@genex-ai/cli-demo 1.36.8 → 1.36.9-dev.915

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@genex-ai/cli-demo",
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- "version": "1.36.8",
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+ "version": "1.36.9-dev.915",
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  "description": "Set up your project's agent workspace (.claude/.codex/.cursor in the game folder), authorize, create a game project, generate AI assets, and publish (genex CLI).",
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  "type": "module",
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  "bin": {
@@ -157,7 +157,7 @@ vendored code from memory of another engine.
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  | sound effect, one looping music bed, or a short spoken line | `$genex-ai-sfx`, `$genex-ai-music`, or `$genex-ai-voice` |
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  | requested UI/HUD/menu/interface work, a visible UI problem, or an interface you decided this game wants built with generated art | `$genex-threejs-game-ui` |
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  | selling anything for platform coin: a shop, an item catalog, boosts, cosmetics, "make it earn"; also any request for a loot box, gacha, wager, casino mechanic or donation prompt, which that skill refuses and replaces | `$genex-monetization` |
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- | the game calls a language model AT RUNTIME on the player's money: NPCs that answer in their own words, dialogue or quests written per save, a judge reading what the player typed — one-time calls, or a standing budget the player approves once. Check the lane with `npx genex llm models` before designing it in | `$genex-llm-in-games` |
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+ | the game calls a language model AT RUNTIME on the player's credits, billed as used under a per-call ceiling the game benchmarks with `npx genex llm bench`: NPCs that answer in their own words, dialogue or quests written per save, a judge reading what the player typed — one-time calls, or a standing budget the player approves once. Check the lane with `npx genex llm models` before designing it in | `$genex-llm-in-games` |
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  | cinematic menu/title/pause/victory/defeat/lobby/credits video treatment | `$genex-ai-menu` |
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  | drawn HUD chrome the game's style wants—one element or a matched set of frames, masks, and icons | `$genex-ai-hud` |
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  | the game works but feels flat, floaty, or unresponsive: input response, camera, impacts, cooldowns, difficulty, fail/retry | `$genex-threejs-game-feel` |
@@ -161,7 +161,7 @@ downloads the game too, binary assets and all:
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  ```bash
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  mkdir my-game && cd my-game
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- npx @genex-ai/cli-demo@latest link <slug> # slug = the name in the play URL
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+ npx @genex-ai/cli-demo@dev link <slug> # slug = the name in the play URL
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  npm install
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  ```
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@@ -225,7 +225,7 @@ Safe to run any time — genex-owned skills are refreshed to the latest version,
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  and your own files are never touched:
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  ```bash
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- npx @genex-ai/cli-demo@latest init
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+ npx @genex-ai/cli-demo@dev init
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  ```
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  Use `--force` only if you intentionally want your own existing files overwritten
@@ -1,6 +1,6 @@
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  ---
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  name: genex-llm-in-games
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- description: Call a language model from inside a running game — an NPC that answers in its own words, a quest written for this save, a judge that reads what the player typed. The PLAYER pays and approves, on a Genex surface the game cannot forge. Covers the two modes (a popup per call, or one standing budget then many silent calls), benchmarking the price before declaring it, the receiver pattern, and honest handling of every refusal.
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+ description: Call a language model from inside a running game — an NPC that answers in its own words, a quest written for this save, a judge that reads what the player typed. The PLAYER pays and approves, on a Genex surface the game cannot forge. Covers the two modes (a popup per call, or one standing budget then many silent calls), benchmarking the per-call ceiling before declaring it, the receiver pattern, and honest handling of every refusal.
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  ---
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  # Genex LLM in Games
@@ -8,10 +8,11 @@ description: Call a language model from inside a running game — an NPC that an
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  A Genex game can call a language model **while the player is playing** and get
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  back text or JSON. Nothing else: no images, no code execution, no tools.
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- **The player pays, and the player approves.** Funding is coin from their Genex
