@genex-ai/multiplayer 0.7.1 → 0.8.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +46 -29
- package/dist/index.d.ts +48 -27
- package/dist/index.js +219 -114
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -13,24 +13,15 @@ import { connect } from '@genex-ai/multiplayer';
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## Connect
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```ts
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import { waitForPlayer, getColyseusAuth } from '@genex-ai/embed-sdk';
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type State = { x: number; y: number; z: number }; // YOUR per-player state — any JSON shape
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await waitForPlayer(); // identity gate — resolves for guests AND accounts
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const room = await connect<State>({
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url: 'wss://demo-colyseus.glotech.world', // the genex multiplayer server
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room: '<game-id>', // everyone with the same id shares a room (use the project slug)
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name: 'ada', // optional display name
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auth: getColyseusAuth()!, // REQUIRED — the relay rejects tokenless joins
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});
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```
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`auth` is **required** — the relay rejects tokenless joins. Get it from `@genex-ai/embed-sdk`:
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`await waitForPlayer()` first (never `waitForAuth()` — that resolves only for signed-in accounts
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and keeps guests out forever), then read `getColyseusAuth()` **fresh at every `connect()`** —
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tokens rotate every ~10 min, so never cache the object across reconnects. Never log it.
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-
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Different `room` ids are **fully isolated** — players in game A never see game B.
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---
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@@ -91,10 +82,8 @@ player. `state` is smoothed; `stateRaw` is the raw latest (hit-tests). `objects.
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## `isHost` / `host` — the elected room authority
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One client is the **host**
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-
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well as leave: the first account entering a guest-hosted room takes over. Use it to pick a single
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writer for scores/rounds or a single simulator for NPCs.
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One client is the **host** (the first joiner still present, re-elected automatically when they
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leave). Use it to pick a single writer for scores/rounds or a single simulator for NPCs.
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```ts
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if (room.isHost) room.shared.set('round', nextRound); // only the host advances the round
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@@ -114,10 +103,52 @@ room.on('shared', (key, value) => {}); // a shared key changed
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room.on('object', (id) => {}); // an object's owner changed (handoff)
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room.on('host', (id) => {}); // the room host changed
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room.on('hit', (payload) => {}); // a custom event someone sent (see `send`)
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room.on('reconnecting', ({ attempt }) => {}); // connection dropped — auto-reconnect underway
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room.on('reconnected', () => {}); // back in the SAME seat: id, objects, host intact
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room.on('disconnect', (code) => {}); // terminal — connect() fresh to play again
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```
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`on(...)` returns an unsubscribe function.
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## Reconnection (automatic)
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A dropped socket (Wi-Fi blip, brief signal loss) is **not** a leave: the relay holds your
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seat for a grace window (~30s) and the SDK reconnects with backoff. On success nothing
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changed — same session id, owned objects still yours, host status intact, and mid-match a
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blip is **not a forfeit**. Render `reconnecting`/`reconnected` as an overlay and keep your
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loop running. `disconnect` is terminal (server restart, revoked session, or the link never
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recovered): read a fresh token and `connect()` again. A deliberate `leave()` never
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reconnects. The relay also broadcasts `server:restart` right before a deploy — flush saves
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when you see it.
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**One seat per player:** the relay enforces a single session per identity per room — a
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second tab / device / reloaded page supersedes the previous session (old one gets
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`disconnect`, code 4409), so the same player never appears twice and reloads never leave
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a ghost. Reload/close sockets ("going away") get only a ~5s seat-hold; genuine network
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drops keep the full reconnection grace.
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## `inputs` + `onHostTick` — host-authoritative physics (contested objects)
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Claim-on-touch is right for one-touch objects (kick a ball). For **sustained contact**
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(two players pushing one crate) let ONE simulation own the contest: everyone sends inputs —
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the relay routes them to the **current host only** — and the host applies them on a fixed
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tick and publishes results via `objects` (auto-smoothed for everyone):
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```ts
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if (pushing) room.inputs.send({ obj: 'crate', push: dir }); // any client → host only
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room.inputs.on((fromId, payload) => queue.push(payload)); // fires only while YOU host
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room.onHostTick(30, (dtMs) => { // runs only on the host,
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// adopt objects + seed from stateRaw on first tick, apply // auto-migrates with the
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// queued inputs to YOUR one physics world, then: // host election
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room.objects.set('crate', { x, y, z, q });
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});
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```
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`onHostTick` auto-starts on election and auto-stops on demotion; a new host seeds its world
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from each object's `stateRaw`, so the simulation survives host migration without a snap.
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## `send` — custom one-off events
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Fire-and-forget to all **other** clients (not stored in state). For shots, emotes, chat, pings.
