@genex-ai/cli-demo 1.36.17-dev.1046 → 1.36.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@genex-ai/cli-demo",
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- "version": "1.36.17-dev.1046",
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+ "version": "1.36.17",
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  "description": "Set up your project's agent workspace (.claude/.codex/.cursor in the game folder), authorize, create a game project, generate AI assets, and publish (genex CLI).",
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  "type": "module",
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  "bin": {
@@ -158,7 +158,7 @@ vendored code from memory of another engine.
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  | requested UI/HUD/menu/interface work, a visible UI problem, or an interface you decided this game wants built with generated art | `$genex-threejs-game-ui` |
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  | selling anything for Nex (Genex's currency, bought with real money) or for real money with no currency named: a shop, an item catalog, boosts, cosmetics, "make it earn"; a fixed Nex price is a store item. Coins, gold or gems are the game's own earned currency, not this row. Also any request for a loot box, gacha, wager, casino mechanic or donation prompt, which that skill refuses and replaces | `$genex-monetization` |
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  | an item for the Genex store — sell a sword, a skin or a pet for Nex with its picture and description, "other games can use it too" — or another creator's shared item added to this game (`npx genex items add <id>`). Build the item first, list it with `npx genex shop add … --json` without asking; the person puts it on sale | `$genex-items` (with `$genex-monetization`) |
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- | the game calls a language model AT RUNTIME on the player's credits, billed as used under a per-call ceiling the game benchmarks with `npx genex llm bench`: NPCs that answer in their own words, dialogue or quests written per save, a judge reading what the player typed — one-time calls, or a standing budget the player approves once. Check the lane with `npx genex llm models` before designing it in | `$genex-llm-in-games` |
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+ | the game calls a language model AT RUNTIME on the player's money: NPCs that answer in their own words, dialogue or quests written per save, a judge reading what the player typed — one-time calls, or a standing budget the player approves once. Check the lane with `npx genex llm models` before designing it in | `$genex-llm-in-games` |
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  | cinematic menu/title/pause/victory/defeat/lobby/credits video treatment | `$genex-ai-menu` |
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  | drawn HUD chrome the game's style wants—one element or a matched set of frames, masks, and icons | `$genex-ai-hud` |
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  | the game works but feels flat, floaty, or unresponsive: input response, camera, impacts, cooldowns, difficulty, fail/retry | `$genex-threejs-game-feel` |
@@ -161,7 +161,7 @@ downloads the game too, binary assets and all:
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  ```bash
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  mkdir my-game && cd my-game
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- npx @genex-ai/cli-demo@dev link <slug> # slug = the name in the play URL
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+ npx @genex-ai/cli-demo@latest link <slug> # slug = the name in the play URL
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  npm install
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  ```
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@@ -225,7 +225,7 @@ Safe to run any time — genex-owned skills are refreshed to the latest version,
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  and your own files are never touched:
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  ```bash
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- npx @genex-ai/cli-demo@dev init
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+ npx @genex-ai/cli-demo@latest init
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  ```
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  Use `--force` only if you intentionally want your own existing files overwritten
@@ -1,6 +1,6 @@
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  ---
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  name: genex-llm-in-games
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- description: Call a language model from inside a running game — an NPC that answers in its own words, a quest written for this save, a judge that reads what the player typed. The PLAYER pays and approves, on a Genex surface the game cannot forge. Covers the two modes (a popup per call, or one standing budget then many silent calls), benchmarking the per-call ceiling before declaring it, the receiver pattern, and honest handling of every refusal.
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+ description: Call a language model from inside a running game — an NPC that answers in its own words, a quest written for this save, a judge that reads what the player typed. The PLAYER pays and approves, on a Genex surface the game cannot forge. Covers the two modes (a popup per call, or one standing budget then many silent calls), benchmarking the price before declaring it, the receiver pattern, and honest handling of every refusal.
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  ---
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  # Genex LLM in Games
@@ -8,11 +8,10 @@ description: Call a language model from inside a running game — an NPC that an
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  A Genex game can call a language model **while the player is playing** and get
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  back text or JSON. Nothing else: no images, no code execution, no tools.
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- **The player pays, and the player approves.** Funding is their Genex credits —
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- billed as used, never past the per-call ceiling your game declares — or their
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- own Claude / ChatGPT plan, chosen on a Genex-drawn surface your game cannot
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- render, skin or bypass. The game holds no provider key, sees no credential, and
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- never talks to a model vendor.
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+ **The player pays, and the player approves.** Funding is coin from their Genex
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+ wallet or their own Claude / ChatGPT plan, chosen on a Genex-drawn surface your
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+ game cannot render, skin or bypass. The game holds no provider key, sees no
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+ credential, and never talks to a model vendor.
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  Two modes. Picking the wrong one is the most expensive mistake on this lane:
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@@ -26,23 +25,6 @@ Two modes. Picking the wrong one is the most expensive mistake on this lane:
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  A popup per NPC turn is not a feature, it is an interruption. More than a call
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  or two per session means a grant.
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- **Deciding, not writing? Use the judge.** When the game needs to KNOW something
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- — is this NPC lying, which of five moods is the player in, how threatening is
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- the scene on a scale — and not to produce words, ask the grant's classifier with