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- wallet or their own Claude / ChatGPT plan, chosen on a Genex-drawn surface your
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- game cannot render, skin or bypass. The game holds no provider key, sees no
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- credential, and never talks to a model vendor.
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+ **The player pays, and the player approves.** Funding is their Genex credits —
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+ billed as used, never past the per-call ceiling your game declares — or their
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+ own Claude / ChatGPT plan, chosen on a Genex-drawn surface your game cannot
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+ render, skin or bypass. The game holds no provider key, sees no credential, and
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+ never talks to a model vendor.
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  Two modes. Picking the wrong one is the most expensive mistake on this lane:
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@@ -25,6 +26,23 @@ Two modes. Picking the wrong one is the most expensive mistake on this lane:
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  A popup per NPC turn is not a feature, it is an interruption. More than a call
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  or two per session means a grant.
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+ **Deciding, not writing? Use the judge.** When the game needs to KNOW something
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+ — is this NPC lying, which of five moods is the player in, how threatening is
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+ the scene on a scale — and not to produce words, ask the grant's classifier with
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+ `judge()` instead of asking `generate()` for a label. It answers typed questions
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+ (`choice`, `score`, `noul`) with calibrated probabilities in about a third of a
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+ second, writes no prose and cannot drift out of your options. It is grant-only
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+ and billed as used: each call is a small fraction of a credit and accrues on the
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+ budget, so a check every turn is affordable where a generate every turn is not.
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+ `generate()` for words, `judge()` for decisions; a feature often wants both —
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+ the judge picks the branch, generate writes the line.
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+
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+ **Words the player watches appear? Stream them.** Dialogue, narration, an NPC's
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+ reply in a speech bubble: under a grant, `generateStream()` is the same call as
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+ `generate({ grantId })`, but the text arrives while the model writes it instead
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+ of all at once after it. Keep `generate()` for answers the game only uses whole
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+ (a quest object, a list of decisions) — nobody watches those being written.
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+
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  ## Step 0 — is the lane live on this stand?
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  ```bash
@@ -61,15 +79,33 @@ identity must be resolved first — `$genex-threejs-embed-auth`.
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  rest only if the player asks. Each row carries `label`, `vendor`,
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  `contextLength`, `personalPlan` and `structuredOutputs`; render `label`
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  verbatim, so the name on screen is the model that gets billed.
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- - `generate({ modelId, prompt, outputFormat, schema?, estimateCoins,
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+ - `generate({ modelId, prompt, outputFormat, schema?, maxCredits,
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  allowExternal?, idempotencyKey?, grantId?, timeoutMs? })` →
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  `{ status, generationId, output, source, error }` plus billing fields
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- (`billingStatus`, `reservedCoins`, `chargedCoins`, their display-USD twins).
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- - `requestSpendGrant({ models, perCallMaxCoins, perCallEstimateCoins,
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- disclosure: { periodLabel, estimatedCallsPerPeriod, estimatedCoinsPerPeriod },
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- maxConcurrent?, maxCallsPerMinute?, allowExternal?, idempotencyKey? })` →
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+ (`billingStatus`, `maxCredits`, `reservedCredits`, `chargedCredits`, their
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+ display-USD twins). `maxCredits` is the call's CEILING, never a price.
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+ - `requestSpendGrant({ models, perCallMaxCredits, perCallEstimateCredits?,
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+ disclosure: { periodLabel, estimatedCallsPerPeriod, estimatedCreditsPerPeriod },
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+ maxConcurrent?, maxCallsPerMinute?, allowExternal?, judge?: { enabled,
