@genex-ai/cli-demo 1.36.16 → 1.36.17-dev.1046
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{blender-mcp-QVEGHE5L.js → blender-mcp-WSURPZET.js} +2 -2
- package/dist/{blender-serve-66OHC4ML.js → blender-serve-EH2MOW3U.js} +1 -1
- package/dist/{chunk-4BBTPRJW.js → chunk-EABIVAGT.js} +2 -2
- package/dist/{chunk-QI7FIYBY.js → chunk-K4EHXOZK.js} +1 -1
- package/dist/index.js +475 -225
- package/package.json +1 -1
- package/templates/skills/genex-cover/SKILL.md +1 -1
- package/templates/skills/genex-game-director/SKILL.md +1 -1
- package/templates/skills/genex-getting-started/SKILL.md +2 -2
- package/templates/skills/genex-llm-in-games/SKILL.md +209 -72
- package/templates/skills/genex-llm-in-games/references/pricing.md +126 -85
- package/templates/skills/genex-monetization/SKILL.md +2 -11
- package/templates/skills/genex-tool-llm/SKILL.md +11 -9
- package/templates/skills/genex-updates/SKILL.md +1 -1
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@genex-ai/cli-demo",
|
|
3
|
-
"version": "1.36.
|
|
3
|
+
"version": "1.36.17-dev.1046",
|
|
4
4
|
"description": "Set up your project's agent workspace (.claude/.codex/.cursor in the game folder), authorize, create a game project, generate AI assets, and publish (genex CLI).",
|
|
5
5
|
"type": "module",
|
|
6
6
|
"bin": {
|
|
@@ -272,7 +272,7 @@ from it instead of from scratch; a game kept as it is records nothing.
|
|
|
272
272
|
| Shape | Landscape 16:9, at least 320×180; shoot 1920×1080 (any 16:9 from 1280×720 up). Anything else is centre-cropped to 16:9. |
|
|
273
273
|
| File | PNG preferred; JPEG and WebP too, recognised by their bytes, not the name. At most 8 MB — over that, a high-quality JPEG. |
|
|
274
274
|
| Stored | 1280×720 WebP plus a JPEG sibling, EXIF-rotated, transparency flattened onto black. A smaller frame is scaled up and goes soft. |
|
|
275
|
-
| Gate | Rec.709 luma of the encoded pixels (0–1) on a 160×90 downscale of the centre 16:9. **Too dark**: mean below 0.
|
|
275
|
+
| Gate | Rec.709 luma of the encoded pixels (0–1) on a 160×90 downscale of the centre 16:9. **Too dark**: mean below 0.11, or more than 85% of samples below 0.10. **Flat**: luma spread (std) below 0.04. A plainly lit scene reads about 0.4–0.6. The gate catches broken frames only; passing it says nothing about beauty. |
|
|
276
276
|
| Who wins | The owner > you > a frame from the owner's own play > a build-session screenshot > the game's menu art > a remix's inherited cover > old AI art — decided by the credential the frame arrives with, never by anything you send. You replace your own pick and every automatic one, never the owner's; their own upload is never gated. |
|
|
277
277
|
| Limits | 10 upload starts and 20 commits an hour per account, for all its agents together. |
|
|
278
278
|
|
|
@@ -158,7 +158,7 @@ vendored code from memory of another engine.
|
|
|
158
158
|
| requested UI/HUD/menu/interface work, a visible UI problem, or an interface you decided this game wants built with generated art | `$genex-threejs-game-ui` |
|
|
159
159
|
| selling anything for Nex (Genex's currency, bought with real money) or for real money with no currency named: a shop, an item catalog, boosts, cosmetics, "make it earn"; a fixed Nex price is a store item. Coins, gold or gems are the game's own earned currency, not this row. Also any request for a loot box, gacha, wager, casino mechanic or donation prompt, which that skill refuses and replaces | `$genex-monetization` |
|
|
160
160
|
| an item for the Genex store — sell a sword, a skin or a pet for Nex with its picture and description, "other games can use it too" — or another creator's shared item added to this game (`npx genex items add <id>`). Build the item first, list it with `npx genex shop add … --json` without asking; the person puts it on sale | `$genex-items` (with `$genex-monetization`) |
|
|
161
|
-
| the game calls a language model AT RUNTIME on the player's
|
|
161
|
+
| the game calls a language model AT RUNTIME on the player's credits, billed as used under a per-call ceiling the game benchmarks with `npx genex llm bench`: NPCs that answer in their own words, dialogue or quests written per save, a judge reading what the player typed — one-time calls, or a standing budget the player approves once. Check the lane with `npx genex llm models` before designing it in | `$genex-llm-in-games` |
|
|
162
162
|
| cinematic menu/title/pause/victory/defeat/lobby/credits video treatment | `$genex-ai-menu` |
|
|
163
163
|