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- `judge()` instead of asking `generate()` for a label. It answers typed questions
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- (`choice`, `score`, `noul`) with calibrated probabilities in about a third of a
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- second, writes no prose and cannot drift out of your options. It is grant-only
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- and billed as used: each call is a small fraction of a credit and accrues on the
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- budget, so a check every turn is affordable where a generate every turn is not.
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- `generate()` for words, `judge()` for decisions; a feature often wants both —
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- the judge picks the branch, generate writes the line.
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-
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- **Words the player watches appear? Stream them.** Dialogue, narration, an NPC's
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- reply in a speech bubble: under a grant, `generateStream()` is the same call as
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- `generate({ grantId })`, but the text arrives while the model writes it instead
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- of all at once after it. Keep `generate()` for answers the game only uses whole
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- (a quest object, a list of decisions) — nobody watches those being written.
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-
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  ## Step 0 — is the lane live on this stand?
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  ```bash
@@ -79,33 +61,15 @@ identity must be resolved first — `$genex-threejs-embed-auth`.
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  rest only if the player asks. Each row carries `label`, `vendor`,
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  `contextLength`, `personalPlan` and `structuredOutputs`; render `label`
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  verbatim, so the name on screen is the model that gets billed.
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- - `generate({ modelId, prompt, outputFormat, schema?, maxCredits,
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+ - `generate({ modelId, prompt, outputFormat, schema?, estimateCoins,
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  allowExternal?, idempotencyKey?, grantId?, timeoutMs? })` →
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  `{ status, generationId, output, source, error }` plus billing fields
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- (`billingStatus`, `maxCredits`, `reservedCredits`, `chargedCredits`, their
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- display-USD twins). `maxCredits` is the call's CEILING, never a price.
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- - `requestSpendGrant({ models, perCallMaxCredits, perCallEstimateCredits?,
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- disclosure: { periodLabel, estimatedCallsPerPeriod, estimatedCreditsPerPeriod },
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- maxConcurrent?, maxCallsPerMinute?, allowExternal?, judge?: { enabled,
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- estimatedCallsPerPeriod }, idempotencyKey? })` →
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+ (`billingStatus`, `reservedCoins`, `chargedCoins`, their display-USD twins).
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+ - `requestSpendGrant({ models, perCallMaxCoins, perCallEstimateCoins,
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+ disclosure: { periodLabel, estimatedCallsPerPeriod, estimatedCoinsPerPeriod },
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+ maxConcurrent?, maxCallsPerMinute?, allowExternal?, idempotencyKey? })` →
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  `{ status, grantId, … the limits the player approved }`; status is `active` |
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- `canceled` | `expired` | `failed` | `pending`. `perCallEstimateCredits` is the
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- honest per-call figure the disclosure is built on; left out, it is the
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- ceiling.
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- - `judge({ grantId, state, questions, idempotencyKey?, timeoutMs? })` →
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- `{ status, generationId, answers, error, billing }` — the grant's classifier,
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- answered in the same response. `questions` is 1–64 named `choice`
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- (`{ instructions, criteria: { option: description } }`), `score`
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- (`{ instructions, criteria: [levels, lowest first] }`) or `noul`
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- (`{ instructions }`); each answer has its question's type, and `noul` is a
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- probability — pick your own threshold. Needs a budget requested with `judge`.
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- - `generateStream({ …the generate() options, grantId, onDelta?(text, soFar),
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- onPartialField?(name, partialText), signal? })` → the same result as
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- `generate()`. Grant-only. `onDelta` hands over each piece and all the text so
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- far; for `outputFormat: 'json'`, `onPartialField` reports the schema's FIRST
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- top-level string property as far as it is written — put the spoken line first
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- in the schema. `signal` stops the reading, never the call (it still finishes
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- and is charged).
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+ `canceled` | `expired` | `failed` | `pending`.
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  - `getSpendGrant(grantId)` — live state and counters; the ONE source for an
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  in-game budget readout.
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  - `stopSpendGrant(grantId)` — the game's own stop door. Prospective: no further
@@ -113,22 +77,13 @@ identity must be resolved first — `$genex-threejs-embed-auth`.
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  - `waitForGeneration(id)` / `getGeneration(id)` — re-attach to a call already
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  started, including after a reload.
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  - `generationErrorMessage(code)` — one player-facing sentence for an error code.
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- - `requestWorkflow(…)` — a registered workflow's own door, unchanged: keep
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- sending what that workflow's offerings ask for.
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-
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- The credit names arrived in `@genex-ai/embed-sdk` 0.27.0. On `generate()`,
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- `generateStream()` and `requestSpendGrant()` the coin spellings —
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- `estimateCoins`, `perCallMaxCoins`, `perCallEstimateCoins` and
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- `disclosure.estimatedCoinsPerPeriod` — are deprecated: still accepted, and read
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- as the same numbers in credits. Write the credit names in anything new, and
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- rename them when you touch old code.
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80
 