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+ estimatedCallsPerPeriod }, idempotencyKey? })` →
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  `{ status, grantId, … the limits the player approved }`; status is `active` |
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- `canceled` | `expired` | `failed` | `pending`.
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+ `canceled` | `expired` | `failed` | `pending`. `perCallEstimateCredits` is the
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+ honest per-call figure the disclosure is built on; left out, it is the
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+ ceiling.
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+ - `judge({ grantId, state, questions, idempotencyKey?, timeoutMs? })` →
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+ `{ status, generationId, answers, error, billing }` — the grant's classifier,
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+ answered in the same response. `questions` is 1–64 named `choice`
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+ (`{ instructions, criteria: { option: description } }`), `score`
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+ (`{ instructions, criteria: [levels, lowest first] }`) or `noul`
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+ (`{ instructions }`); each answer has its question's type, and `noul` is a
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+ probability — pick your own threshold. Needs a budget requested with `judge`.
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+ - `generateStream({ …the generate() options, grantId, onDelta?(text, soFar),
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+ onPartialField?(name, partialText), signal? })` → the same result as
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+ `generate()`. Grant-only. `onDelta` hands over each piece and all the text so
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+ far; for `outputFormat: 'json'`, `onPartialField` reports the schema's FIRST
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+ top-level string property as far as it is written — put the spoken line first
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+ in the schema. `signal` stops the reading, never the call (it still finishes
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+ and is charged).
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109
  - `getSpendGrant(grantId)` — live state and counters; the ONE source for an
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110
  in-game budget readout.
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  - `stopSpendGrant(grantId)` — the game's own stop door. Prospective: no further
@@ -77,13 +113,22 @@ identity must be resolved first — `$genex-threejs-embed-auth`.
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  - `waitForGeneration(id)` / `getGeneration(id)` — re-attach to a call already
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  started, including after a reload.
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  - `generationErrorMessage(code)` — one player-facing sentence for an error code.
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+ - `requestWorkflow(…)` — a registered workflow's own door, unchanged: keep
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+ sending what that workflow's offerings ask for.
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+
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+ The credit names arrived in `@genex-ai/embed-sdk` 0.27.0. On `generate()`,
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+ `generateStream()` and `requestSpendGrant()` the coin spellings —
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+ `estimateCoins`, `perCallMaxCoins`, `perCallEstimateCoins` and
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+ `disclosure.estimatedCoinsPerPeriod` — are deprecated: still accepted, and read
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+ as the same numbers in credits. Write the credit names in anything new, and
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+ rename them when you touch old code.
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81
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  ```ts
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  askButton.addEventListener('click', async () => { // a real click
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  const res = await generate({ // FIRST statement, no await before it
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  modelId, outputFormat: 'json', schema: ANSWER_SCHEMA,
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  prompt: askPrompt(npc, playerLine),
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- estimateCoins: NPC_CALL_PRICE, // benchmarked — see below
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+ maxCredits: NPC_CALL_MAX, // benchmarked — see below
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132
  idempotencyKey: `npc:${npc.id}:${turnId}`,
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  });
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  applyGeneration(res); // the one writer — see below
@@ -103,40 +148,55 @@ test mode it is `local_test_unsupported`. Neither is a fault in the game. When
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  point out and play the authored fallback; never show it as an error. Which
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  shell draws what is in `$genex-threejs-embed-auth` (`references/shells.md`).
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106
- ## `estimateCoins` is a price, not an estimate
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+ ## `maxCredits` is a ceiling, not a price
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152
 