| drawn HUD chrome the game's style wants—one element or a matched set of frames, masks, and icons | `$genex-ai-hud` |
|
|
164
164
|
| the game works but feels flat, floaty, or unresponsive: input response, camera, impacts, cooldowns, difficulty, fail/retry | `$genex-threejs-game-feel` |
|
|
@@ -161,7 +161,7 @@ downloads the game too, binary assets and all:
|
|
|
161
161
|
|
|
162
162
|
```bash
|
|
163
163
|
mkdir my-game && cd my-game
|
|
164
|
-
npx @genex-ai/cli-demo@
|
|
164
|
+
npx @genex-ai/cli-demo@dev link <slug> # slug = the name in the play URL
|
|
165
165
|
npm install
|
|
166
166
|
```
|
|
167
167
|
|
|
@@ -225,7 +225,7 @@ Safe to run any time — genex-owned skills are refreshed to the latest version,
|
|
|
225
225
|
and your own files are never touched:
|
|
226
226
|
|
|
227
227
|
```bash
|
|
228
|
-
npx @genex-ai/cli-demo@
|
|
228
|
+
npx @genex-ai/cli-demo@dev init
|
|
229
229
|
```
|
|
230
230
|
|
|
231
231
|
Use `--force` only if you intentionally want your own existing files overwritten
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
---
|
|
2
2
|
name: genex-llm-in-games
|
|
3
|
-
description: Call a language model from inside a running game — an NPC that answers in its own words, a quest written for this save, a judge that reads what the player typed. The PLAYER pays and approves, on a Genex surface the game cannot forge. Covers the two modes (a popup per call, or one standing budget then many silent calls), benchmarking the
|
|
3
|
+
description: Call a language model from inside a running game — an NPC that answers in its own words, a quest written for this save, a judge that reads what the player typed. The PLAYER pays and approves, on a Genex surface the game cannot forge. Covers the two modes (a popup per call, or one standing budget then many silent calls), benchmarking the per-call ceiling before declaring it, the receiver pattern, and honest handling of every refusal.
|
|
4
4
|
---
|
|
5
5
|
|
|
6
6
|
# Genex LLM in Games
|
|
@@ -8,10 +8,11 @@ description: Call a language model from inside a running game — an NPC that an
|
|
|
8
8
|
A Genex game can call a language model **while the player is playing** and get
|
|
9
9
|
back text or JSON. Nothing else: no images, no code execution, no tools.
|
|
10
10
|
|
|
11
|
-
**The player pays, and the player approves.** Funding is
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
|
|
11
|
+
**The player pays, and the player approves.** Funding is their Genex credits —
|
|
12
|
+
billed as used, never past the per-call ceiling your game declares — or their
|
|
13
|
+
own Claude / ChatGPT plan, chosen on a Genex-drawn surface your game cannot
|
|
14
|
+
render, skin or bypass. The game holds no provider key, sees no credential, and
|
|
15
|
+
never talks to a model vendor.
|
|
15
16
|
|
|
16
17
|
Two modes. Picking the wrong one is the most expensive mistake on this lane:
|
|
17
18
|
|
|
@@ -25,6 +26,23 @@ Two modes. Picking the wrong one is the most expensive mistake on this lane:
|
|
|
25
26
|
A popup per NPC turn is not a feature, it is an interruption. More than a call
|
|
26
27
|
or two per session means a grant.
|
|
27
28
|
|
|
29
|
+
**Deciding, not writing? Use the judge.** When the game needs to KNOW something
|
|
30
|
+
— is this NPC lying, which of five moods is the player in, how threatening is
|
|
31
|
+
the scene on a scale — and not to produce words, ask the grant's classifier with
|
|
32
|
+
`judge()` instead of asking `generate()` for a label. It answers typed questions
|
|
33
|
+
(`choice`, `score`, `noul`) with calibrated probabilities in about a third of a
|
|
34
|
+
second, writes no prose and cannot drift out of your options. It is grant-only
|
|
35
|
+
and billed as used: each call is a small fraction of a credit and accrues on the
|
|
36
|
+
budget, so a check every turn is affordable where a generate every turn is not.
|
|
37
|
+
`generate()` for words, `judge()` for decisions; a feature often wants both —
|
|
38
|
+
the judge picks the branch, generate writes the line.
|
|
39
|
+
|
|
40
|
+
**Words the player watches appear? Stream them.** Dialogue, narration, an NPC's
|
|
41
|
+
reply in a speech bubble: under a grant, `generateStream()` is the same call as
|
|
42
|
+
`generate({ grantId })`, but the text arrives while the model writes it instead
|
|
43
|
+
of all at once after it. Keep `generate()` for answers the game only uses whole
|
|
44
|
+
(a quest object, a list of decisions) — nobody watches those being written.