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@@ -152,15 +183,9 @@ Remote players are **smoothed automatically** — nothing to configure. `room.pl
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```ts
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import { connect } from '@genex-ai/multiplayer';
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import { waitForPlayer, getColyseusAuth } from '@genex-ai/embed-sdk';
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type S = { x: number; z: number };
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const room = await connect<S>({
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url: 'wss://demo-colyseus.glotech.world',
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room: GAME_ID,
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auth: getColyseusAuth()!, // REQUIRED — tokenless joins are rejected
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});
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const room = await connect<S>({ url: 'wss://demo-colyseus.glotech.world', room: GAME_ID });
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const me = { x: 0, z: 0 };
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@@ -206,26 +231,18 @@ mm.on("matched", () => {/* session is live */});
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mm.on("matchStart", ({ roundId }) => {/* round began */});
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mm.on("matchEnded", ({ winnerId, scores, draw }) => {/* result screen */});
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mm.on("spectate", () => {/* seated as a spectator (overflow) — read-only */});
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mm.on("error", (e) => {/* queue join failed even after the SDK's automatic retries — persistent
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(broken auth / server unreachable); fix the cause, then mm.retry() */});
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// Report ONLY your own outcome — the server adjudicates. Pick the call that matches the win condition:
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mm.eliminated(); // I'm out (lastStanding)
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mm.score(1); // I scored (firstToScore / highScoreInTime)
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mm.finish(); // I finished the race (firstToFinish)
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mm.retry(); // re-enter the queue after a terminal 'error' (no-op in any other state)
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mm.cancel(); // stop searching / leave the match
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```
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A failed queue join is **retried automatically** with backoff (~10s total), so transient failures
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(a token mid-rotation, identity still settling on page load) never surface. Only a persistent
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failure emits `error`; the handle then idles until you call `mm.retry()`.
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**`mm.matchmaking`** (read every frame for your HUD): `status` (`searching` | `waiting` | `countdown` | `playing` | `ended` | `spectating`), `queue` (`{ position, size }`), `players`, `opponents`, `teams`, `myTeam`, `scores`, `winCondition`, `config` (numeric knobs), `roundId`, `winnerId`, `message`. `championId`/`challengerId` are 1v1 aliases.
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Configure once in the game's `package.json` (reported at
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removing it clears the stored config on the next preview/publish — never sent from the client):
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Configure once in the game's `package.json` (reported at publish; never sent from the client):
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```jsonc
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"genex": {
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package/dist/index.d.ts
CHANGED
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@@ -13,11 +13,10 @@ type ConnectOptions = {
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/**
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* Verified-identity credential — REQUIRED to actually join: the relay
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* rejects tokenless joins (there is no anonymous play). Pass
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* `genexEmbed.getColyseusAuth()` AFTER `await genexEmbed.
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* (from `@genex-ai/embed-sdk`)
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*
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*
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* reconnects (tokens rotate every ~10 min). NEVER log this value.
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* `genexEmbed.getColyseusAuth()` AFTER `await genexEmbed.waitForAuth()`
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* (from `@genex-ai/embed-sdk`), and read it fresh at every connect() call —
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* never cache the object across reconnects (tokens rotate every ~10 min).
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* NEVER log this value.
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*/
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auth?: {
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embedToken: string;
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readonly shared: {
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/** Read a shared value (any JSON), or `undefined`. */
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get(key: string): unknown;
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/** Set a shared value (any JSON). Any client may
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* the host writes agreed facts (see `isHost`); `__*` keys are reserved and rejected. */
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/** Set a shared value (any JSON). Any client may set any key (no auth — demo). */
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set(key: string, value: unknown): void;
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/** All shared keys currently set. */
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keys(): string[];
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/** Ids of every object seen so far. */
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ids(): string[];
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};
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/** True if you are the elected room host
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*
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* Settles within the first state patch after connect — read it in your loop or react to
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* `on('host')`, not once. */
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/** True if you are the elected room host (first joiner still present). Settles within the
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* first state patch after connect — read it in your loop or react to `on('host')`, not once. */
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readonly isHost: boolean;
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/** Session id of the current room host, or `undefined` until the first host patch lands. */
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readonly host: string | undefined;
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/**
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* Input channel for host-authoritative patterns (contested physics, host-simulated
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* NPCs): anyone `send`s an input; the server delivers it ONLY to the current host
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* (never broadcast). The host applies inputs in its one authoritative simulation and
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* publishes results via `objects` — everyone renders them auto-smoothed.
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*/
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readonly inputs: {
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/** Send an input/impulse to the current host (single receiver, cheap). */
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send(payload: unknown): void;
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/** Receive inputs — only ever fires while YOU are the host. Returns unsubscribe. */
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on(cb: (fromId: string, payload: unknown) => void): () => void;
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};
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/**
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* Run `cb(dtMs)` on a fixed tick ONLY while this client is the host — auto-starts on
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* election and auto-stops on demotion/leave, so host-simulation code needs no "am I
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* host this frame?" bookkeeping. Returns a disposer.
