@genex-ai/multiplayer 0.7.0 → 0.7.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +29 -4
- package/dist/index.d.ts +24 -7
- package/dist/index.js +51 -28
- package/package.json +1 -1
package/README.md
CHANGED
|
@@ -13,15 +13,24 @@ import { connect } from '@genex-ai/multiplayer';
|
|
|
13
13
|
## Connect
|
|
14
14
|
|
|
15
15
|
```ts
|
|
16
|
+
import { waitForPlayer, getColyseusAuth } from '@genex-ai/embed-sdk';
|
|
17
|
+
|
|
16
18
|
type State = { x: number; y: number; z: number }; // YOUR per-player state — any JSON shape
|
|
17
19
|
|
|
20
|
+
await waitForPlayer(); // identity gate — resolves for guests AND accounts
|
|
18
21
|
const room = await connect<State>({
|
|
19
22
|
url: 'wss://demo-colyseus.glotech.world', // the genex multiplayer server
|
|
20
23
|
room: '<game-id>', // everyone with the same id shares a room (use the project slug)
|
|
21
24
|
name: 'ada', // optional display name
|
|
25
|
+
auth: getColyseusAuth()!, // REQUIRED — the relay rejects tokenless joins
|
|
22
26
|
});
|
|
23
27
|
```
|
|
24
28
|
|
|
29
|
+
`auth` is **required** — the relay rejects tokenless joins. Get it from `@genex-ai/embed-sdk`:
|
|
30
|
+
`await waitForPlayer()` first (never `waitForAuth()` — that resolves only for signed-in accounts
|
|
31
|
+
and keeps guests out forever), then read `getColyseusAuth()` **fresh at every `connect()`** —
|
|
32
|
+
tokens rotate every ~10 min, so never cache the object across reconnects. Never log it.
|
|
33
|
+
|
|
25
34
|
Different `room` ids are **fully isolated** — players in game A never see game B.
|
|
26
35
|
|
|
27
36
|
---
|
|
@@ -82,8 +91,10 @@ player. `state` is smoothed; `stateRaw` is the raw latest (hit-tests). `objects.
|
|
|
82
91
|
|
|
83
92
|
## `isHost` / `host` — the elected room authority
|
|
84
93
|
|
|
85
|
-
One client is the **host**
|
|
86
|
-
|
|
94
|
+
One client is the **host** — the earliest **signed-in** player still present (guests host only
|
|
95
|
+
while no account is in the room), re-elected automatically. The host can change on **join** as
|
|
96
|
+
well as leave: the first account entering a guest-hosted room takes over. Use it to pick a single
|
|
97
|
+
writer for scores/rounds or a single simulator for NPCs.
|
|
87
98
|
|
|
88
99
|
```ts
|
|
89
100
|
if (room.isHost) room.shared.set('round', nextRound); // only the host advances the round
|
|
@@ -141,9 +152,15 @@ Remote players are **smoothed automatically** — nothing to configure. `room.pl
|
|
|
141
152
|
|
|
142
153
|
```ts
|
|
143
154
|
import { connect } from '@genex-ai/multiplayer';
|
|
155
|
+
import { waitForPlayer, getColyseusAuth } from '@genex-ai/embed-sdk';
|
|
144
156
|
type S = { x: number; z: number };
|
|
145
157
|
|
|
146
|
-
|
|
158
|
+
await waitForPlayer(); // identity gate (guest OR signed-in) — see Connect above
|
|
159
|
+
const room = await connect<S>({
|
|
160
|
+
url: 'wss://demo-colyseus.glotech.world',
|
|
161
|
+
room: GAME_ID,
|
|
162
|
+
auth: getColyseusAuth()!, // REQUIRED — tokenless joins are rejected
|
|
163
|
+
});
|
|
147
164
|
|
|
148
165
|
const me = { x: 0, z: 0 };
|
|
149
166
|
|
|
@@ -189,18 +206,26 @@ mm.on("matched", () => {/* session is live */});
|
|
|
189
206
|
mm.on("matchStart", ({ roundId }) => {/* round began */});
|
|
190
207
|
mm.on("matchEnded", ({ winnerId, scores, draw }) => {/* result screen */});
|
|
191
208
|
mm.on("spectate", () => {/* seated as a spectator (overflow) — read-only */});
|
|
209
|
+
mm.on("error", (e) => {/* queue join failed even after the SDK's automatic retries — persistent
|
|
210
|
+
(broken auth / server unreachable); fix the cause, then mm.retry() */});
|
|
192
211
|
|
|
193
212
|
// Report ONLY your own outcome — the server adjudicates. Pick the call that matches the win condition:
|
|
194
213
|
mm.eliminated(); // I'm out (lastStanding)
|
|
195
214
|
mm.score(1); // I scored (firstToScore / highScoreInTime)
|
|
196
215
|
mm.finish(); // I finished the race (firstToFinish)
|
|
197
216
|
|
|
217
|
+
mm.retry(); // re-enter the queue after a terminal 'error' (no-op in any other state)
|
|
198
218
|
mm.cancel(); // stop searching / leave the match
|
|
199
219
|
```
|
|
200
220
|
|
|
221
|
+
A failed queue join is **retried automatically** with backoff (~10s total), so transient failures
|
|
222
|
+
(a token mid-rotation, identity still settling on page load) never surface. Only a persistent
|
|
223
|
+
failure emits `error`; the handle then idles until you call `mm.retry()`.