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- You declare it; the platform charges it. Declare 5 and 5 is charged — on a
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- success, a failure, a cancel, and when the model stops at its budget. Only an
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- attempt with no model work at all costs nothing. A number picked by feel is
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- money taken from your players for nothing, or a call that cannot fund itself.
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+ The player is billed **as used**: the call's real provider cost plus the
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+ platform fee, in credits. A one-time call is captured rounded UP to a whole
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+ credit when it settles; a call under a budget adds its exact fraction to the
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+ budget, and the player's credits move one whole credit at a time. A failed or
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+ canceled attempt is billed the work the model did; one with no model work at
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+ all costs nothing.
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+
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+ So the game declares no price. It declares a per-call **ceiling** — `maxCredits`
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+ on `generate()`, `perCallMaxCredits` on a budget — and no call is ever billed
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+ past it. The ceiling has a second job: **it also decides how long the answer
163
+ may be**, because each call's room to answer is funded from it. A number picked
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+ by feel either cuts answers off or asks the player to approve far more than a
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+ call ever costs.
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166
 
113
167
  **Benchmark, then declare:**
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168
 
115
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  ```bash
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  npx genex llm bench "<the real prompt, with a real example filled in>" \
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- --schema ./answer.schema.json --samples 3 --max-coins <n> --user-approved
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+ --schema ./answer.schema.json --samples 3 --max-credits <n> --user-approved
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172
  ```
119
173
 
120
- It runs on **your own coins**, on the development lane, and prints what each
121
- sample actually charged plus the recommendation to declare: p95 of the charged
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- coins with the server's own recommended headroom already applied. Declare that
123
- printed number. Never guess it, never work it out from a vendor's price list,
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- never add a margin of your own. For a standing budget the run prints a second
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- line, `Grant perCallMaxCoins`, and that one is `perCallMaxCoins` — declare it
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- verbatim as well rather than deriving a ceiling from `max`, which lands under
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- the price and makes `requestSpendGrant()` refuse before it reaches the network. Full procedure — reading p50/p95, turning the
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- loop into disclosure numbers, re-benchmarking after a prompt change — is in
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- [references/pricing.md](references/pricing.md).
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-
131
- **The declared price also decides how long the answer may be.** Each call's
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- room to answer is funded from the price it declares, so a price that covers
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- what an answer cost can still cut it off. The bench's recommendation already
134
- leaves that room — always declare what it prints, never the bare charged
135
- number. A sample cut off at your `--max-coins` is not a sample: re-run with a
136
- higher one. When the bench says the answer is longer than one call on this
137
- stand may produce, ask for a shorter answer.
138
-
139
- Only samples that **succeeded and settled** are priced from. A sample the
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+ It runs on **your own credits**, on the development lane, and prints what each
175
+ sample really cost and was charged, then the numbers to declare:
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+
177
+ - `Declare maxCredits` — the p95 real cost with the platform fee and the
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+ server's own recommended headroom applied, never below the room the answer's
179
+ length needs. That is `maxCredits` on every call of this prompt.
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+ - `Grant perCallMaxCredits` — the same over the worst sample. That is a
181
+ budget's `perCallMaxCredits`; declare it verbatim rather than deriving a