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*/
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onHostTick(hz: number, cb: (dtMs: number) => void): () => void;
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/** A player appeared/updated. **Also fires for you** on connect — filter `id === room.id`. */
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on(event: 'join' | 'change', cb: (id: string, state: TState) => void): () => void;
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/** A player left. */
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on(event: 'leave', cb: (id: string) => void): () => void;
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/** A shared key changed (reserved `__*` keys are hidden). For live values just read `shared.get`. */
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on(event: 'shared', cb: (key: string, value: unknown) => void): () => void;
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/** An object's
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/** An object's OWNERSHIP changed (claim/handoff), or it appeared/was destroyed — fires
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* with its id. NOT per-tick state: poll `objects.get(id)` in your loop for state. */
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on(event: 'object', cb: (id: string) => void): () => void;
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/** The room host changed (fires with the new host's id, or `undefined`). */
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on(event: 'host', cb: (host: string | undefined) => void): () => void;
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/**
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* The connection dropped unexpectedly and auto-reconnect is underway (attempts run
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* ~0.5s→8s backoff inside the server's grace window). Show a "reconnecting…" overlay;
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* keep your loop running — the world resumes seamlessly on `reconnected`.
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*/
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on(event: 'reconnecting', cb: (info: {
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attempt: number;
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code: number;
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}) => void): () => void;
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/** Auto-reconnect succeeded: same session id, same seat — nothing was torn down. */
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on(event: 'reconnected', cb: () => void): () => void;
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/**
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* The connection is gone for good: the server closed it on purpose (restart, revoked
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* session, match eviction) or every reconnect attempt failed. The session is dead —
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* to play again, read a FRESH `getColyseusAuth()` and `connect()` anew.
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*/
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on(event: 'disconnect', cb: (code: number) => void): () => void;
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/** A custom event another client sent via `send(type, ...)`. */
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on(event: string & {}, cb: (payload: unknown) => void): () => void;
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/** Fire-and-forget event to all OTHER clients (not stored in state).
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/** Fire-and-forget event to all OTHER clients (not stored in state). Event names used
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* by the relay itself (`state`, `shared`, `claim`, `obj`, `release`, `destroy`, and the
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* `match:`/`__` prefixes) are refused with a console warning — pick another name. */
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send(type: string, payload?: unknown): void;
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/** Leave the room. */
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/** Leave the room (deliberate — no auto-reconnect, no `disconnect` event). */
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leave(): void;
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};
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/**
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* Connect to a genex multiplayer room. You must supply your player-state type:
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*
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* ```ts
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* import { waitForPlayer, getColyseusAuth } from '@genex-ai/embed-sdk';
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*
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* await waitForPlayer(); // identity gate (guest OR signed-in)
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* const room = await connect<{ x: number; y: number; z: number }>({
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* url: 'ws://localhost:2567', room: gameId, name: 'ada',
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* auth: getColyseusAuth()!, // REQUIRED — the relay rejects tokenless joins
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* });
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* room.me.set({ x, y, z }); // typed + validated by the compiler
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* room.players.get(id)?.state.x; // number — auto-smoothed for remote players
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@@ -175,8 +205,6 @@ type Matchmaking<TState extends Record<string, unknown>> = {
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* searching: (re)entered the queue. queue: your position changed ({position,size}).
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* matched: `session` is now live. matchStart: a round began ({roundId}).
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* matchEnded: {winnerId,loserId,draw,scores}. spectate: you're watching, not playing.
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* error: joining the queue failed even after the SDK's automatic retries (persistent —
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* e.g. auth is broken or the server is unreachable); fix the cause, then call `retry()`.
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*/
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on(event: 'searching' | 'queue' | 'matched' | 'matchStart' | 'matchEnded' | 'spectate' | 'error', cb: (payload?: unknown) => void): () => void;
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/** Report your OWN elimination (the `lastStanding` win condition). */
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score(delta?: number): void;
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/** Report that you finished (the `firstToFinish` win condition — a race). */
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finish(): void;
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/** Re-enter the queue after a terminal `error`. No-op while searching/matched, after
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* `cancel()`, and for private lobbies (create/join a new lobby instead). */
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|
-
retry(): void;
|
|
191
216
|
/** Stop searching / leave the current match. */
|
|
192
217
|
cancel(): void;
|
|
193
218
|
};
|
|
@@ -213,10 +238,6 @@ type MatchmakeOptions = {
|
|
|
213
238
|
* Join a game's matchmaking. Returns immediately in the SEARCHING state (`session` is null); the
|
|
214
239
|
* matchmaker seats you into a match room, at which point `session` becomes a live Session and a
|
|
215
240
|
* `matched` event fires. The preset + config are owned by the project (server-side).