|
|
45
|
+
|
|
28
46
|
## Step 0 — is the lane live on this stand?
|
|
29
47
|
|
|
30
48
|
```bash
|
|
@@ -61,15 +79,33 @@ identity must be resolved first — `$genex-threejs-embed-auth`.
|
|
|
61
79
|
rest only if the player asks. Each row carries `label`, `vendor`,
|
|
62
80
|
`contextLength`, `personalPlan` and `structuredOutputs`; render `label`
|
|
63
81
|
verbatim, so the name on screen is the model that gets billed.
|
|
64
|
-
- `generate({ modelId, prompt, outputFormat, schema?,
|
|
82
|
+
- `generate({ modelId, prompt, outputFormat, schema?, maxCredits,
|
|
65
83
|
allowExternal?, idempotencyKey?, grantId?, timeoutMs? })` →
|
|
66
84
|
`{ status, generationId, output, source, error }` plus billing fields
|
|
67
|
-
(`billingStatus`, `
|
|
68
|
-
- `
|
|
69
|
-
|
|
70
|
-
|
|
85
|
+
(`billingStatus`, `maxCredits`, `reservedCredits`, `chargedCredits`, their
|
|
86
|
+
display-USD twins). `maxCredits` is the call's CEILING, never a price.
|
|
87
|
+
- `requestSpendGrant({ models, perCallMaxCredits, perCallEstimateCredits?,
|
|
88
|
+
disclosure: { periodLabel, estimatedCallsPerPeriod, estimatedCreditsPerPeriod },
|
|
89
|
+
maxConcurrent?, maxCallsPerMinute?, allowExternal?, judge?: { enabled,
|
|
90
|
+
estimatedCallsPerPeriod }, idempotencyKey? })` →
|
|
71
91
|
`{ status, grantId, … the limits the player approved }`; status is `active` |
|
|
72
|
-
`canceled` | `expired` | `failed` | `pending`.
|
|
92
|
+
`canceled` | `expired` | `failed` | `pending`. `perCallEstimateCredits` is the
|
|
93
|
+
honest per-call figure the disclosure is built on; left out, it is the
|
|
94
|
+
ceiling.
|
|
95
|
+
- `judge({ grantId, state, questions, idempotencyKey?, timeoutMs? })` →
|
|
96
|
+
`{ status, generationId, answers, error, billing }` — the grant's classifier,
|
|
97
|
+
answered in the same response. `questions` is 1–64 named `choice`
|
|
98
|
+
(`{ instructions, criteria: { option: description } }`), `score`
|
|
99
|
+
(`{ instructions, criteria: [levels, lowest first] }`) or `noul`
|
|
100
|
+
(`{ instructions }`); each answer has its question's type, and `noul` is a
|
|
101
|
+
probability — pick your own threshold. Needs a budget requested with `judge`.
|
|
102
|
+
- `generateStream({ …the generate() options, grantId, onDelta?(text, soFar),
|
|
103
|
+
onPartialField?(name, partialText), signal? })` → the same result as
|
|
104
|
+
`generate()`. Grant-only. `onDelta` hands over each piece and all the text so
|
|
105
|
+
far; for `outputFormat: 'json'`, `onPartialField` reports the schema's FIRST
|
|
106
|
+
top-level string property as far as it is written — put the spoken line first
|
|
107
|
+
in the schema. `signal` stops the reading, never the call (it still finishes
|
|
108
|
+
and is charged).
|
|
73
109
|
- `getSpendGrant(grantId)` — live state and counters; the ONE source for an
|
|
74
110
|
in-game budget readout.
|
|
75
111
|
- `stopSpendGrant(grantId)` — the game's own stop door. Prospective: no further
|
|
@@ -77,13 +113,22 @@ identity must be resolved first — `$genex-threejs-embed-auth`.
|
|
|
77
113
|
- `waitForGeneration(id)` / `getGeneration(id)` — re-attach to a call already
|
|
78
114
|
started, including after a reload.
|
|
79
115
|
- `generationErrorMessage(code)` — one player-facing sentence for an error code.
|
|
116
|
+
- `requestWorkflow(…)` — a registered workflow's own door, unchanged: keep
|
|
117
|
+
sending what that workflow's offerings ask for.
|
|
118
|
+
|
|
119
|
+
The credit names arrived in `@genex-ai/embed-sdk` 0.27.0. On `generate()`,
|
|
120
|
+
`generateStream()` and `requestSpendGrant()` the coin spellings —
|
|
121
|
+
`estimateCoins`, `perCallMaxCoins`, `perCallEstimateCoins` and
|
|
122
|
+
`disclosure.estimatedCoinsPerPeriod` — are deprecated: still accepted, and read
|
|
123
|
+
as the same numbers in credits. Write the credit names in anything new, and
|
|
124
|
+
rename them when you touch old code.