126
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  ```ts
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82
  askButton.addEventListener('click', async () => { // a real click
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83
  const res = await generate({ // FIRST statement, no await before it
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  modelId, outputFormat: 'json', schema: ANSWER_SCHEMA,
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  prompt: askPrompt(npc, playerLine),
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- maxCredits: NPC_CALL_MAX, // benchmarked — see below
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+ estimateCoins: NPC_CALL_PRICE, // benchmarked — see below
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  idempotencyKey: `npc:${npc.id}:${turnId}`,
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  });
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  applyGeneration(res); // the one writer — see below
@@ -148,55 +103,40 @@ test mode it is `local_test_unsupported`. Neither is a fault in the game. When
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  point out and play the authored fallback; never show it as an error. Which
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  shell draws what is in `$genex-threejs-embed-auth` (`references/shells.md`).
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151
- ## `maxCredits` is a ceiling, not a price
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+ ## `estimateCoins` is a price, not an estimate
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107
 
153
- The player is billed **as used**: the call's real provider cost plus the
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- platform fee, in credits. A one-time call is captured rounded UP to a whole
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- credit when it settles; a call under a budget adds its exact fraction to the
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- budget, and the player's credits move one whole credit at a time. A failed or
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- canceled attempt is billed the work the model did; one with no model work at
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- all costs nothing.
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-
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- So the game declares no price. It declares a per-call **ceiling** — `maxCredits`
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- on `generate()`, `perCallMaxCredits` on a budget — and no call is ever billed
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- past it. The ceiling has a second job: **it also decides how long the answer
163
- may be**, because each call's room to answer is funded from it. A number picked
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- by feel either cuts answers off or asks the player to approve far more than a
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- call ever costs.
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+ You declare it; the platform charges it. Declare 5 and 5 is charged — on a
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+ success, a failure, a cancel, and when the model stops at its budget. Only an
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+ attempt with no model work at all costs nothing. A number picked by feel is
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+ money taken from your players for nothing, or a call that cannot fund itself.
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112
 