|
|
216
|
-
*
|
|
217
|
-
* A failed queue join is retried automatically with backoff (~10s total) — transient failures
|
|
218
|
-
* (token rotation, identity settling) never surface. A persistent failure emits 'error' and the
|
|
219
|
-
* handle idles until `retry()` is called.
|
|
220
241
|
*/
|
|
221
242
|
declare function matchmake<TState extends Record<string, unknown> = never>(opts: MatchmakeOptions): Promise<Matchmaking<TState>>;
|
|
222
243
|
/** A private lobby handle — a Matchmaking whose `session` is live immediately, plus the invite `code`. */
|
package/dist/index.js
CHANGED
|
@@ -16,6 +16,7 @@ var RESERVED_PREFIX = "__";
|
|
|
16
16
|
var OBJ_PREFIX = "__obj:";
|
|
17
17
|
var HOST_KEY = "__host";
|
|
18
18
|
var MATCH_KEY = "__match";
|
|
19
|
+
var INPUT_MSG = "__input";
|
|
19
20
|
var MP_PROTOCOL = 1;
|
|
20
21
|
function parseData(s) {
|
|
21
22
|
if (!s) return { state: {} };
|
|
@@ -135,9 +136,15 @@ async function connect(opts) {
|
|
|
135
136
|
__v: MP_PROTOCOL
|
|
136
137
|
// tells the relay this client hides reserved `__` keys (see MP_PROTOCOL)
|
|
137
138
|
});
|
|
138
|
-
return attachSession(room);
|
|
139
|
+
return attachSession(client, room);
|
|
139
140
|
}
|
|
140
|
-
|
|
141
|
+
var RESERVED_SEND_TYPES = /* @__PURE__ */ new Set(["state", "shared", "claim", "obj", "release", "destroy"]);
|
|
142
|
+
var isReservedSendType = (type) => RESERVED_SEND_TYPES.has(type) || type.startsWith("match:") || type.startsWith(RESERVED_PREFIX);
|
|
143
|
+
var RECONNECT_DELAYS_MS = [500, 1e3, 2e3, 4e3, 8e3];
|
|
144
|
+
var ROOM_REF = /* @__PURE__ */ Symbol("genex.roomRef");
|
|
145
|
+
var roomOf = (s) => s[ROOM_REF]();
|
|
146
|
+
function attachSession(client, initialRoom) {
|
|
147
|
+
let room = initialRoom;
|
|
141
148
|
const buffers = /* @__PURE__ */ new Map();
|
|
142
149
|
const lastStamp = /* @__PURE__ */ new Map();
|
|
143
150
|
const clockOffsets = /* @__PURE__ */ new Map();
|
|
@@ -211,23 +218,20 @@ function attachSession(room) {
|
|
|
211
218
|
};
|
|
212
219
|
const emitters = /* @__PURE__ */ new Map();
|
|
213
220
|
const bridged = /* @__PURE__ */ new Set();
|
|
214
|
-
const reserved = /* @__PURE__ */ new Set([
|
|
221
|
+
const reserved = /* @__PURE__ */ new Set([
|
|
222
|
+
"join",
|
|
223
|
+
"leave",
|
|
224
|
+
"change",
|
|
225
|
+
"shared",
|
|
226
|
+
"object",
|
|
227
|
+
"host",
|
|
228
|
+
"reconnecting",
|
|
229
|
+
"reconnected",
|
|
230
|
+
"disconnect",
|
|
231
|
+
INPUT_MSG
|
|
232
|
+
// inputs.on() has its own channel — never bridged as a custom event
|
|
233
|
+
]);
|
|
215
234
|
const emit = (event, ...args) => emitters.get(event)?.forEach((cb) => cb(...args));
|
|
216
|
-
const $ = getStateCallbacks(room);
|
|
217
|
-
$(room.state).players.onAdd((player, id) => {
|
|
218
|
-
const { state, sendTime } = parseData(player.data);
|
|
219
|
-
emit("join", id, state);
|
|
220
|
-
if (id !== room.sessionId) pushSnap(id, state, sendTime);
|
|
221
|
-
$(player).onChange(() => {
|
|
222
|
-
const { state: st, sendTime: ts } = parseData(player.data);
|
|
223
|
-
emit("change", id, st);
|
|
224
|
-
if (id !== room.sessionId) pushSnap(id, st, ts);
|
|
225
|
-
});
|
|
226
|
-
});
|
|
227
|
-
$(room.state).players.onRemove((_player, id) => {
|
|
228
|
-
emit("leave", id);
|
|
229
|
-
clearStream(id);
|
|
230
|