|
|
80
125
|
|
|
81
126
|
```ts
|
|
82
127
|
askButton.addEventListener('click', async () => { // a real click
|
|
83
128
|
const res = await generate({ // FIRST statement, no await before it
|
|
84
129
|
modelId, outputFormat: 'json', schema: ANSWER_SCHEMA,
|
|
85
130
|
prompt: askPrompt(npc, playerLine),
|
|
86
|
-
|
|
131
|
+
maxCredits: NPC_CALL_MAX, // benchmarked — see below
|
|
87
132
|
idempotencyKey: `npc:${npc.id}:${turnId}`,
|
|
88
133
|
});
|
|
89
134
|
applyGeneration(res); // the one writer — see below
|
|
@@ -103,40 +148,55 @@ test mode it is `local_test_unsupported`. Neither is a fault in the game. When
|
|
|
103
148
|
point out and play the authored fallback; never show it as an error. Which
|
|
104
149
|
shell draws what is in `$genex-threejs-embed-auth` (`references/shells.md`).
|
|
105
150
|
|
|
106
|
-
## `
|
|
151
|
+
## `maxCredits` is a ceiling, not a price
|
|
107
152
|
|
|
108
|
-
|
|
109
|
-
|
|
110
|
-
|
|
111
|
-
|
|
153
|
+
The player is billed **as used**: the call's real provider cost plus the
|
|
154
|
+
platform fee, in credits. A one-time call is captured rounded UP to a whole
|
|
155
|
+
credit when it settles; a call under a budget adds its exact fraction to the
|
|
156
|
+
budget, and the player's credits move one whole credit at a time. A failed or
|
|
157
|
+
canceled attempt is billed the work the model did; one with no model work at
|
|
158
|
+
all costs nothing.
|
|
159
|
+
|
|
160
|
+
So the game declares no price. It declares a per-call **ceiling** — `maxCredits`
|
|
161
|
+
on `generate()`, `perCallMaxCredits` on a budget — and no call is ever billed
|
|
162
|
+
past it. The ceiling has a second job: **it also decides how long the answer
|
|
163
|
+
may be**, because each call's room to answer is funded from it. A number picked
|
|
164
|
+
by feel either cuts answers off or asks the player to approve far more than a
|
|
165
|
+
call ever costs.
|
|
112
166
|
|
|
113
167
|
**Benchmark, then declare:**
|
|
114
168
|
|
|
115
169
|
```bash
|
|
116
170
|
npx genex llm bench "<the real prompt, with a real example filled in>" \
|
|
117
|
-
--schema ./answer.schema.json --samples 3 --max-
|
|
171
|
+
--schema ./answer.schema.json --samples 3 --max-credits <n> --user-approved
|
|
118
172
|
```
|
|
119
173
|
|
|
120
|
-
It runs on **your own
|
|
121
|
-
sample
|
|
122
|
-
|
|
123
|
-
|
|
124
|
-
|
|
125
|
-
|
|
126
|
-
|
|
127
|
-
|
|
128
|
-
|
|
129
|
-
|
|
130
|
-
|
|
131
|
-
|
|
132
|
-
|
|
133
|
-
|
|
134
|
-
|
|
135
|
-
|
|
136
|
-
|
|
137
|
-
|
|
138
|
-
|
|
139
|
-
|
|
174
|
+
It runs on **your own credits**, on the development lane, and prints what each
|
|
175
|
+
sample really cost and was charged, then the numbers to declare:
|
|
176
|
+
|
|
177
|
+
- `Declare maxCredits` — the p95 real cost with the platform fee and the
|
|
178
|
+
server's own recommended headroom applied, never below the room the answer's
|
|
179
|
+
length needs. That is `maxCredits` on every call of this prompt.
|
|
180
|
+
- `Grant perCallMaxCredits` — the same over the worst sample. That is a
|
|
181
|
+
budget's `perCallMaxCredits`; declare it verbatim rather than deriving a
|
|
182
|
+
ceiling from the charged `max`, which carries neither the headroom nor the
|
|
183
|
+
answer's length and gets the budget's calls refused.
|
|
184
|
+
- `Per-call estimate: about … credits per call` and
|
|
185
|
+
`Grant perCallEstimateCredits` — the measured average, fee included, and that
|
|
186
|
+
average rounded up to a whole credit: the honest figures a budget's disclosure
|
|
187
|
+
is built on.
|
|
188
|
+
|
|
189
|
+
Declare the printed numbers. Never guess them, never work them out from a
|
|
190
|
+
vendor's price list, never add a margin of your own. Full procedure — reading
|
|
191
|
+
p50/p95, turning the loop into disclosure numbers, re-benchmarking after a
|
|
192
|
+
prompt change — is in [references/pricing.md](references/pricing.md).