182
+ ceiling from the charged `max`, which carries neither the headroom nor the
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+ answer's length and gets the budget's calls refused.
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+ - `Per-call estimate: about … credits per call` and
185
+ `Grant perCallEstimateCredits` — the measured average, fee included, and that
186
+ average rounded up to a whole credit: the honest figures a budget's disclosure
187
+ is built on.
188
+
189
+ Declare the printed numbers. Never guess them, never work them out from a
190
+ vendor's price list, never add a margin of your own. Full procedure — reading
191
+ p50/p95, turning the loop into disclosure numbers, re-benchmarking after a
192
+ prompt change — is in [references/pricing.md](references/pricing.md).
193
+
194
+ A sample cut off at your `--max-credits` is not a sample: re-run with a higher
195
+ one. When the bench says the answer is longer than one call on this stand may
196
+ produce, ask for a shorter answer. `--max-coins` is the old name of
197
+ `--max-credits` and still works, with a line saying so.
198
+
199
+ Only samples that **succeeded and settled** are measured. A sample the
140
200
  provider refused at its door (`provider_http_<status>`) ran no inference and
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201
  cost nothing; the bench prints the code, the provider's own message and, for a
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  401 or 403, that this is the stand's provider configuration refusing the model
@@ -176,12 +236,12 @@ same object — a schema that passed the bench passes the game.
176
236
  ```ts
177
237
  const grant = await requestSpendGrant({ // inside the click handler
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238
  models: [modelId],
179
- perCallMaxCoins: NPC_CALL_CEILING,
180
- perCallEstimateCoins: NPC_CALL_PRICE,
239
+ perCallMaxCredits: NPC_GRANT_MAX, // the bench's "Grant perCallMaxCredits"
240
+ perCallEstimateCredits: NPC_CALL_ESTIMATE, // its "Grant perCallEstimateCredits"
181
241
  disclosure: {
182
242
  periodLabel: 'minute',
183
243
  estimatedCallsPerPeriod: 10, // 5 NPCs, one decision each per 30s
184
- estimatedCoinsPerPeriod: 10 * NPC_CALL_PRICE,
244
+ estimatedCreditsPerPeriod: Math.ceil(10 * NPC_CALL_AVERAGE), // calls × the measured average
185
245
  },
186
246
  maxConcurrent: 2,
187
247
  maxCallsPerMinute: 30,
@@ -193,8 +253,45 @@ await savePlayerState({ ...state, grantId: grant.grantId });
193
253
  **The disclosure is computed from this game's own loop, never wished for.** Five
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254
  NPCs deciding once every thirty seconds is ten calls a minute — write that
195
255
  arithmetic into `DESIGN.md` beside the feature. The player sees your estimate
196
- attributed to the game, beside the platform's own worst case; an estimate that
197
- is transparently low is a grant that dies mid-session.
256
+ attributed to the game, beside the platform's own worst case built from
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+ `perCallMaxCredits`; an estimate that is transparently low is a grant that dies
258
+ mid-session. Each call under the budget still declares its own `maxCredits`,
259
+ and it may not be above the budget's `perCallMaxCredits`:
260
+
261
+ ```
262
+ perCallEstimateCredits ≤ perCallMaxCredits ≤ the limit the player approves
263
+ maxCredits on each call ≤ perCallMaxCredits
264
+ ```
265
+
266
+ **Using the judge too?** Add `judge: { enabled: true, estimatedCallsPerPeriod }`
267
+ to the same request — the checks you really expect per `periodLabel`, from the
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+ same loop arithmetic. The sheet tells the player the game also uses a fast
269
+ classifier billed as used, with the platform's own worst case beside your count.
270
+ A judge-only feature passes `models: []`. A budget with the judge is paid from
271
+ the player's credits only, and judge calls share the budget's `maxConcurrent` and
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+ `maxCallsPerMinute`: batch questions into one call (up to 64) rather than one
273
+ call per question.
274
+
275
+ **Streaming a reply under the budget:**
276
+
277
+ ```ts
278
+ const res = await generateStream({
279
+ grantId, modelId, outputFormat: 'json', schema: LINE_SCHEMA, // `line` is its first property
280
+ prompt: npcPrompt(npc, playerLine), maxCredits: NPC_CALL_MAX,
281
+ idempotencyKey: `npc:${npc.id}:${turnId}`,
282
+ onPartialField: (_name, soFar) => npc.bubble.show(soFar), // provisional
283
+ });
284
+ applyGeneration(res); // the answer is THIS
285
+ ```
286
+
287
+ The pieces are provisional: a call can still fail after text has shown (the
288
+ model broke off, the JSON missed the schema), so the bubble shows them and
289
+ `applyGeneration` decides what the game keeps — the same one writer as always.
290
+ Ceiling, benchmark and receipt are `generate()`'s: a started stream is billed the
291
+ work it did even when the player walks away mid-sentence. A stream holds one
292
+ of the budget's `maxConcurrent` slots until it has settled. Sometimes the reply
293
+ arrives whole — a busy stand, a retried call, a budget on the player's own plan —
294
+ and `onDelta` then gets the whole text once; the game needs no second path.
198
295
 