-
});
|
|
231
235
|
const lastShared = /* @__PURE__ */ new Map();
|
|
232
236
|
const handleShared = (value, key) => {
|
|
233
237
|
if (lastShared.get(key) === value) return;
|
|
@@ -261,26 +265,90 @@ function attachSession(room) {
|
|
|
261
265
|
}
|
|
262
266
|
emit("shared", key, parseValue(value));
|
|
263
267
|
};
|
|
264
|
-
|
|
265
|
-
|
|
266
|
-
|
|
267
|
-
|
|
268
|
-
if (
|
|
269
|
-
|
|
270
|
-
|
|
271
|
-
|
|
268
|
+
const parseCache = /* @__PURE__ */ new Map();
|
|
269
|
+
const cachedParse = (id, raw) => {
|
|
270
|
+
if (!raw) return {};
|
|
271
|
+
const hit = parseCache.get(id);
|
|
272
|
+
if (hit && hit.raw === raw) return hit.state;
|
|
273
|
+
const { state } = parseData(raw);
|
|
274
|
+
parseCache.set(id, { raw, state });
|
|
275
|
+
return state;
|
|
276
|
+
};
|
|
277
|
+
let intentionalLeave = false;
|
|
278
|
+
let dead = false;
|
|
279
|
+
const wireRoom = (r) => {
|
|
280
|
+
const $ = getStateCallbacks(r);
|
|
281
|
+
$(r.state).players.onAdd((player, id) => {
|
|
282
|
+
const { state, sendTime } = parseData(player.data);
|
|
283
|
+
emit("join", id, state);
|
|
284
|
+
if (id !== room.sessionId) pushSnap(id, state, sendTime);
|
|
285
|
+
$(player).onChange(() => {
|
|
286
|
+
const { state: st, sendTime: ts } = parseData(player.data);
|
|
287
|
+
emit("change", id, st);
|
|
288
|
+
if (id !== room.sessionId) pushSnap(id, st, ts);
|
|
289
|
+
});
|
|
290
|
+
});
|
|
291
|
+
$(r.state).players.onRemove((_player, id) => {
|
|
292
|
+
emit("leave", id);
|
|
293
|
+
clearStream(id);
|
|
294
|
+
parseCache.delete(id);
|
|
295
|
+
});
|
|
296
|
+
$(r.state).shared.onAdd(handleShared);
|
|
297
|
+
$(r.state).shared.onChange(handleShared);
|
|
298
|
+
$(r.state).shared.onRemove((_value, key) => {
|
|
299
|
+
lastShared.delete(key);
|
|
300
|
+
if (key === HOST_KEY) {
|
|
301
|
+
if (hostId !== void 0) {
|
|
302
|
+
hostId = void 0;
|
|
303
|
+
emit("host", void 0);
|
|
304
|
+
}
|
|
305
|
+
return;
|
|
306
|
+
}
|
|
307
|
+
if (key.startsWith(OBJ_PREFIX)) {
|
|
308
|
+
const id = key.slice(OBJ_PREFIX.length);
|
|
309
|
+
clearStream(key);
|
|
310
|
+
objRaw.delete(id);
|
|
311
|
+
objOwners.delete(id);
|
|
312
|
+
localObjState.delete(id);
|
|
313
|
+
emit("object", id);
|
|
272
314
|
}
|
|
315
|
+
});
|
|
316
|
+
r.onMessage(INPUT_MSG, (msg) => {
|
|
317
|
+
if (msg && typeof msg.from === "string") emit(INPUT_MSG, msg.from, msg.d);
|
|
318
|
+
});
|
|
319
|
+
for (const event of bridged) r.onMessage(event, (msg) => emit(event, msg));
|
|
320
|
+
r.onLeave((code) => handleLeave(r, code ?? 1006));
|
|
321
|
+
r.onError(() => {
|
|
322
|
+
});
|
|
323
|
+
};
|
|
324
|
+
const handleLeave = (left, code) => {
|
|
325
|
+
if (left !== room || dead) return;
|
|
326
|
+
if (intentionalLeave) return;
|
|
327
|
+
if (code === 1e3 || code >= 4e3) {
|
|
328
|
+
dead = true;
|
|
329
|
+
emit("disconnect", code);
|
|
273
330
|
return;
|
|
274
331
|
}
|
|
275
|
-
|
|
276
|
-
|
|
277
|
-
|
|
278
|
-
|
|
279
|
-
|
|
280
|
-
|
|
281
|
-
|
|
332
|
+
void attemptReconnect(left.reconnectionToken, code);
|
|
333
|
+
};
|
|
334
|
+
const attemptReconnect = async (token, code) => {
|
|
335
|
+
for (let attempt = 1; attempt <= RECONNECT_DELAYS_MS.length; attempt++) {
|
|
336
|
+
emit("reconnecting", { attempt, code });
|
|
337
|
+