167
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  **Benchmark, then declare:**
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114
 
169
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  ```bash
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  npx genex llm bench "<the real prompt, with a real example filled in>" \
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- --schema ./answer.schema.json --samples 3 --max-credits <n> --user-approved
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+ --schema ./answer.schema.json --samples 3 --max-coins <n> --user-approved
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118
  ```
173
119
 
174
- It runs on **your own credits**, on the development lane, and prints what each
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- sample really cost and was charged, then the numbers to declare:
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-
177
- - `Declare maxCredits` — the p95 real cost with the platform fee and the
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- server's own recommended headroom applied, never below the room the answer's
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- length needs. That is `maxCredits` on every call of this prompt.
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- - `Grant perCallMaxCredits` — the same over the worst sample. That is a
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- budget's `perCallMaxCredits`; declare it verbatim rather than deriving a
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- ceiling from the charged `max`, which carries neither the headroom nor the
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- answer's length and gets the budget's calls refused.
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- - `Per-call estimate: about … credits per call` and
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- `Grant perCallEstimateCredits` — the measured average, fee included, and that
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- average rounded up to a whole credit: the honest figures a budget's disclosure
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- is built on.
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-
189
- Declare the printed numbers. Never guess them, never work them out from a
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- vendor's price list, never add a margin of your own. Full procedure — reading
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- p50/p95, turning the loop into disclosure numbers, re-benchmarking after a
192
- prompt change — is in [references/pricing.md](references/pricing.md).
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-
194
- A sample cut off at your `--max-credits` is not a sample: re-run with a higher
195
- one. When the bench says the answer is longer than one call on this stand may
196
- produce, ask for a shorter answer. `--max-coins` is the old name of
197
- `--max-credits` and still works, with a line saying so.
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-
199
- Only samples that **succeeded and settled** are measured. A sample the
120
+ It runs on **your own coins**, on the development lane, and prints what each
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+ sample actually charged plus the recommendation to declare: p95 of the charged
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+ coins with the server's own recommended headroom already applied. Declare that
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+ printed number. Never guess it, never work it out from a vendor's price list,
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+ never add a margin of your own. For a standing budget the run prints a second
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+ line, `Grant perCallMaxCoins`, and that one is `perCallMaxCoins` — declare it
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+ verbatim as well rather than deriving a ceiling from `max`, which lands under
127
+ the price and makes `requestSpendGrant()` refuse before it reaches the network. Full procedure — reading p50/p95, turning the
128
+ loop into disclosure numbers, re-benchmarking after a prompt change — is in
129
+ [references/pricing.md](references/pricing.md).
130
+
131
+ **The declared price also decides how long the answer may be.** Each call's
132
+ room to answer is funded from the price it declares, so a price that covers
