(two players pushing one crate) let ONE simulation own the contest: everyone sends inputs —
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the relay routes them to the **current host only** — and the host applies them on a fixed
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tick and publishes results via `objects` (auto-smoothed for everyone):
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```ts
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if (pushing) room.inputs.send({ obj: 'crate', push: dir }); // any client → host only
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room.inputs.on((fromId, payload) => queue.push(payload)); // fires only while YOU host
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room.onHostTick(30, (dtMs) => { // runs only on the host,
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// adopt objects + seed from stateRaw on first tick, apply // auto-migrates with the
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// queued inputs to YOUR one physics world, then: // host election
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room.objects.set('crate', { x, y, z, q });
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});
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```
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`onHostTick` auto-starts on election and auto-stops on demotion; a new host seeds its world
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from each object's `stateRaw`, so the simulation survives host migration without a snap.
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## `send` — custom one-off events
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Fire-and-forget to all **other** clients (not stored in state). For shots, emotes, chat, pings.
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package/dist/index.d.ts
CHANGED
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@@ -99,21 +99,59 @@ type Session<TState extends Record<string, unknown>> = {
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readonly isHost: boolean;
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/** Session id of the current room host, or `undefined` until the first host patch lands. */
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readonly host: string | undefined;
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/**
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* Input channel for host-authoritative patterns (contested physics, host-simulated
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* NPCs): anyone `send`s an input; the server delivers it ONLY to the current host
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* (never broadcast). The host applies inputs in its one authoritative simulation and
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* publishes results via `objects` — everyone renders them auto-smoothed.
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*/
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readonly inputs: {
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/** Send an input/impulse to the current host (single receiver, cheap). */
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send(payload: unknown): void;
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/** Receive inputs — only ever fires while YOU are the host. Returns unsubscribe. */
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on(cb: (fromId: string, payload: unknown) => void): () => void;
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};
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/**
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* Run `cb(dtMs)` on a fixed tick ONLY while this client is the host — auto-starts on
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* election and auto-stops on demotion/leave, so host-simulation code needs no "am I
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* host this frame?" bookkeeping. Returns a disposer.
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*/
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onHostTick(hz: number, cb: (dtMs: number) => void): () => void;
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/** A player appeared/updated. **Also fires for you** on connect — filter `id === room.id`. */
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on(event: 'join' | 'change', cb: (id: string, state: TState) => void): () => void;
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/** A player left. */
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on(event: 'leave', cb: (id: string) => void): () => void;
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/** A shared key changed (reserved `__*` keys are hidden). For live values just read `shared.get`. */
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on(event: 'shared', cb: (key: string, value: unknown) => void): () => void;
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-
/** An object's
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/** An object's OWNERSHIP changed (claim/handoff), or it appeared/was destroyed — fires
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* with its id. NOT per-tick state: poll `objects.get(id)` in your loop for state. */
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on(event: 'object', cb: (id: string) => void): () => void;
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/** The room host changed (fires with the new host's id, or `undefined`). */
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on(event: 'host', cb: (host: string | undefined) => void): () => void;
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/**
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* The connection dropped unexpectedly and auto-reconnect is underway (attempts run
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* ~0.5s→8s backoff inside the server's grace window). Show a "reconnecting…" overlay;
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* keep your loop running — the world resumes seamlessly on `reconnected`.
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*/
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on(event: 'reconnecting', cb: (info: {
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attempt: number;
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code: number;
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}) => void): () => void;
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/** Auto-reconnect succeeded: same session id, same seat — nothing was torn down. */
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on(event: 'reconnected', cb: () => void): () => void;
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/**
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* The connection is gone for good: the server closed it on purpose (restart, revoked
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* session, match eviction) or every reconnect attempt failed. The session is dead —
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* to play again, read a FRESH `getColyseusAuth()` and `connect()` anew.
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*/
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on(event: 'disconnect', cb: (code: number) => void): () => void;
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/** A custom event another client sent via `send(type, ...)`. */
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on(event: string & {}, cb: (payload: unknown) => void): () => void;
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/** Fire-and-forget event to all OTHER clients (not stored in state).