await new Promise((r) => setTimeout(r, RECONNECT_DELAYS_MS[attempt - 1]));
|
|
338
|
+
if (intentionalLeave || dead) return;
|
|
339
|
+
try {
|
|
340
|
+
const next = await client.reconnect(token);
|
|
341
|
+
room = next;
|
|
342
|
+
wireRoom(next);
|
|
343
|
+
emit("reconnected");
|
|
344
|
+
return;
|
|
345
|
+
} catch {
|
|
346
|
+
}
|
|
282
347
|
}
|
|
283
|
-
|
|
348
|
+
dead = true;
|
|
349
|
+
emit("disconnect", code);
|
|
350
|
+
};
|
|
351
|
+
wireRoom(room);
|
|
284
352
|
const on = ((event, cb) => {
|
|
285
353
|
let set = emitters.get(event);
|
|
286
354
|
if (!set) emitters.set(event, set = /* @__PURE__ */ new Set());
|
|
@@ -293,13 +361,13 @@ function attachSession(room) {
|
|
|
293
361
|
set?.delete(cb);
|
|
294
362
|
};
|
|
295
363
|
});
|
|
296
|
-
|
|
364
|
+
const session = {
|
|
297
365
|
id: room.sessionId,
|
|
298
366
|
get players() {
|
|
299
367
|
const out = /* @__PURE__ */ new Map();
|
|
300
368
|
const localNow = nowMs();
|
|
301
369
|
room.state?.players?.forEach((p, id) => {
|
|
302
|
-
const
|
|
370
|
+
const latest = cachedParse(id, p.data);
|
|
303
371
|
let state = latest;
|
|
304
372
|
let raw = latest;
|
|
305
373
|
if (id === room.sessionId) {
|
|
@@ -387,16 +455,59 @@ function attachSession(room) {
|
|
|
387
455
|
get host() {
|
|
388
456
|
return hostId;
|
|
389
457
|
},
|
|
458
|
+
inputs: {
|
|
459
|
+
send(payload) {
|
|
460
|
+
room.send(INPUT_MSG, payload);
|
|
461
|
+
},
|
|
462
|
+
on(cb) {
|
|
463
|
+
let set = emitters.get(INPUT_MSG);
|
|
464
|
+
if (!set) emitters.set(INPUT_MSG, set = /* @__PURE__ */ new Set());
|
|
465
|
+
const listener = (from, payload) => cb(from, payload);
|
|
466
|
+
set.add(listener);
|
|
467
|
+
return () => void set?.delete(listener);
|
|
468
|
+
}
|
|
469
|
+
},
|
|
470
|
+
onHostTick(hz, cb) {
|
|
471
|
+
let timer = null;
|
|
472
|
+
let last = 0;
|
|
473
|
+
const sync = () => {
|
|
474
|
+
const shouldRun = hostId !== void 0 && hostId === room.sessionId;
|
|
475
|
+
if (shouldRun && !timer) {
|
|
476
|
+
last = nowMs();
|
|
477
|
+
timer = setInterval(() => {
|
|
478
|
+
const t = nowMs();
|
|
479
|
+
cb(t - last);
|
|
480
|
+
last = t;
|
|
481
|
+
}, Math.max(10, Math.round(1e3 / hz)));
|
|
482
|
+
} else if (!shouldRun && timer) {
|
|
483
|
+
clearInterval(timer);
|
|
484
|
+
timer = null;
|
|
485
|
+
}
|
|
486
|
+
};
|
|
487
|
+
const off = on("host", sync);
|
|
488
|
+
sync();
|
|
489
|
+
return () => {
|
|
490
|
+
off();
|
|
491
|
+
if (timer) clearInterval(timer);
|
|
492
|
+
timer = null;
|
|
493
|
+
};
|
|
494
|
+
},
|
|
390
495
|
on,
|
|
391
496
|
send(type, payload) {
|
|
497
|
+
if (isReservedSendType(type)) {
|
|
498
|
+
console.warn(`[multiplayer] send('${type}') collides with a relay-internal channel \u2014 use a different event name`);
|
|
499
|
+
return;
|
|
500
|
+
}
|
|
392
501
|
room.send(type, payload);
|
|
393
502
|
},
|
|
394
503
|
leave() {
|
|
504
|
+
intentionalLeave = true;
|
|
395
505
|
void room.leave();
|
|
396
506
|
}
|
|
397
507
|
};
|
|
508
|
+
Object.defineProperty(session, ROOM_REF, { value: () => room, enumerable: false });
|
|
509
|
+
return session;
|
|
398
510
|
}
|
|
399
|
-
var SEARCH_BACKOFF_MS = [1e3, 2e3, 4e3];
|
|
400
511
|
var resolveAuth = (auth) => typeof auth === "function" ? auth() : auth;
|
|
401
512
|
var matchJoinOptions = (opts) => ({
|
|
