@genex-ai/embed-sdk 0.24.1 → 0.24.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -375,7 +375,15 @@ The full receipt includes execution status, output on success, charged/reserved
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  coins and USD, plus development-only `usage: { costUsdPicos, costUsd,
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  maxProviderUsdPicos, unknownProviderUsdPicos }`. Unknown cost is null rather
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  than zero; workflow cost aggregates known actual step costs and reports remaining
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- unknown exposure separately. No token counts are inferred.
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+ unknown exposure separately. No token counts are inferred. When the provider
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+ refused the request before running it (a rejected key, an unknown model, a rate
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+ limit — `error: 'provider_http_<status>'`), nothing is charged, the hold is
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+ released, and SDK 0.24.2+ types `providerMessage`: the provider's own words,
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+ sanitized, on development rows only — a player-facing view never carries them.
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+ The same SDK types `providerKey` on the models response (`'ok' | 'rejected' |
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+ 'unknown'`): a stand whose key the provider refuses says so in that one word,
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+ and every in-game call there answers `provider_http_401` until an operator
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+ replaces it — check it before a benchmark, not after.
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  For a registered workflow, call `developmentRequestWorkflow({ apiUrl,
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  creatorToken, projectId, workflowId, maxCoins, request: { offeringId, input,
@@ -577,7 +577,7 @@ var RETRY_FLAG = "genex:embed:retry";
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  var POPOVER_DISMISSED_FLAG = "genex:guest:popover-dismissed";
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  var LOCAL_AUTH_FLAG = "genex:embed:local-auth";
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  var PLAYER_ID_KEY = "genex:player";
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- var SDK_VERSION = "0.24.1";
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+ var SDK_VERSION = "0.24.2";
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  var config2 = null;
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  var state = "pending";
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  var user = null;
package/dist/index.js CHANGED
@@ -32,7 +32,7 @@ import {
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  waitForAuth,
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  waitForGeneration,
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  waitForPlayer
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- } from "./chunk-ETIZW77E.js";
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+ } from "./chunk-6T2SEZQZ.js";
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  import "./chunk-VPIQVRVS.js";
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  export {
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  __resetForTests,
package/dist/sentry.js CHANGED
@@ -2,7 +2,7 @@ import {
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  _stashTicketFromUrl,
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  getUser,
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  on
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- } from "./chunk-ETIZW77E.js";
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+ } from "./chunk-6T2SEZQZ.js";
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  import "./chunk-VPIQVRVS.js";
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  // src/sentry.ts
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@genex-ai/embed-sdk",
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- "version": "0.24.1",
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+ "version": "0.24.2",
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  "description": "Player identity + durable game state for genex games \u2014 signed-in or guest play, per-player save slots, shared world state, and soft-trust leaderboards.",
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  "type": "module",
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  "main": "./dist/index.js",