|
|
193
|
+
|
|
194
|
+
A sample cut off at your `--max-credits` is not a sample: re-run with a higher
|
|
195
|
+
one. When the bench says the answer is longer than one call on this stand may
|
|
196
|
+
produce, ask for a shorter answer. `--max-coins` is the old name of
|
|
197
|
+
`--max-credits` and still works, with a line saying so.
|
|
198
|
+
|
|
199
|
+
Only samples that **succeeded and settled** are measured. A sample the
|
|
140
200
|
provider refused at its door (`provider_http_<status>`) ran no inference and
|
|
141
201
|
cost nothing; the bench prints the code, the provider's own message and, for a
|
|
142
202
|
401 or 403, that this is the stand's provider configuration refusing the model
|
|
@@ -176,12 +236,12 @@ same object — a schema that passed the bench passes the game.
|
|
|
176
236
|
```ts
|
|
177
237
|
const grant = await requestSpendGrant({ // inside the click handler
|
|
178
238
|
models: [modelId],
|
|
179
|
-
|
|
180
|
-
|
|
239
|
+
perCallMaxCredits: NPC_GRANT_MAX, // the bench's "Grant perCallMaxCredits"
|
|
240
|
+
perCallEstimateCredits: NPC_CALL_ESTIMATE, // its "Grant perCallEstimateCredits"
|
|
181
241
|
disclosure: {
|
|
182
242
|
periodLabel: 'minute',
|
|
183
243
|
estimatedCallsPerPeriod: 10, // 5 NPCs, one decision each per 30s
|
|
184
|
-
|
|
244
|
+
estimatedCreditsPerPeriod: Math.ceil(10 * NPC_CALL_AVERAGE), // calls × the measured average
|
|
185
245
|
},
|
|
186
246
|
maxConcurrent: 2,
|
|
187
247
|
maxCallsPerMinute: 30,
|
|
@@ -193,8 +253,45 @@ await savePlayerState({ ...state, grantId: grant.grantId });
|
|
|
193
253
|
**The disclosure is computed from this game's own loop, never wished for.** Five
|
|
194
254
|
NPCs deciding once every thirty seconds is ten calls a minute — write that
|
|
195
255
|
arithmetic into `DESIGN.md` beside the feature. The player sees your estimate
|
|
196
|
-
attributed to the game, beside the platform's own worst case
|
|
197
|
-
is transparently low is a grant that dies
|
|
256
|
+
attributed to the game, beside the platform's own worst case built from
|
|
257
|
+
`perCallMaxCredits`; an estimate that is transparently low is a grant that dies
|
|
258
|
+
mid-session. Each call under the budget still declares its own `maxCredits`,
|
|
259
|
+
and it may not be above the budget's `perCallMaxCredits`:
|
|
260
|
+
|
|
261
|
+
```
|
|
262
|
+
perCallEstimateCredits ≤ perCallMaxCredits ≤ the limit the player approves
|
|
263
|
+
maxCredits on each call ≤ perCallMaxCredits
|
|
264
|
+
```
|
|
265
|
+
|
|
266
|
+
**Using the judge too?** Add `judge: { enabled: true, estimatedCallsPerPeriod }`
|
|
267
|
+
to the same request — the checks you really expect per `periodLabel`, from the
|
|
268
|
+
same loop arithmetic. The sheet tells the player the game also uses a fast
|
|
269
|
+
classifier billed as used, with the platform's own worst case beside your count.
|
|
270
|
+
A judge-only feature passes `models: []`. A budget with the judge is paid from
|
|
271
|
+
the player's credits only, and judge calls share the budget's `maxConcurrent` and
|
|
272
|
+
`maxCallsPerMinute`: batch questions into one call (up to 64) rather than one
|
|
273
|
+
call per question.
|
|
274
|
+
|
|
275
|
+
**Streaming a reply under the budget:**
|
|
276
|
+
|
|
277
|
+
```ts
|
|
278
|
+
const res = await generateStream({
|
|
279
|
+
grantId, modelId, outputFormat: 'json', schema: LINE_SCHEMA, // `line` is its first property
|
|
280
|
+
prompt: npcPrompt(npc, playerLine), maxCredits: NPC_CALL_MAX,
|
|
281
|
+
idempotencyKey: `npc:${npc.id}:${turnId}`,
|
|
282
|
+
onPartialField: (_name, soFar) => npc.bubble.show(soFar), // provisional
|
|
283
|
+
});
|
|
284
|
+
applyGeneration(res); // the answer is THIS
|
|
285
|
+
```
|
|
286
|
+
|
|
287
|
+
The pieces are provisional: a call can still fail after text has shown (the
|
|
288
|
+
model broke off, the JSON missed the schema), so the bubble shows them and
|
|
289
|
+
`applyGeneration` decides what the game keeps — the same one writer as always.