|
|
224
|
+
|
|
201
225
|
**`mm.matchmaking`** (read every frame for your HUD): `status` (`searching` | `waiting` | `countdown` | `playing` | `ended` | `spectating`), `queue` (`{ position, size }`), `players`, `opponents`, `teams`, `myTeam`, `scores`, `winCondition`, `config` (numeric knobs), `roundId`, `winnerId`, `message`. `championId`/`challengerId` are 1v1 aliases.
|
|
202
226
|
|
|
203
|
-
Configure once in the game's `package.json` (reported at
|
|
227
|
+
Configure once in the game's `package.json` (reported at `genex preview` AND `genex publish`;
|
|
228
|
+
removing it clears the stored config on the next preview/publish — never sent from the client):
|
|
204
229
|
|
|
205
230
|
```jsonc
|
|
206
231
|
"genex": {
|
package/dist/index.d.ts
CHANGED
|
@@ -13,10 +13,11 @@ type ConnectOptions = {
|
|
|
13
13
|
/**
|
|
14
14
|
* Verified-identity credential — REQUIRED to actually join: the relay
|
|
15
15
|
* rejects tokenless joins (there is no anonymous play). Pass
|
|
16
|
-
* `genexEmbed.getColyseusAuth()` AFTER `await genexEmbed.
|
|
17
|
-
* (from `@genex-ai/embed-sdk`)
|
|
18
|
-
*
|
|
19
|
-
*
|
|
16
|
+
* `genexEmbed.getColyseusAuth()` AFTER `await genexEmbed.waitForPlayer()`
|
|
17
|
+
* (from `@genex-ai/embed-sdk`). NOT `waitForAuth()` — that resolves only for
|
|
18
|
+
* signed-in accounts and would keep guests out of multiplayer forever.
|
|
19
|
+
* Read it fresh at every connect() call — never cache the object across
|
|
20
|
+
* reconnects (tokens rotate every ~10 min). NEVER log this value.
|
|
20
21
|
*/
|
|
21
22
|
auth?: {
|
|
22
23
|
embedToken: string;
|
|
@@ -65,7 +66,8 @@ type Session<TState extends Record<string, unknown>> = {
|
|
|
65
66
|
readonly shared: {
|
|
66
67
|
/** Read a shared value (any JSON), or `undefined`. */
|
|
67
68
|
get(key: string): unknown;
|
|
68
|
-
/** Set a shared value (any JSON). Any client may
|
|
69
|
+
/** Set a shared value (any JSON). Any client may write game keys — by convention only
|
|
70
|
+
* the host writes agreed facts (see `isHost`); `__*` keys are reserved and rejected. */
|
|
69
71
|
set(key: string, value: unknown): void;
|
|
70
72
|
/** All shared keys currently set. */
|
|
71
73
|
keys(): string[];
|
|
@@ -90,8 +92,10 @@ type Session<TState extends Record<string, unknown>> = {
|
|
|
90
92
|
/** Ids of every object seen so far. */
|
|
91
93
|
ids(): string[];
|
|
92
94
|
};
|
|
93
|
-
/** True if you are the elected room host
|
|
94
|
-
*
|
|
95
|
+
/** True if you are the elected room host — the earliest signed-in player still present
|
|
96
|
+
* (guests host only while no account is in the room); can migrate on join as well as leave.