133
+ what an answer cost can still cut it off. The bench's recommendation already
134
+ leaves that room — always declare what it prints, never the bare charged
135
+ number. A sample cut off at your `--max-coins` is not a sample: re-run with a
136
+ higher one. When the bench says the answer is longer than one call on this
137
+ stand may produce, ask for a shorter answer.
138
+
139
+ Only samples that **succeeded and settled** are priced from. A sample the
200
140
  provider refused at its door (`provider_http_<status>`) ran no inference and
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141
  cost nothing; the bench prints the code, the provider's own message and, for a
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142
  401 or 403, that this is the stand's provider configuration refusing the model
@@ -236,12 +176,12 @@ same object — a schema that passed the bench passes the game.
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176
  ```ts
237
177
  const grant = await requestSpendGrant({ // inside the click handler
238
178
  models: [modelId],
239
- perCallMaxCredits: NPC_GRANT_MAX, // the bench's "Grant perCallMaxCredits"
240
- perCallEstimateCredits: NPC_CALL_ESTIMATE, // its "Grant perCallEstimateCredits"
179
+ perCallMaxCoins: NPC_CALL_CEILING,
180
+ perCallEstimateCoins: NPC_CALL_PRICE,
241
181
  disclosure: {
242
182
  periodLabel: 'minute',
243
183
  estimatedCallsPerPeriod: 10, // 5 NPCs, one decision each per 30s
244
- estimatedCreditsPerPeriod: Math.ceil(10 * NPC_CALL_AVERAGE), // calls × the measured average
184
+ estimatedCoinsPerPeriod: 10 * NPC_CALL_PRICE,
245
185
  },
246
186
  maxConcurrent: 2,
247
187
  maxCallsPerMinute: 30,
@@ -253,45 +193,8 @@ await savePlayerState({ ...state, grantId: grant.grantId });
253
193
  **The disclosure is computed from this game's own loop, never wished for.** Five
254
194
  NPCs deciding once every thirty seconds is ten calls a minute — write that
255
195
  arithmetic into `DESIGN.md` beside the feature. The player sees your estimate
256
- attributed to the game, beside the platform's own worst case built from
257
- `perCallMaxCredits`; an estimate that is transparently low is a grant that dies
258
- mid-session. Each call under the budget still declares its own `maxCredits`,
259
- and it may not be above the budget's `perCallMaxCredits`:
260
-
261
- ```
262
- perCallEstimateCredits ≤ perCallMaxCredits ≤ the limit the player approves
263
- maxCredits on each call ≤ perCallMaxCredits
264
- ```
265
-
266
- **Using the judge too?** Add `judge: { enabled: true, estimatedCallsPerPeriod }`
267
- to the same request — the checks you really expect per `periodLabel`, from the
268
- same loop arithmetic. The sheet tells the player the game also uses a fast
269
- classifier billed as used, with the platform's own worst case beside your count.
270
- A judge-only feature passes `models: []`. A budget with the judge is paid from
271
- the player's credits only, and judge calls share the budget's `maxConcurrent` and
272
- `maxCallsPerMinute`: batch questions into one call (up to 64) rather than one
273
- call per question.
274
-
275
- **Streaming a reply under the budget:**
276
-
277
- ```ts
278
- const res = await generateStream({
279
- grantId, modelId, outputFormat: 'json', schema: LINE_SCHEMA, // `line` is its first property
280
- prompt: npcPrompt(npc, playerLine), maxCredits: NPC_CALL_MAX,
281
- idempotencyKey: `npc:${npc.id}:${turnId}`,
282
- onPartialField: (_name, soFar) => npc.bubble.show(soFar), // provisional
283
- });
284
- applyGeneration(res); // the answer is THIS
285
- ```
286
-
287
- The pieces are provisional: a call can still fail after text has shown (the
288
- model broke off, the JSON missed the schema), so the bubble shows them and
289
- `applyGeneration` decides what the game keeps — the same one writer as always.
290
- Ceiling, benchmark and receipt are `generate()`'s: a started stream is billed the
291
- work it did even when the player walks away mid-sentence. A stream holds one
292
- of the budget's `maxConcurrent` slots until it has settled. Sometimes the reply
293
- arrives whole — a busy stand, a retried call, a budget on the player's own plan —
294
- and `onDelta` then gets the whole text once; the game needs no second path.
196
+ attributed to the game, beside the platform's own worst case; an estimate that
197
+ is transparently low is a grant that dies mid-session.
295
198
 