|
|
290
|
+
Ceiling, benchmark and receipt are `generate()`'s: a started stream is billed the
|
|
291
|
+
work it did even when the player walks away mid-sentence. A stream holds one
|
|
292
|
+
of the budget's `maxConcurrent` slots until it has settled. Sometimes the reply
|
|
293
|
+
arrives whole — a busy stand, a retried call, a budget on the player's own plan —
|
|
294
|
+
and `onDelta` then gets the whole text once; the game needs no second path.
|
|
198
295
|
|
|
199
296
|
**Then keep the burn low, because you wrote the loop:** batch those five NPCs
|
|
200
297
|
into ONE call returning five decisions, cache a decision until the situation
|
|
@@ -209,10 +306,10 @@ Grant endings are ordinary game states with in-fiction copy, never an error toas
|
|
|
209
306
|
| `grant_stopped` | the player pressed Stop | accept silently, keep playing |
|
|
210
307
|
| `grant_expired` | 24h passed, or the session ended | as stopped; re-request on the next deliberate click |
|
|
211
308
|
| `waiting_for_plan` | their own plan is rate-limited | wait out the stated time — not a failure, and there is no paid fallback |
|
|
212
|
-
| `grant_insufficient_funds` | the
|
|
309
|
+
| `grant_insufficient_funds` | the player's credits ran out before the next call | pause the thinking NPCs, say it once, stay playable |
|
|
213
310
|
|
|
214
|
-
Draw the readout from `getSpendGrant(grantId)` — calls made,
|
|
215
|
-
remains — never from a counter the game keeps itself. A finished grant may be
|
|
311
|
+
Draw the readout from `getSpendGrant(grantId)` — calls made, credits settled,
|
|
312
|
+
what remains — never from a counter the game keeps itself. A finished grant may be
|
|
216
313
|
re-requested, but only from a **fresh deliberate click**: a silent auto-renew is
|
|
217
314
|
the exact shape a standing approval exists to prevent.
|
|
218
315
|
|
|
@@ -240,18 +337,18 @@ function applyGeneration(res) { // THE only place output becomes game state
|
|
|
240
337
|
`modelProvenance: 'unverified'` because it is user-supplied — check it exactly
|
|
241
338
|
as you would check typed player input.
|
|
242
339
|
|
|
243
|
-
## Errors land on the player's
|
|
340
|
+
## Errors land on the player's credits
|
|
244
341
|
|
|
245
342
|
There is no compensation lane, so this is all work you do before the call:
|
|
246
343
|
|
|
247
|
-
- **Validate inputs first** — a malformed prompt is still
|
|
344
|
+
- **Validate inputs first** — a malformed prompt is still billed.
|
|
248
345
|
- **Always set `schema` for `outputFormat: 'json'`** — unschema'd JSON is the
|
|
249
346
|
commonest way a call is charged and the result is unusable. Write it in the
|
|
250
347
|
accepted dialect above; a refused schema is `invalid_schema` and costs
|
|
251
348
|
nothing, but it is a feature that never runs.
|
|
252
|
-
- **Keep prompts short.** Long context is the
|
|
349
|
+
- **Keep prompts short.** Long context is most of the bill.
|
|
253
350
|
- **Never loop `generate()` without a grant**, and never retry in a loop — each
|
|
254
|
-
attempt is a separate charge.
|
|
351
|
+
attempt is a separate charge, and a one-time call is at least one whole credit.
|
|
255
352
|
- **Map every code through `generationErrorMessage(code)`** into in-fiction
|
|
256
353
|
copy. A player should never read a raw error code inside your game.
|
|
257
354
|
- **`status: 'unknown'` is not a failure.** It means the charge is not known
|
|
@@ -260,12 +357,12 @@ There is no compensation lane, so this is all work you do before the call:
|
|
|
260
357
|
|
|
261
358
|
## What the Genex side already does — do not rebuild it
|
|
262
359
|
|
|
263
|
-
The approval sheet shows the model, the prompt, the
|
|
360
|
+
The approval sheet shows the model, the prompt, the ceiling and the terms; the
|
|
264
361
|
game renders no price sheet. **Subscription funding is chosen only there** —
|
|
265
362
|
never add a "Your plan" row to the game's model picker, because a game cannot
|
|
266
363
|
offer a funding source. When the player's own watcher is online the personal-plan
|
|
267
364
|
answer arrives by itself and the game just waits, exactly as it waits for a
|
|
268
|
-
|
|
365
|
+
credit-funded call. The Genex dashboard header shows progress, active grants with
|
|
269
366
|
their spend, and a Stop; a Stop pressed there reaches the game as `grant_stopped`.
