@genex-ai/cli-demo 1.5.1-dev.390 → 1.5.1-dev.392
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@genex-ai/cli-demo",
|
|
3
|
-
"version": "1.5.1-dev.
|
|
3
|
+
"version": "1.5.1-dev.392",
|
|
4
4
|
"description": "Set up your project's agent workspace (.claude/.codex/.cursor in the game folder), authorize, create a game project, generate AI assets, and publish (genex CLI).",
|
|
5
5
|
"type": "module",
|
|
6
6
|
"bin": {
|
|
@@ -150,6 +150,16 @@ Render `name`, `iconUrl`, `priceCoins` **and** `priceDisplayUsdCents`. Never
|
|
|
150
150
|
hardcode a price: the server charges what its own catalog says, so a hardcoded
|
|
151
151
|
number can silently disagree with what the player is charged.
|
|
152
152
|
|
|
153
|
+
`getShop()` works for a **guest** and inside a **preview** build, so the shop
|
|
154
|
+
window renders for everyone — that is the point of showing it to a signed-out
|
|
155
|
+
player at all. Buying is what needs an account.
|
|
156
|
+
|
|
157
|
+
**Your game cannot read the player's coin balance, and no HUD should show one.**
|
|
158
|
+
The wallet spans every game on the platform, so an untrusted game is not told how
|
|
159
|
+
much a player can spend. Show what you *can* know — what they own, from
|
|
160
|
+
`getEntitlements()` — and let `buy()` report `insufficient_balance` if it comes
|
|
161
|
+
to that.
|
|
162
|
+
|
|
153
163
|
### Buying
|
|
154
164
|
|
|
155
165
|
```ts
|