296
199
  **Then keep the burn low, because you wrote the loop:** batch those five NPCs
297
200
  into ONE call returning five decisions, cache a decision until the situation
@@ -306,10 +209,10 @@ Grant endings are ordinary game states with in-fiction copy, never an error toas
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209
  | `grant_stopped` | the player pressed Stop | accept silently, keep playing |
307
210
  | `grant_expired` | 24h passed, or the session ended | as stopped; re-request on the next deliberate click |
308
211
  | `waiting_for_plan` | their own plan is rate-limited | wait out the stated time — not a failure, and there is no paid fallback |
309
- | `grant_insufficient_funds` | the player's credits ran out before the next call | pause the thinking NPCs, say it once, stay playable |
212
+ | `grant_insufficient_funds` | the wallet cannot fund the next call | pause the thinking NPCs, say it once, stay playable |
310
213
 
311
- Draw the readout from `getSpendGrant(grantId)` — calls made, credits settled,
312
- what remains — never from a counter the game keeps itself. A finished grant may be
214
+ Draw the readout from `getSpendGrant(grantId)` — calls made, coins settled, what
215
+ remains — never from a counter the game keeps itself. A finished grant may be
313
216
  re-requested, but only from a **fresh deliberate click**: a silent auto-renew is
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217
  the exact shape a standing approval exists to prevent.
315
218
 
@@ -337,18 +240,18 @@ function applyGeneration(res) { // THE only place output becomes game state
337
240
  `modelProvenance: 'unverified'` because it is user-supplied — check it exactly
338
241
  as you would check typed player input.
339
242
 
340
- ## Errors land on the player's credits
243
+ ## Errors land on the player's wallet
341
244
 
342
245
  There is no compensation lane, so this is all work you do before the call:
343
246
 
344
- - **Validate inputs first** — a malformed prompt is still billed.
247
+ - **Validate inputs first** — a malformed prompt is still charged.
345
248
  - **Always set `schema` for `outputFormat: 'json'`** — unschema'd JSON is the
346
249
  commonest way a call is charged and the result is unusable. Write it in the
347
250
  accepted dialect above; a refused schema is `invalid_schema` and costs
348
251
  nothing, but it is a feature that never runs.
349
- - **Keep prompts short.** Long context is most of the bill.
252
+ - **Keep prompts short.** Long context is the price.
350
253
  - **Never loop `generate()` without a grant**, and never retry in a loop — each
351
- attempt is a separate charge, and a one-time call is at least one whole credit.
254
+ attempt is a separate charge.
352
255
  - **Map every code through `generationErrorMessage(code)`** into in-fiction
353
256
  copy. A player should never read a raw error code inside your game.
354
257
  - **`status: 'unknown'` is not a failure.** It means the charge is not known
@@ -357,12 +260,12 @@ There is no compensation lane, so this is all work you do before the call:
357
260
 
358
261
  ## What the Genex side already does — do not rebuild it
359
262
 
360
- The approval sheet shows the model, the prompt, the ceiling and the terms; the
263
+ The approval sheet shows the model, the prompt, the price and the terms; the
361
264
  game renders no price sheet. **Subscription funding is chosen only there** —
362
265
  never add a "Your plan" row to the game's model picker, because a game cannot
363
266
  offer a funding source. When the player's own watcher is online the personal-plan
364
267
  answer arrives by itself and the game just waits, exactly as it waits for a
365
- credit-funded call. The Genex dashboard header shows progress, active grants with
268
+ coin-funded call. The Genex dashboard header shows progress, active grants with
366
269
  their spend, and a Stop; a Stop pressed there reaches the game as `grant_stopped`.
367
270
 
368
271
  ## Never
@@ -373,8 +276,7 @@ their spend, and a Stop; a Stop pressed there reaches the game as `grant_stopped
373
276
  on your machine, never something a shipped build does.
374
277
  - **Never hand-roll fetch to the runtime API** — the SDK owns the approval
375
278
  handshake, and a hand-rolled call cannot obtain one.
376
- - **Never hardcode a ceiling the bench did not print, a model id, a stand URL,
377
- or a margin.**
279
+ - **Never hardcode a price, a model id, a stand URL, or a margin.**
378
280
  - **Never let the model be an authority over money, items or rewards**
379
281
  (`$genex-monetization` owns what may move a wallet).
380
282
 