402
513
|
gameId: opts.room,
|
|
@@ -470,52 +581,48 @@ async function matchmake(opts) {
|
|
|
470
581
|
let queueRoom = null;
|
|
471
582
|
let queueInfo = { position: 0, size: 0 };
|
|
472
583
|
let cancelled = false;
|
|
473
|
-
let searching = false;
|
|
474
584
|
const search = async () => {
|
|
475
|
-
if (cancelled
|
|
476
|
-
|
|
585
|
+
if (cancelled) return;
|
|
586
|
+
session = null;
|
|
587
|
+
matchRoom = null;
|
|
588
|
+
if (queueRoom) {
|
|
589
|
+
void queueRoom.leave();
|
|
590
|
+
queueRoom = null;
|
|
591
|
+
}
|
|
592
|
+
queueInfo = { position: 0, size: 0 };
|
|
593
|
+
let q;
|
|
477
594
|
try {
|
|
478
|
-
|
|
479
|
-
|
|
480
|
-
|
|
481
|
-
|
|
482
|
-
void queueRoom.leave();
|
|
483
|
-
queueRoom = null;
|
|
484
|
-
}
|
|
485
|
-
queueInfo = { position: 0, size: 0 };
|
|
486
|
-
let q;
|
|
487
|
-
try {
|
|
488
|
-
q = await client.joinOrCreate(QUEUE_ROOM_TYPE, matchJoinOptions(opts));
|
|
489
|
-
} catch (err) {
|
|
490
|
-
if (cancelled) return;
|
|
491
|
-
const delay = SEARCH_BACKOFF_MS[attempt];
|
|
492
|
-
if (delay == null) {
|
|
493
|
-
emit("error", err);
|
|
494
|
-
return;
|
|
495
|
-
}
|
|
496
|
-
await new Promise((r) => setTimeout(r, delay));
|
|
497
|
-
if (cancelled) return;
|
|
498
|
-
continue;
|
|
499
|
-
}
|
|
500
|
-
if (cancelled) {
|
|
501
|
-
void q.leave();
|
|
502
|
-
return;
|
|
503
|
-
}
|
|
504
|
-
queueRoom = q;
|
|
505
|
-
q.onMessage("queue", (msg) => {
|
|
506
|
-
queueInfo = { position: msg.position, size: msg.size };
|
|
507
|
-
emit("queue", msg);
|
|
508
|
-
});
|
|
509
|
-
q.onMessage(
|
|
510
|
-
"seat",
|
|
511
|
-
(msg) => void consumeSeat(msg.reservation, msg.role)
|
|
512
|
-
);
|
|
513
|
-
emit("searching");
|
|
514
|
-
return;
|
|
515
|
-
}
|
|
516
|
-
} finally {
|
|
517
|
-
searching = false;
|
|
595
|
+
q = await client.joinOrCreate(QUEUE_ROOM_TYPE, matchJoinOptions(opts));
|
|
596
|
+
} catch (err) {
|
|
597
|
+
if (!cancelled) emit("error", err);
|
|
598
|
+
return;
|
|
518
599
|
}
|
|
600
|
+
if (cancelled) {
|
|
601
|
+
void q.leave();
|
|
602
|
+
return;
|
|
603
|
+
}
|
|
604
|
+
queueRoom = q;
|
|
605
|
+
q.onMessage("queue", (msg) => {
|
|
606
|
+
queueInfo = { position: msg.position, size: msg.size };
|
|
607
|
+
emit("queue", msg);
|
|
608
|
+
});
|
|
609
|
+
q.onMessage(
|
|
610
|
+
"seat",
|
|
611
|
+
(msg) => void consumeSeat(msg.reservation, msg.role)
|
|
612
|
+
);
|
|
613
|
+
q.onLeave(() => {
|
|
614
|
+
if (cancelled || queueRoom !== q) return;
|
|
615
|
+
queueRoom = null;
|
|
616
|
+
void (async () => {
|
|
617
|
+
for (const delayMs of RECONNECT_DELAYS_MS) {
|
|
618
|
+
await new Promise((r) => setTimeout(r, delayMs));
|
|
619
|
+
if (cancelled || queueRoom || session) return;
|
|
620
|
+
await search();
|
|
621
|
+
if (queueRoom || session) return;
|
|
622
|
+
}
|
|
623
|
+
})();
|
|
624
|
+
});
|
|
625
|
+
emit("searching");
|
|
519
626
|
};
|
|
520
627
|
const consumeSeat = async (reservation, role) => {
|
|
521
628
|
try {
|
|
@@ -525,10 +632,14 @@ async function matchmake(opts) {
|
|
|
525
632
|
return;
|
|
526
633
|
}
|
|
527
634
|
matchRoom = mr;
|
|
528
|
-
|
|
529
|
-
|
|
530
|
-
|
|
531
|
-
|
|
635
|
+
const s = attachSession(client, mr);
|
|
636
|
+
session = s;
|
|
637
|
+
s.on("match:start", (m) => emit("matchStart", m));
|
|
638
|
+