199
296
  **Then keep the burn low, because you wrote the loop:** batch those five NPCs
200
297
  into ONE call returning five decisions, cache a decision until the situation
@@ -209,10 +306,10 @@ Grant endings are ordinary game states with in-fiction copy, never an error toas
209
306
  | `grant_stopped` | the player pressed Stop | accept silently, keep playing |
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307
  | `grant_expired` | 24h passed, or the session ended | as stopped; re-request on the next deliberate click |
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  | `waiting_for_plan` | their own plan is rate-limited | wait out the stated time — not a failure, and there is no paid fallback |
212
- | `grant_insufficient_funds` | the wallet cannot fund the next call | pause the thinking NPCs, say it once, stay playable |
309
+ | `grant_insufficient_funds` | the player's credits ran out before the next call | pause the thinking NPCs, say it once, stay playable |
213
310
 
214
- Draw the readout from `getSpendGrant(grantId)` — calls made, coins settled, what
215
- remains — never from a counter the game keeps itself. A finished grant may be
311
+ Draw the readout from `getSpendGrant(grantId)` — calls made, credits settled,
312
+ what remains — never from a counter the game keeps itself. A finished grant may be
216
313
  re-requested, but only from a **fresh deliberate click**: a silent auto-renew is
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314
  the exact shape a standing approval exists to prevent.
218
315
 
@@ -240,18 +337,18 @@ function applyGeneration(res) { // THE only place output becomes game state
240
337
  `modelProvenance: 'unverified'` because it is user-supplied — check it exactly
241
338
  as you would check typed player input.
242
339
 
243
- ## Errors land on the player's wallet
340
+ ## Errors land on the player's credits
244
341
 
245
342
  There is no compensation lane, so this is all work you do before the call:
246
343
 
247
- - **Validate inputs first** — a malformed prompt is still charged.
344
+ - **Validate inputs first** — a malformed prompt is still billed.
248
345
  - **Always set `schema` for `outputFormat: 'json'`** — unschema'd JSON is the
249
346
  commonest way a call is charged and the result is unusable. Write it in the
250
347
  accepted dialect above; a refused schema is `invalid_schema` and costs
251
348
  nothing, but it is a feature that never runs.
252
- - **Keep prompts short.** Long context is the price.
349
+ - **Keep prompts short.** Long context is most of the bill.
253
350
  - **Never loop `generate()` without a grant**, and never retry in a loop — each
254
- attempt is a separate charge.
351
+ attempt is a separate charge, and a one-time call is at least one whole credit.
255
352
  - **Map every code through `generationErrorMessage(code)`** into in-fiction
256
353
  copy. A player should never read a raw error code inside your game.
257
354
  - **`status: 'unknown'` is not a failure.** It means the charge is not known
@@ -260,12 +357,12 @@ There is no compensation lane, so this is all work you do before the call:
260
357
 
261
358
  ## What the Genex side already does — do not rebuild it
262
359
 
263
- The approval sheet shows the model, the prompt, the price and the terms; the
360
+ The approval sheet shows the model, the prompt, the ceiling and the terms; the
264
361
  game renders no price sheet. **Subscription funding is chosen only there** —
265
362
  never add a "Your plan" row to the game's model picker, because a game cannot
266
363
  offer a funding source. When the player's own watcher is online the personal-plan
267
364
  answer arrives by itself and the game just waits, exactly as it waits for a
268
- coin-funded call. The Genex dashboard header shows progress, active grants with
365
+ credit-funded call. The Genex dashboard header shows progress, active grants with
269
366
  their spend, and a Stop; a Stop pressed there reaches the game as `grant_stopped`.
270
367
 
271
368
  ## Never
@@ -276,7 +373,8 @@ their spend, and a Stop; a Stop pressed there reaches the game as `grant_stopped
276
373
  on your machine, never something a shipped build does.
277
374
  - **Never hand-roll fetch to the runtime API** — the SDK owns the approval
278
375
  handshake, and a hand-rolled call cannot obtain one.
279
- - **Never hardcode a price, a model id, a stand URL, or a margin.**
376
+ - **Never hardcode a ceiling the bench did not print, a model id, a stand URL,
377
+ or a margin.**
280
378
  - **Never let the model be an authority over money, items or rewards**
281
379
  (`$genex-monetization` owns what may move a wallet).
282
380
 