@@ -386,15 +288,12 @@ These are source contracts, not a claim that every stand runs this lane —
386
288
  - [ ] `npx genex llm models` was run and its verdict is in the handoff
387
289
  - [ ] Model ids come from `getGenerationModels()`, never from source
388
290
  - [ ] The picker offers the featured set, labelled with the server's own `label`
389
- - [ ] `maxCredits` — and a budget's `perCallMaxCredits` / `perCallEstimateCredits` — are the figures `npx genex llm bench` printed, verbatim — never a charged number
390
- - [ ] No coin spelling (`estimateCoins`, `perCallMaxCoins`, `estimatedCoinsPerPeriod`) in new code
291
+ - [ ] `estimateCoins` is the figure `npx genex llm bench` printed, verbatim — never the bare charged number
391
292
  - [ ] The schema uses only the accepted dialect (no `$ref`, `pattern`, `format`, `anyOf`, `default`)
392
293
  - [ ] A bench refused as `generation_limit` was answered with `npx genex llm status`, never a retry
393
294
  - [ ] `generate()` / `requestSpendGrant()` is the first statement of a click handler
394
295
  - [ ] A repeated-call feature uses a grant; a one-off uses `generate()`
395
- - [ ] A decision (a label, a yes/no, a level) is a `judge()` question under the grant, not a `generate()` asked for a word
396
- - [ ] Dialogue the player watches appear uses `generateStream()` under the grant; the resolved result, not the pieces, goes to `applyGeneration()`
397
- - [ ] Disclosure numbers derive from the real loop and the bench's measured average, and are written in `DESIGN.md`
296
+ - [ ] Disclosure numbers derive from the real loop and are written in `DESIGN.md`
398
297
  - [ ] Calls are batched and cached; nothing fires on an invisible timer
399
298
  - [ ] Every grant-ending code has in-fiction copy and a playable fallback
400
299
  - [ ] In the Genex app (`getShell() === "app"`) the feature's entry point is left out and the authored fallback plays
@@ -413,50 +312,18 @@ Nothing to fix in the game: ship the fallback and say so.
413
312
  **Nothing opens when the player clicks** — an `await` ran before `generate()`
414
313
  and the gesture was lost. Move the call to the first line of the handler.
415
314
 