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/** Fire-and-forget event to all OTHER clients (not stored in state). Event names used
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* by the relay itself (`state`, `shared`, `claim`, `obj`, `release`, `destroy`, and the
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* `match:`/`__` prefixes) are refused with a console warning — pick another name. */
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send(type: string, payload?: unknown): void;
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/** Leave the room. */
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/** Leave the room (deliberate — no auto-reconnect, no `disconnect` event). */
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leave(): void;
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};
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/**
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package/dist/index.js
CHANGED
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@@ -16,6 +16,7 @@ var RESERVED_PREFIX = "__";
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var OBJ_PREFIX = "__obj:";
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var HOST_KEY = "__host";
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var MATCH_KEY = "__match";
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var INPUT_MSG = "__input";
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var MP_PROTOCOL = 1;
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function parseData(s) {
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if (!s) return { state: {} };
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@@ -135,9 +136,15 @@ async function connect(opts) {
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__v: MP_PROTOCOL
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// tells the relay this client hides reserved `__` keys (see MP_PROTOCOL)
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});
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return attachSession(room);
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return attachSession(client, room);
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}
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-
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var RESERVED_SEND_TYPES = /* @__PURE__ */ new Set(["state", "shared", "claim", "obj", "release", "destroy"]);
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var isReservedSendType = (type) => RESERVED_SEND_TYPES.has(type) || type.startsWith("match:") || type.startsWith(RESERVED_PREFIX);
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var RECONNECT_DELAYS_MS = [500, 1e3, 2e3, 4e3, 8e3];
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var ROOM_REF = /* @__PURE__ */ Symbol("genex.roomRef");
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var roomOf = (s) => s[ROOM_REF]();
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function attachSession(client, initialRoom) {
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let room = initialRoom;
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const buffers = /* @__PURE__ */ new Map();
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const lastStamp = /* @__PURE__ */ new Map();
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const clockOffsets = /* @__PURE__ */ new Map();
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@@ -211,23 +218,20 @@ function attachSession(room) {
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};
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const emitters = /* @__PURE__ */ new Map();
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const bridged = /* @__PURE__ */ new Set();
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const reserved = /* @__PURE__ */ new Set([
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const reserved = /* @__PURE__ */ new Set([
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"join",
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"leave",
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"change",
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"shared",
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"object",
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"host",
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"reconnecting",
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"reconnected",
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"disconnect",
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INPUT_MSG
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// inputs.on() has its own channel — never bridged as a custom event
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]);
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const emit = (event, ...args) => emitters.get(event)?.forEach((cb) => cb(...args));
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const $ = getStateCallbacks(room);
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$(room.state).players.onAdd((player, id) => {
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const { state, sendTime } = parseData(player.data);
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emit("join", id, state);