|
|
270
367
|
|
|
271
368
|
## Never
|
|
@@ -276,7 +373,8 @@ their spend, and a Stop; a Stop pressed there reaches the game as `grant_stopped
|
|
|
276
373
|
on your machine, never something a shipped build does.
|
|
277
374
|
- **Never hand-roll fetch to the runtime API** — the SDK owns the approval
|
|
278
375
|
handshake, and a hand-rolled call cannot obtain one.
|
|
279
|
-
- **Never hardcode a
|
|
376
|
+
- **Never hardcode a ceiling the bench did not print, a model id, a stand URL,
|
|
377
|
+
or a margin.**
|
|
280
378
|
- **Never let the model be an authority over money, items or rewards**
|
|
281
379
|
(`$genex-monetization` owns what may move a wallet).
|
|
282
380
|
|
|
@@ -288,12 +386,15 @@ These are source contracts, not a claim that every stand runs this lane —
|
|
|
288
386
|
- [ ] `npx genex llm models` was run and its verdict is in the handoff
|
|
289
387
|
- [ ] Model ids come from `getGenerationModels()`, never from source
|
|
290
388
|
- [ ] The picker offers the featured set, labelled with the server's own `label`
|
|
291
|
-
- [ ] `
|
|
389
|
+
- [ ] `maxCredits` — and a budget's `perCallMaxCredits` / `perCallEstimateCredits` — are the figures `npx genex llm bench` printed, verbatim — never a charged number
|
|
390
|
+
- [ ] No coin spelling (`estimateCoins`, `perCallMaxCoins`, `estimatedCoinsPerPeriod`) in new code
|
|
292
391
|
- [ ] The schema uses only the accepted dialect (no `$ref`, `pattern`, `format`, `anyOf`, `default`)
|
|
293
392
|
- [ ] A bench refused as `generation_limit` was answered with `npx genex llm status`, never a retry
|
|
294
393
|
- [ ] `generate()` / `requestSpendGrant()` is the first statement of a click handler
|
|
295
394
|
- [ ] A repeated-call feature uses a grant; a one-off uses `generate()`
|
|
296
|
-
- [ ]
|
|
395
|
+
- [ ] A decision (a label, a yes/no, a level) is a `judge()` question under the grant, not a `generate()` asked for a word
|
|
396
|
+
- [ ] Dialogue the player watches appear uses `generateStream()` under the grant; the resolved result, not the pieces, goes to `applyGeneration()`
|
|
397
|
+
- [ ] Disclosure numbers derive from the real loop and the bench's measured average, and are written in `DESIGN.md`
|
|
297
398
|
- [ ] Calls are batched and cached; nothing fires on an invisible timer
|
|
298
399
|
- [ ] Every grant-ending code has in-fiction copy and a playable fallback
|
|
299
400
|
- [ ] In the Genex app (`getShell() === "app"`) the feature's entry point is left out and the authored fallback plays
|
|
@@ -312,18 +413,50 @@ Nothing to fix in the game: ship the fallback and say so.
|
|
|
312
413
|
**Nothing opens when the player clicks** — an `await` ran before `generate()`
|
|
313
414
|
and the gesture was lost. Move the call to the first line of the handler.
|
|
314
415
|
|
|
315
|
-
**`player_wallet_required`** — ONE code for the two early dead ends:
|
|
316
|
-
|
|
317
|
-
them apart. `guest: true` — guests play but
|
|
318
|
-
as sign-in-to-use rather than hiding it
|
|
319
|
-
in and still refused
|
|
320
|
-
|
|
321
|
-
|
|
322
|
-
|
|
323
|
-
|
|
324
|
-
|
|
325
|
-
|
|
326
|
-
|
|
416
|
+
**`player_wallet_required`** — ONE code for the two early dead ends: a guest on
|
|
417
|
+
any build, and anyone but the game's OWNER on a `genex preview` test build.
|
|
418
|
+
`waitForPlayer()` tells them apart. `guest: true` — guests play but have no
|
|
419
|
+
credits to spend, so show the feature as sign-in-to-use rather than hiding it
|
|
420
|
+
(`$genex-threejs-embed-auth`). Signed in and still refused on a test build —
|
|
421
|
+
that account does not own the game. Open the preview signed in as the owner and
|
|
422
|
+
the call works there, before any player sees it: the same sheet, the same
|
|
423
|
+
terms, billed to the owner's own credits or plan, marked "test build" on Genex.
|
|
424
|
+
Everyone else can use it after `genex promote`. The SDK's stock sentence for
|
|
425
|
+
this code covers both causes; an in-fiction line per cause reads better.
|
|
426
|
+
|
|
427
|
+
**`grant_price_unreasonable`** — a call under the budget declared a `maxCredits`
|
|
428
|
+
above the budget's `perCallMaxCredits` (or a judge call's worst case is above
|
|
429
|
+
it). Declare the bench's `Declare maxCredits` on each call and its
|
|
430
|
+
`Grant perCallMaxCredits` on the budget — the second is never below the first.