416
- **`player_wallet_required`** — ONE code for the two early dead ends: a guest on
417
- any build, and anyone but the game's OWNER on a `genex preview` test build.
418
- `waitForPlayer()` tells them apart. `guest: true` — guests play but have no
419
- credits to spend, so show the feature as sign-in-to-use rather than hiding it
420
- (`$genex-threejs-embed-auth`). Signed in and still refused on a test build —
421
- that account does not own the game. Open the preview signed in as the owner and
422
- the call works there, before any player sees it: the same sheet, the same
423
- terms, billed to the owner's own credits or plan, marked "test build" on Genex.
424
- Everyone else can use it after `genex promote`. The SDK's stock sentence for
425
- this code covers both causes; an in-fiction line per cause reads better.
426
-
427
- **`grant_price_unreasonable`** — a call under the budget declared a `maxCredits`
428
- above the budget's `perCallMaxCredits` (or a judge call's worst case is above
429
- it). Declare the bench's `Declare maxCredits` on each call and its
430
- `Grant perCallMaxCredits` on the budget — the second is never below the first.
431
-
432
- **`insufficient_credits`** — the player's credits cannot cover this one-time
433
- call's ceiling. Say it once in-fiction, keep the authored fallback, and never
434
- retry in a loop; the Genex sheet already offers them a top-up. From
435
- `npx genex llm bench` it is YOUR balance: the bench prints what it can spend.
436
-
437
- **`credits_unverified`** — the player's Genex email is not verified, and credits
438
- pay only for a verified account. Show the feature as verify-to-use rather than
439
- hiding it; nothing was charged.
440
-
441
- **`generation_paused`** — the platform has paused paid generation for now. Not
442
- the game's fault and not the player's: keep the authored fallback, try again
443
- on a later deliberate click, never in a loop.
444
-
445
- **`judge_not_enabled`** — the budget was approved without the judge. Request a
446
- new one with `judge` from the next deliberate click; never auto-renew.
447
- **`judge_requires_grant`** — the judge's model was sent to `generate()` with no
448
- budget; the judge is grant-only and is called with `judge()`.
449
- **`judge_requires_credits`** — a judge call under a budget that is not paid
450
- from the player's credits (their own plan cannot pay the judge). Request the
451
- budget with `judge` and let it be credit-funded; keep the authored branch.
452
- **`judge_period_limit`** — the checks reached the ceiling the player approved for
453
- the period (your own `estimatedCallsPerPeriod` at the largest size): wait, and
454
- if it keeps happening your declared rate is too low — fix the loop or the
455
- estimate, never retry in a tight loop.
456
-
457
- **`stream_requires_grant`** — `generateStream()` was called without a
458
- `grantId`. Streaming is grant-only: a one-time call waits on the player's
459
- approval popup, so use `generate()` for it.
315
+ **`player_wallet_required`** — ONE code for the two early dead ends: the lane
316
+ refuses a guest and a PREVIEW build on the same line. `waitForPlayer()` tells
317
+ them apart. `guest: true` — guests play but hold no wallet, so show the feature
318
+ as sign-in-to-use rather than hiding it (`$genex-threejs-embed-auth`). Signed
319
+ in and still refused — this is a `genex preview` draft, which never spends:
320
+ check the layout there, and the call itself only after `genex promote`. The
321
+ SDK's stock sentence for this code is "Sign in to Genex to use this", which is
322
+ right for the guest and wrong on a draft, so write the in-fiction line per
323
+ cause rather than showing it for both.
324
+
325
+ **`grant_price_unreasonable`** — the declared per-call price is far above what
326
+ that prompt can cost on that model. Re-benchmark and declare what it prints.
460
327
 
461
328
  **`generation_limit`** — three ad-hoc calls are already in flight for this
462
329
  account, or recently stopped with their bill still pending; a pending call
@@ -473,9 +340,9 @@ stand's provider configuration refusing the model — tell the operator, and
473
340
  build nothing around it in the game.
474
341
 
475
342
  **`provider_token_limit`** — the answer was cut off: the model ran out of room
476
- before it finished, and the attempt is still billed. The declared `maxCredits`
477
- is too low for the answer's length — re-benchmark and declare what the bench
478
- prints, never a charged number — or the answer is longer than one call on this
343
+ before it finished, and the attempt is still charged. The declared price is too
344
+ low for the answer's length — re-benchmark and declare what the bench prints,
345
+ never the bare charged number — or the answer is longer than one call on this
479
346
  stand may produce, and the fix is a shorter answer (fewer fields, shorter
480
347
  strings, a length the prompt states).
481
348
 
@@ -487,17 +354,13 @@ the subset above; `description` and `title` are allowed.
487
354
  **`grant_concurrency` / `grant_rate_limited`** — the game calls faster than the
488
355
  grant's own limits. Batch and cache; do not raise the limits to hide it.
489
356
 
490
- **`payer_busy`** — the player's account was busy on Genex for a moment and
491
- nothing was charged or started. Retry once after a short pause, from the same
492
- action; it is not a refusal.
493
-
494
357
  **`grant_not_active`** — the saved `grantId` is finished. Clear the stored id
495
358
  and re-request from a fresh click.
496
359
 
497
360
  **`external_request_active`** — that player already has one personal-plan
498
- request running. Wait for it; never fall back to charging credits instead.
361
+ request running. Wait for it; never fall back to charging coin instead.
499
362
 
500
- **The call is billed but the result is unusable** — `outputFormat: 'json'`
363
+ **The call is charged but the result is unusable** — `outputFormat: 'json'`
501
364
  without a `schema`. Add one; the charge already happened.
502
365
 
503
366
  **A reload lost the answer** — `generationId` was not saved before the await, or