|
|
97
|
+
* Settles within the first state patch after connect — read it in your loop or react to
|
|
98
|
+
* `on('host')`, not once. */
|
|
95
99
|
readonly isHost: boolean;
|
|
96
100
|
/** Session id of the current room host, or `undefined` until the first host patch lands. */
|
|
97
101
|
readonly host: string | undefined;
|
|
@@ -116,8 +120,12 @@ type Session<TState extends Record<string, unknown>> = {
|
|
|
116
120
|
* Connect to a genex multiplayer room. You must supply your player-state type:
|
|
117
121
|
*
|
|
118
122
|
* ```ts
|
|
123
|
+
* import { waitForPlayer, getColyseusAuth } from '@genex-ai/embed-sdk';
|
|
124
|
+
*
|
|
125
|
+
* await waitForPlayer(); // identity gate (guest OR signed-in)
|
|
119
126
|
* const room = await connect<{ x: number; y: number; z: number }>({
|
|
120
127
|
* url: 'ws://localhost:2567', room: gameId, name: 'ada',
|
|
128
|
+
* auth: getColyseusAuth()!, // REQUIRED — the relay rejects tokenless joins
|
|
121
129
|
* });
|
|
122
130
|
* room.me.set({ x, y, z }); // typed + validated by the compiler
|
|
123
131
|
* room.players.get(id)?.state.x; // number — auto-smoothed for remote players
|
|
@@ -167,6 +175,8 @@ type Matchmaking<TState extends Record<string, unknown>> = {
|
|
|
167
175
|
* searching: (re)entered the queue. queue: your position changed ({position,size}).
|
|
168
176
|
* matched: `session` is now live. matchStart: a round began ({roundId}).
|
|
169
177
|
* matchEnded: {winnerId,loserId,draw,scores}. spectate: you're watching, not playing.
|
|
178
|
+
* error: joining the queue failed even after the SDK's automatic retries (persistent —
|
|
179
|
+
* e.g. auth is broken or the server is unreachable); fix the cause, then call `retry()`.
|
|
170
180
|
*/
|
|
171
181
|
on(event: 'searching' | 'queue' | 'matched' | 'matchStart' | 'matchEnded' | 'spectate' | 'error', cb: (payload?: unknown) => void): () => void;
|
|
172
182
|
/** Report your OWN elimination (the `lastStanding` win condition). */
|
|
@@ -175,6 +185,9 @@ type Matchmaking<TState extends Record<string, unknown>> = {
|
|
|
175
185
|
score(delta?: number): void;
|
|
176
186
|
/** Report that you finished (the `firstToFinish` win condition — a race). */
|
|
177
187
|
finish(): void;
|
|
188
|
+
/** Re-enter the queue after a terminal `error`. No-op while searching/matched, after
|
|
189
|
+
* `cancel()`, and for private lobbies (create/join a new lobby instead). */
|
|
190
|
+
retry(): void;
|
|
178
191
|
/** Stop searching / leave the current match. */
|
|
179
192
|
cancel(): void;
|
|
180
193
|
};
|
|
@@ -200,6 +213,10 @@ type MatchmakeOptions = {
|
|
|
200
213
|
* Join a game's matchmaking. Returns immediately in the SEARCHING state (`session` is null); the
|
|
201
214
|
* matchmaker seats you into a match room, at which point `session` becomes a live Session and a
|
|
202
215
|
* `matched` event fires. The preset + config are owned by the project (server-side).
|
|
216
|
+
*
|
|
217
|
+
* A failed queue join is retried automatically with backoff (~10s total) — transient failures
|
|
218
|
+
* (token rotation, identity settling) never surface. A persistent failure emits 'error' and the
|
|
219
|
+
* handle idles until `retry()` is called.