@@ -288,12 +386,15 @@ These are source contracts, not a claim that every stand runs this lane —
288
386
  - [ ] `npx genex llm models` was run and its verdict is in the handoff
289
387
  - [ ] Model ids come from `getGenerationModels()`, never from source
290
388
  - [ ] The picker offers the featured set, labelled with the server's own `label`
291
- - [ ] `estimateCoins` is the figure `npx genex llm bench` printed, verbatim — never the bare charged number
389
+ - [ ] `maxCredits` — and a budget's `perCallMaxCredits` / `perCallEstimateCredits` — are the figures `npx genex llm bench` printed, verbatim — never a charged number
390
+ - [ ] No coin spelling (`estimateCoins`, `perCallMaxCoins`, `estimatedCoinsPerPeriod`) in new code
292
391
  - [ ] The schema uses only the accepted dialect (no `$ref`, `pattern`, `format`, `anyOf`, `default`)
293
392
  - [ ] A bench refused as `generation_limit` was answered with `npx genex llm status`, never a retry
294
393
  - [ ] `generate()` / `requestSpendGrant()` is the first statement of a click handler
295
394
  - [ ] A repeated-call feature uses a grant; a one-off uses `generate()`
296
- - [ ] Disclosure numbers derive from the real loop and are written in `DESIGN.md`
395
+ - [ ] A decision (a label, a yes/no, a level) is a `judge()` question under the grant, not a `generate()` asked for a word
396
+ - [ ] Dialogue the player watches appear uses `generateStream()` under the grant; the resolved result, not the pieces, goes to `applyGeneration()`
397
+ - [ ] Disclosure numbers derive from the real loop and the bench's measured average, and are written in `DESIGN.md`
297
398
  - [ ] Calls are batched and cached; nothing fires on an invisible timer
298
399
  - [ ] Every grant-ending code has in-fiction copy and a playable fallback
299
400
  - [ ] In the Genex app (`getShell() === "app"`) the feature's entry point is left out and the authored fallback plays
@@ -312,18 +413,50 @@ Nothing to fix in the game: ship the fallback and say so.
312
413
  **Nothing opens when the player clicks** — an `await` ran before `generate()`
313
414
  and the gesture was lost. Move the call to the first line of the handler.
314
415
 