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if (id !== room.sessionId) pushSnap(id, state, sendTime);
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$(player).onChange(() => {
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const { state: st, sendTime: ts } = parseData(player.data);
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emit("change", id, st);
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if (id !== room.sessionId) pushSnap(id, st, ts);
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});
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});
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$(room.state).players.onRemove((_player, id) => {
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emit("leave", id);
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clearStream(id);
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});
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const lastShared = /* @__PURE__ */ new Map();
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const handleShared = (value, key) => {
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if (lastShared.get(key) === value) return;
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@@ -261,26 +265,90 @@ function attachSession(room) {
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}
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emit("shared", key, parseValue(value));
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};
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-
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if (
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-
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const parseCache = /* @__PURE__ */ new Map();
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const cachedParse = (id, raw) => {
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if (!raw) return {};
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const hit = parseCache.get(id);
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if (hit && hit.raw === raw) return hit.state;
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const { state } = parseData(raw);
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parseCache.set(id, { raw, state });
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return state;
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};
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let intentionalLeave = false;
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let dead = false;
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const wireRoom = (r) => {
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const $ = getStateCallbacks(r);
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$(r.state).players.onAdd((player, id) => {
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const { state, sendTime } = parseData(player.data);
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emit("join", id, state);
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if (id !== room.sessionId) pushSnap(id, state, sendTime);
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$(player).onChange(() => {
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const { state: st, sendTime: ts } = parseData(player.data);
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emit("change", id, st);
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if (id !== room.sessionId) pushSnap(id, st, ts);
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});
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});
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$(r.state).players.onRemove((_player, id) => {
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emit("leave", id);
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clearStream(id);
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parseCache.delete(id);
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});
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$(r.state).shared.onAdd(handleShared);
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$(r.state).shared.onChange(handleShared);
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$(r.state).shared.onRemove((_value, key) => {
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lastShared.delete(key);
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if (key === HOST_KEY) {
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if (hostId !== void 0) {
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hostId = void 0;
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emit("host", void 0);
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}
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return;
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}
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if (key.startsWith(OBJ_PREFIX)) {
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const id = key.slice(OBJ_PREFIX.length);
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clearStream(key);
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objRaw.delete(id);
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objOwners.delete(id);
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localObjState.delete(id);