|
|
203
220
|
*/
|
|
204
221
|
declare function matchmake<TState extends Record<string, unknown> = never>(opts: MatchmakeOptions): Promise<Matchmaking<TState>>;
|
|
205
222
|
/** A private lobby handle — a Matchmaking whose `session` is live immediately, plus the invite `code`. */
|
package/dist/index.js
CHANGED
|
@@ -396,6 +396,7 @@ function attachSession(room) {
|
|
|
396
396
|
}
|
|
397
397
|
};
|
|
398
398
|
}
|
|
399
|
+
var SEARCH_BACKOFF_MS = [1e3, 2e3, 4e3];
|
|
399
400
|
var resolveAuth = (auth) => typeof auth === "function" ? auth() : auth;
|
|
400
401
|
var matchJoinOptions = (opts) => ({
|
|
401
402
|
gameId: opts.room,
|
|
@@ -469,36 +470,52 @@ async function matchmake(opts) {
|
|
|
469
470
|
let queueRoom = null;
|
|
470
471
|
let queueInfo = { position: 0, size: 0 };
|
|
471
472
|
let cancelled = false;
|
|
473
|
+
let searching = false;
|
|
472
474
|
const search = async () => {
|
|
473
|
-
if (cancelled) return;
|
|
474
|
-
|
|
475
|
-
matchRoom = null;
|
|
476
|
-
if (queueRoom) {
|
|
477
|
-
void queueRoom.leave();
|
|
478
|
-
queueRoom = null;
|
|
479
|
-
}
|
|
480
|
-
queueInfo = { position: 0, size: 0 };
|
|
481
|
-
let q;
|
|
475
|
+
if (cancelled || searching) return;
|
|
476
|
+
searching = true;
|
|
482
477
|
try {
|
|
483
|
-
|
|
484
|
-
|
|
485
|
-
|
|
486
|
-
|
|
487
|
-
|
|
488
|
-
|
|
489
|
-
|
|
490
|
-
|
|
478
|
+
session = null;
|
|
479
|
+
matchRoom = null;
|
|
480
|
+
for (let attempt = 0; ; attempt++) {
|
|
481
|
+
if (queueRoom) {
|
|
482
|
+
void queueRoom.leave();
|
|
483
|
+
queueRoom = null;
|
|
484
|
+
}
|
|
485
|
+
queueInfo = { position: 0, size: 0 };
|
|
486
|
+
let q;
|
|
487
|
+
try {
|
|
488
|
+
q = await client.joinOrCreate(QUEUE_ROOM_TYPE, matchJoinOptions(opts));
|
|
489
|
+
} catch (err) {
|
|
490
|
+
if (cancelled) return;
|
|
491
|
+
const delay = SEARCH_BACKOFF_MS[attempt];
|
|
492
|
+
if (delay == null) {
|
|
493
|
+
emit("error", err);
|
|
494
|
+
return;
|
|
495
|
+
}
|
|
496
|
+
await new Promise((r) => setTimeout(r, delay));
|
|
497
|
+
if (cancelled) return;
|
|
498
|
+
continue;
|
|
499
|
+
}
|
|
500
|
+
if (cancelled) {
|
|
501
|
+
void q.leave();
|
|
502
|
+
return;
|
|
503
|
+
}
|
|
504
|
+
queueRoom = q;
|
|
505
|
+
q.onMessage("queue", (msg) => {
|
|
506
|
+
queueInfo = { position: msg.position, size: msg.size };
|
|
507
|
+
emit("queue", msg);
|
|
508
|
+
});
|
|
509
|
+
q.onMessage(
|
|
510
|
+
"seat",
|
|
511
|
+
(msg) => void consumeSeat(msg.reservation, msg.role)
|
|
512
|
+
);
|
|
513
|
+
emit("searching");
|
|
514
|
+
return;
|
|
515
|
+
}
|
|
516
|
+
} finally {
|
|
517
|
+
searching = false;
|
|
491
518
|
}
|
|
492
|
-
queueRoom = q;
|
|
493
|
-
q.onMessage("queue", (msg) => {
|
|
494
|
-
queueInfo = { position: msg.position, size: msg.size };
|
|
495
|
-
emit("queue", msg);
|
|
496
|
-
});
|
|
497
|
-
q.onMessage(
|
|
498
|
-
"seat",
|
|
499
|
-
(msg) => void consumeSeat(msg.reservation, msg.role)
|
|
500
|
-
);
|
|
501
|
-
emit("searching");
|
|
502
519
|
};
|
|
503
520
|
const consumeSeat = async (reservation, role) => {
|
|
504
521
|
try {
|
|
@@ -530,7 +547,7 @@ async function matchmake(opts) {
|
|
|
530
547
|
session = null;
|
|
531
548
|
await search();
|
|
532
549
|
};
|
|
533
|
-
|
|
550
|
+
void search();
|
|
534
551
|
return {
|
|
535
552
|
get session() {
|
|
536
553
|
return session;
|
|
@@ -548,6 +565,10 @@ async function matchmake(opts) {
|
|
|
548
565
|
finish() {
|
|
549
566
|
matchRoom?.send("match:finish", {});
|
|
550
567
|
},
|
|
568
|
+
retry() {
|
|
569
|
+
if (cancelled || searching || queueRoom || matchRoom) return;
|
|
570
|
+
void search();
|
|
571
|
+
},
|
|
551
572
|
cancel() {
|
|
552
573
|
cancelled = true;
|
|
553
574
|
if (matchRoom) void matchRoom.leave();
|
|
@@ -590,6 +611,8 @@ function wirePrivate(client, room) {
|
|
|
590
611
|
finish() {
|
|
591
612
|
matchRoom?.send("match:finish", {});
|
|
592
613
|
},
|
|
614
|
+
retry() {
|
|
615
|
+
},
|
|
593
616
|
cancel() {
|
|
594
617
|
if (matchRoom) void matchRoom.leave();
|
|
595
618
|
matchRoom = null;
|