315
- **`player_wallet_required`** — ONE code for the two early dead ends: the lane
316
- refuses a guest and a PREVIEW build on the same line. `waitForPlayer()` tells
317
- them apart. `guest: true` — guests play but hold no wallet, so show the feature
318
- as sign-in-to-use rather than hiding it (`$genex-threejs-embed-auth`). Signed
319
- in and still refused — this is a `genex preview` draft, which never spends:
320
- check the layout there, and the call itself only after `genex promote`. The
321
- SDK's stock sentence for this code is "Sign in to Genex to use this", which is
322
- right for the guest and wrong on a draft, so write the in-fiction line per
323
- cause rather than showing it for both.
324
-
325
- **`grant_price_unreasonable`** — the declared per-call price is far above what
326
- that prompt can cost on that model. Re-benchmark and declare what it prints.
416
+ **`player_wallet_required`** — ONE code for the two early dead ends: a guest on
417
+ any build, and anyone but the game's OWNER on a `genex preview` test build.
418
+ `waitForPlayer()` tells them apart. `guest: true` — guests play but have no
419
+ credits to spend, so show the feature as sign-in-to-use rather than hiding it
420
+ (`$genex-threejs-embed-auth`). Signed in and still refused on a test build —
421
+ that account does not own the game. Open the preview signed in as the owner and
422
+ the call works there, before any player sees it: the same sheet, the same
423
+ terms, billed to the owner's own credits or plan, marked "test build" on Genex.
424
+ Everyone else can use it after `genex promote`. The SDK's stock sentence for
425
+ this code covers both causes; an in-fiction line per cause reads better.
426
+
427
+ **`grant_price_unreasonable`** — a call under the budget declared a `maxCredits`
428
+ above the budget's `perCallMaxCredits` (or a judge call's worst case is above
429
+ it). Declare the bench's `Declare maxCredits` on each call and its
430
+ `Grant perCallMaxCredits` on the budget — the second is never below the first.
431
+
432
+ **`insufficient_credits`** — the player's credits cannot cover this one-time
433
+ call's ceiling. Say it once in-fiction, keep the authored fallback, and never
434
+ retry in a loop; the Genex sheet already offers them a top-up. From
435
+ `npx genex llm bench` it is YOUR balance: the bench prints what it can spend.
436
+
437
+ **`credits_unverified`** — the player's Genex email is not verified, and credits
438
+ pay only for a verified account. Show the feature as verify-to-use rather than
439
+ hiding it; nothing was charged.
440
+
441
+ **`generation_paused`** — the platform has paused paid generation for now. Not
442
+ the game's fault and not the player's: keep the authored fallback, try again
443
+ on a later deliberate click, never in a loop.
444
+
445
+ **`judge_not_enabled`** — the budget was approved without the judge. Request a
446
+ new one with `judge` from the next deliberate click; never auto-renew.
447
+ **`judge_requires_grant`** — the judge's model was sent to `generate()` with no
448
+ budget; the judge is grant-only and is called with `judge()`.
449
+ **`judge_requires_credits`** — a judge call under a budget that is not paid
450
+ from the player's credits (their own plan cannot pay the judge). Request the
451
+ budget with `judge` and let it be credit-funded; keep the authored branch.
452
+ **`judge_period_limit`** — the checks reached the ceiling the player approved for
453
+ the period (your own `estimatedCallsPerPeriod` at the largest size): wait, and
454
+ if it keeps happening your declared rate is too low — fix the loop or the
455
+ estimate, never retry in a tight loop.
456
+
457
+ **`stream_requires_grant`** — `generateStream()` was called without a
458
+ `grantId`. Streaming is grant-only: a one-time call waits on the player's
459
+ approval popup, so use `generate()` for it.
327
460
 
328
461
  **`generation_limit`** — three ad-hoc calls are already in flight for this
329
462
  account, or recently stopped with their bill still pending; a pending call
@@ -340,9 +473,9 @@ stand's provider configuration refusing the model — tell the operator, and
340
473
  build nothing around it in the game.
341
474
 
342
475
  **`provider_token_limit`** — the answer was cut off: the model ran out of room
343
- before it finished, and the attempt is still charged. The declared price is too
344
- low for the answer's length — re-benchmark and declare what the bench prints,
345
- never the bare charged number — or the answer is longer than one call on this
476
+ before it finished, and the attempt is still billed. The declared `maxCredits`
477
+ is too low for the answer's length — re-benchmark and declare what the bench
478
+ prints, never a charged number — or the answer is longer than one call on this
346
479
  stand may produce, and the fix is a shorter answer (fewer fields, shorter
347
480
  strings, a length the prompt states).
348
481
 
@@ -354,13 +487,17 @@ the subset above; `description` and `title` are allowed.
354
487
  **`grant_concurrency` / `grant_rate_limited`** — the game calls faster than the
355
488
  grant's own limits. Batch and cache; do not raise the limits to hide it.
356
489
 
490
+ **`payer_busy`** — the player's account was busy on Genex for a moment and
491
+ nothing was charged or started. Retry once after a short pause, from the same
492
+ action; it is not a refusal.
493
+
357
494
  **`grant_not_active`** — the saved `grantId` is finished. Clear the stored id
358
495
  and re-request from a fresh click.
359
496
 
360
497
  **`external_request_active`** — that player already has one personal-plan
361
- request running. Wait for it; never fall back to charging coin instead.
498
+ request running. Wait for it; never fall back to charging credits instead.
362
499
 
363
- **The call is charged but the result is unusable** — `outputFormat: 'json'`
500
+ **The call is billed but the result is unusable** — `outputFormat: 'json'`
364
501
  without a `schema`. Add one; the charge already happened.
365
502
 
366
503
  **A reload lost the answer** — `generationId` was not saved before the await, or