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emit("object", id);
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}
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});
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r.onMessage(INPUT_MSG, (msg) => {
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if (msg && typeof msg.from === "string") emit(INPUT_MSG, msg.from, msg.d);
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});
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for (const event of bridged) r.onMessage(event, (msg) => emit(event, msg));
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r.onLeave((code) => handleLeave(r, code ?? 1006));
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r.onError(() => {
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});
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};
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const handleLeave = (left, code) => {
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if (left !== room || dead) return;
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if (intentionalLeave) return;
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if (code === 1e3 || code >= 4e3) {
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dead = true;
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emit("disconnect", code);
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return;
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}
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void attemptReconnect(left.reconnectionToken, code);
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};
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const attemptReconnect = async (token, code) => {
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for (let attempt = 1; attempt <= RECONNECT_DELAYS_MS.length; attempt++) {
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emit("reconnecting", { attempt, code });
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await new Promise((r) => setTimeout(r, RECONNECT_DELAYS_MS[attempt - 1]));
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if (intentionalLeave || dead) return;
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try {
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const next = await client.reconnect(token);
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room = next;
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wireRoom(next);
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emit("reconnected");
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return;
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} catch {
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}
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}
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dead = true;
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emit("disconnect", code);
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};
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wireRoom(room);
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const on = ((event, cb) => {
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let set = emitters.get(event);
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if (!set) emitters.set(event, set = /* @__PURE__ */ new Set());
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@@ -293,13 +361,13 @@ function attachSession(room) {
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set?.delete(cb);
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};
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295
363
|
});
|
|
296
|
-
|
|
364
|
+
const session = {
|
|
297
365
|
id: room.sessionId,
|
|
298
366
|
get players() {
|
|
299
367
|
const out = /* @__PURE__ */ new Map();
|
|
300
368
|
const localNow = nowMs();
|
|
301
369
|
room.state?.players?.forEach((p, id) => {
|
|
302
|
-
const
|
|
370
|
+
const latest = cachedParse(id, p.data);
|
|
303
371
|
let state = latest;
|
|
304
372
|
let raw = latest;
|
|
305
373
|
if (id === room.sessionId) {
|
|
@@ -387,14 +455,58 @@ function attachSession(room) {
|
|
|
387
455
|
get host() {
|
|
388
456
|
return hostId;
|
|
389
457
|
},
|
|
458
|
+
inputs: {
|
|
459
|
+
send(payload) {
|
|
460
|
+
room.send(INPUT_MSG, payload);
|
|
461
|
+
},
|
|
462
|
+
on(cb) {
|
|
463
|
+
let set = emitters.get(INPUT_MSG);
|
|
464
|
+
if (!set) emitters.set(INPUT_MSG, set = /* @__PURE__ */ new Set());
|
|
465
|
+
const listener = (from, payload) => cb(from, payload);
|
|
466
|
+
set.add(listener);
|
|
467
|
+
return () => void set?.delete(listener);
|
|
468
|
+
}
|
|
469
|
+
},
|
|
470
|
+
onHostTick(hz, cb) {
|
|
471
|
+
let timer = null;
|
|
472
|
+
let last = 0;
|
|
473
|
+
const sync = () => {
|
|
474
|
+
const shouldRun = hostId !== void 0 && hostId === room.sessionId;
|
|
475
|
+
if (shouldRun && !timer) {
|
|
476
|
+
last = nowMs();
|
|
477
|
+
timer = setInterval(() => {
|
|
478
|
+
const t = nowMs();
|
|
479
|
+
cb(t - last);
|
|
480
|
+
last = t;
|
|
481
|
+
}, Math.max(10, Math.round(1e3 / hz)));
|
|
482
|
+
} else if (!shouldRun && timer) {
|
|
483
|
+
clearInterval(timer);
|
|
484
|
+
timer = null;
|
|
485
|
+
}
|
|
486
|
+
};
|
|
487
|
+
const off = on("host", sync);