s.on("match:ended", (m) => emit("matchEnded", m));
|
|
639
|
+
s.on("match:requeue", () => void requeue());
|
|
640
|
+
s.on("disconnect", () => {
|
|
641
|
+
if (!cancelled && session === s) void requeue();
|
|
642
|
+
});
|
|
532
643
|
if (queueRoom) {
|
|
533
644
|
void queueRoom.leave();
|
|
534
645
|
queueRoom = null;
|
|
@@ -540,38 +651,34 @@ async function matchmake(opts) {
|
|
|
540
651
|
}
|
|
541
652
|
};
|
|
542
653
|
const requeue = async () => {
|
|
543
|
-
|
|
544
|
-
|
|
545
|
-
matchRoom = null;
|
|
546
|
-
}
|
|
654
|
+
session?.leave();
|
|
655
|
+
matchRoom = null;
|
|
547
656
|
session = null;
|
|
548
657
|
await search();
|
|
549
658
|
};
|
|
550
|
-
|
|
659
|
+
await search();
|
|
660
|
+
const liveRoom = () => session ? roomOf(session) : null;
|
|
551
661
|
return {
|
|
552
662
|
get session() {
|
|
553
663
|
return session;
|
|
554
664
|
},
|
|
555
665
|
get matchmaking() {
|
|
556
|
-
return buildView(
|
|
666
|
+
return buildView(liveRoom(), queueInfo);
|
|
557
667
|
},
|
|
558
668
|
on,
|
|
559
669
|
eliminated() {
|
|
560
|
-
|
|
670
|
+
liveRoom()?.send("match:eliminated", {});
|
|
561
671
|
},
|
|
562
672
|
score(delta = 1) {
|
|
563
|
-
|
|
673
|
+
liveRoom()?.send("match:score", { delta });
|
|
564
674
|
},
|
|
565
675
|
finish() {
|
|
566
|
-
|
|
567
|
-
},
|
|
568
|
-
retry() {
|
|
569
|
-
if (cancelled || searching || queueRoom || matchRoom) return;
|
|
570
|
-
void search();
|
|
676
|
+
liveRoom()?.send("match:finish", {});
|
|
571
677
|
},
|
|
572
678
|
cancel() {
|
|
573
679
|
cancelled = true;
|
|
574
|
-
|
|
680
|
+
session?.leave();
|
|
681
|
+
if (!session && matchRoom) void matchRoom.leave();
|
|
575
682
|
if (queueRoom) void queueRoom.leave();
|
|
576
683
|
matchRoom = null;
|
|
577
684
|
queueRoom = null;
|
|
@@ -588,35 +695,33 @@ function wirePrivate(client, room) {
|
|
|
588
695
|
set.add(cb);
|
|
589
696
|
return () => void set?.delete(cb);
|
|
590
697
|
});
|
|
591
|
-
let
|
|
592
|
-
const session = attachSession(room);
|
|
593
|
-
|
|
594
|
-
|
|
595
|
-
|
|
596
|
-
|
|
698
|
+
let live = true;
|
|
699
|
+
const session = attachSession(client, room);
|
|
700
|
+
session.on("match:start", (m) => emit("matchStart", m));
|
|
701
|
+
session.on("match:ended", (m) => emit("matchEnded", m));
|
|
702
|
+
session.on("match:requeue", () => void (live = false));
|
|
703
|
+
session.on("disconnect", () => void (live = false));
|
|
704
|
+
const liveRoom = () => live ? roomOf(session) : null;
|
|
597
705
|
return {
|
|
598
706
|
get session() {
|
|
599
|
-
return
|
|
707
|
+
return live ? session : null;
|
|
600
708
|
},
|
|
601
709
|
get matchmaking() {
|
|
602
|
-
return buildView(
|
|
710
|
+
return buildView(liveRoom(), { position: 0, size: 0 });
|
|
603
711
|
},
|
|
604
712
|
on,
|
|
605
713
|
eliminated() {
|
|
606
|
-
|
|
714
|
+
liveRoom()?.send("match:eliminated", {});
|
|
607
715
|
},
|
|
608
716
|
score(delta = 1) {
|
|
609
|
-
|
|
717
|
+
liveRoom()?.send("match:score", { delta });
|
|
610
718
|
},
|
|
611
719
|
finish() {
|
|
612
|
-
|
|
613
|
-
},
|
|
614
|
-
retry() {
|
|
720
|
+
liveRoom()?.send("match:finish", {});
|
|
615
721
|
},
|
|
616
722
|
cancel() {
|
|
617
|
-
|
|
618
|
-
|
|
619
|
-
void client;
|
|
723
|
+
session.leave();
|
|
724
|
+
live = false;
|
|
620
725
|
}
|
|
621
726
|
};
|
|
622
727
|
}
|