|
|
431
|
+
|
|
432
|
+
**`insufficient_credits`** — the player's credits cannot cover this one-time
|
|
433
|
+
call's ceiling. Say it once in-fiction, keep the authored fallback, and never
|
|
434
|
+
retry in a loop; the Genex sheet already offers them a top-up. From
|
|
435
|
+
`npx genex llm bench` it is YOUR balance: the bench prints what it can spend.
|
|
436
|
+
|
|
437
|
+
**`credits_unverified`** — the player's Genex email is not verified, and credits
|
|
438
|
+
pay only for a verified account. Show the feature as verify-to-use rather than
|
|
439
|
+
hiding it; nothing was charged.
|
|
440
|
+
|
|
441
|
+
**`generation_paused`** — the platform has paused paid generation for now. Not
|
|
442
|
+
the game's fault and not the player's: keep the authored fallback, try again
|
|
443
|
+
on a later deliberate click, never in a loop.
|
|
444
|
+
|
|
445
|
+
**`judge_not_enabled`** — the budget was approved without the judge. Request a
|
|
446
|
+
new one with `judge` from the next deliberate click; never auto-renew.
|
|
447
|
+
**`judge_requires_grant`** — the judge's model was sent to `generate()` with no
|
|
448
|
+
budget; the judge is grant-only and is called with `judge()`.
|
|
449
|
+
**`judge_requires_credits`** — a judge call under a budget that is not paid
|
|
450
|
+
from the player's credits (their own plan cannot pay the judge). Request the
|
|
451
|
+
budget with `judge` and let it be credit-funded; keep the authored branch.
|
|
452
|
+
**`judge_period_limit`** — the checks reached the ceiling the player approved for
|
|
453
|
+
the period (your own `estimatedCallsPerPeriod` at the largest size): wait, and
|
|
454
|
+
if it keeps happening your declared rate is too low — fix the loop or the
|
|
455
|
+
estimate, never retry in a tight loop.
|
|
456
|
+
|
|
457
|
+
**`stream_requires_grant`** — `generateStream()` was called without a
|
|
458
|
+
`grantId`. Streaming is grant-only: a one-time call waits on the player's
|
|
459
|
+
approval popup, so use `generate()` for it.
|
|
327
460
|
|
|
328
461
|
**`generation_limit`** — three ad-hoc calls are already in flight for this
|
|
329
462
|
account, or recently stopped with their bill still pending; a pending call
|
|
@@ -340,9 +473,9 @@ stand's provider configuration refusing the model — tell the operator, and
|
|
|
340
473
|
build nothing around it in the game.
|
|
341
474
|
|
|
342
475
|
**`provider_token_limit`** — the answer was cut off: the model ran out of room
|
|
343
|
-
before it finished, and the attempt is still
|
|
344
|
-
low for the answer's length — re-benchmark and declare what the bench
|
|
345
|
-
never
|
|
476
|
+
before it finished, and the attempt is still billed. The declared `maxCredits`
|
|
477
|
+
is too low for the answer's length — re-benchmark and declare what the bench
|
|
478
|
+
prints, never a charged number — or the answer is longer than one call on this
|
|
346
479
|
stand may produce, and the fix is a shorter answer (fewer fields, shorter
|
|
347
480
|
strings, a length the prompt states).
|
|
348
481
|
|
|
@@ -354,13 +487,17 @@ the subset above; `description` and `title` are allowed.
|
|
|
354
487
|
**`grant_concurrency` / `grant_rate_limited`** — the game calls faster than the
|
|
355
488
|
grant's own limits. Batch and cache; do not raise the limits to hide it.
|
|
356
489
|
|
|
490
|
+
**`payer_busy`** — the player's account was busy on Genex for a moment and
|
|
491
|
+
nothing was charged or started. Retry once after a short pause, from the same
|
|
492
|
+
action; it is not a refusal.
|
|
493
|
+
|
|
357
494
|
**`grant_not_active`** — the saved `grantId` is finished. Clear the stored id
|
|
358
495
|
and re-request from a fresh click.
|
|
359
496
|
|
|
360
497
|
**`external_request_active`** — that player already has one personal-plan
|
|
361
|
-
request running. Wait for it; never fall back to charging
|
|
498
|
+
request running. Wait for it; never fall back to charging credits instead.
|
|
362
499
|
|
|
363
|
-
**The call is
|
|
500
|
+
**The call is billed but the result is unusable** — `outputFormat: 'json'`
|
|
364
501
|
without a `schema`. Add one; the charge already happened.
|
|
365
502
|
|
|
366
503
|
**A reload lost the answer** — `generationId` was not saved before the await, or
|