|
|
488
|
+
sync();
|
|
489
|
+
return () => {
|
|
490
|
+
off();
|
|
491
|
+
if (timer) clearInterval(timer);
|
|
492
|
+
timer = null;
|
|
493
|
+
};
|
|
494
|
+
},
|
|
390
495
|
on,
|
|
391
496
|
send(type, payload) {
|
|
497
|
+
if (isReservedSendType(type)) {
|
|
498
|
+
console.warn(`[multiplayer] send('${type}') collides with a relay-internal channel \u2014 use a different event name`);
|
|
499
|
+
return;
|
|
500
|
+
}
|
|
392
501
|
room.send(type, payload);
|
|
393
502
|
},
|
|
394
503
|
leave() {
|
|
504
|
+
intentionalLeave = true;
|
|
395
505
|
void room.leave();
|
|
396
506
|
}
|
|
397
507
|
};
|
|
508
|
+
Object.defineProperty(session, ROOM_REF, { value: () => room, enumerable: false });
|
|
509
|
+
return session;
|
|
398
510
|
}
|
|
399
511
|
var SEARCH_BACKOFF_MS = [1e3, 2e3, 4e3];
|
|
400
512
|
var resolveAuth = (auth) => typeof auth === "function" ? auth() : auth;
|
|
@@ -510,6 +622,18 @@ async function matchmake(opts) {
|
|
|
510
622
|
"seat",
|
|
511
623
|
(msg) => void consumeSeat(msg.reservation, msg.role)
|
|
512
624
|
);
|
|
625
|
+
q.onLeave(() => {
|
|
626
|
+
if (cancelled || queueRoom !== q) return;
|
|
627
|
+
queueRoom = null;
|
|
628
|
+
void (async () => {
|
|
629
|
+
for (const delayMs of RECONNECT_DELAYS_MS) {
|
|
630
|
+
await new Promise((r) => setTimeout(r, delayMs));
|
|
631
|
+
if (cancelled || queueRoom || session) return;
|
|
632
|
+
await search();
|
|
633
|
+
if (queueRoom || session) return;
|
|
634
|
+
}
|
|
635
|
+
})();
|
|
636
|
+
});
|
|
513
637
|
emit("searching");
|
|
514
638
|
return;
|
|
515
639
|
}
|
|
@@ -525,10 +649,14 @@ async function matchmake(opts) {
|
|
|
525
649
|
return;
|
|
526
650
|
}
|
|
527
651
|
matchRoom = mr;
|
|
528
|
-
|
|
529
|
-
|
|
530
|
-
|
|
531
|
-
|
|
652
|
+
const s = attachSession(client, mr);
|
|
653
|
+
session = s;
|
|
654
|
+
s.on("match:start", (m) => emit("matchStart", m));
|
|
655
|
+
s.on("match:ended", (m) => emit("matchEnded", m));
|
|
656
|
+
s.on("match:requeue", () => void requeue());
|
|
657
|
+
s.on("disconnect", () => {
|
|
658
|
+
if (!cancelled && session === s) void requeue();
|
|
659
|
+
});
|
|
532
660
|
if (queueRoom) {
|
|
533
661
|
void queueRoom.leave();
|
|
534
662
|
queueRoom = null;
|
|
@@ -540,30 +668,29 @@ async function matchmake(opts) {
|
|
|
540
668
|
}
|
|
541
669
|
};
|
|
542
670
|
const requeue = async () => {
|
|
543
|
-
|
|
544
|
-
|
|
545
|
-
matchRoom = null;
|
|
546
|
-
}
|
|
671
|
+
session?.leave();
|
|
672
|
+
matchRoom = null;
|
|
547
673
|
session = null;
|
|
548
674
|
await search();
|
|
549
675
|
};
|
|
550
676
|
void search();
|
|
677
|
+
const liveRoom = () => session ? roomOf(session) : null;
|
|
551
678
|
return {
|
|
552
679
|
get session() {
|
|
553
680
|
return session;
|
|
554
681
|
},
|
|
555
682
|
get matchmaking() {
|
|
556
|
-
return buildView(
|
|
683
|
+
return buildView(liveRoom(), queueInfo);
|
|
557
684
|
},
|
|
558
685
|
on,
|
|
559
686
|
eliminated() {
|
|
560
|
-
|
|
687
|
+
liveRoom()?.send("match:eliminated", {});
|
|
561
688
|
},
|
|
562
689
|
score(delta = 1) {
|
|
563
|
-
|
|
690
|
+
liveRoom()?.send("match:score", { delta });
|
|
564
691
|
},
|
|
565
692
|
finish() {
|
|
566
|
-
|
|
693
|
+
liveRoom()?.send("match:finish", {});
|
|
567
694
|
},
|
|
568
695
|
retry() {
|
|
569
696
|
if (cancelled || searching || queueRoom || matchRoom) return;
|
|
@@ -571,7 +698,8 @@ async function matchmake(opts) {
|
|
|
571
698
|
},
|
|
572
699
|
cancel() {
|
|
573
700
|
cancelled = true;
|
|
574
|
-
|
|
701
|
+
session?.leave();
|
|
702
|
+
if (!session && matchRoom) void matchRoom.leave();
|
|
575
703
|
if (queueRoom) void queueRoom.leave();
|
|
576
704
|
matchRoom = null;
|
|
577
705
|
queueRoom = null;
|
|
@@ -588,35 +716,35 @@ function wirePrivate(client, room) {
|
|
|
588
716
|
set.add(cb);
|
|
589
717
|
return () => void set?.delete(cb);
|
|
590
718
|
});
|
|
591
|
-
let
|
|
592
|
-
const session = attachSession(room);
|
|
593
|
-
|
|
594
|
-
|
|
595
|
-
|
|
596
|
-
|
|
719
|
+
let live = true;
|
|
720
|
+
const session = attachSession(client, room);
|
|
721
|
+
session.on("match:start", (m) => emit("matchStart", m));
|
|
722
|
+
session.on("match:ended", (m) => emit("matchEnded", m));
|
|
723
|
+
session.on("match:requeue", () => void (live = false));
|
|
724
|
+
session.on("disconnect", () => void (live = false));
|
|
725
|
+
const liveRoom = () => live ? roomOf(session) : null;
|
|
597
726
|
return {
|
|
598
727
|
get session() {
|
|
599
|
-
return
|
|
728
|
+
return live ? session : null;
|
|
600
729
|
},
|
|
601
730
|
get matchmaking() {
|
|
602
|
-
return buildView(
|
|
731
|
+
return buildView(liveRoom(), { position: 0, size: 0 });
|
|
603
732
|
},
|
|
604
733
|
on,
|
|
605
734
|
eliminated() {
|
|
606
|
-
|
|
735
|
+
liveRoom()?.send("match:eliminated", {});
|
|
607
736
|
},
|
|
608
737
|
score(delta = 1) {
|
|
609
|
-
|
|
738
|
+
liveRoom()?.send("match:score", { delta });
|
|
610
739
|
},
|
|
611
740
|
finish() {
|
|
612
|
-
|
|
741
|
+
liveRoom()?.send("match:finish", {});
|
|
613
742
|
},
|
|
614
743
|
retry() {
|
|
615
744
|
},
|
|
616
745
|
cancel() {
|
|
617
|
-
|
|
618
|
-
|
|
619
|
-
void client;
|
|
746
|
+
session.leave();
|
|
747
|
+
live = false;
|
|
620
748
|
}
|
|
621
749
|
};
|
|
622
750
|
}
|